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Mud : The Original Leviathan

Code Base : [LP] Leviathan (NM IVa)

Telnet : 1691 []
Description :
After beta testing for more than 14 months, Leviathan opened on November
1, 1995. Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic,
literate, and compelling one of its kind. Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.
With regards to theme, we've taken a rather unique approach. The central
City of the White Mage is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux. Indeed, investigative
exploration may often result in quite bizarre discoveries!
Finally, the dedicated and sympathetic staff of Immortals make
playing Leviathan an especially rewarding experience. We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.
For excellence in an LPmud, experience Leviathan.
Mud : Midnite MUD
Code Base : [Rom] Up & running since 1996
Telnet : 5000 []
WWW : http://None
Description :
Well, Midnite is back from its ashes !
I hope you'll be numerous to come and enjoy this mud,
explore our specific areas, chat with players and imms,
make your clan wealthy, fight dangers teaming with foes,
quest through the world and so on...
English is official language, but as our player base is
mainly french, French is very often used :)
Have Fun, Be Happy, Play Midnite MUD !
Super, IMP back from ashes too...
Mud : 3-Kingdoms
Code Base : [LP] LP
Telnet : 3000 []
Description :
3Kingdoms is one of the oldest and largest muds around,
and features areas for the complete novice or the more
sophisticated high-end player. The atmosphere of the mud
is friendly, and the emphasis of play is one of partying
and questing. It is at times a noisy and raucous place to
be, and has a very loyal following with over 3000 active
players, and an average of 130 players online at any given
time. The game has three broad thematic areas fantasy,
science, and chaos (hence the name 3Kingdoms),
approximately 20 guilds, and hundreds of larger areas (and
thousands of smaller ones) that are designed to satisfy
even the most jaded of players. It has an active wizard
community that continually endevours to keep the game both
fresh and challenging.
3Kingdoms is also the first MUD enhanced for use with the
Portal MUD client.
Mud : Lost Lands Rom MUD
Code Base : [Rom] 2.4b6 Heavily modified and enhanced!
Telnet : 4000 []
WWW : None
Description :
Lost Lands is a heavily modified Rom 2.4 code base. Many
alterations and upgrades have been made to the code to
provide for a much more involved and enjoyable experience.
Lost Lands is still under modifcation, but is open for
testing and playing. Lost Lands incorporates a rare clan
system involving donation points in order to help clans buy
weapons, rooms, equipment etc... Lost Lands also
incorporates an Abysmal Realms style clan ranking system
which allows players to not only be guilded into clans, but
to also advance the ranks! Although the world is small, we
are constantly working towards making your gameplay
enjoyable. We strive for 100% satisfaction among our
players. This means we try to accomodate your needs, but
also your wants. We try to implement things you want to
use! We are always interested in hiring staff. If you have
a good idea, run it passed us, we're more than willing to
listen! Our mostly stock world is slowly becoming larger.
With the help of martal input and trust-level mortal
builders we are advancing the Lands to a desirable place to
be. Come check us out, tell us what you think!
Mud : Aaezure Odyssey
Code Base : [Circlemud] Circle/Custom
Telnet : 6999 []
Description :
Aaezure Odyssey is a great MUD for all ages. Formerly
known as DeathWish MUD, this is a great, stable MUD that has
been in operation since 1994. There are over 11,000 rooms
with a good balance of zones for all levels, with more added
all the time. Playerkilling is limited to a Battlefield only,
and players are allowed to play two characters at a time if
they wish. This mud has 50 mortal levels, 6 regular classes
and 4 remort classes, and too many great features to list.
Mud : Eternal Darkness II
Code Base : [GodWars] [EDv2.0][10% Modified]
Telnet : 7200 []
Description :
Eternal Darkness II is now in being constructed.
We are please to welcome you to our mud. The mud is based off
of Sage's LoW3 codebase. We are currently reconstructed the code
so that we can carry on to be one of the top godwars muds out there.
There are some new classes are in the making.
Here is a list of things soon to come to the code:
* Custom Kingdom Code
* Custom Questing System
* Custom Arena
* Olc Code redone
* Board code redone
There is many more things to come.
This is mud currenlty stable, and 90% bugfree.
Although it is still mostly stock we hope to change that.
We are looking for 1 or 2 coders to help take up slack.
Aswell we are looking for 2 builders to start customizing the areas.

Mud : Buffy Mud
Code Base : [Custom]
Telnet : 5000 []
Description :
The year is 2009, just over a year has passed since a powerful
demonic entity came to the large crater that was once known
as Sunnydale, attracted by the remnants of dark power
emanating from the site. Using formidable magicks of
time-folding the demonic being reached back eight years into
the past and ripped forth the town of Sunnydale, intact, and
with it the Mouth into Hell. With the Hell-mouth re-opened
it did not take long for the forces of evil to begin to
gather in the town above it and as they mustered so too did
Champions flock from the world over to combat them and so
the town repopulated with these new arrivals... New
arrivals such as yourself, with the power to save the
world...or end it.
Buffymud is devoted to letting players experience the
buffyverse that was so richly created in the TV
Show, we're currently in Beta testing and would love
to have you drop by.
Mud : Aardwolf
Code Base : [Rom] +Original Hybrid
Telnet : 4010 []
Description :
Established in 1996, Aardwolf has grown to be one of the most
popular MUDs online with over 400 players online at any time.
After over 6 years of development, the MUD bears little
resemblance to the original. Seven classes to remort into and a
'tiers' system tiers' allows for a combination of 14,070 total
levels, meaning you're going to be busy for quite a few
weekends. Completely revised statistics that actually MEAN
something, you'll be able to create the character of your dreams.
Players can acquire quest and trivia points through automated
quests, competitive global quests or lengthy and difficult
'campaigns'. These points can be used to purchasing a manor,
to buy 'wishes' to make gaming lives easier, or spent on a
wide range of special equipment and weapons. Want more? Nearly
30 specialised player run clans with a variety of themes for
everyone. Optional PlayerKilling available to these clans, or
if that's not to your taste, some of these clans are none PK.
How about wars, where players can compete in teams based on race,
class, rank, or just have a free for all? Or visit one of the many
combat mazes on the MUD, where anything goes. Or challenge someone
to a duel using our interference-free duel system. Or, if you're
not feeling particularly violent, choose from one of the dozens of
fully customisable channelsavailable and simply chat to your
heart's content. And this is only the basics. We have lasertag
arenas, blackjack tables, florists, t-shirt shops. We even, for
some reason, have weasels. Give Aardwolf a try today..........
Mud : Ancient Mists
Code Base : [Rom] [Rom] Heavily Modified
Telnet : 1538 []
Description :
Ancient Mists is a place for those who want to log in and
enjoy themselves in a place where extensive RolePlay is
the norm. We are VERY newbie friendly and have an
extensive Newbie Helper system. The main goal of Ancient
Mists is to be a place where people come to for one main
reason... to have FUN! Our admins continually work to
improve the game and player ideas are happily accepted.
All admins can relate to the game from a player point of
view, as all admins were players first!
We have a great number of features:
Tier'd Remort System
Auction System
Extensive Arena Fights and War Code
Race Languages
Clan System
and much MUCH more.
Come join the fun!!
Mud : NiM5
Code Base : [Custom] Shared Adventure Gaming Server (SAGS)
Telnet : 2000 []
Description :
NiM5 comes with a java-based telnet application to those who choose to enter ou
r optional
donations system. NiM5 presents opportunities for both creative-minded builders
and the
avid roleplayer.
It is an epic game.
NiM5's Graphical Java Client is only available to players who have exausted the
ir regular
text-based experience and wish to participate in an exclusive graphical portal.
graphical portal offers maximum portability across multiple operating systems us
ing Sun
Microsystem's JAVA, combined with code from MIT's Media Lab open initiative Proc
Real-time weather effects, sound and music, as well as a keyboard-mouse interfac
e and
support for arrow keys, the java client boasts over 10 megabytes of graphics and
megabytes of sound and music to aid in your immersive, shared adventure.
Mud : Darksun Kings: Clash of the Sorceror Kings
Code Base : [Dikumud] Modified Codebase
Telnet : 5040 []
Description :
Darksun: Clash of the Sorceror-Kings started back
in January of 2004, but was -put on hold- until
the owner could find the time to get staff up
and working. Darksun now has that, with three
staff overseers and four staff members,
Darksun is quickly advancing into the MUD world.
We're still searching for staff, we're
seeking dedicated, fluent builders and a
dedicated coder to help with the task at hand.

Darksun: Clash of Sorcerer-Kings is an

ambitous project. It is headed up by Delerak,
Flux, and Xione. We are in the development
stages, and require staff, you can inquire
by e-mailing or
check us out on the web at
The staff application isn't working
properly so just e-mail us.
Mud : Abandoned Codex
Code Base : [Smaug] modified
Telnet : 4000 []
Description :
Abandoned Codex has achieved a reputation over the
last six years for great roleplaying in a well-coded
smaug/merc-style environment. The improvements are too
numerous to be listed here, but include such things
as an automatic Top 60 ratings system, an RP ranks system,
new races and classes, over 50 new areas added to the old
favorites, and countless improvements to the standard
classes, eg. Cleric Temples (well... you'll just have to
try us and see what they are!)
We have roleplaying (optional), quizzes, quests, clans, and
are open to suggestion about just about anything you want to
do! The mud's comfortably small-but-stable playerbase allows
the administrators to fit new races, skills, spells, and major
storylines around the PCs - not the other way around.
There is also a builders' port where we can accommodate all
your creative desires, and would offer you training if
Mud : XxMUDxX
Code Base : [GodWars] System Error 1.4
Telnet : 4221
Description :
We were formally called System Error.
After a couple of host moves, we are now known as XxMUDxX
Development System.
We are a heavily modified EOD codebase
(Officially called System Error vers. 1.4a).
We are a technology based full pk/pvp mud.
We have quests avail *mostly scavenger*.
We are currently looking for builders with
an active imgination.
We have perhaps one of the most stable EOD
derivative codebases out.
We are 95% bug free. We have available stock
classes (demon, angel, bmage ect...) and we are
putting in custom classes (coder, wavemaster, agent ect..).
The immstaff is caring and listen to your problems,
we won't blow them off like most places.
we will have web forums up soon....
come check us out...
Mud : Abandoned Reality
Code Base : [Envy] Envy 2.0
Telnet : 4444 []
Description :
A triangular war ravages the countryside, as the wood-faring Sylari
risk all to keep the evil and sinister L shar from corrupting
their youth. But the blood of both races spills over the land when the
vicious Empire of Nok seeks to wipe out all magic in the world of
Ellandor. Can the peaceful kingdom of Devenon restore order
to a land troubled by arch-mages, demons, and even a few dragons?
Some of our many features include:
-a wonderful introduction to the game with randomly restrung armor for newbies
-player bounties,an IC auction system,private player properties
-no RP-intrusive OOC global channels, or silly/unoriginal names for characters
-an ooc complex to hang out when you need a break (with paintball
field and combat arena!)
-a blackjack dealer, board games, mobs that play hangman, a combat arena,
a courthouse, player-owned shops
-automated armies that provide equipment, mob soldiers, and monthly pay
-pets you can order around or ride, ships (both private and public)
-a naming system where no one knows your true name unless you tell it to them
-helpful immortals, friendly players, newbie help-channels, and so much more!
<a href=''>Usage Graph</a>
Mud : Abandoned Realms
Code Base : [Rom] Modified for PK perfection
Telnet : 9000 []
Description :
Abandoned Realms is a highly modified diku mud. The objective of
the mud is to focus on gameplay. We want a MUD where people can
enjoy themselves and other aspects of the mud, without compromising
gameplay. Gameplay to us is having rich themes to our areas, various
creatures that talk to players instead of just sitting around, and
well balanced race/classes.
We have an extended help file system, a newbie chat for those
unfamiliar with this kind of MUD, and plenty of friendly imms willing
to answer your questions. There are 16 races and 16 classes each
unique with their advantages and disadvantages. New races and
classes are consistently being added and the old ones refined to
preserve gameplay. There are also seven cabals, with plans to add
more in the future.
We enforce roleplaying here, we like to see players who have unique
backgrounds, enjoy being memorable characters, and in turn, meeting
other memorable characters. We also have mob runned quests that will
improve certain aspects of your character.
Although we do encourage player killing, we also discourage
senseless slaughter. We have refined the gameplay so that brains
will win over brawn because nobody likes boring hack and slash. We
test our pk ranges thoroughly for fairness. If you enjoy roleplaying
in a complex and vast world mixed with the thrills of playerkilling
then Abandoned Realms is for you.
Mud : Poke MUD
Code Base : [Rom] Rom2.4
Telnet : 9000 []
Description :
Poke MUD is a simple, basic, pure hack 'n' slash fun-based
mud with an Anime/Video Game theme. There are areas
for Dragonball Z, Pokemon, Sailormoon, Final Fantasy,
Teenage Mutant Ninja Turtles, and Nintendo (as well as
many other non-stock areas).
There is a clan system available for those who wish to
participate in player killing. Non-clan players are
exempt from PK.
There are 750 possible mortal levels divided between
mortal, remort, and superhero stages. There's plenty
of room for growth. Stop by anytime. All are welcome.
Mud : Legends of the Jedi
Code Base : [SWR] Heavily modified SWR 1.0
Telnet : 5000 []
Description :
Come to LOTJ and enter a gaming experience where the players have
all lent a hand in making a galaxy filled with worlds to enjoy.
Think of three major eras of the Star Wars story played out
throughout the course of a year, travel through Mandalore and see
the armies born on Kamino. See the rise of the usurper and the fall of
his rule, and the pheonix of peace born from the ashes of a dead sith
On LOTJ each planet can be governed by a major clan. The governing
body can set up a leader for the planet, who sets up his government.
Members of the greater clan can work as agents of the planetary
government, with their own channel so that they and their fellows can
We also offer our players the chance to take an idea, a concept, and
make a clan of their own. Our webpage offers an online method for
submitting applications, for things ranging from forcers to clans to
anything your creative mind can imagine that wouldn't be out of place
in SW.
Although our mud is a PKILL environment, we also have a very user-
friendly account system that lets our players garnish points from the
death of characters and then use those points to purchase levels for
new characters. This is done when someone is "permed", which is our
way of saying ultimately dead.
Players elect our main decision making body: the RolePlay Council
(RPC). When someone is "permed" and they believe proper RP/RULES
observations weren't made, or that some sort of foul play was at hand,
they turn to this elected group of seven individuals. They discuss it
amongst themselves and render judgement upon the situation, giving our
Player Representatives team the decision to render punishment if
With a max players of 113 scored as of April 24, 2005 we offer a wide
variety of player interaction. Come see what you've been missing!
Mud : Abattoir
Code Base : [Smaug] Smaug
Telnet : 3232 []
Description :
Abattoir is based upon the popular and easy-to-learn SMAUG codebase,
with numerous new additions and enhancements to the code to make this
a truly interesting and fun place to play. And with over 8000 rooms
and almost 100 areas, 75% unique and exclusive to Abattoir, you know
you will find this realm to be like no other...
Here are just some of the Abattoir's key features:
* Saerdoun, City of Wonders... unique main city with many shops
* Explorer points rewarding those who choose to wander
* Bonus experience for your first hour of play each day
* Housing for sale allowing for item storage and a place to call 'home'
* Several new classes such as Nightblades, Delvers, and Sword-mages
* Several new skills and spells for all classes, most unique to Abattoir
* Levelling requires experience points and quest completion
* Banking system allowing safe storage of gold
* 100 mortal levels
* Specialised questing areas for levels 95+
* Several new races such as Golem, Demon, and Spirit
* Six multi-class guilds, with storage and shop facilities
* Four player-killing clans, also with storage and shop facilities
* Three religious orders, with various facilities
* Regular 'Open Forums' for players and admins to discuss the game
* Ability to set bounties on deadly players
* Regular tournaments held on Sundays for the enjoyment of all players
* Abattoir's unique statistic generator thwarts Smaug 'statname' abuse
* and many more small bug fixes, tweaks, and improvements.
Mud : Aber-Phoenix
Code Base : [Aber] Dyrt
Telnet : 6716 []
Description :
Phoenix offers:
* Guilds & Races
* Original spells and skills
* Over 50 quests
* Remorts - perks dependent on number of times
completing the game. Achieving adept status
allows players to save equipment such as
armor, weapons, food, containers, etc.
* Optional PK (Vampires, Seraphim, Werewolves)
* 2 Weekly tournaments
* Multiplaying
* Role-playing encouraged and rewarded
* Familiars
* Immortal levels open to all.
* Helpful newbie areas.
* Some saved inventory, clothing, jewelry
* Custom playerhouses (design your own)
* Player-driven, internally consistent economy

Mud : Energy
Code Base : [Rom] modified
Telnet : 4000 []
Description :
Russian Roleplaying MUD, with original class/promote system
with access to several races and classes through remorting, and
player deities.
Strict immortal policy towards non-roleplaying, offensive
behaviour and cheating.
No 'side' builders and coders are invited, MUD is under full
control of the Implementors.
Currently in development status, though playable. Therefore
character files may be lost of modified without warning.
Mud : Sindome
Code Base : [MOO] custom ANSI / XML / FILE-IO / Web IO
Telnet : 5555 []
Description :
Set in the dark gritty future of 2085, Sindome takes place
in a city in a geodesic dome, Withmore City. Characters
might for survival, carving out a niche in the underworld
for themselves. Cybernetics, a 3D layout system in both
the 'real' and 'cyber' world, high technology, high style
and low class all in one. Sell out to the man and be a gun
toting Street Judge, protecting the citizens according to
the 'law', be a drone for corps and do nightly news casts
while dodging bullets in your aerodyne, or spend your time
digging around the sewers and tunnels that are under every
level of this social-class separated city.
Mud : Esforonin
Code Base : [LP] DGD with custom mudlib
Telnet : 1409 []
WWW : None
Description :
Esforonin is a MUD in early development with the ambition of becoming a
scene for intensive online roleplaying. As of now, in the autumn of
2004, our goal lies far ahead. The coding of the MUD has so far
concentrated on creating the out of character accesories needed. It is
possible to log in, create user accounts and work on the creating of a
character, but as for playing one much still needs to be done.
Here is a list of some features that's been planned to help you get an
idea of what we have in mind:
o Clear boundaries between your ic character and your ooc user account.
o Detailed characters created in collaboration between player and staff.
o A unique fantasy world where original creations replace the standards.
o Many storylines and rich backgrounds to create a believable world.
o An always evolving world full with intrigues for players to plot on.
o Deadly combat and permanent death to promote talking before fighting.
o Combat is non-automatic and slow, but detailed and allows for control.
Everyone is welcome to send a mail or log on to ask questions!
Mud : Covenant
Code Base : [Smaug] with customization
Telnet : 1685 []
Description :
We are building a very detailed and atmospheric realm. Our
main city, Tierceron, is so large it is really a city-state
rather than just a city. (For implementors, this means
we've got a city with over 1,200 rooms!) We emphasize
quality over quantity and everything we do is 100% original
starting with the races and classes to the zones
themselves. We highly encourage role-playing, and we do not
cater to newbies. This isn't to say we are not newbie
friendly, but that we are geared towards advanced players.
The realm of Covenant is taking shape and we are looking
for builders who can write quality, high-impact zones!
Travel between areas has been implemented using a
navigation system complete with overland ansi maps. You set
your heading, and how fast you wish to travel (walk, jog,
run, and canter, trot, gallop). You can track your progress
using various navigation commands.
Mud : Manic Dreams
Code Base : [GodWars] Dystopia 1.4
Telnet : 8410 []
WWW : http://None
Description :
Manic Dreams is the aspirin for your mindless playerkilling
headache. If you are tired of logging on to a MUD and after 30
minutes having nothing to do until the next player logs on, then
Manic Dreams is the place for you! We offer a unique style to obtain
spells and skills through quests offered by each class's guild
master. Although we are not completely finished with the world or
the codebase, we are looking for a staff that is willing to help
contribute to the undertaking that will provide the MUDing community
with a Dystopia that isn't solely based on playerkilling. We are
trying to offer a more extensive player customization and
progression. We offer detailed areas that will keep you guessing
where the hidden doors are and where they may lead. Our builders are
continually thinking of new ways to intrigue the player, with
detailed room descriptions and nicely themed areas. If you feel you
could contribute to our staff or you would just like to see how our
progress is, come and stop by. Our staff is friendly and will help
with whatever they can!

Todd Moulder
Mud : Dragonball: Vortex
Code Base : [Custom]
Telnet : 9999 []
Description :
100 years have past since any form of life inhabited the
Vortex universe. The Gods of Vortex and Oblivion had
decimated all of the life in Vortex with their great war.
It was so great it brought about the apocalypse. Even the
Gods could not escape their own fate and were confined by
it. Now a re-awakening has occurred. The Gods of Vortex
have begun to wander the world again, discovering a new
civilization has developed. Android Seventeen has rebuilt
Satan City and rules over the Earth with an army of android
warriors. What's left if any of the Z-fighters must now
band together with the people of earth to battle against
Seventeen and regain control of the earth.
Vortex has a very newbie-friendly atmosphere, there are
extensive help files and even experienced players who are
always more than willing to help new people with any
troubles they may have. The role-play element in Vortex is
very strong; we encourage it and also have Immortal driven
storylines that can spawn off areas or even to add a new
skill to the game. We are also constantly expanding the
game by coding in new and exciting features, areas, races
and skills. We're always expanding so that you'll never run
out of things to do, and as always we pride ourselves in
trying to achieve the most exciting and fun environment for
our players.
We hope to see you soon.
-The Vortex Staff
Mud : Abydos
Code Base : [Custom] 100% Custom Delphi code
Telnet : 23 []
Description :
Abydos is an original mud which is build from scratch. Here's a list of
some of it's features:
- Totally original code & files. The engine is made from scratch in Delphi
and running
on a NT machine.
- Full ansi color.
- Statusbars which are located on a fixed position of your screen.
- Easy to learn for people who are totally new with MUDs.
- Races and classes, each class starts in it's own dedicated training area
where you will be recruted (e.g. in the wizard tower for wizards).
- Promotions to sub-classes and later to 5 hero ranks.
- Powerful script engine which makes all kind of quests possible.
- Funny and big quests.
- People can add their own build-in emotions.
- Lot's of configuration menus, skinable, customizable message colors.
- Detailed maps which always track your position. It is unlikely to ever get
totally lost!
- Player killing is only allowed for clans. Clans can ally with other clans.
- Deathmatch zones where people can PK in a team without loosing anything after
they die.
- Builders will love our zone-editor! Zones are build offline with a GUI program
named 'Builder'. 'Builder' also has a integrated baby-version of Abydos to
test your area on your own machine by telnetting to your localhost.
- There are usually 0 - 20 people online, depending on the time of the day.
Mud : Abysmal Realms
Code Base : [Rom] Heavily Customized, many enhanced features!
Telnet : 4000 []
Description :
The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD
derived from ROM2.4 code. The Realms opened to the public
May 1st, 1997 and has grown steadily since then. Those
accustomed to ROM playing will be pleased with the
enhancements we've made while still retaining the best of
the ROM 'look and feel'. Realism, attention to detail and
enhanced user interface have been our top priorities. The
focal point of Abysmal Realms is our clan system. Those new
to Role Play will find it natural to fall into RP mode
because of the distinct personalities and purposes of each
clan. We find best role players often prove to be the first
time mudders! We have a clan that is dedicated to life and
helping those that are inexperienced learn. Again, you can
visit our web site for info on the clans. Though PK is
supported, it is judged by strict standards of a
ppropriateness within the RP context maintained here. We
have user-selectable ANSI color, many spam reducing
features, and questmasters available for questing anytime.
The mud is served by a conscientious and talented staff of
immortals. We also have an mprog driven economy, where many
things are 'made' by mobs, and we are striving to include
every item in the realms in a like manner. Watch as items
are picked, gathered, or mined and then processed into
foods, weapons, armors, and potions. WE HAVE NOT HAD A
PWIPE SINCE OPENING, and do not plan on one in the future.
Click on the link to our web site for a complete listing
and to subscribe to the mailing list.
Mud : Age of Dragons
Code Base : [Circlemud] [Circlemud]
Telnet : 4000 []
Description :
Age of Dragons was originally created in 1996. Since
that time the MUD has gone through many changes in order
to improve the original world we have created. We now
have over 150 zones throughout the MUD, along with three
major cities that players of all different alignments call
Some of the code we use on Age of Dragons includes a
memorization system, where players actually memorize their
spells instead of using mana, detailed descriptions for
players so that they can customize their characters to the
fullest extent, an introduction system which allows
players to pick and choose which players they wish to be
associated with, and an approval system for new characters
that ensures only players with appropriate descriptions
and names will be a part of our world.
Numerous different skills and spells from the original
and new age of Dungeons and Dragons have been included for
players to have at their disposal, we offer eight different
races, and eleven different classes to choose from.
Age of Dragons is a MUD like no other. Our originality,
ability to obtain unique objects through quests, and
rewards for good roleplaying will make Age of Dragons your
newest addiction.
Happy MUDding, and good luck to you all.
Mud : Achaea, Dreams of Divine Lands
Code Base : [Custom]
Telnet : 23 []
Description :
Achaea is a completely original high fantasy mud coded from
scratch with a full-time -paid- staff, hosted in the same facility
as Sun and Google, and focused on player interaction rather than the
monster bashing nearly all text muds focus on. Competing city-
states, guilds, religious Orders, clans, unrivalled PvP combat,
competitive economic systems, and more. We are the gold standard.
But you don't have to take our word for it:
'I don't believe there's another game in existence with this much
depth.' - John Romero, Co-designer of Doom and Quake
'Few virtual worlds with an immensely complicated combat system
avoid being completely dominated by it -- Achaea is the best-known
exception.' -- Dr. Richard Bartle, the inventor of MUDs.
'One of the biggest online text-based games.' -
'It's a very real world and very fascinating.' - G4/TechTV
Most #1 rankings ever. -
Mud : Ghostwheel
Code Base : [MOO] LambdaCore/GhostCore
Telnet : 6969 []
Description :
The apocalypse is a collective nightmare. Fading. Few remember what
happened, and no witness lives to tell. Sometime, somehow, two millenia
of civilization collapsed into dust.
The past is a bleached skull on glowing sand. The future is now, and
humanity crawls forward, shaking off its holocaust ashes.
The Wasteland awaits.
Mud : Ad Hesperia
Code Base : [Envy] Heavily Modified
Telnet : 7000 []
Description :
'Caught in the whirlwind of the War of Ages, the battle of the Immortals,
lies the Hesperian Realm. From the Black Fortress and foul armies of the
Dark Lord, all the way to the Paradise of the Covenant, you will recognize
a theme of the utmost tragedy: a love story which shaped the perpetual war
raging on Hesperia.
Brutally thrown into this realm because of your own stupidity, you decide
to make the best out of it. Motivated by the interest the Immortals seem
to take in recruiting Earthlings, you vigorously start your career.'
Hesperia is a medieval fantasy mud originating from an ENVY 2.0 base code.
For eight years our Staff has worked on the large Hesperia project, shaping
an all original world of over 20000 rooms. There are over 300 spells and
skills, numerous quests and games to try out, as well as the opportunity
to join cults and progress through the 550 levels we currently offer. We are
a friendly place, so by all means step by and share in the fun!
- Hesperian Staff
Mud : Adventures for Ancient Wisdom
Code Base : [Dikumud] Diku/Envy/Merc with a twist
Telnet : 4100 []
Description :
AAW is an ever evolving MUD, many new and unique features have
been coded into the game. Most MUDS have mprogs, but how many
out there offer substantial oprogs and rprogs, so that objects
and even rooms can interact with you and your characters
actions? We also have an extensive pet system. Pets can be
leveled, wear EQ and even have custom names and descriptions.
We also RDL (Room Description Langue) which allows builders
the ability to make it so that room descriptions (and other
things) say one thing in daytime and another at night, or
to have descriptions in the different languages of the realm.
MSP (Mud Sound Protocol) is in and many of our areas now have
their own .midi files attached to enhance the play experience.
AAW offers many races and classes, with more to come. All
characters are dual classed so that you get all spells/skills
from your primary class and s/s up to level 30 in your second
class, yielding an immense range of possible combinations.
New original areas are constantly in development, and our
aim is at having totally original world one day!
At the time being we are half way there.
So take some time,
and get lost in your Adventures for Ancient Wisdom!
Mud : LordMUD
Code Base : [Circlemud] Heavily modified
Telnet : 5000 []
WWW : None
Description :
The world of LordMUD is based off of the Lord of the Rings by JRR Tolkien.
The code is heavily modified CircleMUD.
After a few years break, we are now back online and going into close to our 10th
We have a small friendly playerbase and there is almost always an
Immortal online to help anyone who needs it, or to run quests.
Mud : Adventures in Stormgate
Code Base : [Envy] OmegaMUD - Very Original Code
Telnet : 2345 []
Description :
Adventures in Stormgate has a colourful history, and has existed for
over 10 years! The game now has twenty races, twenty classes,
multiclassing and remort multiclassing, automated questing, a fully
implemented religion system, large game world with downloadable map,
time travel, over 500 skills and spells, and much, much more. Recent
additions including Crafting skills, such as tanning (making leather
armour), forging (metal weapons and armor), inscription (scrolls),
alchemy (potions) and fletching (making arrows). Also new this year
is projectile weapon combat (bows, crossbows, slings and the like).
With a gameworld of over 10,000 rooms and over 100 levels to advance
through, the possibilities are virtually endless for what to do with
your character.
Religions, Crusades (religious questing), Religious Powers, player
owned structures and stores are on the agenda this year, amongst
other things, allowing for even more things to do with your character.
Due to a recent server move, our player base has dropped, and we are
currently looking for more active players. Come, join us, and be
prepared for the fight of your life
Mud : GinkoMud
Code Base : [MUCK] Protomuck 1.70
Telnet : 8898 []
WWW : None
Description :
GinkoMUCK is a work in progress that is, after many years,
nearing completion. The playerbase up until now has been
relatively small, as the muck has been mainly development up
until this point. Finally the staff of GinkoMUCK would like
to open its doors for a public beta test, and we would also
like to announce that we are currently looking for experienced
MUCK developers for building and programming development.
GinkoMUCK's player creation system is restricted to manual
creations by wizard staff over email only until our automated
system is online. Please email or for a character.
The staff of GinkoMUCK hopes to see you around, as we are
proud of what we have done.
Mud : Adventures Unlimited
Code Base : [Rom] 2.4b6(pretty darn good)
Telnet : 5000 []
Description :
Adventures Unlimited began over 5 years ago as a modest stock
rom mud with not much more to offer than any of the thousands of
other stock muds. Over the years, the mud has grown into a multi-
faceted community with a detailed world, consistent roleplay and
many features.
We pride ourselves in bringing a game with integrity, stamina and
honesty to our players. Our channels are free of cursing and the
environment is strictly PG. Our players are friendly and helpful
especially when aiding a new player. Our immortal staff is
talented, experienced and dedicated. Many of the staff have been
part of AU for over 4 years.
Adventures Unlimited is not a cookie cutter rom based mud. The
development has been focused not on what other muds provide to
their players but instead on the path that AU occupies alone.
The land of Tharel has been developed continuously throughout the
years of the existing of AU. It has gone from a completely stock
world with no original areas to 75% original with over 10,000
Our numbers are not among the highest in the mud community, but we
have high player satisfaction and provide a quality product to our
players. Please come and join our community!
Mud : BTVOS Classic
Code Base : [Rom] Heavily Modified
Telnet : 5000 []
Description :
For the sake of Archiving one of the longest running muds,
BTVOS Classic is now online. We welcome BTVOS Players, new
and old, to come (re)discover one of the most involved, and
fun muds of all time! (Special Note: Those of you who remember
Morgoth shutting it down.. the current archived pfiles are
exactly the same as they were on that ill-fated day.) Stop on by!
Mud : Unknown Epicentres
Code Base : [MUCK]
Telnet :
Description :
It's called Unknown Epicentres, or UEI for short. Yeah, the acronym
has more letters than it should. We saved enough on server rent that we
were able to afford an extra vowel.
UEI is a quasi-private social MUCK that started as a sort of moving
away from the overwhelming furry populations of most MUCKs. We wanted more
style and intelligence in our conversations and chillspaces and less in the
way of yiffing and scritching.
So it's pretty small and personal. RP is possible and encouraged but
there hasn't been a whole lot taking place yet. Right now it's just a
laundromat for slackers to hang out in and talk about.. stuff. Also
illustrators are very welcome. Yeah.
Cor, what a crummy description for a muck. If you think this sounds at
all interesting, have a see of the abortive web page. If you're still
there, drop a line via email and we'll talk.
Notice: The address and port of UEI are intentionally unlisted. Once
you've contacted the admins and your account has been made you will be
furnished with connection information.
Mud : Aether MUSH
Code Base : TinyMUX 1.4
Telnet : 8080 []
Description :
Aether is an original-themed, consent-based MUSH with
an emphasis on character interaction and roleplay. It is
based on various world mythologies, including Greek, Roman,
Persian, Indian, and Native American. It features extensive
news files (many of them based on actual historical events),
and innovative code. There are also a number of races,
magical abilities, occupations, and factions that your
character may choose from.
Mud : After Hours
Code Base : [LP] LDmud
Telnet : 2000 []
Description :
One of the most established and advanced LPmud's in
existence. Now in it's 15th year, the imaginative world of
AfterHours is one of medieval fantasy and adventure. We
offer a very friendly atmosphere with helpful players and
AfterHours has formed into an extensive and detailed world
with a very unique feel. Many years of coding from hundreds
of builders provides the basis for one of the most original
mud's ever. If your looking for a mud you can get really
involved in AfterHours will satisfy your every need.
Some of the main aspects offered at After Hours are:
* A user interface which allows new users to start
quickly, but is complex enough for advanced players.
* A unique Multi-Class system.
* Sixteen original and creative quests to challenge
players who like to role-play.
Join our world and the lifelong experience that is AfterHours.
Mud : After the Plague
Code Base : [LP] MudOS (CoreDump mudlib)
Telnet : 3000 []
Description :
Our mud is a complex and 'real' fantasy world. We encourage
roleplay, though we don't enforce it. The tuneable global channel
may be used only for newbie related questions. There are no levels
in the mud. You gain experience by improving your skills, solving
quests or by exploring new places rather than by killing the same
monster repeatedly. It is a unique blend of a hack & slash and a
roleplaying mud. You really live in the world, it is not just
theatrical roleplay. There are many features that keep you busy
exploring, so you won't fall back to boring hack and slash routine.
Mud features: 20+ open guilds. Most of these guilds are led by
players so admission in a guild is not always automatic. Complex
monetary system. 20 playable races with their own language. About
120 spells and 90+ different skills. Unknown characters will be
seen by their appearance rather than names. Team system supports
back row for spellcasters and archers. Weather. Overland map.
Combat includes bleeding, unconsciousness, breaking or severing of
limbs. Special races: flying races, water breathing races etc.
and a lot more. 60+ unique quests (not autoquests). Numerical values
are shown as text or displayed by bars. Players are entitled for
detailed character generation after they have already spent some
time playing the game. Detailed character generation includes a
background story which could be standard or player supplied. Players
can own houses with saved equipment. Crafts include forging, carving
and tailoring. User stats are available
<a href=''>here</a>.
Mud : AfterFive
Code Base : [MUSH] TinyMUSH 2.2.1 #21, 2.2.2 [DaemonMUCH 0.15 enhanced, Pueblo
1.X enhanced]
Telnet : 9999 []
Description :
AfterFive has been running since 1991, with a one
year hiatus for development. We are loosely themed
on New Orleans, and offers a full Citadel-type
BBS online. Character requests can be sent to There is no open building or
programming, although special cases are looked
at if for public use.
Mud : Afterlife
Code Base : [Rom] 2.4b6 modified, 1/3 code is original
Telnet : 5000 []
Description :
Afterlife is a ROM 2.4 based MUD now just over five years old.
Some of our features include:
* 110 areas with 9290 rooms, over half unique to Afterlife
* 13 mortal classes, 3 reincarnation classes
* 30 races
* 701 help files
* Clan system primarily run by mortals
* Deity system including special godspells
* Quests, including:
+ automatic quests for quest points (redeemable for eq, etc.)
+ automatic quests to reincarnate and to become an avatar
+ individually tailored quests assigned by Questrunners Council
* Mudville, where players can build their own homes
* Mortal Coil, the wickedest card game around
* ANSI color
With an active and friendly immortal staff, Afterlife is always changing,
always improving. Welcome to Your Afterlife, your new MUD home.
Mud : The DarkerHalf
Code Base : [Smaug]
Telnet : 5555
WWW : http://
Description :
The Darkerhalf has been an on going project since 1998. It first
started out as a Smaug based mud, that was completely pkill. Over the
years it has slowly morphed into a role playing style.
I am seekings builders to help structure the kingdoms, and also
to test classes, races, and equipment. Both builders and testers can
help define the history of each kingdom, items, gods, and more.
As for mud information, come and try the game.
If you like it- stay!
Mud : HoloMuck
Code Base : [MUCK] mousemuck
Telnet : 5757 []
Description :
HoloMuck is an online multi-user game. It's sort of like a text
adventure computer game (like Hitchhiker's Guide to the Galaxy or
Zork) except that there are other people who are walking around with
you. You may also build parts of the game world yourself. HoloMuck has
a history dating back to February, 1992, starting as a closed muck on
a DECstation in central Maine, evolving into a public MUCK with a
following based on Callahan's, Pern and FluxMUCK, and has now become
the largest daemonmuck-based server on the Internet.
HoloMuck has players from places as diverse as Russia, Slovenia,
Italy, Germany, Sweden, Canada, Australia, South America and the South
Pole. Unlike some other online games, which tend to be overly
hack-and-slash oriented, HoloMuck's focus is purely social. Although
people can and do
Mud : Another Land
Code Base : [GodWars] Dystopia 1.2.5 Heavily Modified, AnLa v2.1
Telnet : 6969 []
Description :
Come to a land so fierce, so dangerous, so challenging that
only the strong, intelligent, brave, and strategic of all
men could survive. Battle a broad range of classes and
mobiles in an endless search for greatness. With 10 upgrade
levels to test your wits, 17 different classes including
Elf class and Dragon class created by Hutoshi. A world
economy that boosts your ability to gain quest points
unlike any other dystopia mud. An advanced kingdom
structure which involves both the members and the king
working together to make their kingdom hail as the top;
it's no wonder why we're called Another Land. Some of the
additions in Another Land which are not present in other
dystopias are: Auctions, Bank system, Upgraded kingdom
structure, pk'ing based solely on pkills, or the fact that
this mud has over 10 different ways of gaining quest
points, and spending it. With this unique mud, and great
staff, we hope that you will make Another Land your new
home. We update the mud regularly, adding in fixes,
upgrading the extremely outdated and poor systems of exp,
kingdoms, pkills, quest, and mob fighting that it's hard to
believe that Another Land isn't one of the most fun,
exciting, and interactive. With plans for a pre-wilderness
area where you can increase your chances of encountering
even more dangerous mobs, and the ability to grow even
stronger looms, how can you resist? So come in and join us
and try out the new features which are unique to Another
Mud : Underworld Dreams
Code Base : [Envy] Heavily modified -- just like everyone else
Telnet : 3000 []
Description :
Underworld Dreams is a resurrected version of a six year old Envy MUD
that has a great deal of accumulated changes, tweaks, and history.
Our active and interested immortal staff is focused on creating a
balanced and fun environment for exploration and adventure.
We boast upwards of 150 new and unique skills and spells (in addition
to a number of classic Envy skills) spread over twelve classes to
accomodate every playing style. Want to see interesting and complex
areas? Want to found your own clan, and destroy enemy clans? Want
to see mean and intelligent mobs, object specs, object triggers,
spellcasting objects, and ten new stats plus the basic five to
customize your character? We've got it all.
We also have unique features such as a witch who will trade potions
for herbs, an addictive Wheel of Fortune, our own distinctive combat
messages, and hundreds of other features, many of which are based
upon input from our playerbase. Find your niche.
Mud : Age of Chaos
Code Base : [Circlemud] Chaos Code, originally Circle 2.2
Telnet : 4000 []
Description :
The Dragon is gone...
The Dark One is no more...
With the new breaking, the very fabric of the world has been torn asunder; unim
horrors now roam the realm where dreams and nightmares are no longer bound to th
e world
of Tel'aran'rhiod. The Wheel of Time no longer spins by the hand of the Creator,
heroes of the past are now of the present. Civilizations sundered by the trial o
f Ages
now flourish once more. No longer are their futures predetermined... no longer i
s one's
destiny bound to another^Ò. And out of Chaos, new powers emerge...

- 13 different classes to choose from.

- 12 different races to choose from, including Ancient Races should you challeng
e the
insidious Labyrinth.
- Battle it out with other players in multiple arenas ranging from the Holy Warz
one to
Capture the Flag games.
- Experience our customized 'weaves' system, which allows an endless array of dy
and different playing styles.
- Pursue a craft in one of our eight different trades.
- Create your own role-playing guilds.
- Construct buildings within your clantown to fortify them against invaders.
- Not one to conform to society? Then become lowlife rogue, carousing and gambli
ng for
a living!
Mud : Rifts: Kingsdale (JITU)
Code Base : [MUSH] Tinymush 3.0b19 #1
Telnet : 4242 []
Description :
Rifts: Kingsdale Journey into the Unknown is a Mush based on
Palladium's Rifts RPG. It is centered in Kingsdale and the
surrounding area. The area is rich in scenery, magic and
role-playing possibilities. The overall sheer size of the
Rifts Mega verse has opened up endless possibilities for RP
and character. We currently restrict a few classes from use
and work with our players during Character Creation.
Kingsdale stands at the unknown crossroads of the future.
Juicers, mercenaries, and beings of all types andoccupation
call Kingsdale home. Soldiers, healers, mages, and psychics
protect the city from the threats of the outside world. A
place of subtle maneuvering, where the PC could be the key
to unraveling a month old mystery. Come join Rifts:
Kingsdale Journey into the Unknown and RP with an excellent
group of players.
*Few Classes restricted or banned. Visit our Web page for a
list of available and restricted classes.
*Get approved in as little as a day, never more than three.
*We offer help to first time mush role-players and general
assistance to anyone who needs it.
Mud : Seradus
Code Base : [MUX]
Telnet : 1588 []
Description :
SeradusMUX is a playground for mature role-players, a venue for the
exploration of fantasy and dream - the mystical, the sexual, all the
primodial themes and images of our own subconscious. We feature a
rules-light roleplay system including character castes and power-
lists, a short and painless background-approval step and a
co-operative approach to roleplay. We expect our players to be
grown-ups and polite to each other and work with each other to make
everyone's experience at Seradus happy, safe and fun.
Mud : Shattered Dreams III
Code Base : [Rom] Highly modified
Telnet : 7000 []
Description :
Shattered Dreams III is a constantly changing, highly featured,
roleplaying MUD, that has proven to be one of the most popular
multi-user dimensions/dungeons on the internet.
Come on in and join us in an enjoyable roleplaying environment,
that constantly changes and evolves.
I would describe all of SD's features here, but frankly, that is
just not possible :) There are simply too many things to explain
and describe. Step by and see for yourself.

-Rhaelar Waeryn
Founder and Head Implementor of Shattered Dreams.
PS: Player/immortal reviews can be posted/read here:

Mud : Anirhanda
Code Base : [MUSH] Pennmush 1.7.6p14
Telnet : 3663 []
Description :
Anirhanda is a cooperative RP, conspiracy-based MUSH with an original
fantasy theme. It is an exotic land of misty mirrors and sinister
shadows where great houses maneuver for power and the rule of
cities, where wars can be provoked with nothing but a word, and where
a person's very life can be corrupted and stolen by the unseen evils
that roam the world.
The game is small with a friendly and dedicated player base
looking for people interested in the freedom of pure RP. We offer
player-run plotlines, broadranging story arcs, and the excitement
of adventuring RP where new areas of the MUSH will be discovered.
Mud : Age of Legends
Code Base : [Rom] Extremely Modified Rom 2.3/2.4 with SWAC
Telnet : 7575 []
Description :
The Age of Legends is a game based on Robert Jordan's
Wheel of Time series. We have twelve guilds for players to
choose from, all based on the Wheel of Time series, and
another set of six guilds exclusively for Heroes. Each
guild has two unique skills that are granted to the players
upon the joining of the selected guild. We offer a guild,
Tinker, that is free from all player vs. player combat.
Player Killing is limited in such that if you are player
killed by another person, they may only loot *one* item
from your corpse.
We are not a heavy Role Playing MUD, but neither are we
without RP. Each guild must follow the path Robert Jordan
has written in his books.
Mud : Age of Legends: Tales of the Lance
Code Base : [Circlemud] Heavily Modified Circle
Telnet : 6010 []
Description :
Welcome, welcome! We are glad to see you stop by our little site.
Feel free to drop in and pay us a visit. Our ten year anniversary
is coming up in March of 06, and we'd like to take this time to
thank all of the players, former players, imms, and former imms who
have helped in our growth. As we are hitting 10 years, we are
taking all bans off the ban list, and inviting everyone back who has
been here before but is not for whatever reason, and everyone in who
has not been here before to meet old friends, and say hello to an
old home! If you've never been to our mud, then how about stoping
in and making new friends, and a new home! We hope to see you soon,
and especially hope you will be around for our 10 year celebration
which will take place for the entire 10th year with special events
and guests.
Mud : Epoch
Code Base : [Custom] Written in ColdC, core written from scratch
Telnet : 5190 []
Description :
Epoch is a core development server that has been (mostly)
completed. The server, written in ColdC from scratch, is
unusually dynamic in the areas of client support, command
interpreting, proper grammar and object manipulation.
Epoch has a graphical web interface that is very similar
to it's Pueblo interface:
We are now looking to build a fantasy / medieval world on
top of this server. We need theme writers, builders, and
possibly coders. Epoch is not based on any other MUD
design, so builders and coders would need to learn new
building and programming procedures.
Mud : Age of the Ancients
Code Base : [Smaug] Wolfpaw
Telnet : 5000 []
Description :
Age of the Ancients is a mud attepting to be based on a
Dungeons and Dragons theme. We have 2 staff with 10+ years
of D & D playing experience, as well as many immortals with
such experience. Our mud has been developed extensively, 6
months of development has produced a rock stable, realistic
challengeing code. Our mud offers much realism, as that is
one of my highest priority's. AoA has a nice mix of social
RPG and hack and slash aspects. It is RECOMMENDED FOR
EXPERIENCED PLAYERS! Aota keeps players coming back with its
mix of crazy areas, as well as a wide variety of classes
and races to choose from. We keep our players guessing,
thus increasing the overall experience of them mud. Almost
all of the mud has been rewritten, to suit the realism
factor. We seek a good staff of builders as well, as our style
of mud is slightly more high-powered than your everyday mud.
Mud : Age of the Throne
Code Base : [Custom] Original
Telnet : 23 []
Description :
Age of the Throne is unique MUD in more ways than one, we have written
the game from scratch using our very own programming language and we
have also aimed for a theme found nowhere else in the Gaming World.
Set in fashionable 17th Century Paris the game evokes and emulates the
period of History that saw King Louis XIII on the throne of France,
Cardinal Richelieu as Head of the Church and the constant rivalries that
ensued between the Kings Musketeers and The Cardinals Guard. The
locations within the game are replicated from original maps of the time.
As our programming language does not restrict us we are free to implement
many original and interesting features into the Gameworld. The Combat,
Movement and Skills systems featured are like none other. Progression in
the game is attainable by many routes other than tireless questing for
The Age of the Throne website has recently had a professional makeover
and now boasts many useful pages and resources to help the newcomer to
quickly acclimatise into this unique gaming environment.
Age of the Throne employs a full time programmer allowing us to add new
features to the game on a weekly basis as well as promptly responding to
queries and bug reports.
Mud : Age of War
Code Base : [Circlemud] CircleMUD 3.0 (heavily modified)
Telnet : 4000 []
Description :
Now in its fourth successful year, Age of War has underwent several major
code changes. Classes are still somewhat limited. Novel features to AOW
* Full clan support.
* Clan halls w/ restricted access and saved treasuries.
* A stagecoach offering travel to 3 different hometowns.
* A fully automated newbie guide giving complete tours.
* And last but certainly not least, the 'Jihad'. A clan war system Original
to AOW. It allows a clan leader to swear fealty to one of 8 NPC Gods,
bringing his clan into a war on the side of Justice, or Chaos. This grants
special spells available only through the jihad, and the use of a capitol
town programmed to defend them from enemy players.
If you have any questions email Age of War at: 4000
Mud : Marvel Universe
Code Base : [MUX] #3
Telnet : 2008 []
Description :
Heralded by Reed Richards' ill-fated shuttle flight
the world as we know it has entered a state of rapid
evolution. Costumed vigilantes stand as protectorate over
the urban jungles battling crime law enforcement can no
longer contain. World governments have legally sanctioned
teams of heroes to head off powered threats both foreign
and domestic. Higher beings have made contact with the
Earth: their presences known and their awe-inspiring
powers an unsettling influence upon the mortals below.
Racism stands at an all time high, the color of one's skin
no longer as important as the quality of one's genes. It
is an age for hope, horror, and awe. Make it new, make it
yours ...
Mud : Broken Shadows
Code Base : [Embermud] heavily modified Ember 0.17
Telnet : 4000 []
Description :
A mostly-stock world that's ready to be expanded and replaced. An
energetic builder could have a lot of fun!
Players: We're always open to new ideas to enhance the gameplay!
We have weapon engraving, quests, CHAOS, clans, remorting, and more!
We have half-elves, drows, gnomes, and more!
We offer a paladin class.
More is always on the way!
Stop by and check us out!
Mud : posMUD
Code Base : [Unknown] Tartarus
Telnet : 8989 []
Description :
posMUD offers a variety of unique experiences that cannot be found
anywhere else.
* The staff codes and builds on a regular basis, improving the MUD
and making it more enjoyable for the players; this is on top of an
already mostly original, as well as large, world and class system.
The staff and players are also friendly and willing to tend to new
players' questions and concerns.
* Gone are the days of spending hours leveling; posMUD is based
solely on PK and competition. All characters begin on the highest
mortal level, are given 3 newbie hours to practice their chosen
class's skills and acquire basic equipment, and then are free to
duke it out with other players as they see fit. The MUD is highly
balanced, with a variety of different classes to choose from, each
with distinct skills and spells, creating a unique experience each
time you start a new character.
* Players can also join cabals, groups of players that work
together for a cause, for protection, and are given special cabal-
restricted abilities. Cabals are headed by an leader chosen by
proving their worth and responsibility, and are given many political
privileges such as allegiances and war with other cabals.
* The world as it stands is quite large, with over 8000 rooms, over
90 areas, and a plethora of items, equipments, and powerful non-
player opponents to vanquish. Certain items are limited to a
preselected number to give players something to strive to acquire,
whether it is from the item's original holder or another player.
* There are also rare rewards for superior players, such as useful
quest skills and tattoos, symbols of immortals that grant players a
powerful special ability.
All of these things blend together to give the posMUD a very
unique, entertaining, and addictive feel, to the new and old player
Mud : X-Men MUCK
Code Base : [MUCK] MUCK
Telnet : 3763 []
Description :
X-Men MUCK is set a few months after the first movie produced by
by Fox. This timeline makes it easy for new players to join without
having to wade through over 30 years worth of comics, and for
us to create fun plots of our own design, along with some adopted
from the Marvel Comics.
Our playerbase is friendly, and the world is growing quickly.
There is lots of opportunity to RP without having to hassle with
combat programs.
More information can be found on the webpage (although it may occasionally be
a few weeks out of date...we do our best!)
With X-Men 2 having just come out in theatres, we hope to encourage TP ideas
from it (Although we are still based post first movie.)
Mud : Alatia
Code Base : [LP] LPmud
Telnet : 2000 []
Description :
Long before written history there was a world known as Alatia. It
was a place of stunning beauty and terrifying evil. It was a land where
legendary heroes did battle against impossible odds. Creatures long
since disregarded as myth and lore were commonplace. Alatia was much more
than a single land however, it was a nexus of realities. Existing within
Alatia's vast world was a doorway, a doorway like none other. This doorway
was a gate to an infinite number of worlds and dimensions. Lands of
shadow and lands of mythology were accessible through this gate.
Once again this gate has appeared in reality, it is your entryway
to adventure, to magic, to glory, you need only to step through...
Mud : Aldebaran
Code Base : [LP] own lib
Telnet : 2000 []
Description :
Aldebaran was set up in 1994 after Nemesis went down by
some of the surviving wizards. It has meanwhile been completely
overhauled. In that process, not all of the 'common' developments
of muds have been followed, but own new concepts have been
implemented. Aldebaran focusses on atmospheric detailed areas
and quests. It greatly encourages player interaction and teamwork.
The player interface is kept simple but efficient and should be
easy to learn for newbies.
Mud : AlexMUD
Code Base : [Dikumud] Diku Gamma 0.0 (Heavily Modified)
Telnet : 4000 []
Description :
AlexMUD is the oldest surviving DikuMUD, having passed its ninth birthday
in March 2000. Because of its age, it may not appear to possess all of the
'features' of the newer MUDs. However, a revamped skill and spell system
very different to what might be found elsewhere, all add up to give us a
a certain uniqueness that will only be discovered once a player has started
his or her adventures.
AlexMUD has no levels. All skills are improved through use, while spells
can be increased by discovering more powerful versions of those that a
character may already possess. While roleplaying is not required, it is
strongly encouraged, for mortal actions have everlasting consequences...
'Many years have passed, and the kingdom has recovered from the destruction
of the 5th War and the high cost of the Dwarven Alliance, which has since
dissolved since the stoppage of payments. The Council of Ardenfall continues
to rule the kingdom, but many folk living outside the capital have begun to
mutter that the Council favours too much the people of that city, to the
detriment of the rest of Ardenia. Tensions have begun to rise, and the
outland nobility have become more vocal in their opposition.'
Mud : Alfandria
Code Base : TinyMUCK / FuzzBall 5.56
Telnet : 8888 []
Description :
While Alfandria is based on (and, in fact, derives its name from) the newsgroup and IRC channels, it is meant as a meeting
place for any sort of creature looking for somewhere to hang out a
bit. While the Alfandria system has been online to a small group of
builders since October, 1997, the grand opening to the public was on
January 1, 1998, and everyone is welcome to stop by and have a look.
Alfandria is a social MUCK by design, and inherits quite a bit from
its larger predecessors, including the Fuzzball server code and most
of the major publicly available MUF code. Building, while not
unlimited, is not highly restricted, especially for areas of general
use to everyone on the MUCK.
Mud : Aliens vs. Predator
Code Base : [Circlemud] LexiMUD
Telnet : 4000 []
Description :
Aliens vs. Predator: The MUD is set in the Aliens vs Predator
universe of Dark Horse comics and 20th Century Fox fame. We're
in our 7th year of operation, with BRAND NEW and revised gameplay
systems that offer new, dynamic gameplay, including equipment-based
AvP is a PK MUD with RP mixed in. We feature clans, vehicles,
guns and ranged combat, explosives, racewars, and more! You
won't find ANY stock mobs, objects, or rooms. What you WILL find
is plenty of excitement to get your heart pumping, as you play a
heavily armed Colonial Marine, the stealthy Yaut (Predator), or a
lethal Alien. The action is fast and furious, the event-driven
combat and unique skill engine add a new level to game play and
introduce new strategies, and the MOBs can distinguish friends
and enemies... even at a distance.
Remember: This Time It's War.
(Not affiliated with Dark Horse Comics or 20th Century Fox.
Aliens, Predator, and Aliens vs. Predator / Alien vs Predator
are copyrights owned by both parties.)
Mud : Adventure, Southern Cross MUD
Code Base : [Unknown] MUD coded from MUCK, Unique
Telnet : 6060
WWW : http://
Description :
A recreation of Heart of the Empire in MUD format. This game offers
a classless system that lets you make a character the way you want,
with no skill 'forbidden' for reasons untold.
* A full crafting system allows players to create quality equipment
for themselves or others, even rewarding with XP just like killing
* Quest script allows for complicated and enagaging stories to be
told, puzzles to be deciphered, as well as the staple
'Fetch me a Nail' ventures.
* Summoning system brings powerful spirit beings to your side to fight
alongside you, even gaining experience while they are there.
* Six countries of origin tweak your character in powerful ways,
allowing even two otherwise identical characters to be special and
* Runic Shards, mini enchantments you can find on monsters or even
make yourself allow for nigh infinite customization of gear by adding
abilities and powers to already existing equipment.
* Gain reputation by doing quests, getting better prices in towns that
know and respect you.
The game IS in testing, with more areas being added every day and new
features implemented under player request. Join this tale and make
your mark!
Mud : Highlands
Code Base : [Dikumud]
Telnet : 8888 []
WWW : None
Description :
Highlands (reborn), a mud that has stood the tests of time,
from the early 1980's, with the changing of hands here and
there. Now, re-stablished and operational, the plans for a
great expansion have been formed, soon the lands that once
was shall crack and split assunder allowing for new formations
of land to form, new races to breed and new quests to complete.
Come one, come all!
Mud : Spear of Insanity
Code Base : [Circlemud] Circle 3.0bpl11 fully converted to C++
Telnet : 1066 []
Description :
Spear of Insanity offers a fantasy world that is written
with a high level of detail and care. The social and economic
interactions of the various factions in the world have been
well thought out. The code that sits behind the world has
been torn apart and rebuilt since 1997. This provides our
players with a rock-solid mud base and more great ideas
than you can shake a stick at.
Extended races and classes are available to all new
players. Each race has its own home city, and we even
offer some "melded" cities where multiple races can start
at the same time. The world is over 85,000 rooms in size,
and we offer thousands of mobs to interact with while
trying to gather the best equipment the game has to offer.
Feel free to stop by and see what we have painstakingly
built over the past 7 years.
Mud : Almaren
Code Base : Diku/HnS 1.0
Telnet : 4000 []
WWW : None
Description :
Almaren is a derivation of the ancient (and alas, dead)
DikuMUD of Eltanin, which saw it's day in 1991-1992.
Almaren was designed to support human interaction in the
form of quests and player killing. We recognize that
killing monsters is, simply put, trivial, and that phase
of playing the game is to be taken merely to learn the MUD
in preparation for participating in quests and acquiring
better (limited!) equipment through PK.
There are 7 distinct classes. Class lines are not now, and
never will be blurred by multiclassing or by sharing too
many skills. Mages are mages, and Warriors are warriors.
Equipment exists in both random, and standard limited form.
This allows (and in fact, encourages) healthy PK to exist
to circulate item's such as the Goblin King's crystal shard,
and Miko's titanium ring. Randomly created equipment is
well distributed throughout the world such that one is not
required to compete for the limiteds if desired.
Mud : Cosmic Muffin
Code Base : [MUX] [MUX]
Telnet : 2860 []
Description :
A dynamic theme incorporating three exciting time areas awaits you at
Cosmic Muffin! The most popular one, the present, gives you a choice
of three beautiful locations to base your RP: Hyper Metro City,
Yamato City, and Shiroyama Village. Each one has unique
characteristics to make it special, and all three work well together
to make roleplay available for nearly any kind of character.
Science-fiction fans will be happy to find that we have an expansive
space grid, and fantasy lovers will enjoy the fantasy-oriented past
With a quick and easy application process and the Halls of Learning
to help beginners and transplants from other codebases alike, Cosmic
Muffin is made to be a welcoming environment. Our admin respond
quickly and decisively to problems, and we're always trying to
improve the MUX for your enjoyment. Please stop by and take a look
around today. We'd love to see you!

Mud : Realms of Discordia
Code Base : [Embermud] Heavily Modified
Telnet : 9000 []
Description :
You are hereby formally invited to the greatest masquerade party
of all: Realms of Discordia.
After seven years of development and re-development, the
entertainers are ready to open the gates to a new world. This is a
world rich with opportunity and endless possibilities forty two
races, fifteen unique classes, 490 abilities, and an entirely
original world of more than 6, 500 rooms. Not to mention that the
world is ever-growing and expanding, based on the input of gods and
mortals alike.
As an actor in this elaborate play, there are many options open to
you, including: task assignation from the guards, lengthy and
difficult quests or campaigns, as well as exploration within the
world and socializing. All of these actions can accrue experience
and points that can be used to gain specializations within the Realms
that make your characters more unique.
There are three separate kingdoms which are run by the actors that
make the decisions over laws, position appointments, and decide how
justice is dealt to the outlaws. There are also several religions
available that you can join, with the chance of meeting with your god
or goddess when their influential powers grow strong. It is possible
to join guilds and clans, as well, which adds depth to this home away
from home.
So bring your costume and join us in our involved play of good,
evil, love, hate, sorrow, and joy. Many roles are open, waiting for
you to fulfill them. Some seek fortune and others seek destiny...

Mud : Dragonball Arcadia
Code Base : [Smaug] Heavily Modified Smaug
Telnet : 1880 []
WWW : None
Description :
Welcome to Arcadia! We have the coolest immstaff that I've
seen on any DB MUD so far, channels are not moderated. So anythin
goes, with the exception of racial slurs. We are currently doing
some revamping, by revamping I mean everything will be redone.
And we are currently looking for builders, I'll update this when
all the revamping is done, till then, give us a try. :D
Mud : Pokemon Champions
Code Base : [MUSH] PennMUSH
Telnet : 1999 []
Description :
Ever wonder what a Pokemon MUSH would be like if it it were given a
more serious twist, and a theme to match? If the adventures of Ash,
Gary, Misty and Brock weren't the typical formulaic plot over and
over? If humans were more than bystanders, if the world was a bit more
realistic, and if Team Rocket was at war with the Pokemon trainers of
the world, trying to enslave them and their hidden power?
At Pokemon Champions, a new roleplaying environment,
this is how it is.
A new MUSH that's trying to give a deeper look at the
possibilities of the Pokemon theme, we have a highly
sophisticated theme with a small, but mature playerbase.
Taking the best elements from the anime, manga and games,
and adding in plenty of our own take on it to deepen it, we've
come up with a unique take on the entire theme that you won't find
anywhere else. Come pick up one of the numerous FCs, or
create your own character - Pokemon or human - and either aid
Professor Oak in his fight against the scourge of Team Rocket
or join Giovanni in his attempt to take the hidden power of
the trainers of the Kanto region, and with them fuel his bid for
world domination. The possibilities are endless, and ultimately the
choice is yours.
Take a look. Hey, maybe the Pokemon theme seems tired and
silly, but really, if you're a mature RPer looking for
something different, or a fan of Pokemon who's even a little
intrigued, what could five minutes hurt? Come visit us.
Mud : PuKaK
Code Base : [Aber]
Telnet : 6715 []
WWW : None
Description :
PuKaK MUD was established in 1996 and has been run from various sites in
the ensuing years.
It is an iDirt 1.82 based MUD with various options available. It has a
fully working Quest point system, lots of unique zones and friendly
powers available to assist you in your quest for immortality. It is a
"runner friendly" MUD with regular tournaments filled with fun and
exciting prizes. Play now, play often, and we'll see you there!
Mud : Altered Dimensions 3 MUX
Code Base : [MUX] MUX
Telnet : 7000 []
Description :
Altered. A world of change and contradictions. A place
where technology and magic hold great power. A land of
opportunity for those with the vision, the talent, and
the determination to make their own future.
The game world is original; it can be summed up as a
moderately high-tech world that also supports magic.
Players are encouraged to create their own original
characters suitablefor a science fiction/fantasy
environment. Characters based on books, movies, etc. are
also acceptable so long as they meet the guidelines.
Mud : Altered Realities
Code Base : [MUCK] Fuzzball
Telnet : 8888 []
Description :
AR is a transformation based muck, not focusing on role play, but
certainly geared towards that. Basically, it's just a place to explore
transformations in a friendly environment. We're small, but we're hoping to
grow soon. We're a muck, but we're very newbie friendly, but not really
newbie oriented. The wizzes are very helpfull. Charactor creating is a
breeze, just ask a wizz to set one up for you, and you can be mucking ASAP.
We need expert muck builders right now, and coders would be nice. We have a
variety of sub universes that represent various story uinverses from the TSA
mailing list. So, come and join a fast, small, but getting ready to explode
Mud : Holy Mission 99
Code Base : [LP] LPMUD 2.4.5, completely modified and unique
Telnet : 2001 []
WWW : None
Description :
HM 99 is looking back at a long history of development,
that started over 8 years ago as some university project.
Following the previous version of HM 1 and 2, this is now
the final state of the art of high quality mud designing.
Combining features of both DIKUmud and LPmud, optimated
consequently, and modified from scratch, it offers you the
UNIQUE fun of playing you will find anywhere, including
an over- and underland map that connects the dozens of
castles, cities and other zones, and a lot of other stuff
you will have to find out yourself!
Based on gaining experience for some time and learn a lot
of unique spells, skills and abilities, you will soon
be ready to join the war of dark and white races, take part
at one of the player clans, or just discover the huge
world, the dark caves and the astral world, Holy Mission
offers you.
Just stop by, and talk to the always friendly Implementors
and Wizards, and enjoy a long time of pure and heavy fun.
(The website will be open soon, as we restructure it.
Therefore the new JTA telnet client there is not operable
at the moment!)
Mud : Beyond the Fire: MUSH
Code Base : [MUSH] Running PennMUSH 1.7.4p13 as well as HSpace 4.21
Telnet : 2834 []
WWW : None
Description :
The year is 2421. The human race has begun spreading through the stars, guided
by the
hands of three powerful empires: the United Earth Militia, the Free Australian A
and the Coreward Alliance. Treachery, backstabbing, and hate abound as the allia
struggle for dominion over the known universe.. pirates ravage the trading route
corporations play king of the hill with the poor civilians, and fragile colonies
under the war-torn atmosphere. Where do you fit in? The answer lies beyond the f
I have been working on Beyond the Fire for the last 3 years and now that we are
accepting players I must say I am happy beyond all expectations. Our theme is wh
at grabs
you but our atmosphere is what keeps you coming back. Try out BTF, you'll be gla
d you
-Concordia, Head Wizard
Mud : Peril
Code Base : [LP] MudOS v22.2b11 NM
Telnet : 3000 []
Description :
It's a cruel world.
In the dim and distant past, our ancestors lived in a
wondrous city. Its towers stretched to the clouds, its port
welcomed ships from all nations. And in the end, it fell
to dark sorcery and vile minions of evil.
From the burning remains of Kieron, our ancestors fled
through the broken and haunted lands. Though they were
hunted relentlessly, a few survivors found shelter in
Lenara's valley. They, and their children, built a new
city to stand against the perils of the wildlands. Lenara
stands strong, proud, and alone.
Mud : Infinite Fear
Code Base : [Smaug] Enhanced
Telnet : 3500 []
Description :
Infinite Fear is a lighthearted, not-too-serious MUD that caters mainly
to more experienced Smaug players who are keen to relive the glory of
the old Realms of Despair days. In saying that it has many great
additions made to not only the code but the areas as well.
New players don't be alarmed, this place is VERY newbie friendly,
it's not hard to get a foothold like on some MUDs, where the first
few players get all the glory. It's just that it's been created to
be very attractive to a player who is disgruntled with the way Realms
of Despair has gone over the past 4 years. Hopefully this means it's
attractive to you also.
Infinite Fear is what I like to call a PK encouraged MUD, yes there is the
option to play as a peaceful and this works nicely too, but there are
worthwhile incentives to encourage you to play as a deadly as I believe
that player killing is an important part of the MUD gaming experience.
There is heaps to do, as I've amassed a massive collection of the highest
quality areas I could find and made them suit the MUD perfectly over
the years.
If you're looking for a quality MUD that has everything you need to
have a great playing experience (except maybe players at this point),
come take a look.
Limited time only: players will recieve a basic avatar set of equipment
for their first character to reach avatar. Also, 50 glory reward for
people who get their friends to play (and stay).
Plenty of chances to make an impact on this place!
Mud : AmberMUSH
Code Base : [MUSH] TinyMUSH version 2.2.5 #1
Telnet : 5150 []
Description :
This MUSH is based on the world of Roger Zelazny's Amber
series. Plots in the style of the books include conspiracy,
intrigue, battle and romance. Players are encouraged to read the
novels to get a better understanding of the genre, but this is
not required.
Amber allows for a wide range of character concepts, as long
as they are within a few logical restrictions (no book characters
without permission, etc). The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
Amber is the longest-running and best-thriving of all the
Amber-themed MUSHes around, and offers a flexibility for setting
and story found in few other environments.
Mud : Ancient Anguish
Code Base : [LP] LPMud 3.2.1@141 (Native Mode)
Telnet : 2222 []
Description :
Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992. It is run
on it's own dedicated high speed machine, and enjoys a T3 link to the
Net. Ancient Anguish is a very social mud, averaging 150 to 175 players
on at a time, and rarely falling below 60 in the off hours.
In addition to the traditional pursuits of slaying monsters and
exploring the realm, we also run social games of Trivia, Stars,
Yahtzee, and Scavenger Hunts frequently. Multiplayer Poker and
Chess can be enjoyed at any time. In the library, players can
find a large and diverse range of reading material.
Ancient Anguish has a very rich environment, possessing a very
detailed and consistent World theme and living history. Additions
to the game must adhere to strict 'describe all' standards so
that each room helps to immerse you in textual virtual reality.
Rather than bore you with our impressive race/class/guild/quest counts,
we simply ask you to find out for yourself why we've been consistently
popular since early 1992, and are called home by thousands of players.
Mud : Forgotten Warriors
Code Base : [GodWars] Dystopia Derived From Mudders Delight Codebase, Heavily
Modified Into 0.1a Forgotten Warr
Telnet : 6508 []
WWW : http://
Description :
Forgotten Warriors Is A Heavily Modified From Mudders Delight Into
Forgotten Warriors. It Has Been Modified To Meet Your Needs. We
Have Added New Classes, New Quest System, We Have Redone
Portals & Mobs, New Class Eq, New Areas, New Artifacts,
New Weapons, And New Armor. Demised Lands Was Built To
Stand Out And Stand Out We Shall.
Mud : Lost Realms
Code Base : [Rom] Rom 2.3, heavily modified
Telnet : 4000 []
Description :
Based on the works of J.R.R. Tolkien and R. Zelazny, Lost
Realms is the perfect blend of both worlds: Middle Earth
and Amber.
War. It never ends. When good and evil clash, the heavens
cry, the winds howl, and the rivers flow red. The sounds
of metal against metal echoing through the night, as one
kills, and is killed.
Towns that can be conquered. Strongholds which offer great
protection for the newbies and those wounded in battle.
Staggering numbers of spells and skills to choose from,
to heal, and to harm. All waiting to be discovered in the
huge world of, what is basically, an everlasting battle
14 races. 1 aim. The Good, the Evil, and the Misties, who
fight to kill them all. Join us, and get lost in our world.
Mud : Argonne
Code Base : [Rom] ROM 2.4b -- heavily modified
Telnet : 4000 []
Description :
Argonne is a newbie-friendly environment with many enhanced
features for the enjoyment of our players. Graced with a
mature player-base and a helpful immortal staff, Argonne is
a good place for optional role-playing. The addition of
many new spells and skills helps make Argonne a
particularly special MUD. For those experienced in the
field of mudding, Argonne has implemented an original set
of remort races and classes, as well as auto-questing. All
in all, Argonne is a great place to play and meet
people, and is getting better by the day.
Mud : Angalon
Code Base : [LP] CD Mudlib, AD Driver
Telnet : 3011 []
Description :
Welcome to the lands of Angalon. Leyya's Playground.
Between Zewwi's Cave and Niruel's Sky. Raised by Voorg.
Embraced by Agon's Sea. And watched by the Watcher.
Angalon is a wholly original medieval fantasy land. Envisioned
as a tale of medieval adventure, each 'chapter' you spend there
will draw you further into Angalon's unique atmosphere. Angalon
is built over more than a decade by a strong international team
of ex-player volunteers.
Adventuring in Angalon goes beyond playing a 'numbers game'.
It is far more than a place for conversation. Strict attention to
detail and a remarkable sense of consistency and believability
have produced a world of fiendish villains, adventure and over a
hundred and fifty permanent quests that will start you dreaming.
Mud : Hogwarts Express
Code Base : [MUSH] TinyMUSH 3.0
Telnet : 3100 []
Description :
We are one of the oldest Harry Potter themed games on the
internet and we continue to look for creative roleplayers
to join us. We offer roleplay in both the school itself
and the adult world, where the rise of the mysterious Dark
Lord, whose name must not be mentioned to power is taking
place. Dumbledore is Headmaster at Hogwarts, and Barty
Crouch is the head of the Department of Magical Law
Enforcement. Domert Ardoss and Jovan Gravely have been
brought to justice, but the Dark Mark is still making
itself known. Wizards and Witches are called forth to
protect the Wizarding World as they know it. The lure of
power, immortality, and promise of no longer needing to
hide from muggle eyes is seductively calling to those who
care to hear.
Character generation is easy and there is no application
required for those who wish to play students or everyday
adults. There are applications for rarer and more powerful
characters, such as Aurors, Teachers, Animagi, Ministry
Officials, Metamorphmagus, and of course, Dark Wizards.
Mud : Another World
Code Base : [Circlemud] Circle (highly modified)
Telnet : 4000 []
Description :
Another World is in it's eighth year on the internet,
as always offering extensive classes, a friendly
environment, a lightning fast server, and specialization
into character classes, each with it's own unique skills
and spells. Another World highly encourages Role Playing,
but above all else, have fun and make friends while
exploring our VAST world. We are very proud of the virtual
community we have built over the years and invite you to come
and join us in the fun and friendships that are ever present there.
Mud : Act of War: Chapter 5
Code Base : [Rom] Heavily Modified from Rom 2.4
Telnet : 4007 []
WWW : None
Description :
Act of War Chapter 5: Remnants
Act of War is an advanced player killing, team-based
mud. Kingdoms and the clans within all fight as one
side, against others. Eventually, you may reclass,
gaining more skills and spells. Although based off
ROM, new features, skills, spells, and classes have
been added to Act of War, and the immortal staff is
always trying to include new, balanced things
into the mud in patches.
The highest ranked players, and kingdom
warscores are tracked on the mud, and you can
check them, at any time. Combined with
advancing through PK, this makes Act of War a
highly competetive PK mud. You can track several
different fields of players, including deaths,
kills, most experience, most raids.. and the
list goes on.
Please feel free to check us out.
Mud : Ansalon
Code Base : [Rom] Hugely Modified Code, 95% Original
Telnet : 8679 []
Description :
********************* ANSALON ****************************
We are without a doubt the OLDEST and LONGEST RUNNING
Dragonlance Mud around. Ansalon is a legacy thats been
around since the time of The Keep, spanning more than 13
years of the absolute LOVE of Dragonlance. We are all about
the roleplay, the storytelling, and keeping the magic of
Krynn alive.
Ansalon has the fortune of having an older average playerbase.
Teens are still encouraged and nurtured, but the majority of
our players are adults escaping from the real world for a
little while each day. Our staff is comprised of
professionals: scientists, bankers, teachers, artists.
We fully encourage clans and nations. Ansalon is one of the
very few muds that new people can come in, carve out a nation
for themselves and rise to leadership positions through simply
the force of their roleplay. Many of our existing groups are
looking for fresh blood as well. Our clerical system is one of
the best found ANYWHERE.
If you have any comments or questions, feel free to email
us at We'd love to hear from you.
(On a personal note, we have recently moved from wolfpaw to
mudmagic because of security isuses. This being said, we
can be accessed from multiple ports. If 8679 is down, try
8678 or the java/telnet connect through the website which
will always work!)

Mud : Apocalypse V
Code Base : [Dikumud] Gamma Diku (heavily modified)
Telnet : 4000 []
Description :
Apoc is one of the oldest muds still running, having been created
from DikuMUD Gamma 0.0 in October, 1991. Modifications to the MUD
are shaped by the players themselves, via suggestions and ideas
they submit to the implementors. Our average player base of 2000 is
compiled of various players from sites all over the world, including
the United States, Australia, Korea, Canada, and the United Kingdom.
Apocalypse V contains 64 fantasy zones for game play, over 40 of which
are original works, created by the players themselves, specifically for
this MUD. Anybody can create a zone for Apoc, not just immortals.
Apocalypse V currently has 11 races (Dwarf, Elf, Gnome, Half-elf,
Half-giant, Halfing, Human, Minotaur, Pixie, Triton and Uldra) and
12 classes (Anti-Paladin, Bard, Cleric, Druid, Fighter, Magic-User,
Paladin, Ranger, Samurai and Thief). There are more than 200 spells
and skills available for use by the various classes.
Apoc is very proud of its amount of help, so check that out when you log
in. Other commands of interest to new players are Index, Rules, Zones,
Info, and News.
Mud : Loki's Hammer
Code Base : [MUSH] TinyMUSH 3.1
Telnet : 1515 []
Description :
Welcome to the city of Last Haven. Nestled in a valley
somewhere in the devastated wilderness that is the planet
of Athran. It has been nearly a thousand years since Loki's
Hammer fell from the sky destroying the world that was. As
the darkness fell about the world, the elves re-emerged and
fell on the struggling survivors of the asteroid's impact.
The last fractions of Humanity banded together, building a
city in which to defend themselves against the bands of
savage hunters. Now the city struggles to survive, the only
fertile land that they have made themselves. Surrounded by
a blasted and hostile waste, with enemies that kill and
enslave without compassion, Last Haven is also humanity's
last hope. Find your challenge. Guide your character
through the political intrigues and hostile environment to
succeed in the way that you choose. With over a hundred
usable skills you can craft your character to be anything
from a bard to soldier, from a politician to a farmer. Life
can take some unexpected turns. Find out what your destiny
is today. Enter the world left by Loki's Hammer.
Mud : Arcane Nites
Code Base : [Merc] NAM 2.2
Telnet : 3000 []
Description :
u·nique (yoo-neek)
1. Being the only one of its kind.
2. Without an equal or equivalent; unparalleled.
Many muds will claim to be unique or claim to have truly exciting and
wondrous ideas only to let down the prospective players. We are not one of
those muds. We have been a stable, well respected mud for 8+ years and have
even led the Mudconnector boards for a year and a half (for telnet and www
hits). Our two IMPs have a combined 31 years of mud design experience and
can trace their mudding roots back to some of the original muds of the late
80s and early 90s. If that is not enough to convince you to check us out,
just go through our character creation and you will be hooked by the
flexibility and wide array of paths a character can go down. If you need
help all you have to do is ask. And if you don't want to ask, you can find
pretty much any information you are looking for on our extensive www site.
We have polls for our players to use to decide on many aspects of gameplay
which are then coded by our professional staff of immortals. Other muds can
promise to be the best out there but we don't deal in promises, we deal in
results. Come check us out and see if we are as good as we say we are...
Mud : Arcane Realms
Code Base : [Circlemud] bpl21, MySQL, RPI
Telnet : 3011 []
Description :
RUMORS HAVE COME from the Celtic Forest, of new and strange things. Of Elves.
strange and academic race of beings, taller and of fairer complexion than men,
and all of them of enchanting beauty, they come from lands unknown, and are
quite a mystery in and of themselves.
EVERY SHIELDMEET AT NOON, a party of five Elves emerge from the forest as well,
with wagons containing strange things valuable and mysterious. As the day
progresses, stranger and stranger things begin to happen. Gnomes and Giants
emerge from the mountains, though in peace. The giants offer steel tempered by
their strong arms while the gnomes bring small pieces of clockwork, the best
available. Satyrs bring the finest wine imaginable, and the Great Feast of
Shieldmeet ensues at dusk. In the morning, the first Cymri or Celt awakens to
find all the magical things departed, and the earth restored to as it was before
so many people trod on it.
It is now Midwinter AD 855.
Mud : SkyMUSE
Code Base : [Unknown] Modified TinyMUSE v1.8a4
Telnet : 4208 []
WWW : None
Description :
SkyMUSE is a social type muse. It was developed by by Hec-, Coke, Clif,
with help from sarukie, itsme, Andy, and Gandalf. Some others contributed in
its creation and bug fixes and what not. Currently looking for
moderators/admins/pr/people to police public and keep affairs between
players civil. Also need builders and anyone with small quests or themes in
mind. Connect or email for a character or log on as a
guest and page Coke.
Mud : Arctic
Code Base : [Dikumud] Gamma Diku (heavily modified)
Telnet : 2700 []
Description :
Welcome to ArcticMUD, a multi-player fantasy
role-playing game based on the Dragonlance novels.
The base code for the game was gamma Diku, which
has been modified extensively for over a decade
to provide a unique gaming experience.
If you are new to MUDs, Arctic is a text-based
adventure game where you create a persona and
adventure in a fantasy world. Arctic is set in
the world of Krynn, the basis for the
Dragonlance novels. You can explore the world of
Krynn -- combating dragons, ogres, draconians,
and countless other creatures, discovering rare
treasures, and finding hidden locations -- along
with hundreds of other players.
Arctic is geared towards a mature game-playing
audience. Character interactions are handled in
a realistic manner. Player-characters stealing
from and killing each other is not necessarily
encouraged, but it is allowed.
As the premier Dragonlance MUD, Arctic has
developed a rich environment that provides
countless hours of free enjoyment. Start playing
today and find out if you have what it takes to
join the adventure!
Mud : Areth
Code Base : [Envy] 30% Envy, 70% Custom
Telnet : 6000 []
Description :
The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth
into which dimensional anomalies deposit beings from other worlds, times,
or even realities. If you've never seen Great Dragons, Predators, Kzinti,
and Klingons slaying wizards protected by legions of acid-blooded Aliens,
play Areth and you will.
Game-wise, Areth's a fair and challenging game environment. Immortals are
strictly forbidden to aid *any* mortal in gameplay, give out free equipment,
or level their friends. Everything on Areth, except for the boost to level
2, is earned by the player's own innate skill on a level playing field.
This annoys twinks who schmooze their way to the top on other muds, but
we're not interested in them anyway. On the other hand, players looking for
a fair, challenging game environment are well rewarded here. We have 12
classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion,
Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently
over 300 functional skills/spells, and by the time the rest of the class
work is done there will most likely be around 450.
We're also looking for a few talented builders. Talented means being
able to build using a text editor, not MZF or OLC.
Mud : ArgentMUD
Code Base : DIRT 3.1.5 JSI
Telnet : 6715
Description :
ArgentMUD is the latest incarnation of the oldest Abers in
existence. Developed by some of the original coders of the Aber
world, it has grown from its early days as EddieMUD, then SilverMUD,
and has been an example of some of the latest and greatest Aber
innovations. Recently moved to a new site and boasting new zones,
Argent invites old and new players alike. Thanks to the new quest
system, it is the only mud where people who run the same world over
and over again can be continuously challenged.
Mud : Ark of the Covenant
Code Base : [Rom] Rom2.4b4a
Telnet : 4200 []
Description :
AotC is a fantasy setting MUD founded on Christian principals
and ethics to build a virtual community to educate as well as
entertain. AotC is a 'rom friendly' environment with many
familiar commands and areas, plus many unique features and
existing code enhancements.
It's our mission to create a sound haven for Christian believers
and non-believers alike; be an outreach for the lost; design the
game to be enjoyable by both experienced players and newbies;
and keep a fun filled, helpful, and pleasant atmosphere for
gaming and spiritual truths.
AotC is open to 'everyone' no matter what your viewpoints, your
spiritual walk, or your mudding knowledge. We don't have the
space to mention any of the exciting features we have implemented
within AotC and other projects that are in the planning, so we
encourage you to stop on by and say hello to the friendly staff
and players and stay awhile, you'll be glad you did.
Mud : Brisland
Code Base : [Rom] Heavily Modified
Telnet : 23 []
Description :
Brisland is an original world with server based upon Rom 2.4. Much of the
original code has been re-written to follow the AD&D Second Edition ruleset.
Brisland is currently in a testing phase, and very few areas are implemented
right now.
Mud : Star Wars: Tales of the Jedi
Code Base : [SWR] Modified SWRiP with a touch of SWR2.0
Telnet : 2040 []
Description :
Millenia ago, the discovery of hyperspace travel brought the galaxy
together, giving birth to a democratic union of star systems known as
the Galactic Republic. From the time of its inception, the Republic
grew, over thousands of years, to encompass vast numbers of
inhabitated worlds. The survival of the Republic depended on two
factors: the wise governing of selfless administrators and
lawmakers... and the preservation of harmony and justice by a heroic
warrior fraternity - the Jedi Knights. In those glorious ancient
days, a great many Force sensitive individuals willingly entered
arduous training under accomplished Jedi Masters, taking up the
weapons, the knowledge, and the powers of the Jedi Way. Yet... Upon
the horizon dwells those who would unravel all which the Republic has
laboured so hard to accomplish, those who possess a twisted, rage-
fuelled version of the Force. Those who fall under a solitary name, a
name to strike terror into the heart of the civilised galaxy. That
name, is the Sith...
Mud : Armageddon
Code Base : [Dikumud]
Telnet : 4050 []
Description :
Life on the desert planet of Zalanthas is a daily struggle
to survive. In Allanak, a city full of conniving
merchants, ruthless, thieving elves, cut-throat
mercenaries, and shadowy assassins, the brutal sandstorms
are the least of your worries. In recently freed Tuluk,
where the Sorcerer-King Muk Utep rules, former rebels work
to rebuild their fallen city. Meanwhile, Luirs' Outpost,
poised between the two, struggles with the clash of opposing
forces, bandit and gith incursions, and the
latest invasion of mantis.
Over a decade old, award-winning Armageddon MUD is as addictive
for its harsh desert theme as it is for its beautifully written
environment, revolutionary programming, and intense, required
roleplay. Players describe it as 'the most creative, emotionally
involved game on the net,' 'as convoluted as an X-Files episode,'
and 'as much a work of art as a game.' Real-time
interaction with multiple players around the world will
draw you into this world and offer you a gaming experience you
will never forget.
Mud : Aegis
Code Base : [Custom] Aegis V 1.10
Telnet :
Description :
A resource management game set in a medieval fantasy world. A complex game of
battle strategy, politics and city state management, that pushes players to the
limit. Its turn based system means you can easily keep track of your game whilst
you battle against hundreds of players online.
Mud : ChentorMUD
Code Base : [LP] Modified Sticklib, LDMUD
Telnet : 8007 []
WWW : None
Description :
Hey, this is our first shot at a mud.
its pretty rough right now, but many changes
are being made to it. Players
may come if you'd like,but we are
mainly looking for coders and builders to
help us build this mud.Email me or come
to the mud if you're interested :)
Mud : Arrant Destiny
Code Base : [Envy] Envy 2.0 Heavyly Modified
Telnet : 9999 []
Description :
Arrant Destiny is a role-playing MUD based on the World
of Greyhawk, my Lords Nerull and Boccob have sent me to tell
you about Arrant Destiny.
During the spring of 1995 Nerull and Boccob created our
Greyhawk themed MUD. Ever since then, we have been working hard
on a modified Envy 2.0. It now has these features:
* 12 Classes, all classes now resemble their AD&D orgin.
* Many Races to select from, each with unique special abilities.
(corpse eating, forest sneaking, magic resistance)
* Priests/Druids/Rangers/Paladins have to pray for their spells.
* Mages use spellbooks and must memorize a spell in order to cast them.
* Players start in many different home cities with their own justice system.
to limit pkilling within city boarders.
* Mobs and players can use bows, spears, and slings to shoot projectiles.
* Mob Programs and Object Programs as well as a new money system.
* New wear locationes, New Spells, No level restrictions
on equipment. No stock areas.
So come and show how good a role-player you are. And see if you can
take charge of your DESTINY.
Mud : Mind Scape
Code Base : [Circlemud] 3.1OasisIOLC_dg
Telnet : 4001
WWW : None
Description :
Mind Scape was started as a alternative to current mud play and a desire
to learn mud administration. Since then there has been a few builders
that claim mindscape as their lair for boredom. The world will be ever
growing along with char. Options, random odd areas to explore and a
co-op town environment to challenge the strategic Mob's. Still under
heavy development, those interested in a project are encouraged to join
the builder ranks. --Caster
Mud : Ascension
Code Base : [LP] Dead Souls, Heavily Customized
Telnet : 4000 []
Description :
A fantasy realm where the focus is on user enterainment
and storylines. We believe that the mud should run as a
Dungeon Master would run it - fun, intriguing, playable,
and full of adventure. Storylines (quests alone are not
enough) that run through the local characters (NPC or
otherwise) are the focus, as well as forging the future of
the mud in the present with the players. Creators in our
opinion are there for the users and the game, not to
promote themselves, their egos, or their positions. The
dedicated staff strive to balance realism with playability,
while listening to the suggestions of our most valuable asset -
the playerbase.
Mud : Asgard's Honor
Code Base : [LP] DGD v1.2p2
Telnet : 5454 []
Description :
Asgard's Honor is a heavily customized DGD LPMud. No stock
areas, no poorly described objects!
* 13 races, each with their own size, strengths and
weaknesses. There is also a means of making a custom race.
* 14 unique guilds, individually geared toward a particular
* 21 Player character attributes and spell/skill classes
* Over 50 spells - Offensive, Defensive, Healing, Conjuring,
Teleportation, It's all here.
* Achieve up to 10 levels of power or 'ascend' beyond.
* 16 flavors of spell foci available - earth, water, air,
fire, light, shadow, sonic
* A tried and true combat system with three forms of physical
damage: bashing, slashing, and thrusting. Use them to your
advantage against each unique scenario you face. Load up with
armors and resistances to protect you from magical attacks!
* Advanced monster AI: Monsters will do more than just fight
back. They'll afflict your character with various nasty curses,
diseases, and poisons, taunt and chase, set traps and call for
help. Defeating a dragon on Asgard is truly an accomplishment.
* Familiars can be found to carry your stuff or help you fight.
* Incredible depth and detail in EVERY object. No noun goes
undescribed. We even have lore and evaluate spells that uncover
extra detail about creatures and weapons to help with quests or
add depth to the story.
Mud : Realms of the Exiled
Code Base : [Unknown] Compatible with Circle, Con, and ROM
Telnet : 2700 []
WWW : http://
Description :
Realms of the Exiled is just a revival of the old hack and slash
theme that has been around for quite a few years. The world is a
mix of stock and original zones and has been online since the early
nineties. Come by and visit!
Sorry folks, but Ungar's firewall has decided to eat traffic again.
Until it's fixed you can get ahold of us at the site listed on
here now. While it shouldn't take long, I thought it wise to post
here so that you'd know what was up. See you soon...

Mud : V: The Visitors Return MUSH
Code Base : [MUSH] PENNMUSH Version: 1.7.7p34
Telnet : 1817 []
Description :
'Citizens of the Planet Earth, We bring you Greetings, and we come in
peace' was their greetings when they landed... They Lied.
'The Visitors are not our Friends! They've come to rape our Planet and
kill us! They are not who they appear to be!' was the Resistance call.
In October of 2001, the Visitor Motherships arrived over the cities of
Earth, 50 in all. They claimed to have arrived intending peace, but they
lied. They came to take us prisioner and to rob the planet of the resources.
By the end of Novemeber, they controlled the planet. Lucky for the Earth, a
Resistance was able to form, and beat them with the Red Dust.%R After a full
year, they came back, as the Dust wasn't completely effective, and now, can
not be released again for enviornmental and Health reasons. The warmer
regions are back under Visitor Control, all except LA, thanks to a deal
brokered between the Visitors and Science Frontiers, who has taken over the
LA Government. That was 6 months ago. Now the Resistance is in hiding, for
the most part, looking for a way to cause the Visitors troubles.
> V: The Visitors Return is a MUSH that allows you to take on the role of a
Great Resistance Fighter, or an Evil Reptillian Visitor. Feature Characters
from the NBC Mini-Series and Television Series are available for you to
play. Visit us at 1817
Mud : KrynnMUD
Code Base : [Circlemud] CWG (Circle with Goodies) version 2.3.31 w/OasisOLC an
d DG scrtips
Telnet : 9000 []
Description :
KrynnMUD is a CWG (Circle with Goodies) MUD. CWG is a Circle 3.1
codebase with many features such as the current OasisOLC and DG
Scripts installed. There are also many other things that have
been added since we have opened. This includes a new way to get
into the classes. You can start off as an Acolyte, and learn
basic spells. As you get up in levels, you can opt to become a
Mage of one of the colors. Everything depends on your starting
level. We are also alignment based. If you follow a God of good,
and your alignment starts to fall towards evil, your God will look
on you with ill favor, causing you to perform poorly. However, if
you keep your alignment in favor with your God, then you will
perform better.
We are just starting to look for play testers and mostly builders.
We are still working on balancing, but need more zones before we
can full on open for beta. Please stop by if you would like to
--KrynnMUD staff.
Mud : AstroMUD
Code Base : [Circlemud] Heavily Modified
Telnet : 2447 []
Description :
AstroMUD is a place of dreams. Silly, serious or even
terrifying.You choose the path you wish to walk. Will
you be good or evil? Will you walk in the night with
the undead or feel the sunlight on your face?
AstroMUD's creation happened in a remote section of the
universe, in a relatively small galactic cluster, a medium
size mass of matter came together to form a planetary
body. Thus AstroMUD was born.
Astro Scholars have long blamed the lack of true rules in
the universe on this statistical improbability. However
others believe that the universe simply needed a place to
put 'stuff' it couldn't explain, but was probable.
AstroMUD is old in mud years and has more to offer than
we could ever hope to explain here. We offer you an
invitation to visit one of the most addictive games on

Come live in our world where dreams do come true.

Mud : Asylum
Code Base : [Aber] APGS
Telnet : 6715 []
Description :
Asylum MUD is one of the most popular quest-orientated hybrids on the Net.
Asylum has developed into one of the most advanced MUDs of its type - with
an emphasis on playability and fun, and now more than 75 quests! Several
custom subsystems provide the basis for Asylum's success including: advanced
body combat against a range of AI mobiles; auto-regeneration across the
virtual world; a unique mobile combat classification system in which combat
depends on a wide range of mobile attributes and the SOAS object-based spell
attribute system. Asylum also proudly boasts the invention of the DEFROB
system - a unique concept in which individuals can gain more powerful
immortal levels, by defrobbing to a mortal role and completing more quests.
UPDATE March 2002 Some of our recent enhancements include the following:
LODGING: You no longer have to run around looking for equipment. Lodging
allows the storage of your items, safe and ready for the next time you login.
BANDS: Asylum's very own Guilds - incorporating Freelancer, Barbarian, Monk,
Outlaw and Blademaster -with many more to come including Conjurer and Healer
DEFROB and AUTORESET: The original and still the best - we defined them
LUCRE: Our own currency and rewards system.
CHARACTERISTICS: Advanced character attributes means you can develop your
character in your own way with Power, Agility, Intelligence, Fortitude,
Alignment, Sanity, Favour and Reputation.
When Real Life Gets You Down - turn to Asylum MUD.
Mud : Silver Bridge
Code Base : [Ack!mud]
Telnet : 6666 []
Description :
Welcome adventurer to the world of Silver Bridge.
Discover our enormous world. Join or create clans, guilds or religious orders. F
ight for
peace and freedom or be a believer of death and darkness. Take the path over the
Bridge and explore many of the hidden secrets.
We offer over ten races, five classes, five remort classes and 20 adept levels.
start you character with two mortal classes and get to choose one more when you
have more
experience. Further, you will get two remortal classes and then become adept.
Silver Bridge was once a project on a school in Norrkoping, Sweden but it was le
ft to
stay alive forever and today we have an excellent line to the world. Visit us an
d tell
your friends to come as well!
Mud : X2
Code Base : [GodWars] Real Modified Dystopia
Telnet : 9000 []
WWW : http://
Description :
It has been 10 years since GodWars has come to existance, and in
those 10 years many GW muds has come and go. During these times only
a handful has been remembered by players. Now in the year of 2005, we
bring you, a new taste of GodWars, a place for the oldschool players
and for the newbreed of GW players. Where basically anything goes...
X2 provides its players with the following:
- Extensive new look into the gw gaming
- No more laggy/crashy warmboot/copyovers with our new system
- Staff that had been with GodWars since the beginning
- Coders who actually codes around to what the players need
- Restructuring of the areas/new areas
- And much more
- Oh yea we have the original GW Kitty
So check out the place, you have nothing to lose and everything to
gain! again it is a decent mud... where many immitators have tried to
copy, but in this mud, you will see the real originators of GodWars.
See ya all in there!
Mud : Atrocity
Code Base : [Aber] Aber
Telnet : 6715 []
Description :
Atrocity aims to be a friendly MUD without placing undue
constraints on its players activities. We have a long-term
goal to provide the most immersive life 'simulation' you
can find among text-based MUDs, and we are constantly
adding new features towards achieving this goal.
We value player input into the MUD's development and have
spent significant effort to ensure that we are well set up
to incorporate ideas from players into the game world. The
direction the MUD takes is therefore still very much player-
driven, and looks set to continue that way (until such a
time as we've satisfied everyone's whims!!)
Mud : Ahava Moo
Code Base : [MOO] Lambda version 1.8.1
Telnet : 7007 []
Description :
Ahava Moo takes place on a world that is to humans a colony world.
They did not know ahead of time though that it was already inhabited
by several native species or at least as far as it's known everyone
on the planet apart from the humans are native.
Including humans there are four species of sentient life however
three of the four including humans get along together and work together.
There are some splinter groups whom work against the others of course of
each species but they alone are a smaller threat then the fourth species.
There are the Humans, Elves, and the Draconians whom all work together
generally. Then there are the Gollugs whom are not on the same
Island as the other three however will at times come over to cause
trouble or what not. You can find out more info about each species
by the link on the side.
Then there's the 'Ahava' a psychic/magickal ability held by most.
Mud : AugMUD
Code Base : [Circlemud] Heavily Modified CircleMUD 2.20
Telnet : 4000
Description :
In the beginning all was chaos; in the end all was not order, but
rather chaos with a healthy amount of order. Out of this grew a
world friendly to all Mudders whether they are Newbies or not.
This in turn fueled the need for an extensive social system; one
in which a Mudder, such as yourself, can come relax, chat with
fellow Mudders, and catch up on the latest gossip from the land.
Or, if you prefer you can mount some form of beast and set off to
new and exciting lands, or familiar lands, and track down those
despicable creatures which attempt to turn the world into pure
chaos or pure order. Along the way one might set off on a quest to
find various things, rescue someone in distress, or to stop a war
from even beginning. Whatever your preference there is always
something jumping out to catch your curiosity and fuel your drive
to be the best. For example, perhaps you begin as a Warrior and
decide that this is not how you want to spend your days so you
take up the holy life of a Cleric; however, much to your dismay
you don't feel driven by the life a Cleric leads so you begin to
study the arts of thievery and discover that this is indeed your
true calling. The skills one can develop on a path such as this
are extensive, providing you look further than your Guildmaster,
and useful in all areas of life. Whatever your path may be the
land of Aug has something to offer you if you are willing to look
beyond what meets the eye.
Mud : AuroraMUD
Code Base : [LP] MudOS, Custom lib (based on the Discworld lib)
Telnet : 3000 []
Description :
At first glance, it would seem that Aurora is a planet like
any other. There is more to it than meets the eye, however,
one of its mysteries being the fact that the naked, noisy
bipeds who settled all over its surface do not even suspect
that 'their' world is in fact run by an ancient feathered
race who rarely leave their hiding places, and even if they
do, few people are able to distinguish them from other
living creatures... The humanoids do not even suspect that
they themselves mostly came from a world distant in time and
space from the planet they currently inhabit, quite by
If you dare, visit Aurora to discover its many secrets and
face the dangers that await the unwary travellers treading
its paths...
The official language of the game is English, but because
it's located in Spain (and was in fact the first MUD there),
there is also an optional channel for those who would like
to exercise their (sometimes too colloquial! :) Spanish.
* Be sure to check out port 4000 for a glimpse of what *
* Aurora is to become soon. *
Mud : AustinMUD
Code Base : [Dikumud] Far away branch of Diku Gamma 0.0
Telnet : 4000 []
Description :
Since 1991 AustinMUD has been a constantly evolving alternative to
the powermuds where the only thing people care about is how to reach
the highest level in the shortest period of time. This is a world where
you can immerse yourself in roleplay and exploration for a very long time.
Once you create a character of one of several races, you enter an
internally consistent world made up of nearly 8000 unique rooms, which
takes a long time to explore it fully. The world is filled with built-in
quests, interactive special effects, and mobs that behave differently
according to their race. All this means you will have to think, not just
type, when you roam the world.
But the real secret of Austin is the players and dedicated immortals
who make the game an interesting and lively virtual world. This is a mud
where you will meet intelligent and interesting players and interact with
them in immortal-run quests, player-managed guilds, optional
playerkilling, and shared adventures.
If you decide to play Austin you will know for sure that you will
quit on the game before the game quits on you.
Mud : Autumn Twilight
Code Base : [Rom] Rom2.4 /Autumn 3.3b1
Telnet : 7890 []
Description :
Solace has burned. The War of the Lance rages on around them
as they strive to build a community in which there can be hope,
maybe not peace, but hope. Autumn Twilight is a MUD-RPG based on
the Dragonlance world, and like any world derived from ROM/DIKU
code the world is still largely combat oriented. But in the
spirit of RPG, there have been many features added to the system
and game play.
AT features 12 primary classes with multiclassing options,
racialabilities and more skills and spells to choose from in a
feature rich platform. As with any RPG system, AT is very
flexible in its atmosphere and is constantly under enhancements.
The world caters to anyone - powergamers, explorers, roleplayers.
But AT is not for the wimpy. If you are looking just for easy
exp, straightforward and simple hack and slash no-brainer kind of
game, Autumn Twilight is probably not for you. Do you really have
what it takes to become a brave Solamnic, a cunning mage of the
Conclave or a recruit in the Dragonarmies? Come and write the
future of Malaya, and those who live in it. Read more about us at
our webpage!
Mud : The Darkening Sun II
Code Base : [Dawn] 5 years of enhancements to parent source
Telnet : 5678 []
Description :
Are you looking for real roleplay?
Are you looking for a place that is filled with imagination?
Are you looking for a place flooding with creativity?
Are you tired of the same old stock areas and stock code?
Are you tired of the living your life in a realm full of stagnant RP?
Are you looking for a place of continuous growth?
Are you looking for a motivated MUD team?
Are you looking for The Darkening Sun v2?
If you have answered yes to all, you have found the right MUD!
A realm filled with fantasy and magic.
A realm that continuously grows on all levels.
A MUD staff that is interested in the ideas of players.
A realm filled with RP for all ages. Come join us today!
Mud : Yggdrasil - Horse of the Hanged
Code Base : [Unknown] Heavily Customized - Compatible with Circle and Rom zone
s - Added features not common to a
Telnet : 2700 []
Description :
Yggdrasil - Horse of the Hanged is loosely -based- on the Viking
view of the world ca 800ce. It is a multiverse filled with mythical
cities and races, magic, and discovery. Vast oceans and rivers,
portals between worlds, and gleaming cities on the horizon face
adventurers looking for distant lands. There are multiple hometowns
that one may
Mud : Avalon
Code Base : Avalon
Telnet : 23 []
Description :
Avalon is a mythical, role-playing world of vast depth and
complexity; just because you have played other muds don't
expect to be ready for Avalon ... it is unlike any other.
A vast land of great diversity awaits those who are willing
to take up the challenge, a land of legend and history in
the making, a land where you can make a difference and change
the course of history itself.
Avalon is a living, breathing, ever-evolving world. You will
choose your own path to suit you; perhaps as a great warrior,
maybe an artful mage or cunning sorcerer, a politician or
skilled trader, a peaceful farmer or ruthless assassin. The
choices are endless and the opportunities to display your
worth and skills are unrivalled. Remember though, all
characters born into Avalon start out equal, what will be
is as yet unwritten. Before you lies the challenge, the
possibility to enhance your character with hundreds of
skill abilities which will give you the potential to be
successful in the path of your choosing. Good luck to you!
Mud : Stormbringer: Rebirth
Code Base : [Unknown] Dawn of Time v. 1.69+
Telnet : 4500
Description :
Welcome to the land of Elric and his cursed sword Stormbringer. Our mud is
based on Elric, Doomed Albino Prince of Melnibone, a character created by
Michael Moorcock. Our mud was originally known as Stormbringer, but since
then we have moved to the fantastic DoT code base to bring you new features.
And levels of playability.
There are to many features to list here, some of the major enhancements are MXP
MCCP MudFTP Immquests Advanced Mprogs, 500+ Spells & Skill s Multilevel Remort,
Unique RP Exp System.. and much much more.
However Its not just Features that make Stormbringer a great place to play
It s the friendly atmosphere, the helpful staff and players, but don t take
My word for it drop in and try us out.
Please visit our website for information about us.
Mud : Sanity's Edge
Code Base : [LP] CD.04.07 Driver / CD.01.00 Lib (Modified)
Telnet : 2020 []
Description :
Sanity's Edge is a cyberpunk genre mud set in the decaying
center of Edge City. Two sides of life are vividly depicted,
the rich, opulent life of the corporations and the wretched
squallor of the street.
The year is 2026 and local politics have been effectively
controlled by the corporations, led by the dominating
Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not
far away the seedier aspects of life hide in run-down
apartment buildings and shadowy alleyways.
Street gangs stake out territory, and are always looking
for more cannon fodder like you to join their ranks. Just
remember, it's a war out there, and you never know when you
might get caught in the crossfire.
Crime is on the rise, and netrunners are the wave of the
future, becoming the backbone of the crime scene with their
intimate knowledge of the Net.
Safety has become a thing of the past; you may find
yourself assaulted by a street kid with a switchblade or an
irate shopowner with a sawed-off shotgun. But with a little
luck and some smarts, you might fight your way to the top --
even into a corporate job. And then you'll only have one
thing to worry about, your CredCard -- never leave home
without it.
Mud : Clessidra
Code Base : [Dikumud] (Now called PizzaMUD)
Telnet : 4000 []
WWW : None
Description :
Clessidra e' il primo MUD completamente in italiano mai creato.
Su Clessidra potrete trovare solo aree originali e in italiano.
Molte caratteristiche rendono Clessidra uno dei migliori, se
non il migliore, MUD in Italia : Avanzati sistemi di spostamento
sfide uno-contro-uno contro gli amici, o i nemici, L'arena e i
combattimenti, Le sfide all'ultimo sangue e i MOB intelligenti
con le loro Quest e tecniche di combattimento, un sistema di
assegnazione di missioni casuali e un avanzatissimo sistema di
Clan che permettera' guerre e conquiste. Un MUD che si evolve di
Clessidra is the first all italian MUD ever created!
On Clessidra you may find only all original Areas, all in
italian! Many features make Clessidra one of the best, or the
best, MUD in Italy : Advanced travel mode, fight one to one
versus your friend, or enemy, The Arena and its fight, the Mortal
Challenge, the intelligent MOBs and their Quest and fighting
style, a random automatic mission assignament and for you and
your friends you must try the advanced Clan system that allows
wars and conquest. A MUD that evolves with new challenge, new
rules, new skills!
Mud : Myridian Fields
Code Base : [Dawn] 1.69r
Telnet : 1111 []
Description :
Welcome to Myridian Fields... a land well-travelled by
adventurers keen to make new acquaintances and meet with old
friends, yet are intent on enduring long hours of study in
the ways of the ancient warrior, or who relentlessly study
the dusty scrolls of the old mages. It is a land where the
newcomer is welcomed and offered a drink at the local inn,
and a place where strangers will bond together to ward off
the dragons that threaten to destroy the town and all within
its walls. If it is the path of nobility and honour that you
choose to follow, you will find many who will teach you and
advise you, and if it is the path of the cunning and
deceptive that you prefer, you too will find others ready to
show you craftier ways, though you may have to walk the back
alleyways to find such folk.
We are a peaceful mud with friendly people, creating an
environment where roleplay takes place naturally, with a
large number of embedded quests to be solved by the
Current development is focusing on a number areas, including
progressive systems where base classes and skills are the
foundation for advancement to other classes and skills.
If you are interested in becoming part of something top quality
and new in the mudding community come along and play!
Mud : Avendar: The Crucible of Legends
Code Base : [Rom] Heavily Modified ROM
Telnet : 9999 []
Description :
Avendar: The Crucible of Legends is an entirely original
fantasy world, with its own unique history, classes,
areas, and code. We are nearing the end of our beta period,
as we put in features like a working economy and racial
Currently, we have over 24 classes, 10 races, and over
716 skills and spells. The skill sets for our classes
include the summoning and binding of demons into items,
a novel system of psionic foci, archery, and spells that
require multiple casters to complete.
Players can adventure and explore in this world, along
with competing with others, in the form of our great
Houses, which fight ideological wars over the control over
ten stones of power.
Roleplaying is required at Avendar, and we encourage
roleplayers with gods people can worship, and the epic
quests we design.
Experience a world where monsters ask you riddles,
statues can be turned, magic artifacts invoked, and
the sky is the limit!
Mud : Babylon 5
Code Base : [MUSH] PennMush
Telnet : 4205 []
Description :
Babylon 5 is a dream given form. It's a place of commerce
and diplomacy. We're currently in our 3rd year of IC Role play
and are in the beginning stages of the Shadow War, right around
the time of War Without End. Come join us!
Mud : Alternate Universe
Code Base : [Custom] Java-based, source to be opened.
Telnet : 1063
Description :
Alternative Universe is a science-fiction based MUD, inspired by the work of
Banks, Niven, Gibson, Adams, etc.
Starting on the planet Xylan, your first challenge is to make your way to
Sigma Station, where you will meet up with other players to continue your
Alternate Universe is the only MUD to feature a corewars extension.
Mud : Dare To Dream Moo
Code Base : [MOO]
Telnet : 9911 []
Description :
The theme is to dream, enjoy yourself in the game rooms,
ride the rides, be sociable with friends, mostly, have fun
here. D2D has much to offer the wide variety of players we
have...a Role Playing Game area, Carnival Rides, Games,
Rooms to talk and visit, or explore any of 6 different
island groups, bet at the track, drive a racecar, or play
the slots! A lot of the things we've done to D2D is to
form friendships and have overall fun, even if alone.
Teams for laser tag, fighting your enemies, battling it
out in one of the StarKiller simulations, living out your
fantasy, reaching for the stars, striving for your dream...
The overall theme for D2D is to have fun, FUN!
Mud : Bad Trip
Code Base : [Rom] Heavily modified ROM 2.4
Telnet : 7778 []
Description :
Now under new ownership.
Welcome to an online world like none you've experienced.
Bad Trip is wild, irreverent and most of all fun. If you're
looking for a new mud, now is the time to try Bad Trip. We
are currently rebuilding our player base, so come give us a
We have a new imm staff, and a brand new Quest schedule!
('Help schedule' while connected)
Some of the things we have going for us are:
*An active staff who constantly strive to improve the game
*A unique token system for improving your character and
gear (New tokens on the way!)
*Friendly players who are glad to assist you and answer
* A clan dedicated JUST to helping newbies called 'Oracle'.
*Imm-run quests awarding prizes and equipment several times
a day.
* A permanent quest schedule, where you are guaranteed 1-2
quests a day if you're on at the right time!
*An automated quest system that allows you in time to earn
amazing equipment, and many other prizes.
*So many unique things, you'll wonder why everyone doesn't
play this mud.
*We make sure the game is a tard-free
environment. :)
Mud : Badlands
Code Base : CircleMud
Telnet : 4000 []
Description :
- The entire fight system has been changed to a more
realistic, easy to understand system. Hits are limb based
and damage is determined by what eq worn on that limb. So if
hit for 10 dam in chest and you have on 3 absorb chest eq, 7
dam is taken. Chance of hitting is based on eq weight vs
statistics. The ligher eq is the better.
- No saving throw system, it has been ripped out and
replaced by a much easier system to use and understand.
- The world and its descriptions have been set carefully and
all links have been smoothed and flow seemlessly.
- A class specialization system which allows you to re-class
each 25 levels, selections depending on previous classes.
Allowing a total of 18 classes 76 possible combinations.
- All mobs have a race and class balancing the mud nicely.
Hard mobs here aren't just loaded with affects like sanct.
So if fighting a mage it casts correct mage spells on its
own, or if fighting a dragon it actually uses dragon
techniques. Also, each race has their own resistances and
vulnerabilities, so an idea is undead take more damage from
fire attacks and fish are more succeptable to lightning.
Mud : DragonBall: Infinity
Code Base : [Smaug] Heavily Modified
Telnet : 4000 []
Description :
As you may have heard, the DragonBall Saga codebase
leaked a while back. We got ahold of the code and
started up our own MUD. Before you judge, please
note that Warren, the original owner of the Saga
codebase, has given permission for us to use the
DragonBall and DragonBall Z are highly popular anime
series', based off the manga created by Akira Toriyama.
DragonBall GT was not created by Toriyama, but is still
just as popular as the original shows and mangas.
DragonBall Infinity offers several of the things seen
in the popular series. Races such as Saiyans, Nameks,
Bio-Androids, Androids, even Ghettis; and more races
are still in the works. Skills and abilities such as
Super Saiyan, the Kamehameha wave, Kaioken Attack, and
much more features bring the series straight to your
We feature an exclusive RolePlay storyline, derived
from the series themselves. RolePlay is highly
encouraged, with new plot twists forming every day.
Come, join us. We are confident you'll like our MUD.
Mud : The Mind's Eye
Code Base : [Rom] Heavily Modified
Telnet : 3333 []
Description :
Welcome to the Mind's Eye
***6 clans
***2 remorts
***8 classes at creation, transitions to different class after
each remort
***18 races
***Full character customization
***Lots of custom skills/spells
***Well over 100 areas
***Very stable code
***Great imms, and lots of quests
***Quests run by immortals, not scripts
***52, count 'em, 52 mortal levels
Looking for an all around great place to mud? Well, you've
found the right place. The Mind's Eye is a great mud, with
great players, areas, and code. Whether you're a newbie, or
an old school mudder, this is a great place to play.
Mud : Transformers Universe
Code Base : [MUX] TinyMUX #36 [2002-Oct-23]
Telnet : 1976 []
WWW : None
Description :
This MUX is dedicated to RP between pre-movie Transformers (with
some comic influences) and comic-based G.I.Joes (with some cartoon
influence). It's application-based, and charstaffers are
always on hand to get new players approved. The atmosphere
is relaxed and friendly, and the player base is large
enough to keep RP going, but small enough that everyone's
contributions can be felt. Log on and give us a try!
Mud : Eleuthria
Code Base : [Custom]
Telnet :
WWW : http://None
Description :
Eleuthria is guaranteed to be unlike any MUD you've played
before. The theme in Eleuthria is Tactical RPGs. Many people
have played these, and examples include: Shining Force, Fire
Emblem, Tactics Ogre, Final Fantasy Tactics, and Kartia.
However, instead of fighting against a pre-programmed AI, the
game pits real people against each other, as a true test of
the mind. With many classes available, completely customized
stat gains at each level, and a diverse spell system, you'll
find limitless possibilities. No combination could ever be
'the best' in Eleuthria.
The game is not simply a clone of ideas from these, but an
entire MUD with a tactical RPG engine. Through the use of
ANSI foreground and background colors, players can see
hand-designed maps drawn in ASCII characters, creating a look
and feel to the game. This is followed with a 'menu-esque'
system, where commands take you into different modes, where
each command is prompted to you, with your input refreshing
the current task.
If you are a fan of tactical RPGs, you would be wise to look
at Eleuthria!
Mud : Barren Realms
Code Base : [Merc] merc2.2 heavily modified
Telnet : 8000 []
Description :
THE TOP SIX REASONS: Why You Should Check Out Barren Realms
6. Remort to demons - a completely customizable and unique race unlike anything
have ever seen before - no equipment, only limbs and body parts that do interest
ing and
evil things!
5. Choose from these races: Dwarves (warriors), Druids (clerics), Elves (mages)
Illithids (psionicists), Avians (half-human, half-bird), Humans (martial artists
) and
Kender (thieves).Cross-training Availability - You have the opportunity to pract
ice some
spells and skills of other races.
4. A unique stat enhancing (training) system that allows you to improve your st
without using your practice sessions after the first level.
3. Hands-on help for new players. Barren's players will help you out!
2. Easily customizable ansii color, allowing you to personalize the color setti
ngs for
channels, an area for PK, and 100+ innovative areas...ranging from original fant
asy areas
to puzzle-type areas and more!
And the Number 1 reason you should try Barren Realms is...simply...our people..
best and friendliest on the Net. Come by and visit a while.
Mud : BatMUD
Code Base : [LP] LpMUD (customized ldmud)
Telnet : 23 []
Description :
BatMUD is one of the oldest still running LPMUDs (it has
been online since 14th April 1990), and has an average of
over 300 users online (over 450 at peak hours) from all
regions of the world.
Despite its age, the MUD is constantly evolving which makes it
both challenging and entertaining to new and old players
alike. Due to the rich set of features, BatMUD may be a bit
overwhelming for a newcomer, but more experienced players
often help if asked politely, and registered newbie helpers
are available to guide fresh players.
BatMUD features a detailed combat system, player to player
commerce, playerbuilt cities, etc. The unique atmosphere of
BatMUD has given birth to many clones, including two sibling
sites: BatMUD classic (BatMUD as it was in 1994) and HardCore
BatMUD (fast powerplay with permanent deaths). However, the
original remains among the largest and most feature-rich
LPMUDs on the Internet.
Mud : Mystic Legends
Code Base : [TFE] [Heavily Modified]
Telnet : 2001 []
Description :
Mystic Legends is an ongoing project based upon the TFE
codebase but not the TFE world. ML provides a medieval
setting where all the areas and world designs are original -
none of the areas belong to any other creators on other
Currently, Mystic Legends is looking for seasoned writers
to help add to the adventuring world and possibly to help
shape some of the land's races. ML offers many
features which are both enticing to players and creators,
some of which include multi-part quests, talking mobs,
socials based upon race, and a large range of
individualized spells. Eventually, as time permits and as we
get further into adding and modifying the TFE codebase,
here will be 14 classes, included a few rarer ones like
alchemists and runecasters and somewhere in the
neighborhood of 17 races - from the familiar, like dwarves
and elves, to the less frequent centaurs, minotaurs, and a
race of cat people (Felkarans).
Mystic Legends is happy to announce that it opened in early
November 2002, and awaits those who want a taste of the
familiar with a fresh new world to explore.
Mud : BattleStar MUSH
Code Base : PennMUSH
Telnet : 4201 []
Description :
Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a member of the
Quorum of 12? Battlestar MUSH offers these, and many more
chances. We're social RolePlay MUSH, with a military and
a civilian area, based in a ragtag fleet. We have quality
staff and great softcode to support the RolePlay.
Mud : Dragonball Arena
Code Base : [Custom] DBA1 by Antor (Rom24b7 derived)
Telnet : 1235 []
WWW : None
Description :
Back from a brief hiatus due to server damage, the original Dragonball
Arena is back! Based in an alternate DBZ timeline/reality, DBA is an RP
encouraged game with a unique fighting system involving 5x5x3 grid movement
and a real time combat system.
DBA includes many clans and colorful people, with no real limitation on
what your character can be in terms of roleplay.. From icer paladins to
Saiyajin scientists, DBA has it all. Roleplay is rewarded with points used
to purchase skills, power, and unique items.
We are currently hiring builders to help expand our already large,
immersive world. Please contact Xezza and Rumble in game if you're
interested in becoming a builder
We hope you enjoy your stay within the Arena.
Mud : Battletech: 3030
Code Base : MUX w/ Battletech Extensions
Telnet : 3030 []
Description :
FASA's Battletech board game is a turn based simulation of future combat.
Battletech MUX has adapted this system into a realtime environment. In
the battlefield of the future, the weapon of choice is the battlemech.
'Mechs are 10 meter tall machines that are vaguely humanoid in appearance.
These fusion-powered mammoths mount a devastating array of weapons and
massive armor. Players join a faction (team) and the factions compete
against each other for control of a world. The simulation runs 24
hours/day 7 days/week. The battletech universe is a complex one, far too
complex to fully describe here. Roleplaying opportunities are huge but
roleplaying is not required. For something totally different, try
Battletech MUX.
Mud : Rise of the Sith
Code Base : [MUX] Version 2.0
Telnet : 2002 []
Description :
This MUX is dedicated to Star Wars: Episode II,
and giving the players a chance to play the
characters from that film, without being held
to following the script. We are now fully
functional and open for play. There are still
Lots of open FC positions, and OCs are always
Most important to note is that this is not a 'sim'
style Star Wars game. We do not have coded space,
combat, or any other major systems. This is a 100%
role-play game, where the emphasis is on the story,
not the system. See our web site for more timely
Mud : Realms of the Lost Dimension
Code Base : [Ack!mud] TLDC 3.0 derivative of ACK!MUD 4.3.1
Telnet : 9000 []
Description :
The lands of TLD form an intricate world emerging from
ruin. As a player, your initial objective is to advance
through the realm's academies, but after that the
possibilities are endless. Form clans, kingdoms, or even an
empire. Conquer areas that are integrated with the world
and where wit and strategy are rewarded through many
puzzles, builder-defined quests, and much more! The lands
are full of surprises and unexpected twists. The major
difference between this MUD and many others i've been to
is that players will earn most EXP points from clearing an
entire area, either by conquest or solving all quests and
puzzles... not limited to 'hack-and-slash' methods. Those
interested in building will find a heavily extended array
of tools and toys that make it easy to create a rich and
elaborate area that offers so much more than just random
killing... without the use of a single mob-program!
Mud : Beleriand MUSH
Code Base : [MUSH] PennMUSH 1.7.x
Telnet : 4739 []
Description :
J.R.R. Tolkien's Middle-earth in the First Age.
It is the time of the War of the Jewels, the fantastic struggle of the Free
Peoples against the awesome power of the great Vala Morgoth and his minions.
At this point in our timeline we are in the aftermath of the Dagor Bragollach,
the Battle of Sudden Flame--about the time of the famous tale of Beren and Lúthien
It is the legendary time of the mightiest and brightest heroes, and the fellest
and cruelest villians. Players may play either or both!
Mud : AuroraMUSH
Code Base : [MUX] Somewhat hacked MUX 1.6 - soon to move to 2.0
Telnet : 4190 []
Description :
AuroraMUSH is a small, friendly social MUSH. Connect, chat,
hang out, etc. Come and enjoy yourself.
Character approval: Anyone can create a character, but unless a staff
member grants residency, that character only has guest status and will
be deleted upon disconnection. Alternatively, character requests will
be accepted via e-mail.
Mud : Forbidden Lands 2.0
Code Base : [Silly] (Heavily Modified)
Telnet : 2000 []
Description :
...It was foretold in the Chronicles of Qod, a millenia or
more ago in the Second War of Shadoe. The ascension of Agog,
the Epoch of Transformation, and the redirection of
The last vestiges of the imperial wars, with Ryadel's failed
attempt, and the concurrent fall of Thalos left the great
powers scattered and bathed the lands yet tamed once again
into shadow. At this crucial juncture did the Herald of
Walutzu appear to Incubus, proclaiming the new order, and the
city of Korflu rose in its course, forever scarred, but
blessed with great resources.
From this city rise the great adventurers, the legend-makers
of Keilar. Born of a kindred spirit, they journey out and tame
the wild places, and what was once forgotten has been
rediscovered. These are the heroes of the Forbidden Lands!
Mud : Rising Force
Code Base : [AFKMud] heavily modified
Telnet : 6000 []
Description :
Stuck playing the same old boring MUDs based on Wheel of Time
and DragonLance, or stock fantasy games badly converted to anime
and Dragonball Z? Looking for a game that has a consistent theme
throughout the game, where the areas are original, the NPC's
interactive, and most of the place is fully automated?
Drop by Rising Force. We've got an ever-expanding world to
explore. Gone are the out-of-the-box areas you might be used to,
replaced with fully-detailed lands ready to be visited. Choose
from 17 races and 15 classes. With 100 levels there's plenty of
adventures to be had. Go on a quest, advance a few levels, gain
some skills, or just chat with whomever is online.
Like to kill things? There's plenty of stuff to kill. If you're
into pitting your skills against another player's, step into the
arena for a quick rumble. Want to settle a score, but not
willing to take the step to be a full time killer? Place a
bounty on someone's head, and reward someone else for doing
the dirty work.
Stop in an gain a few levels. We're fun, we're stable, and ready
to play.
Mud : Eternal Sanctuary
Code Base : [GodWars] Derivative of GodWars Deluxe
Telnet : 7000 []
WWW : http://Under Construction!
Description :
Eternal Sanctuary will be set in the Dark Ages, not long
before the fall of Constantinople. It is going to be a
World of Darkness setting which has a RP Enforced/PK
Restricted to Storyline use that must be approved by a
Head Storyteller before it can even be attempted. At
the moment we just lost our coder due to their college
schedule and are searching for another coder or two
to take over. Once we manage to get the few little
bugs out of the code and are able to start building
we will be looking for builders as well. When all
is prepared to open the MUD to the public, we intend
to offer all 13 original Vampire Clans, each of the
Garou Tribes, several Mortal Classes, and much, much
By My Hand,
Mud : Aeonian Dreams: Reawakened
Code Base : [Circlemud] Heavily Modified
Telnet : 4000
Description :
Aeonian Dreams is a MUD unlike any you have played before.
We are dedicated to building an interactive, lush world,
which YOU do the main part in creating. You have the
ability to research your OWN spells (yes, that's right!
We have no set spells. You make your own), run your OWN
shop and make money, smith and craft your OWN items, to
name a few of our features. We are a great mud, whether
you like roleplay, adventure, hack'n'slash, puzzle solving,
running your own MUD business, or simply hanging around
and talking with other players. Our immortal staff is
friendly and attentive to your concerns, and our players
are excellent people. Here is a list of our major features:
* Clans
* Remorting
* Ranged combat
* Interactive NPCs
* Hundreds of quests
* Shops run by players
* Customizable prompts
* Player-created spells
* New zones added monthly
* Smithing and crafting systems
* Dedicated and friendly players and staff
* Immortals who listen to your ideas and bug reports
* Extensive skill selection and character customization
Drop by and give us a try. You will love it.
Mud : GalaxyWeb: Stellar Epoch
Code Base : [MOO] 1.8.1
Telnet : 6666 []
Description :
GalaxyWeb: Stellar Epoch is a fully original science fiction
RPG. We have 30 species, nearly 60 organizations, and 8
primary professions combined with 9 secondary professions to
choose from. A realistic space system and intricate starship
systems (with over 200 classes of starships) are modeled
down to the smallest detail. Dynamic object instances allow
you to travel to any location in space and any location on
any planetary surface without restrictions. We have a fully-
featured combat system, including magic-like psionics. The
GalaxyWeb, a galaxy-spanning network, is an integral part of
the game, and each Web node is coded using GalaxyWeb
Scripting Language, a complete HTML-like programming
language. Starship component and module selection allows
each pilot to build a unique starship suited to their style
of playing. Players can form their own organizations,
research their own ship components, and purchase hull
designs from other species. These player organizations can
then build their own planetary spaceports and space
stations. Join GWSE and become part of an original fully-
realized science fiction world.
Mud : Lion of Judah MUD
Code Base : [Smaug] Heavily Modified
Telnet : 2222 []
Description :
Lion of Judah MUD is a Christian themed MUD based in the present/near future ti
me setting.
Are you new to MUDs? Perhaps you should check out a FAQ about MUDs. If you have
any other
questions about the game, either log in, read through our information on the lef
t of the
screen, or use our contact form.
Lion of Judah MUD is a MUD specially designed with an underlying theme of Christ
some rooms, MOBs, objects, quests, etc. relate to stories in the Bible or other
Christian things.
Lion of Judah MUD is a new MUD, although we have been public for some time now,
we are
still in early stages of game development. Here of some of the special game feat
ures you
can currently access:
Automated Quest System
Freeze Tag and Other Online Tournaments

Weekly Prayer Meetings

Unique Clothing and
Weapons System
Completely Original
(Many Areas are 100% Biblical)
Removal of all spells, clerics, wizards, elves, and other Biblical abominations
Puzzles, Mysteries and Other Fun Surprises
Online Scripture
GM Paging System
(To keep public channels free from 'HELP ME' spam)
Automatic Punishment for use of Vulgarities
Mud : BlackMUD
Code Base : [Silly] Derived Diku/Silly
Telnet : 2000 []
Description :
The world of Entia is again at war. The forces of chaos
once again seek to destroy the world itself. It is a time
of fear and darkness. It is a time for those with courage,
to step forward and defend their beliefs, and their very
BlackMUD is a Diku and Silly based MUD, although it
has become something far more than either. The world of
Entia is a wonderous and challenging place. It boasts
over 70 original areas, made up of over 16000 rooms,
all designed around a comprehensive world theme and
Good role-playing is encouraged and rewarded. With a
wide array of races, cities, classes and sub-classes,
BlackMUD offers the player a wide world of adventure and
Mud : Primal Darkness
Code Base : [LP] Nightmare/Carnage
Telnet : 5000 []
WWW : None
Description :
Primal Darkness is the essance of our lives. We strive to beat down the
darkness everyday. No matter how hard we try, the darkness seems to close in
and threatens to win in this war of evil versus good. The Demons and
Archangels war constantly with each other, neither seeming to gain
advancment over the other. Now the dragons have come.... All hope seems to
be lost. Who will save us? Could it be YOU?
PD is a mid sized world with five custom classes and twenty one subclasses,
twenty four player races (three of which are quest races, and three new
quest races in the works), player owned guilds, player built areas, non
fighting experience and money earning system, and alot of other custom
things to help players have lots of fun. Come check us out, if you are not
afraid of the Dark...
Mud : Realm of Morkala
Code Base : [Circlemud] Server moded for new items, levels, areas.
Telnet : 4005 []
Description :
Realm of Morkala is a fledling MUD.
We are just starting out and looking for players
as well as builders. We are molding the MUD
to the fantasy world of Morkala. The current form
of our MUD is in beta testing format. We desperately
need assistance in debugging certain aspects as well
as creative inputs.
Note: Our domain name is ironic humor. We do
not have/distribute/offer/exchange/etc pornography
from our site.
Mud : Forgotten Legacy
Code Base : [Custom]
Telnet : 5555
Description :
Forgotten Legacy is a new mud in development from the ACM codebase.
If you are interested in helping out, please send me an email at
Include any experience for the position you want to obtain.
Currently hiring builder to make the world.
Forgotten Legacy will be modeled after the Palladium Role
Playing Game.
Knowlege of this game is not required, but preferred.
Mud : Infinite Dreams
Code Base : [GodWars] Originally UW/ET, HEAVY modification
Telnet : 6767 []
WWW : None
Description :
Greetings, Jace here. I own and code Infinite Dreams, which
was originally based off of Unholy Wars and Eternal Twilight.
We offer the following things:
~* A new fight code, completely thought up and coded by myself *~
~* An original arena code, with several challenge options and
more on the way *~
~* An original quest code, with several types and more being
coded *~
~* All original classes, with more in development [SoulReaver,
Mindflayer, Elemental Mage, and Hellspawn(on the way)] *~
~* Cybernetics - enchance your character through the power of
machinery *~
~* Magical Tattoos - enhance your character through the power
of Magic (now in ptesting) *~
~* Currently developing a new random item loading code (think
Diablo 2.. not the same, but SIMILAR) *~
Much more, too much to list! We encourage, but don't require,
Stop by and pay us a visit, and make sure to leave a note
on the boards for any problems or suggestions you may
have. Let the carnage begin!
~ Jace ~
Mud : Blue Facial MUD
Code Base : [Rom] Linear B
Telnet : 1234 []
Description :
The afternoon sun filtered softly into the taproom of
the Blue Face Inn, touching gently upon the polished tables
and cluttered memorabilia. A few of the boys were sitting at
the bar, listening to the agitated stranger. Morgan was
polishing mugs and watching quietly.
'What really gets me,' said the stranger, taking another
grateful gulp of beer, 'is the way that the sun seems almost
to pause at sunset, before sinking below the horizon.'
There was a pause. Nobody seemed to know what to say.
'I mean,' said the stranger hesitantly, looking around
at his mute audience, 'why should it seem to do that, huh?'
Finally Thioron spoke up, speaking slowly as if to a
child. 'Well... the sun pauses before permitting night, to
watch for his old nemesis, the moon.' He seemed puzzled at
the stranger's ignorance. 'Once in a while, of course, it
will return for a few hours. I remember back when I was a
child, they even fought once.'
There was a long pause. The man looked up from his
beer, staring open-mouthed at Thioron.
'You're not from around here, are you?' asked Morgan.
Mud : Shadow of Eternity
Code Base : [Rom] (VERY Heavily Modified)
Telnet : 7003 []
Description :
'In the shadows of another existence, feuding immortal deities
battle for supremacy over the physical world. Their war has
raged for all eternity, unseen by mortal eyes -- Until now.'
Many exciting and well balanced classes, races, and skills
immerse a player within the deepness that is Dystansia, a
realm where your faith is determined prior to your existence.
As a pawn within this power struggle of gods, you must convert
those around you, or smite them into the plane between life
and death. Lead a kingdom to glorious battle, fight solo hand
to hand, smooth talk your way into political power, form
raiding parties with other mortals, create and manage a
kingdom of thousands, or ride galantly upon the back of a
dragon for all to see.
The choices are your own...
Or are they?
Can you exist within the Shadow Of Eternity
Mud : Star Trek: Legacy
Code Base : [MUSH] PennMUSH version 1.7.7 patchlevel 26
Telnet : 4342 []
Description :
Season 7 TNG, Season 2 DS9 ~ Prior to the war with the Dominion forces.
Are you tired of visiting Star Trek MUSH's with twists and turns that
really turn the theme something other than trek?
Well Star Trek: Legacy is dedicated to keeping the legacy of Gene Roddenbury
alive by creating a game where even novice non-Trekkers can learn how to
interact appropriately in a Star Trek Universe.
Come and join us.
Mud : Legacy's Dawning
Code Base : [TFE] Mysteria MUD Engine II - Custom TFE Hybrid
Telnet : 23 []
Description :
The product of many years of development, Legacy's Dawning sports a feature
rich MUD engine with exceptional areas to match. As an amalgamation of the
popular Forest's Edge MUD (closed in 1998) with several other extinct
MUDs... we've kept the best from all to maximize your mudding experience.
LD's extensive and well-developed medieval/high fantasy world is backed by
a powerful scripting language that brings a greater sense of life to the
game. In character play is further enhanced by a powerful skill and spell
based group combat system, race-exclusive socials, player-driven clans,
customizable items, and a fully scripted quest system. Please stop by for
a visit and view all of our additional features for yourself... average
time to complete addiction: 15 minutes.
Mud : AVATAR Mud
Code Base : [Dikumud] Diku/Merc with 8+ years of modifications!
Telnet : 3000 []
Description :
Welcome to the world that is AVATAR, home to over 14,000
players (100+ online at any given time!). You will be stalked by more than
5,000 monsters, in over 200 areas, 80% of which are original. The community
has been developing and improving since 1993. Choose well, for any
one of the 23 races and 6 classes can lead to victory, each utilizing their own
unique skills and spells... Dragons, Gargoyles, Elves, Mages, Warriors and
many more. Will you pursue the arcane arts or choose to seek glory with your
sword? With the right combination of the hundreds of spells and skills, you
might survive your time as a mortal to reach new heights of power. You can
become a Hero and with time, a Lord. You might even become a Legend!
Angels and Immortals are ever present to assist you should disaster strike.
Over time you will grow in power, discover powerful items and even more
powerful skills. Occasionally, you may win a Quest Item or participate in a HOGa
AVATAR's dynamic environment will challenge you to stand solo and
with your group.Our successful players range in age from 9 to their 60s!
Begun in 1993 and christened in 1995, we run on dual PIII 600s, 256M RAM,
RAID'd. A dual router and secondary site at
ensure that you and your friends can always play.
Mud : The Burbs
Code Base : [Unknown] EwToo/summink
Telnet : 4567 []
Description :
The 'Burbs is a social type talker with multiple rooms.
The system rooms all have a suburbs-like description, hence the name.
New players may log in at any time but must ask a Superuser for
'residency' in order to have their character saved.
Once a resident you will not only be saved, but will be able to send
mail to other players, created rooms of your own, have a friends list,
set sessions, and post news. This is a very friendly atmosphere,
troublemakers are not tolerated!
Feel free to stop by and check it out. You are not required to have
residency to visit. You must, however, have a valid email address
in order to be granted residency.
Hope to see you soon!
-'Burbs Staff
Mud : Burning
Code Base : [Dikumud] heavily modified since 1988
Telnet : 4000 []
Description :
Burning Mud offers a fun dynamic environment, with new places of
adventure added often. You can develop your character to a high
powered adventurer, or explore a huge world, Burning provides an
ideal environment for all types of mudding. Various means are
used to ensure mobiles are diverse and unique. Enviromental
changes are made possible through room progs and custom code.
A personal spirit helps the novice mudder learn their way around,
so being a newbie on burning is not so daunting for the novice.
Immortals and Elders are available to answer questions and give
suggestions in order to help the novice mudder develop into a
fully experienced player. A togglable hints channel gives the
new player suggestions of useful information.
At level 50, players may choose either a secondary class or the
same class, to create either an expert or a more diverse
character. Once reaching level 50 with the secondary class,
statistics may be improved via the meta shop.
A functioning arena is available for controlled PK games. There
are over 100 automatic quests, plus imm-led quests. Quest Points
earned can be used to buy Orbs and powerful scrolls and potions.

The Well contains 20 levels of over 6000 randomly

generated rooms and mobs. The mobs in The Well have fragments,
which can be used to gain a super race called K'ta'viir (KTV).
All in all, Burning MUD is an enjoyable place to come forget the
frustrations of every day life. Come join us!
(Note: Former site: (one of two offshoots)
Mud : Burning Lands: Amtmud
Code Base : ROM
Telnet : 5555 []
Description :
The Burning Lands MUD is based on the Live Action Role
Playing (LARP)Amtgard (see
Players fight with the virtual Amtgard counterparts.
What sets The Burning Lands apart from all of the MUDs?
90 percent of hundreds of players know each other. The RP goes
to a much higher level. If you want to see some heavy gaming,
check us out!
Mud : Cajun Nights
Code Base : [MUSH] TinyMUSH 2.2.2
Telnet : 7373 []
Description :
The World of Darkness is very similar to our own. Same
cities, same movies, same events all exist there, just as
they do in the real world. However, there are many
differences. Corruption is rampant, apathy and ignorance
have taken the general populace and the Supernatural walk
the earth, hiding themselves just beyond the perception of
the mundanes. The creatures have been influencing the
course of the world since the beginning, all the while
waging an eternal war between themselves. Few have realized
the source of the dacay and darkness that surrounds them.
Cajun Nights supports Mortals, Kindred, Garou, Magi,
Mortal+, Wyrm, Voodoun, and a host of others. No Fae or
Wraiths though. The MUSH has active, excellent staffers, a
large player base, and some of the best coding around. Old
and new players are welcome. Atmosphere is everything.
Cajun Nights has been running for 7 years, and has been
under the same management for 5 of those years. (2 Years
were dedicated to mush/world development)
Mud : No Reality
Code Base : [Rom] NR v0.34
Telnet : 4000 []
Description :
In the beginning, there was reality.... Then we trashed that whole
idea and went with chaos and lunacy instead. We felt it would be more fun
that way.
On the first day, we created an account system to keep players more
organized... And it was good. On the second day, we created a new kind
of auction system, never seen before in MUDs. And it was good.
On the third day, we created speedwalk and multi-commands... And it was
good, but the players wanted more! So, on the fourth day, we created
clans so that players could congregate.
On the fifth day, we did away with PK... And the morts stopped killing
each other.
On the sixth day, we made the mobs come to life so the world was not so
dreary and boring.
On the seventh day, we thought players should have a lot of fun with
Quests, so we created ways to let Immortals run quests a lot easier...
On the eighth day, we gave the world a face-lift and it looked new.
And then, on the ninth day (yes, we have nine, you'll get used to it)
we added a lot more... Then we slept for about 40 hours straight. And we
spoke the words, and you came forth to multiply... And kill mobs.
Mud : Calindrian Council
Code Base : [Rot] Rot 1.4
Telnet : 2000
Description :
Calindrian Council is Rot based PK Mud with Clans,
Quests, Quest Equipment and much more. We have a PKpoint system where
PKers can attempt to get enough points to have a statue of their character
permanently put into the game. RolePlaying is highly recommended, but not
required. Three Tiers of action with an Arena and a Warzone for those who
like P-V-P without the fear of loosing eqipment. We are open to ideas an
suggestions as well as always looking for ways to make your mud experience
more enjoyable.
Mud : NoxTerra MUSH
Code Base : [MUSH]
Telnet : 4208
WWW : http://
Description :
Do you like World of Darkness? What about Cyberpunk?
Then is the MUSH for you. The year is 2057,
twenty years after a catoclysmic misfire of nuclear
weapons from Russia, United States, Parts of Asia
and South America. The United States has already begun
rebuilding and are farther along than the others.
Arcologies have been built in place of the biggest
cities in the US; New York, Los Angeles, Chicago,
Houston, Philadephia, Phoenix, Detroit, San Diego,
Dallas and Miami. Technology and Myths intertwine to
make for a great roleplaying environment. The options
for characters is unlimited, a Vampire Decker, a
Werewolf Johnson, or even the human form of those,
wanna play just some joe schmo on the street then go
ahead and do it, we will have room for everything.
WoD supernatural characters will be monitored as to
keep them from over population. We are currently looking
for those who can build and those that can code.
Contact Info: AIM - usndupont Yahoo - usndupont
Mud : CamelotAdventures
Code Base : Unique/Java
Telnet :
Description :
CamelotAdventures is a brand new MUD on the market in its late developmental
stages. It is being coded from scratch in Java, the future of the internet.
The entire game will of course be original, and pay-to-play. The entire game
engine will be unlike anything you are used to.
We are currently looking for Beta Testers, Builders, and Coders (Java
Programmers). Builders need not know any programming to apply. All positions
are compensated in one shape or another.
Beta Tester application can be found on out website, at Builders and Coders need to send a Bio of
themselves to, soon to be
Mud : Cardea
Code Base : [Custom] Original
Telnet : 23 []
Description :
Picture a vibrant world, crafted with unique tools. A place of magic
and adventure. Realms and guilds requiring military strategists, resource
managers, fighters, merchants, priests and scholars to join those already
present. Welcome to Cardea.
Mud : Carrion Fields
Code Base : [Rom] 9+ years away from ROM 2.3
Telnet : 9999 []
Description :
We are also one of the muds which people try to
imitate, rather than an imitator. We also are constantly
adding to the mud. Varied races (each with different
inherent abilities, weakness, strengths): Human, Elf, Half
Elf, Dark-Elf, Wood-elf, Surface Gnome, Deep Gnome, Dwarf,
Duergar, Felar, Arial, Lich, Orc, Minotaur, Fire Giant,
Storm Giant, and Cloud Giant. Varied classes (each with
vast numbers of unique skills/spells): Necromancer,
Transmuter, Invoker, Conjurer, Warrior, Thief, Shaman,
Healer, Druid, Paladin, Anti-Paladin, Assassin, Ranger,
Berserker, Shapeshifter, and Bard. Warriors specialize in
a weapon. Mages undergo transformation at high levels. A
large world: 250+ areas (~23000 rooms), all original to
CF. Also, an 11 area collection forming Hell (based on
Inferno), and several puzzle/quest based 'exploration
areas'. Object limits that fluctuate according to the
player base. Extensive help files (1400+) both in the game,
during character creation, and on our web page if you want
to read them safely. Player Killing for levels 11+ and
based on experience points gained. Age is finite (you can
die of old age). Guilds are raidable. Characters have two
hands (sounds simple, but most MUDs neglect this). Special
Programs for objects, mobiles, and built-in quests. A
system of religion where Immortals tattoo their followers
and empower priests. 9 Cabals to join for protection and
power; another cabal for storytelling. We have been open to
the public for over nine years and have a good player base
(average about 75).
Mud : TradeWars 2002
Code Base : [Unknown] TradeWars 2002
Telnet :
Description :
Did you play TradeWars in your BBS days? Never played before?? Check out
this awsome multiplayer game.
Take over a univers of 10k sectors. Rule the galaxy. Compete with other
corporations. Build up planets with cannons and blast your oponents!
Check out this real time TradeWars game. Over 100 people can be online at
one time. Many custom and unique ships, planets, and alien races!
Go to and click on games.
This mud is entirely free.
Take over the Galaxy today!!!
Mud : Inner Circle
Code Base : [Rot] Highly Modified Evolving World
Telnet : 5000 []
Description :
Inner Circle is a fairly new mud with a player base of mostly experienced
players. We are very open to player ideas and are still making changes
to the code to reflect player wants and needs.
Some of our features include:
- 201 mortal levels
- multi-classing up to 12 classes
- 19 races
- multi play up to 3 characters at a time
- no level restrictions on equipment
- tons of stock equipment available throughout the game world
- mining, smelting, and player fabricated/spellbindable equipment
- no loss, player startable arena
- clan system
- equipment and objects on the mud are saved through crashes and reboots
- automap available
- newbie friendly
- frequent imm run quests along with several auto-questors
- special player purchasable weapon and character flags
- racially based languages
Mud : CastleMUD
Code Base : [Circlemud] Version 3.0 rewritten with Custom code
Telnet : 4000 []
Description :
CastleMUD offers a unique world, built with the role-
player in mind. The game has a rich, constantly evolving
storyline where the actions of the players shape the land's
events. The immortals are both friendly and active in
running unique quests and participating in the 'in-
character' roleplaying.
Features include a dynamic quest system, intelligent
creatures, hundreds of skills and spells (both class and
cross-class based), custom-made clothing, twenty unique
classes, and much more.
We require each player to submit a quality story for
their character, insuring that each is a well thought out
addition to the gaming world and role-playing atmosphere.
Our playerbase is small, but is extremely dedicated,
passionate, and creative in playing their characters. We
are very newbie friendly, and will work with new players to
get them acquainted with the game's commands and original
Please read our webpage before entering the game world.
It offers beginning tips as well as history and story info.
Mud : Chalacyn Nights MUD
Code Base : Unique
Telnet : 1000 []
Description :
5 years in development, we've been open for 3 years to players seeking fun
and quality in the same world. You'll find yourself challenged here, with
long term levels that promote a true sense of achievement. We sport
countless features, the scenario being fully integrated with a stable,
unique game engine...too many to list in 20 lines, but here goes:
* Experience rewards for exploration, combat, quests and assisting new
players * Protected status at low levels while you learn to play * A simple
but smart banking system * Configurable sounds and music with MSP * Combat
is completely controlled by you (no autocombat) * Interactive NPCs who'll
trade, arm wrestle you, offer you rumors or quests & more * Player-
influenced politics for war or peace * Gambling * Randomized items to keep
you guessing * Settable moods for speech and actions * Player owned and
stocked shops * Stability and speed! You will not lose valuable time to
crashes, dedicated T1 * Chaos (PK) and law (no PK), either can duel in the
arena or during war * Secondary skills gained gradually that improve with
actual use * 400+ help files on commands, spells and concepts * Customize!
Set your colors, aliases, even anti-latency measures * Original ANSI art *
Competent, fair and often present admin * 150+ spells & lots more effects *
We strive to please, come and visit!
Mud : Champions MUSH
Code Base : [MUSH] PennMUSH
Telnet : 6363 []
Description :
Champions MUSH is an online version of the role-playing game
Champions, created by Hero Games. (
We are now using the 4th Edition Rules for conflict resolution
(combat, contests of skill, etc.).
We are set in the city of Colonial Bay, Virginia, USA. The
time is the future, the year 2054. Superheroes fly the skies and
patrol the city in search of crime to stop and villains to put
behind bars. In their spare time, they get to know each other and
are able to form teams to combat the villains that plot more
havoc each day. We have solo heroes as well as team heroes.

Champions MUSH relies on plots created and run both by the

players and the MUSH's GameMasters (GMs). We allow players to
play heroes or villains. Each player is allowed two characters
Champions MUSH is diverse in its characters and type of play.
Please come and take a look around at this small and friendly
MUSH. The system is complicated but loved and cherished by many
in table top games. This is a game that requires great patience
and skill. Great rewards to those who come and try.
Mud : Chaos
Code Base : [Merc] Heavily Modified
Telnet : 1111 []
Description :
From Barbarians, to the mental warrior Reaver you will have no
problem finding a class to suit your fancy. The races also give you
an extra spice as the blood of a vampire runs hot in the middle of
the night and the demons cause a great blight to cover the land. The
Angels rejoice with heaven s charge and grow in their heavenly union
to create a bond of strength with their deity. However in Chaos, all
is never what it seems and the realms never stay the same. The land
always has a new monster to fight or a new hero to announce. It is
all created and lost through Chaos.
Chaos is a heavily modified Merc code that was created for a fully
customized Fantasy world. We offer lots of original areas with mob
Interaction and mob-run quests, as well as a few of the Generic areas
(customized) and an intricate system of roads, Rivers, etc. We have
16 races, offer clans with clan rooms and associated bonuses, and a
myriad other custom features.
Chaos has 500 player levels where you play the first 100 levels in
one of 6 main classes. Then at level 100 players must choose between
three different specializations of their class with each
specialization having a unique skill set with their own weaknesses
and strengths. There is a damager, utility, and tank specialization
for each of the six main classes. After Level 500, there are the
LEGEND levels, with their own unique skills and equipment.
If you would like to wield a legendary Chaos weapon and acquire
special orbs through quests to increase your weapon's power, if you
want to slay potent enemies with spells like Were-dragon, Force
Spikes, Ultimo, Assassinate, Midnight Blast, Dragon Strike, Swirling
Blades, Whirlwind etc, or travel through the world with an Energy
Vortex or on a Ghostly Steed, then Chaos is the place for you. We
hope to see you there!
Mud : CheesyMUD
Code Base : [Circlemud] CheesyMUD v3.13
Telnet : 4001 []
Description :
Tired of looking for the Seven Keys of Krel'len
Kan'kefrous? Do you laugh when people tell you how an elf
is 'supposed to talk'? Then come on down to CheesyMUD for
a breath of fresh air and a side order of insanity! For
starting players, we have a comprehensive tutorial and help
files. For the experts, we have a unique battle system
(with fair experience!) that will be sure to challenge.
And, if you're lucky enough to become a builder, we have a
custom online building environment, complete with an online
programming language (no more reboots for new code!).
So, if you're looking for a MUD with a friendly, social
environment, no PK, no rent, unrestricted multiplaying and
grouping, and a battle system that does all the math for
you, then stop on by! For more information, check out
We hope to see you there!
Mud : Chicken's Den
Code Base : Rom 2.4
Telnet : 7000 []
Description :
Based in the mystical, magical and medieval Thera, the Chicken's
Den is a rapidly changing world. Everyday adventurers are discovering new
lands, spells and skills. There is danger for the foolhardy and reward for
the brave. Thre is an individual quest generator for those who like a
unique twist to their gaming, as well as quests run by immortals. Levels
that can be achieved by mortals are 1-51, immortal levels range from 52-60.
Right now there are 8 races and 5 classes. More races and classes are
going to be added in the future and we would like suggestions for some new
ones if you have them! Clans are going to be started soon. The mud is
VERY FRIENDLY and we welcome NEWBIES with open arms!! If you have any
trouble just type 'gossip help'! Currently PKilling/PStealing is not
allowed. Your local gods are: jaceks, Kagawa, Krecik, and Targos.
Mud : Lucienst
Code Base : [Smaug] Modified Smaug
Telnet : 4000 []
Description :
The realm of Lucienst is a raging river of change and strife. The
many races of ancient times are once again returning to the waking
world. Magic is slowly emerging, and the locals fondly greet it as
The Golden Age. As with all things a balance must be maintained and
the goodness of the realm most definately has a deep undercoating of
Mud : Tales of Ta'veren II
Code Base : [MUSH]
Telnet : 6250 []
Description :
In Tales II, a time of great change has come to the world.
The Dragon Reborn, savior of mankind, marches his legions
onwards in an epic struggle against the Shadow, and for the sake
of his own empire. Noble houses, Queens and Kings, vie for
power against one another in an intricate and intriguing
manner known as Daes Dae'mar. While common citizens find
themselves pulled into the weavings of the wheel of time.
Everyone has a part to play, even if they do not know it.
A new age is about to occur, the wheel turns, but will
it be an age of men and women, or a dark age of complete
Come to a MUSH with high quality players with an emphasis on
role-playing and plots. New to Robert Jordan? No problem!
The staff and helpers will educate one and all, and if you
are not ready to make your own character, then choose from
a list of pre-made characters, complete with built in
relationships, secrets, and plots. Get started on your own
character today, or take one we've offered to you! Quality
fantasy role-playing awaits.

Mud : Materia Magica
Code Base : [Custom] IEN
Telnet : 4000 []
Description :
Welcome to the ancient land, where adventurers can live
out their most incredible fantasies. Journey through a
world where dreams are reality and the supernatural is
natural. Enter a world of high fantasy, where dragons are
real and adventure is everywhere you look. Step through the
worldgate and become one with your dreams...
Materia Magica contains a fantasy world, an alternate
reality set apart from our own. It is a text-based,
multiplayer interactive adventure game through which
people from this world can escape the pressures of reality
and live out their wildest fantasies. Alyria offers the
amenities of the Earth you always wished for, a place where
the sword and magic rule, a place of good and evil, of
valiant deeds and dark sorceries. Formerly listed as
Moongate Online.
Mud : Sanctuary of the Forsaken
Code Base : [Rot] Rot 1.4/2.0 (Heavily Modified
Telnet : 9000 []
Description :
This is a mud that welcomes all new players as well as builders.
We have a group of friendly immortal staff who are willing to answer
questions regarding the game.
We also welcome ideas/suggestions/comments from players who can post
them in the ideas board.
But most important of all, players are here to relax
and enjoy. So just hop in and make your stay enjoyable.
These are some of the features that we offer:
1) 131 levels with 4 tiers of classes (5th tier still in progress)
and 47 races - with Racial Languages and Skills
2) Over 300 skills, spells and songs (bards still in testing)
3) OLC (On-Line Creation System) heavily modified to take advantage
of extensive features unique to Sanctuary of the Forsaken
4) Enhanced Arena System, War Arena system and Optional PK System
and enhanced Battle Styles (Known as Stances in other mud codes)
5) Quests run by Imms, roleplay strongly encouraged and rewards are
given for good roleplay.
6) D&D Alignment System, Advanced Clan System (For roleplayers),
AutoQuest System, Note system, Marriage System and Auto Auction
7) Auto help channel system for newbies or newbie helpers to provide
information that are not found in the help system
8) Savable inn rooms available for players to store some of their
9) Magical Stones for weapon/armor attachment, summoning cards of
mobs and war tokens are occasionally found in mobs kills
10) Regular double experience and double quest points time.
11) and lots more unlisted cause you need to play to find them out.
Mud : Dragonlance - The Saga of Krynn
Code Base : [Rot]
Telnet : 7678 []
Description :
Currenty we are in the beta stages of constructing this mud.
It will be based upon the world of Dragonlance and the time frame
will be set during the War of the Lance. We are currently looking
for builders and player testers. Our mud is built on the Rom/Rot/DRM
codebases and offers extensive classes with 4 tier options per
class. We currently have 32 races which will be soley based on the
races found on Krynn. Some of the muds features include a global
questing system, a questmaster, quest flagged equipment that
transferes between tiers and grows with characters as they level.
We also offer a gambling system, a battle arena, over 250 spells &
75 skills, and hopefully more in the near future. Come check us out
as we continue to grow and build the world of Dragonlance around us.

Mud : Brigadoon
Code Base : [Rom] 2.4 beta
Telnet : 9000 []
Description :
Brigadoon is a newbie friendly mudding environment with lots
of new creative ideas and growth opportunity. With 23 standard
races, 16 remort races and 13 classes to choose from, you'll
never have to do the same combination twice as you enjoy our
level 121 remort based system, or level to your hearts
content. There are no limits! Join clans and meet new and
interesting people, participate in clan quests or individual
quests being held by our experienced immortal staff. Feel free
to ask questions, leave comments, and use our note systems.
Everyone is so helpful that it makes a great environment for
first time mudders, who soon become old school addicts! Raise
clan ranks, get your own clan room and organize your own
ideas! Our staff is always curious about what our mudders have
to say. Take your daily life's frustrations out in the many
areas and mobs that you are sure to recognize! Explore
original areas, identify items, wands, potions and other
spell-giving equipment. Compare races/classes to come up with
your perfect mix and match, most races have something
different to offer. What else can we say? Come in and try it
for yourself! Words can't describe your experiences playing
Who is online?
Mud : Wisney World II
Code Base : [Circlemud] 3.0 pl8
Telnet : 5000 []
Description :
Welcome Wisney folk old and new!
While we may have only been on our new server a month, and
have jumped around for a while, Wisney World has been a staple
since the early 1990's. Wisney is best known for its unique
zones, and unique players. There is an abundance of experiences
and opportunities for new players and plenty to keep our old
players comfortable. If you're one of us already, come on in,
visit with us for a while. And if you haven't experienced the
Wonderful World of Wisney, theres an entire world at your
fingertips. We'll see you there!!
Mud : Cities of M'Dhoria
Code Base : [Rom] Modified Realms of Asgard
Telnet : 6996 []
Description :
The Cities Of M'Dhoria is an enforced role-playing experience set in a
fantasy, medieval-type society. Join in the story and establish yourself
in a completely original world filled with magic, art, and destiny. One
can join an army, be hired as a mercenary, or become a skilled artisan
bent on spreading their craft and creativity throughout the nations while
serving under or as part of a monarchy. Join an evil organization where a
roguish lifestyle combines the art of trickery and stealth with greed and
ambition in plots to rule. Spend your days as a noble knight or priest,
spending your life spreading the message, blessings and wrath of your god.
Conjure up magics, fight alongside your allies in battle, and create a
place for yourself in society. In a moment, you can be swept into an
unknown world where friends are made and enemies are destroyed in the
blink of an eye, and where almost nothing is exactly as it seems.
With unique magic and skill-based leveling systems, 16 classes and 19
races to choose from, and innumerable storylines and plots, logical and
roleplayed player-killing, and multiple continents to explore, CoM has
something to offer for almost every type of roleplayer.
Mud : City MOO
Code Base : [MOO] MOO
Telnet : 1234 []
Description :
City MOO, a vibrant and unique MOO, is set somewhere on the
West Coast of North America. Players can explore the City,
construct their own areas in it, create new objects, as well
as chat, socialize, or simply hang out. With over 50 public
rooms that players can build from (more coming soon!), City
MOO has unlimited things to see and do - with a financial
system, public transport, weather, and a fully integrated,
dynamic WWW interface.
City MOO - Come and check us out today - TELNET to 1234, or surf to
Mud : AddictMUD 2
Code Base : [Circlemud] Elite Based
Telnet : 8000
Description :
AddictMUD 2
The project that was ended in 1998 is back, fully
operational, ready to be the home of any kind of
A Medieval/Fantasy world, that has a Complete Remort
System, a wide variety of Races and Class combinations,
and Godpoints that allow you to be as unique as you want!
Primary language on Channels is Portuguese (Brazil).
However, we have some American Players that turns AddictMUD
2 in a international and diplomatic Mud.
Mud : Fallout
Code Base : [Circlemud] heavily modified
Telnet : 2222 []
WWW : None
Description :
In the not too distant future, war will be our end. Predicted
by the intelligent for years in advance, nuclear warfare laid
mankind to rest. The government is in shambles, we thought
this would be our last salvation.
Let the warheads fly...
Now, the sickening smell of death fills the air as the ashes of
radioactivity fall to the blood-soaked ground. We gave
democracy a chance. It didn't work. Our new government shall
be violence; Kill what you want, take what you need. From the
Fallout of our end rose a new breed of warrior: a warrior
without mind of peace, a warrior without mind of companionship.
We the People ... what a joke.
Fallout is not your average mud. It requires an above-average
player. We are a step away from the normal hack-and-slash
medieval fantasy MUDs. Guns, bombs, cybernetic implants,
computers, challenging levels, and totally original zones are
only a few of the features Fallout has to offer. Leveling is a
difficult process that will most likely involve grouping with
other players when you reach high levels.
Only the strong survive, and the weak shall perish.
Do you have what it takes?
Mud : Battletech: The Frontier Lands
Code Base : [MUX] Realtime Battletech Extensions 1.3 (Exile)
Telnet : 5555 []
Description :
The Periphery planet of Randis IV explodes with conflict as
rapidly growing city-states battle for dominance over one
another. Using a handful of scavenged and stolen Battlemechs,
tanks, choppers, and aerospace fighters from all over the galaxy,
the uprising political entities mercilessly fight it out with one
The players take the role of a soldier on the front lines of
one of four factions, earning their own mechs and promotions but
still upkeeping an affiliation with their city-state. This is all
done in real-time and runs using a heavily version of TinyMUX
where the players are actually able to pilot the units he or she
We are a comparatively new game considering how many years
some of the other Battletech MUXs have been running, but we have
a well-equipped staff that is ready to help out any newcomers.
Stop on by and give us a try!
Mud : Castle Arcanum
Code Base : [Envy] Envy 2.0 Heavily Modified - ARCode
Telnet : 3888 []
Description :
- Unique mob programs enhance gameplay
- Object programs that add life to the surroundings
- Room programs that can give the element of motion
- Almost all original areas
- Strong player base
- Customizable interface and color scheme
- Automated quests and trivia game
- Staff-sponsored quests
- Casino games like blackjack that allow wagering
- Other games offer friendly competition like Connect 4
- Arena area allows PK without losing exp. or eq.
- User friendly MUD school with extensive help files
- Storage lockers that save through reboots
- Corpse retrieval avaible for a price
- Unique multiclass system
- Advanced command aliasing
- Always helpful staff
- Rated: Netscape Search Editor's Choice listing for MUDs
- Rated: Lycos Top Rated website listing in the MUDs and Other Online Communitie
s category
- Rated: One of the top Internet games for kids by
- Featured MUD listing at and
- Plus much more, with more added all the time!
Mud : The Cold Dark
Code Base : Cold
Telnet : 1138 []
Description :
The Cold Dark is the primary development site for ColdCore.
Discussions and questions in regard to ColdCore are welcome.
It also has two realms. The first is open-themed, named Taobh Thiar
(Gaelic for Beyond). The second is based in the realm of
En Requiem (
Mud : Columbus Twilight MUX
Code Base : [MUX] TinyMUX 1.6 Beta #4
Telnet : 6666 []
Description :
The theme of Columbus Twilight could be summed up
with a picture of a person standing on the edge of a
skyscraper, preparing to jump off, wearing designer
jeans, a $500 shirt and rag-tag tennis shoes. The
whole world is on the brink of destruction. Whether
you call it the Final Nights, the Apocalypse,
Oblivion, Ascention, it's here, and its real, though
most refuse to admit it. Columbus itself is a
growing city, hidden away from the rest of the
country despite its pleas for attention. Sometimes
called 'the biggest little city on Earth', Columbus
is at the heart of the state that's 'at the heart of
it all'. Away from the prying eyes of the nation
Columbus has begun to fester and boil over with
corruption and graft, yet there's a wholesome,
sugary topping to it all. Based on the World of
Darkness, Columbus Twilight dares to delve into the
darkest horrors of humanity while being grounded in
one of the most ordinary, non-threatening places on
Mud : IcewindMUD
Code Base : [LP] MudOS
Telnet : 2021 []
Description :
This was then: There was world ruled by a generous king who was kind to all o
f his
people. But amidst the dark corridors of the king's castle evil lurked. The king
's magician
had vicious plans to take over and rule with darkness at his side.. he opened a
portal to
the underworld. An army of dark minions swirled out thrue the portal and into t
he peaceful
kingdom. But the dark forces were treacherous and betrayed the magician.
The kingdom was swiftly overthrown, many people were killed and tortured. Peo
ple fled
and sought shelter, they gathered in small tribes and soon found that the only p
lace where
they could be safe from these evil forces was underground. They started building
complexes, magically hiding the entrances from the dreaded army above..
Evil ruled the surface for many, many years. Man lost count of how long they
had been
underground and the surface was soon but a legend of old times.
This is now: As time went by and evil ravaged the surface, the climate started
change.The surface started to become a dark and desolate place, haunted by cold
winds. Evil
slowly retreated and eventually light came back to the kingdom. But the climate
changed back and the kingdom will never be the same again. With the return of li
ght man
began to open their well-covered hatches from below and take a glimpse of the ou
tside world.
Seeing little danger, young and brave adventurers soon started to explore the su
You are one of those adventurers and it is your task to give Bards of the futur
something to sing heroic songs about around campfires once again.
Soon you will be able to join an entirely new guild!
Mud : Conflicts of Earth: Awakenings
Code Base : [MUSH] PennMUSH Using HSPACE
Telnet : 3333 []
Description :
The stars have beckoned countless generations of countless races,
civilizations grew and fell beneath thier watchful eyes. Ever just out of reach
but always in the imaginations of those who dared to dream. Races around the
galaxy pulled themselves out of the muck and flung themselves from thier
homeworlds to explore the heavens. So things sit now in the galaxy, where will
events lead?
COE features a friendly roleplay enviroment with an experienced staff.
Our space system ( modified HSPACE )is extremely detailed and yet easy to use.
We also have a fully dynamic economic system. You can be anything from an
ambassdor to an explorer to a CEO. The RP has started up and logs are available
on the website. There are infinite possiblities in infinite space. Hope to
see ya soon!
Recently COE has joined forces with Otherspace. Both are orginal themed mushe
that are now on the same MUSH but in separate universes (thanks to HSPACE).
Cross-universe events are planned to occur, however, this joining has given both
games the combined resources of a larger admin staff and PC base to work with.
Mud : neoNecronomicon
Code Base : [Unknown] Original code running on a Mac OSX
Telnet : 8010 []
Description :
The first MUD in Italy.
This is a MUD that use the MUD system of play and the TEXT
ADVENTURE puzzle system, in a world where the fight is not
the heart of the game. We have not many rooms, around 800,
because are very hard to explore, and nobody ever did it.
We made this MUD writing the code by zero, and it worked
from 1990 to 1994 on videotel.
Now we are back on internet and we are testing the MUD
for the telnet system (before we used the minitel).
The world is a allegoric, medioeval and satiric.
A client in JAVA is coming.
The language is only italian.
Mud : The Creator's Shadow
Code Base : [Rom] TCS (Extremely heavily modified ROM2.3/EoD)
Telnet : 4000 []
Description :
The Creator's Shadow is based on Diku/Rom code, but has been modified well
beyond what it originally was. TCS is a Role-playing game that is based on
the 'Wheel of Time' series of books, by Robert Jordan. We offer WoT races
and classes, the channeling system has been rewritten so that spells can be
sustained, tied, and inverted. Channeling has also been shifted from a
'mana' based system to one based on RJ's 5 spheres of the True Source.
Blademaster has been implemented, as well as 'speardancer' for Aiel. We have
an 'overland map' of the world, designed to link areas as they were linked
in RJ's world. No longer a 'MUD', but neither is it a 'MUSH', we feel that
gaming should be more rp based instead of the random pking you find on other
muds and have adapted the code to encourage good rp. Although pking still
plays a part in TCS it is not a must. Classes are carefully balanced to
allow players exellent playability in all classes. Our code makes better use
of skills and emphasizes less on actuall level. The actual code is quite
stable and we have dedicated coders able to fix bugs when found. We have
gotten quite a few compliments, and are progressing nicely. The players and
immortals are quite friendly and helpful, and I hope you'll come visit us
Mud : Spark MUD
Code Base : [Dikumud] Major rewrite of SlothMUD code
Telnet : 6101 []
WWW : None
Description :
It's hard to pin down one main thing that makes Spark stand
out. I'd say our main difference is our approach. We don't just
want to be a cool MUD, we want to be a fun GAME.
Our builders are encouraged to think beyond what one normally
sees in a MUD and let their imagination be their guide, and let
me tell you, there's some really cool stuff. Mobs are capable of
interacting with players on a level unseen before on a MUD - like
a puppy you can buy at a pet shop that you can train to do
tricks. Even rooms can interact with players - a door knocker
that requires a riddle to be answered before a player may enter
the door - and the riddle isn't the same every time.
Our 'Let's see what this thing can really do' approach is the
Mud : Sacred Mud
Code Base : [Rom] Modified to Sacred Version 2.0.1 (By Chris Litchfield)
Telnet : 4001 []
Description :
Sacred Mud is the Flagship for the Sacred Codebase (Modified
from ROM by Chris Litchfield.)
We have an extremly stable codebase, and an extensive number
of origional areas and equipment. We are not anticipating large
code changes, however we ARE hiring experienced builders to
extend our area and equipment base. Please email references to for consideration.
Mud : Mittelerde
Code Base : [LP] LDMud 3.3
Telnet : 23 []
Description :
Mittelerde is a pretty small German MUD based upon the world
of 'The Lord of the rings' by J.R.R. Tolkien. But don't expect
a recreation of the original story. The plot takes place after
it, so there are new adventures and areas to discover.
You can explore the world on your own or fight some NPCs in
groups, in a nice atmosphere where roleplay isn't obligatory.
There are already two domains, some guilds, and lots of other
stuff, which is constantly extended. We hope you are interested
and looking forward to seeing you in Mittelerde.
Mud : Crimson MUD 2
Code Base : [Dikumud]
Telnet : 4000 []
Description :
Crimson MUD II is a place you can lose yourself in for
days, months and years. We are a long established MUD, offering
over 80 zones to explore. It provides 40 mortal levels, and a
special Avatar level for those who strive to be the best. A new
level is in the works for those who aspire to be the best in PK.
You may find a bonanza of treasures for your own pleasure,
friends in unlikely places, maybe even enemies. There are thousands
of quests for all to earn many prizes. The Questmaster may turn you
into a powerful beast if you show great devotion, even reward you
with some of the most powerful equipment in the realm. If you feel
you need a group of friends with a common goal, join one of the
clans. They will help, guide, and even "promote" you. There are many
benefits to being in a clan. Your clannies will guide you, help you
when in need, and have a little fun. You can share your great
treasures with you clannies or hoard them for yourself.
A wide variety of equipment and spells are available to all
levels of player. Our player base spans North America, Australia,
Asia and Europe, offering players a wide range of cultures to
interact with. There's no rent to hold you back, just quit when
you're done and come back and pick right back up.
Mud : Lost Wishes
Code Base : [LP] MudOS TMI-2 Fully customized
Telnet : 5555 []
Description :
Lost Wishes, a world of fantasy and illusion. It has four
diverse domains, boasting 150+ unique areas and still expanding.
From the continents of Emerald and Mainland, to the islands
of Nautica and the magic realm of Esdragen, you will find
exciting and original areas to travel and explore. Aside
from the wide variety of playing areas, you will also find
that Lost Wishes has many other unique features including
800+ socials, pets, boats, weapon skills, explorer points,
player houses, clans, intriging quests, various games such
as lotto, poker, puzzles and much more!
Lost Wishes is also home to many interactive games such as
scavenger hunts, area of the day and lotteries. Players will
find themselves in a newbie friendly environment, featuring
a mudschool to learn the essentials of the game.
Lost Wishes has several guilds, Mages, Dragonspawn, Bandits,
Werewolves, Golem, Cleric, Gladiator, Wayfarer and Elementals.
Each is distinct in both abilities and combat style, giving
the opportunity for everyone to select a guild which will be
both challenging and enjoyable. The wizards are both friendly
and helpful, making Lost Wishes perhaps your most fulfilling
mudding experience. We invite you to come and join our ever
growing community!
Mud : The Criterion
Code Base : [Silly] Some modfications to rules
Telnet : 3999 []
Description :
Medieval times rule supreme at Criterion! Be a Druid who can
talk to Nature, or a Monk who can fight people with his bare
hands, or even an Elementalist who can call upon the elements to
destroy his foes! We also have the standard Fighers, Clerics,
Thieves and Mages.
Pure classes get some bonuses making them worthwhile.
Area creators rejoice! We have web page area editing - no more
natigating menus - every stat for an object is visible on one
page, making it easy to view at a glance what an object is about.
We online editing (mobile, objects and rooms), aliases, ANSI
color, and sounds via the MSP protocol and the web interface.
You can now log in through the web! Some graphics are included
and more are on their way. Text displays continuously, no need
to refresh.
- 100+ areas, at least 12 of them new. We're moving to
remove the less exciting stock ones as we make new ones.
- Player killing, but only in certain areas.
- Fully automated arena where you can duel with other players.
- Random objects - some items are never the same!
Mud : CrossRoads, TNG
Code Base : NUTS 3.3.3
Telnet : 5150 []
Description :
Crossroads, The Next generation is a place for friends, both old and new,
to gather and chat about almost anything. Opened shortly after the original
CrossRoads closed in early 1997, CrossRoads TNG carries on the tradition
started by Jesse, Sparky and all the others who made CrossRoads one of the
most popular talkers on the net. Please stop by, kick your shoes off, grab
something to drink and enjoy your stay. And please help spread the word!
Mud : Sword of Damocles
Code Base : [Smaug] Smaug 1.4 - Modified
Telnet : 8888 []
Description :
The Sword of Damocles is a new MUD, just open to the public
for testing purposes. The codebase is a modified SMAUG 1.4 which
has been under development for the past year. We are very small
right now, but are working toward making the Sword of Damocles a
very well-known and respectable MUD.
Mud : OtherSpace: New Journeys
Code Base : [MUSH] PENNMUSH with homebrewed OSpace cinematic flight
Telnet : 1790 []
Description :
Join the saga! An original science-fantasy theme in
an evolving universe where aliens and humans abound,
with faster-than-light space travel.
Opportunities for RP? Check out the recruiting board and
Plenty of space games out there, right? What makes
OtherSpace special? The stories. Our players become
participants in story arcs that play out like a season of
your favorite SF TV show!
Past winner of Andy Awards for Best Sci-Fi MU* and Best
Overall MU*. Visit our web page and check out the library
of RP logs.
In our seventh year!
Companion MUSH of Chiaroscuro and Star Wars: Reach of
the Empire.
Mud : Dalines By Night
Code Base : [MUSH] TinyMUSH 3.0, Java browser front end.
Telnet :
Description :
A very small MUSH at the moment, under heavy construction
and looking for both coders and builders to help us expand
more quickly. It is set in southwestern France, in the
modern day. A cold-war situation is growing between the
This is a World of Darkness MUSH, largely Vampire-oriented to
begin with, though we are working to encompass the rest of the
We are very newbie-friendly. Those who are new to the World of
Darkness, or MUSHing, are welcome.
Mud : The Crypt
Code Base : [Rot] RoT 2.1
Telnet : 9500 []
Description :
The Crypt, now running more than 5 years, is a Rot 2.0b3 based mud with
many enhanced features. The Crypt has been designed with both new and
experienced players in mind. I'm not going to beat around the bush by
telling you this and that as everyone here's seen it all anyway. For
the most part, were a fairly well modified mud, offering all those regular
features like automated quests, clans and everything else as well as
several unique features, and this is changing every day.
* 4 Tiers * Dualclassing
* Mob AI * Area & Level Quests
* Large World - 10,000+ rooms * Object Progs
* Stability - 5+ Years Running * Enhanced Deity System
* Artifacts * Enhanced PK
* Dreams & Sleepwalking * Mobs Level & Gain Power
The Crypt has done away with its harsh difficulties, we've designed the
new Crypt with everyone in mind. If you've got what it takes, come by and
join the fun.
The Place You'll Never Rest In Peace!
Mud : Cryptal Abyss
Code Base : SMAUG
Telnet :
Description :
This is my firt attempt at going public with a mud, so I'm
not sure what to say. This mud has been around for about 2
months, as of 8/16/99 we are open for the public. Cryptal
Abyss is based on SMAUG, so it has a few areas from Realms
of Dispair, but most of the areas are custom. We will be
adding new races and classes soon. Once you reach level 50,
you may be able to become an immortal. There is layerable
equipment, which means that you can wear many pieces of eq
at once, in the same location. Before connecting, you will
need to go to the webpage to get the current IP. Directions
on how to change the IP is on the webpage. You don't have to
come to this mud, but if you want to, you're welcome to it!
----Danielle, Founder of Cryptal Abyss
Mud : Napping Cat's Dream
Code Base : [MUCK] ProtoMUCK 2.0b3+SSL+YerfRPS
Telnet : 8888 []
Description :
Note, Multiverse is also known as Metamorphosis 2, and
encapsulates both the Metamorphosis and Furry Fantasy:
Wutai worlds into it (under a new, improved RPsystem)
Multiverse offers an *extremely* flexible theme and context
sensitive RPsystem for a multiverse with multiple realms.
It is also an option to build your own area where people
can create their realm and run it basically how they like,
while being to interact with the other realms as well.
Each realm not only can add abilities, spells/runes,
skills, techs, and etc. to their realm, but they can all
have their own theme, tech level and magic level.
Mud : Evarayn
Code Base : [Custom] completely original
Telnet : 23 []
Description :
Evarayn is an original world, built on a custom codebase and
run by a dedicated team of immortals.
We feature:
- Hundreds of unique and interesting skill abilities
- Free-form skill selection, choose the sets you like or take
requirements for a profession
- Required role-play, on-going story arcs
- Six original races spread over three continents
- Guilds offering employment for the peaceful and adventures for
- Player formed societies
- Player controlled cities
- Structured family lineage
- Sailing the seas across a gorgeous ansi world map
- Animal training and breeding
- Complete player impacted economy including trade of commodities
- An extensive combat/healing system (PK is 'role-play restricted')
In the aftermath of the Great War, six races remain in the vast world. Coming t
ogether in
conflict or alliance, with open hand, with clenched fist, the peoples of Evarayn
strive to
rebuild what was lost, or strike out anew.
Mud : The Final Mud
Code Base : [Circlemud] Heavily Modified
Telnet : 1299 []
WWW : None
Description :
The most ancient of elves speak of a time long ago when there were no
humans walking the lands we know of today. Nature and magic had reached
a balance in this time of legend until the day the elves call 'Esz'tinia',
or The Great Storm. During The Great Storm an elf mage called Alkyone
found solace for many beneath the waves where an heretofore unknown deity
took pity on them and gave them a new life in the deep sea.
The Great Storm, which consisted not of rain and wind but fire and
lightning raged over the world for many years. The mighty dwarves from
the hills and mountains had taken safety along with their gnome brethren
in the deepest of their mines.
When The Great Storm subsided those long years later and the races of
the world crawled back onto the surface they found many changes. Men
had begun to arrive, having fled lands now buried beneath unknown waters.
What followed then were minor battles as man, elf, dwarf, and gnome
redrew the boundaries of old.
Then came the dragons. Tiny pockets of hell cruising through the
skies. Mostly humans roam the surface now, brought together into small
pockets far from any dragon's lair. The men unite under one deity with
warriors and templars serving as defenders of the people. Others seek to
restore balance with the elements, others feed upon the chaos, and
others create it as they wield magics never before seen upon the world.
Mud : Portal of Dreams
Code Base : [Dawn] Dawn of Time 1.69r
Telnet : 9998 []
WWW : http://None
Description :
Portal of Dreams has just moved over to a codebase
released by Dawn of Time as well as moving to a server
of our own. The world is alive and waiting for players
to explore and conquer what lies within it. Being an
RP-based MUD, we seek those who can start rich storylines
and interact with storylines that may already be in place.
Whether you are an experienced RPer looking for a new
place to make your home, or an upcoming player interested
in being pulled into a game created by the imaginations of
many, we have a place for you. There's much to be
developed including racial histories, backgrounds, god
systems, and clans among many smaller aspects of the
realm. We need players and staff to help breathe life
into the code and text that lies beneath. We're always
looking for feedback to help us improve, so please stop in
and drop us a note or send us an email.
Tarr :: Head Admin of Portal of Dreams
Aires :: Server Host
Mud : CyberASSAULT
Code Base : [Circlemud] Circle 3.0bpl11 (Heavily Modified)
Telnet : 11111 []
Description :
Civilization's last stand! Aliens! Again,
even more than there were last time: they seem
to materializeout of the very grains of the
radioactive desert sand. Venomous yellow eyes.
The black gunmetal glint of laser pistols as they
close in for the kill. There's nowhere to run, and
nothing to rely on but your MAC 17 machine gun.
What a way to save the human race. Roam the deserts
outside of town. Find out why neon lights can't
even compare to the glow out there. Pistols, rockets,
submachineguns, lasers weapons, and running are all
the magic you need. Hey, learn some survival skills
that just weren't in the Boy Scout Manual.
CyberASSAULT features:
* Clip-dependent weapons (along with your trusted hand-held
* Close to 60 Psionics, close to 40 Skills
* Classes of Borgs, Crazies, Mercenaries, Stalkers
* Remort Classes of Highlanders and Predators
* A truly Sci-Fi theme, evident in all aspects of the game.
Mud : CyberSphere
Code Base : LambdaMOO
Telnet : 7777 []
Description :
CyberSphere is one of the orginal role-playing MOO's.
For years now, many a soul has made CyberSphere their home.
CyberSphere is set in New Carthage, a bustling metropolis.
The wastelands of the American Southwest lurk behind the
city wall, and the corporate powers that pull the citizen's
strings lurk behind the inner wall. A wide variety of
options are available for characters. Be a decker in the
beautifully-crafted matrix system, a mechanic keeping others
cars on the road, a bounty-hunter, a reporter, or work for
one of the soulless megacorps. The world is constantly
changing and improving, and boasts a variety of code systems
to handle many situations. Above all, though, is the role
playing. A dedicated hardcore group of players have been
keeping the city alive, but they could use some new blood
to let.... I mean greet. So join us today!
Mud : SilberLand
Code Base : [LP] minor patches applied to 3.2.1@141
Telnet : 4711 []
Description :
Silberland (SL) is a german-spoken LPmud in Austria. It is
24 hours reachable. The players may become Seers ('Seher',
hi-level player) or Wizards ('Magier') after fulfilling a
number of quests and exploring the world sufficiently.
SL features regions of different themes, size and levels.
Seers have the opportunity to build their own houses and
are able to utilize magic gates to walk shorter paths for
long distances.
Silberland is open to up to 100 players with an average of
40 to 50 during daytime. It offers extensive communication
features such as a mail system (including a gateway to the
internet), newspaper, channels, and more, newbies are most
welcome and helped around a lot by others. You can have a
(limited) look around at our website without even required
to login!
Mud : Armageddon MUSH
Code Base : [MUSH]
Telnet : 6996 []
Description :
Yes, this is really Armageddon MUSH's Mud Connector Listing. If you've found th
listing you're likely an old playing wondering, 'What happened?' Basically, pale
died, and it was a couple months by the time we found a new server. Then we foun
d out we
couldn't get Rhost again, so we needed to manually port over the old DB. And it
was in
this stage teh MUSH languished for many a'month. Now, however, Talisein is pushi
ng to
finish everything up and open around August 03. We'd appreciate your help and/or
Now, if you're a new player just finding this listing.. Well, Armageddon MUSH ha
s a
really great theme, crafted in '96 by Taisch. It's the End of the World Biblical
The plagues and wars have come and past, and now Angels and Demons walk the stre
ets of
the Last City, clamoring for the last few Unchosen souls. Its pretty entertainin
g, yup.
So log on, create a character, and tell the Staffers to move their butts 'cuz yo
u want
to play!
Mud : Daedal Macabre
Code Base : [Rom] Has bare traces of Rom2.4
Telnet : 9000 []
Description :
Welcome to Daedal Macabre. We're an elegant, modified ROM2.4 that is
generally bug free. We have 13 classes to choose from ( including rangers,
assassins, paladins, druids, necromancers, monks, and the built from near
scratch psionicists ). You can customize your own armor, jewelry, clothing,
or weaponry by gathering materials and taking them to the proper shop, making
almost all player equipment unique. Features include: a creation point cap,
meaning that you can feel safe knowing that everyone else is near the same
playing field as you, mounted combat is completed, as is the account
system. Life is short, and you may just miss your chance at discovering our
wonderful mud ;) ...and plentiful playerbase full of exquisite people.
If you enjoy to roleplay, kill things, talk to friends, and enjoy a fairly
balanced game, you may just want to stop by... You won't need your real life
Our latest renovations: Devas and other-planar beings of goodness for
remorting. The Merchant code is nearly done, giving you a class that does not
rely on killing at all to level. Farming, Succubus, digging up treasures and
trash, intelligent kitty kat mobs that like to ambush you. Come on, sounds
like fun! Give us a good ole' college drop-out try.
Mud : Dark and Shattered Lands (DSL)
Code Base : [Rom] DSL 2.5, Rom2.4
Telnet : 4000 []
Description :
DSL offers both hack and slash and role-playing features but
role-playing is required. Join one of the many clans and go to
war, or if you have a distaste for player killing, join a
Kingdom and conquer others using our Battlefield simulation
code. You may even start your own kingdom with enough funds
gathered. We offer 5 basic classes and then over 25 reclasses.
There are also a variety of remorts to choose from including all
10 species of Metallic or Chromatic Dragons, Angels, Demons, and
our custom Balanx. DSL has Gods which are role-played by a gentle
and thoughtful imm staff. Immortal abuse is not tolerated in the
least on DSL and anyone may request a review when they feel one
is needed. DSL has some very unique aspects such as our Vampire
system and Manatonics. Manatonics are born with natural powers,
you get them purely by random. Vampires are secretive and no one
knows who is one unless you are one yourself. The world is set
upon 4 continents with a vast sea in between in which you can
take a ship into combat against other ships. DSL offers a variety
of races and classes with hundreds of new skills and spells. We
also have a large player base averaging over 220 at a time. All it
takes is for the right person to be in the right place at the
right time to totally change the world. DSL has major quests
weekly and smaller ones daily. We boast a large playerbase and are
constantly improving the game.
Mud : Ascension: Destiny of Middle Earth
Code Base : [Rom] modified 2.4b6
Telnet : 4000 []
Description :
'Ascension: Destiny of Middle Earth' is based off of J.R.R.
Tolkien's Lord of The Rings. It's set 300 years after Frodo's
adventure and the fall of Sauron. Currently, the entire Middle
Earth realm is about 1/4 completed. You can switch back and forth
from Midgaard to Middle Earth at your leisure. The monumental task
of recreating Middle Earth from scrath is upon us now so builders
are extremely welcome.
The following PC races are available: human elf dwarf treant
goblin greblin hobbit undead orc troll giant
The following PC classes are available: mage warrior thief cleric
barbarian (more to come)
The following code has been aded from scratch: (working on a
list, will update soon.)
Mud : Dark Destiny: Denver By Night
Code Base : [MUX] MUX #1
Telnet : 2000 []
Description :
It's than a decade into the twenty-first century and the name
'Denver, Colorado' still conjures up images of cowboys and pristine
mountains. Called the 'Mile High City', Denver is the gateway to the
Rocky Mountains, and is home to health food fanatics and ski bunnies.
Despite what the brochures say, the truth is that Denver suffers from
the same problems as other cities. Plagued by drugs, gang warfare, and
murder, Denver's darker side lies hidden beneath a carefully crafted
image of suntanned athletes and Old West mystique. Industry is
relegated to low income areas that are rarely frequented by tourists.
Due to clerical errors, innocent people are killed in their own homes
by the police officers sworn to protect them. Minorities of all
stripes are victims of harassment brought on by racial profiling. News
reports of drive-by shootings and hate crimes are buried on page
fifteen of the local papers, while stories about the Broncos take up
the front page.
Behind the carefully crafted mask and hidden below the concealed
blemishes of the city lies something else: a hidden, secret soul.
Local politics and industry are manipulated by blood drinkers; and the
forests are populated by monstrous half-animals. Willworkers bend
reality, hiding their actions in parlor tricks. Physics and sorcerers
work in secret societies, while fairies hide themselves in plain
sight. Criminals are both predator and prey, targeted by these strange
beings, yet themselves targeting those who are innocent - and ignorant
- of the hidden city.
Interested in a classic multi-sphere World of Darkness game?
Looking for some fun RP in an interesting setting with good
roleplayers and staff that cares? Want a chance to participate in
plots and pursue personal growth? Then give Denver by Night a try.
We're set in Denver Colorado in the year 2011. We feature the
following spheres: Mortal Mortal+ Shifter Changeling and Mage. Our
staff is a dedicated group of gamers who are veterans of not only
online gaming but tabletop as well. Want to hear more? Feel free to
log on to Denver at any time. There is almost always someone around to
help out, and if all else fails each sphere has an information room
available for unapproved players.
Mud : Dark Gift
Code Base : [MUSH] TinyMUSH 3.0 pl4
Telnet : 6251 []
WWW : None
Description :
Dark Gift, formerly known as the Damned, is one of the
original World of Darkness MUSHes, as well as the longest
continuously running. The game is set in a Gothic punk
version of Pittsburgh in the early years of the twenty
first century. We support Vampire: the Masquerade
and Werewolf: the Apocalypse as well as Gypsies, Hunters,
Mortals with Numina, and of course, mortals.
Mud : Dark Pawns
Code Base : [Circlemud] Dark Pawns 2.2.5
Telnet : 4300 []
Description :
Dark Pawns, now in its seventh year of continuous
operation, strives to bring you a quality fantasy RPG
experience. We feature a robust, stable codebase with
quality staff and players. Our focus is on mudding and
game playing as a community, with an emphasis on gameplay
in the long term.
Come by and play Dark Pawns for a couple of hours, and
you'll find that you've found yourself your new favorite
Mud : Dark Prophecy
Code Base : [LP] Darkelib (LPmud)
Telnet : 5559
Description :
Dark Prophecy is a dark fantasy mud using the darkelib mudlib.
Features include:
- 6 sphere magic system with critical hit messages, plus a very
exciting combat systems with critical hits and limb support.
- Ability to make items, swords, shields, etc, to enchant them
- Items are saved on person.
- Castles or inn rooms, where items can be saved, just watch out for thieves.
- Cool pet system in which they follow you around, and you can order
them to carry stuff or protect you, kill for you, etc.
- Newbie friendly mud. Averages 20 ppl peak time.
Great mud with great combat, spells, and money making activites.
If you're not interested in fighting, try to be the richest player on.
Mud : Dark Risings
Code Base : [Rom] Rom 2.4 (heavily modified)
Telnet : 1313 []
Description :
Dark Risings is a ROM2.4 mud with a medieval and gothic theme
based on werecreatures and vampirism. There are many races
and classes to choose from upon creation, making for a unique
character. Dark Risings is based upon the familiar 'map' of
most ROM muds, but has a large variety of new and unique areas.
Dark Risings has been up and running for over a year now. We
recently had a few code changes to help stabalize and balance
the mud. If your looking for a dark themed mud with a gothic
atmosphere then Dark Risings is the mud for you.
Mud : The Hedonic Realm
Code Base : [MUSH] [MUSH]
Telnet : 2025 []
Description :
Hedonism is the idea that pleasure is the most important thing
in life. That is the goal for the staf at the THR: to provide the
players with an enjoyable gaming experience. It is an original
world with 8 different races to choose from. Our goal is create a
complete world where the player can live any type of life he/she
wishes. Types of roles include political, military, economic,
magic, religious and/or sexual. Players are able to participate
in as many or as few of these roles as desired.
Come live the life you wish you could live but have never been
able to. Want to be a solider? a thief? a priestess? royalty? a
farmer? or anything in between? It is all possible at THR.
For more information feel free to stop by and check out the
ever growing +FAQ section or contact the staff there.
Staff Positions Open: Builder, Coder, Newbie Helper
Many Feature positions availble. Come get them before they are
Mud : Cowboy Bebop: Space Cowboy
Code Base : [SWR] Bebop 1.0
Telnet : 4567
Description :
Cowboy Bebop: Space Cowboy has been in existance since May, 2003
and boasts one of the most advanced and original codebases in
recent years. The mud is based on the anime Cowboy Bebop, and
Bebop ONLY. No Dragonball Z, pokemon, etc. It is a project of
creating an immersive RP atmosphere combined with cutting edge
code and player interaction.
The mud showcases top notch building and coding talents, and has
been continuously worked on by a dedicated staff since its
creation. It has instated many new systems for added realism,
including the 'living stat code,' making you have to work to
keep those stats up, redone space flight and combat, and a non-
automated combat system.
The mud has a good sized, and very dedicated playerbase, most
of which love the game to no end, as you can see from our
reviews. This game is the perfect choice for anyone who is a
fan of Bebop, or science fiction in general.
Mud : Cantr II
Code Base : [Custom]
Telnet :
Description :
A webbased and textbased multi-player simulation where you can
explore the world, get into politics, get rich or become a
criminal. You can start several characters. It is not like most
MUDs, as there are no races or skills or quests, but you simply
play a human character in a world comparable to ours, in which
you can help develop its society. It's all about 'reinventing'
politics, economics and other societal institutions. Just have a
look at the website for a more detailed explanation.
Mud : Darker Realms
Code Base : [LP] LPMud with custom modifications
Telnet : 2000 []
Description :
Darker Realms opened in 1990 and is quite possibly the
oldest still-running LP style mud in the USA. DR was the
first mud to offer quest-based advancement, and still
maintains a large number of challenging and interesting
quests. Although a number of guilds have cropped up, DR
is still based on the traditional LP mudlib. Ergo, it lends
a classic feel to what we believe is a classic game. There
are about 600 active players, but rarely more than 25 or so
on at a time. DR has almost never been down for more than
a weekend, and recently moved to a much faster machine, so
it probably *isn't* the slowest LP in existance anymore :)
Mud : Last Embrace
Code Base : [Custom] Written in Visual Basic 6.0
Telnet : 9000 []
Description :
Last Embrace is a new mud based upon the world of Robert Jordan's Wheel
of Time. We are still heavily under construction and only open to
playtesters. We are creating the server from scratch using Visual Basic 6.0.
We would like additional builders and playtesters. If you have any questions
or wish to apply, please email us.
The world is drawn from each of the books, creating the most
comprehensive and enjoyable mud possible (or at least we think so). Players
can choose to be one af a number of races, and join many different guilds.
Advancement is similar to the Discworld LPmud system, allowing for
significant character customization. For more information, check out the
website, logon to the mud, or email us.
Mud : Darklord
Code Base : [Circlemud] Circle 3.0 (Heavy modifications)
Telnet : 5099 []
Description :
Darklord is a skillbased Circlemud (based on 3.0). To sum
up some of the additions we've made over the years:
* Skills and spells based on usage, not practice.
* Guild ranks dependant on skill levels.
* Races
* New classes
* Hometowns (w/ ranks and voting system)
* Player controlled Clans.
* Many of new unique areas.
* Added levels (more being added)
* Alchemy
* Fighting arenas (death w/o penalty)
* Bounty system
* No auto immortality. Only well established players
can be accepted as imms.
* Rewamped drinking system (alcohol can heal, build tolerance)
* Combat system based on events, to give more realism.
* Equipment is rentable (no cost).
..and many other changes. Give us a try.
Mud : Dungeons and Dragons Fantasy Realms
Code Base : [Rom] This mud is from Icey Depths! (Modified)
Telnet : 9999 []
Description :
The realms of Dungeons and Dragons Fantasy Realms is a vast
world, with a very large race and class selection. Our world
totals around 45,000 rooms and is growing every day. Our world
offers a number of clans to join and an extensive religion and
tattoo system for the players to show who they worship and
follow. Our mud is open for player testing and for gameplay. We
are adding/changing things every day. The Immortal staff of
Dungeons and Dragons Fantasy realms is very dedicated and very
detailed oriented. If you need a little break from the mundane
and routine life of the real world, why not laungh yourself into
a world of Fantasy and Imagination where you can Fight to the
death and be reborn to fight again, or you can fight to rule a
city/ or clan. Anything is possible in the realms of Dungeons and
Dragons Fantasy Realms so stop by and see where your imagination
leads you.
Mud : Skies Above Mux
Code Base : [MUX]
Telnet : 5401 []
Description :
Five hundred years ago an asteroid crashed into the Northern
Hemisphere of our world and while not a pure planet killer it
caused enough damage to threaten all. Those who weren't cause
in the initial fires, shakes, eruptions, or floods felt a
longer strain as the climate cooled, and the icy poles began
to spread. Species large and small were disturbed from the
previous balance, and inevitably conflicts began.
The Reskai, a cross of reptile and avian, was too forced to
seek new territories as its old migration and breeding lands
were destroyed, and so the Menace came into conflict with the
humans and dragons. Thus, a bargain was struck between the
telepathic dragons and the humans of this world. The humans
would care for the children of dragon-kind, and the dragons
would help the humans to fight the invasion of the Reskai.
Mud : Online Gaming Resource
Code Base : [MUSH] TinyMUSH 3.0
Telnet : 6700 []
Description :
OGR MUSH is dedicated to providing resources for the MU*
community. It was created on the premise of providing a
positive environment where players and staff in the MU*
community can meet to chat, promote their games, and to
share their ideas and knowledge.
Features on OGR include gaming options (mini-MUs, table
tops and freestyle gaming), game embassies, events
(classes, workshops, discussions, etc.), bulletin boards
and web-based discussion forums, banner exchanges, and much
Drop by our website at:
Drop us a line at:
Or visit us at: 6700
Mud : Peril's Awakening
Code Base : [Circlemud] Wizards of the Coast Open Gaming License
Telnet : 3222 []
Description :
In the beginning there was but a single entity, who called itself
Oere, meaning 'The One'. For time beyond eternity it existed in a
state of introspection, pondering its existence and who it was.
Finally the day came where it knew it could only define its
existence by comparing it to something else. And so it divided
itself, almost infinitely, in one incredible flash of energy. From
the pieces was created matter, which eventually formed planets. It
is the planet of Eltheria that we focus upon now.
Eltheria gave birth to a single intelligent life form. A race
called the Saedar. The Saedar were masters of intellect. A serpent-
like race with scaly, ebony skin, they had passed through many, many
ages, from a primitive superstitious beginning, to war-like empires,
to vast industrialized nations, until they reaced their first peak,
upon which their destructive technology nearly abolished the
planet. In the wake of the first cataclysm, the Saedar cast off
their technological background and instead focused on the spiritual
again. For tens of thousands of years they lived simple lives,
until they soon became in-tune with their inner being, their own
personal part of Oere. It is at this point that the miracles of
magic were discovered. But history was doomed to repeat itself.
Massive magical empires were created until again, their arrogance
and pride defeated themselves, this time shocking the planet with
waves of transformational spell-weaves.
It is here that we awake, a mere one hundred years after the second
cataclysm. The magical shockwaves having transformed the physical
form of nearly all the Saedar into something new, something
different. Animals gained intelligence and humanoid form. New
kingdoms were created. The handful of Saedar who survived were
elevated to an almost god-like status, worshipped by the lesser
races, and sought after by many a disciple seeking the answers of
the past. But a dark mystery lurks beneath the surface of the
earth, and strife is everywhere in this post-apocalyptic world. For
it is the dawn of a new age... and all must awake to it!
Mud : Darkover
Code Base : [Circlemud] DIKU/Circle v2.2 (97% rewritten to Custom)
Telnet : 5000 []
Description :
Darkover is the result of over seven years of blood,
sweat, and tears from the Immortal staff. Inspired from
many different sources and backgrounds, we have worked to
provide a unique and enjoyable world and gaming system.
Some of our features include:
1. A huge world of entirely original areas
2. Many of our areas change in a planned manner, often
reflecting the progression of the mud's time
3. Built-in quests as well as Immortal run quests
4. Alchemy system allowing classes to make unique items
5. Custom mobprog system providing a more reactive world
6. 16 playable races and 31 playable classes
7. 50 levels plus -unlimited- remorting
8. A friendly, no-pkill atmosphere
These are but a few of Darkovers many features. Please
visit our homepage if you would like to learn more about
the details of what we have on Darkover.
Mud : Shining Realms: Resurgence
Code Base : [Smaug] ShiningMUD Codebase v.1.12
Telnet : 5560 []
Description :
Shining Realms: Resurgence is currently closed
as of 5/7/05 for changes and updates. Check back
Mud : Muckworld
Code Base : [MUCK] Fuzzball 6
Telnet : 8011
WWW : None
Description :
Explore the world of Muckria, Play the casino, visit the spaceport - Buy a ship
run a shop - become a bounty hunter - Trade freight between worlds - create your
own areas and extend the world. Come and have a fun time creating a virtual worl
in your image...
Mud : Carnipelago
Code Base : [MUX] MUX
Telnet : 3336
Description :
An original-themed role-playing and social MU*. Carnipelago is
a group of islands on a newly formed planet inhabited by the
descendants of clowns, carnies, acrobats and sideshow freaks.
Carnipelago features an amusement park, lots of searooms, a
jungle, an academy, three small villages, a large Native
underground and a volcano.
Players may create any of four classes: Natives, Citizens,
Servants, or Tourists (for layback social interaction and
exploration.). There are four Native Tribes, only one of
which accepts Citizens. Citizens and Natives may build homes
and businesses.
Mud : DarkWind
Code Base : [LP] Heavily Modified
Telnet : 3000 []
Description :
Darkwind is a heavily modified LP Mud, consisting of lots of great features:
* 12,000+ rooms
* Multiple continents
* 16 Races:
Darkwinder, Glavian, Barbarian, High elf, Dark elf, Duergar, Stone dwarf, Uruk,
Northman, Arctic elf, Hyperborean gnome, Ice ogre, Ice gnoll, Souvraeli, Desert
nomad and Desert dwarf
* 12 Guilds:
Bard, Cleric, Charlatan, Mage, Necromancer, Ninja, Garou, Thief, Druid, Fighter,
Psionicist and Swashbuckler
* Player owned pubs & inns
* Player owned ships
* Player owned pets
* Clans!
And, the list goes on!
Please come check us out sometime:
- The Admin of Darkwind
Mud : Dartmud
Code Base : [LP] LP Mud 3.1.2
Telnet : 2525 []
Description :
* Continuously operating since 1991
* Tons of quests, 100% original areas.
* Consistent, Medieval fantasy feel.
* Skill-based mud, no classes or levels at all.
* 14 races, 6 never seen elsewhere.
* Complex combat system with customizable fighting styles.
* Elaborate NPCs which can respond to a variety of stimuli.
* 'Real' wilderness system with varied terrain, top-down view.
* Numberless interface, describes most variables using adjectives.
* Player crafting skills and player-based economy. Farmers and
cooks can make a good living growing and selling food. Smiths can
forge weapons and armor. Lots more to do than just kill things.
* Multiple languages, cities, and cultures.
* And, of course, an original spell system.
Mud : Solace II: A New Dawn
Code Base : [Dikumud] Rom2.4b3, with heavy modifications
Telnet : 4000 []
Description :
We offer:
* A unique world. Almost all of our areas are written by our
own immortals. Log into our mud and use the 'areas' command to
see our world. The 'help eastern', 'help western' and 'help
eastkalaman' commands can also give new players an overview of
our world layout.
* Classes with distinct skills sets to make each playing
experience different.
* Class specializations. Fighters can choose weapons
specializations, mages can choose the magicmajors or shapeshift
forms they specialize in, rangers can select their animal
affinities, etc.
* Limited items. Powerful and rare items are limited in
number, making them more valuable.
* Player-killing is allowed, but with restricted ranges. You
can player kill people within 5 levels of you, starting from
level 10 and up. PKing is for all players and is an integral part
of a mud where there are limited items.
* Clans for those who want to extend their role-playing. These
offer sanctuary, powers and companionship, but also
responsibility and increased danger to your character.
Mud : Dawn of Demise
Code Base : [Smaug] Derived from SMAUG 1.4
Telnet : 4000 []
Description :
The Great War of the Mages, the Arcanix, nearly destroyed the
world, and all man's glorious works. The Protectors of Life managed
to defeat the Lords of Chaos, and lock them out of the Realm. But
now, several centuries later, the magic of the seals has been
weakened. One of the Evil Lords has managed to cross the boundaries
between the Planes, and seeks to revive the Arcanix. Only a single
Protector stands against him. He desperately seeks aid for his
beleaguered world, and has sent out his call across the multiverse.
Even though the call was meant for aid, the Evil Lord has managed to
slip some of his evil minions through the gate, and so the battle
rages on.
The forces of Chaos have found a strong foothold, and it is feared
that once again the world stands at the Dawn of Demise.
Dawn of Demise implements many new features and ideas not seen in
other muds. A small list of our unique features include:
* Advancement to level 100 and dual classing.
* Pets save and level like player characters.
* A unique automated quest system that offers enhancements to your
character and their items.
* An advanced and balanced monetary system.
* An arena that allows any players to battle without repercussions.
* Unique areas, and tons of them. None of these cut and paste areas
either. DoD has been around for over seven years and alot of
thought has gone into the creation and development of our areas.
* Many unique spells and skills developed by our team (just to list
a few):
-Cast spells effects that stay in rooms and even roam for a length
of time.
-Creating and setting of traps.
-A unique mapping system if you have the skill or spell.
-And much more...

Mud : Dawn of the Ages
Code Base : [Custom] JMud, written in Java (TM), inspired by Rom 2.4
Telnet : 8000 []
Description :
THE MAGIC LIVES - until you take a sword and cut it down.
Yes, after several months (years?) of development the team behind programmer
P. Herth came up with an elusive new version of a tasty little PK MUD.
Unless you are discomforted by the intrigue of a medieval world,
unless you hate joining the fray with others of your kin,
unless you witnessed the countless enhancements possible by JAVA (tm) code,
regardless if you are new to this or not -
DAWN OF THE AGES awaits...
No responsibility taken for decapitation or desintegration.
Mud : Hideaway MUSH
Code Base : [MUSH] PennMUSH 1.7.7pl34 with minor hacks to the source.
Telnet : 4201 []
WWW : None
Description :
It's not known when or how the Island known as Hideaway
came into exsistance. It was simply there, exsisting in a
state outside of time itself. Every so often, in different
places in the world, the boundaries of the Island would
encroach into one of the many worlds in the multiverse and a
portal would open. Sometimes for days, sometimes for only
moments. Of course, it was inevitable that eventually people
would fall into those portals and end up upon the Island.
At first, only a few appeared, many baffled as they
discovered only females seemed to be able to exsist on the
Island. The men who found themselves upon the island were
changed by the place's magic. Those first arrivals found the
fishing around the island to be plentiful and prosperous, and
so a small fishing village, the village of Hideaway, was born
there in the sheltered cove. Over the years, however, more and
more people began to appear, the appearance of portals in the
real world beginning to grow more frequent. The population
began to grow, forming and shaping into an open, friendly
environment for all kinds of women, with all kinds of
different interests. Now, a few hundred years after the first
few people found themselves transported to Hideaway, the
little village has grown into a bustling town, full of lively
activity and fun.
HideawayMUSH is a place designed to be a safe, open and
friendly place for lesbian interaction. We welcome female and
male players alike, but for thematic reasons we only allow
female characters. This is ment to be a place where womyn can
go to explore various aspects of themselves and generally have
fun in a roleplaying setting.
Mud : Dead of Night
Code Base : [Dikumud] Derived
Telnet : 5000 []
Description :
The full moon shown brightly over the Pangea,
casting deep shadows among the warehouses along
the docks. On nights like this, the city gates are locked
tight, with extra guards posted. Sane people are
asleep in their houses, or drinking in a busy tavern,
forgetting the terrors which are happening beyond the
safety of the city walls. Tonight the mood was much
more somber than the typical nightly ruckus which
normally filled the bars. The full moon alone meant that
the dead would be out in full force, but the recent bloody
assaults by the hill giants in the forests to the north
would contribute many fresh members to the army of
the dead. There was some hope tonight. A band of
Mystic Knights had recently arrived in town, fresh in
from their battles on the wild southern continent. They
would do their best protect the few people who hadn't
made it to the city, and fragment the army enough to
prevent a full assault. But everyone knew a few
wouldn't get a chance to see the sun rise.
Mud : Dead of Night LPMud
Code Base : [LP] Amylaar LPMud
Telnet : 3443 []
Description :
A light fog rises from a nearby swamp, and a hazy mist falls from the
deceivingly clear sky. A crimson moon floats alluringly over a distant
mountain, calling you to adventures untold. Yet, one thing makes you
nervous: it is far too quiet in the Dead of Night.
DeadOfNight is a gothic fantasy, in which characters try to conquer the
rising shadows and chaos. With thousands of combinations of race, class,
profession and secondary profession, each character has an incredible range
of choices during character creation. Choose from 13 races,
(the most popular being: vampyr, demon, werewolf and drow) each with their
own unique racial abilities, 4 classes (Rogue, Cleric, Fighter, Mage),
Each with their own special abilities, and you can even choose to
join 2 professions.
DeadOfNight has many features to make the game more enjoyable. Color
support, party system, player run clans, and many
ways to interact with other players and non-player characters.
And don't forget to 'help mudsex' and mudhead your friends, or
do the whorehouse quest!
Combine these features with DeadOfNight's extreme stability, fast internet
connection, and popularity, and you have a truly remarkable role playing
experience. Stop by anytime, DeadOfNight is extremely newbie friendly.
Mud : Eternity's Trials
Code Base : [Rom] ET Modified
Telnet : 9000
Description :
Eternity's Trials is a long standing MUD which can be both basic enough for tho
se new
to MUDs and in-depth enough for players tired of stock environments and looking
experience a new and dynamic world.
Character's personalities can be fully developed around a variety of factors, in
gender, race, personalized equipment and even an overall attraction rating. All
combined with the player's own personalities thrown into the mix, creates a worl
d of
unique characters to interact with.
The clans of Eternity's Trials are constantly evolving, as is the world itself,
with new
spells, equipment, skills, quests and adventures possible each and every time yo
u log on.
The Immortals of ET are friendly when you need them to be and are always in the
background helping to keep things exciting for all those looking to immerse them
in the world of Eternity's Trials.
Magic, psionics, brute strength and nimble fingers all play a role in ET, but th
e most
important element of Eternity's Trials is YOUR PRESENCE within.
Mud : Deeper Trouble
Code Base : [LP] LDMud, 3.2.9-dev.452
Telnet : 4242 []
Description :
For those of you who have not yet been in Deeper Trouble, let me tell you that
it is
very old. It goes back to 1990 and was created by a handful computerscience stud
Artesia - as the world is named - is, and always will be, strictly fantasy-based
and although it has its roots in the stories of J.R.R. Tolkien, many other speci
that share its theme and spirit also populate it these days.
It is constantly being improved and new additions and changes come often. This i
s no
DIKU style MUD. It is complex by nature and thus very challenging and exciting.
One can here enjoy wandering about in a large world, either alone or in a party
other players. Since the different areas and puzzles are very distinct, although
by theme or connection, there is always a new challenge waiting for any adventur
regardless of skill and experience. Players also tend to stride to become the be
There is also a social aspect to the game. Many new friends have been made, and
also real-life gatherings are being arranged now and then so that the true peopl
e of
Artesia may exchange gossip, face to face and over a mug of dark ale. :-)
Welcome to Deeper Trouble already! - Zordiac@DeeperTro
Mud : Delphi MUSH
Code Base : [MUSH] TinyMUSH
Telnet : 8888 []
Description :
Delphi MUSH has been in continuous operation for more than four years, and
is a privately owned, not-for-profit gaming arena. It is dedicated to hosting
ORIGINAL Sub-MU*'s, as well as providing a safe, newbie friendly atmosphere
where new players can learn the various aspects of building, coding, and MUSHes
in general.
Build an original theme of your own, or join one of a variety already in
progress. Subs are administered by their builders, and suffer no interference
from Wizard, who exists solely to maintain the database and safeguard against
Don't know how to build, or code? No problem! Delphi has many fun. easy
to learn tutorials as well as volunteer +tutors specializing in a number
of subjects and willing to help.
Character and Alts creation is unrestricted, but adult status may be verified
at need.
Come give your original theme a place to live and grow. Come join Delphi!
Mud : Delphine
Code Base : [LP] LDMud
Telnet : 23 []
Description :
The main idea in Delphine MUD is that your race defines what kind of a
character you are. For example, orc fighters with their scimitars made
of hardened steel are quite different from their elf counterparts.
Equipment saves over linkdeath and quitting, so you don't have to worry
about the shiny sword you just found and the next lesson is beginning
in two minutes..
Mud : Delusion
Code Base : [Aber] VME
Telnet : 6715 []
Description :
Delusion is one of the biggest AberMUDs still in
existence. With a massive amount of about 80 quests it
makes reaching immortality a challenge for even the most
experienced players. The combination of the brandnew VME
codebase together with the look and feel of an AberMUD
makes it easy for new players to get used to the game and
all its complexity. Runners can choose between several races
and join or leave a certain guild at their desire.
Delusion is very fast-evolving and the friendly team of
administrators is constantly working on new additions and
challenges for your gaming enjoyment. Playerkilling on
Delusion is not permitted, except for Thursday evenings,
when there are regular playerkiller tournaments.
Mud : TriadCity
Code Base : [Custom] server currently in beta
Telnet :
Description :
TriadCity is a large-scale multiuser role-playing game
with a literary orientation, currently in beta.
While role-playing MUDs are fairly common, this one is
different. Where most MUDs focus on 'kill the
monster' style adventuring, TriadCity explores themes
which have been central to Western culture: good and evil,
city and country, nature and civilization, personal and
collective identities, violence and nonviolence, freedom
and slavery.
'Literary orientation' means that narrative
techniques from the novel and other traditions are
incorporated, such as voice, point of view,
characterization, plot, and so on. Various forms of
subjectivity are imposed on the characters which players
create, some relative, some radical. This means that
character histories and views of the world are potentially
unique to each individual player.
We opened to the public on 10/1/01 and are just starting
to build our player base. We hope you'll check us out, and
will tell us what you think!
Mud : DelusionsMUCK
Code Base : [MUCK] TinyMUCK (Fuzzball)
Telnet : 4999 []
Description :
Delusions is a social-based MUCK with an emphasis on
enjoyment. The management is fun-loving and willing to
answer any questions you have. There is a lot to explore
and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+
objects. No player-command logging!
Among the multitude of features you will find on
Delusions are ANSI-colors (paint the world!), Highlighting
(have friends' messages show up in colors), FamilyMagic
(keeps track of your family tree!), SpotMagic (helps you
lie, sit, stand and swim in a logical way), Pathfinder
(helping you plot the route between two locations on the
Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you
connect), MrTutor (step-by-step tutorials), Linewrap
(in-server!! no more cut-off lines), TravelMagic (catch a
wagon and ride through the worlds), Online-Games (poker,
hearts, labyrinths, chess, purity test, combat games, 4-in-
a-row) Welcome!!
Mud : Spectors of Distopia
Code Base : [Dawn] Highly modified.
Telnet : 2735 []
WWW : None
Description :
How many MUD's have you played that are enjoyable, but the
staff is dictatorial, egotisitcal, and the role of the mortal
characters are the peons of a domineering group of immortals?
How many MUD's have you played that are essentially ruined by
the out of control staff?
We at SoD believe that the mortals make a game. Without
players, you have no MUD. Look at it a thousand different ways
and that etho still applies. To make a MUD truly successful
you need a satisfied playerbase, not an addicted one that
keeps coming around because they have nowhere else to go. Our
goal at SoD is to be the MUD you go to because it's not only
an amazing game, but it's the second home to players and
immortals alike. We offer a global roleplaying theme for all to
follow if desired, but leave personal roleplaying lines open for
individuality from player to player. Classes and races are
being reworked to allow for class AND race remorts that will
provide a system in which nearly every character can be completely
Currently we're open for BETA playertesters, so if you'd like
to be a part of the final steps in the creation process of
SoD, drop by sometime and give us a try.
-Leanna, Orlin, and the staff of SoD.
Mud : Demon's Gate
Code Base : [LP] CD Driver
Telnet : 3011 []
Description :
Smell that? Stand back and take a deep whiff. Thats the smell of an
orc skull well-cloven by good Tar Valon steel so the brains lop out in
two neat peices and don't leak out the ears like you get
with a warhammer. Smell that toasty smell? That's elven
eyeballs roastin on the fire after a hard day of fireballin innocent villagers
and hobbits. Yeah there's nothin like roastin eyeballs over
the campfire after a hard day's hike through the Shire.
That's right, that's the smell of Demons Gate! So come on
in closer ... sharpen up yer knives and grab a barbecue
stick ... there's plenty of room for more!!
Demon's Gate is a pure fantasy role-playing environment (though role-
playing isn't required). Features include a complex combat system with new
detailed critical hits, detailed npcs, quests, guilds and clubs. The mud is
divided into a number of variously themed domains including those based on
J.R.R. Tolkien, Robert Jordan, and a few all-original domains.
DG is a very fast-growing mud, with interesting new areas, guilds and
systems being introduced all the time. After gaining some experience
playing DG, players are welcome to apply for wizardhood, even with no prior
coding experience.
Mud : LooneyMUD
Code Base : [LP] based on old Discworld
Telnet : 8888 []
Description :
LooneyMud is a myriad of things, depending on your point of view. For some peo
ple here,
it's a way of life, a place to always fall back on for friends and recreation, w
hile to
others its a place to languish and fail, a waste of time to be avoided. It's a w
filled with pop culture, some of it faithfully transposed, and much of it faithf
ridiculed. A virtual world filled with travellers from all ends of the online gl
obe, all
backgrounds, races, colours, and ages. Most of all, its a good place to kill som
e time.
On LooneyMud you'll travel throughout the realms of pop culture's creations, tai
through the efforts of our Creators to provide as much abnormality as humanly po
Most subjects tend to be drawn from television and the cinema, ranging through c
omics to
cartoons, from sitcoms to major motion pictures.
You take on the persona of someone immersed in this alternate reality, your skil
ls and
outlooks shaped by your choice of membership to one of our many guilds. You then
this character through 300 levels (which is much less than it seems), to eventua
lly rise
either to hero, an immortal-like level, or perhaps even make the jump to Apprent
Creator, beginning a whole new way to take your character further.

LooneyMud, its cooler than Canada, and you don't need to pass through customs an
d declare
your cigarettes.
- PiGFacE
Mud : Dark Forest Mud
Code Base : [Smaug] smaug 1.4a (slightly)modified
Telnet : 4000 []
Description :
Dark Forest is a fairly new SMAUG based mud that is aiming to attract
YOU. We offer player owned/run orders for envisionistic peacefuls, and
player owned/run clans for domineering deadlies. We discourage over-use
of immortal intervention to encourage Roll Playing, and free their
availability for questions or problems. A large deity database provides
a great (fantasy)theological platform for even more rollplaying. Clan
points provide clans with a way to quantify their status in the world,
and can be used to buy more room, or even power. We have included many
subtle features to make your playing experience better, but not
drasticaly different from standard smaug. We are sill looking for
builders, but would like to see some form of dedication before you are
provided with an immortal account. We have a wide collection of stock
areas which we plan to keep, and have started adding new areas. We are
open to suggestions, as well as open to both new players--to smaug or to
mudding--and! experienced players--to one or both--to help teach the
new ones, or to slaughter them ;). Come visit, enjoy the Forest, and
help dispel the darkness.
Mud : The Den
Code Base : Fuzzball fb5.64
Telnet : 8888 []
Description :
The Den Muck has a social and an adult side. You must certify
your age to access the adult side. Come visit, and check us out!
Mud : BrutusMUD
Code Base : [Circlemud] based on bpl8, currently about 99% rewritten
Telnet : 4444 []
Description :
BrutusMUD offers 4 basic classes from the beginning,
however at level 30 you specialize into one of 3 advanced
classes (3 for each basic class), and after reaching level
60 you can advance to legendary levels which offers new
skills and spells and generally greatly enhances your
character. To reach 5th legendary level, you have to come
through special challenge, which will test your knowledge of
your character, so only the best players can ever reach 5th
legendary level. Of course you have more attempts available,
but not unlimited amount :) Successfully completing the
challenge opens whole new range of possibilities to advance
your character far beyond limits of lower legends. But only
few reached this status, and they are honored as gods among
other mortals. In near future there will be completely new
remort engine which will offer totally new possibilities.
Mud : Desolation
Code Base : [LP] Lima Mudlib, version 1.0a8 (LPMud)
Telnet : 7878 []
Description :
Desolation is not an emulation, but a continuation of
Wasteland. An LPMud, picking up where WL left off. You can
join one of the many guilds in development, including the
Desert Rangers, the Badland Originals, and the
Association of Irradiated Mercenaries. Wield a wide range
of weapons, be it a crowbar, or an assault rifle, whatever
suits your style.
Explore a world full of wreckage, carnage, and radiation.
Visiting such places as Quartz, a lovely town under the mob
rule of Ugly John and his gang of thugs. Lovely Las Vegas,
a town of evil, corruption, casinos, and prostitution.
Junktown, a small tribal village, built from a land fill.
Desolation - More reactor leaks than any other mud!
Mud : Desolation of the Dragon II
Code Base : [Smaug] SMAUG/Dale Hybrid
Telnet : 4000 []
Description :
Are you looking for adventure? Seeking something fresh and new? Ever wish
you could wield a Demon Slaying sword? Wear a ring to protect you from fire?
Buy a baby dragon, watch it grow as you grow, strengthen as you strengthen.
Ride it around the world. Learn a lore, which teaches you the weakness of
certain types of creatures. You may join an evil race, and live within the
evil city of Malaria, or join a good race, and live within the walls of
Silverstone, the city for the good, or if neutrality is your way, become one
of the neutrals, staying out of the race wars, that occasionally insue. Join
a clan, follow a god, or if you wish, stay as an athiest.
DOTD is undergoing constant changes, daily. From the minor bug fixes, to
major changes to the way things work. Some aren't quite visible to general
players, others are very visible. We consider player ideas, and listen as
much as possible to player input. DOTD is a Smaug/Dale hybrid, we contain
well over 130 areas. We have 19 races, with 14 classes for you to choose
from, one, which is just for women, the Amazon. You can also join one of the
alignment bound classes, but be wary, though these classes are powerful, if
you stray too far from the alignment, your guild will no longer accept you.
We are currently updating a lot of our areas with our unique MIML (MUD
Internal Markup Language) code. When you are drunk and in some areas, you
see other messages than you would while sober. We have many quests, which
test your mind as well as your strength, not the normal find the quest-item
type. So if you're looking for a challenge, wanting something different,
sharpen your blade, and your wits, and come play Desolation of the Dragon
II, it's sure to be worth your while.
Mud : Sanctuary
Code Base : [MUSH] TinyMUSH 3.0 gamma
Telnet : 5555 []
Description :
Sanctuary is a place dedicated to those who love BDSM and
to welcome those who want to learn more.
Our staff is devoted to creating a warm, friendly sanctuary...
a place to meet others who share your interests.
-------------All players must be 21 or older-------------
The cornerstones of Sanctuary are:
* A warm, welcoming place devoted to BDSM
* The privacy of our players
* Consensuality & consideration of others
* Aiding anyone interested in learn more about BDSM from
novice to pro
We focus on the many real life elements of BDSM practice.
This includes discussing a wide variety of subjects (both
BDSM & mundane), classes about practicing BDSM beyond the
screen, & much more.
Roleplay is welcomed as it is a component of BDSM play.
Also, it allows people to explore thing buried deep within
them in a safe way.
For character requests:
Mud : Avatar West
Code Base : [Merc] Using the AVATAR MUD Codebase
Telnet : 3000 []
Description :
Avatar West is a mud using the same areas and code as
AVATAR but with a different level structure. What we've
done is create a remort or 'Incarnation' process that will
cycle you through the 50 base levels of the traditional
AVATAR. Every time you cycle through, you are reincarnated
as a new race-class combination which is picked randomly.
We have all of AVATAR's experimental and grandfathered
classes as well as all of the NPC races (making the total
40!) for this. You could end up reincarnated as a Golem
Sorcerer or a Goblin Monk. With 9 classes and 40 races,
there is plenty of variation.
Enjoy and you are welcome to play! Avatar West plans on
being around for a long time and has the same technical and
developmental staff as the traditional AVATAR.
Mud : 5 Kingdoms of Mercator
Code Base : [Circlemud] Very Heavily Modified (6 years beta testing)
Telnet : 2411 []
Description :
After six years of beta and alpha testing, '5 Kingdoms of Mercator'
is now ready to be enjoyed by all.
Choose your kingdom from Mercator, Portloe, Castelgard, Verfleet or
Mithramir. Each kingdom has unique dangers and rewards, and will
shape your future within the lands.
Choose from fourteen races and seven classes each with three
sub-classes combining to give 294 unique character creation paths.
Learn from a pool of thousands of skills and spells. Explore the
kingdoms using ships, horseback, dragons and magic. Find hidden
treasures and adventure amongst the tens of thousands of different
terrains completely unique to the realms of Mercator. Form clans or
join existing ones to build up your power and allies. Master skills
and learn extremely rare and unique magic from spellbooks found
within the kingdoms. Do battle against your enemies and friends
alike in the automated player battle arena with league tables and
battle history. Control, maintain and save your personal steed to
help you adventure into distant lands. Embark on new challenges and
quests as the realm automatically refreshes itself every day.
5 Kingdoms is suitable for complete beginners and experienced
mudders alike. A friendly atmosphere alive with action and
adventure provides an exciting and engaging environment for all.

Mud : Realms of Corl
Code Base : [MUSH] [MUSH]
Telnet : 4201 []
WWW : None
Description :
Corl is an original fantasy-medieval themed mush. It has a
limited combat system that supports roleplay and an 'after-
life' that allows players a chance to continue interacting
after death. It is political in nature with established
factions all battling for power. There are positions open for
nobles as well as for commoners.
There are several areas open for exploration but the majority
of the rp at this time is focused in the capital city.
The magic system is currently being coded.
Unlike most muds, your skills are not limited by your trade and
you can learn anything you wish.. provided you can find someone
to teach you.
Players are allowed to create or buy their own equipment with
base damage. Specialty eq must be approved by an admin and
The history files have been installed recently, giving the story
of the world in which we are playing and several plots have been
established based on this history.
Mud : Earth 2438
Code Base : [SWR] FotE - Major Modifications
Telnet : 9700 []
Description :
The year is 2438, exactly four hundred years after the discovery of
ancient technology on the planet Mars on the second manned shuttle to
the red planet. Mankind, in our arrogance, took the technology and
turned it into the fuel of our weapons of destruction against each-
other. Theories that World War IV would be fought with sticks and
stones were greatly over-enthusiastic. WW III lasted nearly twelve
years and lost nearly 200 million souls from across the globe.
By the year 2099, the first fully functional spaceport was created on
our moon. Luna Base, as it was once called, served as an inter-
national space port for all of the Earth. It was also the cause of
the first interstellar war, and World War Four. This war was fought
almost entirely in space, though many ground troops died, mostly the
fight was against technology's power in space. Trillions of dollars
were lost durring the war and none of the sides ended up the winner.
The end of that war was literaly the lack of firepower in the year
2138. The final seasefire was declared on May 3rd, 2140 at the White
House when all of the main leaders of each of the countries, along
with all of their cabinet seats signed a document that allowed for
nearly full use of the Spaceport by all countries.
A Subclause of the treaty is that all countries would meet at the
Capitol Building in Washington D.C. every two years. Since the
signing of that treaty, not a single member has ever missed a meeting.
New colonies begun to form on the other satelites in the system. The
Under-Ice colony of Europa, Io's subterranian colony on it's orbit
around Jupiter. There are even rumors of unclaimed colonies that have
begun to be sighted on the Asteroid Belts.
Mud : DiamondGate
Code Base : Envy
Telnet : 4000 []
Description :
DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:
- Multiclass - players can level in all 5 classes)
- ANSI color support - players can use color themselves too,
in titles, communications, etc.
- clans
- private rooms for players
- OLC (online construction)
- a bookstore (with real books that you can read)
- many new and original areas
- rich set of social commands
- warm and friendly staff :)
- unique bard class
- portals, teleportals, etc
- CHAOS mode
After two years of development and testing, DG is now
OFFICIALLY open for play. We welcome all to come and join
Mud : DiamondMud
Code Base : [Circlemud] circle 2.2/3.0 based, modified for 10 years
Telnet : 4000 []
Description :
DiamondMud is a mud which runs from the Netherlands a small
country in Europe. The mud is situated in a medieval setting,
you chose what race you want to be and which class you want
to play. Of course each race has it's own unique abilities.
The Immortal Team is small but efficient, the players are
mainly online during the European day times, but we hope to
fill the place during US day times as well, and therefor we
need you.
The intention of DiamondMud is to change into a Role Playing
Mud. And therefor we are still changing and growing. If you
are intrested in helping a mud change into a Role Playing
Mud then you are most welcome to help.
If you want to play here then of course you are more then
welcome, you will see that the players that we have are very
friendly and they will help you get started.
Mud : Illusions of Life
Code Base : [Dawn] 1.69r working on world and code mods
Telnet : 8140 []
WWW : None
Description :
Welcome weary traveller to Illusions Of Life. Within these confines shall you
find faeries, ogres, elves and dwarfs. Pay heed to the beings of this world,
for they are smart and wise in their ways. The journey you are about to partake
in is called Mudding. It is for the imaginative person, someone whom enjoys
reading books would find this experience an adventure that changes on a daily
basis.There are no limitations to the experience you can have within the game.
Join a clan and rampage across the lands with your friends, seeking world
dominance. Meet a pretty elf maiden and have your heart stolen with her beauty
and charm.In game clans, quests and all out adventuring are but a connection
away. We have a friendy staff that is changing the mud before my eyes.
Fun mud, Great staff, Lots of race ,expanded classes, Good times.
Mud : Digital Horizons
Code Base : [LP] 2.4.5 LP (Heavily Modified)
Telnet : 3000 []
Description :
Digital Horizons is a fantasy themed mud dedicated to a friendly player
environment with help administrators. We offer many options to the
prospective player such as class and technical guilds (players can join
one of each type), spells, ansi color, ascii art, built-in alias system
(i.e. macros) for long commands, a party system for adventuring with
others and sharing experience, player-killing by instant registration,
and much more! We hope you'll stop by and give Digital Horizons a try. =)
Mud : Link To Perfection
Code Base : [Aber] modified iDiRT 1.82
Telnet : 6715 []
WWW : None
Description :
Link To Perfection is an AberMUD based on iDiRT 1.82.
There have been heavy modifications made to the code base.
There are some original ideas inside the MUD that are very fun.
We offer a place for people to come and enjoy themselves, and to
chat. The MUD also has great newbie assistance.
Hope to see ya on!
Mud : Dimensions MUD
Code Base : [Rom] Highly modified ROM-Based SOM code
Telnet : 9000 []
Description :
Dimensions MUD has finally opened after three years in development.
As a result of this long development period, Dimensions has developed an
excellent codebase and world, complete with over 100 original areas.
Some features:
* Extensive and original skills and spells (hundreds)
* Ranged Attacks
* Remort system with a multitude of races/classes available
* All original world
* Full clan system with many options available to members
* Optional PK with little restrictions on PKers
* RP environment. While not required, RP is encouraged
and Dimensions was designed with RP in mind.
* Many small features designed to make Dimensions
'look & feel' more attractive, and to further balance
the world and add to the playing experience @ Dimensions.
If these features interest you, join us at Dimensions MUD, port 9000. We are most newbie-friendly and are confident we
will provide you with an excellent playing experience.
Mud : Diogen
Code Base : [Smaug] Smaug derivitive codebase w/ unique areas
Telnet : 1111 []
Description :
Diogen is a world rebuilding itself after being drug
into war over 260 years ago... This war left many of the
kingdoms of the time in ruins, with the few surviving
kingdoms barely able to support themselves. We offer 1000
player levels with an option for unlimited levels if our
players gain the need for it. We also have a remort system
in place where you can choose to remort into a new class
from our pool of 7 base classes, then remort once more to
create a 'combined' class making it a total 41 classes
available to players. Another remort option is to remort
into a 'vampire' subrace with new abilities. With our
friendly Kings and Queens around to help, combined with the
roleplay atmosphere and an ever-growing list of automated
quests implimented; Diogen is most assuredly a unique and
fun place to stay.
Mud : DiscordiaMUSH
Code Base : TinyMUSH
Telnet : 4201 []
Description :
Discordia is the religion of chaos. Discordianism
understands that organization is the work of the Devil.
The whole Material Universe is exclusive property of the
Greco-Roman Goddess of Chaos, Eris. In 'Principia
Discordia', Discordian Society co-founder Kerry Thornley
states, 'If organized religion is the opium of the masses,
then dis-organized religion is the marijuana of the lunatic
DiscordiaMUSH is a relaxed social place to be.
Mud : Discworld
Code Base : [LP] Discworld LP
Telnet : 23 []
Description :
Discworld is a flat world ten thousand miles across that
rests on the backs of four elephants who stand on the shell
of Great A'Tuin, the sky turtle, as he, or, as it might be,
she, swims through space. From Ankh-Morpork, jewel (okay, so
it's a carbuncle) of cities, venture hubwards across the
brassica'ed Sto Plains to the Ramtops, cross the Circle Sea
to the dark and mysterious continent of Klatch.
Discworld combines the humour and richness of Terry's books
with a high-quality mud that appeals to both fans and those
who have never read his work. As a very kind reviewer said:
'With fish, wombles, intelligent shades of blue, straw
dummies, shiny plaques, mended drums, Shifty Jim,
Ankh-Morpork pence all on a very chilly spindlewinter's
afternoon, Discworld had me laughing at every second turn,
and left me wanting to read more.
'The feeling I got from the mud was one of fun, quirkiness,
and constant surprises. I spent a whole lot more time on
there than I expected, but it was time well spent!'
Mud : The Lady's Cage
Code Base : [MUSH] PennMUSH version 1.7.2 patchlevel 26
Telnet : 2500 []
Description :
A MUSH based on the Planescape setting for D&D. Imagine the realms of the
gods, sixteen completely different infinite planes, forming a ring. Imagine
a neutral bufferzone in the centre of this ring, forming a plane of its own.
Imagine an infinitely tall spire in the centre of the infinite bufferzone.
Imagine a city, like a tiny ringworld on its side, hovering on top of this
infinite spire. This city is Sigil, accessible only by portal and the only
place barred to the gods. Where all from angels to demons, to the various
mortal races in between, meet.
Mud : Deckeon
Code Base : [Rom] Gutted and Modified Shadowrun style.
Telnet : 2065 []
Description :
Welcome to Deckeon, chummer. A rich and full featured MUD,
Deckeon brings the best of the Shadowrun RPG right to your
computer. We offer:
-A functional guild system, allowing players to form and join
organizations as well as corporate jobs like DocWagon and Star
- Customizeable short and voice descriptions for the meat, astral
and matrix.
- A fully-functional matrix system, with matrix runs, IC, slaves
and even matrix combat.
- An extensive magic system that allows players to play mages,
shaman, and physical adepts. Summon spirits, bind magical foci to
your will and initiate to higher grades of magic.
- GM-led campaigns, auto-generated runs, and hand-scripted
Connect to and immerse yourself in the
Shadowrun world of Deckeon.
The 20 lines I'm granted to write this description doesn't do the
MUD justice. Come by and see it for yourself!
Mud : Your MUD Name Here
Code Base : [Circlemud] [Circlemud]
Telnet : 44000 []
Description :
From King Welmar's Castle to the Beastly Fido's mucking about
in Midgaard, this mud has 100% stock areas, 100% stock code,
100% stock EVERYTHING! Currently running CircleMUD version
3.1. Roleplaying is allowed but not required. Player
Killing and Player Stealing are not allowed. Multiplaying and
bots are allowed. PFile is never wiped. The entire world and
game is stock. As new versions of CircleMUD come out, those
new versions will go up. All are welcome. Anyone who wants
to be an imm can be one here. The only rule is, don't get
other players mad. And please, don't come here asking to be
a builder or coder, as having these positions is completely
unnecessary for a 100% stock MUD.
Mud : Dark Realms
Code Base : [Smaug] Heavily Modified
Telnet : 6010 []
Description :
Dark Realms is a dark and gothic medieval fantasy
world that is a continuing legacy of Bloody Nightmares.
We have re-created an entire multiverse of worlds in
which to explore.
Fight on the side of the righteous and save the beings
which exist upon these worlds, or fight on the side of
evil and conquer them.
Dark Realms has a remake of the old TRICLASS system
where you may become 3 different classes, or evolve your
class to the highest levels of power. We offer a virtually
hundreds of different quests, artifacts of great rarity,
magic of impossible power, deity bestowed spells and
abilities, weapons that can have increased elemental
damage, drain mana, life, or even cleave body parts from
it's victim. Players can have loads of fun on their own or
continue enhancing their characters through epic levels,
customizable slists, and even forge their own equipment
and customize it with over a hundred different upgrades.
There are 22 classes to start out with, each with a dual
and triclass of its own, over 35 races to choose from and
over 800 skills, spells, abilities, enhancements, glyphs,
songs, psionics, and summoned monsters to play with.
Mud : TimeTraveller
Code Base : [Circlemud] modified heavily
Telnet : 3000 []
Description :
The greatest MUD to ever exist is back and kicking! Going strong
for five years, Time Traveller may have had a short break but we're
still the same great MUD and as an added bonus, we have the same
great staff! For those of you who haven't had the pleasure Time
Traveller is, essentially, three different MUDs rolled up into one.
We're an large MUD with a past zone, present zone and future zone
for your exploration.
In addition to the fantabulous staff and large zone to explore, we
have different perks unique to our MUD. Our profession system allows
for unique abilities for each time period, and our social class
system is partnered with an intricate quest/puzzle system for
advancement. If you hate walking around, we've just implemented
vehicle travel. Or you can just use the wonderous Laboratory to
travel through time! Once you've perused our fine land and are
looking for something more to do, we have regular activities like
paintball tournaments, trivia nights, town festivals, and more!
On the more technical side of things, we like to make our players
feel like they're an integral part of our world. Therefore, we have
a system in place that allows you to own your own city. You control
every element - design and economy. The economy is integrated with
the entire world, allowing you to do such things as trade
commodities between towns to turn a buck. And we have merchants
available for those of you rich folk who want to spend your hard-
earned buck on custom items.
Time Traveller has something for everybody, so come on by and see
for yourself?

Mud : Divine Blood
Code Base : [Rom] Rom24b6[Modified]
Telnet : 4000 []
Description :
Divine Blood is set in a medieval fantasy atmosphere. We offer 4
base classes, 4 remort classes, and 8 races. Players are allowed to customize
each character to be unique from any other player. PlayerKilling is optional
with a well balanced and sophisticated PK system. Players may join or create new
clans, while having the option of purchasing clan enhancements such as more
rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and
remort system is functional. Immortal run quests and a Autoquests are also
available, along with equipment bought with quest points. The
Autoquest code has been specially modified for a PK/NON-PK mud environment.
We have something for everyone. Anyone can easily learn to play Divine Blood
whether you are a newbie to muds or a veteran of another code base.
The only requirement is for players to follow the rules, use common sense,
RP a little, and, most importantly, enjoy the game.
Recent modifications to Divine Blood:
* special non-pk/pk equipment
* modified autoquest code for more balance
* sophisticated pk system
* modified clan system
* room/obj progs
* randomized stats on equipment per reset
Mud : Furscape
Code Base : [MUCK] ProtoMUCK
Telnet : 2001 []
Description :
Furscape is a multilateral world that plays 200 years from now, an original,
Furry-themed science fiction universe where so-called 'Recoms', beings bred
by combining human and animal DNA, are the predominant species. Mankind has
perished in an apocalyptic war 150 years ago, and the furries (recoms)
escaped the slaughtering by fleeing to a colony on the moon, which has since
then become their home. The discovery of hyperspace jumpgates and electron
confinement fusion has led to massive space exploration, and furs now live
on various worlds and space stations. Alien species have been discovered,
and a brisk exchange of trade commodities has begun. Factions have formed,
ranging from free trader associations to bounty hunter and pirate alliances,
military organizations, and mysterious intelligence agencies.
-- Some technical info:
Many of our worlds allow for free, large scale roaming, making use of the
well-known Terraform system. Worlds are original, with their cores hand-built
by dedicated realm managers, many of them large enough to be considered a
small MUCK of their own.
Mud : Grendel's Revenge
Code Base : [Custom] Based on DGD
Telnet :
Description :
Long ago Uthgol, the world of Grendel's Revenge, was at
peace. Trolls, dragons, vampires, and the rest of Grendel's
children warred against each other, and all was well. But
then, the uglies came. The humans. A new age is dawning and
a new war has begun. As a monster of Uthgol-- chimera,
humanoid, or undead -- you must become one of the
instruments of Grendel's Revenge. Loot! Spoil! Slay! Hoard!
Become a member of one of 45 races of monsters, choosing
between hundreds of special abilities. Create your own
clans and build your own lairs. For decades they've been
killed, enslaved, burgled, and generally taken advantage
of. Now it's the MONSTER's turn to get even.
Mud : Dominia MUD
Code Base : Circle 3.0 Beta Patch Level 11
Telnet : 3333 []
Description :
Dominia Mud is based on the popular card game 'Magic: The Gathering' by
Wizards of the Coast. Your adventure begins in the fabled City of Brass,
where members of all races and classes mingle without restriction. As a
beginning character, you are given the choice of playing one of twelve
classes, and one of eight races, all of which have their own advantages
and disadvantages.
Chaos Mages are masters of destructive and combat magic, Saboteurs can
build bombs capable of destroying entire rooms, Necromancers swell their
armies of followers with the bodies of their enemies, Hunters shoot their
prey from many rooms away with deady accuracy, and the remaining eight
classes have similarly clearly defined areas of expertise.
Above level 11 players may multiclass freely, at a cost in 'credits' much
greater than the single credit required to level in the primary class.
Our community of players consists of a mix of magic addicts from around
the world and non-magic players who found themselves strangely unable to
stop playing.
Mud : DominionsMOO
Code Base : lambdaMOO
Telnet : 2000 []
Description :
Dominions MOO has been a behind the scenes innovator since 1997!
Many moos have ported ideas created exclusively by Dominions. The
MOO has a fully functional currency system, text to speech and ascii
options, and is friendly to the newbie and experienced mooer alike.
Dominions puts the MOO back in comMOOnity!
Join a great MOO, Dominions!
Mud : Ghost Hokkaido
Code Base : [Custom] Proto
Telnet : 3232 []
Description :
Currently needing beta testers! This game is not finished.
Ghost Hokkaido is an alternate reality version of Edo/Meiji
Eras in Japan, where not only humans roam the islands.
Hengeyokai, or animal shapeshifters, had once warred with humans
over land, but a Treaty was signed and the hengeyokai have slowly
been accepted into human society. But rest is not easy; ghosts
are always about.
We have many unique programs and much in the way of eye-candy;
ASCII images and ANSI color included. We have ryokan (hotel
rooms) that you can stay in or you can build your own areas. The
staff is friendly. Our only requirement is that you do not lounge
about in the Out-of-Character areas all of the time - we want to
see role-play!
Mud : PernWorld
Code Base : [MUSH]
Telnet : 3333 []
Description :
Based on Anne McCaffrey's DragonRider of Pern series. Timeline is
over 100 turns after AIVAS and the events in All the Weyrs of Pern
to avoid any conflict with Anne's characters or book events.
Mud : Redwall
Code Base : [MUCK] Nameless MUCK Code 1.21
Telnet : 4203 []
Description :
Based on the Redwall Series by Brian Jacques, Redwall MUCK offers players
a chance to RP in the world of Redwall. It is set many generations after the
Redwall Series ends, so, while many of the same organizations exist, none of
the characters from the books are still alive. The technological level of
Redwall is roughly equivalent to that of Medieval England. Building is
Mud : Dragon Swords
Code Base : [Merc]
Telnet : 1234 []
Description :
Dragon Swords features:
<*> Copyover (warm boot)
<*> Lotto System
<*> Crash Protection code does the following at crash point
- saves and restores your character
- saves all corpses, and reloads them when mud boots back up
- attempts an automated copyover
<*> GGC channels (In-game IRC channels)
<*> PK Tourney (nice!)
<*> Extreme XP (double xp for every kill within a countdown)
<*> Tons of unique area and skills
<*> Automated Auction w/ Equipment Stats
<*> Customized Clan Rooms (clan healer, container, baker, etc.)
<*> Battle Tournaments & Wager on player battles!
<*> Weddings & Other Celebrations
<*> Personal Lockers & Unique MobProgs
<*> A Special Earned 'HERO' Level
<*> Bonus Points (rename items, make your own clan, etc.)
<*> Special Holiday Events & Trivia Games
<*> Tireless Immortal Staff & Fantastic Coders
<*> And so, so, much more...
Mud : Aliens MUD
Code Base : [Circlemud] Custom LexiMUD
Telnet : 7331 []
WWW : http://None
Description :
Aliens MUD is a new game being designed. It will pit (Human)
Marines vs. Aliens on a future human colonization far from
To keep updated on the MUD's progress and beta-test opening date,
join the mailing list by sending a blank e-mail to:
More to come...
Mud : Dragon's Den
Code Base : [Custom] LPMud (MudOS)/Dragon mudlib
Telnet : 2222 []
Description :
The Dragon's Den is one of the world's oldest continuously
operating muds. Built from scratch since 1991, it features
completely original areas, unique quests, and our own
Dragon mudlib. The Den combines an excellent fighting
experience that makes use of diverse magic with a casual,
friendly atmosphere.
A structured nobility system lets players build their own
castles and wage war against each other, allowing for
intrigue and scheming.
Our entertaining and challenging quests are richly detailed
and require a combination of swordsmanship and careful
thought. New players have many quests designed just for
their lower level status.
Several guilds are available that grant additional power to
your character. You'll even find the Gods that run the Den
are often on the game and interact with the mortals
All of this combined is what makes this a MUD to come back
to time and time again. Countless hours of entertainment and
enjoyment await you on...
Dragon's Den!
Mud : Dragon's Fang
Code Base : [Circlemud] Heavily modified Circle 3.0
Telnet : 4000 []
Description :
Dragon's Fang is a roleplaying mud centered around Robert
Jordan's 'Wheel of Time' series. We strive to keep as close
to the books as possible with an all original world with themed
cities directly out of the books. Each city is closely made
to directly compare the way Robert Jordan intended. Roleplaying
abounds with many specific commands directly linked to increase
the enjoyment and realism to make the gaming experience more
interactive. We heavily encourage players to diversify their
roles within Dragon's Fang by playing any numerous amounts of
genres within the world. From Aes Sedai and their Warders
to Seanchan with their Ogier Deathwatch Guards. We allow all
of those wishing to be the few and the far between to mark their
niche with their own existance.
Our playerbase is quite diverse having people from as far as
Australia and as close as Canada. Recently, a server change caused
our primary location in Sweden to move to the United States.
So what say you? Will you carve your way through thick and thin?
Change the world for the better? Log in and find out!
Mud : Alturia
Code Base : [Rot] RoT2.0b5 w/olc, stances, multi class, four tiers, more
Telnet : 4000
Description :

I started playing rp muds back in 1980 with Dungeons and Dragons,

always fascinated with the gaming culture I learned all I could
about it, studying the old DMG I learned how to be a gamesmaster
and developed my own gameworld. And then about 1994 I discovered
the internet and the first thing I discovered about it was that
you could play rp games on it, and so I did, the first mud I played
was called Nemesis it was a lpc and it was a great mud, but it went
away.. all the while I was exploring other styles of muds including
Mercs and The End of the Line,
And then about 1996 I started playing Rot in the form of Eternal
Insomnia I was always got pk'd but it was fun, anyway that mud
developed some internal problems and soon it was gone.. Well then
along came, before EI went away I got interested in
developing my own mud so I downloaded the code and began working on
it, a friend of mine gave me an account at lionheart. net and I had
a shell to work with, so after EI died I started Alturia.. That was
just the beginning, Alturia has went through three codebases, it
started as Rot1 .4, then Russ Walsh came by for a visit and offered
me RoT1.5b6 then due to some bad management I lost that codebase,
so I went back to 1.4 and started over, a little while later Russ
came back and offered me 2.0 to co-develop, He said he was very busy
and didn't have time, 2.0 needed a few things to get it basically
running but run it would and soon after I got it running I opened it,
hehheh, a bit to soon I think, then all the things that needed work
showed up, (that was a lesson) well I've been steadily working on it,
but took a few years off after my second free server built a firewall
and I couldnt get in, (I've since learned not to depend on free
servers) I'm really not an internet guru so at the time I didn't
know how to get in so I just kinda lost interest and figured that at
the right time I would come back and finish what I started..
Alturia is the original of the RoT2 .0 class, co-developed with
Russ Walsh and maintained by the DAC code team, Alturia is a
solid mud with an exceptional group of coders.
Alturia has
- Stances
- A very smart AI system
- Mobiles that can advance
- A new pk feature that requires new pkers to qualify themselves and
gives them a chance to try it out before its permanent,
- A pk gear system that enables pkers to aquire special equipment,
- AutoQuest
- Global Socials
- Global Emote
- Autostance
- Dodge and Parry revamped,
- Arena code
- Four tiers
- Dual class at third tier
- A special way to advance to the next tier,
you keep your original and create a new character at the next tier
- Special types of attacks and more.
Visit Alturia at port 4000
web page

Mud : Radairk
Code Base : [Smaug] FaerieMUD 1.0, strong customization from Smaug.
Telnet : 9000
WWW : None
Description :
New Italian MUD, with double commands Italian/English, systematic adding
of areas with a current average of one new every 1, 1.5 months, entire
management entrusted to the players through the Councils whose members are
such for election, innovations as: the Legends, beings of multidimensional
capacity, the Lords, that beyond managing own areas can do quest or organize
events with a set of widened and originals commands beyond the usual
immortal ones, integrated economy with possible interaction of the pgs
Merchants, several classes of Paladins with a lot of new skills, 22 cults
rpg managed entirely from the same pgs, possibility of create own Guild with
relative new class, organizations widened between Clans, Orders and Guilds.
Possibility of building a personal abitation. Under construction, opened to
beta-tester players.
Nuovo MUD Italiano, con doppi comandi, sistematico
aggiornamento di aree con una media attuale di una nuova
ogni 1, 1.5 mesi, gestione interamente affidata ai
giocatori col tramite dei Consigli i cui membri sono tali
per elezione, innovazioni quali le Leggende, esseri dalle
capacita' multidimensionali, i Lords, che oltre a gestire
proprie aree possono indire quest od organizzare eventi con
set di comandi ampliati ed originali oltre ai classici
immortali, economia integrata con interazione possibile dei
pg Mercanti, varie classi di Paladini con decine di nuove
abilita', 22 culti rpg interamente gestiti dai pg stessi,
possibilita' di creare proprie Gilde con relativa classe,
organizzazioni possibili ed ampliate tra Clan, Ordini,
Gilde, possibilita' di avere abitazioni proprie.
In costruzione, aperto ai testers, molte altre features a
breve termine.
Mud : Days of Decadence
Code Base : [GodWars] Dystopia, LoW
Telnet : 5000
WWW : http://
Description :
Days of Decadence welcomes you.
Looking for a place to kick some butt?
Or perhaps just socialize and run the occational quest or arena?
We've got the place for you!
Despite being a pure PK mud, we're still friendly and pretty nice
guys and girls. ;)
We're focusing on:
* Making the MUD fairly customisable per player.
* Implementing new ways of testing your skills.
* Constant balance testing, involving real players.
We offer the following features currently: (some in implementation)
* 'Elder' status players, achievable through dedication.
* Elder arena to fight with alike elders.
* Full kingdom/war system with customisable king eq.
More info will be added shortly
Drop by, check it out. I doubt you'll be disappointed.
We currently offer the following classes:
* Angel, Demon, Dragon, Drow, Undeadknight,
* Tanar'ri, Monk, Ninja, Samurai, Vampire,
* Werewolf, Mage, Hunter, Highlander.
Classes in progress:
* Wraith, & a few unnamed ideas

// The Days of Decadence Staff,

through Zenjaran ( Owner and Head Coder )
Mud : DragonHeart MUSH
Code Base : [MUSH] PennMUSH
Telnet : 4201 []
Description :
It has been several years since the death of Lancelot and the
disappearance of the Merlin. Since then, Camelot's stance on the
isle of Britian has weakened substantially. Her armies, even
with the leadership of the Round Table, have been unable to stop
a particlar tribe, lead by a man called Richard the Bloody, from
pushing South from Scotland. With each passing day, the tribe's
power and influence grows. It's been nearly six months since
Camelot sent an army to investigate an insertgance into their
lands. The army returned home with a quarter their numbers, and
what was left could barely be called an army. For six months,
the new border villages and towns have reported no movement along
Richard's lines.
It's been three days since the normally daily heralds have been
seen from the town of New Haven. In response, a small party was
dispatched from York. They too have not returned. Nearly half a
year has been spent in waiting for this moment - Richard the
Bloody is on the move again.The city of York stands in the direct
path between Camelot and Richard's army.
Will you help defend Camelot, or will you join the ranks of
perhaps the most ruthless barbarian of known history and help
overthrow King Arthur? Welcome to DragonHeart MUSH, a roleplay
game where you can play a character in the Dark Ages of Medvial
England. You help write the story. Will you be nobility,
peasantry, a guard, a soldier, a merchant, or a maiden in
distress? The choice is your's. Create your character, and
interact with people from around the world.
Mud : DragonMud
Code Base : TinyMud
Telnet : 4201 []
Description :
DragonMud is the oldest TinyMud style MU* in existence,
(predating Islandia by a few months) and has been continuously online
since Thanksgiving of 1989. At the heart of DragonMud is an early
1800's walled city known as TinyLondon. Perpetually pre-industrial
and heavily sprinkled with magic, TinyLondon is a city of cobblestones,
carriages, gaslamps, stone bridges and ancient towers. The colorful
populace is made up of pirates, infiltrators, thieves, vampires,
wizards, questors, merchants, poets, gypsies, ambassadors from other
realms, Grand Dames and new immigrants. DragonMud is not a
hack-n-slash, rape-kill-n-plunder environment. A certain level of
manners and civility is expected of all citizens. The creation and
maintenance of DragonMud is focused on a commitment to user's
privacy and autonomy. Patience, tolerance, fairness, understanding,
wit, charm, style, curiosity and creativity are values most prized
by the citizens of DragonMud.
Mud : Star Wars: Shattered Alliance
Code Base : [SWR] Heavily modified SW:FotE 1.1
Telnet : 4000 []
Description :
Star Wars: Shattered Alliance is a Star Wars roleplaying mud,
set in the unique timeline of 400 years after the Yuuzhan Vong
invasion. We offer many ways to make your character unique,
including a custom level system, ready-set stats, and a vast
array of engineering abilities. The imms are very friendly, and
will help with any problems or questions you may have. There is
a list of new force skills to boost the power of your character
and lots more still to come. We have tried our best to make the
game as fair as possible, including a set number of levels, stats
and a very easy to level skill system. There are currently 18
weapon-types, and each one is adapted into the engineer skills,
to make these skills even more useful.
Shattered Alliance is a very friendly mud, full of hard-working
immortals, and very friendly Roleplayers.
Mud : Dragons of Exile
Code Base : Smaug Base Mud
Telnet : 4000 []
Description :
Dragons of Exile places a heavy emphasis on the dragon
race. If you been searching for A mud the does the dragon
race correctly you found the right mud. Our mud is the first
mud to allow a true, realistic chance to actually play as the
dragon. Though be warned, although the dragon race is
much more powerful than any other they are much harder
to level. We also feature unique multi-classing with up to
three possible classes. Come stop by and check us out!
*Dragon Broods are now installed(dragon clans)
*Necromancer class is now added
*New spells added to a variety of classes
*Deities coming soon!
*New zones added as well
Mud : Dragons' Star
Code Base : [Circlemud] Heavily Modified Circle 3.0
Telnet : 4242 []
Description :
Ever want to sail across the stars in your own spaceship? Take a shuttle
to a dangerous top secret mission? Dragons' Star, a space-themed Diku-
style MUD, allows you to do all this and more in a futuristic, cyberpunk
environment. Dragons' Star has an original background story and complex
race information--great for roleplayers! There is no charge for rent, and
food/drink are not needed. Our best features include:
* Player customizeable characters based on alien races.
* Realistic space travel, including shuttle transit system and multi-room,
maneuverable spaceships (own your own Millenium Falcon!).
* Over 400 skills and spells to choose from!
* Areas that come alive and react to players, area specific weather & more!
* Staff run and automatic Quests.
* Message Boards and Mail accessible from anywhere.
* Customizable IRC-like Chat system called Quick Chat.
New player to Dragons' Star? Ruby Dragon Outpost, the center for learning
and research, has special school simulations you can attend to find out much
more about the game. So, what's stopping you? Become part of the adventure
at Dragons' Star today! And may the Dragons guide your path...
Mud : Core 2651
Code Base : [Custom] MudOS: Colonylib
Telnet : 4000 []
Description :
'Core' is a planet at the fringe of the populated galaxy, 650 years into
the future. 'The Company' has established a mining colony here, and your
role as player is a mining colony worker.
*Player-run merchant shops: work in a store, set prices, comissions, add
goods, etc. Expect to be employed in a shop after only a few days playing
*Free housing: get your own house. In most muds, this would cost millions
of gold... on Core, you get a house FREE, when you reach _third_ level!
*Extensive mining system: on Core, there are no legions of monsters that
are magically carrying coins. Our economy makes a lot more sense; you
earn wages from mining.
*Customize equipment: the aforementioned shops can make custom items.
Want some affordable clothes exactly to your liking? Just as the
shopkeeper to sew some up!
*Care to gamble? Head over to the Recreation dome and try your luck on
slots, blackjack, poker, or Core's very own game 'CoreQuad'. We even
have a stock market!
*Consistant environment: ever play a futuristic mud that just happens
to have spells and goblins? Not so on Core! Everything is in theme,
and EVERYTHING in this sci-fi mud is completely original.
*Events: who knows what disaster might happen? There could be anything
from a meteor shower to a pirate invasion! Every day is an adventure.
So, if you need a break from those same old muds, please give us a try!
We promise you will not be disapointed.
Mud : Dragonball Saga: Beyond
Code Base : [Smaug] DBSv2.0 and 2.5 Codebases
Telnet : 7654
WWW : http://Coming soon!
Description :
Come on over to Dragonball Saga: Beyond!
We are currently open for player testing!
We are also looking for builders with the knowledge ready to help
our mud succeed.
Over at Dragonball Saga: Beyond, we:
1. Have an autotrain system so you don't have to Grav-train.
2. Have Fusion ready to be used!
3. Have Demons, Kaios, and 3 different types of Androids
for you to choose!
4. Are in the process of adding Genies, Tuffles, and Wizards!
5. Have the best mud for you, because you help us make the mud!
So come on over to Dragonball Saga: Beyond!
Mud : Star Wars: Galaxy at War
Code Base : [MUSH] PennMUSH - Build 1.7.7 Patch 26
Telnet : 4105 []
WWW : None
Description :
Star Wars: Galaxy at War takes you back to a time during the heighth of the Gal
Civil War. Luke Skywalker has already trained with Yoda and has come to grip wit
h his
Force Powers. The Rebellion remains in hiding on the Ice Planet of Hoth, and the
and the Dark Lord Vader are searching out the Rebellion and this young Skywalker
Will the Empire succeed in crushing the Rebellion, or will the Rebellion live on
continue to bring the fight to the forces of the New Order? Come and join us in
exciting atmosphere where anything can happen. The Administration of the game ha
decided to explore exciting new avenues with the Star Wars theme. Sound interest
Create a character and come RP with us!
Mud : The Hyborian Lands MUD: Accursed Kingdom
Code Base : [Smaug] Heavily Modified
Telnet : 6666 []
Description :
The Hyborian Lands MUD: Accursed Kingdom was designed to be a
simulation of the lands and races created by the master, Robert E.
Howard , in the popular Conan the barbarian stories.
Tired of cute MUDs with pixies, elves or faeries? Tired of future
zones, guns and other unrealistic features in a sword and sorcery
setting? Stock/public zones and areas clustered together
unrealistically? Unfriendly/Unfair/Cheating Admins? Aren't you tired
of playerwipes (deleting player files)?
You won't find any of that here...
THL MUD: Accursed Kingdom is Sword and Sorcery MUD gaming at it's
finest! Five years in the making, we have come a -long- way in
development. Not only will you find an all original world of
immersive, doom-and-gloom gameplay, you will also find that there are
hundreds of choices in the ways in which you may develop your
Encouraged roleplay, advanced PKILL options, tons of features,
advanced monster A.I., hundreds of strange places and areas to
explore, and a world of mystery and adventure await you in a pure
text adventure game environment! Come get bloody with us today!

Mud : Mud Dweller
Code Base : [Unknown] Worldgroup v3.20NT v1.1g + mods
Telnet : 23 []
Description :
MajorMUD based RPG
+ Newbie Friendly
+ All Mods Online
+ TWO Mudops to help with MUD Play
+ Over TWO Years online
+ Dedicated T1 Connection for fast MUD Play
Try us today!!
Mud : The Stolen City
Code Base : [Rom] Modified for 2 years to Stolen City version 0.78b
Telnet : 1313 []
Description :
***** We are currently closed for updates 3/18/05 - we expect to be
closed for several months time - when we are again open, this
description will be updated appropriately *****
Mud : Gundam Wing Endless Waltz
Code Base : [SWR] Modified Some
Telnet : 5206
WWW : http://
Description :

Mud : Dreams
Code Base : [Envy] Modified
Telnet : 3000 []
Description :
Dreams is an extremely fun mud based in the world of fantasy.
We offer very friendly disciplined players dedicated to making
our world an enjoyable environment for any newbie. Our
knowledgeable immortals have implemented many new and fresh
experiences to keep our playerbase entertained.
Here's a small sampling of our best:
* From classic horror themes to cartoons, Quake, anime and the
X Files, our original areas are fun for both the exploring
and kamikaze mob killer alike, some even having 300+ rooms.
* Bloodbath Tower, one of the coolest Quest Areas in existence
in use for the top-tiered players, which offers awesome merge
quests, its own unique token system and a continuous fun
challenge even for the seasoned veterans.
* Various fun quests, including trivia, extreme hot potato,
scavenger hunts, scrabble, socket games, dice, paintball
hot potato and even mob creation/building contests.
* And of course, the players and staff's personal favorite,
Dreams has a MASSIVE top-tier Smurfs zone, offering hundreds
of unique and hilarious mobs and objects, and a final Pokemon
inspired Smurf card quest bound to keep any player up late
Finally, what fantasy would be complete without a tiered
remort system that gives access to lots of spells and skills
and many unique clans full of wonderful like-minded individuals
with their own guilds and clan member rooms to enjoy. So come
and visit, the smurfs will be thankful for your blood.
Mud : Acceded Matrix
Code Base : [GodWars] Dystopia 1.0.17 Overhauled
Telnet : 5000 []
Description :
So many things done to the Dystopia 1.0.17 codebase that it
seems different. Major coding by Spawn, Hiron, and Anonymous
of Mudder's Delight. Classes other than stock are Ghoul,
Thief, Saiyan, Sorc, and Skyblade, with more to come including
matrix themed. And there's no upgrade system so you have more
classes to choose from. But, classes are pretty balanced.
Not only can you quest for QPs, but you can also exchange
gems, etc for qps. A unique slab has been added
called 'Uranium' worth 10k qps! The mud is not up as of
yet because I am still changing stuff, and would rather
have the mud ready to play. So come and have fun.
Mud : The 7th Plane
Code Base : [GodWars] Highly Modified - 7th Plane ver 1.10
Telnet : 8888 []
Description :
This MUD started out as a GodWars codebase; but, it has since
been stripped, and almost completely rewritten. This MUD is
nothing if not innovative. Nearly everything about the way a
Godwars MUD functions has been changed. The current classes
available may not seem unique at first; but, they have been
completely redesigned and recoded so that players can experience
something different from all the ordinary MUDs. The MUD also
features an extraordinary environmental system which encompasses
such things as: weather, building, mining, lumberjacking,
forging, carving, and sewing. The MUD's world is presently
small, but entirely original. We are looking for players who are
willing to stay and test, even though the pbase is small and
there are still bugs to work out of the system. All bugs found
will be fixed promptly and all ideas or suggestions will be
considered. The MUD will always be in development; because, we
will never run out of interesting new ideas to implement. We are
striving to create an absolutely immersive game environment
where players can have fun without being subjected to harassment
from other players or the adminstrative staff; therefore, we ask
that players show a certain level of maturity. If this sounds
like something you would be interested in, then we cordially
invite you to help in the continuing development of our project.
The 7th Plane Adminstrative Staff
Mud : Dragons Domain 4
Code Base : [Envy] Customised
Telnet : 8888 []
Description :
Dragons Domain 4 has passed its second birthday, and we're on a
recruitment drive at the moment. We're a friendly bunch and you
should find us happy to help out if you're new. We've got some
fabulous unique areas and features, come and check us out!
1 September 2002 Version 4 of the Domain has been released!
After a hiatus, as past players were starting to lose hope, a
saviour was found and the Domain has risen from the ashes. The
immortals took this opportunity to make some changes and
officially release Version 4.
The Dragons Domain is a heavily customised, both in areas and
source code, Envy MUD. Over the past 8 years the Domain has
evolved from a simple Envy MUD to a unique and well-loved
fantasy game. We have a number of builders who only build for
the Domain and two dedicated implementors currently active.
Some of our unique features include: a deity system which allows
players to choose a patron deity; an interactive tournament
system, including custom-written bots; a pre-requisite skill
system that encourages characters to learn a wide range of
skills; and a sub-class system once players achieve level 30.
We welcome new and old players to try their hand at mastering
the Domain!
Mud : .Hack//MUD
Code Base : [Smaug]
Telnet : 8358
WWW : http://
Description :
.Hack//MUD is based on the Anime, Manga and Playstation 2 games
.Hack. Based in 'The World', players band together to explore
areas and dungeons, make friends and rivals, and fight in clan
battles. .Hack//MUD is largely PK based, and offers incentives
and rewards for PK'ing. The mud itself aims to be original and
to bring new ideas, styles of play and options to the player.
In general, players are allowed to play as they wish.
Mud : Forsaken World
Code Base : [MOO] Lambda Server 1.8.1+foo2.6
Telnet : 1112 []
Description :
In a world where darkness is your enemy. You can't hide, and there is no
stopping it. Our planets are turning into breeding grounds for drugs,
prostitutes, and mindless violence. Drug lords roam the land trying to
get you addicted to the virus of the mind, to suck you in to the ever
dyeing abyss. Prostitutes scour the earth selling themselves for any
scrap they can get while new technology develops from simple guns to
complex starships, though they are crashing faster then ever. Blood lies
in ever street corner and the Mercenaries are nothing but ruthless.
Civilians are the targets to recruit of these blood thirsty barbarians.
For those who are likely to be taken in only to have little safety. It
isn't much better then standing on a chair with a noose on your neck
waiting for someone to kick it, maybe even hoping for it. From planet to
planet, group to group, seeking power, safety, a means for living.
We have our own reasons for doing what we do, killing destroying plaguing,
but more often than not it comes down to survival. Survival of the fittest
many have said well. The fight for supreme rule continues. Trying is
useless. You will die. Can you trust your neighbor, family,...or even
yourself?! Here is the test, are you ready?!
Mud : Wheel of Time: Winds of Change
Code Base : [Rom] 2.4b6, heavily modified.
Telnet : 4000 []
Description :
600 years after a final battle, which turned out not to be very final
rumours about a group of people who can tap into the True Power at will are
Winds of Change has an intriguing setting after the books by Robert Jordan,
where Saidin is no longer tainted and the True Power is accesible by some
individuals without going through the Dark One, but at a heavy cost.
We are trying to create a unique code setting, where a real channeling
system, form combat, mob factions and advanced skill code are just a
few of them.
The mud is still very much in its development stages and suffered from
a few heavy setbacks, but we aren't willing to give up. We're looking
for some mature and talented coders/builders who are interrested in
dedicating their time to create this as much as we are. We have a user
friendly OLC for building and will be happy to teach you everything you
need to know to use it.
Feel free to drop by for a chat, everyone is welcome!
Mud : Ivalice
Code Base : [Dikumud]
Telnet : 6712
Description :
Ivalice Mud III -
-- Ivalice Mud Offers a unique experience in mudding --
Based upon Square's world of Final Fantasy, the classes,
homelands, skills, spells and areas are all unique -
We offer a God & Element System, as well as a multitude of
other things!
Live your life as a Gambler from Narshe - Using slots and cards
to make your living .. Or perhaps as a Magitek Warrior, using
your infused magicite weapons as your best means of attack!
Maybe a Dragoon? Or a Geomancer? The posibilities are limitless!
- But don't take my word for it -
Enter the Realm of Ivalice - You'll never be the same again.
Code Base : [DUM] DUMII
Telnet : 2001 []
Description :
In DUMII you start your life as a young adventurer, and then set
out to explore the world to gain power as well as treasures,
finding adventures and friends along the way. Unlike most other
muds, you don't gain any experience for killing things, but there
are still plenty of foes to fight. When the gods notice your
progress, you are challenged with a quest to solve on your way
to eternal fame and immortality.
DUMII has a high quality standard with both its world and its
features. Some of the features are:
* Classless & raceless system (be any class/race you want).
* Four different alignments, with different quests to solve.
* Player-run guilds.
* No rent for your saved equipment.
* Very friendly parser. Either of 'get the egg from the basket.'
or the abbreviated 'g e b' is valid.
* Very newbie friendly, with well-written help pages and friendly
players to help you. No detailed character creation.
* An extensive list of original actions/socials is available to
all players, with free-text emote commands available to
responsible role-players as well.
* Built-in macros/aliases, automapping and word wrapping.
You can set your page width and page height, and the server
will adapt to it.
* There are no fixed colours anywhere; all colours can be changed
to your own preferences.
* Many games are available like Fourday's Bindings or Kalah.
* You can buy your unique, personal home and it can be located
almost anywhere in the world.
Mud : Dune
Code Base : [LP] LP-Mud
Telnet : 6789 []
Description :
Have the choice of joining one of nine Houses Major in
your quest for glory in this thrilling role playing
adaptation of Frank Herbert's Dune universe. Dune MUD's all
-original world is just the finely tuned mix of theme and
practicality needed to make the magical and deeply moving
universe Frank Herbert created into a MUD.
Dune is an old MUD that has survived the years with its
great originality, awesome gameplay, and friendly
playerbase. Tired of mages, thieves, elves, and fireballs?
Dune is your ticket to happiness.
Unlimited Levels + Unlimited Stats + 30,000 Rooms + Frank
Herbert's imagination = Unlimited Fun
Stop by to see what we're talking about.
Mud : Dune III
Code Base : [MUSH] Pennmush
Telnet : 3333 []
Description :
Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House
Corrino being firmly in control of the Imperium. Houses Atreides and
Harkonnen are not nearly so pivotal to the plot as they are in the novel,
though they do have a presence in the game. The Fremen, an unknown entity at
this point in the timeline, have no real contact with the Known Universe.
The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the
affairs of the Imperium, the true depth of their subtle influences sensed by
none beyond their order. Kaitain, the Imperial Seat, is the center of
role-play, although RP on the hereditary and contractual fiefs of the Houses
Major is supported and encouraged.
Politics and intrigue are the hands which weave intricate storylines and
plots amongst the players. To ensure the focus remains on the RP, DuneIII
does not employ the use of a combat system, and economy is only minimally
coded to support the CHOAM contract system. You will find no hack and slash
gaming on DuneIII; the outcome of physical clashes will be determined based
on consent between the players involved. The tenet of IC (In Character)
Actions leading to IC Consequences (ICA=ICC) is a concept of importance to
Mud : Duris: Land of BloodLust
Code Base : [Dikumud] 99% rewrite of Gamma Diku
Telnet : 6666 []
Description :
Duris is one of the most popular race war based pkill muds of
all time back in the 90s before it shutdown it averaged 200+
players almost 24/7, Now Duris is back and better then ever! The
mud is VERY customized and is NOT for the faint of heart. With an
overhead graphical map system, and over 150 000 rooms, Duris can
take months if not years to totally explore. With a complex
Guild/Clan and trade system, player controlled ships and ship
battles, guild halls, random equipment drops and many many other
advanced features Duris provides new and expert mudders alike
with a level of mudding excitement not found any place else.
Duris is built around the constant war between the good and
evil races of Faerun where the players are split between the two
Gather your forces of light and descend into the darkness of
the UnderDark, where the evil duergar and drow dwell. Battles
occur dayly with old heros dying and new being born. Are you up
for the Duris experience? There is only one way to find out...
Mud : Dutch Mountains
Code Base : [Merc] DM 3.4
Telnet : 4000 []
Description :
- Animal Companions who imitate the behaviour of their Ranger master
- Hunting mobiles that climb drainpipes and leap across chasms to get you
- Monks are no longer nerdy with introduction of Matrix skill EAGLE JUMP
- No cleric available? With dual play you can now log in you second character a
nd group with yourself.
- Psionicists who manipulate spacetime. Just don't take any recall scrolls from
them because who knows where you'll end up...
- Scour the mud for component items and assemble your own artifacts
- Druids may ocassionally blow up their cauldrons but they do produce nice poti
And in tree, squid or bear-form they kick serious butt.
- New Lord system with eight taxing levels for those who go the distance
- All your player characters in one searchable account for handy reference
- MPS sound support for ZMud and Wintin95. Download our soundfiles set from the
- Building areas tough? We have two special-purpose area editors for DM and an
extensive builders' guide on the website
- Want to be a developer? Sorry, you have to have a HERO character first before
we consider you...
- As a druid, bring your own forest on a picnic. The nature's call spell has ev
erything you need to make a druid comfortable
- Wield any weapon you want with the warrior
- Pick on another player, or even immortal in the arena
- Use deadly archery techniques to shoot your opponent from a distance with you
r ranger
Classes: Warrior Paladin Antipal Cleric Druid Psionicist Thief Monk Ranger Mage
Races: Human Elf Dwarf Halfelf Halfgiant Halfling Gnome
If you're looking for a not too complicated mud, with a friendly atmosphere and
constant improvements... you found it!
Mud : DynamixMUSH
Code Base : [MUSH] PennMUSH
Telnet : 4201 []
Description :
Dynamix is a social MUSH with a general theme centered on
Dynamic City, a place for building, coding, and socializing with
no quota restrictions. The public sector, Central Square, has fun
surprises and places to explore.
Take a ride on the DC Train and visit several uniquely coded
themed areas. There is Comfort Farm in the Plains & Hills, the
Pyramid Adventure in the Desert, The Boardwalk at Oceanside
including the casino, the arcade, the soda shoppe, the Ocena
Adventure and more!
Stop by Cape Carnival and blast into space! You can get your
own starship and explore a potentially infinite universe.
Transfer minerals from the planets you find and buy over ten
different types of upgrades for your ship. Invite your friends
and do battle with phasers or torpedoes. Colonize planets, build
starbases, and actually @dig out your world for others to
explore. If you are interested in space themes will certainly
want to give DynamixMUSH's United Earth Space Exploration
Coalition a try.
Here's what one of our players said about DynamixMUSH!:
* A great mush with years of softcoding (est. 1996)
* general theme * no registration
* no quota * ANSI color
* dynamic structure building * tons of places to visit
* cool staff
We do indeed have a lot to offer at DynamixMUSH. Stop by and
visit with one of our friendly admins, explore, and enjoy
yourself. See you soon!
Mud : Dyre MUD
Code Base : [Smaug] Dyre MUD 4.100P (Multi-Class), based on SMAUG 1.4a
Telnet : 2424 []
Description :
Dyre MUD...Days of Payn: the struggle between the Houses
within the Empire has begun. First, we have made Dyre as newbie
friendly as possible with all commands and features available from a
one-stop index. Second, questions are encouraged by the Imps - we
admit, things are a bit different on Dyre. We have a newbie-friendly
mud-school to help ease new players into the MUD life, and an
automatic authorization system which allows players to be authorized
even when no IMMs are online. We are always willing to consider
new ideas presented by players. Dyre has taken great care to allow
a role-playing atmosphere and also have a place where people could
just socialize. The Imps have been drawn from already
well-established MUDs and wanted to creat a place where players
have more of a say. Here's some of what Dyre offers:
Multi-class (4/9), Color, *NEW* (Paladin, Ranger, and Necromancer)
Classes, Unlimited grouping levels, Global Boards, Dual Wield,
Backstab with dual-wielded weapon, Class-Restricted Equipment,
Pkill-Legal Areas for those who choose to be DEADLY by joining the
Assassins guild, Quests for Mobiles, Emperor/Automated/Hero Quests,
New Languages, New Races (Houses), Mounts, Clans and Guilds with
Leaders and a rank structure, Brewing Potions and Scribing scrolls,
New Socials (totaling to 495), Bank - wire funds to others, Teleport
Rooms, Full Help Indexes, MUDProgs galore and more, stop by and
find out.
Mud : Earthmud
Code Base : Tmi-2 0.9
Telnet : 2222 []
Description :
Earthmud is one of the oldest MudOS muds. It was founded
in november 1992 and has been developing since. Past, present,
future and fantasy themes are available, interconnected
through the central theme of Douglas Adams 'Hitchhikers
guide to the Galaxy' theme.
Mud : Ebb of Reality
Code Base : Dyrt
Telnet : 1234
Description :
Ebb of Reality has been in existence for over two years. In that time
it has developed an engaging social atmosphere which is enjoyable for all
players; be they old timers from the very first Aber muds, or people who
have only been mudding a short time. On Ebb, the administrators have made
it a priority to provide a friendly, relaxed, and engaging atmosphere for
all users, while still providing an enjoyable and challenging gaming
environment. Our unique "recall" feature allows players to more easily
keep track of conversations, whether you're getting directions to a mud
gathering or asking for hints on the latest quest. Speaking of quests, we
have a number of quests which are only available on Ebb, and that number
will increase significantly in the months to come. Players can also
access "profiles" of some of the more prominent members of the Ebb
community, which can help you put a face and a personality behind the
names on the user list. With a growing number of unique features like
these available to its players, and a number of future improvements in the
works, Ebb of Reality is on a steady track to evolve into a unique mudding
experience; one which will achieve the perfect balance between social
atmosphere and running environment. We hope you will stop by and see what
we're all about!
Mud : Unwritten Legends
Code Base : [Custom]
Telnet : 6666 []
WWW : None
Description :
Set in the expansive world of Thrael, Unwritten Legends is a text-based, multip
role-playing game of epic proportions. Boasting unprecedented staff interaction
and plot
development, Unwritten Legends is committed to providing the finest interactive
fiction the web has to offer, allowing you mold the history and set the storylin
es. Come
explore a magical world composed of breathtaking locations, where amazing charac
ters and
terrifying monsters roam. Create an alternate persona from our huge array of ra
ces and
professions then join friends as you adventure throughout the lands. Will you
be a halfling
thief or a dark elfin wizard; a dwarven peasant or a vulfen noble? Live the fan
Mud : The Lands of Time
Code Base : [Smaug] Modified, standard rules do not apply
Telnet : 4500
WWW : None
Description :
In the Deeps of Time, before history was recorded, the Lands were
formed from the elements of the Endless Chaos. Many mysteries and
amazing things came into being at that moment. Are you up to finding
them? Perhaps you should come to the Lands of Time and see.
Mud : Eclipse of Fate: A World Reborn
Code Base : [Circlemud] heavily modified Circle 3.0 bpl 8
Telnet : 8002 []
Description :
* Many unique zones not found anywhere else populate our world
* Transports and mounts (subdue and rideability factors)
* Artificial intelligence for mobs
* Gambling
* Delayed spells
* Realistic race characteristics
* Pkill and bounty system
* Clan code
* Object materials and condition
* Damage and repair for objects
* Climate options within rooms and a coordinate system
* The ability to smell/touch/feel/listen in rooms for added realism
* AUTOQUESTING as well as immortal run quests
* Many, many more things
The best feature on our MUD is the way our players and immortal team
work together to make Eclipse of Fate a fun place to be. We have T1
connectivity with a server that features dual Athlon MP processors. You
will be happy you stopped by to visit. We have worked hard to make your
experience a unique one. At Eclipse of Fate, 'The Magic is Back!'
Mud : HolyQuest
Code Base : [Custom] C++
Telnet : 8080 []
Description :
Recently, the elders of Israel traveled to Hebron where
they anointed David as king of all the tribes of Israel,
just as the Lord had promised through Samuel the prophet.
Although the Israelites still have many enemies, David's
kingdom now stretches from Kadesh and Tadmor in the north
to Sinai in the south. He rules from his new cedar palace
in Jerusalem which was built using workers and materials
sent by Hiram, king of Tyre.
The Ark of the Covenant is in Jerusalem in a tent which
David pitched for it. At Gibeon, the Levites present burnt
offerings, morning and evening, in accordance with the Law
of the Lord. Now, David wishes to build a temple for the
Lord, but alas, that task will pass to his son. David must
prepare the way for what is to come, by vanquishing Israel's
enemies and bringing peace and prosperity to the kingdom.
Come and join David and his mighty men in their HolyQuest!!
Mud : Edge of Darkness
Code Base : [Dikumud] Heavily modified DIKU
Telnet : 2001
Description :
Welcome to the mystical fantasy world that is The Edge of Darkness. Within
this ancient alternate reality lies a vast medieval realm know as Doraak,
filled with adventure, danger and wonders beyond imagination. Almost every
type of terrain conceivable can be found within Doraak's ever expanding
boundaries..from the icy arctic wastelands to the mine-filled Tahrenian
mountain ranges of the dwarves. There are the sprawling grasslands of the
west and the great barren deserts of the far south. There are numerous
islands in the northern and southern oceans and there are the measureless
swamps of the east. There are all these regions, plus hundreds more just
waiting to be explored. And throughout all of these lands lie countless
ancient forests, some of which are bright and pleasant, yet others are damp,
dark and perilous. In this realm, any path can lead to discovery,
adventure...or death!
These wild, rugged lands are only recently beginning to yield to the
influences of civilized society, as the many humanoid races of Doraak
struggle to establish small pockets of civilization amongst the far-reaching
and untamed wilderness. There are a number of cities and villages that can
provide safe haven to a weary adventurer. However, even these seemingly
peaceful towns can offer far more than just a good night's rest, to the
inquisitive or careless explorer.
In spite of humankind's best efforts, there are still dark forces at work
within Doraak, which seek to undermine all that has been accomplished. Both
the minions of evil and the misguided good lurk everywhere throughout the
realms, and beyond, building strength and patiently waiting for their time
to come again...
So come and test your might, your skill and your cunning against all that
The Edge of Darkness has in store...for the world of Doraak awaits its next
savior...or victim!
Mud : De Digitale Metro
Code Base : [MOO]
Telnet : 8888 []
Description :
De Digitale Metro is the first and biggest Dutch Moo. It was created in 1994 b
Michael van Eeden for the Amsterdam Digital City. Not it is an independant moo.
The base of the moo was the Amsterdam subway, but many things have been build:
lots of features, games, etc. It is newbie friendly: people are always willing
to help (well, almost always).
Mud : Elendor
Code Base : [MUSH] PennMUSH (heavily modified)
Telnet : 1892 []
Description :
Founded in 1991, Elendor is the premiere J.R.R. Tolkien based world with
3000+ users and 5500+ rooms. Set between the times of The Hobbit and The
Lord of the Rings, Elendor is devoted to providing a quality roleplaying
environment where activity is primarily social and interactive rather than
automated. On Elendor, players may take on a character from any of 5 diff-
erent races and 22 different cultures of Middle-earth, each of which has a
dedicated staff of players ready to help you learn the game and how to
play. The staff on Elendor is especially helpful and friendly to players
who are new to Tolkien and/or to MUSHing in general.
The roleplaying environment on Elendor consists of a beautiful and acc-
urate representation of Tolkien's land of Middle-earth where room descrip-
tions change dynamically with the time of day, seasons, and weather. Elen-
dor has an extensive global command system which includes a finely-tuned
skill/stat-based combat system, a full economic system with several forms
of currency, an elaborate language system with support for 19 different
spoken and written Tolkien languages, and a convenient wardrobe system
with which you can create a detailed collection of descriptions for your
character. Elendor also provides a custom designed chat system with over
100 channels and its own mailer system equipped with over 100 bulletin
boards where players plan game activities and discuss Tolkien's writing.
Mud : Elephant Mud
Code Base : [LP] MudOS v22
Telnet : 23 []
Description :
Elephant Mud is one of the older, larger and more advanced
muds out on the net today, with a wealth of experience
behind it. Offering a wealth of features not found on
its competitors, it brings totally unique guilds, noble
Houses, sophisticated multi-classing, bloodlines, stamina,
player run newspapers, exploration rewards, and much much
more to an arena awash with 'stock' alternatives.
Elephant Mud allows PK, but it is socially controlled. The
town Council can bounty, fine, jail and execute people
for breaking the law. Laws are both set and enforced by
players and Council have sophisticated investigative tools
as their disposal. A clever criminal still has a chance
of course, and the fight between law and chaos goes on
The mud is set in a medieval/dark ages world, where
magic, not science, is the key area of research. Humans,
Dwarves, Elves and many other races rub shoulders and
work with (and against) each other to defend, or bring
down the town of Drakenwood and its environs. It is a
dangerous world, but a world equally of great rewards,
and truely has something for everyone.
Elephant Mud has 3000-4000 regular players, many of which
have been playing for in excess of 5 years with a notable
number who have been here for 7, 8, 9 or even 10 years.
With longevity like that we invite you to come and find
out for yourself what all the fuss is about. Who knows,
you may even decide to stay!
Mud : Tera Mud
Code Base : [Silly] Heavily modified to the point of being unique
Telnet : 4000 []
Description :
Tera Mud boasts of a large unique world with 150 mortal
levels, an active immortal staff, and a newbie friendly
atmosphere. It is a land of long forgotten histories and
magic, holding adventure for powerful mages and brave
warriors. Its rune based magic system provide a level of
complexity for spell casting, allowing casters to piece
together new spells by adding runes together. Several
permament quests supplement those occasionally offered by
the gods, and the world is constantly growing, so there
will always be something new to find.
As an immortal, there is a fully online area creation
system featuring javascript. The only limitation as a
builder is what you can imagine.
Mud : Adult Poke Addicts/2 MUCK
Code Base : [MUCK] Proto v2.0b5.21
Telnet : 3652 []
Description :
Bah, what can you put here about a game that's been changing and evolving consi
for over a year? I'll tell you what you can say (albeit nicely)...
We've had enough changing. The Headwiz is back in control and making one hella
good Ruby/
Sapphire game with elements of the other games all mixed in together. Working h
ard to
make it fun again with a concept that neither needs nor wants a detailed history
The theme is Pokemon. The history is Pokemon. 'Nuff said.
We want YOU to bring your twisted mind into our pokemon world and show us what y
ou've got.
We'll give you the rules and the means and you can make whatever history you wan
t for
yourself. Anytime. Be yourself and just play a total
bas*ard...whatever you want. We got room for you.
Mud : Emperia
Code Base : [Rom] 2.4b6 GhostMud -heavily modified
Telnet : 5002 []
Description :
Looking for a MUD to call home? A place where you can
feel welcome and and have lots of fun too? Look no further
my friend! Emperia was built just for you!
Recently updated and expanded, Emperia is a non-pk, heavily-
modified ROM mud with a unique fun atmosphere. With a
huge variety of races, classes, and spells, we pride
outselves on our diverse themes. Our genres are as varied
as we know MUDders are. Whether you love traditional
fantasy and role playing, or are interested in a more
casual environment, we're the MUD for you. Players are
invited to explore our vast areas, join our many tribes,
role play, or just chat with our wonderful base of
experienced, friendly players and staff.
Recent additions include: multi-level remort system,
banking system, 20 new PC races, 21 new PC classes,
paintball wars, and many new, original areas.
Mud : Dawn of Eternity
Code Base : [Rom] 2.4b6, heavily modified
Telnet : 4000 []
Description :
* 13 classes with unique still finely balanced skills for fascinating exploring
and PK
* Original areas with interesting quests based on heavily improved mob-, obj- an
d roomprogs
* Clanskills, autocasting and special items, revolutionary original skills allow
ing for
resourceful and various PK
* Over 600 spells/skills and growing
Mud : Eltanin Resurrection
Code Base : Gamma Diku / Eltanin
Telnet : 3000 []
WWW : None
Description :
One of the earlier Diku games on the 'net was Eltanin.
Unfortunately, it met an untimely demise many years ago.
Eltanin Resurrection is old Eltanin's code, and will be running
without modification indefinately. If you want to examine a
vintage Gamma based Diku (or were a previous player), drop on by.
Players that can prove they played the original Eltanin will have
levels reimbursed.
Features (vintage 1991-1992!):
30 levels, 8 classes. (Mu/Cl/Th/Wa/Bard/Monk/Archer/Psionicist)
Semi randomly loading useful potions/scrolls!
Must use a scroll to recall!
An early mount system!
Limited equipment! PK for it! and more! (or not)
However, perspective players should be warned. This MUD is
harder than a typical 1999 era MUD.
Mud : The Elven Empire
Code Base : [Rom] Heavily Modified Rom 2.4
Telnet : 4202 []
Description :
This is a heavily modified ROM 2.4. We're replacing the
older stock areas and creating new ones around our central
theme. We welcome any builders to come and help us flesh
out our growing world. The theme is high fantasy, with a
developed history. Come, and enjoy what the elves have to
Mud : Alter Aeon
Code Base : [Custom] DentinMud 2.05
Telnet : 3000 []
Description :
Alter Aeon is a Diku-like multiclass mud written entirely
from scratch. The four primary classes, mage, thief, cleric,
and warrior, form the basis for various skill sets, but skill
sets are not always restricted to single classes.
We have options specifically for blind and visually impaired
players, as well as extensive on line statistics and help.
With pk arenas, clans, quests and a huge world to explore,
there is something for everyone. Come check us out!
Mud : Terra MOO
Code Base : [MOO] Geocorona's RPG Core
Telnet : 7777 []
WWW : None
Description :
Terra MOO is an original fantasy MOO based in the world of Terra. In this world
races are seperated by type - Water, Earth, and Sky. Each of these elements are
constant war, leaving its inhabitants at no peace.
Players may choose from a multitude of original races from Kattaran to Ysbrithia
and even the standard Human if you'd like to start simple. We're extremely newbi
friendly and roleplay friendly, although there are certain restricted areas
available for 'roll'playing and adult RP. The MOO is intended to create a divers
community where every player's tastes are satisfied.
We are currently open for testing and welcome players to wander around. Our
estimated grand opening date is September 2004, when we will fully open the game
Mud : The Rise Of Tiran
Code Base : [Rot] ROT 1.4 Heavily Modified
Telnet : 6767 []
WWW : None
Description :
Rise of Tiran is a fairly new mud, having only 28-30,000 rooms at the
moment. Yet, many builders have been hired and Rise of Tiran is going
through a major overhaul of all the stock areas, and bringing in many, many
new ones. Currently, our coders are adding in tons of new features, ones
such as set eq, new races, deitys, and soon to come a unique multi-class
system, along with a load of other things. The people who play are only the
best, and more than friendly. Along with a very helpful immstaff, Rise of
Tiran is a great mud.
The evil Church of Venoch had once waged war on it's enemies, destroying
them in the end. The followers of light who had pledged the downfall of
Venoch, the lord of murder, from the beginning, are gone. Now, having
sacrificed himself for his church to survive it's last fight, Venoch is
nothing more than a memory, and the Church is weak. A new power has risen
is the midst of a ravaged realm, the Order of Tiran has stepped up.
Stepped up to rid the Realm of the filth of evil... once and for all.
Mud : Dragonball: Realms of Rwychris
Code Base : [Smaug] Modified DBSC v2.5
Telnet : 2222 []
WWW : http://N/A
Description :
Welcome, ever since the release of the DBSaga code, I wanted to branch
off and make the most accurate DBZ MUD out there, but I wanted to add
an better element of PK. This MUD is still in BETA testing, so you
can expect a few bugs, but many improvements. I invite you to
join us,and with each player, we come closer to our goal.
Mud : Jellybean II
Code Base : [Smaug] Smaug
Telnet : 4500 []
Description :
Jellybean is a mud known for its easy-going atmosphere, emphasis
on fun rather than serious role play, friendliness to newbies and
even some of the regular mortals :) , approachable immortals, and
nearly 200 fun-filled, thematic areas to bash your brains out.
Jellybean offers hassle-free recall, free healer, no rent, and
nearly painless death. (Well, maybe not, but you wake up in a room
with a real pretty nurse.)
Some of the ... interesting areas of Jellybean include
Megatropolis, Land of the Cult, Playboy Mansion, and The Rocky
Horror Picture Show.
You are as likely to wield an electric violin as you are
Glamdring, so be prepared for the unexpected! If you are looking for
a fun, easy-going mud where a mature sense of humor is your best
piece of equipment, jellybean just might be the place!
Bunny action figures sold separately.
Mud : Elysium RPG
Code Base : [Custom] Elysium
Telnet : 7777 []
Description :
Become an Emperor ruling over one of the nine cities which are spread out
across the three continents which make up Elysium, or perhaps gain favour
from an existing Emperor and become one of his or her five ministers -
researching new technologies and spells as the Minister of the Unknown, or
even setting the tax rates and constructing vital industries as the
Minister of State!
If the political world isn't your speciality, rise up the ranks in your
chosen guild, learning from 20 varied skills, each skill having around 20
abilities with which you can carry out such diverse tasks as summoning
demons, forging weapons or cursing your enemies with disease and
Join your city's army, commanding legions of infantry or cavalry, making
attacks upon other cities so that you may bring them under your Emperor's
command! If land battles aren't your thing, the navy offers you the chance
to secure your naval superiority over the other nations, through boarding
or sinking enemy vessels! Whatever path you choose for your character,
Elysium will provide you with the depth and realism required for the
ultimate in roleplaying!
Mud : Emerald Dreams
Code Base : [MUSH] Tinymush 2.2.4
Telnet : 7777 []
Description :
Emerald Dreams is set in Seattle Washington. The city of
dreams and much more. Many types of changelings can be found
here, some rarer then others. This site is all Changeling WoD.
See what's up with mortal and fae. Perhaps even run into Dumpy,
our local dragon mascot. Check us out!
Mud : Empire
Code Base : [Dikumud] Diku (modified gamma)
Telnet : 4000 []
Description :
Empire was created over 7 years ago, and has grown steadily ever since. This
immense, all-original world began as a diku mud, but has since transgressed into
something much more enjoyable. A multi-continental world connected by ships and
dragonflight forms an epic world with a large and long history.
A system of introductions allows anonymous playing where others only see your
descriptions rather than names unless you wish otherwise. This along with a
magic system that uses memorization instead of mana, learn by use instead of
practicing, skill based intensity of spells rather than lost concentrations,
along with years of other modifications and you've got something unique.
We support the usual multiple coin types, bankers, colors, etc. that go with
most muds. Empires interface is dominated more by words rather than numbers and
this adds to the role playing context.
Give this mud a shot and you'll be listing it amongst your favorites for years.
Mud : Empire MUD
Code Base : Circle
Telnet : 4000 []
Description :
This mud has a stronge medieval theme, with 120 levels,
all original lands and friendly players. Come join us if you're
a newbie or a seasoned player, we take all types :)
Mud : The Age of Legacy
Code Base : [Rom] MyLegacy codebase
Telnet : 3000 []
Description :
The 8 classes and 10 races of The Age of Legacy offer diversity without confu
the fact that balance was a priority is obvious to anybody who plays the
game. The 91 level, unique remort system allows you to be reborn when you
weary of your current life, each life you find yourselves with different
strengths and weaknesses, talents and gifts, but sometimes also handicaps.
However, from life to life your strength and knowledge inevitably increases.
Leveling, questing, roleplaying, and pking ... even chatting, you can pick
and choose which you would like to do, all are encouraged, none are
mandatory, so that everybody can find what they like to do, and not have to
do what they hate. The new evolvable spells and skills system allows you to
rediscover new ways to use existing skills, and watch their power increase.
Custom clans can wage battles with each other, pit strategies and perserverance
against each other, and destroy their most hated enemies by ravaging the opposit
The Age of Legacy is filled with adventure, be it in going off on grand quest
creating and maintaining your own clan, battling scores of monsters, searching
for treasures to strengthen your power, or challenging other players to a duel
of skill, wits, and blades. Whatever you are looking for, you will find it at T
Age of Legacy. Venture in for a taste, you won't regret it.
Mud : Dragon Ball Z: Chronicles
Code Base : [MUSH] PennMUSH version 1.7.7 patchlevel 33 [06/03/2004]
Telnet : 6543
WWW : None
Description :
Dragon Ball Z: Chronicles is based on the classic story of
Dragon Ball Z. The Z Fighters are dead and watching over
the Earth with King Kai. But a new evil is at hand, a force
so menacing that it will take a new kind of hero to put an
end to it. And it's getting closer.
This MUSH is a roleplaying Dragon Ball Z environment. The
Saiyan race has been rebuilt on their planet of New Vegeta,
the Namek race has a new home for itself.
DBZ:C is searching for people interested in helping us succeed, we
are currently looking for administrators. Drop us a line today!
Mud : DND-Legacy
Code Base : [LP] Mudlib: DnD/Nightmare Classic
Telnet : 5000 []
WWW : None
Description :
It's back ladies and gents. The prevoius Admin
unfortunately has passed away. This is 1998 version of
DND, fully restored and player-wiped. It was put up just
recently (May 13th), 2002. All new players are welcome,
and hopefully some old ones will come back too. Has all
the original areas, minus only 2 or 3. Some new areas
will be added to replace what's missing, and MASSIVE
BALANCE CHANGES will be ongoing to make the mud even more
fun than it has been for the last 10 years. The balance
changes will encourage partying, fix obvoius weaknesses
with specific classes, and newbie land was made easier.
Come take a look! And welcome back!
Mud : Ravenloft
Code Base : [MUCK] Protomuck 1.81b3
Telnet : 2508
Description :
The mists roll in as you awaken and thew world goes datk. Slowly, you begin
to take steps, hearing familiar sounds. A horse's hoofbeats. A person
talking. Yet something doesn't feel right. You continue onward, walking the
way you believe is right, and the forest appears before you. Yet you were
on a mountain before, right? You continue walking, hearing and seeing
something scurry into the bushes beside you. An owl hoots eerily off in the
distance and the night begins to fall. A wolf howls a long, lonely howl.
Just where are you?
Mud : Frostfire
Code Base : [MUSH] TinyMUSH version 3.1
Telnet : 6250 []
Description :
It's the Interval after the discovery of AIVAS, but
the AI portion of the computer was damaged, so
technological influence remains limited. Two Weyrs exist
on-camera, one on the north continent in the snowy Barrier
range (Starmount Weyr), and one on an archipelago, a newly
established trading post (Kalseru Weyr). A subterranean
Hold near Starmount, Icevale, is beginning to flourish.
Anyone may create a resident or apprentice Crafter,
while ranking characters, and blue, green, or brown
dragonriders are available to players who demonstrate
sufficient knowledge of the setting.
FrostFire is moving into a phase of intense plot
development and major alterations to the world of Pern,
within canon but expanding upon the initial concept. If
you've ever wanted a look at the darker side of Pern, we
might just be somewhere you'd like to stop by.
Mud : EntertainMUCK
Code Base : daemonMUCK 0.14 + patches + custom code
Telnet : 6903
Description :
EntertainMUCK, or EMuck for short, is a socially oriented game derived
from daemonMUCK source code and has been extensively modified. EMuck
was designed in 1995, and opened its doors early in 1996. It was
originally housed on a system at the University of Minneapolis. In
1997, the system moved to its present location in New Hampshire. The
original builders and coders on EMuck were Disney fans, and there is a
lot of Disney-themed building located throughout the game. Our
charter is not limited to Disney, however, but rather to the general
topic of entertainment (anime, movies, games, etc.). We have nightly
chats scheduled every day, the topics of which are determined usually
by daily events. We also have moderated chats as well, featuring VIP
guests, which in the past have included book authors, movie and
Broadway actors and actresses, voice artists, producers and more! Our
game admins use 'normal' player characters for most day to day use, so
everybody is an equal. Access is free for everybody. For more
information, please visit our web site or simply come online as a
guest. We hope you come visit us at EntertainMUCK -- Where YOU are
the Star!
Mud : Knights of Darkness
Code Base : [SWR] Modified
Telnet : 5555 []
Description :
Knights of Darkness is going into our second year of being open to the
public, and in the last year we have improved on many things. We strive to have
a very stable codebase so that the player can always count on being able to
join us. Another priority here is the relationship between our Imms and players
in that we strive to create an enjoyable experience for everyone. We understand
that without our players, there would be no point in having Immortals. With
that in mind, it is a requirement for our Immortal's to understand that we work
for the players.
LrdElder (Head Coder) - a.k.a. Soulbender
We're on our way to our fourth year, and we've made some changes. We've pwiped,
and push
closer to becoming fully rp enforced. Several new areas, races, classes and more
of each on
the way. We've installed a 'RP Point' award system. Our new 'Mortal Helpstaff' i
s designed
to teach new players mud and rollplay basics. It consists of mortals who've been
chosen by
the immortal staff for their rp ability and helpfullness.
Pandora (Owner)
Mud : Enuph
Code Base : [Circlemud] Modified
Telnet : 5000 []
Description :
Enuph is not your ordinary hack and slash. It is a thinking
person's game. Are you up for the challenge? Quest, seek
the master for each skill and spell. Explore the ever
growing lands surrounding the home city of Dostatochno.
Fight intelligent mobs who possess the same skills and
spells you do. Can you use them wisely enough to defeat
your foes?
Enjoy a realm created and maintained by an all adult staff.
The immortals are friendly, active and casual. The rules
are well defined and enforced fairly. A small player base
of mature people provides the luxury of giving personal
attention to players.
The nine classes and subclasses have been carefully created
to provide unique skill or spell sets for each. Balance is
the key. Classes and races are so balanced, there isn't a
bad choice. Enuph is a stable mud based on the concepts of
Mud : Dark Prophets MUSH
Code Base : [MUSH] PennMUSH 1.7.2pl34 modified with TAZ hacks
Telnet : 1357 []
Description :
On the south coast of Estria, between T'shombe Forest and the Great Ocean,
rests the island city state of Anaj Naiesta. From the islands of Dhynara, in
the east, come ships bearing spices and other wares. These diametrically
differing cultures render Anaj Naiesta a place of unsurpassed diversity. It
is in this city that we set the scene.
Dark Prophets MUSH is a game focusing on quality role-play in an interesting
environment. The theme is original, a tale of generic fantasy juxtaposed
with an Arabian Nights style culture, and features despotic prophets, brave
warriors, independent artists and wise sages. The game deals with the
eternal struggle between the light and the dark, between what is right and
what is wrong.
It should be noted that DarkProphets does NOT employ a combat system, an
econ system, or even a magic system. This is an RP by consent mush, where we
believe that through a minimal amount of code we can achieve a better
quality of free-form rp.
That said, player backgrounds are encouraged after a player has been with us
for a few weeks, and code does exist for taking care of that.
(Mailing List: )
Mud : SuikodenMUX
Code Base : [MUX] TinyMUX 2.0
Telnet : 4145 []
Description :
SuikodenMUX is based on Konami's hit RPG series Genso
Suikoden. The MUX occurs during the Suikoden 2 setting,
with the primary focus on Suikoden 2 characters - although
characters from SuikoGaiden and Suikoden I are also
welcome. The MUX is not expected to follow the storyline of
Suikoden 2, although players are expected to be able to
remain faithful to their characters, allowing for gradual
shifts in personality. Familiarity with the series is
requested when applying for feature characters.
Mud : The Eternal City
Code Base : coldC
Telnet :
Description :
The Eternal City takes a leap above traditional on-line role-playing
fare, by offering a world with fully developed political, economic, and
military simulations, all from a first-person role-playing perspective.
Not only will you be able to lead the simple life of a craftsman, or the
exciting life of a mercenary hero, but with nearly total control over
the environment--you will make and enforce your own laws, struggle with
one another for political supremacy, even lead armies into the field.
If you can imagine it, you can do it in The Eternal City!
Mud : Eternal Struggle
Code Base : [Smaug] SERF/SMAUG
Telnet : 1234 []
Description :
Eternal Struggle is a classless MUD which concentrates upon
involved, focused roleplay in a fantasy environment. We offer
a developed and ever-changing world and story upon which each
individual character can make a substantial impact. We count
among our community many dedicated roleplayers, with years of
experience and innumerable hours of solid roleplay between them.
We run on a heavily modified version of the SMAUG codebase,
known as SERF : a Simulated Environment for Roleplay and Fantasy.
We support a wide variety of features that offer players greater
options and a more interactive environment, and we continue to
refine our code, even after a seven-year history.
We offer an RPAWARD system that allows players to distribute RPP
(roleplay points) to one another, for their roleplaying and also
allowing then to gain levels via RPP.
So if you are interested in enjoying a serious roleplaying
experience, consider joining our close-knit community, become
a part of the Eternal Struggle, the Home of in-depth roleplay.
Mud : Dragon Ball Star
Code Base : [Smaug] 1.4a (Modified almost beyond recognition)
Telnet : 20000 []
Description :
We've been around for some time now. DBStar is a mud where
we emphasise having fun: There is a strong roleplay streak
running through the mud that links with a 'fallout' style
perks system, and a jobs system that is reminiscent of Final
Fantasy games. A ship system, Housing systems, an extended stats
system, hiscore boards, customized equipment, a dragonball wish
system, extensive race and skill options, a skill capsule system
akin to 'Dragonball Z : Budokai', rewards for dogged players,
over 180 skills split between over 10 races, unique abilities
like bodyswap, egg laying and genocide attack, poll and voting
systems, and a unique 'train' command.
There is no limit to player statistics, with technically
infinite hitpoints and kipoints available, and players can
indulge in side-missions, roleplaying, item hunting, and more
real-life tasks, such as fishing, and creating their own items.
Roleplay is automatically rewarded by the MUD, and the points
gained can be used in a number of ways - Including Fusion. Points
earned from completing missions goes towards jobs, or small
rewards, like power increases or items.
Now on a new, lag-free server with 100% uptime, we guarantee that
playing DBStar will be one of the best things you've ever done!
Mud : Hell's Kitchen
Code Base : [GodWars] heavily modify
Telnet : 8400 []
WWW : http://
Description :
Hell's Kitchen is nowon their 4 year ofbeing online.
We are please to welcome you to our mud. The mud is based off
of Jobo's Dystopia 1.2.7 & SaGe's LoW4, but all in all its a
Godwars. We are currently working on revamping alot of the mud.
We also have a good and loyal Pbase. As well as the mindless
pricks people love to hate.
Currently we have the following classes:
* Angel, Demon, Dragon, Drow, Undeadknight,
* Tanar'ri, Monk, Ninja, Samurai, Vampire,
* Werewolf, Shapeshifter, Cyborg, Wizard, Jedi, & Sith.
There are some new classes are in the making.
Here is a list of things we have added to the code:
* Custom Kingdom Code (with ranks & alliances)
* Legends(LoW4
* Status based pking and powers.(LoW4)
* Unique Eq that randomly drops off mobs.(Custom)
* True Arena, Death Arena, and a Regular Arena.(Custom)

A dedicated team of Implementors, Admin, and Owners

do their best to make this a nice place to spend your time,
and to keep the mud running as well as possible.
We hope you'll find the mud an enjoyable place to spend time,
and welcome you to our mud.
The Hell's Kitchen staff
Mud : Shadowed Isles
Code Base : [MUX] MUX 2.3
Telnet : 7773 []
Description :
Set in 2010, Shadowed Isles rests within the sprawling
metropolis of Bar Harbor, Maine, covering much of what is
nowaday Mt. Desert Island. It is a multi-sphere game
comprising of Camarilla/Anarch/Independent Kindred,
Tradition Mages, Garou plus some Bete, Sorcerer, Gypsy,
Mortal+ and a high Mortal population. Demon is not allowed
at this current time, nor is Kindred of the East.
Please feel free to stop by and check out the game. Help
files are accessible via 'news' or '+help'. Staff and
Players are friendly, and look forward to answering any
questions that you may have. We do allow transfers within
reason, but they are subject to Sphere approval.
Mud : Enchantment Under the Sea
Code Base : [Unknown] ArIEN/Amnuts 2.0.1 Base - Talker
Telnet : 2000 []
Description :
Enchantment Under the Sea is the world's most popular NUTS based English
language Talker -- Come join us under the sea!
Meet hundreds of interesting and diverse users, play games, and get your
own free email address and subdomain. MUD user friendly.
<a href=''>See who's online now!</a>
Mud : Entropy
Code Base : [Rom] heavily modified rom code
Telnet : 9001 [lexx.servuhome.]
WWW : None
Description :
Entropy Mud.
A Rom based mud, heavily modified and original.
Full color support, automatic questmaster, mob program
quests, immortal run quests, unique ways to enhance both
players and items, dragonball and mtg sub themes, much much
more! Entropy mud has been a work in progress for over 8
years now, and sports a unique remort system, where every
time you reach max level and remort, you become a stronger
class based on your alignment.. One life characters can be
created! -super fast to level, but die and its game over!
A wish system, wish those onelifers back, or for riches, or
powerfull items, but only if you get all 7 dragonballs!
Mud : Fallen Night
Code Base : [LP] Modified original Twlib
Telnet : 5150 []
WWW : None
Description :
Welcome to the realm of Fallen Night. Fallen Night provides an environment
containing monsters, dragons, witches, warlocks, dungeons, and caves. It is
a virtual world in which you create a character of your desire and ex plore
the lands that behold you with adventure and challenge. Fallen Night is an
LP Mud (Multi- User Dungeon) where people from all over the real world can
come together and play in a role-playing environment. Every person has the
freedom to play their character however they want.
Role playing is encouraged on Fallen Night, and adds to one's mudding
experience. There are quests and challenges that lie in the domain that
sometimes require the assistance of another player or possibly one of the
immortal beings that oversee their progress. The friendly staff environment
also allows for people to chat with friends and wander around the
environment. This type of behavior is not discouraged and is usually welcome
as long as it does not disturb other players involved in other things.
I welcome you to play on my mud, and I am looking forward to seeing you
online. To play on Fallen Night, use your telnet software and connect to port 5150
Please e-mail comments, suggestions and ideas to the Fallen Night e-mail
Ralph - Owner
Mud : DragonStone
Code Base : [EOS] Highly Modified from EoS
Telnet : 1234 []
Description :
Throughout the towns of Prexion, Aden, and Einar, many
tales have been told of the legend of the DragonStone. Most
believe the stories are that of a fool's imagination. Few,
though, dare to venture beyond the towns to seek the
truth..... Are YOU one of these?
The Legend tells of a great Golden Dragon called Corin-Mur,
who holds the stone within its lair. It is said that the
stone holds the key to immortality.
Choose from 16 races and 14 classes. Multiclass if you
desire. Breathe life into whatever you create.
There are many great tasks and quests to complete in your
search for the DragonStone. You must seek the aid of
others; alone, you are sure to fail. Join one of the clans,
or seek help from the friends you will make.
Mud : Dreamers
Code Base : TMI-2
Telnet : 1998 []
WWW : None
Description :
Dreamers has been in the development stage for nearly
a year, and is now open for playing, though things are
still a bit rough around the edges. The theme is Fantasy,
with surrealism and creativity strongly encouraged. We
have no policies on role play, and would like people to
play the game in the manner that they enjoy the most. We
are interested in hiring coders, either experienced coders,
or inexperienced folks with a creative turn of mind and good
verbal skills.
Our race selection is a bit unusual in that new players can
choose to merge two races to obtain some characteristics of
each, and some limbs of each. It's a bit random, so unusual
physical characteristics are easily attained. With five
different races to choose from, there are 25 possible
The classes will be entirely run by players, once they are
approved, and the people proposing a new class can select
the government, recruitment policy, primary and secondary
stats, name, and defining characteristics of that class.
Mud : Everdark
Code Base : [LP] lpmud
Telnet : 3000 []
Description :
Everdark features:
* 9 guilds: Fighter, Mage, Cleric, Rogue, Illusionist,
Undead, Druid, Bard, and Ranger - Lycanthrope guild is
in the works.
* An excellent level/stat advancement system:
30 levels, 6 completely customizable stats.
* 16 challenging mental- and physical-based quests with
new ones in development at all times
* A complex nobility that offers advancement past simple
level increases that has been developed for more than 3
years since the mud started
* An optional playerkilling system for those interested
* A core group of dedicated and hard-working wizards that
concentrate on quality, meaning extraordinairily thorough
levels of detail
* Much, much, more! (Did you expect me to leave that out?)
Mud : Muds And Dragons
Code Base : [Custom] MND (SocketMud)
Telnet : 4000 []
Description :
This game isn't fully open or functional yet. It is
based soley on TSR's D&D 3rd Edition and Forgotten Realms.
RP will be a big part, as will PK and all other aspects
that can be added into the game. Item creation,
collection of commodities, secondary skills (fishing,
farming, mining, weaponsmith, etc).
Everything will be forth coming. Future Players and Staff
that log in the mud are always greeted (when someone is
on) and asked what could be added while we're still in the
developement stages. We will hopefully be opening later
in summer of 2004 for stage 1.
Mud : WoDSpace
Code Base : [MUX] MUX #1 [ALPHA]
Telnet : 8251 []
WWW : None
Description :
WoDSpace. What happens when humanity advances and takes to the stars? Vampires
deprived of sustenance, so must follow. The Fae and Magi are offered new worlds
explore. The Shifters need to follow their foes if the Wyrm is to be defeated. E
ven Demons
spread out to find new lands to make their own, people to corrupt, or save depen
dent upon
their bent.
WoDSpace is a departure from what's out there. We're working on getting an HSpa
ce port
to actually work, so ships and ship combat will be supported in the future. Mult
worlds are already in the works, but more is needed! We need coders to build the
code to
work with SGP's cgen, among other things. Builders interested in worlds of their
own. The
Goddess is on most of the time, so if you want to check us out and ask questions
, feel
Mud : Sherwood MUCK
Code Base : [MUCK] Fuzzball
Telnet : 1996 []
Description :
A MUCK for people who like dramatic role playing in a medieval
environment, Sherwood MUCK strives to capture a whimsical but dark spirit by
casting anthropomorphic animals in the roles of 13th century peasants,
nobles and outlaws. Dispensing with magic and mythological creatures, this
MUCK concentrates on realistic role play with realistic consequences. Not a
medieval re-creation MUCK, looseness is allowed in areas that make the game
more fun, and the fun parts of medieval life are concentrated on instead of
the miseries.
Sherwood MUCK boasts a large public area and high standards on building,
characters and plots. In addition, Sherwood MUCK is fun for the whole family
since there are strict rules of public conduct, making sure players will not
stumble across sexual situations during the course of their play. No doubt,
this is a MUCK for people who specifically seek dramatic medieval role
playing, not so much for those who wish to socialize.
Finally, in answer to one of the most commonly asked questions, Sherwood
MUCK is not based on any single movie or story of Robin Hood. Instead, it is
fairly original, being an amalgam of influences but tending most toward the
actual folklore and earliest writings concerning Robin Hood. That means we
welcome your original characters, and you should by no means feel limited to
fulfilling stereotypes.
So if you like dramatic role play, medieval times, the legends of Robin
Hood, or merely wish to try playing a character in a well-organized and
high-quality environment, come give Sherwood MUCK a try! Characters are
created on the spot by staffers and wizards and no applications are
required for standard characters. Hope to see you there!
Mud : ShyeMUSH
Code Base : [MUSH] TinyMUSH 3.0
Telnet : 1701 []
Description :
An original Sci-Fi genre themed game, with basic Chargen methods.
The unique feature of the game is the ability to add to the story
of the game uniquely and become a part of a living history daing
back since 1991.
Currently under construction and testing, but RP is encouraged around
the dust. :)
Mud : Exile
Code Base : [Circlemud] Circle3.0 heavily modified
Telnet : 4000 []
Description :
Exile is a MUD designed and built by serious MUD players
for serious MUD play. With 77+ completely original zones,
a unique guild system, many races and classes to choose
from, and a dedicated and helpful staff, Exile is built
to please the players.
Exile is stable yet always expanding, with new and exciting
features constantly being added. Exile is proud to offer
players new challenges and enjoyment with every visit.
Come experience the magic, mystery, and adventure of the
world of Exile, and see why you will never need to search
for another MUD.
Mud : Exodus
Code Base : [Rom] Very Highly Modified
Telnet : 9000 []
Description :
Exodus is much more than a standard MUD. It s the culmination of
over 8 years of progress and growth. Environments interact with
you as you journey through colorful lands, with the look and
feel of a well-written fantasy novel.
Choose from a variety of races. Some you know, like Dwarves,
Elves, and Humans. Others you may not, like Vro'ath and Litans.
Exodus has a quest-based remort system, so you can join more
unique races later in the game.
In the course of 90 levels, you have the option to switch
classes twice for multiclass combinations, but also rewarding
pure-class specialists with the most powerful skills and magic.
If you don't like your profession, you can reincarnate any time
and keep most of the experience you ve earned.
Explorer? Immerse yourself in a huge world of custom areas with
over 17,000 rooms. Forget Midgaard and other stock areas. You
won't find them here. Two richly-detailed continents lie
within a great ocean spotted with islands large and small to
constantly challenge and reward the adventurous explorer.
We have a PK-based clan system and a variety of clans.
Wars let enemies to settle differences on the battlefield. A
bounty system puts rewards on the heads of those you cannot
kill. If you like friendly combat, we have two arenas for PvP
battles in a controlled environment. We also have regular PK
free-for-alls called Battle Royale, turning the game into a
bloodbath with a declared winner at the end. An in-depth kill
count system tracks your wins and losses in combat.
Mud : Fading Suns Mush
Code Base : [MUSH] PennMush 1.7.6p14
Telnet : 4996 []
Description :
It is the dawn of the sixth millennium and the Known Worlds
struggle to rise from the ashes of humanity s greatest
civilization. For a thousand years peasants have huddled in
ignorance and fear among the ruins of past grandeur,
waiting for the suns themselves to fade to cinders while
haughty nobles, scheming guilders, and self-righteous
clergy squabble over the technological remnants of the lost
Second Republic. Now humankind has been reunited under the
banner of Alexius Hawkwood. Will the new Emperor halt the
descent into darkness and restore humankind's belief in
renewal and progress, or will the Light fade at last from
the universe?
The Fading Suns MUSH is set on the planet Vargo, a world
threatened by alien invasions and supernatural incursions.
Players take on the role of nobles, members of the League
of Merchants, and clergy of the Universal Church. Take a
stand against the coming darkness, and claim your destiny
on Vargo. Join us at the Fading Suns MUSH.
Mud : Alienation
Code Base : [Custom] -classified-
Telnet :
Description :
Alienation is a free multiplayer RPG played online, using only your
web browser. Battle against NPC baddies or against online players
and explore it's ever-expanding world. Alienation strives to become
complex enough to rival some of the world's best MMORPG's. Currently
in Open Beta.
Mud : Trials and Triumphs
Code Base : [MUX]
Telnet : 1350 []
WWW : None
Description :
The year: 2001. The New Heroic Age has just begun. Heroes and villains
abound in numbers far surpassing the benchmarks for the historical and
'mythological' heroes and villains of yesteryear. The threats, while still
categorized as good vs. evil, have been altered with the emergence of
magic, psionics, technology, alien species, mutants, clones, and even
agents of higher powers such as the Earthborn Angels, Mephisto, or the
Hellspawn.Earth is, unfortunately, woefully unprepared for the challenges
it is about to face from the convergence of all these intersections. The
United Nations is nervous, the leading countries of the world not far
behind. Mutant prejudice, while not as obvious as in the canon Marvel
universe, still exists, although usually relegated to the status of an
extremist group.But the universal constant of change forces humanity to
act, to find some way to unite and combat the growing threats. Within the
UN Security Council, talks have already begun in earnest to set up a
world-wide peacekeeping force composed of those super-powered beings with
heroic tendencies. Their mission: protect Earth from the supervillains and
from those who would try to subvert the planet for the cause of evil.This
is a world where the supernatural and superpowered hold sway... a world
where heroes protect those less fortunate from the petty whims of
villainy... this is the world of Trials and Triumphs.
Mud : Conquest
Code Base : [Custom]
Telnet :
Description :
Strategy role playing game (RPG) located at post Roman Britain ,
Saxon and Britons fight for the controll of England.
The game is still under development, and it is a multi-user
combination of MUD and Strategy (Armies) game.
Mud : Ingvi's World
Code Base : [MUCK] Fuzzball
Telnet : 4201 []
WWW : None
Description :
Ingvi's World started out as an elaborate present built for a
birthday LAN party, a puzzle for those attending to solve. It
has been kept online afterward and has been extended to be a
fully operational MUCK. The worldbuilding is based on its
creator's RPG world, and thus is a tour through his (sometimes
demented :)) imagination. Building on Ingvi's World is encouraged:
there are no builder quotas and the MUCK creator intends always to
allow open building. City areas ready for your imagination to
further augment are available, as are wild lands, and new areas
are easily available on request. Preybots have been implemented
in the wild lands for those who like to hunt. IW is a varied place,
with room for the creativity of many minds. Come build and
(role)play with us!
Mud : SpringMUD
Code Base : [Custom] JavaMUD
Telnet : 6666
Description :
Multi User Dungeon game written in 100% Java.
Developers wanted for this project. A new MUD is open for developers
only. It is written entirely in Java 1.3.1 from scratch.
The coding interface is very similar with lpmud programming.
Mud : Chicago by Night
Code Base : [MUX]
Telnet : 4201
WWW : http://
Description :
Welcome to Chicago by Night. This is a new MUX that is based in the
Windy City. It's a new MUX that needs a lot of construction. We are
not open to players, but we need good coders and builders to build
the world. Those who have the Chicago by Night source book would be
a great value. I'd like for this world to be as close to the real
Chicago as possible.
Mud : Fandra, Realm Of Destiny
Code Base : [Rom] AMUSEd 4.0, derived partially from Rom2.4
Telnet : 23 []
Description :
We allow player killing, but require roleplay. Fandra offers you a
unique religions system and a beatiful world to explore. Some classes, like
cleric and priestknight, fully depend on chosen god. Following a God gives
additional skills, but makes you depend on your faithfulness, and on status
of your Temple. Temples can be raided by followers of an enemy god, and you
might loose recall and most of your prayers won't work until you re-raid.
We have unique area set and solid world concept with creation story, map
and such. No Midgaard. You can choose a town to live in.
We have quests, both automated and provided by immortals. ANSI Colors
are configurable. You can choose a different color for every channel, and
for many events, like someone using a certain skill.
Mobs and even some items act wise, and there are many quests within our
areas. You won't get bored. Race/Hometown/Class/Religion combinations
provide enough different roles for you to play.
If you are new to online RPGs, that's the right place to start -
Adventurer's Guild makes it's easy to learn to play. If you are an
expirienced player, and tired of countless stock area bases with no concept,
nothing new to explore and no role to play - Fandra will be a pleasant
surprise for you.
Mud : Star Wars: Age of Alliances
Code Base : [SWR] PennMUSH
Telnet : Starwars.Xidus.Net 5500 []
Description :
This MUSH was founded by fanatical Role Players who love Star
Wars and were sick and tired of just how awful all the other Star
Wars MUSH's are. SW:AoA was created to bring out the TRUE beauty
of the Star Wars galaxy and present a fantastic enviroment for
fans of RP!
Come to SW:AoA if you want a great experience in this
fantastic galaxy. You will not be disappointed. The MUSH is no
longer 'new' its aged and experienced and its always looking for
fresh faces. We've passed the events of the original trilogy and
everything that happens in a Star Wars movie happened in our
timeline. The reset, the 'expanded universe', is up to what our
players make of
We're not following the direct path of the majority of crappy
novels that are on the market today, but we do pull from them
what is necessary to continue to breath life into the Star Wars
galaxy. Again, this MUSH was designed to be the most realistic
and honest-to-Theme, as well as the most dedicated to bringing to
life an EYE APPEALING appearance.
Come to Star Wars: Age of Alliances, join the saga as its
meant to be in text form!
Mud : Fatal Dimensions
Code Base : [Rom] ROM 2.4b6 Heavily Modified
Telnet : 4000 []
Description :
A fantasy based world. Fatal Dimensions is an exciting
mud of discovery and experiences. Our world has been built
on top of original ROM and high-quality home-made areas.
The world of Fatal Dimensions has many of its secrets
hidden and let the player into a fully interactive world,
not just a hack and slash.
Fatal Dimensions is more than a mud only, it can be a
place to socialize, to exchange ideas about mudding, to
gather information for other administrators.
If you give Fatal Dimensions a try, you'll see that it
is the base for a couple of weeks of fun, relaxation and
strange experiences.
Mud : Fate
Code Base : [Emlenmud] FateCode (heavily modified Emlen)
Telnet : 7004 []
Description :
Based upon a heavily modified Emlenmud, Fate is a PKmud in which the
forces of Good and Evil fight for supremacy. We offer a large variety of
races, each with their own advantages.
Besides the skills and spells available to everyone, our class-system
allows you to specialize in a profession as you gain more experience.
Upon choosing your profession, you gain access to specialized spells and
skills. There also are numerous guilds, each offering a unique bonus.
Numerous areas, filled with dangerous monsters and quests make this a
challenging place, even for the most experienced players. This makes
choosing your allies very important: In fact your survival often depends
upon it.
While death is not a permanent thing for normal charachters, we offer the
more daring players the ability to play a 'hardcore' character. While this
offers several large advantages over normal players, dying means exactly
that: Your character is gone forever.
Join the struggle and choose your own Fate.
The Fate Admins
Mud : Brave And The Bold
Code Base : [MUSH] 3.1
Telnet : 1650 []
Description :
Brave And The Bold is a DC Comics-themed superheroic Mush,
based on Tinymush 3.1. We are a strictly DC-canon game,
with a cutoff set in early 2000. We also utilize
several new concepts in superheroic gaming, such as
personalized 'mini-cities'. Please check our website for
tons of information about our game, or connect as a guest
and check out the news files!
Mud : Federation
Code Base : [Custom] Custom C/C++
Telnet : 23 []
Description :
Federation is a space fantasy with hundreds of worlds to
explore! Journey to the stars, form your own company, and
even create your own planet for other players to journey
Federation has been available on computer networks since
1989; now, Federation is available on the Internet! Help
usher in a new dynasty in one of the longest-running multi-
player games around.
Mud : Lands of Delusion
Code Base : [Rom] (LoD version 1.6 Beta)
Telnet :
Description :
Lands of Delusion at this time (ON THIS PORT) isn't being worked
on. We have another port workin on it. We are bringing, you,
the players a grand unqiue feel. We are currently making more
like Final Fantasy, such as the Materia system working just like
in Final Fantasy VII, except class based. No more stock skill/
spell percent, it's just like the games.
With this system, you either have the spell or you don't.
Class based meaning all classes can wear the Materia and level
it up, but you can't cast/use the spell/skill unless your say
Black mage for the Fire Materia (containing Fire1-4) or the
Blackbelt for the Kick Materia (containing Kick, Legsweep,
Roundhouse) and that such. These are gained on AP while
having the Materia SOCKETED into your weapon/armor. Each
Weapon/Armor has its own socketing abilities (1-5 slots)
depending on how good/bad the weapon is.
We have the Triple Triad card game from Final Fantasy VIII,
it also is straight from the game. You can gain cards by
quests, immortal ran quests, or trading/challenging other players
to a game of Triple Triad. This gives players other things to do
other than levelup your character.
Theres more! We also have a unique world map, non like most
others with areas just tossed here and there, we carefully
thought it out and placed according to storyline progression,
level based and questing purposes.
Areas are unique and straight from the Final Fantasy games,
meaning RANDOM ENCOUNTERS, but the same monsters and that such
that you encounter on the games.
Last but sure as **** not least we have clans. Yevon, The Empire,
The Returners, Avalanche, and ShinRa. I also thought about adding
a few extra which I won't state the names just yet. I'll leave that
for opening day. They each have DIVISIONS and RANKS within the clan
non like others just having ranks with DIVISION names within the
rank name...boring! The clans will not open starting out until
I see some ROLEPLAY envolving them and seeing that people will
really take care of the MUD and make it a better place with a
large system of ROLEPLAYING and continuous fun.
We the staff of LoD have dedicated alot of our time into making
this the most realistic Final Fantasy themed MUD for your benefit
to come, get away from your REAL LIFE. Trade cards, challenge to
card duels, levelup, roleplay, EVEN BREED AND CATCH CHOCOBOS.
This MUD has a lot to offer. Right now the older version of Lands
of Delusion is up and running, but hopefully soon we will have the
newer version of the game completely balanced out and ready for
Please, look forward to the new Lands of Delusion version because
I really think this will take all of the other Final Fantasy games
and just really toss them out for good.
Thanks for reading this.
If you have any questions or/and would like to talk to me and
learn about when the MUD progesses more just contact me at the
AIM: HavocLoD
ICQ: 174735277
Mud : Feudal Realms
Code Base : [Rom] Feudal v 0.9.6
Telnet : 4242 []
Description :
Welcome to Kirganthis and the city of Stonegate, a jewel
of a city in the central plains, a city that was once left
for dead after a decade long war against all of Goblinkind.
Rebuilt stronger and better than its predecessor, the city
stands as a monument to the alliance which turned the war
in favor of the humans, elves, dwarves, and other races who
held the walls and battlements.
Inside the walls are found the Academie of Magic, where
centuries old research of the arcane is conducted, shops of
all sorts, both mundane and useful, the temple to the old,
and sometimes forgotten, Ancients who once roamed the world
unchecked and unchallenged, not to mention the people of
the town themselves.
Breathe in the history, revel in the scenery and people,
live another life different from your own. Every day more
and more of the continent is discovered, more people are
met, and a few more lives are taken, some accidentally and
some quite by purpose. the city is for the most part safe,
but once one steps outside the massive gates, all is left
completely to chance.
Mud : Lurking Fear 3
Code Base : [Unknown] ROM, GW, Lurf
Telnet : 4040 []
Description :
All the LURF you love, without all the crap you hate...
Lurking Fear III is BACK, based on the World of Darkness RPG
Highly modified code dervived from GodWars, ROM, and Lurf1/2
- RolePlay enhanced PlayerKill, RP/PK Status based exp gains
- Unique blend of PK and actual RolePlay (enforced/rewarded)
- Clan and Sect hierarchy by class (Camarilla/Sabbat,Pack..)
- Standard GodWars features, plus extensive Lurf originals
- Realistic WoD classes - No Jedi, Highlanders, Amazons
- Ever growing playerbase
- All old Areas standardized and themed, Many original
- Too many features worth checking out to list
Vampire - 15 improved disciplines with up to 6 levels each
- Generations, Clans, Prince, Primogen, blood hunts
Werewolf - 8 improved totems, with 4 advanced spirits
- Tribes, Alphas, Betas
Mage - Original mage code with 9 spheres with 6 levels each
- Traditions, Archmages, Apprentices
Hunter - More WoD only Classes planned...
Mud : Buffy the Vampire Slayer MUX
Code Base : [MUX] [MUX]
Telnet : 2001 []
Description :
'To each generation, there is a Chosen One. One girl in all the
world born with the strength and skill to hunt vampires, find them where
they gather and stop the spread of their evil and the swell of their
numbers. She is the Slayer.'
Since its 1996 debut, Joss Whedon's 'Buffy the Vampire Slayer' has
become one of television's most successful hits, as well as its resulting
spin-off, 'Angel'. After a rough initiation into Slayerhood, Buffy moved to
Sunnydale, a quiet Californian town located about a two hours drive down the
freeway from her native L.A.. A 'one-Starbucks town', Sunnydale is quite the
downer. There is a significant lack of nightlife, decent shopping and
first-run movies. It also has the highest mortality rate in the nation, and
bizarre events are blamed on 'gangs on PCP' or 'gas leaks'. As Buffy soon
finds, Sunnydale actually rests on a Hellmouth -- a center of mystical
convergence and hotspot of demonic activity. The city administration
actively moves to aid these cover-ups, unbeknownst to anyone in the
otherwise picturesque town. This leaves the human populace in a perpetual
state of oblivion, having no idea of the terrible danger and precarious
future that Sunnydale faces nightly, save the Slayer and her band of friends
as they fight to protect it.
Meanwhile, Angel has since left his beloved Buffy's side, heading to
L.A. to fight for his redemption, facing the evils of a town that has been
without a Champion since Buffy's departure. Evil law firms, vampire nests,
evil warlocks... it all can be found abundantly in L.A.. On a quest to help
the helpless in a city where nothing is as it seems and no one cares, the
only vampire with a soul enlists the help of his allies - and finds just how
evil the City of Angels really is.
We have recently re-opened, introducing our L.A. grid. This isn't the
Buffy the Vampire Slayer MUX you remember, it's even better! Come visit us
Mud : The Final Challenge
Code Base : [Dikumud] Heavily modified Diku/Merc
Telnet : 4000 []
Description :
The Final Challenge began in March of 1994, and is more
commonly known to those who play it as TFC or 'the mud'. It
has a dedicated, addicted, & friendly player base from all
over the world that enjoys meeting new people and
interacting. TFC attracts a variety of types of players.
You'll find players who place a heavy emphasis on role-
playing, those who are PKers, those who enjoy the puzzles,
challenges, and mobmasteries in the game, those who enjoy
exploring the almost entirely unique 12,000+ room world,
those who like to sit and chat, & those who are a mixture
of all of the above. And you won't get lost in the crowd -
since there are generally 20-30 people online at a time.
TFC has a god-follower system and a variety of alignment
flavors that a character can choose from. Of course,
characters can also go it on their own and remain
unaligned. Characters may dual and triple class as well.
Players may also have multiple characters (and many do), so
long as they are not online at the same time and are played
as separate individuals. Stop by 4000
and check it out for yourself.
Mud : Final Fantasy MUX
Code Base : [MUX] MUX
Telnet : 5403 []
Description :
The world of Final Fantasy MUX is that of a huge
convergence. The worlds of each Final Fantasy, from 1
through 11, as well as Tactics, have merged together into
one. The characters of those worlds, as well as those from
Tactics Advance, the Movie and various FF Anime sources have found
themselves in the converged world, and it's now up to them,
and the players behind them, to determine the fate of the
FFMUX is a heavily RP-oriented MUX, with no stat or combat
systems. PKing is forbidden. Characters can be gained
through application only, the details of which are on the
website. We're newbie friendly, with news, +help, staff and
players always around to lend a hand. Highest logins
usually occur during the evening hours (EST in the US).
Detailed information about the MUX as well as a listing of
available/taken characters can be found at our website.
Mud : Final Realms
Code Base : [LP] LP mud with MudOS
Telnet : 4001 []
Description :
Final Realms is a multiplayer, online, text-based, role-playing
game in a fantasy setting with a full complement of special
features: persistent and controllable character development,
static and interactive quests, cooperative and competitive
combat, player controlled organizations, a variety of items and
creatures located in a vast world ready to be explored.
Each character selects a race and guild (profession) from a vast
assortment. Each guild learns from a different variety of
abilities and spells. Players earn titles related to their
development, rank, and player-elected status.
Players may create, organize and expand their own groups that
are dedicated to specific purposes. There are also many
existing Clans, Groups, Houses and Families that players join,
control, and advance in rank.
Numerous quests populate Final Realms with puzzles, mazes, keys
to find, and doors to unlock. Artifacts and treasures are
guarded by dragons, demons and other mystical creatures. Many
quests require massive cooperation between skilled characters to
successfully complete. Magical items, spells and abilities are
earned by exploration, brains and brawn. Special, interactive
quests also take place to shape the Realms' history.
The combat system on Final Realms is highly developed with melee
and missile weapons, a huge variety of magical spells and
healing effects. Each guild has unique abilities that grow as
a player gains experience. Player versus player combat is
allowed and well developed.
Mud : Shadowrun Germany
Code Base : [MUSH] none
Telnet : 6250 []
Description :
Berlin: the sprawling, chaotic metroplex where the
only law is that there is no law. The City of Anarchy,
where only the toughest and smartest can hope to survive.
You think you're good, alter? Well, come to Berlin and
prove it, because if you can make it here, you can make it
anywhere. Shadowrunners are in high demand in this 'plex,
what with everyone from the megacorps to the org-crime
syndicates to the gangs, and everyone in between, all vying
for their piece of the pie. But mediocre 'runners don't
last long around here. You wanna stay alive, you gotta be
good, mann.
Shadowrun Germany MUX is set amid this chaotic yet
lucrative hotbed of the Sixth World, based on the Germany
Sourcebook and incorporating Third Edition rules and
Expansions. We allow a wide variety of character classes
restricted or disallowed elsewhere, including metahuman
variants, ghouls, and even shapeshifters. Magical character
slots are available, and other shadowrunner archetypes--
fixers, deckers, riggers, street samurai, mercenaries,
demolitions experts, intrusion specialists, assassins,
melee combat masters, and just about anything else you
could think of--are allowed virtually without restriction.
So come to Berlin, chummer, and see what it's like running
in the darkest shadows to be found in 2061.
Mud : FinalFrontier
Code Base : [LP] LDMud 3.3
Telnet : 23 []
Description :
FinalFrontier is the first science fiction MUD in german
language. There are a few and growing planet systems to
explore. You can play as onpressing Akaardianer, brave
Rihannsu, intelligent Paksi, as J'naii-thief or normal
human. Finally you may travel the known universe as a
Traveller or create new worlds in space as a Q.
Mud : Multi MUD
Code Base : [Custom] Inspired by CircleMUD
Telnet : 6022
WWW : None
Description :
MultiMUD is the MUD linked with the french Multimondes IRC
chat server. It is written from scratch and its primary
language is french. The world and the code are fully original
even if they are much inspired by the Diku/Circle MUD system.
Roleplay and clans are enhanced but there are very few rules
to follow.
Code Base : [SWR] SWR-NGO (SWR Heavily Modified)
Telnet : 5555 []
Description :
* Original Worlds
* Role-play enforced
* 35+ Races
* Killing is legal (if you can roleplay it)
* Forceless (After playing for a week or so, you will understand why)
* Marraiges, sex and children
* Plenty of homes
* Plenty of ships
* Friendly staff that is willing to listen to your ideas to improve the mud
* Unique weapons and armor
* Bounty hunting allowed
* Piracy allowed
* Broken bones and doctors
* Custom furniture and items available
* Fast connection.
* Server is a dedicated FreeBSD platform that automatically backs up the entire
mud 2 times a day.
* Timeline is set to height of the Empire, Rebel Alliance just formed.
* Addition of new code on a regular basis.
* No cloning.
* Unique skills and race selection.
* Player forums on homepage.
Mud : FluffMUCK
Code Base : MUF/MPI
Telnet : 8888 []
Description :
FluffMUCK is a medium sized, furry themed TinyMUCK. We
specialize in FUN! }:) Come on by and enjoy the company of
others in a lighthearted social environment. There are also
several Tinyplots going on at any given time. The theme
is Furry/Anthropomorphic/Fantasy, with a bit of high-tech
thrown in for good measure. Stop on by, all are welcome. }:)
Mud : Godwars: Apocalypse
Code Base : [GodWars] GodWars Deluxe
Telnet : 6660 []
Description :
This is the longest running GW Deluxe mud. It was one of
the few, that originally started towards the back-end 1997.
If you have played GodWars before, we offer the four most
common classes (Vampire, Werewolf, Demon or Mage), each
having there own clans, and requirements for entry.
We now have Highlanders and various new zones.
Mud : The Unofficial Squaresoft MUD
Code Base : [LP] Lima 1.0a6 / MudOS v22.2b12
Telnet : 9000 []
WWW : None
Description :
This MUD is based on the worlds of Squaresoft.
Represented are Final Fantasy 5, 6, 7, Chrono Trigger,
and Secret of Mana, with odds and ends from other games.
Using a Job System mostly based from FFT and FF5, a player
can change his abilities at most any point. While most of
the players aren't exactly newbie-friendly, we will answer
questions on the newbie channel that is automatically
turned on for new characters. We also offer a newbie
school to teach the intricacies of our MUD, such as
quitting in an inn to keep equipment. Please, *please* use
our newbie school to its full effect, as this MUD isn't
quite like your average MUD. Our gossip channel is a
bit... adult... so be careful.
Mud : Crimson Nightmares
Code Base : [GodWars] Extremely Customized Gameplay
Telnet : 8887 []
Description :
Welcome to Crimson Nightmares. This is an updated listing to the
original. The code base is GW2K modified in an extreme manner. A
lot of pride is taken, And every attempt is made to accommodate
player ideas and suggestions. Players have been responsible for the
idea's that created 2 new custom classes. We currently offer the
following classes: Angel, Cyborg, Demon, Dragon, Drow, Elemental, Mage,
Ninja, Phoenix, Vampire, and Werewolf. With the exception of Cyborg's,
every class can be combined together giving us over 80 possible combo's
of multiclassing (cyborgs are being added currently). We have a functional
weather system, with random lightning that is real, meteor storms, and more
being added weekly. Players can now create several custom messages to enhance
thier gameplay to what suits them instead of pre-determined messages.
We have re-worked our staff, and have changed our approach to player relations
in the hopes of generating an even larger player base in the future. This MUD
requires time and effort, and nothing is just handed to you here. If you want
a MUD with a challenge, come check us out.
The Staff of Crimson Nightmares
Mud : Forest
Code Base : EW-too
Telnet : 3000 []
Description :
Hidden deep within the digital bitstream, there is a place
known only as Forest. It is surrounded by the fog of the
complex modern world, and unless you are shown by a friend,
it is hard to find. You can even pass through this place
and forget that it was there. It is a retreat from reality
that allows you to regain your soul and begin again from
a firm foundation. Explore the realm of Forest: An alternate
reality in a beautiful setting; a symbol of hope: something
that cannot be expressed, only experienced.
Mud : Dawn
Code Base : [LP] LP
Telnet : 3000 []
Description :
Welcome to Dawn, a discworld-based lpmud offering excitement
and adventure to those brave enough to grasp it. It is a world
of stunning beauty and terrifying evil, where creatures long
regarded as legendary beings of lore and myth are commonplace;
lands of light and lands of shadow lie within the reach of all.
Mud : The Realms of Dark Shadow (legacy & persist)
Code Base : [Dikumud] Diku gamma + Sequent + many unique unreleased mods
Telnet : 6666 []
Description :
One of the original, long running Diku MUDs complete with the
original player file. We welcome all old and new players as
we assume our role as a leader in the field. Come, play and
influence the changes. First come, first heard.
Help expand a legend and play with the legends.
Mud : EKD Mud
Code Base : [Dikumud]
Telnet : 4200 []
Description :
Now over twelve years old (ranking among the top 5 DikuMUDs),
EKD Mud features an exciting and unique world to explore.
Players will enjoy a wide variety of classes and races to choose
from, along with 50+ levels, including over ten ranks of
Characters can also choose to expand their lineage by
creating bloodlines or further enhance their characters with
our unique meta system. EKD Mud is an incredibly addictive
and enjoyable experience - you won't be disappointed.
Other Features: Sound support (MSP), mobprogs, detailed and
varied combat system, automated quests, clans, special events,
experienced player base and a HUGE world to explore.
Note: We have recently changed our name to EKD Mud, to
separate ourselves a bit from the mud currently called
'Kallisti Mud', formerly 'Legends of Kallisti'. We are a
completely separate and independent entity, and it was time
to remove all doubt concerning this. The two may share a
common root, but are otherwise entirely unconnected.
Mud : Duel Grounds
Code Base : [Rom] Tartarus, Heavily Modded
Telnet : 9999 []
WWW : None
Description :
Duel Grounds is a MUD inspired by games like the Carrion Fields. Here, a player
experience the fun and the rush of constant PK, competing against each other for
the title
of the best. Role play is not enforced, but players are expected to follow their
(clan) rules. The game is focused around player-killing, or more specifically, c
abal wars,
and control of cabal items. We offer 11 playable classes and 17 playable races,
with 3
addition quest races. We have a large, mostly original map for players to explor
e and
enjoy; as well as many new area features to make mobs/objects more challenging a
interesting, including room/obj/mob programs. If you're looking for a challengin
g place to
vent your rage, or just a MUD where you don't have to spend hundreds of hours be
things get exciting, check us out.
Mud : Forgotten Weyrs
Code Base : MUSH
Telnet : 4301 []
Description :
Forgotten Weyrs is a game set in the 3rd interval, with no threadfall in
living memory nor any thread due for at least another hundred years. It
has Anne McCaffrey's permission to run as per 'news anne' on the game, and
is set in a non-canon minor hold (Forsaken) and two non-canon Weyrs (No and
Who Knows) set in the Western Island chain. There are currently posted
crafters but no PC crafthalls, though this could change if enough interest
develops. There is an online registration system in place which insures
that people are familiar with Pern and with the specific timeline. We would
rather new players be familiar with the books, especially _Dragonsdawn_ and
_Moreta_, but do not ask whether they have read the books unless they very
clearly demonstrate a lack of understanding in their character application.
Player dragons are allowed with rider and wizard approval. At this time we
are not allowing characters to be riders unless they have impressed in a
hatching on Forgotten Weyrs, though we reserve the right to make exceptions.
Mud : Winter's Edge
Code Base : [MUSH] Tinymush 3
Telnet : 3000 []
Description :
In the First Age of the World, magic and form were one and the
same. It was a mystical and wondrous time, a time before the
walked the earth. The great dragons were the powers of the
land, roaming and shaping life itself as they saw fit, as if they
were gods. The gods were angered by the presumption of the
dragons... The dragon uprising was crushed before it even began,
the primordial wyrms trapped in a new realm, splitting the magic
from the mundane.
The Second Age was filled with wonder and glory, though little
magic. Soon, the races were flourishing under the world that
the dragons once guarded. The dragons plotted, and grew mad with
the influence of the Mists. Their half-wyrmish descendants
unlocked the Mists, and even though the opening was brief, havoc
spread. After time, and with great loss, the mad wyrms were
banished once more, and the Third Age began, with weakened Mists.
Magic flourishes once more on the world, and the time of heroes
has come.
Winter's Edge is a completely original world. All theme,
cities, deities, and areas are completely from scratch and
created by the staff here. We are using races, classes, and stats
from 3rd Edition Dungeons and Dragons. Currently the only races
and classes allowed as Player Character(PC) races/classes are the
'standard' races and classes
contained in the 3rd edition Player's Handbook, and a
selection of custom variants on existing races. We are currently
open for beta-testing.
Mud : Dizzymud
Code Base : [Rom] Rom 2.4 Base 5 years of modifications
Telnet : 4000 []
Description :
Welcome to the realms of DizzyMud
Our mud is oriented around our players. We are here to
IMP ideas that are interesting and feasible. We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please. The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them. We are changing all the time,
so the best way to describe the mud is to have you examine
it in person. However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Mud : The Four Lands
Code Base : [Dikumud] Over 90% modified.
Telnet : 7777 []
Description :
The Four Lands, a world, based loosely on Terry Brooks' Shannara
series, that is dedicated to the most intensive Role-Playing
experience with the feeling of total immersion into a seperate
reality. When you log into The Four Lands you are stepping into
a whole other world. With seven years of development and two
years of being open to the public, this game is the ultimate for
those hard core gamers that are looking for the diamond in the
rough, the sanctuary from frivality, the adrenaline pumping
excitement that can only come from transporting yourself into
another space and time to take on all of the emotions and
experiences of your alter-ego.
A realistic yet challenging skill system that reflects the
realistic way in which people learn, allowing players to choose
a class merely as their inborn talents with the ability to gain
the skills of all the other classes. A world that reflects
reality with flowing rivers and gravity, a weather system that is
different from the warm sunny south to the cold, snowy northland
mountains. With carriages, horses, saddles and reins, the 25000+
original room world is ready for exploration. With a dynamic
economy that involves the miner who mines the metals for the
smelter to create better metals who sells it to the blacksmith to
forge into a fine weapon or piece of armor to be sold for a cost
based on cost of material, craftsmanship, and uniqueness.
Everything from shoes to loaves of bread can be made by the
player run economy.
Mud : Ephemera
Code Base : [MUX]
Telnet : 2003 []
WWW : None
Description :
Ephemera is a World of Darkness game set in the fictional
city of Erin's Vale, Washington. From the corporate
struggle downtown, to the small ghost stories in an old
pub, it can all be found in Erin's Vale.
* A small and knowledgeable staff base that believes in
good stories as well as communication.
* Full support for Changelings, Shifters, Mage, Mortal,
and Mortal+ spheres. Additional character races will be
* There is a focus on individual character development.
Players are encouraged to @mail in tinyplot seeds as well
as set information on themselves for future tinyplot use.
Every player should eventually have a story or plot that
at least partially focuses on their character.
So, why don't you come take a look? Ephemera is a small
game, just now opening up to the public, but beliefs are
strong and 'old gaming styles' are firmly clung onto.
Mud : Nebmedes
Code Base : [MOO]
Telnet : 7777 []
Description :
Nebmedes is a roleplaying game set in the fantastic city of the same name. It
is the capital of the High Kingdom of Ta-shamerew, the Empire. We've drawn
from ancient Egyptian culture and mythology to form the core of the world, the
pantheon, the architecture, the food and dress, but we have also added in
touches from our own imagination. The game is not historically accurate; it's
not Egypt, though it is similar.
We focus strongly on roleplaying over rollplaying. This isn't to say that we
ignore the system and run things free form, we wouldn't be playing with a
system at all if that is what we were aiming at. What that does say is that
we have set up XP so that a pure roleplay character will advance as quickly as
an 'adventurer'. We have a strong focus on plot before killing things;
politics, investigation and discovery all take precedence over 'Dead Monster!'
and yet, with the dice one bad roll won't destroy a player unless they've
placed themselves in a stupid position. Dice are secondary to roleplaying,
but in some conflict resolution, the dice are there for a reason. We've worked
hard to allow the players a useful position in the world besides
as 'adventuring heroes'. For example, we have modified the rules on crafting
and masterwork items to allow crafters to do their job in a reasonable amount
of time and we do not now, nor are we ever planning on having 'vendors' on the
grid. There is also the noble court, a unique chance for players to get
involved with the politics of the city and actually influence what happens
there. This is a chance for PCs to involve themselves in the game to make
decisions and see the impact on the world.
Players can make a sage, a craftsman, an adventurer, a politician, a soldier,
a hunter or anything else that strikes their fancy, and all have a place and a
use within the world. It's D&D, yes, but it's not a MUD.
Mud : Micronet Shades
Code Base : [Custom]
Telnet : 4001 []
WWW : None
Description :
Shades is a quite simply the original MUD post Essex and the
bet. For a long time it was the most sucessfull commerical MUD
ever and ran on BT's MircoNet, although it is now running for
free and more popular than ever.
Its success is often credited to its easy to learn game-play
and strong social atmosphere.
Mud : Frontier
Code Base : [Aber] LP Mud, 3.2 Amylaar driver
Telnet : 7680 []
Description :
Welcome to the original Frontier LPMUD, first established in 1991!
Frontier is a medieval-based LP that offers:
* an original town layout
* three (3) full-fledged guilds
* eight (8) custom built races
* an established set of twenty (24) quests
* limited player-killing for those that desire it
* friendly, helpful staff
We're serious about that last one. :) So drop on by and test drive a
visit in Frontier. We'd love to see you play your way to wizardhood.
- Ploi the Insane
Mud : Edge of Midnight
Code Base : [Unknown] Heavily modified
Telnet : 8010 []
Description :
Edge of Midnight V3.1 is back.
We moved to a new code base to help with a more intensive
adult roleplay direction.
Heavily upgrading in progress main concern is a haven for
adult mature players.
Anything goes with certain restrictions no means no,
no harassment of players who don't want it, no spoiling
anyone elses fun and no rape unless its purely roleplay
and agreed by both parties.
In this world of politically correct subject matter I feel
there is a place for people who are open and happy about
there sexuality and want to explore the subject within a
safe fantasy enviroment.
Mud : The Forest's Fury
Code Base : [TFE]
Telnet : 9000 []
WWW : None
Description :
The Forest's Edge stock areas are great, and there are quite a few
descendents out there. However, they tend to concentrate on killing
mobs and levelling and all that.
TFF is all about killing each other.
Raid and pillage Chiiron. Shuvanaguard, track the defilers to their
caverns. Form clans that can actually war, instead of just posturing
menacingly at each other. Death to your enemies!
There have been some, um, minor alterations to the code, to encourage
more carnage.
Mud : Devil's Rift
Code Base : [Unknown] Dystopia 1.4+, extremely close to derivative status
Telnet : 3000 []
Description :
We're 99.99 percent original including classes AND areas!
BattleMage* Insect Lizardman Titan Lycanthrope Myrr'shan
Elemental Ghoul Demon* (heavily optimized)
* = stock class to Dystopia 1.2 or 1.4x codebase
We have features the other dystopia based muds don't!
*Shop coding *Global Socials *Imm/Mob Quests *Dynamic
Artifact Coding *Mob programs *Mob skinning *Arena Battles
*Voting *Graphical Map *7 Religions to choose from!!
*Detailed drunk coding* *All Original Areas* *Modified remort system*
*Insanity *Hunger and Thirst *Russian Roulette!
Coming very soon:
*Casino with roulette, blackjack, pig tossing, etc.
*Element based eq wear and tear
Currently in Beta Test, Devil's Rift is the ultimate mud for people who love
Dystopia / Godwars, but want something more! Our friendly staff will be more
than welcome to help you with the differences between Devil's Rift and other
muds out there!
Mud : The Third Age
Code Base : [Envy] CircleMud 3.0 Heavily modified, OldschoolMUD 1.0
Telnet : 2121 []
Description :
The Staff of 'The Third Age' would like to welcome you to
our MUD, which is now open after a fashion. This version
of the -OldSchoolMUD 1.0- is based on Mikkimud 1.0, and
will grow using it as a foundation. The mud is in an
alpha stage at the moment, so expect some things to work
erratically while others are already being worked on. We
are inviting our players to begin roleplaying and
developing thier characters in the Wheel of Time theme we
currently offer. Over the next several months, we will be
working hard not only to make this a fun community to be
apart of, but we will also be working to make it more
readily adaptable for 'Code = IC' philosophy. Because of
this, we will be undergoing changes and balance
adjustments, we ask that our players stand by us in this
effort. No one will lose any of the work they put into
thier characters. There will be countless opertunities
for rewards in helping us refine the current code system.
Mud : Tarmon Gai'don
Code Base : [Rom] Gary MicNickle's WoT 1.2 (Based on Merc/Diku/Rom)
Telnet : 5000 []
WWW : None
Description :
Tarmon Gai'don is the home of a new Wheel of Time Mud code base,
'WoT' based on ROM2.4b6 and offers the following:
. All-new, 100% original areas designed exclusively to fit the Wheel of Time
world. Possibly the most book-accurate on the net. Desc's 5-15 lines long.
. All 'Wheel of Time' races are supported. You won't find any elves or dwarves
here. Humans and Ogier are open, with Fades, Trollocs and Draghkar slated
for the future.
Character Generation support: 3 classes, 20+ sub-classes & talents and over
100 homelands/clans/steddings to optimize individual and unique characters.
. Completely original guild system, featuring potential for over 2 dozen
playable guilds. Guilding is not mandated to role-play.
. Role-play environments ranging from 100% IC areas, quests, faires, and other
. A completely IC channeling system, designed to follow the Wheel of Time
One Power as close as possible. Weaves and flows are dependent upon your
strength in the power. Overchanneling can lead to burning out.
. Realistic submission/ player death code (PK death) to disuade useless PK.
. an intriguing `introduction` system, so if you have never met someone, you
truly don`t know them. Players appear as `An Andoran`, etc. until Greeted.
. A completely original and amusing optional WoT newbie area,
along with newbie friendly players and immortals.
Mud : FurryMUCK
Code Base : [MUCK] Fuzzball MUCK 2.2fb6.x whatever
Telnet : 8888 []
Description :
Furry is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*). With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
Mud : PythonMOO
Code Base : [MOO] +Server Edits
Telnet : 8477 []
Description :
PythonMOO is connected by SunNET to Rupert, LogMOO and many others.
PythonMOO has various features unseen in many other MOOs.
PythonMOO is open to everyone and the programmers bit
will be given on request.
PythonMOO is designed for beginners and advanced MOO programmers.
Some Extra additions include:
MCP Userlist
MCP ServerInfo
MCP Beryllium Status
XMCP +Whiteboard and Chess Board
And many others...
Mud : TorilMud, the Sojourner's Home
Code Base : [Dikumud] Heavily modified
Telnet : 9999 []
WWW : None
Description :
TorilMUD continues the tradition of Sojourn, Sojourn 2,
Toril, and Sojourn that set the standard for
Forgotten Realms based multi-user adventures. For the past
decade these games have entertained thousands from around
the world. Not with stunning graphics or 3-D sound
effects, but with a rich text-based environment designed to
stimulate the imagination and draw the player into a
complex world full of heroes, villains, kings, and queens.
Come join us in this latest incarnation and see why our
game continues to enthrall players from around the world.
We currently have over 50000 original rooms, over 12000
mobiles, and over 10000 objects to keep your attention, not
to mention over 5000 quest entries and an active role
playing campaign.
Mud : Mystic Dimensions: Legends
Code Base : [Circlemud] [Circlemud]
Telnet : 9000 []
Description :
Mystic Dimensions Legends is currently being modified and
tested. Much of the coding needs players who are willing
to donate their time and ideas to help in furthering the
progress of the realm. Though player wipes can be
discouraging, at this time they are necessary to ensure
that the realm meets it's maximum capability. We encourage
players who which to be a part of the construction of a new
realm to join us.
The overall goal of the realm is to offer players who need
a challenge that is above and beyond what most other realms
offer, a place to meet their needs.
Due to real life work situations the realm is in stasis
mode until reality allows me a time to further advancement.
Please view the website, or email me if you have an
interest in helping to further the realms progress.
/* Kyu */
Mud : The Garbage Dump BBS
Code Base : C and VB
Telnet : 23 []
Description :


You must be 18 or older to play here.
Although, there is no pornography.
What's available-
Major Mud, Tele-Arena, TradeWars 200, Lunatix
Swords of Chaos, Cross Wordz, Zbots!, Online
Trivia, Chess, Backgammon, Klondike Solitaire,
and much more!!!!
Although this is a pay system, there is a FREE
30 day trial available!
Play right from the web page with a Java Compatible
browser. ----------MUST SEE! CHECK US OUT!
Mud : GarouMUSH
Code Base : MUSH
Telnet : 7000 []
Description :
The first of the White Wolf MU*s to focus on Werewolf:
The Apocalypse, Garou has always emphasized responsive,
cooperative roleplaying with an emphasis on good writing
and clear communication. Players are screened through a
registration process, and character growth and development
come through roleplay.
A complex world with lively GMs, focussing on story rather
than individual characters. Please visit as a guest to find
out more about the game and the application process.
Mud : D2: Dibrova
Code Base : [Circlemud] 5+ years of mods
Telnet : 4000 []
WWW : None
Description :
D2 is the culmination of more than five years of
work on the part of a score of immortals who have
contributed to its present state.
D2 is based on the MUD which was originally Dibrova
but has many changes to stat and feature settings.
150 mortal levels, 100 remort levels with the
opportunity to take your character to the max with
infinite immortal levels.
Over 500 skills, spells, chants and prayers available
with the ability to add many as time moves on.
D2 is not a MUD in a constant state of change, it
is one that can be relied on to keep its foundations
the same for years to come.
Come check us out, we won't disappoint you.
Mud : Infinity
Code Base : [Aber] Heavily modified Dirt 3.1
Telnet : 6715 []
Description :
Infinity, originated by Guile and Hastur in 1993,
has been through many incarnations in the last 4 years.
Elezar and TrevorKane are pleased to invite you back
(if you have a character there), or to come see us
(if you didn't have the chance to before) to a friendly,
challenging ABER which is still evolving.
We have a vast Wiz-Zone (276 rooms and counting) in which
players are encouraged to roam, (and some Quests start in there),
unique Quests with fluid Immortality permitting advancement in
Wiz-Levels, no PK, and a simple policy which boils down to
'if you wouldn't like it done to you, don't do it.'
Mud : Raccoon Muck
Code Base : [MUCK] Fuzzball
Telnet : 6020 []
WWW : None
Description :
Hello and Welcome to Raccoon Muck. I'm the Head Wiz and
Mayor, Nikon. I'd like to welcome you to the town of Big Coon.
We're a small Califurnian mountain town by a lake. We accept
all species, not just raccoons. So come and have fun.
Mud : GateWay
Code Base : [LP] MudOS
Telnet : 6969 []
Description :
GateWay News (02/02): Note to returning players - the URL is no longer active. Please update your
clients and join us at 6969!
An old man reaches out a weathered hand in beckoning to you, motioning
that you join him. His ancient eyes sparkle as you take a seat at his
side and, with a smile on his lips, he traces a complex symbol in the
The old man whispers a single word and the air before him begins to glow
and shimmer, the fabric of space and time opening to reveal a portal to
another dimension.
'If thou canst withstand the many challenges contained therein, take
a deep breath, young adventurer, and step through The GateWay.'
Mud : Jusenkyo Mordor
Code Base : [Mordor] RP-enhanced, highly modified Mordor v5.05
Telnet : 4040 []
WWW : None
Description :
Jusenkyo Mordor is neither set in Jusenkyo, nor Mordor.
Despite the inaccuracy of the name, it is still a
highly-unique gameworld, with the focus entirely on
The setting is on the floating isles of Eraniss,
located near the Nexus, a point which is near many
universes, some of which the various player characters
hail from.
Eraniss is a tumultous place, with imported technology
beginning to spread, native magic prevalent, and
imported magic not uncommon. It is into this place the
new arrival enters, having been forcibly removed from
their home by the Nexus, and made subject to undesired
physical changes by the chaotic magic of the Nexus.
The setting is that of a world overrun by others from
outside: people, demons, and strange creatures. Some
with the desire to do good, others with the will for
power. And sometimes, the Nexus, the chaotic thing
which dominates the nature of the world and does not
let those outsiders die, will change slightly,
adapting new things into it.
And it is into this world the new character arrives.
Mud : The Gathering
Code Base : [Unknown] Gatherer
Telnet : 5000 []
Description :
The Gathering is one of the oldest talkers still running.
It is based around groups rather than rooms and to improve
the experience, users can be in several groups at the same
time. This enables you to chat in one of the public groups,
chat privately with friends or loved ones and discuss your
favourite band with a group of fans.
Unlike most talkers, there are no staff to manage
interpersonal disputes. Instead, users are given the power
to protect themselves from verbal attack - even going as far as
being able to ban other users.
Combined with both these features are all the standard facilities
you expect from a modern talker - mail, news, games, ANSI color -
making it a fun and enjoyable play to chat for everyone.
Mud : GD2K - Gold Digger 2000 MUSH
Code Base : [MUSH] PennMUSH 1.7.4 pl 10
Telnet : 4210 []
Description :
GD2K is based upon the comic book series 'Gold Digger'
by Fred Perry. Gold Digger is a mix of fantasy, action-
adventure, comedy, and many other things. The main
characters include an Indiana Jones type adventurer, her
adopted were-cheetah sister, the clone they accidentally
created who is a mix of the both of them; an alien from
another world; and an eight-year-old boy who is a genius at
genetics and has created his own three-person army
consisting of a ninja, a magic-user, and a genetically
enhanced brawler. The adventurer, one Gina Diggers, is the
daughter of an arch-mage father from Earth and a master
armswoman/adventurer from the magical realm of Jade. Her
sister Britanny is the last surviving were-cheetah, rescued
by Gina's father from the brutal were-cheetah/were-wolf war
21 years ago, and brought back to Atlanta with his family.
Gold Digger also includes leprechauns, troll archmages,
harpies, evil sentient time-travelling dogs, Altantis,
Shangra-La, were-creatures of many different kinds, and
much more.
Information on how to get a character is available on the
GD2K website.
Mud : Genesis
Code Base : [LP] LPMud - CDlib 4.05
Telnet : 3011 []
Description :
Genesis is the original LPMud, though little remains of
the stuff from the early days. The emphasis of the mud is
to be a challenging game. Themes includes Tolkien, Dragon
Lance and many others. The world is strictly medieval
fantasy based.
There are many features that sets it apart from most
other muds. One of the most enjoyable aspects is the
interesting and ever-changing interaction between different
guilds. Relations range from alliance to uneasy truce with
the occasional outbreak of war.
Another special feature are events, that are planned and
executed by a special team of wizards from time to time.
Being a newbie is a struggle on Genesis. You are a puny
weakling in a world that is quite hostile. It is up to
you to explore very carefully, or find someone stronger
to show you the ropes.
Wizardhood is by application. We are always happy if
skilled coders and storytellers want to join us.
Mud : Genocide
Code Base : [LP] customized driver based on LP 3.2.1, custom mudlib
Telnet : 2222 []
Description :
Genocide is not a typical mud; rather, it is a competitive
24-hour wargame. Players compete in wars that go on
constantly. Levels are gained by killing other players in a
variety of different war types, including team and non-team.
Currently, most serious play takes place in leagues where
teams are drafted and matches are played each week; smaller
pickup games occur throughout the remainder of each week.
Mud : Rauvyon
Code Base : [Custom] SOD. Fully multi threaded.
Telnet : 7075 []
WWW : None
Description :
Pass beyond the border between the known and the unknown, into a
world where great mountains rise and fall in a breath, and untamed
magic runs rife through a land torn asunder by the prophecies of
the dark fey. Here, the weak are mere playthings, and those who
would fight are too often turned, or destroyed. In the depths of
these wild, long forgotten lands, boundless opportunities lie for
those smart enough, or strong enough to take them.
After a 2+ year break is back! Offering a fully
multi-threaded, stable environment derived from AD&D 2E rules and
set in an all original campaign world.
* Proficiency system
* Spell memorization/Spell books/Components
* Tactical movement & ranged combat
* Extreme realism, with weather, ecology, food & drink
* Vehicles & mounts
* Player introduction system
* Database driven backend
* Weaponsmithing
* 100% original areas w/15K+ rooms and still growing
* Layered wear system for clothing and eq
* Languages
* Committed and dedicated staff with GM run quests &
encounters run several times daily.
The next best thing to that table top game that you can never seem
to get started.
Code Base : [Custom]
Telnet : 23 []
Description :
MUDII is one of only two sites in the world hosting the latest version of
MUD, the very first multi-player adventure game. MUD1 or EssexMUD (as the
original MUD is now known as) was developed by Richard Bartle & Roy Trubshaw
in 1978 at Essex University, England. Since 1978 MUD has been in constant
development resulting in a highly original and slick game that can be played
here today.
MUDII is a MUD that is set in a timeless alternative reality. This is a
world where you can be who you want when you want. The community at MUDII is
large and very friendly, they are always willing to welcome and help out
newbies. Quests, Houses (guilds), competitions, events, mud-related online
magazines and numerous associated websites are all part and parcel of this
incarnation of MUD.
MUDII is run by Muddled Games Ltd. which was formed in 2001 to run the game
for the community that previously played on Wireplay. MUD2 had been running
on Wireplay since August 1997 until the game was closed down there.
As well as the pay per play system a low monthly subscription fee is
available. New players get a free 6 hours to get going and there is a free
happy hour available nightly.
Mud : God Wars: Rogue Edition
Code Base : [GodWars] God Wars / LoW
Telnet : 9000 []
Description :
Welcome to the Rogue Edition. We have been established
over three and a half years now, in that time we have added
extra dimensions to the classic player killing MUD.
We currently offer the following classes Werewolf, Vampire,
Monk, Ninja, Drow, Mages, Demon, Amazon, Jedi and Templars.
Each class is offered an extended skill and power
selection. Also a sparring arena, detox, autoclass chambers,
newbie experience and a new bounty system are available.
If you are looking for something different from the many
God Wars MUDs that have appeared, or want to play a MUD
that will still be running after a week, then come to our
dark realm.
Mud : Eaxia Online
Code Base : [Custom] EaxiaSEL engine, completely custom (from scratch)
Telnet : 347 []
Description :
Eaxia Online features epic struggles of good versus evil in a fantasy,
text-based world. Whether you've played a number of online,
massively-multiplayer games, MUDs, and other RPGs or if you hail from a
world of role-playing, pen-and-paper dungeon mastering, Eaxia Online holds a
life of adventure for you.
Take up arms and live the life of a brave and noble paladin, questing for
the holy sake of your diety or study the mystical arcane ways of the
powerful wizards. Eaxia Online features five base classes to begin a life as
and seventeen evolved classes to look forward to as well as over twenty
unique races. Complete character customization is possible in Eaxia! We
welcome you to come join us in an adventure unlike any other...
Mud : Beauty
Code Base : [MUSH] TinyMUSH3.x
Telnet : 6969 []
WWW : None
Description :
Beauty was originally loosely based on the BDSM books by Anne
Rice titled 'Sleeping Beauty'. However, it has drastically changed
& very little has to do with the books at all. It is a fantasy
place for RP with variences in sci-fi technology and a feudal type
of society encouraging BDSM type of play/RP. Beauty chargen does
not restrict race or abilities-most of everything is up to the
player's RP ability. We try to accommodate all players here. We do
not enforce BDSM play, or any other kind of play, in OOC area. On
the grid, you are likely to see public BDSM displays.
The premise is simple: A magical island has an evil ruler,
Masters/Mistresses and slaves. I'll leave the rest up to your
imagination. If you want to come and be a furry, warrior, wizard,
dragon, cyborg, are welcome. The island is timeless so
there are a variety of races/types/creeds in play and everyone is
also welcome to just come and hang out at the OOC Lounge. So
come to Beauty and make it your home. It's a beautiful and fun
place to be.
Mud : Arcadia
Code Base : [Rom] highly modifed; many customizations
Telnet : 4000 []
Description :
Arcadia is a Diku-based ROM derivative PKill MUD, with characters being
protected from PK until level 8.
The creation system is very newbie-friendly (though ANSI color is
suggested) and we have an enhanced array of beginning races available.
There are two levels of remortality (and more) for those who reach the
maximum mortal levels, with extra races and classes available to them.
Politics and role-play figure into the game with clans, sects, cartels,
and guilds -- and we've introduced private housing player characters
may purchase within their home cities, or rent within the more urban
centers (character homes are, generally, inviolate and save any items
in them through quit-outs and reboots).
Arcadia has many new and original areas, and we're expanding all the
time with new areas, new code, and new classes.
The citizens of Arcadia invite you to come enjoy the Lands and to meet
and make some new friends.
Mud : ShadowMUD
Code Base : [LP] ShadowMUD v1.0 - derived from Nightmare v3.2
Telnet : 3000 []
WWW : http://None
Description :
Curiosity is a powerful drive that can bring great wealth and power.
But be careful that you don't awaken the Evil One in your searching;
He sleeps but lightly and his temper is vile. Only 500 years have
passed since the last confrontation, we pray you let there be another
500 years of peace before the terror returns....
ShadowMUD's varied lands spread across the vast continent of Caspia
and into the Walgor Sea: icy wastes, wide open plains, swamps,
deserts, and jungles hold many different cities and races. The face
of the world evolves over time with the inevitable changing of history,
and partly in ways molded by the adventurers of the realm. Over almost
a decade, these changes have been to the cities, the geography and
the townsfolk, and also to the adventurers of the realm and their
careers. There is a lot of variation among the classes available to
adventurers, and within each class there are many different abilities
a character may learn.
In addition to the classes that guide one's adventuring career,
there are guilds, each run almost completely by players and sponsored
by one Immortal, that offer significant roleplaying opportunities,
and can provide a tightly-knit group of friends. The realm has several
full-blown quests, all but one of which are optional, and numerous
mini-quests that are all optional. There are many places to explore,
unique monsters to find, and deeds you may commit that can change how
the townsfolk of various places respond to your character. Gather
enough adventuring experience, exploration, deed-doing and questing,
unique kills and other general adventuring prowess, and you may become
a Legend of ShadowMUD.
Mud : HogwartsMOO
Code Base : [MOO] MOO 1.8.1 + WAIF & FUP
Telnet : 7500 []
Description :
HogwartsMOO is one of the first Harry Potter-inspired roleplaying
games, set originally in the early 1900's but now entering the 1920's
on a 4:1 timescale (a term corresponds to seventeen weeks).
Our theme is non-canon, capturing the charm of Wizarding society
without Rowling's storyline. None of the novels' feature characters (or
relatives) will ever appear in our world. Instead, key roles are held by
player-created characters. Our focus is Hogwarts School of Witchcraft
and Wizardry, but we have an extremely flexible creation system,
allowing players to have multiple characters in roles ranging from infant
to student (in any year) to professional adult in any of several dozen
currently defined magical careers (and we'll always accept suggestions).
Our goal is fun, realistic roleplay: we offer extensive help systems and
infrastructure (such as personal logging, reposes-on-demand, House
points in hourglasses, etc.) and detailed areas such as London, Diagon
Alley, Hogwarts itself, Hogsmeade, and the Forest. However, we have no
coded spells or levels: we trust our players to roleplay responsibly.
Please visit our webpage, check the Online Characters listing, read a few
logs, and explore our world. Newbies and veterans alike are welcome!
Mud : Granite: New Hampshire by Night
Code Base : [MUSH] TinyMUSH 2.2.4U1
Telnet : 2005 []
Description :
On December 24, 2004, out of the sight of mortals, a
castastrophe of epic proportions disrupted the supernatural
world in a violent and decisive way. Manchester, New
Hampshire awoke the next day changed, and with it much of
way of things to come. Though the initial rumblings have
faded, their causes are still a source of mystery to anyone
who knew what happened. Down underneath the surface lurk a
lot of dark answers, a promise to be fulfilled, and a lot
more questions....
Telling the good guys from the bad guys is not easy, even as
the state motto 'Live Free or Die' is scrawled in graffiti
on overpasses and disused billboards.
We are a writer's chronicle, encouraging collaborative
fiction among our players which we support through our short
story list. Granite is a haven for those weary of storyless,
unfulfilling games with wholesale PK and other social ills.
Come join our game community and experience some of the best.
Mud : The Great Hunt
Code Base : [Rom] Rom 2.3 as Basecode
Telnet : 8500 []
Description :
The Great Hunt is based on the Wheel of Time series of books by
Robert Jordan. The human race is chosen by what region of the
WOT universe you originate from. There are also an option
to choose to be either Ogier (from 3 Steddings) or Shadowspawn
(2 trolloc races and 1 myrdraal). You enter the game in the city
of Baerlon, and should enjoy discovering all the other unique
WOT based areas including the Ways, the cities of Tear, Camlyn,
Shadar Logoth, Tar Valon, Fal Dara and many others. The Great Hunt
is a player killing MUD with a five level limit. TGH is a
newbiefriendly MUD with several Tuatha'an helpers dedicated
only to help the newbies out. There are several Guilds to
pick from, including for example Aes Sedai, Warders, Seanchan,
DragonSworn, Whitecloak and several others.
Mud : Project Infinity
Code Base : [MUX]
Telnet : 1997 []
Description :
We've changed sites, but we're still here!
What if the heroes lost?
That's not just an 'if,' that's the situation in Beacon Harbor. The
villains are firmly in control, and an experiment gone horribly wrong has
torn open the fabric of space and time, bringing in super-powered entities
from other universes and trapping them there!
Play a character right from the comics, play an original character, or even
mix-and-match to play a comic character the way you thought they should
have been written. Application is by e-mail, the roleplay is free-form,
and combat is not coded.
Check out our website, sign onto the MUX as a Guest and ask around. Hero,
villain, Crimelord, or innocent bystander? Will you save the city, or
doom it further?
Mud : Star Wars: Ways of the Force MUSH
Code Base : [MUSH] 5
Telnet : 4201 []
Description :
The date is approximately 5,000 years prior to Episode 1, it is a time of strugg
exploration, and hope as the newly formed Republic grows with the aid from the J
Order. However, as in most cases, corruption begins out of good intent and the b
of the galaxy's opposing good and evil forces is once again put into play. Along
the struggle and hope, comes chaos and strife with the emergence of the Sith. It
is a time of building, a time of subtleties, and a time of silence just before t
storm. A thin line is walked between calm and chaos, but stretches tighter with
each passing day.
The MUSH is open and IC. All players are welcomed, please log in as Guest and us
the +register command.
Come and experience the Force for yourself!
Mud : Greystone
Code Base : [Envy] HEAVILY modified Envy2
Telnet : 1234 []
Description :
Greystone is a unique MUD with unique classes and
skills. It has many added features, such as automated
corpse retrieval. There are plenty of levels and areas
to keep even the most 'level hungry' player busy, and
also interesting themes and area quests to satisfy
the 'intellectual player'. Some areas do contain very
violent or 'mature' themes, but nothing pornographic.
For the most part, immortals don't interfere in player
business, and most players are helpful and friendly.
For a more detailed view of the MUD, visit the link to
website. ( if you
don't see a link)
Mud : The Eternal Fantasy
Code Base : [LP] Highly modified LPC-based
Telnet : 3333 []
Description :
The Eternal Fantasy is a mud based on the popular game
series 'Final Fantasy' by Squaresoft.
The mud offers players a growing list of races, including
Human, Elf, Moogle, Half-Elf, Half-Lunar, Kelban and Dwarf.
Also, players can alternate between over 60 classes --
including knights, paladins, ninjas, assassins, archmagi,
thief, and treasure hunters -- through a system borrowed
from Final Fantasy Tactics. This allows players to select
both a primary class and a secondary class, combining the
abilities of both.
Four of Squaresoft's most popular games (Final Fantasy 1,
Final Fantasy 4, Final Fantasy 5 and Final Fantasy 6) are
combined in an already large and constantly growing network
of worlds with an overall plot that links all of them.
Although it is currently still under Gamma testing, players
and ancients (wizards) are newbie friendly, quests are
plentiful, and there is much discovering to be made.
Players are welcome to submit ideas, as well as contribute
in world wide quests run by the administration. For the avid
Final Fantasy fan, or just one looking for a mud to play,
this game is definately something to consider playing.
Mud : Grimne DikuMUD
Code Base : DikuMUD
Telnet : 4000 []
Description :
Grimne is the ultimate incarnation of a violent, hack-n-slash mud.
Filled with stat hungry, equipment hoarding players, blood and carnage
are all that matter. With a shaman that sells stats to higher level
characters, and a storage room in which items can be stored
indefinately for a small fee, there is an ongoing competetion as to
who is the 'best' in each class. Damage by each player can be
logged, and the more successful one is at inflicting punishment upon
mobs, the more one is respected. Experience, gold and equipment are
the ruling forces, and power is the ultimate reward. Newbies, however,
are not forgotten. An extensive newbie-guide is among the
equipment received upon character creation, including such basics
as how to talk and where to go. In addition, certain mobs will cast
beneficial spells upon low level characters, and there is a
newbie channel and a constantly updated list of 'newbie helpers'
to whom one can ask questions. If you wish to do away with all
of the fluff of some of the overdone muds and get right down
to the honesty of pure violence and greed, come to Grimne. You
won't be disappointed.
Mud : The Abyss: The Second Age
Code Base : [Merc] Modifications are extreme, beware
Telnet : 1236
WWW : None
Description :
In the beginning, there was Altrag, from whose hand flows
the wellspring of Life. And in his loneliness in the Void
he wrought the mighty Nimroetil, the Crystal of Creation,
and wielding it, he created the Abyss. Yet among his
disciples there was a jealousy. Between the Titans,
Aleister and Stormreaver, there was a hatred. War swept
across the Abyss, and Nimroetil was broken, and it's shards
lost. Yet its memory, and the promise of infinite power,
lived on in the hearts of Mortals. And now, even as the
world recovers from battle, clans begin to form, to search
for the shards, because the enemy must not reunite
Nimroetil. At Any Cost!.
The Abyss will soon be back, with many features including:
- A complex and strategic combat system
- A classless, skill-based advancement system
- Player-run clans with player-built HQs
- A completely original world
- A powerful mob scripting language
We are currently looking for dedicated builders to help bring the Abyss to life
Mud : Terminus Faire
Code Base : [MUX]
Telnet : 9999 []
WWW : None
Description :
At the very end of the Infinite Corridor, that hallway of 'back doors' into
every conceivable dimension, is Terminus Faire. Terminus Faire is a
year-round bazaar of the grandest sort. Travelers and merchants from every
world and every plane of existence come together at Terminus Faire to trade
their wares, be those goods, services... or information.
Around the Faire, the City of Terminus has sprung forth over the ages. None
can remember a time when the Faire and the City did not exist, as timeless
as the Corridor itself. It always has been and always will be. Where the
Faire is the center of commerce and tourism, the City is where the locals
make their home and have their own... recreational activities.
Terminus Faire is where tourist, merchants, and others come together to
interact. It is a place where gods and demons consort with the most mundane
of the mundanes. It is a place of business... and of recreation - where the
powerful and powerless alike can explore their desires. Whatever those
desires might be.
Terminus Faire. The end of the line is where pleasure begins.
Terminus Faire is an adult-themed game built to encourage roleplay of
all adult types - from politics to intrigue, from erotic to violent -
youll find it all at Terminus Faire. 9999
Mud : 1001ad
Code Base : [Envy] Heavily modified Envy codebase.
Telnet : 8989 []
Description :
1001ad is a new, vibrant MUD, based on the old Dark Wizardry code.
The year is 1001ad, the dawn of a new millennium.
The ways of magic are being challenged by logic,
science and brute strength.
New beasts and puzzles challenge adventurers as they
explore the lands.
Can you survive the new ways?
With multi-classing, clans, fun-progs, mobiles that will
interact, loads of exciting areas, 10 different races
(lots more to come!) , and loads of other features, 1001ad
is already a fun and challenging place to MUD.
Over the next few months many more new additions and
features will be added, but rest assured this will not
affect any xping you do now.
1001ad has been built by players for players. We will listen
to any ideas (and respond quickly) and any powertripping
immortals (or players) will be hit with a big stick until
they get some sense knocked into them. We want 1001ad to be
a fun place to be, and are working hard to make sure it stays
that way.
Come and try it on port 8989!!
Mud : Hall Of Fame
Code Base : LP Mud 3.2.319
Telnet : 2000 []
Description :
Hall of Fame is a re-creation of Genesis before the advent
of 3.0. It has the original feeling and flavour of the
first LPMUDs in a relaxed and friendly atmosphere.
Players have several quests and guilds to choose from.
We're up 24 hours a day for your playing pleasure,
and there are alot more areas than meet the eye.
Mud : Dragon's Gate
Code Base : [Custom]
Telnet : 34283 []
Description :
Your torch flickers desperately a final time before it burns out, leaving
you suddenly very cold and very alone in the vast darkness. A strange
overwhelming stench of death and decay is all around you, and within the
shadows you feel the eyes of something watching. Insidious laughter fills the
air, a horrible mocking laughter that sends shivers up your spine and leaves
your legs frozen in abject terror. The air pressure in the room drops
alarmingly as the massive creature in the shadows begins to fill its lungs.
Your brain cries out for you to run but your legs refuse to respond. Suddenly
a brilliant light flares before you, revealing the form of a massive dragon
practically filling the space; it is the last you see before the flames
roaring from the creatures mouth engulf you, and then there is only
This is just a small part of the world of Dragon's Gate, though it may
look like someplace you've been before, Dragon's Gate is unique unto itself
and holds many surprises for you. Dragons Gate is a massive text based world
of adventure role-playing where the action is nonstop 24 hours a day.
Mud : AinuMud
Code Base : [LP] Customized LDmud 3.2.x
Telnet : 3000 []
Description :
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AINUMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ainumud has been around since 1995. Development has picked up pace
in the last 18 months, and the mud is beginning to gain a fresh look
with new faces appearing all the time. The mud has a wide variety
of areas, as well as a developing seperate central theme which runs
across several 'mud-theme areas'. The administration are committed
to the design of a mud which is enjoyable for hack'n'slashers, PKers,
chatters, questors, and explorers all at once. The game is stable,
fun, easy for new players, and there is plenty of oppurtunity for
gaining area creation positions, for the mortals who work for it.
The mud offers some very unique guilds, no stock areas, and is soon
to add a new set of 'core' areas which will have new facilities such
as player real estate and other luxuries. The mud runs on an LDmud
3.2.7 customized driver, with a custom mudlib.
Why not come visit us? Experience the friendly atmosphere in the
game itself, or take a look at our website for more information
about Ainumud and LPmuds in general.
Web: -*- Login: telnet://
Mud : Harshlands
Code Base : [Dikumud] Heavily Modified
Telnet : 5555 []
Description :
Harshlands is a roleplay intensive, skills-based MUD set on the island
of Harn (Columbia Games). Standard 'hack and slash' play is seriously
dissuaded, with levels, classes and experience points non-existent.
Players can choose to pursue careers, including herbalist, journeyman
craftsmen, soldier, guide, criminal and law enforcer. Players proving
to be skilled and dedicated are offered choices that include shop
ownership, master level craftsmanship, nobility and many advanced
professions. For those unfamiliar with Harn, it is a low-magic world
based loosely on a composite of 9th-14th century Britain. The game
world includes over 16,000 original rooms in smoothly integrated and
universally consistant zones, ten deities, five human ethnic and
cultural groups, and three non-human races selectable by players of
proven ability. While the thrust and focus of the game is serious
roleplay, the world remains a deadly and harsh environment, where life
is risky and death is permanent.
Mud : Absolute Darkness
Code Base : [GodWars] LOW4 - Heavily modified
Telnet : 5555 []
Description :
After being up for almost 2 years, Absolute Darkness has stepped away
from it roots. Now, it has become a unique mud, often friendly, sometimes
hostile, as Godwars muds should be (pk is pk).
Currently there are 12 classes (Angel, Demon, Dragon, Drow, Highlander,
Mage, Monk, Ninja, Samurai, Vampire, Werewolf and Wraith), new classes are
in the making.
A dedicated team of Coders, Enforcers, Builders and Owners
do their best to make this a nice place to spend your time, and to keep
the mud running as well as possible.
We hope you'll find the mud an enjoyable place to spend time, and welcome
you to our mud.

Mud : Haven of the Embraced
Code Base : [Rom] Heavily Modified ROM 2.4b6
Telnet : 2000 []
Description :
For many years Caine the farmer, first son of Adam was loyal to his
family and to God. But then Abel was born. Second son of Adam, Abel
the peaceful, Abel the loved, who's sacrifices were smiled upon by
the Lord. Caine saw the blessing of the Lord in Abel and was filled
with envy. Caine, in a fit of rage, did commit the first murder,
slaying his own brother Abel in hopes the Lord would favor him insted.
The Lord was outraged and cursed Caine saying, 'Caine, son of Adam,
you are cursed to ever walk the night. You will ever repeat your
crime throughout time until your heart knows shame and pity.'
Thus was the first Kindred created. We hail and acknowledge Caine
so that we might remember the beast within all of Caine's Children.
Haven is based on the popular World of Darkness RPGs by White
Wolf Publishing. You can play a character from one of three of the
major games; Vampire: The Masquerade, Werewolf: The Apocolypse
and Mage: The Ascension. Enjoy RPing a Camarilla Kindred, or a
bloodthirsty Garou. Either way your sure to have fun. We have tons
of original code and near unlimited remorts to fill endless hours
of Mudding time. Both RPers and Hack-N-Slashers will love haven!
Features: 14 Disciplines, 70 Vampire powers and 18 clans/guilds/tribes,
5 sects, player owned rooms, gifts, rituals, rites, the Umbra and
much much more!
Come Childe and enter the Haven.. But be warned. You may never leave.
Mud : Askala, The Shroud of Darkness
Code Base : [AFKMud] Highly Modified
Telnet : 2000
WWW : http://
Description :
Askala, The Shroud of Midnight has just been launched
Mud : Peninsulae SPQR
Code Base : [Unknown] Severly changed Perlmud 3.0
Telnet : 7777
Description :
"While trying to sail over the mediterranean sea you got lost, and
finally your ship grounded on an offshore barrier reef. The result
is simple, here you are on an island, the inhabitants live the
ancient roman way, still hoping to be rescued.
If that happened to you hours ago, weeks or years, you are here now,
and have to live in this world with mixed ancient cultures, weird
rites and slavery...."
SPQR is a free, online, text-based game with a unique BSDM theme. It
is for adults only, but it is not a game about sex. The player
seeking a hastened sexual encounter within SPQR has missed its
purpose, for SPQR is a roleplaying game about the slavery lifestyle.
Slavery is its theme, but personal slavery is optional.
Each new character begins life marooned but free. Throughout life,
a character may either be trained as a slave or cultivate enough
standing to become the owner of slaves. A character may even learn
the particular trade of the cleric, dungeonmaster, guard, innkeeper,
merchant, trainer, or perhaps some new, yet unknown path. All this
depends upon the aspirations of the player.
Because a strong fantasy roleplaying environment is desired,
roleplaying is mandatory within SPQR. Multiplaying and character-
sharing are forbidden, though a single, alternate character can be
obtained on a conditional basis.
Weather patterns change seasonally. Room descriptions vary at night.
Personal descriptions may include multiple levels of clothing to
reflect the detail along various stages of dress, customized
according to the whim of the player. An extremely advanced,
directable emoting system is available to assist the enterprising
roleplayer at times when the stock emoting commands are found
wanting. Money acquired during the game can be spent on custom items,
room rental, slave rental, and various other sorts of player-driven
Online help, website help, a player newsboard, an optional newbie
channel, and a friendly playerbase are all at hand to help
familiarize new players.
Mud : 4 Dimensions
Code Base : [Circlemud] bpl15 modified
Telnet : 6000 []
Description :
4 Dimensions is set at a time after a massive nuclear war has caused
great rifts in the Time Warp of Universe. Due to those rifts,
generally known as 'Time Traps', you can travel freely between
different time periods. Some enterprising people have set up a
Travel Agency, making it easier for adventurous Travellers to explore
the different Dimensions of Time.
There are 4 main 'Worlds' that you can visit; Pre Historic, Medieval,
Old West and Future, each with 100% unique zones - you won't find any
stock areas in 4D. This makes our mud especially interesting for
those that like the extra challenge of exploring and solving Quests.
Even our Mud School is customized, with 4 grades (one for each
Dimension) and a unique 'Quest Academy' at the top, teaching some of
the tricks of mudding, that usually only very experienced players
know about.
At present there are over 180 zones, more than 70000 rooms and over
hundred built-in Quests of varying difficulty. Many of our long time
players build for us, so the world is growing at a steady rate. With
the Quest prizes you can buy some of our special 'features' like
crash-proof houses, and personalized equipment, pets, mounts and
4D is and will always be totally free to play, although we have more
features than many Pay-to-Play Muds. Our remort and skill system is
very advanced, allowing you to continuously improve your character.
The full potential of the Game only unfolds as you play it, but
already in Mud School you'll get a taste of what to expect later on.
So come and enjoy one of the most developed and original free Muds on
the net! Some of the content in the zones is a bit 'mature', so this
is not a mud for the very young or very prudish.
Mud : Arda MUD
Code Base : [Smaug] heavily modified
Telnet : 7000 []
Description :
Live in the world of Tolkien's Middle Earth. Explore deep
dungeons and climb high peaks.
Mostly original world, almost every area has secrets and
mini-quests. Be a good citizen of
Bree, or become a creature of evil and reside in Carn-Dum.
Different classes, including
Knight of Arnor and Barrow Wights. Every race has unique
abilities - orcs skin corpses,
dwarves craft powerful weapons, elves sing magical songs, and
many others...
Everyone who speaks russian, welcome! You can play even you do
not have cyrillic keyboard and fonts.
Mud : Heavy Gear Mux
Code Base : [MUX]
Telnet : 6132 []
Description :
Welcome to Khayr ad-Din, 'city of trash,' home to
Rovers, renegades, mercenaries, Duelists and lowlifes from
all over Terra Nova. Enter the gritty and realistic world
of Dream Pod 9's Heavy Gear, a new experience in science
fiction. Giant Robots _not_ included.
Mud : X-Men: Alpha
Code Base : [MUSH] Tinymush 3.0
Telnet : 4040 []
Description :
Based in a Year One universe, XMA offers a somewhat different theme, combining
several elements, and veers off into its own direction. At the core of the game
is the idea of balance. For every good, there's a corresponding evil. For everyo
fighting for a certain dream, there's an opponent bent on squashing it. For the
it is the Hellfire Club. For the New Mutants, it is the Brotherhood's Hellions.
the Morlocks, its the evil that consumes the underbelly of New York. And for the
Brotherhood itself, its the Friends of Humanity and the schemers of the world.
After a tragic accident several years ago, the X-Men and the high school student
s have
fallen under the wing of Magneto, a close friend of their former mentor. Establi
in New York, they attend the Massachusetts Academy, an Upper West Side boarding
with one of the best reputations in the world. As each group grows more organize
change comes in shocking and new ways. With several forces scheming in the backg
each team will have their hands full in the quest for survival, and ultimately,
Mud : Storms of Time
Code Base : [Merc] MrMud 1.4 - Emud 3.0
Telnet : 4321 []
Description :
We offer our players the ability to build their own castle which can
be turned into a clanhall. Clans are entirely player run. The mud
has been designed to not need any immortals, and even has a suicide
command for the rare occasion you get stuck in a no exit room with
no way to get out, as well as morgues to buy your corpse in case you
cannot get back to your corpse.
Every area has one or more quests players can complete for
equipment. Our mob prog support is one of the best, all areas
combined holding over 80.000 lines of script code. Finding and
completing the unique quests will be a lot of fun for those who
like a challenge.
There are many classes to choose from, each with their own strong
set of skills, as well as many races. Each character can
reincarnate, if they desire, up to 10x, with a choice of stronger
races available in each incarnation. The 'auto' command can be used
to cast spells automatically at double speed, making spell casters
as easy to play as fighters.
We feature a VT102 interface to replace the traditional prompt,
allowing good gameplay with a basic telnet client such as putty.
The areas are connected with a huge system of roads which can be
automatically walked down using the travel command, combined with
the help file showing a world map, as well as road signs, most
areas will be easy to find.
See you there :)
Mud : Warhammer MUD, Wolfenburg
Code Base : [Custom]
Telnet :
Description :
Adventure in the World of Warhammer, a MUD based around the Warhammer
game (from games -Workshop). Fully endorsed and licenced by GW.
Choose from 26 classes be it a Bretonnian Knight to a witchhunter.
Adventure in a huge world full of skinks, squigs, bloodletters and gobbo's.
Go to and download the client software now.
Mud : Heroes of Kore
Code Base : [Circlemud] Circle version 3.00 (heavily modified)
Telnet : 6000 []
Description :
Heroes of Kore is NOT a new mud. We've been around for almost nine
years and during this time we've always had dedicated players.
If you're looking for a relaxed environment where most
anything is achievable, this is the mud for you.
Some of our features include:
- synchronous loading
- clans
- extensive mobprogs
- customizable ANSI color
- houses
- ships
- quest mob
- a PK arena
- randomly held deathquests
- karnage (randomly held Karn quests)
Adventure, power, fellowship... but never without suffering, frustration,
DEATH.. Who said mudding was easy? KORE
We are constantly evolving. Give us a try!
Mud : Star Wars: Imperial Awakening MUSH
Code Base : [MUSH] TinyMUSH 3.0
Telnet : 4203 []
Description :
Starwars Imperial Awakening (started Jan 2002) is 2.5 years after Return Of Th
e Jedi.
The Empire, run by Grand Admiral Thrawn, is working to not only pull the Empire
together, but to win the battle against the Rebel Alliance. Princess Leia, Capta
Margo Wethers, and General Crix Madine are dealing with a vast number of victori
es as
the Rebel Alliance, under the direction of the New Republic Council, push toward
their goal of forming the New Republic.
Recently, and not too long after a shield which trapped all on the planet of Cor
was brought down, the Corellian Sector declared independence and Sullust has bec
ome a
battle ground as the Rebels and Imperials battle for control. With both a space
platform over Sullust as well as an ISD patrolling the Sullust sector, the Rebel
s are
starting to have trouble adding forces and getting supplies to Sullust.
Yet another problem for those citizen who simply want to live their lives in pea
ce is
the Pirates and Hutt organizations that work for themselves or hire out to the E
Greed, Power, and Crime are always a problem for those hard working people. Smug
Bounty Hunters, and other dangerous positions within the galaxy are never far fr
Join us at ' 4203'. Factions are still growing, Feature Pl
are still available, and we have regular Events for all players to get involved
Mud : Platynum Skys
Code Base : [Dikumud] Modified by Cygnus and friends
Telnet : 5000 []
Description :
Platynum Skys is an experimental mud. I am looking for
builders and coders to fill out the gaps. I especially
need zones that incorporate a max of 200 levels and max
of 100,000 hp. A close fitting mud builder manual is up
on under the builders
link but I'm going to update and rewrite another one to be
posted on the platynumskys page.
I am building this mud based on Celtic and Norse Mythology
and fantasy. Roleplaying is encouraged and rewarded.
Come play and help me iron out the details.
Mud : Hexonyx
Code Base : [Circlemud] Modified Circle 3.0
Telnet : 7777 []
Description :
Rome, by all means! However, there are also ancient celtic gods and
their druids to deal with. Fight King Arthur or his nemesis Mordred
or both! (Whichever suits the need of your character.) Travel to
the present where you can kill their ghosts or she who guards
Excalibur. Present times also bring the possible onslaught of
goblins and Bugs Bunny (newbie areas). Are you a Magic fan?
Conquer some of our hardest zones. Conquer Majamoti Djinn or
Kjeldoran troopers. Future travels bring players opportunity to kill
Lord Vader for his coveted saber. An expansive area dedicated to the
education of magical beings from the levels of Harry Potter to
University have also been built to challenge you and your group
BESIDES OUR HUMUNGOUS AREAS LIST, explore the different possibilities
of character creation. Multi-classing is allowed, however not always
necessary. New codes have been introduced to extend advantage to
pure classes. Dual-classes and comboskills are now underway,
allowing players to enhance their abilities beyond two basic classes.
Whether you are self-sufficient or dependent on clannies and a tank,
all characters serve a purpose.
ALWAYS LOOKING OUT FOR NEWBIES, forever challenging oldbies, our
questing system allows all levels to have a crack at the exclusive
quest equipment stores of the immortals of HexOnyx. From PVP to
group-run quests to global modifications of load, regeneration, and
damage rates, something out-of-the-ordinary is happening almost
every day on HexOnyx.
COME CHECK OUT HEXONYX MUD, a CircleMUD since its metamorphosis
from Five Worlds. As a home to some of the builders of CircleMUD's
stock areas, HexOnyx provides a solid foundation from which immortals
(coders, builders and questors) strive to surpass its self-raised
standards. Come to HexOnyx -- explore where fantasy and science
fiction has taken us from the past all the way to the far future.
Mud : Simba's Pride: The Lion King II
Code Base : [AFKMud] [MUCK]
Telnet : 4545 []
Description :
Our plot has all of the characters from TLK I and II that you all know and love
Simba, Nala, Zazu, Timon, Pumbaa, Rafiki, Sarabi, plus Zira, Kiara, Nuka,
Vitani plus our special FCs Mufasa and Scar but how and why is a surprise that
has to be rped to figure out.
Friction between the former Queens Sarabi and Zira will lead to Kiara's death
and Sarabi's influence will cause Zira to be blamed for it and her banishment
from the lands. In his grief over the loss of his only child, Simba will lay
down the law forcing all the ones faithful to both Zira and Scar to be exiled
including Nuka and Vitani. Along the way Mufasa and Scar will be added to the
This post is just a hint of what is to come, we don't want to give anything way.
The following posts give a little history as to how we got to this point and
where our TP will start off.
Mud : Hidden Worlds
Code Base : [Unknown] Diku
Telnet : 4000
Description :
Out of the ruins of Old Thalos City emerged MERC's Midgaard,
the center of the Hidden Worlds. Its environs are inhabited by
the creatures of fantasy and magic.
HW is based on Merc/Diku mud code and has been around since
1993. If you like the Merc system, then you will love us. Some
areas have been kept from the original Merc world for players
familiar with them.
Our creation team is working to keep the good old Merc Diku
feeling with new and custom areas. If you are looking for a
simple, fun mud with a good social atmosphere, give HW a spin.
This isn't Circle, Envy, Merc II, Rom, Rot, Smaug or other
variants of Merc. It's the way mudding used to be. And we like
it like that.
We support limited player killing, clans, quests, marriages,
chaoses and lots of hack and slash. There are more adventures
to enjoy than we quickly describe, so come and experience them
for yourself!
Join us and journey through the Hidden Worlds of your
Mud : Hollow World
Code Base : [Circlemud] Deeply modified
Telnet : 3007 []
Description :
The Hollow World
The planet of the Known World is not a solid ball like our Earth is. In fact
it's hollow. A tiny sun hangs in the center of the hollow, and vast polar
openings permit travel between the inner and outer worlds. The interior
landscape is called the 'Hollow World', a place of acient mystery.
The polar openings leading into the Hollow World are so huge that their
cruvature is very, very gradual. That, combined with the fact that these
regions are perpetually shrouded in fog, means that people can travelfrom the
outer world to the inner (or vice-versa) without being aware of it.
The interior sun sheds daylight at all times in the Hollow World; night never
falls, and creatures susceptible to sunlight (such as vampires) are rare
The interior world has long been hidden from the outer world- the few
outer-world explores who have found it have either died there, stayed there
willingly, or returned without publicizing their discovery. To this day, the
existence of the Hollow World is not generally known in the outer world.
Mud : Feltain
Code Base : [Rom] Rom threaded into scratch codebase.
Telnet : 7777 []
WWW : None
Description :
Feltain is a MUD that was made with one thing in mind-- A
rich RPG world that you can spend hours lost in. We
strongly are based on a game that can run itself without
immortals stepping in/running things.
Feltain 1 was a total Rom MUD. Later on it was decided that
we would be written from the ground up from scratch. We
later decided that we liked many of the features that made
us enough like other MUD's to be playable to experienced
MUDders, which we are made for. We have since went through
versions 2, 3, and are now working on 4. Feltain was
written from nothing and has had excepts from Rom inserted
into it. It's stable and unique.
We offer more than just unique code. We have unique
gameplay. Our entire world is a mix of computer drafting
and human influence from the builders to balance stats and
abilities on equipment. We offer traditional areas like
most muds, however, we also have a worldmap such as the
ones seen on final fantasy and other RPG titles. We have a
modest amount of levels, 41, which must be attained 3
times. Each time you retain the skills and spells you had
in your previous class. It makes for interesting gameplay.
Come play with us and see why you'll never need another MUD!
Mud : HoloTrek
Code Base : [ColdMud] Cold Genesis
Telnet : 1701 []
Description :
HoloTrek is a Star Trek-themed role-playing game on a
timeline that branched from the events of TNG/DS9 around
the first season of DS9. The game attempts to remain true
to the Star Trek universe; canon is highly regarded.
Players may choose to join the United Federation of
Planets, the Klingon Empire, the Rihannsu (Romulan) Empire,
the Ferengi Alliance, or the Cardassian Union.
The game is primarily role-playing, but is supported by
advanced space, combat, skills, and economic systems. A full
commodities market economy is available for those that wish
to strike out on their own as freelance traders, merchants,
pirates, mercenaries, and spies.
HoloTrek welcomes both experienced and new roleplayers to
the game. Good roleplay is rewarded; players who develop
good roleplaying skills will find their characters growing
in power and influence.
Mud : SC: Heart of the Empire
Code Base : [MUCK] ProtoMUCK
Telnet : 1234
Description :
Southern Cross, Heart of the Empire, a precarious balance
between what was and what will be. In an ever changing land
where intruge rules and stability is sought. Will you
decide to cast your fate in with the Empire? To stand with
the Prelate, or simply find a place in the swirling world
of politics, slavery and magic. Where humanity strives to
continue in the face of all that is and will be, where will
you stand?
Final Fantasy with a Furry Twist. Set 1003 years after
Final Fantasy 7, join in this Renaiscance style world,
three major forces clashing for control, seen through the
eyes of the most agressive, The Empire. Detailed world and
RP system, helpful and friendly staff that`s just dying to
help you get going. We`re looking for mature RPers who can
create three dimensional characters who are interesting for
reasons outside of just being unusual or having big stats.
Rewards are given for well thought out backgrounds.
Mud : The Lands of Shannara
Code Base : [Rom]
Telnet :
WWW : http://
Description :
The Four Lands is a mud based on Terry Brooks Shannara series.
We are a brand new ROM based mud, with all new races and and
classes. We are looking for a few people to fill Immortal
positions - Coder, Builders, Quest Imm, Role-play imm, etc.
Currently, the game is closed to players to give the Immortals
time to create the world which is Shannara. Anyone wishing to
fill an immortal position should contact Saint at one of the
following :
Yahoo - daperfectma
AIM - Daperfectma
E-mail -
Mud : Space Game
Code Base : [Unknown] web browser/test based game
Telnet : SpaceGame [http://www.spac]
Description :
The current state of the game, we are fighting for power not just for
us, but for race's empire. We are trying to expand our borders and
hope that when it meets up with the enemy race, we will be able to
hold our ground and force the wall of opposition back in their face!
So here is a quick description to back up the name...
Mud : Star Wars: Shattered Equinox
Code Base : [SWR] Heavily Modified SWRIP1.0
Telnet : 6666 []
Description :
It is a time of unrest for the galaxy. The Galactic Civil War
has ended, but the strain that it caused still weighs heavy. War
may be over but the fighting continues - at times just as fierce
and deadly as during the height of the Rebel insurrection.
The fledgling New Republic is making small steps at restoring
some order to the vast regions decimated by conflict. Bringing
together countless unique species and civilizations, under the
flag of peace and harmony rather than conquest and submission is
a task harder than anyone would have believed.
The Empire is a remnant of its once glorious military. Forced to
surrender great amounts of territory to better protect itself,
but they have not surrendered their dedication to the ideal
crafted out of the evils of Palpatine.
Independents have a greater vision of the galaxy now. Smuggling
remains a strong source of income and many believe that it will
expand even more now. Pirates operate in the relative open. With
both the New Republic and Empire strained beyond compare,
pirates are capable of picking and choosing their targets with
little fear of governmental retaliation. The Civil War may have
ended. But the galaxy has yet to see a time of peace. Conflict
is all anyone knows, and they will not see it erased so easily.
The possibilities are endless. This is a time for all to make a
difference from the smallest of characters, to the leaders of
vast governments. Everyone has a place - and each place is
unique in its necessity.
Mud : UrMud
Code Base : [Custom] java-based
Telnet :
Description :
We're just starting out, so while the UrMud is quite good, there's plenty
more coming.
Here's what we have so far:
o huge self-growing world, over a billion tiles... in any direction
o houses and clan halls are cheap (lots of room, right?)
o advanced combat system, including ranged combat
o real economy and ecology ( carvers need more wood? price goes up. -
wolves eat sheep, which eat grass )
o smart AI NPCs that go about their business
Coming Soon:
o build houses, shops, farms, mines, castles - and hire NPC farmers,
crafters, shopkeepers, guards, ...
o skill system - time+money based, not exp based
o complex and variable magic system
Many seem to like the non-combat options, such as gathering and woodcutting.
Roleplaying is encouraged and rewarded, but not enforced. No powertripping
imms here.
There's plenty of room for everyone, so come over and join the fun!
Mud : VerminMud
Code Base : [Custom] [Custom]
Telnet : 23 []
Description :
VerminMud is built completely from scratch. The driver and
mudlib are written in Java. We have a graphical editor for
The basic theme is medieval fantasy and very similar to
popular LPMuds like BatMud and ZombieMud. Also the the
user commands should be familiar to players of the above
muds. Currently we have eight operational guilds, dozen races,
over 100 skills and a vast outerworld complete with multiple
layers supporting flying, mountaineering and underwater travel.

Mud : The Lands of Draknor
Code Base : [Rom] Very modified
Telnet : 4101 []
Description :
The Lands of Draknor is a recently released mud based off a series of boo
ks the
owner is currently writing. It takes place in a fully original fantasy world wi
almost all original races, and fun, unique classes. We have a few mortal player
s, and
a decent number of immortals that are friendly and always willing to help out.
fully welcome any players who wish to take part in a new, growing roleplay
Anyone interested in becoming a builder just sign on and find, or note,
Aarchane or Laurelin, we are always looking for more immortals to help make our
bigger and help us with new and original ideas!
Mud : Hyperborea
Code Base : [LP] with ANSI color support
Telnet : 2000 []
Description :
land of the north

Hyperborea is a game set in Medieval European Roleplaying

Style. Our goal is to provide a high quality, social game
that is fun to play.
Having been around since 1993, Hyperborea has developed into
a very stable game with many interesting areas to explore
and quests to solve.
Hyperborea is a game running on a modified LPMUD lib. Some
of our features are: (optional, player settable) ANSI
color, (voluntary) quests with a quest point system,
guilds, identify command to find out detailed information
about any object, changing seasons, friendly people and
much more!
Mud : The City That Never Sleeps
Code Base : [MUX] TinyMUX #2
Telnet : 6200 []
Description :
Looking for a game with good players, steady story lines, and great staff? Havi
ng a
hard time filling that void of the human-preternatural relations? Then come chec
us out.
Based off of the Anita Blake novels by Laura K. Hamilton, is the City that Never
Sleeps. Playing in New York City in the year 2007 is a group of great players.
Humans, Vampires, Werewolves, and the Pride, all are forced to live together in
city where there isn't much free space.
It is possible to have tea with the werewolves, although the local Ulfric prefer
coke. You could go dine with Vampires, just try to ignore that they don't eat th
food on their plates. The Leopards own one of the hottest clubs in town and you
dress formally when going to it. Course, they are trying to hide themselves, pub
sentiment never goes with the preters.
City that Never Sleeps is an 18 and up game. Visit our website at
Mud : Iconoclast
Code Base : [Circlemud] Circle 3.0 (Heavily Customized)
Telnet : 7777 []
Description :
Iconoclast MUD is now in its 6th continuous year of operation, making us one
of the longest-running Cyberpunk/Gothic-themed MUDS on the Internet. We've
long been one of the top Sci-Fi RP MUDS listed on the search engines, and a
significant portion of our players have been with us since the beginning for
that very reason.
Iconoclast is set at the dawn of the 22nd Century, and is based around the
people and events associated with the free city of New Aurora. Genetic
alteration, cybernetic enhancements, neural interfaces, excessive violence,
corporate control, rampant gang and cult activity and aworldwide Matrix are
accepted as the norm. The 6000+ room Iconoclast world itself is 100%
original, and designed to be realistic without being detrimental to play.
The focus is on quality, not quantity.
Our customized code (a Circle 3.0 derivative) encourages role-playing while
allowing a more traditional hack-and-slash style of play for those who enjoy
that. Combat works differently than on other MUDS; there are no levels or
experience points as such, but there is plenty of room for self-directed
advancement to high levels of power and influence.
Mud : VirtualChicago
Code Base : [MUSH] VirtualCity TinySEUSS from TinyMUSE 1.8a2
Telnet : 4201 []
Description :
VirtualChicago was established on 15 August 1994. Players are not
encouraged to follow a particular theme, though the administration
maintain a central 'virtual Chicago' theme in certain areas.
VirtualChicago grew from roots that emphasized education, science,
and community. Today, VirtualChicago continues to combine these values
to make an elegant and professional environment for its citizens to
enjoy. Although we do attempt to provide help to as many new players as
possible, our world is not about becoming the largest, the best, or the
most cutting-edge server. Instead, we focus on the quality of the actual
user environment. Please do not try VirtualChicago if you are looking for
some quick stimulation; those who are the most happy with VirtualChicago
are those looking for a friendly and intelligent 'home' on the
Internet. We may be an old world, but we go through much effort to stay
modern, as proven by the Mud Connector naming us the Mud of the Month in
June 1998.
Mud : IgorMud
Code Base : [LP] DGD
Telnet : 1701 []
Description :
IgorMud is a world of imagination, with swashbuckler
pranksters, proud and lordly knights, tech-wizards with
their robots, rangers praising the moon, demonic warriors
with enslaved zombies, and spiritualists in search of
perfect order.
And those are the players!
IgorMud players fight terrible monsters and hideous
creatures, then lounge about in our famous Spice Club,
or their own private rooms, or take in a Shitar concert,
and brag of their kill and eat spicy kabobs and drink
firebreathers with friends, guild mates, and team members.
As they become more powerful and skilled they even build
their own castles and invite friends to visit!
IgorMud is place of great adventure, a small virtual town
with characters of all sorts. We have a fantastic newbie
school and areas for our newcomers, and intimate families
and friendly clubs. We have six guilds, and weapon
specializations (which come in handy when fighting the
trolls, the klingons, the vampires, the horrible Big
Potato, Tigger, the lemming invasion!)
IgorMud is home to players from around the world, not only
from Sweden, but from the Netherlands, Great Britain, the
United States, Australia, and many other places. Come join
us; we have a place for you.
Mud : Illusia: Quest for the Eternals
Code Base : Custom/Graphical
Telnet :
Description :
Illusia is a multiplayer graphical world that will redefine your idea of
gaming on the Internet. With incredible 3D areas to explore and hundreds
of characters, both computer and player-controlled, to interact with, Illusia:
Quest for the Eternals at last brings true commercial-quality computer gaming
to the Internet. Visit our home page today for the latest information!
Mud : Illusions of the Mind
Code Base : [Rom] Rom 2.4 with a twist
Telnet : 9001 []
Description :
All new classes system. Challenging for the experienced
mudder and easy enough for the newbie. This code is unlike
other classless systems, however, you cannot be a acid
blasting, bashing, healing character. We pride ourselves on
balance and fairness. We have over 7000 rooms of unique
creative rooms with excellent visualization.
In this world of Tibernas, we have elves, orcs, dwarves,
humans, serdaen (huge flyers) and cresnars (lizard-like
humanoids), half-ogre, half-elves and more. Come be a mage,
druid, warrior, paladin, bard, necromancer, cleric, thief,
or barbarian. Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
We are very newbie friendly. P.S. If you are new to muds
ask a [SAGE] member for advice..they can be very helpful.
Watch out for the shifters! Come, enjoy yourself and
remember, this is all an Illusion!
NOTE: Some public sites need prior approval (AoL, cable
modems, etc)
Mud : ImagicaMUD
Code Base : [Circlemud] Circle
Telnet : 4000 []
Description :
ImagicaMUD is a fantasy role-playing MUD. With multiple
races and classes, you have the opportunity to play your
character to it's fullest extent. The code and world are updated
regulary, expanding possibilities all the time. Our code base is
very stable, resulting in a 99% uptime 24/7.
Kill or talk to monsters, solve puzzles, gain experience and
learn new skills. Meet new people, make friends, roleplay and
enjoy our very social community online.
Participate in one of the automated quests or team up with
fellow players to take on a quest prepared by our quest team.
Travel by stage-coach or on the back of a horse. Join one of our
clans, buy your own house or even become the mayor of one of our
Explore our ever growing world. We are 100% midgaard free! Use
your magic and skills to fight monsters and obtain valuable
equipment. Be tricked by levers and chains that can hide long
forgotten places.
Try our homepage at, including a small
tutorial how to start mudding.
We'll see you soon at the Imagica!!!
The Imagica Implementation Team

Mud : AniMud Evolution
Code Base : [Smaug] DBSaga (Soon to be fully Customized)
Telnet : 1901 []
Description :
AniMud Evolution is a mix
of the anime shows Sailor
Moon andInuyasha.The timeframe
is just after the Inner Senshis
meet the Outer Senshis.A new threat
arises and the Sailor Senshis must call
on Inuyasha to assist them. New allies
and old friends come together on AniMud
Evolution to defend the universe from the
Crimson Eclipse which is being casted by
the Shadow Soldiers from the planet Karaki.
Come join us on AniMud Evolution and prepare
to be amazed!
Mud : Puzzlebox MUCK
Code Base : [MUCK] fbmuck6
Telnet : 8890 []
Description :
Puzzlebox is a science fiction/transhuman/"postfurry" MUCK set in a
dreamlike city on a cryptically hyperintelligent megastructure.
Most characters are furries with futuristic trappings, but all sorts
of strange cosmic beasties abound. Food, shelter, and even healthcare
are available at the blink of an eye, so there's nothing left to fight
over except for ideas -- and no way to fight over them except for art
and seduction.
Puzzlebox is different from many other MU*'s in that it takes place in
a richly developed original world, but it's still fairly freeform and
loosely regulated. While we hope you'll find our players to be fun and
friendly, we also pride ourselves on investing serious thought and,
more importantly, emotion into our virtual lives. At its best,
Puzzlebox is also a social experiment, a work of collaborative art, a
philosophical conundrum, a laboratory for identity play, and
sometimes a bit of group therapy. :)
Membership is by application only -- intellectually curious,
open-minded people who play well with others, daydreamers and
romantics preferred. Please visit our webpage or email for more information.

Mud : Imperial Gizmo DikuMud
Code Base : [Dikumud] Heavily Modified, type of mud is custom
Telnet : 6969 []
Description :
Gizmo is derived from Diku Code. Its been heavily modified and changed
to meet the needs of the players. Some of the things Gizmo has to offer is:
.oOo. Extensive Player Base, there is always someone logged on. :)
.oOo. Multi-Playing up to a maximum of 4 characters.
.oOo. SOLO Character Benefits.
.oOo. Meta of Stats (STR/INT/WIS/DEX/CON Hps, Mana, Moves and Age)
.oOo. 10 differant classes to choose from.
.oOo. Friendly players and Immortals.
.oOo. Clan Housing System
.oOo. Special Rengeration Rooms
.oOo. 180+ Zones, with new ones being added all the time
.oOo. Special Procedure Code (Makes things exciting!)
.oOo. Arena for PKing without worry of stat loss.
.oOo. 50 Mortal levels, 10 Immortal levels
.oOo. ANSI Color, highly configurable, use in titles, and all means of
.oOo. Quests run by Immortals, and Quests within the areas.
.oOo. Very stable environment, with new code added all the time.
.oOo. Player's data modified all the time, allowing more possibilities
for game play. (no loss of players).
Mud : Shattered Sanity
Code Base : [GodWars] Originally LoW4, Extremely Heavily Modified.
Telnet : 8500 []
WWW : None
Description :
Shattered Sanity is a MUD where players kill
eachother for status. Unlike most status-based muds,
however, in Shattered Sanity, status doesn't provide huge
benefits so that the top players are nearly elite.
Instead, our combat system is based off of knowledge and
skill, and our classes were mathematically balanced long
before they were implemented into the mud.
We also have a unique equipment system, where
instead of mindlessly questing for hours, (questing is
available, for those who do like it) they mine for ore and
gemstones, with which they create their equipment. This
equipment can then be quested further. We also have unique
quest zones, where players can gain amazing equipment
amoung other things.
The mud was designed in a manner that allows a
new player to come in and get up to speed fast rather than
having to spend months to catch up to the big players.
The newbie eq is more than adequate to get started and
fully custom eq is not too painful to obtain. The goal we
have achieved is a balanced mud that anyone can relatively
quickly get up to speed and jump into the pk mix. On the
vast majority of muds out there these days the victor in
pk matches is determined by 1 of 2 things, who has the
most hours building their character or who has the class
that is the most overpowered. We've shifted away from both
of these things and left pk largely up to how the fight is
conducted. The mud is unique in many other aspects.. come
check us out for yourselves, you won't be disappointed!
Mud : Imperium
Code Base : [Dikumud] Diku (Modified)
Telnet : 40000 []
Description :
Imperium is a mud offering a variety of classes and races, each with a unique
set of abilities in a huge, all-original world. A multi-continental world
which is still expanding, even after years of growth.
Imperium uses a zone docking system to allow fast travel with minimum lag.
The zones are all unique, featuring many different themes, some new, some
recognizable. There are always places to adventure.
Geared towards both roleplaying and combat, pking is allowed within certain
restrictions. Multiple characters are allowed, up to two online at a time.
Imperium's features include increased AI for mobs, multiple coin types, spell
components, a unique introduction system, a wide variety of classes and unique
spells, and huge travelling terrain with inns scattered throughout the
The Imms are both helpful and professional, having had many years of both
roleplaying and MUD experience.
Mud : Ethereal Mists
Code Base : [GodWars] GW2k Godwars deluxe
Telnet : 3500 []
Description :
Dare you enter a world where the rules of right and wrong no longer
apply? A world controlled by gods, where mortals cower in the
corners of the night trembling in fear until they are taken by the
beasts that roam this realm; taken to be taught to rise to power? Be
it of the Mystics of the Magi or the Beast of the Garou, many shall
perish before the journey's end. Can you be the one to rise to power
and command your forces against those that plague to overthrow
you? Do you dare to challenge those that stand against
you? Enter the mists and find out.....
At Ethereal Mists we have varied classes from the base stock to our
own creations. Each imm is assigned his or her own class to look
after although we do have knowledge to all our classes.
We provide a friendly and learning atmosphere which we feel
mudders of experience and new players will both enjoy.
Although Roleplay is not enforced it is encouraged.
*NEW* A new class has opened this month (May 2005)!
So come, stop by, relax, hang your hat, and enjoy your stay here,
at the Ethereal Mists.
The EM Staff
Mud : Voregotten Realm
Code Base : [MUCK] Fuzzball TinyMUCK 2.2fb6.04 (with patches)
Telnet : 8888 []
Description :
Somewhere in Brittany (France) is a magical forest, the forest
of Broceliande, home of Merlin, the druid and enchanter. It is
well known that Merlin is used to travel through time, but what
is unknown of the crowd is that Merlin did setup a magic cave
acting like a portal leading to various worlds and epochs...
There is one thing in common to the worlds that this cave allow
to reach: in these worlds, death is usually not a permanent
status and most of the ones who perish by accident do resurrect
after a while. It's a good thing actually, because the said
worlds are small and closed, very few of their inhabitants being
able to escape them... and food is rare, leading to a merciless
competition for survival where the predators try to feed on the
Voregotten Realm is a vore-themed free-form role-playing MUCK,
but it also offers a BDSM-biased area (the Slavers' Island) and
the macrophiles and microphiles are welcome too (specific
commands are implemented for them and a specific area is being
As far as vore is concerned, you are welcome to RP any kind of
vore you want: soft, mild, hard, gory, cooking, consensual or
not, sexual or not... anything !
As for the characters' races, all are welcome: humans, furries,
scalies... anything fancying you is fair game (we encourage
creativity and imagination).
The MUCK offers medieval fantasy, contemporary and futuristic /
sci-fi settings, therefore suiting anyone's needs.
Voregotten Realm provides a complete and coherent set of
commands, as well as some unique features, to be discovered on
its website... :-)
Mud : Petria
Code Base : [Merc]
Telnet : 6000 []
Description :
This is a Spanish mud created back in 1996 by 5 mud players that felt it
was time for them to create their own world. Our mud is very user friendly.
It is a wonderful place to start if you are a newbie. Our players come mainly
from Spain, Chile, Mexico, Argentina, Peru, Dominican Republic, and Puerto
Rico. Petria welcomes new players from everywhere. There are always players
willing to help the newcomers.
Mud : Infinite Planes
Code Base : [Circlemud] Heavily modified Circle
Telnet : 4545 []
WWW : None
Description :
Infinite Planes is a heavily modified Circle-base MUD that
has been around since early 1994. We are very stable, and
have hundreds of original zones specifically written for
Infinite Planes, along with some zones that were ported
from other MUDs for use at Infinite Planes. We offer an
enriched playing atmosphere with a wide array of player
classes and over 600 skills and spells to choose from. We
have a dedicated building staff that strives to add new
areas on a very regular basis, and a great coding team that
has devoted several years of effort to code new features to
make the game even more enjoyable for our players. If you
are looking for a vast world to explore in, filled with
intelligent creatures and adventure, and are looking for a
MUD that offers both hack-and-slash adventure as well as
quest-oriented character building, we invite you to give us
a try.
Mud : ABM
Code Base : [MUSH] Stock pennmush with slight mods
Telnet : 4201 []
WWW : http://
Description :
A basic mush type game for me and my friends
Mud : The Infinite Point
Code Base : [Rot] ROT 1.4 Heavily Modified
Telnet : 6000 []
Description :
The Infinite Point is a mud for those who wish to roleplay. We are
in constant change to make roleplaying a more pleasurable experience.
Areas are constantly being changed, just like in the real world, things
constantly change. New places appear, other places disappear.
We have about 20 races and 7 classes, and guilds are created as we speak.
Much of the original code was modified to enhance the roleplaying experience,
we are probably the heaviest modified non-stock RoT based mud in existance.
Our IMMs are dedicated to making MUDing as enjoyable an experience as possible,
and of course to make sure the game stays running. The staff takes pride in
quality and pleased players.
A few of the unique features include (but are not limited to):
* Vehicles - Buy a ship and be your own captain.
* Advanced environmental AI - The mud reacts to your doings.
* Talking mobs - Have a conversation with Fitz while you shop for food.
* Unique character creation - Don't just choose skills/spells - add an
advantage or two.
Mud : Ethereal 2 - The Return
Code Base : [Silly] Heavy modifications over 10 years
Telnet : 4000 []
Description :
Come and join the carnage at Ethereal 2.
We have just upgraded the machine running Ethereal 2.
This is hack and slash but skill is definitely needed to survive
here. Based on SillyMUD but now has over 10 years of modifications
gone into it.
12 classes, multiclassing in up to 8 classes if you can hack it.
Intelligent mobs that can track accross the world and call in
Mobs that come after certain items.
MOB AI that will definitely challenge the most experienced of
mudders, targetting casters, weakest members.
DM that will allow you to build up your character as you gain gold
and experience.
Rare equipment, be proud that you have gained one of few unique
items in the game.
Pirate invasions! fight the pirates off.
Fully interactive zones.
Amazing fight code, fight mobs that can wield 10 different weapons at
a time.
Come join the fun!
Mud : Acropolis
Code Base : [Rom] Rom2.4 very heavily modified
Telnet : 5500 []
Description :
Acropolis is a MUD that is designed with the newbie
in mind. Role-playing is accepted and encouraged, but not
necessary. If you're new or old to mudding stop by, you'll
have a great time! Here is a brief summary of what we have to offer:
* Random equipment based on a set of weapon/armor flags.
Included in the random equipment system are a few new item
types: bows, arrows, materia, and more.
* PK Arena for non-PK or PK players. We have one of the
most popular arenas out there because we have added so much
to it. There are three types of wars: Single, Team, and
Clan, and you can win everything from gold to potions to
practices and trains in the arena without worrying about
losing exp/equipment/etc.
* Many new classes, races, skills and spells. A lot you
have never seen before because we made them ourselves.
* Remorts, imm and auto quests, a few other 'arenas',
friendly staff always ready to help new players, beautiful
ANSI color, neat clan system, dedicated player base, the
list goes on and on. Stop by today and see what your missing!
Mud : Mobile Suit Gundam MUD (MSGMUD)
Code Base : [AFKMud] heavily modifid
Telnet : 2430
Description :
This MUD is based off Universal Century Gundam.
It orginated from a Play By Email RPG, so we have a few characters.
The game features two real races, subraces are used instead.
It also has Mobile Suit, very few gundams.
It is still under development, but a prototype is loaded.
We (members) mainly use it for chat.
We have the two nations y'all know: Principality of Zeon
& Earth Federation.
Plus two more, and maybe one more,: Kingdom of Moose &
United Celtic States.
I apologize for the messy description, for it is only temporary.
Also, the first fifteen users get special items,
only five spots left!!.

Mud : Hell
Code Base : [MOO] Heavily Modified MOO
Telnet : 7777 []
Description :
HellMOO is a post-apocalyptic hellscape role-playing game.
It is a very challenging role-playing environment. Imagine a
city filled with people who have nothing to lose,
most of whom would murder you given the chance.
Now imagine that they're starving, irradiated, and angry.
Add to that hideous, unthinkable abominations that are
the product of irresponsible genetics research and
generations of radiation poisoning and pollution. Now
imagine that multinational corporations are the only
organizations cuthroat enough to have come out of
the collapse of civilization with any real collective
power, and that there are now no restrictions on them
using that power however they like.
There are so many ways to die here, and thanks to the
corp's technology, you can keep coming back and
experience each and every one of them.
Not even suicide can get you out of hell.
Mud : Intrepid
Code Base : [Circlemud] Circlemud/diku
Telnet : 8400 []
Description :
* IntrepidMUD is 2 muds in one! Select between the more combat oriented
east, to the trade-skill dominated west.
* 400 mortal levels and 8 immortal levels
* A tiered class system for limitless options. Each basic class can
multiclass up to an improved class and then up to an advanced class.
Special classes such as Paladin, Antipaladin and Sorceror are also
* 21 different races to choose from, and 2 specialty races. Each race
having its own inherant abilities, strengths and weaknesses that extend
beyond just basic stats.
* A HUGE world with more than 28,000 rooms - more than 99% of our zones
are absolutely unique to IntrepidMUD alone
* A clan system with a number of active clans
* Hometown Selection (with over 30 hometowns)
* Deity Selection (with more than 15 gods)
* Unique Skills and Spells
* An improved combat system
* Quests and Quest Equipment
But most of all, IntrepidMUD has a staff of dedicated policy makers,
developers, area builders, and quest immortals who work hard to make
IntrepidMUD a unique, challenging, and entertaining MUD. IntrepidMUD is
constantly expanding - adding more areas, spells, and skills. A new
feature is added to the mud nearly every day.
Mud : Ishar
Code Base : [Custom]
Telnet : 9999 []
Description :
A cool breeze in a desert of mediocre muds.
Gather friends together in the splendor of Mareldja to head
out exploring the vast all-original fantasy world of Ishar,
written from the ground up as a challenge for those who seek
Mud : AuricMUD
Code Base : [Smaug] Original AuricMUD derivitive
Telnet : 2700 []
Description :
Welcome to the World of Auric... The Gods have withdrawn physically from
the realms and left behind the Twilight Academy to guide the new world into
its future.
Now all of creation swirls around the city of Twilight as every homeland
sends its champions to the academy in hopes of furthering their own ends.
As the 3rd age of mankind passes through its Twilight a new age Dawns on
Auric, and those who shall survive shall write its history.
Auric Features:
Over 60 Races, Over 30 Classes, Over 120 Areas, 70+ and more coming completely
unique, Advanced character customization, An advanced profiling system so that
all your characters and preferences are hosted on the same account, Player
Houses, Lockers, and player buildable areas, Pkill and Non-PK, as well as
automated Arena capability, A clan/order system with leaders able to control
player enlistment and internal ranking, Player Homelands and Nations, Automated
and Imm made quests, A tiered remorting system, A AD&D based system of death,
dying, and resurrection, Stat training, Intelligent and interactive mobs, And
so much more you'd have to spend months with us to find every nuance and detail
of our endless complexity.
Mud : Qalleon Swords
Code Base : [LP] Cento Lib
Telnet : 23 []
Description :
When the world was young, and death was but a dream, all life
was one with beast, bird and flower. One world and all was
Fresh from the Chaos of The Creation, the sphere began to lose
sight of its origins.
Travel back to another time and place and enter the Sphere
where you might battle horrific four-armed beasts or live in the
shadows, constantly ducking the city guard or retributive
Within an arms reach lay magic realms, thrilling quests, sweet
victories and bitter defeats. With the Swords of Qalleon, you
create your own destiny.
Unlimited skills and levels await those with the perserverance
and dedication to building their character.
Targetted experience points means as your character plays,
they automatically gain increased ability and effectiveness in
whatever activity they engage in most.
Realistic environments and non-player characters fill the
world with detail and hint at glorious quests. Responsive NPCs,
fully detailed environments come together to paint a highly
detailed world of interaction and imagination.
Mud : Sonic the Hedgehog: New Horizons
Code Base : [DUM] ProtoMUCK-Cygwin 2.0b7.07 (Muck2.2fb6.01)
Telnet : 8888 []
WWW : None
Description :
It's been two hundred years since that day when Robotnik's doomsday machine
exploded in the plains near the great city that is now Mobotropolis once more an
old heros appear from the past as new evils await in the sidelines to arise and
spread terror in the hearts of all. Come and be part of our epic struggle to ke
our world from reverting into the days of chaos.
Mud : Paranoia
Code Base : [NiMUD] NiM5
Telnet : 7333 []
WWW : http://none
Description :
Ever get the heebie jeebies? Deja vu? Deja rev?
Are you experiencing any adverse side-effects to
your medication? Tuesday we can let you out of
your straight jacket, but not one day before.
500 CCs of ephymotopriopicol and a glass of orange
juice later and you find yourself staring at the
bottom of the bedpan in Paranoia!
Totally original world, storyline and theme combining
aspects of science fiction and fantasy.
Mud : JediMUD
Code Base : [Dikumud] Originally a modified Sequent II
Telnet : 4000 []
Description :
JediMUD has been running more-or-less continuously since
Summer, 1992, and was voted Mud Connector's Mud of the Month
in September, 1995. One of the few surviving pioneers of
the early Diku era, JediMUD continues to grow and thrive.
Come experience mudding history; come experience the glory
of JediMUD.
Mud : Scourge of Time
Code Base : [Rom] Rom 2.4 modified
Telnet : 7474 []
Description :
Once a land ruled by dragons, giants, and powerful
immortals, one millennium later the power of magic has been
replaced by technology and a powerful corporation pulls
political strings from behind the scenes. A terrible
industrial accident creates a time rift joining the two eras
of the world of Jhoira together. Now the ways of magic are
returning to the land of the future and time travelers
attempt to alter the past with seemingly no affect.
However, no one knows for sure since all records of the
centuries between have disappeared.
Scourge of Time is mainly a hack and slash mud with optional
player killing and roleplaying. There are 401 mortal
levels, separated into 4 tiers. Once the remort area is
written, players will be able to obtain superhero and legend
levels once they have 3 remorts. Along the way players may
enter challenges (rebirth/reawakening/renewal) where they
can gain new spells and skills for their class or (with an
etl penalty) gain groups more suited for other classes.
We have recently added a casino and a new item type, 'precious
gems', that can improve the stats on equipment.
Mud : Castle of Chaos
Code Base : [Envy]
Telnet : 4285 []
WWW : None
Description :
We're nuts, so are you so take a minute and come on through.
Have some fun and just kill someone!
Or sit back and relax, get your stats to the max and move in packs but that's ju
st the facts.
There's more to do than I can say, if you want to know it all there's just one w
Come on in and check us out, and find what the chaos is all about.
Mud : Mystic Forces Of Evil
Code Base : [Envy] Re-built from the ground up.
Telnet : 7100 []
WWW : http://None
Description :
There's nothing I can truly say about this mud that will make
you realize how different it is from other muds, but let me
try. First of all, take all the things you know about average
muds and throw them out the window. Imagine you're sitting at
home on your desk chair playing your favorite console RPG.
Whether that's Dragon Warrior for the Nintendo, or Final Fantasy
for NES/SNES, this is exactly the experience I was looking to
accomplish. MF is built around an ASCII map (YES, **NO** room
descriptions to read) as well as random encounters, random drops
(Weapons/Armor/Items/Quest Cards/Lottery Tickets/Gold Bars/Random
Cards/Legendary Weapons/Runestones) and an actual STORY. You'll
WANT to play just because you'll want to know how the story ends.
You also don't learn skills/abilities/spells/limit breaks by
going up levels like your ordinary MUDs either, you'll start with
30-40, and then you'll find and buy the others. This game also
has 300 MORTAL levels, which means there is ALWAYS room for
advancement, I'm telling you, once you start playing, it's like
an addiction, it's like that very first Final Fantasy game you
ever played... you just won't want to get up from your chair.
Those of you looking for an easy mud to play need not apply.
Not because this mud isn't newbie friendly, but it's not easy
to master. If you love helping people and creating a trade
like community where everyone benefits from each other, then
again, you should give this place a try.
Mud : Allegiances Unbroken
Code Base : [Rom] 2.4 - Modified
Telnet : 1190 []
Description :
Allegiances Unbroken revolves around a kingdom vs. kingdom
driver. There are two human kingdoms that are constantly
at odds with each other over various things, religon and
land being the main reasons for clashing.
For those who do not wish to participate in a kingdom vs.
kingdom storyline, we have four other established guilds
available with the option to create mortally ran clans.
Spells, skills and special equipment are/will be available
to the established guilds.
We offer six different races, human, fey, dwarf, drow, orc
and ogre. There are currently eight different classes,
each having at least one unique 'specialist group'. These
groups take you away from your run of the mill mage or
cleric (etc.), and are intended to make each character
unique upon creation.
We are based on the familiar map of ROM, but have (and in
the midst of building) several original areas.
Roleplaying is enforced and pk is allowed within a roleplay
Mud : Abaddon
Code Base : [GodWars] LOW4 - 80% Modified
Telnet : 6262 []
WWW : None
Description :
Features included in Abaddon:
Classes(10 total): Demon, Drow, Dragon, Elemental, Mage,
Ninja, Paladin, Samurai, Werewolf & Wraith
- Safe rooms and Hide skills reimplemented.
- Brand new Quest System that eases and quickens questing by
killing a specific mob.
- Minimized amount of questing and exping required, allowing players to be str
ong enough to pk in a minimal amount of time.
- An effictive new method of class balancing.
- 500k/100k/100k HP/Mana/Move Statcap.
- High EXP Payouts.
- Runes may be found, giving you HP, Quest, Status Cap bonuses.
Abaddon, formerly known as Ablaze has gone through some
massive gameplay changes in order to bring you the improved and
more enjoyable Abaddon (Ablaze 3.0).
We have been established for pver a year for the sole purpose
of offering you an alternative and more fun variant of the LOW4
codebase. Our Immortal Staff will continue to listen to the
public's ideas, questions and concearns to provide the best MUD
gaming experience for everybody.
Happy Killing.
Mud : Flaming Coast
Code Base : [LP] Discworld/Skylib 1.6
Telnet : 4000
Description :
Flaming Coast mud has been in development for about two
years now and we're almost ready to open for the public.
We have a couple of guilds fully ready and in the game,
several others are being coded and almost ready.
The world is expanding daily making exploring more and
more challenging each day.
We have added such nice features as a huge wilderness
system, minimap for the wilderness and a different
minimap system for the cities.
All this combined with extremely friendly and above all,
actively working staff makes us a mud to consider when
you're trying to find a new home :)
We welcome you to experience something new!
Mud : Dragon Ball GT - Hybrid Thunder
Code Base : [Rom] Heavily Modified
Telnet : 1037
WWW : http://
Description :
This mud is not a big cliche like all the other dbgt/dbz/db muds out
there, but its getting tehre so dont worry. Im not going to make a
world just like that of Dragonball GT. Im not gonna stop at the moves
that they have in DBGT either, its just to limiting so expefct alot
more out of this mud then your gunna get out of others. So far I only
have up to Oozaru's or rather if your not a regular japanese speaker
the giant monkeys that Saiyans turn into when tehres a full moon, I
have custom transformation messages, and We are working on getting in
custom fighting moves for added fun. The fighting system is one where
you actually have to pay attention while fighting, cause the muds not
gonna do your fighting for you. We have alot of stuff finished and
the code is clean. Try to enjoy yourselves here.
Sometimes the server is down so dont think the mud is dead and gone
just because you cant connect. This normaly happens later at night,
or perhaps not at all most times.

This mud is based off from DBArena by Antor (c) 2001

Mud : Fractured
Code Base : [MOO] Lambda Server 1.8.1+foo2.7
Telnet : 5139 []
Description :
A planet colonized thousands of years ago. A place where
those who wanted peace could live the perfect lives. But
what happens when the outside galaxy finds out about
this? Who would pass up the chance to live like royalty,
the chance to start anew. What choice would you make?
When faced with starvation and death on your arrival,
how low will you sink to survive?
Yet the inhabitants of the planet had their own history,
their own language, their own culture. What could they
do to stop the flow of people? A planetary shield was
developped. It dissipated metal. All organic material,
fortunately, would then be caught in the tractor beam,
and brought down to the planet. Who knew, perhaps they
would build a ship and send off these creatures that
resembled them physically, but whose worth was less than
Would you leave your new life simply because someone who
is unimaginably rich wants you to? When they see you as
a cheaper source of work, will you work for close to
nothing, under horrible conditions? Will you band
together? What will the future bring? Who will tell
your story when you are gone?
Mud : Kerovnia
Code Base : [LP] LPmud 2.4.5-KEROV
Telnet : 1984 []
Description :
Kerovnia was setup in 1992. Since then we've grown to over 60 megs
and 5000 rooms in size (pretty big for an LPmud). We're not only a
good adventuring mud, but we've always been known for our social
atmosphere as well. The primary theme of the mud is Fantasy, but we
allow all types of areas and make some ingeious way not to break
themes and connect it to our world. We have hack and slash as well
as puzzles to solve! Everyone is welcome and we want everyone to
have a good time! We're our own custom lib, written up from a
LPmud 2.4.5 base. We have multiple races, guilds, classes and
more! Werewolves, Vampires, and even Clans! Check us out!
Mud : BlitzStrahl
Code Base : [LP] Passion,
Telnet : 4711 []
Description :
Der Weltenbaum des BlitzStrahl wurde 1996 gepflanzt im PacketRadio. Im Januar
2003 wurde das BZ auf einem Internet Rechner umgezogen. Die Themen im Mud
sind vomFantasy, SciFi , Maerchen , Akuelles Zeitgeschen, Sagen und und
Technick . Neben den Yetis, treiben Hexen , ET´s und andere Gestalten ihr
unwesen im BZ. Neben einem Transportwesen ,eingen Fluessen, hat es noch
weitere Interessante Featgers: 3 Gilden, mehr als 10 Raetsel , 13 Rassen, 7
Regionen, 11 Spielen. Das Genere des Muds liegt in der Vergangenheit,
Gegenwart und Zukunft. Wer eine bestimmte Stufe erreicht hat, darf zwischen
dem Seher- oder Magierdasein waehlen um dann als Seher weiterhin unbegrenzt
zu spielen oder als Magier kreativ taetig zu sein. In absehbahrer Zeit wird
BZ auch Online spielbar sein.
The world tree lightning flash 1996 planted in the packing radio. In January
2003 the BZ moved to an InterNet computer . The topics in the Mud are of the
Fantasy, SciFi, fairy tale, Sience, Legends and Technick. Beside the Yetis,
drive witches, ET's and other shapes their nuisance in the BZ. Apart from
transportation, in towards rivers, have it still further interesting
Featgers: 3 gilden, more than 10 mysteries, 13 races, 7 regions, 11 plays.
The Genere of the Muds lies in the past, present and furure. Who achieved a
certain stage, may select between the Seher or Magier , over then as Seher to
play further for an unlimited period or as Magier be creatively active. Not
far away the BZ can be played Online.
Mud : The Dark Prince Returns
Code Base : [Circlemud] DBI
Telnet : 9996 []
WWW : None
Description :
In a world where you can be anything you want to be. A Namek, an Icer, a
Saiyan or even a Majin. Such is the world of The Dark Prince Returns. Here
at TDPR we are working hard to give our players the best playing experience
possible. Although we might not be as big as most dbz muds, we do have plenty
of areas for you to level in so stop by and give us a try.
Galan and Zenzi
Mud : Kingdoms
Code Base : [LP] LPC
Telnet : 1812 []
Description :
Kingdoms mud is a medieval fantasy based LPmud. We're based on
our own mudlib. The mud features several guilds as well as some
races, most of whom are humanoid. With a multitude of quests and
exploration we can offer far more than only monster-bashing. The
latter is of course provided as well, but beware, combat is deadly
to say the very least. Player-killing is somewhat limited, but
game mechanics takes care of that. It's part of the game, nothing
that is required.
Running since spring 1992 we're one of the older muds still up.
You are welcome to the Kingdoms, to explore and enjoy.
Mud : Vampire Wars: The Catalyst
Code Base : [GodWars] Vampire Wars, heavily modified
Telnet : 62666 []
Description :
Welcome my Progeny, do you taste the scent of your prey on the nights^Ò
breeze? This is because you are a reborn a Vampire, lord of the night, and
all that stands before you is your domain.
Our mud is based off of White Wolf's World of Darkness with a unique
perspective on the clan rivalry that makes up the Jyhad. As a newly
embraced Childe you too will enter the Vampire wars, where every minute is
an opportunity to gain power undreamt of, and to be destroyed.
Vampire Wars: The catalyst brings a fresh new update to Jokers Classic
Vampire Wars mud. With an expanded discipline and skill system, the ability
to diablerize your opponents, new uses for blood and measures of potency,
bloodbonds, and new areas with new equipment, Catalyst represents a new
order of the ages in White Wolf based muds.
New vampiric discipline powers include: Flick, Earthshock, Imprint, Zephyr,
Beckoning, Improved hunt, Draw the beast, Taste of death, Disease, and
Silence of Death. More disciplines are being added constantly.
There is no question that with a codebase twice the size of other vampire
wars clones, Catalyst is an Archon with a fresh warrant out to destroy it's
elders while they slumber in torpor.
Mud : DragonBall Evolution
Code Base : [Circlemud] DBE
Telnet : 1874 []
Description :
The evolution of the DragonBall theme has happened once
again. We redid the MUD and gave it a totally new look. For
starters the fighting system was changed to be more
advanced and it requires more effort to battle. New original
transformations were added in for each race. Player killing
is now a major factor while leveling up. There is a help
file for almost anything you can think of in this MUD. Our
character creation is totally new and stays true to the
DragonBall theme. Traveling to planets was updated to make
easier and more interesting. A new original planet was added
in for kaios. Just like before each race has their own
recall and start point on a different planet. We also made
sure each race has their own special selection of skills to
learn. To make sure each race has an equal chance at
leveling, we made a newbie zone for each planet. To keep the
newbies safe we made a NonPK command that is enabled for
everyone under level 50 and for when you get PKed. All of
our stats for each character works perfect now. We also
added planet Arlia, more mini quests, realistic scouters,
scouter net(walky talky), larger selection of racial
equipment, new website with forums, room compass, and more
zones. We added a new afterlife that is over 500 rooms with
multiple quests and everything that could be found there in
the show. The code was changed a bit to give it a new look.
Basically the whole layout of the MUD was changed
for the better. So if you want to see the evolution of this
MUD come and play.
Ozma and Jugogou
Mud : Mystara MUD: Swords of Selenica
Code Base : [Smaug] v1.02a w/ Tsunami patch and additional modifications
Telnet : 4000
Description :
Mystara MUD is based on the Mystara game world for D&D. Mostly this
will mean famous places and people that are found in Mystara, not so
much a simulation via classes, skills, and spells.
Mud : KoBra
Code Base : LP 3.1.2 +++
Telnet : 23 []
Description :
KoBra is a well established Star Wars based MUD that has been around since
the beginning of 1991. We are currently running on a dedicated Pentium.
Almost 40 planets to explore, nearly 20 major quests available to solve. We
have several StarWars races to pick from. Current races are Ewok, Gamorrean,
Human, Ithorian, Mon Calamari, Rodian, Sullustian and Wookiee. All have their
own special features and abilities.
You can if you like join organisations like the Alliance or Empire. Or choose to
be just a peaceful person, a sneaky Smuggler or a brutal Bounty Hunter. Minor
guilds and organisations will follow in the near future.
We also have a unique universe system with advanced space combat abilities. You
can buy your own ship or get one from your organisation and fight for freedom or
depression in our Star Wars galaxy.
We do not require a port number, for those of you with restricted port access!
We allow having several characters per person. Read 'help second' on the mud.
Mud : Witchcraft and Wizardry MUCK
Code Base : [MUCK] ProtoMUCK 1.75 (Muck2.2fb6.00b -- Neon2.17)
Telnet : 2222 []
WWW : None
Description :
Welcome to Witchcraft and Wizardry MUCK. This world, based
around J.K. Rowling's excellent book series, Harry Potter.
In the series, there is mentioned that their are other
wizarding schools in other countries around the world.
Eurosia is one of those school. A completely orginal
school and original history awaits our players.

No application is required. All that is asked for is a

detailed 3-6 paragraphed background of their character to
be approved for roleplay. Good RPers with a creative
imagination wanted! TPs will be planned periodically to
keep things interesting.

PROGRESS NOTE: The world is ready for RP but players will

have to excuse the mess... we are still in the process of
describing the rooms. Thank you.

IMPORTANT: This is a MUCK, not a MUD. There is no hack-

and-slash here and we will NOT accept fantasy names here.
Mud : The Crimson Killing Fields
Code Base : [Smaug] Rom2.4
Telnet : 1979
WWW : None
Description :
I just created this mud and it is my first.
I created it in hopes that people would
enjoy my mud and have a good time with
imms that are NOT ignorant towards players.
I am going through heavy modifications when i
get the staffing.
Thanks, Thangog, the wonderful GOD!
Mud : The Labyrinth
Code Base : [Rom] drasticly modified
Telnet : 9000 []
Description :
Looking for a challenge? Want options and a solid system?
A place where you don't just play house? Somewhere you can
amass power... but roleplay along the way?
Based on Rom2.4b3, The Labyrinth features: Diety-based
character generation; lunar phases and seasons; two levels
of remort; holy symbol or foci based spell casting; mounts
and special skills for mounted combat; traps and skills (or
spells) to find and disarm them; mob/room/object programs;
non-supervised and supervised quests; tracking and tailing;
gaze attacks; insanities caused by demonic exposure; OLC;
owned objects; unique world layout; clans and private
residences; fighting style based combat system; music based
bard magic; player run territories and justice system(s);
anatomically correct player statues; support for the sounds
(using the mud sound protocol); and much more...
Mud : Lambda Moo
Code Base : Lambda Core
Telnet : 8888 []
WWW : None
Description :
Lambda moo is the original moo that developed the core
code for all the moos you will likely visit. We have guest
sign ins and if you like the place you can request a
permanent character name. You may make friends and
influence your fellow moo'ers by running for a open
position on the board of directors. Thereby influencing
where the moo will grow in the future.
Mud : Thyrilia, The Lost Realm
Code Base : [Smaug] SmaugWizard - Significantly Modified
Telnet : 4000 []
Description :
- Under heavy development, do not expect a final product!
- Amongst the goals are:
- Completely original world
- Race based hometowning
- Class Tree as opposed to flat classes:
(following is just an example)
Fighter -> Warrior -> Punisher
-> Gladiator
-> Rogue -> Thief
-> Archer
- Fully story based content
- To see more information, see:
Mud : Mutant Academy X
Code Base : [MUCK]
Telnet : 3763 []
WWW : http://
Description :
Think Mutant Academy for the comic verse,
but with a little bit of X Men Evolutions the
Cartoon mixed within. This Muck is a
haven for Role Players who don't want to
play an X-Man, or live in an X-Men saturated
world. Pretty much its class as usual, just
for the faces behind the scenes. This Muck
is going to take place in the day to day lives
of those who are unsung, the younger
mutants who don't go out to become an
X-Man and save the world.
This takes place during the time line
of Mutant Academy X, where
the X-Men are off on their own
adventures and a pair of Head Master's
have taken run of the school. The kids
will be separated into teams under a
professor and of course, be taken into
Danger Room settings, learn control
and team work. Everything is set up in
Weschester, New York - where Xavier's
mansion resides. From there, the rest of
the world belongs to New York to wander
about. Players are not limited to just Xavier
students. Feel free to app normal human
characters, bad guys, Morlocks, and even
minor FC's, such as Kitty, Jubilee, or what not.
Feel free to use your imagination! If you always
wanted to play that weird mutant with purple
fur and two heads with a split personality, by
all means, app it! 2005 is the start of a new
Year for the young junior mutants of the
school, so lets get the party started!
Have fun and RP your hearts out!
Mud : Alternate Reality MUD
Code Base : [Circlemud] [Circlemud]
Telnet : 4000 []
Description :
Welcome to the world of Alternate Reality. This is a world of fantasy
of which you become the hero. You will endure challenges, adventures
and battles of which will make you legend of your own. We at AR gladly
bid welcome to you to our land.
Mud : The Land of Drogon
Code Base : UberMUD
Telnet : 6123 []
Description :
It's a olde-fashioned MUD in the classic style of
'Colossal Cave' or 'Zork'. There is treasure to be found,
puzzles to be solved and monsters to be killed.
Mud : The Sea of Storms
Code Base : [Smaug] Very heavily modified
Telnet : 7070 []
Description :
The Sea of Storms is a Wheel of Time MUD based on heavily
modified SMAUG and primarily focused on role play. The code is
designed to emulate the world created by Robert Jordan in exquisite
detail and provide the basis for an in depth role playing environment.
We also provide a superb enviornment for those who do not wish to RP
all the time. We are one of the few true 'RP Encouraged' MUDs, with
many built-in incentives for Role Playing, though we do not force
players to be constantly RPing.
We are also one of the only leveless WoT MUDs out there.
Advancement is based upon use and observation of skills, weaves,
flows, and weapon forms. You'll find no need to kill and kill and
kill to gain levels here.
Features include an unique channeling system, taint for male
channelers, addiction for both male and female channelers, strength
and skill differentiation between male and female channelers, a form
system for four different weapons with 200+ forms, 90+ weaves and
50+ skills. We also have multi-guilding, color customization, and
weapon and armor forging. Other features are a dreamworld, wolfkin,
angreal, and ter'angreal.
Mud : AnotherMUX
Code Base : [MUX] AlloyMUX 2.3 Alpha
Telnet : 2860
Description :
What? Are you taking your medications? You realize, we do
think you will be sane eventually. You do want to be sane,
don't you? Our facility will offer an atmosphere of calm,
our staff is well versed in helping with any of your
questions. You'll find the place here is well suited for
those who are lost from it all. You can have your own
room, or share it with another. Our sanitarium is your
home to release that psychosis, angst, fear, dementia,
schizophrenia, what ever ails you. Come...Check in to
Sunny Vale Sanitarium. Not just AnotherMUX.
Mud : RIFTs: Shadows of Humanity 3
Code Base : [MUX] MUX # [ALPHA]
Telnet : 2501 []
Description :
The theme of this game is based off the RPG by Palladium
Books known as RIFTs. Set in a post apocalyptic version of
earth in which much of the worlds humanity has been lost.
A long time has passed since the coming of the rifts and
while much of the past is gone there have been groups
forming around what is left of the worlds of all sorts of
beings. Some human, some not.
The game is not set in any specific city, though many play
in Kingsdale which is set in north america. As time moves
on, and players come in, we hope to allow other cities to
be opened. As of current we have cities for Kingsdale,
Stormspire, Whykin, Chi-Town, New Horizon (Custom City),
and even plans for Wormwood and Phaseworld to be built.
While this game advertises adult level violence and sex, it
doesnt mean that its the only thing that happens here. It
could happen, and is not frowned upon unless in public
rooms (the sex part that is).
Please read the website for more information.
Mud : Eternal RevengeMud
Code Base : [GodWars] Swords And Sorcery v.2.5(Heavily Modified)
Telnet : 1304 []
Description :
The mud started out being a kinda bashing sport for the
Implementors, It then turned out to be something more.
All new areas will be coming in soon and most of the old
zones will be removed, if not all. Most of the zones
that stay will be modified or implemented into the
questing side of the mud. The MUD when finished will
be approx 1 million + rooms and have a pkilling
system spanning 40statuses. If you like the RP game
Vampire the Masquerade you will find your niche here.
Clans are reccommended, but not required. There are
not as many experience points as there are in most
God Wars Muds, this is due to the reduced cost to
train each of the stats. Most training details have
been improved, as well as the questing ability of
the MUD.
Mud : Dark Betrayal: Multiverse
Code Base : [Smaug] Modified
Telnet : 5100 []
Description :
SGC has expanded to encompass the world 58 years after the
first research into it. Now, being run by a private
military corps, Star Gates are near open for everyone's
use. Though still limited to one Star Gate after the second
was destroyed, mass amounts of technology goods and people
are being trade from worlds all around the galaxies. One of
these technologies would be the newest spacefraft, which
can be bought for outrageous prices in star ports. With
trading among alien species becoming an everyday event,
many needs have rippled through the races. The need for
bountyhunters, smugglers, soldiers and even political
masterminds are cried out for. Though some more subtly then
The fate of the worlds is in your hands...
Mud : Anime Project: Deviance
Code Base : [Rot] HEAVILY Modified Rot/Rom
Telnet : 5500 []
WWW : http://
Description :
Anime Project: Deviance is now in its second
phase of beta testing, so anyone who enjoys a
good time, and a fun mud, please come check it
out. I will offer some type of reward for players
who test my mud, when I do open up as a
Mud : Dragonball: New Universe
Code Base : [AFKMud]
Telnet : 9999 []
Description :
This is a mud that I and my 2 co-owners have started, and we be a
big part of your mudding experience. We have made huge modifications
to our mud. So stop by and check us out. Also We are doing something
new for people who are wanting to learn how to build. My head builder
and I are going to start hosting a smaug building class from
(7:00pm-7:30pm Central Time) the class will last for 10 weeks.
It's going to be a very formal class, only for serious builders.
If you are not serious about it, this class is not for you.
Mud : Galactic Trader
Code Base : [Unknown] GalTrader 4.55, revision 4.3
Telnet : 23
Description :
Galactic Trader is a multiplayer space
trading game loosely based on the PC
game 'Elite'. It's reminiscent of old
BBS door games, but is coded for OpenVMS
based Alpha and VAX systems. In the
original, players would make money buying
and selling goods (some illegal) and evading
cops and hostile aliens in the hopes of
racking up enough credits to buy
a better vessel or weapons. Successful
players achieve fame on the high score list.
In's enhanced version,
players can now join the Imperial
Navy or Galactic Police, or even become a
member of the hostile Thargoid race. There
are many new ships and new equipment, such
as tractor beams and fusion torpedoes.
Players can build their own bases and outposts.
Capital ships can carry fighter squadrons, and
mount multiple laser cannons.
Support is available in the Galtrader group
on Yahoo! Groups.
Mud : Shoujo-Ai MUSH
Code Base : [MUSH]
Telnet : 6969 []
Description :
Shoujo-Ai MUSH, running PennMUSH, is set in a small village
located deep within a forest in Japan, away from industrialized
civilization but equipped with the latest modern conveniences. The village
is known for its large proportion of lesbian inhabitants and sexually free
The MUSH is based on the anime subgenre 'shoujo-ai', or 'love between
girls'. It is half social, half RP and has a friendly environment in which
you can socialize with other players.
MUSH Policies:
Mud : Palavi
Code Base : [Dawn]
Telnet : 6969 []
WWW : None
Description :
It is a small mud now but is growing a steady pace. Dragonetti
and Kira hope to slowly add in new areas as we get them. Builders
are welcome but as asked to play a little before requesting a
builder position.
About the mud. We are a fantasy based mud with 2 active and
helpful admins. We do allow pk but it must be done with a role
play reason. There is an automated questmaster as well as quests
run my mobs in some zones. Group tells are useable on this dawn
and there is a engagement/marriage system in place with a private
channel for spouses and soon there will be an auction system.
Beyond the stock dawn colors you can also color your says,
emotes, spouse channels and gtells. There is also more then the
standard dawn log in races including a volendrian race which is
similar to a vampire but with some interesting difference.
Please stop in, say hi, play a few levels and bring your
friends, we are not bit now but we can be with your help.
Mud : Abandon All Hope
Code Base : [Smaug]
Telnet : 4500 []
Description :
A classical MUD based upon the lines of a fantasy/medieval world, where you can
choose your path to greatness, whether it be as a warrior, thief, cleric or mage
Many unique areas are scattered around our world, including some based upon the
very popular Games Workshop/Warhammer series and Tolken-influences.
You just need to remember one thing...when you enter our realm, you must be prep
Abandon All Hope
Mud : Lands of Stone
Code Base : [Mordor] Modified as Flint
Telnet : 4801 []
Description :
This is a fantasy world rediscovering itself, slowly the
explored boundaries are pushed back and new lands and
peoples discovered, with much more to be found. As time
passes secrets are uncovered, dangers surmounted and kudos
gained by the brave.
The use of quests is extensive with levelling quests and
title quests available and more being designed at all times.
We use an entirely player driven clan system where they can
create and maintain their own groups with options for
alliances should they be necessary. Another approved form
of player killing is through the use of Assassin Contracts
to add that personalised touch to a pkill.
This engine has been heavily modified over time and continues
to be so to meet the demands of the database and players.
We hope you enjoy our world and if visiting consider staying.
Mud : Asgardian Nightmare
Code Base : [Rot] Major Modifications
Telnet : 4000 []
Description :
Asgardian Nightmare has a long and successful history.
Peaking at a playerbase of as many as 30 players on at a time,
we have recently dropped to more like six or seven players on
at a time. This was due to a long period of downtime, but we
are currently looking for more players. We offer a great pk
environment as well as an equally great nonpk environment.
We are looking to rebuild our playerbase, so newbies are
always welcome. One of the most outstanding parts of our mud
is random item generation. It works like the items in Diablo
2, where an item is assigned prefixes and suffixes that give
it extra stat bonuses or drawbacks. With a huge number of
prefixes and suffixes, as well as condition tags, there are
literally millions of possibilites for random items.
Builders are constantly working on new areas, so the mud is
constantly evolving. We offer three tiers of classes, with
21 third tier classes to choose from, and the option to let
your race evolve into one of many new races as you gain
experience. Please give our mud a try, you may just like it.
Mud : Spellbound
Code Base : [Unknown] [MAngband 0.7.2]
Telnet :
Description :
[This game requires a client program, easily acquired from
under the homepage link.]
Spellbound is a free online multiplayer roguelike game. To win the game,
you must build up a character and live and grow in the Forgotten Realms's
City of Splendors, Waterdeep. You must be powerful enough to defeat Bane the
Black Lord's last avatar, as he has fortified himself 5000 feet under the
city, in the infamous Underdark, and is mustering an army of power unseen
before. As you work towards this near-impossible goal, you will chart
unexplored reaches of the Underdark, do battle with legendary creatures, and
find lost artifacts. And of course throughout your journeys you will
encounter many other adventurers -- whether they be friend or foe is up to
you to decide!
..based on Angband by Ben Harrison and MAngband by Keldon Jones. If you
loved Nethack, Angband, Rogue, Omega or other ASCII-based games of the past,
you will love this one.
Mud : Aeternus
Code Base : [Chronicles] v1.20
Telnet : 4000 []
Description :
This is the Chronicles codebase flag MUD. It is currently entirely stock
(by the Chronicles standards). Future plans are currently undecided. You
are of course welcome to drop in... but we make no guarantees that there will
be anyone online to authorize you.
Mud : Godwars: Saint from Shadows
Code Base : [GodWars] Revised
Telnet : 6100 []
Description :
Godwars: Saints from Shadows is a slower pace godwars
mud. Players do not max thier characters in a few hours,
it takes time. We have 7 uniquely coded classes. Some of
them look and sound familier to older godwars classes but
they have been redone and redesigned. Darkelf is a
redesigned Drow class. But now it follows more closly to
the D&D Drows. We have an original dragon and Hell Hound
classes. We do have the Highlander and Mage classes, but
they have been redone with new powers. Monk and ninja
have also been recoded. We also offer the stock LoW4
Werewolf code. It will be recoded into a Shaman class
later. Recently a remort system has been added that
allows players who work hard to become multi-classed.
We have a unique forge code here that allows players to
find ores to forged into new equipment instead of just
finding slabs to slap onto existing equipment. The fight
code on the mud has also been recoded to let the balancing
of classes be easier to do. The classes are not completly
balanced but they are close. The immortals are almost
always on to help newbies with questions. And we always
welcome ideas to help improve the mud.
Hope you stop by.
- Requiem.
Mud : Ginzuishou MUX
Code Base : [MUX] v2.0
Telnet : 1998 []
Description :
A world within a vast universe
Finds itself within an era or three
Where time propels forward and in reverse
As a mystical populace celebrates its glee.
An evil festers within the shadows of the night
And in its attempt to conquer the light
It discovers its position falling to blight
As it is confronted by soldiers of might.
In a time of silver and gold
In a time of rebirth and fright
In a time of crystal and the youthful old
The message of love arrives by moonlight.
Thus we await for those to dare
To journey to Ginzuishou MUX without a fear
For all secrets shall become bare
As those noble souls carry the light near.
Mud : Forbidden Realms - Second Edition
Code Base : [Smaug] Smaug modified to custom fridge
Telnet : 4000 []
Description :
The Forbidden Realms is a Multi User Dungeon (MUD) that is a online
ANSI based RPG based in a fantasy setting where you can hunt monsters
and cast spells like harry potter. Along with our experience based leveling
system you can choose from a number of classes and races to play.
Mud : The Last Outpost
Code Base : [Dikumud] Diku
Telnet : 4000 []
Description :
The theme is a medieval wilderness fantasy. Three
generations ago the Empire was overrun. The Last Outpost,
a small coastal trading town located deep in the wild was
spared most of the fighting. Life in the Outpost is hard.
The residents are a tough bunch, well suited to reclaiming
Outpost lands.
Clans are available to players, with leadership determined
by vote. Newbies are protected from pkilling, but after
level 7, all players are vulnerable.
Good luck and happy hunting!
Mud : Nemesis, The Original
Code Base : [LP] heavily modified
Telnet : 2000 []
Description :
'Nemesis, The Original' is a Fantasy Mud from Munich, Germany which exists since
The original Gods (Snake and Wizards have returned and restored one of the large
st and
cleanest LPmuds around.
Game Theme:Fantasy (hack&slay and riddles).
Areas:Medieval, Under(world), Fantasy (movies), Orient, Desert, City, Ice (Nordi
c/ Vikings),
Country, Forest, Ancient, Planes (elements).
Separated (eg. by a time gate) future areas are planned (Real domain).
The world is a globe with various islands, connected by ship lines with a timeta
Very newbie friendly, easily understood system.
Fairly ;-) safe area on the island of Nemesia/ Nemesia Village,several other new
bie areas.
Size:Numerous islands, over 10,000 rooms (we have given up counting :-)
Noisiness: low (due to shout cost)
Other Features:
- widely extended soul with over 100 feelings and adverbs (=emoting anywhere)
- 15 quests and various tasks/ miniquests
- rewritten combat system, with multiple attackers and experience sharing
- weather descs, weather effects, day/night cycle, Nemesis time (8x faster than
in real life)
- 13 ships that transport the player from island to island
- no deadly traps and fair warning of difficulties
- active guilds: Adventurers, Cleric
Plans: In our devmud we are developing races, further guilds (mages, martial art
Demon masters), weapon types, currencies, extended stats, skills and languages.
Prepare to play :-)
Mud : The Last Sunrise
Code Base : [Dikumud] EoD
Telnet : 9000 []
Description :
What mud have you played where you are given the choice to vote on the
changes? What mud have you ever played where the admin and imp care what
you think? Are you looking for a place to call home? Then take a moment to
come check out the last sunrise. We offer an extended leveling code that
allows you to go beyond the normal 90 levels to continue to enhance your
character. Each class has the chance of sparking into something 'better'.
Warriors can turn into a channeler and a channeler into a warrior.
Trollocs have the option to turn into a myddraal. And Ogiers into TreeSingers.
With a wide range of skills and orginal code it allows you the player to
enjoy a real WoT world. With a friendly staff and player base you can lose
yourself inside this fantasy world. Log in check us out and then make the
choice for yourself if you want to stay or go. If you do stay send me a
tell my name is Kane. All morts who create via through mud connector shall
obtain a limited 'Connected from mud connector aura' Enjoy. Tpb Kane aka Dan.
Mud : Frontiers MUCK
Code Base : [MUCK] fb6.00b4
Telnet : 8000 []
WWW : None
Description :
Frontiers MUCK is a Furry-space game unlike all others. It's
very origional, with well over 10,000 lines of MUF coding
done by it's founder.
Frontiers features a universe that automatically expands
as it's explored, a combat system based on RL weaponry,
detailed starships, a working economy, realism-based
technology, purchasable starships (no building required!),
and a skill system with many profession options.
It's a small MUCK; it used to be mildly popular, but there
were too many people relying on the admin to provide
entertainment so they left. The MUCK needs people who want
to build and run roleplays, and programmers to help with the
abitious MUF programming projects on the MUCK. Others are
welcome, too, but cannot rely on the admin for their sole
entertainment :-)
Come check it out -- busiest times are in the evenings,
eastern US time.
Mud : NYCX
Code Base : [MUSH]
Telnet : 6767 []
Description :
NYCX is an X-men mush where you'll see many familiar characters
from the comics, cartoons and movies, but with a twist. This is a
'what if?' that focuses on reality and the darkness of the human
nature. How the environment is shaped depends on you, the players,
and your characters. The world you know ICly will be shaped completely
by your actions. Any fate is possible and we want to see all the
corners explored.It is only recently that there was a sudden explosion
of numbers of homo superior. With this sudden increase in numbers
mankind has become aware that they are not alone. A new race has
emerged among them. Some people fear mutants, some people are
indifferent and others are fascinated by them. Public opinion is divided
from human extremists who still believe in lynch mobs to the groupies
who are obssessed with mutants and their powers.Essentially, while
we have taken themes and characters from Marvel comic books and
a familiarsetting in the shape of New York City, this is where the similarity
ends. Currently we now have a Brotherhood of Mutants and Xavier is
slowly brining new mutants to his side. The other established organization
is the Division 6, a police force that focuses on criminal investigations
that deals with mutants. On the force are both humans and mutants,
some corrupt and some with a good heart, although all unknowingly
aiding a government project that deals with mutant experimentation
called Weapon Plus. New York city has become the focus for some
of the most obvious mutant activity with changes happening everyday.
It's a strange new world where anything could happen.
Mud : Legacy
Code Base : TinyMuck 2.2, Fuzzball 5.60, GlowMuck 3.0.0
Telnet : 9999 []
Description :
Welcome home weary traveller! You have discovered a
place to rest your weary bones, chew the fat of tales
long past and forgotten, and have a darn swell time!
The general theme is based in medieval times. There
are various themeless areas hidden throughout the muck.
if you can find them.
We also offer games such as Yahtzee, Jotto, Cribbage,
and more. We provide free web pages you can edit on the
muck or point to other places. We also are on the NeoNet
inter-muck communication system.
We welcome both newbies and veterans alike. Muf and
MPI bits are available for those who like to use them.
We do our best to keep out the unpleasant types to make
Legacy truly your home. Building and snugs are FREE!
Mud : Aurealan Realms
Code Base : [Circlemud] RoAMUD Code, v2.7
Telnet : 4000 []
Description :
Aurealan Realms is a two-continent, 13-class,
16-race MUD based in the world of Aurealis, an
all-original place that has been created over the
last decade from the minds of some truly gifted and
scary people.
We have player-owned houses and shoppes, the ability
to customize the appearance of equipment, clans,
faiths, a 105-level range and the ability to remort
into other classes beyond your first.
For for those interested in PVP, we have assassins
for those who want to live it 24/7, and the Arena
for those who'd rather just try it out once in a
We like RP, but it's not a requirement. We do reward
good RP if we see it, and the world is written
'seriously' so that if you want to RP, you will be
able to feel 'right' in the world of Aurealis.
Our staff is dedicated to giving the players a fun
place to play, with as little interference as
possible. AR welcomes players from all over the
world to come and join in a fun, expansive MUD that
can easily become your new home online.
We look forward to meeting you!
Mud : Cabulka Cabulsa
Code Base : [Rom] Anatolia 3.0
Telnet : 4000 []
Description :
Cabulka Cabulsa'ya hosgeldin yabanci.
Umarim yoruldugunda ne issiz bir ormanda, ne de kalabalik Selenge
sehrinde uyumanin guvenli olmadigini biliyorsundur.
Umarim acliga, susuzluga katlandigin gibi katlanabilirsin ihanete ve
Umarim alacagin yaralar dayanabileceginden buyuk olmaz.
Umarim uzun sure hayatta kalirsin.
Welcome to Cabulka Cabulsa, adventurer.
I hope you know that neither a forest, nor the city itself is safe
to sleep when you feel tired. This is the world of Cabulka Cabulsa.
To live in this world is for only to die...
Mud : Eternal Sphere Mush
Code Base : [MUSH]
Telnet : 22222 [dynamic]
Description :
The Eternal Sphere is a MUSH about the wonderfully fun Playstation 2
RPG -Star Ocean 3-. Our game takes place a few months before the
game known and loved by many people around the world, allowing
everyone in the universe to be... Well, alive and well, for one
thing, but also set up to start off on their own original and unique

Even if you don't know much (or anything) about the Star Ocean
universe, that's not really an obstacle that will prevent you from
creating and enjoying a character in the rich envrionment we offer
for your pleasure! (we already have at least one player that's
never touched any of the games :))

Our players and staff are more than willing to offer help with your
application! Feel free to visit our website for theme and
restriction info, and happy playing!
play-addy: :: 22222

Mud : Omens of Eternity
Code Base : [Unknown] TMI-2
Telnet : 2010 []
Description :
Three thousand years ago, our world, our way of life, and our very existence
was threatened. War broke out with an unbeatable foe. A foe created by the
enemy of the true children of our good Father. Flight was our only option.
And here we have made our new home. There is hope here, children. The Order
of Eternity holds the balance of justice and maintains the order of the
Races on what could have been a hostile new world filled with chaos. We have
remembered the knowledge lost to us in the Landing. The High Consul promises
us many great things. We prosper and thrive.
Yet, do not smile so soon, children. The slaves, who have been part of our
traditions from the beginning of our creation, threaten to subdue our way of
life. The Second Betrayers are trying to rise up and crush the hearts and
spirits of the true children of our good Father. They are heretics and
anarchists! And all because of the foolish words of a mad heretical elf,
they believe it is their time to bring the omens to fruition. So, tell me,
children, whose side will you stand on when you take your place in the
world? The side of goodness and order, or with those Betrayers of Alordast?
Omens promises to be a rich, original world where the Races (elves, dwarves,
humans, and nubis) try to live together, magic is real, and technology is
advanced. God-given Power, secret rebellion, noble riches, or modest
obscurity could be yours.
*Still heavily under construction, we are in great need of coders above all
and invite those with experience and a passion for roleplaying to join
our team. Browse the webpage, and whether a coder or builder, your interest
is appreciated.
Mud : Space 1999
Code Base : [MUSH] 3.0 + Custom space engine
Telnet : 1999 []
Description :
Base on the 70' show Space 1999, this mush want to expand
the story where it has been left by the writters. The new
timeline start 25 years after 'Message From Moonbase
Alpha', the 20 minutes show made for the 1999 convention.
We are still under construction, builders and coders
submissions are welcome. No knowledge of the theme is
required given our timeframe, everything is possible. Who
knows, you may be the next commander of MoonBase Alpha...
Mud : Legend of the Nobles
Code Base : [Rom] mostly original with ROM 2.4 structure
Telnet : 5400 []
Description :
(The following is a review by one of the players, which does a
better job of describing us than any of our own words can}
'Legend of the Nobles, or LotN, is the mud I call home. With
dedicated administration and an incredible coder, LotN runs quite
As well as original races, there are many interesting classes to
choose from. Be the mighty fighter, or the sly rogue. Be the Paladin,
and fight for your religion. Be a Conjurer, and dabble in demon
summoning and work with the undead. Be a bard, and play your melodies
to influence and inspire others. Be a shape-shifting druid, attuned
to nature. Be a mage with the power to enchant armor and weapons. Or
be a priest, where you don't fight and you gain experience through
healing others and drawing powerful glyphs.
This mud has a pleasant balance between roleplaying and player
killing ... With the guild, religion, and noble systems, there is
plenty of opportunity for intrigue.
One of the most notable changes this version is the inclusion of
permdeath ... will ensure a more realistic atmosphere. Those who do
not play permdeath cannot achieve the highest ranks.
I recommend anyone who reads to this to join us. All of our long-
time players are always willing to help a new face in any way we can.
And right now, with the new version, everyone will start off on even
footing, level-wise. So please, come join us.'
Online since May 1996. Current version: 5
Mud : LegendMUD
Code Base : [Custom] Architecturally derived from Diku
Telnet : 9999 []
Description :
If you've ever wanted to travel in time--this is your chance!
Now in it's 11th year, LegendMUD is a classless mud offering
unique professions such as doctors(with medications, anesthesia
and field surgery), herbalists and a spell system boasting over
150 spellsin specialties such as divination, conjuration, and
illusion. Features like missile weapons (both guns and bows),
vehicles (planes, trains,and cars), and exploration XP make the
world an interesting one to visit.
Touches like optional player descriptions, the Out of Character
Lounge,and the advanced moods system for realistic speech make
it a great roleplaying environment--and of course there are the
dozens and dozens of quests ranging from the minor to the epic.
There are no rent fees, but there are themed free-forming clans,
a complex weapons proficiencies system for variable speed combat,
Immortal-run games within the game such as recall tag and trivia
and flag hunts, and of course furniture to sit on, in, or around.
All this plus stable code, the Legendary Times newsletter, the
Legend Discussion Forum, and a mature, friendly playerbase. All
of our areas are original and carefully researched, from Ancient
Egypt and Celtic Ireland to Viking Scandinavia and the Crusades
to Victorian London and Gold Rush San Francisco.

'If you are only visiting one mud, make it Legend.'-the Electronic
Newsstand Mud of the Month, October 1995 - Mud Connector * Pueblo
Recommended World Top 10 website for Interactive Fiction - XYZZYNews
* EyeOnTheWeb Selected Site Recommended by C|NET * 'Hot, hip,
cutting-edge' - Yahoo's Wild Web Rides
Mud : NomenMUCK
Code Base : [MUCK]
Telnet : 4201
Description :
An original themed MUCK, Nomen encompasses a very in-depth
story. Set in a high fantasy realm, it focuses on a long war
that has been fought between two majour countries - Nerravyn
and Serensith, divided by races and cultures, and even
climates. Wild Magic divides the lands, making travel almost
impossible unless the river Anynduil is utilized - and that
has a thriving black-market trade on it. Political intrigue,
high adventure, mystery, drama, horror...everything is
available here.
We have a great RP Staff to take care of TPs and oversee
fairness issues. A caring wizard staff will take care of your
needs, and is more than willing to listen to any suggestions
or concerns a player may have. And seeing as Nomen is new, we
are looking for more staffers to fill up the RP Staff and the
Help Staff.
Although the theme is very important, the roleplay is
completely consentual and freeform. Extensive lore is
available about the lands, along with the common races there -
and although it is important, they are not rules that you must
strictly follow.
Mud : Legends Forgotten
Code Base : [Rom] Rom2.4 Heavily Modified LF4.8
Telnet : 9000 []
Description :
Legends Forgotten takes place in an age where Darkness
encompasses the land as long forgotten Heroes and Legends rise
once again to destroy this Darkness in the Age of Legends
1. Essence System: Enhance your Equipment Permanently!
2. Unique Item System: Artifacts, Relics, Mythical Items
3. Skill-Spell System: 500+ Skills-Spells all unique!!!
4. 34 Races all unique in their origin and abilities
5. Classes such as: blademaster, aiel, aes sedai, dreadlord...
6. Detailed Character Creation: eyecolor, haircolor, body...
7. Intelligent Mobs: skills, special attacks, quest-mobs
8. Clan System: player recruiting, ranks, promotions, banks
9. Multi-Cast System: more functionality to casting
10. Newbie Friendly, Battlefield, Detailed Creation
11. Taveren System: add to damage, healing, protection & more
12. Area-Quests coded into areas for all players!
13. Channeling, Chanting, Conjuring, Casting!!!
14. Event System that adds variety and uniqueness to the world.
Bleeding, Mining, Rivers, Wind, Interactive Items & more
-> Many friendly players willing to help any New Players
-> Promotional Events: Free Levels, Healing, Personalized Items!
-> Tired of stock muds, then come play LegendsForgotten!!!
Mud : The Dark Tower RomMud
Code Base : [Rom] Rom 2.4b6 Moderatly Modified
Telnet : 4550 []
Description :
Dark Towers started in October of 1996. It's gone through quite a number
of ups and downs on the great road of life. We at Dark Towers feel that
the whole point of a mud is for your enjoyment. We sincerely believe that
players are the most important aspect of the mud. They provide much needed
feedback and liveliness to the mud that without them wouldn't be there.
We at Dark Towers are also extremely open to any suggestions you might
have to help make it a better place.
The theme of Dark Towers is based mostly on fantasy, but we try to make a
little bit of what everyone wants. If there is something that you feel is
missing, let us know and we'll do our best to add it.
Attrition has cut down on some of our immortal ranks, so we are in need of
builders right now. We can help with training. All that is needed is a creative
Players are also very much needed, so we will have
somebody to build for!
Mud : Legends of the Darkstone
Code Base : [Smaug] Smaug
Telnet : 5432 []
Description :
Darkstone Enterprises meets the demands of sophisticated
'mudders' with the monthly addition of new areas filled with
brain-teasing puzzles and imaginative mobs. The game Legends
of the Darkstone has a loyal following of players who play
daily, write stories about their characters, and participate
in the role-playing environment of the game.
Legends of the Darkstone is a role-playing mud. There
is a basic storyline and players are encouraged to go to
our webpage and read some of the history of the Darkstone.
The world is a totally unique and diverse place featuring a
host of interesting areas which will challenge your mind as
well as your sword. There are many races to choose from as
well as totally unique races.
Come, Become a Legend of the Darkstone!
Mud : Covenstead: Land of Shadow
Code Base : [Custom] Version 2.0a
Telnet : 5000 []
Description :
Covenstead: Land of Shadow began in the fall of 1998 with the goal of
becoming one of the most friendly and enjoyable text-based games
available. After lots of time, development, hard work, and of course a
little luck here and there. Covenstead is once again in nearly
operational phase on our new EDEN codebase written completely from the
ground up. With this new base we plan on offering some of the old
favorites along with new concepts and ideas with focus on integration of
each aspect of the game as well as active storyline development where
each player can wind up becoming a part of our storyline in it's
progression and development which will in turn lead to new additions and
opportunities within the game. Please stop by and check out our website
for more information on this long awaited project today!
Mud : Lensmoor
Code Base : [Rom] Many Changes
Telnet : 3500 []
Description :
Lensmoor is a cross between a roleplaying mud,
and a hack&slash mud. Players are encouraged to roleplay,
and are often drawn into roleplaying situations, and
efforts are made to reward good roleplaying, without the
overbearing nature of many strict roleplaying muds.
Players are able to become part of the world, operating
their own stores, crafting their own goods, and governing
towns and clans. At the same time, traditional mud
diversions such as questing and leveling are supported for
the times when other players involved in your plots aren't
online. The mud averages over 50 players online at a time,
with over 100 at peak times, so there are always people to
interact with.
Technically, Lensmoor is a superior game. It is
typically up for months between crashes, worthy player
suggestions are implemented within days of suggestion, new
areas are constantly created, and our website is one of the
most integrated mud website around, allowing full access to
whois (finger), notes, maps, helps, and more.
Mud : Leviathan
Code Base : [LP] Leviathan (NM IVa)
Telnet : 1691 []
Description :
The Leviathan has been devouring electricity since November 1, 1995.
Since then, many have entered to chase and point lance at its white
hump, a medieval/sci-fi hybrid where grave-expressioned sorcerers and
bristling warriors make their livings alongside sinister aliens who perform
experiments upon abductees in sterile orbiting laboratories. Here is a
world so distinguished from all others, that you will hearken to its wild
strangeness with childish fireside interest and awe.
Leviathan features: multi-classing, enhanced limb combat, 9 schools of
magic, detailed life skill system, the battle arena, guild wars, player
owned shops, player-owned real estate, player-stalking bounty hunter,
personalized autoloading equipment, a stable mud-government,
mud-commodity stock trading, exacting quality standards, and a friendly
family of players to welcome you home.
Mud : Life After Death MUD
Code Base : [Rom]
Telnet : 9090 []
Description :
Life After Death is a newbie's friendly roleplaying/player
killing mud. We offer six clans that mortals can join for
power and protection. By joining a clan you are able:
* To be trained in new fighting techniques and be teached
in new spells as well.
* You can be advanced in the clans' hierarchy by being an
example of discipline and self sacrifice.
* Clan halls guarded by well trained guardians are offered
for protection,discussion,training and meditation.
* An extended selection of ten races, each with it's own
abilities/unique characteristics and life's style.
* An extended selection of nine classes each with it's own
* Mob programs, and Obj programs.
* Immortal's running quests, that have been carefully studied
to fit each level and class.

Mud : Lima Bean
Code Base : [LP] LP -- MudOS + Lima Mudlib
Telnet : 7878 []
Description :
Lima Bean is the official development and support site for
the Lima Mudlib, which boasts such features as zork-like natural
language parsing (put the third red baloon in the basket), a
flexible modular design to select features for your mud,
Intermud-3 support, a top-flight security system, many many
features for player usability (news, socials, channels, etc),
menu driven administration, etc...
Lima is currently the most advanced and best-desgined LP mudlib
Mud : Labyrinthus Latinus
Code Base : [LP] 03.01.02 (pure LPMUD)
Telnet : 3333 []
Description :
Are you used to playing LP-Mud? Fine, go on playing it - in
Latin, the mother of most European (and also American)
Buy a dictionnary and a short grammar and get used to the
fundamentals of literature and arts etc.
Are you used to reading and understanding or even speaking Latin?
Go ahead and learn what LP-Mud might be!
You will meet a lot of people in numerous countries. Make
friends with them.
Whoever knows about the roots of our whole culture system,
get united! - Complete our MUD with new objects and rooms,
let us know when you have found mistakes you want to be
Mud : Aftermath: The Sci-Fi Experience
Code Base : [MUSH] PennMUSH 1.7.7p20
Telnet : 4401 []
WWW : None
Description :
Founded in September, 2003, by two longtime roleplayers from
a similar game, Aftermath is based around the theory that
canon can and at times should be thrown out the window.
Here, the worlds detailed in Star Trek and Star Wars, which
are all too often compared rather than examined, are placed
side by side and allowed to interact. Additionally, a system
has been set up by which factions and characters from
entirely different universes- even original ones- can be
added to the system. By allowing these worlds to coexist, we
create a brand new environment for roleplayers of any skill
level to enjoy.
Aftermath staff would like to point out that non-original
aspects of the game are still the property of their original
creators, no matter how skewed their surroundings might be.
Mud : LochNess
Code Base : LP
Telnet : 2222 []
WWW : None
Description :
Lochness is one of the older muds, but what it lacks in modernization,
it makes up for in atmosphere! Both players and wizards are generally
friendly and helpful, especially to newbies. Geographically, the mud is
divided into a multitude of domains, each with a different theme and a
different team of wizards working on areas. There are six distinctive
guilds to choose from, and plenty of quests to challenge players. It is
not, and has never been, Lochness' policy to instawiz players, but once a
player reaches a certain level, he is presented with the option of either
wizzing, or playing the higher levels. Obscenity on public communication
channels is frowned upon, although players may say what they like to each
other in private :) As for the number of people who play Lochness, it is
certainly a small mud in that regard, but we look at it as having a 'small
town' ambience in which everybody knows everybody else.
Mud : Olympus Island MUSH
Code Base : [MUSH] Penn 1.7.7p28
Telnet : 1960 []
Description :
During WWII, a villain created an artifical island base.
Liberty Squad defeated him, and the US took the island.
Nearly 60 years later, it has become a metahuman magnet.
Using Hero System 5th Edition, it is a superhero MUSH.
Chargen is complex, the theme is heavily detailed.
The staff are overworked and few. Why play here?
In 17 months, 50 plots were run and finished.
If you like in-depth story, plots and character
interaction, we have it.
If you like Hero System (Champions), we are 1 of
only 2 MUSHes using the system.
Mud : IllusionMUD
Code Base : [Circlemud] IllusionMUD II
Telnet : 4000
Description :
IllusionMUD is based on the DragonLance theme and boasts a variety
of race options. Our code is a heavily modified CIrcleMUD base and
spells are based on the 'slot' system, much like what you'd find on
the SSI/TSR games. We're in search of writers (we have OLC) to expand
the IllusionMUD world.
IllusionMUD started a long time ago as CMU MUD and has been on and
off since its initial opening. Here's to a new site and a new (re)
start!! Hope to see you all here!
Mud : Star Wars: Rise of the Rebellion
Code Base : [SWR] Heavily Modified
Telnet : 7000 []
Description :
Welcome to Star Wars: Rise of the Rebellion.
Were a new mud just opening and in the early
begginings of things. We are welcome to all
input and ideas coming from players and are
looking for a few good builders as well. The
mud is heavily modified via the coder dejano
and is constantly working on new things daily.
This mud will have a player created timeline.
The worlds and areas are set in the time between
Episode III and a new hope but all players and
clan leaders will go from that and create an
exciting and new world for people to have fun in.
So come on and login and try us out and see how
much better we are than most Star Wars muds.
Player Realtions Head,
Mud : Lords of the Realm
Code Base : [Mythran] Merc/Envy/Mythran 3.1.11 Heavily Modified
Telnet : 1234 []
Description :
Come Explore the Realm. Many new areas are in the works
and as they finish we'll start moving some of the old unused
stock areas out. We are presently at 6000+ rooms and still building
13 classes and 27 races to choose from. Player run Houses,
many new spells/skills also.
6 Quest races available for purchase with questpoints.
Lords is a medieval fantasy mud dedicated to the
entertainment of the players. If you feel like killing a
goblin, slaying a demon, kicking a puppy around, questing,
or just kicking back and being social this is the place to
do it. So come join us, we are always changing, so have a
look around, I am sure you won't be disappointed.
Mud : eTrekMUSH
Code Base : [MUSH] Aspace v1.0 w/ Penn 1.7.7 P31, Modified HC.
Telnet : 1701
Description :
eTrekMUSH .... TelNet Over, port 1701
eTrekMUSH is based off the new Enterprise hit TV show. The mush is
based out of the 2162 era. Our MUSH has hundreds of planets, nebulaes,
stars, asteroids, bases and ships. Our Star Trek universe continues to
grow everyday, we are continously implementing new things in space.
We have top of the line coding administrators working for eTrekMUSH,
allowing us to offer the best of the best systems for our
affiliations. Our MUSH is powered by PennMush with an Aspace space
system. However, hardcode has been modified and will continue to be
modified to implement our own systems and devices.
At the moment we are looking for Admin and Wizard positions, if you
feel you are an exceptional Coder and/or Builder, please fill out our
Admin Application at
Our Staff is very nice and open to all questions and concerns you may
Visit us online at:
Mud : Metropolis Universalis
Code Base : [MUCK] ProtoMuck
Telnet : 18888 []
Description :
Welcome to Metropolis Universalis, a modern day mega-city
where anything can and does happen. Where the man on the street
can be much more than a man and the woman next door could be a
bearer of dark magicks.
Created as a place to be minimally administrated and maximally
used for RP fun and mayhem, anything goes on the streets of
Metropolis, a city located on the island of Okinawa.
Enter if you dare but be sure to leave your sanity at home and
pack an extra dose of wit and grit. The streets are even more
dangerous than your parents warned you about and more fun than
they feared you'd ever have.
Mud : Annwn
Code Base : [LP] MudOS v22.1b23-DW
Telnet : 4242 []
Description :
Annwn is a Celtic Mythology themed MUD, loosely based on the
stories of the Mabinogi, Arthurian legend, and historical facts from
pre- and post-Roman Britain.
Annwn is set in a world and time roughly equivalent to Celtic
Britain of 400AD, but with elements of pre 50AD.
The world of Annwn has four known realms: Fair Arberth is a
civilized High Kingdom made up of the four independent kingdoms
of Dyfed, Rhos, Melewyn and Bruga.
The Highlands are a wild land of mountains and forests where
giants still rule the land. Savage Jorthu is a realm of barbarian
invaders. Hibernia is a peaceful, cultured land of learning. There
are rumours of a fifth realm - the mythical realm of Annwn itself,
home of the Tuatha Lords.
Annwn has six races available for player selection:
Human, Formorian, Tuatha, Grishnak, Corrak and Giant.
The basic Guilds of Annwn are the Artisans, the Bards, the
Dewiniaid, the Druids, the Rogues and the Warriors. Each guild has
it's own unique way of offering sub-guilds to the players. Multi-guilding
will be allowed at a later stage.

Annwn is run by a small but very dedicated team of very friendly and
creative people. Our world is 100% original and the mudlib is
customised to suit.
We are currently open in a Beta test phase for players, so a lot of
features may not be working correctly. We are always on the look out for
people that would like to code in a Celtic themed MUD (LPC experience
not necessary).
Mud : FeatherMUCK
Code Base : [MUCK] TinyMu
Telnet : 8888 []
Description :
FeatherMuck is a Multi User Character Kingdom, which
is a social area very much like chat, and themed for
those who enjoy roleplaying avian characters. Many
mucks exist with a collection of critters, and many
are themed for dragons or foxes et al, but since we
could never find one for feathers, we decided to
offer up one for the winged traveler looking for a
place to roost! Use a telnet client for Muds, like
MuddWeller or GMud or TinyFugue for the best
performance. Some information may also be available
from time to time from characters connected to 6667 #Feathers So to all you
eagles and sparrows, swans, ducks and gryphons, and
any other feathered form, welcome to FeatherMuck! > :>
Mud : Lost In Time
Code Base : [LPmud] LP MUD
Telnet : 7680 []
Description :
Lost in Time (LiT) is located in the Czech Republic and
most players are from the Czech and Slovak Republic.
The world of LiT is covered mainly with water, and life
is concentrated on four main islands.
On LiT You can encounter new and original features
sentient forests with trees avenging those who harm woods.
Dreams. Detailed ethereal travel through The Ways. Mages
drawing power from magical intersections, mighty hunters of
the night - the Warlocks, powerfull Paladins wielding
hammers summoned from the gods, Druids lovingly caring of
their woods, Healers devoting their lives to healing and
Mercenaries, brutal warriors valuing honor higher than life.
You can forge Your own weapons, compete in fishing
contests, buy Your own houses or even lands, fight in the
orcish tunnels in Halia, find the great magical sword
Doombringer, defend Wyzima against raids of orcish warbands
or go exploring the infinite depths of the Chaos dungeon.
And best of all - with the help of our friendly players
and creators you can do nearly Anything if it suits our
theme. New areas and skills are added constantly.
Mud : Dragonball: Ultimate Battle
Code Base : [Circlemud] Modified
Telnet : 2121 []
WWW : http://None
Description :
The Ultimate Battle has returned.
Once again the threat of Ejin has surfaced as he causes mass
destruction all over the globe in an effort to increase his power
further. Will some brave soul step forward and stop this mayhem?
Mud : DarkeMud
Code Base : [LP] the Darkelib
Telnet : 5559 []
Description :
Enter a Huge world, where you can make a name for
yourself. Most equipment is made via players, and
enchanted via another player guild. Own pets,
start wars,earn a living, kill your neighbor.
If this gets your attention, come join us. Just
about anything is possible at Darkemud!
Come where Dreams are a reality, and Nightmares
might kill you.
To live is to Learn, to Die is to Graduate.
Mud : Lost Prophecy
Code Base : [Smaug] Smaug 1.4a Modified
Telnet : 2710 []
Description :
Lost Prophecy is a medieval world based on modified smaug
with many new areas. Our builders discuss many issues with
players, to make a truly original mud with player touches.
We encourage roleplaying and have a very friendly staff
to welcome and encourage all new players.
Our Smaug codebase has been slashed, battered, and
altered in as many ways as you can think of to make
your mudding experience worth while. We immortals are
former players so we know what YOU want.
We have recently added the Wyrm class!
Wyrm class break the normal barrier of a typical class.
They are dragon sized and come in a variety of colors and
sizes. They use no weapons. They wear no armor. Yet they
can stand toe to claw with the mightiest advesary and adventurer.
Coming soon the Shapeshifter. Deriving there spells and skills
through the art of body morphing the shapeshifter will be a
source of constant enjoyment to play.
Come visit the lands of Lost Prophecy and see the differences
for yourself...
Mud : Lost Souls
Code Base : [LP] Amylaar Lp
Telnet : 23 []
Description :
Medieval fantasy theme with a coherent theme and
cosmology; strict quality standards. Detailed limb-based
combat (how many muds do you know of where you can tear
someone's arm off and beat them with it?). Unlimited player
advancement, over twenty two guilds, fourty starting races,
dozens and dozens of areas, adventuring companies, equipment
saving, ranged weapons, colour.
Running on Driver version 03.02.1@140 with Ain Soph
(once called LSLib) 1.4.0, a highly evolved 3.2 mudlib
featuring the work of some of the best coders on the net.
More fun than you can stand?
Mud : DragonRealms
Code Base : [Custom]
Telnet :|DR 7900
Description :
DragonRealms is an ever-expanding, massively-multiplayer
text-based roleplaying environment with an average of over
a thousand players online during (USA) prime time hours.
Tens of thousands of 'rooms' spread out within the four
known provinces and over twenty major cities. Players can
choose from eleven races which include the fantasy-genre
standards likes Elves, Dwarves, and Halflings, as well as
several unique choices which include the feline Prydaen,
the reptilian S'Kra Mur, or the werewolf-like Rakash.
There are ten professions to choose from in this totally
skill-based advancement system which include Empaths who
transfer wounds from their patients' bodies to their own
and shun combat at all costs, Traders who traverse the
continents delivering goods and commodities, Moon Mages
who get their teleporting and conjuring power from the
world's three moons, and Warrior Mages who wield a
powerful combination of elemental magic and weapons.
DragonRealms is in a constant state of growth and
development and is supported by a devoted staff of over
100 GameMasters with years of experience.
The first 30 days is free, so you've got nothing to lose.
Mud : LostAges
Code Base : [MOO] 1.8.1-VHM Lambda Moo w/Ghostwheel core
Telnet : 6969 []
Description :
Coded combat, different classes like Knight, Wizard, Thief,
Trader, and others. Lots of cool places to explore, beasts
to fight, or other players. Running on a fast machine with
a fast internet connection, so there's little lag and save
times are under 10 seconds currently (compared to 10-15 mins
at other places) Check out the webpage to see some neat
things you can do to interact with the Moo from the web,
reading public lists, sending messages, etc. Anyway, just
come log in and save a damsel or 2. :)
*** Just recently added Zmud6 MXP support, also has pueblo
and fireclient support. with lots more to come in the future!
Roughly 100 active players, over 200 total. LostAges is
growing fast, and we hope to continue doing so.
Mud : Lothlorien
Code Base : [Rot] ROM 2.4 / ROT 1.4 heavily modified
Telnet : 6000 []
Description :
The sun rises on an austere landscape. The songs of birds and scurrying
of animals the only thing heard. In the distance is an immense walled city.
Myth Drannor as legends have it. You pull your cloak tighter about you,
as the chill autumn air bites your flesh. Smiling to none but yourself, you
continue on down the High Road. Long have you travelled to reach the
fabled city of legend. Now with its pristine alabaster walls so near, your
spirit stirs with the excitement and anticipation which forced your first
steps. You stop, realizing that the sounds of peace are silenced. No more
do you hear the sparrows song, nor the rabbits steps. All is silent. A
thunderous voice assails you from ahead, 'Dare not seek refuge within
those accursed walls! Think you of yourself so highly? Only those who
wish to seek the throne of the heavens themselves dare. So let me help
you friend...' Emerging from the trees ahead, a mighty Frost Giant bearing
a wicked axe smiles devilishly at you. 'Come death, for I
have found ye...' Do you dare challenge the gods?
Mud : Lumen et Umbra
Code Base : [Dikumud] BeneMud
Telnet : 6000 []
Description :
Lumen et Umbra is the first Italian mud. It's a set in a
medieval fantasy world post roman empire-fallen. Players
are organized in RPG Guilds and Clans. Quests are managed both
by mud's code and wiz. Pkill it's not allowed except for special
events like quests and clan battles. Primary language is Italian.
Mud : Lunar Eclipse
Code Base : [Rom] Heavily Modified Rom 2.4b
Telnet : 2500 []
Description :

Lunar Eclipse - News of the Realm:

Luna has entered the Time of Balance. The dark forces of
Lord Pitch are on the move to subvert and destroy all that is
just and good. Lord Kray and his champions wage war against
these forces of chaos and evil to prevent the light of Luna
from being eclipsed again.
Calling all HEROES! Alliances are being made. Journeys are
being planned to end the evil threat of Lord Pitch. Pitch's
followers are converging quickly to wipe out all that is good.
Which side are YOU on? Visit us today and join the battle.
Whichever side you take, may the Gods have mercy on you soul.
Mud : LustyMud
Code Base : LPMud 2.4.5
Telnet : 2000 []
WWW : None
Description :
LustyMud is one of the oldest US muds, established in
early 1991 and operating almost continuously since then.
There is a huge variety of areas with very imaginative
themes and strategies. The mud's economy is player-run,
with guilds that players manage in order to gain various
benefits (heal rooms, teleport rooms etc). Check out
some of our games and puzzles (the Puzzle Palace is an
all-time favorite, for example) or simply hang out in
the bars and socialize. Newbies and old-timers, all are
welcome on LustyMud!
(Contrary to what the name may imply, this is a G-rated
Mud : MadROM
Code Base : [Rom]
Telnet : 1536 []
Description :
Welcome to a realm of MADNESS!
Do you, intrepid explorer, dare enter this realm of mighty magiks and
bizarre science, of snarling Wolf, raging Dragon, and fearsome Orc??
Come, stride across ancient and unknown lands in search of WEALTH,
Join the many proud and worthy souls in this colossal quest for
Prepare to lose your mind... For this is MadROM!
Mud : Dragonball Z: Ascendants
Code Base : [Circlemud] Modified and custom work done.
Telnet : 6975 []
WWW : None
Description :
Our mud has been in place a while now, but we're still
going strong. After a server change, we have brought our
storyline around full-circle, so it's never too late to join in
and start roleplaying. Most everything revolves around your
skills as a storyteller, from levels, to stats, special moves,
and more! Not a good roleplayer? Don't worry, we lend advice
and pointers, so everyone can succeed. We're Dragonball-themed,
but not as juvenile as most, and we hold a generally
adult-oriented stamp because we do have violence, as well as
adult content. But our roleplay is addictive, with an easy to
learn system that ensures any fight is uncertain, and no one is
guaranteed to win. PK is out of bounds for the moment, but
there are rules involving it, and it is involved in quests.
Don't take my word for it; swing by and experience the place
for yourself.
Mud : Magrathea
Code Base : [Rom] Modified Rom 2.4b4
Telnet : 2000 []
Description :
Magrathea is a realm that spans eons of time, that encompasses
the mystical abilities of magic, and of the mind, that incorporates
the most far flung technologies of the future. In this world, it
is possible to travel from the distant past, a time of wizardry
and of mighty beasts, to the future, where the most awesome of
war-machines have been created. This is a realm of great adventure,
a place of opportunity where with a bit of luck, and a good measure
of skill it is possible to forge a massive empire which spans the
whole of Magrathea's existence.
Magrathea is loosely based on the Hitchhiker's guide to the galaxy
series. It offers a wide range of clans and areas. Magrathea has areas
ranging from those based on Babylon 5 and Dr. Who to a modern
shopping mall and science museum to classic stock areas with Tolkien
and medieval themes. There are many unique races including Drow,
Sprite, Numenor, Vogon, and Klingon, as well as ten races of dragon.
Role Play is strongly encouraged and rewarded and PK is available,
but restricted by clan and level. Although there are many additions
and changes to Rom 2.4b, it is easy to play especially for those
familiar with ROM, but offers many new features.
Mud : AndorMUD
Code Base : [LP] Very extended LPMud
Telnet : 3000 []
WWW : http://None
Description :
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- AndorMUD -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Welcome to AndorMUD. We are still a rather small MUD but with lots of
features. We believe in keeping the mud at an easy-to-understand and
eay-to-play basis, but still it gives you quite alote of challenges.
We have quite some different guilds, from brave adventures to evil
thiefes and skillfully hunters. Come and give it a try and see for
your self.
Mud : Eternal Night
Code Base : [MUX] 2.0
Telnet : 4000 []
WWW : None
Description :
Eternal Night is a dark mixture that incorporates the
fervor and power of the Dark Ages Church with the power of
technology, /FEAR/ and mass hysteria at the coming of the
new millenium. The Church has become powerful. Again.
The staff at Eternal Night welcome you to roleplay
within a world dominated by religion, politial intrigue and
motivation. The year is now 2005. Religion still lies in
the background, influencing governments and lives. Angels
and Demons try vie for souls of the living and not so
living. There are 3 main cities,a town and plenty of
interesting plots for Shifter, Mage, Changeling, Vampire
and Mortal/Mortal+. We also allow Immortals! Can you change
things, create history.. make a difference? Can you fight
religious oppression or get around it enough to survive?
Mud : Malevolence
Code Base : [LP] Heavily modified H7
Telnet : 3000 []
Description :
A richly detailed world awaits you on Malevolence.
Hundreds of areas with thousands of rooms, some of
the smartest monsters found anywhere, and a staff
dedicated to providing a pleasant playing environment
are a few of the things you will find on Malevolence.
New areas and code are constantly being added so even
veteran players are sure to find new and interesting
places to explore.
Mud : Zeme Prizraku
Code Base : [Smaug] modified, translated, SMAUGIC 1.0.7+
Telnet : 8000 []
Description :
Whole mud translated into Czech, allowing Czech and Slovak people to play
in their native language. Many snippets implemented, many changes to fight
and skill system.
Mud : Peregrine Keep
Code Base : [MUSH] TinyMUSH version 3.0
Telnet : 8000 []
Description :
Peregrine Keep is a Pueblo enhanced TinyMUSH currently under development,
now available for Guests and Crew.
Our focus is on role playing in a low-fantasy medieval island setting, with
aging characters (5 years per month of real time), and detailed story
Features of this MUSH include graphical room maps, a self-serve costume
machine capable of generating trillions of unique items, a Shakespearian
flavor, free emotes and persistent poses.
A system of Falconry training, competition, and combat is under development.
An in-MUSH set of mini Games are in the works including a graphical version
of GO. Text-only clients are supported. Large scale community Construction
projects are planned, beginning with a Cathedral.
Peregrine Keep is a volunteer run community, operating under a set of
Bylaws. Crew and Cast IDs are available by application only. Visitors are
welcome. Please drop by our webpage to track our status, post to our
Forums, connect to the MUSH as a Guest, or email
Mud : X-Men: Retribution
Code Base : [MUSH] TinyMUSH version 3.0 patchlevel 4 #1 [05/08/2002]
Telnet : 4567 []
Description :
'...Mutants are real...'
The war is beginning. The fight for freedom
between Homo sapiens and Homo superior. The American
government, spearheaded by President Kelly, is making
moves to adapt to the new society developing from the
appearance of the mutant population.
'...Mutants are here...'
Factions form within the ranks of mutants
themselves. A few forces rally for peaceful co-existance,
while others are Hellbent on exterminating the lesser
species. Some factions merely wish to survive. The humans
are similarly divided, not sure whether to fear or accept
mutant-kind. It's a brave new world out there, but who is
going to control it?
'Mutants are now.'
Join us at XMR where we explore the X-Men genre
in a new and exciting way with an emphasis on community
and involvement. A year one environment set in the near
future allows plenty of creativity and flexibility with
both original characters and those we know and love.
Mud : Stellar Oasis
Code Base : [MOO] MOO 1.8.1
Telnet : 1234 []
WWW : None
Description :
Stellar Oasis is back and on a faster, more dedicated server. It features an
operational starship system with planets, spacestations, jump gates and ancient
ruins. The story involves a great military force destroying entire planets in
a campaign of conquest. The player may start as one of five species who are
members of a small resistance group hoping to find a reportedly lost civilizatio
and it's great technology to combat the evil forces of 'The Krarrn'.
With an economic system and combat in devlopment, the MOO will be undergoing me
great changes, we are also hiring builders, coders, and people willing to help
write some excellant plots. Come and uncover the mystery.
Mud : Aftershock
Code Base : [Ack!mud] Heavily Modified
Telnet : 3500 []
WWW : Http://
Description :
Aftershock is a modified ACK!Mud based on the 4.2 ACK Release.
We are a mature MUD, which has been around since the mid 1990s
and are always looking for new players to come and experience
the magic. A friendly IMM staff and a helpful player base makes
for an enriching and entertaining experience.
Aftershock presents the standard ACK!Mud multi-class system
through the adept levels. We have expanded on this system by
creating detailed and unique Realm Lord levels and the ultimate
in Legend levels with unique and new skills to be discovered.
With 94 areas to explore, new discoveries are at your fingertips
daily. Develop your own unique equipment by utilizing quest points
earned throughout daily game play. For those of you wishing that
extra bit of excitement.
Aftershock does allow player killing for those players who choose
this route. PK is restricted, however, and does not ruin the
experience of those who wish a more peaceful MUD existance. We
also have added an Arena where players can have fun PKing and
practice PK skills without disrupting others who wish to continue
advancing their characters. At the moment, we are currently allowing
Multi-Play as well. It is Limited, so be sure to check on the rules
before assuming anything.
Please stop by 3500, talk with our players,
and start a new character to share the experience. We hope to see
you there!
Mud : Masquerade
Code Base : [MUX] TinyMUX
Telnet : 9999 []
Description :
Yes, we are *that* Masquerade. The first WoD MU*, started back in 1992. If we'r
e new to
you, please read on! If we're not, you'll find a lot has changed, for the better
! Come check
out our new grid, rewritten, recoded, redone!
Masquerade takes place in the city of Albuquerque, New Mexico. Surrounded by th
e towering
Sandia mountain range to the east, the Manzano mountains to the southeast, and a
volcanic mesa to the west, Albuquerque sits astride the nurturing Rio Grande Riv
er. Dizzying
views unfold over sweeping vistas across a truly magical landscape, filled with
a myriad
natural wonders. If New Mexico is truly the 'Land of Enchantment,' then Albuquer
que must be
its gateway.
Although many things seem to be the same on the surface, our virtual Albuquerqu
e is a far
cry from the reality of this happy Southwestern town. The town has been transfor
med from its
real world countenance into a mass of decay, danger and death. This is a world w
here evil
and danger abound, where tension is stronger, cops more corrupt, the criminal el
ement even
more firmly in control. And that's even before the Supernaturals start pulling s
trings... If
you're not afraid of the Dark, come check us out!
Mud : Atlantis MUSH
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 20
Telnet : 4201 []
Description :
Atlantis MUSH is based around an ongoing war between the
Capitalist Alliance and the Totalitarian Regime. The year
is 2114 and the surface world has been destroyed and is
uninhabitable. The two factions live together in Atlantis.
Atlantis was a deep sea research facility created by the
Neutral Alliance and protected by the Mercenary Guild. An
uneasy peace resides in Atlantis, but the waters around are
full of open conflict.
Atlantis uses an adaptation of Simple Role-Playing Game. This
allows for character specialization without the complexity of
having to choose 1.4 million skills. Atlantis is so easy to play,
girls who have never played a MUSH before play there. In addition
to submarines, hovertanks, and such, players can also wield
magic. Primarily, magic is used to heal, throw opponents away
from combat, and turn invisible to sneak around.
Mud : FlipsideMUSE
Code Base : [MUSE] TinyMUSE'99
Telnet : 4208 []
Description :
FlipsideMUSE is a place where people come to chat, meet
friends, build and code. Players have a quota of 100. This
means that everybody can own 100 objects (rooms, exits, things,
puppets,...). People can actually create their own objects
nd code them with MUSE-code. Character registration can be
done by e-mail, online register command or by logging on as
a guest and asking an administrator to create a character for
you. Online administrators help players with getting started and
setting up their homes.
Mud : MediaMOO
Code Base : MOO
Telnet : 8888 []
Description :
MediaMOO is a professional community for media
reseachers. The first 'professional' MUD, MediaMOO has
been open since January 1993, and is home to a
thousand artists, anthropologists, computer scientists,
psychologists, writing teachers, and others. An application
is required to become a member, and all members are
identified by their real names, email addresses, and
a description of their research interests.
Mud : Medievia
Code Base : [Custom] Custom
Telnet : 4000 []
Description :
Medievia V is now open!
There are many new features and updates. The main ones are ClanShips
(see, MobFactions,
DungeonMaster, and live maps (complete with our own custom font that
uses shapes, not letters; see
We have it all! Dragon flight. Clans that actually create their own
towns. Wilderness. Bloodlines. MobFactions that make the game more
like a real-time strategy game. The DungeonMaster took 3 years to
program and tracks parties' happiness, pride, sadness, and fear,
making good or bad MobFactions around them--basically DMing the
We always have hundreds of people playing, 24/7. We started in 1992
and never stopped adding and tweaking. Now, in 2005, Medievia V is
In Medievia you will find raging wilderness fires, giant monsters
the size of cities, deep storm systems, awesome weather, all kinds
of PK, over five hundred zones, many god-run quests, AutoQuests,
dragonlairs, dragonhunters, serpenthunters, Master Heroes, multi-
level requirements, trading with covered wagons, wagon trains,
mules, and ships, and politics, with a new governor elected every
month to help run the game. We have all the normal things like
flying, mounts, formations, hero battles, custom prompts, and more.
We are about to open clan businesses, where clans hire workers to
work real active zones, like mines and farms, in our wilderness. We
will soon open Abodes where the deepest bloodlines get everything
from huts to large castles, complete with MobFactions and roads.
The Medievia wilderness and ocean are alive and dripping with
Do You Dare Enter?

Mud : Dark-Legacy (Dark Legacy)
Code Base : [Smaug] Jade (Based on Smaug v1.4)
Telnet : 9898 []
Description :
Dark Legacy is a mud with a Smaug feel, specialised in player customisation wi
administrator intervention. The game administrators limit themselves to implemen
and problem solving, taking a much less dominant position in player affairs othe
r than
the Occasional quest.
- Combat; Extended combat system, Range & Opponent size based.
- Multicasting; Play up to three character classes.
- Epic Levels; Ascend as a god. Infinite levelling.
- Glory; Buy character or your item enhancements
- Magic; combine runes to tailor and name your own spells, scrolls and potions.
- Pets; Hatch, name, train and level your pets, ranging from Hamsters to Dragons
- Socket Weapons; Socket spell runes for special powers.
- Factions; Found a guild and build your own guild house.
- Castles; Buy a plot of land and add rooms, serfs, traps and furniture.
- Shops; Make a profit from surplus equipment.
- Storage; Buy Houses and Banks for equipment storage.
- Crafts; mine, blacksmith, tailor, carpent and invent.
- Salvage; Gather and craft resources. Pink dragon scale armour? Its possible!
- Re-forge; Want a Mithrill cuirass? Re-forge your iron one!
- Books; Write books and see them appear all over the game.
- Vampirism; Contract Vampirism, gain access to vampire skills and spells.
- Site; Java + Windows client available, also has a Forum + Manual.
Code Base : [LP] Amylaar
Telnet : 4000 []
WWW : None
Description :
END-OF-LINE is based on the film TRON. But it begins where the film
ends. The Blue programs have just managed to break the MCP's strangle hold,
but there are still pockets of Red programs resisting. The MUD is
based on the war between these two sides. You can choose which side to
join, and what role to play in each army.-----There are two main roles:
generals and troops. The generals manage troops and resources, transport
them between areas, and decide which areas should be attacked. The
troops fight individual battles. There are NPC generals and troops on both
sides, as well as interactive generals and troops. These players can join
and leave at their leisure.-----The distinguishing thing about the MUD is
that it involves 3 levels of play, which interact: (LEVEL 1) is involves playing
general managing resources in a war. This is very strategic and is like Chess
but more closesly like X-battle. (LEVEL 2) involves commanding troops in a
battle. This is like a game of Command and Conquer, you can see a map
with the troops and position them. (LEVEL 3) involves close range fighting.
This is the level which players familiar to Player Killing will recognise.
It is likeplaying a shoot-em up like DOOM.
Mud : Melmoth
Code Base : [Rom] MCB 2.1: Rom2.4b2 w/ 6 yrs. Development
Telnet : 9000 []
Description :
Starting the beginning of it's eight year, Melmoth has been a solid part of the
world. With numerous race and class combinations, a huge world via the ASCII Wil
derness and
over one hundred originally written areas, Melmoth is still growing in size and
to this very day. Roleplaying is highly encouraged, and oftentimes a part of eve
global activities. Mentioning global, there are numerous channels to express tho
ughts for
all to see and hear, as well as a personal tell system and an easy-to-use note s
Newbie friendly, Melmoth usually keeps those who are fortunate enough to stumbl
e across
it. Our capable staff is always ready to help new players in their first few le
vels, and
well beyond that. While the playerbase dwindled for some time, it has been stead
ly regained
over the past few months. Just as friendly as the immortals, our players are alw
ays willing
to aide anyone willing to ask. Come and check us out; we're sure you'll be hooke
d in a
matter of a few plays.
Mud : Realms Of Exploration
Code Base : [Unknown] GreedMUD 0.9.14
Telnet : 5005 []
Description :
Realms of Exploration is set in the Forgotten Realms world
just after the book trilogy - Return of the Archwizards.
We are in the Beta pahse of the MUD. Fine tuning everything as well
as adding in more zones. Though we are primarily a RolePlay MUD we
offer zones to level in as well. Bsically we hope that if you come
for the levels you stay for the RolePlay.
The race and class selection is based on AD&D basics with some
very minor variations. Drow and Minotaur are allowed races while the
core Classes are completely available. I am always open to
suggestions. I am also working on a useable/workable 'Prestige
Class' system. The webpage is updated as often as I can.
The world of Realms of Exploration starts in Shadowdale. The world
is open for Exploration. With just over 1000 rooms we are still
small but at the same time we have a small but dedicated group of
builders expanding it daily.
There have been many pieces of code added to the MUD and continue to
be added and tweaked. One of the current projects is a Hometown
Starting point. Though we have to add new towns to add hometowns.
Stop in enjoy the mud talk with the Imms who are on and other
players who show up at different times. Keep your eyes open for
people and places that might be part of the roleplay.
Mud : Merentha
Code Base : [LP] Merentha/NM MM-2.03
Telnet : 10000 []
Description :
With over 100 players on during the daytime, and up to 120 or more
at peek times there are always newbie friendly people on to help
out those new to Merentha.
A few features which make Merentha more then just a hack and slash
MUD include:
Player Owned: Player Run:
Houses Class Councils
Pets Kingdoms
Mounts Guilds (Clans)
Air Balloons
Sea Ships (upgradeable)
Merentha is also loaded with quests and games. On long weekends and
holidays there are usually special events, invasions or quests held
as well.
Mud : A Merging of Fates
Code Base : [Rom] 2.4b6 + Modified
Telnet : 5454 []
Description :
*** Where will your fate lead you? ***
A Merging of Fates would like to welcome you to
a mild RP/PK environment to answer that very
With over 50 races, over 20 classes, 207 levels with
unlimited remort, and hundreds of skills and spells,
we may have what you desire!
Come meet some of the friendliest players and imms
around, and learn what your fate shall bring you!
P.S. Be on the lookout for the release of MoF2 in
the near future!
** We now support Portal GT mud client! **
Mud : Star Wars: The Revenge
Code Base : [MUSH] HSpace Trueline 4.3.2 with PennMUSH 1.7.7 Patch 12
Telnet : 2020 []
Description :
Set 33 years after ROTJ, the Vong has invaded Corellian Space and after many
long and tedious battles, they have been pushed back for the time being. The
choices were many, but one was clear. Corellia's Government decided to break
away from the New Republic for failing to protect them in their time of need.
Centered mainly aboard the CAS Revenge, a Star Destroyer which has been retrofit
the MUSH brings ample opportunies for characters of any kind. Military character
of both the CAS and the Empire are welcome, as all are Independent Type Characte
Mud : Darkon Mud
Code Base : [Circlemud]
Telnet : 9001 []
WWW : None
Description :
Darkon Mud has been in operation since 1988 and has undergone a lot of changes
Darkon as of now is undergoing an incredible face lift and a code lift! We are l
for a bunch of builders to help us add to the already interesting landscape. So
stop by and see what Darkon mud has to offer.
Mud : Transformers: Decepticon Dominion
Code Base : [MUSH] PennMUSH 1.7.4
Telnet : 1999 []
Description :
Decepticon Dominion plays out a sweeping tale of Transformer history,
starting from familiar ground on mid-1980's Earth and continuing beyond all
usual limits, with much room along the way for innovation and exploration.
This universe is firmly grounded in the pre-Movie cartoons, and
characterizations are true to those given on the show. Excellent characters
from other eras and universes are also present, to give the best possible
mix of the greatest of the Decepticons. Can a single-faction MUSH capture
the drama and conflict inherent to Transformers? Definitely. Decepticon
interactions among themselves are every bit as fascinating, perhaps more so,
than the usual Decepticon/Autobot conflict - because there's forever a fine
balance between the sense of team loyalty and the continued drive to better
oneself. A one faction Mush eliminates the need to maintain an artificially
static environment between two sides, where neither can truly advance, let
alone triumph. Here, this question will be explored - what *would* the
Decepticons do after vanquishing their long-time enemies? The universe
itself lies open.
We're a role-playing based MUSH with some combat RP. We focus on character
interaction and living not only the life of a character but an entire team.
We have regular planned events every Saturday at 5pm EST and RP during the
week is encouraged. We have a lot of great Decepticon characters open for
applications and we accept orignal apps as well. News files and character
profiles can be found at
Mud : Aydindril 2
Code Base : [Rom] Rom 2.4, heavily modified.
Telnet : 4000
Description :
Resurrected from an ancient backup, this classic Rom-based
MUD has returned. It was named after the capital city in
Terry Goodkind's Sword of Truth series. This MUD has a
191-mortal-level system with 10 distinct classes, where
the player can customize their character by choosing
skills and spell groups to learn and practice. Player
guilds are also offered. Our world has more than 6000 rooms
and 2000 mobs and is constantly growing. This mud is newbie
friendly, open to the public, and a grand text adventure.
Mud : BloodStained
Code Base : [GodWars] Mcloud2/BLooDStained
Telnet : 1337 []
WWW : None
Description :
BLooDStained is a mud that I'm currently trying to change from a mcloud/godwars
codebase that
I'm trying turn into a cybernetic futuristic world and the sky is going to be th
e limit on HP
move damcap...everything.....kill or be killed!
Just come try it out... we are looking for about one coder..and maybe one more b
uilder. Thanks
Mud : Miami by Night
Code Base : TinyMUSH 2.2.3 (custom mods)
Telnet : 8250
Description :
Miami by Night, up since January of 1997, is a World of Darkness(tm)
MUSH set in Miami, Florida, in the first decade of the 21st Century. We
support the following second edition systems: Vampire: The Masquerade(tm),
Mage: The Ascension(tm), and Werewolf: The Apocalypse(tm).
Our Staff prides itself on its fairness, and players can be assured
that the rules are enforced equally. Each player is just as important as
every other player and staff will not step in to retcon or rewrite scenes to
benefit any particular player's 'story' over another's. If you like a game
where scenes are not prescripted and you will not be prevented from action
as long as you have IC justification, then Miami may be the place for you.
There are no quotas for Supers (vampires, shifters, mages, etc.) on
Miami by Night in order to give players the chance to play the type of
character they want, although each player is restricted to one Super. Mortal
character creation uses Mortal Peer stats, meaning a starting stats mortal
has the same starting attributes and abilities as a neonate vampire.
Transfer characters from other MUSHes in the same general timeline are
accepted, provided we can verify stats. More information on character
creation and transfer can be found on our web site or by logging into
Miami by Night.
Mud : Aetolia, the Midnight Age
Code Base : [Custom]
Telnet : 23 []
Description :
- Aetolia is a huge and totally original world, with
no stock code or stock areas whatsoever. We have
thousands of rooms, and hundreds of unique abilities in
dozens of complex skillsets. Examples of our player classes
include the supernatural Vampires, who use the mystical
power of Blood to form their bodies into lethal weapons,
alter the minds of mortals, or raise foul undead slaves; or
the brave Sentinels, fighting to defend their forestal homes
with their ability to shapechange into ferocious creatures,
their cunning use of deadly traps, and their rapport with
natural animals and plants.
- Within Aetolia, you'll find hundreds of imaginative
quests and NPCs, as well as developed political and
economic systems. We have innumerable unique features,
ranging from what has been called the finest player vs.
player combat system in existence, to a realistic weather
system, to lucrative trade skills, to endless
opportunities for roleplay in the intricate struggles
that take place daily within the land.
Mud : Midnight Sun
Code Base : [LP] MudOS with custom additions
Telnet : 3000 []
Description :
Midnight Sun is a strictly medieval fantasy LPmud.
It is an easy place to get started, but also hides
a lot of complexity and challenges you may have to
face as you grow. Travel through our world by foot
or hitchhike yourself a ride on the back of a dragon.
Wander the realms to solve one of the 50+ quests to be
found (none of which is required). Ask around to get
enlisted for one of the guilds. And last but not least
hunt the world to grow as a character and join the
famous ranks of our lords and ladies.
Midnight Sun believes in a strict seperation between
coders and players. When it comes to playing the game
and finding your way around you will have to ask advice
from your fellow players. For all other issues you may
have, feel free to contact any immortal or staff. In
general you will find that most people visiting our
realms are friendly and willing to help you where they can.
We hope to see you there.
Mud : Chaos Empire MUD
Code Base : [Circlemud] Modified CircleMUD
Telnet : 4600 []
WWW : None
Description :
Chaos Empire is a new MUD. As such there is space for advancement.
There are several mortal classes, and when a player has exhausted a
career path, they have the opportunity to become one of four remortal
classes, and learn more powerful skills and spells. There are currently
seven clans on Chaos Empire. They each have their own clanhouse,
equipped with a store room and a board. Each clan also has its own
special abilities, which are generally very powerful (some are spells,
and some are character bonuses).
Newbie Helpers are there to help new players, new mudders and experienced
players alike which are just starting out, if no Newbie Helper is on an
Immortal will be happy to help you get started.
The main city is custom to Chaos Empire, and should provide a refreshing
change to other MUDs. We aren't a large MUD, so there won't be
hundreds of people on at any time, but the people on are, in general,
friendly and will help you if you ask nicely :-)
Come give us a try, we're sure you'll want to stay.
Mud : DBZ Battle Zone
Code Base : [Smaug] Heavily Modified (Mix of Saga/UOV/SWR)
Telnet : 4000
Description :
We moved back to the old server.
Two hundred years after the battle that took place between
the evil Shenron and Goku, the universe was a peaceful place.
The earth was beginning to expand massively into outer space,
trade was beginning to develop between the earthlings and
various races. One day, however, an evil scientist dug up the
grave of Vegeta, cloning him and creating in secret, a new race of
Saiyan warriors, all of them capable of reaching Super Saiyan
levels untouched by previous warriors. In secret, he moved his
clones to an uninhabited planet, and began to breed them,
his creations soon turning on him, killing him, and beginning to
spread out through the universe, allying with some races,
killing others. The only way for the remaining species to
survive was to band together and fight. And so, the Kai's
began teaching the other races their secrets in the hopes
that they may yet survive....
Mud : Seasons of Almadyn
Code Base : [LP] TMI-2 (heavily modified)
Telnet : 4000 [seasons.onlinux]
Description :
-We are currently seeking builders and coders-
If you have a knack for writting in detail then look no further.
Here at Seasons of Almadyn strive to be as detailed as possible,
offering quests in every area, and a full scale world map
check it out if you feel you are up for the challenge.
The land of Thaelurium, many ages ago, was ruled by the mighty
Uriem. They battled eachother for sole domination of the land
and created the mortal races to aid them in this cause. In the
end, the battle was lost for all and all Uriem where imprisoned
deep in bowels of the land. However their magical war left the
time discontinued in the land, and seasons have frozen in
different areas. Only in the center of the land, where the city
of Almadyn is located, have the seasons continued steadily.
This is the setting around which this mud is based. We have
different parts of the world with varying themes. In general
we strive to be a newbie friendly mud while we make sure there
are a multitude of challenges left for the seasoned adventurer.
Seasons of Almadyn is *not* currently open for play, but Beta
testing will begin within the next 12 months (approximately).
We strive to create the most balanced gameplay ever devised in
a text-based game. We also offer a high-quality playing
environment and lush history for the player that seeks to
roleplay or really get into the inner workings of the storyline.

Mud : Continents Mud
Code Base : [Envy] 2.0, Rom 2.4b, plus 9 years of our own coding
Telnet : 5050 []
Description :
Continents is an adventure type mud in a Medieval/Fantasy theme. We
have HnS, but there are many things that require interacting with
other players too. If you need to eat, either make your own food (if
you know how) or find someone to buy it from. Would you like a pet?
Find a friendly neighborhood ranger type to tame a wild beast for
you. There is no xp for killing, xp is only awarded for doing. Smack
a mob, get some xp; cook a bowl of soup, get some xp; forge a sword,
get some xp.
Most of our areas are exclusive to Continents. There are some stock
areas but none of the stock areas are original. Stock areas have been
resequenced, restructured, and reconnected to fit in properly with
the surrounding landscape and Continents theme.

Mud : Ark of Fools MUX
Code Base : [MUX] #1
Telnet : 3000 []
Description :
Deep in the timeless expanse of the Astral Plane, the corpse
of a forgotten god floats. A city is carved in the face of
the god, ruled by the Ancient, the first to dare to live
there. Said to be human, he is a sorcerer so old his name has
been forgotten. Nursing his power after a recent defeat in a
distant plane, he gathers to him an army of the Sworn.
The stone skin of the god is riddled with tunnels and small
dwellings. Secretive cults plot the revival and the
destruction of the dead god. Others struggle merely to
survive. The underside is a place of graves, monsters, and
the undead. The interior has rotted away into the seeds
of a new material plane, where nature takes its course.
Ark of Fools MUX is a tabletop-style game, with players
meeting at regular times. We use the D&D 3E game system
(playing it by the book except for the setting).
The current campaign runs weeknights from 8-11 pm EST, so if
you are interested and can make those times, please come and
take a look. :-)
Mud : DC Legends
Code Base : [MUX] MUX #1
Telnet : 1984 []
Description :
What If Spiderman's powers came from Kryptonite, Captain
America was in the Justice Society, and the Hulk irradiated
by the Captain Atom project. An Elseworld world where
Metahumans granted great power by chance live alongside
mutants born with an X-Factor. This is th world of DC
The continuity is based loosely on a creative mix of the
entire line of DC comics, RPG and supplements, with a tone
perfected by the various Animated Series. It takes what
everyone loves best about DC - The characters - and moves
them to a new place and new situations, giving new and
exciting challenges to the players. Want your own original
character? No problem. Our system allows a fast and easy way
to make your own to match the heroes many of us have grown
up reading about. We even allow adaptations from other
themes to happen... within reason.
There are two main holdings of heroes and villains, the
territory which one side strives to protect, the other, to
control... Metropolis and Gotham. As the game grows though,
Micro Cities may pop up.
Join us today... take your unique perspective on your
favourite hero, and make it a character to play at-
DC Legends:
Mud : Mirkwood
Code Base : [Rom] Heavily Modified
Telnet : 4000 []
Description :
Mirkwood stared in 1995 and is still going strong. Famous for its social
atmosphere, its inspired areas, and its professional coding, Mirkwood
is a dynamic and active MUD undergoing almost daily code modifications.
Recently, the coders implemented an original remorting system and added
six new classes. But the largest recent change was a complete remapping of
the world that involved splitting the land into two continents and creating
an extensive road system. Mirkwood's original and extremely powerful object,
room, and mob scripts aid builders in creating immersive areas, many of which
are based on the writings of Tolkien. However, Mirkwood's player and immortals
are far too eclectic to stick to one theme. The battle-scarred moon Daktor,
the red-neck Trailer Park, the magic-loathing city of Pelios, the vast and
deadly Ocean, and scores of other areas all await the stalwart adventurer.
Mirkwood's custom-designed area builder (Mac/Win) supports the continuous
development of new areas. If you love the community of your fellows, join
one of Mirkwood's eight tribes, which have huge castles and keeps; their
own channels; custom time and weather messages; internal security; shops
for armor, weapons, food, and tokens; recall rooms; healers, trainers, and
guild masters; and access to a tribal arena.
Mud : Hidden Realms
Code Base : [Circlemud] Circlemud 3.1
Telnet : 4000 []
Description :
Hidden Realms has been around for awhile, though we were
shut down for some time recently. I am just happy to say
that we are back up and running.
As some of our loyal players may have noticed, we were down
again as our host was not hosting any more. We have a new
domain as well now, and we are offering
webhosting and mud hosting packages. We also offer emails
based on subdomain or domain. If you currently own a domain
and would like email capabilities we can help you out.
We have just moved to a new sever so please update your
zmud and gmud connections. We have also taken on another
administrator - Vector - Hope to see you all around.
Please stop on by and see what we have done with it or just
to check it out, we would love to hear your opinion!
Thanks all,
Mindwarper & Vector
Mud : Land of the Lost Unicorn
Code Base : [Rom] 2.3 Heavily Modified
Telnet : 1701 []
Description :
Land of the Lost Unicorn places a priority on friendliness and enjoyment
of a mudding atmosphere by combining the benefits of roleplaying and combat.
The immortals of this realm try their best to be responsive to the players
by listening to complaints and ideas. Most ideas or proposed changes get
implemented if they are found beneficial to the entire mud. The players are
cordial and happy, and often communicate extensively on our many channels.
LUN, as it is called for short, offers 12 races and 12 classes and a
variety of features too numerous to name. If there is a feature you want that
we don't have, please feel free to let us know! We have left the original
customization in, though most prefer to use the base skills and spells each
class has in. We also offer an alternative mud school for players who are
familiar with the rom code, as well as offer the stock mud school for new
mudders to learn from. We are in the process of adding new original areas
to eliminate the stock to give known mudders new lands to explore.
One thing that we do pride ourselves on is our complete and up-to-date help
files. This makes us a good choice for new mudders and those who are sick of
having to ask about everything. There is also a question/answer channel on the
mud for questions that you can't answer through help files.
LUN has a religion system of nine separate religions, each is led by a
fellow player, and follows a mythical god and ethos.
Mud : Hexahedron
Code Base : [Rom] With Many Enhancements
Telnet : 1414 []
Description :
Hexahedron is a large and mostly original world. It supports
ANSI color. We have no set theme. It does boast a high fantasy,
sword and sorcery setting, filled with Elves, Giants, Dragons and
the occasional Cyborg, plus much more. We support a 3 remort,
which includes special races and classes set aside for the final
remort. The arena/quest system has several facets, gives players
much to do and accomplish while venturing the by ways of
Many Quest masters are scattered about the world. There are quests/trivia
games sponsored by the helpful immortal staff. In the Mob Arena
players can enter the arena , try their skill against randomly
generated mobiles, and gain re- ward for their expertise. The
Grand Arena allows Hero level players to enter into a tournament
style combat. The standard Arena has been expanded and filled
with items that could be of use. We support 3 modes, Team, Clan,
and Single combat. Immortals can use areas of the world for the staging of
war, giving non-playerkillers the experience of a player killer
without actually being a player killer and with out fear of loss
in experience or equipment.
Randomly generated equipment like those found in Diablo/D II, Nethac
and Angband. A fully functioning clan system that allows for players to create
and maintain/expand their own. A starvation system that makes the need for food
and drink a must. Quest point system includes Trash Points, Mystery Tickets,
and ImmQuest points. Come Play and ENJOY!
Mud : A Moment in Tyme
Code Base : [Circlemud] Heavily modified, originally based on CircleMud 3.0 bp
l 14
Telnet : 6969 []
Description :
A Moment in Tyme (MiT) is one of the oldest Wheel of Time
based Muds on the Internet. Since 1994, our coders and
builders have been working hard to bring in unique new
features and our own original areas. MiT is currently on
our second major revision of the codebase, and our areas
are all completely original. At A Moment in Tyme, we have
a dedicated playerbase and an excellent, committed staff of
Immortals. We have unique systems in place to rank
players' mastery in swordplay and channeling (Wheel of
Time's magic system).
Set after the Dumai's Wells incident (end of book six in
the Wheel of Time series), MiT focuses extensively on Roleplay.
Current player-driven events to advance the plot include:
*Finding the Bowl of Winds.
*An excavation of an underground Age of Legends city.
*A search for the missing Daughter-Heir, Elayne.

Bookies are available upon application, some are currently

already in played.
We are currently hiring Coders, every Coder recieves an imortal, and if you refe
r us a Coder it could possibly result in a reward or Experience points or Quest
Mud : Metro: Toronto by Night
Code Base : [MUSH] PennMUSH version 1.7.4 patchlevel 10
Telnet : 4201 []
Description :
Deep within the black obelisks thrusting upwards into the bitterly cold night
a small fire burns in a rusted out garbage can, casting dim halos of orange
light on the damp asphalt. Hands raised over the meager heat, a multitude of
wretched forms shiver as tattered wet clothes cling to their bodies, leeching
the strength from even the hardiest. Nearby, in a small park a tiny child looks
out into the shadows, her vision blurred by tears, desperately searching for
her mother. A flicker of movement catches her attention and she looks up to see
the bushes at the edge of the clearing part. Her scream echoes through the open
window of a luxurious basement apartment. There is no one to answer her cries
for help. A crumpled body leans heavily against the desk, an expanding pool of
blood staining the immaculate Armani suit and the letter clutched in a hand
white as ash.
Note: Applications required for non-Mortal characters.
Come to Metro, where the story -- as dark as it may be -- is the most
important part of the online experience.
Mud : The Monkey Lounge
Code Base : Circle
Telnet : 5000 []
Description :
The Monkey Lounge is a casual chat environment where lots
of young (or young at heart) people hang out to relax and
unwind. Come and join us on our talker where the topics
range from sports and music to sex and relationships.
Intrigued? So was I when I started chatting there. Now,
I'm not just a chatter there, I'm the owner!
Mud : Rise of the Dragonarmy
Code Base : [Rom]
Telnet : 8600
WWW : None
Description :
A DragonLance-themed mud looking for a larger pbase. We allow multi-playing and
playerkill and roleplaying is highly encouraged. We have all the classic races a
classes to choose from. We offer level based training, level based equipment and
very detailed character creation process. We are also hiring coders and builders
Come see us and join in the fun!
Mud : Latitude
Code Base : [MUCK] Fuzzball MUCK 6.00
Telnet : 12321 []
WWW : None
Description :
Latitude MUCK is a purely social world geared toward total
freedom of speech and expression. There are no monsters to
fight, but there are endless outlets for your creativity and
your thirst for socialization.
When you log on to Latitude MUCK you'll be presented with an
open, relaxing atmosphere of chat and light roleplay, but
truly, the world is yours to mold, the Latitude management's
highest policy is to not interfere with your creative efforts,
or your expression.
Log on and create your own rooms, objects, areas, and even
software to help the MUCK function and give it additional
features. The Latitude management is very relaxed with areas
it will link to, so you can freely create buildings, shops,
homes, forums, or anything your heart desires right within the
main areas of the MUCK.
Why not stop by and have some fun?
Mud : GenerationX Mux
Code Base : [MUX]
Telnet : 7114 []
WWW : None
Description :
Recession. Job loss. Unemployment. Detent. The Iron
Curtain. Acid Rain. Mt. St. Helens Erupts. First Space
Shuttle Launch. Ma Bell. Valley Girls. Rubick's Cube.
I want my MTV! Inflation. Hostages. Hi-jackings. Smurfs.
Global Thermo-nuclear War. Who Shot J.R.? Ronnie Rayguns.
GenerationX Mux is a new World of Darkness MUX set in
1980ies Seattle and environment. The game supports both
Werewolf: The Apocalypse and Mage: The Ascension. Mortal
and Mortal+ concepts are also welcome.
We are currently under development! If you would like to
become part of our team and are either experienced in
building, coding or WoD Storytelling come visit us!
Mud : MOO Canada, Eh?
Code Base : [MOO] LambdaMOO
Telnet : 7777 []
Description :
MOO Canada, Eh? was formerly known as SchoolNet MOO. The
MOO is primarily social, but an incredibly flexible and
useful environment for programming is the basis of the MOO.
Try out the web interface at, and you'll
see that it is a very sophisticated system. With over a
thousand users, it is the largest and oldest MOO in Canada.
Mud : Daybreak Ridge
Code Base : [LP] MudOS V22pre8 Darkelib 0.1
Telnet : 5560 []
Description :
Daybreak Ridge is a dark fantasy mud using the darkelib mudlib.
Features include:
- 6 sphere magic system with critical hit messages, plus a very exciting combat
systems with critical hits and limb support.
- Ability to make items, swords, shields, etc, to enchant them
- Items are saved on person.
- Castles or inn rooms, where items can be saved, just watch out for thieves.
- Cool pet system in which they follow you around, and you can order
them to carry stuff or protect you, kill for you, etc.
- Newbie friendly mud. Averages 20 ppl peak time.
Mud : Dreamless Realms
Code Base : [Rom] mud2k
Telnet : 9275 []
Description :
Dreamless Realms is a world that offers individuals the opportunity to rp
the way they want to. No theme is forced on individuals.
Dreamless Realms integrates code with game to (attempt to) provide
individuals with a fun and relaxing atmosphere. Features added include
* Highly configurable color
* Highly advanced economy system
* Highly modified areas
* Full Newbie Training
* Highly advanced god/worship system
and Dreamless Realms is ALWAYS looking for more ideas to add to the
codebase, and ways to fix the codebase.
Dreamless Realms offers individuals a way to advance in a unlimited
level based system (after 3rd tier), and a very highly advanced quest
Mud : MOOSE Crossing
Code Base : MOOSE
Telnet : 7777 []
Description :
MOOSE Crossing is a place where kids 9 to 13 can learn to program and do
creative writing. Kids are making things like baby penguins that respond
differently to five kinds of food, fortune tellers that predict the future,
and the place at the end of the rainbow--answer a riddle, and you get the pot
of gold. The MOOSE language was specially designed to make it easier for kids
to learn to program. Teachers are welcome to bring their classes.
Parental permission forms are required, and must be submitted on paper either
by surface mail or fax.
Mud : The Arcanum: Land of Fate
Code Base : [Rom] Rom2.4b4 (Heavily Modified)
Telnet : 1111 []
Description :
The Arcanum: Land of Fate
A new day begins, the morning sun shines its warm rays
across a waking land. The cities of the realm stir and
start a new day. The denizens of the realm must follow
the paths set before them to seek and find ones fate
be it for good or ill. The great cities of the realm
rules with just hand or iron fist those that call them
home. There are those that seek control of the land be it
mortal or divine, who then in the end will obtain it?
Come and seek that answer and you own Fate.
Features of this mud.
Completely Original and Diverse Realm.
6 Major Cities to Adventure in.
13 PC Races and 5 Prestige Races.
14 PC Classes each with specific skills and spells.
3 PC Guilds with special equipment and guild halls.
104 possible mortal levels.
Over 400 spells/skills many original and unique.
Many Scheduled Role Playing Events and Games.
Realistic Game Mechanics and Coding.
10 Gods to follow and seek aid from.
Come and play this unique and original Role Playing Mud.
Shen - Administrator
Mud : Moral Decay
Code Base : [LP]
Telnet : 3003
WWW : None
Description :
Moral Decay is an advanced fantasy LPMUD. Its main features include:
* A detailed, limb-based combat system
* A dynamic, player-run economy featuring 6 available types of business
* (Smelter, Weaponsmith, Armoursmith, Corpse processor, Distiller, Pub)
* Eight interesting and diverse classes
* (Fighter,Cleric,Thief,Monk,Mage,Necromancer,Druid,Barbarian)
* Weapon and non-weapon skills, trained through use
* Racial language system, also trainable through use
* Wide variety of original areas, including seven major cities
* Built-in party system to allow player cooperation
* Player Killing allowed, but discouraged... not a PK-wild mud
* Experienced players willing to help newbies get started
* Well-established environment: Moral Decay was started in 1992
* Lots of fun!
Mud : Mordor
Code Base : [Merc] DIKU/MERC/MORDOR 11.0
Telnet : 4000 []
Description :
Our areas are based on J. R. R. Tolkien's The Lord of the Rings and
The Hobbit. Explore over 50 unique areas including: Isengard, Edoras,
Midgewater, Fangorn, Shelob's Lair, Lothlorien, Rivendell, Lonely
Mountain, Helms Deep, Minas Morgul, and many more. Mordor's unique
multi-class system along with its remort classes allows you to
completely customize your character. Role-play as good or evil and
engage in player vs. player battles by joining an alliance such as Eye
of Sauron, Hand of Saruman, Haradrims, Last Alliance, Northern Rangers,
and White Council. We also have an alliance dedicated to helping
newbies - Guardians of Mordor. All alliances are ever evolving by
expanding their halls and adding new equipment. We have a full time
Quest Master and often offer Immortal quests.
Mud : MorgenGrauen
Code Base : LPmud, property based, native German
Telnet : 23 []
Description :
MorgenGrauen is a native German LPmud. It is 24 hours
reachable. The players may become Seers (Seher, high level
player) or Wizards (Magier) after fulfilling a number of
quests. In addition there are lots of other adventures in
our quickly growing world. MG features regions of different
themes and size. Seers have the opportunity to build their
own houses and have faster movement through magic gates.
The MUD is open to up to 200 players (latest max. was 190)
and is host for 80 players in average (including holidays
and weekends). Interested persons may also take advantage
of our MudWWW frontend found on our web page, which allows
to look around a few places without creating a character or
to know any playing commands.
Mud : Cleft of Dimensions
Code Base : [Rom] Really Great!
Telnet : 4354 []
Description :
We've had several exciting new developments on the Cleft of
Dimensions! First off, we've got a whole new set of classes for
you to play around with. The new roster is Knight, Warrior, Thief,
Wizard, Priest, Geomancer, and Summoner. Each class plays differently,
so there should be a fun class for everybody. And maybe even more
exciting than that - the Cleft of Dimensions supports sound now!
Go to our website and download the GMud sound trigger pack, and
you can listen to the Cleft of Dimensions while you play! Exciting?
Of course it is!
The Cleft of Dimensions has existed as the ever-present space between
worlds. In Final Fantasy 5, Gilgamesh was banished to the cleft by
Exdeath, and in Final Fantasy 8, Odin's sword Ragnarok slipped into
his hands. Using the Ragnarok, Gilgamesh cut through the fabric of
the Cleft of Dimensions and was able to travel freely through it.
His actions tore the fabric of space-time, causing cosmic disturbances.
Portions of various dimensions fall through and into the cleft in
chaotic fashion. The worlds of Final Fantasy, Seiken Densetsu, Mario
RPG, Infocom, and many other RPGs combine in the Cleft of Dimensions,
a world populated by creatures from video games and anime. With a
wide background, there is something for every wannabe adventurer in
the Cleft of Dimensions!
Mud : Mozart MUD
Code Base : [Silly] +14 years of development
Telnet : 4500 []
Description :
Mozart is one of the oldest, most developed muds on the net. Our
world has over 28,000 rooms in 200 zones among three major areas.
The Surface is the largest and most newbie-friendly. Beneath, the
svirfneblin city Galtherdelve and the drow city of Aluhryn in the
Underdark are more dangerous, and player-killing is legal.
Mozart is rent-free. While in other muds it may cost you gold to
keep your items, here we make our players want to play instead of
punishing them for being away. Further, we use a percentage-based
loading system instead of object limits, so it's impossible for a
small number of players to hoard all the best equipment.
All the major features of mud clients, including aliases, speed-
walking, and command history, are provided by the game itself, so
all our players - even those on telnet - are on an equal footing.
Mortals may advance to level 99 in 14 different classes and more
than 400 different skills, spells, and specializations (which are
similar to D20-system feats). After 99th, there are eleven avatar
levels each with a skill, spell, or power specific to each class.
Mozart's code is very stable and very highly featured. We rarely
go less than two weeks between reboots. Crashes are rare, and new
code is well-tested before it gets anywhere near our players.
Immortals have access to full OLC including every feature we can
think of, all the way up to LP-mud style scripting. If you have a
new idea, we'll work to make it possible.
We welcome all comers, new and old. See you online!
Mud : The Other Realm
Code Base : [Rom] Sacred V 1.2 modified
Telnet : 4300
Description :
Hello there travelers!
Have you ever wanted to duel dragons and fight knights
from long ago? Have you ever wanted to slay powerful aliens?
Let your imagination run wild in this fantasy filled world!
With our mix of past/present/future land, you can be whom
you want to be, live the life you've always wanted.
Come and check us out! Everyone is welcome!
Give us your ideas and live your own dream as you've
always wanted.
May your Goals and Dreams become a reality.
P.S. Please remember we are an RP encouraged MUD,
and you must RP your character whenever necessary.
If you wish to speak out of character, use channels
such as OOC, IRL, etc. Punishments for not keeping
these channels in order will not be taken lightly.
Mud : Phoenix: Rebirth of the Red Dragon
Code Base : [Rom] Rom 2.4 Heavily Modified
Telnet : 5000 []
Description :
Phoenix: Rebirth of the Red Dragon is the return of the
very popular Knights of the Red Dragon MUD. Fantasy mud that
uses races, classes and levels. Very newbie friendly. We have a
great staff that enjoys running Quests and having fun. Player
Killing is allowed through Clans. Come check out us, we have no
doubt you will enjoy playing this free, but very addicting game.
Mud : Image of Life
Code Base : [GodWars] MindClound2
Telnet : 8871 []
WWW : http://
Description :
Sorry, No Discribion for now
we just opened and are still
editing/creating stuff.
Mud : MUD2
Code Base : [Custom] MUD2
Telnet : 23 []
Description :
This is the latest incarnation of Richard Bartle's MUD2. MUD2 is
the direct descendant of the _original_ MUD, as developed by Richard
Bartle and others at Essex University, England, in 1978.
The stated goal for this site is to provide a stable, long-standing
home for MUD2 players around the world. The game is available for a
low monthly subscription fee which helps cover the costs and the
effort associated with software development and system maintenance.
MUD2.COM is operated by Viktor T. Toth, aka Viktor the arch-wizard,
who was also an arch-wizard on the Kesmai and NVN incarnations of
the game. Players of CompuServe's British Legends (BL) know him as
MrSpock the wizard.
Mud : Star Wars Mud Poland
Code Base : [SWR] Highly Modified (1.0)
Telnet : 4000 []
Description :
A mud based 100% on Star Wars, consisting of
around 40 large planets and space stations,
including Kashyyyk, Corellia, Tatooine, Endor etc.
Mud : Muddy Waters
Code Base : LPmud (CD)
Telnet : 3000 []
Description :
Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!
Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years.
The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.
Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
Mud : New Boston 2025
Code Base : [MUX]
Telnet : 2025 []
Description :
A terrible plague killed about 97% of the world s population
in 2009. Now, almost 20 years later, Boston Massachusetts has
become a major metropolis populated by survivors. The control of
the government and their propaganda are impossible to escape.
Travel to and from the other few populated areas of the United
States is dangerous and deadly.

The Reformed Republic now mainly consists of three rebuilt

cities; New Boston, New Providence and New Hartford. Within the
game setting, most people crowd in the center city, New Boston,
and enjoy the comforts of technology and the protection of the
military. The less fortunate must scrape a living in the
outskirts, living without electrical power or the benefits of law
enforcement. The contrast is sharp, but nothing is ever in black
and white.
Code Base : [Circlemud] CircleMUD 3.0bp8, highly modified
Telnet : 4242 []
Description :
Dying for a smooth running mud with great adventures?
Multi Mud has been customized for balance, style, and
adventure! We have many features including:
-60 level system with multi-classing into 16 different remorts
-Personalized newbie help from Avatars and Guardian Clans
-7 main races with hometowns including Vampires with Advanced
-10 minor races for improved RP
-Zones range from middle earth to current days to sci-fi
-Solo challenges such as our Simulator Arena or Survivor Camp.
-Group challenges such as freeing the virtues in hell or
fighting in the
-An entity system offers clans and followerships for more
roleplay and
gaming options
-Over 100 zones with over 6000 pieces of EQ and over 10000
rooms total
-Advanced remort skills/spells for RP such as bard's songs of
war and nature
-Immortal run quests and missions as well as auto-quests pre
What is mentioned is simply a glimpse, for a real taste
visit us or get more information on our webiste. We truly
encourage roleplay, offer great newbie help, and have
challenges for expert mudders as well.
Mud : The Final Chapter: Revisited
Code Base : [GodWars] Heavily modified Dystopia
Telnet : 6969 []
WWW : http://
Description :
It has been 10 years since GodWars has come to existance, and in
those 10 years many GW muds has come and go. During these times only
a handful has been remembered by players. Now in the year of 2005, we
bring you, a new taste of GodWars, a place for the oldschool players
and for the newbreed of GW players. Where basically anything goes...
TFC: Revisited provides its players with the following:
- Extensive new look into the gw gaming
- No more laggy/crashy warmboot/copyovers with our new system
- Staff that had been with GodWars since the beginning
- Coders who actually codes around to what the players need
- Restructuring of the areas/new areas
- And much more
- Oh yea we have the original GW Kitty
So check out the place, you have nothing to lose and everything to
gain! again it is a decent mud... where many immitators have tried to
copy, but in this mud, you will see the real originators of GodWars.
See ya all in there!

Mud : MUME - Multi Users In Middle Earth
Code Base : [Dikumud] Dikumud I derived
Telnet : 23 []
Description :
MUME is a free multi user role-playing game based upon
J.R.R. Tolkien's 'Middle Earth' that has been continuously
running since fall '91.
The action takes place in the late Third Age, before 'The
Hobbit' and after the loss of the One Ring by Sauron. The
key of Erebor was just found by Gandalf and all the epic
tales narrated in 'The Lord of the Rings' may take place.
MUME covers 21'000+ original rooms from the mighty Dwarven
Halls beyond the Gulf of Lhûn in the West to the fringes of
Mirkwood in the East, and from the ruins of Fornost in the
North to the fortress of Isengard in the South. In this
meticulously crafted world where fantasy tales come to life
players may join the War between the forces of the Dark Lord
and the armies of the West.
MUME VIII is written in C and in mudlle (a functional
language that was developed in order to allow on-line
extensions to the game).
Mud : Realms of Chaos
Code Base : [LP] ChaosLib 1.0/Nightmare 3.2
Telnet : 3456 []
Description :
Realms of Chaos, also known as RoC, is an extremely
challenging, thoroughly engrossing reality. From the
moment you set foot in the Realms, you will be enchanted
by the vivid, full ansi color descriptions, and the
highly intricate, refreshingly logical and internally
consistent structure to an extent which you have
undoubtedly never before experienced.
Realms of Chaos runs on its own machine and connection,
and is incredibly well-balanced and fair. Anti-cheating
rules are actually enforced. You can therefore be proud
of your achievements on RoC, as people do not gain levels
by exploiting bugs or imbalances.
RoC is a challenging mud. Those looking for a place they
can become powerful overnight will be disappointed.
However, it is the perfect mud for someone looking to
earn their levels, and to be able to take pride in making
it to High Mortal, because it is not something just anyone
can do.
When you check out RoC for yourself, you will see a well
developed fantasy world that has room for humor and
parody. It is not just a mud; to those who know it, it is
another dimension.
Mud : Star Conquest
Code Base : [MOO] Heavily Modified
Telnet : 7777 []
Description :
Star Conquest is a multiplayer role-playing game set in interstellar
space, as well as on dozens of planets, space stations, and starships.
Your goal is what you want it to be. There are many different ways to
make a living. And you won't be alone; all your activities take place
with your choice of three diverse unions as a backdrop. And when you
finally work your way up to one of the greatest powers in interstellar
space, a fourth alliance of certain humans and some alien species may
begin trying to recruit you.
Mud : MUSHMellow
Code Base : MOO
Telnet : 7777 []
Description :
Welcome to MUSHMellow! Creative worlds, puzzles, interesting
people, irreverence, that sort of thing. We walk like camels.
We compose haiku. We fling afterbirth.
We get chased down and shot by Yul Brynner. We're down to earth.
We have paintball wars in Mayberry. We have fresh pie. Join us,
join us, join us.
Mud : Mutatis Mutandis MUX
Code Base : [MUX] TinyMUX 1.4
Telnet : 4520 []
Description :
Mutatis Mutandis MUX is an online roleplaying game based in
the Marvel Comics universe focusing on the characters and
themes in the family of X-Men comic books. Game continuity
began with the ending of the Muir Island Saga and 'Too Many
Mutants' genesis of the blue and gold X-Men teams and the
re-formation of X-Factor. Feature characters are given
leeway on how they are worked into the existing story. We
allow original non-feature characters of your own design.
While the game is primarily a superheroes themed, it is just
as common for people from other worlds, universes, of other
races and times to show up. Characters are limited only by
game balance and your imagination.
The MUX itself has extensively soft-coded features to
assist with gameplay and an expansive IC world in which to
roleplay. For much much more information about the MUX,
visit us online or on the web.
Mud : Scions of Meridian
Code Base : [Custom]
Telnet :
Description :
Scions of Meridian a game devoted to the preservation of the text based
game so if you are looking for a fancy 3D game this is not for you. If, on
the other hand, you are looking for a game that will bring adventure,
friendship, and a purpose for playing, you have found your game. We offer
challenging lands, wars, deep character development, newbie friendly staff,
and limited evolution of races among other things. Areas and Zones will be
constantly evolving to reflect the RP of Players.
Mud : MyrkaMUX
Code Base : TinyMUX 1.6pl0
Telnet : 8294 []
Description :
MyrkaMUX is a social MUX with no particular theme. It is a MUX
where building is highly encouraged. Quotas are not enforced at
Myrka, so you're free to build what you want. We are a friendly
MUX, and new players are always welcome. Please feel free to
create a character there today. :)
Mud : Myrradel
Code Base : [Envy] Heavily, heavily, heavily modified UltraEnvy mud.
Telnet : 4000 []
Description :
Based on a highly modified UltraEnvy codebase. Includes an
INTENSE combat system, 15 unique and varied classes, a
subclass system to further individualize your character,
and many, many races with strengths, weaknesses and racial
bonuses. There are 60 character levels and Player rolled
statistics, an active, all-playerkiller/playertheft system,
and there is an advanced clan/guild system run completely
by players. Clan interaction is a major focus in the
player environment. There is a clanrights system, allowing
you to give each member specific rights and duties, and
ClanAreas allow clans to claim various areas on the mud,
and to receive bounty from their claims.
There are interactive quests and quest equipment,
'intelligent' mobs that adapt to player actions, and
hundreds of unique skills and spells.
Most importantly, Gods don't interfere in play, mortals are
left alone with their affairs.
Extremely fast system (multiple T1 connections to the
Internet), full online building/editing capabilities, full
alias/macro system for keyboard shortcuts, and customizable
prompts and colors.
Mud : Legends of Terris
Code Base : [Custom] The Horizon Engine
Telnet :
Description :
After 5 years as AOL's largest MUD terris has launched onto the WEB.
The highest rated area on AOL Europe from 95 - 00
Over 12 million game hours played.
Over 2 million characters have been created
A huge world with thousands of quests, thousands of different monsters and
thousands of locations.
Build up your own character history, gain awards, make your name and create
your own legend.
Players run the cities, guilds, clans, households.
Immortals and heroes interact with the playerbase at all times.
Arc storylines are developed thorughout the year.
Extensive engine development and world expansion has happened each and every
year and will continue to happen.
Download the client software at
The First great game from the online games company
See: for more details.
Mud : Herdaark
Code Base : [Dikumud] HnS derived
Telnet : 4000 []
WWW : None
Description :
Herdaark is a new MUD based on the HnS code by Rip of Almaren.
It is currently open for testing, but no player-wipes are planned.
Mud : Deadly Tactix
Code Base : [SWR]
Telnet : 4566 []
Description :
This MUD is war oriented. It takes place in a corrupt Earth where money hungry
and power
hungry people. The 'Keepers Of Peace', known to the characters as the 'Kops'. Th
ey are an
elite group of players that keep order and peace of the MUD. The problem is that
everybody obeys them. On this MUD you will have to work with other peopl one way
another. Challenges will arise where you need to call on the help of the 'Kops'
Mercenaries that may be around you. This is a MUD for all people. Whether your l
ooking for
a good fighting MUD, or a relaxed MUD, or maybe your looking for a MUD just to e
yourself with, this is the MUD for you.
Mud : Mystic
Code Base : [LP] Heavily Modified
Telnet : 23 []
Description :
One of the oldest MUDs around - founded 1991 - Mystic prides itself on being ext
remely newbie-friendly.
Our players and immortals are great people, and the community is one of the best
things about Mystic.
Many, but not all, of our realms are fantasy-themed.
Players can found their own clans, and are also involved as class guildmasters.
Each class has a unique set of skills or spells, and we periodically add more. T
here are huge areas to explore, and you'll never lack for challenges.
We allow registered player killing only. If you like it, have at it! If you don'
t, you're entirely safe. Not a PK fan, but want to beat on your buddies anyway?
There's an arena where you can do battle at no loss of XP. We have MUD-wide team
wars as well, where everyone fights and no one loses anything.
Come join an extremely newbie-friendly MUD and find adventure, friendship and my
stery. Check us out today!
Mud : Mystic Adventure
Code Base : [Merc] Merc 2.2 base heavily modified
Telnet : 4000 []
Description :
Mystic Adventure has been in existence for over 12 years. Created
by four French Canadians, it has a unique flavor but is an American
mud. We have been known to many as one of the best Merc type muds
around. Special guides and areas are available for new players and
fair play is enforced. Over 22000 rooms and 240 areas, with a richly
entailed world including clans and sophisticated thief poison systems
means never being bored. We are base of 100 levels with special areas
and perks for those who reach the top and are awarded HERO status.
Immortals are picked from current players with no automatic
advancement to imm level. Quests and sieges are routinely run and
the primary goal is to make playing here a challenging and fun
experience. Many players have been here for years testifying to
the quality of our mud.
Mud : Gate Crashers MUX
Code Base : [MUX] MUX 2.2.10
Telnet : 6989 []
Description :
Gate Crashers setting is sci-fi, with travel throughout
the Solar System made possible by the Gate Consortium.
Gate Crashers is a game with a well-developed theme that
allows characters from multiple settings. Characters can
be derived from sci-fi, fantasy, anime, comic books, and
other sources. Chargen is through a concept application
process and a free form trait system. No numbers, no
dice, just descriptions that the players can decide on and
Role play will focused on good story telling, character
player interaction, and conflicts between the people of
the Solar System, the governments and factions, and the
'gate crashers' that have arrived over the years from
other dimensions.
Mud : Endless Triumph
Code Base : [SWR] SWFote
Telnet : 5555 []
WWW : http://
Description :
SWFetl is based before the destruction of the deathstar.
Heroes are yet to arise who will stop
the evil Empire and its allies.
Will you be the one to put your hand up and
devout yourself to bringing peace and order to the galaxy??
Heh I suck at writing these...
come in and have a look ..
we are hiring people for all positions.
Mud : Stargate: Omega Station
Code Base : [MUX] [MUX]
Telnet : 2000 []
WWW : None
Description :
Within the fifth year of the Stargate program, the President authorized
'offworld' base, built with the aid of allies that the various Stargate teams ha
d discovered
on a wide variety of planets. The purpose of this base is to establish a seconda
ry outpost for
humanity within the universe, as well as continuing the mission for peaceful exp
loration. The
goal: discovery of allies and technology to aid the people of Earth in their fir
st steps
through the stars. The station has been dubbed 'Omega Station' an underground ba
se built upon
a world once scoured by the Goa'uld.
Mud : Sentiece-Unconciousness Unleashed
Code Base : [Dikumud] Based on MERC code 2.1 and ROM code 2.4.
Telnet : 3389 [omghax.csd.selu]
Description :
Sentience-Unconciousness Unleashed is a fantasy world
unlike any you have ever seen. With well over a million rooms
and a fully operable wilderness, you will be blown away as you
are immerced into the sheer realism. Sentience
allows fully customizeable characters, with many classes to
choose from, as well as an option to remort once you reach max
level. This allows you a choice of a completely different set of
classes. Pk is optional and CPK is room based only, allowing you
to keep your equipment if you
should reach your untimely peril. Sentience is completely
newbie friendly, with an implemented helper system, allowing more
experienced players to directly assist those just beginning.
Sentience boasts a laid back environment as well as strict and
swift enforcement of the rules. We are growing more each day and
invite you to come and join us in our adventures. Unleash your
Unconciousness and log in today.
Mud : Maple Valley MUSH
Code Base : [MUSH]
Telnet :
Description :
In the 1870's Arizona is a harsh country.
Wild, untamed and filled with Indians of the Apache Nation.
The treacherous Mogollon Rim only adds to the
already long list of dangers one would face
in the Arizona frontier.
Maple Valley itself is nestled under the
formidable brow of the Rim and some 75 miles
northeast of the growing town of Phoenix.
Founded in 1878 due to the arrival of the
Southern Pacific Railroad through the area
Maple Valley is a small settlement growing up amid
the farms and ranches of the Rim area
and anchored by the Rail Station.
Mud : NannyMUD
Code Base : [LP] Very extended LPMud
Telnet : 2000 []
Description :
NannyMUD is one of the oldest original LPMud still around.
It first opened in the spring of 1990 and has been up and
running continuosly since then. The theme is medieval
fantasy, with magic added. The game has more than a 100
areas of all sizes, some hundred quests, many guilds and the
NannyMUD soul, a versatile tool to express feelings. A few
thousand people attend the game on a regular basis. Many
different playing styles are possible, from player killing
and pure hack-and-slash to quest solving and social
chatting. Several people have been known to meet their
real-life spouses at NannyMUD.
Mud : Natural Selection
Code Base : [Rom] Athen 1.0
Telnet : 3250 []
Description :
Natural Selection - a proccess by which the strongest of
the species survives, and the weakest are destroyed.
Natural Selection is a pkill/psteal mud, offering something
a bit different to those who are bored with 'standard' muds.
We have over 100 areas - most of which are original, 5 brand
new races, and 8 original classes.
We also have four clans, who can offer companionship and
protection, or bloodshed and war, depending on your ethos.
All are welcome to Natural Selection, but remember, only the
best survive!
Mud : Nebbie Arcane
Code Base : [Dikumud] AlarMUD (modified diku mud)
Telnet : 4000 []
Description :
Nebbie Arcane, l'evoluzione della specie. Nebbie offre un mondo con oltre
il 70% di aree originali.
Nebbie Arcane è un mud PKILL dove è incentivato l'RPG ma non è obbligatorio!
I giocatori di NA aiutano volentieri gli Newbie.

Nebbie Arcane is a Pkill mud. His world is rapidly
growing and we plan moving from the actual 70%. Main language
on mud is italian, but all commands will remain in english.
Mud : Necromium
Code Base : [Circlemud] Circle/Diku
Telnet : 4000 []
Description :
Mankind awoke from the second age remembering little of the
past. Much of what was once common knowledge has become legend or
myth. The world is new;reborn from ashes as would a phoenix from
the flames. And so the third ageis a time of rebirth and
rebuilding. It is also a time for future legends to be forged...
o Over 30,000 hand-built rooms in over 140 original zones
o Between 40-60 players online at any time
o Five continents separated by a vast ocean
o Automated tour for new players
o The Necromium Academy