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Driving Optical Network Evolution Fiber Distributed Data Interface Ipv6 - The Next Generation Protocol Quadrics Interconnection Network Quantum Information Technology PON Topologies Quadrics Interconnection Network Inverse Multiplexing Adding Intelligence to Internet Unicode And Multilingual Computing Resilient Packet Ring Technology Storage Area Networks Significance of real-time transport Protocol in VOIP Optical Free Space Communication Dynamic Synchronous Transfer Mode Compact peripheral component interconnect Broad Band Over Power Line Virtual LAN Technology Ethernet Passive Optical Network Dynamic Cache Management Technique IP spoofing Mobile Virtual Reality Service Orthogonal Frequency Division Multiplplexing X- Internet corDECT Wireless in Local Loop System Dynamically Reconfigurability Computing Fiber Distributed Data Interface IP Telephony Free Space Laser Communications Extreme Programming (XP) Analysis on Performance of Freeware Tools Embedded Technology Internet Access via Cable TV Network Radio Network Controller X- Internet Use of information technology for rural development DNA Based Computing Freenet Synchronous Optical Networking Optical Free Space Communication Sense-Response Applications Virtual Instrumentation Access gateways Virtual LAN Technology Generic Framing Procedure Software Testing Innovative Application Development using J2EE Architecture Dynamic Memory Allocation Cable Modems Verification & Validation Increasing productivity with IT Cisco IOS Firewall
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Capability Maturity Model Programming (CMM) Finite Element Interface (FEI) Designing a "hipper" network Cellular Neural Network Multimedia and Gaming Multi-Core Architectures Hyper-Threading technology Wireless Application Protocol Free Space Optics Integrated Voice and Data Wireless Internet Virtual keyboard Holographic Data Storage Open Source Applications Image Processing and Printing (With a focus on mobile and web based printing solutions) Earth Simulator Artificial Neural Network (ANN) Securing the wireless network from unwanted exposure Firewall Adequacy SQE Best Practices Software Support & Maintenance Software Lifecycles Improving IT security Introduction to the Internet Protocols Optical Packet Switching Network Synchronous Optical Networking Dynamic Memory Allocation Dynamically Reconfigurability Computing Ethernet Passive Optical Network Wireless Application Protocol Handheld Computers Orthogonal Frequency Division Multiplplexing Unlicensed Mobile Access Generic Framing Procedure QoS in Cellular Networks Based on MPT Internet Telephony Policy Automated Software Testing of Applications Code Division Duplexing Optical Satellite Communication 4G Wireless Systems Bio-Molecular Computing Ubiquitous Networking
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Graphical Processing Unit(22) The MBMS
Integrating Structural Design and Formal Methods in RealTime System Design GRASSHOPPER Operating System(23) Firewalls ARM Processor Security Issues In GRID COMPUTING (24)
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Aspect oriented programming REAL TIME OPERATING SYSTEM HAVi: Home Audio Video Interoperability(25) Voice Portals SALT (Speech Application Language Tags) HomeRF(26) Narrow Band and Broad Band ISDN Autonomic Computing iSCSI: The future of Network Storage(27) Hyper-Threading Technology Trusted Network Connect (TNC) Specifications The Mbone And Multicasting(28) Sand Box Technology Wi-Fi Hotspots MANETS: Mobile Adhoc Networks(29) Embedded Technology Tape Drive Technologies - LTO (linear tape open) & SDLTS (Super Digital Linear Tape) Agent Based Computing(30) Personal Satellite assistant Systems Data Mining & Data Warehousing OpenGL-application programming interface(31) NEW STORAGE STRATEGY = Disk -Disk -Tape Back up Micro Hard disk Drives
1. GLUCO METER 2. MOBILE COMPTING 3. WIRELESS SENSOR NETWORKS 4. NANO TECHNOLOGY 5. DYNAMIC SOURCE ROUTING PROTOCOL 6. RSVP 7. BLUE RAY DISKS 8. MIMO TECHNOLOGY 9. BRAIN FINGER 10. CRYONICS 11. DRUG DISCOVERY 12. HOLOGRAPHIC MEMORY 13. RED TACTON 14. ELECTRONIC CARDIO GRAM 15. NANO TECHONOLGY 16. BIO METRICS 17. Form Wizard 18. Cryptography 19. Memory 20. Data Pre Processing 21. Interupts 22. Servelts 23. Servelts 24. Web Technology 25. Multimedia 26. Hacking 27. Web Spam 28. Blogs & their Creation 29. Google or Yahoo Case Study 30. Blogs & their Creation 31. Google or Yahoo Case Study
32. Working of E-Mail 33. Using Regular Expressions In java 34. Earning Online Money 35. Archiever Analyzer 36. Task Management 37. Form Wizard 38. Franchise Mgnt System 39. Leave Mgnt System 40. Blogs & their Creation 41. Google or Yahoo Case Study 42. Working of E-Mail 43. Using Regular Expressions In java 44. Earning Online Money 45. Archiever Analyzer 46. Task Management 47. Form Wizard 48. Franchise Mgnt System 49. Leave Mgnt System 50. Earning Online Money 51. Archiever Analyzer 52. Task Management 53. Form Wizard 54. Franchise Mgnt System 55. MAGIC SQUARES 56. BANKING 57. ELLICA 58. SPYWARE 59. GLUCO METER 60. MOBILE COMPTING 61. WIRELESS SENSOR NETWORKS 62. NANO TECHNOLOGY 63. DYNAMIC SOURCE ROUTING PROTOCOL 64. RSVP 65. Interupts 66. Servelts 67. Servelts 68. Web Technology 69. Multimedia 70. Interupts 71. RSVP 72. CASP 73. WIRELESS MESH NEWORK 74. NETWORK SECURT 75. VIRTUAL REALITY 76. WI-MAX 77. WIRELESS COMMUNICATION 78. MESH NETWORKING 79. SPYWARE 80. HACKERS 81. QOS 82. WATERFALL MODEL 83. WIRELESS SECURITY 84. HIGH SPEED LANS 85. INTERFACES
86. FIBER CHANNELS 87. LAN PROTOCOL ARCHITECTURE 88. TESTING METHODS 89. OOPS CONCEPTS 90. WIRELESS SECURITY 91. HIGH SPEED LANS 92. INTERFACES 93. FIBER CHANNELS 94. LAN PROTOCOL ARCHITECTURE 95. TESTING METHODS 96. OOPS CONCEPTS 97. SERVELTS 98. ARRAS AND SENSORS 99. COMPLIERS 100. CRPTOGRAPHY AND N/W SECURITY 101. LAN PROTOCOL 102. BEANS 103. VIRTUAL REALITY 104. DISTRUBUTED COMPUTING 105. SPINTRONICS 106. NANO TECHNOLOGY 107. BLOW FISH 108. HTML 109. HUMAN AREA NETWORK 110. Digital Jewellery 111. Holographic Memory 112. Geographic Versatile Dist. 113. DataWareHosuing 114. Chess Algorithm 115. Smart Cards 116. Ethical Hacking 117. Network Security 118. Fuzzy Logic 119. E-Commerce 120. Biometric Secuirty 121. Artificial Neural Networks 122. Hapics 123. Linux 124. Search Engine 125. Touch Screen 126. Brain-machine interface 127. Bluetooth technology 128. Operating systems 129. Rdbms 130. Computer peripherals 131. Operating systems 132. Networking 133. Acid rains 134. Embedded systems 135. Search algorithm 136. Bluetooth technology 137. Quantum computing 138. Soft computing 139. Parallel computing
140. Grid computing 141. Nano technology 142. Robotics 143. Dataflow machines 144. Touch screen technology 145. Data warehousing 146. Wireless technology 147. Quantum computing 148. Forms 149. Ajax 150. Html 151. Nano technology 152. Ethical hacking 153. S/w life cycle/affiliated programs 154. Network security with cryptography 155. Kinetic data structuring 156. Technotask management 157. Anti matter 158. Methods in virtual networking 159. Cryptography 160. Authentication 161. Global positioning response system 162. Data warehousing 163. Wireless technology 164. Quantum computing 165. HACKERS 166. IP SPOOFING 167. SIMPUTERS 168. CRYPTOGRAPHY 169. HYPER THREAD TECHNOLOGY 170. INFORMATION SECURITY 171. BRIAN GATE TECHNOLOGY 172. WIRELESS COMMUNICATION 173. NETWORK SECURITY 174. WINDOWS VISTA 175. DATA WARE HOSUING & MINING 176. BIO METRICS 177. GAIT RECOGNITION 178. M.COMMERCE 179. MAIN FRAMES 180. BLU-RA DISC 181. SUPER COMPUTER 182. HONEY POTS 183. BRAIN FINGER PRINT TECHNOLOGY 184. AUGMNETED VIRTUAL REALIT 185. BAR CODES 186. GIMP 187. SMART QUILL 188. SMART CARDS 189. HONE POTS 190. BRAIN FINGER PRINT TECHNOLOG 191. ARGUMENTED VIRTUAL REALIT 192. BARCODES 193. GIMP
194. SMART QUILL 195. SMART CARDS 196. IPODS 197. DIGITAL MOVIES 198. TOUCH SCREEN SSTEM 199. Hackers prospectivs 200. Ajax 201. Network security with cryptography 202. Kinetic data structuring 203. Cav 204. Dna computiing 205. Technotask management 206. Anti matter 207. Methods in virtual private networks 208. ORACLE DATABASE 10g 209. Biometrics 210. C.d.c & m.i.f.p. 211. Cryptography 212. Iris scanning 213. Botnet 214. Firewalls 215. Global positioning response system 216. Etl tools(informatica) 217. Biometrics 218. Open ‘ssh’ 219. Cryptography and steganography 220. Dna computing 221. Kerberos 222. Satellite communication 223. Grid computing 224. Cryptography 225. Internet version 2 226. Matlab (matrix lab) 227. Mobile communication 228. Optical canoflague 229. Virtual networking 230. Touch screen technology 231. Neural networks 232. Lixto suite 233. Globalization 234. Video conference 235. Real Time Operating Systems 236. Bio metrics –IRIS technique 237. BIOS 238. Pen Drive 239. Virtual Reality 240. Wi- Fi Technology 241. Ethernet 242. Wireless Applications 243. Spin monics 244. Windows Vista 245. Torents 246. Bit And Bytes 247. Cell phones
248. Tablet-pc 249. Voip 250. Web servers 251. Datbase management 252. Sniffers 253. Embedded systems 254. Cryptography 255. Wimax 256. Web browsers 257. Cd,dvd,ird 258. Atm 259. Virtual memory 260. Super computer 261. Computer hardware 262. Nano technology 263. Evolution of computers 264. Video conference 265. Blue-ray disk 266. Real Time Operating Systems 267. Bio metrics –IRIS technique 268. BIOS 269. Pen Drive 270. Virtual Reality 271. Ipod 272. Ethernet 273. Wireless Applications 274. Spin monics 275. Windows Vista 276. Torents 277. WI-Max 278. Antimeter 279. Personel Digital assistance 280. Smart Dust 281. Gigabit networking 282. How E-learning Works 283. Web Designing with HTML 284. 8085-mp 285. Bit and bytes 286. Cell phones 287. Cell phones 288. Tablet-pc 289. Voip 290. Web servers 291. Datbase management 292. Sniffers 293. Embedded systems 294. Cryptography 295. Wimax 296. Tablet-pc 297. Voip 298. Web servers 299. Datbase management 300. Sniffers 301. Embedded systems
302. Cryptography 303. Wimax 304. Web browsers 305. Cd,dvd,ird 306. Atm 307. Virtual memory 308. Super computer 309. HACKERS 310. IP SPOOFING 311. SIMPUTERS 312. CRYPTOGRAPHY 313. HYPER THREAD TECHNOLOGY 314. INFORMATION SECURITY 315. BRIAN GATE TECHNOLOGY 316. WIRELESS COMMUNICATION 317. NETWORK SECURITY 318. WINDOWS VISTA 319. DATA WARE HOSUING & MINING 320. BIO METRICS 321. GAIT RECOGNITION 322. INFORMATION SECURITY 323. BRIAN GATE TECHNOLOGY 324. WIRELESS COMMUNICATION 325. NETWORK SECURITY 326. WINDOWS VISTA 327. DATA WARE HOSUING & MINING 328. BIO METRICS 329. GAIT RECOGNITION
NEW ENGINEERING SEMINAR TOPICS WITH ABSTRACTS
Only a few years ago, seeing in 3-D meant peering through a pair of red-and-blue glasses, or trying not to go cross-eyed in front of a page of fuzzy dots. It was great at the time, but 3-D technology has moved on. Scientists know more about how our vision works than ever before, and our computers are more powerful than ever before -- most of us have sophisticated components in our computer that are dedicated to producing realistic graphics. Put those two things together, and you ll see how 3-D graphics have really begun to take off. Most computer users are familiar with 3-D games. Back in the 90s, computer enthusiasts were stunned by the game Castle Wolfenstein 3D, which took place in a maze-like castle. It may have been constructed from blocky tiles, but the castle existed in three dimensions -- you could move forward and backward, or hold down the appropriate key and see your viewpoint spin through 360 degrees. Back then, it was revolutionary and quite amazing. Nowadays, gamers enjoy ever more complicated graphics -- smooth, three-dimensional environments complete with realistic lighting and complex simulations of real-life physics grace our screens.
But that s the problem -- the screen. The game itself may be in three dimensions, and the player may be able to look wherever he wants with complete freedom, but at the end of the day the picture is displayed on a computer monitor...and that s a flat surface. That s where PC 3-D glasses come in. They re designed to convince your brain that your monitor is showing a real, three-dimensional object. In order to understand quite how this works, we need to know what sort of work our brain does with the information our eyes give it. Once we know about that, we ll be able to understand just how 3-D glasses do their job.
3D PC Glasses
These computers include the entire spectrum of PCs, through professional workstations upto super-computers. As the performance of computers has increased, so too has the demand for communication between all systems for exchanging data, or between central servers and the associated host computer system. The replacement of copper with fiber and the advancement sin digital communication and encoding are at the heart of several developments that will change the communication infrastructure. The former development has provided us with huge amount of transmission bandwidth. While the latter has made the transmission of all information including voice and video through a packet switched network possible. With continuously work sharing over large distances, including international communication, the systems must be interconnected via wide area networks with increasing demands for higher bit rates. For the first time, a single communications technology meets LAN and WAN requirements and handles a wide variety of current and emerging applications. ATM is the first technology to provide a common format for bursts of high speed data and the ebb and flow of the typical voice phone call. Seamless ATM networks provide desktop-to-desktop multimedia networking over single technology, high bandwidth, low latency network, removing the boundary between LAN WAN. ATM is simply a Data Link Layer protocol. It is asynchronous in the sense that the recurrence of the cells containing information from an individual user is not necessarily periodic. It is the technology of choice for evolving B-ISDN (Board Integrated Services Digital Network), for next generation LANs and WANs. ATM supports transmission speeds of 155Mbits / sec. In the future. Photonic approaches have made the advent of ATM switches feasible, and an evolution towards an all packetized, unified, broadband telecommunications and data communication world based on ATM is taking place.
Third Generation Computer Systems Smart Phone: An Embedded System for Universal Interactions Dependability in Wireless Networks Can We Rely on WiFi? Digital Video and Digital TV: A Comparison and Future Directions Computer-Human Interface Solutions for Emergency Medical Care Operational Considerations of Deploying WiMax Technology as a Last-Mile Tactical Communication System Voice over IP service Performance in Satellite Networks Advanced user authentication for mobile devices Mobile Cookies Management on a Smart Card Using Bluetooth and Sensor Networks for Intelligent Transportation Systems RFID: A Technical Overview and Its Application to the Enterprise Security System for Wirereless Local Area Networks Blu-ray Disc Format USE OF INFRARED SENSORS FOR ESTIMATION OF ENERGY EXPENDITURE BY ELDERLY PEOPLE LIVING ALONE AT HOME
RFID implementation and benefits in libraries Cryptography on a Speck of Dust Microprocessor Design Issues: Thoughts on Road Ahead Broadband Wireless Access with WiMax/8O2.16: Current Performance Benchmarks and Future Potential Seven Myths About Voice over IP Vendors Fight Spam’s Sudden Rise Ultraviolet Lasers : Beyond Blue IBM’s Cell Processor: The next generation of computing? Voice over IP Security Z-WaveTM as Home Control RF Platform An Overview of Broadband over Power Line (BPL) 1. Real Time Operating Systems on Embedded ICs 2. Real time communication in wireless sensor networks 3. Semi - Supervised Learning using Graph Kernels 4. Collaborative Mobile Environments 5. High Performance Clusters
6. Distributed Computing 7. membrane computing 8. Forecasting 9. Forecasting 10. Middleware architecture for Pervasive computing 11. Query Optimization 12. Software Code Security 13. Query Optimization 14. Network Anomaly 15. Study of TGREP 16. Forecasting 17. Viruses and Worms 18. Netowork Security 19. Inter-Operabilty of 802.11e and 802.11 20. RFID Security 21. Semi Supervised Learning using Gaussian Process 22. Quality of Service Routing in computer networks 23. Wireless Security 24. Wireless MAN 25. multi-wordnets 26. Light-trails 27. Fault Tolerance in Virtual Machine Environments 28. Wireless Connectivity for Rural Areas 29. VOIP Security 30. Semi Supervised Learning using Gaussian Process 31. Efficiency / Comparative study of routing schemes in event based systems 32. Rendering Maths on web with Java Swing 33. Analysing Software Life Cycle of Different Program Paradigm. 34. Authoring environments for open source courseware 35. Integration of Parallel Database in a Service Oriented Architecture 36. Ontological Relation Discovery 37. Issues in Middleware for Pervasive Computing 38. Wireless Connectivity for Rural Areas 39. Energy Efficient query Optimization 40. Semi-supervised Learning using Graph Kernels 41. Comparative study on Authoring Tools 42. network security 43. Security Issues in Wireless Networks 44. Layered versioning for software configuration management 45. Cooperative Adaptive Cruise Control 46. Telephony Routing over IP 47. Virtual Private Networks(VPNs) 48. Holt-Winters technique for Financial Forecasting 49. Fine-grained Access Control in Databases 50. Secure Database Service 51. QoS in Wireless Lans 52. Classification, Clustering and their Application for Damage Detection in Mechanical Structures 53. Middleware in embedded systems 54. Web Search Results' Ranking: PageRank, HITS and Related Work 55. Proactive Anomaly Detection 56. Forecasting using Double Exponential Smoothing Method 57. Enery efficiency in Wireless sensor networks 58. Enterprise Security 59. Seasonal and Adaptive Forecasting
60. Root cause Localization and analysis of faults[Autonomic Computing] 61. RFID : Comparative study of Collision Resolution Protocols 62. Classification clustering and Applications to Intrusion Detection Systems. 63. Faultolerant Routing in Mobile Ad-Hoc Network 64. Channel Allocation Algortihms for Mobile Telephony 65. Middleware for Wireless Sensor Networks 66. Security On Wireless LAN Adaptive cruise control 67. Middleware for Sensor Networks 68. Query Based Fine-grained PageRank 69. Classification, Clustering and Application in Intrusuion Detection System 70. Financial Forecasting 71. Wireless Security 72. Autonomic computing 73. Sensor Networks 74. QoS in VoIP 75. Proactive Network Anomaly Detection 76. RFID 77. Middleware in Embedded Systems 78. Wireless Security 79. Voice Routing over IP Telephony 80. Statistical Forecasting 81. QOS in software server Firewalls 82. Classification, Clustering and their Application for Damage Detection in Mechanical Structures. 83. Fine Grained DataBase Security 84. J2EE Security 85. Reliable and Fault Tolerant Routing on Mobile Ad Hoc Network. 86. VOIP Over Wireless LAN 87. Database Security 88. Reliable Multicast 89. Multicast Congestion Control 90. Capacity of Ad-hoc Wireless Networks 91. Performance Evaluation of IEEE 802.11 92. Quality of service in Differentiated Service Architecture 93. Routing in Sensor Networks 94. TDMA implementation for QoS routing in Ad Hoc Networks 95. case Study : A X-By-Wire System , Communication Bus perspective 96. Approximate string matching for Music retrieval 97. Spectral Methods for Graph Partitioning 98. Signal Processing for Networking 99. Spatial DataMining 100. Bionetric Authentication 101. Aspects of Database Security and Program Security 102. Attacks on Smart Cards 103. Smart Card Standards 104. A Probabilistic Approach to Micropayment 105. Java Security 106. Information Extraction 107. Clustering (Data Mining) 108. Frequent ItemSet Mining 109. Classification Techniques in Data Mining 110. Multi-Relational Data Mining 111. Object Persistence 112. Distributed Garbage Collection 113. Agent Mediated E-commerce
114. Recovery in Main Memory Databases 115. Optimization of Protocol Stack for wireless networks 116. Compressed Domain Processing And Video Information System 117. Introduction to Speech Recognition 118. Reconfigurable Hardware in Wireless communication 119. Applications of speech recognition 120. Geometric Invariants in Biological Molecules 121. Applications of Graph Theory to Metabolic Pathways 122. Computational Geometry in Drug Design 123. Query Processing on Data Streams 124. Multi-application Framework for Smart Cards 125. Semi-supervised Learning 126. Data mining through Active Learning 127. Text Classification Using Semi-supervised and Active Learning 128. Relational Data Mining 129. Dataset Query algorithms in Streaming Mining 130. Mining Document Streams 131. Information Extraction from structured & Semi-structured data 132. Digital Video Editing 133. Determining Global States of Distributed Systems 134. Multi Protocol Label Switching 135. QoS in Wireless LANs 136. Advanced Queue Management Techniques 137. Techniques to aid property specification in Model Checking 1. Application of Genetic Algorithms in Network routing 2. QoS in Networking using active Networks 3. Applications of Soft Computing in Medical Image Analysis 4. Web Data Management 5. Dynamic resource allocation in Grid Computing 6. Network Security – Virtual Private Networks 7. Peer to Peer and Overlay Networks 8. Intelligent Patient Monitoring System 9. Sensor Networks 10. Bio-Medical Instrumentation and Signal analysis 11. Application of ANN in Data Mining of Medical Images 12. Software Architecture Analysis 13. Network Security 14. Multicast Routing 15. Scheduling in Embedded Multiprocessors 16. Ant Colony optimization for routing in Mobile and Adhoc Networks 17. Text Classification
. AppleTalk. Skinny Client Control Protocol (SCCP). The Session Description Protocol (SDP). RVP Control Protocol (RVPCP). Media Gateway Control Protocol (MGCP). Registration, Admission and Status (RAS). The H.323. The Media Gateway Control Protocol, (Megaco). The Real-time Transport (RTP) Protocol. On-Board Diagnostics. CDMA2000. AppleTalk. FUNI. MPEG2.ISO/IEC 14496 - MPEG-4. Data over Cable System (DOCSIS). VoDSL. Frame Relay. CSS and DeCSS.IMODE. ShotCode. Mathematical Markup Language (MathML). VOIP in mobile phones.Differential cryptanalysis. Digital cash. Mpeg 7. Simultaneous Multithreading. Cyborg.Applications of Majority Gates with Quantum-Dot Cellular Automata(QCA). Multimedia Broadcast Multicast Service (MBMS). WiBro. Video on demand (VOD). Interactive television. OpenTV (OPTV). DVB. 3GP. Ogg. Vorbis.
Stealth virus Acoustic cryptanalysis is a side channel attack which exploits sounds, audible or not, produced during a computation or input-output operation. In 2004, Dmitri Asonov and Rakesh Agrawal of the IBM Almaden Research Center announced that computer keyboards and keypads used on telephones and automated teller machines (ATMs) are vulnerable to attacks based on differentiating the sound produced by different keys. Their attack employed a neural network to recognize the key being pressed. By analyzing recorded sounds, they were able to recover the text of data being entered. These techniques allow an attacker using covert listening devices to obtain passwords, passphrases, personal identification numbers (PINs) and other security information. Also in 2004, Adi Shamir and Eran Tromer demonstrated that it may be possible to conduct timing attacks against a CPU performing cryptographic operations by analysis of variations in its humming noise. In his book Spycatcher, former MI5 operative Peter Wright discusses use of an acoustic attack against Egyptian Hagelin cipher machines in 1956. The attack was codenamed 'ENGULF'. Adaptive Partition Schedulers are a relatively new type of partition scheduler, pioneered with the most recent version of the QNX operating system. Adaptive Partitioning (or AP) allows the real-time system designer to request that a percentage of processing resources be reserved for a particular subsystem (group of threads and/or processes). The operating systems priority driven pre-emptive scheduler will behave in the same way that a non-AP system would until the system is overloaded (i.e. system-wide there is more computation to perform, than the processor is capable of sustaining over the long term). During overload, the AP scheduler enforces hard limits on total run-time for the subsystems within a partition (as dictated by the allocated percentage of processor bandwidth for the particular partition). If the system is not overloaded, a partition that is allocated (for example) 10% of the processor bandwidth, can, in fact, use more than 10%, as it will borrow from the spare budget of other partitions (but will be required to pay it back later). This is very useful for the non real-time subsystems that experience variable load, since these subsystems can make use of spare budget from hard real-time partitions in order to make more forward progress than they would in a Fixed Partition Scheduler such as ARINC-653, but without impacting the hard realtime subsystems deadlines.
Adaptive Partition Scheduler
ZIgbee the wireless future AJAX
to the use of a group of technologies together. ECC is a public key encryption technique based on elliptic curve theory. ECC can be used to create faster, smaller and more efficient cryptographic keys. It generates keys through the properties of the elliptic curve equation rather than the traditional method of generation, as the product of very large prime numbers. This technology can be used in conjunction with most of the public key encryption methods such as RSA and Diffie-Hellman.
Elliptical curve cryptography (ECC)
ECC can yield a level of security with a 164-bit key compared with other systems that require a 1,024-bit key. Since ECC provides an equivalent security at a lower computing power and battery resource usage, it is widely used for mobile applications. ECC was developed by Certicom, a mobile e-business security provider and was recently licensed by Hifn, a manufacturer of integrated circuitry and network security products. Many manufacturers, including 3COM, Cylink, Motorola, Pitney Bowes, Siemens, TRW and VeriFone have incorporated support for ECC in their products . Generic visual perception processor is a single chip modeled on the perception capabilities of the human brain, which can detect objects in a motion video signal and then locate and track them in real time. Imitating the human eye s neural networks and the brain, the chip can handle about 20 billion instructions per second. This electronic eye on the chip can handle a task that ranges from sensing the variable parameters as in the form of video signals and then process it for controlling purpose.
Generic visual perception processor
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Optical Disc Data Security(32) NRAM Turbo Codes Pluggable Authentication Modules (Pam)(36) Symbian eXtensible Bindings Language (XBL) Parallel Computing In Remote Sensing Data Processing(37) Stealth Virus Clockless Chip Samba Fileserver(38) Intelligent RAM : IRAM Genetic Programming Search Images By Appearance(39) Fire walls Virtual Keyboards Secure Socket Layer (SSL)(40) Access gateways DNA Computing Symbian OS(41) Trends in Mobiles & PC's Blue Ray - Future of DVD's Uniprocessor Virtual Memory Without TLBS(42) Cross Platform Component Object Model SUNSPOT (wireless sensor network) Virtual P.C.(43) Wearable computers Cryogenic Processor
This describes AMD s Hyper Transport™ technology, a new I/O architecture for personal computers, workstations, servers, high-performance networking and communications systems, and embedded applications. This scalable architecture can provide significantly increased bandwidth over existing bus architectures and can simplify in-the-box connectivity by replacing legacy buses and bridges. The programming model used in Hyper Transport technology is compatible with existing models and requires little or no changes to existing operating system and driver software. It provides a universal connection designed to reduce the number of buses within the system. It is designed to enable the chips inside of PCs and networking and communications devices to communicate with each other up to 48 times faster than with existing technologies. Hyper Transport technology is truly the universal solution for in-the-box connectivity. >> It is a new I/O architecture for personal computers, workstations, servers, embedded applications etc. >> It is a scalable architecture can provide significantly increased. bandwidth over existing bus architectures . >> It simplify in-the-box connectivity by replacing legacy buses and bridges. >> The programming model used in Hyper Transport technology is compatible with existing models and requires little or no changes to existing operating system and driver software. Hyper Transport technology provides high speeds while maintaining full software and operating system compatibility with the Peripheral Component Interconnect (PCI) interface that is used in most systems today. In older multi-drop bus architectures like PCI, the addition of hardware devices affects the overall electrical characteristics and bandwidth of the entire bus. Even with PCI-X1.0, the maximum supported clock speed of 133MHz must be reduced when more than one PCI-X device is attached. Hyper Transport technology uses a point-to-point link that is connected between two devices, enabling the overall speed of the link to transfer data much faster
Hyper Transport Technology
In a non-networked personal computing environment resources and information can be protected by physically securing the personal computer. But in a network of users requiring services from many computers the identity of each user has to be accurately verified. For authentication kerberos is being used. Kerberos is a third party authentication technology used to identify a user requesting a service.
The Metasploit Project is an open source computer security project which provides information about security vulnerabilities and aids in penetration testing and IDS signature development. Its most well-known sub-project is the Metasploit Framework, a tool for developing and executing exploit code against a remote target machine.
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Wearable Computers(44) SIP DNA Based Computing Wi-Fi (802.11b) (45) High Performance DSP Architectures Java Cryptography Architecture (JCA) Future of Satellite Communication(46)
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Tablet PC Image compression 4G Wireless Technology(47) Choreography Mobile agent MPEG-7 (48) Curl: A Gentle Slope Language For The Web Genetic programming High Speed Data In Mobile Networks(49) JIRO Technology Future of business Computing Packet Interception(50) Internet Telephony Agile Software development Crusoe Processors(51) Peer to peer Networking Clustering Augmented Reality(52) Encrypted Text chat Using Bluetooth Ovonic Unified Memory
A real time system is defined as follows - A real-time system is one in which the correctness of the computations not only depends upon the logical correctness of the computation but also upon the time at which the result is produced. If the timing constraints of the system are not met, system failure is said to be occurred. Two types Hard real time operating system Strict time constraints Secondary storage limited or absent Conflicts with the time sharing systems Not supported by general purpose OS Soft real time operating system Reduced Time Constraints Limited utility in industrial control or robotics Useful in applications (multimedia, virtual reality) requiring advanced operating-system features. In the robot example, it would be hard real time if the robot arriving late causes completely incorrect operation. It would be soft real time if the robot arriving late meant a loss of throughput. Much of what is done in real time programming is actually soft real time system. Good system design often implies a level of fe/correct behaviour even if the computer system never completes the computation. So if the computer is only a little late, the system effects may be somewhat mitigated. Hat makes an os a rtos? 1. A RTOS (Real-Time Operating System) has to be multi-threaded and preemptible. 2. The notion of thread priority has to exist as there is for the moment no deadline driven OS. 3. The OS has to support predictable thread synchronisation mechanisms 4. A system of priority inheritance has to exist 5. For every system call, the maximum it takes. It should be predictable and independent from the number of objects in the system 6. the maximum time the OS and drivers mask the interrupts. The following points should also be known by the developer: 1. System Interrupt Levels. 2. Device driver IRQ Levels, maximum time they take, etc.
Real Time Operating System
The MBMS is a unidirectional point to multipoint bearer service in which data is transmitted from a single source entity to multiple recipients. These services will typically be in the form of streaming video and audio and should not be confused with the CBS (Cell Broadcast Service) that is currently supported. This paper describes the architecture of the MBMS along with its functional notes and integration into 3G and GERAN (GSM & EDGE Radio Access Network) with Core Network, UTRAN (UMTS Terrestrial Radio Access Network) and radio aspects being explained.
Voice Over Internet Protocol
VoIP, or Voice over Internet Protocol refers to sending voice and fax phone calls over data networks, particularly the Internet. This technology offers cost savings by making more efficient use of the existing network. Traditionally, voice and data were carried over separate networks optimized to suit the differing characteristics of voice and data traffic. With advances in technology, it is now possible to carry voice and data over the same networks whilst still catering for the different characteristics required by voice and data. Voice-over-Internet-Protocol (VOIP) is an emerging technology that allows telephone calls or faxes to be transported over an IP data network. The IP network could be A local area network in an office A wide area network linking the sites of a large international organization A corporate intranet The internet Any combination of the above There can be no doubt that IP is here to stay. The explosive growth of the Internet, making IP the predominate networking protocol globally, presents a huge opportunity to dispense with separate voice and data networks and use IP technology for voice traffic as well as data. As voice and data network technologies merge, massive infrastructure cost savings can be made as the need to provide separate networks for voice and data can be eliminated. Most traditional phone networks use the Public Switched Telephone Network(PSTN), this system employs circuit-switched technology that requires a dedicated voice channel to be assigned to each particular conversation. Messages are sent in analog format over this network. Today, phone networks are on a migration path to VoIP. A VoIP system employs a packet-switched network, where the voice signal is digitized, compressed and packetized. This compressed digital message no longer requires a voice channel. Instead, a message can be sent across the same data lines that are used for the Intranet or Internet and a dedicated channels is no longer needed. The message can now share bandwidth with other messages in the network. Normal data traffic is carried between PC s, servers, printers, and other networked devices through a company s worldwide TCP/IP network. Each device on the network has an IP address, which is attached to every packet for routing. Voiceover-IP packets are no different. Users may use appliances such as Symbol s NetVision phone to talk to other IP phones or desktop PC-based phones located at company sites worldwide, provided that a voice-enabled network is installed at the site. Installation simply involves assigning an IP address to each wireless handset. VOIP lets you make toll-free long distance voice and fax calls over existing IP data networks instead of the public switched telephone network (PSTN). Today business that implement their own VOIP solution can dramatically cut long distance costs between two or more locations
Wireless Markup Language
When its time to find out how to make content available over WAP, we need to get to grips with its Markup Language. ie, WML. WML was designed from the start as a markup language to describe display of content on small screen devices. It is a Markup language enabling the formatting of text in WAP environment using a variety of markup tags to determine the display appearance of content. WML is defined using the rules of XML-extensible markup language and therefore an XML application. WML provides a means of allowing the user to navigate around the WAP application and supports the use of anchored links as found commonly in the web pages. It also provides support for images and layout within the constraints of the device
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Serial ATA (SATA)(53) Flexible CRT Displays Cake PHPs Night Vision Technology(54) Automated Vehicle Detection System Robocode RAID(55) Java Messaging Service (JMS) Mobile Library Management MANET:-The Art of Networking without a Network(56) Online software Distribution Smart Office
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Virtual Network Computing(57) Emergency Health Care System Mail server Management Ruby on Rails RoR(58) Storage Farms Unified Communication Session Initiation Protocol (SIP)(59) Distributed database management system Content Management Authentication and Key Agreement (AKA)(60) Server side Java Clinical Data Management
B-ISDN Reference Model
ATM makes B-ISDN a reality. The Integrated services Digital Network (ISDN) evolved during the 80 s. It carried a basic channel that could operate at 64kbps (B-channel) and combinations of this and others (D-channels) formed the basis of communication on the network. In the new B-ISDN world, this is supposed to supply data, voice and other communication services over a common network with a wide range of data speeds. To understand a lot of the terminology in ATM-land, it is necessary to understand the B-ISDN Reference Model. Just as the ISO seven-layer model defines the layers for network software, this model defines layers for the ATM network. The header is broken up into the following fields. Generic Flow Control (GFC) Virtual Channel Identifier (VCI) Virtual Path Identifier (VPI) Payload type (PT) Cell Loss Priority (CLP) Header Error Control (HEC) Network - to - Network interface It is necessary for the switches to know how to send the calls along. There are several techniques that could be adopted, but the most useful one for the 1P users is called Private Network-to Network Interface (PNNI)The PNNI is an interface between switches used to distribute information about the state and structure of the network to establish circuit to ensure that reasonable bandwidth and Qos contract can be established and to provide for some network management functions. Convergence Sublayer: The function provided at this layer differ depending on the service provided. It provides bit error correction and may use explicit time stamps to transfer timing information. Segmentation and reassembly sublayer: At this layer the convergence sublayer-protocol data unit is segmented and a header added. The header contains 3 fields Sequence Number used to detect cell insertion and cell loss. Sequence Number protection used to correct and detect errors that occur in the sequence number. Convergence sublayer indication used to indicate the presence of the convergence sublayer function.
Biometric technology is the technology which is based on the samples of the human Future use of biometric body. This is based on the things which every person is having different to the any technology for security and other person. And using this technology is far more better than using any other technology. authontication
Genetic programming (GP) is an automated methodology inspired by biological evolution to find computer programs that best perform a user-defined task. It is therefore a particular machine learning technique that uses an evolutionary algorithm to optimize a population of computer programs according to a fitness landscape determined by a program's ability to perform a given computational task. The first experiments with GP were reported by Stephen F. Smith (1980) and Nichael L. Cramer (1985), as described in the famous book Genetic Programming: On the Programming of Computers by Means of Natural Selection by John Koza (1992). Computer programs in GP can be written in a variety of programming languages. In the early (and traditional) implementations of GP, program instructions and data values were organized in tree-structures, thus favoring the use of languages that naturally embody such a structure (an important example pioneered by Koza is Lisp). Other forms of GP have been suggested and successfully implemented, such as the simpler linear representation which suits the more traditional imperative languages [see, for example, Banzhaf et al. (1998)]. The commercial GP software Discipulus, for example, uses linear genetic programming combined with machine code language to achieve better performance. Differently, the MicroGP uses an internal representation similar to linear genetic programming to generate programs that fully exploit the syntax of a given assembly language. GP is very computationally intensive and so in the 1990s it was mainly used to solve relatively simple problems. However, more recently, thanks to various improvements in GP technology and to the well known exponential growth in CPU power, GP has started delivering a number of outstanding results. At the time of writing, nearly 40 human-competitive results have been gathered, in areas such as quantum computing, electronic design, game playing, sorting, searching and many more. These results include the replication or infringement of several post-year2000 inventions, and the production of two patentable new inventions. Developing a theory for GP has been very difficult and so in the 1990s genetic programming was considered a sort of pariah amongst the various techniques of search. However, after a series of breakthroughs in the early 2000s, the theory of GP has had a formidable and rapid development. So much so that it has been possible to build exact probabilistic models of GP (schema theories and Markov chain models) and to show that GP is more general than, and in fact includes, genetic algorithms. Genetic Programming techniques have now been applied to evolvable hardware as well as computer programs. Meta-Genetic Programming is the technique of evolving a genetic programming system using genetic programming itself. Critics have argued that it is theoretically impossible, but more research is needed
Inferno(new operating system)
Inferno is answering the current and growing need in the marketplace for distributed computing solutions. Based on more than 20 years of Bell Labs research into operating systems and programming languages, Inferno is poised to propel network computing into the 21st century. Bell Labs will continue to support the evolution of Inferno under a joint development agreement with Vita Nuova. Inferno is an operating system for creating and supporting distributed services. It was originally developed by the Computing Science Research Center of Bell Labs, the R&D arm of Lucent Technologies, and further developed by other groups in Lucent. Inferno was designed specifically as a commercial product, both for licensing in the marketplace and for use within new Lucent offerings. It encapsulates many years of Bell Labs research in operating systems, languages, on-the-fly compilers, graphics, security, networking and portability.
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IDMA - Future of Wireless Technology(61) GABOR Wavelet Molecular Keypad Lock Elliptical Curve Cryptography(62) Parallel Computations Software Engineering Advances Computerized Paper Evaluation using Neural Network(63) Transient Stability Assessment using Neural Networks Network security - Trends & Methods Data over Cable System (DOCSIS)(64) Internet Cryptopraphy DataBase Migration Co-operative LINUX(65)
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Split Range Syncronisation MIMO Virtualization Technology(66) The Architecture of a Moletronics Computer Data Security in Local Network using Distributed Firewalls 3D-DOCTOR (67) Optical networking Micro Mouse Fluorescent Multilayer Disc (FMD)(68) Near Filed Communication (NFC) Quantum Computers Datagram Congestion Control Protocol (DCCP)(69) Encrypted Hard disks Power Line Networking Watermarking Digital Audio(70) Nano Ring Memory Split Range Synchronisation
Lightweight Directory Access Protocol
DAP is actually a simple protocol that is used to access directory services. It is an open, vendor neutral information such as e-mail addresses and public keys for secure transmission of data. The information contained within an LDAP directory could be ASCII text files, JPEG photographs or sound files. One way to reduce the time taken to search for information is to replicate the directory information over different platforms so that the process of locating a specific data is streamlined and more resilient to failure of connections and computers. This is what is done with information in an LDAP structure. LDAP, Lightweight Directory Access Protocol, is an Internet protocol runs over TCP/IP that e-mail programs use to lookup contact information from a server. A directory structure is a specialized database, which is optimized for browsing, searching, locating and reading information. Thus LDAP make it possible to obtain directory information such as e-mail addresses and public keys. LDAP can handle other information, but at present it is typically used to associate names with phone numbers and e-mail addresses. LDAP is a directory structure and is completely based on entries for each piece of information. An entry is a collection of attributes that has a globally-unique Distinguished Name (DN). The information in LDAP is arranged in a hierarchical tree-like structure. LDAP services are implemented by using the client-server architecture. There are options for referencing and accessing information within the LDAP structure. An entry is referenced by the type of its uniquely distinguishable name. Unlike the other directory structure, which allows the user access to all the information available, LDAP allows information to be accessed only after authenticating the user. It also supports privacy and integrity security services. There are two daemons for LDAP which are slapd and slurpd. THE LDAP DOMAIN THE COMPONENTS OF AN LDAP DOMAIN A small domain may have a single LDAP server, and a few clients. The server commonly runs slapd, which will serve LDAP requests and update data. The client software is comprised of system libraries translating normal lib calls into LDAP data requests and providing some form of update functionality .Larger domains may have several LDAP slaves (read-only replicas of a master read/write LDAP server). For large installations, the domain may be divided into sub domains, with referrals to â€˜glueâ€™ the sub domains together. THE STRUCTURE OF AN LDAP DOMAIN A simple LDAP domain is structured on the surface in a manner similar to an NIS domain; there are masters, slaves, and clients. The clients may query masters or slaves for information, but all updates must go to the masters. The â€˜domain nameâ€™ under LDAP is slightly different than that under NIS. LDAP domains may use an organization name and country. The clients may or may not authenticate themselves to the server when performing operations, depending on the configuration of the client and the type of information requested. Commonly access to no sensitive information (such as port to service mappings) will be unauthenticated requests, while password information requests or any updates are authenticated. Larger organizations may subdivide their LDAP domain into sub domains. LDAP allows for this type of scalability, and uses â€˜referralsâ€™ to allow the passing off of clients from one server to the next (the same method is used by slave servers to pass modification requests to the master).
Mesotechnology describes a budding research field which could replace nanotechnology in the future as the primary means to control matter at length scales ranging from a cluster of atoms to microscopic elements. The prefix mesocomes from the Greek word mesos, meaning middle, hence the technology spans a range of length scales as opposed to nanotechnology which is concerned only with the smallest atomic scales. describes very well phenomena on the atomic to nanoscale while classical Newtonian Mechanics describes the behavior of objects on the microscale and up. However, the length scale in the middle ( Although the term itself is still quite new, the general concept is not. Many fields of science have traditionally focused either on single discrete elements or large statistical collections where many theories have been successfully applied. In the field of physics for example, Quantum Mechanicsmesoscale) is not well described by either theory. Similarly, psychologists focus heavily on the behavior and mental processes of the individual while sociologists study the behavior of large societal groups, but what happens when only 3 people are interacting, this is the mesoscale.
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Holographic Versatile Disc(71) Grid Computing Java Class Loader Unbiquitos Smart Homes ZFS File system(72) Form Processing Site Search Engine Struts Integration Orthogonal Frequency Division Multiplplexing(73) Search Engine Optimisation Stereoscopic Projection Systems Virtual Reality Visualisation Surface-conduction Electron-emitter Display (SED)(74) Network Accelerators Mobile Infrastructure Management Voice Roaming Autonomic Computing(75) Mobile Casts Dual Energy X-ray Absorptiometry Third Generation Biometric Technology(76) Synchronous Optical Networking Jiro - Java-based technology Elliptical curve cryptography (ECC) Multiple Domain Orientation
PLAN 9 Operating system
By the mid 1980 s, the trend in computing was away from large centralized time-shared computers towards networks of smaller, personal machines, typically UNIX `workstations . People had grown weary of overloaded, bureaucratic timesharing machines and were eager to move to small, self-maintained systems, even if that meant a net loss in computing power. As microcomputers became faster, even that loss was recovered, and this style of computing remains popular today. Plan 9 began in the late 1980 s as an attempt to have it both ways: to build a system that was centrally administered and cost-effective using cheap modern microcomputers as its computing elements. The idea was to build a time-sharing system out of workstations, but in a novel way. Different computers would handle different tasks: small, cheap machines in people s offices would serve as terminals providing access to large, central, shared resources such as computing servers and file servers. For the central machines, the coming wave of sharedmemory multiprocessors seemed obvious candidates. Plan 9 is designed around this basic principle that all resources appear as files in a hierarchical file system, which is unique to each process. As for the design of any operating system various things such as the design of the file and directory system implementation and the various interfaces are important. Plan 9 has all these well-designed features. All these help to provide a strong base for the operating system that could be well suited in a distributed and networked environment. The different features of Plan 9 operating system are:
The dump file system makes a daily snapshot of the file store available to the users. Unicode character set supported throughout the system. Advanced kernel synchronization facilities for parallel processing. Security- there is no super-user or root user and the passwords are never sent over the network
SALT (Speech Application Language Tags)
SALT stands for Speech Application Language Tags. It consists of small set of XML elements with associated attributes and DOM object properties, events and methods which apply a speech interface to web pages. SALT allows applications to be run on a wide variety of devices and also through different methods for inputting data. The main design principle of SALT include reuse the existing standards for grammar, speech output and also separation of the speech interface from business logic and data etc. SALT is designed to run inside different Web execution environments. So SALT does not have any predefined execution model but it uses an event-wiring model. It contains a set of tags for inputting the data as well as storing and manipulating that data. The main elements of a SALT document are , and . Using these elements we can specify grammar for inputting data , inspect the results of recognition and copy those results properly and provide the application needed.The architecture of SALT contains mainly 4 components .
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The SAT (SIM Application Toolkit) provides a flexible interface through which developers can build services and MMI (Man Machine Interface) in order to enhance the functionality of the mobile. This module is not designed for service developers, but network engineers who require a grounding in the concepts of the SAT and how it may impact on network architecture and performance. It explores the basic SAT interface along with the architecture required in order to deliver effective SAT based services to the handset.
Serial Attached SCSI (77) X-Internet Bandwidth estimation in broadband access networks Virtual worlds come to life Native Command Queuing (NCQ) (78) Evolutionary Programming Backup and Recovery planning Main memory databases Light Pen(79) HAVi: Home Audio Video Interoperability Mining the Web: Searching, Integration and Discovery Mobile Paradigm MAC address(80) Java Cryptography Architecture (JCA) Techniques for analysis, verification, validation of digital systems Computational Photography TETRA-Terrestrial Enhanced Trunked Radio(81) Trends in Compiler Construction Public Key Encryption And Digital Signature Data Management in Sensor Networks Global System for Mobiles(82) Epsilon nets and transversal of hypergraphs Basic Gnu Emacs Computational neuroscience Internet Networking Personal Mass Media - Blogging, Syndication, Podcasting, and Vidcasting Real Time Operating Systems
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OpenTV (OPTV) Introduction to LaTeX Algorithms for networking
Wireless Application Protocol
The Wireless Application Protocol (WAP) is a result of the WAP Forum s effort to promote industry-wide specifications for technology useful in developing applications and services that operates over wireless communication networks. WAP specifies an application framework and network protocols for wireless devices such as mobile telephones, pagers, and personal digital assistants. (PDAs). The specifications extend and leverage mobile networking technologies (such as digital data networking standards) and Internet technologies (such as XML, URLs, scripting, and various content formats). The effort is aimed at enabling operation, manufactures, and content developers to meet the challenges in building advanced differentiated services and implementation in a fast and flexible manner. The Objectives of the WAP Forum are: To bring Internet content and advanced data services to digital cellular phones and other wireless terminals. To create a global wireless protocol specifications that will work across differing wireless network technologies To enable the creation of content and applications that scale across a very wide range of bearer networks and device types. To embrace and extend existing standards and technology wherever appropriate. The WAP Architecture specification is intended to present the system and protocol architectures essential to achieving the objective of the WAP Forum. WAP is positioned at the convergence of two rapidly evolving network technologies, wireless data and Internet. Both the wireless data market and the Internet are growing very quickly and are continuously reaching new customers. The explosive growth of the Internet has fuelled the creation of new and exciting information services Most of the technology developed for the Internet has been designed for desktop and larger computers and medium to high bandwidth, generally reliable data networks. Mass-market, hand held wireless devices present a more constrained computing environment compared to desktop computers. Because of fundamental invitation of power and form factor, mass market handheld devices tend to have: Less powerful CPUs, Less memory (ROM and RAM), Restricted power consumption, Smaller displays, and Different input devices (eg. a phone keypad). Similarly, wireless data networks present a more constrained communication environment compared to wired networks. Because of fundamental limitation of power available spectrum, and mobility, wireless data networks tend to have: Less bandwidth, More latency, Less connection stability, and Less predictable availability. Mobile networks are growing in complexity and the cost of all aspects for provisioning of more value added services is increasing. In order to meet the requirements of mobile network operators, solutions must be: Interoperable-terminals from different manufactures communicate with services in the mobile network; Scalable-mobile network operators are able to scale services to customer needs; Efficient-provides quality of service suited to the behaviour and characteristics of the mobile network; Reliable - provides a consistent and predictable platform for deploying services; and Secure-enables services to be extended over potentially unprotected mobile networks still preserving the integrity of user data; protects the devices and services from security problems such as denial of service. The WAP specifications address mobile network characteristics and operator needs by adapting existing network technology to the special requirements of mass market, hand-held wireless data devices and by introducing new technology where appropriate The requirements of the WAP Forum architecture are to: Leverage existing standards where possible; Define a layered, scalable and extensible architecture; Support as many wireless networks as possible; Optimise for narrow-band bearers with potentially high latency; Optimise for efficient use of device resources (low memory / CPU usage / power consumption); Provide support for secure application and communications; Enable the creation of Man Machine Interfaces (MIMs) with maximum flexibility and vendor control; Provide access to local handset functionality, such as logical indication for incoming call; Facilitate network-operator and third party service provisioning; Support multi-vendor interoperability by defining the optional and mandatory components of the specification
UMA (Unlicensed Mobile Access)
UMA (Unlicensed Mobile Access) is an industry collaboration to extend GSM and GPRS services nto customer sites by utilizing unlicensed radio technologies such as Wi-Fi (Wireless Fidelity) and Bluetooth®. This is achieved by tunnelling GSM and GPRS protocols through a broadband IP network towards the Access Point situated in the customer site and across the unlicensed radio link to the mobile device. Thus UMA provides an additional access network to the existing GERAN (GSM EDGE Radio Access Network) and UTRAN (UMTS Terrestrial Radio Access Network).
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Recognition of VoIP Speech Nonvolatile Flash Memory Algorithms and Computation Theories Probabilistic I/o Automata Future Programming Techniques and Concepts Advanced Processors Peer 2 Peer Web Services Information Extraction modes & techniques Signal Integrity Fundamentals for Digital Design Computer vision Software model checking WBM(Web based mobile) Future of the internet Technologies and successful applications for direct and multihop ad hoc networks Digital photography & music Embedded web server for remote access VQ In Converging Telephony And Ip Networks Proactive computing Voice Portals Auto-pilot for IT systems Fuzzified Computer-Automated Crane Control System GSM Security And Encryption Wireless Application Protocol
WDDX (Web Distributed Data eXchange) is a programming-language-neutral data interchange mechanism to pass data between different environments and different computers. It supports simple data types such as number, string, boolean, etc., and complex aggregates of these in forms such as structures and arrays. There are WDDX interfaces for a wide variety of languages. The data is encoded into XML using an XML 1.0 DTD, producing a platform-independent but relatively bulky representation. The XML-encoded data can then be sent to another computer using HTTP, FTP, or other transmission mechanism. The receiving computer must have WDDX-aware software to translate the encoded data into the receiver's native data representation. The WDDX protocol was developed in connection with the ColdFusion server environment. Python, PHP, Java, C++, .NET, lisp, Haskell and various platforms support it very well.
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New Age Graphics Real Time Speech Translation 3D Internet New Dimension of Data Security using Neural Networks HomeRF- localized wireless technology optimized for NVSRAM- Non Volatile Static RAM Fusion Memory Earth Simulator- Fastest Supercomputer Graphic processing Unit Open-Rar and Numerical Functions the home environment
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High Altitude Aeronautical Platforms Aspect-oriented programming (Aop) Intel MMX Technology Voice Over Internet Protocol Internet Searching Wireless Technologies (bluetooth, 802.11x, IRDA) Tracking and Positioning of Mobiles in Telecommunication DNA Based computer ATM Virtual connections Botnet Security Threats VPN Server Advanced Mobile Presence Technology Power of Grid Computing Embedded web server for remote access Bio-metrics Magnetic Random Access Memory Intrution Detection System Multiterabit Networks Printed Memory Technology High Capacity Flash Chips Self Healing Computers Mind Reading Phones Blade Servers Near Filed Communication (NFC) UMA (Unlicensed Mobile Access) Assisted GPS Diskless Network storage Controller DIGITAL HUBBUB Agile Software development HCI (Human Computer Interaction ) in software applications Embedded systems Infini band The SAT (SIM Application Toolkit) 3D Object Extraction Using GIS Database Page Stealer Process 3D Printers Web Services in Gridcomputing Qubit PC CD Based Firewall Decision diagrams in VLSI CAD Bandwidth Aggregator Atomic CPU Fluorescent Multilayer Optical Data Storage Email-Service & Webhosting Virtual Integration SMART Programming Object Relational Mapping ASpect Oriented Programmin Steganography and digital watermarking Verifying Infinite State Systems New Generation Of Chips Precision Image Search
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Evolotion of bluetooth Nanocrystal Memory Devices Ultra Wideband Networking
3D Searching Biological Computers Rover Technology Self Defending Networks Computer Intelligence Application Digital Rights Management Digital Scent Technology Distributed Interactive Virtual Environment Wireless LAN Security Chameleon Chip Intelligent RAM iSCSI Linux Kernel 2.6 Mesh Radio Linux Virtual Server Smart Client Application Development using .NET Spawning Networks Strata flash Memory Swarm Intelligence The Callpaper Concept IP spoofing Internet Access via Cable TV Network Face Recognition Technology VoiceXML Wireless USB Cisco IOS Firewall Socket Programming Ubiquitous Networking Touch Screens Tempest and Echelon Synthetic Aperture Radar System Unlicensed Mobile Access Light emitting polymers Sensors on 3D Digitization Robotic Surgery Quantum Information Technology Gaming Consoles MiniDisc system Code Division Duplexing Cluster Computing Firewalls DVD Technology Night Vision Technology Parasitic Computing RD RAM Data Security in Local Network using Distributed Firewalls Computerized Paper Evaluation using Neural Network Bluetooth Based Smart Sensor Networks Laser Communications
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Implementation Of Zoom FFT Image Processing Optical Networking and Dense Wavelength Division Multiplexing Optical Burst Switching Cyberterrorism Ipv6 - The Next Generation Protocol Space Mouse Hyper Transport Technology Aeronautical Communication Blu Ray Disc 64-Bit Computing Bio-Molecular Computing
Studying in a "Virtual University AppleTalk Combinatorial Optimization Quantum Software And Quantum Computer Development Metadata application profile XML Query Languages AMD Processors Digital Video Encoding Formats 3-D Assembly Of Magnetic And Semiconducting Nanoparticles Service oriented Architectures Enterprise Service Bus Phase Change Memory Technology Object Oriented Design using Verilog HDL WiBro Zero Knowledge proofs 3-D Chip Stacking Technique Integrating Structural Design and Formal Methods in RealTime System Design Glass Glue The Interactive Classroom Embedded Computing Wireless Internet Quadrics Interconnection Networks Home Automation using Handspring PDA