Professional Documents
Culture Documents
1. Light sources
3. Phong shading
4. Polygon shading
approximation
Light sources
Spotlights
− a narrow range of angles through which
light is emitted
− sun
Surface types
1. Ambient light
2. Diffuse reflection
3. Specular reflection
Ambient light
− background light
− account for all the complex ways in which light
can reach an object that are not addressed
in the other parts of the illumination equation
surfaces
Ι = Id kd cosθ = Ιd kd (Ν L)
Ι = Ia ka + Ιd kd (Ν L)
Specular reflection
Ι = Is ks n
(R V) where n makes the specular
highlight rapidly fall off
Ι = Ia ka + Ιd kd (Ν n
L) + Is ks (R V)