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C HAPTER 3: L ORE OF E REZ

C REATION M YTHOS R ELIGION


Erez, the world itself, was birthed by Edeere the T HE E LEVEN S OVEREIGNS , The uni-
worldsinger. She birthed an empty and waterless world.
She never severed the umbilical cord and her life is still fied pantheon
today connected to the very earth that makes up the Some gods share their domains of influence, either
world of Erez. The other gods were impressed. The ma- willingly or involuntarily, but that does not mean
terial plane that housed the world was quite unlike any that the miracles of their followers has the same feel
of the other planes. The world was made up of elements to it (even if the spells go under that same name).
from all the other planes and also connected to them, but The domains included in this book is: Nature(PH),
it was something completely in of its own. Arcana(SCAG), Trickery(PH), Life(PH), Death(DMG),
In particular, the elemental planes was closely con- Blood(TCS), Light(PH), Tempest(PH), Knowledge(PH),
nected to this world. The plane of water brought cold and Forge(UAC), Grave(UAC) and War(PH). All the gods
filled the seas and springs. The plane of earth brought comes from elvish and dwarven culture and so their true
minerals and shaped the tectonic plates. The plane of fire names are in the respective languages. Most of the gods
brought heat to the world and molted its core. The plane have many names and some of them will be shown in
of air made the sky and brought varied weather around the god descriptions. What the gods are called in com-
the world. mon speech changes between some continent and some
The gods began to create beings to inhabit the world. countries.
They were created with the power of the elemental
planes in collaboration with Edeere herself. These were
the ancient, the titans, the planar lords. The planar lords
L OHEM , T HE S UNRIDER
held great power and would often lose themselves in this Alternatively called Lo or Hemis. Lohem is the lord of
power, so Edeere created the first dragons to hold them the summer season and the sun. Usually depicted as a
and all the other living things of Erez in check. The drag- man on a horse or in a chariot. He is praised as the hunter
ons got fascinated for a while by Sayahary’s knowledge of evil against the common people of Erez. Undead, dev-
and at this time the planar lords began to revolt against ils and demons are his archenemies.
the gods.
They were swiftly beaten but many of the gods had Domains: Light, Life, Protection Alignment: Neutral
been wounded and they all agreed to never create be- Good
ings like the dragons or the planar lords again. They Symbols: a sun, a chariot, a horse, the colors white,
then went on to create the different races. Many of orange and gold
them picked up quickly on the knowledge of the dragons
and the power of the planar lords and great civilizations Commandments of the Sunrider
sprouted all over the world. Still inclined to greed and
wrath, these new beings still waged wars, but not against • Alleviate suffering wherever you find it.
the gods, instead, they would fight each other. The gods
• Bring Lohem’s light into places of darkness, show-
approved of this, and it was clear that these beings would
ing kindness, mercy, and compassion.
never challenge them as the previous creations had.
Over time this has meant that gods have become laxer • Be watchful against evil.
in their keeping of the ancient pact of power. The gods
have become more generous with granting power to the
current races. This has in modern time led to the concepts
of undeath and necromancy, resurrection, god-chosen C HE ’ MORY, T HE R OAD K ING
champions and even whispers of ascension. This has
Alternatively called Kemdish. The god of change,
never in history happened, but never has mortal men
Che’mory delights in freedom, trade, travel, adventure,
been so close to the gods. And that has also set motion
and the frontier. His temples are few in civilized lands,
into ancient prisoners and sleeping scions.
but his wayside shrines appear throughout the world.
Halflings, merchants, and all types of adventurers are
drawn to his worship, and many people raise a glass in
his honor, viewing him as the god of luck.

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Domains: Nature, Arcana, Life Alignment: Chaotic and white.
Good
Symbols: a crown of leaves, a stag, the colors green Commandments of the Moondaughter
and gold
• Follow your goals and seek your own destiny.
Commandments of the Road King • Keep to the shadows, avoiding the blazing light of
• Luck favors the bold. Take your fate into your own zealous good and the utter darkness of evil.
hands, and Che’mory will stand with you. • Seek new horizons and new experiences, and let
• Strike back against those who would rob you of nothing tie you down.
your freedom and urge others to fight for their own
liberty.
• Change is inevitable, but it takes the work of the
faithful to ensure that change is for the better. H ENEL , T HE M OTHWHISPERER
Alternatively called Nel or Nyx. Henel the mothwhis-
perer is the goddess of death. She is the spinner of fate
B ORAR , T HE F ORGEMOTHER and the patron of winter. She marks the end of each mor-
tal life, and mourners call upon her during funeral rites,
Alternatively called Boanna or Brill. Borar is the goddess in the hope that she will guard the departed from the
of creation and patron of artisans, especially miners and curse of undeath.
smiths. She carved the mountains from primordial earth
and is the guardian and protector of the hearth and the Domains: Death, Knowledge, Grave Alignment: True
family. Dwarves from all walks of life follow her and Neutral
consider her as much a mother as their biological one. Symbols: a hourglass, eyes, a moth, the colors brown
and black.
Domains: Forge, Knowledge, War Alignment: Lawful
Good Commandments of the Mothwhisperer
Symbols: a hammer, an anvil, flames, the colors light
grey, gold and red. • Hold no pity for those who suffer and die, for death
is the natural end of life.
Commandments of the Forgemother • Bring down the proud who try to cast off the chains
• Meet adversity with stoicism and tenacity. of fate. You must punish hubris where you find it.

• Demonstrate loyalty to your family, your clan, your • Watch for the cults of necromancy and stamp them
leaders, and your people. out whenever they arise.

• Strive to make a mark on the world, a lasting legacy.


To make something that lasts is the highest good,
whether you are a smith working at a forge or a I NNASTI , T HE P LATINUM D RAGON
ruler building a dynasty.
Alternatively called Bahamut or Paladine. The Platinum
Dragon, Bahamut is the god of justice, protection, nobil-
ity, and honor. Lawful good paladins often revere him,
O ROENI , T HE M OONDAUGHTER and metallic dragons worship him as the first of their
kind. Many good-natured monarchs are crowned in his
Alternatively called Orelia or Luna. Goddess of the moon
name.
and autumn, Oroeni is the patron of trickery and illu-
sions. She has close ties to Ol’thran and Edeere and is
Domains: Light, Knowledge, Protection Alignment:
a favorite deity among elves and halflings. She is also the
Lawful Good
god of love, who sends shadows to cloak lovers’ trysts.
Symbols: a grey metallic dragon, shield, a moth, the
Scouts and thieves ask for her blessing on their work.
colors grey and blue.

Domains: Trickery, Arcana, Blood Alignment: Chaotic


Commandments of the Platinum Dragon
Neutral
Symbols: a moon, masks, a fox, the colors dark blue • Uphold the highest ideals of honor and justice.

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• Be constantly vigilant against evil and oppose it on nature. Bring balance to where the elements are
all fronts. disrupted.
• Protect the weak, liberate the oppressed, and de- • Do not fear or condemn the savagery of nature.
fend just order. Live in harmony with the wild.

S AYAHARY, T HE B OOK -K EEPER O L ’ THRAN , T HE B RIGHT S OUL


Alternatively called Saha or Haya. Sayahary is the god Alternatively called Corellon. The god of spring, beauty,
of knowledge, skill, and prophecy. Sages, seers, and tac- and the arts, Ol’thran is the patron of arcane magic and
ticians revere him, as do all who live by their knowl- the fey. He seeded the world with arcane magic and
edge and mental power. Ol’thran is the patron of arcane planted the most ancient forests. Artists and musicians
magic, but Sayahary is the patron of its study. Libraries worship him, as do those who view their spellcasting as
and wizard academies are built in his name. an art, and his shrines can be found throughout the Fey-
wild. He despises Arachna and her priestesses for lead-
Domains: Arcana, Knowledge Alignment: Lawful neu- ing the drow astray.
tral Symbols: a book, a pen, scrolls, the colors purple
and yellow.
Domains: Knowledge, Trickery, Tempest Alignment:
Commandments of the Mothwhisperer
Chaotic Neutral
Symbols: a star, a paint brush, a staff, a swan, the
• Seek the perfection of your mind by bringing rea-
colors white and purple.
son, perception, and emotion into balance with one
another.
Commandments of the Bright Soul
• Accumulate and preserve knowledge in all forms.
Pursue education, build libraries, and seek out lost • Cultivate beauty in all that you do, whether you’re
and ancient lore. casting a spell, composing a saga, strumming a lute,
or practicing the arts of war.
• Knowledge is precious, and secrets oppose the no-
tion of education and science. Work to expand the • Seek out lost magic items, forgotten rituals, and
knowledge of the world, rather than just hoarding ancient works of art. Ol’thran might have inspired
it. them in the world’s first days.

• Thwart the followers of Arachna at every opportu-


nity.
E DEERE , T HE W ORLDSINGER
Alternatively called Gaia or Eder. Edeere is the goddess
of the wilderness and the sea. She is both the wild beast R OSTAK , T HE P IONEER G OD
and the peaceful forest, the raging whirlpool and the
quiet desert. She is mother earth, nature itself. Rangers, Alternatively called Erathis. Rostak is the god of civi-
hunters, and elves revere her, and sailors make offerings lization. She is the muse of great invention, founder of
to her before beginning their voyages. cities, and author of laws. Rulers, judges, pioneers, and
devoted citizens revere her, and her temples hold promi-
nent places in most of the world’s major cities.
Domains: Nature, Tempest, Life Alignment: Neutral
Good
Symbols: a tree, waves, a woman, the colors orange Domains: Knowledge, Protection, Life Alignment:
and brown. Lawful Neutral
Symbols: a castle, a hammer and chisel, a mill, a dog,
the colors blue, grey and red.
Commandments of the Worldsinger
• Protect the wild places of the world from destruc- Commandments of the Pioneer God
tion and overuse. Oppose the rampant spread of
cities and empires. • Work with others to achieve your goals. Community
and order are always stronger than the disjointed
• Hunt aberrant monsters and other abominations of efforts of lone individuals.

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• Tame the wilderness to make it fit for habitation, T HE A NCIENT S ERVANTS , Planar
and defend the light of civilization against the en- Lords
croaching darkness.
The ancient are the first creations of the gods.
• Seek out new ideas, new inventions, new lands to in-
habit, new wilderness to conquer. Build machines,
build cities, build empires.
P LANAR I MBALANCE
M AGIC IN E REZ
O DUM , T HE STORM - BRINGER There are multiple forms of magic in the world of Erez.
Magic can both be studied as a science, flow in ones blood
Alternatively called Kord. Odum is the storm god and
through particular ancestors of magic origin or through
the lord of battle. He revels in strength, battlefield
empowerment from great powers beyond one self.
prowess, and thunder. Fighters and athletes revere him.
He is a mercurial god, unbridled and wild, who sum-
mons storms over land and sea; those who hope for bet-
ter weather appease him with prayers and spirited toasts.
H ISTORY
Domains: Tempest, War Alignment: Chaotic Neutral T HE D IVIDE
Symbols: an axe, a lightning bolt, a cloud, the colors
dark blue and yellow. F IRST AGE OF W HISPERS
Commandments of the storm-bringer T HE PRIMAL TORRENT
• Be strong, but do not use your strength for wanton S ECOND AGE OF WHISPERS
destruction.

• Be brave and scorn cowardice in any form. T HE PRESENT AGE


• Prove your might in battle to win glory and renown.

T HE W HISPERED L ORDS , Evil & for-


bidden gods
A RACHNA , T HE M ISTRESS OF S PIDERS
Alternatively called Lloth.

Domains: Blood, Death, Trickery Alignment: Chaotic


Evil
Symbols: a spider, a web, a drow woman/drider, the
colors black and .

Commandments of the Misteress of Spiders


• Creation

T HE V ILE T YRANTS , Demons


T HE C RUEL M ASTERS , Devils

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