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Venturing Leader Specific Training

10:30 INTRODUCTIONS (15 min)

10:45 Session 1 ,- Here's Venturing (4Smin)

.1 :00 BREAK.............................. (IOmin) 11: 10 Session 2 - Understanding &Protecting Youth (90 min)

12:40 LUNCH ~ . · · . - · · (30min)

13: 10 Session 3 - Leadership & Organization (50 min)

14:00 BREAK (lSmin)

14:15. Session 4 - Awards and Recognition (60 min)

15: 15 BREAK (Ifimin)

15 :30 Session 5 - Resources & Program Planning . (60 Min)

M>:30 GRADUATION

Venturing Fast Start

Welcome to Venturing

This booklet illustrates how using the Venturing program plam'ling process can get your Venturing crew up and running and off to a successful start. It also will provide information to help you when you 8rst meet with youth.

Details 0Jl crew operations, program planning. and elected youth officer training can be found in the lenturlng Leader Manual. No. 34655B.

Getting Started

There are several things you need to know:

• What is Venturing. its goaIs and methods?

• What's in it for you?

• What's in it for youth?

• How do you get your crew up and running?

The Venturing Program

Venturing Is for young adults ages 14 through 20 who. along with adult leaders, are registered with the Boy Scouts of Anierica.

The program matches the interests of young adults with adult expertise and resources of the chartered organization and other adults in the commwtity.

The program is carried out through a Venturing crew. Its purpose is to provide experiences that will affect the positive development of youth at a critical stage in their lives and to prepare them to become responsible and caring adults.

The crew Is led by elected youth oftlcers. Young adults join to gain insight throUgh fun.fllled programs and hands-on actMties provided by the chartered organization,adult committee member volun(eerS. youth member parents. and other consultants from the community.

Program Goals

Venturing has four speclflc goals for Venturers:

1. To gain practical experience in a special interest. a skill. or leadership

Z. Engage in a program of activities centered on the following areas: social, leadership. fitness, service, outdoor, and citbenship

3. To experience posit(ve leadership from adults and youth and to have an opportunity to lead others

4. To learn and grow in a caring environment

Venturing Methods

• Leadership. All Venturers are given opportunities to learn and apply proven leadership skills. A Venturing crew is led by elected crew officers. The Venturing Leadership Skills Course is designed for all Venturers and helps teach in an active way to effectively lead

• Group activities. Venturing activities are interdependent group experiences in which success depends on the cooperation of aU. Learning by doing in a group setting provides opportunities for developing new skills.

• Adult association. The youth officers lead the crew.

The officers and activity chairs work closely with Advisors and other adult leaders in a spirit of partnership. The adults serve in a "shadow" leader capacity.

• Recognition. Recognition comes through the Venturing advancement program and through the acknowledgement of a youth's competence and ability by peers and adults.

• The ideals. Venturers are expected to know and five by the Venturing Oath and Code. They promise to do their duty to God. help strengthen America. to help others, and to seek truth and fairness.

• High adventure. Venturing's emphasis on high adventure helps provide team-building opportunities, new meaningful experiences. practical leadership application. and lifelong memories to young adults.

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• 'leaching others. All of the Venturing awards require Venturers to teach what they have learned to others. When they teach others often. Venturers are better able to retain the skUl or knowledge they taught. they gain confidence in their abUity to speak and relate to others. and they acquire skills that can benefit them for the rest of their lives as a hobby or occupation.

Crew Leadership and Responsibilities

The following adult and youth leadership positions and responsibilities are suggested to run a successful crew.

Adult Leadership

• The Ad\'isor Is an adult volunteer age 21 or older who is selected by the chartered. organization and has responsibility for

1. Attending crew meetings

2. Training youth officers to plan and coordinate the program

3. Conducting the program capability inventory

4. Helping youth plan and implement activities

• The crew c:omrnlttee i$ composed of adult members-from parents. chartered organization members, and other interested adults-who support the crew program. Their responsibWties are as foHows:

The chair conducts monthly committee meetings and coordinates crew efforts.

The treasurer advises the youth treasurer and assists with funcJ..raising activities.

Committee members assi$t youth activities chairmen to carry out their responsibilities.

ConsulbUlts interact with the crew by providing technical expertise, special skills, equipment. facilities, or community contacts related to the crew program. They may be one-ttme participants.

Youth Leadership

Youth members are elected to leadership positions in the following areas:

• The president is the key youth leader and works closely with the Advisor and leadership team to plan crew and crew ofDcers' meetings. The president presides at crew meetings.

• The administradve vice president is responsible for membership and recognition.

• The proJV8Dl vIc:e president surveys members about their interests to help plan program activities. This vice president also schedules activities.

• The sec:retary keeps records, takes meeting minutes, and handles correspondence.

• The treasurer maintains the crew's funds.

• The youth acdvky chair is appointed by the crew president to chair a crew activity or project. F.ach chair serves through completion of his or her appointed task and is then reappointed to chair or assigned to work on upcoming crew actMties.

Getting Your Crew Up and Running (Crew Program Planning Process)

A. Hold a btie8ng meeting for key adults from the chartered orpnbradon. Idetltify other inter· ested adults at the meeting to serve as members of the crew committee.

Conduct the program capabUity inventory (PCI; see addendwn B) and discuss plans to expand the PCI to include other adults-members of the chattered organization. friends. associates. and so on. Secure commitment for help and support.

Plan the first three-month program. Select program activities for each scheduled crew meeting. Appoint an adult committee member or adult consultant for each activity.

B. Inrite youth to the erew's Brat meeting. Discuss the purpose and focus of the crew program. Review the potential for the program based on the resources from the program capability inventory. the chartered organization. and the crew committee.

During its first three months, a crew should:

1. Elect crew of'6cers.

2. Critique the first month's activities.

3. Conduct the elected crew officers'seminar (see addendum H)

4. Review and adopt the crew program schedule for the remainder of the year.

C. Survey youth members. As soon as possible. find out what the youth want to do. Complete the Ven· turing activity interest survey (see addendum D) .

D. Brainstonn with youth. Initiate a discussion with youth members to revealldeas that might: not be on the survey. Include the entire crew.

E. Match youth activity Interests With teSQUl"CeS. Compile the Venturing activity interest survey results and match them wtth the pr0- gram capability Inventory (see addendum B). When a suggested Venturing activity matches a

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resource from the PCI, you might have the basis for a possible program. The crew committee will need to ftnd other resources for the remaining Venturing activity interests.

F. Fm In the gaps. Make sure that the program activities are baJanced and include the six experlence areas.

G. Schedule activities. Develop a 12-month program. (See addendum G for a sample annual crew program outline.) Be aware of conflicts with other community actlvlties and avoid cancellations.

H. Select youth· a.ctivity chairpetsona and adult consultants. Appoint capable youth members for each actiVity and an adult consultant from the program capability inventory. The activity chairperson should use the activity planner (see addendum F) to complete the project.

I. Monitor the program's proaress. Keep tabs on the program's development to help ensure success.

Key Factors for Successful Crew Operations

A. Use crew resources. Conduct the program capability inventory (PCI). This is an inVentory of information about adults related to the chartered organization and parents who are willing to provide program help to the crew. This program help may involve their hobbies, special skills, contacts. faci]lties. and ideas (see addendum B).

8. Get parents Involved. Encourage parents to become inVolved in Venturing actiVities whenever possible. Suggestions might include:

• Serve on the crew committee

• Provide transportation, equipment, chaperoning, counseUng. and planning to support activities

• Assist in citizenShip. service. outdoor. fitness, leadershlp. and social activities

C. Seek youth Input. Have each crew member complete the Venturing activity interest survey (see addendum D). Conduct the survey on a regular basis to check on the interests of new members .

D. Guide youth leadership. Youth officers are elected and trained to lead. plan. and make decisions regarding the implementatton of crew programs and activittes. They should serve long enough to have successful experiences. The crew president should appoint a committee to draft the crew bylaws.

E. Hold regular crew meetinp. A minimum of two Venturing crew meetings should be held each month. Discuss important business tlrst. Reserve the remaining time for a planned activity. These activities could be learning new sldlls (i.e.. CPR, rappelling, first ald, etc.) or preparing for a highadventure trip or activity (see addendum E).

The crew president conducts crew meetings. A detailed. written agenda should be developed for each meeting. The program vi(:e president and activIty ch!drman make reminder phone caDs to program presenters or consultants. The president should ensure that all crew meetings start on time. All meetingS should have an opening and a dosing using the Pledge of Allegiance. the Venturing Code, Oath. or a prayer. Guests should be introduced and made to feel welcome.

F. Train and develop youth ot1lcers-the crew oftIcers' seminar. The setninar is a training and planning session for newly elected oftkers. It is led by the Advisor. the youth president, and the associate Advisors. A successful seminar provides a clear road map for the coming months and enables the officers to begin assumIng leadership of their crew (see addendum H).

G. G~e~~nfora~~.Young adults will expect to be rewarded for their aeeomplishments. The Venturing awards advancement program and scholarship opportunities are awOlable to Venturers. Contact your local council service center for bOOrmation and appllcations.

H. Venturing Leadersblp S1dUs Course,

No. 34340A. This course is designed for aU crew members. It can be led by the crew Advisor or other adults, or by the crew officers.

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PROGRAM HELPS AND RESOURCES

Below are the most commonly used materials available from your BSA local council service center or that can be purchased from the BSA Distribution Center by calUng8()o'323'()732.

VeIiturlng Uadership SkJIIs Course. A set of modules to teach leadership sldBs to all crew members. No. 3434OA.

VenIJIrJng Leader MaDual. Provides crew leaders with all necessary information on program plannfng. leadership, resources, and policies. No. 34655B.

RaBger Guidebook.

The primary source of information for all Venturers worIdng on the Ranger Award. This is an excellent resource for pIannmgand developing outdoor crew activities.

No. 3128.

Venturer Handbook. Provides detailed information on Venturing Bronze, Gold, and snver awards, Including requirements and award appUcations. No. 33493.

Sea ScQut Manual. Designed for all adult! youth leaders and youth members of Sea Scouting ships. The manual is an excellent resource for planning and developing Venturing crew aquatic: activities. No. 33239B.

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Venturing Fast Start Ready References

Addendum A Parent Permission Sample Form
Addendum B Program Capability Inventory (pCI)
Addendum C Program Planning Form
AddendumD Venturing Activity Interest Survey
VenturlngActivity Interest Survey-Alpha List
• Addendum E Sample Regular Crew MeetingAgenda
Addendum F Activity Planner
AddendumG Sample Annual Crew Program Outline
Addendum H Crew Officers' Seminar Agenda
Addendum I Cooperative Games
AddendumJ ProblemSolving Initiative Games
AddendumK How to Buy a Car
Addendum L job Interviews
AddendumM Venturing Oath •

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PARENT PERMISSION SAMPLE FORM

Sample

PARENT PERMISSION

(For Venturers and guests, under 21 years of age, participating in a Venturing crew trip or activity)

___________________ has my permission to participate in

(Ventl,lref or guest)

_______________________ --------------on----------- _

(ActIvity or Ifip)

(Date)

I know of no health or fitness restriction{s) that preclude participation. In the event of illness or il'!iury occurring to my son or daughter while involved In this activity, I consent to X-rayexamination. anesthesia, medical. or surgical diagnostic Procedures or treatment that is considered necessary in the best judgment of the attending physician and performed by or under the supervision of a member of the medical staff of the hospital furnishing medical services. (It is understood that in the event of a serious illness or ~njury, reasonable efforts to reach me will be attempted.)

Signature Date _

Phone numbers where I can be reached during the time of this activity:

Home (,__--s. or Work .... ( _ __.):.....- ,.__ _

ADDENDUM A

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Ventuttng Crew No. OrganizatiOn _

Inatructions

Each year our Venturers need adUlt wlunte&rS to serve as Advisors, program consultants, and helpers with transportation, chaperoning, counseling, and planning.

We would Uke to know in which areas of interests, h0bbies, or contacts you WOI.Ild be willing to help ourVenturers.

If they decide to call on you for help, an appointment will be made with you well in adVance.

Thank you for your willingness to assist our Venturers

and please return this PCI1brm to: _

(Please complete.)

Date: _

Name ___

~~ ----~-------------------------------------------------------

c~ ~~ ~P _

Phone (home) __ ~_;..., (busineSS) _

Occupation -.... PositiQn _

Ves' I would be willing tc) help In the areas designated below:

Hobbhts AND SKILLS

Equestrian __ Orienfaering _

First Aid _ OuIdoorUvlng

Fiehing__ Hi&Iory _

Marksmanship _ Photography_

Mountaineering __ PROMOTING_

ORGANIZING_ PUBLIC SPEAKING_

SaiIing_ Scuba Diving_ ShooIing_ Snow SIding __

SoftbaII_ SwImming_

TRAlNING_ Watsr Skling_ 0Iher __

Backpacking -- 8askeIbaI1_

Bicyding_ 8aoNIing_ C8mfJin9_ Cavin9_

eano.Ing_ COACHING_ CookIng_ COUNSEUNG_ CREATING_ Oiving_

MEMBERSHIPS

PIea$e Bst your clubs, assooiations. fraternal groups, etc.:

CONTACTS

Please list people 1hat you would be willing to ask to share their careers, hobbles, or skills:

SPECIAL PROGRAM ASSISTANCE

_I have a station wagon __ van _ or truc::k_. _I haW! a wortalhop,

_ , haw family camping gear _ RV_or pop-up camper _'

_I can make contacts for special trips and activities, _, have access to a oottage _ or

camping property _'

_, have access to a boat __ or eirpJane _'

_, can help with leadership sklis.

_, can help with ---'"'Il(Crii~:::'!Iii6I'iniIlIOii=::::!::.'lr=T") _

_ , can help with community servlc;e projects, _, can help with fund-raising project$.

ADDENDUMB

PROGRAM

INGFORM

CspEIbity IrMtntory Neap.

OCCUPATION

HOSBY

NAME

PHONE

CONTACT

CREW COMMmeE SUGGE8nONS

EQUIPMENT AND FACILmes

CHARTERED ORGANIZATION SUQGESnoNS

CONSULTANTS

AOOENDUMC

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VENTURING ACTIVITY INTEREST SURVEY

Complete the following. Your responses will be used to help develop the program of activities throughout the year, so it is very important that you provide comptete responses.

Name:

--------------------------------------------

Oam: -- _

1. What specific interests do you have that you would like to see our crew pursue

during this year? _

2. 00 you have any ideas or suggestions for activities that would address these

imeres~? _

3. Consider for a moment the six experience areas (citizenship, service, leadership, social. outdoor. and fitness). How would your interests fit into any of these

~eas? ___

ADDENDUM 0

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VENTURING ACTIVITY INTEREST SURVEY· ALPHA LIST

__ Airport tour _ Auto mechanics

_ AUtomobile plantldealership _ Backpacking

_ Barbecue party

_ Beach party

_ Bike hik$

_ Block party

_Bowling

_ Buy a car, how to _ Camping trip _Canoeing _C8rwash _~rclinic _ Cave exploring

_Childcare

_ Chri&tmas party _ CivIl defense

_ College Of' university visit __ College pati$I discu$Sion

_ Communications

_ COmmunity cleanup activity _ Conservation project

-Cooking

_ Court session

_ Cruise, sailing

_ Cycling/mountain biking _Dance

_ DIet and nutrition

_ Disabled cItizenS, assistanCe to __ Drug abuselak:Oholism

_ Easter egg hunt for children _ Emergency preparedness

_ Family picniC

_ Family sports day

_ Fashion shovi

_Fire_ty

_ First aid training

Please checl< those ac::tivities, tours. projects. and seminars that you would like the creN to plan as part of its program for the year.

___ Fishing

_ Gourmet cooking _ Government official _ Halk7Neen party _Hamradio

~ Hiking trail cleanup _ History, study the tcMn's _ History, trace family _ Hobby smorgasbord _ HQrSeback riding

_ Hunter education

_ Ice-skating party

_ Industry, local

__ Intercrew activities

_ Job Interviewing skills _ Leadel$hip skills

_ LifesavIng. swimming _ MilitarY ~ trip

_ Morality, ethics

_ Mountaineering _MovIes

_ MusiC listening _ Newsletter writing _ Orientation ffight _ Orienteering

_ Outdoor living history _ Pancake breakfast/supper __ Parents' night

__ Part~time job$ clinic _ Photography

_ Physical fItneSs _ Planetarium

_ Plants and wildlife __ Play. produce a _ Power station

_ Progressive dinner _ Project COPE _ PubliC speaking

ADDENDUM 0

_ Recognition dinner _ Recycling center _ Shooting sPorts meet _ River rafting

_Roadrally

_ Rock climbingirappeUing _Salting

_ Saving money _ Scholarships _Scuba

_ Senior citizens, assistance to _Skating

_ Ski weekend

_ Slide show, plan a

_. _ $norkeIinglscuba diving _ Spaghetti dinner

_ Sports medicine

_ Sports safety

_ Sports toumament _ State capitol, visit _ SUrnmElr jobS clinic _ SWim meet

_ Swimming party _ Television station _ Tennis cliniC

_ bin trip

_ United Wttf, support the _ Watercraft

_ waterskiing

_ Weather bureau

_ Wilderness survival _ Winter camping trip _ Winter sports

_ Other _

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• SAMPLE REGULAR CREW MEETING AGENDA
3 Min. 1. Call to Older and Introduction of Guests
Crew President
10 Min. 2. Old Business
Crew President
A. Secretary reads minutes of previous meeting
B. Treasurer reports
C. Crew officer's report
10 Min. 3. ~w Business
Crew President
A. Discussion by crew members on matters
that need a decision
B. Registration of new members
Administrative Vice President
C. Promotion of upcoming events
Program Vice President
• D. Crew Advisor comments
Crew Advisor
45 Min. 4. Crew Activity*Program
Youth Activity Chair
A. Remind Venturers about materials needed, requirements.
OF what to bring and wear, etc.
B. Introduction of presenters
C. Carry out plan or conduct the actiVity
2 Min. S. Announce Date, Place, and nme of Next Meeting
Crew President
5 Min. 6.0osing
Assigned Member
7. Refreshments and Fellowship by Crew Members After the meeting! Advisor and crew president confirm plans for the next officers' meeting. Crew president follows up with next meeting; youth activity chair to double-check all arrangements.

*Note: Conduct actiVity planned by committee and consultants using the activity planner. See addendum G for sample crew activity programs.

ADDENOUME

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ACTIVITY PLANNER

I:a..----- 1::-

~ ------------------------------------------------------~-

.!Ii

~ Place

L __ -'comm-ents-----

~~------------------

Date _

~~----------------------------------------------------

DETERM1NE THE ACTIVITY (Calla committee meeting. dtscuss the event, make the plan)

WNK~ro~~? __

IDENTIFY THE RESOURCES

~~~~~-----------------------------------------------

I ........ -- ....... ------------------------

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CONSIDER ALtERNATIVES

Howc:anaclivity~~shed? ..,...._ _

Whfi8N~~? _

AODENOUMF

REACH A OECISION--MAKE THE PLAN -DELEGATE RESPONStBILITIES

Job to be done

Aa$lgnedTo

Follow up-At additional meetings and through personal contacts. follow up on an asaignrnents unlil you are sure you are all sellf the going gats rough. call on your Advisor tbr help.

IG) CARfff OUT THE PlAN-CONDUCTTHE ACTMlY

Just beIicQ the activity, double-check all arrangements and oonduct the activity to It1e best of your ability. using your 00ITlIt1ittee and c0nsultant.

f ~------------------------------------

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Mer the activity be SUN and thank everyone inwIIIed and leave things clean and In good order.

EVALUATE THE ACTIVITY

~the~nQ~ ___

Number participating Ventureni frlends aduIts __

Should we tepeat this actiVIIy?yes 0 no 0 why? ~ - _

HOWwdd~thep~~? ~ ~ __

HowQmwe~the~ __

What were costs? To the crew _..,...,.. - cost per person _

Attach all receipts or bills for the activity.

~--------~------------T~~~~~~~~~.~-------------------------~------

FlU out and return thiS I'8flOI1 as you plan. execute, and fMIIi.Iate your actMty.Thm the completed report In to the viCe p!eSident for program for inclusion 10 the c:rew'$ activity file.

AOOENDUMF

SAMPLE ANNUAL CREW PROGRAM OUTLINE

Date Topic Activity Chair
June 1 Crew OffIcers' Meeting Geoffrey Smarte
June 10-17 Colorado Trip Robert Yarbrough
July 1 Crew Officers' Meeting Geoffrey Smarte
July 13-15 GuJf Sailing Trip Joe Henning
August 1 Crew Officers' Meeting Geoffrey Smarte
August 22 Open House Plans Bill Rogers VENTURUtO·8SA

AODENOUMG

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SAMPLE ANNU~L CREW PROGRAM OUTLINE

Topic

Crew OfIlcers'~eetlng Open House- ign-up Meeting

Venturlng Can , TripNisit Council Camp

Date

September 1 September 6 September 21-23

October 1 October 4 October 18 Dctober22

November 1 November 8

November 8 and 19

December 1 December 3 December 6

January 5 January lO January 24

February 1 february 7 February 8 February 21

March 1 March 7 March 11 March 21

Aprill April 4 April 13 Aprll18

May 1 May 9 May 13 May 23

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Crew Officers' ~eeting

Overview of Te ecommunications

Community Nig t Watch

Crew Officers' tminar

Crew Officers' ~eetlng

Ethical Controversy Activity"Who Owns Yok Knowledge" Crew Communi~ Service Project

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Crew Officers' *eeting

Hayride !

High School an~ College Curriculum

Crew Oftlc ers • ~eetlng

Backpacking T~~

Nature Walk ~

Crew Officers' eeting Crew Parents' ight

Ski Trip !

Ethics Forum: -¢an Food and Water Be Denied?"

Crew Officers' teeting

Town Council eeting

Landscape Pub c Property

Council Venturifg Leadership Conference

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Crew Officers' ~eeting

Radio Station ~ Remote News Coverage Annual Crew ~~ Dinner

Assist Local CUllty with Painting and Repair

Crew Officers' ~eting

Superactivity P (Colorado Trip)

Crew Family Pi nic and Day Hike Final Colorado lip Plans

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Activity Chair

Geoffrey Smarte, president Charles Holmes, Advisor Bill Evans/Brad Harris

Geoffrey Smarte Robin Hunt Elaine Carlberg Brian Schad

Geoffrey Smarte

Jim Kaminski Bill Ridge

Geoffrey Smarte Debbie Williams Shawn FJate

Geoffrey Smarte Carrie Walker Maria Bamberger

Geoffrey Smarte Mickey Manuel Kathleen Conwell Tonia Badura

Geoffrey Smarte Rachel Nieder Brett Braitwaite Michael Plochocki

Geoffrey Smarte LOri Angel Philip Tesarek Mark Bass

Geoffrey Smarte Robert Yarbrough Bill Lugg

Shana McElroy

ADDENDUMG

CREW OFFICERS' SEMINAR AGENDA

WELCOME BY ADVISOR AND CREW PRESIDENT

Explain the purpose and objective of the seminar.

L DUTIES-Review and discuss officer and Advisor roles and responsibilities:

Why they joined and what they expect to get from their participation

n. ACTIVl'l1ES-Discuss program planning process. Select one activity and practice steps in the planning process using the Activity Planner (addendum F).

Plan this activity using the following steps:

1. Detennine the activity (what is to be accomplished)

2. Identify resources (equipment, costs, manpower)

3. Consider alternatives (brainstorm how to accomplish)

4. Reach a decision (what, when, where, make assignments)

5. Conduct the activity (share plan, follow up)

6. Evaluate the activity (determine if members liked it)

m. SCHEDUUNG-Plan and schedule a year's program. Review importance of all six experience areas reflected in the year's activities. Review Program Capability Inventory and Venturing Activity Interest SUlW)'for capabilities and interests. Use the brainstorming method to list definite activities for the year. Put the 12 monthly calendars on the wall and write in dates of crew meetings, topics of selected activities or special events, and the names of activity chairs. Avoid conflicts with school, vacations, etc. Before selecting activities, discuss their advantages and disadvantages and be sure activities are based on the six experience areas and crew goals. Decide which fund-raising activities are necessary,

IV. MEETINGS-Discuss format for crew meetings (see Sample Regular Crew Meeting Agenda-addendum E). Explain role of each officer, activity chair, and crew member. Develop sample agendas for meetings.

V. BYlAWS-Appoint a youth committee and chairperson with adult consultant to establish crew bylaws and code of conduct. Establish rules of conduct, attendance expectations, qualifications for participating in crew superactivities, dues, and allocation of funds from approved money-earning projects, etc.

VI. CLOSING-Congratulate officers. Reflect on and evaluate day's activities. Reinforce need to cany out each assignment and that their newly planned calendar of activities should be printed and distributed to all crew members, crew committee members, consultants, and parents.

ADDENDUMH

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COOPERATIVE GAMES

WHAT ARE COOPERATIVE GAMES?

Cooperative games emphasize participation, challenge, and fun rather than defeating someone else. Cooperative games emphasize play rather than competition. Cooperative games are not new. Some of the classic games we participated in as children are classic because of the play emphasis. There may be competition involved but the outcome of the competition is not losing and sitting out the rest of the game. Instead. it may involve switching teams so that everyone ends up on the Winning team.

OUTDOOR ACTIVE GAMES Sardines

This can be played anywhere. indoors or out. The goal is similar to "Hide and Seek," except that "it" hides fl1'St. Every. one else then tries to find "it." When someone finds "it" they hide in the same spot. The game ends when everyone finds "its" hiding spot.

Blob Tag

A variation of "tag," the persons who are caught join hands with the "It" person to form a blob. As more people are caught. the blob becomes larger. It is probably a good idea to limit the playing area so that the blob does not have to chase people through the neighborhood.

British Bulldog

The playing area is a rectangular open field with welldefined boundaries. One person stands in the mlddle and is the bulldog. Everyone else stands on one end outside the boundary. When the bulldog Is ready. they yell, "British bulldog, one. two, three." Everyone must run from one end of the field to the other. The bulldog must grab people. lift them off the ground and yell, "British bulldog, one, two. three." The caught person then becomes a bulldog also. Eventually everyone will become a bulldog.

Variation: Instead of lifting people off the ground the bulldog can simply hold on while yelling.

Toss the Bird

This is a tag game with a twist. The "bird" can be a knotted towel or some other soft object suitable for throwing. You can have as many as you think are necessary. The point of this Is that you can't be tagged if you are holding a bird. People can toss the bird(s) to each other to help 'protect" each other from being caught. Obviously you will want to have fewer birds than you have people who are being chased. More than one person can be "it.·

-from The lJottom1ess Bag

Caterpillar

Each person lies down on their stomach, side to side. With their arms straight out in front. The person on the end begins to roll over the top of the row of bodies until he or she gets to the end. This can be done as a race. With two teams competing to get to a predetermined point.

-from New Games

&ny.Elny-Over

Remember this classic game? Here's a reminder. All you need is a large building-churches work best-and a mediumsize ball. The game begins with two teams. one on each side of the building. One team has the ball and throws it over the building while yelling "eeny-einy-over." The throwing team then runs around the building and tries to tag members of the receiving team. Tagged people join the other team. The receiving team tries to avoid being tagged. of course. and also can throw the ball at members of the throwing team. If they hit anybody the hit persons SWitch teams. Players are safe when they reach the other side of the butlding. The game ends when everyone is on the same team.

Variation: Players are safe only when they do a complete revolution of the building.

Flying Dutchman

The group forms a circle and holds hands, with one Pair remaining outside the circle. Holding hands. the couple on the outside walks the perimeter of the circle. They choose a point in the circle to break the handhold of two people. When that happens the outside couple runs around the circle in one direction and the couple whose handhold was broken runs in the opposite direction. The couple who loses the race back to the open spot is "it" for the next round.

-from New Games

Sla~ghter

The arena is a circle about 30 feet in diameter with a clearly defined boundary. Two holes about a foot wide are dug out at opposite sides of the circle (substitutes for the holes are appropriate). Everyone takes off their shoes. BalIs are placed in the holes. and each team, on their knees, forms a huddle around their own ball. At. the signal, both teams try to move their ball into the other team's hole. As long as you're on your knees and within the boundaries of the circle. anything goes. The only other rule is that to neutralize the opponent you can drag your opponent outside of the drcle. If any part of their body crosses the line they are out.

-from New Games

ADDENDUM I

INDOOR GAMES

Positive Reinforcement

One person is selected to leave the room and should be out of earshot. The rest of the group chooses some action they would like the absent person to perform. When they are ready they call the person back in. The reinforcement means is clapping. By clapping louder or softer they influence the subject to do whatever they want.

-from Garnes

Continuous Story

The rules are simple. One person creates a story line and everybody in turn adds a few sentences until the story is complete or everybody gets tired.

Princess Uggawugga

The purpose of the game is to make your opponent laugh. In pairs. one person starts by saying, "Princess Uggawugga is dead. gone. and deceased." The other person responds by saying "How and when did she die?" The game continues with one person asking questions and the other responding until someone laughs.

Word Whiskers

A word whisker is a time-filler word like "you know: "uh," • er," "em,' etc. The object is to try to talk for 30 seconds without using a word whisker. Not talking for more than three seconds is also a word whisker.

-from Games

Botticelli

One person is "it.' "It" must think of the name of a person or fictitious character, This character is referred to by the initial of his or her last name (e.g .. "Mr. F"). The players, in turn, ask "it" yes or no questions in order to discover the name of "it's" character. However, they must earn the opportunity to ask each question by asking "jf to name a character with the same initial in response to their questions. For example. "it" begins play with the statement, "I am thinking of a Mr. B.· A player then asks "it" a question such as 'Was Mr. B a president?" If "it" cannot name a president whose name starts with B, the player has earned the right to ask "it" one yes or no question for a clue to the character's identity. However, if "it" is able to name a Mr. B who was a president that person forfeits the opportunity to question "it.'

The player who correctly guesses the name of "its" character is the new "it."

-from Games

Going to the Moon

This is a guessing! deductive game in which the first person establishes a word pattern for everyone else to figure out. He or she says, "I'm going to take (name an object)." Everyone else follows by repeating the same phrase but naming a different object with the same pattern. Patterns could include words that start with the same letter as the speaking person's name. words with double consonants, or words that begin with the last letter of the previous word.

-from Games

Hawaiian Hand Oap

The players sit in a drcle or a line and count off. Then they set up a 1. 2, 3, 4 rhythm by slapping their knees. clapping their hands. and snapping their fingers-first their right and then their left. Everyone does this in unison. Once the rhythm is established, the first player calls his own number on the first finger snap and someone else's number on the second finger snap. On the next sequence of finger snaps the person whose number was called must then say their own number and someone else's. If he or she misses their turn. says it too early, or says a nonexistent number they have to move to the end of the line. Everyone's number will change as they move up and down the line.

Variation: The people who miss can sit out instead of going to the end of the line. Everyone else always keeps their number for the whole game so that you have to remember which numbers are in and out.

Peek-A .. Who Name Game Materials: One opaque blanket or sheet

Divide into two teams. Have people who are not on either of the teams hold the blanket up by the ends so that it is vertical or perpendicular to the ground. One team will gather on each side of the blanket. One volunteer from each team will crouch down on their knees behind the blanket. When the blanket is dropped each player tries to say the other person's name first. Whoever loses joins the other team. Eventually no one will be left on the losing team.

-from The Bottomless IJaK

ADDENDUM I

, ,

PROBLEM·SOLVING INITIATIVE GAMES

WHAT ARE INI.TIA11VE GAMES?

InItlative games are fun, cooperative, challenging games in which the group is confronted with a specific problem to solve. In Venturing we use initiative games for two reasons. First, initiative games demonstrate and teach leadership skills to Advisors. which helps to promote the growth of Venturers. Second. initiative games demonstrate a process of thinking about experiences that helps Venturers learn and become responsible citizens.

Happy playingl

The Reversing Pyramid

Have ten people form a 4-3-2-1 horizontal pyramid (like bawling pins). TeU them to reverse the apex and base of the pyramid by moving only three people.

-from The Bottomless Bag

Gimme a leg to Stand On

The goal of this activity is to try to get your group to have a minimum of contact point$ with the ground. In other words. we want to find out how few legs and arms we have to use to tnaIntain a balance point for. say, five seconds.

-from The Bottomless Bag

Popsicle Push-Up

This is a variation of the standard one-person push-up. The easiest way to teach it is to start doing a four-person pushup. The first person should lie down on his or her stomach. The second person should lie down perpendicular to the first, with their feet and ankles over the lower back of the first. The third and fourth persons do the same thing, with the tll'St person's feet over the lower back of the fourth so that the torsos form a square.

The challenge Is to have all four people do a push-up at the same time. When they have done this. the goal is to add more people until you are doing a push-up with everyone in the group involved. (It is possible with some creative thinkIng.}

Variation: A more challenging alternative is to tell the group at the beginning that the goal is to get everybody off the ground with only their hands touching without telling them about any possible solutions like the four-person variation.

The Great Fgg Drop

The goal of this activity is to bulld a structure that will prevent an egg from breaking when it Is dropped from a height

of 8 feet. The only materials allowed are twenty straws and 30 inches of ~-inch masking tape. Try to do it with as few materials as possible!

-from The Bottomless Bag

'Ii'afficJam

Materials: Something to mark spaces that individuals in the group stand on (There should be one more space than the number of people In the group.)

In this activity. half of the group stands in a row back to front fadng the other half of the group who are also back to front, but, of course, facing the first group. It does not matter if you have an odd number of people in your group and one side has one more person than the other. Everyone should be standing on a marked spot The empty spot should be in the middle between the two facing groups. The goal of the activo ity Is for each group to exchange places. As you might expect, there are some restrictions on movement. First. only One person moves at a time. Second, a person may not move around anyone facing the same direction. Third, they may not move backward. Fourth. no one can move around more than one person on the other team at a time.

1\vo by Four

Have eight people line up shoulder to shoulder. alternating male and female, with everyone facing the same direction. The object is to get all the females on one end and all the males on the other. If you prefer you can use some other identification to distinguish alternate people.

Yes. there are same rules. First, the goal is to salve the problem in the fewest; possible moves, with a maximum of four moves. It's probably a good idea not to tell them the maximum until they've had a couple of successes at solving the problem. Second. all moves are made In pairS. A pair is you and anyone standing next to you. Third. when a pair moves out of the middle of the group. the empty spot they left must be filled by another pair. Fourth. pairs may not pivot or turn around. Fifth. there should be no gaps in the solution of the problem.

Diminishing wad

The object is to move the group across an open area. To cross the area a person must be carried. The carrier must retum and be carried himself. If a carried person touches the ground, the carrier(s) and the carried person have to return.

AODENOUMJ

: ..

,

HOW TO BUY A CAR

CAR INSPECTION SHEET

Cat Model Year _

Price $ Blue Book Price $ Serial Number _

Current Inspection Sticker Mileage _

Any Body Damage Noted _

Evidence of Repairs _

Condition

of: Good Average Fair

Tires

Body

Doors

Windows

Paint

UphOlstery _

Many Venturers own cars or plan to buy one in the near future. This meeting will help them learn what to look for and provide information on registration, credit, and insurance.

Ask a car dealer or sales assocIate to help with this meetlng. Most Venturers will buy used cars. Most car dealers will be delighted to create goodwill among young adults and should be willing to help. This subject could expand to seminar meetings. A mechanic might be asked to show the crew what to look for in a used car.

Tty to hold this meeting at a car dealership or a used-car lot so that Venturers can "inspect" various cars.

MATERIALS NEEDED

• Sample of a Blue Book containing used-car prices

• Information on safety inspections, contracts, and related items

• Several used cars to inspect (If a dealer can't be secured, cars of parents or crew members could be "Inspected")

SUGGESltD AGENDA

t. Inttoducdon. What kind of car should you buy? Discuss price comparisons, economy, "glamour" versus utility. maintenance agreements, and what to look for when inspecting a car.

2. Car in speeden, Form the crew into teams of two or three. Have them visually check three used cars and

select the one they believe is the best value. An inspection sheet could be printed using the outline below.

3. Reports. Each team reports on its choice of a best value.

Ask the dealer to evaluate their choices.

4. Review. Have the dealer review the following:

• Odometer law

• Blue Book prices

• Asking price

• Terms of sale; financial considerations

• Warranty (if any)

• Safety Inspection

• How to get title and license

S. Financing. Discusswhere to go fot financing: banks, car dealer. finance company, credit union. Can Venturingk age youth get credit?

6. Insurance. What coverage is best? What does it cover?

What are typical rates for Venturing-age youth? Cover how to make a claim; discuss appraisals and how settlements are made. What are state and local laws related to having insurance, minimum coverages, uninsured motorist coverage. and regulation of insurance companies?

7. Quclltion. and discussion. Crew members with auto-mobiles could disCUSS their experiences.

Good Average

Fair

Seats

Floor Steering play Pedals

Oil or water leaks _

AOOENDUMK

,

JOB INTERVIEWS

Applying for employment is a major interest of aU Venturers. whether for part-time work after school or to start a career. This program is designed to help with the techniques necessary to a successful interview and to acquaint Venturers with what their prospective employers might want.

The session should have a role-playing format. Ideally some adults not known to crew members might serve as interviewers-parents. adults from the chartered organization. service club members. or friends of the Advisor. Coach the adults ahead of time to follow the interviewer's guide. If adults cannot be recruited, then pair up crew members, rotating the roles of job seeker and interviewer.

A personnel recruiter or someone from an employment agency might be invited to speak to the crew. If possible, have the speaker bring sample employment applications for crew members to review. Any tests, physical requirements. education. or training required by the organization might be featured. Look for organizations that might hire Venturing-age youth on a part-time basis.

If possible, the crew might meet for an evening in the personnel department of a large finn or an employment agency having testing facilittes. People from the firm might be wUling to demonstrate testing and interviewing techniques.

MATERIALS NEEDED

Reproduce "Hints for lob Seekers" (below) for each crew member and the interviewer's guide for each interviewer.

SUGGESTED AGENDA

1. Introduction to job interviews. Crew members who have been interviewed might relate their experiences.

2. Hint. for job seekers. Someone involved in employment interviewing reviews techniques with the crew.

3. Sample interviews.

4. Review of interviewing te@niques. Discuss how crew members might improve. Discuss

• Where to look for a job

• Making an appointment

• Being prompt

• How to find out about the organization

• Dress and grooming

• GeWng references

• Interview tips

• Testing and resumes

S. Cosing comment. and questions.

HINTS FOR JOB SEEKERS

1. Review your qualifications and abilities and arrange this knowledge in your mind so that you can present it briefly and clearly during the interview.

2. Beforehand, learn as much as you can about the firm to which you are applying. Do not be afraid to ask questions about the company or the job.

3. Be prompt. Keep your appointment to the minute.

4. Do not take anyone with you when you apply for a job.

The employer wants to talk to you.

5. Be neat, clean. and appropriately dressed. Do not overdress or wear showy clothes. Watch your posture. Do not slouch or yawn.

6. Answer all of the employer's questions accurately, honestly, frankly. and protllptly. Never brag.

7. Be able to give a continuous record of all your jobs, dates of employment, wages received, the exact nature of your work, and the reasons you left.

8. When asked. point out the valuable aspects of your training and past experience that will carty over to the job for which you are applying.

9. Be able to give as references the names of at least three responsible and reliable people who know you well.

10. Speak with confidence and enthusiasm. Do not bluff or exaggerate.

11. Avoid any arguments with your prospective employer.

Do not criticize others. including past employers or associates.

12. Show proper respect for the person interviewing you.

Do not act familiar or insolent with the interviewer.

13. Do not be discouraged if, during your first interView, you become nervous and faU to present yourself favorably. You Will improve next time.

14. Even if the prospect. of an immediate job is not evident, consider the interviewer's advice regarding future openings. Such suggestions sometimes lead to a job.

15. Follow up the interview with a thank-you letter.

ADDENOUMl

It

;/ .: :

INTERVIEWER'S GUIDE

The following are typical kinds of information that an employer is interested in determining about a prospective employee. so that the employer can make a good decision about how the individual applying for the Job might fit into the company.

1. Name. address, telephone, and Social Security number. (Also work permit information if prospect requires one.)

2. Any physical disabilities that might interfere with performance of the job for which prospect is applying.

3. Type of work applied for.

4. Training for this job, education, how much, when, where, and what type.

5. Experience in this or similar jobs.

6. Other employment. when, where, salary, reasons for leaving, and references. Which previous position the applicant liked best and why. Which previous position the applicant liked least and why.

7. Salary expected.

8. Date available to start work.

9. What hours prospect can work, if applicable.

10. Three character references.

TYPICAL JOB INTERVIEW

Using the interviewer's guide. conduct a brief interview between a Venturer and a member of the activity committee, for the position indicated in the typical help-wanted ad. Cover "Hints for Job Seekers" in the interview.

Typical Heap-Wanted Ad COUNTER HELP- Prepare food, wait on tables. Apply ABC EATERY, 123 Main. Monday- Friday. 9-11 a.m.

ADOENOUMl

VENTURING OATH

As a Venturer, I promise to do my duty to God and help strengthen America, to help others, and to seek truth, fairness, and adventure in the world .

AODENDUMM

i.

') .

• ,.

BOY sc:ours Of AMERICA 1325 West Walnut HiIII.ooe P.O. Box 152079

Irving. TIIlIaS 75015·2019 htlp"J "-.bsa.SOOIlting.OJg

No. 25-878

2001 PrInting

___ ~ __ ~ __ ----"-' :;: __ L__ _ __ _ _ __

,';-,:: ... ; ..

Chart 1

BSA MISSION ·STATEMENT

The mission of the Boy Scouts of America is to prepare young people to make ethical and moral choices over their lifetimes by instilling in them the values of the Scout Oath and Law.

Venturing Leader Specific Training 41

--.- -~-

_. • __ ._ ~J~_ .• . ~ •.. _ .;::; •• - .:; :._:_-'--:__. ~ ___'~

Chart 2

THE VENTURING OATH -

As a Venturer, I promise to do. my duty to God and help strengthen America, to help others, and to seek truth, fairness, and adventure in our world.

THE VENTURING CODE

As a Venturer, I believe that America's strength lies in our trust in God and in the courage, strength,

• and traditions of our people.

I will, therefore, be faithful in my religious duties and will maintain a personal sense of honor in my own life.

I will treasure my American heritage and will do

. all I can to preserve and enrich it.

I will recognize the dignity and worth of all humanity and will usefair play and goodwill in my

daily life. -

I will acquire the Venturing attitude that seeks the truth in all things and adventure on the frontiers of our changing world .

• ~----------------------------~

-

Chart 3

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Chart 4

Charter Agreement

To Organize A Venturing Crevv

Chartered Organization

Chartered organizations support their crews in three major ways, by providing

1. A program inventory of adults who are willing to provide program help with hobbies, skills, careers, facilities, and ideas

2. Adult leaders who organize the program inventory and serve as

Advisors to the crew's elected youth leaders

3. Meeting facilities

Venturing Crew

The Venturing crew is a youth-led organization that recruits members, elects officers, and plans programs based on the organization's program inventory. Adult Advisors provide training and guidance for the crew's elected officers.

BSA Local Council

The BSA local council recruits a volunteer Venturing committee and assigns staff members to provide the following services for the char-

, tered organization's crew.

1. Leadership training for adult and elected officers

2. Guidance on how to organize a crew and keep the program going successfully

3. Methods for recruiting Venturers, including an interest survey of

local high school students

4. Regular communication with each crew to provide program support

5. Use of council facilities such as camps and equipment

6. Planning of councilwide activities that enrich the crew's program

• 7. Liability insurance coverage \_./

Venturing Leader Specific Training 47

Chart 5

The Methods Of Venturing

The aims of the Boy Scouts of America are to build character, develop citizenship, and foster personal fitness. The Venturing methods have been carefully designed to achieve the aims of the Boy Scouts of America and meet the needs of young adults.

1. Adultassociation .

Youth officers lead the crew. The officers' and activity chairs work closely with adult Advisors and other adult leaders in a spirit of partnership. Adults serve in a shadow leader capacity.

2. Leadership

All Venturers are given opportunities to learn and apply proven leadership skills. A Venturing crew is led by elected crew officers. The Venturing Leadership Skills Course is designed for all Venturers and helps to teach in an active way to effectively lead.

3. Recognition

Recognition comes through the Venturing advancement program and through the acknowledgment of a youth's competence and ability by peers and adults.

4. Ideals

Venturers are expected to know and live by the Venturing Oath and Code. They promise to be faithful in religious duties, to treasure their American heritage, to help others, and to seek truth and fairness.

5. Group activities

Venturing activities are interdependent group experiences in which success is dependent onthe cooperation of all. Learning by doing in a group setting provides opportunities for developing new skills.

Venturing Leader Specific Training 49

6. High adventure

Venturing's emphasis on high adventure helps provide team-building opportunities, new meaningful experiences, practical leadership application, and lifelong memories to young adults.

7. Teaching others

All of the Venturing awards require Venturers to teach what they have learned to others. When they teach others, Venturers are often better able to retain the skill or knowledge that they have taught. They gain confidence in their ability to speak and relate to others and they acquire skills that can benefitthem for the rest of their lives as a hobby or occupation .

Venturing Leader Specific Training 51

Volunteer Leadership Position Descriptions of Adult Leaders

One of the interesting and key differences between Venturing and other youth programs is the fact the adults act as Advisors and consultants, not leaders. Like crew officers working together, the working relationship between Venturers and the adults who work with them is an important element in the success of the crew. Venturing adults can be a tremendous resource for the program, and the relationship between Venturers and adults can actually make the crew's program even more worthwhile and fun. This section is important for Venturing adults because it explains each adult role, but it is also important for the officers to read because it tells you how each position might relate to you and what you do.

The different adult roles include:

• Chartered organization

• Chartered organization representative

• Crew committee

• Advisor

• Associate Advisor for administration

• Associate Advisor for program

• Other associate Advisors

• Consultants

Chartered Organization

• Initiates and commits to a Venturing crew

• Recruits adult Advisors and committee members

• Provides program resources

• Secures meeting facilities

The chartered organization is a church, school, labor group, professional society, civic dub, or other community organization that receives an annual charter from the Boy Scouts of America to operate a Venturing crew. The program, leadership, and membership of the crew are determined by the chartered organization within the framework of the policies and

18

standards of the BSA. The head of the chartered organization agrees that it will recruit competent adults, help them secure program resources, and provide meeting facilities.

Chartered Organization Representative

• Represents the crew to the chartered organization and BSA local council

• Recruits the crew committee

The chartered organization representative

is appointed by the head of the organization that operates the crew. In' cases where the organization has only one crew, the chartered organization representative may serve as the crew committee chair. His or her primary job is to recruit the crew committee and help it recruit an Advisor and associate Advisors. The chartered organization representative sees to it that all adults involved serve the best interests of the chartered organization and the BSA. He or she becomes a member of the BSA council, representing the chartered organization and the crew.

If the chartered organization has a pack and/or troop, the crew's chartered organization representative is also the chartered organization representative for the pack and troop.

Crew Committee

• Provides adequate adult leadership

• Completes and maintains the crew's program capability inventory (PCl)

• Secures equipment, facilities, and program resources

• Reviews, supports, and approves the crew's program plans

, The chartered organization representative recruits a crew committee. This committee is composed of three or more adult women and men who serve during the crew's charter year. They meet monthly to ensure that the crew has a quality program, under capable leadership, that

achieves the purposes of the chartered organization and the Boy Scouts of America. New committee members can be recruited during the year from parents of Venturers.

One person is appointed by the head of the organization or is selected by the committee to serve as its chair. The committee chair schedules and conducts all committee meetings, coordinates programs, and serves as a liaison between the Advisor and the crew's chartered organization. The chair assigns projects to committee members and guides their efforts.

The crew committee sees to it that the crew has an Advisor and at least one associate Advisor at all times. If a vacancy occurs, a crew committee member becomes the temporary Advisor. The committee takes immediate steps to recruit the right person to fill the vacancy. It guides and sup. ports the crew's efforts to earn money for trips,

projects. or equipment, and helps the crew plan. budget, and properly account for all crew funds.

The crew committee meets regularly at a time and place convenient to all. These meetings keep the committee up to date on the crew's progress. provide support and encouragement to the Advisor. and provide program resources for future crew activities.

The committee ensures that the program capability inventory has been completed and keeps adding to it by continually seeking new adults to add their skills and contacts. It encourages and supports all efforts to recruit new members into the crew.

Some crew committees assign a specific job to each committee member on an annual basis. Some of the specific jobs include: (I) maintaining the PCI; (2) helping the youth treasurer; and (3) supervising program resources such as equipment. chaperons, facilities. and transportation.Other crew committees operate on a taskforce basis, with committee members agreeing to specific tasks on a month-to-month basis.

The committee seeks and suggests opportunities, crew activities, and projects. Committee members. on a rotating basis. should be involved with crew meetings and activities so that they

can see firsthand how the crew is doing and have the opportunity to get to know the members.

The committee keeps its chartered organization aware of and involved with its Venturing crew and approves program plans. It encourages crew members to adopt a uniform or other items that identify them with the chartered organization and Venturing.

The committee keeps the parents of Venturers informed about the crew, its chartered organization, and Venturing. Parents should be involved in the crew program and encouraged to support the BSA local council's Friends

of Scouting.

Advisor

• Fosters an environment within the Venturing crew that has a true sense of community and that encourages everyone's growth and responsibility to one another

• Develops crew officers to lead-to plan. make decisions. and carry out a program of activities over an extended period

• Encourages participation and support for the Venturing crew from the chartered organization, associate Advisors, crew committee, parents, and other adults in the community

• Upholds the standards and policies of the chartered organization and the Boy Scouts of America

• Provides the necessary framework for protecting the members of a crew from abuse

• Ensures that activities are conducted within BSA safety guidelines and requirements. Advisors should be trained by the BSA.

• Seeks to cultivate within the members of a crew a capacity to enjoy life-to have fun through the Venturing experience

The Advisor is the key adult leader and is responsible for training crew officers, helping them plan a program of activities, coaching them in their leadership responsibilities, and obtaining adult help and resources as needed

19

\

through the crew committee. The Advisor is supported by two or more associate Advisors who serve as backup leaders and provide assistance for the program and administration of the crew.

The ultimate responsibility for the crew rests with the Advisor. This person is recruited by the crew committee of the chartered organization and is registered with the Boy Scouts of America as the primary adult leader. All information about Venturing from the chartered organization or the BSA council goes to the Advisor. The Advisor participates in all crew meetings and activities, crew officers' meetings, and crew committee meetings, and conducts the annual crew officers' seminar.

As the primary adult leader, the Advisor sets the tone for the crew, models the desired form of leadership, and helps the officers and members become the leaders of their own crew. The Advisor coaches and guides, demonstrating through actions with the officers and members . what the youth officers need to learn and similarly demonstrate with one another and with the members of their crew.

Associate Advisor for Administration

• Provides backup leadership for the Advisor and assumes responsibility for the crew in the Advisor's absence

• Supports the youth administrative vice president and assists this person specifically with the crew's recruitment and recognition efforts

• Knows the Advisor's. responsibilities and supports those responsibilities in whatever way possible

The primary role of the associate Advisor for administration is to work in partnership with the youth officer who is the administrative vice president. Together they coordinate the recruitment of new members, sustain the interest of current members, and provide recognition for the individual achievements of crew members.

?O

Every adult leader is expected to be a leadership model for the crew and to seek every opportunity to develop leadership among the officers and members of the crew.

Associate Advisor for Program

• supports the youth program vice president to help determine the interests of members, plan the year's program, and ensure that the crew. calendar is maintained

• Supports and coaches the activity chairs to help them plan and carry out their particular activity

• Helps the program vice president and other officers to evaluate completed activities and to continually fine-tune the year's program of activities, based on insights gained from the evaluations

The primary role of the associate Advisor for program is to work closely with the youth program vice president. They discover and survey the interests of the members on an ongoing basis, plan and schedule the activities for the crew, and evaluate completed activities.

In addition, the associate Advisor for program should work closely with the activity chair of each activity to ensure that he or she experiences success in leading that activity.

Other Associate Advisors

Some crews, particularly those with a large membership or a unique program, may have a number of adults serving as associate Advisors. Their responsibilities may include providing equipment and transportation, making parental contact, planning special activities and several projects, or helping with the superactivity. A crew may recruit as many associate Advisors as it needs to carry out program plans.

',.~~~ :~:~:' '-~;'-", ----'-- __ _c__~____'_

Chart 6

,

Adolescent Development Issues

1. Experimentation

Venturers want to tryout life! They want to experience a variety of social roles, responsibilities, values, and personalities. This can include risk-taking.

2. Movement from dependence to interdependence

Venturers are moving away from being dependent on parents, teachers, and other adults (including Advisors) and moving toward

becoming interdependent with them. .

3. Social relationships

Quality social interaction with others is as important for Venturers' health and well-being as it will be at any other time in their lives. The significance of their identity and experiences is in large part created by their social relationships.

4. Physiological changes and sexual maturity

Venturers are experiencing great physiological changes that influence their relationships with each other and with adults.

5. Reevaluation of values

Venturing-age youth are capable of thinking critically and analytically about their personal, family, and social values, making it possible for them to see inconsistencies in our values and leading to the search for opportunities for commitment to new values.

@,

Venturing Leader Specific Training 53

•i.

~'

.

SUGGESTED CREW CODE AND BYLAWS

I. Preamble-Venturing Code [should natbe changed) As a Venturer, I believe that America's strength lies in our trust in God and in the courage, strength, and traditions of our people.

I will, therefore, be faithful in my religious duties and will maintain a personal sense of honor in my own life.

I will treasure my American heritage and will do alii

can to preserve and enrich it. .

I will recognize the dignity and worth of all humanity and will use fair play and goodwill in my daily life.

I will acquire the Venturing attitude that seeks the truth in all things and adventure on the frontiers of our changing world.

II. Crew Bylaws lEach crew or ship can revise to suit its needs.)

A. Objectives

The objectives of Crew/Ship No. are

1. ___

2. __

3. __

B. Membership

Membership shall be open to all young adults of high school age who live in the surrounding area and have completed the eighth gradE!' and are. at least 14 years of age. No prospective member shall be disqualified because of race, color, creed, or sex. All members must be registered as Venturers and agree to the crew/ship code and bylaws.

C. Officers

1. The elected officers shall be president, two vice presidents, secretary, and treasurer. The president, with the approval of the Advisor, shall appoint activity chairs and make other assignments as needed. The duties of the officers shall be as prescribed in the Venturing Leader Manual.

2. The normaHerm of office shall be for one year starting on February 1. Elections shall be held in January.

3. No member shall serve more than two successive terms in the same office.

4. The president shall appoint a nominating committee, which shall consist of three members. The committee shall interview and present a complete slate of candidates who have agreed, if elected, to serve to the best of their abilities.

5. On the night of the election, nominations may be presented from the floor by any member. If the nomination is seconded and the candidate agrees to serve, he or she must be included on the ballot.

6. All contested ballots shall be secret.

D. Crew business

Crew business will be conducted under the principles outlined in Robert's Rules af Order. Voting on all issues will be by simple majority, with the exception of changes or amendments to the bylaws, which will require a two-thirds vote of the total membership. A quorum shall consist of one more than the majority of members for votes on routine business.

E. General meetings

General meetings will be held during the first and third weeks of each month. The day will be decided by the membership at the beginning of each school year.

F. Officers' meetings

Officers' meetings will be held at least once a month, prior to and at a time and place different from the first crew meeting of that month.

G. Newsletter

The crew will publish a newsletter every other month, which shall include all meeting dates and other information of interest to the membership. The newsletter will serve as the historical record of the crew.

H. Dues

Dues will be $ per month, payable quarterly or at any time within the quarter. Members delinquent in dues payments for six months or more will be dropped from the crew roster.

I. Money-eaming projects

All money-earning projects must be approved by a majority vote of crew members. Members who do not participate in a project are not entitled to any benefits of the funds earned.

All money-earning projects must be approved by the Advisor and meet Boy Scouts of America requirements.

J. (Additional bylaws may be added by the crew.)

37

_______ ._ _ ._.E~. .. _. __ . _._...:.,~.:. __ ,. ._

Chart 7

Typical CrelN Organization- Chart

Adult Advisors

Venturers
Crew
President

First
~ Vice - President
(Administration) ..

Second
... Vice President
(Program)


Treasurer
"'1 I
Secretary

Crew Membership
r------------,
, Appointed I
I I
I I
I Activity I
,
I Chairs
~ I
I I
L ____________ .I Advisor

~

'-------- .....

Associate

Advisor ~

(AdminiStratiori)-

Associate

Advisor·. f+

(P,rograml

Adult Committee

Crew Committee

,-. Chair

Crew Committee Members

...------------+~I··-Treasurer

-

. Consultants ..... --1

.

Chartered

Ol"genization I ....

Representative

I

Chartered Organization

I

'.

1

Venturing Leader Specific Training 55

Consultants

• Provide expertise to the crew's program

• Assist the crew's activity committees in planning activities

A consultant is a person whose special skill or talent is needed for a crew activity or project. Usually, consultants are adults who are recruited on a one-time basis to provide expert help for a crew activity or project.

Consultants may be members of the chartered organization, parents, or other adults in the community who are found through the program capability inventory (PCI) or recruited by the crew committee. For example, if the crew's Venturing activity interest survey indicates that a number of members would like to learn to play golf, the crew committee reviews the PCI or contacts others with golfing expertise. It recruits someone to serve as a consultant for the golf activity .

This consultant works with the Venturer

who is the activity chair to plan the details of the activity. Consultants are recruited for their expert skills and might not know much about the crew. The activity chair is responsible for explaining the interests and abilities of the members and for planning an activity the members will like.

Many adults can serve as consultants to a crew. Some are unable to serve as crew leaders, but most are willing and flattered to serve as an expert consultant for a Venturing activity.

These people are volunteers. so their motivation is to contribute to a program that they believe is worthwhile and can make a difference in the lives of young people. They are the kind of people who care about their community and want to be sure that capable and caring leadership is being nurtured now ... for the future.

21

, ~,

Leadership in the Crew

you lead.

Cultivate the capacity to enjoy life-to have fun and to explore as

Responsibilities of a Venturing Officer

• Ensuring that activities are conducted within BSA safety guidelines and requirements

• Cultivating the capacity to enjoy life-to have fun and to explore as you lead

In the crew officers' seminar (discussed in chapter 2), you will have a good opportunity to discuss these responsibilities and to ask any questions you may have.

Use these responsibilities to evaluate how you are doing throughout the year, not as a judgment of your performance, but as an encouragement to improve. Over time, you will find that you have changed-that your ability to lead

has improved.

A s a Venturing officer, you will be encour - n: aged to take responsibility for many facets of the crew's operations. Some areas of responsibility will be harder for you to master than other areas. But learning to take responsibility for others is part of the maturation process--part of growing up.

Your role as a Venturing officer is

• Fostering and developing an environment within your Venturing crew that has a, true sense of community, that encourages growth , and responsibility to one another

Position Descriptions for Each Youth Officer

A Venturing crew has at least five officer positions:

• Working in a spirit of partnership with the Advisors of your crew

• Developing a program of activities for your crew and helping to carry them out

• President

• Secretary

• Upholding the standards and policies of the chartered organization and the Boy Scouts of America

• Administrative vice • Treasurer

president

• Program vice president

9

You not only should become familiar with the position description for your office, you should also be familiar with the job descriptions of the other officers so that you work effectively as a team.

Crew President

• Serves as youth leader of the crew

• Implements the crew program in cooperation with officers and members

• Works closely with Advisors and other adult leaders in a spirit of partnership

• Represents the crew at Teen Leaders' Council (TLC) meetings and council TLC program planning conference and is available to report to the chartered organization and crew committee

• Assists the crew Advisor in conducting the crew officers' seminar

• Appoints youth chairs for special projects and appoints special crew officers

• Presents the annual report to the chartered organization at the conclusion of the term of office

• Assesses on an ongoing basis whether the responsibilities of the officers are being considered and carried out effectively

• Approaches Venturing and encourages others to approach Venturing in a spirit of fun and enjoyment

As the president, you are the primary leader of your crew. You were selected by crew members as the best person to lead and represent them. Being president carries honor and privilege, but it also requires hard work, responsibility, and dedication.

You share the responsibilities of leading your crew with the other elected officers, working together to develop a leadership team. When you delegate specific responsibilities to other officers and members, it is your responsibility, with the

10

support of your Advisor, to encourage and follow up to be sure that their jobs have been carried out. You provide leadership at all crew meetings and activities, and you conduct monthly officers' meetings in consultation with your Advisors. Communication with your Advisors, officers, and crew members is essential.

You also represent your crew's members to the chartered organization and to the BSA council, through its Teen Leaders' Council. The TLC is an association of the crew officers in the area. You should know your own members' needs and desires so that you can adequately represent your crew at the council TLC meetings.

You set an example for members by following the rules and standards of the crew. You may counsel individual crew members who have problems, questions, or concerns. Listen to what they say, and help them find answers that are best for the crew.

With your Advisor, direct the planning of your crew program, and use this manual to plan meetings and activities. The crew president appoints crew members to serve as activity chairs. With your Advisor's help, select members who are suited to the activity and need leadership experience. Coaching and follow-up are necessary to be sure they understand what to do.

Don't hesitate to ask your Advisor for advice and help. That is the Advisor's responsibility-to be your counselor and coach. It is likely that neither of you knows everything about Venturing, but together you can learn how to make your crew succeed. It is important that you work through, not around, your Advisor, who is held responsible by the crew's chartered organization and Venturing for the programs and actions of your crew.

Your duty as crew president is exciting, important, and challenging. You are one person who can really make the difference in how successful your crew is. Read this manual carefully, and attend BSA council Venturing meetings and conferences to learn from other crew presidents.

rA-

I Activity Chair ----------------------------

ACTIVITVPLANNER

DETERMINE THE ACTIVITY (Call a committee meeting, discuss the event make the plan)

What is to be accomplished? -- __ -------------

IDENTIFY THE RESOURCES

Equipment and facilities needed ~ _

Cost and how activity is paid for _

Personnel required ~ _

CONSIDER ALTERNATIVES

How can activity be accomplished? ~ _

What are alternate plans? -'- _

11

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12

REACH A DECISION-MAKE THE PLAN -DELEGATE RESPONSIBILITIES

Job to be done

Assigned To

Follow up-At additional meetings and through personal contacts, follow up on all assignments until you are sure you are all set If the going gets rough. call on your Advisor for help.

CARRY OUT THE PLAN-CONDUCT THE ACTIVITY

Just before the activity, double-check all arrangements and conduct the activity to the best of your ability, using your committee and consultant.

Nmes __

After the activity be sure to thank everyone involved and leave things clean and in good order.

EVALUATE THE ACTIVITY

Did the members like it? --'- _

Number participating Venturers __ ~ friends adults

Should we repeat this activity? yes 0 no 0 why? ~ _

How well did the plan work?

How can we improve the activity? _

What were costs? To the crew ~ cost per person _

Attach all receipts or bills for the actil(ity.

Signed -=-:::;::;;::-==:-::-::=:-- date Activity CommHlee Chair

Fill out and return this report as you plan, execute, and evaluate your activity. Turn the completed report in to the vice president for program for inclusion in the crew's activity file.

------------------------

Administrative Vice President

• Serves as administrative officer of the crew

• Assumes the responsibilities of the crew president in his or her absence

• Leads the recruiting and admission of new members during the year

• Organizes and recognizes the achievements of crew members

• Conducts opening and closing ceremonies for special occasions as scheduled

• Attends all crew activities

• Participates in the council TLC program planning conference

• Approaches Venturing in a spirit of fun, and seeks to reflect this spirit in the recruiting of new members and through recognizing the achievements of crew members

Two key responsibilities characterize your position: (1) leading the recruiting efforts for new crew members, and (2) managing the recognition of members.

First, you provide leadership for the recruiting of new members into your crew by ensuring that prospective members are made aware of your crew and are invited to your crew's open house, and by encouraging members to bring friends to crew meetings. You follow up with any members who seem tobe losing interest. Find out why, so that their needs can be addressed in officers' meetings and in the planning of program activities.

Second, you are responsible for recognizing members and making them feel a part of your crew. When prospective members come to your crew's open house or to meetings, it is your responsibility to welcome each one. It is also your job to stage the installation ceremony admitting new members if such a ceremony

is a tradition of your crew.

It is your responsibility to recognize the achievements of individual crew members, honoring members who win scholarships, win awards, or gain other achievements in or out of

Venturing. You may also conduct opening and closing ceremonies to add color and meaning to crew meetings.

Like every officer, you are responsible for maintaining the crew's code and bylaws.

Program Vice President

• Serves as the program officer of the crew and, . in that position, arranges the program planning process for the crew

• Collects and maintains a crew activity file consisting of the program capability inventory, a list of crew member interests and suggestions for activities, program resources, and an annual activity schedule

• Determines the interests of the crew members on an ongoing basis (using Venturing activity interest surveys)

• Provides support for the chair and committee for each activity

• Maintains an up-to-date calendar of crew meetings and activities

• Approaches and encourages others to approach Venturing activities in a spirit of fun and enjoyment

Much of a crew's success depends on the program of activities, and managing the development of a good program is the core of your responsibility. Venturing is based on planning a program that meets the needs and interests of crew members. This is done by asking crew members what they want to see their crew do, and being sure that meetings and activities are adequately evaluated after they take place.

It is your responsibility to maintain an activity file of programs, projects, and trips in which the crew could participate. Base this file of ideas for activities on responses you've collected from the PCI, from Venturing activity interest surveys, and from the activity planners completed by activity chairs. Keep your ears open for ideas from unexpected sources, and ask other crews what they are doing.

13

You are also responsible for keeping an upto-date crew schedule and being sure that all the members in your crew know what is happening. You maintain the crew's calendar and should coordinate it with school and community calendars to avoid scheduling conflicts. It might be useful to publish a calendar or newsletter em a regular basis to keep crew members informed.

You help the crew's activity chairs plan and conduct successful activities by sharing ideas from the activity file, discussing possible activities, and coordinating their dates with the

crew calendar.

One of the crew's adult associate Advisors is recruited to help you with program responsibilities. Meet as often as possible to share ideas, improve the activity file, support activity chairs, and review the interests of members.

Secretary

+ Serves as the communications officer and, in that position, manages all communications and publicity for the crew

+ Maintains crew membership and attendance records

+ Handles crew correspondence and minutes + Coordinates crew publicity through 10ca1 media, crew newsletters, and the crew's telephone network

+ Approaches Venturing in a spirit of fun, and seeks to reflect this spirit in the publicity and communications of the crew

Effective communication is a key ingredient in any organization. As the crew secretary, you are primarily responsible for the communication that needs to be put into writing---correspondence, records, and minutes, showing decisions, plans, and publicity. It is up to you to ensure that everyone has the right information.

You keep minutes of officers' meetings and crew meetings, which include group decisions and actions taken by officers. You record the names of those assigned to carry out activities,

14

including all dates, times, locations, and important details.

You remind the president and the other officers of agreed-upon decisions that affect them. Most people appreciate a friendly reminder.

You keep membership records for your crew using the Venturing Secretary's Records (see pages 291-311), which will help you keep accurate registration and attendance information. You supervise all the crew's correspondence, calling the officers' attention to important items and writing letters on behalf of the crew.

You help the program vice president publish a schedule or newsletter for crew members and keep them informed about meeting plans, activities, and last-minute changes. You should organize a telephone network among crew members (see page 312). You handle all publicity through school or community newspapers, newsletters, radio, television, speakers, bulletin boards, and other media.

Effective communication is an important leadership skill. You have the challenge and the opportunity to use this skill for your crew. An adult member of the crew committee may be assigned to assist you. If you become overwhelmed by the publicity and communications needs of your crew, don't hesitate to enlist the help of other crew members. Sharing your responsibility with others is a part of Venturing. It's a quality of good leadership.

Treasurer

+ Serves as the financial officer and, in that position, maintains financial records and monitors the crew budget

+ Collects and disburses crew funds

+, Communicates with the officers and members on a regular basis to keep them informed about the crew's finances

+ Approaches Venturing in a spirit of fun, and spreads this spirit in carrying out the treasurer's responsibilities

VENTURING CREW ROSTER

LAST NAME FIRST NAME STREET OR
(list names alphabetically) AND INITIAL PHONE CITY AND ZIP AGE GRADE
RFD
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33 15

As crew treasurer, you are responsible for keeping accurate records of the income and expenditures of your crew's funds. Your crew expects an exact accounting of all the money taken in or paid out.

You collect, deposit, and account for all money coming to the crew from dues, moneyearning projects, or other sources. If your crew collects dues, you keep accurate records and review them with the other officers at officers' meetings. You make regular reports at crew meetings and officers' meetings of the status of your crew's budget and treasury.

Use the Venturing Treasurer's Records (see pages 313-327) to help you set up a budget by estimating income and expenses based on the crew's activity calendar. Review this budget with crew officers, your Advisor, and the chair for each activity.

You see to it that all expenditures are approved by crew officers and the Advisor before writing any checks. Crew members should approve large amounts. An auditor from the crew committee may be assigned to assist you in setting up bookkeeping procedures, bank accounts, and money-handling methods.

Responsibilities of. Crew Members

It is very important that the youth leaders and the adults assisting your crew communicate the goals of Venturing to your crew's members. Every member of a crew is responsible for promoting those goals, not only the officers. Clear communication helps make the individual responsibilities of the crew members more meaningful. The overall goals should be clarified at the beginning of a Venturing program, and care taken that these goals become an integral part of your discussions and meetings.

Members of the crew should

• Communicate their interests throughout the year

Those planning activities need a clear idea of the interests of the entire crew. Interests may change and develop over the course of

16

the year, so it is important that members talk about their interests on an ongoing basis.

• Suggest ideas for activities

Each member should think about and share possible ideas for good activities. In addition, each member should listen to the ideas suggested by others. Suggestions often begin simply by brainstorming possibilities. It's important that members feel free to make suggestions without worrying about their views being criticized. When enough suggestions have been made, then and only then is it time to look carefully at the ideas that serve the best interests of the crew.

• Participate regularly in meetings and activities

If a crew is to become a cohesive group, the group must meet on a regular basis. Being there is an important part of commitment, and commitment is what holds people together and strengthens a group.

• Vote responsibly for the best interests of the crew

The most important crew decisions are made by a majority vote of the membership. Members should attend meetings and take part in discussions before voting, listen carefully to the different positions on the decisions that must be made, and speak out before the actual voting takes place. Once a vote has been taken, the members shouldsupport the decision voted upon.

• Work with the crew officers to achieve the overall and specific goals of the crew

Electing good officers is important because they take the lead in activity planning and crew business. All members should carefully consider which members would be good in each office, and consider their own abilities for holding office. Once officers are elected, members should do everything they can to support their officers, offer assistance whenever possible, and take a leadership role for an activity within the year's program. Every member is responsible for contributing to the goals of the crew.

• Serve on activity committees

An activity committee works out the details of the crew program and puts the plan into action. Crew members will be asked to serve as activity chairs or committee members. The success of each activity and the success of the program as a whole depends on members taking their responsibility seriously and doing their best to make each activity meet the interests and needs of the entire crew.

• Share the expenses

All members are encouraged to give input concerning the crew budget, and the entire membership votes to adopt or not adopt a proposed budget Once a budget is adopted, all the members are expected to contribute their share, paying dues and working on money-earning projects.

• Seek the help of the Advisor or other adult leaders

Any member who has a question or is

in doubt about what to do in any situation is encouraged to talk with the Advisor of the crew. That is what the Advisor is for-to guide members and to provide support

and assistance.

• Recruit new members

The best people to recruit other young people for a Venturing crew are the members themselves. Person-to-person contact is the most effective method of recruiting new members who can add fresh ideas and enthusiasm to a crew .

We encourage you to post the four goals of Venturing (page 4) at your crew meeting place, along with the Venturing Oath and Code. In addition, the crew members need to know the responsibilities just described. One option is to make a copy of these responsibilities from this manual, but you certainly have other ways of communicating them. Think about how to make these goals and responsibilities meaningful to members in your crew.

Some ideas ...

• Think about fun, creative ways to display these responsibilities.

• Take snapshots of different members doing something that demonstrates or suggests each responsibility.

• Consider ways to recognize members for carrying out their responsibilities in a way that brings special meaning to the crew. For example, recognize members for the year's best activity idea, for the best service project, or for demonstrating the most growth.

After reading this chapter, you should have a

basic understanding of the responsibilities of all the people who make up a crew. The crew organizational chart on page 22 gives you a visual picture of all the people just discussed and their relationship to one another.

17

OFFICERS· BRIEFING SUGGESTED AGENDA

Welcome and Opening Remarks

Advisor

• Invite each officer to comment on how he or she feels the crew is doing and to suggest future a~ties.

• Ask each officer to read aloud his or her job description arid to ask any questions regarding these

responsibilities. , ' ,

President

Opening Remarks by Youth President

• Establish motivational tone for the youth leadership team.

• Briefly discuss the crew's 'Code and bylaws and the officers' responsibility to uphold them. The Advisor may comment on what he or she expects in the way of health, safety, or behavior standards.

Program Activity Update

President or Program Vice President

• Inform the officers-of the neXt three or four crew meetings and activities.

• Qarify the date, time, and place of monthly officer meetings.

Explanation of PCI and Venturing Activity Interest Survey

Advisor

• Explain the PCIand how the responses to this crew's PCI have helped shape the program of activities

, for the crew. '

• datify the opportunity for the youth leadership to offer suggestions for this initial program. Thisis a good time to introduce and explain the Venturing activity interest survey.

• QarlEy the officers' responsibility to design the long-term program for the crew.

Preview of the Upcoming Crew Officers' Seminar

• darify the purpose of the seminar.

• Inform officers of the date, time, place, and travel arrangements if needed. ,

President

Advisor,

28

Conclusion

'. dose with a few individual remarks about what you hope the crewwill accomplish. '

, • Share with the officers your faith in their ability to lead their own crew and your intent to provide as much guidance and Support as needed.

· ..•.. ,:.

Chart 8

Hovv to Conduct a Reflection

We can make our experiences more meaningful and effective if we reflect on them. In Venturing, reflection is simply the process of the Venturers talking about their experiences immediately afterward.

Reflection provides an opportunity for everyone in the group to have input into what happened. Unless we plan times during which everyone gets a chance for input, it is possible that those individuals who are less assertive or confident might never say anything, even if they have valuable insights.

• Reflection is best accomplished by asking open-ended questions such as "what;' "how;' "whenj'and "where" In reflection there are no right or wrong answers. Ask questions about the good things first, like "What was good about the way decisions were made?" or IIWhat did the group do well?"Then you can ask about improvement: "What was the problem with the way you were communicating?" or "Were there any problems with what happened?"This is the evaluation part of reflection.

In the Venturing Leadership Skills Course, reflection is also used as an opportunity for teaching and instruction.

All participants should be reminded of the ground rules of reflection:

1. No putdowns allowed; every response is welcome and valid.

2. The person conducting the session should not show disapproval of a response or a person, either verbally or nonverbally.

We should conclude reflecting time by asking questions that involve setting goals. Ask: "What skills did we use today that we should continue to _ use?" or "ls there anything we did that we should stop doing?"

Venturing Leader Specific Training 57

· .• __ .. _._~ ._0..:..:.::_ .. ..:..:......:....._

____________ -i..:..:...:!!.~.:..;:_::______. _ ... ,_...!..::.::-:'. _. __ . _' ... ~_.;~ __

Chart 9

Synergism Module 3~Kriots

Learning Objectives

At the end of this session, each participant should be able to:

• Understand the.need for cooperation in group problem-solving situations

• Feel successful in accomplishing a difficult task

Materials Needed

None

Activity

Have the group divide into circles (circles should have no fewer than six and no more than 16).

Participants should face each other in a tight circle.

To begin the activity, each person holds out his or her right hand and grasps the right hand of someone in the circle, as if they were shaking hands. This should be done in unison.

Now have each person extend his or her left hand and grasp the left hand of someone else in the circle so that each person is holding two different hands.

This hand-in-hand configuration should come out equal. With hands tightly held, arms intertwined and bodies close together, it's time to explain the problem.

The group then attempts to unwind themselves into a hand-inhand circle. In order to accomplish this they will be stepping over, between, and around each other.

Venturing Leader Specific Training 59

Chart 10

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Venturing Leader Specific Training 63

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Chart 11

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Venturing Leader Specific Training 65

.'

Background

Requirements

Nomination Procedure

Award

Presentation

VINTURINCI·.SA

VENTURING ADVISOR AWARD OF MERIT

One of the unique attributes of the Venturing program is the relationship between Venturers and the crew AdVisor. The ability to work effectively with young adults as they themselves plan and run the program is a true test ofleadership skills.

With the neW Venturing program introduction on August 1, 1998, inclusion of the Venturing Advisor Award of Merit was a key program enhancement to reeognise crew Advisors for tenure, training, and quality crew program.

1. Be a currently registered Venturing Advisor who has served in that position for at least 18 months.

2. Complete Venturing Fast Start and Venturing Leader Specific Training.

3. Achieve the Quality Unit Award at least once while serving as crew

Advisor.

4. Demonstrate the use of the Venturing Silver Award program.

5. Develop youth leadership byefl'ective use of crew officers.

6. Use the crew officer orientation and program planning process.

7. Have a proven positive relationship with the chartered organization and associa~ Bo~ Scout troop and Cub Scout pack, if any.

8. Project a positive image of Venturing in the community.

9. Attract and hold Venturers with crew program and operation.

10. Lead crew in completion of the Venturing Leadership Skills Course.

The crew president in conjunction with the crew officers nominates the Advisor. The nomination is approved. by the crew committee chairman.

The nomination is then certified by the unit commissioner and submitted to the council service center.

The nomination is then approved by the Scout executive and council commissioner.

A color certificate with the recipient's name and signed by the Scout exec-

'"

utive and council commissioner will be presented to the recipient.

A certificate, No. 33661, a cloth square knot, No. 05001, and a miniature Venturlngdevice, No. 00940, are available from the local council senice center .

It is recommended that the award be presented in a timely manner at an appropriate district or council function. It is also recommended that the recipient be recognized appropriately in the council newsletter and in

local newspapers. .

V I N T U III N • • • S A VENTURING ADVISOR AWARD OF MERIT

Da~ _

Crew No. Chartered organization __,. _

Nominee's name 88 it is to appear on certificate _

Ad~~ ~-----------------------------------------

City State _

~p--------------------------------------------------------

Dates. of service as crew Advisor: Beginning __ ---.=- _

Daie

nate crew received Quality Unit Award _

Date nominee completed Venturing Fast St&rt· _

Date nominee completed Venturing Leader Specific Training _

Attach a statement written by the crew president on behalf of the crew officers on why they think their Advisor deserves this recognition. The statement shoulct be signed by the officers.

Committee chainnanapprOval ~_

Commissioner certification

second 2001 PttnIIng

SOOUt~wtiwap~ ~~ _

Council commissioner approval~-----_--------------

The c""" .hould.,."" tAU ,_ tmd officer .".,_._, to lite eormril.....ne. center .

Venturing Leadership Award

for Youth and Adults

The Venturing Leadership Award is presented by councils, areas/regions, and the BSA National Council to Venturers and adults who have made exceptional contributions to Venturing and who exemplify the. Venturing Code and Oath.

Recognition:

• Council-Medallion suspended from blue and white ribbon and worn around the neck, No. 04220. Certificate No. 33662. (For unit-, district-, and council-level recognition.)

• Regional-Medallion suspended from green and white ribbon and worn around the neck. No. 04221. Certificate No. 33662. (For area- and region-lewl recognition.)

• NationaI-Medallion suspended from red and white ribbon and worn around the neck, No. 04222. Certificate No. 33662. (For national-level reeognition.)

Qualtflcations:

• Be registered and involved in Venturing as a Venturer or an adult for at least one year.

• Hold a leadership position or office on the unit, district. council. area. regional. or national1evel (as appropriate for the level of award presented).

• Show exceptional dedication and give outstanding leadership and service to Venturing and to Venturers on the level appropriate for the award .

Il10.25-203 2001 Pnntlng

Quota restrictions: Councils may present two awards far youth and two for adults per year for up to 50 crews/ships and one additional youth and adult award per year

for each fraction of 25 crews/ships above 50. Eumple: For 51 regis-· tered crews/ships, a total of three youth and three adult awards may b. presented; for 78 crewslshlps, four youth and adult awards could be presented. Regions may present 12 youth and 12 a~ult awards per year. National may present six youth and six adult awards per year.

VINTURI Na·aSA

Recommendation for the

• Venturing Leadership Award

(please check level of award.)

o Council

o Regiona'

o National

Candidate Information:

Name ~ ___

Add~~-- __

City

:zJPcade

Telephone no. Crew/Ship no. _

Chartered organization

Business or profession (title, name of company/organization, or if a student. provide school name and

grade level) .;...._ ~ __

Venturing position currently serving in -:-- _

Venturing position(s) nJcomrnendation is based on _

Tenure in Venturing On years) Youth Adult

Ust leadership positions held related to this level award _

List other involvement in Venturing _

Ust involvement with other organizations. such as church. clubs. etc.

List awards and recognitions received in Venturing, Scouting, etc. _

• Please supply an additional sheet with 200 words or less explaining why this candidate should receive the Venturing Leadership Award.

• Please enclose tetters of recommendation from school, church. dubs. etc.

• Any additional pertinent information is welcome .

Council Leadership Award recommendations should be sent to the lotal council office. Regional Leadership Award recommendations should be sent to the regional office. National Leadership Award recommendations shoutd be sent to the Venturing Division, P.O. Box 152079, Irving, TX 75015-2079.

..

-------- -,,-- .~---------.-.---

Chart 13

Crevv's Program Planning Process

A. Conducted by the crew officers before the crew officers' seminar

(annual planning retreat): _

1. Program capability inventory

This inventory should be conducted by the crew committee and adult Advisors. List as many people as possible who are associated with the crew. Find out their vocations, hobbies, skills, interests. and contacts.

2. Venturing activity interest survey

The PCI shows what a crew can do. Now, find out what the youth members want to do. Survey the youth members at a crew meeting and tally the results. The crew officers should design this survey .

3. Brainstorm

Brainstorm to bring out ideas that might not be on the survey. (See "How to Brainstorm" in the "How-To Section" of the Venturing Leader Manual.) Sometimes the most creative activities are suggested this way. The brainstorming should involve the total crew membership.

B. At the crew officers' seminar (annual planning retreat):

4. Match Venturing activity interests with resources

Match the Venturing activity interests survey results with the program capability inventory. Where a suggested Venturing activity matches a resource from the PCI, you have a possible program. The crew committee will need to recruit other resources for the remainder of the Venturing activity interests. The Ranger Guidebook and the Venturer Handbook can provide many crew program ideas.

5. Fill in the gaps

The crew officers may feel that an activity should be included to better balance the crew program. These can now be added.

6. Schedule the activities

List each activity on the crew's calendar. Watch out for possible conflicts with other dates.

Venturing Leader Specific Training 71

C. After the crew officers' seminar:

7. Select Venturing chairpersons and adult consultants

An interested and capable Venturer is appointed to serve as chairperson for each activity and is assisted by an adult consultant from the PCI.

8. Follow-up is vital! Assume nothing!

I

.:

I'~- ./

Venturing Leader Specific Training 73

Chart 14

PROGRAM CAPABILITY INVENTORY

venturing Crew No.. ·Organlzatlon _

InsInH:IIons

Each year our venturers need adult volunteers to serve as Advisors, program consultants, and helpers with transportaUon, chaperoning, counseling, and planning.

If they decide to call on you for help, an appointment will be made with you weD in advance.

Venturing Leader Specific Training 75

Thank you for your willingness to assist our Venturers

We would like to know in which areas at Interests, hob- and please return this PCI fonn 10:, _

bles, or contscts you would be willing to help our •

, Venturers.

(please Complete.)

Dm8: __

Name ~ __

Ad~ __

city State ZIP _

Phone (hOme) , (businessJ _

~~n ~ffion ~---~

Yeell would be willing to help In the areas designated below:

Hobbles AND SKlU-S ~_ O~_

FilS! Aid _ Outdoor living

FiahIng_ History_

Marksmanship _ Photography_

M!u1IaIneerIng_ PROMOTING _

ORGANIZING _ PUBLIC SPEAKING _

Canosing_ COACHING_ CooIdng_ COUNSEUNG_ CREAllNG_ DMng_

SaHlnQ_ SclJba DIving _

Shooting_ Snow Skiing _ SoftbaII_ SWlmmlng_

BaciqlacImg_ BaskeIbaI\ _

BicyclIng_ BowIIng_ Camping_ CavfnQ_

TRAlNING_ Water Skiilg _

OIhsr_

MEMBERSHIPS

Please 1st yot.I" clubs. associations, fraternal groups, etc.:

CONTACTS

Plasse list people that you would be willing to ask to share their careers, hobbies, or skiDs:

SPEaALPROGRAMASSSTANCE

_ I can help with leadership skills.

_I have a statton wagon _ van _ or truck _. _I have a workshop.

_ I have family camping gear _ RV _ or pop-up camper ~

_ I can make ronIacIB for specIsI trips and activities. _ I have access to a ootIage ..;__ or-

camping property _.

_I have access to a boat _ or airplane ~

'___: I can help with ---"(COroor=::t;"'doo=..-:::;=n'} _

_ I can help with communHy service projects. _ I can help with fund-raising projects.

Chart 15

Venturing Activity Interest Survey

Complete the following. Your responses will be used to help develop the program of activities throughout the year, so it is very important that you provide complete responses.

Name: ~ ~ ~ __

Date:

1. What specific interests do you have that you would like to see our crew pursue during this

year? __

2. Do you have any ideas or suggestions for activities that would address these interests?

3. Consider for a moment the six experience areas (citizenship, service, leadership, social, out-

door, and fitness). How would your interests fit into any of these areas? __

Venturing Leader Specific Training 77

Chart 15

Venturing Activity Interest S~rveyAlpha List

Please check those activities, tours, projects, and seminars that you would like the crew to plan as part of its program for the year.

_ Fishing _ Recognition dinner

_ Gourmet cooking __ Recycling center

_ Government official __ Shooting sports meet

_ Halloween party _ River rafting

_ Ham radio _ Road rally

_ Hiking trail cleanup _ Rock climbing/rappelling

_ History, studv the town's _ Sailing

_ History, trace family _ Saving money

_ Hobby smorgasbord _ Scholarships

_ Horseback riding _ Scuba

_ Hunter education __ Senior citizens, assistance to

_ Ice-skating party __ Skating

_ Industry, local _ Ski weekend

_ Intercrew activities _ Slide show, plan a

_ Job interviewing skills _ Snorkeling/scuba diving

_ Leadership skills _ Spaghetti dinner

_ Lifesaving, swimming _ Sports medicine

_ Military base trip _ Sports safety

_ Morality, ethics _ Sports tournament

_ Mountaineering __ State capitol, visit

- Movies _ Summer jobs clinic

_ Music listening _ Swim meet

_ Newsletter writing _ Swimming party

_ Orientation flight _ Television station

_ Orienteering _. Tennis clinic

_ Outdoor living history __ Train trip

- Pancake breakfast/supper __ United Way, support the

_ Parents' night __ Watercraft

__ Part-time jobs clinic __ Waterskiing

- Photography _ Weather bureau

_ Physical fitness _.Wilderness survival

- Planetarium _ Winter camping trip

_ Plants and wildlife _ Winter sports

__ Play, produce a _ Other _

_ Power station

__ Airport tour _ Auto mechanics

, __ Automobile plant/dealership _ Backpacking

_ Barbecue party

__ Beach party

_ Bike hike

_ Block party

_Bowling

_ Buy a car, how to _ Camping trip __ Canoeing

__ Carwash

__ Career clinic __ Cave exploring __ Child care

_ Christmas party __ Civil defense

_ College or university visit _ College panel discussion _. Communications

__ Community cleanup activity _ Conservation project _Cooking

_ Court session

__ Cruise, sailing

__ Cycling/mountain biking __ Dance

_ Diet and nutrition

_ Disabled citizens, assistance to

_ Drug abuse/alcoholism

_ Easter egg hunt for children _ Emergency preparedness _ Family picnic

__ Family sports day

__ Fashion show

__ Fire safety

__ First aid training

_ Progressive dinner _ Project COPE

_ Public speaking

Venturing Leader Specific Training 79

Chart 16

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• • Q • « Venturing Leader Specific Training 81

+ Catch or raise fish bait to sell.

+ Shovel snow and treat icy walkways or parking lots.

+ Sell magazine subscriptions.

+ Design and sell T-shirts and similar promotional items.

+ Perform household repairs, cleaning, painting, and similar services.

+ Take photos at dances or conventions.

+ Organize ski swaps, part sales, or similar functions for a commission or booth rental.

+ Recycle the parts from defective products for a business or industry.

• dean irrigation ditches, gates, or drains.

+ Provide a crew for harvests or other events requiring temporary workers.

• Sign up with temporary service bureaus.

+ Check vacationers' homes. Take care of yards, pets, mail, and so on, while they are away.

+ Wash and maintain boats in marinas while owners are away.

+ In resort areas, check and provide outside maintenance of vacation homes.

• Construct and maintain fences for farmers or ranchers.

+ Operate a coffee/food service at construction sites, freeway rest areas, or harvest locations.

.• Organize a high school fashion show for a department store.

+ Plant a garden on vacant land and sell produce at a roadside stand (with permission).

• Help people planning to move with packing, loading, garage sales, and cleanup.

• Maintain yards of vacant homes that are for sale. (Check with real estate agencies.)

+ Check with political parties to provide meals, cleanup, or other services at rallies or picnics.

48

• Clean private beaches for resorts or homeowners.

• Sell programs' or souvenirs at parades or celebrations.

• Offer to decorate floats for parades.

• Offer to run day care centers, staff day camps, help at summer camps, or help with similar events for churches and community organizations.

• Put on plays or run activities for youth groups.

• How to Brainstorm

(See brainstorming worksheet in chapter 3) Brainstorming is an essential part of good thinking, and it is also an essential part of coming to good decisions. How does brainstorming help you think better and make better decisions?

First, it helps you get out good ideas and information.

Second, it fosters creativity; it encourages people to see possibilities. Brainstorming causes you to stretch-to not stop at the first thing that comes to your mind but to keep thinking.

Third, it encourages everyone in a group to participate.

Fourth, brainstorming is fun, and causes us to get caught up with thinking in a way that makes us want to think some more.

Brainstorming is a part of many Venturing activities, like developing your year's program of activities. This how-to section offers some suggestions to help make brainstorming happen. We'll look at some suggestions to apply to yourself, and at some guidelines to apply to a group brainstorming together.

Individual Suggestions

The following are some suggestions to help you get in the mind-set to brainstorm.

• Relax. Let pictures freely come to your mind. + Concentrate on what you're brainstorming

about. Try to get everything else off your mind and focus on the subject at hand.

• Don't criticize or judge your own ideas internally. If you do, you'll start hesitating and being too careful.

• Take creative risks; think in terms of no limits.

• Believe in and use your own experiences as a springboard for ideas. Each person has all the experiences he or she needs for brainstorming.

Group Guidelines

Now you're ready. The next step is to help create the right kind of environment for the group to brainstorm together. You contribute to this kind of environment when you

• Encourage as many ideas as possible.

• Don't judge ideas (as good or bad) during brainstorming.

• Don't look ahead to making decisions; stay totally in the brainstorming mind-set

• Build on one another's ideas.

• Encourage participation from everyone in the group.

• Don't worry about the words you're using to express an idea. Simply try to describe the picture you're seeing.

• List the ideas that your group comes up with so that you don't lose them.

When you engage in brainstorming, think about the two words that make up this word. Once you experience brainstorming, you'll realize that it is like a storm in the bmin. Ideas begin to flow that you never knew you had-and one idea breeds another idea, and that idea breeds yet another.

Brainstorming often surprises people. It blows off the thoughts that lie on top and exposes ideas we are often unaware are inside of us. We begin to appreciate more fully what we are capable of and how creative we are. By causing us to stretch beyond our usual way of thinking, brainstorming makes it hard for us to snap back to where we were before, because we've grown.

+ How to Develop Service Projects

In Venturing, it's important to demonstrate a crew's orientation to the community. The purpose of this how-to section on service is to give you some ideas on developing your service projects. In particular, it describes one method that will help you first identify needs for service, and then identify projects that address those needs.

Need-to-Solution Method

Performing a service project will be of the most value when you respond in some way to a need you see within your community.

The following steps will help you identify both needs and solutions.

1. Brainstorm a list of service needs. '

Always begin in the brainstorming mindset (see the how-to section on brainstorming). In this step, simply list any needs for service that exist in your community. Think about experiences you've had, articles you've read, people you know, or things you've heard about. Don't worry about judging your service needs, making decisions, or choosing the words to describe a need.

The following is a sample list of needs that demonstrate both a variety of ideas and the authentic way in which the brainstormers in this situation expressed their ideas.

Sample list

• Do something about getting people interested

in reading-especially kids.

• What about people who can't read?

• Make riding in a bus safe.

• Find out what older people who still live in their homes in our neighborhood need help with.

• Get kids interested in doing something worthwhile during the summer.

• Is there anything we can do in emergency room situations? Like help people fill out forms or just sit with them?

49

BRAINSTORMING

Crew Program Planning Worksheet

Ust below under Venturing's six experience areas your ideas fur activities, projects, skills, etc.

1.' CITIZENSHIP _

2. LEADERSHIP _

3. SERVICE. --'-- _

4. SOCIAL ---, _

5.RTNESS, _

6.0mDOOR ~ __

41

__ ... __ .• _. __ ~_ •• •. __ . __ -""""~~_ ••. •• _. ~~_. --..C.~ ~._~:_:: •. __

Chart 17

Draft Venturing Crevv Annual Plan

The following suggestions are designed for a Venturing crew affiliated with a religious organization's youth group.

September

• New members open house

• Elect officers

• Conduct PCI with adults

• Conduct activity interest survey with youth

• leadership skills course section 1: "Vision"

• Youth Ministri,es Bronze Award requirement 3(a): Plan and lead a service project

October

• leadership skills course section 2: "Communication"

• Crew officers' seminar (annual planning retreat)

• Halloween party for disabled children

• Youth Ministries Bronze Award requirement 2(d): Participate in a discussion about cultural diversity

November

• leadership skills course section 3: "Organization"

• Finish Standard First Aid course (Red Cross)

• Youth Ministries Bronze Award requirement 1: Begin work on religious award

• Pizza party

December

• Youth Ministries Bronze Award requirement 6: Produce an entertainment production with a religious or ethical theme and perform at a retirement home

• Holiday party

January

• View Youth Protection: Personal Safety Awareness videotape

• Career night-The world of computers (lisa Jones)

• leadership skills course section 4: "Synergism"

Venturing Leader Specific Training 83

.-------. --- ---~ ._.~~:O!... .•.. =:"=_. _

February

• SilverAward requirement 5(a): Participate in two Ethical Controversies

• Career night-Medical careers (Dr. Billings)

• Ski trip- Venturing Leader Manual, chapter 8

March

• Indoor swimming party

• Community service project

• Career night-Law enforcement careers (Officer Johnson)

April

• IsThere Life After.High School?-Career counselor (Mrs. Harris)

• Photography- Venturing Leader Manual, chapter 7 (Jim Herrick)

• Video and ice cream party

. May

• Cycling__; Venturing Leader Manual, chapter 8 (Pro Cycle Shop)

• Silver Award requirement 5(b): Create and conduct an Ethics Forum

• Awards night-Religious, Bronze, Gold, Silver, Ranger

June

• Sailing or rock climbing.- Venturing Leader Manual, chapter 8 .• Service project to benefit the religious organization

July

• Whitewater activity- Venturing Leader Manual, chapter 8

August

• Religious retreat-Youth Ministries Bronze Award requirement 5

Venturing Leader Specific Training 85

Chart 18

Five-Month Plan

April 10

Venturing Crew 582 April-August 1999

(This Venturing crew is closely affiliated with Boy Scout Troop 582.)

Ranger requirement-Leave NoTrace requirements (a) and (b)

Crew meeting-:Ranger winter sports elective requirements 1 and 2

Downhill ski trip

April 12

April 23-25

• April26

April30-May2 May 10

May 21-23 May 24

Crew meeting-Ranger watercraft elective requirements 1; 3(b); and 5(a), (c), (d), (e), and (f)

Whitewater rafting trip

Crew meeting-practice camporee skills District camporee with Boy Scouts

Crew meeting-Ranger backpacking elective requirements 2(a),(b), (c), (d), and (e); and 3(a) and (b)

Crew meeting-Ranger backpacking elective requirements 3(c); 4(a) and (d); 5(a) and (b); and 7(a), (b), and (c)

Backpacking trip-Philmont warm-up Philmont Scout Ranch trek Skagway-Klondike Gold Rush trip

June 7

June 18-21 July 3-19

• August 13-22

Venturing Leader Specific Training 87

Chart 19

Open House Sample Age-nda

1. Before the Meeting

The open house committee arrives at least one hour before the open house. All other crew members arrive at least half an hour before the open house. All hands-on activities are set up at least half an hour before the open house. All equipment such as VCRJTV, welcome kit, name badges, sign-in roster, registration table, etc., are set upat least half an hour before the open house.

2. Greeting

Have signs in the parking lot directing guests to the entrance. Have greeters outside the entrance and just inside the entrance. Have greeters at all turns and at the door to where your open house is held. Once guests are inside, all crew members are greeters.

3. Hands-On Activity/lcebreaker Ask everyone to take a seat.

Greeters

Hands-On Committee Open House Chair or Crew President

4. Welcome Crew President

The crew president welcomes everyone and introduces crew officers and Advisors .

5. What Is Venturing and the Purpose of a Crew? Crew Officer

Consider creative ways to have your crew officers and/or members explain what Venturing

is and what a crew does. Tell about program planning, officers, leadership opportunities, the Venturer/Advisor relationship, etc.

6. About Our Crew Crew Officer

Also in a creative way, share what you think your crew is and some of the activities your

crew has done. This could be slides or a video of what you have done. Share your future

plans for trips, activities, and your superactivity.

7. Questions and Answers

Give potential members and their parents an opportunity to ask questions.

8. Advisor's Comments .

The crew Advisor wraps up any area not properly addressed earlier and talks about adult supervision and adults' role in the crew. He or she invites parents to talk further during the registration process.

9. Invitation to Join

Invite visitors to join. Explain registration costs, insurance, the code of conduct, crew policies and bylaws, and other pertinent crew information. Explain line by line how to complete the registration form. Tell new members to turn in registration forms and fees to the crew secretary at the registration table during the hands-on activities.

10. Hands-On Activities Again and Registration Process

This is another opportunity for potential members to experience a little of what you do. At the same time, they can register at the registration table.

11. Refreshments

Refreshments are optional, but often popular. They could be pizza, ice cream, cookies, soft drinks, etc. Have them at the same time as the hands-on activities or whenever else you want.

12. Cleanup

Crew President

Crew Advisor

Crew President

Crew Members Crew Secretary

All

Cleanup Committee

i

Venturing Leader Specific Training 89

,

What's Next? (Ninety-Day Action Plan)

-----_- ------~.~,~ -~ .. -------"-'~----------. ~-- -

Chart 20

Review your notes and thoughts while attending this training course. While the experience is fresh in your mind, transfer specificideas to this SO-day action plan. This list of goals will help you apply what you've learned and help create a ·more successful Ven-.

turing crew. . .

1.

2.

3.

4.

5.

6.

7.

Venturing Leader Specific Training 91 0

14% of all deaths due to motor vehicle accidents are teen drivers.

• Statistics you should know ...

Most teen driver deaths due to motor vehicle accidents occur on weekends 53% of the time,

Teen drivers killed in motor vehicle accidents had a youth passenger in automobile 45% of the time.

More facts below.

Of teen drivers fatally injured in automobiles, more than 113 were speed related accidents.

Teen lifestyle of staying up late make teen drivers a high risk to have an automobile accident due to drowsiness.

More than any age group, teens are likely to be involved in a single vehicle crash.

On the basis of current population trends, there will be 23% more 16-20- year-old drivers on the road in 2010 than there are today -- 26.1 million.

This age group makes up 7%11 of licensed drivers, but suffers 14% of fatalitiesand 20% of all reported accidents.

The 16-year-old population alone will increase from 3.5 million to over 4 million by 2010.

Many factors contribute to the cause of teen deaths in motor vehicles. Looking at the causes, it's not hard to see why teen accident and death rates are higher than older drivers' .

Teen drivers are more likely than older drivers to be the cause of their accidents. That is based on facts pointing to high rates of teen accidents involving one vehicle.

Immaturity is a contributing factor to the high rate of auto crashes and deaths among teenagers. For instance, tailgating and not using safety belts are misjudgments teens make more than older drivers.

Making matters worse are teen tendencies to drive small vehicles. Automobile crash and fatality statistics point to small vehicles not protecting passengers as well as mid-size or large vehicles in front end crashes.

Rounding out the problems teenagers face as new drivers is their lack of driving skill or inexperience. Thrown together, they help explain teenagers' alarming accident and fatality rates in motor vehicles.

http://www.drivyhomesafe.com/teendrivingfatalityinformationstartpage.htm

Teens' Human I' actors Harmfu lv Affect Their Driving.

The main causes for automobile accidents among teens point to human factors commonly found in 16 and 17 year olds, These factors influence a wide range of teenager driving habits.

When studied separately, the number of automobile crashes each human factor influences is low when compared with national motor vehicle accident and fatality totals. But collectively, they paint a picture about teen drivers that is not pretty.

For instance, drowsiness when driving. Teen drivers are a higher risk to drive when drowsy than older drivers. Teenagers do not get as much sleep as they should. Drowsiness impairs judgment and is likely to be a factor when teens drive at night.

Other human factors impact teen driving results, too.

Teens start out as new drivers with limited on-the-road experience.

When teenagers drive with passengers, their level of crashes increase as much as 3 times the number of crashes teens commit with no passengers.

Distractions in the automobile interrupt their concentration from the road.

Unanticipated road events sometimes create situations beyond a teenager's skill to manage. Teen driving fatalities related to speeding also exceed the rate of older drivers. A teenager's likelihood to not wear safety belts increases their risk.

Collectively, the above human factors reflect poor judgment choices teenagers make that older. more experience drivers commit less often.

... Itopers Knot Page - The Frequently Asked Knots

Page 1 of3

FAK

Back To

6

The Noose

Standard copyrights and disclaimer.

frequently Asked Knots.

Ropers Knot Page

Following knots were asked for very often last year. For frequently asked questions on knots also try: rec.crafts.knots F AQ

This page is more orless made to publish these "FAQ-knots" so I can add them in the knot index.

The Monkey Fist is used as an end knot for a heaving line. A heaving line is a line used for

. ._ .. _,. ... __ throwing from one

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cable is not easily thrown over a distance of 10m [fi]or more, so instead one throws a heaving line. The line is tied to the cable and when it has been received the cable can then be pulled over. To make it easier to throw one needs to connect a weight on the end of the line - usually a stone, lead-ball or a small bag of sand is connected to the end. Better still a small rope ball is tied on the end. It is neat, it will endure many tosses last long and it is easily thrown. That is what the

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