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Overview
Sorcerers are masters of offensive and aggressive magic. They have only limited healing
abilities, but can draw from a wide range of attack spells. Through the ages, they have
focused their research on destructive magic to aide them in battle.
Because of their focus on magical abilities, they are sorely lacking in physical skills, and
have little physical strength to carry items and equipment.
Benefits
Drawbacks
Gains by level
With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and
Maximum Mana.
With each level, a sorcerer will gain:
10 oz of Capacity
5 Hitpoints
30 Mana
Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have
eaten recently (see page on Regeneration for more information).
Promotion
When a sorcerer reaches level 20, they can purchase a Promotion and become an Master
Sorcerer with certain benefits.
All vocations should use their strengths to their own benefit. For example, it would be
useless for a knight to try and make money selling runes. Instead, use the unique aspects
of the vocation to your advantage.
Making Money
Sell Runes. Sorcerers can make large amounts of money as a Provider of various
kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only
vocation that can make Sudden Death runes. Because of the high level requirement
to make them, Sudden Death runes can sell for very large amounts of money.
Offer a Hell's Core or Rage of the Skies service. Since Sorcerers have very strong
attack spells, when you reach the level requirement for the Hell's Core or Rage of
the Skies spell, you will become very valuable on a large hunt or quest. With the
spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell
will attack all creatures in a large area. Even helping with a quest that you have
already completed, you can charge a large amount of money to help a group
complete the quest.
Summon creatures for others to convince. You can charge a fee for summoning
creatures for a paladin to convince. Since paladins cannot use the Summon Creature
spell, you can summon a creature for them, and if they have enough mana, they can
use a Convince Creature rune to take control over it and use it to help them hunt.
Gaining Experience
Use a blocker. This way you can hunt larger creatures that you would not normally
be able to take on alone. This will most likely cost you quite a bit in Runes, and you
may need to pay the blocker for their services, but you will gain more experience
than would otherwise be possible.
Hunt with Summoned Creatures. When hunting with summons, you do not need
to use as many runes, and you can stay in your hunting area longer because you are
not using as much mana with your Wand.
Use Defensive Fighting when you are hunting with Wands. Changing your
fighting mode will not affect the damage that your wands will cause, but using
Defensive Fighting will cause you to take less damage from any melee attacks.
Use your surroundings. Since most Wands cannot attack as far away as a Bow or
Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles
to help maintain a distance from strong creatures. With some practice, you will be
able to fight strong creatures without taking very much damage.
Magic Level
Never have full mana. Your Magic Level is advanced by using mana. Every second
that you have full mana, you are losing potential magic level advancement.
Spend as little time as possible in Protection Zones. You cannot use mana that
you do not generate, so spend as little time as possible in situations where you do
not regenerate mana.
Always eat. Make sure you have access to Food at all times. If you run out of food,
then you will not be able to regenerate mana for using.
Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate
mana as fast as the Wand of Vortex will use it, so they can potentially "train" their
magic level by attacking creatures with this wand.
Use your melee weapon when gaining Soul Points. You need only to kill one
monster every 4 minutes, so you are not worried about killing monsters quickly. This
frees up your mana for spells and you can use up your mana completely if you wish
to train your magic level. The only time to use your wand is for leveling, otherwise
best train your melee skill since you can use spells to use up mana.
Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana
Potions will help you advance your Magic Level faster.
Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic
Shield does not count towards your magic level. If you are not in danger of dying,
use Light Healing, Intense Healing and Ultimate Healing spells instead.
Sleep on a bed. If you have an account with premium time, a house and also own
more characters, it's strongly recommended to make your sorcerer sleep with a full
stomach when you're not playing it, this will grant you "free" mana you otherwise
wouldn't regenerate offline, it might not seem as much, but doing this constantly will
be a big help for your magic level, make sure to have some blank runes nearby for
when you need to deplete your mana bar.
Additional Information
Related Pages
Vocation
Knight
Paladin
Druid
Creatures
Hunting
Hunting Places
Loot
Offensive Fighting
Balanced Fighting
Defensive Fighting
Melee
Shielding
Vocation
Promotion
Equipment
Armor
Helmets
Legs
Shields
Wands
NPCs
Instant Spells
Provides illumination in a 3
tile radius around the
Light utevo lux no 20 8 0 Support caster (area effect).
Duration is 6 minutes, 10
seconds.
exani hur
Permits vertical movement
up
Levitate yes 50 12 500 Support via levitation, up or down
exani hur one level.
down
Provides illumination in a 4
tile radius around the
utevo
Great Light no 60 13 500 Support caster (area effect).
gran lux Duration is 11 minutes, 35
seconds.
utevo res
Creature Turns you into a certain
ina no 100 23 1000 Support
Illusion creature for three minutes.
"creature"
utevo res
Summon Summons a creature to
"creature no varies 25 2000 Summon
Creature help you.
name"
Great exevo
Energy gran vis no 110 29 1800 Attack Shoots a strong beam 8
Beam lux squares infront of caster.
Old Spells
Name Words Premium Mana Level Price Effect
Rune Spells
adevo
mas Creates a 1x5 Poison Field
Poison Wall no 640 29 1600 Field area if shot straight from the
grav
body. If shot on an angle, a
pox
total of 9 poison field squares
will be made spanning 5 sqm
vertical and 5 sqm horizontal.
Makes 4 Great Fireball Runes
(requiring 1 Blank Rune).
adori
Great Fireball mas no 530 30 1200 Attack Shoots a large circular flame
attack based on the center of
flam
the selected area, this is the
Sorcerers' equivalent of the
Avalanche.
Makes 6 Explosion Runes
(requiring 1 Blank Rune).
adevo
Explosion mas no 570 31 1800 Attack
Makes a small explosion in the
hur
shape of a plus-sign (+)
around the target.
adevo
mas Creates a 1x5 Fire Fields area
Fire Wall no 780 33 2000 Field if shot straight from the body.
grav
If shot on an angle, a total of 9
flam
fire field squares will be made
spanning 5 sqm vertical and 5
sqm horizontal.
Makes 2 Energy Bomb Runes
adevo (requiring 1 Blank Rune).
Energy Bomb mas yes 880 37 2300 Field
vis Creates a 3x3 area of Energy
Fields.
Makes 4 Energy Wall Runes
(requiring 1 Blank Rune).
If you are having trouble with too many hotkeys to remember, then the following table may
be useful for you. It provides an organized set of hotkey assignments for the most
commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not
need to use these key assignments if you do not want to. See the page on Hotkeys for a
blank template.
You can also print this table out and place it above your keyboard as a quick-reference.
Make sure you print "landscape" instead of "portrait", or you will not print the entire table.