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Reviewer in Physical Education 7: Badminton

Badminton
- Formerly called as POONA.
- Originated in India.
- The British Army brought and introduce this in England.
- It was called badminton because the dukes and ministers of the royal courts played it in the early 1870s in a
place called BADMINTON.
- Playing badminton keeps the players in almost perpetual action and provides continuous excitement. Because
the shuttlecock does not bounce, it must be hit while it is in the air. The tail also causes the shuttlecock to take
eccentric turns or to stop in midair and drop abruptly. Therefore, SPEED and ALERTNESS are needed to play the
game.

Materials and Equipment Needed

a. Racket – the length is 26 inches; the weight is 142 -156 grams.


b. Shuttlecock – the length is 9 centimeters; the wright is from 4.74 to 5.50 grams with 16 feathers fixed in base.
c. Net – the height is 5’1” on both ends (excluding the pole)

Basic Skills

a. Backhand Service - the action for the service is a push and not a hit, which gives added control over the shuttle.
b. Forehand shots – the arm action is a push forward, using a firm wrist and bent arm.
Three basic Forehand Shots
1. Drop Shot – it is an overhead stroke from the rear court to the opponent’s forecourt.
2. Clear – the shuttle stays in the air longer.
3. Smash – it is a hit with power and speed downward to the opponent’s court.
c. Forehand Services
1. Long
2. Short

Warm – up and Conditioning Exercises


1. Do exercise on the forehand and backhand strokes.
2. Do footwork exercises : FORWARD , SIDEWARD, BACKWARD

Violations/Faults in Serving
1. The server strikes the shuttlecock higher than the waist.
2. The server holds the racket head higher than the handle.

Procedure
1. A match consist of the bet of 3 games of 21 points.
2. The game starts with a toss coin. The player/pair winning the toss chooses either to serve first or to play at one
end of the court.
3. The first service is delivered from the RIGHT SIDE of the court to the diagonal serve.
4. If the receiver commits a fault, the server gains a point and continues to serve.
5. If the serving side commits a fault, THE SERVE SHIFTS TO THE OTHER SIDE.
6. At 20 all, the player/ pair which gains a TWO POINT LEAD first wins the game.
7. At 29 all, the player/pair scoring the 30th POINT wins the game.
8. Players change court at the end of each game.
9. The winning player/pair serves first.
10. The player/pair that has won TWO GAMES is the winning match.
11. If each of the players has one win each, a THIRD GAME is played. When one of the players reaches 11 points,
they change court.

Rules in Singles
1. The players shall score from, and receive in, their respective right service courts when servers has not scored or
scored an even number of points
2. The player shall serve from and receive in, their respective left service courts when the server has scored an odd
number of points in that game.
3. The shuttle is hit alternately by the server and the receiver until a “fault” is made or the shuttle ceases to play.
4. If the receiver make a “fault” or the shuttle ceases to be in play because it touches the surface of the receiver’s
court, the server scores a point. The server then serves again from the alternate service court.
5. If the server makes a “fault” or a shuttle ceases to be in play because it touches the surface of the server’s court,
the server loses the right to continue serving. The receiver becomes the servers and point is scored.
Rules in Doubles
1. At the start of the game, and each time a team gains the right to serve, the service shall be delivered from the
right service court.
2. Only the receiver shall return the service. Should the shuttle touch or be hit by the receiver’s partner, it shall be a
“fault” and the serving team scores a point.
3. After the service is returned, the shuttle may be hit by either player of the serving team and then by either pair
of the receiving side, and so on, until the shuttle ceases to be in play.
4. After the service is returned, a player may hit the shuttle from any position on that player’s side of the net.

Significant Terms Used in Badminton

Ace A good serve that opponent was not able to hit.


Bird The Shuttlecock
Clear A shot DEEP into the opponent’s court
Drive A FORCEFUL HORIZONTAL STROKE that is straight and
close to the net.
Drop Shot A shot hit SOFTLY to fall and close to the net in the
opponent’s court
Fault A VIOLATION of the playing rules
Feint Any deceptive movement that disconcerts an opponent
before or during the serve
Game Point The score of a team after the game
Hand – out The loss of the serve
Let A shuttlecock touches the top of the net and fall on the
proper side of the court.
Match A series of games to determine the winner
Net Flight A shot whose the bird follows net in a short flight
Rally The exchange of shots that decide each point.
Round – the – head stroke Overstroke to hit a bird on the offhand side.
Serve To hit the bird to the opponent’s side in order to start a
play.
Set To choose to extend a game beyond normal ending score
if the scored is tied with one point to go
Setting To run after many points to play when score becomes tied
as in 19 all or 20 – all
Slicing Hitting the shuttlecock with an angled racket face, causing
it to travel in a different direction as suggested by the
body and the arm movement.