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West of Scrapeyard. NE of Big Town. E of Mereseti Trainyard. Small house tucked away in the cliffs across a bridge.
Agatha requires you to find her great grandmother's violin, the Soil Stradivarius, which is located in Vault 92. The vault is fairly linear with the violin in its case resting on a table deep in the Sound Testing area. The area is completely filled with Mirelurkers and Mirelurker Hunters, so be careful. Access the terminal on the other side of the room downstairs in the Sound Testing area, then tell it to open up the sound booth. Pick it up, and return it to Agatha. After completing the quest to pick up the Soil Stradivarius, you can discuss writing down her songs for later generations. Visit her again later or bring it up immediately. If you haven't already found some, she'll ask you to locate music paper somewhere out in the wastes. The paper she's speaking of is the Sheet Music Book that you can find in one of the bathrooms of the Living Quarters of Vault 92. It's up against a wall in a stall. Open it up and pick up the Sheet Music to bring it back to her. A Sheet Music Book can also be found in one of the rooms within the Arlington Library Children's Wing. It would seem that previous reports were accurate. There is also a Sheet Music Book that can be found in the Springvale School. Someone please confirm its location as only the one in Vault 92 and Arlington Library have been confirmed. If you return with the paper, make sure to ask her for a reward instead of saying it isn't necessary. In return, she'll give you a special .44 magnum called the Blackhawk.
This small town is located along the eastern edge and just north of the middle of the map.
The Superhuman Gambit
Start this mission by talking to Uncle Roe about the AntAgonizer and the Mechanist. These two characters are the town's headache. One has an army of ants while the other has an army of robots. After talking to Roe, find his nephew Derek Pecion. You can get the locations of both character's hideouts from him.
If you have a high speech you can convince Uncle Roe to double the quest reward giving you 400 caps for doing the quest. Convincing both the AntAgonizer and the Mechanist to leave town will get you a bonus 200 caps, for a total of 600 caps.
The AntAgonizer's lair is northwest of Canterbury Commons. You'll find a door cut into the side of some rocks. Enter the Canterbury Tunnels. Turn your light on and cautiously move through the corridors keeping an eye out for mines and tripwires. You'll eventually find a bit larger room with what looks like power turbines on either side. You will find an Electrical Switch on the wall opposite of the rooms entrance. Activate the switch to reveal a secret stairwell. Head down the stairs and open the door around the corner. Kill the two ants in the sewer tunnel then make your way through the broken hole in the wall. Follow the narrow cave tunnels and take out the other ants along the way. At the end of this little cave system you'll find the door directly to the AntAgonizer's Lair. From here, it's up to you to decide how you want to handle the situation. Evil Options
Option #1: Speak with the AntAgonizer. Agree to join her "army" and suddenly her lair will come under attack. Let the AntAgonizer and the Mechanist fight it out in the lair then kill the last person standing. Loot both bodies and then head back to Canterbury Commons. Talk to Uncle Roe and tell him he won't need to worry about those two any more and he'll give you your reward. Option #2: (slightly untested) Kill the AntAgonizer and her followers and take her armor and helmet. After equipping her gear, head north to the Robot Factory and go through his lair. By reaching him with Antagonizer's gear on, the Mechanist will assume you are the AntAgonizer and will fight you to the death. (note: This was tested with a female character and I actually took her armor after I convinced her to no longer terrorize the city. However, I assume you will have the same outcome of taking her armor whether you kill her or negotiate with her. I am not sure if this will work with a male character wearing his armor.)
Good/Neutral Options The man who runs the Canterbury Commons Diner can tip you off to the AntAgonizer's real name. When you confront The AntAgonizer, tell her you're just there to talk. You'll then have to pass a speech check to convince her to give up. She'll hand over her suit. At this point, you can either let her walk away or kill her. If you opt to kill her, several ants will show up to aid her. You may also use her armor against the AntAgonizer to make The Mechanist assume you are the AntAgonizer once you reach him. This may not work as a male character.
you will encounter two Mark V turrets that will attempt to kill you. He offers to buy the bottles from you instead so he can get in Sierra's pants. You can pick the lock of The Mechanist's door if your lockpick skill is 100. About halfway through the factory. This does not require your player to be a female to work. or just dropping bottles of Quantum will make this quest a lot harder. The Mechanist will assume you are The AntAgonizer when you wear her armor and helmet (you may just need one or the other) and speak to him. and he will even still assume you are The AntAgonizer if you decide to change in to her armor after you've convinced him to leave (Glitch?). check it and you'll see it contains 10 Nuka-Cola Quantums. you can find distribution information letting you know where shipments of Nuka-Cola Quantum went. You can find a large shipment of Quantum at Old Olney. It is safe to assume the inverse can happen if you equip The Mechanist's Armor (by killing him or convincing him to leave) and speak to the AntAgonizer. There are alot of robots and turrets in this place. You're given the location of the Nuka-Cola bottling plant as a starting point. Drinking.The Mechanist The Mechanist lives in a Robot Factory south of town. Girdershade The Nuka-Cola Challenge The Challenge is to locate 30 bottles of Nuka-Cola Quantum. You'll also find about 30 regular Nuka-Colas. selling. so make sure to save any you find. you can give them to . Ronald comes out to talk to you upon exiting Sierra's shack. Once you collect all 30 of the Nuka-Cola Quantum. pulse weapons) or you can go upstairs to a terminal (requires Average Science Skill 50) that will allow you to disable the turrets or even destroy them with an emergency Pulse Explosion. Although she is completely oblivious to all attempts to warn her about Ron's ill intentions. You can either take them out as normal (missiles. on the northeast part of the map. Untested Options • • It may be possible to use the Mesmetron against both of them to convince them to stop. There's a truck right beside it. common sense would dictate that his desires are nothing but sleazy. At the plant. Evil Options • After receiving the quest. Head a little southeast from there and you'll see a radio tower.
head back outside to tell Bryan the bad news. Be sure to stay in the Marigold Station. Once you've found the body. If you don't like Ronald and want to get rid of him for whatever reason. You will eventually find a door that leads you to Dr.him. You can loot him for The Kneecapper Good/Neutral Options • Sierra offers to pay you 30 caps per bottle of Nuka-Cola Quantum that you provide to her. killing Fire Ants along the way. Offer to help the poor boy and make your way into the streets of Grayditch. receiving evil karma as well as 60 caps for each bottle if you used the speech skill to haggle his price up. Enter the underground station and head through the tunnels and corridors. Grayditch Grayditch is located in the norstwest corner of the the capital city. next to the diner near his old house. the Nuka Grenade schematic. your character needs to be a female with the Black Widow Perk so you can convince Ronald to get you and Sierra some Quantum. on the western shore of the river. Once you obtain all 30 bottles. bring them back to her to receive good karma. for a total of 1200 caps. You need to make it to the Marigold Station which is on the south side of town. She absolutely cannot get enough of this stuff. Make your way to the Wilks's house to find Bryan's father on the floor dead. for a total of 2400 caps. Lesko. Those! In the parking lot of the Super-Duper Mart or close to Wilhelm's Wharf. You'll now be tasked with destroying the source of the Fire Ants. He's quite frightened about the Fire Ants that have taken over his town. Use this to unlock the other door in the doctor's room by using the computer terminal on the . Evil Options • Kill Lesko. and offer to help some more. Try to shoot any Fire Ants you encounter in the antenna as to send them into a frenzy. He's hiding inside the Pulowski Preservation Shelter. north of Grayditch. He will obliged to do this and will later end up dead at the Nuka-Cola Plant. Carefully make your way through the Fire Ant riddled streets of Grayditch. causing them to attack their own kind. and 1200 caps. Tell him about his father's unfortunate fate. and take the Portable Terminal Access from his body. you'll find a small boy named Bryan Wilks.
Head back to Grayditch to tell Bryan the good news. Kill the beast.the police Mayor Macready .desk. and make your way back through the subway tunnels back out to Grayditch.travel to Paradise Falls and free the 3 child slaves (this option nets an achievement) Who's who in Little Lamplight • • • • • • • • Biwwy . This will kill all the remaining Ants by causing them to attack one another.she guards the back gate and has a crush on Mayor Macready Zip .runs the diner Knick Knack . If you have high sneak. Talk to Bryan.sells you a wazer wifle for 500 caps or he'll give it to you free if you have the Child at Heart perk. and go back to him. • • Option 1 . try to sneak past them and trigger the inhibitor pulse. and tell him to stay home (ditching him) to complete the mission. Tell her that Bryan needs a place to stay.medic in training Eclair . and you'll find the giant Queen Ant in the back cavern.Use speech or the Child at Heart perk. Good/Neutral Options • Talk to Lesko. She'll agree to take care of him.he's addicted to Nuka Cola Big Town . Little Lamplight This whole town is run by children.runs the town. and he will tell you to kill the Guardian Ants only. then use the terminal to send out the inhibitor pulse. You have to convince Mayor Macready you are trustworthy. they don't trust adults. Option 2 . Take out the Guardian Ants with explosives. Go to Rivet City. Bumble . Talk to Bryan. Work your way through them. Do that. Head through this door and down the tunnel to find a wooden door to the Queen Ant's Hatchery. or sniping their antenna and leading them into each other. and ask him if he has any living relatives. Leave the caves by making your way through the subway tunnels to get back to Grayditch. Choose 1 of them. and find his relative.runs the general store Knock Knock . He will give you a choice between taking 2 perks that give stat increases. can convince him to trade strange meat for fungus Princess .
Luck +1 If you've been inside Red's clinic before. you probably won't be able to assist him. and a portion of the highway has fallen to the ground. He thanks you again for helping him out so much and saving his life then gives you his Lucky 8 Ball which will give you a Luck bonus of 1 point for as long as you have it in your inventory. you'll have the option to stay and help them fight off a Super Mutant attack. you will need Medicine 45. After he wakes up. Kill your way through all the mutants and loot the corpse of one to find the cell key which allows you to rescue Big Town's doctor Red. This is the entrance to Arefu. but that he'll be ok now. Arefu is located on the remains of an old highway. you've seen Timebomb lying down on a gurney there. talk to Timebomb outside again. Choose the option that says something about him having been shot seven times and breaking a few bones. It's just to the southeast of Vault 101. Early on in the game. The other side of the highway has broken off.Big Trouble in Big Town • Starting NPC(s): Red Some villagers have been taken to the northeast of Big Town by super mutants. pick all of the selfless responses you can. Head in that direction to find the Germantown Police HQ. you can continue down into the basement/kitchen and rescue another citizen named Shorty. When you return to Big Town with one or both citizen's in tow. Blood Ties • Starting NPCs: Lucy (Megaton) or Evan (Arefu) This quest starts out in Megaton City with a girl named Lucy West asking you to deliver a letter to her family in Arefu to the west. Megaton The crater town of Megaton is located almost in the center of the map. so . You'll come to a riverbed. Optionally. Once the Super Mutant attack on Big Town is over. Helping them will yield good karma while leaving them to their own fate results in bad karma. In order to bring him back up to good health. • • Starting NPC(s): Timebomb Reward: Lucky 8 Ball . just watch out for land mines and traps. You can sneak in through the back.
The northern-most location he gives you. so just be nice. and ask to help him with Ultrajet. Note: If you should decide to be evil and kill people along a quest line. He's on watch for The Family. result in failing the quest. you can convince . and he'll just let you through. The sheriff will ask you to check on the 3 houses behind him. Now head into the sewer. He'll tell you to go search for The Family. You can then immediately talk to him again and give him the stuff you found in the grocer for a couple caps. now is *not* the time. Make sure to check in the room directly behind them. When you tell the sheriff he'll let you know that they had a boy too. Anything else is fair game. The first one. you can disarm mines or the tripwires and bear traps. In particular. If you feel like killing these guys. Go through here and there will be two ghouls. If you're explosive skill or repair skill is high enough. The hideaway has some radscorpions and a couple of thugs (one with 10mm Submachine Gun).this makes this ramp the only entry and exit. go for it. make sure to provoke them through dialog first. there's a bobblehead in there. In general. The other positions are also interesting. The easiest conversation path here is to tell the guard that you have a letter for Ian. This area is littered with traps. and the bear traps are on the tracks. Ignore them and head up the escalator to find Vance. Watch out for tripwires (there are two). the mines are located on the elevated edges of the track. There should be a guy up ahead who's the sheriff of the town. Check the houses and you'll find that Lucy's family has been killed. Stop when you reach the top of the ramp. which has 5 people. but be sure to remember. If you get into the Sheriff's house. Your goal is to head down the path to the left. Marty will ask what you're there for. The guard will direct you to enter into The Family's hub. Don't be fooled though. Otherwise you would have to pay or kill the guard. there's a box of mines. go into the grocer (the only door besides the subway entrance). they're right on top of a manhole cover which will take you to the Family. through the turn-styles and there'll be a door on your right. The manhole drops you into a cave with a couple crab guys. and the outdoor theater has some super mutants close to the northeast if you're feeling brave. There's another room in the back that opens up to a couple barrels of toxic waste. then yell at him a couple times to make him mad at you and then kill everyone. a local gang that's been terrorizing their camp. and he's missing. grab the boxes of stuff in the counter below the register. If you want to kill them. It seems like they should own everything in this area. and give you 3 locations to look. along with the tripwires. When you get to the subway station. or each kill will give you bad karma. (If you want Vance's fancy sword (Shishkabob) and you don't mind being evil. just whack them with whatever melee weapon you've been carrying and grab the supplies nearby. but feel free to just run past both of them and up the ramp into the subway. There's a couple roaches in here. it's only stealing if the text is red. a very defensible position. Head to the left. Crouch down and take some time to look around you. and more often than not.) If your speech skill is awesome. and you'll come to a guard for the Family. a rundown old subway station is where they are.
die. You'll be rewarded with some 200 Caps and some XP. Head back and talk to the sheriff. you. Whenever you find scrap metal. You'll find one straight down the path from Megaton's entrance along the left hand side. Known Glitch Multiple Bethesda forumers have reported that Walter may eventually despawn. You'll find another one just down the hill in front of the Common House. to fix the leaking pipes around town. and then he'll let you talk to Ian.him to let you talk to Ian immediately. I believe there are some in the Tepid Sewers when you find the machine that can make Wonder Mole Rat Meat from Mole Rat Meat and Wonderglue Hemaphatogy: This perk can be gained through conversation with Vance after you convince him to make a proposal with Arefu to protect them in exchange for Blood Packs. With Ian. and quest complete! This is also an Achievement. Leaky Pipes Talk to Walter in the Water Processing Plant. Each of the other members will tell you one of their "laws". and he'll tell you to talk to the other members. but otherwise. tell him: • • • • • I've come looking for you Your parents are dead The past doesn't matter This place isn't the answer Here's a letter from your sister Then Ian should agree to head back to Arefu. suicide or somehow no longer exist in Megaton. Head back outside to Megaton. but for PS3/360 players are . Ask him to teach you the way of the vampire. This is helpful income. There is an alternative for PC users to use the console to "revive" Walter. Extra Bottle Caps: You can return to Vance to trade Blood Packs for 10 Bottle caps each. He'll then offer to buy any scrap metal off from you from now on. Go talk to Vance. especially after visting the Our Lady of Hope Hospital. You're looking for pipes that are blowing steam out of them. preventing you from being able to turn in scrap metal for caps or give it to him for free to gain xp and good karma. He'll mention that the plant is on its last leg and needs someone. The last one is located on a rooftop. and then offer for Arefu to provide blood packs for protection. ask him about The Family. return to Walter to earn some easy Caps. Remind him that he doesn't have to hunt for human blood. Return to Walter and tell him you've fix the pipes. Go over to Craterside Supply and look over the balcony and down to see the leaking pipe that runs along the roof below. which has Blood Packs in First Aid Kids and standing IV units next to beds. and you will get this perk that will give you 20 HP points from Blood Packs like Purified Water (no radiation). Jump over the railing and land on the roof to fix the pipe. Go back to Vance. Vance will give you plans for Shishkabob.
Walk inside the tower and go up the elevator. Once at Tennpenny tower. The walk there is pretty long and dangerous. Doing this will raise your karma and for being good you will receive gifts from the citizens of megaton. and if you succeed. As an alternative. resulting in suicide. prid 00003b59 3. or you can inform Sheriff Simms about the plot to blow up Megaton. talk to the intercom to enter the building. First. head towards Tennpenny tower. You'll be rewarded with your very own house in Megaton complete with robot butler! Your house also has a bobble head stand for any bobbleheads you collect in your travels. As the Sheriff turns to leave. Activate the bomb and watch the fireworks. Talk to the guard and he will let you in. or you can save the Sheriff by killing Burke. so save often if you're still at a low level. moveto player 4. Have a conversation with him and he will give you a fusion pulse charge which you will need to attach to the bomb. If Burke lives. Once you completed the main objective. wait or sleep in Megaton. If you choose to plant the bomb.out of luck until Bethesda releases a patch. If you need mentats to help in planting the bomb. You can either plant the charge on the bomb. Talk to him about the drugs. you need to talk to Mister Burke at Moriarty's bar in Megaton. follow him back to the bar and watch as he confronts Burke. depending on what time you enter. or Rad-X. enable 5. 2. you can go see Leo Stahl who is a junkie. you get the key to his stash. How to Resurrect Walter Using the Console 1. RadAway. It is possible that somehow they may accidentally fall from a high location and then fall down. he will threaten you for ratting you out. If the Sheriff dies. (or if you have some mentats to make you smarter) and disarm the bomb. Simply raise your explosives skill to 35. his son will be left behind to take over. This glitch is possibly due to how NPC's are spawned in the level. On the balcony. you'll find Burke. Hit ` to enter the console. hitting enter after each one. Then enter the following commands. you have another pair of options. There are two options here. it doesn't matter if you do so in plain daylight or wait for night. Doing this makes you evil and earns . you can turn in scrap metal to Winthrop in the Underworld for Stimpacks. There is also an evil version of this quest. If you inform the Sheriff. resurrect The Power of the Atom You'll receive this quest by speaking with Sheriff Lucas Simms when you first reach Megaton. You can stand there and watch Burke shoot Simms in the back. in which nobody in the city knows about.
You can either return to Moira now and tell her what you found or you can complete the optional objective. Black Widow: If you are a woman with the black widow speech option. If you can convince Moira to give up the book and become a trader. you can easily make your way to the front right of the store. you'll find a supply shop called Craterside Supply. one needs to be done to complete the chapter while the second is always optional. What you do to help her write the survival guide will affect the outcome of the guide. Inside you'll find a bunch of Raiders. An alternative to activating the bomb is to kill both Burke and Tennpenny (the old guy who owns the tower). Chapter 1 These three tasks can be done in any order but all three must be completed to move onto the next chapter. Give her something to further you're appeal to her and she'll give you a Armored Vault 101 Jumpsuit. She'll ask you to visit an old grocery store to the east of Megaton. Hop over the corner counter and open the refrigerator back there. you might as well. Enter one of the two sets of front doors. It's up to you however. Since you're already here. You'll most likely need to fight a few of them but sneaking around the mart is always an option. you can take the evil quest and seduce Burke into giving you 500 caps instead of 100. the guards won't care. she'll produced a crappy survival guide. you'll unlock this perk and get a discount when buying supplies from her. Each task will have two objectives. From the front doors. The Wasteland Survival Guide In the Megaton. You do all the objectives (meaning optional ones as well) and give her good responses to each outing and she'll write a better book. Leave Megaton and make for the Super-Duper Mart. She'll mark it on your map once you trigger this objective.you 500 caps. If you barely meet each objective and give her bad responses. Visit the shop during it's 8 am to 8 pm hours of buisness and talk to Moira Brown. She'll recognize that you hail from a vault and will show incredible interest in you. Moira will tell you about a book she's writing and will ask you about vault life as a forward for the book. Take the supplies from inside to complete the basic objective. You'll basically become her lab rat if you so desire. He will then send you love letters periodically which you can pick up at the Saloon. She'll send you out to perform various tasks and you'll return and give her an answer of your choice. Or you can take the good route and seduce him into changing his mind about blowing up Megaton and he will wander away. Know that you can also achieve the Dream Crusher perk here. . Not only do you become good. Moira will now tell you how she needs help writing the book and would like you to comply. Super-Duper Mart Moira will need to know about acquiring food in the wasteland.
They can be spotted as round dirty orange devices lying on the ground. This will do 2 point of Rad Damage to you. be sure to loot all the boxes and crates for items. Once you've agreed to it. Tapping the button will ensure that you disarm the landmine as soon as it's in range. There you'll find an Atom bomb that never went off. She'll give you some RadAway and Rad-X for completing the basic objective. Minefield Moria will now task you with visiting an old ghost town that is apparently littered with landmines. Whatever you decide. enter the back pharmacy and take the medical supplies from the med-kit on the wall. so if it does. If you did the option one though. duck and creep towards one. If you're looking to complete the optional task. leave the mart and head back to Megaton. Keep you cross hairs trained on the mine and tap the action button as you draw near. Follow the rocks and river to the northwest and use the collapsed bridge to cross the river. use the map on you Pip-Boy 3000 if you need to. When you've completed one or both tasks. you'll see the playground on your left (if your heading north). Slow down as you approach the abandoned suburb. Once there. you can either hack into the lock door or you can search the metal cases for the Super-Duper Pharmacy Key or you can attempt to lockpick the door. that subject can be you if you so desire to complete this quest. return to Moira while being irradiated yourself and she'll run her tests on you. You can follow the roads right into the ghost town to the north from here. Go back to Moira's store (when it's open) and talk to Moira. Give her whatever response you see fit to complete this portion of the first chapter. When you're ready. You need to reach a total of 200 points of Rad damage to complete the basic objective. Stand in the radiated pool of water it's half submerged in. If you want to complete the optional objective. you'll need to reach 600 points. Make your way into the middle of the playground to complete the basic objective. You may want to anyway. Simply standing there can take a bit of time but you can speed up the process by drinking the irradiated water. This can regenerate crippled limbs if you get irradiated to the point of Advanced Radiation Poisoning. Leave the hole in the ground town and make your way north for a bit. He'll . Carefully navigate up the road. You should by now have noticed the sniper up on the ruins to the north of the town. simply step out into Megaton and make your way down to the center of town. This minefield is a good distance from Megaton. they've got a high price / weight ratio. Your optional task is to disarm and bring a landmine back to Moira. The road ahead will be littered with mines. she'll inform you that you've received the Rad Regeneration perk. You'll eventually come to a cliff and see a river down below. disarming mines may give you XP.Fight or sneak your way to the pharmacy which is located in the back of the store (opposite of the entrance). You basic task is to cross the minefield and reach the middle of the playground. gather them all up. Before leaving. Rad Experiment This is a relatively easy task to complete. Moira will need a live subject who's been irradiated. Depending on your level.
Thoroughly search the area. Head back out to the subway tunnel and follow it further. Be sure to open every door and search every shelf for boxes of items. Grab the equip and items from behind the sandbags and then enter the hallway to the left. Once you are on the opposite side of the river. disarming mines along the way. you might as well adventure around and gain some XP. Chapter 2 These three tasks can be done in any order but all three must be completed to move onto the next chapter. disarming more mines along the way. Work your way through this section and you'll find a door that leads to a subway tunnel. She'll give you the Repellent Stick which you can equip via the Pip-Boy 3000. As always. leave the sewers and fast travel back to Megaton. Repellent Stick Talk to Moira about testing her experimental repellent. Once you have killed 10 in total with the stick. Dispose of the Raider by drawing them to your location then work your way up the tunnel. Watch out for the turret gun in the one long hallway. It's lined with landmines and is guarded by a Raider. Use a gun to take it out. Take them out and strip them of their gear. Use it to open the safe on the ground near the beds. You can simply fast travel to a near by location you've already discovered or . The basic task is to simply plant the device in their eggs and the optional objective is to do it without killing any of them inside the memorial. you could simply wait for 24 hours and lie to her but as this is one of the first towns you find and will probably be a low level character. There's one Med-Kit in this first section with multiple items in. You can now easily fast travel back to Megaton and revisit Moira and tell her the tale you see fit. follow your Pip-Boy to the sewer's location. Return to Moira and tell her of your adventures. Mirelurks Moira will need you to go to a Mirelurk lair in Anchorage War Memorial and plant an Observer for her to research the creatures. There's a couple more Raiders in here. Take him out or simply flee the scene. It's up to you. Your basic objective is to kill three Mole Rats while the optional one is to kill 10 in total with the stick. Set out to the northeast towards the Super-Duper Mart. you should have found a Key on one of the Raider's bodies. Work your way through the narrow tunnels taking out Mole Rats. The Tepid Sewers is quite the trek from Megaton.take pot shots at you from there. When you find more Mole Rats use the Repellent Stick to kill them. Near this grocery store you'll find a bridge to cross the river with. You'll easily complete the basic objective in this first area but will need to venture onwards to complete the second. Enter the underground system and equip your Repellent Stick. You'll find another hallway along the right wall.C. Moira will ask you so test this goo out on some Mole Rats in the Tepid Sewers of D.
Wade into the shallow water and place the Observer into a pile of eggs. get hurt. Rivet City History Start Moira's last chapter and she'll send on you a mission to find out the history of Rivet City. Either. this objective can easily be completed by sprint through the Mirelurk's liar. Simply step outside her shop and drop a grenade or landmine on the ground and stand near it for the detonation (you'll have to shoot any mine you drop. carefully sneaking through the lair without being detected. You should be able to go in. Through this strategy. You can go about this task multiple ways. Travel to Rivet City which is in the very southeast of the map. Tip: The entrance that is closest to the entrance of Tepid Sewers (just a few steps Southeast of the Anchorage Memorial) may allow the easiest option for this quest. leave the memorial and travel back to Megaton. enter the door on the north side of the memorial. I was able to finish the quest in less than five minutes (having Anchorage Memorial already in my Pip-Boy) Injury Research This is a pretty simply task. Talk to Moira and if you complete both objectives. Doing this will ensure that you don't kill any and you'll complete the optional objective by doing so. Once you've entered from the northern entrance. not caring about the optional objective and just killing your way to their eggs. If you have Average Lockpick Skill (50) you can lockpick that entrance door. The basic objective is to simply return to Moira with less then 50% of your health. Chapter 3 These three tasks can be done in any order but all three must be completed to move onto the next chapter. Explosives like this can easily cripple a limb. Once you've done that. head back into Craterside Supply and talk to Moira. Again. take a right and find a Mirelurk Egg Clutch without even noticing a Mirelurk. Tell her about the experience and if you completed both tasks. Here you'll need to make your way down into the open center of the room. This last option might be the easiest. This can be done pretty easily. run back out and head back to Moira to complete the mission. It will lead you to the Anchorage Memorial Facility Bay. or simply sprinting through the underground memorial. Open this door and head into the larger room to find another door to the back right. they won't go off by themselves). Know that to enter Rivet .you can venture out and head there on foot. Once you've loss more than half you life and have crippled a limb. she'll an Environment Suit along with a couple other supplies. The optional task is to return to her with a crippled limb. she'll give you a few Stealth Boys and a Shady Hat. The basic task is to learn of its origins and the optional task is to check the sources. Place the Observer in the clutch. There's just enough room in the hallways to get past them. make you way straight ahead and down the stairs to the door with the orange lights.
Proceed into the next room to find Pinkerton. Carefully hop down the side of the broken ship. She's not much help but will mention jumping off the Flight Deck. Straight from the top of the stairs. Directly across you'll see two wrecked planes. The door on the right is rigged with a pair of shotgun. Now to the Marketplace. Now turn left and then go through the door to the right. you'll need to activate the intercom at the top of the small structure that stands adjacent to the giant boat of a city. Cautiously venture further down the corridors. keep this in mind. Work your way down and then drop into the water. The water is shallow so don't just go leaping from the top. Be sure to turn on your light and once inside. open the next door and quickly swim up the stairs and you'll resurface for air in the next hallway. but you'll find a door to open on the left. Swim through this door straight through the next open door. Quickly run into the room to the left from here to stand on ground so you can equip a weapon and take out the Mirelurks wandering around. Disarm or leave the items be and turn around and make your way down the hallway behind the staircase. Once inside. first talk to Bannon about the city and then talk to Seagrave. you'll see another room with a first aid box and a pistol on top of a table. you'll find a door with a computer next to it. Head up to the Weatherly Hotel and speak with Vera Weatherly. . make your way up the stairs from here. Don't touch the computer. This hallway dead ends. you'll see a tunnel under the surface of the water. Try to land on the steel beams sticking out. find your way to the Muddy Rudder and talk to Belle Bonny about the city's history. so be careful if you open it. Swim to the right of them a bit and when the rocks no longer stick above the water. She'll give you some Mentats for completing the basic task and a Rivet City Trader Bonus of 10% for completing the optional objective. optional and trigger another optional objective when he mention a man named Pinkerton. Once you've killed them. If you have an Environment Suit and some Rad-X. Here you'll have just enough room to stick you head out of the water to catch your breath. Go through all his speech options about the city and you'll complete the basic. Speak with the old recluse and learn about the true origin of Rivet City. now would be a good time to take some. Approach with care because there's a mine that'll go off when you get near them. Get some air. From here. you'll find a yellow switch opposite of the door that will open it for you. Step out here and you'll find yourself standing on the edge of the broken in half ship. Use your Pip-Boy map to help you. return to Moria . You'll find a lone door on the opposite side of the Marketplace leading to the Flight Deck. This will complete the second optional objective. quickly swim straight ahead into the next (larger) room. Go through this door and basically swim straight. then swim under water down this tunnel and open the down to enter the half submerged portion of the ship. Leave the ship and make your way back to Megaton With all this info. Instead. She'll suggest talking to Seagrave. you basically want to find the door that is on the wall opposite of the door you enter from. Ask him for evidence of his tale and he'll give you the River City Council Minutes.City. it'll explode.
Once you've completed all the tasks in all three chapters of the book. Head to the right and make your way up the stairs. talk to her about the card catalogue and she'll inform you it's right here in the lobby. Enter the room and activate the main frame with the widget Moira gave you. like take care of the Mole Rats and Rad Roaches for you. Leave the library and travel back to Megaton. you'll need to venture further into the library. You'll find Scribe Yearling in the lobby and she'll automatically start a conversation with you. The Library Talk to Moira about the old library and she will task you with going out to the Arlington Library.Old Technology Moira will ask you to visit an old RobCo factory. . Keep following the marker and defeating Raiders until you find the terminal on an upper floor. To complete the optional objective. you'll just have to fight or sprint out of the factory. she will print the book and give you a copy. Whether you choose to take on her task is completely up to you. Smart (Intelligence). Enter the massive library to find that is occupied by Brotherhood troops. You'll find a set of doubles doors along the side of the building facing the parking lot. along with a Mini Nuke. At this point the robots of the factory will come back to life and attack anything they see. Depending on the amount of optional objectives you have done and your answers to Moria Brown about them. Download the complete archives and there and you'll complete the optional task. You can either fight them or try to sprint past them all. She'll give you a RobCo Processor Widget and ask you to try installing it into the mainframe of the facility. Leave Megaton and make your way to the library which is to the southeast. There's a ton of Mole Rats and Rad Roaches in here. Sly (Agility/Endurance). Either way. Enter the building and you'll find yourself on the ground level of the facility. Follow the marker on you Pip-Boy through the library. Make your way back to Megaton and inform Moira of your findings. almost at the very bottom of the map. or Snide (Perception/Bottom answer). follow the scaffolding around and enter the offices and cafeteria section. The basic task is to access the card catalogue while the optional objective is to retrieve the complete library archives. This will complete the optional mission. You'll encounter some Raiders. You'll now need to make your way all the way around to the back of this floor to find a set of stairs that will lead you up to the third floor. if you don't have enough science points. or the factory floor rather. The main frame is inside the room straight across form the stairs. Tough (High Strength/Endurance). The Brotherhood soldiers will help you out with them if they are nearby. However. the Wastelander Perk can range from Normal (Top answer). this includes you. some Caps and Lying: Congressional Style book which will boost your speech +1 once you've read it. you can reprogram the mainframe and tell the robots to do specific things. Leave Megaton and head southwest to the RobCo Facility. Use the computer terminal on the front counter to complete the basic task. If you have a science skill of over 50. Return to Moira and give her the information she requested.
S). +2 DR Critical +2 Science +2 Speech Chance (complete 5 to 8 Radiation optional objectives) Resistance Survival Guru +6% Poison and +2% +4 Medicine.Perk itself Normal Junior Survivor +2% Poison and +5 HP Smart Tough Sly Snide (complete less than 5 optional Radiation objectives) Resistance Survival Expert +4% Poison and +1% +2 Medicine. For every box you bring him. +10 HP +4 DR Critical +4 Science +4 Speech Chance (complete all Radiation optional objectives) Resistance +3% +6 Medicine. He wants you to bring him boxes of Sugar Bombs to make Ultrajet. WKML Broadcast Station and Mount Mabel Camp Ground. Oasis You can get coordinates for the Oasis if you go to Dickerson Tabernacle Chapel (North west. the book can be praised or be a laughing joke. +4 Sneak. Killing him and looting him will contain the coordinates for the Oasis. there will be a hostile Drifter with a Reservist's Rifle (60% critical hit chance (70% with Finesse perk) and 5 less AP in V. +15 HP +6 DR Critical +6 Science +6 Speech Chance You can also meet Wastelanders in the Wasteland who owns the Wasteland Survival Guide. between Deathclaw Sanctuary. +6 Sneak. Depending on the numbers of optional objectives you had done.). Northwest Seneca Station Sugar Bombing Run • Starting NPC: Murphy Find Murphy in the Northwest Seneca Station. he'll give you 15 Caps. +2 Sneak.T.A. you can make it 30 Caps a box. . If your Speech is high enough.
Use the stun gun to briefly daze the target. There is also a Dying Wasteland Merchant who makes references to the Oasis if the Wasteland Merchant Note is looted. Paradise Falls Strictly Business The guard will ask you to enslave four high priority targets. force it to spread faster. before attempting to kill the player. stop it from spreading. or burn Harold with a Flamer or a shishkebob (that will get you negative Karma). and a hood. Talk to them and lock them into the slave collar. Follow the path. killing mirelurks as you go. You can destroy the heart. Notes There are a pair of wandering wastelanders who will disclose the location. Head down into the cave. some special outcast power armor. • • • • Arkansas from Minefield Red from Big Town (will require first rescuing Red from the super mutants) Flak from Rivet City (make sure nobody is watching) Susan Lancaster from Tenpenny Tower (be sure to take out the guard or Susan will alert him while leaving) Rivet City . Making Harols stop spreading rewards you with a missile and an armor named "Maples Garb". Making Harold spread faster rewards you with an item that increases your speech by +10. There are four options. Destroying the heart earns you the barkskin perk. You'll eventually reach Harold's heart.Oasis Talk to Harold and the Tree people.
Bannon will give you a discount at his store and a Deathclaw Gauntlet schematic. There you will find a letter from some slavers to Seagraves. Next find Seagrave Holmes and talk to him about the android. Swim through it and enter the door to the find yourself in the Broken Bow. or you can steal and listen to the Holotape from Craterside Supply) In the Science Lab. Bannon's Request Talk to Bannon about the City Council and Seagrave. you can steal and listen to the Holotape in the Megaton Clinic to get this sidequest started. You'll then be prompted to find Dr. Ask him for any ideas and he'll point you to Dr. Preston about the android and he'll give you a Holotape. You can tackle this quest a number of ways. She hopes you will present it to Zimmer and tell him the android is dead. Preston who runs the Rivet City Clinic. you can talk Seagraves and he will tell you to tell the head of Rivet City's security that Bannon is blackmailing him. Press him for information about the android and he'll spill his guts about the facial reconstructive surgery and the whole deal.To the very southeast you will find a giant aircraft carrier that has been turned into a city. Under the water to the right (North) of both crashed planes you'll find a submerged tunnel. Lastly. Rivet City. If you turn Seagraves in. talking to various doctors and tech heads and others across the wasteland and asking about androids. is the wanted android. Alternativly. go back to Bannon and tell him about the letter. He'll give you the evidence needed and you'll learn that Harkness. Make your way through and up the half submerged boat and you'll eventually find Pinkerton in a makeshift lab. Go to Seagraves's room on mid deck and search under his bed. He will tell you to go to the head of Rivet City's security about the letter. Talk to him about his lost android to activate this quest. He lives in the Broken Bow of Rivet City. Talk to Dr. Seagraves will increase his prices. Pinkerton. Or can can complete the entire quest right here in Rivet City. you will find Doctor Zimmer. the head of Rivet City's security. After acquiring clues. . The Replicated Man • Starting NPC: Doctor Zimmer (alternatively. you'll be confronted by Victoria who will give you a piece from inside the android. He'll hint at wanting someone to find something incriminating inside Seagrave's room. Leave the Broken Bow and return to the main part of Rivet City. However. It's up to you though. Now you have a choice. Exit the Marketplace to the Flight Deck and carefully drop down into the water below. Holmes will then give you another holotape. enter the Rivet City Chapel and take the holotape from the preacher's stand (it's on the bottom shelf).
A fellow human who Washington sent out on the same quest. Ask him to mark it on your map if you haven't found it already. After discovering the identity of the cyborg and if you got Pinkerton to reveal that the original memories are still dormant and can be recovered with a command phrase. the National Archives are littered with Super Mutants. You can now either kill Zimmer or let him go after Harkness. You'll need to have have a Science or Lockpick skill over 50 to get through the door to the Sub-Basement. When you locate Zimmer. use the command phrase to force him to remember. You will have the option to take out Zimmer or leave him to Harkness. • Best of Both Worlds After discovering that Harkness is the robot. The evidence from Pinkerton will prove it and Zimmer will thank you by giving you the Wired Reflexes perk. talk to him and turn in Harkness to be rewarded with the Wired Reflexes perk. Request the honor of taking care of Zimmer yourself. Make your way to the National Archives. Try to funnel them into a narrow space so you can't become . You will receive the 50 caps and some good karma. Warn him that Zimmer is after him and he'll reward you with his special plasma rifle. You'll get his plasma rifle as a reward.Evil Options • Inform Dr. Now head into the main rotunda directly in front of the entrance. The Sub-Basement is littered with Super Mutants. Here you'll meet Sydney. Help her defend the rotunda from a couple waves of Super Mutants and then she'll give you a few options. He'll ask you to recover the Declaration of Independence from the National Archives. Either hallway way will lead you around in one big circle and you end up right where you started. He will also pay you 100 Bottlecaps for any other historical document you bring him. Evil Options • Kill Syndey (or keep her alive until you are near the end of the quest so she can help you open the Sub-basement and defeat enemies) and make your way to the Sub-Basement entrance. Stealing Independence Speak to Abraham Washington of the Capitol Preservation Society. confront Harkness and use the phrase to force him to remember. If you can't get through. Inside. It's a good idea to start by going left or right (instead of going straight) and make your way through the building killing off the creatures one at a time. leave and return when you have leveled up. Zimmer that Harkness is the android he is looking for. Good/Neutral Options • Confront Zimmer and give him the internal component Victoria gave you and tell him the android is dead.
These are great for taking out robots. Temple of the Union Head of State Secure the Lincoln memorial for the Temple of the Union or turn them over to slavers. Also unlike Dogmeat. Go there and get it. Leave the National Archives and head back to Rivet City. you can go back to her to tell her to follow you. you can tell her to wait while you clear the area. If you are confident in taking down Super Mutants. Go back to the robot and get the Fake Declaration of Independence and go back to Rivet City to give to Abraham. Good/Neutral Options • Don't kill Syndey (if she dies by a trap or enemies. If you are an expert in Robotics. . Proceed through this area and then enter the Archival Secure Wing East. and you will not receive bad karma. If you give it to Sidney she will give you her gun. Take the password from the dead robot and use the terminal to unlock all the doors. she will not automatically heal herself after battle so you will have to keep giving her Stimpacks if (and when) her health goes low. Open the door directly behind the desk and open all the saves and collect their goodies. She will stay with you until you finish the quest. Protectrons. so it is likely that she may stay with you the whole game if you don't finish the quest (though. Mister Gutsies. then you can cause the robot to shut down and then kill him. do the preformed tasks up above except don't kill the Robot. It will have a recording to Sidney. Sydney doesn't have much health and can get killed pretty quickly. Give Abraham Washington the Declaration and you'll complete the quest.surrounded. and Sentry Bots (Pulse Mines/grenades are highly suggested for this quest). then you won't receive bad karma). Unlike Dogmeat. she isn't that helpful). Destroy the friendly robot (we're evil here) and it's turret bots. Fight your way through to the Archival Strongroom. You can now simply leave through other side door and you will find an elevator at the end of the long chamber. The Robot will task you with finding ink at a library. she will usually hide behind cover to protect herself. Evil Options Scout out the Lincoln memorial. Check all the boxes and be sure to pick up all the Pulse Grenades and Pulse Mines. Inside one of them you'll find the Declaration of Independence. Here you'll be faced with a bunch of security robots. Tip: Like Dogmeat. Talk to the slavers and rat out the Union. After doing so. Follow Up: In the Statesman Hotel you will find a Sidney’s Father’s dead body on a bed.
you can head to the Museum of History and bring back Lincoln artifacts to burn. He'll tell you the Ghouls are holding up in some underground tunnels nearby. Good/Neutral Options Scout out the Lincoln memorial. The Union wants to restore the statue of Lincoln. Michael and Bessie.Optionally. Each of the three outcomes have multiple paths as well. Roy Phillips. Watch out for Feral Ghouls wandering around the old train yard. it's hard to miss. After that. To do so. they need you to retrieve an image of the Memorial from the Museum of History. note: After the Union leave you can return and their will be a deathclaw and a dead wastelander with deathclaw gauntlet schematics on him. Leave the tower and make your way to the Warrington Trainyard. Once the memorial is clear and the image has been turned over. Evil Options • Option #1: Kill Roy Phillips and his two followers. Offer to help the situation. Speak with Roy to hear his side of the story. you can always try to get the two groups to come to an agreement. aid Tenpenny and his high society citizens by killing all the nearby Ghouls. First you'll need to speak to both sides. Enter the Warrington Tunnels and fight your way through Feral Ghouls to the underground Warrington Station. Once there. help out the Ghouls by killing all the citizens of the Tenpenny Tower. It will take some time for them to travel so you'll need to either wait for them there or find some other things to do. Of course. Deep in here you'll find the Ghoul causing all the trouble to the rich people. the Union will set out for the Memorial. Or. Tenpenny Tower This is a tall skyscraper located in the southwest region of the map. You should be able to see it from a good distance away. take out all the slavers. It's now time for you to choose a side. Meet up with them at the metro station near Lincoln Memorial to finish the quest. . Talk to Chief Gustavo who is in charge of Tenpenny's security. It's all up to you and your moral alignment to solve this problem of class diversity. find Chief Gustavo to collect your reward. or not if you've already made up you mind. Tenpenny Tower Here you'll need to make a moral choice.
• Option #2: Open a underground doorway (if you killed Tenpenny or just like to be evil) that will lead the Ghouls into the tower. you can revisit Roy and find that all of the Tenpenny occupants are now Ghouls. Good/Neutral Options • Option #1: Convince Tenpenny (that is. Crowley in the Underworld. if you do Option #1. you have a choice to • • • Kill him (this will make the Tenpenny Ghoul quest harder for players who want good Karma. area) Ted Strayer (Rivet City) Getting the keys Tenpenny When you meet Tenpenny at Tenpenny towers. • • • • Tenpenny (Tenpenny Tower) Dave (Republic of Dave) Dukov (private home in D. roy philips will take over and evict all the humans." Roy will also give you a room in the tower. Crowley You Gotta Shoot 'em in the Head Talk to Mr. You can't kill Roy to avenge the deaths of the Tenpenny occupants since it will net you bad Karma. Roy will say that the Humans and the Ghouls had a bit of a "misunderstanding. which can be accessed via the Museum of History. note: if you get the ghouls in and then kill tenpenny.C. if you didn't kill him yet) and everyone else in Tenpenny tower that the Ghouls should stay If you managed to get the Ghouls into the tower. Underworld • Starting NPC: Mr. ironically. Also. Roy will give you a Ghoul mask that will protect you from Foul Ghouls. killing Tenpenny will net you good karma) Accept his offer to kill Mister Crowley instead Pickpocket Dukov Choices when you meet Dukov . He wants you to take out four people and return their keys to him.
You can then either kill him for it or try to steal it from him.• • • • • • • Kill him Persuade him Pay him Pickpocket him Persuade Cherry (that is. Crowley before you give him the keys and: • • Keep the Keys (no reward from Mr. If you do mention him. If you made Dave lose his election prior to taking on this quest. Strayer • • • • • • Kill him (will have the entire Rivet City on your ass) or better yet. then you have to do multiple speech challenges. you will not be able to get the key via persuasion. . He'll wander out of Underworld. give him Psycho so he can overdose and kill himself Threaten him Persuade him Steal it If you have a high enough Strength stat. Dave • • • Kill him (Will have the entire Republic of Dave on your ass). Crowley Alternatively. if you didn't escorted her to Rivet City yet) to steal Dukov's key for you If you have the Lady Killer perk. Steal it Persuade him by doing the Wasteland Ambassador Route in order to do less Speech Challenges and DON'T MENTION Mr. Crowley will eventually return and be wearing the T-51b armor. If you have the Toughness perk. you can convince Strayer to give the key to you. even if you manage to get him to Old Olney (rig the elections) and talk to him 3 times. Crowley. you can talk Dukov out for the key. If you want the T-51b Power Armor & T-51 Power Helmet (see Apperal) you have to gather the location of 'Fort Constantine' by using SPEECH on Mr. Crowley) Pickpocket them from Mr. you can get everything by him. You can follow him all the way to the Fort if desired. Even his clothes. He would either be dead or not talk to you. give all the keys to Crowley. you can persuade Fantasia to steal the key from Dukov If you have the Black Widow perk. A faster method is to simply time skip and wait around in Underworld.
Reilly's Rangers In the Undereworld Chopshop (or Medical Bay). Mr. this is going to be a long trip. Once you're back topside. A short walk later and you'll get your reward. No killing required either if you're not the murderous type. On the second floor. Crowley after you have them all. Rescuing the team will also earn good karma. Use it to head to the ground floor. the team will fix the elevator. Note: 100% in either lockpicking or science will let you loot the two armours opposite Tara's body. The Rescue Head into D. Fight your way progressively up to the roof to meet up with Reilly's team. do it yourself. Once you have all three keys and the location of the Fort. Alternatively. there is a super mutant ambush waiting. or if your medicine skill is high enough. Use speech to convince the doctor to wake her. I think it was Dukov. One of them. follow the target marker to find a sewer entrance. You'll find Tobe's body on the way. Be sure to loot all the first aid boxes. You don't need to hand over the keys or even go back to Mr. be sure to loot the ammo box. Clear them out and the team will head off. Listen to her story and volunteer for the rescue mission. If you decide to unlock the Fort Constantine doors then returning to Mr. Head to the nearby metro tunnel and follow the subway lines. the Naughty Nightware and Button's Wig to boost my speech to around 50%). Getting to Ranger HQ Unless you've done a lot of exploring already. you can go collect your 'reward' yourself. The team needs you to go back down a floor to find a battery. You can either take a minigun or some ranger combat armor. Follow the sewers to reach the streets near Ranger HQ. Crowley and how they met etc. Vault 101 You must complete the Tunnel Escape main quest for this sidequest to activate. Enter and fight your way up a few floors.C. you'll cross over into the Hotel. Crowley before collecting the power armor. Back on the roof. You now have to trek out to Ranger HQ for your reward. you can quiz the targets for information on Mr. Be ready. will even give you the location of 'Fort Constantine' if you manage to convince him. you may be able to skip the rescue and head straight to Ranger HQ for bad karma.Going Your Own Way: If you have a half-way decent SPEECH skill (I used alcohol. and follow the paths through the sewers and subways to reach the Hospital. head back down and loot it from the protectron. If you aren't lugging one around. . you'll find Reilly comatose. Crowley will start stalking you and will attack you whenever (just like the Regulators and the Talon Company Mercs) except he will stand farther away instead of ambushes.
There are a number of other "rebels" near Amata that mostly just complain to you a bit. you will find that he doesn't like you and has every intent to become lord of the vault. you will run into Butch who is dead set on leaving the vault for good (though he is the only one). On your way out you will be confronted by the overseer. If you killed the Overseer. he will then say that it is his fault and will stay in the vault. Along the way. but many "rebels" want to be able to go outside. She urges you to talk some sense into him. If you go to Amata. You will soon find good old Officer Gomez. The engineer will die in the explosion and you will lose karma. If you go down near the reactor. without killing him. it has an average lock and a RockIt Launcher Schematic behind it! When you talk to the Overseer. Go into your PipBoy and listen to it. some people have died from treatable injuries and so a their Mr. depending on how you escaped. Handy was appointed doctor. There will be a few Radroaches near the entrance. He is the only guard that will shoot you on sight. closing them all in there under his reign forever. When you get to the entrance Amata will be there asking what happened.Trouble on the Homefront If you're ever near Vault 101. and there is no karma loss for killing him after he talks to you. and a lot of destruction and graffiti. Amata will call out for your help and the quest will activate. if you are not careful you may run into an overzealous guard in the room to your immediate left that would see you dead. When you talk to Amata she tells you the reasons everyone wants to be able to leave and how the Overseer will not let them. you are . you will pick up a radio transmission. You can have Officer Gomez lead you to either the Overseer or Amata to talk. The Overseer wants to lock the door and throw away the key. but I think there are multiple plots here. yet none of the guards try to shoot you. Upon doing so. This is also a good time to try to find your old room and the framed bible quote your mom liked. you will have two choices one being that it was the overseer's fault (lie) and the other being that it's your fault. Amata is one of those rebels. If you convince him (using speech) that one of the rebels did it. an old guard nearly shoots one of the rebels (a Tunnel Snake). Only he made a bloody mess of things. then there is a new Overseer. He will tell you some of what happened when you left the vault. Talk to him about it. He even suggests that you could go down to the reactor and sabotage Vault 101 so that they all have to evacuate. You could either talk some sense into the overseer or you can just kill him. However you also discover that since there is no doctor any more. When you do get to the reactor you will have to hack a computer terminal (or pickpocket the engineer). If you lie she will say that she will try to find the other vault dwellers and if you tell the truth she will say that she never wants to see you again. Either way you will both leave vault 101 forever. Go to Vault 101 and open the Vault door.
will still exile you from the vault forever because most of the people still hates you and they need time to think about it. I almost cried. You'll also find the code for the jail which you can use to rescue your old teacher. despite her understanding your reasons. Note: If you didn't killed Butch. this is your last chance. You must have Neutral Karma to recruit him. he will be at the bar in Rivet City. If you shoot a guard or access the security computer. you will be able to tell the Overseer about the plot and he will be more willing to step down non-violently. she will be appointed as the new Overseer from her father (if you didn't kill him) and. If you killed both overseers. If you do this. you won't able to convince the new overseer and your only option with him is to kill him. . (not confirmed) When you talk to Amata.instructed to go talk to Amata. Note: If you killed Amata's father in the beginning. Pack your bags and leave the vault. you'll find details on a plot to "make an example" of some of the rebels. Amata will be the new overseer and will exile you for murdering them and you must take your walk of shame back out of the vault and watch as those doors close behind you for the last time. If you have anything else you would like to do in Vault 101.
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