You are on page 1of 10

Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

http://www.barr.karoo.net/hws/dbx/hottscifi.htm Go OCT DEC FEB


👤 ⍰❎
32 captures 06 f 🐦
18 Jun 2002 - 9 Aug 2007 2005 2006 2007 ▾ About this capture

Humberside Wargames Society


HWS, 2nd/3rd Floor, 45-47 Savile Court, Savile Street, Hull,
HU1 3EE. England.

HOTT for Science Fiction


By John Leahy. Based on an original concept by Bruce
McFarlane

Troop Types
HQ  [Generals] - Divisional Headquarters and Command Center
Heavy Weapons Infantry [Blades]  - Heavy weapons companies  armed with
heavy machineguns, Plasma guns, Rocket Launchers, mortars, AT rockets, etc.
Infantry  [Warbands] - All reasonably trained regular armed foot soldiers
Shock Infantry [Hordes] - All poorly or partially trained troops that rely
weight of numbers rather than firepower to intimidate the enemy; Orc wave
tactics
Assault Infantry [ Blades]  - All troops armed with short-range, rapid fire
weapons or jaws, claws or mandibles that must get in close to the enemy to
bring their destructiveness to bear.
Engineers [Blades] - All troops trained, primarily, in constructions,
demolitions and specialized weapons (flamethrowers etc.)
Recon [Beasts]  - All troops who's primary role is to seek out and find the
enemy, rather than meet the enemy in a firefight
Cavalry [Warbands] - All armed mounted infantry which used mounts to move
to the battlefield, but could fight on foot if needed; Imperial Guard Cavalry.
Heavy Cavalry [Knights]- often well armored warriors on heavy horses or
other beasts whose charge is designed to sweep away their foes.
Titan Class Vehicles [Behemoth]- Machines of exceptional size, utilized to
smash through the heart of an enemy's defenses. AT-AT's, Bolo's, Ogre's, Squat
Cyclops, Colussus, Leviathin, 40k Titans, etc.
Super Heavy Vehicles [Heroes] -  The later generation large tanks that had
exceedingly thick armour and long-range cannons; BaneBlades, Shadow
Swords, Eldar Tempest's, Cobra's, Scorpion, Squat Land Trains, Orc Battle
Fortresses, BattleTech Atlas, etc.
Heavy Vehicles [Knights]  -  All large vehicles that were meant to achieve a
breakthrough in the enemy line. Leman Russ, Land Raiders, Pattons,
Rommels, Slammers Tanks,etc.

1 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

Medium Vehicles [Riders]  -  Main line vehicles


depended upon.  Tanks capable of Anti-armour warfare06
Go that
OCT most armies of the
DEC FEB
👤 ⍰
as well as Close f 🐦
day

32 captures
support for the
18 Jun 2002 - 9 Aug 2007 infantry. Predators, Vypers, Falcons, Landspeeders,
2005 2006 2007 ▾ About this capture
Snowspeeders, Orc Battlewagons, etc.
Light Vehicles [Beasts]  -  All thin armoured, small-caliber cannon or
machine-gun armed vehicles that depend on stealth and speed rather than
armour for protection.  Armoured Cars and small tanks used for
Reconnaissance and scouting rather than infantry support of breakthrough;
War buggies, War Walkers, Jet Bikes, War Tracks, AT-ST's, etc.
APC's [Rider]-  All armoured vehicles used to transport infantry and towed
weapons rather than be a fighting-vehicle themselves. Rhino,
Trucks [Lurkers] - All soft-skinned vehicles that were used primarily to
transport troops, supplies and towed weapons.   Note although listed as
"Lurkers" these vehicles are not restricted to any one terrain feature on the
table and may travel anywhere on the board.
Horse [Lurkers] - all wagons, limbers etc. that used horses to carry supplies,
troops and towed weapons. Note although listed as Lurkers these vehicles are
not restricted to any one terrain feature on the table and may travel anywhere
on the board.
Towed Light Anti-Tank Guns [Shooters] -  All light towed weapons used as
an anti-tank weapon.
Towed Heavy Anti-Tank Guns [Shooters]-  All heavy towed weapons used as
an anti-tank weapon.
Self-Propelled Anti-Tank Vehicles [Behemoth] - All lightly armoured
vehicles with large-caliber cannon, used primarily in an anti-tank roll, rather
than infantry support; Dreadnoughts, etc.
Towed Light Artillery [Artillery] - All light cannon designed to deliver
indirect, high-explosive fire.  Only fires in the opposition's fire-phase and only
if it did not move or pivot in its previous movement phase.
Self-Propelled Light Artillery [Artillery] - All light cannon designed to
deliver indirect, high-explosive fire, mounted on its own tracked vehicle. Only
fires on the opposition's fire-phase, but does so regardless as to whether it
moved or pivoted in the previous movement phase.
Towed Heavy Artillery [Artillery] - All heavy cannon designed to deliver
indirect, high-explosive fire.   Only fires in the opposition's fire-phase and only
if it did not move or pivot in its previous movement phase.
Self-Propelled Heavy Artillery [Artillery] - All heavy cannon designed to
deliver indirect, high-explosive fire, mounted on its own tracked vehicle. Only
fires on the opposition's fire-phase, but does so regardless as to whether it
moved or pivoted in the previous movement phase. Goliath Mega Cannon,
Death Strikes, etc.
Heavy Bomber [God] - All aircraft designed to deliver a large quantity of
high-explosive bombs over a wide area;
Nightwing, Overlord Armored Airship, etc.
Fighter Bomber  [Dragon] - All medium and dive bombers intended to deliver
a high-explosive bomb or armour penetrating missile to a specific point on the
ground; etc.
Transport VTOL's [Air Boat]-variety of different air vehicles whose primary

2 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

role is ground support or AT fire. Go OCT DEC FEB 👤 ⍰ ❎


Attack VTOL's [Air Boat]- variety of different air vehicles
32 captures 06 whose primary f 🐦
mission
18 Jun 2002 - 9is
Augto
2007transport men and material or to be used as a2007
2005 2006 gun platform or
▾ About this capture
ground support fire.
Fighter [Dragon] - All planes that were designed primarily to shoot down
other air vehicles; etc.
Anti-Aircraft [Magician] -  All ground weapons, including Flak and multi-
barreled weapons which were designed to bring down enemy air vehicles.
Special Forces [Sneakers]  -  All troops which use stealth to infiltrate and
disrupt the enemy;  Commandos, Rangers, Frogmen, Resistance cells etc.
Mines [Lurkers]  - All manner of passive anti-personnel and anti-vehicle
explosives, booby-traps and land-mines.  Although labeled "Lurkers" mines do
not have to be placed in a terrain feature (although they may be).  Before the
game the player may secretly designate any 6" by 3" area on his half of the
table as a minefield, for every mine he has purchased.
Landing Craft [Artillery] -

Combat

HOTT Move Vs.


Unit Range AP
Equivalent Good Bad Road Foot Vehicle Air

HQ General 10" 10" 10" +1* +1* +1* - Free

*HQs add 1 to the die roll when the element it is attached to is in combat. 
HQs can move 10" and attach to another element in its command for a cost of
1 PIP.  If the element an HQ is attached to is destroyed roll a d6 for the effect
on the HQ:

1,2,3 = no effect HQ moves to closest element in its command


4,5   =  HQ disrupted remove from table for d6 turns, after which it
returns to any element in its command.  All actions take 2 PIPS in HQ's
absence
6    =  HQ destroyed remove from table permanently.
All actions take 2 PIPS in HQ's absence

Since the Regiments, Brigades, Divisions of the various nationalities vary so


much in size we cannot use a d6 as the command roll for all of them. Instead
we use a d2 (head=1; tails =2), d4, d6, d8, d10 or d12, depending on the size
of the formation, (excluding transport elements - horse, trucks, APC's etc.) as
listed:

formations of 1-6 elements use a d2;


formations of 7-10 elements use a d4;
formations of 11- 14 elements use a d6;
formations of 15-18 elements use a d8;

3 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

formations of over 18 elements use a d10.Go ⍰❎


OCT DEC FEB
👤
32 captures
In
06 f 🐦
addition we can now rate the commanders;  Poor commanders use a die one
18 Jun 2002 - 9 Aug 2007 2005 2006 2007 ▾ About this capture
level lower than called for  [ie. a d6 becomes a d4]; average commanders use
the die, as listed; superior commanders use a die one level greater than called
for [ie. a d10 becomes a d12].

Movement and Factors

Unit HOTT Move Vs. Range AP


Equivalent
Good Bad Road Foot Vehicle Air
Titan
Class Behemoth 6" 3" 6" +6 +6 +6 12" 6
vehicle
Super- Hero 5" 2" 5" +5 +5 D2 6" 4
Heavy
Vehicle
Heavy Knight 3" 2" 4" +3 +4 D2 5" 2
Vehicle
Medium Rider 5" 2" 5" +3 +3 D2 4" 2
Vehicle
Light Beast 5" 5" 5" +2 +2 D2 4" 2
Vehicle
Horse- Lurker 2" 2" 4" D0 D0 D0 - 0
drawn *
Truck * Lurker 4" 2" 6" D1 D1 D2 - 1
APC's * Rider 5" 2" 6" D3 D4 D2 - 2
Heavy Blades 2" 2" 2" +5 +3 D2 4" 2
Weapons
Assault Blades 3" 3" 3" +5 +3 D3 0" 2
Infantry
Recon Beasts 4" 4" 3" +3 +4 D4 2" 2
Infantry Warbands 3" 3" 3" +3 +4 D3 2" 2
Shock Hordes 3" 3" 3" +2 +2 D3 0" 1
Infantry
Cavalry Warbands 3" 3" 5" +3 +4 D2 2" 3
Heavy
Knights 4" 2" 5" +4 +5 D3 0" 3
Cavalry

4 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

Engineers Blades 2" 2" 3" Go


+5
OCT DEC FEB
+3 D2 👤 ⍰ 2
0" ❎
32 captures 06 f 🐦
Towed
18 Jun 2002 - 9 Aug 2007 Artillery 0" 0" 0" +42005 +2 2007 D2
2006 ▾6"/12" 2
About this capture
Light
Artillery
Towed Artillery 0" 0" 0" +6 +2 D2 10"/20" 3
Heavy
Artillery
SP Light Artillery 3" 2" 4" +4 +2 D2 6"/12" 4
Artillery
SP Heavy Artillery 3" 2" 4" +6 +2 D2 10"/20" 5
Artillery
Light AT Shooter 0" 0" 0" +2 +4 D2 4" 2
Gun
Heavy AT Shooter 0" 0" 0" +2 +6 D2 6" 3
Gun
Self- Behemoth 5" 2" 5" +3 +5 D2 6" 4
Propelled
AT
Heavy God 24" 24" 24" +6 +6 D6 0" 4
Bomber
Fighter Dragon 24" 24" 24" +2 +6 D4 6" 4
Bomber
Fighter Dragon 24" 24" 24" +2 +2 +6 6" 4
Transport
Air Boat 10" 10" 10" +3 D2 +2 4" 2
VTOL's
Attack
Air Boat 10" 10" 10" +5 +3 +3 6" 3
VTOL's
Anti- Magician 0" 0" 0" D1 D1 +4 12" 3
Aircraft
Special Sneakers 3" 3" 4" +4 +3 D3 2" 3
Forces
Mines Lurkers - 6" - +2 +2 na 0" 1
Landing Artillery - 3" - D4 D3 D2 - 3
Craft

Notes

5 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

* May carry 1 Infantry/artillery/AT gun Go OCT DEC FEB


👤 ⍰❎
32 captures 06 f 🐦
Artillery can fire indirect or at longer range if they
18 Jun 2002 - 9 Aug 2007 have
2005 2006an element
2007 from
▾ About this capture
same command in line-of-sight and within 6" of  target.
Engineers may build/destroy bridge on "6"
 D1, D2, D3, D4, D6 = can only be used in defense; attacker cannot be hurt.

Combat Results

Unit Quick Killed By Quick Kills On

Titan Class Destroyed by Titan Titan, Tanks,Artillery, Fighter, FB,


Vehicles when in contact, Bomber, Trucks, Horses, Sp-AT, At
(Tank) otherwise recoil guns: Spec Forces flee 6"
Super-Heavy Destroyed by AT, SP- Artillery, Fighter, FB, Bomber, Tanks,
Vehicles AT, or Artillery just Trucks, Horses, or SP-AT, AT Gun
(Tank) contacted Otherwise just contacted SpForces flee 6"
recoil
Heavy Destroyed by AT Gun, Artillery, Fighter, Fighter Bomber,
Vehicles SP-AT Otherwise Trucks, Horses, Lt.Vehicles, Shock
(Tank) recoil Infantry, Infantry or SP-AT, AT Gun
just contacted. SpForces flee 6"
Medium Destroyed in Bad Art., Fighter, Figh.Bomber, Trucks,
Vehicles Going Otherwise Horses,Lt Vehicles or SP-AT, ATgun
(Tank) recoil just contacted SpForces flee 6"
Light Destroyed by any Art., Fighter, Figh.Bomber, Trucks,
Vehicles Tank in contact Horses, or SP-AT, ATgun just
(Tank) Otherwise recoil contacted SpForces flee 6"
Horse-drawn Destroyed by all Destroyed by all
*
Truck * Destroyed by all Destroyed by all
APC's * Destroyed by any Art.,Fighter, Figh.Bomber, Trucks,
Tank in contact Horses, SP-AT, ATguns SpForces flee
Otherwise recoil 6"
Heavy Destroyed by Infantry Artillery, Fighters, Fighter Bombers,
Weapons or Shock Infantry. Trucks or Horses. Special Forces flee
Otherwise recoil 6"
Assault Destroyed by Art., Fighter, Fight.Bombers, Trucks,
Infantry Recon,Shk Inf. Horses SpForces flee 6"

6 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

Otherwise recoil Go OCT DEC FEB


👤 ⍰❎
32 captures 06 f 🐦
Recon
18 Jun 2002 - 9 Aug 2007 Destroyed by Tanks in Art.Fighter,
2005F.Bomber,Trucks,
2006 2007 ▾ AboutHorses
this capture
contact Otherwise Destroyed SpForces flee 6"
recoil
Infantry Destroyed by Tanks in Hwps, Assault Infantry, Shk.Inf. Art.,
Good Going Fighter,  F.Bomber,Trucks, Horses
Otherwise recoil Destroyed SpForces flee 6"
Shock Destroyed by Tanks in Art., Fighter, F.Bomber,Trucks,
Infantry Good Going Horses Destroyed SpForces flee 6"
Otherwise recoil
Cavalry Destroyed by Tanks in Hwps,Assault Inf, Shk.Inf.
Good Going  Art.Fighter,  F.Bomb,Trucks, Horses
Otherwise recoil Destroyed SpForces flee 6"
Engineers Destroyed by Recon, Art.,Fighter, Fight.Bombers,
Shk Inf. Otherwise Trucks,Horses SpForces flee 6"
recoil
Towed Light Destroyed by any in Art., Fighter, Figh.Bomber, Trucks,
Artillery contact Horses, SpForces flee 6"
Towed Heavy Destroyed by any in Art., Fighter, Figh.Bomber, Trucks,
Artillery contact Horses, SpForces flee 6"
SP Light Destroyed by any in Art., Fighter, Figh.Bomber, Trucks,
Artillery contact Horses, SpForces flee 6"
SP Heavy Destroyed by any in Art., Fighter, Figh.Bomber, Trucks,
Artillery contact Horses, SpForces flee 6"
Light AT Destroyed by any Art.,Fighter,  Figh.Bomber, Trucks,
Gun Tank in contact Horses, SpForces flee 6"
Otherwise recoil
Heavy AT Destroyed by any  Art.,Fighter,  Figh.Bomber, Trucks,
Gun Tank in contact Horses, SpForces flee 6"
Otherwise recoil
Self- Destroyed by Art Fighter, Figh.Bomber Trucks,
Propelled AT Fighter,Art., Horses, or Tanks, SP-AT, ATgun just
Fight.bomber contacted
Otherwise recoil SpForces flee 6"
Heavy Destroyed by any Art.,Fighter, Figh.Bomber, Trucks,
Bomber Fighter, F.Bomber Horses, SpForces flee 6"
Otherwise recoil
Fighter Destroyed by any Art., Fighter, Figh.Bomber, Trucks,
Bomber Horses, SpForces flee 6"

7 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

Fighter Destroyed by any GoOCT DEC FEB


Art., Fighter, 👤 ⍰
Figh.Bomber, Trucks, ❎
32 captures 06 flee 6"
Horses, SpForces f 🐦
18 Jun 2002 - 9 Aug 2007 2005 2006 2007 ▾ About this capture
Transport Tanks (except Titan), Arty., FB,
Flee 6" from AA
VTOL Trucks, Horses, SP Forces flee 6"
Tanks (except Titan), Artillery,
Attack VTOL Flee 6" from AA Fighter Bomb, Trucks, Horses, SP
Forces flee 6"
Anti-Aircraft Destroyed by any in Fighter, Figh.Bombers, Heavy
contact Bombers SpForces flee 6"
Special Flee 6" from all HQ., BaseCamp, Other SpForces
Forces
Mines Destroyed by all All except Engineers or elements
with Engineers in rear-support
Landing
Craft

Optional Rules

(Highly Recommended)

Limited Recoils

Each element is only allowed a limited number of recoils.  Once that limit is
reached the element is removed from the table. Conscript = 2 recoils;
Regulars = 3 recoils; Veteran = 4 recoils;  Elite are removed upon their 5th
recoil.  For points values multiply the base AP value by the number of recoils
allowed  (ie. Elite Infantry would be 2 elements x 5 recoils = 10).

Aircraft

Aircraft take only ONE PIP to move

TRANSPORT NOTES

Trucks, horses and APC's are transports and  can carry one element of
Infantry, Artillery or Anti-tank.  There is no cost to disembark - just remove the
transport element and replace it with the element stand. Riders cannot
disembark while the transport element is in contact with enemy units,
however.  While riding in the transport the rider cannot fire or melee and
suffers the same fate as the transport when hit.

Embarking is more difficult.  The combat element must not be in contact with
any enemy elements.   To embark onto a transport costs each element 1 CP. 
Place a transport element on the table and remove the element stand.

8 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

OPERATIONAL MOVES Go OCT DEC FEB


👤 ⍰❎
32 captures 06 f 🐦
In Large
18 Jun scale
2002 - 9 Aug 2007 games if an element or group of elements
2005 2006starts
2007 a turn more
▾ About this capture
than 6" away from any enemy ground elements and on a road, it may move at
as many march moves as the commander has PIPs to spare.  Infantry units
move at regular road speed.   Elements that move via march move cannot
make a tactical move at the same time.

Players may want to experiment with instituting flank marches and ambush
rules from DBM, as well.

COMBAT FACTORS

+1  If the element is with a general and in close combat or shot at.

+1  If in close combat and either up hill or defending a riverbank (except AIR).

+2  Target being shot at in cover.

+2  Infantry, Assault, Heavy Weapons, Recon, Sp. Force  in close combat while
in cover.

+2  Infantry in close combat against cover, with Engineers support.

+2  Infantry in close combat against open with Medium or Heavy vehicle
support (tank may not used ranged fire in such a situation).

-1  For each flank overlapped, and/or each enemy element in contact with flank
or rear, or for each 2nd or 3rd element aiding in shooting.

Divisional Organizations

GW Epic 40K Lists

Some sample Units


HQ + 1x Hvy Wpns + 4x Infantry + 1x Assault Inf +
Space Marine
1x Recon + 4x Apc's + 1x Heavy Vehicle, 1x 32AP
Task Force
Transport VTOL, 1x Lt. Vehicle, 1x SP Lt Arty
Titan Legion HQ + 3x Titans + 3x Infantry + 2x Hvy Vehicles + 36AP
Battle Group 3x APC + 1x Medium Vehicle
Imperial Guard HQ + 1x Titan + 6x Shock Inf. + 1x Assault Inf + 1x 47AP
Regiment Recon + 4x Hvy Wpn + 2x Super Hvy Veh + 3x Hvy
Veh + 1x Sp Hvy Arty + 1x Sp Lt Arty + 1x Hvy Atg

9 of 10 6/9/18, 09:55
Humberside Wargames Society: HotT Sci-Fi https://web.archive.org/web/20061206064922/h...

Squat HQ + 2x Infantry + 1x Hvy Go


OCT DEC FEB
Wpn + 1x Ass. Inf + 2x 👤 ⍰ 48AP ❎
Brotherhood
32 captures Lt. Veh + 3x towed Lt Arty + 1x Sp 06
Hvy Arty + 2x f 🐦
18 Jun 2002 - 9 Aug 2007 2005 2006 2007
Titan + 1x AA + 1x Hvy Bomber + 2x Attack VTOL's
▾ About this capture

Orc Horde HQ + 10x Shk. Inf. + 2x Hvy Wpn + 4x Lt.Veh + 4x 60AP


Med Veh + 2x S-Hvy Veh + 1x Titan + 1x Recon +
1x Lt. Atg + 1x SP Hvy Arty + 2x Hvy Veh + 1x SP
Lt Arty
Eldar HQ + 3x Inf + 3x Ass. Inf + 1x Hvy wpn + 6x Med 63AP
veh + 2x Lt. Veh 1x Lt. Atg + 1x Hvy Atg 2x S-Hvy
Veh + 2x Sp Lt. Arty 1x Titan + 2x Attack VTOL's
Chaos Horde HQ + 1x Titan 3x Inf + 1x Hvy Wpn + 6x Shock Inf 55AP
+ 2x Knights + 1x Sp Hvy Atg + 1x Hvy Bomber +
2x FB + 1x Fighter + 1x Sp Hvy Arty + 3x Hvy
Vehicles
Mobile Infantry HQ + 12x Infantry + 3x Hvy Wpn + 3x Fighter 54AP
Division Bomber + 4x Transport VTOL + 4x Med Veh (Power
Armor)
Arachnid HQ (Brain) + 20x Assault Inf (Warriors) + 2x Sp Hvy 64AP
Swarm Arty (Plasma Bugs) + 4x Hvy Veh (Tankers) + 3x
Recon (Hoppers)

Back to the HWS DBx Page

Back to The HWS Main Page

Drag to outliner or Upload


Close

10 of 10 6/9/18, 09:55

You might also like