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Umbra, the Shadow Curser – Version 1.

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Umbra, the Shadow Curser
Range: 550 | Move Speed: 300 Alternative: Primary: INT Str: 16 + 1.6| Agi: 15 + 1.3 | Int: 27 + 4 Damage: 43 – 47 | HP: 454 | Mana: 351 HP Regen: 0.48 | Mana Regen: 1.08 Attack Speed: 1.44 | Armor: 1.1 Aura of the Shadows Umbra’s body is completely dark, making harder to see for units around him. The aura stops until “Shadow Embrace” becomes utilizable again. Level 1 – 20% less vision and 10% attack range. 500 AoE. Level 2 – 30% less vision and 15% attack range. 600 AoE. Level 3 – 40% less vision and 20% attack range. 700 AoE. Level 4 – 50% less vision and 25% attack range. 800 AoE. Mana Cost: Cooldown: Shadow Embrace Embraces the target with shadows, making it has about no vision. (Stops the affected unit from sharing vision with allies during the effect and makes it share with Umbra’s team). Level 1 – 40% less vision and attack range. 4 seconds duration. Level 2 – 50% less vision and attack range. 5 seconds duration. Level 3 – 60% less vision and attack range. 6 seconds duration. Level 4 – 70% less vision and attack range. 7 seconds duration. Mana Cost: 150 Cooldown: 10/12/14/16 Summon Shade Releases a shade from his own body and a dead corpse. Shades are invisible, can’t attack and have independent abilities. (See Shade’s Section) Level 1 – Maximum of 2 shades. Level 2 – Maximum of 3 shades. Level 3 – Maximum of 5 shades. Level 4 – Maximum of 6 shades. Mana Cost: 20/30/40/50 Cooldown: 3/2/1/0 Shadow Touch Consumes the nearest Shade to make invisible and phased an ally or deal damage to an enemy. Slows the cooldown by 25% each time is used in the same target or 50% if used in an ally. The cooldown is normalized if the Shadow Curser doesn’t use the ability for 8 seconds. Level 1 – Deals 70 damage for each shade or 2 seconds invisibility and 6 seconds phased. Level 2 – Deals 80 damage for each shade or 4 seconds invisibility and 8 seconds phased. Level 3 – Deals 90 damage for each shade or 6 seconds invisibility and 10 seconds phased. Level 4 – Deals 100 damage for each shade or 8 seconds invisibility and 12 seconds phased. Mana Cost: 100 Cooldown: 0.5 Curse of the Shadows Deals damage and damage over second to the target, also, has 66% chance of Silencing the enemy for 9 seconds. If the target dies by this way, you receive an extra shade with its stats, but classified as a normal unit. Level 1 – 444 damage and 111 over 6 seconds. AS: (555 damage and 111 over 6 seconds) Level 2 – 555 damage and 222 over 9 seconds. AS: (777 damage and 222 over 9 seconds) Level 3 – 777 damage and 333 over 11 seconds. AS: (999 damage and 444 over 11 seconds) Mana Cost: 222/444/666 Cooldown: 111/88/66

Cursed Shade Shades take the stats from the dead unit +70 movement speed, but have 10% less HP and no skill (from the dead unit). Used as a Ward or for spells, it causes fog where it is, reducing enemy vision and attack range by 5%, while it’s in Shade’s sight range, stacking up to 1/1/2/2 times. Every time a shade dies, it will pulse a negative spell, silencing nearby enemies for 2 seconds. Immune to spell damage, but will receive debuffs (slow, stun, etc), except DoTs. Shadow’s Will Allows the Shade to become his master (Teleport Skill). 3 Seconds cast time (for the Curser and the shade cannot move). Cooldown is shared with all other Shades, along with recently created ones. Cooldown: 120/100/80/60 Materialize Shade Materializes the Shade, making it attack or heal the target for 6 seconds. (Slow and haste doesn’t stack). After the shade stops attacking/healing the target, it will remain materialized and become able to attack. (Stacks up to 1/2/3/4). Cooldown is shared with all other Shades, along with recently created ones. Level 1 – Slows for 10%, 5% haste. Deals or Heals 8 damage per second. Level 2 – Slows for 20%, 10% haste. Deals or Heals 10 damage per second. Level 3 – Slows for 30%. 15% haste. Deals or Heals 12 damage per second. Level 4 – Slows for 40%, 20% haste. Deals or Heals 14 damage per second. Channeling (for the Shade, but it will follow the target without stopping channeling) Cooldown: 3/2/1/0 True Sight Grants True Sight to the Shade. It will die in the next 3/4/5/6 seconds if used.

Shadow Walk Allows the Shade to teleport to a fogged area on the map. It will die in the next 3.5 seconds if used. The vision at the fog remains for another 3 seconds.

Another alternative icon for Umbra:

Changelog
1.0 (29/05/2008): Posted.