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//==============================================================================

// Axeman_anim.txt
//==============================================================================

import Egyptian_Axeman_Shield_anim.txt

//==============================================================================
define Egyptian2HandAxe
{
SetSelector
{

TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons


set hotspot
{
version
{
Visual Attachments E Axe 2handed Standard
}
}
set hotspot
{
version
{
Visual Attachments E Axe 2handed Copper
}
}
set hotspot
{
version
{
Visual Attachments E Axe 2handed Bronze
}
}
set hotspot
{
version
{
Visual Attachments E Axe 2handed Iron
}
}
}
}

//==============================================================================
anim Idle
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_idleA
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Copper
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Bronze
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_idleA
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Iron
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Axeman_idleA
}
}
}
}
}

//==============================================================================
anim run
{
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
}

//==============================================================================
anim walk
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Copper
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Bronze
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E
Axeman Iron
ReplaceTexture Infantry E Axeman Head
Standard/Infantry E Axeman Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Axeman_WalkA
}
}
}
}
}

//==============================================================================
anim Attack
{
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.58 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.58 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.58 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.58 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.46 false SwordSwing checkVisible
//-- end auto generated section
// Hacked by GTS because animation too long
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
}

//==============================================================================
/*
anim WalkAttack
{
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_WalkAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_WalkAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag FootstepLeft 0.30 true
tag FootstepRight 0.80 true
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
}
*/
//==============================================================================
anim Death
{
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_DeathA
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag SpecificSoundSet 0.00 false MaleDeath checkVisible
//-- end auto generated section
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
}

//==============================================================================
anim Bored
{
SetSelector
{
CinematicLogic
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_boredA
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_boredA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E
Axeman Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
VisualGranny Axeman_IdleA
}
}
}
}
}

//==============================================================================
anim Flail
{
SetSelector
{
TechLogic none/Medium Axemen/Heavy Axemen/Champion Axemen
set hotspot
{
version
{
Visual Infantry E Axeman_FlailA
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Copper
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Copper
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman
Bronze
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Bronze
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
set hotspot
{
version
{
Visual Infantry E Axeman_FlailA
ReplaceTexture Infantry E Axeman Standard/Infantry E Axeman Iron
ReplaceTexture Infantry E Axeman Head Standard/Infantry E Axeman
Head Iron
connect RightHand Egyptian2HandAxe hotspot
Connect leftforearm EgyptianAxemanShield hotspot
}
}
}
}
//==============================================================================
anim Cinematic
{
SetSelector
{
set hotspot
{
name axeman_aomsp23noword
version
{
VisualGranny axeman_aomsp23noword
}
}
set hotspot
{
name axeman_aomsp23spotted
version
{
VisualGranny axeman_aomsp23spotted
}
}
set hotspot
{
name axeman_aomsp20isthatthe
version
{
VisualGranny axeman_aomsp20isthatthe
}
}
set hotspot
{
name axeman_axeman_x05yesmyqueen
version
{
VisualGranny axeman_x05yesmyqueen
}
}
set hotspot
{
name axeman_x05BowToArkantosA
version
{
VisualGranny axeman_x05BowToArkantosA
}
}
set hotspot
{
name axeman_x05BowToArkantosB
version
{
VisualGranny axeman_x05BowToArkantosB
}
}
set hotspot
{
name axeman_x05BowToArkantosC
version
{
VisualGranny axeman_x05BowToArkantosC
}
}
set hotspot
{
name axeman_x05AmbushA
version
{
VisualGranny axeman_x05AmbushA
}
}
set hotspot
{
name axeman_x05AmbushB
version
{
VisualGranny axeman_x05AmbushB
}
}
}
}

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