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[12:48:50.

841] Debug: ScriptLoader: Loading addons from:


C:\Users\mohammad\Desktop\alidiglus\Addons
[12:48:50.892] Debug: Loaded AllInOnePushDeploy.dll
[12:48:50.903] Debug: Loaded BreakthroughDeploy.dll
[12:48:50.926] Debug: Loaded DarkDragonDeploy.dll
[12:48:50.933] Debug: Loaded FourSidesDeploy.dll
[12:48:50.949] Debug: Loaded GoblinKnifeDeploy.dll
[12:48:50.961] Debug: Loaded HumanBarchDeploy.dll
[12:48:50.983] Debug: Loaded LavaLoonDeploy.dll
[12:48:50.990] Debug: Loaded MilkingDeploy.dll
[12:48:50.997] Debug: Loaded NearCollectorsDeploy.dll
[12:48:51.004] Debug: Loaded NearStoragesDeploy.dll
[12:48:51.013] Debug: Loaded OneSideDeploy.dll
[12:48:51.019] Debug: Loaded RandomDeploy.dll
[12:48:51.027] Debug: Loaded RedLineDeploy.dll
[12:48:51.033] Debug: Loaded SixteenFingersDeploy.dll
[12:48:51.050] Debug: Loaded SmartFourFingersDeploy.dll
[12:48:51.056] Debug: Loaded SnipeDeploy.dll
[12:48:51.092] [Custom Algorithm Settings] Loading All In One Push Settings.
[12:48:51.239] [Custom Algorithm Settings] Loading Dark Dragon Deploy Settings.
[12:48:51.259] [Custom Algorithm Settings] Loading Dark Push Deploy Settings.
[12:48:51.264] [Custom Algorithm Settings] Loading Human Barch Deploy Settings.
[12:48:51.270] [Custom Algorithm Settings] Loading [Smart 4 Fingers Deploy]
Settings.
[12:48:51.891] Debug: Initializing localization with no translation catalog
[12:48:56.072] Version number 1.20.7.2664
[12:48:56.698] Debug: UpdateCheck: Could not find updater.exe
[12:48:57.289] Autostart: Logging in...
[12:48:58.269] Connected to Raccoon#1 (net.tcp://auth1.gamechief.net:11000/)
[12:48:58.272] Debug: OnNetworkMessage: {"MessageType":"sessionCreated", "Data":{}}
[12:48:58.295] Authentication Successful: You are a VIP member.
[12:48:58.296] Enjoy the VIP features.
[12:48:58.879] Debug: [CG Updater] Checking for new version of ClanGames.dll
[12:48:59.162] Debug: Loaded '290' DDs
[12:48:59.479] Debug: [CG Updater] ClanGames.dll is up to date
[12:48:59.480] Debug: [CG Updater] Checking for new version of challenges.bin
[12:48:59.863] Debug: [CG Updater] challenges.bin is up to date
[12:49:00.693] Autostart: Starting bot...
[12:49:00.696] Debug: Start A
[12:49:00.699] Debug: Start B
[12:49:00.703] Starting game...
[12:49:00.704] Autostart when ingame has been set to YES
[12:49:02.143] Debug: Loaded '871' ODs
[12:49:02.265] Debug: Commandline entry of process 7240: "C:\Program
Files\Microvirt\MEmu\MEmu.exe" MEmu_2
[12:49:02.270] Debug: cmdline index of 2nd q: 42
[12:49:02.272] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:02.275] Debug: GetProcessArgs took 81 ms
[12:49:02.296] Debug: Process 7240 is not valid: process not old enough or not
InputIdle
[12:49:03.683] Debug: cmdline index of 2nd q: 42
[12:49:03.684] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:03.685] Debug: GetProcessArgs took 1 ms
[12:49:05.185] Debug: cmdline index of 2nd q: 42
[12:49:05.186] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:05.187] Debug: GetProcessArgs took 1 ms
[12:49:06.698] Debug: cmdline index of 2nd q: 42
[12:49:06.700] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:06.703] Debug: GetProcessArgs took 5 ms
[12:49:06.732] Debug: Found client rect 00200544!
[12:49:06.733] Debug: Found ADB target 127.0.0.1:21523!
[12:49:06.735] Debug: cmdline index of 2nd q: 42
[12:49:06.742] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:06.744] Debug: GetProcessArgs took 8 ms
[12:49:07.776] Debug: Failed to get ADB devices: SocketException : "No connection
could be made because the target machine actively refused it 127.0.0.1:5037"
- Socket.DoConnect
- Socket.Connect
- TcpSocket.Connect
- AdbSocket..ctor
- Factories.Reset
- AdbClient.GetDevices
- <unknown>.<null>
- _kK._OI (_gB:629)

[12:49:07.777] Debug: Adb.Ready() returned false because there's no device or the


device was not found (message is throttled)
[12:49:08.264] Debug: cmdline index of 2nd q: 42
[12:49:08.266] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:08.267] Debug: GetProcessArgs took 3 ms
[12:49:09.789] Debug: cmdline index of 2nd q: 42
[12:49:09.790] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:09.792] Debug: GetProcessArgs took 4 ms
[12:49:11.368] Debug: cmdline index of 2nd q: 42
[12:49:11.369] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:11.371] Debug: GetProcessArgs took 2 ms
[12:49:11.373] Debug: Found client rect 00200544!
[12:49:11.374] Debug: Found ADB target 127.0.0.1:21523!
[12:49:11.375] Debug: cmdline index of 2nd q: 42
[12:49:11.376] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:11.377] Debug: GetProcessArgs took 2 ms
[12:49:12.386] Debug: Failed to get ADB devices: SocketException : "No connection
could be made because the target machine actively refused it 127.0.0.1:5037"
- Socket.DoConnect
- Socket.Connect
- TcpSocket.Connect
- AdbSocket..ctor
- Factories.Reset
- AdbClient.GetDevices
- <unknown>.<null>
- _kK._OI (_gB:629)

[12:49:12.963] Debug: cmdline index of 2nd q: 42


[12:49:12.965] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:12.966] Debug: GetProcessArgs took 2 ms
[12:49:14.400] Debug: cmdline index of 2nd q: 42
[12:49:14.402] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:14.404] Debug: GetProcessArgs took 4 ms
[12:49:16.003] Debug: cmdline index of 2nd q: 42
[12:49:16.004] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:16.006] Debug: GetProcessArgs took 3 ms
[12:49:16.008] Debug: Found client rect 00200544!
[12:49:16.009] Debug: Found ADB target 127.0.0.1:21523!
[12:49:16.011] Debug: cmdline index of 2nd q: 42
[12:49:16.015] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:16.019] Debug: GetProcessArgs took 7 ms
[12:49:16.028] Debug: Adb.Ready() returned false because there's no device or the
device was not found (message is throttled)
[12:49:17.592] Debug: cmdline index of 2nd q: 42
[12:49:17.594] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:17.595] Debug: GetProcessArgs took 2 ms
[12:49:19.207] Debug: cmdline index of 2nd q: 42
[12:49:19.209] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:19.211] Debug: GetProcessArgs took 3 ms
[12:49:19.236] Debug: Found client rect 00200544!
[12:49:19.238] Debug: Found ADB target 127.0.0.1:21523!
[12:49:19.254] Debug: cmdline index of 2nd q: 42
[12:49:19.258] Debug: commandline args: MEmu_2 targetName: MEmu_2
[12:49:19.271] Debug: GetProcessArgs took 19 ms
[12:49:20.494] Debug: Checking for active MEmu capturing
[12:49:21.039] Debug: MEmu capture is active
[12:49:21.040] Debug: Initialized ImageCapturing for 'MEmu_2'
[12:49:21.043] Debug: ADB Connect...
[12:49:21.047] Debug: ADB Connect done!
[12:49:21.048] Attached to [0x1C48 MEmu]
[12:49:21.063] Successfully attached to [ANDROID 5.1.1 (5)]
[12:49:21.135] Debug: [AR] Compacting done, 232.0MB -> 232.0MB
[12:49:26.285] Debug: [StartGame] Success : True
[12:49:43.641] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:49:43.652] Debug: A5 Check 1: 89 ms


[12:49:45.880] Autostart when ingame has been set to NO
[12:49:45.888] Debug: [SetActiveModules] Clearing (8 checked types)
[12:49:45.890] Debug: Clearing all modules in ModuleManager
[12:49:46.112] Debug: StartupModule is running
[12:49:46.113] Debug: Closing dialogs
[12:49:46.320] Debug: Checking to see if we're at Builder Base
[12:49:46.324] Debug: Deactivating StartupModule
[12:49:46.329] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[12:49:46.458] [Collect] Starting a collection run
[12:49:46.462] Debug: Ensuring the game is zoomed out
[12:49:46.467] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[12:49:46.490] Debug: Zoomed out
[12:49:47.899] [Collect] Collecting Main Base resources
[12:49:49.590] Debug: [GameState]: 'NotAttached' -> 'Ingame'
[12:49:49.770] Refreshed trophy count: 2690
[12:49:51.792] Debug: [Collect] Looking for a loot cart
[12:49:52.319] Debug: [Collect] Didn't find a loot cart
[12:49:52.319] Debug: [Collect] Looking for trader tent
[12:49:53.020] [Collect] Total collected: 3 items, 0 loot carts
[12:49:53.021] [ReArm] Trying to rearm all traps/xbow/inferno
[12:50:00.309] [ReArm] Could not find townhall
[12:50:00.625] [Auto-Stop module] Starting Auto-Stop module...
[12:50:00.736] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:00.737] [Auto-Stop module] Reading ressources...
[12:50:00.840] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:02.908] [Build]: Starting to quicktrain.
[12:50:02.913] Debug: Ensuring the game is zoomed out
[12:50:02.927] Debug: Zoomed out
[12:50:03.955] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _pIb._n1A() in _0lA:line 54
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _YVb._wQA(String )
at CoC_Bot.Modules.QuickTrainModule._tYA.MoveNext() in _3pA:line 271
at (Object )
at CoC_Bot.Modules.QuickTrainModule._XJb.MoveNext() in _3pA:line 91
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.QuickTrainModule._hKA() in _3pA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:50:03.967] Debug: A5 Check 1: 50 ms


[12:50:03.985] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:05.133] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:05.143] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:05.229] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:05.243] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:05.326] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:05.336] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:05.339] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:05.370] [Build] Checking if we can attack now...
[12:50:07.236] Debug: Reading numbers in overview
[12:50:07.264] Debug: Read overview numbers (string): 210/260
[12:50:07.265] Debug: Read overview numbers: 210 260 (TroopsCount)
[12:50:07.266] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[12:50:07.478] [Build] Waiting to let other modules work...
[12:50:07.761] Debug: Ensuring the game is zoomed out
[12:50:07.762] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[12:50:08.428] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:50:09.394] Debug: Zoomed out
[12:50:09.406] Debug: Zoomed out
[12:50:10.063] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[12:50:10.294] Debug: Begin BuildingsUpgradeModule
[12:50:10.294] Debug: Ensuring the game is zoomed out
[12:50:10.303] Debug: Zoomed out
[12:50:10.965] Debug: Read builder information: 0/5
[12:50:10.966] [BuildingsUpgrade] No builders available; can't do any work
[12:50:11.157] [Donate] Going to check if we can donate troops
[12:50:11.158] [Donate] Going to request troops
[12:50:11.271] [Donate] Starting clan donation checks...
[12:50:12.669] [Donate] Trying to donate troops on button 1
[12:50:12.677] Debug: Doing request analysis bc smart donation mode is active
[12:50:16.163] Analyzing request text: archer
[12:50:16.169] Debug: Donation string is "archer"
[12:50:16.172] Debug: Checking keywords for unit Barbarian
[12:50:16.172] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:16.182] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:16.182] Debug: Checking keywords for unit Archer
[12:50:16.183] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:16.184] Debug: Checking keywords for unit Miner
[12:50:16.185] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:16.186] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:16.187] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:16.188] Debug: Checking keywords for unit Giant
[12:50:16.188] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:16.189] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:16.571] Debug: Trophy count couldn't be read properly.
[12:50:16.871] Debug: A5 Check 1: 21 ms
[12:50:16.996] Debug: A5 Check 2: 123 ms
[12:50:17.093] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:17.269] Debug: A5 Check 1: 24 ms
[12:50:17.286] Debug: A5 Check 2: 16 ms
[12:50:17.617] Debug: A5 Check 1: 23 ms
[12:50:17.635] Debug: A5 Check 2: 17 ms
[12:50:17.965] Debug: A5 Check 1: 24 ms
[12:50:17.983] Debug: A5 Check 2: 17 ms
[12:50:18.155] Debug: Found donation separator
[12:50:18.331] Debug: A5 Check 1: 23 ms
[12:50:18.349] Debug: A5 Check 2: 16 ms
[12:50:18.707] Debug: A5 Check 1: 36 ms
[12:50:18.724] Debug: A5 Check 2: 16 ms
[12:50:19.068] Debug: DonateTroops Scan took 616 ms
[12:50:19.536] Debug: A5 Check 1: 65 ms
[12:50:19.566] Debug: A5 Check 2: 29 ms
[12:50:20.165] Debug: A5 Check 1: 27 ms
[12:50:20.195] Debug: A5 Check 2: 28 ms
[12:50:20.534] Debug: A5 Check 1: 21 ms
[12:50:20.551] Debug: A5 Check 2: 15 ms
[12:50:20.673] Debug: DonateTroops Scan took 331 ms
[12:50:20.850] Debug: A5 Check 1: 22 ms
[12:50:20.867] Debug: A5 Check 2: 15 ms
[12:50:21.012] [Donate] Could not find anything we can and are allowed to donate.
[12:50:21.262] Debug: A5 Check 1: 25 ms
[12:50:21.299] Debug: A5 Check 2: 33 ms
[12:50:21.618] Debug: A5 Check 1: 17 ms
[12:50:21.791] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:21.937] [Donate] Trying to donate troops on button 2
[12:50:21.939] Debug: Doing request analysis bc smart donation mode is active
[12:50:22.002] Analyzing request text: archer
[12:50:22.004] Debug: Donation string is "archer"
[12:50:22.006] Debug: Checking keywords for unit Barbarian
[12:50:22.007] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:22.008] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:22.009] Debug: Checking keywords for unit Archer
[12:50:22.009] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:22.010] Debug: Checking keywords for unit Miner
[12:50:22.011] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:22.012] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:22.013] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:22.014] Debug: Checking keywords for unit Giant
[12:50:22.015] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:22.016] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:22.479] Debug: A5 Check 1: 22 ms
[12:50:22.494] Debug: A5 Check 2: 13 ms
[12:50:22.601] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:22.769] Debug: A5 Check 1: 19 ms
[12:50:22.785] Debug: A5 Check 2: 13 ms
[12:50:23.107] Debug: A5 Check 1: 19 ms
[12:50:23.125] Debug: A5 Check 2: 17 ms
[12:50:23.455] Debug: A5 Check 1: 21 ms
[12:50:23.471] Debug: A5 Check 2: 14 ms
[12:50:23.650] Debug: Found donation separator
[12:50:23.820] Debug: A5 Check 1: 20 ms
[12:50:23.834] Debug: A5 Check 2: 13 ms
[12:50:24.103] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at _fK._9E(IEnumerable`1 , Rectangle , Boolean ) in _cA:line 91
at CoC_Bot.Scanner.Scan(IEnumerable`1 defs, Rectangle rect, Boolean
noRectMerging) in _cA:line 145
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 369
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:50:24.118] Debug: A5 Check 1: 25 ms


[12:50:24.132] Debug: A5 Check 2: 13 ms
[12:50:24.258] Debug: DonateTroops Scan took 330 ms
[12:50:24.446] Debug: A5 Check 1: 26 ms
[12:50:24.461] Debug: A5 Check 2: 13 ms
[12:50:24.742] Debug: A5 Check 1: 18 ms
[12:50:24.758] Debug: A5 Check 2: 15 ms
[12:50:25.016] Debug: A5 Check 1: 19 ms
[12:50:25.030] Debug: A5 Check 2: 13 ms
[12:50:25.186] Debug: DonateTroops Scan took 332 ms
[12:50:25.437] Debug: A5 Check 1: 39 ms
[12:50:25.466] Debug: A5 Check 2: 26 ms
[12:50:25.583] [Donate] Could not find anything we can and are allowed to donate.
[12:50:25.751] Debug: A5 Check 1: 26 ms
[12:50:25.766] Debug: A5 Check 2: 13 ms
[12:50:26.083] Debug: A5 Check 1: 18 ms
[12:50:26.341] [Donate] Trying to donate troops on button 3
[12:50:26.342] Debug: Doing request analysis bc smart donation mode is active
[12:50:26.342] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:26.425] Analyzing request text: m ner
[12:50:26.426] Debug: Donation string is "mner"
[12:50:26.427] Debug: Checking keywords for unit Barbarian
[12:50:26.429] Debug: Checking keyword "barb" with 1 faults allowed
[12:50:26.431] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:50:26.433] Debug: Checking keywords for unit Archer
[12:50:26.434] Debug: Unit Archer can be donated because no keywords or blacklist
[12:50:26.435] Debug: Checking keywords for unit Miner
[12:50:26.436] Debug: Checking keyword "ner" with 0 faults allowed
[12:50:26.437] Unit Miner can be donated, found keyword 'ner': ner
[12:50:26.439] Debug: Checking keyword "minerv" with 1 faults allowed
[12:50:26.441] Debug: Checking keyword "mner" with 1 faults allowed
[12:50:26.442] Unit Miner can be donated, found keyword 'mner': mner
[12:50:26.443] Debug: Checking keywords for unit Giant
[12:50:26.444] Debug: Checking keyword "giiant" with 1 faults allowed
[12:50:26.445] Debug: Checking keyword "gilant" with 1 faults allowed
[12:50:26.870] Debug: Trophy count couldn't be read properly.
[12:50:27.238] Debug: A5 Check 1: 24 ms
[12:50:27.259] Debug: A5 Check 2: 19 ms
[12:50:27.381] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:50:27.606] Debug: A5 Check 1: 30 ms
[12:50:27.623] Debug: A5 Check 2: 16 ms
[12:50:28.024] Debug: A5 Check 1: 23 ms
[12:50:28.044] Debug: A5 Check 2: 18 ms
[12:50:28.438] Debug: A5 Check 1: 28 ms
[12:50:28.456] Debug: A5 Check 2: 17 ms
[12:50:28.680] Debug: Found donation separator
[12:50:28.890] Debug: A5 Check 1: 25 ms
[12:50:28.908] Debug: A5 Check 2: 17 ms
[12:50:29.245] Debug: A5 Check 1: 24 ms
[12:50:29.265] Debug: A5 Check 2: 17 ms
[12:50:29.611] Debug: A5 Check 1: 23 ms
[12:50:29.627] Debug: A5 Check 2: 15 ms
[12:50:29.763] Debug: DonateTroops Scan took 727 ms
[12:50:29.970] Debug: A5 Check 1: 23 ms
[12:50:29.989] Debug: A5 Check 2: 17 ms
[12:50:30.313] Debug: A5 Check 1: 24 ms
[12:50:30.331] Debug: A5 Check 2: 17 ms
[12:50:30.699] Debug: A5 Check 1: 36 ms
[12:50:30.723] Debug: A5 Check 2: 22 ms
[12:50:31.128] Debug: A5 Check 1: 22 ms
[12:50:31.145] Debug: A5 Check 2: 15 ms
[12:50:31.287] Debug: DonateTroops Scan took 841 ms
[12:50:31.499] Debug: A5 Check 1: 25 ms
[12:50:31.519] Debug: A5 Check 2: 18 ms
[12:50:31.635] [Donate] Could not find anything we can and are allowed to donate.
[12:50:31.842] Debug: A5 Check 1: 25 ms
[12:50:31.859] Debug: A5 Check 2: 15 ms
[12:50:32.208] Debug: A5 Check 1: 21 ms
[12:50:32.409] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:33.591] [Donate] Trying to request troops
[12:50:34.531] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:37.858] [Donate] Clan donation done
[12:50:38.095] Debug: A5 Check 1: 20 ms
[12:50:38.343] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:50:38.461] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:50:38.570] [Auto-Stop module] Starting Auto-Stop module...
[12:50:38.711] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:38.712] [Auto-Stop module] Reading ressources...
[12:50:38.829] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:43.772] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:44.776] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:44.791] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:44.892] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:44.903] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:45.007] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:45.042] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:45.044] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:45.045] [Build] Checking if we can attack now...
[12:50:46.641] Debug: Reading numbers in overview
[12:50:46.667] Debug: Read overview numbers (string): 216/260
[12:50:46.669] Debug: Read overview numbers: 216 260 (TroopsCount)
[12:50:46.670] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[12:50:46.838] [Build] Waiting to let other modules work...
[12:50:48.171] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:50:49.351] Debug: [Donate] There is no red icon on the chat button
[12:50:50.692] [Auto-Stop module] Starting Auto-Stop module...
[12:50:50.844] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:50:50.845] [Auto-Stop module] Reading ressources...
[12:50:50.982] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:50:57.944] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:50:58.896] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:50:58.908] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:50:58.988] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:50:58.996] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:50:59.081] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:50:59.089] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:50:59.090] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:50:59.092] [Build] Checking if we can attack now...
[12:51:01.002] Debug: Reading numbers in overview
[12:51:01.023] Debug: Read overview numbers (string): 216/260
[12:51:01.024] Debug: Read overview numbers: 216 260 (TroopsCount)
[12:51:01.025] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[12:51:01.234] [Build] Waiting to let other modules work...
[12:51:01.382] Debug: [Donate] There is no red icon on the chat button
[12:51:02.925] [Auto-Stop module] Starting Auto-Stop module...
[12:51:03.552] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:04.084] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:51:04.085] [Auto-Stop module] Reading ressources...
[12:51:04.139] Debug: Start A
[12:51:04.197] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:51:04.528] Raccoon Bot stopped.
[12:51:12.169] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:51:12.180] Debug: A5 Check 1: 19 ms


[12:51:13.833] Debug: A5 Check 1: 18 ms
[12:51:19.684] Debug: Start A
[12:51:19.714] Debug: Start C
[12:51:19.720] Debug: [SetActiveModules] Clearing (8 checked types)
[12:51:19.723] Debug: Clearing all modules in ModuleManager
[12:51:19.930] Debug: StartupModule is running
[12:51:19.932] Debug: Closing dialogs
[12:51:20.079] Debug: Checking to see if we're at Builder Base
[12:51:20.081] Debug: Deactivating StartupModule
[12:51:20.085] Debug: Deactivating module type: CoC_Bot.Modules.StartupModule
[12:51:20.224] Raccoon Bot started with modules: AntiAFKModule, WaitingModule,
ClanGamesModule, TrophyModule, Auto_StopModule, BuildingsUpgradeModule,
CollectModule, QuickTrainModule, ClanDonationModule, AttackModule
[12:51:20.256] [Collect] Starting a collection run
[12:51:20.257] Debug: Ensuring the game is zoomed out
[12:51:20.266] Debug: Zoomed out
[12:51:21.143] [Collect] Collecting Main Base resources
[12:51:21.535] Debug: [AR] Compacting done, 197.1MB -> 197.1MB
[12:51:23.604] Debug: [Collect] Looking for a loot cart
[12:51:23.732] Debug: [Collect] Didn't find a loot cart
[12:51:23.733] Debug: [Collect] Looking for trader tent
[12:51:23.875] [Collect] Looking for free stuff from trader
[12:51:24.078] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:51:25.788] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:26.867] [Collect] Total collected: 1 item, 0 loot carts
[12:51:26.868] [ReArm] Trying to rearm all traps/xbow/inferno
[12:51:31.458] [ReArm] Could not find townhall
[12:51:31.764] [Auto-Stop module] Starting Auto-Stop module...
[12:51:31.874] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:51:31.875] [Auto-Stop module] Reading ressources...
[12:51:31.973] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:51:34.002] [Build]: Starting to quicktrain.
[12:51:34.003] Debug: Ensuring the game is zoomed out
[12:51:34.009] Debug: Zoomed out
[12:51:34.924] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:51:35.947] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:51:35.957] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:51:36.038] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:51:36.049] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:51:36.127] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:51:36.136] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:51:36.137] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:51:36.138] [Build] Checking if we can attack now...
[12:51:38.018] Debug: Reading numbers in overview
[12:51:38.043] Debug: Read overview numbers (string): 222/260
[12:51:38.044] Debug: Read overview numbers: 222 260 (TroopsCount)
[12:51:38.045] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[12:51:38.250] [Build] Waiting to let other modules work...
[12:51:38.505] Debug: Ensuring the game is zoomed out
[12:51:38.506] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[12:51:39.125] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:51:40.083] Debug: Zoomed out
[12:51:40.092] Debug: Zoomed out
[12:51:40.518] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[12:51:40.720] Debug: Begin BuildingsUpgradeModule
[12:51:40.721] Debug: Ensuring the game is zoomed out
[12:51:40.730] Debug: Zoomed out
[12:51:40.846] Debug: Read builder information: 0/5
[12:51:40.848] [BuildingsUpgrade] No builders available; can't do any work
[12:51:40.933] [Donate] Going to check if we can donate troops
[12:51:40.934] [Donate] Going to request troops
[12:51:41.052] [Donate] Starting clan donation checks...
[12:51:42.328] [Donate] Trying to donate troops on button 1
[12:51:42.330] Debug: Doing request analysis bc smart donation mode is active
[12:51:42.404] Analyzing request text: archer
[12:51:42.406] Debug: Donation string is "archer"
[12:51:42.408] Debug: Checking keywords for unit Barbarian
[12:51:42.409] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:42.410] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:42.411] Debug: Checking keywords for unit Archer
[12:51:42.413] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:42.414] Debug: Checking keywords for unit Miner
[12:51:42.416] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:42.419] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:42.420] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:42.422] Debug: Checking keywords for unit Giant
[12:51:42.423] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:42.425] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:42.874] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:51:42.890] Debug: A5 Check 1: 23 ms


[12:51:42.906] Debug: A5 Check 2: 14 ms
[12:51:43.010] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:43.166] Debug: A5 Check 1: 20 ms
[12:51:43.183] Debug: A5 Check 2: 15 ms
[12:51:43.513] Debug: A5 Check 1: 20 ms
[12:51:43.528] Debug: A5 Check 2: 13 ms
[12:51:43.851] Debug: A5 Check 1: 22 ms
[12:51:43.866] Debug: A5 Check 2: 14 ms
[12:51:44.027] Debug: Found donation separator
[12:51:44.193] Debug: A5 Check 1: 19 ms
[12:51:44.208] Debug: A5 Check 2: 13 ms
[12:51:44.467] Debug: A5 Check 1: 21 ms
[12:51:44.484] Debug: A5 Check 2: 15 ms
[12:51:44.597] Debug: DonateTroops Scan took 300 ms
[12:51:44.768] Debug: A5 Check 1: 20 ms
[12:51:44.783] Debug: A5 Check 2: 14 ms
[12:51:45.057] Debug: A5 Check 1: 21 ms
[12:51:45.071] Debug: A5 Check 2: 12 ms
[12:51:45.330] Debug: A5 Check 1: 19 ms
[12:51:45.345] Debug: A5 Check 2: 13 ms
[12:51:45.458] Debug: DonateTroops Scan took 295 ms
[12:51:45.633] Debug: A5 Check 1: 20 ms
[12:51:45.649] Debug: A5 Check 2: 14 ms
[12:51:45.913] Debug: A5 Check 1: 21 ms
[12:51:45.929] Debug: A5 Check 2: 14 ms
[12:51:46.182] Debug: A5 Check 1: 18 ms
[12:51:46.200] Debug: A5 Check 2: 16 ms
[12:51:46.311] Debug: DonateTroops Scan took 287 ms
[12:51:46.478] Debug: A5 Check 1: 21 ms
[12:51:46.492] Debug: A5 Check 2: 14 ms
[12:51:46.586] [Donate] Could not find anything we can and are allowed to donate.
[12:51:46.764] Debug: A5 Check 1: 20 ms
[12:51:46.779] Debug: A5 Check 2: 13 ms
[12:51:47.056] Debug: A5 Check 1: 15 ms
[12:51:47.233] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:47.354] [Donate] Trying to donate troops on button 2
[12:51:47.356] Debug: Doing request analysis bc smart donation mode is active
[12:51:47.415] Analyzing request text: archer
[12:51:47.416] Debug: Donation string is "archer"
[12:51:47.417] Debug: Checking keywords for unit Barbarian
[12:51:47.417] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:47.418] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:47.419] Debug: Checking keywords for unit Archer
[12:51:47.420] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:47.420] Debug: Checking keywords for unit Miner
[12:51:47.421] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:47.422] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:47.423] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:47.423] Debug: Checking keywords for unit Giant
[12:51:47.424] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:47.425] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:47.930] Debug: A5 Check 1: 22 ms
[12:51:47.953] Debug: A5 Check 2: 19 ms
[12:51:48.052] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:48.213] Debug: A5 Check 1: 20 ms
[12:51:48.225] Debug: A5 Check 2: 12 ms
[12:51:48.539] Debug: A5 Check 1: 23 ms
[12:51:48.555] Debug: A5 Check 2: 14 ms
[12:51:48.861] Debug: A5 Check 1: 19 ms
[12:51:48.876] Debug: A5 Check 2: 13 ms
[12:51:49.065] Debug: Found donation separator
[12:51:49.240] Debug: A5 Check 1: 20 ms
[12:51:49.255] Debug: A5 Check 2: 13 ms
[12:51:49.505] Debug: A5 Check 1: 18 ms
[12:51:49.518] Debug: A5 Check 2: 11 ms
[12:51:49.636] Debug: DonateTroops Scan took 293 ms
[12:51:49.802] Debug: A5 Check 1: 17 ms
[12:51:49.817] Debug: A5 Check 2: 12 ms
[12:51:50.076] Debug: A5 Check 1: 22 ms
[12:51:50.091] Debug: A5 Check 2: 13 ms
[12:51:50.352] Debug: A5 Check 1: 22 ms
[12:51:50.365] Debug: A5 Check 2: 12 ms
[12:51:50.479] Debug: DonateTroops Scan took 294 ms
[12:51:50.642] Debug: A5 Check 1: 22 ms
[12:51:50.656] Debug: A5 Check 2: 11 ms
[12:51:50.920] Debug: A5 Check 1: 18 ms
[12:51:50.934] Debug: A5 Check 2: 13 ms
[12:51:51.187] Debug: A5 Check 1: 18 ms
[12:51:51.202] Debug: A5 Check 2: 14 ms
[12:51:51.319] Debug: DonateTroops Scan took 292 ms
[12:51:51.483] Debug: A5 Check 1: 18 ms
[12:51:51.498] Debug: A5 Check 2: 14 ms
[12:51:51.602] [Donate] Could not find anything we can and are allowed to donate.
[12:51:51.766] Debug: A5 Check 1: 18 ms
[12:51:51.781] Debug: A5 Check 2: 13 ms
[12:51:52.058] Debug: A5 Check 1: 16 ms
[12:51:52.241] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:52.370] [Donate] Trying to donate troops on button 3
[12:51:52.372] Debug: Doing request analysis bc smart donation mode is active
[12:51:52.431] Analyzing request text: m ner
[12:51:52.432] Debug: Donation string is "mner"
[12:51:52.433] Debug: Checking keywords for unit Barbarian
[12:51:52.434] Debug: Checking keyword "barb" with 1 faults allowed
[12:51:52.435] Debug: Checking keyword "barbarian" with 1 faults allowed
[12:51:52.436] Debug: Checking keywords for unit Archer
[12:51:52.437] Debug: Unit Archer can be donated because no keywords or blacklist
[12:51:52.438] Debug: Checking keywords for unit Miner
[12:51:52.439] Debug: Checking keyword "ner" with 0 faults allowed
[12:51:52.440] Unit Miner can be donated, found keyword 'ner': ner
[12:51:52.441] Debug: Checking keyword "minerv" with 1 faults allowed
[12:51:52.442] Debug: Checking keyword "mner" with 1 faults allowed
[12:51:52.444] Unit Miner can be donated, found keyword 'mner': mner
[12:51:52.449] Debug: Checking keywords for unit Giant
[12:51:52.450] Debug: Checking keyword "giiant" with 1 faults allowed
[12:51:52.451] Debug: Checking keyword "gilant" with 1 faults allowed
[12:51:52.607] Debug: Trophy count couldn't be read properly.
[12:51:52.894] Debug: A5 Check 1: 19 ms
[12:51:52.911] Debug: A5 Check 2: 15 ms
[12:51:53.037] Debug: [GameState]: 'Ingame' -> 'Unknown'
[12:51:53.242] Debug: A5 Check 1: 27 ms
[12:51:53.258] Debug: A5 Check 2: 14 ms
[12:51:53.605] Debug: A5 Check 1: 21 ms
[12:51:53.622] Debug: A5 Check 2: 15 ms
[12:51:53.939] Debug: A5 Check 1: 23 ms
[12:51:53.953] Debug: A5 Check 2: 13 ms
[12:51:54.120] Debug: Found donation separator
[12:51:54.284] Debug: A5 Check 1: 20 ms
[12:51:54.301] Debug: A5 Check 2: 14 ms
[12:51:54.556] Debug: A5 Check 1: 18 ms
[12:51:54.574] Debug: A5 Check 2: 16 ms
[12:51:54.856] Debug: A5 Check 1: 21 ms
[12:51:54.871] Debug: A5 Check 2: 13 ms
[12:51:54.981] Debug: DonateTroops Scan took 586 ms
[12:51:55.147] Debug: A5 Check 1: 20 ms
[12:51:55.164] Debug: A5 Check 2: 16 ms
[12:51:55.429] Debug: A5 Check 1: 20 ms
[12:51:55.446] Debug: A5 Check 2: 14 ms
[12:51:55.720] Debug: A5 Check 1: 19 ms
[12:51:55.734] Debug: A5 Check 2: 13 ms
[12:51:56.015] Debug: A5 Check 1: 21 ms
[12:51:56.028] Debug: A5 Check 2: 12 ms
[12:51:56.140] Debug: DonateTroops Scan took 604 ms
[12:51:56.309] Debug: A5 Check 1: 22 ms
[12:51:56.326] Debug: A5 Check 2: 15 ms
[12:51:56.416] [Donate] Could not find anything we can and are allowed to donate.
[12:51:56.592] Debug: A5 Check 1: 20 ms
[12:51:56.606] Debug: A5 Check 2: 13 ms
[12:51:56.882] Debug: A5 Check 1: 14 ms
[12:51:57.053] Debug: [GameState]: 'Unknown' -> 'Ingame'
[12:51:58.272] [Donate] Trying to request troops
[12:51:59.178] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:52:00.741] Debug: A5 Check 1: 16 ms
[12:52:00.838] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:52:00.922] Debug: [GameState]: 'Unknown' -> 'Dialog'
[12:52:02.121] [Donate] Clan donation done
[12:52:02.256] Debug: [Donate] There is no red icon on the chat button
[12:52:02.368] [Auto-Stop module] Starting Auto-Stop module...
[12:52:02.980] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:52:03.498] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[12:52:03.500] [Auto-Stop module] Reading ressources...
[12:52:03.590] [Auto-Stop module] Conditions aren't met, waiting a bit...
[12:52:06.498] Debug: [GameState]: 'Ingame' -> 'Dialog'
[12:52:07.397] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[12:52:07.406] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[12:52:07.491] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[12:52:07.500] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[12:52:07.585] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[12:52:07.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[12:52:07.597] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[12:52:07.599] [Build] Checking if we can attack now...
[12:52:09.481] Debug: Reading numbers in overview
[12:52:09.519] Debug: Read overview numbers (string): 228/260
[12:52:09.520] Debug: Read overview numbers: 228 260 (TroopsCount)
[12:52:09.525] Debug: [Build] Disabling clan donation module
[12:52:09.528] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[12:52:09.635] Debug: [Attack] Enabling clan donation module
[12:52:10.532] Debug: [GameState]: 'Dialog' -> 'Ingame'
[12:52:11.913] Debug: Ensuring the game is zoomed out
[12:52:11.923] Debug: Zoomed out
[12:52:11.931] Debug: Zoomed out
[12:52:11.979] Debug: Finding TownHall
[12:52:13.935] Debug: Found 0 TownHall
[12:52:13.939] Debug: Starting matchmaking
[12:52:13.947] Debug: StartSerachForMatch 1
[12:52:14.092] Debug: ClickAttack()
[12:52:14.477] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[12:52:14.604] Debug: StartSearchForMatch: Clicking 'Find a match'
[12:52:14.867] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[12:52:15.074] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:15.093] Debug: A5 Check 1: 24 ms


[12:52:15.212] Debug: [GameState]: 'Dialog' -> 'Unknown'
[12:52:15.360] Debug: Starting matchmaking; done
[12:52:15.361] Debug: Waiting for clouds to appear...
[12:52:15.363] Debug: Waiting for clouds to disappear...
[12:52:15.364] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:15.363] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:30.408] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:15min
[12:52:33.361] Debug: A5 Check 1: 17 ms
[12:52:33.456] Debug: [Attack] It took 00minutes 18seconds until we got offered a
new opponent
[12:52:33.457] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:33.457] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:33.621] Debug: A5 Check 1: 17 ms
[12:52:33.922] Debug: A5 Check 1: 17 ms
[12:52:33.945] Debug: A5 Check 2: 21 ms
[12:52:34.139] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:34.168] Debug: Clearing game grid API cache
[12:52:34.170] Debug: Clearing building API cache
[12:52:34.171] Debug: Clearing deploy API cache
[12:52:34.380] Debug: Finding TownHall
[12:52:34.544] Debug: Found 1 TownHall
[12:52:37.352] Debug: Finding ElixirCollector
[12:52:37.353] Debug: Finding TownHall
[12:52:37.387] Debug: Found 1 TownHall
[12:52:37.391] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:37.663] Debug: Found 7 ElixirCollector
[12:52:38.191] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:52:38.192] Debug: Rejected as dead base because level 12 E1 collector found
[12:52:38.194] Debug: Meets requirements failed on dead base check.
[12:52:38.195] Debug: Testing 0 attack methods
[12:52:38.197] Debug: no algorithm is suited to attack here
[12:52:38.201] Debug: Finding TownHall
[12:52:38.238] Debug: Found 1 TownHall
[12:52:38.240] [Attack] #1, Active, TH11, 122557 Gold, 394369 Elixir, 2918 Dark
elixir, Skipping: This base isn't dead.
[12:52:38.600] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:38.610] Debug: A5 Check 1: 15 ms


[12:52:38.729] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:38.833] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:39.236] Debug: Waiting for clouds to appear...
[12:52:39.236] Debug: Waiting for clouds to disappear...
[12:52:39.237] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:40.808] Debug: A5 Check 1: 16 ms
[12:52:40.896] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[12:52:40.898] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:40.898] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:41.052] Debug: A5 Check 1: 17 ms
[12:52:41.299] Debug: A5 Check 1: 16 ms
[12:52:41.468] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:41.619] Debug: Clearing game grid API cache
[12:52:41.620] Debug: Clearing building API cache
[12:52:41.621] Debug: Clearing deploy API cache
[12:52:41.794] Debug: Finding TownHall
[12:52:41.886] Debug: Found 1 TownHall
[12:52:41.890] Debug: Finding ElixirCollector
[12:52:41.891] Debug: Finding TownHall
[12:52:41.931] Debug: Found 1 TownHall
[12:52:41.932] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:42.206] Debug: Found 7 ElixirCollector
[12:52:42.727] Debug: Elixir collectors: E1=2 E2=1 E3=0 E4=0 E5=0
Avg=1.33333333333333
[12:52:42.728] Debug: Rejected as dead base because level 12 E1 collector found
[12:52:42.728] Debug: Meets requirements failed on dead base check.
[12:52:42.729] Debug: Testing 0 attack methods
[12:52:42.730] Debug: no algorithm is suited to attack here
[12:52:42.731] Debug: Finding TownHall
[12:52:42.768] Debug: Found 1 TownHall
[12:52:42.769] [Attack] #2, Active, TH11, 56982 Gold, 202352 Elixir, 733 Dark
elixir, Skipping: This base isn't dead.
[12:52:42.769] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[12:52:44.053] Debug: A5 Check 1: 14 ms
[12:52:44.153] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:44.252] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:44.830] Debug: Waiting for clouds to appear...
[12:52:44.832] Debug: Waiting for clouds to disappear...
[12:52:44.833] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:45.380] Debug: A5 Check 1: 15 ms
[12:52:45.467] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:52:45.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:45.469] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:45.629] Debug: A5 Check 1: 18 ms
[12:52:45.654] Debug: A5 Check 2: 23 ms
[12:52:45.778] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:46.174] Debug: Clearing game grid API cache
[12:52:46.176] Debug: Clearing building API cache
[12:52:46.177] Debug: Clearing deploy API cache
[12:52:46.330] Debug: Finding TownHall
[12:52:47.401] Debug: Found 0 TownHall
[12:52:47.404] Debug: Finding ElixirCollector
[12:52:47.405] Debug: Finding TownHall
[12:52:47.445] Debug: Found 0 TownHall
[12:52:47.744] Debug: Found 3 ElixirCollector
[12:52:47.965] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[12:52:47.966] Debug: Regular logic indicates dead base
[12:52:47.967] Debug: Testing 1 attack methods
[12:52:47.972] Debug: Gold doesn't meet requirements: 143095 < 400000
[12:52:47.973] Debug: Elixir doesn't meet requirements: 178599 < 400000
[12:52:47.975] Debug: Meets all requirements failed on resource check.
[12:52:47.976] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:52:47.977] Debug: no algorithm is suited to attack here
[12:52:47.978] Debug: Finding TownHall
[12:52:48.011] Debug: Found 0 TownHall
[12:52:48.012] [Attack] #3, Dead, TH Not Found, 143095 Gold, 178599 Elixir, 1604
Dark elixir, Skipping: All of the loot requirements weren't met.
[12:52:48.013] Debug: Waiting 157 ms until we can click the next button (user
setting 2 s)
[12:52:48.555] Debug: A5 Check 1: 15 ms
[12:52:48.666] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:48.785] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:49.190] Debug: Waiting for clouds to appear...
[12:52:49.191] Debug: Waiting for clouds to disappear...
[12:52:49.192] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:51.915] Debug: A5 Check 1: 16 ms
[12:52:52.008] Debug: [Attack] It took 00minutes 02seconds until we got offered a
new opponent
[12:52:52.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:52.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:52.168] Debug: A5 Check 1: 15 ms
[12:52:52.329] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:52.726] Debug: Clearing game grid API cache
[12:52:52.727] Debug: Clearing building API cache
[12:52:52.728] Debug: Clearing deploy API cache
[12:52:52.850] Debug: Finding TownHall
[12:52:53.009] Debug: Found 1 TownHall
[12:52:53.013] Debug: Finding ElixirCollector
[12:52:53.014] Debug: Finding TownHall
[12:52:53.050] Debug: Found 1 TownHall
[12:52:53.052] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[12:52:53.363] Debug: Found 0 ElixirCollector
[12:52:53.365] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:52:53.365] Debug: Regular logic indicates active base
[12:52:53.366] Debug: Meets requirements failed on dead base check.
[12:52:53.367] Debug: Testing 0 attack methods
[12:52:53.369] Debug: no algorithm is suited to attack here
[12:52:53.370] Debug: Finding TownHall
[12:52:53.403] Debug: Found 1 TownHall
[12:52:53.405] [Attack] #4, Active, TH10, 178991 Gold, 195314 Elixir, 1986 Dark
elixir, Skipping: This base isn't dead.
[12:52:53.406] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[12:52:55.214] Debug: A5 Check 1: 14 ms
[12:52:55.343] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:55.438] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:52:55.917] Debug: Waiting for clouds to appear...
[12:52:55.918] Debug: Waiting for clouds to disappear...
[12:52:55.919] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:52:56.550] Debug: A5 Check 1: 14 ms
[12:52:56.636] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:52:56.637] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:52:56.638] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:52:56.803] Debug: A5 Check 1: 16 ms
[12:52:56.932] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:52:57.334] Debug: Clearing game grid API cache
[12:52:57.335] Debug: Clearing building API cache
[12:52:57.336] Debug: Clearing deploy API cache
[12:52:57.468] Debug: Finding TownHall
[12:52:57.602] Debug: Found 1 TownHall
[12:52:57.605] Debug: Finding ElixirCollector
[12:52:57.606] Debug: Finding TownHall
[12:52:57.643] Debug: Found 1 TownHall
[12:52:57.644] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:52:57.791] Debug: Found 7 ElixirCollector
[12:52:58.267] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:52:58.268] Debug: Regular logic indicates active base
[12:52:58.269] Debug: Meets requirements failed on dead base check.
[12:52:58.269] Debug: Testing 0 attack methods
[12:52:58.270] Debug: no algorithm is suited to attack here
[12:52:58.272] Debug: Finding TownHall
[12:52:58.306] Debug: Found 1 TownHall
[12:52:58.307] [Attack] #5, Active, TH11, 146739 Gold, 67463 Elixir, 1048 Dark
elixir, Skipping: This base isn't dead.
[12:52:58.308] Debug: Waiting 1031 ms until we can click the next button (user
setting 2 s)
[12:52:59.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:52:59.626] Debug: A5 Check 1: 17 ms


[12:52:59.781] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:52:59.880] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:00.333] Debug: Waiting for clouds to appear...
[12:53:00.334] Debug: Waiting for clouds to disappear...
[12:53:00.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:01.014] Debug: A5 Check 1: 14 ms
[12:53:01.104] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:01.105] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:01.105] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:01.264] Debug: A5 Check 1: 19 ms
[12:53:01.515] Debug: A5 Check 1: 16 ms
[12:53:01.661] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:01.812] Debug: Clearing game grid API cache
[12:53:01.813] Debug: Clearing building API cache
[12:53:01.814] Debug: Clearing deploy API cache
[12:53:01.975] Debug: Finding TownHall
[12:53:02.049] Debug: Found 1 TownHall
[12:53:02.052] Debug: Finding ElixirCollector
[12:53:02.053] Debug: Finding TownHall
[12:53:02.088] Debug: Found 1 TownHall
[12:53:02.089] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:02.306] Debug: Found 0 ElixirCollector
[12:53:02.307] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:02.308] Debug: Regular logic indicates active base
[12:53:02.309] Debug: Meets requirements failed on dead base check.
[12:53:02.310] Debug: Testing 0 attack methods
[12:53:02.311] Debug: no algorithm is suited to attack here
[12:53:02.312] Debug: Finding TownHall
[12:53:02.346] Debug: Found 1 TownHall
[12:53:02.348] [Attack] #6, Active, TH11, 116306 Gold, 200728 Elixir, 722 Dark
elixir, Skipping: This base isn't dead.
[12:53:02.349] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[12:53:04.184] Debug: A5 Check 1: 16 ms
[12:53:04.318] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:04.434] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:04.990] Debug: Waiting for clouds to appear...
[12:53:04.991] Debug: Waiting for clouds to disappear...
[12:53:04.992] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:05.545] Debug: A5 Check 1: 15 ms
[12:53:05.635] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:05.636] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:05.637] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:05.797] Debug: A5 Check 1: 14 ms
[12:53:06.053] Debug: A5 Check 1: 14 ms
[12:53:06.237] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:06.391] Debug: Clearing game grid API cache
[12:53:06.392] Debug: Clearing building API cache
[12:53:06.393] Debug: Clearing deploy API cache
[12:53:06.528] Debug: Finding TownHall
[12:53:06.611] Debug: Found 1 TownHall
[12:53:06.614] Debug: Finding ElixirCollector
[12:53:06.615] Debug: Finding TownHall
[12:53:06.652] Debug: Found 1 TownHall
[12:53:06.653] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:06.921] Debug: Found 0 ElixirCollector
[12:53:06.922] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:06.922] Debug: Regular logic indicates active base
[12:53:06.922] Debug: Meets requirements failed on dead base check.
[12:53:06.923] Debug: Testing 0 attack methods
[12:53:06.924] Debug: no algorithm is suited to attack here
[12:53:06.925] Debug: Finding TownHall
[12:53:06.960] Debug: Found 1 TownHall
[12:53:06.961] [Attack] #7, Active, TH11, 136159 Gold, 155887 Elixir, 2988 Dark
elixir, Skipping: This base isn't dead.
[12:53:06.962] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[12:53:08.665] Debug: A5 Check 1: 15 ms
[12:53:08.827] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:08.936] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:09.412] Debug: Waiting for clouds to appear...
[12:53:09.413] Debug: Waiting for clouds to disappear...
[12:53:09.414] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:10.205] Debug: A5 Check 1: 16 ms
[12:53:10.292] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:10.293] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:10.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:10.461] Debug: A5 Check 1: 19 ms
[12:53:10.609] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:11.007] Debug: Clearing game grid API cache
[12:53:11.008] Debug: Clearing building API cache
[12:53:11.008] Debug: Clearing deploy API cache
[12:53:11.142] Debug: Finding TownHall
[12:53:11.219] Debug: Found 1 TownHall
[12:53:11.223] Debug: Finding ElixirCollector
[12:53:11.224] Debug: Finding TownHall
[12:53:11.263] Debug: Found 1 TownHall
[12:53:11.264] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:11.526] Debug: Found 0 ElixirCollector
[12:53:11.527] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:11.528] Debug: Regular logic indicates active base
[12:53:11.529] Debug: Meets requirements failed on dead base check.
[12:53:11.530] Debug: Testing 0 attack methods
[12:53:11.531] Debug: no algorithm is suited to attack here
[12:53:11.532] Debug: Finding TownHall
[12:53:11.567] Debug: Found 1 TownHall
[12:53:11.568] [Attack] #8, Active, TH11, 369730 Gold, 165192 Elixir, 532 Dark
elixir, Skipping: This base isn't dead.
[12:53:11.568] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:53:13.489] Debug: A5 Check 1: 15 ms
[12:53:13.620] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:13.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:14.285] Debug: Waiting for clouds to appear...
[12:53:14.286] Debug: Waiting for clouds to disappear...
[12:53:14.288] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:14.871] Debug: A5 Check 1: 25 ms
[12:53:15.007] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:15.008] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:15.009] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:15.212] Debug: A5 Check 1: 15 ms
[12:53:15.396] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:15.800] Debug: Clearing game grid API cache
[12:53:15.801] Debug: Clearing building API cache
[12:53:15.803] Debug: Clearing deploy API cache
[12:53:15.950] Debug: Finding TownHall
[12:53:16.036] Debug: Found 1 TownHall
[12:53:16.039] Debug: Finding ElixirCollector
[12:53:16.040] Debug: Finding TownHall
[12:53:16.076] Debug: Found 1 TownHall
[12:53:16.077] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:16.353] Debug: Found 0 ElixirCollector
[12:53:16.354] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:16.356] Debug: Regular logic indicates active base
[12:53:16.357] Debug: Meets requirements failed on dead base check.
[12:53:16.358] Debug: Testing 0 attack methods
[12:53:16.358] Debug: no algorithm is suited to attack here
[12:53:16.359] Debug: Finding TownHall
[12:53:16.393] Debug: Found 1 TownHall
[12:53:16.395] [Attack] #9, Active, TH11, 386831 Gold, 401838 Elixir, 3283 Dark
elixir, Skipping: This base isn't dead.
[12:53:16.396] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:53:18.213] Debug: A5 Check 1: 16 ms
[12:53:18.358] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:18.445] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:18.912] Debug: Waiting for clouds to appear...
[12:53:18.915] Debug: Waiting for clouds to disappear...
[12:53:18.917] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:19.427] Debug: A5 Check 1: 15 ms
[12:53:19.515] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:19.516] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:19.517] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:19.670] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:53:19.692] Debug: A5 Check 1: 32 ms


[12:53:19.968] Debug: A5 Check 1: 14 ms
[12:53:20.140] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:20.295] Debug: Clearing game grid API cache
[12:53:20.297] Debug: Clearing building API cache
[12:53:20.298] Debug: Clearing deploy API cache
[12:53:20.486] Debug: Finding TownHall
[12:53:20.577] Debug: Found 1 TownHall
[12:53:20.580] Debug: Finding ElixirCollector
[12:53:20.580] Debug: Finding TownHall
[12:53:20.621] Debug: Found 1 TownHall
[12:53:20.623] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:20.892] Debug: Found 6 ElixirCollector
[12:53:21.352] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:21.353] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:21.355] Debug: Meets requirements failed on dead base check.
[12:53:21.356] Debug: Testing 0 attack methods
[12:53:21.357] Debug: no algorithm is suited to attack here
[12:53:21.358] Debug: Finding TownHall
[12:53:21.397] Debug: Found 1 TownHall
[12:53:21.398] [Attack] #10, Active, TH11, 358910 Gold, 80588 Elixir, 2198 Dark
elixir, Skipping: This base isn't dead.
[12:53:21.400] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:53:21.966] Debug: [AR] Compacting done, 202.4MB -> 202.4MB
[12:53:22.588] Debug: A5 Check 1: 14 ms
[12:53:22.755] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:22.849] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:23.319] Debug: Waiting for clouds to appear...
[12:53:23.320] Debug: Waiting for clouds to disappear...
[12:53:23.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:24.017] Debug: A5 Check 1: 15 ms
[12:53:24.111] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:24.112] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:24.113] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:24.279] Debug: A5 Check 1: 14 ms
[12:53:24.427] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:24.831] Debug: Clearing game grid API cache
[12:53:24.831] Debug: Clearing building API cache
[12:53:24.833] Debug: Clearing deploy API cache
[12:53:24.964] Debug: Finding TownHall
[12:53:25.049] Debug: Found 1 TownHall
[12:53:25.052] Debug: Finding ElixirCollector
[12:53:25.052] Debug: Finding TownHall
[12:53:25.087] Debug: Found 1 TownHall
[12:53:25.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:25.255] Debug: Found 7 ElixirCollector
[12:53:25.783] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:53:25.784] Debug: Regular logic indicates active base
[12:53:25.786] Debug: Meets requirements failed on dead base check.
[12:53:25.787] Debug: Testing 0 attack methods
[12:53:25.789] Debug: no algorithm is suited to attack here
[12:53:25.790] Debug: Finding TownHall
[12:53:25.830] Debug: Found 1 TownHall
[12:53:25.832] [Attack] #11, Active, TH11, 176103 Gold, 63591 Elixir, 1362 Dark
elixir, Skipping: This base isn't dead.
[12:53:25.834] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:53:27.256] Debug: A5 Check 1: 15 ms
[12:53:27.368] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:27.463] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:27.959] Debug: Waiting for clouds to appear...
[12:53:27.960] Debug: Waiting for clouds to disappear...
[12:53:27.961] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:28.516] Debug: A5 Check 1: 19 ms
[12:53:28.606] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:28.607] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:28.606] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:28.763] Debug: A5 Check 1: 15 ms
[12:53:28.781] Debug: A5 Check 2: 17 ms
[12:53:29.062] Debug: A5 Check 1: 17 ms
[12:53:29.218] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:29.403] Debug: Clearing game grid API cache
[12:53:29.404] Debug: Clearing building API cache
[12:53:29.406] Debug: Clearing deploy API cache
[12:53:29.537] Debug: Finding TownHall
[12:53:29.612] Debug: Found 1 TownHall
[12:53:29.616] Debug: Finding ElixirCollector
[12:53:29.617] Debug: Finding TownHall
[12:53:29.653] Debug: Found 1 TownHall
[12:53:29.654] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:29.888] Debug: Found 0 ElixirCollector
[12:53:29.890] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:29.891] Debug: Regular logic indicates active base
[12:53:29.893] Debug: Meets requirements failed on dead base check.
[12:53:29.894] Debug: Testing 0 attack methods
[12:53:29.895] Debug: no algorithm is suited to attack here
[12:53:29.897] Debug: Finding TownHall
[12:53:29.931] Debug: Found 1 TownHall
[12:53:29.933] [Attack] #12, Active, TH11, 35176 Gold, 29423 Elixir, 1266 Dark
elixir, Skipping: This base isn't dead.
[12:53:29.934] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:53:31.744] Debug: A5 Check 1: 16 ms
[12:53:31.883] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:31.973] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:32.642] Debug: Waiting for clouds to appear...
[12:53:32.642] Debug: Waiting for clouds to disappear...
[12:53:32.643] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:33.080] Debug: A5 Check 1: 16 ms
[12:53:33.176] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:33.178] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:33.179] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:33.347] Debug: A5 Check 1: 17 ms
[12:53:33.637] Debug: A5 Check 1: 13 ms
[12:53:33.807] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:33.961] Debug: Clearing game grid API cache
[12:53:33.962] Debug: Clearing building API cache
[12:53:33.963] Debug: Clearing deploy API cache
[12:53:34.135] Debug: Finding TownHall
[12:53:34.215] Debug: Found 1 TownHall
[12:53:34.219] Debug: Finding ElixirCollector
[12:53:34.221] Debug: Finding TownHall
[12:53:34.257] Debug: Found 1 TownHall
[12:53:34.258] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:34.513] Debug: Found 0 ElixirCollector
[12:53:34.515] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:34.516] Debug: Regular logic indicates active base
[12:53:34.517] Debug: Meets requirements failed on dead base check.
[12:53:34.518] Debug: Testing 0 attack methods
[12:53:34.519] Debug: no algorithm is suited to attack here
[12:53:34.519] Debug: Finding TownHall
[12:53:34.557] Debug: Found 1 TownHall
[12:53:34.559] [Attack] #13, Active, TH11, 287549 Gold, 362856 Elixir, 285 Dark
elixir, Skipping: This base isn't dead.
[12:53:34.560] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:53:36.366] Debug: A5 Check 1: 14 ms
[12:53:36.473] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:36.588] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:37.192] Debug: Waiting for clouds to appear...
[12:53:37.194] Debug: Waiting for clouds to disappear...
[12:53:37.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:37.761] Debug: A5 Check 1: 16 ms
[12:53:37.853] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:37.853] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:37.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:38.014] Debug: A5 Check 1: 17 ms
[12:53:38.170] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:38.565] Debug: Clearing game grid API cache
[12:53:38.566] Debug: Clearing building API cache
[12:53:38.567] Debug: Clearing deploy API cache
[12:53:38.726] Debug: Finding TownHall
[12:53:38.808] Debug: Found 1 TownHall
[12:53:38.812] Debug: Finding ElixirCollector
[12:53:38.813] Debug: Finding TownHall
[12:53:38.848] Debug: Found 1 TownHall
[12:53:38.849] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:39.121] Debug: Found 0 ElixirCollector
[12:53:39.122] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:39.123] Debug: Regular logic indicates active base
[12:53:39.124] Debug: Meets requirements failed on dead base check.
[12:53:39.125] Debug: Testing 0 attack methods
[12:53:39.126] Debug: no algorithm is suited to attack here
[12:53:39.127] Debug: Finding TownHall
[12:53:39.162] Debug: Found 1 TownHall
[12:53:39.164] [Attack] #14, Active, TH11, 168394 Gold, 339956 Elixir, 3644 Dark
elixir, Skipping: This base isn't dead.
[12:53:39.165] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[12:53:40.858] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[12:53:40.871] Debug: A5 Check 1: 19 ms
[12:53:41.040] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:41.138] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:41.624] Debug: Waiting for clouds to appear...
[12:53:41.625] Debug: Waiting for clouds to disappear...
[12:53:41.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:42.308] Debug: A5 Check 1: 19 ms
[12:53:42.419] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:42.420] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:42.421] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:42.599] Debug: A5 Check 1: 14 ms
[12:53:42.759] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:43.157] Debug: Clearing game grid API cache
[12:53:43.158] Debug: Clearing building API cache
[12:53:43.160] Debug: Clearing deploy API cache
[12:53:43.316] Debug: Finding TownHall
[12:53:43.398] Debug: Found 1 TownHall
[12:53:43.402] Debug: Finding ElixirCollector
[12:53:43.403] Debug: Finding TownHall
[12:53:43.440] Debug: Found 1 TownHall
[12:53:43.441] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:43.602] Debug: Found 7 ElixirCollector
[12:53:44.145] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:44.146] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:44.148] Debug: Meets requirements failed on dead base check.
[12:53:44.149] Debug: Testing 0 attack methods
[12:53:44.152] Debug: no algorithm is suited to attack here
[12:53:44.154] Debug: Finding TownHall
[12:53:44.190] Debug: Found 1 TownHall
[12:53:44.192] [Attack] #15, Active, TH11, 66539 Gold, 129957 Elixir, 2161 Dark
elixir, Skipping: This base isn't dead.
[12:53:44.193] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:53:45.630] Debug: A5 Check 1: 15 ms
[12:53:45.762] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:45.862] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:46.350] Debug: Waiting for clouds to appear...
[12:53:46.352] Debug: Waiting for clouds to disappear...
[12:53:46.353] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:46.906] Debug: A5 Check 1: 16 ms
[12:53:46.996] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:46.997] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:47.002] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:47.158] Debug: A5 Check 1: 16 ms
[12:53:47.412] Debug: A5 Check 1: 15 ms
[12:53:47.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:47.766] Debug: Clearing game grid API cache
[12:53:47.767] Debug: Clearing building API cache
[12:53:47.769] Debug: Clearing deploy API cache
[12:53:47.970] Debug: Finding TownHall
[12:53:48.045] Debug: Found 1 TownHall
[12:53:48.049] Debug: Finding ElixirCollector
[12:53:48.050] Debug: Finding TownHall
[12:53:48.087] Debug: Found 1 TownHall
[12:53:48.088] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:48.332] Debug: Found 7 ElixirCollector
[12:53:48.812] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:53:48.813] Debug: Rejected as dead base because level 12 E1 collector found
[12:53:48.814] Debug: Meets requirements failed on dead base check.
[12:53:48.815] Debug: Testing 0 attack methods
[12:53:48.816] Debug: no algorithm is suited to attack here
[12:53:48.817] Debug: Finding TownHall
[12:53:48.852] Debug: Found 1 TownHall
[12:53:48.853] [Attack] #16, Active, TH11, 365292 Gold, 365076 Elixir, 2831 Dark
elixir, Skipping: This base isn't dead.
[12:53:48.854] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:53:50.149] Debug: A5 Check 1: 15 ms
[12:53:50.266] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:50.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:50.916] Debug: Waiting for clouds to appear...
[12:53:50.917] Debug: Waiting for clouds to disappear...
[12:53:50.918] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:51.467] Debug: A5 Check 1: 15 ms
[12:53:51.569] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:51.569] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:51.570] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:51.739] Debug: A5 Check 1: 18 ms
[12:53:51.870] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:52.270] Debug: Clearing game grid API cache
[12:53:52.271] Debug: Clearing building API cache
[12:53:52.272] Debug: Clearing deploy API cache
[12:53:52.428] Debug: Finding TownHall
[12:53:54.016] Debug: Found 0 TownHall
[12:53:54.020] Debug: Finding ElixirCollector
[12:53:54.020] Debug: Finding TownHall
[12:53:54.057] Debug: Found 0 TownHall
[12:53:54.339] Debug: Found 0 ElixirCollector
[12:53:54.340] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:54.341] Debug: Regular logic indicates active base
[12:53:54.342] Debug: Meets requirements failed on dead base check.
[12:53:54.342] Debug: Testing 0 attack methods
[12:53:54.343] Debug: no algorithm is suited to attack here
[12:53:54.344] Debug: Finding TownHall
[12:53:54.379] Debug: Found 0 TownHall
[12:53:54.381] [Attack] #17, Active, TH Not Found, 259753 Gold, 186856 Elixir, 4094
Dark elixir, Skipping: This base isn't dead.
[12:53:54.753] Debug: A5 Check 1: 17 ms
[12:53:54.878] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:54.975] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:53:55.454] Debug: Waiting for clouds to appear...
[12:53:55.454] Debug: Waiting for clouds to disappear...
[12:53:55.455] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:53:56.125] Debug: A5 Check 1: 14 ms
[12:53:56.213] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:53:56.214] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:53:56.215] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:53:56.385] Debug: A5 Check 1: 14 ms
[12:53:56.539] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:53:56.979] Debug: Clearing game grid API cache
[12:53:56.980] Debug: Clearing building API cache
[12:53:56.981] Debug: Clearing deploy API cache
[12:53:57.115] Debug: Finding TownHall
[12:53:57.204] Debug: Found 1 TownHall
[12:53:57.207] Debug: Finding ElixirCollector
[12:53:57.207] Debug: Finding TownHall
[12:53:57.243] Debug: Found 1 TownHall
[12:53:57.244] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:53:57.502] Debug: Found 0 ElixirCollector
[12:53:57.504] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:53:57.505] Debug: Regular logic indicates active base
[12:53:57.507] Debug: Meets requirements failed on dead base check.
[12:53:57.507] Debug: Testing 0 attack methods
[12:53:57.508] Debug: no algorithm is suited to attack here
[12:53:57.509] Debug: Finding TownHall
[12:53:57.544] Debug: Found 1 TownHall
[12:53:57.546] [Attack] #18, Active, TH11, 81347 Gold, 233082 Elixir, 4279 Dark
elixir, Skipping: This base isn't dead.
[12:53:57.547] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:53:59.473] Debug: A5 Check 1: 17 ms
[12:53:59.587] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:53:59.719] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:00.278] Debug: Waiting for clouds to appear...
[12:54:00.279] Debug: Waiting for clouds to disappear...
[12:54:00.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:00.836] Debug: A5 Check 1: 15 ms
[12:54:00.925] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:00.926] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:00.926] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:01.072] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:01.085] Debug: A5 Check 1: 17 ms


[12:54:01.343] Debug: A5 Check 1: 15 ms
[12:54:01.501] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:01.651] Debug: Clearing game grid API cache
[12:54:01.652] Debug: Clearing building API cache
[12:54:01.653] Debug: Clearing deploy API cache
[12:54:01.804] Debug: Finding TownHall
[12:54:01.883] Debug: Found 1 TownHall
[12:54:01.885] Debug: Finding ElixirCollector
[12:54:01.886] Debug: Finding TownHall
[12:54:01.920] Debug: Found 1 TownHall
[12:54:01.921] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:02.171] Debug: Found 6 ElixirCollector
[12:54:02.632] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:02.633] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:02.634] Debug: Meets requirements failed on dead base check.
[12:54:02.635] Debug: Testing 0 attack methods
[12:54:02.636] Debug: no algorithm is suited to attack here
[12:54:02.637] Debug: Finding TownHall
[12:54:02.673] Debug: Found 1 TownHall
[12:54:02.674] [Attack] #19, Active, TH11, 46174 Gold, 127689 Elixir, 1921 Dark
elixir, Skipping: This base isn't dead.
[12:54:02.675] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[12:54:04.141] Debug: A5 Check 1: 20 ms
[12:54:04.283] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:04.372] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:04.701] Debug: Waiting for clouds to appear...
[12:54:04.702] Debug: Waiting for clouds to disappear...
[12:54:04.704] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:05.452] Debug: A5 Check 1: 14 ms
[12:54:05.541] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:05.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:05.543] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:05.702] Debug: A5 Check 1: 17 ms
[12:54:05.981] Debug: A5 Check 1: 16 ms
[12:54:06.181] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:06.334] Debug: Clearing game grid API cache
[12:54:06.335] Debug: Clearing building API cache
[12:54:06.336] Debug: Clearing deploy API cache
[12:54:06.472] Debug: Finding TownHall
[12:54:06.552] Debug: Found 1 TownHall
[12:54:06.555] Debug: Finding ElixirCollector
[12:54:06.556] Debug: Finding TownHall
[12:54:06.593] Debug: Found 1 TownHall
[12:54:06.594] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:06.868] Debug: Found 3 ElixirCollector
[12:54:07.107] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:07.108] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:07.109] Debug: Meets requirements failed on dead base check.
[12:54:07.110] Debug: Testing 0 attack methods
[12:54:07.111] Debug: no algorithm is suited to attack here
[12:54:07.113] Debug: Finding TownHall
[12:54:07.154] Debug: Found 1 TownHall
[12:54:07.156] [Attack] #20, Active, TH11, 133686 Gold, 106697 Elixir, 2592 Dark
elixir, Skipping: This base isn't dead.
[12:54:07.157] Debug: Waiting 1187 ms until we can click the next button (user
setting 2 s)
[12:54:08.715] Debug: A5 Check 1: 15 ms
[12:54:08.842] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:08.930] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:09.568] Debug: Waiting for clouds to appear...
[12:54:09.569] Debug: Waiting for clouds to disappear...
[12:54:09.570] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:10.103] Debug: A5 Check 1: 14 ms
[12:54:10.194] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:10.195] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:10.196] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:10.359] Debug: A5 Check 1: 15 ms
[12:54:10.494] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:10.897] Debug: Clearing game grid API cache
[12:54:10.899] Debug: Clearing building API cache
[12:54:10.900] Debug: Clearing deploy API cache
[12:54:11.043] Debug: Finding TownHall
[12:54:11.121] Debug: Found 1 TownHall
[12:54:11.123] Debug: Finding ElixirCollector
[12:54:11.124] Debug: Finding TownHall
[12:54:11.161] Debug: Found 1 TownHall
[12:54:11.162] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:11.371] Debug: Found 0 ElixirCollector
[12:54:11.372] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:11.373] Debug: Regular logic indicates active base
[12:54:11.375] Debug: Meets requirements failed on dead base check.
[12:54:11.375] Debug: Testing 0 attack methods
[12:54:11.376] Debug: no algorithm is suited to attack here
[12:54:11.377] Debug: Finding TownHall
[12:54:11.412] Debug: Found 1 TownHall
[12:54:11.414] [Attack] #21, Active, TH11, 235376 Gold, 180633 Elixir, 1116 Dark
elixir, Skipping: This base isn't dead.
[12:54:11.415] Debug: Waiting 1484 ms until we can click the next button (user
setting 2 s)
[12:54:13.238] Debug: A5 Check 1: 15 ms
[12:54:13.381] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:13.483] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:14.035] Debug: Waiting for clouds to appear...
[12:54:14.035] Debug: Waiting for clouds to disappear...
[12:54:14.037] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:14.587] Debug: A5 Check 1: 14 ms
[12:54:14.677] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:14.678] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:14.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:14.870] Debug: A5 Check 1: 22 ms
[12:54:14.898] Debug: A5 Check 2: 26 ms
[12:54:15.048] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:15.444] Debug: Clearing game grid API cache
[12:54:15.445] Debug: Clearing building API cache
[12:54:15.446] Debug: Clearing deploy API cache
[12:54:15.600] Debug: Finding TownHall
[12:54:15.676] Debug: Found 1 TownHall
[12:54:15.680] Debug: Finding ElixirCollector
[12:54:15.681] Debug: Finding TownHall
[12:54:15.713] Debug: Found 1 TownHall
[12:54:15.714] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:15.937] Debug: Found 0 ElixirCollector
[12:54:15.938] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:15.939] Debug: Regular logic indicates active base
[12:54:15.940] Debug: Meets requirements failed on dead base check.
[12:54:15.941] Debug: Testing 0 attack methods
[12:54:15.942] Debug: no algorithm is suited to attack here
[12:54:15.943] Debug: Finding TownHall
[12:54:15.978] Debug: Found 1 TownHall
[12:54:15.982] [Attack] #22, Active, TH11, 86691 Gold, 179565 Elixir, 929 Dark
elixir, Skipping: This base isn't dead.
[12:54:15.983] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:54:17.912] Debug: A5 Check 1: 14 ms
[12:54:18.022] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:18.112] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:18.582] Debug: Waiting for clouds to appear...
[12:54:18.585] Debug: Waiting for clouds to disappear...
[12:54:18.586] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:19.103] Debug: A5 Check 1: 16 ms
[12:54:19.204] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:19.205] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:19.206] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:19.359] Debug: A5 Check 1: 14 ms
[12:54:19.618] Debug: A5 Check 1: 14 ms
[12:54:19.808] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:19.958] Debug: Clearing game grid API cache
[12:54:19.959] Debug: Clearing building API cache
[12:54:19.959] Debug: Clearing deploy API cache
[12:54:20.092] Debug: Finding TownHall
[12:54:20.167] Debug: Found 1 TownHall
[12:54:20.171] Debug: Finding ElixirCollector
[12:54:20.172] Debug: Finding TownHall
[12:54:20.214] Debug: Found 1 TownHall
[12:54:20.216] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:20.557] Debug: Found 6 ElixirCollector
[12:54:21.072] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:21.073] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:21.074] Debug: Meets requirements failed on dead base check.
[12:54:21.075] Debug: Testing 0 attack methods
[12:54:21.075] Debug: no algorithm is suited to attack here
[12:54:21.076] Debug: Finding TownHall
[12:54:21.114] Debug: Found 1 TownHall
[12:54:21.115] [Attack] #23, Active, TH11, 98721 Gold, 23786 Elixir, 308 Dark
elixir, Skipping: This base isn't dead.
[12:54:21.117] Debug: Waiting 843 ms until we can click the next button (user
setting 2 s)
[12:54:22.425] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:22.438] Debug: A5 Check 1: 20 ms


[12:54:22.538] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:22.630] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:23.091] Debug: Waiting for clouds to appear...
[12:54:23.092] Debug: Waiting for clouds to disappear...
[12:54:23.093] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:23.647] Debug: A5 Check 1: 16 ms
[12:54:23.736] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:23.737] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:23.737] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:23.894] Debug: A5 Check 1: 16 ms
[12:54:24.172] Debug: A5 Check 1: 17 ms
[12:54:24.342] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:24.532] Debug: Clearing game grid API cache
[12:54:24.533] Debug: Clearing building API cache
[12:54:24.534] Debug: Clearing deploy API cache
[12:54:24.683] Debug: Finding TownHall
[12:54:24.765] Debug: Found 1 TownHall
[12:54:24.769] Debug: Finding ElixirCollector
[12:54:24.772] Debug: Finding TownHall
[12:54:24.810] Debug: Found 1 TownHall
[12:54:24.811] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:25.072] Debug: Found 6 ElixirCollector
[12:54:25.602] Debug: Elixir collectors: E1=3 E2=1 E3=0 E4=0 E5=0 Avg=1.25
[12:54:25.603] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:25.604] Debug: Meets requirements failed on dead base check.
[12:54:25.605] Debug: Testing 0 attack methods
[12:54:25.606] Debug: no algorithm is suited to attack here
[12:54:25.607] Debug: Finding TownHall
[12:54:25.647] Debug: Found 1 TownHall
[12:54:25.649] [Attack] #24, Active, TH11, 168819 Gold, 186820 Elixir, 271 Dark
elixir, Skipping: This base isn't dead.
[12:54:25.650] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:54:26.945] Debug: A5 Check 1: 16 ms
[12:54:27.064] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:27.158] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:27.657] Debug: Waiting for clouds to appear...
[12:54:27.658] Debug: Waiting for clouds to disappear...
[12:54:27.659] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:28.199] Debug: A5 Check 1: 15 ms
[12:54:28.293] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:28.294] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:28.295] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:28.455] Debug: A5 Check 1: 16 ms
[12:54:28.713] Debug: A5 Check 1: 17 ms
[12:54:28.890] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:29.081] Debug: Clearing game grid API cache
[12:54:29.082] Debug: Clearing building API cache
[12:54:29.083] Debug: Clearing deploy API cache
[12:54:29.251] Debug: Finding TownHall
[12:54:29.324] Debug: Found 1 TownHall
[12:54:29.327] Debug: Finding ElixirCollector
[12:54:29.328] Debug: Finding TownHall
[12:54:29.361] Debug: Found 1 TownHall
[12:54:29.363] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:29.637] Debug: Found 0 ElixirCollector
[12:54:29.638] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:29.639] Debug: Regular logic indicates active base
[12:54:29.640] Debug: Meets requirements failed on dead base check.
[12:54:29.641] Debug: Testing 0 attack methods
[12:54:29.641] Debug: no algorithm is suited to attack here
[12:54:29.642] Debug: Finding TownHall
[12:54:29.679] Debug: Found 1 TownHall
[12:54:29.681] [Attack] #25, Active, TH11, 146416 Gold, 203639 Elixir, 1012 Dark
elixir, Skipping: This base isn't dead.
[12:54:29.682] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:54:31.516] Debug: A5 Check 1: 26 ms
[12:54:31.665] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:31.786] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:32.133] Debug: Waiting for clouds to appear...
[12:54:32.134] Debug: Waiting for clouds to disappear...
[12:54:32.135] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:32.807] Debug: A5 Check 1: 18 ms
[12:54:32.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:32.904] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:32.905] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:33.063] Debug: A5 Check 1: 14 ms
[12:54:33.332] Debug: A5 Check 1: 16 ms
[12:54:33.488] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:33.640] Debug: Clearing game grid API cache
[12:54:33.641] Debug: Clearing building API cache
[12:54:33.642] Debug: Clearing deploy API cache
[12:54:33.792] Debug: Finding TownHall
[12:54:33.873] Debug: Found 1 TownHall
[12:54:33.875] Debug: Finding ElixirCollector
[12:54:33.876] Debug: Finding TownHall
[12:54:33.908] Debug: Found 1 TownHall
[12:54:33.910] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:34.168] Debug: Found 0 ElixirCollector
[12:54:34.169] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:34.170] Debug: Regular logic indicates active base
[12:54:34.170] Debug: Meets requirements failed on dead base check.
[12:54:34.171] Debug: Testing 0 attack methods
[12:54:34.172] Debug: no algorithm is suited to attack here
[12:54:34.173] Debug: Finding TownHall
[12:54:34.208] Debug: Found 1 TownHall
[12:54:34.209] [Attack] #26, Active, TH11, 396487 Gold, 321282 Elixir, 630 Dark
elixir, Skipping: This base isn't dead.
[12:54:34.210] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[12:54:36.019] Debug: A5 Check 1: 16 ms
[12:54:36.137] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:36.242] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:36.790] Debug: Waiting for clouds to appear...
[12:54:36.791] Debug: Waiting for clouds to disappear...
[12:54:36.792] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:37.377] Debug: A5 Check 1: 19 ms
[12:54:37.472] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:37.472] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:37.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:37.636] Debug: A5 Check 1: 16 ms
[12:54:37.768] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:38.172] Debug: Clearing game grid API cache
[12:54:38.173] Debug: Clearing building API cache
[12:54:38.174] Debug: Clearing deploy API cache
[12:54:38.326] Debug: Finding TownHall
[12:54:38.406] Debug: Found 1 TownHall
[12:54:38.409] Debug: Finding ElixirCollector
[12:54:38.410] Debug: Finding TownHall
[12:54:38.444] Debug: Found 1 TownHall
[12:54:38.445] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:38.618] Debug: Found 7 ElixirCollector
[12:54:39.132] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:54:39.133] Debug: Rejected as dead base because level 12 E1 collector found
[12:54:39.134] Debug: Meets requirements failed on dead base check.
[12:54:39.135] Debug: Testing 0 attack methods
[12:54:39.136] Debug: no algorithm is suited to attack here
[12:54:39.137] Debug: Finding TownHall
[12:54:39.172] Debug: Found 1 TownHall
[12:54:39.174] [Attack] #27, Active, TH11, 29988 Gold, 185528 Elixir, 989 Dark
elixir, Skipping: This base isn't dead.
[12:54:39.175] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:54:40.489] Debug: A5 Check 1: 15 ms
[12:54:40.637] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:40.733] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:41.204] Debug: Waiting for clouds to appear...
[12:54:41.205] Debug: Waiting for clouds to disappear...
[12:54:41.206] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:41.820] Debug: A5 Check 1: 16 ms
[12:54:41.907] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:41.908] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:41.908] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:42.064] Debug: A5 Check 1: 15 ms
[12:54:42.333] Debug: A5 Check 1: 14 ms
[12:54:42.512] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:42.669] Debug: Clearing game grid API cache
[12:54:42.670] Debug: Clearing building API cache
[12:54:42.672] Debug: Clearing deploy API cache
[12:54:42.828] Debug: Finding TownHall
[12:54:42.903] Debug: Found 1 TownHall
[12:54:42.906] Debug: Finding ElixirCollector
[12:54:42.908] Debug: Finding TownHall
[12:54:42.940] Debug: Found 1 TownHall
[12:54:42.942] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:43.147] Debug: Found 0 ElixirCollector
[12:54:43.149] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:43.150] Debug: Regular logic indicates active base
[12:54:43.152] Debug: Meets requirements failed on dead base check.
[12:54:43.153] Debug: Testing 0 attack methods
[12:54:43.154] Debug: no algorithm is suited to attack here
[12:54:43.155] Debug: Finding TownHall
[12:54:43.187] Debug: Found 1 TownHall
[12:54:43.189] [Attack] #28, Active, TH11, 116869 Gold, 37266 Elixir, 959 Dark
elixir, Skipping: This base isn't dead.
[12:54:43.191] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[12:54:45.099] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:54:45.110] Debug: A5 Check 1: 16 ms


[12:54:45.223] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:45.318] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:45.885] Debug: Waiting for clouds to appear...
[12:54:45.886] Debug: Waiting for clouds to disappear...
[12:54:45.887] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:46.444] Debug: A5 Check 1: 14 ms
[12:54:46.541] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:46.542] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:46.544] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:46.710] Debug: A5 Check 1: 14 ms
[12:54:46.865] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:47.266] Debug: Clearing game grid API cache
[12:54:47.267] Debug: Clearing building API cache
[12:54:47.268] Debug: Clearing deploy API cache
[12:54:47.414] Debug: Finding TownHall
[12:54:47.490] Debug: Found 1 TownHall
[12:54:47.492] Debug: Finding ElixirCollector
[12:54:47.493] Debug: Finding TownHall
[12:54:47.527] Debug: Found 1 TownHall
[12:54:47.528] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:47.808] Debug: Found 0 ElixirCollector
[12:54:47.812] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:47.813] Debug: Regular logic indicates active base
[12:54:47.814] Debug: Meets requirements failed on dead base check.
[12:54:47.815] Debug: Testing 0 attack methods
[12:54:47.816] Debug: no algorithm is suited to attack here
[12:54:47.816] Debug: Finding TownHall
[12:54:47.855] Debug: Found 1 TownHall
[12:54:47.857] [Attack] #29, Active, TH11, 140271 Gold, 146727 Elixir, 2506 Dark
elixir, Skipping: This base isn't dead.
[12:54:47.858] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:54:49.671] Debug: A5 Check 1: 14 ms
[12:54:49.780] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:49.887] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:50.334] Debug: Waiting for clouds to appear...
[12:54:50.335] Debug: Waiting for clouds to disappear...
[12:54:50.336] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:51.009] Debug: A5 Check 1: 16 ms
[12:54:51.110] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:51.111] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:51.111] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:51.266] Debug: A5 Check 1: 15 ms
[12:54:51.284] Debug: A5 Check 2: 16 ms
[12:54:51.421] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:51.819] Debug: Clearing game grid API cache
[12:54:51.820] Debug: Clearing building API cache
[12:54:51.821] Debug: Clearing deploy API cache
[12:54:52.006] Debug: Finding TownHall
[12:54:52.093] Debug: Found 1 TownHall
[12:54:52.097] Debug: Finding ElixirCollector
[12:54:52.098] Debug: Finding TownHall
[12:54:52.135] Debug: Found 1 TownHall
[12:54:52.137] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:52.389] Debug: Found 0 ElixirCollector
[12:54:52.390] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:54:52.390] Debug: Regular logic indicates active base
[12:54:52.391] Debug: Meets requirements failed on dead base check.
[12:54:52.392] Debug: Testing 0 attack methods
[12:54:52.392] Debug: no algorithm is suited to attack here
[12:54:52.393] Debug: Finding TownHall
[12:54:52.435] Debug: Found 1 TownHall
[12:54:52.436] [Attack] #30, Active, TH11, 108582 Gold, 113273 Elixir, 3115 Dark
elixir, Skipping: This base isn't dead.
[12:54:52.436] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[12:54:54.244] Debug: A5 Check 1: 16 ms
[12:54:54.351] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:54.466] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:54.799] Reducing minimum attack requirements.
[12:54:54.801] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[12:54:54.802] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[12:54:55.023] Debug: Waiting for clouds to appear...
[12:54:55.025] Debug: Waiting for clouds to disappear...
[12:54:55.026] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:54:55.587] Debug: A5 Check 1: 15 ms
[12:54:55.676] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:54:55.677] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:54:55.678] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:54:55.847] Debug: A5 Check 1: 15 ms
[12:54:55.987] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:54:56.389] Debug: Clearing game grid API cache
[12:54:56.390] Debug: Clearing building API cache
[12:54:56.391] Debug: Clearing deploy API cache
[12:54:56.548] Debug: Finding TownHall
[12:54:56.627] Debug: Found 1 TownHall
[12:54:56.630] Debug: Finding ElixirCollector
[12:54:56.632] Debug: Finding TownHall
[12:54:56.670] Debug: Found 1 TownHall
[12:54:56.672] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:54:56.904] Debug: Found 7 ElixirCollector
[12:54:57.418] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[12:54:57.420] Debug: Regular logic indicates active base
[12:54:57.420] Debug: Meets requirements failed on dead base check.
[12:54:57.422] Debug: Testing 0 attack methods
[12:54:57.422] Debug: no algorithm is suited to attack here
[12:54:57.423] Debug: Finding TownHall
[12:54:57.460] Debug: Found 1 TownHall
[12:54:57.461] [Attack] #31, Active, TH11, 61474 Gold, 52635 Elixir, 427 Dark
elixir, Skipping: This base isn't dead.
[12:54:57.462] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[12:54:58.811] Debug: A5 Check 1: 19 ms
[12:54:58.977] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:54:59.085] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:54:59.440] Debug: Waiting for clouds to appear...
[12:54:59.441] Debug: Waiting for clouds to disappear...
[12:54:59.442] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:00.064] Debug: A5 Check 1: 14 ms
[12:55:00.150] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:00.151] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:00.152] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:00.314] Debug: A5 Check 1: 16 ms
[12:55:00.595] Debug: A5 Check 1: 16 ms
[12:55:00.763] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:00.918] Debug: Clearing game grid API cache
[12:55:00.919] Debug: Clearing building API cache
[12:55:00.920] Debug: Clearing deploy API cache
[12:55:01.096] Debug: Finding TownHall
[12:55:01.173] Debug: Found 1 TownHall
[12:55:01.175] Debug: Finding ElixirCollector
[12:55:01.176] Debug: Finding TownHall
[12:55:01.212] Debug: Found 1 TownHall
[12:55:01.213] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:01.430] Debug: Found 0 ElixirCollector
[12:55:01.432] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:01.433] Debug: Regular logic indicates active base
[12:55:01.434] Debug: Meets requirements failed on dead base check.
[12:55:01.434] Debug: Testing 0 attack methods
[12:55:01.435] Debug: no algorithm is suited to attack here
[12:55:01.436] Debug: Finding TownHall
[12:55:01.470] Debug: Found 1 TownHall
[12:55:01.471] [Attack] #32, Active, TH11, 55050 Gold, 436305 Elixir, 3628 Dark
elixir, Skipping: This base isn't dead.
[12:55:01.472] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[12:55:03.288] Debug: A5 Check 1: 15 ms
[12:55:03.444] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:03.539] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:04.112] Debug: Waiting for clouds to appear...
[12:55:04.113] Debug: Waiting for clouds to disappear...
[12:55:04.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:04.781] Debug: A5 Check 1: 16 ms
[12:55:04.868] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:04.869] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:04.872] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:05.037] Debug: A5 Check 1: 14 ms
[12:55:05.217] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:05.613] Debug: Clearing game grid API cache
[12:55:05.613] Debug: Clearing building API cache
[12:55:05.615] Debug: Clearing deploy API cache
[12:55:05.790] Debug: Finding TownHall
[12:55:05.876] Debug: Found 1 TownHall
[12:55:05.881] Debug: Finding ElixirCollector
[12:55:05.882] Debug: Finding TownHall
[12:55:05.919] Debug: Found 1 TownHall
[12:55:05.920] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:06.208] Debug: Found 0 ElixirCollector
[12:55:06.209] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:06.210] Debug: Regular logic indicates active base
[12:55:06.212] Debug: Meets requirements failed on dead base check.
[12:55:06.213] Debug: Testing 0 attack methods
[12:55:06.214] Debug: no algorithm is suited to attack here
[12:55:06.215] Debug: Finding TownHall
[12:55:06.251] Debug: Found 1 TownHall
[12:55:06.252] [Attack] #33, Active, TH11, 65815 Gold, 109250 Elixir, 3016 Dark
elixir, Skipping: This base isn't dead.
[12:55:06.253] Debug: Waiting 1360 ms until we can click the next button (user
setting 2 s)
[12:55:08.064] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:08.076] Debug: A5 Check 1: 18 ms


[12:55:08.220] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:08.319] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:08.660] Debug: Waiting for clouds to appear...
[12:55:08.661] Debug: Waiting for clouds to disappear...
[12:55:08.663] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:09.474] Debug: A5 Check 1: 15 ms
[12:55:09.579] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:09.580] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:09.583] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:09.780] Debug: A5 Check 1: 21 ms
[12:55:09.971] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:10.363] Debug: Clearing game grid API cache
[12:55:10.364] Debug: Clearing building API cache
[12:55:10.365] Debug: Clearing deploy API cache
[12:55:10.545] Debug: Finding TownHall
[12:55:10.628] Debug: Found 1 TownHall
[12:55:10.632] Debug: Finding ElixirCollector
[12:55:10.633] Debug: Finding TownHall
[12:55:10.666] Debug: Found 1 TownHall
[12:55:10.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:10.952] Debug: Found 7 ElixirCollector
[12:55:11.525] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:11.526] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:11.527] Debug: Meets requirements failed on dead base check.
[12:55:11.528] Debug: Testing 0 attack methods
[12:55:11.528] Debug: no algorithm is suited to attack here
[12:55:11.529] Debug: Finding TownHall
[12:55:11.568] Debug: Found 1 TownHall
[12:55:11.569] [Attack] #34, Active, TH11, 255120 Gold, 168963 Elixir, 3510 Dark
elixir, Skipping: This base isn't dead.
[12:55:11.570] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:55:12.759] Debug: A5 Check 1: 15 ms
[12:55:12.897] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:12.989] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:13.464] Debug: Waiting for clouds to appear...
[12:55:13.465] Debug: Waiting for clouds to disappear...
[12:55:13.465] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:14.018] Debug: A5 Check 1: 15 ms
[12:55:14.113] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:14.114] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:14.115] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:14.282] Debug: A5 Check 1: 16 ms
[12:55:14.556] Debug: A5 Check 1: 16 ms
[12:55:14.738] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:14.896] Debug: Clearing game grid API cache
[12:55:14.897] Debug: Clearing building API cache
[12:55:14.898] Debug: Clearing deploy API cache
[12:55:15.093] Debug: Finding TownHall
[12:55:15.193] Debug: Found 1 TownHall
[12:55:15.196] Debug: Finding ElixirCollector
[12:55:15.198] Debug: Finding TownHall
[12:55:15.240] Debug: Found 1 TownHall
[12:55:15.244] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:15.427] Debug: Found 7 ElixirCollector
[12:55:16.068] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:16.069] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:16.070] Debug: Meets requirements failed on dead base check.
[12:55:16.071] Debug: Testing 0 attack methods
[12:55:16.072] Debug: no algorithm is suited to attack here
[12:55:16.073] Debug: Finding TownHall
[12:55:16.108] Debug: Found 1 TownHall
[12:55:16.109] [Attack] #35, Active, TH11, 387440 Gold, 215360 Elixir, 721 Dark
elixir, Skipping: This base isn't dead.
[12:55:16.111] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:55:17.279] Debug: A5 Check 1: 15 ms
[12:55:17.384] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:17.485] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:17.741] Reducing minimum attack requirements.
[12:55:17.742] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[12:55:17.744] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[12:55:17.967] Debug: Waiting for clouds to appear...
[12:55:17.967] Debug: Waiting for clouds to disappear...
[12:55:17.969] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:18.656] Debug: A5 Check 1: 20 ms
[12:55:18.747] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:18.749] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:18.749] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:18.911] Debug: A5 Check 1: 13 ms
[12:55:19.066] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:19.470] Debug: Clearing game grid API cache
[12:55:19.471] Debug: Clearing building API cache
[12:55:19.472] Debug: Clearing deploy API cache
[12:55:19.595] Debug: Finding TownHall
[12:55:20.919] Debug: Found 0 TownHall
[12:55:20.923] Debug: Finding ElixirCollector
[12:55:20.924] Debug: Finding TownHall
[12:55:20.964] Debug: Found 0 TownHall
[12:55:21.310] Debug: Found 0 ElixirCollector
[12:55:21.311] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:21.312] Debug: Regular logic indicates active base
[12:55:21.313] Debug: Meets requirements failed on dead base check.
[12:55:21.314] Debug: Testing 0 attack methods
[12:55:21.314] Debug: no algorithm is suited to attack here
[12:55:21.315] Debug: Finding TownHall
[12:55:21.352] Debug: Found 0 TownHall
[12:55:21.353] [Attack] #36, Active, TH Not Found, 113479 Gold, 243133 Elixir, 4646
Dark elixir, Skipping: This base isn't dead.
[12:55:21.354] Debug: Waiting 109 ms until we can click the next button (user
setting 2 s)
[12:55:21.915] Debug: A5 Check 1: 15 ms
[12:55:22.055] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:22.162] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:22.487] Debug: [AR] Compacting done, 184.1MB -> 184.1MB
[12:55:22.555] Debug: Waiting for clouds to appear...
[12:55:22.556] Debug: Waiting for clouds to disappear...
[12:55:22.557] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:23.337] Debug: A5 Check 1: 16 ms
[12:55:23.441] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:23.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:23.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:23.619] Debug: A5 Check 1: 19 ms
[12:55:23.771] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:24.213] Debug: Clearing game grid API cache
[12:55:24.214] Debug: Clearing building API cache
[12:55:24.216] Debug: Clearing deploy API cache
[12:55:24.400] Debug: Finding TownHall
[12:55:24.472] Debug: Found 1 TownHall
[12:55:24.474] Debug: Finding ElixirCollector
[12:55:24.475] Debug: Finding TownHall
[12:55:24.510] Debug: Found 1 TownHall
[12:55:24.512] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:24.793] Debug: Found 5 ElixirCollector
[12:55:25.186] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:25.187] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:25.187] Debug: Meets requirements failed on dead base check.
[12:55:25.188] Debug: Testing 0 attack methods
[12:55:25.189] Debug: no algorithm is suited to attack here
[12:55:25.191] Debug: Finding TownHall
[12:55:25.225] Debug: Found 1 TownHall
[12:55:25.226] [Attack] #37, Active, TH11, 288651 Gold, 375351 Elixir, 3091 Dark
elixir, Skipping: This base isn't dead.
[12:55:25.228] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[12:55:26.690] Debug: A5 Check 1: 17 ms
[12:55:26.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:26.905] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:27.341] Debug: Waiting for clouds to appear...
[12:55:27.342] Debug: Waiting for clouds to disappear...
[12:55:27.343] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:28.141] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:28.152] Debug: A5 Check 1: 18 ms


[12:55:28.252] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:28.253] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:28.253] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:28.420] Debug: A5 Check 1: 18 ms
[12:55:28.566] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:28.967] Debug: Clearing game grid API cache
[12:55:28.968] Debug: Clearing building API cache
[12:55:28.968] Debug: Clearing deploy API cache
[12:55:29.100] Debug: Finding TownHall
[12:55:29.178] Debug: Found 1 TownHall
[12:55:29.182] Debug: Finding ElixirCollector
[12:55:29.183] Debug: Finding TownHall
[12:55:29.219] Debug: Found 1 TownHall
[12:55:29.220] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:29.503] Debug: Found 0 ElixirCollector
[12:55:29.504] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:29.505] Debug: Regular logic indicates active base
[12:55:29.506] Debug: Meets requirements failed on dead base check.
[12:55:29.506] Debug: Testing 0 attack methods
[12:55:29.507] Debug: no algorithm is suited to attack here
[12:55:29.508] Debug: Finding TownHall
[12:55:29.543] Debug: Found 1 TownHall
[12:55:29.544] [Attack] #38, Active, TH11, 233366 Gold, 212413 Elixir, 2703 Dark
elixir, Skipping: This base isn't dead.
[12:55:29.545] Debug: Waiting 1421 ms until we can click the next button (user
setting 2 s)
[12:55:31.337] Debug: A5 Check 1: 14 ms
[12:55:31.460] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:31.550] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:32.073] Debug: Waiting for clouds to appear...
[12:55:32.075] Debug: Waiting for clouds to disappear...
[12:55:32.076] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:32.732] Debug: A5 Check 1: 14 ms
[12:55:32.822] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:32.824] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:32.824] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:32.988] Debug: A5 Check 1: 17 ms
[12:55:33.115] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:33.565] Debug: Clearing game grid API cache
[12:55:33.566] Debug: Clearing building API cache
[12:55:33.567] Debug: Clearing deploy API cache
[12:55:33.697] Debug: Finding TownHall
[12:55:33.773] Debug: Found 1 TownHall
[12:55:33.776] Debug: Finding ElixirCollector
[12:55:33.777] Debug: Finding TownHall
[12:55:33.811] Debug: Found 1 TownHall
[12:55:33.813] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:33.976] Debug: Found 7 ElixirCollector
[12:55:34.514] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:55:34.515] Debug: Rejected as dead base because level 12 E1 collector found
[12:55:34.516] Debug: Meets requirements failed on dead base check.
[12:55:34.517] Debug: Testing 0 attack methods
[12:55:34.518] Debug: no algorithm is suited to attack here
[12:55:34.519] Debug: Finding TownHall
[12:55:34.559] Debug: Found 1 TownHall
[12:55:34.561] [Attack] #39, Active, TH11, 371270 Gold, 371270 Elixir, 839 Dark
elixir, Skipping: This base isn't dead.
[12:55:34.563] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[12:55:35.985] Debug: A5 Check 1: 15 ms
[12:55:36.114] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:36.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:36.760] Debug: Waiting for clouds to appear...
[12:55:36.761] Debug: Waiting for clouds to disappear...
[12:55:36.761] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:37.351] Debug: A5 Check 1: 18 ms
[12:55:37.469] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:37.470] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:37.471] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:37.669] Debug: A5 Check 1: 16 ms
[12:55:37.834] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:38.234] Debug: Clearing game grid API cache
[12:55:38.235] Debug: Clearing building API cache
[12:55:38.236] Debug: Clearing deploy API cache
[12:55:38.431] Debug: Finding TownHall
[12:55:38.513] Debug: Found 1 TownHall
[12:55:38.516] Debug: Finding ElixirCollector
[12:55:38.517] Debug: Finding TownHall
[12:55:38.551] Debug: Found 1 TownHall
[12:55:38.553] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:38.844] Debug: Found 0 ElixirCollector
[12:55:38.845] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:38.846] Debug: Regular logic indicates active base
[12:55:38.847] Debug: Meets requirements failed on dead base check.
[12:55:38.848] Debug: Testing 0 attack methods
[12:55:38.849] Debug: no algorithm is suited to attack here
[12:55:38.850] Debug: Finding TownHall
[12:55:38.888] Debug: Found 1 TownHall
[12:55:38.890] [Attack] #40, Active, TH11, 362058 Gold, 99856 Elixir, 3165 Dark
elixir, Skipping: This base isn't dead.
[12:55:38.891] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:55:40.721] Debug: A5 Check 1: 20 ms
[12:55:40.837] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:40.931] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:41.180] Reducing minimum attack requirements.
[12:55:41.182] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[12:55:41.183] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[12:55:41.416] Debug: Waiting for clouds to appear...
[12:55:41.417] Debug: Waiting for clouds to disappear...
[12:55:41.420] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:41.928] Debug: A5 Check 1: 15 ms
[12:55:42.022] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:42.023] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:42.024] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:42.193] Debug: A5 Check 1: 19 ms
[12:55:42.461] Debug: A5 Check 1: 16 ms
[12:55:42.703] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:42.732] Debug: Clearing game grid API cache
[12:55:42.733] Debug: Clearing building API cache
[12:55:42.734] Debug: Clearing deploy API cache
[12:55:42.949] Debug: Finding TownHall
[12:55:43.039] Debug: Found 1 TownHall
[12:55:43.043] Debug: Finding ElixirCollector
[12:55:43.044] Debug: Finding TownHall
[12:55:43.081] Debug: Found 1 TownHall
[12:55:43.084] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:43.348] Debug: Found 0 ElixirCollector
[12:55:43.349] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:55:43.350] Debug: Regular logic indicates active base
[12:55:43.351] Debug: Meets requirements failed on dead base check.
[12:55:43.353] Debug: Testing 0 attack methods
[12:55:43.354] Debug: no algorithm is suited to attack here
[12:55:43.355] Debug: Finding TownHall
[12:55:43.389] Debug: Found 1 TownHall
[12:55:43.391] [Attack] #41, Active, TH11, 222147 Gold, 119792 Elixir, 2724 Dark
elixir, Skipping: This base isn't dead.
[12:55:43.392] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:55:45.080] Debug: A5 Check 1: 15 ms
[12:55:45.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:45.371] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:45.860] Debug: Waiting for clouds to appear...
[12:55:45.862] Debug: Waiting for clouds to disappear...
[12:55:45.863] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:46.498] Debug: A5 Check 1: 13 ms
[12:55:46.587] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:46.588] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:46.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:46.758] Debug: A5 Check 1: 16 ms
[12:55:46.899] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:47.303] Debug: Clearing game grid API cache
[12:55:47.303] Debug: Clearing building API cache
[12:55:47.304] Debug: Clearing deploy API cache
[12:55:47.433] Debug: Finding TownHall
[12:55:47.510] Debug: Found 1 TownHall
[12:55:47.514] Debug: Finding ElixirCollector
[12:55:47.515] Debug: Finding TownHall
[12:55:47.554] Debug: Found 1 TownHall
[12:55:47.556] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:47.807] Debug: Found 6 ElixirCollector
[12:55:48.293] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:55:48.295] Debug: Regular logic indicates active base
[12:55:48.296] Debug: Meets requirements failed on dead base check.
[12:55:48.299] Debug: Testing 0 attack methods
[12:55:48.300] Debug: no algorithm is suited to attack here
[12:55:48.301] Debug: Finding TownHall
[12:55:48.347] Debug: Found 1 TownHall
[12:55:48.349] [Attack] #42, Active, TH11, 201399 Gold, 131479 Elixir, 275 Dark
elixir, Skipping: This base isn't dead.
[12:55:48.349] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:55:49.776] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:55:49.787] Debug: A5 Check 1: 18 ms


[12:55:49.903] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:50.017] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:50.484] Debug: Waiting for clouds to appear...
[12:55:50.485] Debug: Waiting for clouds to disappear...
[12:55:50.486] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:51.047] Debug: A5 Check 1: 18 ms
[12:55:51.144] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:51.145] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:51.146] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:51.311] Debug: A5 Check 1: 17 ms
[12:55:51.598] Debug: A5 Check 1: 20 ms
[12:55:51.621] Debug: A5 Check 2: 21 ms
[12:55:51.801] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:51.947] Debug: Clearing game grid API cache
[12:55:51.949] Debug: Clearing building API cache
[12:55:51.950] Debug: Clearing deploy API cache
[12:55:52.120] Debug: Finding TownHall
[12:55:52.200] Debug: Found 1 TownHall
[12:55:52.203] Debug: Finding ElixirCollector
[12:55:52.204] Debug: Finding TownHall
[12:55:52.239] Debug: Found 1 TownHall
[12:55:52.240] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:52.505] Debug: Found 6 ElixirCollector
[12:55:52.926] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:55:52.927] Debug: Regular logic indicates active base
[12:55:52.927] Debug: Meets requirements failed on dead base check.
[12:55:52.929] Debug: Testing 0 attack methods
[12:55:52.930] Debug: no algorithm is suited to attack here
[12:55:52.932] Debug: Finding TownHall
[12:55:52.966] Debug: Found 1 TownHall
[12:55:52.968] [Attack] #43, Active, TH11, 110084 Gold, 110351 Elixir, 2433 Dark
elixir, Skipping: This base isn't dead.
[12:55:52.969] Debug: Waiting 985 ms until we can click the next button (user
setting 2 s)
[12:55:54.385] Debug: A5 Check 1: 14 ms
[12:55:54.518] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:54.646] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:55.193] Debug: Waiting for clouds to appear...
[12:55:55.194] Debug: Waiting for clouds to disappear...
[12:55:55.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:55:55.748] Debug: A5 Check 1: 16 ms
[12:55:55.841] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:55:55.842] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:55:55.843] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:55:55.998] Debug: A5 Check 1: 16 ms
[12:55:56.288] Debug: A5 Check 1: 22 ms
[12:55:56.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:55:56.604] Debug: Clearing game grid API cache
[12:55:56.605] Debug: Clearing building API cache
[12:55:56.606] Debug: Clearing deploy API cache
[12:55:56.776] Debug: Finding TownHall
[12:55:56.852] Debug: Found 1 TownHall
[12:55:56.856] Debug: Finding ElixirCollector
[12:55:56.857] Debug: Finding TownHall
[12:55:56.892] Debug: Found 1 TownHall
[12:55:56.894] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:55:57.159] Debug: Found 6 ElixirCollector
[12:55:57.607] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[12:55:57.609] Debug: Regular logic indicates active base
[12:55:57.610] Debug: Meets requirements failed on dead base check.
[12:55:57.610] Debug: Testing 0 attack methods
[12:55:57.611] Debug: no algorithm is suited to attack here
[12:55:57.611] Debug: Finding TownHall
[12:55:57.649] Debug: Found 1 TownHall
[12:55:57.651] [Attack] #44, Active, TH11, 166070 Gold, 72980 Elixir, 1865 Dark
elixir, Skipping: This base isn't dead.
[12:55:57.652] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:55:59.125] Debug: A5 Check 1: 23 ms
[12:55:59.285] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:55:59.407] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:55:59.744] Debug: Waiting for clouds to appear...
[12:55:59.745] Debug: Waiting for clouds to disappear...
[12:55:59.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:00.399] Debug: A5 Check 1: 16 ms
[12:56:00.493] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:00.494] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:00.495] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:00.663] Debug: A5 Check 1: 19 ms
[12:56:00.810] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:01.205] Debug: Clearing game grid API cache
[12:56:01.206] Debug: Clearing building API cache
[12:56:01.207] Debug: Clearing deploy API cache
[12:56:01.393] Debug: Finding TownHall
[12:56:01.488] Debug: Found 1 TownHall
[12:56:01.491] Debug: Finding ElixirCollector
[12:56:01.492] Debug: Finding TownHall
[12:56:01.527] Debug: Found 1 TownHall
[12:56:01.529] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:01.812] Debug: Found 0 ElixirCollector
[12:56:01.813] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:01.815] Debug: Regular logic indicates active base
[12:56:01.816] Debug: Meets requirements failed on dead base check.
[12:56:01.816] Debug: Testing 0 attack methods
[12:56:01.817] Debug: no algorithm is suited to attack here
[12:56:01.819] Debug: Finding TownHall
[12:56:01.855] Debug: Found 1 TownHall
[12:56:01.857] [Attack] #45, Active, TH11, 226748 Gold, 88568 Elixir, 3222 Dark
elixir, Skipping: This base isn't dead.
[12:56:01.858] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:56:03.669] Debug: A5 Check 1: 18 ms
[12:56:03.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:03.892] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:04.144] Reducing minimum attack requirements.
[12:56:04.145] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[12:56:04.147] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[12:56:04.365] Debug: Waiting for clouds to appear...
[12:56:04.366] Debug: Waiting for clouds to disappear...
[12:56:04.367] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:04.929] Debug: A5 Check 1: 16 ms
[12:56:05.020] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:05.020] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:05.021] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:05.188] Debug: A5 Check 1: 14 ms
[12:56:05.437] Debug: A5 Check 1: 16 ms
[12:56:05.624] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:05.774] Debug: Clearing game grid API cache
[12:56:05.775] Debug: Clearing building API cache
[12:56:05.776] Debug: Clearing deploy API cache
[12:56:05.956] Debug: Finding TownHall
[12:56:06.036] Debug: Found 1 TownHall
[12:56:06.039] Debug: Finding ElixirCollector
[12:56:06.040] Debug: Finding TownHall
[12:56:06.075] Debug: Found 1 TownHall
[12:56:06.076] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:06.388] Debug: Found 6 ElixirCollector
[12:56:06.851] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:06.852] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:06.853] Debug: Meets requirements failed on dead base check.
[12:56:06.854] Debug: Testing 0 attack methods
[12:56:06.855] Debug: no algorithm is suited to attack here
[12:56:06.856] Debug: Finding TownHall
[12:56:06.890] Debug: Found 1 TownHall
[12:56:06.891] [Attack] #46, Active, TH11, 182522 Gold, 180912 Elixir, 739 Dark
elixir, Skipping: This base isn't dead.
[12:56:06.893] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:56:08.211] Debug: A5 Check 1: 15 ms
[12:56:08.335] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:08.429] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:08.901] Debug: Waiting for clouds to appear...
[12:56:08.903] Debug: Waiting for clouds to disappear...
[12:56:08.904] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:09.452] Debug: A5 Check 1: 15 ms
[12:56:09.549] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:09.551] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:09.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:09.717] Debug: A5 Check 1: 17 ms
[12:56:10.033] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:10.046] Debug: A5 Check 1: 20 ms


[12:56:10.260] Debug: Clearing game grid API cache
[12:56:10.261] Debug: Clearing building API cache
[12:56:10.262] Debug: Clearing deploy API cache
[12:56:10.263] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:10.420] Debug: Finding TownHall
[12:56:11.612] Debug: Found 0 TownHall
[12:56:11.615] Debug: Finding ElixirCollector
[12:56:11.615] Debug: Finding TownHall
[12:56:11.650] Debug: Found 0 TownHall
[12:56:11.930] Debug: Found 0 ElixirCollector
[12:56:11.931] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:11.932] Debug: Regular logic indicates active base
[12:56:11.933] Debug: Meets requirements failed on dead base check.
[12:56:11.934] Debug: Testing 0 attack methods
[12:56:11.935] Debug: no algorithm is suited to attack here
[12:56:11.936] Debug: Finding TownHall
[12:56:11.975] Debug: Found 0 TownHall
[12:56:11.977] [Attack] #47, Active, TH Not Found, 24318 Gold, 184765 Elixir, 3863
Dark elixir, Skipping: This base isn't dead.
[12:56:11.978] Debug: Waiting 281 ms until we can click the next button (user
setting 2 s)
[12:56:12.657] Debug: A5 Check 1: 14 ms
[12:56:12.786] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:12.892] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:13.349] Debug: Waiting for clouds to appear...
[12:56:13.350] Debug: Waiting for clouds to disappear...
[12:56:13.351] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:13.904] Debug: A5 Check 1: 16 ms
[12:56:13.998] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:13.999] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:14.000] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:14.157] Debug: A5 Check 1: 17 ms
[12:56:14.407] Debug: A5 Check 1: 17 ms
[12:56:14.569] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:14.714] Debug: Clearing game grid API cache
[12:56:14.715] Debug: Clearing building API cache
[12:56:14.716] Debug: Clearing deploy API cache
[12:56:14.873] Debug: Finding TownHall
[12:56:14.951] Debug: Found 1 TownHall
[12:56:14.954] Debug: Finding ElixirCollector
[12:56:14.955] Debug: Finding TownHall
[12:56:14.988] Debug: Found 1 TownHall
[12:56:14.990] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:15.225] Debug: Found 6 ElixirCollector
[12:56:15.643] Debug: Elixir collectors: E1=0 E2=1 E3=2 E4=0 E5=0
Avg=2.66666666666667
[12:56:15.645] Debug: Regular logic indicates dead base
[12:56:15.646] Debug: Testing 1 attack methods
[12:56:15.648] Debug: Gold doesn't meet requirements: 126275 < 325803
[12:56:15.649] Debug: Elixir doesn't meet requirements: 130908 < 325803
[12:56:15.651] Debug: Meets all requirements failed on resource check.
[12:56:15.652] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:56:15.653] Debug: no algorithm is suited to attack here
[12:56:15.655] Debug: Finding TownHall
[12:56:15.694] Debug: Found 1 TownHall
[12:56:15.695] [Attack] #48, Dead, TH11, 126275 Gold, 130908 Elixir, 755 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:56:15.697] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[12:56:17.113] Debug: A5 Check 1: 14 ms
[12:56:17.219] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:17.313] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:17.850] Debug: Waiting for clouds to appear...
[12:56:17.852] Debug: Waiting for clouds to disappear...
[12:56:17.853] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:18.405] Debug: A5 Check 1: 15 ms
[12:56:18.496] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:18.497] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:18.499] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:18.667] Debug: A5 Check 1: 14 ms
[12:56:18.818] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:19.221] Debug: Clearing game grid API cache
[12:56:19.222] Debug: Clearing building API cache
[12:56:19.223] Debug: Clearing deploy API cache
[12:56:19.397] Debug: Finding TownHall
[12:56:19.473] Debug: Found 1 TownHall
[12:56:19.476] Debug: Finding ElixirCollector
[12:56:19.477] Debug: Finding TownHall
[12:56:19.515] Debug: Found 1 TownHall
[12:56:19.517] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:19.804] Debug: Found 6 ElixirCollector
[12:56:20.268] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:20.269] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:20.269] Debug: Meets requirements failed on dead base check.
[12:56:20.270] Debug: Testing 0 attack methods
[12:56:20.271] Debug: no algorithm is suited to attack here
[12:56:20.272] Debug: Finding TownHall
[12:56:20.308] Debug: Found 1 TownHall
[12:56:20.310] [Attack] #49, Active, TH11, 258016 Gold, 205600 Elixir, 3060 Dark
elixir, Skipping: This base isn't dead.
[12:56:20.311] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:56:21.624] Debug: A5 Check 1: 15 ms
[12:56:21.752] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:21.847] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:22.326] Debug: Waiting for clouds to appear...
[12:56:22.327] Debug: Waiting for clouds to disappear...
[12:56:22.328] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:22.950] Debug: A5 Check 1: 15 ms
[12:56:23.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:23.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:23.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:23.202] Debug: A5 Check 1: 15 ms
[12:56:23.346] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:23.757] Debug: Clearing game grid API cache
[12:56:23.758] Debug: Clearing building API cache
[12:56:23.759] Debug: Clearing deploy API cache
[12:56:23.890] Debug: Finding TownHall
[12:56:25.136] Debug: Found 0 TownHall
[12:56:25.140] Debug: Finding ElixirCollector
[12:56:25.141] Debug: Finding TownHall
[12:56:25.176] Debug: Found 0 TownHall
[12:56:25.464] Debug: Found 5 ElixirCollector
[12:56:25.873] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:25.875] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:25.876] Debug: Meets requirements failed on dead base check.
[12:56:25.877] Debug: Testing 0 attack methods
[12:56:25.877] Debug: no algorithm is suited to attack here
[12:56:25.879] Debug: Finding TownHall
[12:56:25.918] Debug: Found 0 TownHall
[12:56:25.920] [Attack] #50, Active, TH Not Found, 337275 Gold, 128490 Elixir, 929
Dark elixir, Skipping: This base isn't dead.
[12:56:26.319] Debug: A5 Check 1: 16 ms
[12:56:26.503] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:26.625] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:26.749] Reducing minimum attack requirements.
[12:56:26.750] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[12:56:26.752] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[12:56:26.978] Debug: Waiting for clouds to appear...
[12:56:26.979] Debug: Waiting for clouds to disappear...
[12:56:26.980] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:27.652] Debug: A5 Check 1: 14 ms
[12:56:27.741] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:27.742] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:27.743] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:27.910] Debug: A5 Check 1: 15 ms
[12:56:28.185] Debug: A5 Check 1: 17 ms
[12:56:28.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:28.525] Debug: Clearing game grid API cache
[12:56:28.526] Debug: Clearing building API cache
[12:56:28.527] Debug: Clearing deploy API cache
[12:56:28.678] Debug: Finding TownHall
[12:56:28.756] Debug: Found 1 TownHall
[12:56:28.758] Debug: Finding ElixirCollector
[12:56:28.759] Debug: Finding TownHall
[12:56:28.805] Debug: Found 1 TownHall
[12:56:28.806] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:29.079] Debug: Found 0 ElixirCollector
[12:56:29.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:29.081] Debug: Regular logic indicates active base
[12:56:29.082] Debug: Meets requirements failed on dead base check.
[12:56:29.083] Debug: Testing 0 attack methods
[12:56:29.084] Debug: no algorithm is suited to attack here
[12:56:29.086] Debug: Finding TownHall
[12:56:29.123] Debug: Found 1 TownHall
[12:56:29.124] [Attack] #51, Active, TH11, 174302 Gold, 145010 Elixir, 1282 Dark
elixir, Skipping: This base isn't dead.
[12:56:29.125] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:56:30.923] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:30.934] Debug: A5 Check 1: 16 ms


[12:56:31.049] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:31.153] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:31.616] Debug: Waiting for clouds to appear...
[12:56:31.617] Debug: Waiting for clouds to disappear...
[12:56:31.619] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:32.208] Debug: A5 Check 1: 18 ms
[12:56:32.329] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:32.330] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:32.330] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:32.500] Debug: A5 Check 1: 15 ms
[12:56:32.650] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:33.083] Debug: Clearing game grid API cache
[12:56:33.084] Debug: Clearing building API cache
[12:56:33.086] Debug: Clearing deploy API cache
[12:56:33.255] Debug: Finding TownHall
[12:56:33.344] Debug: Found 1 TownHall
[12:56:33.347] Debug: Finding ElixirCollector
[12:56:33.349] Debug: Finding TownHall
[12:56:33.388] Debug: Found 1 TownHall
[12:56:33.390] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:33.703] Debug: Found 0 ElixirCollector
[12:56:33.704] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:33.705] Debug: Regular logic indicates active base
[12:56:33.706] Debug: Meets requirements failed on dead base check.
[12:56:33.707] Debug: Testing 0 attack methods
[12:56:33.708] Debug: no algorithm is suited to attack here
[12:56:33.709] Debug: Finding TownHall
[12:56:33.745] Debug: Found 1 TownHall
[12:56:33.746] [Attack] #52, Active, TH11, 201180 Gold, 116742 Elixir, 3893 Dark
elixir, Skipping: This base isn't dead.
[12:56:33.747] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[12:56:35.549] Debug: A5 Check 1: 16 ms
[12:56:35.680] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:35.794] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:36.116] Debug: Waiting for clouds to appear...
[12:56:36.117] Debug: Waiting for clouds to disappear...
[12:56:36.118] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:36.801] Debug: A5 Check 1: 17 ms
[12:56:36.893] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:36.894] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:36.895] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:37.053] Debug: A5 Check 1: 14 ms
[12:56:37.339] Debug: A5 Check 1: 19 ms
[12:56:37.557] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:37.587] Debug: Clearing game grid API cache
[12:56:37.588] Debug: Clearing building API cache
[12:56:37.589] Debug: Clearing deploy API cache
[12:56:37.750] Debug: Finding TownHall
[12:56:37.840] Debug: Found 1 TownHall
[12:56:37.842] Debug: Finding ElixirCollector
[12:56:37.843] Debug: Finding TownHall
[12:56:37.878] Debug: Found 1 TownHall
[12:56:37.879] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:38.105] Debug: Found 0 ElixirCollector
[12:56:38.106] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:38.107] Debug: Regular logic indicates active base
[12:56:38.108] Debug: Meets requirements failed on dead base check.
[12:56:38.109] Debug: Testing 0 attack methods
[12:56:38.109] Debug: no algorithm is suited to attack here
[12:56:38.110] Debug: Finding TownHall
[12:56:38.150] Debug: Found 1 TownHall
[12:56:38.152] [Attack] #53, Active, TH11, 386936 Gold, 48826 Elixir, 694 Dark
elixir, Skipping: This base isn't dead.
[12:56:38.153] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:56:40.087] Debug: A5 Check 1: 17 ms
[12:56:40.207] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:40.309] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:40.866] Debug: Waiting for clouds to appear...
[12:56:40.867] Debug: Waiting for clouds to disappear...
[12:56:40.869] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:41.415] Debug: A5 Check 1: 16 ms
[12:56:41.512] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:41.513] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:41.514] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:41.681] Debug: A5 Check 1: 15 ms
[12:56:41.822] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:42.223] Debug: Clearing game grid API cache
[12:56:42.224] Debug: Clearing building API cache
[12:56:42.225] Debug: Clearing deploy API cache
[12:56:42.360] Debug: Finding TownHall
[12:56:43.757] Debug: Found 0 TownHall
[12:56:43.759] Debug: Finding ElixirCollector
[12:56:43.760] Debug: Finding TownHall
[12:56:43.795] Debug: Found 0 TownHall
[12:56:44.061] Debug: Found 0 ElixirCollector
[12:56:44.063] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:44.064] Debug: Regular logic indicates active base
[12:56:44.065] Debug: Meets requirements failed on dead base check.
[12:56:44.066] Debug: Testing 0 attack methods
[12:56:44.067] Debug: no algorithm is suited to attack here
[12:56:44.068] Debug: Finding TownHall
[12:56:44.103] Debug: Found 0 TownHall
[12:56:44.105] [Attack] #54, Active, TH Not Found, 45919 Gold, 343998 Elixir, 113
Dark elixir, Skipping: This base isn't dead.
[12:56:44.106] Debug: Waiting 125 ms until we can click the next button (user
setting 2 s)
[12:56:44.661] Debug: A5 Check 1: 13 ms
[12:56:44.788] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:44.891] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:45.369] Debug: Waiting for clouds to appear...
[12:56:45.370] Debug: Waiting for clouds to disappear...
[12:56:45.372] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:45.934] Debug: A5 Check 1: 16 ms
[12:56:46.023] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:46.024] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:46.025] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:46.186] Debug: A5 Check 1: 16 ms
[12:56:46.435] Debug: A5 Check 1: 14 ms
[12:56:46.595] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:46.739] Debug: Clearing game grid API cache
[12:56:46.740] Debug: Clearing building API cache
[12:56:46.741] Debug: Clearing deploy API cache
[12:56:46.868] Debug: Finding TownHall
[12:56:46.948] Debug: Found 1 TownHall
[12:56:46.952] Debug: Finding ElixirCollector
[12:56:46.953] Debug: Finding TownHall
[12:56:46.986] Debug: Found 1 TownHall
[12:56:46.987] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:47.221] Debug: Found 4 ElixirCollector
[12:56:47.404] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:56:47.405] Debug: Regular logic indicates active base
[12:56:47.406] Debug: Meets requirements failed on dead base check.
[12:56:47.407] Debug: Testing 0 attack methods
[12:56:47.407] Debug: no algorithm is suited to attack here
[12:56:47.408] Debug: Finding TownHall
[12:56:47.442] Debug: Found 1 TownHall
[12:56:47.443] [Attack] #55, Active, TH11, 116875 Gold, 232381 Elixir, 868 Dark
elixir, Skipping: This base isn't dead.
[12:56:47.444] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[12:56:49.123] Debug: A5 Check 1: 19 ms
[12:56:49.262] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:49.359] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:49.613] Reducing minimum attack requirements.
[12:56:49.614] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[12:56:49.616] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[12:56:49.842] Debug: Waiting for clouds to appear...
[12:56:49.843] Debug: Waiting for clouds to disappear...
[12:56:49.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:50.523] Debug: A5 Check 1: 15 ms
[12:56:50.617] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:50.617] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:50.618] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:50.786] Debug: A5 Check 1: 14 ms
[12:56:51.043] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._GXb() in _0lA:line 171
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA )
at _gj._ZJ() in _b:line 366
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:56:51.055] Debug: A5 Check 1: 19 ms


[12:56:51.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:51.388] Debug: Clearing game grid API cache
[12:56:51.389] Debug: Clearing building API cache
[12:56:51.390] Debug: Clearing deploy API cache
[12:56:51.546] Debug: Finding TownHall
[12:56:51.625] Debug: Found 1 TownHall
[12:56:51.628] Debug: Finding ElixirCollector
[12:56:51.629] Debug: Finding TownHall
[12:56:51.667] Debug: Found 1 TownHall
[12:56:51.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:51.914] Debug: Found 4 ElixirCollector
[12:56:52.214] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:52.215] Debug: Regular logic indicates active base
[12:56:52.216] Debug: Meets requirements failed on dead base check.
[12:56:52.217] Debug: Testing 0 attack methods
[12:56:52.218] Debug: no algorithm is suited to attack here
[12:56:52.218] Debug: Finding TownHall
[12:56:52.251] Debug: Found 1 TownHall
[12:56:52.252] [Attack] #56, Active, TH11, 211228 Gold, 292374 Elixir, 2611 Dark
elixir, Skipping: This base isn't dead.
[12:56:52.253] Debug: Waiting 1140 ms until we can click the next button (user
setting 2 s)
[12:56:53.827] Debug: A5 Check 1: 21 ms
[12:56:53.980] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:54.098] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:54.434] Debug: Waiting for clouds to appear...
[12:56:54.436] Debug: Waiting for clouds to disappear...
[12:56:54.437] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:55.116] Debug: A5 Check 1: 16 ms
[12:56:55.208] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:55.209] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:55.210] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:55.377] Debug: A5 Check 1: 14 ms
[12:56:55.663] Debug: A5 Check 1: 18 ms
[12:56:55.874] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:56:56.024] Debug: Clearing game grid API cache
[12:56:56.025] Debug: Clearing building API cache
[12:56:56.026] Debug: Clearing deploy API cache
[12:56:56.143] Debug: Finding TownHall
[12:56:56.236] Debug: Found 1 TownHall
[12:56:56.239] Debug: Finding ElixirCollector
[12:56:56.239] Debug: Finding TownHall
[12:56:56.276] Debug: Found 1 TownHall
[12:56:56.278] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:56:56.564] Debug: Found 6 ElixirCollector
[12:56:57.090] Debug: Elixir collectors: E1=6 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:56:57.091] Debug: Rejected as dead base because level 12 E1 collector found
[12:56:57.092] Debug: Meets requirements failed on dead base check.
[12:56:57.093] Debug: Testing 0 attack methods
[12:56:57.094] Debug: no algorithm is suited to attack here
[12:56:57.096] Debug: Finding TownHall
[12:56:57.130] Debug: Found 1 TownHall
[12:56:57.132] [Attack] #57, Active, TH11, 96131 Gold, 65419 Elixir, 863 Dark
elixir, Skipping: This base isn't dead.
[12:56:57.133] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[12:56:58.438] Debug: A5 Check 1: 16 ms
[12:56:58.561] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:56:58.656] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:56:59.124] Debug: Waiting for clouds to appear...
[12:56:59.125] Debug: Waiting for clouds to disappear...
[12:56:59.126] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:56:59.711] Debug: A5 Check 1: 20 ms
[12:56:59.806] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:56:59.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:56:59.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:56:59.967] Debug: A5 Check 1: 16 ms
[12:57:00.099] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:00.536] Debug: Clearing game grid API cache
[12:57:00.537] Debug: Clearing building API cache
[12:57:00.539] Debug: Clearing deploy API cache
[12:57:00.664] Debug: Finding TownHall
[12:57:00.738] Debug: Found 1 TownHall
[12:57:00.742] Debug: Finding ElixirCollector
[12:57:00.743] Debug: Finding TownHall
[12:57:00.780] Debug: Found 1 TownHall
[12:57:00.782] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:00.933] Debug: Found 7 ElixirCollector
[12:57:01.415] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:57:01.416] Debug: Regular logic indicates active base
[12:57:01.417] Debug: Meets requirements failed on dead base check.
[12:57:01.418] Debug: Testing 0 attack methods
[12:57:01.418] Debug: no algorithm is suited to attack here
[12:57:01.419] Debug: Finding TownHall
[12:57:01.453] Debug: Found 1 TownHall
[12:57:01.454] [Attack] #58, Active, TH11, 110496 Gold, 115614 Elixir, 1383 Dark
elixir, Skipping: This base isn't dead.
[12:57:01.455] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:57:03.017] Debug: A5 Check 1: 16 ms
[12:57:03.126] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:03.228] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:03.777] Debug: Waiting for clouds to appear...
[12:57:03.778] Debug: Waiting for clouds to disappear...
[12:57:03.779] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:04.207] Debug: A5 Check 1: 16 ms
[12:57:04.300] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:04.302] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:04.303] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:04.463] Debug: A5 Check 1: 17 ms
[12:57:04.731] Debug: A5 Check 1: 18 ms
[12:57:04.931] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:05.078] Debug: Clearing game grid API cache
[12:57:05.080] Debug: Clearing building API cache
[12:57:05.081] Debug: Clearing deploy API cache
[12:57:05.224] Debug: Finding TownHall
[12:57:05.300] Debug: Found 1 TownHall
[12:57:05.304] Debug: Finding ElixirCollector
[12:57:05.305] Debug: Finding TownHall
[12:57:05.339] Debug: Found 1 TownHall
[12:57:05.340] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:05.577] Debug: Found 5 ElixirCollector
[12:57:05.972] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:05.972] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:05.973] Debug: Meets requirements failed on dead base check.
[12:57:05.974] Debug: Testing 0 attack methods
[12:57:05.975] Debug: no algorithm is suited to attack here
[12:57:05.975] Debug: Finding TownHall
[12:57:06.009] Debug: Found 1 TownHall
[12:57:06.010] [Attack] #59, Active, TH11, 33968 Gold, 216870 Elixir, 2866 Dark
elixir, Skipping: This base isn't dead.
[12:57:06.011] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[12:57:07.563] Debug: A5 Check 1: 15 ms
[12:57:07.669] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:07.776] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:08.234] Debug: Waiting for clouds to appear...
[12:57:08.235] Debug: Waiting for clouds to disappear...
[12:57:08.236] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:08.793] Debug: A5 Check 1: 16 ms
[12:57:08.884] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:08.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:08.885] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:09.046] Debug: A5 Check 1: 14 ms
[12:57:09.319] Debug: A5 Check 1: 17 ms
[12:57:09.521] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:09.676] Debug: Clearing game grid API cache
[12:57:09.677] Debug: Clearing building API cache
[12:57:09.678] Debug: Clearing deploy API cache
[12:57:09.827] Debug: Finding TownHall
[12:57:09.905] Debug: Found 1 TownHall
[12:57:09.909] Debug: Finding ElixirCollector
[12:57:09.910] Debug: Finding TownHall
[12:57:09.946] Debug: Found 1 TownHall
[12:57:09.949] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:10.258] Debug: Found 6 ElixirCollector
[12:57:10.846] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:10.847] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:10.848] Debug: Meets requirements failed on dead base check.
[12:57:10.849] Debug: Testing 0 attack methods
[12:57:10.850] Debug: no algorithm is suited to attack here
[12:57:10.850] Debug: Finding TownHall
[12:57:10.888] Debug: Found 1 TownHall
[12:57:10.889] [Attack] #60, Active, TH11, 107229 Gold, 114273 Elixir, 2174 Dark
elixir, Skipping: This base isn't dead.
[12:57:10.891] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:57:12.176] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:12.187] Debug: A5 Check 1: 17 ms


[12:57:12.300] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:12.397] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:12.648] Reducing minimum attack requirements.
[12:57:12.649] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[12:57:12.650] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[12:57:12.868] Debug: Waiting for clouds to appear...
[12:57:12.869] Debug: Waiting for clouds to disappear...
[12:57:12.872] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:13.433] Debug: A5 Check 1: 15 ms
[12:57:13.534] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:13.535] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:13.536] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:13.697] Debug: A5 Check 1: 15 ms
[12:57:13.713] Debug: A5 Check 2: 15 ms
[12:57:13.980] Debug: A5 Check 1: 12 ms
[12:57:14.141] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:14.286] Debug: Clearing game grid API cache
[12:57:14.288] Debug: Clearing building API cache
[12:57:14.289] Debug: Clearing deploy API cache
[12:57:14.433] Debug: Finding TownHall
[12:57:14.509] Debug: Found 1 TownHall
[12:57:14.511] Debug: Finding ElixirCollector
[12:57:14.512] Debug: Finding TownHall
[12:57:14.545] Debug: Found 1 TownHall
[12:57:14.547] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:14.787] Debug: Found 5 ElixirCollector
[12:57:15.147] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:15.148] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:15.149] Debug: Meets requirements failed on dead base check.
[12:57:15.151] Debug: Testing 0 attack methods
[12:57:15.152] Debug: no algorithm is suited to attack here
[12:57:15.153] Debug: Finding TownHall
[12:57:15.186] Debug: Found 1 TownHall
[12:57:15.188] [Attack] #61, Active, TH11, 15526 Gold, 36643 Elixir, 197 Dark
elixir, Skipping: This base isn't dead.
[12:57:15.189] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[12:57:16.727] Debug: A5 Check 1: 16 ms
[12:57:16.837] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:16.937] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:17.489] Debug: Waiting for clouds to appear...
[12:57:17.490] Debug: Waiting for clouds to disappear...
[12:57:17.491] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:18.045] Debug: A5 Check 1: 15 ms
[12:57:18.139] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:18.140] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:18.141] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:18.303] Debug: A5 Check 1: 15 ms
[12:57:18.477] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:18.877] Debug: Clearing game grid API cache
[12:57:18.878] Debug: Clearing building API cache
[12:57:18.879] Debug: Clearing deploy API cache
[12:57:18.994] Debug: Finding TownHall
[12:57:19.080] Debug: Found 1 TownHall
[12:57:19.084] Debug: Finding ElixirCollector
[12:57:19.085] Debug: Finding TownHall
[12:57:19.122] Debug: Found 1 TownHall
[12:57:19.124] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:19.394] Debug: Found 6 ElixirCollector
[12:57:19.867] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:19.868] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:19.869] Debug: Meets requirements failed on dead base check.
[12:57:19.870] Debug: Testing 0 attack methods
[12:57:19.870] Debug: no algorithm is suited to attack here
[12:57:19.871] Debug: Finding TownHall
[12:57:19.907] Debug: Found 1 TownHall
[12:57:19.908] [Attack] #62, Active, TH11, 399710 Gold, 88590 Elixir, 3331 Dark
elixir, Skipping: This base isn't dead.
[12:57:19.909] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[12:57:21.387] Debug: A5 Check 1: 16 ms
[12:57:21.542] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:21.645] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:21.985] Debug: Waiting for clouds to appear...
[12:57:21.986] Debug: Waiting for clouds to disappear...
[12:57:21.988] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:22.630] Debug: A5 Check 1: 15 ms
[12:57:22.720] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:22.721] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:22.722] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:22.888] Debug: A5 Check 1: 16 ms
[12:57:23.015] Debug: [AR] Compacting done, 194.2MB -> 194.2MB
[12:57:23.070] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:23.470] Debug: Clearing game grid API cache
[12:57:23.471] Debug: Clearing building API cache
[12:57:23.472] Debug: Clearing deploy API cache
[12:57:23.608] Debug: Finding TownHall
[12:57:23.690] Debug: Found 1 TownHall
[12:57:23.693] Debug: Finding ElixirCollector
[12:57:23.694] Debug: Finding TownHall
[12:57:23.728] Debug: Found 1 TownHall
[12:57:23.730] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:23.983] Debug: Found 0 ElixirCollector
[12:57:23.985] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:23.986] Debug: Regular logic indicates active base
[12:57:23.987] Debug: Meets requirements failed on dead base check.
[12:57:23.989] Debug: Testing 0 attack methods
[12:57:23.990] Debug: no algorithm is suited to attack here
[12:57:23.991] Debug: Finding TownHall
[12:57:24.030] Debug: Found 1 TownHall
[12:57:24.031] [Attack] #63, Active, TH11, 396390 Gold, 167262 Elixir, 1458 Dark
elixir, Skipping: This base isn't dead.
[12:57:24.032] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:57:25.961] Debug: A5 Check 1: 18 ms
[12:57:26.068] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:26.164] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:26.658] Debug: Waiting for clouds to appear...
[12:57:26.659] Debug: Waiting for clouds to disappear...
[12:57:26.661] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:27.215] Debug: A5 Check 1: 13 ms
[12:57:27.307] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:27.308] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:27.308] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:27.471] Debug: A5 Check 1: 14 ms
[12:57:27.748] Debug: A5 Check 1: 14 ms
[12:57:27.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:28.079] Debug: Clearing game grid API cache
[12:57:28.080] Debug: Clearing building API cache
[12:57:28.082] Debug: Clearing deploy API cache
[12:57:28.247] Debug: Finding TownHall
[12:57:28.331] Debug: Found 1 TownHall
[12:57:28.335] Debug: Finding ElixirCollector
[12:57:28.337] Debug: Finding TownHall
[12:57:28.374] Debug: Found 1 TownHall
[12:57:28.376] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:28.526] Debug: Found 7 ElixirCollector
[12:57:29.059] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:29.060] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:29.061] Debug: Meets requirements failed on dead base check.
[12:57:29.062] Debug: Testing 0 attack methods
[12:57:29.063] Debug: no algorithm is suited to attack here
[12:57:29.064] Debug: Finding TownHall
[12:57:29.096] Debug: Found 1 TownHall
[12:57:29.098] [Attack] #64, Active, TH11, 58156 Gold, 208788 Elixir, 1446 Dark
elixir, Skipping: This base isn't dead.
[12:57:29.099] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[12:57:30.512] Debug: A5 Check 1: 15 ms
[12:57:30.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:30.732] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:31.279] Debug: Waiting for clouds to appear...
[12:57:31.280] Debug: Waiting for clouds to disappear...
[12:57:31.281] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:31.861] Debug: A5 Check 1: 17 ms
[12:57:31.972] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:31.973] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:31.974] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:32.179] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:32.196] Debug: A5 Check 1: 24 ms


[12:57:32.404] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:32.805] Debug: Clearing game grid API cache
[12:57:32.806] Debug: Clearing building API cache
[12:57:32.808] Debug: Clearing deploy API cache
[12:57:33.012] Debug: Finding TownHall
[12:57:33.106] Debug: Found 1 TownHall
[12:57:33.109] Debug: Finding ElixirCollector
[12:57:33.109] Debug: Finding TownHall
[12:57:33.150] Debug: Found 1 TownHall
[12:57:33.152] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:33.398] Debug: Found 2 ElixirCollector
[12:57:33.522] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[12:57:33.523] Debug: Regular logic indicates dead base
[12:57:33.524] Debug: Testing 1 attack methods
[12:57:33.525] Debug: Gold doesn't meet requirements: 30000 < 279337
[12:57:33.526] Debug: Elixir doesn't meet requirements: 150997 < 279337
[12:57:33.527] Debug: Meets all requirements failed on resource check.
[12:57:33.528] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:57:33.529] Debug: no algorithm is suited to attack here
[12:57:33.531] Debug: Finding TownHall
[12:57:33.563] Debug: Found 1 TownHall
[12:57:33.565] [Attack] #65, Dead, TH11, 30000 Gold, 150997 Elixir, 192 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:57:33.566] Debug: Waiting 1234 ms until we can click the next button (user
setting 2 s)
[12:57:35.265] Debug: A5 Check 1: 20 ms
[12:57:35.390] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:35.497] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:35.748] Reducing minimum attack requirements.
[12:57:35.749] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[12:57:35.751] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[12:57:36.127] Debug: Waiting for clouds to appear...
[12:57:36.129] Debug: Waiting for clouds to disappear...
[12:57:36.130] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:36.537] Debug: A5 Check 1: 15 ms
[12:57:36.626] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:36.627] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:36.628] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:36.784] Debug: A5 Check 1: 16 ms
[12:57:37.045] Debug: A5 Check 1: 17 ms
[12:57:37.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:37.360] Debug: Clearing game grid API cache
[12:57:37.361] Debug: Clearing building API cache
[12:57:37.362] Debug: Clearing deploy API cache
[12:57:37.491] Debug: Finding TownHall
[12:57:37.588] Debug: Found 1 TownHall
[12:57:37.590] Debug: Finding ElixirCollector
[12:57:37.591] Debug: Finding TownHall
[12:57:37.635] Debug: Found 1 TownHall
[12:57:37.637] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:37.889] Debug: Found 7 ElixirCollector
[12:57:38.460] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:57:38.461] Debug: Rejected as dead base because level 12 E1 collector found
[12:57:38.461] Debug: Meets requirements failed on dead base check.
[12:57:38.462] Debug: Testing 0 attack methods
[12:57:38.465] Debug: no algorithm is suited to attack here
[12:57:38.466] Debug: Finding TownHall
[12:57:38.507] Debug: Found 1 TownHall
[12:57:38.508] [Attack] #66, Active, TH11, 173144 Gold, 269272 Elixir, 811 Dark
elixir, Skipping: This base isn't dead.
[12:57:38.509] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[12:57:39.820] Debug: A5 Check 1: 16 ms
[12:57:39.934] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:40.040] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:40.498] Debug: Waiting for clouds to appear...
[12:57:40.499] Debug: Waiting for clouds to disappear...
[12:57:40.500] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:41.353] Debug: A5 Check 1: 16 ms
[12:57:41.443] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:41.444] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:41.444] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:41.598] Debug: A5 Check 1: 15 ms
[12:57:41.870] Debug: A5 Check 1: 19 ms
[12:57:42.015] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:42.166] Debug: Clearing game grid API cache
[12:57:42.168] Debug: Clearing building API cache
[12:57:42.169] Debug: Clearing deploy API cache
[12:57:42.296] Debug: Finding TownHall
[12:57:42.422] Debug: Found 1 TownHall
[12:57:42.425] Debug: Finding ElixirCollector
[12:57:42.426] Debug: Finding TownHall
[12:57:42.458] Debug: Found 1 TownHall
[12:57:42.459] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[12:57:42.672] Debug: Found 1 ElixirCollector
[12:57:42.718] Debug: Elixir collectors: E1=0 E2=0 E3=1 E4=0 E5=0 Avg=3
[12:57:42.719] Debug: Regular logic indicates dead base
[12:57:42.721] Debug: Testing 1 attack methods
[12:57:42.721] Debug: Gold doesn't meet requirements: 41599 < 265371
[12:57:42.722] Debug: Elixir doesn't meet requirements: 113817 < 265371
[12:57:42.723] Debug: Meets all requirements failed on resource check.
[12:57:42.724] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:57:42.725] Debug: no algorithm is suited to attack here
[12:57:42.725] Debug: Finding TownHall
[12:57:42.760] Debug: Found 1 TownHall
[12:57:42.761] [Attack] #67, Dead, TH10, 41599 Gold, 113817 Elixir, 382 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:57:42.761] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[12:57:44.546] Debug: A5 Check 1: 14 ms
[12:57:44.646] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:44.760] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:45.219] Debug: Waiting for clouds to appear...
[12:57:45.220] Debug: Waiting for clouds to disappear...
[12:57:45.222] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:45.728] Debug: A5 Check 1: 13 ms
[12:57:45.818] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:45.819] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:45.819] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:45.982] Debug: A5 Check 1: 17 ms
[12:57:46.246] Debug: A5 Check 1: 14 ms
[12:57:46.449] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:46.594] Debug: Clearing game grid API cache
[12:57:46.595] Debug: Clearing building API cache
[12:57:46.596] Debug: Clearing deploy API cache
[12:57:46.742] Debug: Finding TownHall
[12:57:46.878] Debug: Found 1 TownHall
[12:57:46.881] Debug: Finding ElixirCollector
[12:57:46.882] Debug: Finding TownHall
[12:57:46.918] Debug: Found 1 TownHall
[12:57:46.919] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:47.148] Debug: Found 7 ElixirCollector
[12:57:47.631] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:57:47.632] Debug: Regular logic indicates active base
[12:57:47.633] Debug: Meets requirements failed on dead base check.
[12:57:47.634] Debug: Testing 0 attack methods
[12:57:47.635] Debug: no algorithm is suited to attack here
[12:57:47.635] Debug: Finding TownHall
[12:57:47.669] Debug: Found 1 TownHall
[12:57:47.671] [Attack] #68, Active, TH11, 273041 Gold, 260523 Elixir, 2900 Dark
elixir, Skipping: This base isn't dead.
[12:57:47.672] Debug: Waiting 921 ms until we can click the next button (user
setting 2 s)
[12:57:48.979] Debug: A5 Check 1: 16 ms
[12:57:49.107] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:49.203] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:49.683] Debug: Waiting for clouds to appear...
[12:57:49.684] Debug: Waiting for clouds to disappear...
[12:57:49.685] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:50.181] Debug: A5 Check 1: 14 ms
[12:57:50.267] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:50.268] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:50.269] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:50.421] Debug: A5 Check 1: 16 ms
[12:57:50.667] Debug: A5 Check 1: 15 ms
[12:57:50.812] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:50.962] Debug: Clearing game grid API cache
[12:57:50.964] Debug: Clearing building API cache
[12:57:50.965] Debug: Clearing deploy API cache
[12:57:51.090] Debug: Finding TownHall
[12:57:51.170] Debug: Found 1 TownHall
[12:57:51.172] Debug: Finding ElixirCollector
[12:57:51.173] Debug: Finding TownHall
[12:57:51.207] Debug: Found 1 TownHall
[12:57:51.208] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:51.419] Debug: Found 1 ElixirCollector
[12:57:51.471] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:51.472] Debug: Regular logic indicates active base
[12:57:51.472] Debug: Meets requirements failed on dead base check.
[12:57:51.473] Debug: Testing 0 attack methods
[12:57:51.474] Debug: no algorithm is suited to attack here
[12:57:51.475] Debug: Finding TownHall
[12:57:51.512] Debug: Found 1 TownHall
[12:57:51.514] [Attack] #69, Active, TH11, 53778 Gold, 131350 Elixir, 311 Dark
elixir, Skipping: This base isn't dead.
[12:57:51.515] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[12:57:53.426] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:57:53.437] Debug: A5 Check 1: 16 ms


[12:57:53.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:53.644] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:54.277] Debug: Waiting for clouds to appear...
[12:57:54.278] Debug: Waiting for clouds to disappear...
[12:57:54.279] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:54.706] Debug: A5 Check 1: 15 ms
[12:57:54.792] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:54.793] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:54.795] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:54.960] Debug: A5 Check 1: 17 ms
[12:57:55.215] Debug: A5 Check 1: 17 ms
[12:57:55.402] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:57:55.557] Debug: Clearing game grid API cache
[12:57:55.558] Debug: Clearing building API cache
[12:57:55.559] Debug: Clearing deploy API cache
[12:57:55.700] Debug: Finding TownHall
[12:57:55.797] Debug: Found 1 TownHall
[12:57:55.800] Debug: Finding ElixirCollector
[12:57:55.801] Debug: Finding TownHall
[12:57:55.838] Debug: Found 1 TownHall
[12:57:55.840] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:57:56.079] Debug: Found 0 ElixirCollector
[12:57:56.080] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:57:56.081] Debug: Regular logic indicates active base
[12:57:56.082] Debug: Meets requirements failed on dead base check.
[12:57:56.083] Debug: Testing 0 attack methods
[12:57:56.084] Debug: no algorithm is suited to attack here
[12:57:56.085] Debug: Finding TownHall
[12:57:56.119] Debug: Found 1 TownHall
[12:57:56.121] [Attack] #70, Active, TH11, 185774 Gold, 33110 Elixir, 1306 Dark
elixir, Skipping: This base isn't dead.
[12:57:56.122] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:57:58.053] Debug: A5 Check 1: 16 ms
[12:57:58.171] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:57:58.278] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:57:58.601] Reducing minimum attack requirements.
[12:57:58.603] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[12:57:58.605] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[12:57:58.836] Debug: Waiting for clouds to appear...
[12:57:58.837] Debug: Waiting for clouds to disappear...
[12:57:58.838] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:57:59.262] Debug: A5 Check 1: 17 ms
[12:57:59.383] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:57:59.384] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:57:59.385] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:57:59.588] Debug: A5 Check 1: 17 ms
[12:57:59.776] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:00.174] Debug: Clearing game grid API cache
[12:58:00.176] Debug: Clearing building API cache
[12:58:00.177] Debug: Clearing deploy API cache
[12:58:00.331] Debug: Finding TownHall
[12:58:00.424] Debug: Found 1 TownHall
[12:58:00.429] Debug: Finding ElixirCollector
[12:58:00.430] Debug: Finding TownHall
[12:58:00.469] Debug: Found 1 TownHall
[12:58:00.470] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:00.829] Debug: Found 5 ElixirCollector
[12:58:01.252] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:01.253] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:01.254] Debug: Meets requirements failed on dead base check.
[12:58:01.254] Debug: Testing 0 attack methods
[12:58:01.255] Debug: no algorithm is suited to attack here
[12:58:01.257] Debug: Finding TownHall
[12:58:01.293] Debug: Found 1 TownHall
[12:58:01.294] [Attack] #71, Active, TH11, 152197 Gold, 227049 Elixir, 3125 Dark
elixir, Skipping: This base isn't dead.
[12:58:01.296] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:58:02.604] Debug: A5 Check 1: 17 ms
[12:58:02.756] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:02.863] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:03.192] Debug: Waiting for clouds to appear...
[12:58:03.193] Debug: Waiting for clouds to disappear...
[12:58:03.195] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:03.873] Debug: A5 Check 1: 14 ms
[12:58:03.966] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:03.967] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:03.968] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:04.127] Debug: A5 Check 1: 16 ms
[12:58:04.144] Debug: A5 Check 2: 16 ms
[12:58:04.424] Debug: A5 Check 1: 15 ms
[12:58:04.583] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:04.735] Debug: Clearing game grid API cache
[12:58:04.737] Debug: Clearing building API cache
[12:58:04.738] Debug: Clearing deploy API cache
[12:58:04.885] Debug: Finding TownHall
[12:58:04.970] Debug: Found 1 TownHall
[12:58:04.973] Debug: Finding ElixirCollector
[12:58:04.974] Debug: Finding TownHall
[12:58:05.017] Debug: Found 1 TownHall
[12:58:05.018] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:05.316] Debug: Found 0 ElixirCollector
[12:58:05.317] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:05.319] Debug: Regular logic indicates active base
[12:58:05.319] Debug: Meets requirements failed on dead base check.
[12:58:05.320] Debug: Testing 0 attack methods
[12:58:05.321] Debug: no algorithm is suited to attack here
[12:58:05.322] Debug: Finding TownHall
[12:58:05.362] Debug: Found 1 TownHall
[12:58:05.363] [Attack] #72, Active, TH11, 179578 Gold, 32120 Elixir, 452 Dark
elixir, Skipping: This base isn't dead.
[12:58:05.364] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[12:58:07.156] Debug: A5 Check 1: 15 ms
[12:58:07.276] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:07.387] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:07.940] Debug: Waiting for clouds to appear...
[12:58:07.942] Debug: Waiting for clouds to disappear...
[12:58:07.943] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:08.496] Debug: A5 Check 1: 15 ms
[12:58:08.586] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:08.587] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:08.588] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:08.752] Debug: A5 Check 1: 22 ms
[12:58:08.776] Debug: A5 Check 2: 22 ms
[12:58:08.916] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:09.319] Debug: Clearing game grid API cache
[12:58:09.320] Debug: Clearing building API cache
[12:58:09.321] Debug: Clearing deploy API cache
[12:58:09.469] Debug: Finding TownHall
[12:58:09.547] Debug: Found 1 TownHall
[12:58:09.551] Debug: Finding ElixirCollector
[12:58:09.552] Debug: Finding TownHall
[12:58:09.588] Debug: Found 1 TownHall
[12:58:09.590] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:09.868] Debug: Found 6 ElixirCollector
[12:58:10.329] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[12:58:10.330] Debug: Regular logic indicates active base
[12:58:10.332] Debug: Meets requirements failed on dead base check.
[12:58:10.334] Debug: Testing 0 attack methods
[12:58:10.335] Debug: no algorithm is suited to attack here
[12:58:10.336] Debug: Finding TownHall
[12:58:10.379] Debug: Found 1 TownHall
[12:58:10.381] [Attack] #73, Active, TH11, 112908 Gold, 134294 Elixir, 1485 Dark
elixir, Skipping: This base isn't dead.
[12:58:10.382] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[12:58:11.811] Debug: A5 Check 1: 14 ms
[12:58:11.919] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:12.008] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:12.502] Debug: Waiting for clouds to appear...
[12:58:12.503] Debug: Waiting for clouds to disappear...
[12:58:12.504] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:13.153] Debug: A5 Check 1: 17 ms
[12:58:13.241] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:13.243] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:13.244] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:13.402] Debug: A5 Check 1: 15 ms
[12:58:13.663] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:13.676] Debug: A5 Check 1: 18 ms


[12:58:13.845] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:13.996] Debug: Clearing game grid API cache
[12:58:13.997] Debug: Clearing building API cache
[12:58:13.998] Debug: Clearing deploy API cache
[12:58:14.179] Debug: Finding TownHall
[12:58:14.261] Debug: Found 1 TownHall
[12:58:14.265] Debug: Finding ElixirCollector
[12:58:14.265] Debug: Finding TownHall
[12:58:14.295] Debug: Found 1 TownHall
[12:58:14.297] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:14.578] Debug: Found 6 ElixirCollector
[12:58:14.860] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:14.861] Debug: Regular logic indicates active base
[12:58:14.862] Debug: Meets requirements failed on dead base check.
[12:58:14.863] Debug: Testing 0 attack methods
[12:58:14.864] Debug: no algorithm is suited to attack here
[12:58:14.865] Debug: Finding TownHall
[12:58:14.899] Debug: Found 1 TownHall
[12:58:14.900] [Attack] #74, Active, TH11, 22820 Gold, 234194 Elixir, 714 Dark
elixir, Skipping: This base isn't dead.
[12:58:14.901] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:58:16.445] Debug: A5 Check 1: 14 ms
[12:58:16.562] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:16.652] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:17.090] Debug: Waiting for clouds to appear...
[12:58:17.090] Debug: Waiting for clouds to disappear...
[12:58:17.091] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:20.092] Debug: A5 Check 1: 15 ms
[12:58:20.182] Debug: [Attack] It took 00minutes 03seconds until we got offered a
new opponent
[12:58:20.183] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:20.184] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:20.356] Debug: A5 Check 1: 18 ms
[12:58:20.497] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:20.939] Debug: Clearing game grid API cache
[12:58:20.940] Debug: Clearing building API cache
[12:58:20.941] Debug: Clearing deploy API cache
[12:58:21.091] Debug: Finding TownHall
[12:58:21.187] Debug: Found 1 TownHall
[12:58:21.191] Debug: Finding ElixirCollector
[12:58:21.192] Debug: Finding TownHall
[12:58:21.240] Debug: Found 1 TownHall
[12:58:21.242] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:21.539] Debug: Found 0 ElixirCollector
[12:58:21.541] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:21.542] Debug: Regular logic indicates active base
[12:58:21.545] Debug: Meets requirements failed on dead base check.
[12:58:21.545] Debug: Testing 0 attack methods
[12:58:21.546] Debug: no algorithm is suited to attack here
[12:58:21.547] Debug: Finding TownHall
[12:58:21.600] Debug: Found 1 TownHall
[12:58:21.601] [Attack] #75, Active, TH11, 198946 Gold, 311649 Elixir, 2424 Dark
elixir, Skipping: This base isn't dead.
[12:58:21.602] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[12:58:23.407] Debug: A5 Check 1: 17 ms
[12:58:23.512] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:23.606] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:23.855] Reducing minimum attack requirements.
[12:58:23.856] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[12:58:23.857] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[12:58:24.083] Debug: Waiting for clouds to appear...
[12:58:24.085] Debug: Waiting for clouds to disappear...
[12:58:24.086] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:24.643] Debug: A5 Check 1: 14 ms
[12:58:24.733] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:24.733] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:24.734] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:24.896] Debug: A5 Check 1: 20 ms
[12:58:24.920] Debug: A5 Check 2: 21 ms
[12:58:25.187] Debug: A5 Check 1: 17 ms
[12:58:25.369] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:25.517] Debug: Clearing game grid API cache
[12:58:25.519] Debug: Clearing building API cache
[12:58:25.520] Debug: Clearing deploy API cache
[12:58:25.685] Debug: Finding TownHall
[12:58:25.768] Debug: Found 1 TownHall
[12:58:25.771] Debug: Finding ElixirCollector
[12:58:25.773] Debug: Finding TownHall
[12:58:25.809] Debug: Found 1 TownHall
[12:58:25.810] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:26.092] Debug: Found 0 ElixirCollector
[12:58:26.094] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:58:26.096] Debug: Regular logic indicates active base
[12:58:26.097] Debug: Meets requirements failed on dead base check.
[12:58:26.098] Debug: Testing 0 attack methods
[12:58:26.098] Debug: no algorithm is suited to attack here
[12:58:26.099] Debug: Finding TownHall
[12:58:26.134] Debug: Found 1 TownHall
[12:58:26.135] [Attack] #76, Active, TH11, 238514 Gold, 262314 Elixir, 1635 Dark
elixir, Skipping: This base isn't dead.
[12:58:26.136] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[12:58:27.943] Debug: A5 Check 1: 15 ms
[12:58:28.072] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:28.160] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:28.624] Debug: Waiting for clouds to appear...
[12:58:28.625] Debug: Waiting for clouds to disappear...
[12:58:28.626] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:29.177] Debug: A5 Check 1: 17 ms
[12:58:29.269] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:29.270] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:29.272] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:29.433] Debug: A5 Check 1: 16 ms
[12:58:29.706] Debug: A5 Check 1: 16 ms
[12:58:29.885] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:30.074] Debug: Clearing game grid API cache
[12:58:30.075] Debug: Clearing building API cache
[12:58:30.076] Debug: Clearing deploy API cache
[12:58:30.260] Debug: Finding TownHall
[12:58:30.345] Debug: Found 1 TownHall
[12:58:30.349] Debug: Finding ElixirCollector
[12:58:30.350] Debug: Finding TownHall
[12:58:30.384] Debug: Found 1 TownHall
[12:58:30.385] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:30.666] Debug: Found 6 ElixirCollector
[12:58:31.129] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:31.131] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:31.132] Debug: Meets requirements failed on dead base check.
[12:58:31.133] Debug: Testing 0 attack methods
[12:58:31.134] Debug: no algorithm is suited to attack here
[12:58:31.135] Debug: Finding TownHall
[12:58:31.170] Debug: Found 1 TownHall
[12:58:31.172] [Attack] #77, Active, TH11, 342548 Gold, 6928 Elixir, 2896 Dark
elixir, Skipping: This base isn't dead.
[12:58:31.173] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[12:58:32.490] Debug: A5 Check 1: 14 ms
[12:58:32.612] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:32.706] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:33.152] Debug: Waiting for clouds to appear...
[12:58:33.153] Debug: Waiting for clouds to disappear...
[12:58:33.154] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:33.695] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:33.706] Debug: A5 Check 1: 18 ms


[12:58:33.798] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:33.799] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:33.801] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:33.954] Debug: A5 Check 1: 17 ms
[12:58:33.976] Debug: A5 Check 2: 22 ms
[12:58:34.119] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:34.521] Debug: Clearing game grid API cache
[12:58:34.522] Debug: Clearing building API cache
[12:58:34.523] Debug: Clearing deploy API cache
[12:58:34.678] Debug: Finding TownHall
[12:58:34.752] Debug: Found 1 TownHall
[12:58:34.755] Debug: Finding ElixirCollector
[12:58:34.756] Debug: Finding TownHall
[12:58:34.790] Debug: Found 1 TownHall
[12:58:34.791] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:34.913] Debug: Found 7 ElixirCollector
[12:58:35.390] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[12:58:35.391] Debug: Regular logic indicates active base
[12:58:35.392] Debug: Meets requirements failed on dead base check.
[12:58:35.393] Debug: Testing 0 attack methods
[12:58:35.394] Debug: no algorithm is suited to attack here
[12:58:35.395] Debug: Finding TownHall
[12:58:35.429] Debug: Found 1 TownHall
[12:58:35.431] [Attack] #78, Active, TH11, 206386 Gold, 194933 Elixir, 2514 Dark
elixir, Skipping: This base isn't dead.
[12:58:35.432] Debug: Waiting 1094 ms until we can click the next button (user
setting 2 s)
[12:58:36.991] Debug: A5 Check 1: 15 ms
[12:58:37.101] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:37.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:37.711] Debug: Waiting for clouds to appear...
[12:58:37.712] Debug: Waiting for clouds to disappear...
[12:58:37.714] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:38.370] Debug: A5 Check 1: 16 ms
[12:58:38.459] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:38.460] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:38.460] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:38.622] Debug: A5 Check 1: 14 ms
[12:58:38.762] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:39.203] Debug: Clearing game grid API cache
[12:58:39.205] Debug: Clearing building API cache
[12:58:39.206] Debug: Clearing deploy API cache
[12:58:39.391] Debug: Finding TownHall
[12:58:39.469] Debug: Found 1 TownHall
[12:58:39.472] Debug: Finding ElixirCollector
[12:58:39.473] Debug: Finding TownHall
[12:58:39.507] Debug: Found 1 TownHall
[12:58:39.509] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:39.769] Debug: Found 6 ElixirCollector
[12:58:40.108] Debug: Elixir collectors: E1=0 E2=0 E3=4 E4=0 E5=0 Avg=3
[12:58:40.109] Debug: Regular logic indicates dead base
[12:58:40.110] Debug: Testing 1 attack methods
[12:58:40.111] Debug: Gold doesn't meet requirements: 228750 < 239498
[12:58:40.112] Debug: Elixir doesn't meet requirements: 233898 < 239498
[12:58:40.113] Debug: Meets all requirements failed on resource check.
[12:58:40.114] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[12:58:40.115] Debug: no algorithm is suited to attack here
[12:58:40.116] Debug: Finding TownHall
[12:58:40.151] Debug: Found 1 TownHall
[12:58:40.153] [Attack] #79, Dead, TH11, 228750 Gold, 233898 Elixir, 2040 Dark
elixir, Skipping: All of the loot requirements weren't met.
[12:58:40.154] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[12:58:41.571] Debug: A5 Check 1: 15 ms
[12:58:41.687] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:41.777] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:42.247] Debug: Waiting for clouds to appear...
[12:58:42.249] Debug: Waiting for clouds to disappear...
[12:58:42.250] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:42.800] Debug: A5 Check 1: 17 ms
[12:58:42.890] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:42.892] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:42.892] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:43.082] Debug: A5 Check 1: 17 ms
[12:58:43.254] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:43.648] Debug: Clearing game grid API cache
[12:58:43.650] Debug: Clearing building API cache
[12:58:43.650] Debug: Clearing deploy API cache
[12:58:43.805] Debug: Finding TownHall
[12:58:43.892] Debug: Found 1 TownHall
[12:58:43.896] Debug: Finding ElixirCollector
[12:58:43.898] Debug: Finding TownHall
[12:58:43.935] Debug: Found 1 TownHall
[12:58:43.937] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:44.190] Debug: Found 7 ElixirCollector
[12:58:44.883] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:44.884] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:44.886] Debug: Meets requirements failed on dead base check.
[12:58:44.887] Debug: Testing 0 attack methods
[12:58:44.888] Debug: no algorithm is suited to attack here
[12:58:44.889] Debug: Finding TownHall
[12:58:44.928] Debug: Found 1 TownHall
[12:58:44.930] [Attack] #80, Active, TH11, 463511 Gold, 366592 Elixir, 2857 Dark
elixir, Skipping: This base isn't dead.
[12:58:44.931] Debug: Waiting 719 ms until we can click the next button (user
setting 2 s)
[12:58:46.092] Debug: A5 Check 1: 15 ms
[12:58:46.227] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:46.326] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:46.590] Reducing minimum attack requirements.
[12:58:46.592] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[12:58:46.593] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[12:58:46.841] Debug: Waiting for clouds to appear...
[12:58:46.842] Debug: Waiting for clouds to disappear...
[12:58:46.843] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:47.397] Debug: A5 Check 1: 19 ms
[12:58:47.502] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:47.503] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:47.504] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:47.693] Debug: A5 Check 1: 17 ms
[12:58:47.840] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:48.280] Debug: Clearing game grid API cache
[12:58:48.281] Debug: Clearing building API cache
[12:58:48.282] Debug: Clearing deploy API cache
[12:58:48.424] Debug: Finding TownHall
[12:58:48.513] Debug: Found 1 TownHall
[12:58:48.516] Debug: Finding ElixirCollector
[12:58:48.517] Debug: Finding TownHall
[12:58:48.559] Debug: Found 1 TownHall
[12:58:48.561] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:48.837] Debug: Found 5 ElixirCollector
[12:58:49.182] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[12:58:49.184] Debug: Regular logic indicates active base
[12:58:49.185] Debug: Meets requirements failed on dead base check.
[12:58:49.186] Debug: Testing 0 attack methods
[12:58:49.187] Debug: no algorithm is suited to attack here
[12:58:49.188] Debug: Finding TownHall
[12:58:49.222] Debug: Found 1 TownHall
[12:58:49.223] [Attack] #81, Active, TH11, 113070 Gold, 110158 Elixir, 733 Dark
elixir, Skipping: This base isn't dead.
[12:58:49.224] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[12:58:50.652] Debug: A5 Check 1: 17 ms
[12:58:50.778] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:50.936] Debug: A5 Check 1: 14 ms
[12:58:51.161] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:51.359] Debug: Waiting for clouds to appear...
[12:58:51.361] Debug: Waiting for clouds to disappear...
[12:58:51.362] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:52.047] Debug: A5 Check 1: 14 ms
[12:58:52.133] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:52.134] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:52.137] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:52.298] Debug: A5 Check 1: 17 ms
[12:58:52.429] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:52.831] Debug: Clearing game grid API cache
[12:58:52.832] Debug: Clearing building API cache
[12:58:52.833] Debug: Clearing deploy API cache
[12:58:52.954] Debug: Finding TownHall
[12:58:53.032] Debug: Found 1 TownHall
[12:58:53.036] Debug: Finding ElixirCollector
[12:58:53.036] Debug: Finding TownHall
[12:58:53.071] Debug: Found 1 TownHall
[12:58:53.072] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:53.334] Debug: Found 5 ElixirCollector
[12:58:53.732] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:53.733] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:53.734] Debug: Meets requirements failed on dead base check.
[12:58:53.735] Debug: Testing 0 attack methods
[12:58:53.736] Debug: no algorithm is suited to attack here
[12:58:53.736] Debug: Finding TownHall
[12:58:53.771] Debug: Found 1 TownHall
[12:58:53.773] [Attack] #82, Active, TH11, 181741 Gold, 121616 Elixir, 917 Dark
elixir, Skipping: This base isn't dead.
[12:58:53.774] Debug: Waiting 1062 ms until we can click the next button (user
setting 2 s)
[12:58:55.316] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:58:55.330] Debug: A5 Check 1: 19 ms


[12:58:55.443] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:58:55.531] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:58:56.002] Debug: Waiting for clouds to appear...
[12:58:56.003] Debug: Waiting for clouds to disappear...
[12:58:56.005] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:58:56.656] Debug: A5 Check 1: 16 ms
[12:58:56.742] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:58:56.743] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:58:56.747] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:58:56.921] Debug: A5 Check 1: 15 ms
[12:58:57.071] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:58:57.473] Debug: Clearing game grid API cache
[12:58:57.474] Debug: Clearing building API cache
[12:58:57.476] Debug: Clearing deploy API cache
[12:58:57.658] Debug: Finding TownHall
[12:58:57.742] Debug: Found 1 TownHall
[12:58:57.746] Debug: Finding ElixirCollector
[12:58:57.747] Debug: Finding TownHall
[12:58:57.782] Debug: Found 1 TownHall
[12:58:57.784] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:58:58.079] Debug: Found 6 ElixirCollector
[12:58:58.557] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:58:58.558] Debug: Rejected as dead base because level 12 E1 collector found
[12:58:58.559] Debug: Meets requirements failed on dead base check.
[12:58:58.560] Debug: Testing 0 attack methods
[12:58:58.561] Debug: no algorithm is suited to attack here
[12:58:58.561] Debug: Finding TownHall
[12:58:58.597] Debug: Found 1 TownHall
[12:58:58.598] [Attack] #83, Active, TH11, 209585 Gold, 181480 Elixir, 2836 Dark
elixir, Skipping: This base isn't dead.
[12:58:58.599] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[12:58:59.912] Debug: A5 Check 1: 16 ms
[12:59:00.059] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:00.167] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:00.663] Debug: Waiting for clouds to appear...
[12:59:00.665] Debug: Waiting for clouds to disappear...
[12:59:00.666] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:01.233] Debug: A5 Check 1: 20 ms
[12:59:01.338] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:01.339] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:01.343] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:01.535] Debug: A5 Check 1: 14 ms
[12:59:01.690] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:02.130] Debug: Clearing game grid API cache
[12:59:02.131] Debug: Clearing building API cache
[12:59:02.132] Debug: Clearing deploy API cache
[12:59:02.265] Debug: Finding TownHall
[12:59:02.344] Debug: Found 1 TownHall
[12:59:02.347] Debug: Finding ElixirCollector
[12:59:02.348] Debug: Finding TownHall
[12:59:02.380] Debug: Found 1 TownHall
[12:59:02.382] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:02.667] Debug: Found 6 ElixirCollector
[12:59:03.142] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:03.142] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:03.143] Debug: Meets requirements failed on dead base check.
[12:59:03.144] Debug: Testing 0 attack methods
[12:59:03.145] Debug: no algorithm is suited to attack here
[12:59:03.146] Debug: Finding TownHall
[12:59:03.189] Debug: Found 1 TownHall
[12:59:03.190] [Attack] #84, Active, TH11, 142313 Gold, 237744 Elixir, 1247 Dark
elixir, Skipping: This base isn't dead.
[12:59:03.192] Debug: Waiting 937 ms until we can click the next button (user
setting 2 s)
[12:59:04.648] Debug: A5 Check 1: 29 ms
[12:59:04.820] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:04.955] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:05.324] Debug: Waiting for clouds to appear...
[12:59:05.325] Debug: Waiting for clouds to disappear...
[12:59:05.327] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:05.999] Debug: A5 Check 1: 14 ms
[12:59:06.089] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:06.091] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:06.091] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:06.248] Debug: A5 Check 1: 14 ms
[12:59:06.523] Debug: A5 Check 1: 16 ms
[12:59:06.700] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:06.848] Debug: Clearing game grid API cache
[12:59:06.850] Debug: Clearing building API cache
[12:59:06.851] Debug: Clearing deploy API cache
[12:59:06.995] Debug: Finding TownHall
[12:59:07.082] Debug: Found 1 TownHall
[12:59:07.085] Debug: Finding ElixirCollector
[12:59:07.086] Debug: Finding TownHall
[12:59:07.119] Debug: Found 1 TownHall
[12:59:07.121] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:07.264] Debug: Found 7 ElixirCollector
[12:59:07.732] Debug: Elixir collectors: E1=0 E2=5 E3=0 E4=0 E5=0 Avg=2
[12:59:07.732] Debug: Regular logic indicates active base
[12:59:07.733] Debug: Meets requirements failed on dead base check.
[12:59:07.734] Debug: Testing 0 attack methods
[12:59:07.735] Debug: no algorithm is suited to attack here
[12:59:07.736] Debug: Finding TownHall
[12:59:07.772] Debug: Found 1 TownHall
[12:59:07.773] [Attack] #85, Active, TH11, 175275 Gold, 263130 Elixir, 4315 Dark
elixir, Skipping: This base isn't dead.
[12:59:07.774] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[12:59:09.345] Debug: A5 Check 1: 16 ms
[12:59:09.488] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:09.595] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:09.719] Reducing minimum attack requirements.
[12:59:09.721] New active base requirements: 54,040 gold, 54,040 elixir, 0 dark
elixir
[12:59:09.723] New dead base requirements: 216,148 gold, 216,148 elixir, 0 dark
elixir
[12:59:09.948] Debug: Waiting for clouds to appear...
[12:59:09.951] Debug: Waiting for clouds to disappear...
[12:59:09.952] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:10.739] Debug: A5 Check 1: 15 ms
[12:59:10.827] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:10.828] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:10.829] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:10.992] Debug: A5 Check 1: 15 ms
[12:59:11.163] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:11.567] Debug: Clearing game grid API cache
[12:59:11.568] Debug: Clearing building API cache
[12:59:11.569] Debug: Clearing deploy API cache
[12:59:11.698] Debug: Finding TownHall
[12:59:11.799] Debug: Found 1 TownHall
[12:59:11.803] Debug: Finding ElixirCollector
[12:59:11.804] Debug: Finding TownHall
[12:59:11.843] Debug: Found 1 TownHall
[12:59:11.844] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:12.183] Debug: Found 0 ElixirCollector
[12:59:12.185] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:12.186] Debug: Regular logic indicates active base
[12:59:12.188] Debug: Meets requirements failed on dead base check.
[12:59:12.189] Debug: Testing 0 attack methods
[12:59:12.190] Debug: no algorithm is suited to attack here
[12:59:12.191] Debug: Finding TownHall
[12:59:12.230] Debug: Found 1 TownHall
[12:59:12.232] [Attack] #86, Active, TH11, 75999 Gold, 199892 Elixir, 2493 Dark
elixir, Skipping: This base isn't dead.
[12:59:12.233] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[12:59:14.047] Debug: A5 Check 1: 16 ms
[12:59:14.162] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:14.259] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:14.749] Debug: Waiting for clouds to appear...
[12:59:14.750] Debug: Waiting for clouds to disappear...
[12:59:14.751] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:15.444] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:15.458] Debug: A5 Check 1: 23 ms


[12:59:15.559] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:15.561] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:15.563] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:15.756] Debug: A5 Check 1: 17 ms
[12:59:15.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:16.340] Debug: Clearing game grid API cache
[12:59:16.341] Debug: Clearing building API cache
[12:59:16.342] Debug: Clearing deploy API cache
[12:59:16.522] Debug: Finding TownHall
[12:59:16.596] Debug: Found 1 TownHall
[12:59:16.599] Debug: Finding ElixirCollector
[12:59:16.600] Debug: Finding TownHall
[12:59:16.635] Debug: Found 1 TownHall
[12:59:16.636] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:16.853] Debug: Found 0 ElixirCollector
[12:59:16.854] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:16.854] Debug: Regular logic indicates active base
[12:59:16.855] Debug: Meets requirements failed on dead base check.
[12:59:16.856] Debug: Testing 0 attack methods
[12:59:16.856] Debug: no algorithm is suited to attack here
[12:59:16.857] Debug: Finding TownHall
[12:59:16.893] Debug: Found 1 TownHall
[12:59:16.894] [Attack] #87, Active, TH11, 223142 Gold, 184365 Elixir, 743 Dark
elixir, Skipping: This base isn't dead.
[12:59:16.895] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[12:59:18.820] Debug: A5 Check 1: 15 ms
[12:59:18.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:19.022] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:19.486] Debug: Waiting for clouds to appear...
[12:59:19.488] Debug: Waiting for clouds to disappear...
[12:59:19.489] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:20.032] Debug: A5 Check 1: 15 ms
[12:59:20.124] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:20.124] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:20.125] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:20.295] Debug: A5 Check 1: 16 ms
[12:59:20.551] Debug: A5 Check 1: 15 ms
[12:59:20.766] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:20.923] Debug: Clearing game grid API cache
[12:59:20.925] Debug: Clearing building API cache
[12:59:20.926] Debug: Clearing deploy API cache
[12:59:21.098] Debug: Finding TownHall
[12:59:22.618] Debug: Found 0 TownHall
[12:59:22.621] Debug: Finding ElixirCollector
[12:59:22.621] Debug: Finding TownHall
[12:59:22.658] Debug: Found 0 TownHall
[12:59:22.926] Debug: Found 0 ElixirCollector
[12:59:22.928] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:22.929] Debug: Regular logic indicates active base
[12:59:22.931] Debug: Meets requirements failed on dead base check.
[12:59:22.932] Debug: Testing 0 attack methods
[12:59:22.933] Debug: no algorithm is suited to attack here
[12:59:22.934] Debug: Finding TownHall
[12:59:22.967] Debug: Found 0 TownHall
[12:59:22.969] [Attack] #88, Active, TH Not Found, 10567 Gold, 458778 Elixir, 3728
Dark elixir, Skipping: This base isn't dead.
[12:59:23.344] Debug: A5 Check 1: 14 ms
[12:59:23.476] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:23.540] Debug: [AR] Compacting done, 184.7MB -> 184.7MB
[12:59:23.613] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:23.960] Debug: Waiting for clouds to appear...
[12:59:23.961] Debug: Waiting for clouds to disappear...
[12:59:23.963] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:24.632] Debug: A5 Check 1: 14 ms
[12:59:24.723] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:24.724] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:24.725] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:24.900] Debug: A5 Check 1: 16 ms
[12:59:25.258] Debug: A5 Check 1: 22 ms
[12:59:25.563] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:25.594] Debug: Clearing game grid API cache
[12:59:25.595] Debug: Clearing building API cache
[12:59:25.596] Debug: Clearing deploy API cache
[12:59:25.773] Debug: Finding TownHall
[12:59:25.864] Debug: Found 1 TownHall
[12:59:25.869] Debug: Finding ElixirCollector
[12:59:25.870] Debug: Finding TownHall
[12:59:25.907] Debug: Found 1 TownHall
[12:59:25.909] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:26.271] Debug: Found 5 ElixirCollector
[12:59:26.737] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:26.738] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:26.740] Debug: Meets requirements failed on dead base check.
[12:59:26.741] Debug: Testing 0 attack methods
[12:59:26.742] Debug: no algorithm is suited to attack here
[12:59:26.743] Debug: Finding TownHall
[12:59:26.789] Debug: Found 1 TownHall
[12:59:26.791] [Attack] #89, Active, TH11, 123700 Gold, 390696 Elixir, 1525 Dark
elixir, Skipping: This base isn't dead.
[12:59:26.792] Debug: Waiting 796 ms until we can click the next button (user
setting 2 s)
[12:59:28.114] Debug: A5 Check 1: 16 ms
[12:59:28.273] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:28.384] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:28.880] Debug: Waiting for clouds to appear...
[12:59:28.881] Debug: Waiting for clouds to disappear...
[12:59:28.883] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:29.409] Debug: A5 Check 1: 18 ms
[12:59:29.499] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:29.500] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:29.501] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:29.669] Debug: A5 Check 1: 18 ms
[12:59:29.816] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:30.232] Debug: Clearing game grid API cache
[12:59:30.234] Debug: Clearing building API cache
[12:59:30.235] Debug: Clearing deploy API cache
[12:59:30.405] Debug: Finding TownHall
[12:59:30.487] Debug: Found 1 TownHall
[12:59:30.490] Debug: Finding ElixirCollector
[12:59:30.491] Debug: Finding TownHall
[12:59:30.526] Debug: Found 1 TownHall
[12:59:30.527] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:30.776] Debug: Found 0 ElixirCollector
[12:59:30.777] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:30.779] Debug: Regular logic indicates active base
[12:59:30.782] Debug: Meets requirements failed on dead base check.
[12:59:30.783] Debug: Testing 0 attack methods
[12:59:30.784] Debug: no algorithm is suited to attack here
[12:59:30.785] Debug: Finding TownHall
[12:59:30.821] Debug: Found 1 TownHall
[12:59:30.823] [Attack] #90, Active, TH11, 36034 Gold, 77289 Elixir, 807 Dark
elixir, Skipping: This base isn't dead.
[12:59:30.824] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[12:59:32.626] Debug: A5 Check 1: 15 ms
[12:59:32.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:32.836] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:33.122] Reducing minimum attack requirements.
[12:59:33.124] New active base requirements: 51,338 gold, 51,338 elixir, 0 dark
elixir
[12:59:33.125] New dead base requirements: 205,341 gold, 205,341 elixir, 0 dark
elixir
[12:59:33.333] Debug: Waiting for clouds to appear...
[12:59:33.334] Debug: Waiting for clouds to disappear...
[12:59:33.335] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:33.886] Debug: A5 Check 1: 16 ms
[12:59:33.978] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:33.979] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:33.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:34.136] Debug: A5 Check 1: 16 ms
[12:59:34.409] Debug: A5 Check 1: 15 ms
[12:59:34.593] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:34.743] Debug: Clearing game grid API cache
[12:59:34.745] Debug: Clearing building API cache
[12:59:34.746] Debug: Clearing deploy API cache
[12:59:34.873] Debug: Finding TownHall
[12:59:34.962] Debug: Found 1 TownHall
[12:59:34.966] Debug: Finding ElixirCollector
[12:59:34.967] Debug: Finding TownHall
[12:59:35.001] Debug: Found 1 TownHall
[12:59:35.003] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:35.280] Debug: Found 5 ElixirCollector
[12:59:35.678] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:35.679] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:35.680] Debug: Meets requirements failed on dead base check.
[12:59:35.681] Debug: Testing 0 attack methods
[12:59:35.683] Debug: no algorithm is suited to attack here
[12:59:35.684] Debug: Finding TownHall
[12:59:35.726] Debug: Found 1 TownHall
[12:59:35.728] [Attack] #91, Active, TH11, 23493 Gold, 226574 Elixir, 3157 Dark
elixir, Skipping: This base isn't dead.
[12:59:35.729] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[12:59:37.159] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:37.170] Debug: A5 Check 1: 18 ms


[12:59:37.301] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:37.401] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:37.932] Debug: Waiting for clouds to appear...
[12:59:37.933] Debug: Waiting for clouds to disappear...
[12:59:37.934] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:38.601] Debug: A5 Check 1: 18 ms
[12:59:38.693] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:38.694] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:38.699] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:38.854] Debug: A5 Check 1: 15 ms
[12:59:38.984] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:39.425] Debug: Clearing game grid API cache
[12:59:39.427] Debug: Clearing building API cache
[12:59:39.428] Debug: Clearing deploy API cache
[12:59:39.595] Debug: Finding TownHall
[12:59:39.675] Debug: Found 1 TownHall
[12:59:39.678] Debug: Finding ElixirCollector
[12:59:39.679] Debug: Finding TownHall
[12:59:39.715] Debug: Found 1 TownHall
[12:59:39.716] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:39.867] Debug: Found 7 ElixirCollector
[12:59:40.404] Debug: Elixir collectors: E1=7 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:40.405] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:40.406] Debug: Meets requirements failed on dead base check.
[12:59:40.407] Debug: Testing 0 attack methods
[12:59:40.407] Debug: no algorithm is suited to attack here
[12:59:40.408] Debug: Finding TownHall
[12:59:40.443] Debug: Found 1 TownHall
[12:59:40.444] [Attack] #92, Active, TH11, 324160 Gold, 375296 Elixir, 1223 Dark
elixir, Skipping: This base isn't dead.
[12:59:40.445] Debug: Waiting 984 ms until we can click the next button (user
setting 2 s)
[12:59:41.884] Debug: A5 Check 1: 15 ms
[12:59:42.014] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:42.135] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:42.621] Debug: Waiting for clouds to appear...
[12:59:42.622] Debug: Waiting for clouds to disappear...
[12:59:42.623] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:43.195] Debug: A5 Check 1: 22 ms
[12:59:43.313] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:43.314] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:43.315] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:43.487] Debug: A5 Check 1: 15 ms
[12:59:43.637] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:44.043] Debug: Clearing game grid API cache
[12:59:44.044] Debug: Clearing building API cache
[12:59:44.045] Debug: Clearing deploy API cache
[12:59:44.199] Debug: Finding TownHall
[12:59:44.290] Debug: Found 1 TownHall
[12:59:44.292] Debug: Finding ElixirCollector
[12:59:44.293] Debug: Finding TownHall
[12:59:44.336] Debug: Found 1 TownHall
[12:59:44.338] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:44.505] Debug: Found 7 ElixirCollector
[12:59:45.202] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[12:59:45.203] Debug: Rejected as dead base because level 12 E1 collector found
[12:59:45.204] Debug: Meets requirements failed on dead base check.
[12:59:45.205] Debug: Testing 0 attack methods
[12:59:45.206] Debug: no algorithm is suited to attack here
[12:59:45.207] Debug: Finding TownHall
[12:59:45.243] Debug: Found 1 TownHall
[12:59:45.244] [Attack] #93, Active, TH11, 43198 Gold, 52624 Elixir, 1209 Dark
elixir, Skipping: This base isn't dead.
[12:59:45.246] Debug: Waiting 797 ms until we can click the next button (user
setting 2 s)
[12:59:46.456] Debug: A5 Check 1: 14 ms
[12:59:46.654] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:46.763] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:47.268] Debug: Waiting for clouds to appear...
[12:59:47.269] Debug: Waiting for clouds to disappear...
[12:59:47.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:47.828] Debug: A5 Check 1: 20 ms
[12:59:47.842] Debug: A5 Check 2: 11 ms
[12:59:47.953] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:47.955] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:47.956] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:48.134] Debug: A5 Check 1: 17 ms
[12:59:48.275] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:48.724] Debug: Clearing game grid API cache
[12:59:48.725] Debug: Clearing building API cache
[12:59:48.726] Debug: Clearing deploy API cache
[12:59:48.889] Debug: Finding TownHall
[12:59:50.204] Debug: Found 0 TownHall
[12:59:50.207] Debug: Finding ElixirCollector
[12:59:50.208] Debug: Finding TownHall
[12:59:50.245] Debug: Found 0 TownHall
[12:59:50.523] Debug: Found 0 ElixirCollector
[12:59:50.524] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:50.525] Debug: Regular logic indicates active base
[12:59:50.526] Debug: Meets requirements failed on dead base check.
[12:59:50.527] Debug: Testing 0 attack methods
[12:59:50.527] Debug: no algorithm is suited to attack here
[12:59:50.529] Debug: Finding TownHall
[12:59:50.566] Debug: Found 0 TownHall
[12:59:50.567] [Attack] #94, Active, TH Not Found, 272491 Gold, 16874 Elixir, 1420
Dark elixir, Skipping: This base isn't dead.
[12:59:50.569] Debug: Waiting 156 ms until we can click the next button (user
setting 2 s)
[12:59:51.122] Debug: A5 Check 1: 14 ms
[12:59:51.254] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:51.360] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:51.814] Debug: Waiting for clouds to appear...
[12:59:51.816] Debug: Waiting for clouds to disappear...
[12:59:51.818] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:52.372] Debug: A5 Check 1: 15 ms
[12:59:52.383] Debug: A5 Check 2: 10 ms
[12:59:52.473] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:52.473] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:52.474] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:52.631] Debug: A5 Check 1: 15 ms
[12:59:52.772] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:53.217] Debug: Clearing game grid API cache
[12:59:53.218] Debug: Clearing building API cache
[12:59:53.219] Debug: Clearing deploy API cache
[12:59:53.341] Debug: Finding TownHall
[12:59:54.323] Debug: Found 0 TownHall
[12:59:54.327] Debug: Finding ElixirCollector
[12:59:54.328] Debug: Finding TownHall
[12:59:54.362] Debug: Found 0 TownHall
[12:59:54.557] Debug: Found 0 ElixirCollector
[12:59:54.558] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:54.559] Debug: Regular logic indicates active base
[12:59:54.560] Debug: Meets requirements failed on dead base check.
[12:59:54.561] Debug: Testing 0 attack methods
[12:59:54.561] Debug: no algorithm is suited to attack here
[12:59:54.562] Debug: Finding TownHall
[12:59:54.599] Debug: Found 0 TownHall
[12:59:54.600] [Attack] #95, Active, TH Not Found, 132753 Gold, 73955 Elixir, 249
Dark elixir, Skipping: This base isn't dead.
[12:59:54.601] Debug: Waiting 609 ms until we can click the next button (user
setting 2 s)
[12:59:55.639] Debug: A5 Check 1: 15 ms
[12:59:55.754] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[12:59:55.851] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[12:59:56.089] Reducing minimum attack requirements.
[12:59:56.090] New active base requirements: 48,772 gold, 48,772 elixir, 0 dark
elixir
[12:59:56.091] New dead base requirements: 195,074 gold, 195,074 elixir, 0 dark
elixir
[12:59:56.321] Debug: Waiting for clouds to appear...
[12:59:56.322] Debug: Waiting for clouds to disappear...
[12:59:56.323] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[12:59:56.870] Debug: A5 Check 1: 14 ms
[12:59:56.962] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[12:59:56.963] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[12:59:56.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[12:59:57.142] Debug: A5 Check 1: 15 ms
[12:59:57.380] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[12:59:57.391] Debug: A5 Check 1: 16 ms


[12:59:57.544] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[12:59:57.697] Debug: Clearing game grid API cache
[12:59:57.698] Debug: Clearing building API cache
[12:59:57.700] Debug: Clearing deploy API cache
[12:59:57.828] Debug: Finding TownHall
[12:59:57.903] Debug: Found 1 TownHall
[12:59:57.907] Debug: Finding ElixirCollector
[12:59:57.907] Debug: Finding TownHall
[12:59:57.941] Debug: Found 1 TownHall
[12:59:57.943] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[12:59:58.166] Debug: Found 3 ElixirCollector
[12:59:58.395] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[12:59:58.396] Debug: Regular logic indicates active base
[12:59:58.397] Debug: Meets requirements failed on dead base check.
[12:59:58.398] Debug: Testing 0 attack methods
[12:59:58.399] Debug: no algorithm is suited to attack here
[12:59:58.400] Debug: Finding TownHall
[12:59:58.435] Debug: Found 1 TownHall
[12:59:58.436] [Attack] #96, Active, TH11, 30972 Gold, 64769 Elixir, 151 Dark
elixir, Skipping: This base isn't dead.
[12:59:58.437] Debug: Waiting 1266 ms until we can click the next button (user
setting 2 s)
[13:00:00.121] Debug: A5 Check 1: 17 ms
[13:00:00.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:00.370] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:00.740] Debug: Waiting for clouds to appear...
[13:00:00.742] Debug: Waiting for clouds to disappear...
[13:00:00.743] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:01.438] Debug: A5 Check 1: 16 ms
[13:00:01.556] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:01.556] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:01.559] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:01.755] Debug: A5 Check 1: 20 ms
[13:00:01.938] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:02.336] Debug: Clearing game grid API cache
[13:00:02.338] Debug: Clearing building API cache
[13:00:02.339] Debug: Clearing deploy API cache
[13:00:02.483] Debug: Finding TownHall
[13:00:02.565] Debug: Found 1 TownHall
[13:00:02.569] Debug: Finding ElixirCollector
[13:00:02.570] Debug: Finding TownHall
[13:00:02.610] Debug: Found 1 TownHall
[13:00:02.611] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:02.889] Debug: Found 1 ElixirCollector
[13:00:02.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:02.950] Debug: Regular logic indicates active base
[13:00:02.951] Debug: Meets requirements failed on dead base check.
[13:00:02.952] Debug: Testing 0 attack methods
[13:00:02.952] Debug: no algorithm is suited to attack here
[13:00:02.953] Debug: Finding TownHall
[13:00:02.989] Debug: Found 1 TownHall
[13:00:02.990] [Attack] #97, Active, TH11, 373089 Gold, 356009 Elixir, 1966 Dark
elixir, Skipping: This base isn't dead.
[13:00:02.992] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[13:00:04.843] Debug: A5 Check 1: 23 ms
[13:00:04.981] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:05.107] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:05.430] Debug: Waiting for clouds to appear...
[13:00:05.431] Debug: Waiting for clouds to disappear...
[13:00:05.432] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:06.153] Debug: A5 Check 1: 20 ms
[13:00:06.262] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:06.264] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:06.265] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:06.452] Debug: A5 Check 1: 18 ms
[13:00:06.665] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:07.057] Debug: Clearing game grid API cache
[13:00:07.058] Debug: Clearing building API cache
[13:00:07.059] Debug: Clearing deploy API cache
[13:00:07.243] Debug: Finding TownHall
[13:00:08.486] Debug: Found 0 TownHall
[13:00:08.490] Debug: Finding ElixirCollector
[13:00:08.491] Debug: Finding TownHall
[13:00:08.529] Debug: Found 0 TownHall
[13:00:08.834] Debug: Found 4 ElixirCollector
[13:00:09.140] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:09.141] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:09.142] Debug: Meets requirements failed on dead base check.
[13:00:09.142] Debug: Testing 0 attack methods
[13:00:09.143] Debug: no algorithm is suited to attack here
[13:00:09.144] Debug: Finding TownHall
[13:00:09.183] Debug: Found 0 TownHall
[13:00:09.184] [Attack] #98, Active, TH Not Found, 365040 Gold, 52523 Elixir, 2818
Dark elixir, Skipping: This base isn't dead.
[13:00:09.572] Debug: A5 Check 1: 15 ms
[13:00:09.723] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:09.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:10.169] Debug: Waiting for clouds to appear...
[13:00:10.170] Debug: Waiting for clouds to disappear...
[13:00:10.170] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:10.857] Debug: A5 Check 1: 17 ms
[13:00:10.962] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:10.963] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:10.964] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:11.143] Debug: A5 Check 1: 18 ms
[13:00:11.295] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:11.740] Debug: Clearing game grid API cache
[13:00:11.740] Debug: Clearing building API cache
[13:00:11.741] Debug: Clearing deploy API cache
[13:00:11.934] Debug: Finding TownHall
[13:00:12.019] Debug: Found 1 TownHall
[13:00:12.021] Debug: Finding ElixirCollector
[13:00:12.022] Debug: Finding TownHall
[13:00:12.057] Debug: Found 1 TownHall
[13:00:12.058] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:12.309] Debug: Found 6 ElixirCollector
[13:00:12.767] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:12.768] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:12.769] Debug: Meets requirements failed on dead base check.
[13:00:12.771] Debug: Testing 0 attack methods
[13:00:12.772] Debug: no algorithm is suited to attack here
[13:00:12.773] Debug: Finding TownHall
[13:00:12.807] Debug: Found 1 TownHall
[13:00:12.808] [Attack] #99, Active, TH11, 213628 Gold, 168183 Elixir, 1182 Dark
elixir, Skipping: This base isn't dead.
[13:00:12.809] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[13:00:14.264] Debug: A5 Check 1: 16 ms
[13:00:14.396] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:14.510] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:14.969] Debug: Waiting for clouds to appear...
[13:00:14.970] Debug: Waiting for clouds to disappear...
[13:00:14.970] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:15.510] Debug: A5 Check 1: 13 ms
[13:00:15.601] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:15.603] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:15.604] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:15.778] Debug: A5 Check 1: 19 ms
[13:00:15.803] Debug: A5 Check 2: 23 ms
[13:00:15.987] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:16.384] Debug: Clearing game grid API cache
[13:00:16.385] Debug: Clearing building API cache
[13:00:16.386] Debug: Clearing deploy API cache
[13:00:16.517] Debug: Finding TownHall
[13:00:16.609] Debug: Found 1 TownHall
[13:00:16.612] Debug: Finding ElixirCollector
[13:00:16.613] Debug: Finding TownHall
[13:00:16.654] Debug: Found 1 TownHall
[13:00:16.656] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:16.925] Debug: Found 6 ElixirCollector
[13:00:17.428] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:00:17.429] Debug: Regular logic indicates active base
[13:00:17.430] Debug: Meets requirements failed on dead base check.
[13:00:17.431] Debug: Testing 0 attack methods
[13:00:17.432] Debug: no algorithm is suited to attack here
[13:00:17.434] Debug: Finding TownHall
[13:00:17.473] Debug: Found 1 TownHall
[13:00:17.474] [Attack] #100, Active, TH11, 133306 Gold, 242327 Elixir, 1741 Dark
elixir, Skipping: This base isn't dead.
[13:00:17.475] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:00:18.800] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:00:18.813] Debug: A5 Check 1: 17 ms


[13:00:18.925] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:19.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:19.153] Reducing minimum attack requirements.
[13:00:19.154] New active base requirements: 46,334 gold, 46,334 elixir, 0 dark
elixir
[13:00:19.156] New dead base requirements: 185,321 gold, 185,321 elixir, 0 dark
elixir
[13:00:19.392] Debug: Waiting for clouds to appear...
[13:00:19.393] Debug: Waiting for clouds to disappear...
[13:00:19.395] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:20.190] Debug: A5 Check 1: 18 ms
[13:00:20.287] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:20.288] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:20.289] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:20.444] Debug: A5 Check 1: 17 ms
[13:00:20.572] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:21.016] Debug: Clearing game grid API cache
[13:00:21.018] Debug: Clearing building API cache
[13:00:21.020] Debug: Clearing deploy API cache
[13:00:21.196] Debug: Finding TownHall
[13:00:21.301] Debug: Found 1 TownHall
[13:00:21.304] Debug: Finding ElixirCollector
[13:00:21.306] Debug: Finding TownHall
[13:00:21.348] Debug: Found 1 TownHall
[13:00:21.350] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:21.664] Debug: Found 0 ElixirCollector
[13:00:21.666] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:21.667] Debug: Regular logic indicates active base
[13:00:21.668] Debug: Meets requirements failed on dead base check.
[13:00:21.669] Debug: Testing 0 attack methods
[13:00:21.671] Debug: no algorithm is suited to attack here
[13:00:21.672] Debug: Finding TownHall
[13:00:21.712] Debug: Found 1 TownHall
[13:00:21.714] [Attack] #101, Active, TH11, 162395 Gold, 285707 Elixir, 2380 Dark
elixir, Skipping: This base isn't dead.
[13:00:21.716] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:00:23.508] Debug: A5 Check 1: 15 ms
[13:00:23.628] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:23.737] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:24.337] Debug: Waiting for clouds to appear...
[13:00:24.340] Debug: Waiting for clouds to disappear...
[13:00:24.341] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:24.900] Debug: A5 Check 1: 18 ms
[13:00:25.008] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:25.009] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:25.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:25.193] Debug: A5 Check 1: 14 ms
[13:00:25.387] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:25.794] Debug: Clearing game grid API cache
[13:00:25.795] Debug: Clearing building API cache
[13:00:25.796] Debug: Clearing deploy API cache
[13:00:25.938] Debug: Finding TownHall
[13:00:26.017] Debug: Found 1 TownHall
[13:00:26.019] Debug: Finding ElixirCollector
[13:00:26.020] Debug: Finding TownHall
[13:00:26.055] Debug: Found 1 TownHall
[13:00:26.057] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:26.339] Debug: Found 0 ElixirCollector
[13:00:26.340] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:26.341] Debug: Regular logic indicates active base
[13:00:26.341] Debug: Meets requirements failed on dead base check.
[13:00:26.342] Debug: Testing 0 attack methods
[13:00:26.343] Debug: no algorithm is suited to attack here
[13:00:26.344] Debug: Finding TownHall
[13:00:26.379] Debug: Found 1 TownHall
[13:00:26.381] [Attack] #102, Active, TH11, 161816 Gold, 384626 Elixir, 2764 Dark
elixir, Skipping: This base isn't dead.
[13:00:26.382] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:00:28.185] Debug: A5 Check 1: 16 ms
[13:00:28.327] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:28.422] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:28.895] Debug: Waiting for clouds to appear...
[13:00:28.896] Debug: Waiting for clouds to disappear...
[13:00:28.897] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:29.436] Debug: A5 Check 1: 17 ms
[13:00:29.545] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:29.546] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:29.547] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:29.728] Debug: A5 Check 1: 20 ms
[13:00:29.873] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:30.271] Debug: Clearing game grid API cache
[13:00:30.272] Debug: Clearing building API cache
[13:00:30.274] Debug: Clearing deploy API cache
[13:00:30.399] Debug: Finding TownHall
[13:00:31.273] Debug: Found 0 TownHall
[13:00:31.277] Debug: Finding ElixirCollector
[13:00:31.278] Debug: Finding TownHall
[13:00:31.309] Debug: Found 0 TownHall
[13:00:31.528] Debug: Found 1 ElixirCollector
[13:00:31.580] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:31.581] Debug: Regular logic indicates active base
[13:00:31.582] Debug: Meets requirements failed on dead base check.
[13:00:31.583] Debug: Testing 0 attack methods
[13:00:31.584] Debug: no algorithm is suited to attack here
[13:00:31.584] Debug: Finding TownHall
[13:00:31.616] Debug: Found 0 TownHall
[13:00:31.617] [Attack] #103, Active, TH Not Found, 91829 Gold, 94343 Elixir, 539
Dark elixir, Skipping: This base isn't dead.
[13:00:31.618] Debug: Waiting 656 ms until we can click the next button (user
setting 2 s)
[13:00:32.681] Debug: A5 Check 1: 16 ms
[13:00:32.810] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:32.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:33.385] Debug: Waiting for clouds to appear...
[13:00:33.386] Debug: Waiting for clouds to disappear...
[13:00:33.387] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:34.009] Debug: A5 Check 1: 15 ms
[13:00:34.098] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:34.099] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:34.101] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:34.281] Debug: A5 Check 1: 15 ms
[13:00:34.443] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:34.841] Debug: Clearing game grid API cache
[13:00:34.842] Debug: Clearing building API cache
[13:00:34.843] Debug: Clearing deploy API cache
[13:00:35.017] Debug: Finding TownHall
[13:00:35.101] Debug: Found 1 TownHall
[13:00:35.104] Debug: Finding ElixirCollector
[13:00:35.105] Debug: Finding TownHall
[13:00:35.142] Debug: Found 1 TownHall
[13:00:35.143] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:35.388] Debug: Found 5 ElixirCollector
[13:00:35.716] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:35.717] Debug: Regular logic indicates active base
[13:00:35.719] Debug: Meets requirements failed on dead base check.
[13:00:35.719] Debug: Testing 0 attack methods
[13:00:35.720] Debug: no algorithm is suited to attack here
[13:00:35.721] Debug: Finding TownHall
[13:00:35.757] Debug: Found 1 TownHall
[13:00:35.758] [Attack] #104, Active, TH11, 279722 Gold, 175060 Elixir, 570 Dark
elixir, Skipping: This base isn't dead.
[13:00:35.759] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:00:37.331] Debug: A5 Check 1: 16 ms
[13:00:37.458] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:37.580] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:38.087] Debug: Waiting for clouds to appear...
[13:00:38.088] Debug: Waiting for clouds to disappear...
[13:00:38.089] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:38.761] Debug: A5 Check 1: 15 ms
[13:00:38.850] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:38.851] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:38.854] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:39.020] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:00:39.030] Debug: A5 Check 1: 19 ms


[13:00:39.167] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:39.572] Debug: Clearing game grid API cache
[13:00:39.573] Debug: Clearing building API cache
[13:00:39.574] Debug: Clearing deploy API cache
[13:00:39.745] Debug: Finding TownHall
[13:00:39.840] Debug: Found 1 TownHall
[13:00:39.843] Debug: Finding ElixirCollector
[13:00:39.844] Debug: Finding TownHall
[13:00:39.882] Debug: Found 1 TownHall
[13:00:39.883] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:40.176] Debug: Found 0 ElixirCollector
[13:00:40.177] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:40.179] Debug: Regular logic indicates active base
[13:00:40.180] Debug: Meets requirements failed on dead base check.
[13:00:40.181] Debug: Testing 0 attack methods
[13:00:40.182] Debug: no algorithm is suited to attack here
[13:00:40.183] Debug: Finding TownHall
[13:00:40.224] Debug: Found 1 TownHall
[13:00:40.225] [Attack] #105, Active, TH11, 95105 Gold, 108563 Elixir, 1170 Dark
elixir, Skipping: This base isn't dead.
[13:00:40.226] Debug: Waiting 1344 ms until we can click the next button (user
setting 2 s)
[13:00:42.069] Debug: A5 Check 1: 18 ms
[13:00:42.195] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:42.311] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:42.434] Reducing minimum attack requirements.
[13:00:42.435] New active base requirements: 44,018 gold, 44,018 elixir, 0 dark
elixir
[13:00:42.436] New dead base requirements: 176,055 gold, 176,055 elixir, 0 dark
elixir
[13:00:42.677] Debug: Waiting for clouds to appear...
[13:00:42.680] Debug: Waiting for clouds to disappear...
[13:00:42.682] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:43.398] Debug: A5 Check 1: 18 ms
[13:00:43.524] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:43.525] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:43.525] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:43.724] Debug: A5 Check 1: 17 ms
[13:00:43.902] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:44.310] Debug: Clearing game grid API cache
[13:00:44.310] Debug: Clearing building API cache
[13:00:44.312] Debug: Clearing deploy API cache
[13:00:44.507] Debug: Finding TownHall
[13:00:44.604] Debug: Found 1 TownHall
[13:00:44.608] Debug: Finding ElixirCollector
[13:00:44.610] Debug: Finding TownHall
[13:00:44.650] Debug: Found 1 TownHall
[13:00:44.652] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:45.002] Debug: Found 0 ElixirCollector
[13:00:45.004] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:00:45.005] Debug: Regular logic indicates active base
[13:00:45.006] Debug: Meets requirements failed on dead base check.
[13:00:45.007] Debug: Testing 0 attack methods
[13:00:45.007] Debug: no algorithm is suited to attack here
[13:00:45.008] Debug: Finding TownHall
[13:00:45.059] Debug: Found 1 TownHall
[13:00:45.060] [Attack] #106, Active, TH11, 369842 Gold, 47038 Elixir, 1529 Dark
elixir, Skipping: This base isn't dead.
[13:00:45.062] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[13:00:46.792] Debug: A5 Check 1: 18 ms
[13:00:46.948] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:47.075] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:47.426] Debug: Waiting for clouds to appear...
[13:00:47.427] Debug: Waiting for clouds to disappear...
[13:00:47.429] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:48.245] Debug: A5 Check 1: 18 ms
[13:00:48.354] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:48.356] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:48.356] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:48.556] Debug: A5 Check 1: 17 ms
[13:00:48.809] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:49.213] Debug: Clearing game grid API cache
[13:00:49.214] Debug: Clearing building API cache
[13:00:49.216] Debug: Clearing deploy API cache
[13:00:49.395] Debug: Finding TownHall
[13:00:49.490] Debug: Found 1 TownHall
[13:00:49.494] Debug: Finding ElixirCollector
[13:00:49.495] Debug: Finding TownHall
[13:00:49.535] Debug: Found 1 TownHall
[13:00:49.536] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:49.864] Debug: Found 6 ElixirCollector
[13:00:50.449] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:50.451] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:50.452] Debug: Meets requirements failed on dead base check.
[13:00:50.453] Debug: Testing 0 attack methods
[13:00:50.454] Debug: no algorithm is suited to attack here
[13:00:50.454] Debug: Finding TownHall
[13:00:50.493] Debug: Found 1 TownHall
[13:00:50.494] [Attack] #107, Active, TH11, 304836 Gold, 335683 Elixir, 1891 Dark
elixir, Skipping: This base isn't dead.
[13:00:50.496] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[13:00:51.620] Debug: A5 Check 1: 17 ms
[13:00:51.893] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:52.014] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:52.343] Debug: Waiting for clouds to appear...
[13:00:52.344] Debug: Waiting for clouds to disappear...
[13:00:52.345] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:52.889] Debug: A5 Check 1: 16 ms
[13:00:52.979] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:52.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:52.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:53.135] Debug: A5 Check 1: 15 ms
[13:00:53.407] Debug: A5 Check 1: 18 ms
[13:00:53.432] Debug: A5 Check 2: 23 ms
[13:00:53.606] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:53.678] Debug: Clearing game grid API cache
[13:00:53.679] Debug: Clearing building API cache
[13:00:53.680] Debug: Clearing deploy API cache
[13:00:53.828] Debug: Finding TownHall
[13:00:53.913] Debug: Found 1 TownHall
[13:00:53.918] Debug: Finding ElixirCollector
[13:00:53.920] Debug: Finding TownHall
[13:00:53.959] Debug: Found 1 TownHall
[13:00:53.961] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:54.285] Debug: Found 5 ElixirCollector
[13:00:54.806] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:00:54.808] Debug: Regular logic indicates active base
[13:00:54.809] Debug: Meets requirements failed on dead base check.
[13:00:54.809] Debug: Testing 0 attack methods
[13:00:54.810] Debug: no algorithm is suited to attack here
[13:00:54.811] Debug: Finding TownHall
[13:00:54.851] Debug: Found 1 TownHall
[13:00:54.852] [Attack] #108, Active, TH11, 131049 Gold, 131297 Elixir, 710 Dark
elixir, Skipping: This base isn't dead.
[13:00:54.854] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:00:56.140] Debug: A5 Check 1: 15 ms
[13:00:56.240] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:00:56.339] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:00:56.803] Debug: Waiting for clouds to appear...
[13:00:56.804] Debug: Waiting for clouds to disappear...
[13:00:56.805] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:00:57.351] Debug: A5 Check 1: 16 ms
[13:00:57.441] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:00:57.442] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:00:57.443] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:00:57.611] Debug: A5 Check 1: 19 ms
[13:00:57.920] Debug: A5 Check 1: 19 ms
[13:00:58.118] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:00:58.274] Debug: Clearing game grid API cache
[13:00:58.275] Debug: Clearing building API cache
[13:00:58.276] Debug: Clearing deploy API cache
[13:00:58.404] Debug: Finding TownHall
[13:00:58.504] Debug: Found 1 TownHall
[13:00:58.508] Debug: Finding ElixirCollector
[13:00:58.509] Debug: Finding TownHall
[13:00:58.548] Debug: Found 1 TownHall
[13:00:58.549] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:00:58.860] Debug: Found 5 ElixirCollector
[13:00:59.258] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:00:59.259] Debug: Rejected as dead base because level 12 E1 collector found
[13:00:59.260] Debug: Meets requirements failed on dead base check.
[13:00:59.261] Debug: Testing 0 attack methods
[13:00:59.262] Debug: no algorithm is suited to attack here
[13:00:59.263] Debug: Finding TownHall
[13:00:59.298] Debug: Found 1 TownHall
[13:00:59.299] [Attack] #109, Active, TH11, 14799 Gold, 93356 Elixir, 1058 Dark
elixir, Skipping: This base isn't dead.
[13:00:59.300] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:01:00.748] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:01:00.760] Debug: A5 Check 1: 19 ms


[13:01:00.911] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:01.037] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:01.396] Debug: Waiting for clouds to appear...
[13:01:01.397] Debug: Waiting for clouds to disappear...
[13:01:01.398] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:02.056] Debug: A5 Check 1: 14 ms
[13:01:02.145] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:02.146] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:02.147] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:02.302] Debug: A5 Check 1: 17 ms
[13:01:02.563] Debug: A5 Check 1: 15 ms
[13:01:02.740] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:02.900] Debug: Clearing game grid API cache
[13:01:02.902] Debug: Clearing building API cache
[13:01:02.903] Debug: Clearing deploy API cache
[13:01:03.087] Debug: Finding TownHall
[13:01:03.176] Debug: Found 1 TownHall
[13:01:03.180] Debug: Finding ElixirCollector
[13:01:03.181] Debug: Finding TownHall
[13:01:03.219] Debug: Found 1 TownHall
[13:01:03.221] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:03.494] Debug: Found 6 ElixirCollector
[13:01:04.100] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:01:04.101] Debug: Regular logic indicates active base
[13:01:04.102] Debug: Meets requirements failed on dead base check.
[13:01:04.103] Debug: Testing 0 attack methods
[13:01:04.103] Debug: no algorithm is suited to attack here
[13:01:04.104] Debug: Finding TownHall
[13:01:04.139] Debug: Found 1 TownHall
[13:01:04.141] [Attack] #110, Active, TH11, 35405 Gold, 91861 Elixir, 130 Dark
elixir, Skipping: This base isn't dead.
[13:01:04.142] Debug: Waiting 766 ms until we can click the next button (user
setting 2 s)
[13:01:05.338] Debug: A5 Check 1: 18 ms
[13:01:05.491] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:05.637] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:05.747] Reducing minimum attack requirements.
[13:01:05.749] New active base requirements: 41,818 gold, 41,818 elixir, 0 dark
elixir
[13:01:05.750] New dead base requirements: 167,253 gold, 167,253 elixir, 0 dark
elixir
[13:01:06.001] Debug: Waiting for clouds to appear...
[13:01:06.003] Debug: Waiting for clouds to disappear...
[13:01:06.004] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:06.556] Debug: A5 Check 1: 22 ms
[13:01:06.667] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:06.669] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:06.673] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:06.861] Debug: A5 Check 1: 20 ms
[13:01:07.167] Debug: A5 Check 1: 14 ms
[13:01:07.378] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:07.405] Debug: Clearing game grid API cache
[13:01:07.406] Debug: Clearing building API cache
[13:01:07.408] Debug: Clearing deploy API cache
[13:01:07.538] Debug: Finding TownHall
[13:01:07.618] Debug: Found 1 TownHall
[13:01:07.621] Debug: Finding ElixirCollector
[13:01:07.621] Debug: Finding TownHall
[13:01:07.659] Debug: Found 1 TownHall
[13:01:07.660] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:07.942] Debug: Found 6 ElixirCollector
[13:01:08.518] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:01:08.520] Debug: Rejected as dead base because level 12 E1 collector found
[13:01:08.521] Debug: Meets requirements failed on dead base check.
[13:01:08.522] Debug: Testing 0 attack methods
[13:01:08.523] Debug: no algorithm is suited to attack here
[13:01:08.524] Debug: Finding TownHall
[13:01:08.564] Debug: Found 1 TownHall
[13:01:08.565] [Attack] #111, Active, TH11, 149873 Gold, 215848 Elixir, 726 Dark
elixir, Skipping: This base isn't dead.
[13:01:08.567] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:01:09.874] Debug: A5 Check 1: 17 ms
[13:01:10.023] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:10.144] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:10.473] Debug: Waiting for clouds to appear...
[13:01:10.474] Debug: Waiting for clouds to disappear...
[13:01:10.476] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:11.175] Debug: A5 Check 1: 22 ms
[13:01:11.280] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:11.281] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:11.281] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:11.468] Debug: A5 Check 1: 16 ms
[13:01:11.626] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:12.025] Debug: Clearing game grid API cache
[13:01:12.026] Debug: Clearing building API cache
[13:01:12.027] Debug: Clearing deploy API cache
[13:01:12.199] Debug: Finding TownHall
[13:01:12.283] Debug: Found 1 TownHall
[13:01:12.286] Debug: Finding ElixirCollector
[13:01:12.287] Debug: Finding TownHall
[13:01:12.320] Debug: Found 1 TownHall
[13:01:12.322] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:12.610] Debug: Found 0 ElixirCollector
[13:01:12.611] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:01:12.612] Debug: Regular logic indicates active base
[13:01:12.613] Debug: Meets requirements failed on dead base check.
[13:01:12.613] Debug: Testing 0 attack methods
[13:01:12.614] Debug: no algorithm is suited to attack here
[13:01:12.615] Debug: Finding TownHall
[13:01:12.651] Debug: Found 1 TownHall
[13:01:12.652] [Attack] #112, Active, TH11, 348907 Gold, 356215 Elixir, 1842 Dark
elixir, Skipping: This base isn't dead.
[13:01:12.653] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:01:14.496] Debug: A5 Check 1: 19 ms
[13:01:14.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:01:14.723] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:01:15.061] Debug: Waiting for clouds to appear...
[13:01:15.062] Debug: Waiting for clouds to disappear...
[13:01:15.064] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:01:15.743] Debug: A5 Check 1: 18 ms
[13:01:15.831] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:01:15.832] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:01:15.834] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:01:16.006] Debug: A5 Check 1: 20 ms
[13:01:16.380] Debug: A5 Check 1: 19 ms
[13:01:16.561] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:01:16.592] Debug: Clearing game grid API cache
[13:01:16.593] Debug: Clearing building API cache
[13:01:16.594] Debug: Clearing deploy API cache
[13:01:16.796] Debug: Finding TownHall
[13:01:16.889] Debug: Found 1 TownHall
[13:01:16.893] Debug: Finding ElixirCollector
[13:01:16.894] Debug: Finding TownHall
[13:01:16.938] Debug: Found 1 TownHall
[13:01:16.940] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:17.115] Debug: Found 7 ElixirCollector
[13:01:17.540] Debug: Elixir collectors: E1=0 E2=0 E3=6 E4=1 E5=0
Avg=3.14285714285714
[13:01:17.541] Debug: Regular logic indicates dead base
[13:01:17.543] Debug: Testing 1 attack methods
[13:01:17.544] Debug: Finding TownHall
[13:01:17.585] Debug: Found 1 TownHall
[13:01:17.690] Analyzing potential deploy points...
[13:01:17.769] Debug: FindRedPoints: Scanning images...
[13:01:17.772] Debug: FRP: 1 (1.2)
[13:01:17.802] Debug: FRP: 2
[13:01:17.803] Debug: FRP: 3
[13:01:17.812] Debug: FRP: 5 (7)
[13:01:17.814] Debug: FRP: 6 Created FI
[13:01:17.815] Debug: FRP: 7 - scanning for border1
[13:01:17.857] Debug: FRP: 7 - border1 had 0 results
[13:01:17.858] Debug: FRP: 7 - scanning for border2
[13:01:17.909] Debug: FRP: 7 - border2 had 58 results
[13:01:17.911] Debug: FRP: 7 - scanning for border3
[13:01:17.955] Debug: FRP: 7 - border3 had 3 results
[13:01:17.956] Debug: FRP: 7 - scanning for border4
[13:01:18.046] Debug: FRP: 7 - border4 had 96 results
[13:01:18.047] Debug: FRP: 7 - scanning for border5
[13:01:18.111] Debug: FRP: 7 - border5 had 2 results
[13:01:18.112] Debug: FRP: 7 - scanning for border6
[13:01:18.154] Debug: FRP: 7 - border6 had 0 results
[13:01:18.155] Debug: FRP: 7 - scanning for border7
[13:01:18.200] Debug: FRP: 7 - border7 had 10 results
[13:01:18.312] Debug: FRP: 1 (0.669)
[13:01:18.342] Debug: FRP: 2
[13:01:18.343] Debug: FRP: 3
[13:01:18.351] Debug: FRP: 5 (7)
[13:01:18.352] Debug: FRP: 6 Created FI
[13:01:18.354] Debug: FRP: 7 - scanning for border1
[13:01:18.400] Debug: FRP: 7 - border1 had 0 results
[13:01:18.401] Debug: FRP: 7 - scanning for border2
[13:01:18.455] Debug: FRP: 7 - border2 had 73 results
[13:01:18.456] Debug: FRP: 7 - scanning for border3
[13:01:18.500] Debug: FRP: 7 - border3 had 3 results
[13:01:18.501] Debug: FRP: 7 - scanning for border4
[13:01:18.585] Debug: FRP: 7 - border4 had 91 results
[13:01:18.587] Debug: FRP: 7 - scanning for border5
[13:01:18.651] Debug: FRP: 7 - border5 had 2 results
[13:01:18.652] Debug: FRP: 7 - scanning for border6
[13:01:18.695] Debug: FRP: 7 - border6 had 0 results
[13:01:18.696] Debug: FRP: 7 - scanning for border7
[13:01:18.740] Debug: FRP: 7 - border7 had 16 results
[13:01:18.852] Debug: FRP: 1 (0.122)
[13:01:18.886] Debug: FRP: 2
[13:01:18.887] Debug: FRP: 3
[13:01:18.898] Debug: FRP: 5 (7)
[13:01:18.899] Debug: FRP: 6 Created FI
[13:01:18.900] Debug: FRP: 7 - scanning for border1
[13:01:18.955] Debug: FRP: 7 - border1 had 0 results
[13:01:18.956] Debug: FRP: 7 - scanning for border2
[13:01:19.029] Debug: FRP: 7 - border2 had 150 results
[13:01:19.031] Debug: FRP: 7 - scanning for border3
[13:01:19.084] Debug: FRP: 7 - border3 had 19 results
[13:01:19.085] Debug: FRP: 7 - scanning for border4
[13:01:19.178] Debug: FRP: 7 - border4 had 82 results
[13:01:19.179] Debug: FRP: 7 - scanning for border5
[13:01:19.250] Debug: FRP: 7 - border5 had 3 results
[13:01:19.251] Debug: FRP: 7 - scanning for border6
[13:01:19.299] Debug: FRP: 7 - border6 had 5 results
[13:01:19.300] Debug: FRP: 7 - scanning for border7
[13:01:19.357] Debug: FRP: 7 - border7 had 38 results
[13:01:19.470] Debug: FindRedPoints: Removing duplicate points...
[13:01:19.551] Debug: FindRedPoints: Done...
[13:01:19.556] Debug: Finding ElixirCollector
[13:01:19.557] Debug: Finding TownHall
[13:01:19.601] Debug: Found 1 TownHall
[13:01:19.602] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:01:19.646] Debug: Found 7 ElixirCollector
[13:01:20.505] Debug: Finding GoldMine
[13:01:20.506] Debug: Finding TownHall
[13:01:20.543] Debug: Found 1 TownHall
[13:01:20.544] Debug: Maximum GoldMine based on TH11: 7x level 12
[13:01:21.203] Debug: Found 7 GoldMine
[13:01:22.143] Debug: Finding DarkElixirDrill
[13:01:22.144] Debug: Finding TownHall
[13:01:22.186] Debug: Found 1 TownHall
[13:01:22.187] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:23.133] Debug: Found 3 DarkElixirDrill
[13:01:23.338] Debug: Finding TownHall
[13:01:23.374] Debug: Found 1 TownHall
[13:01:23.377] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[13:01:23.378] elixir colloctors is 7
[13:01:23.379] gold mines is 5
[13:01:23.384] ----------------------------
[13:01:23.385] sum of all is 12
[13:01:23.386] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[13:01:23.387] Debug: Smart 4 Fingers Deploy is the new best with 1
[13:01:23.388] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[13:01:23.389] Debug: Finding TownHall
[13:01:23.426] Debug: Found 1 TownHall
[13:01:23.427] [Attack] #113, Dead, TH11, 240707 Gold, 240080 Elixir, 1594 Dark
elixir
[13:01:24.024] Debug: [AR] Compacting done, 167.7MB -> 167.7MB
[13:01:24.614] Debug: Clearing game grid API cache
[13:01:24.615] Debug: Clearing building API cache
[13:01:24.616] Debug: Clearing deploy API cache
[13:01:24.617] [Attack] This base meets the attack requirements!
[13:01:24.629] Analyzing potential deploy points...
[13:01:24.630] Debug: FindRedPoints: Scanning images...
[13:01:24.636] Debug: FRP: 1 (1.2)
[13:01:24.666] Debug: FRP: 2
[13:01:24.668] Debug: FRP: 3
[13:01:24.676] Debug: FRP: 5 (7)
[13:01:24.677] Debug: FRP: 6 Created FI
[13:01:24.678] Debug: FRP: 7 - scanning for border1
[13:01:24.726] Debug: FRP: 7 - border1 had 40 results
[13:01:24.727] Debug: FRP: 7 - scanning for border2
[13:01:24.795] Debug: FRP: 7 - border2 had 169 results
[13:01:24.797] Debug: FRP: 7 - scanning for border3
[13:01:24.852] Debug: FRP: 7 - border3 had 57 results
[13:01:24.854] Debug: FRP: 7 - scanning for border4
[13:01:24.932] Debug: FRP: 7 - border4 had 71 results
[13:01:24.934] Debug: FRP: 7 - scanning for border5
[13:01:24.999] Debug: FRP: 7 - border5 had 1 results
[13:01:25.000] Debug: FRP: 7 - scanning for border6
[13:01:25.048] Debug: FRP: 7 - border6 had 78 results
[13:01:25.049] Debug: FRP: 7 - scanning for border7
[13:01:25.103] Debug: FRP: 7 - border7 had 77 results
[13:01:25.215] Debug: FRP: 1 (0.622)
[13:01:25.244] Debug: FRP: 2
[13:01:25.245] Debug: FRP: 3
[13:01:25.253] Debug: FRP: 5 (7)
[13:01:25.254] Debug: FRP: 6 Created FI
[13:01:25.255] Debug: FRP: 7 - scanning for border1
[13:01:25.315] Debug: FRP: 7 - border1 had 154 results
[13:01:25.316] Debug: FRP: 7 - scanning for border2
[13:01:25.391] Debug: FRP: 7 - border2 had 178 results
[13:01:25.392] Debug: FRP: 7 - scanning for border3
[13:01:25.448] Debug: FRP: 7 - border3 had 76 results
[13:01:25.449] Debug: FRP: 7 - scanning for border4
[13:01:25.525] Debug: FRP: 7 - border4 had 49 results
[13:01:25.527] Debug: FRP: 7 - scanning for border5
[13:01:25.592] Debug: FRP: 7 - border5 had 0 results
[13:01:25.593] Debug: FRP: 7 - scanning for border6
[13:01:25.645] Debug: FRP: 7 - border6 had 94 results
[13:01:25.647] Debug: FRP: 7 - scanning for border7
[13:01:25.707] Debug: FRP: 7 - border7 had 103 results
[13:01:25.819] Debug: FRP: 1 (0.012)
[13:01:25.848] Debug: FRP: 2
[13:01:25.850] Debug: FRP: 3
[13:01:25.858] Debug: FRP: 5 (7)
[13:01:25.859] Debug: FRP: 6 Created FI
[13:01:25.860] Debug: FRP: 7 - scanning for border1
[13:01:25.901] Debug: FRP: 7 - border1 had 0 results
[13:01:25.902] Debug: FRP: 7 - scanning for border2
[13:01:25.960] Debug: FRP: 7 - border2 had 152 results
[13:01:25.962] Debug: FRP: 7 - scanning for border3
[13:01:26.004] Debug: FRP: 7 - border3 had 13 results
[13:01:26.005] Debug: FRP: 7 - scanning for border4
[13:01:26.091] Debug: FRP: 7 - border4 had 80 results
[13:01:26.092] Debug: FRP: 7 - scanning for border5
[13:01:26.158] Debug: FRP: 7 - border5 had 4 results
[13:01:26.159] Debug: FRP: 7 - scanning for border6
[13:01:26.212] Debug: FRP: 7 - border6 had 4 results
[13:01:26.213] Debug: FRP: 7 - scanning for border7
[13:01:26.282] Debug: FRP: 7 - border7 had 29 results
[13:01:26.394] Debug: FindRedPoints: Removing duplicate points...
[13:01:26.480] Debug: FindRedPoints: Done...
[13:01:34.751] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[13:01:34.753] Targets at this side = 4 targets from total 12 targets
[13:01:34.754] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:01:34.758] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:34.966] Debug: Miner selection could not be verified; trying again
[13:01:34.967] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.170] Debug: Miner selection could not be verified; trying again
[13:01:35.171] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.373] Debug: Miner selection could not be verified; trying again
[13:01:35.374] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.579] Debug: Miner selection could not be verified; trying again
[13:01:35.580] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.790] Debug: Miner selection could not be verified; trying again
[13:01:35.791] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:35.995] Debug: Miner selection could not be verified; trying again
[13:01:35.998] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.204] Debug: Miner selection could not be verified; trying again
[13:01:36.205] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.409] Debug: Miner selection could not be verified; trying again
[13:01:36.410] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.615] Debug: Miner selection could not be verified; trying again
[13:01:36.616] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:36.819] Debug: Miner selection could not be verified; trying again
[13:01:36.821] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.025] Debug: Miner selection could not be verified; trying again
[13:01:37.026] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.233] Debug: Miner selection could not be verified; trying again
[13:01:37.234] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.435] Debug: Miner selection could not be verified; trying again
[13:01:37.436] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.639] Debug: Miner selection could not be verified; trying again
[13:01:37.640] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:37.852] Debug: Miner selection could not be verified; trying again
[13:01:37.853] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.065] Debug: Miner selection could not be verified; trying again
[13:01:38.066] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.273] Debug: Miner selection could not be verified; trying again
[13:01:38.274] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.478] Debug: Miner selection could not be verified; trying again
[13:01:38.479] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.680] Debug: Miner selection could not be verified; trying again
[13:01:38.682] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:38.890] Debug: Miner selection could not be verified; trying again
[13:01:38.891] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.092] Debug: Miner selection could not be verified; trying again
[13:01:39.093] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.298] Debug: Miner selection could not be verified; trying again
[13:01:39.299] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.508] Debug: Miner selection could not be verified; trying again
[13:01:39.508] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.715] Debug: Miner selection could not be verified; trying again
[13:01:39.716] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:39.919] Debug: Miner selection could not be verified; trying again
[13:01:39.975] A debug screenshot has been saved: Select (Debug) 35.png
[13:01:39.976] Couldn't select Miner within 5 seconds
[13:01:40.766] Debug: [Deploy] Recounting Miner; current count is 38
[13:01:40.805] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:40.849] Debug: [Deploy] Recounting Miner done; new count set to 29
[13:01:40.850] Debug: [Deploy] Miner is deployed now
[13:01:40.852] Targets at this side = 2 targets from total 8 targets
[13:01:40.852] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:01:40.853] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.058] Debug: Miner selection could not be verified; trying again
[13:01:41.059] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.263] Debug: Miner selection could not be verified; trying again
[13:01:41.265] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.467] Debug: Miner selection could not be verified; trying again
[13:01:41.468] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.676] Debug: Miner selection could not be verified; trying again
[13:01:41.677] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:41.888] Debug: Miner selection could not be verified; trying again
[13:01:41.889] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.100] Debug: Miner selection could not be verified; trying again
[13:01:42.101] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.313] Debug: Miner selection could not be verified; trying again
[13:01:42.315] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.524] Debug: Miner selection could not be verified; trying again
[13:01:42.525] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.734] Debug: Miner selection could not be verified; trying again
[13:01:42.735] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:42.939] Debug: Miner selection could not be verified; trying again
[13:01:42.940] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.145] Debug: Miner selection could not be verified; trying again
[13:01:43.146] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.374] Debug: Miner selection could not be verified; trying again
[13:01:43.375] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.592] Debug: Miner selection could not be verified; trying again
[13:01:43.593] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:43.797] Debug: Miner selection could not be verified; trying again
[13:01:43.798] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.008] Debug: Miner selection could not be verified; trying again
[13:01:44.009] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.210] Debug: Miner selection could not be verified; trying again
[13:01:44.211] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.414] Debug: Miner selection could not be verified; trying again
[13:01:44.415] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.616] Debug: Miner selection could not be verified; trying again
[13:01:44.618] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:44.818] Debug: Miner selection could not be verified; trying again
[13:01:44.819] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.032] Debug: Miner selection could not be verified; trying again
[13:01:45.033] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.251] Debug: Miner selection could not be verified; trying again
[13:01:45.252] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.474] Debug: Miner selection could not be verified; trying again
[13:01:45.476] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.683] Debug: Miner selection could not be verified; trying again
[13:01:45.684] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:45.894] Debug: Miner selection could not be verified; trying again
[13:01:45.944] A debug screenshot has been saved: Select (Debug) 36.png
[13:01:45.945] Couldn't select Miner within 5 seconds
[13:01:46.739] Debug: [Deploy] Recounting Miner; current count is 29
[13:01:46.782] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:46.808] Debug: [Deploy] Recounting Miner done; new count set to 20
[13:01:46.809] Targets at this side = 2 targets from total 6 targets
[13:01:46.810] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:01:46.811] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.016] Debug: Miner selection could not be verified; trying again
[13:01:47.018] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.226] Debug: Miner selection could not be verified; trying again
[13:01:47.227] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.427] Debug: Miner selection could not be verified; trying again
[13:01:47.428] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.633] Debug: Miner selection could not be verified; trying again
[13:01:47.634] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:47.837] Debug: Miner selection could not be verified; trying again
[13:01:47.838] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.042] Debug: Miner selection could not be verified; trying again
[13:01:48.043] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.251] Debug: Miner selection could not be verified; trying again
[13:01:48.252] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.455] Debug: Miner selection could not be verified; trying again
[13:01:48.455] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.663] Debug: Miner selection could not be verified; trying again
[13:01:48.665] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:48.883] Debug: Miner selection could not be verified; trying again
[13:01:48.884] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.093] Debug: Miner selection could not be verified; trying again
[13:01:49.094] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.301] Debug: Miner selection could not be verified; trying again
[13:01:49.302] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.508] Debug: Miner selection could not be verified; trying again
[13:01:49.509] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.711] Debug: Miner selection could not be verified; trying again
[13:01:49.712] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:49.920] Debug: Miner selection could not be verified; trying again
[13:01:49.921] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.128] Debug: Miner selection could not be verified; trying again
[13:01:50.130] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.334] Debug: Miner selection could not be verified; trying again
[13:01:50.335] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.542] Debug: Miner selection could not be verified; trying again
[13:01:50.543] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.748] Debug: Miner selection could not be verified; trying again
[13:01:50.749] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:50.954] Debug: Miner selection could not be verified; trying again
[13:01:50.955] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.157] Debug: Miner selection could not be verified; trying again
[13:01:51.159] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.363] Debug: Miner selection could not be verified; trying again
[13:01:51.365] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.570] Debug: Miner selection could not be verified; trying again
[13:01:51.571] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.773] Debug: Miner selection could not be verified; trying again
[13:01:51.774] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:51.982] Debug: Miner selection could not be verified; trying again
[13:01:52.064] A debug screenshot has been saved: Select (Debug) 37.png
[13:01:52.065] Couldn't select Miner within 5 seconds
[13:01:52.875] Debug: [Deploy] Recounting Miner; current count is 20
[13:01:52.911] Debug: IsGreyOrRed failed because H=209.2, S=0.482, B=0.484
[13:01:52.918] Debug: [Deploy] Recounting Miner done; new count set to 10
[13:01:52.920] Targets at this side = 4 targets from total 4 targets
[13:01:52.921] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:01:52.922] Debug: Selecting Miner (rect: x35, y575, r97, b597; cx66, cy586)
[13:01:53.127] Debug: Miner is selected
[13:01:53.885] Debug: [Deploy] Recounting Miner; current count is 10
[13:01:53.926] Debug: [Deploy] Miner is grey or red; count set to 0
[13:01:53.936] Debug: FinalizeAttack() 0 fibers pending
[13:01:53.947] [Smart 4 Fingers Deploy] Smart Zap Drills module
[13:01:53.949] [Smart Zap] looking for dark elixir drills ...
[13:01:53.951] Debug: Finding DarkElixirDrill
[13:01:53.952] Debug: Finding TownHall
[13:01:54.060] Debug: Found 1 TownHall
[13:01:54.062] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:54.275] Debug: Found 3 DarkElixirDrill
[13:01:54.278] [Force Zap] Waiting for Lightning drills to be finished
[13:01:54.280] Debug: [Force Zap] Start time is 13:1:24
[13:01:55.323] Debug: Finding DarkElixirDrill
[13:01:55.325] Debug: Finding TownHall
[13:01:55.369] Debug: Found 1 TownHall
[13:01:55.370] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:55.545] Debug: Found 3 DarkElixirDrill
[13:01:56.585] Debug: Finding DarkElixirDrill
[13:01:56.585] Debug: Finding TownHall
[13:01:56.623] Debug: Found 1 TownHall
[13:01:56.625] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:56.785] Debug: Found 3 DarkElixirDrill
[13:01:57.826] Debug: Finding DarkElixirDrill
[13:01:57.827] Debug: Finding TownHall
[13:01:57.868] Debug: Found 1 TownHall
[13:01:57.869] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:58.033] Debug: Found 3 DarkElixirDrill
[13:01:59.070] Debug: Finding DarkElixirDrill
[13:01:59.071] Debug: Finding TownHall
[13:01:59.109] Debug: Found 1 TownHall
[13:01:59.111] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:01:59.255] Debug: Found 3 DarkElixirDrill
[13:02:00.465] Debug: Finding DarkElixirDrill
[13:02:00.467] Debug: Finding TownHall
[13:02:00.511] Debug: Found 1 TownHall
[13:02:00.513] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:00.653] Debug: Found 3 DarkElixirDrill
[13:02:00.654] [Smart Zap] found 3 drills
[13:02:00.816] Debug: Finding TownHall
[13:02:00.857] Debug: Found 1 TownHall
[13:02:01.017] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:01.225] Debug: Lightning is selected
[13:02:01.450] Debug: [Deploy] Recounting Lightning; current count is 5
[13:02:01.488] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:01.505] Debug: [Deploy] Recounting Lightning done; new count set to 4
[13:02:01.505] Debug: [Deploy] Lightning is deployed now
[13:02:09.662] [Smart Zap] gain 338 DE from this drill
[13:02:09.664] [Smart Zap] Check if this drill is destroyed ...
[13:02:09.665] Debug: Finding DarkElixirDrill
[13:02:09.666] Debug: Finding TownHall
[13:02:09.706] Debug: Found 1 TownHall
[13:02:09.707] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:09.858] Debug: Found 3 DarkElixirDrill
[13:02:10.861] Debug: Finding DarkElixirDrill
[13:02:10.862] Debug: Finding TownHall
[13:02:10.906] Debug: Found 1 TownHall
[13:02:10.907] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:11.057] Debug: Found 3 DarkElixirDrill
[13:02:12.060] Debug: Finding DarkElixirDrill
[13:02:12.061] Debug: Finding TownHall
[13:02:12.098] Debug: Found 1 TownHall
[13:02:12.099] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:12.232] Debug: Found 3 DarkElixirDrill
[13:02:13.234] Debug: Finding DarkElixirDrill
[13:02:13.234] Debug: Finding TownHall
[13:02:13.272] Debug: Found 1 TownHall
[13:02:13.273] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:13.409] Debug: Found 3 DarkElixirDrill
[13:02:14.412] Debug: Finding DarkElixirDrill
[13:02:14.412] Debug: Finding TownHall
[13:02:14.452] Debug: Found 1 TownHall
[13:02:14.454] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:14.586] Debug: Found 3 DarkElixirDrill
[13:02:14.589] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:14.794] Debug: Lightning is selected
[13:02:15.025] Debug: [Deploy] Recounting Lightning; current count is 4
[13:02:15.064] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:15.075] Debug: [Deploy] Recounting Lightning done; new count set to 3
[13:02:23.242] [Smart Zap] gain 452 DE from this drill
[13:02:23.242] [Smart Zap] Check if this drill is destroyed ...
[13:02:23.243] Debug: Finding DarkElixirDrill
[13:02:23.244] Debug: Finding TownHall
[13:02:23.281] Debug: Found 1 TownHall
[13:02:23.283] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:23.415] Debug: Found 3 DarkElixirDrill
[13:02:24.417] Debug: Finding DarkElixirDrill
[13:02:24.417] Debug: Finding TownHall
[13:02:24.458] Debug: Found 1 TownHall
[13:02:24.459] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:24.599] Debug: Found 3 DarkElixirDrill
[13:02:25.602] Debug: Finding DarkElixirDrill
[13:02:25.603] Debug: Finding TownHall
[13:02:25.638] Debug: Found 1 TownHall
[13:02:25.639] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:25.763] Debug: Found 3 DarkElixirDrill
[13:02:26.766] Debug: Finding DarkElixirDrill
[13:02:26.767] Debug: Finding TownHall
[13:02:26.805] Debug: Found 1 TownHall
[13:02:26.807] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:26.960] Debug: Found 3 DarkElixirDrill
[13:02:27.963] Debug: Finding DarkElixirDrill
[13:02:27.964] Debug: Finding TownHall
[13:02:28.001] Debug: Found 1 TownHall
[13:02:28.002] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:28.801] Debug: Found 2 DarkElixirDrill
[13:02:28.803] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:29.007] Debug: Lightning is selected
[13:02:29.232] Debug: [Deploy] Recounting Lightning; current count is 3
[13:02:29.273] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:29.295] Debug: [Deploy] Recounting Lightning done; new count set to 2
[13:02:37.488] [Smart Zap] gain 390 DE from this drill
[13:02:37.489] [Smart Zap] Check if this drill is destroyed ...
[13:02:37.490] Debug: Finding DarkElixirDrill
[13:02:37.491] Debug: Finding TownHall
[13:02:37.525] Debug: Found 1 TownHall
[13:02:37.526] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:38.304] Debug: Found 1 DarkElixirDrill
[13:02:39.306] Debug: Finding DarkElixirDrill
[13:02:39.306] Debug: Finding TownHall
[13:02:39.348] Debug: Found 1 TownHall
[13:02:39.349] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:40.110] Debug: Found 2 DarkElixirDrill
[13:02:41.112] Debug: Finding DarkElixirDrill
[13:02:41.113] Debug: Finding TownHall
[13:02:41.150] Debug: Found 1 TownHall
[13:02:41.151] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:41.940] Debug: Found 2 DarkElixirDrill
[13:02:42.943] Debug: Finding DarkElixirDrill
[13:02:42.943] Debug: Finding TownHall
[13:02:42.981] Debug: Found 1 TownHall
[13:02:42.982] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:43.759] Debug: Found 2 DarkElixirDrill
[13:02:44.762] Debug: Finding DarkElixirDrill
[13:02:44.763] Debug: Finding TownHall
[13:02:44.800] Debug: Found 1 TownHall
[13:02:44.801] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:02:45.576] Debug: Found 2 DarkElixirDrill
[13:02:45.577] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:45.786] Debug: Lightning is selected
[13:02:46.009] Debug: [Deploy] Recounting Lightning; current count is 2
[13:02:46.044] Debug: IsGreyOrRed failed because H=250.5, S=0.488, B=0.518
[13:02:46.051] Debug: [Deploy] Recounting Lightning done; new count set to 1
[13:02:54.198] [Smart Zap] gain only 0 DE from this drill .
[13:02:54.199] [Smart Zap] you set the minimum to 200 .. will not zap this drill
again.
[13:02:54.200] Debug: Selecting Lightning (rect: x106, y575, r160, b597; cx133,
cy586)
[13:02:54.402] Debug: Lightning is selected
[13:02:54.625] Debug: [Deploy] Recounting Lightning; current count is 1
[13:02:54.659] Debug: [Deploy] Lightning is grey or red; count set to 0
[13:03:02.867] Debug: FinalizeAttack() 0 fibers pending
[13:03:02.869] [Attack] Waiting for end of battle...
[13:03:07.130] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:03:07.144] Debug: A5 Check 1: 19 ms


[13:03:07.267] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:03:07.412] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[13:03:12.302] [Attack] Returning home...
[13:03:13.134] Debug: A5 Check 1: 20 ms
[13:03:13.241] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[13:03:13.370] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:03:13.642] Debug: Waiting for clouds to disappear, state is WhiteClouds
[13:03:15.122] Debug: A5 Check 1: 22 ms
[13:03:15.272] Debug: State is now: Unknown
[13:03:15.274] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:03:15.429] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:15.445] Refreshed trophy count: 2698
[13:03:15.635] Debug: Clouds are gone, state is Ingame
[13:03:15.643] Debug: Zoomed out
[13:03:15.644] Debug: Figuring out whether we won or lost
[13:03:15.646] Debug: Clearing game grid API cache
[13:03:15.647] Debug: Clearing building API cache
[13:03:15.648] Debug: Clearing deploy API cache
[13:03:15.883] [Auto-Stop module] Starting Auto-Stop module...
[13:03:16.004] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:03:16.005] [Auto-Stop module] Reading ressources...
[13:03:16.113] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:03:18.049] [Collect] Starting a collection run
[13:03:18.050] Debug: Ensuring the game is zoomed out
[13:03:18.059] Debug: Zoomed out
[13:03:18.928] [Collect] Collecting Main Base resources
[13:03:22.840] Debug: [Collect] Looking for a loot cart
[13:03:22.967] Debug: [Collect] Didn't find a loot cart
[13:03:22.968] [Collect] Total collected: 3 items, 0 loot carts
[13:03:23.172] [Build] Waiting to let other modules work...
[13:03:23.419] Debug: Ensuring the game is zoomed out
[13:03:23.426] Debug: Zoomed out
[13:03:23.438] Debug: Zoomed out
[13:03:23.862] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:03:24.166] Debug: Begin BuildingsUpgradeModule
[13:03:24.167] Debug: Ensuring the game is zoomed out
[13:03:24.176] Debug: Zoomed out
[13:03:24.310] Debug: Read builder information: 0/5
[13:03:24.311] [BuildingsUpgrade] No builders available; can't do any work
[13:03:24.400] Debug: [AR] Compacting done, 210.7MB -> 210.7MB
[13:03:24.534] [Donate] Going to check if we can donate troops
[13:03:24.535] [Donate] Going to request troops
[13:03:24.639] [Donate] Starting clan donation checks...
[13:03:25.831] [Donate] Trying to donate troops on button 1
[13:03:25.833] Debug: Doing request analysis bc smart donation mode is active
[13:03:25.912] Analyzing request text: archer
[13:03:25.914] Debug: Donation string is "archer"
[13:03:25.915] Debug: Checking keywords for unit Barbarian
[13:03:25.916] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:25.917] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:25.918] Debug: Checking keywords for unit Archer
[13:03:25.919] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:25.920] Debug: Checking keywords for unit Miner
[13:03:25.922] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:25.923] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:25.923] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:25.924] Debug: Checking keywords for unit Giant
[13:03:25.925] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:25.927] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:26.424] Debug: A5 Check 1: 25 ms
[13:03:26.442] Debug: A5 Check 2: 16 ms
[13:03:26.545] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:26.710] Debug: A5 Check 1: 21 ms
[13:03:26.728] Debug: A5 Check 2: 16 ms
[13:03:27.032] Debug: A5 Check 1: 19 ms
[13:03:27.051] Debug: A5 Check 2: 17 ms
[13:03:27.361] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at _fK._9E(IEnumerable`1 , Rectangle , Boolean ) in _cA:line 91
at CoC_Bot.Scanner.Scan(IEnumerable`1 defs, Rectangle rect, Boolean
noRectMerging) in _cA:line 145
at CoC_Bot.Modules.ClanDonationModule._NKA.MoveNext() in _DlA:line 348
at CoC_Bot.Modules.ClanDonationModule._t5b.MoveNext() in _DlA:line 218
at (Object )
at CoC_Bot.Modules.ClanDonationModule._6kb.MoveNext() in _DlA:line 123
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.ClanDonationModule._hKA() in _DlA:line 67
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:03:27.377] Debug: A5 Check 1: 21 ms


[13:03:27.393] Debug: A5 Check 2: 14 ms
[13:03:27.572] Debug: Found donation separator
[13:03:27.734] Debug: A5 Check 1: 18 ms
[13:03:27.749] Debug: A5 Check 2: 13 ms
[13:03:28.016] Debug: A5 Check 1: 18 ms
[13:03:28.031] Debug: A5 Check 2: 14 ms
[13:03:28.143] Debug: DonateTroops Scan took 299 ms
[13:03:28.314] Debug: A5 Check 1: 20 ms
[13:03:28.331] Debug: A5 Check 2: 15 ms
[13:03:28.589] Debug: A5 Check 1: 18 ms
[13:03:28.604] Debug: A5 Check 2: 14 ms
[13:03:28.868] Debug: A5 Check 1: 25 ms
[13:03:28.884] Debug: A5 Check 2: 13 ms
[13:03:28.996] Debug: DonateTroops Scan took 295 ms
[13:03:29.160] Debug: A5 Check 1: 18 ms
[13:03:29.177] Debug: A5 Check 2: 15 ms
[13:03:29.446] Debug: A5 Check 1: 22 ms
[13:03:29.463] Debug: A5 Check 2: 16 ms
[13:03:29.724] Debug: A5 Check 1: 20 ms
[13:03:29.740] Debug: A5 Check 2: 14 ms
[13:03:29.850] Debug: DonateTroops Scan took 290 ms
[13:03:30.013] Debug: A5 Check 1: 20 ms
[13:03:30.028] Debug: A5 Check 2: 14 ms
[13:03:30.128] [Donate] Could not find anything we can and are allowed to donate.
[13:03:30.306] Debug: A5 Check 1: 21 ms
[13:03:30.321] Debug: A5 Check 2: 13 ms
[13:03:30.624] Debug: A5 Check 1: 16 ms
[13:03:30.817] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:30.823] Debug: Trophy count couldn't be read properly.
[13:03:30.919] [Donate] Trying to donate troops on button 2
[13:03:30.920] Debug: Doing request analysis bc smart donation mode is active
[13:03:30.990] Analyzing request text: archer
[13:03:30.991] Debug: Donation string is "archer"
[13:03:30.992] Debug: Checking keywords for unit Barbarian
[13:03:30.993] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:30.994] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:30.995] Debug: Checking keywords for unit Archer
[13:03:30.997] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:30.998] Debug: Checking keywords for unit Miner
[13:03:30.999] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:31.000] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:31.001] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:31.002] Debug: Checking keywords for unit Giant
[13:03:31.003] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:31.004] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:31.467] Debug: A5 Check 1: 23 ms
[13:03:31.485] Debug: A5 Check 2: 15 ms
[13:03:31.617] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:31.835] Debug: A5 Check 1: 23 ms
[13:03:31.854] Debug: A5 Check 2: 18 ms
[13:03:32.175] Debug: A5 Check 1: 19 ms
[13:03:32.191] Debug: A5 Check 2: 14 ms
[13:03:32.497] Debug: A5 Check 1: 18 ms
[13:03:32.511] Debug: A5 Check 2: 12 ms
[13:03:32.686] Debug: Found donation separator
[13:03:32.857] Debug: A5 Check 1: 19 ms
[13:03:32.870] Debug: A5 Check 2: 12 ms
[13:03:33.129] Debug: A5 Check 1: 18 ms
[13:03:33.145] Debug: A5 Check 2: 14 ms
[13:03:33.253] Debug: DonateTroops Scan took 292 ms
[13:03:33.422] Debug: A5 Check 1: 19 ms
[13:03:33.438] Debug: A5 Check 2: 15 ms
[13:03:33.690] Debug: A5 Check 1: 19 ms
[13:03:33.705] Debug: A5 Check 2: 13 ms
[13:03:33.971] Debug: A5 Check 1: 18 ms
[13:03:33.986] Debug: A5 Check 2: 13 ms
[13:03:34.103] Debug: DonateTroops Scan took 301 ms
[13:03:34.277] Debug: A5 Check 1: 18 ms
[13:03:34.291] Debug: A5 Check 2: 12 ms
[13:03:34.554] Debug: A5 Check 1: 18 ms
[13:03:34.569] Debug: A5 Check 2: 13 ms
[13:03:34.830] Debug: A5 Check 1: 21 ms
[13:03:34.843] Debug: A5 Check 2: 11 ms
[13:03:34.947] Debug: DonateTroops Scan took 288 ms
[13:03:35.120] Debug: A5 Check 1: 19 ms
[13:03:35.134] Debug: A5 Check 2: 12 ms
[13:03:35.230] [Donate] Could not find anything we can and are allowed to donate.
[13:03:35.396] Debug: A5 Check 1: 19 ms
[13:03:35.413] Debug: A5 Check 2: 15 ms
[13:03:35.697] Debug: A5 Check 1: 13 ms
[13:03:35.875] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:35.994] [Donate] Trying to donate troops on button 3
[13:03:35.996] Debug: Doing request analysis bc smart donation mode is active
[13:03:36.056] Analyzing request text: m ner
[13:03:36.057] Debug: Donation string is "mner"
[13:03:36.058] Debug: Checking keywords for unit Barbarian
[13:03:36.060] Debug: Checking keyword "barb" with 1 faults allowed
[13:03:36.061] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:03:36.061] Debug: Checking keywords for unit Archer
[13:03:36.062] Debug: Unit Archer can be donated because no keywords or blacklist
[13:03:36.063] Debug: Checking keywords for unit Miner
[13:03:36.064] Debug: Checking keyword "ner" with 0 faults allowed
[13:03:36.065] Unit Miner can be donated, found keyword 'ner': ner
[13:03:36.066] Debug: Checking keyword "minerv" with 1 faults allowed
[13:03:36.067] Debug: Checking keyword "mner" with 1 faults allowed
[13:03:36.068] Unit Miner can be donated, found keyword 'mner': mner
[13:03:36.069] Debug: Checking keywords for unit Giant
[13:03:36.069] Debug: Checking keyword "giiant" with 1 faults allowed
[13:03:36.070] Debug: Checking keyword "gilant" with 1 faults allowed
[13:03:36.511] Debug: A5 Check 1: 19 ms
[13:03:36.525] Debug: A5 Check 2: 14 ms
[13:03:36.624] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:03:36.788] Debug: A5 Check 1: 21 ms
[13:03:36.804] Debug: A5 Check 2: 14 ms
[13:03:37.167] Debug: A5 Check 1: 34 ms
[13:03:37.186] Debug: A5 Check 2: 16 ms
[13:03:37.555] Debug: A5 Check 1: 23 ms
[13:03:37.569] Debug: A5 Check 2: 13 ms
[13:03:37.752] Debug: Found donation separator
[13:03:37.923] Debug: A5 Check 1: 20 ms
[13:03:37.938] Debug: A5 Check 2: 13 ms
[13:03:38.193] Debug: A5 Check 1: 19 ms
[13:03:38.209] Debug: A5 Check 2: 14 ms
[13:03:38.494] Debug: A5 Check 1: 24 ms
[13:03:38.510] Debug: A5 Check 2: 14 ms
[13:03:38.615] Debug: DonateTroops Scan took 587 ms
[13:03:38.787] Debug: A5 Check 1: 21 ms
[13:03:38.803] Debug: A5 Check 2: 14 ms
[13:03:39.072] Debug: A5 Check 1: 21 ms
[13:03:39.087] Debug: A5 Check 2: 13 ms
[13:03:39.347] Debug: A5 Check 1: 20 ms
[13:03:39.360] Debug: A5 Check 2: 12 ms
[13:03:39.639] Debug: A5 Check 1: 22 ms
[13:03:39.653] Debug: A5 Check 2: 13 ms
[13:03:39.763] Debug: DonateTroops Scan took 581 ms
[13:03:39.934] Debug: A5 Check 1: 23 ms
[13:03:39.949] Debug: A5 Check 2: 13 ms
[13:03:40.036] [Donate] Could not find anything we can and are allowed to donate.
[13:03:40.200] Debug: A5 Check 1: 21 ms
[13:03:40.216] Debug: A5 Check 2: 14 ms
[13:03:40.507] Debug: A5 Check 1: 16 ms
[13:03:40.679] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:03:40.688] Debug: Trophy count couldn't be read properly.
[13:03:41.897] [Donate] Trying to request troops
[13:03:42.863] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:03:44.415] Debug: A5 Check 1: 16 ms
[13:03:44.514] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:03:44.672] Debug: A5 Check 1: 15 ms
[13:03:44.925] Debug: A5 Check 1: 15 ms
[13:03:45.234] Debug: A5 Check 1: 16 ms
[13:03:45.509] Debug: A5 Check 1: 17 ms
[13:03:45.766] Debug: A5 Check 1: 15 ms
[13:03:45.901] Typing request message
[13:03:46.139] Debug: A5 Check 1: 17 ms
[13:03:46.431] Debug: A5 Check 1: 14 ms
[13:03:46.738] Debug: A5 Check 1: 17 ms
[13:03:46.880] Successfully requested troops
[13:03:47.076] Debug: A5 Check 1: 17 ms
[13:03:47.201] [Donate] Clan donation done
[13:03:47.303] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:03:47.311] Debug: [Donate] There is no red icon on the chat button
[13:03:47.425] [Auto-Stop module] Starting Auto-Stop module...
[13:03:48.078] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:03:48.600] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:03:48.601] [Auto-Stop module] Reading ressources...
[13:03:48.695] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:03:49.218] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[13:03:51.603] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:03:52.514] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:52.559] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:53.501] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:53.565] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:54.547] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:54.557] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:54.655] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:54.709] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:55.642] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:55.701] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:56.650] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:56.659] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:56.743] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:56.792] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:57.700] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:57.749] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:03:58.716] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:03:58.724] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:03:58.824] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:03:58.880] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:03:59.799] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:03:59.853] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:04:00.818] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:00.827] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:00.905] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:00.953] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:01.864] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:01.914] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:04:02.868] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:02.876] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:02.957] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:03.004] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:03.919] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:03.928] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:04.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:04.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:04.099] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:04.145] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:05.144] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:05.153] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:05.232] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:05.240] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:05.320] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:05.364] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:06.277] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:06.286] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:06.364] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:06.374] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:06.450] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:06.499] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:07.446] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:07.456] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:07.540] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:07.549] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:07.637] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:07.684] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:08.604] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:08.612] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:08.689] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:08.698] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:08.785] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:08.839] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:09.855] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:09.864] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:09.964] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:09.975] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:10.070] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:10.123] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:11.043] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:11.051] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:11.130] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:11.138] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:11.218] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:11.266] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:12.278] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:12.288] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:12.370] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:12.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:12.463] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:12.509] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:13.421] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:13.430] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:13.515] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:13.524] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:13.618] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:13.669] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:14.687] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:14.697] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:14.792] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:14.801] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:14.892] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:14.950] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:15.903] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:15.913] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:16.003] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:16.011] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:16.091] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:16.139] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:17.024] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:17.033] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:17.114] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:17.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:17.209] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:17.254] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:18.163] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:18.173] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:18.257] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:18.266] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:18.338] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:18.395] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:19.404] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:19.414] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:19.490] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:19.500] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:19.579] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:19.625] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:20.543] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:20.551] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:20.643] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:20.653] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:20.739] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:20.789] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:21.770] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:21.779] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:21.863] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:21.873] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:21.955] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:22.001] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:22.913] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:22.923] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:23.004] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:23.012] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:23.092] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:23.138] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:24.080] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:24.088] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:24.166] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:24.174] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:24.256] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:24.302] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:25.217] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:25.226] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:25.309] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:25.318] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:25.397] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:25.449] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:26.381] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:26.392] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:26.484] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:26.494] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:26.593] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:26.648] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:27.560] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:27.570] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:27.659] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:27.668] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:27.745] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:27.795] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:28.720] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:28.729] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:28.812] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:28.821] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:28.910] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:28.958] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:29.958] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:29.967] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:30.049] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:30.055] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:30.139] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:30.185] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:31.095] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:31.103] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:31.183] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:31.191] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:31.272] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:31.320] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:32.317] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:32.325] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:32.421] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:32.431] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:32.530] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:32.588] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:33.522] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:33.533] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:33.629] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:33.638] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:33.734] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:33.788] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:34.684] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:34.695] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:34.772] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:34.781] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:34.864] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:34.909] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:35.826] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:35.836] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:35.920] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:35.929] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:36.003] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:36.049] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:37.049] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:37.058] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:37.137] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:37.149] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:37.232] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:37.278] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:38.202] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:38.212] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:38.294] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:38.303] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:38.381] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:38.432] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:39.399] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:39.408] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:39.489] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:39.499] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:39.592] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:39.644] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:40.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:40.558] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:40.636] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:40.644] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:40.719] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:40.773] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:04:41.737] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:41.745] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:41.822] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:41.836] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:41.918] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:41.927] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:04:42.008] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:42.017] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:42.095] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:42.104] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:42.106] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:04:42.107] [Build] Checking if we can attack now...
[13:04:44.230] Debug: Reading numbers in overview
[13:04:44.253] Debug: Read overview numbers (string): 108/260
[13:04:44.254] Debug: Read overview numbers: 108 260 (TroopsCount)
[13:04:44.256] [Build] We can't attack yet. 108/260 troops (that's 42% of the
needed 86%)
[13:04:44.424] [Build] Waiting to let other modules work...
[13:04:44.682] [Auto-Stop module] Starting Auto-Stop module...
[13:04:45.299] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:04:45.825] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:04:45.826] [Auto-Stop module] Reading ressources...
[13:04:45.937] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:04:47.880] Debug: Begin BuildingsUpgradeModule
[13:04:47.881] Debug: Ensuring the game is zoomed out
[13:04:47.890] Debug: Zoomed out
[13:04:48.019] Debug: Read builder information: 0/5
[13:04:48.020] [BuildingsUpgrade] No builders available; can't do any work
[13:04:48.109] Debug: [Donate] There is no red icon on the chat button
[13:04:55.464] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:04:56.492] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:04:56.501] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:04:56.600] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:04:56.609] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:04:56.685] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:04:56.694] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:04:56.696] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:04:56.697] [Build] Checking if we can attack now...
[13:04:58.243] Debug: Reading numbers in overview
[13:04:58.273] Debug: Read overview numbers (string): 114/260
[13:04:58.274] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:04:58.275] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:04:58.488] [Build] Waiting to let other modules work...
[13:04:58.732] [Auto-Stop module] Starting Auto-Stop module...
[13:04:59.344] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:04:59.889] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:04:59.917] [Auto-Stop module] Reading ressources...
[13:05:00.028] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:01.931] Debug: [Donate] There is no red icon on the chat button
[13:05:09.612] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:10.655] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:10.664] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:10.768] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:10.778] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:10.875] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:10.886] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:10.898] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:10.901] [Build] Checking if we can attack now...
[13:05:12.442] Debug: Reading numbers in overview
[13:05:12.470] Debug: Read overview numbers (string): 114/260
[13:05:12.471] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:05:12.472] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:05:12.683] [Build] Waiting to let other modules work...
[13:05:12.928] [Auto-Stop module] Starting Auto-Stop module...
[13:05:13.546] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:14.073] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:14.075] [Auto-Stop module] Reading ressources...
[13:05:14.166] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:16.057] Debug: [Donate] There is no red icon on the chat button
[13:05:23.756] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:24.797] Debug: [AR] Compacting done, 184.3MB -> 184.3MB
[13:05:24.813] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:24.821] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:24.905] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:24.912] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:24.996] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:25.006] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:25.007] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:25.008] [Build] Checking if we can attack now...
[13:05:26.572] Debug: Reading numbers in overview
[13:05:26.601] Debug: Read overview numbers (string): 114/260
[13:05:26.602] Debug: Read overview numbers: 114 260 (TroopsCount)
[13:05:26.603] [Build] We can't attack yet. 114/260 troops (that's 44% of the
needed 86%)
[13:05:26.822] [Build] Waiting to let other modules work...
[13:05:27.078] [Auto-Stop module] Starting Auto-Stop module...
[13:05:27.718] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:28.252] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:28.253] [Auto-Stop module] Reading ressources...
[13:05:28.341] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:30.343] Debug: Ensuring the game is zoomed out
[13:05:30.352] Debug: Zoomed out
[13:05:30.359] Debug: Zoomed out
[13:05:30.840] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:05:30.931] Debug: [Donate] There is no red icon on the chat button
[13:05:37.885] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:38.818] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:38.828] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:38.909] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:38.918] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:38.997] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:39.007] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:39.008] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:39.009] [Build] Checking if we can attack now...
[13:05:40.541] Debug: Reading numbers in overview
[13:05:40.565] Debug: Read overview numbers (string): 120/260
[13:05:40.567] Debug: Read overview numbers: 120 260 (TroopsCount)
[13:05:40.568] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[13:05:40.781] [Build] Waiting to let other modules work...
[13:05:41.031] [Auto-Stop module] Starting Auto-Stop module...
[13:05:41.642] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:42.161] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:42.162] [Auto-Stop module] Reading ressources...
[13:05:42.254] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:44.153] Debug: [Donate] There is no red icon on the chat button
[13:05:47.983] Debug: Begin BuildingsUpgradeModule
[13:05:47.984] Debug: Ensuring the game is zoomed out
[13:05:47.993] Debug: Zoomed out
[13:05:48.123] Debug: Read builder information: 0/5
[13:05:48.125] [BuildingsUpgrade] No builders available; can't do any work
[13:05:51.807] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:05:52.707] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:05:52.716] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:05:52.799] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:05:52.809] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:05:52.890] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:05:52.900] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:05:52.902] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:05:52.903] [Build] Checking if we can attack now...
[13:05:54.799] Debug: Reading numbers in overview
[13:05:54.828] Debug: Read overview numbers (string): 120/260
[13:05:54.829] Debug: Read overview numbers: 120 260 (TroopsCount)
[13:05:54.831] [Build] We can't attack yet. 120/260 troops (that's 46% of the
needed 86%)
[13:05:55.054] [Build] Waiting to let other modules work...
[13:05:55.301] [Auto-Stop module] Starting Auto-Stop module...
[13:05:55.939] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:05:56.465] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:05:56.466] [Auto-Stop module] Reading ressources...
[13:05:56.574] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:05:58.444] Debug: [Donate] There is no red icon on the chat button
[13:06:06.161] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:07.069] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:07.077] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:07.155] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:07.166] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:07.252] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:07.261] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:07.262] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:07.264] [Build] Checking if we can attack now...
[13:06:09.503] Debug: Reading numbers in overview
[13:06:09.525] Debug: Read overview numbers (string): 126/260
[13:06:09.526] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:09.527] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:09.735] [Build] Waiting to let other modules work...
[13:06:09.995] [Auto-Stop module] Starting Auto-Stop module...
[13:06:10.602] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:11.141] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:11.142] [Auto-Stop module] Reading ressources...
[13:06:11.237] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:13.127] Debug: [Donate] There is no red icon on the chat button
[13:06:18.177] [Collect] Starting a collection run
[13:06:18.179] Debug: Ensuring the game is zoomed out
[13:06:18.188] Debug: Zoomed out
[13:06:18.934] [Collect] Collecting Main Base resources
[13:06:21.094] Debug: [Collect] Looking for a loot cart
[13:06:21.237] Debug: [Collect] Didn't find a loot cart
[13:06:21.238] [Collect] Total collected: 1 item, 0 loot carts
[13:06:21.239] [ReArm] Trying to rearm all traps/xbow/inferno
[13:06:25.825] [ReArm] Could not find townhall
[13:06:26.207] [Auto-Stop module] Starting Auto-Stop module...
[13:06:26.313] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:26.314] [Auto-Stop module] Reading ressources...
[13:06:26.412] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:29.385] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:30.314] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:30.325] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:30.401] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:30.410] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:30.491] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:30.500] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:30.502] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:30.503] [Build] Checking if we can attack now...
[13:06:32.072] Debug: Reading numbers in overview
[13:06:32.094] Debug: Read overview numbers (string): 126/260
[13:06:32.095] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:32.097] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:32.304] [Build] Waiting to let other modules work...
[13:06:32.437] Debug: [Donate] There is no red icon on the chat button
[13:06:38.332] [Auto-Stop module] Starting Auto-Stop module...
[13:06:38.971] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:39.490] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:06:39.491] [Auto-Stop module] Reading ressources...
[13:06:39.587] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:06:43.430] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:06:44.366] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:06:44.374] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:06:44.454] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:06:44.462] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:06:44.547] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:06:44.556] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:06:44.557] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:06:44.558] [Build] Checking if we can attack now...
[13:06:46.138] Debug: Reading numbers in overview
[13:06:46.160] Debug: Read overview numbers (string): 126/260
[13:06:46.161] Debug: Read overview numbers: 126 260 (TroopsCount)
[13:06:46.162] [Build] We can't attack yet. 126/260 troops (that's 48% of the
needed 86%)
[13:06:46.370] [Build] Waiting to let other modules work...
[13:06:46.504] [Donate] Going to check if we can donate troops
[13:06:46.615] [Donate] Starting clan donation checks...
[13:06:47.226] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:06:49.479] [Donate] Trying to donate troops on button 1
[13:06:49.483] Debug: Doing request analysis bc smart donation mode is active
[13:06:49.582] Analyzing request text: archer
[13:06:49.583] Debug: Donation string is "archer"
[13:06:49.584] Debug: Checking keywords for unit Barbarian
[13:06:49.586] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:49.587] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:49.588] Debug: Checking keywords for unit Archer
[13:06:49.590] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:49.591] Debug: Checking keywords for unit Miner
[13:06:49.593] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:49.594] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:49.594] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:49.595] Debug: Checking keywords for unit Giant
[13:06:49.595] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:49.596] Debug: Checking keyword "gilant" with 1 faults allowed
[13:06:50.034] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:06:50.050] Debug: A5 Check 1: 21 ms


[13:06:50.066] Debug: A5 Check 2: 14 ms
[13:06:50.176] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:06:50.342] Debug: A5 Check 1: 19 ms
[13:06:50.357] Debug: A5 Check 2: 13 ms
[13:06:50.655] Debug: A5 Check 1: 18 ms
[13:06:50.673] Debug: A5 Check 2: 16 ms
[13:06:50.993] Debug: A5 Check 1: 24 ms
[13:06:51.012] Debug: A5 Check 2: 15 ms
[13:06:51.193] Debug: Found donation separator
[13:06:51.362] Debug: A5 Check 1: 21 ms
[13:06:51.377] Debug: A5 Check 2: 13 ms
[13:06:51.636] Debug: A5 Check 1: 21 ms
[13:06:51.650] Debug: A5 Check 2: 14 ms
[13:06:51.761] Debug: DonateTroops Scan took 291 ms
[13:06:51.934] Debug: A5 Check 1: 20 ms
[13:06:51.950] Debug: A5 Check 2: 15 ms
[13:06:52.218] Debug: A5 Check 1: 25 ms
[13:06:52.236] Debug: A5 Check 2: 16 ms
[13:06:52.493] Debug: A5 Check 1: 21 ms
[13:06:52.509] Debug: A5 Check 2: 14 ms
[13:06:52.626] Debug: DonateTroops Scan took 295 ms
[13:06:52.794] Debug: A5 Check 1: 22 ms
[13:06:52.810] Debug: A5 Check 2: 13 ms
[13:06:53.070] Debug: A5 Check 1: 19 ms
[13:06:53.086] Debug: A5 Check 2: 16 ms
[13:06:53.364] Debug: A5 Check 1: 21 ms
[13:06:53.378] Debug: A5 Check 2: 12 ms
[13:06:53.492] Debug: DonateTroops Scan took 311 ms
[13:06:53.667] Debug: A5 Check 1: 21 ms
[13:06:53.681] Debug: A5 Check 2: 13 ms
[13:06:53.780] [Donate] Could not find anything we can and are allowed to donate.
[13:06:53.949] Debug: A5 Check 1: 19 ms
[13:06:53.964] Debug: A5 Check 2: 14 ms
[13:06:54.250] Debug: A5 Check 1: 17 ms
[13:06:54.417] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:06:54.547] [Donate] Trying to donate troops on button 2
[13:06:54.548] Debug: Doing request analysis bc smart donation mode is active
[13:06:54.620] Analyzing request text: archer
[13:06:54.621] Debug: Donation string is "archer"
[13:06:54.623] Debug: Checking keywords for unit Barbarian
[13:06:54.624] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:54.625] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:54.627] Debug: Checking keywords for unit Archer
[13:06:54.628] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:54.629] Debug: Checking keywords for unit Miner
[13:06:54.631] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:54.632] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:54.638] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:54.639] Debug: Checking keywords for unit Giant
[13:06:54.641] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:54.643] Debug: Checking keyword "gilant" with 1 faults allowed
[13:06:54.841] Debug: Trophy count couldn't be read properly.
[13:06:55.149] Debug: A5 Check 1: 18 ms
[13:06:55.162] Debug: A5 Check 2: 11 ms
[13:06:55.263] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:06:55.428] Debug: A5 Check 1: 19 ms
[13:06:55.440] Debug: A5 Check 2: 11 ms
[13:06:55.744] Debug: A5 Check 1: 19 ms
[13:06:55.760] Debug: A5 Check 2: 14 ms
[13:06:56.079] Debug: A5 Check 1: 19 ms
[13:06:56.094] Debug: A5 Check 2: 13 ms
[13:06:56.261] Debug: Found donation separator
[13:06:56.429] Debug: A5 Check 1: 19 ms
[13:06:56.443] Debug: A5 Check 2: 13 ms
[13:06:56.699] Debug: A5 Check 1: 21 ms
[13:06:56.716] Debug: A5 Check 2: 15 ms
[13:06:56.837] Debug: DonateTroops Scan took 301 ms
[13:06:57.016] Debug: A5 Check 1: 20 ms
[13:06:57.030] Debug: A5 Check 2: 13 ms
[13:06:57.285] Debug: A5 Check 1: 18 ms
[13:06:57.299] Debug: A5 Check 2: 13 ms
[13:06:57.561] Debug: A5 Check 1: 20 ms
[13:06:57.575] Debug: A5 Check 2: 12 ms
[13:06:57.689] Debug: DonateTroops Scan took 297 ms
[13:06:57.858] Debug: A5 Check 1: 20 ms
[13:06:57.874] Debug: A5 Check 2: 14 ms
[13:06:58.138] Debug: A5 Check 1: 18 ms
[13:06:58.152] Debug: A5 Check 2: 13 ms
[13:06:58.413] Debug: A5 Check 1: 18 ms
[13:06:58.426] Debug: A5 Check 2: 11 ms
[13:06:58.541] Debug: DonateTroops Scan took 296 ms
[13:06:58.704] Debug: A5 Check 1: 19 ms
[13:06:58.716] Debug: A5 Check 2: 12 ms
[13:06:58.814] [Donate] Could not find anything we can and are allowed to donate.
[13:06:58.985] Debug: A5 Check 1: 22 ms
[13:06:59.002] Debug: A5 Check 2: 15 ms
[13:06:59.288] Debug: A5 Check 1: 16 ms
[13:06:59.470] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:06:59.479] Debug: Trophy count couldn't be read properly.
[13:06:59.583] [Donate] Trying to donate troops on button 3
[13:06:59.584] Debug: Doing request analysis bc smart donation mode is active
[13:06:59.652] Analyzing request text: m ner
[13:06:59.653] Debug: Donation string is "mner"
[13:06:59.654] Debug: Checking keywords for unit Barbarian
[13:06:59.655] Debug: Checking keyword "barb" with 1 faults allowed
[13:06:59.655] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:06:59.656] Debug: Checking keywords for unit Archer
[13:06:59.657] Debug: Unit Archer can be donated because no keywords or blacklist
[13:06:59.658] Debug: Checking keywords for unit Miner
[13:06:59.659] Debug: Checking keyword "ner" with 0 faults allowed
[13:06:59.660] Unit Miner can be donated, found keyword 'ner': ner
[13:06:59.661] Debug: Checking keyword "minerv" with 1 faults allowed
[13:06:59.663] Debug: Checking keyword "mner" with 1 faults allowed
[13:06:59.663] Unit Miner can be donated, found keyword 'mner': mner
[13:06:59.664] Debug: Checking keywords for unit Giant
[13:06:59.665] Debug: Checking keyword "giiant" with 1 faults allowed
[13:06:59.666] Debug: Checking keyword "gilant" with 1 faults allowed
[13:07:00.134] Debug: A5 Check 1: 23 ms
[13:07:00.151] Debug: A5 Check 2: 15 ms
[13:07:00.288] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:07:00.488] Debug: A5 Check 1: 28 ms
[13:07:00.503] Debug: A5 Check 2: 13 ms
[13:07:00.805] Debug: A5 Check 1: 19 ms
[13:07:00.820] Debug: A5 Check 2: 13 ms
[13:07:01.124] Debug: A5 Check 1: 21 ms
[13:07:01.140] Debug: A5 Check 2: 13 ms
[13:07:01.319] Debug: Found donation separator
[13:07:01.481] Debug: A5 Check 1: 19 ms
[13:07:01.495] Debug: A5 Check 2: 13 ms
[13:07:01.760] Debug: A5 Check 1: 23 ms
[13:07:01.776] Debug: A5 Check 2: 15 ms
[13:07:02.062] Debug: A5 Check 1: 22 ms
[13:07:02.077] Debug: A5 Check 2: 12 ms
[13:07:02.182] Debug: DonateTroops Scan took 592 ms
[13:07:02.345] Debug: A5 Check 1: 20 ms
[13:07:02.362] Debug: A5 Check 2: 14 ms
[13:07:02.626] Debug: A5 Check 1: 20 ms
[13:07:02.639] Debug: A5 Check 2: 12 ms
[13:07:02.905] Debug: A5 Check 1: 20 ms
[13:07:02.924] Debug: A5 Check 2: 16 ms
[13:07:03.201] Debug: A5 Check 1: 21 ms
[13:07:03.217] Debug: A5 Check 2: 14 ms
[13:07:03.325] Debug: DonateTroops Scan took 586 ms
[13:07:03.491] Debug: A5 Check 1: 19 ms
[13:07:03.505] Debug: A5 Check 2: 13 ms
[13:07:03.598] [Donate] Could not find anything we can and are allowed to donate.
[13:07:03.764] Debug: A5 Check 1: 19 ms
[13:07:03.780] Debug: A5 Check 2: 14 ms
[13:07:04.069] Debug: A5 Check 1: 17 ms
[13:07:04.252] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:07:04.258] Debug: Trophy count couldn't be read properly.
[13:07:05.470] [Donate] Clan donation done
[13:07:05.623] Debug: [Donate] There is no red icon on the chat button
[13:07:05.734] [Auto-Stop module] Starting Auto-Stop module...
[13:07:05.871] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:05.873] [Auto-Stop module] Reading ressources...
[13:07:05.997] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:08.835] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:09.753] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:09.762] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:09.839] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:09.849] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:09.930] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:09.939] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:09.940] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:09.941] [Build] Checking if we can attack now...
[13:07:11.810] Debug: Reading numbers in overview
[13:07:11.831] Debug: Read overview numbers (string): 132/260
[13:07:11.833] Debug: Read overview numbers: 132 260 (TroopsCount)
[13:07:11.834] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[13:07:12.043] [Build] Waiting to let other modules work...
[13:07:12.293] Debug: Begin BuildingsUpgradeModule
[13:07:12.294] Debug: Ensuring the game is zoomed out
[13:07:12.295] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:07:12.899] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:13.864] Debug: Zoomed out
[13:07:13.992] Debug: Read builder information: 0/5
[13:07:13.993] [BuildingsUpgrade] No builders available; can't do any work
[13:07:15.627] Debug: [Donate] There is no red icon on the chat button
[13:07:17.822] [Auto-Stop module] Starting Auto-Stop module...
[13:07:17.925] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:17.926] [Auto-Stop module] Reading ressources...
[13:07:18.015] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:23.207] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:24.240] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:24.248] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:24.331] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:24.341] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:24.421] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:24.429] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:24.431] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:24.432] [Build] Checking if we can attack now...
[13:07:25.170] Debug: [AR] Compacting done, 192.8MB -> 192.8MB
[13:07:26.277] Debug: Reading numbers in overview
[13:07:26.298] Debug: Read overview numbers (string): 132/260
[13:07:26.299] Debug: Read overview numbers: 132 260 (TroopsCount)
[13:07:26.301] [Build] We can't attack yet. 132/260 troops (that's 51% of the
needed 86%)
[13:07:26.507] [Build] Waiting to let other modules work...
[13:07:26.657] Debug: [Donate] There is no red icon on the chat button
[13:07:29.877] [Auto-Stop module] Starting Auto-Stop module...
[13:07:30.492] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:31.009] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:31.010] [Auto-Stop module] Reading ressources...
[13:07:31.108] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:33.074] Debug: Ensuring the game is zoomed out
[13:07:33.084] Debug: Zoomed out
[13:07:33.094] Debug: Zoomed out
[13:07:33.549] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:07:37.587] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:38.518] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:38.527] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:38.625] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:38.637] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:38.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:38.749] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:38.751] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:38.753] [Build] Checking if we can attack now...
[13:07:40.946] Debug: Reading numbers in overview
[13:07:40.968] Debug: Read overview numbers (string): 138/260
[13:07:40.969] Debug: Read overview numbers: 138 260 (TroopsCount)
[13:07:40.970] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[13:07:41.177] [Build] Waiting to let other modules work...
[13:07:41.319] Debug: [Donate] There is no red icon on the chat button
[13:07:42.860] [Auto-Stop module] Starting Auto-Stop module...
[13:07:43.482] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:44.024] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:44.026] [Auto-Stop module] Reading ressources...
[13:07:44.138] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:52.240] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:07:53.270] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:07:53.280] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:07:53.359] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:07:53.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:07:53.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:07:53.462] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:07:53.463] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:07:53.464] [Build] Checking if we can attack now...
[13:07:56.279] Debug: Reading numbers in overview
[13:07:56.305] Debug: Read overview numbers (string): 138/260
[13:07:56.306] Debug: Read overview numbers: 138 260 (TroopsCount)
[13:07:56.307] [Build] We can't attack yet. 138/260 troops (that's 53% of the
needed 86%)
[13:07:56.509] [Build] Waiting to let other modules work...
[13:07:56.765] [Auto-Stop module] Starting Auto-Stop module...
[13:07:57.387] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:07:57.909] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:07:57.910] [Auto-Stop module] Reading ressources...
[13:07:58.001] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:07:59.883] Debug: [Donate] There is no red icon on the chat button
[13:08:07.621] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:08.550] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:08.560] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:08.637] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:08.646] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:08.729] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:08.739] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:08.741] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:08.742] [Build] Checking if we can attack now...
[13:08:10.313] Debug: Reading numbers in overview
[13:08:10.346] Debug: Read overview numbers (string): 144/260
[13:08:10.347] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:10.349] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:10.559] [Build] Waiting to let other modules work...
[13:08:10.804] [Auto-Stop module] Starting Auto-Stop module...
[13:08:11.411] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:11.953] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:11.954] [Auto-Stop module] Reading ressources...
[13:08:12.058] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:14.083] Debug: Begin BuildingsUpgradeModule
[13:08:14.084] Debug: Ensuring the game is zoomed out
[13:08:14.091] Debug: Zoomed out
[13:08:14.226] Debug: Read builder information: 0/5
[13:08:14.227] [BuildingsUpgrade] No builders available; can't do any work
[13:08:14.402] Debug: [Donate] There is no red icon on the chat button
[13:08:21.588] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:22.527] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:22.536] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:22.632] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:22.643] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:22.738] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:22.748] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:22.749] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:22.750] [Build] Checking if we can attack now...
[13:08:24.342] Debug: Reading numbers in overview
[13:08:24.374] Debug: Read overview numbers (string): 144/260
[13:08:24.375] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:24.377] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:24.588] [Build] Waiting to let other modules work...
[13:08:24.837] [Auto-Stop module] Starting Auto-Stop module...
[13:08:25.453] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:25.975] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:25.975] [Auto-Stop module] Reading ressources...
[13:08:26.068] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:27.890] Debug: [Donate] There is no red icon on the chat button
[13:08:35.643] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:36.661] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:36.672] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:36.763] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:36.772] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:36.856] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:36.863] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:36.865] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:36.866] [Build] Checking if we can attack now...
[13:08:38.393] Debug: Reading numbers in overview
[13:08:38.424] Debug: Read overview numbers (string): 144/260
[13:08:38.425] Debug: Read overview numbers: 144 260 (TroopsCount)
[13:08:38.426] [Build] We can't attack yet. 144/260 troops (that's 55% of the
needed 86%)
[13:08:38.634] [Build] Waiting to let other modules work...
[13:08:38.890] [Auto-Stop module] Starting Auto-Stop module...
[13:08:39.524] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:40.043] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:40.044] [Auto-Stop module] Reading ressources...
[13:08:40.139] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:42.034] Debug: [Donate] There is no red icon on the chat button
[13:08:49.751] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:08:50.670] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:08:50.679] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:08:50.758] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:08:50.767] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:08:50.852] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:08:50.861] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:08:50.863] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:08:50.864] [Build] Checking if we can attack now...
[13:08:52.412] Debug: Reading numbers in overview
[13:08:52.458] Debug: Read overview numbers (string): 150/260
[13:08:52.459] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:08:52.460] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:08:52.670] [Build] Waiting to let other modules work...
[13:08:52.917] [Auto-Stop module] Starting Auto-Stop module...
[13:08:53.530] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:08:54.046] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:08:54.048] [Auto-Stop module] Reading ressources...
[13:08:54.136] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:08:56.027] Debug: [Donate] There is no red icon on the chat button
[13:09:03.734] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:04.634] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:04.644] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:04.721] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:04.731] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:04.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:04.829] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:04.831] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:04.832] [Build] Checking if we can attack now...
[13:09:06.740] Debug: Reading numbers in overview
[13:09:06.790] Debug: Read overview numbers (string): 150/260
[13:09:06.792] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:09:06.793] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:09:07.001] [Build] Waiting to let other modules work...
[13:09:07.256] [Auto-Stop module] Starting Auto-Stop module...
[13:09:07.886] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:08.411] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:08.413] [Auto-Stop module] Reading ressources...
[13:09:08.505] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:10.394] Debug: [Donate] There is no red icon on the chat button
[13:09:14.116] Debug: Begin BuildingsUpgradeModule
[13:09:14.116] Debug: Ensuring the game is zoomed out
[13:09:14.125] Debug: Zoomed out
[13:09:14.258] Debug: Read builder information: 0/5
[13:09:14.259] [BuildingsUpgrade] No builders available; can't do any work
[13:09:18.046] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:19.068] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:19.078] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:19.152] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:19.161] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:19.249] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:19.258] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:19.259] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:19.260] [Build] Checking if we can attack now...
[13:09:20.804] Debug: Reading numbers in overview
[13:09:20.850] Debug: Read overview numbers (string): 150/260
[13:09:20.851] Debug: Read overview numbers: 150 260 (TroopsCount)
[13:09:20.852] [Build] We can't attack yet. 150/260 troops (that's 58% of the
needed 86%)
[13:09:21.060] [Build] Waiting to let other modules work...
[13:09:21.317] [Auto-Stop module] Starting Auto-Stop module...
[13:09:21.929] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:22.475] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:22.476] [Auto-Stop module] Reading ressources...
[13:09:22.574] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:24.589] [Collect] Starting a collection run
[13:09:24.590] Debug: Ensuring the game is zoomed out
[13:09:24.599] Debug: Zoomed out
[13:09:25.274] [Collect] Collecting Main Base resources
[13:09:25.576] Debug: [AR] Compacting done, 184.7MB -> 184.7MB
[13:09:28.617] Debug: [Collect] Looking for a loot cart
[13:09:28.751] Debug: [Collect] Didn't find a loot cart
[13:09:28.752] [Collect] Total collected: 3 items, 0 loot carts
[13:09:28.843] Debug: [Donate] There is no red icon on the chat button
[13:09:32.159] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:33.193] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:33.201] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:33.280] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:33.289] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:33.368] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:33.376] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:33.377] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:33.378] [Build] Checking if we can attack now...
[13:09:34.920] Debug: Reading numbers in overview
[13:09:34.966] Debug: Read overview numbers (string): 156/260
[13:09:34.967] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:09:34.968] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:09:35.177] [Build] Waiting to let other modules work...
[13:09:35.425] [Auto-Stop module] Starting Auto-Stop module...
[13:09:36.030] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:36.563] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:36.564] [Auto-Stop module] Reading ressources...
[13:09:36.658] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:38.660] Debug: Ensuring the game is zoomed out
[13:09:38.672] Debug: Zoomed out
[13:09:38.679] Debug: Zoomed out
[13:09:39.158] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:09:39.261] Debug: [Donate] There is no red icon on the chat button
[13:09:46.252] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:09:47.169] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:09:47.177] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:09:47.256] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:09:47.264] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:09:47.344] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:09:47.353] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:09:47.354] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:09:47.354] [Build] Checking if we can attack now...
[13:09:49.252] Debug: Reading numbers in overview
[13:09:49.296] Debug: Read overview numbers (string): 156/260
[13:09:49.297] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:09:49.298] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:09:49.504] [Build] Waiting to let other modules work...
[13:09:49.757] [Auto-Stop module] Starting Auto-Stop module...
[13:09:50.395] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:09:50.917] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:09:50.918] [Auto-Stop module] Reading ressources...
[13:09:51.008] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:09:52.880] Debug: [Donate] There is no red icon on the chat button
[13:10:00.597] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:01.539] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:01.549] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:01.631] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:01.642] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:01.731] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:01.741] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:01.743] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:01.744] [Build] Checking if we can attack now...
[13:10:03.577] Debug: Reading numbers in overview
[13:10:03.621] Debug: Read overview numbers (string): 156/260
[13:10:03.622] Debug: Read overview numbers: 156 260 (TroopsCount)
[13:10:03.622] [Build] We can't attack yet. 156/260 troops (that's 60% of the
needed 86%)
[13:10:03.830] [Build] Waiting to let other modules work...
[13:10:04.082] [Auto-Stop module] Starting Auto-Stop module...
[13:10:04.701] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:05.217] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:05.218] [Auto-Stop module] Reading ressources...
[13:10:05.312] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:07.204] [Donate] Going to check if we can donate troops
[13:10:07.323] [Donate] Starting clan donation checks...
[13:10:08.503] [Donate] Trying to donate troops on button 1
[13:10:08.504] Debug: Doing request analysis bc smart donation mode is active
[13:10:08.577] Analyzing request text: archer
[13:10:08.578] Debug: Donation string is "archer"
[13:10:08.579] Debug: Checking keywords for unit Barbarian
[13:10:08.580] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:08.581] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:08.583] Debug: Checking keywords for unit Archer
[13:10:08.584] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:08.584] Debug: Checking keywords for unit Miner
[13:10:08.585] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:08.586] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:08.587] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:08.588] Debug: Checking keywords for unit Giant
[13:10:08.589] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:08.590] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:09.017] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:10:09.031] Debug: A5 Check 1: 23 ms


[13:10:09.047] Debug: A5 Check 2: 14 ms
[13:10:09.145] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:09.321] Debug: A5 Check 1: 21 ms
[13:10:09.336] Debug: A5 Check 2: 14 ms
[13:10:09.659] Debug: A5 Check 1: 19 ms
[13:10:09.674] Debug: A5 Check 2: 14 ms
[13:10:09.990] Debug: A5 Check 1: 19 ms
[13:10:10.005] Debug: A5 Check 2: 13 ms
[13:10:10.175] Debug: Found donation separator
[13:10:10.336] Debug: A5 Check 1: 18 ms
[13:10:10.353] Debug: A5 Check 2: 14 ms
[13:10:10.611] Debug: A5 Check 1: 21 ms
[13:10:10.626] Debug: A5 Check 2: 13 ms
[13:10:10.735] Debug: DonateTroops Scan took 291 ms
[13:10:10.898] Debug: A5 Check 1: 19 ms
[13:10:10.912] Debug: A5 Check 2: 13 ms
[13:10:11.174] Debug: A5 Check 1: 22 ms
[13:10:11.191] Debug: A5 Check 2: 15 ms
[13:10:11.446] Debug: A5 Check 1: 20 ms
[13:10:11.460] Debug: A5 Check 2: 13 ms
[13:10:11.580] Debug: DonateTroops Scan took 297 ms
[13:10:11.765] Debug: A5 Check 1: 24 ms
[13:10:11.780] Debug: A5 Check 2: 14 ms
[13:10:12.073] Debug: A5 Check 1: 25 ms
[13:10:12.092] Debug: A5 Check 2: 17 ms
[13:10:12.424] Debug: A5 Check 1: 21 ms
[13:10:12.442] Debug: A5 Check 2: 16 ms
[13:10:12.566] Debug: DonateTroops Scan took 349 ms
[13:10:12.735] Debug: A5 Check 1: 18 ms
[13:10:12.750] Debug: A5 Check 2: 14 ms
[13:10:12.855] [Donate] Could not find anything we can and are allowed to donate.
[13:10:13.037] Debug: A5 Check 1: 23 ms
[13:10:13.052] Debug: A5 Check 2: 13 ms
[13:10:13.343] Debug: A5 Check 1: 15 ms
[13:10:13.523] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:13.640] [Donate] Trying to donate troops on button 2
[13:10:13.640] Debug: Doing request analysis bc smart donation mode is active
[13:10:13.703] Analyzing request text: archer
[13:10:13.704] Debug: Donation string is "archer"
[13:10:13.705] Debug: Checking keywords for unit Barbarian
[13:10:13.706] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:13.707] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:13.708] Debug: Checking keywords for unit Archer
[13:10:13.709] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:13.710] Debug: Checking keywords for unit Miner
[13:10:13.712] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:13.712] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:13.713] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:13.714] Debug: Checking keywords for unit Giant
[13:10:13.715] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:13.716] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:14.148] Debug: A5 Check 1: 21 ms
[13:10:14.163] Debug: A5 Check 2: 13 ms
[13:10:14.260] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:14.422] Debug: A5 Check 1: 18 ms
[13:10:14.437] Debug: A5 Check 2: 14 ms
[13:10:14.745] Debug: A5 Check 1: 19 ms
[13:10:14.759] Debug: A5 Check 2: 12 ms
[13:10:15.074] Debug: A5 Check 1: 18 ms
[13:10:15.088] Debug: A5 Check 2: 13 ms
[13:10:15.259] Debug: Found donation separator
[13:10:15.438] Debug: A5 Check 1: 22 ms
[13:10:15.453] Debug: A5 Check 2: 13 ms
[13:10:15.710] Debug: A5 Check 1: 19 ms
[13:10:15.725] Debug: A5 Check 2: 14 ms
[13:10:15.835] Debug: DonateTroops Scan took 289 ms
[13:10:16.015] Debug: A5 Check 1: 20 ms
[13:10:16.031] Debug: A5 Check 2: 13 ms
[13:10:16.289] Debug: A5 Check 1: 18 ms
[13:10:16.302] Debug: A5 Check 2: 12 ms
[13:10:16.581] Debug: A5 Check 1: 18 ms
[13:10:16.595] Debug: A5 Check 2: 12 ms
[13:10:16.704] Debug: DonateTroops Scan took 312 ms
[13:10:16.876] Debug: A5 Check 1: 20 ms
[13:10:16.891] Debug: A5 Check 2: 13 ms
[13:10:17.151] Debug: A5 Check 1: 20 ms
[13:10:17.167] Debug: A5 Check 2: 14 ms
[13:10:17.423] Debug: A5 Check 1: 18 ms
[13:10:17.437] Debug: A5 Check 2: 13 ms
[13:10:17.569] Debug: DonateTroops Scan took 309 ms
[13:10:17.783] Debug: A5 Check 1: 32 ms
[13:10:17.803] Debug: A5 Check 2: 16 ms
[13:10:17.919] [Donate] Could not find anything we can and are allowed to donate.
[13:10:18.102] Debug: A5 Check 1: 19 ms
[13:10:18.115] Debug: A5 Check 2: 12 ms
[13:10:18.402] Debug: A5 Check 1: 16 ms
[13:10:18.573] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:18.693] [Donate] Trying to donate troops on button 3
[13:10:18.694] Debug: Doing request analysis bc smart donation mode is active
[13:10:18.751] Analyzing request text: m ner
[13:10:18.752] Debug: Donation string is "mner"
[13:10:18.753] Debug: Checking keywords for unit Barbarian
[13:10:18.754] Debug: Checking keyword "barb" with 1 faults allowed
[13:10:18.755] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:10:18.756] Debug: Checking keywords for unit Archer
[13:10:18.757] Debug: Unit Archer can be donated because no keywords or blacklist
[13:10:18.758] Debug: Checking keywords for unit Miner
[13:10:18.759] Debug: Checking keyword "ner" with 0 faults allowed
[13:10:18.761] Unit Miner can be donated, found keyword 'ner': ner
[13:10:18.762] Debug: Checking keyword "minerv" with 1 faults allowed
[13:10:18.763] Debug: Checking keyword "mner" with 1 faults allowed
[13:10:18.764] Unit Miner can be donated, found keyword 'mner': mner
[13:10:18.765] Debug: Checking keywords for unit Giant
[13:10:18.766] Debug: Checking keyword "giiant" with 1 faults allowed
[13:10:18.766] Debug: Checking keyword "gilant" with 1 faults allowed
[13:10:18.930] Debug: Trophy count couldn't be read properly.
[13:10:19.219] Debug: A5 Check 1: 21 ms
[13:10:19.234] Debug: A5 Check 2: 13 ms
[13:10:19.331] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:10:19.499] Debug: A5 Check 1: 18 ms
[13:10:19.515] Debug: A5 Check 2: 14 ms
[13:10:19.828] Debug: A5 Check 1: 18 ms
[13:10:19.841] Debug: A5 Check 2: 12 ms
[13:10:20.159] Debug: A5 Check 1: 19 ms
[13:10:20.175] Debug: A5 Check 2: 14 ms
[13:10:20.345] Debug: Found donation separator
[13:10:20.513] Debug: A5 Check 1: 21 ms
[13:10:20.527] Debug: A5 Check 2: 13 ms
[13:10:20.797] Debug: A5 Check 1: 20 ms
[13:10:20.811] Debug: A5 Check 2: 12 ms
[13:10:21.093] Debug: A5 Check 1: 22 ms
[13:10:21.113] Debug: A5 Check 2: 18 ms
[13:10:21.224] Debug: DonateTroops Scan took 592 ms
[13:10:21.381] Debug: A5 Check 1: 17 ms
[13:10:21.394] Debug: A5 Check 2: 11 ms
[13:10:21.658] Debug: A5 Check 1: 19 ms
[13:10:21.672] Debug: A5 Check 2: 13 ms
[13:10:21.930] Debug: A5 Check 1: 23 ms
[13:10:21.947] Debug: A5 Check 2: 14 ms
[13:10:22.225] Debug: A5 Check 1: 19 ms
[13:10:22.239] Debug: A5 Check 2: 13 ms
[13:10:22.363] Debug: DonateTroops Scan took 597 ms
[13:10:22.532] Debug: A5 Check 1: 22 ms
[13:10:22.548] Debug: A5 Check 2: 13 ms
[13:10:22.646] [Donate] Could not find anything we can and are allowed to donate.
[13:10:22.821] Debug: A5 Check 1: 22 ms
[13:10:22.835] Debug: A5 Check 2: 12 ms
[13:10:23.153] Debug: A5 Check 1: 20 ms
[13:10:23.388] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:10:24.496] [Donate] Clan donation done
[13:10:24.627] Debug: [Donate] There is no red icon on the chat button
[13:10:24.753] [Auto-Stop module] Starting Auto-Stop module...
[13:10:24.865] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:24.866] [Auto-Stop module] Reading ressources...
[13:10:24.968] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:27.844] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:28.809] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:28.819] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:28.920] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:28.930] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:29.026] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:29.034] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:29.035] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:29.037] [Build] Checking if we can attack now...
[13:10:30.612] Debug: Reading numbers in overview
[13:10:30.635] Debug: Read overview numbers (string): 162/260
[13:10:30.636] Debug: Read overview numbers: 162 260 (TroopsCount)
[13:10:30.637] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[13:10:30.847] [Build] Waiting to let other modules work...
[13:10:31.097] Debug: Begin BuildingsUpgradeModule
[13:10:31.099] Debug: Ensuring the game is zoomed out
[13:10:31.101] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:10:31.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:32.676] Debug: Zoomed out
[13:10:32.836] Debug: Read builder information: 0/5
[13:10:32.837] [BuildingsUpgrade] No builders available; can't do any work
[13:10:34.630] Debug: [Donate] There is no red icon on the chat button
[13:10:36.832] [Auto-Stop module] Starting Auto-Stop module...
[13:10:36.953] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:36.954] [Auto-Stop module] Reading ressources...
[13:10:37.064] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:41.965] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:42.897] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:42.905] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:42.989] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:42.999] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:43.085] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:43.094] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:43.096] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:43.097] [Build] Checking if we can attack now...
[13:10:45.000] Debug: Reading numbers in overview
[13:10:45.030] Debug: Read overview numbers (string): 162/260
[13:10:45.031] Debug: Read overview numbers: 162 260 (TroopsCount)
[13:10:45.032] [Build] We can't attack yet. 162/260 troops (that's 62% of the
needed 86%)
[13:10:45.131] [Build] Waiting to let other modules work...
[13:10:45.270] Debug: [Donate] There is no red icon on the chat button
[13:10:48.863] [Auto-Stop module] Starting Auto-Stop module...
[13:10:49.486] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:10:50.031] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:10:50.032] [Auto-Stop module] Reading ressources...
[13:10:50.140] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:10:56.261] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:10:57.223] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:10:57.232] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:10:57.325] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:10:57.334] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:10:57.422] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:10:57.431] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:10:57.433] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:10:57.434] [Build] Checking if we can attack now...
[13:10:59.057] Debug: Reading numbers in overview
[13:10:59.084] Debug: Read overview numbers (string): 168/260
[13:10:59.086] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:10:59.087] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:10:59.306] [Build] Waiting to let other modules work...
[13:10:59.444] Debug: [Donate] There is no red icon on the chat button
[13:11:01.979] [Auto-Stop module] Starting Auto-Stop module...
[13:11:02.584] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:03.099] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:03.100] [Auto-Stop module] Reading ressources...
[13:11:03.194] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:10.343] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:11.272] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:11.281] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:11.360] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:11.369] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:11.453] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:11.460] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:11.461] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:11.463] [Build] Checking if we can attack now...
[13:11:13.038] Debug: Reading numbers in overview
[13:11:13.063] Debug: Read overview numbers (string): 168/260
[13:11:13.064] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:11:13.066] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:11:13.276] [Build] Waiting to let other modules work...
[13:11:13.405] Debug: [Donate] There is no red icon on the chat button
[13:11:15.076] [Auto-Stop module] Starting Auto-Stop module...
[13:11:15.687] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:16.203] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:16.204] [Auto-Stop module] Reading ressources...
[13:11:16.303] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:24.441] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:25.340] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:25.348] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:25.429] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:25.438] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:25.512] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:25.521] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:25.522] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:25.524] [Build] Checking if we can attack now...
[13:11:25.960] Debug: [AR] Compacting done, 188.6MB -> 188.6MB
[13:11:27.359] Debug: Reading numbers in overview
[13:11:27.380] Debug: Read overview numbers (string): 168/260
[13:11:27.382] Debug: Read overview numbers: 168 260 (TroopsCount)
[13:11:27.383] [Build] We can't attack yet. 168/260 troops (that's 65% of the
needed 86%)
[13:11:27.594] [Build] Waiting to let other modules work...
[13:11:27.726] Debug: [Donate] There is no red icon on the chat button
[13:11:28.094] [Auto-Stop module] Starting Auto-Stop module...
[13:11:28.707] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:29.227] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:29.228] [Auto-Stop module] Reading ressources...
[13:11:29.316] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:31.311] Debug: Begin BuildingsUpgradeModule
[13:11:31.312] Debug: Ensuring the game is zoomed out
[13:11:31.321] Debug: Zoomed out
[13:11:31.472] Debug: Read builder information: 0/5
[13:11:31.474] [BuildingsUpgrade] No builders available; can't do any work
[13:11:38.626] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:39.557] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:39.567] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:39.665] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:39.675] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:39.776] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:39.784] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:39.786] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:39.787] [Build] Checking if we can attack now...
[13:11:41.381] Debug: Reading numbers in overview
[13:11:41.408] Debug: Read overview numbers (string): 174/260
[13:11:41.409] Debug: Read overview numbers: 174 260 (TroopsCount)
[13:11:41.410] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[13:11:41.618] [Build] Waiting to let other modules work...
[13:11:41.872] [Auto-Stop module] Starting Auto-Stop module...
[13:11:42.481] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:43.001] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:43.001] [Auto-Stop module] Reading ressources...
[13:11:43.105] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:45.092] Debug: Ensuring the game is zoomed out
[13:11:45.101] Debug: Zoomed out
[13:11:45.110] Debug: Zoomed out
[13:11:45.545] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:11:45.647] Debug: [Donate] There is no red icon on the chat button
[13:11:52.659] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:11:53.689] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:11:53.697] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:11:53.779] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:11:53.789] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:11:53.871] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:11:53.880] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:11:53.881] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:11:53.883] [Build] Checking if we can attack now...
[13:11:55.729] Debug: Reading numbers in overview
[13:11:55.755] Debug: Read overview numbers (string): 174/260
[13:11:55.756] Debug: Read overview numbers: 174 260 (TroopsCount)
[13:11:55.757] [Build] We can't attack yet. 174/260 troops (that's 67% of the
needed 86%)
[13:11:55.965] [Build] Waiting to let other modules work...
[13:11:56.227] [Auto-Stop module] Starting Auto-Stop module...
[13:11:56.877] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:11:57.401] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:11:57.402] [Auto-Stop module] Reading ressources...
[13:11:57.495] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:11:59.370] Debug: [Donate] There is no red icon on the chat button
[13:12:07.037] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:08.051] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:08.060] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:08.146] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:08.156] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:08.239] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:08.249] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:08.250] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:08.251] [Build] Checking if we can attack now...
[13:12:09.798] Debug: Reading numbers in overview
[13:12:09.818] Debug: Read overview numbers (string): 180/260
[13:12:09.820] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:09.820] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:10.028] [Build] Waiting to let other modules work...
[13:12:10.279] [Auto-Stop module] Starting Auto-Stop module...
[13:12:10.893] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:11.419] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:11.420] [Auto-Stop module] Reading ressources...
[13:12:11.508] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:13.394] Debug: [Donate] There is no red icon on the chat button
[13:12:21.055] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:21.961] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:21.970] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:22.064] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:22.073] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:22.151] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:22.160] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:22.161] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:22.163] [Build] Checking if we can attack now...
[13:12:24.008] Debug: Reading numbers in overview
[13:12:24.030] Debug: Read overview numbers (string): 180/260
[13:12:24.031] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:24.032] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:24.240] [Build] Waiting to let other modules work...
[13:12:24.489] [Auto-Stop module] Starting Auto-Stop module...
[13:12:25.102] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:25.627] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:25.628] [Auto-Stop module] Reading ressources...
[13:12:25.717] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:27.629] [Collect] Starting a collection run
[13:12:27.630] Debug: Ensuring the game is zoomed out
[13:12:27.641] Debug: Zoomed out
[13:12:28.430] [Collect] Collecting Main Base resources
[13:12:30.629] Debug: [Collect] Looking for a loot cart
[13:12:30.758] Debug: [Collect] Didn't find a loot cart
[13:12:30.759] [Collect] Total collected: 1 item, 0 loot carts
[13:12:30.953] Debug: [Donate] There is no red icon on the chat button
[13:12:31.322] Debug: Begin BuildingsUpgradeModule
[13:12:31.323] Debug: Ensuring the game is zoomed out
[13:12:31.330] Debug: Zoomed out
[13:12:31.481] Debug: Read builder information: 0/5
[13:12:31.482] [BuildingsUpgrade] No builders available; can't do any work
[13:12:35.284] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:36.302] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:36.311] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:36.392] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:36.400] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:36.477] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:36.485] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:36.487] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:36.488] [Build] Checking if we can attack now...
[13:12:38.025] Debug: Reading numbers in overview
[13:12:38.049] Debug: Read overview numbers (string): 180/260
[13:12:38.050] Debug: Read overview numbers: 180 260 (TroopsCount)
[13:12:38.051] [Build] We can't attack yet. 180/260 troops (that's 69% of the
needed 86%)
[13:12:38.261] [Build] Waiting to let other modules work...
[13:12:38.508] [Auto-Stop module] Starting Auto-Stop module...
[13:12:39.121] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:39.651] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:39.652] [Auto-Stop module] Reading ressources...
[13:12:39.754] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:41.644] Debug: [Donate] There is no red icon on the chat button
[13:12:49.331] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:12:50.239] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:12:50.247] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:12:50.333] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:12:50.342] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:12:50.424] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:12:50.434] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:12:50.435] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:12:50.436] [Build] Checking if we can attack now...
[13:12:51.988] Debug: Reading numbers in overview
[13:12:52.010] Debug: Read overview numbers (string): 186/260
[13:12:52.011] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:12:52.012] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:12:52.219] [Build] Waiting to let other modules work...
[13:12:52.469] [Auto-Stop module] Starting Auto-Stop module...
[13:12:53.094] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:12:53.621] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:12:53.622] [Auto-Stop module] Reading ressources...
[13:12:53.716] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:12:55.602] Debug: [Donate] There is no red icon on the chat button
[13:13:03.278] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:04.175] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:04.185] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:04.265] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:04.275] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:04.355] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:04.364] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:04.365] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:04.366] [Build] Checking if we can attack now...
[13:13:06.215] Debug: Reading numbers in overview
[13:13:06.241] Debug: Read overview numbers (string): 186/260
[13:13:06.242] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:13:06.243] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:13:06.452] [Build] Waiting to let other modules work...
[13:13:06.697] [Auto-Stop module] Starting Auto-Stop module...
[13:13:07.336] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:07.860] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:07.860] [Auto-Stop module] Reading ressources...
[13:13:07.956] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:09.851] Debug: [Donate] There is no red icon on the chat button
[13:13:17.520] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:18.472] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:18.482] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:18.563] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:18.575] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:18.655] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:18.663] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:18.665] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:18.666] [Build] Checking if we can attack now...
[13:13:20.243] Debug: Reading numbers in overview
[13:13:20.266] Debug: Read overview numbers (string): 186/260
[13:13:20.267] Debug: Read overview numbers: 186 260 (TroopsCount)
[13:13:20.268] [Build] We can't attack yet. 186/260 troops (that's 72% of the
needed 86%)
[13:13:20.479] [Build] Waiting to let other modules work...
[13:13:20.727] [Auto-Stop module] Starting Auto-Stop module...
[13:13:21.336] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:21.859] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:21.861] [Auto-Stop module] Reading ressources...
[13:13:21.955] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:23.891] Debug: [Donate] There is no red icon on the chat button
[13:13:26.382] Debug: [AR] Compacting done, 193.1MB -> 193.1MB
[13:13:31.547] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:32.568] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:13:32.576] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:13:32.658] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:13:32.666] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:13:32.742] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:13:32.751] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:13:32.753] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:13:32.765] [Build] Checking if we can attack now...
[13:13:34.662] Debug: Reading numbers in overview
[13:13:34.692] Debug: Read overview numbers (string): 192/260
[13:13:34.693] Debug: Read overview numbers: 192 260 (TroopsCount)
[13:13:34.694] [Build] We can't attack yet. 192/260 troops (that's 74% of the
needed 86%)
[13:13:34.917] [Build] Waiting to let other modules work...
[13:13:35.155] [Auto-Stop module] Starting Auto-Stop module...
[13:13:35.768] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:13:36.291] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:13:36.292] [Auto-Stop module] Reading ressources...
[13:13:36.382] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:13:38.377] Debug: Begin BuildingsUpgradeModule
[13:13:38.378] Debug: Ensuring the game is zoomed out
[13:13:38.387] Debug: Zoomed out
[13:13:38.539] Debug: Read builder information: 0/5
[13:13:38.540] [BuildingsUpgrade] No builders available; can't do any work
[13:13:38.627] [Donate] Going to check if we can donate troops
[13:13:38.743] [Donate] Starting clan donation checks...
[13:13:40.063] [Donate] Trying to donate troops on button 1
[13:13:40.064] Debug: Doing request analysis bc smart donation mode is active
[13:13:40.141] Analyzing request text: archer
[13:13:40.142] Debug: Donation string is "archer"
[13:13:40.144] Debug: Checking keywords for unit Barbarian
[13:13:40.145] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:40.146] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:40.148] Debug: Checking keywords for unit Archer
[13:13:40.148] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:40.149] Debug: Checking keywords for unit Miner
[13:13:40.151] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:40.152] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:40.153] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:40.154] Debug: Checking keywords for unit Giant
[13:13:40.155] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:40.156] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:40.619] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:13:40.636] Debug: A5 Check 1: 24 ms


[13:13:40.651] Debug: A5 Check 2: 13 ms
[13:13:40.750] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:40.910] Debug: A5 Check 1: 20 ms
[13:13:40.926] Debug: A5 Check 2: 14 ms
[13:13:41.245] Debug: A5 Check 1: 22 ms
[13:13:41.263] Debug: A5 Check 2: 16 ms
[13:13:41.574] Debug: A5 Check 1: 24 ms
[13:13:41.588] Debug: A5 Check 2: 14 ms
[13:13:41.753] Debug: Found donation separator
[13:13:41.927] Debug: A5 Check 1: 23 ms
[13:13:41.944] Debug: A5 Check 2: 14 ms
[13:13:42.202] Debug: A5 Check 1: 19 ms
[13:13:42.219] Debug: A5 Check 2: 15 ms
[13:13:42.335] Debug: DonateTroops Scan took 295 ms
[13:13:42.510] Debug: A5 Check 1: 21 ms
[13:13:42.526] Debug: A5 Check 2: 14 ms
[13:13:42.781] Debug: A5 Check 1: 22 ms
[13:13:42.797] Debug: A5 Check 2: 15 ms
[13:13:43.057] Debug: A5 Check 1: 21 ms
[13:13:43.072] Debug: A5 Check 2: 14 ms
[13:13:43.181] Debug: DonateTroops Scan took 290 ms
[13:13:43.352] Debug: A5 Check 1: 22 ms
[13:13:43.367] Debug: A5 Check 2: 14 ms
[13:13:43.634] Debug: A5 Check 1: 22 ms
[13:13:43.651] Debug: A5 Check 2: 14 ms
[13:13:43.922] Debug: A5 Check 1: 21 ms
[13:13:43.936] Debug: A5 Check 2: 14 ms
[13:13:44.048] Debug: DonateTroops Scan took 300 ms
[13:13:44.214] Debug: A5 Check 1: 20 ms
[13:13:44.230] Debug: A5 Check 2: 14 ms
[13:13:44.316] [Donate] Could not find anything we can and are allowed to donate.
[13:13:44.499] Debug: A5 Check 1: 24 ms
[13:13:44.516] Debug: A5 Check 2: 14 ms
[13:13:44.801] Debug: A5 Check 1: 14 ms
[13:13:44.970] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:45.094] [Donate] Trying to donate troops on button 2
[13:13:45.095] Debug: Doing request analysis bc smart donation mode is active
[13:13:45.154] Analyzing request text: archer
[13:13:45.155] Debug: Donation string is "archer"
[13:13:45.156] Debug: Checking keywords for unit Barbarian
[13:13:45.157] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:45.158] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:45.159] Debug: Checking keywords for unit Archer
[13:13:45.159] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:45.160] Debug: Checking keywords for unit Miner
[13:13:45.161] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:45.162] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:45.163] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:45.164] Debug: Checking keywords for unit Giant
[13:13:45.165] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:45.166] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:45.642] Debug: A5 Check 1: 23 ms
[13:13:45.660] Debug: A5 Check 2: 16 ms
[13:13:45.792] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:45.976] Debug: A5 Check 1: 20 ms
[13:13:45.989] Debug: A5 Check 2: 12 ms
[13:13:46.298] Debug: A5 Check 1: 22 ms
[13:13:46.314] Debug: A5 Check 2: 15 ms
[13:13:46.620] Debug: A5 Check 1: 21 ms
[13:13:46.633] Debug: A5 Check 2: 13 ms
[13:13:46.805] Debug: Found donation separator
[13:13:46.977] Debug: A5 Check 1: 19 ms
[13:13:46.992] Debug: A5 Check 2: 14 ms
[13:13:47.247] Debug: A5 Check 1: 19 ms
[13:13:47.262] Debug: A5 Check 2: 13 ms
[13:13:47.371] Debug: DonateTroops Scan took 282 ms
[13:13:47.543] Debug: A5 Check 1: 19 ms
[13:13:47.559] Debug: A5 Check 2: 14 ms
[13:13:47.838] Debug: A5 Check 1: 18 ms
[13:13:47.853] Debug: A5 Check 2: 14 ms
[13:13:48.116] Debug: A5 Check 1: 18 ms
[13:13:48.131] Debug: A5 Check 2: 13 ms
[13:13:48.243] Debug: DonateTroops Scan took 293 ms
[13:13:48.410] Debug: A5 Check 1: 19 ms
[13:13:48.422] Debug: A5 Check 2: 11 ms
[13:13:48.674] Debug: A5 Check 1: 19 ms
[13:13:48.687] Debug: A5 Check 2: 12 ms
[13:13:48.942] Debug: A5 Check 1: 18 ms
[13:13:48.958] Debug: A5 Check 2: 13 ms
[13:13:49.072] Debug: DonateTroops Scan took 291 ms
[13:13:49.268] Debug: A5 Check 1: 18 ms
[13:13:49.282] Debug: A5 Check 2: 12 ms
[13:13:49.377] [Donate] Could not find anything we can and are allowed to donate.
[13:13:49.549] Debug: A5 Check 1: 23 ms
[13:13:49.564] Debug: A5 Check 2: 13 ms
[13:13:49.846] Debug: A5 Check 1: 17 ms
[13:13:50.007] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:50.016] Debug: Trophy count couldn't be read properly.
[13:13:50.143] [Donate] Trying to donate troops on button 3
[13:13:50.144] Debug: Doing request analysis bc smart donation mode is active
[13:13:50.205] Analyzing request text: m ner
[13:13:50.206] Debug: Donation string is "mner"
[13:13:50.207] Debug: Checking keywords for unit Barbarian
[13:13:50.208] Debug: Checking keyword "barb" with 1 faults allowed
[13:13:50.208] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:13:50.209] Debug: Checking keywords for unit Archer
[13:13:50.210] Debug: Unit Archer can be donated because no keywords or blacklist
[13:13:50.211] Debug: Checking keywords for unit Miner
[13:13:50.212] Debug: Checking keyword "ner" with 0 faults allowed
[13:13:50.213] Unit Miner can be donated, found keyword 'ner': ner
[13:13:50.214] Debug: Checking keyword "minerv" with 1 faults allowed
[13:13:50.216] Debug: Checking keyword "mner" with 1 faults allowed
[13:13:50.216] Unit Miner can be donated, found keyword 'mner': mner
[13:13:50.218] Debug: Checking keywords for unit Giant
[13:13:50.219] Debug: Checking keyword "giiant" with 1 faults allowed
[13:13:50.220] Debug: Checking keyword "gilant" with 1 faults allowed
[13:13:50.657] Debug: A5 Check 1: 20 ms
[13:13:50.673] Debug: A5 Check 2: 13 ms
[13:13:50.772] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:13:50.950] Debug: A5 Check 1: 28 ms
[13:13:50.968] Debug: A5 Check 2: 16 ms
[13:13:51.361] Debug: A5 Check 1: 27 ms
[13:13:51.381] Debug: A5 Check 2: 17 ms
[13:13:51.701] Debug: A5 Check 1: 19 ms
[13:13:51.716] Debug: A5 Check 2: 13 ms
[13:13:51.894] Debug: Found donation separator
[13:13:52.064] Debug: A5 Check 1: 21 ms
[13:13:52.079] Debug: A5 Check 2: 13 ms
[13:13:52.335] Debug: A5 Check 1: 19 ms
[13:13:52.348] Debug: A5 Check 2: 13 ms
[13:13:52.624] Debug: A5 Check 1: 19 ms
[13:13:52.641] Debug: A5 Check 2: 15 ms
[13:13:52.750] Debug: DonateTroops Scan took 581 ms
[13:13:52.915] Debug: A5 Check 1: 23 ms
[13:13:52.930] Debug: A5 Check 2: 14 ms
[13:13:53.185] Debug: A5 Check 1: 18 ms
[13:13:53.201] Debug: A5 Check 2: 14 ms
[13:13:53.461] Debug: A5 Check 1: 20 ms
[13:13:53.475] Debug: A5 Check 2: 13 ms
[13:13:53.750] Debug: A5 Check 1: 17 ms
[13:13:53.765] Debug: A5 Check 2: 13 ms
[13:13:53.881] Debug: DonateTroops Scan took 591 ms
[13:13:54.044] Debug: A5 Check 1: 20 ms
[13:13:54.060] Debug: A5 Check 2: 15 ms
[13:13:54.150] [Donate] Could not find anything we can and are allowed to donate.
[13:13:54.319] Debug: A5 Check 1: 20 ms
[13:13:54.334] Debug: A5 Check 2: 13 ms
[13:13:54.610] Debug: A5 Check 1: 16 ms
[13:13:54.786] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:13:56.006] [Donate] Trying to request troops
[13:13:56.918] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:13:58.483] Debug: A5 Check 1: 20 ms
[13:13:58.581] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:13:58.730] Debug: A5 Check 1: 13 ms
[13:13:58.992] Debug: A5 Check 1: 14 ms
[13:13:59.258] Debug: A5 Check 1: 16 ms
[13:13:59.509] Debug: A5 Check 1: 15 ms
[13:13:59.764] Debug: A5 Check 1: 14 ms
[13:13:59.891] Typing request message
[13:14:00.139] Debug: A5 Check 1: 22 ms
[13:14:00.418] Debug: A5 Check 1: 15 ms
[13:14:00.688] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:14:00.700] Debug: A5 Check 1: 18 ms


[13:14:00.973] Debug: A5 Check 1: 16 ms
[13:14:01.092] Successfully requested troops
[13:14:01.264] Debug: A5 Check 1: 17 ms
[13:14:01.374] [Donate] Clan donation done
[13:14:01.467] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:14:01.473] Debug: [Donate] There is no red icon on the chat button
[13:14:01.586] [Auto-Stop module] Starting Auto-Stop module...
[13:14:02.204] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:02.726] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:02.727] [Auto-Stop module] Reading ressources...
[13:14:02.820] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:05.728] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:06.755] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:06.764] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:06.849] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:06.859] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:06.939] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:06.949] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:06.950] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:06.951] [Build] Checking if we can attack now...
[13:14:08.498] Debug: Reading numbers in overview
[13:14:08.520] Debug: Read overview numbers (string): 198/260
[13:14:08.521] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:08.522] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:08.730] [Build] Waiting to let other modules work...
[13:14:08.979] Debug: Ensuring the game is zoomed out
[13:14:08.981] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:14:09.595] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:10.552] Debug: Zoomed out
[13:14:10.561] Debug: Zoomed out
[13:14:10.999] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:14:11.582] Debug: [Donate] There is no red icon on the chat button
[13:14:14.663] [Auto-Stop module] Starting Auto-Stop module...
[13:14:14.774] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:14.774] [Auto-Stop module] Reading ressources...
[13:14:14.870] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:19.774] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:20.704] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:20.712] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:20.795] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:20.804] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:20.881] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:20.889] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:20.892] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:20.895] [Build] Checking if we can attack now...
[13:14:23.081] Debug: Reading numbers in overview
[13:14:23.104] Debug: Read overview numbers (string): 198/260
[13:14:23.105] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:23.106] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:23.314] [Build] Waiting to let other modules work...
[13:14:23.447] Debug: [Donate] There is no red icon on the chat button
[13:14:27.185] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:28.004] [Auto-Stop module] Starting Auto-Stop module...
[13:14:28.115] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:28.117] [Auto-Stop module] Reading ressources...
[13:14:28.208] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:34.328] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:35.349] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:35.359] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:35.444] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:35.454] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:35.535] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:35.544] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:35.547] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:35.548] [Build] Checking if we can attack now...
[13:14:37.069] Debug: Reading numbers in overview
[13:14:37.091] Debug: Read overview numbers (string): 198/260
[13:14:37.092] Debug: Read overview numbers: 198 260 (TroopsCount)
[13:14:37.093] [Build] We can't attack yet. 198/260 troops (that's 76% of the
needed 86%)
[13:14:37.305] [Build] Waiting to let other modules work...
[13:14:37.436] Debug: [Donate] There is no red icon on the chat button
[13:14:38.429] Debug: Begin BuildingsUpgradeModule
[13:14:38.430] Debug: Ensuring the game is zoomed out
[13:14:38.431] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:14:39.043] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:40.016] Debug: Zoomed out
[13:14:40.212] Debug: Read builder information: 0/5
[13:14:40.214] [BuildingsUpgrade] No builders available; can't do any work
[13:14:40.436] [Auto-Stop module] Starting Auto-Stop module...
[13:14:40.555] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:40.556] [Auto-Stop module] Reading ressources...
[13:14:40.650] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:14:48.388] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:14:49.365] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:14:49.373] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:14:49.451] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:14:49.459] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:14:49.542] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:14:49.553] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:14:49.555] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:14:49.556] [Build] Checking if we can attack now...
[13:14:51.120] Debug: Reading numbers in overview
[13:14:51.151] Debug: Read overview numbers (string): 204/260
[13:14:51.152] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:14:51.153] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:14:51.257] [Build] Waiting to let other modules work...
[13:14:51.385] Debug: [Donate] There is no red icon on the chat button
[13:14:52.490] [Auto-Stop module] Starting Auto-Stop module...
[13:14:53.098] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:14:53.618] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:14:53.619] [Auto-Stop module] Reading ressources...
[13:14:53.724] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:02.379] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:03.294] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:03.303] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:03.381] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:03.391] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:03.474] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:03.483] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:03.484] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:03.485] [Build] Checking if we can attack now...
[13:15:05.031] Debug: Reading numbers in overview
[13:15:05.060] Debug: Read overview numbers (string): 204/260
[13:15:05.061] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:15:05.062] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:15:05.268] [Build] Waiting to let other modules work...
[13:15:05.406] Debug: [Donate] There is no red icon on the chat button
[13:15:05.643] [Auto-Stop module] Starting Auto-Stop module...
[13:15:06.251] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:06.773] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:06.774] [Auto-Stop module] Reading ressources...
[13:15:06.873] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:16.369] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:17.268] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:17.276] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:17.359] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:17.367] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:17.457] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:17.466] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:17.467] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:17.469] [Build] Checking if we can attack now...
[13:15:19.056] Debug: Reading numbers in overview
[13:15:19.081] Debug: Read overview numbers (string): 204/260
[13:15:19.082] Debug: Read overview numbers: 204 260 (TroopsCount)
[13:15:19.083] [Build] We can't attack yet. 204/260 troops (that's 78% of the
needed 86%)
[13:15:19.285] [Build] Waiting to let other modules work...
[13:15:19.541] [Auto-Stop module] Starting Auto-Stop module...
[13:15:20.158] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:20.690] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:20.691] [Auto-Stop module] Reading ressources...
[13:15:20.789] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:22.664] Debug: [Donate] There is no red icon on the chat button
[13:15:26.769] Debug: [AR] Compacting done, 200.8MB -> 200.8MB
[13:15:27.710] [Collect] Starting a collection run
[13:15:27.711] Debug: Ensuring the game is zoomed out
[13:15:27.719] Debug: Zoomed out
[13:15:28.633] [Collect] Collecting Main Base resources
[13:15:32.339] Debug: [Collect] Looking for a loot cart
[13:15:32.474] Debug: [Collect] Didn't find a loot cart
[13:15:32.475] [Collect] Total collected: 3 items, 0 loot carts
[13:15:32.760] [Auto-Stop module] Starting Auto-Stop module...
[13:15:32.873] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:32.874] [Auto-Stop module] Reading ressources...
[13:15:32.974] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:36.003] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:36.929] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:36.937] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:37.021] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:37.030] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:37.117] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:37.125] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:37.127] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:37.128] [Build] Checking if we can attack now...
[13:15:38.705] Debug: Reading numbers in overview
[13:15:38.730] Debug: Read overview numbers (string): 210/260
[13:15:38.731] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:15:38.732] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:15:38.941] [Build] Waiting to let other modules work...
[13:15:39.191] Debug: Begin BuildingsUpgradeModule
[13:15:39.192] Debug: Ensuring the game is zoomed out
[13:15:39.193] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:15:39.801] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:40.796] Debug: Zoomed out
[13:15:40.931] Debug: Read builder information: 0/5
[13:15:40.932] [BuildingsUpgrade] No builders available; can't do any work
[13:15:41.015] Debug: [Donate] There is no red icon on the chat button
[13:15:44.888] [Auto-Stop module] Starting Auto-Stop module...
[13:15:44.996] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:44.998] [Auto-Stop module] Reading ressources...
[13:15:45.100] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:15:49.991] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:15:50.925] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:15:50.934] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:15:51.016] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:15:51.024] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:15:51.111] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:15:51.120] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:15:51.121] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:15:51.123] [Build] Checking if we can attack now...
[13:15:53.021] Debug: Reading numbers in overview
[13:15:53.040] Debug: Read overview numbers (string): 210/260
[13:15:53.042] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:15:53.042] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:15:53.248] [Build] Waiting to let other modules work...
[13:15:53.377] Debug: [Donate] There is no red icon on the chat button
[13:15:56.995] [Auto-Stop module] Starting Auto-Stop module...
[13:15:57.625] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:15:58.149] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:15:58.150] [Auto-Stop module] Reading ressources...
[13:15:58.242] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:04.291] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:05.191] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:05.201] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:05.280] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:05.289] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:05.369] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:05.379] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:05.380] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:05.381] [Build] Checking if we can attack now...
[13:16:07.216] Debug: Reading numbers in overview
[13:16:07.238] Debug: Read overview numbers (string): 210/260
[13:16:07.239] Debug: Read overview numbers: 210 260 (TroopsCount)
[13:16:07.240] [Build] We can't attack yet. 210/260 troops (that's 81% of the
needed 86%)
[13:16:07.446] [Build] Waiting to let other modules work...
[13:16:07.586] Debug: [Donate] There is no red icon on the chat button
[13:16:09.005] Debug: Ensuring the game is zoomed out
[13:16:09.007] Debug: Not Ingame or BB_Ingame, trying to close dialogs
[13:16:09.624] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:10.626] Debug: Zoomed out
[13:16:10.633] Debug: Zoomed out
[13:16:11.068] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:16:11.270] [Auto-Stop module] Starting Auto-Stop module...
[13:16:11.385] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:11.387] [Auto-Stop module] Reading ressources...
[13:16:11.481] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:18.579] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:19.499] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:19.508] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:19.594] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:19.603] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:19.697] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:19.705] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:19.707] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:19.708] [Build] Checking if we can attack now...
[13:16:21.544] Debug: Reading numbers in overview
[13:16:21.567] Debug: Read overview numbers (string): 216/260
[13:16:21.568] Debug: Read overview numbers: 216 260 (TroopsCount)
[13:16:21.569] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[13:16:21.777] [Build] Waiting to let other modules work...
[13:16:21.909] Debug: [Donate] There is no red icon on the chat button
[13:16:23.326] [Auto-Stop module] Starting Auto-Stop module...
[13:16:23.948] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:24.474] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:24.475] [Auto-Stop module] Reading ressources...
[13:16:24.566] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:32.841] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:33.768] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:33.778] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:33.856] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:33.867] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:33.954] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:33.963] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:33.965] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:33.967] [Build] Checking if we can attack now...
[13:16:35.535] Debug: Reading numbers in overview
[13:16:35.557] Debug: Read overview numbers (string): 216/260
[13:16:35.558] Debug: Read overview numbers: 216 260 (TroopsCount)
[13:16:35.560] [Build] We can't attack yet. 216/260 troops (that's 83% of the
needed 86%)
[13:16:35.767] [Build] Waiting to let other modules work...
[13:16:35.905] Debug: [Donate] There is no red icon on the chat button
[13:16:36.396] [Auto-Stop module] Starting Auto-Stop module...
[13:16:37.009] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:37.533] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:37.534] [Auto-Stop module] Reading ressources...
[13:16:37.629] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:39.625] Debug: Begin BuildingsUpgradeModule
[13:16:39.626] Debug: Ensuring the game is zoomed out
[13:16:39.636] Debug: Zoomed out
[13:16:39.772] Debug: Read builder information: 0/5
[13:16:39.773] [BuildingsUpgrade] No builders available; can't do any work
[13:16:46.803] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:16:47.730] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:16:47.739] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:16:47.821] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:16:47.829] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:16:47.910] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:16:47.920] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:16:47.927] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:16:47.928] [Build] Checking if we can attack now...
[13:16:50.115] Debug: Reading numbers in overview
[13:16:50.138] Debug: Read overview numbers (string): 222/260
[13:16:50.139] Debug: Read overview numbers: 222 260 (TroopsCount)
[13:16:50.140] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[13:16:50.346] [Build] Waiting to let other modules work...
[13:16:50.600] [Auto-Stop module] Starting Auto-Stop module...
[13:16:51.204] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:16:51.727] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:16:51.729] [Auto-Stop module] Reading ressources...
[13:16:51.825] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:16:53.723] Debug: [Donate] There is no red icon on the chat button
[13:17:01.500] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:17:02.460] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:17:02.470] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:17:02.569] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:17:02.579] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:17:02.664] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:17:02.673] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:17:02.674] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:17:02.676] [Build] Checking if we can attack now...
[13:17:05.164] Debug: Reading numbers in overview
[13:17:05.188] Debug: Read overview numbers (string): 222/260
[13:17:05.189] Debug: Read overview numbers: 222 260 (TroopsCount)
[13:17:05.190] [Build] We can't attack yet. 222/260 troops (that's 85% of the
needed 86%)
[13:17:05.400] [Build] Waiting to let other modules work...
[13:17:05.653] [Auto-Stop module] Starting Auto-Stop module...
[13:17:06.269] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:17:06.788] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:17:06.789] [Auto-Stop module] Reading ressources...
[13:17:06.877] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:17:08.775] [Donate] Going to check if we can donate troops
[13:17:08.901] [Donate] Starting clan donation checks...
[13:17:10.073] [Donate] Trying to donate troops on button 1
[13:17:10.074] Debug: Doing request analysis bc smart donation mode is active
[13:17:10.137] Analyzing request text: archer
[13:17:10.138] Debug: Donation string is "archer"
[13:17:10.139] Debug: Checking keywords for unit Barbarian
[13:17:10.140] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:10.141] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:10.142] Debug: Checking keywords for unit Archer
[13:17:10.142] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:10.143] Debug: Checking keywords for unit Miner
[13:17:10.144] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:10.144] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:10.145] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:10.146] Debug: Checking keywords for unit Giant
[13:17:10.148] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:10.148] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:10.585] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:10.603] Debug: A5 Check 1: 24 ms


[13:17:10.619] Debug: A5 Check 2: 13 ms
[13:17:10.722] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:10.883] Debug: A5 Check 1: 22 ms
[13:17:10.899] Debug: A5 Check 2: 15 ms
[13:17:11.211] Debug: A5 Check 1: 18 ms
[13:17:11.227] Debug: A5 Check 2: 13 ms
[13:17:11.530] Debug: A5 Check 1: 22 ms
[13:17:11.545] Debug: A5 Check 2: 15 ms
[13:17:11.717] Debug: Found donation separator
[13:17:11.889] Debug: A5 Check 1: 21 ms
[13:17:11.907] Debug: A5 Check 2: 17 ms
[13:17:12.173] Debug: A5 Check 1: 21 ms
[13:17:12.189] Debug: A5 Check 2: 15 ms
[13:17:12.305] Debug: DonateTroops Scan took 307 ms
[13:17:12.471] Debug: A5 Check 1: 20 ms
[13:17:12.486] Debug: A5 Check 2: 13 ms
[13:17:12.744] Debug: A5 Check 1: 19 ms
[13:17:12.760] Debug: A5 Check 2: 14 ms
[13:17:13.020] Debug: A5 Check 1: 24 ms
[13:17:13.036] Debug: A5 Check 2: 15 ms
[13:17:13.180] Debug: DonateTroops Scan took 328 ms
[13:17:13.387] Debug: A5 Check 1: 25 ms
[13:17:13.411] Debug: A5 Check 2: 21 ms
[13:17:13.706] Debug: A5 Check 1: 21 ms
[13:17:13.722] Debug: A5 Check 2: 14 ms
[13:17:13.985] Debug: A5 Check 1: 20 ms
[13:17:14.003] Debug: A5 Check 2: 17 ms
[13:17:14.115] Debug: DonateTroops Scan took 299 ms
[13:17:14.296] Debug: A5 Check 1: 20 ms
[13:17:14.312] Debug: A5 Check 2: 13 ms
[13:17:14.409] [Donate] Could not find anything we can and are allowed to donate.
[13:17:14.592] Debug: A5 Check 1: 20 ms
[13:17:14.607] Debug: A5 Check 2: 14 ms
[13:17:14.890] Debug: A5 Check 1: 16 ms
[13:17:15.055] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:15.184] [Donate] Trying to donate troops on button 2
[13:17:15.185] Debug: Doing request analysis bc smart donation mode is active
[13:17:15.249] Analyzing request text: archer
[13:17:15.251] Debug: Donation string is "archer"
[13:17:15.252] Debug: Checking keywords for unit Barbarian
[13:17:15.253] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:15.254] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:15.255] Debug: Checking keywords for unit Archer
[13:17:15.256] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:15.257] Debug: Checking keywords for unit Miner
[13:17:15.258] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:15.263] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:15.264] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:15.265] Debug: Checking keywords for unit Giant
[13:17:15.266] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:15.267] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:15.695] Debug: A5 Check 1: 17 ms
[13:17:15.708] Debug: A5 Check 2: 11 ms
[13:17:15.810] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:15.975] Debug: A5 Check 1: 19 ms
[13:17:15.989] Debug: A5 Check 2: 13 ms
[13:17:16.292] Debug: A5 Check 1: 20 ms
[13:17:16.308] Debug: A5 Check 2: 15 ms
[13:17:16.637] Debug: A5 Check 1: 22 ms
[13:17:16.652] Debug: A5 Check 2: 14 ms
[13:17:16.827] Debug: Found donation separator
[13:17:16.998] Debug: A5 Check 1: 19 ms
[13:17:17.012] Debug: A5 Check 2: 12 ms
[13:17:17.271] Debug: A5 Check 1: 18 ms
[13:17:17.289] Debug: A5 Check 2: 16 ms
[13:17:17.406] Debug: DonateTroops Scan took 294 ms
[13:17:17.588] Debug: A5 Check 1: 19 ms
[13:17:17.604] Debug: A5 Check 2: 15 ms
[13:17:17.861] Debug: A5 Check 1: 19 ms
[13:17:17.875] Debug: A5 Check 2: 13 ms
[13:17:18.146] Debug: A5 Check 1: 20 ms
[13:17:18.160] Debug: A5 Check 2: 12 ms
[13:17:18.271] Debug: DonateTroops Scan took 300 ms
[13:17:18.436] Debug: A5 Check 1: 19 ms
[13:17:18.451] Debug: A5 Check 2: 13 ms
[13:17:18.769] Debug: A5 Check 1: 30 ms
[13:17:18.791] Debug: A5 Check 2: 19 ms
[13:17:19.088] Debug: A5 Check 1: 19 ms
[13:17:19.103] Debug: A5 Check 2: 14 ms
[13:17:19.217] Debug: DonateTroops Scan took 306 ms
[13:17:19.382] Debug: A5 Check 1: 17 ms
[13:17:19.394] Debug: A5 Check 2: 11 ms
[13:17:19.490] [Donate] Could not find anything we can and are allowed to donate.
[13:17:19.661] Debug: A5 Check 1: 20 ms
[13:17:19.676] Debug: A5 Check 2: 13 ms
[13:17:19.949] Debug: A5 Check 1: 14 ms
[13:17:20.133] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:20.250] [Donate] Trying to donate troops on button 3
[13:17:20.252] Debug: Doing request analysis bc smart donation mode is active
[13:17:20.311] Analyzing request text: m ner
[13:17:20.312] Debug: Donation string is "mner"
[13:17:20.313] Debug: Checking keywords for unit Barbarian
[13:17:20.313] Debug: Checking keyword "barb" with 1 faults allowed
[13:17:20.314] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:17:20.315] Debug: Checking keywords for unit Archer
[13:17:20.316] Debug: Unit Archer can be donated because no keywords or blacklist
[13:17:20.317] Debug: Checking keywords for unit Miner
[13:17:20.318] Debug: Checking keyword "ner" with 0 faults allowed
[13:17:20.318] Unit Miner can be donated, found keyword 'ner': ner
[13:17:20.319] Debug: Checking keyword "minerv" with 1 faults allowed
[13:17:20.320] Debug: Checking keyword "mner" with 1 faults allowed
[13:17:20.321] Unit Miner can be donated, found keyword 'mner': mner
[13:17:20.321] Debug: Checking keywords for unit Giant
[13:17:20.322] Debug: Checking keyword "giiant" with 1 faults allowed
[13:17:20.324] Debug: Checking keyword "gilant" with 1 faults allowed
[13:17:20.479] Debug: Trophy count couldn't be read properly.
[13:17:20.765] Debug: A5 Check 1: 19 ms
[13:17:20.783] Debug: A5 Check 2: 16 ms
[13:17:20.880] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:17:21.051] Debug: A5 Check 1: 19 ms
[13:17:21.067] Debug: A5 Check 2: 14 ms
[13:17:21.376] Debug: A5 Check 1: 21 ms
[13:17:21.392] Debug: A5 Check 2: 14 ms
[13:17:21.712] Debug: A5 Check 1: 19 ms
[13:17:21.731] Debug: A5 Check 2: 16 ms
[13:17:21.902] Debug: Found donation separator
[13:17:22.088] Debug: A5 Check 1: 22 ms
[13:17:22.103] Debug: A5 Check 2: 13 ms
[13:17:22.427] Debug: A5 Check 1: 25 ms
[13:17:22.441] Debug: A5 Check 2: 13 ms
[13:17:22.718] Debug: A5 Check 1: 22 ms
[13:17:22.734] Debug: A5 Check 2: 13 ms
[13:17:22.842] Debug: DonateTroops Scan took 644 ms
[13:17:23.004] Debug: A5 Check 1: 21 ms
[13:17:23.021] Debug: A5 Check 2: 16 ms
[13:17:23.289] Debug: A5 Check 1: 20 ms
[13:17:23.304] Debug: A5 Check 2: 12 ms
[13:17:23.565] Debug: A5 Check 1: 21 ms
[13:17:23.580] Debug: A5 Check 2: 14 ms
[13:17:23.860] Debug: A5 Check 1: 18 ms
[13:17:23.876] Debug: A5 Check 2: 13 ms
[13:17:23.990] Debug: DonateTroops Scan took 597 ms
[13:17:24.202] Debug: A5 Check 1: 30 ms
[13:17:24.219] Debug: A5 Check 2: 14 ms
[13:17:24.341] [Donate] Could not find anything we can and are allowed to donate.
[13:17:24.538] Debug: A5 Check 1: 19 ms
[13:17:24.555] Debug: A5 Check 2: 15 ms
[13:17:24.824] Debug: A5 Check 1: 18 ms
[13:17:25.003] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:17:25.011] Debug: Trophy count couldn't be read properly.
[13:17:26.203] [Donate] Clan donation done
[13:17:26.335] Debug: [Donate] There is no red icon on the chat button
[13:17:26.454] [Auto-Stop module] Starting Auto-Stop module...
[13:17:26.569] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:17:26.571] [Auto-Stop module] Reading ressources...
[13:17:26.668] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:17:27.160] Debug: [AR] Compacting done, 182.3MB -> 182.3MB
[13:17:29.518] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:17:30.431] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:17:30.440] [BuildTask-QuickTrain] The 'Army1' train button is not available.
[13:17:30.516] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:17:30.528] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:17:30.609] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:17:30.619] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:17:30.620] [BuildTask-QuickTrain] All selected train buttons are greyed out
now.
[13:17:30.621] [Build] Checking if we can attack now...
[13:17:32.141] Debug: Reading numbers in overview
[13:17:32.173] Debug: Read overview numbers (string): 228/260
[13:17:32.174] Debug: Read overview numbers: 228 260 (TroopsCount)
[13:17:32.175] Debug: [Build] Disabling clan donation module
[13:17:32.176] [Attack] AttackModule starting... (Reason: [Build] Starting attack.
Troops at 88% capacity, spells at 100% capacity)
[13:17:32.261] Debug: [Attack] Enabling clan donation module
[13:17:33.140] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:17:34.520] Debug: Ensuring the game is zoomed out
[13:17:34.529] Debug: Zoomed out
[13:17:34.538] Debug: Zoomed out
[13:17:34.539] Debug: Finding TownHall
[13:17:36.632] Debug: Found 0 TownHall
[13:17:36.633] Debug: Starting matchmaking
[13:17:36.635] Debug: StartSerachForMatch 1
[13:17:36.788] Debug: ClickAttack()
[13:17:37.043] Debug: [GameState]: 'Ingame' -> 'Matchmaking'
[13:17:37.172] Debug: StartSearchForMatch: Clicking 'Find a match'
[13:17:37.437] Debug: [GameState]: 'Matchmaking' -> 'Dialog'
[13:17:37.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:37.625] Debug: A5 Check 1: 16 ms


[13:17:37.710] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:17:37.818] Debug: Starting matchmaking; done
[13:17:37.818] Debug: Waiting for clouds to appear...
[13:17:37.820] Debug: Waiting for clouds to disappear...
[13:17:37.821] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:37.820] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:38.878] Debug: A5 Check 1: 17 ms
[13:17:38.984] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:17:38.985] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:38.985] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:39.170] Debug: A5 Check 1: 21 ms
[13:17:39.323] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:39.758] Debug: Clearing game grid API cache
[13:17:39.759] Debug: Clearing building API cache
[13:17:39.760] Debug: Clearing deploy API cache
[13:17:39.887] Debug: Finding TownHall
[13:17:39.969] Debug: Found 1 TownHall
[13:17:39.973] Debug: Finding ElixirCollector
[13:17:39.974] Debug: Finding TownHall
[13:17:40.009] Debug: Found 1 TownHall
[13:17:40.010] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:40.265] Debug: Found 0 ElixirCollector
[13:17:40.267] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:17:40.268] Debug: Regular logic indicates active base
[13:17:40.270] Debug: Meets requirements failed on dead base check.
[13:17:40.271] Debug: Testing 0 attack methods
[13:17:40.272] Debug: no algorithm is suited to attack here
[13:17:40.272] Debug: Finding TownHall
[13:17:40.309] Debug: Found 1 TownHall
[13:17:40.310] [Attack] #1, Active, TH11, 211891 Gold, 371162 Elixir, 1724 Dark
elixir, Skipping: This base isn't dead.
[13:17:40.311] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:17:42.227] Debug: A5 Check 1: 19 ms
[13:17:42.334] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:42.437] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:42.983] Debug: Waiting for clouds to appear...
[13:17:42.984] Debug: Waiting for clouds to disappear...
[13:17:42.985] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:43.566] Debug: A5 Check 1: 19 ms
[13:17:43.675] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:43.676] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:43.677] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:43.851] Debug: A5 Check 1: 18 ms
[13:17:44.021] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:44.549] Debug: Clearing game grid API cache
[13:17:44.550] Debug: Clearing building API cache
[13:17:44.551] Debug: Clearing deploy API cache
[13:17:44.696] Debug: Finding TownHall
[13:17:44.767] Debug: Found 1 TownHall
[13:17:44.772] Debug: Finding ElixirCollector
[13:17:44.774] Debug: Finding TownHall
[13:17:44.809] Debug: Found 1 TownHall
[13:17:44.811] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:45.025] Debug: Found 0 ElixirCollector
[13:17:45.026] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:17:45.027] Debug: Regular logic indicates active base
[13:17:45.027] Debug: Meets requirements failed on dead base check.
[13:17:45.029] Debug: Testing 0 attack methods
[13:17:45.030] Debug: no algorithm is suited to attack here
[13:17:45.031] Debug: Finding TownHall
[13:17:45.071] Debug: Found 1 TownHall
[13:17:45.072] [Attack] #2, Active, TH11, 21583 Gold, 52108 Elixir, 1220 Dark
elixir, Skipping: This base isn't dead.
[13:17:45.073] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[13:17:46.883] Debug: A5 Check 1: 13 ms
[13:17:47.089] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:47.194] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:47.698] Debug: Waiting for clouds to appear...
[13:17:47.700] Debug: Waiting for clouds to disappear...
[13:17:47.701] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:48.248] Debug: A5 Check 1: 18 ms
[13:17:48.356] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:48.357] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:48.358] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:48.518] Debug: A5 Check 1: 15 ms
[13:17:48.782] Debug: A5 Check 1: 18 ms
[13:17:48.952] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:49.103] Debug: Clearing game grid API cache
[13:17:49.105] Debug: Clearing building API cache
[13:17:49.106] Debug: Clearing deploy API cache
[13:17:49.237] Debug: Finding TownHall
[13:17:49.319] Debug: Found 1 TownHall
[13:17:49.323] Debug: Finding ElixirCollector
[13:17:49.324] Debug: Finding TownHall
[13:17:49.361] Debug: Found 1 TownHall
[13:17:49.362] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:49.587] Debug: Found 5 ElixirCollector
[13:17:49.953] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:17:49.954] Debug: Regular logic indicates active base
[13:17:49.955] Debug: Meets requirements failed on dead base check.
[13:17:49.956] Debug: Testing 0 attack methods
[13:17:49.957] Debug: no algorithm is suited to attack here
[13:17:49.958] Debug: Finding TownHall
[13:17:49.997] Debug: Found 1 TownHall
[13:17:49.998] [Attack] #3, Active, TH11, 130123 Gold, 303792 Elixir, 565 Dark
elixir, Skipping: This base isn't dead.
[13:17:50.000] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[13:17:51.607] Debug: A5 Check 1: 16 ms
[13:17:51.761] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:51.895] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:52.256] Debug: Waiting for clouds to appear...
[13:17:52.258] Debug: Waiting for clouds to disappear...
[13:17:52.260] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:52.815] Debug: A5 Check 1: 17 ms
[13:17:52.922] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:52.923] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:52.923] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:53.116] Debug: A5 Check 1: 18 ms
[13:17:53.260] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:53.666] Debug: Clearing game grid API cache
[13:17:53.667] Debug: Clearing building API cache
[13:17:53.668] Debug: Clearing deploy API cache
[13:17:53.796] Debug: Finding TownHall
[13:17:53.873] Debug: Found 1 TownHall
[13:17:53.876] Debug: Finding ElixirCollector
[13:17:53.877] Debug: Finding TownHall
[13:17:53.912] Debug: Found 1 TownHall
[13:17:53.914] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:54.164] Debug: Found 4 ElixirCollector
[13:17:54.444] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:17:54.445] Debug: Regular logic indicates active base
[13:17:54.446] Debug: Meets requirements failed on dead base check.
[13:17:54.449] Debug: Testing 0 attack methods
[13:17:54.451] Debug: no algorithm is suited to attack here
[13:17:54.451] Debug: Finding TownHall
[13:17:54.486] Debug: Found 1 TownHall
[13:17:54.488] [Attack] #4, Active, TH11, 89073 Gold, 109598 Elixir, 122 Dark
elixir, Skipping: This base isn't dead.
[13:17:54.489] Debug: Waiting 1172 ms until we can click the next button (user
setting 2 s)
[13:17:56.187] Debug: A5 Check 1: 19 ms
[13:17:56.320] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:17:56.437] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:17:56.806] Debug: Waiting for clouds to appear...
[13:17:56.807] Debug: Waiting for clouds to disappear...
[13:17:56.809] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:17:57.623] Debug: A5 Check 1: 18 ms
[13:17:57.726] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:17:57.728] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:17:57.729] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:17:57.880] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:17:57.892] Debug: A5 Check 1: 18 ms


[13:17:58.035] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:17:58.429] Debug: Clearing game grid API cache
[13:17:58.430] Debug: Clearing building API cache
[13:17:58.431] Debug: Clearing deploy API cache
[13:17:58.540] Debug: Finding TownHall
[13:17:58.617] Debug: Found 1 TownHall
[13:17:58.619] Debug: Finding ElixirCollector
[13:17:58.620] Debug: Finding TownHall
[13:17:58.655] Debug: Found 1 TownHall
[13:17:58.656] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:17:58.797] Debug: Found 7 ElixirCollector
[13:17:59.420] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:17:59.421] Debug: Rejected as dead base because level 12 E1 collector found
[13:17:59.422] Debug: Meets requirements failed on dead base check.
[13:17:59.424] Debug: Testing 0 attack methods
[13:17:59.425] Debug: no algorithm is suited to attack here
[13:17:59.426] Debug: Finding TownHall
[13:17:59.463] Debug: Found 1 TownHall
[13:17:59.464] [Attack] #5, Active, TH11, 93778 Gold, 61824 Elixir, 1261 Dark
elixir, Skipping: This base isn't dead.
[13:17:59.465] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:18:00.890] Debug: A5 Check 1: 16 ms
[13:18:01.028] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:01.114] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:01.613] Debug: Waiting for clouds to appear...
[13:18:01.614] Debug: Waiting for clouds to disappear...
[13:18:01.615] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:02.172] Debug: A5 Check 1: 17 ms
[13:18:02.275] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:02.276] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:02.278] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:02.456] Debug: A5 Check 1: 16 ms
[13:18:02.638] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:03.036] Debug: Clearing game grid API cache
[13:18:03.037] Debug: Clearing building API cache
[13:18:03.038] Debug: Clearing deploy API cache
[13:18:03.170] Debug: Finding TownHall
[13:18:03.249] Debug: Found 1 TownHall
[13:18:03.252] Debug: Finding ElixirCollector
[13:18:03.254] Debug: Finding TownHall
[13:18:03.288] Debug: Found 1 TownHall
[13:18:03.290] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:03.424] Debug: Found 7 ElixirCollector
[13:18:03.952] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:03.953] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:03.954] Debug: Meets requirements failed on dead base check.
[13:18:03.954] Debug: Testing 0 attack methods
[13:18:03.955] Debug: no algorithm is suited to attack here
[13:18:03.956] Debug: Finding TownHall
[13:18:03.991] Debug: Found 1 TownHall
[13:18:03.993] [Attack] #6, Active, TH11, 132912 Gold, 53785 Elixir, 2174 Dark
elixir, Skipping: This base isn't dead.
[13:18:03.994] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:18:05.443] Debug: A5 Check 1: 18 ms
[13:18:05.556] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:05.651] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:06.136] Debug: Waiting for clouds to appear...
[13:18:06.137] Debug: Waiting for clouds to disappear...
[13:18:06.138] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:06.686] Debug: A5 Check 1: 14 ms
[13:18:06.785] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:06.786] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:06.787] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:06.978] Debug: A5 Check 1: 18 ms
[13:18:07.123] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:07.526] Debug: Clearing game grid API cache
[13:18:07.527] Debug: Clearing building API cache
[13:18:07.529] Debug: Clearing deploy API cache
[13:18:07.760] Debug: Finding TownHall
[13:18:07.853] Debug: Found 1 TownHall
[13:18:07.857] Debug: Finding ElixirCollector
[13:18:07.858] Debug: Finding TownHall
[13:18:07.895] Debug: Found 1 TownHall
[13:18:07.897] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:08.222] Debug: Found 6 ElixirCollector
[13:18:08.748] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:08.750] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:08.750] Debug: Meets requirements failed on dead base check.
[13:18:08.752] Debug: Testing 0 attack methods
[13:18:08.753] Debug: no algorithm is suited to attack here
[13:18:08.753] Debug: Finding TownHall
[13:18:08.788] Debug: Found 1 TownHall
[13:18:08.789] [Attack] #7, Active, TH11, 258824 Gold, 25931 Elixir, 3130 Dark
elixir, Skipping: This base isn't dead.
[13:18:08.791] Debug: Waiting 734 ms until we can click the next button (user
setting 2 s)
[13:18:09.977] Debug: A5 Check 1: 17 ms
[13:18:10.112] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:10.214] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:10.572] Debug: Waiting for clouds to appear...
[13:18:10.573] Debug: Waiting for clouds to disappear...
[13:18:10.575] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:11.234] Debug: A5 Check 1: 15 ms
[13:18:11.321] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:11.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:11.323] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:11.489] Debug: A5 Check 1: 16 ms
[13:18:11.760] Debug: A5 Check 1: 16 ms
[13:18:11.992] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:12.060] Debug: Clearing game grid API cache
[13:18:12.062] Debug: Clearing building API cache
[13:18:12.063] Debug: Clearing deploy API cache
[13:18:12.221] Debug: Finding TownHall
[13:18:12.314] Debug: Found 1 TownHall
[13:18:12.317] Debug: Finding ElixirCollector
[13:18:12.318] Debug: Finding TownHall
[13:18:12.355] Debug: Found 1 TownHall
[13:18:12.357] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:12.534] Debug: Found 7 ElixirCollector
[13:18:13.188] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:13.189] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:13.190] Debug: Meets requirements failed on dead base check.
[13:18:13.191] Debug: Testing 0 attack methods
[13:18:13.191] Debug: no algorithm is suited to attack here
[13:18:13.192] Debug: Finding TownHall
[13:18:13.233] Debug: Found 1 TownHall
[13:18:13.234] [Attack] #8, Active, TH11, 326739 Gold, 468981 Elixir, 2372 Dark
elixir, Skipping: This base isn't dead.
[13:18:13.236] Debug: Waiting 828 ms until we can click the next button (user
setting 2 s)
[13:18:14.528] Debug: A5 Check 1: 15 ms
[13:18:14.645] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:14.742] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:15.277] Debug: Waiting for clouds to appear...
[13:18:15.278] Debug: Waiting for clouds to disappear...
[13:18:15.279] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:15.829] Debug: A5 Check 1: 19 ms
[13:18:15.925] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:15.926] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:15.929] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:16.116] Debug: A5 Check 1: 18 ms
[13:18:16.287] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:16.693] Debug: Clearing game grid API cache
[13:18:16.694] Debug: Clearing building API cache
[13:18:16.695] Debug: Clearing deploy API cache
[13:18:16.921] Debug: Finding TownHall
[13:18:17.022] Debug: Found 1 TownHall
[13:18:17.026] Debug: Finding ElixirCollector
[13:18:17.027] Debug: Finding TownHall
[13:18:17.066] Debug: Found 1 TownHall
[13:18:17.067] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:17.369] Debug: Found 0 ElixirCollector
[13:18:17.371] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:17.371] Debug: Regular logic indicates active base
[13:18:17.372] Debug: Meets requirements failed on dead base check.
[13:18:17.373] Debug: Testing 0 attack methods
[13:18:17.374] Debug: no algorithm is suited to attack here
[13:18:17.374] Debug: Finding TownHall
[13:18:17.410] Debug: Found 1 TownHall
[13:18:17.412] [Attack] #9, Active, TH11, 162228 Gold, 65160 Elixir, 3178 Dark
elixir, Skipping: This base isn't dead.
[13:18:17.413] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[13:18:19.048] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:18:19.061] Debug: A5 Check 1: 18 ms


[13:18:19.292] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:19.396] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:19.708] Debug: Waiting for clouds to appear...
[13:18:19.710] Debug: Waiting for clouds to disappear...
[13:18:19.711] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:20.419] Debug: A5 Check 1: 22 ms
[13:18:20.526] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:20.527] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:20.528] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:20.715] Debug: A5 Check 1: 17 ms
[13:18:20.881] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:21.281] Debug: Clearing game grid API cache
[13:18:21.282] Debug: Clearing building API cache
[13:18:21.284] Debug: Clearing deploy API cache
[13:18:21.449] Debug: Finding TownHall
[13:18:21.527] Debug: Found 1 TownHall
[13:18:21.532] Debug: Finding ElixirCollector
[13:18:21.533] Debug: Finding TownHall
[13:18:21.567] Debug: Found 1 TownHall
[13:18:21.568] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:21.828] Debug: Found 0 ElixirCollector
[13:18:21.830] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:21.831] Debug: Regular logic indicates active base
[13:18:21.832] Debug: Meets requirements failed on dead base check.
[13:18:21.833] Debug: Testing 0 attack methods
[13:18:21.833] Debug: no algorithm is suited to attack here
[13:18:21.835] Debug: Finding TownHall
[13:18:21.872] Debug: Found 1 TownHall
[13:18:21.873] [Attack] #10, Active, TH11, 120015 Gold, 125428 Elixir, 724 Dark
elixir, Skipping: This base isn't dead.
[13:18:21.874] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:18:23.677] Debug: A5 Check 1: 16 ms
[13:18:23.804] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:23.908] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:24.484] Debug: Waiting for clouds to appear...
[13:18:24.486] Debug: Waiting for clouds to disappear...
[13:18:24.489] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:25.051] Debug: A5 Check 1: 17 ms
[13:18:25.157] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:25.159] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:25.159] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:25.351] Debug: A5 Check 1: 17 ms
[13:18:25.373] Debug: A5 Check 2: 20 ms
[13:18:25.549] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:25.950] Debug: Clearing game grid API cache
[13:18:25.951] Debug: Clearing building API cache
[13:18:25.952] Debug: Clearing deploy API cache
[13:18:26.133] Debug: Finding TownHall
[13:18:26.217] Debug: Found 1 TownHall
[13:18:26.221] Debug: Finding ElixirCollector
[13:18:26.221] Debug: Finding TownHall
[13:18:26.256] Debug: Found 1 TownHall
[13:18:26.257] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:26.518] Debug: Found 0 ElixirCollector
[13:18:26.520] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:26.521] Debug: Regular logic indicates active base
[13:18:26.522] Debug: Meets requirements failed on dead base check.
[13:18:26.522] Debug: Testing 0 attack methods
[13:18:26.523] Debug: no algorithm is suited to attack here
[13:18:26.524] Debug: Finding TownHall
[13:18:26.560] Debug: Found 1 TownHall
[13:18:26.561] [Attack] #11, Active, TH11, 281520 Gold, 225879 Elixir, 1618 Dark
elixir, Skipping: This base isn't dead.
[13:18:26.562] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:18:28.266] Debug: A5 Check 1: 17 ms
[13:18:28.425] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:28.519] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:29.010] Debug: Waiting for clouds to appear...
[13:18:29.011] Debug: Waiting for clouds to disappear...
[13:18:29.012] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:29.698] Debug: A5 Check 1: 15 ms
[13:18:29.805] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:29.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:29.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:29.982] Debug: A5 Check 1: 16 ms
[13:18:30.171] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:30.564] Debug: Clearing game grid API cache
[13:18:30.565] Debug: Clearing building API cache
[13:18:30.566] Debug: Clearing deploy API cache
[13:18:30.680] Debug: Finding TownHall
[13:18:30.805] Debug: Found 1 TownHall
[13:18:30.807] Debug: Finding ElixirCollector
[13:18:30.808] Debug: Finding TownHall
[13:18:30.843] Debug: Found 1 TownHall
[13:18:30.844] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[13:18:30.982] Debug: Found 7 ElixirCollector
[13:18:31.495] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:31.496] Debug: Regular logic indicates active base
[13:18:31.497] Debug: Meets requirements failed on dead base check.
[13:18:31.499] Debug: Testing 0 attack methods
[13:18:31.500] Debug: no algorithm is suited to attack here
[13:18:31.501] Debug: Finding TownHall
[13:18:31.541] Debug: Found 1 TownHall
[13:18:31.542] [Attack] #12, Active, TH10, 96337 Gold, 80456 Elixir, 794 Dark
elixir, Skipping: This base isn't dead.
[13:18:31.544] Debug: Waiting 1015 ms until we can click the next button (user
setting 2 s)
[13:18:32.960] Debug: A5 Check 1: 13 ms
[13:18:33.074] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:33.168] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:33.660] Debug: Waiting for clouds to appear...
[13:18:33.661] Debug: Waiting for clouds to disappear...
[13:18:33.662] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:34.108] Debug: A5 Check 1: 17 ms
[13:18:34.210] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:34.211] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:34.212] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:34.393] Debug: A5 Check 1: 18 ms
[13:18:34.704] Debug: A5 Check 1: 19 ms
[13:18:34.925] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:34.996] Debug: Clearing game grid API cache
[13:18:34.998] Debug: Clearing building API cache
[13:18:34.999] Debug: Clearing deploy API cache
[13:18:35.196] Debug: Finding TownHall
[13:18:35.322] Debug: Found 1 TownHall
[13:18:35.325] Debug: Finding ElixirCollector
[13:18:35.325] Debug: Finding TownHall
[13:18:35.362] Debug: Found 1 TownHall
[13:18:35.363] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:35.649] Debug: Found 3 ElixirCollector
[13:18:35.879] Debug: Elixir collectors: E1=0 E2=0 E3=2 E4=0 E5=0 Avg=3
[13:18:35.881] Debug: Regular logic indicates dead base
[13:18:35.882] Debug: Testing 1 attack methods
[13:18:35.883] Debug: Gold doesn't meet requirements: 222465 < 400000
[13:18:35.884] Debug: Elixir doesn't meet requirements: 128556 < 400000
[13:18:35.885] Debug: Meets all requirements failed on resource check.
[13:18:35.886] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:18:35.886] Debug: no algorithm is suited to attack here
[13:18:35.887] Debug: Finding TownHall
[13:18:35.923] Debug: Found 1 TownHall
[13:18:35.924] [Attack] #13, Dead, TH11, 222465 Gold, 128556 Elixir, 180 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:18:35.924] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:18:37.485] Debug: A5 Check 1: 18 ms
[13:18:37.593] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:37.684] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:38.137] Debug: Waiting for clouds to appear...
[13:18:38.138] Debug: Waiting for clouds to disappear...
[13:18:38.139] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:38.696] Debug: A5 Check 1: 17 ms
[13:18:38.804] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:38.805] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:38.806] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:38.988] Debug: A5 Check 1: 17 ms
[13:18:39.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:39.539] Debug: Clearing game grid API cache
[13:18:39.540] Debug: Clearing building API cache
[13:18:39.541] Debug: Clearing deploy API cache
[13:18:39.732] Debug: Finding TownHall
[13:18:39.821] Debug: Found 1 TownHall
[13:18:39.824] Debug: Finding ElixirCollector
[13:18:39.825] Debug: Finding TownHall
[13:18:39.863] Debug: Found 1 TownHall
[13:18:39.865] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:40.139] Debug: Found 6 ElixirCollector
[13:18:40.556] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:18:40.556] Debug: Regular logic indicates active base
[13:18:40.557] Debug: Meets requirements failed on dead base check.
[13:18:40.558] Debug: Testing 0 attack methods
[13:18:40.559] Debug: no algorithm is suited to attack here
[13:18:40.561] Debug: Finding TownHall
[13:18:40.597] Debug: Found 1 TownHall
[13:18:40.599] [Attack] #14, Active, TH11, 140529 Gold, 253414 Elixir, 1551 Dark
elixir, Skipping: This base isn't dead.
[13:18:40.600] Debug: Waiting 938 ms until we can click the next button (user
setting 2 s)
[13:18:42.041] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:18:42.053] Debug: A5 Check 1: 20 ms


[13:18:42.202] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:42.314] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:42.685] Debug: Waiting for clouds to appear...
[13:18:42.686] Debug: Waiting for clouds to disappear...
[13:18:42.688] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:43.227] Debug: A5 Check 1: 14 ms
[13:18:43.315] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:43.316] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:43.317] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:43.477] Debug: A5 Check 1: 21 ms
[13:18:43.739] Debug: A5 Check 1: 19 ms
[13:18:43.939] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:44.094] Debug: Clearing game grid API cache
[13:18:44.094] Debug: Clearing building API cache
[13:18:44.095] Debug: Clearing deploy API cache
[13:18:44.252] Debug: Finding TownHall
[13:18:44.347] Debug: Found 1 TownHall
[13:18:44.352] Debug: Finding ElixirCollector
[13:18:44.354] Debug: Finding TownHall
[13:18:44.394] Debug: Found 1 TownHall
[13:18:44.395] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:44.993] Debug: Found 5 ElixirCollector
[13:18:45.332] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:45.334] Debug: Regular logic indicates active base
[13:18:45.335] Debug: Meets requirements failed on dead base check.
[13:18:45.336] Debug: Testing 0 attack methods
[13:18:45.337] Debug: no algorithm is suited to attack here
[13:18:45.337] Debug: Finding TownHall
[13:18:45.371] Debug: Found 1 TownHall
[13:18:45.373] [Attack] #15, Active, TH11, 43781 Gold, 73822 Elixir, 958 Dark
elixir, Skipping: This base isn't dead.
[13:18:45.374] Debug: Waiting 718 ms until we can click the next button (user
setting 2 s)
[13:18:46.598] Debug: A5 Check 1: 16 ms
[13:18:46.764] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:46.889] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:47.236] Debug: Waiting for clouds to appear...
[13:18:47.237] Debug: Waiting for clouds to disappear...
[13:18:47.238] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:47.927] Debug: A5 Check 1: 18 ms
[13:18:48.034] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:48.035] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:48.038] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:48.199] Debug: A5 Check 1: 15 ms
[13:18:48.373] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:48.778] Debug: Clearing game grid API cache
[13:18:48.779] Debug: Clearing building API cache
[13:18:48.780] Debug: Clearing deploy API cache
[13:18:48.929] Debug: Finding TownHall
[13:18:49.010] Debug: Found 1 TownHall
[13:18:49.014] Debug: Finding ElixirCollector
[13:18:49.014] Debug: Finding TownHall
[13:18:49.054] Debug: Found 1 TownHall
[13:18:49.055] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:49.291] Debug: Found 0 ElixirCollector
[13:18:49.292] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:18:49.293] Debug: Regular logic indicates active base
[13:18:49.294] Debug: Meets requirements failed on dead base check.
[13:18:49.295] Debug: Testing 0 attack methods
[13:18:49.296] Debug: no algorithm is suited to attack here
[13:18:49.297] Debug: Finding TownHall
[13:18:49.331] Debug: Found 1 TownHall
[13:18:49.334] [Attack] #16, Active, TH11, 365334 Gold, 23812 Elixir, 3138 Dark
elixir, Skipping: This base isn't dead.
[13:18:49.336] Debug: Waiting 1438 ms until we can click the next button (user
setting 2 s)
[13:18:51.273] Debug: A5 Check 1: 16 ms
[13:18:51.404] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:51.505] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:52.110] Debug: Waiting for clouds to appear...
[13:18:52.111] Debug: Waiting for clouds to disappear...
[13:18:52.112] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:52.554] Debug: A5 Check 1: 18 ms
[13:18:52.658] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:52.659] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:52.659] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:52.841] Debug: A5 Check 1: 15 ms
[13:18:53.149] Debug: A5 Check 1: 18 ms
[13:18:53.172] Debug: A5 Check 2: 22 ms
[13:18:53.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:53.401] Debug: Clearing game grid API cache
[13:18:53.403] Debug: Clearing building API cache
[13:18:53.404] Debug: Clearing deploy API cache
[13:18:53.574] Debug: Finding TownHall
[13:18:53.711] Debug: Found 1 TownHall
[13:18:53.715] Debug: Finding ElixirCollector
[13:18:53.716] Debug: Finding TownHall
[13:18:53.749] Debug: Found 1 TownHall
[13:18:53.751] Debug: Maximum ElixirCollector based on TH10: 7x level 12
[13:18:54.003] Debug: Found 6 ElixirCollector
[13:18:54.448] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:18:54.450] Debug: Regular logic indicates active base
[13:18:54.451] Debug: Meets requirements failed on dead base check.
[13:18:54.452] Debug: Testing 0 attack methods
[13:18:54.453] Debug: no algorithm is suited to attack here
[13:18:54.453] Debug: Finding TownHall
[13:18:54.485] Debug: Found 1 TownHall
[13:18:54.487] [Attack] #17, Active, TH10, 63586 Gold, 196708 Elixir, 1357 Dark
elixir, Skipping: This base isn't dead.
[13:18:54.488] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:18:55.805] Debug: A5 Check 1: 14 ms
[13:18:55.920] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:18:56.059] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:18:56.503] Debug: Waiting for clouds to appear...
[13:18:56.504] Debug: Waiting for clouds to disappear...
[13:18:56.505] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:18:57.203] Debug: A5 Check 1: 16 ms
[13:18:57.310] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:18:57.311] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:18:57.314] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:18:57.542] Debug: A5 Check 1: 22 ms
[13:18:57.752] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:18:58.209] Debug: Clearing game grid API cache
[13:18:58.211] Debug: Clearing building API cache
[13:18:58.212] Debug: Clearing deploy API cache
[13:18:58.386] Debug: Finding TownHall
[13:18:58.535] Debug: Found 1 TownHall
[13:18:58.539] Debug: Finding ElixirCollector
[13:18:58.540] Debug: Finding TownHall
[13:18:58.575] Debug: Found 1 TownHall
[13:18:58.577] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:18:58.872] Debug: Found 5 ElixirCollector
[13:18:59.269] Debug: Elixir collectors: E1=5 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:18:59.270] Debug: Rejected as dead base because level 12 E1 collector found
[13:18:59.271] Debug: Meets requirements failed on dead base check.
[13:18:59.272] Debug: Testing 0 attack methods
[13:18:59.273] Debug: no algorithm is suited to attack here
[13:18:59.274] Debug: Finding TownHall
[13:18:59.309] Debug: Found 1 TownHall
[13:18:59.311] [Attack] #18, Active, TH11, 164153 Gold, 172056 Elixir, 1850 Dark
elixir, Skipping: This base isn't dead.
[13:18:59.312] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:19:00.638] Debug: A5 Check 1: 20 ms
[13:19:00.794] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:00.921] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:01.267] Debug: Waiting for clouds to appear...
[13:19:01.268] Debug: Waiting for clouds to disappear...
[13:19:01.269] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:01.952] Debug: A5 Check 1: 17 ms
[13:19:02.038] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:02.039] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:02.041] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:02.193] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:19:02.209] Debug: A5 Check 1: 21 ms


[13:19:02.354] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:02.758] Debug: Clearing game grid API cache
[13:19:02.760] Debug: Clearing building API cache
[13:19:02.760] Debug: Clearing deploy API cache
[13:19:02.876] Debug: Finding TownHall
[13:19:02.980] Debug: Found 1 TownHall
[13:19:02.985] Debug: Finding ElixirCollector
[13:19:02.986] Debug: Finding TownHall
[13:19:03.028] Debug: Found 1 TownHall
[13:19:03.029] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:03.376] Debug: Found 0 ElixirCollector
[13:19:03.378] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:03.379] Debug: Regular logic indicates active base
[13:19:03.380] Debug: Meets requirements failed on dead base check.
[13:19:03.381] Debug: Testing 0 attack methods
[13:19:03.383] Debug: no algorithm is suited to attack here
[13:19:03.384] Debug: Finding TownHall
[13:19:03.429] Debug: Found 1 TownHall
[13:19:03.430] [Attack] #19, Active, TH11, 79773 Gold, 204963 Elixir, 2110 Dark
elixir, Skipping: This base isn't dead.
[13:19:03.432] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[13:19:05.225] Debug: A5 Check 1: 16 ms
[13:19:05.346] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:05.457] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:05.920] Debug: Waiting for clouds to appear...
[13:19:05.922] Debug: Waiting for clouds to disappear...
[13:19:05.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:06.463] Debug: A5 Check 1: 15 ms
[13:19:06.551] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:06.552] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:06.553] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:06.735] Debug: A5 Check 1: 14 ms
[13:19:07.016] Debug: A5 Check 1: 19 ms
[13:19:07.206] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:07.355] Debug: Clearing game grid API cache
[13:19:07.357] Debug: Clearing building API cache
[13:19:07.358] Debug: Clearing deploy API cache
[13:19:07.560] Debug: Finding TownHall
[13:19:07.647] Debug: Found 1 TownHall
[13:19:07.650] Debug: Finding ElixirCollector
[13:19:07.651] Debug: Finding TownHall
[13:19:07.690] Debug: Found 1 TownHall
[13:19:07.692] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:07.952] Debug: Found 4 ElixirCollector
[13:19:08.243] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:19:08.245] Debug: Rejected as dead base because level 12 E1 collector found
[13:19:08.246] Debug: Meets requirements failed on dead base check.
[13:19:08.247] Debug: Testing 0 attack methods
[13:19:08.248] Debug: no algorithm is suited to attack here
[13:19:08.248] Debug: Finding TownHall
[13:19:08.279] Debug: Found 1 TownHall
[13:19:08.280] [Attack] #20, Active, TH11, 128942 Gold, 179553 Elixir, 571 Dark
elixir, Skipping: This base isn't dead.
[13:19:08.281] Debug: Waiting 1078 ms until we can click the next button (user
setting 2 s)
[13:19:09.847] Debug: A5 Check 1: 19 ms
[13:19:09.967] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:10.079] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:10.690] Debug: Waiting for clouds to appear...
[13:19:10.691] Debug: Waiting for clouds to disappear...
[13:19:10.692] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:11.101] Debug: A5 Check 1: 14 ms
[13:19:11.192] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:11.193] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:11.194] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:11.361] Debug: A5 Check 1: 16 ms
[13:19:11.647] Debug: A5 Check 1: 14 ms
[13:19:11.823] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:11.977] Debug: Clearing game grid API cache
[13:19:11.978] Debug: Clearing building API cache
[13:19:11.979] Debug: Clearing deploy API cache
[13:19:12.109] Debug: Finding TownHall
[13:19:12.184] Debug: Found 1 TownHall
[13:19:12.187] Debug: Finding ElixirCollector
[13:19:12.188] Debug: Finding TownHall
[13:19:12.221] Debug: Found 1 TownHall
[13:19:12.223] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:12.475] Debug: Found 6 ElixirCollector
[13:19:12.894] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:19:12.895] Debug: Regular logic indicates active base
[13:19:12.896] Debug: Meets requirements failed on dead base check.
[13:19:12.897] Debug: Testing 0 attack methods
[13:19:12.898] Debug: no algorithm is suited to attack here
[13:19:12.899] Debug: Finding TownHall
[13:19:12.935] Debug: Found 1 TownHall
[13:19:12.936] [Attack] #21, Active, TH11, 135126 Gold, 77913 Elixir, 1470 Dark
elixir, Skipping: This base isn't dead.
[13:19:12.937] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:19:14.364] Debug: A5 Check 1: 14 ms
[13:19:14.474] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:14.578] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:15.045] Debug: Waiting for clouds to appear...
[13:19:15.047] Debug: Waiting for clouds to disappear...
[13:19:15.048] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:15.731] Debug: A5 Check 1: 18 ms
[13:19:15.819] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:15.820] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:15.821] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:15.986] Debug: A5 Check 1: 17 ms
[13:19:16.132] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:16.569] Debug: Clearing game grid API cache
[13:19:16.570] Debug: Clearing building API cache
[13:19:16.572] Debug: Clearing deploy API cache
[13:19:16.721] Debug: Finding TownHall
[13:19:16.794] Debug: Found 1 TownHall
[13:19:16.797] Debug: Finding ElixirCollector
[13:19:16.798] Debug: Finding TownHall
[13:19:16.834] Debug: Found 1 TownHall
[13:19:16.835] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:17.081] Debug: Found 0 ElixirCollector
[13:19:17.082] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:17.083] Debug: Regular logic indicates active base
[13:19:17.084] Debug: Meets requirements failed on dead base check.
[13:19:17.085] Debug: Testing 0 attack methods
[13:19:17.086] Debug: no algorithm is suited to attack here
[13:19:17.087] Debug: Finding TownHall
[13:19:17.123] Debug: Found 1 TownHall
[13:19:17.124] [Attack] #22, Active, TH11, 87490 Gold, 244002 Elixir, 420 Dark
elixir, Skipping: This base isn't dead.
[13:19:17.124] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:19:19.041] Debug: A5 Check 1: 15 ms
[13:19:19.180] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:19.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:19.786] Debug: Waiting for clouds to appear...
[13:19:19.788] Debug: Waiting for clouds to disappear...
[13:19:19.789] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:20.487] Debug: A5 Check 1: 17 ms
[13:19:20.595] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:20.596] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:20.597] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:20.792] Debug: A5 Check 1: 16 ms
[13:19:20.950] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:21.351] Debug: Clearing game grid API cache
[13:19:21.352] Debug: Clearing building API cache
[13:19:21.353] Debug: Clearing deploy API cache
[13:19:21.545] Debug: Finding TownHall
[13:19:21.633] Debug: Found 1 TownHall
[13:19:21.636] Debug: Finding ElixirCollector
[13:19:21.637] Debug: Finding TownHall
[13:19:21.673] Debug: Found 1 TownHall
[13:19:21.675] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:21.979] Debug: Found 6 ElixirCollector
[13:19:22.554] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:19:22.555] Debug: Rejected as dead base because level 12 E1 collector found
[13:19:22.556] Debug: Meets requirements failed on dead base check.
[13:19:22.558] Debug: Testing 0 attack methods
[13:19:22.559] Debug: no algorithm is suited to attack here
[13:19:22.559] Debug: Finding TownHall
[13:19:22.600] Debug: Found 1 TownHall
[13:19:22.601] [Attack] #23, Active, TH11, 356404 Gold, 258280 Elixir, 2483 Dark
elixir, Skipping: This base isn't dead.
[13:19:22.602] Debug: Waiting 750 ms until we can click the next button (user
setting 2 s)
[13:19:23.762] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[13:19:23.774] Debug: A5 Check 1: 16 ms
[13:19:23.914] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:24.007] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:24.488] Debug: Waiting for clouds to appear...
[13:19:24.489] Debug: Waiting for clouds to disappear...
[13:19:24.490] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:25.085] Debug: A5 Check 1: 19 ms
[13:19:25.193] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:25.194] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:25.195] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:25.381] Debug: A5 Check 1: 16 ms
[13:19:25.538] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:25.979] Debug: Clearing game grid API cache
[13:19:25.980] Debug: Clearing building API cache
[13:19:25.981] Debug: Clearing deploy API cache
[13:19:26.153] Debug: Finding TownHall
[13:19:26.233] Debug: Found 1 TownHall
[13:19:26.236] Debug: Finding ElixirCollector
[13:19:26.237] Debug: Finding TownHall
[13:19:26.270] Debug: Found 1 TownHall
[13:19:26.271] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:26.494] Debug: Found 0 ElixirCollector
[13:19:26.496] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:26.497] Debug: Regular logic indicates active base
[13:19:26.497] Debug: Meets requirements failed on dead base check.
[13:19:26.498] Debug: Testing 0 attack methods
[13:19:26.499] Debug: no algorithm is suited to attack here
[13:19:26.500] Debug: Finding TownHall
[13:19:26.535] Debug: Found 1 TownHall
[13:19:26.537] [Attack] #24, Active, TH11, 44753 Gold, 149210 Elixir, 1176 Dark
elixir, Skipping: This base isn't dead.
[13:19:26.537] Debug: Waiting 1437 ms until we can click the next button (user
setting 2 s)
[13:19:27.692] Debug: [AR] Compacting done, 204.1MB -> 204.1MB
[13:19:28.477] Debug: A5 Check 1: 15 ms
[13:19:28.594] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:28.694] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:29.267] Debug: Waiting for clouds to appear...
[13:19:29.269] Debug: Waiting for clouds to disappear...
[13:19:29.270] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:29.837] Debug: A5 Check 1: 18 ms
[13:19:29.947] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:29.948] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:29.954] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:30.149] Debug: A5 Check 1: 19 ms
[13:19:30.339] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:30.737] Debug: Clearing game grid API cache
[13:19:30.738] Debug: Clearing building API cache
[13:19:30.739] Debug: Clearing deploy API cache
[13:19:30.940] Debug: Finding TownHall
[13:19:31.014] Debug: Found 1 TownHall
[13:19:31.017] Debug: Finding ElixirCollector
[13:19:31.018] Debug: Finding TownHall
[13:19:31.053] Debug: Found 1 TownHall
[13:19:31.054] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:31.297] Debug: Found 0 ElixirCollector
[13:19:31.299] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:31.299] Debug: Regular logic indicates active base
[13:19:31.300] Debug: Meets requirements failed on dead base check.
[13:19:31.301] Debug: Testing 0 attack methods
[13:19:31.302] Debug: no algorithm is suited to attack here
[13:19:31.303] Debug: Finding TownHall
[13:19:31.337] Debug: Found 1 TownHall
[13:19:31.338] [Attack] #25, Active, TH11, 225264 Gold, 92129 Elixir, 437 Dark
elixir, Skipping: This base isn't dead.
[13:19:31.339] Debug: Waiting 1391 ms until we can click the next button (user
setting 2 s)
[13:19:33.140] Debug: A5 Check 1: 13 ms
[13:19:33.256] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:33.347] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:33.826] Debug: Waiting for clouds to appear...
[13:19:33.827] Debug: Waiting for clouds to disappear...
[13:19:33.829] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:34.482] Debug: A5 Check 1: 13 ms
[13:19:34.573] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:34.574] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:34.574] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:34.737] Debug: A5 Check 1: 17 ms
[13:19:34.758] Debug: A5 Check 2: 19 ms
[13:19:34.904] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:35.311] Debug: Clearing game grid API cache
[13:19:35.312] Debug: Clearing building API cache
[13:19:35.313] Debug: Clearing deploy API cache
[13:19:35.470] Debug: Finding TownHall
[13:19:35.560] Debug: Found 1 TownHall
[13:19:35.566] Debug: Finding ElixirCollector
[13:19:35.567] Debug: Finding TownHall
[13:19:35.612] Debug: Found 1 TownHall
[13:19:35.614] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:35.947] Debug: Found 0 ElixirCollector
[13:19:35.949] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:35.950] Debug: Regular logic indicates active base
[13:19:35.951] Debug: Meets requirements failed on dead base check.
[13:19:35.953] Debug: Testing 0 attack methods
[13:19:35.954] Debug: no algorithm is suited to attack here
[13:19:35.955] Debug: Finding TownHall
[13:19:36.012] Debug: Found 1 TownHall
[13:19:36.014] [Attack] #26, Active, TH11, 105431 Gold, 205477 Elixir, 2576 Dark
elixir, Skipping: This base isn't dead.
[13:19:36.016] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:19:37.734] Debug: A5 Check 1: 14 ms
[13:19:37.856] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:37.951] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:38.434] Debug: Waiting for clouds to appear...
[13:19:38.435] Debug: Waiting for clouds to disappear...
[13:19:38.436] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:38.988] Debug: A5 Check 1: 16 ms
[13:19:39.093] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:39.095] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:39.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:39.286] Debug: A5 Check 1: 18 ms
[13:19:39.590] Debug: A5 Check 1: 16 ms
[13:19:39.765] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:39.916] Debug: Clearing game grid API cache
[13:19:39.917] Debug: Clearing building API cache
[13:19:39.918] Debug: Clearing deploy API cache
[13:19:40.118] Debug: Finding TownHall
[13:19:40.192] Debug: Found 1 TownHall
[13:19:40.195] Debug: Finding ElixirCollector
[13:19:40.197] Debug: Finding TownHall
[13:19:40.233] Debug: Found 1 TownHall
[13:19:40.234] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:40.443] Debug: Found 0 ElixirCollector
[13:19:40.446] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:40.447] Debug: Regular logic indicates active base
[13:19:40.448] Debug: Meets requirements failed on dead base check.
[13:19:40.450] Debug: Testing 0 attack methods
[13:19:40.451] Debug: no algorithm is suited to attack here
[13:19:40.452] Debug: Finding TownHall
[13:19:40.487] Debug: Found 1 TownHall
[13:19:40.489] [Attack] #27, Active, TH11, 164008 Gold, 185055 Elixir, 485 Dark
elixir, Skipping: This base isn't dead.
[13:19:40.490] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:19:42.303] Debug: A5 Check 1: 18 ms
[13:19:42.433] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:42.546] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:43.144] Debug: Waiting for clouds to appear...
[13:19:43.145] Debug: Waiting for clouds to disappear...
[13:19:43.146] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:43.582] Debug: A5 Check 1: 18 ms
[13:19:43.691] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:43.692] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:43.693] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:43.864] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:19:43.874] Debug: A5 Check 1: 17 ms


[13:19:43.995] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:44.399] Debug: Clearing game grid API cache
[13:19:44.401] Debug: Clearing building API cache
[13:19:44.402] Debug: Clearing deploy API cache
[13:19:44.524] Debug: Finding TownHall
[13:19:44.612] Debug: Found 1 TownHall
[13:19:44.616] Debug: Finding ElixirCollector
[13:19:44.617] Debug: Finding TownHall
[13:19:44.652] Debug: Found 1 TownHall
[13:19:44.653] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:44.935] Debug: Found 5 ElixirCollector
[13:19:45.304] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[13:19:45.305] Debug: Regular logic indicates active base
[13:19:45.306] Debug: Meets requirements failed on dead base check.
[13:19:45.307] Debug: Testing 0 attack methods
[13:19:45.308] Debug: no algorithm is suited to attack here
[13:19:45.309] Debug: Finding TownHall
[13:19:45.342] Debug: Found 1 TownHall
[13:19:45.344] [Attack] #28, Active, TH11, 314739 Gold, 491796 Elixir, 4645 Dark
elixir, Skipping: This base isn't dead.
[13:19:45.345] Debug: Waiting 1063 ms until we can click the next button (user
setting 2 s)
[13:19:46.848] Debug: A5 Check 1: 18 ms
[13:19:47.047] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:47.172] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:47.364] Debug: Waiting for clouds to appear...
[13:19:47.365] Debug: Waiting for clouds to disappear...
[13:19:47.367] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:48.675] Debug: A5 Check 1: 19 ms
[13:19:48.784] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:48.786] Debug: [Attack] It took 00minutes 01seconds until we got offered a
new opponent
[13:19:48.788] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:48.969] Debug: A5 Check 1: 16 ms
[13:19:49.154] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:49.547] Debug: Clearing game grid API cache
[13:19:49.548] Debug: Clearing building API cache
[13:19:49.550] Debug: Clearing deploy API cache
[13:19:49.694] Debug: Finding TownHall
[13:19:49.772] Debug: Found 1 TownHall
[13:19:49.776] Debug: Finding ElixirCollector
[13:19:49.776] Debug: Finding TownHall
[13:19:49.813] Debug: Found 1 TownHall
[13:19:49.815] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:49.986] Debug: Found 7 ElixirCollector
[13:19:50.468] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:19:50.469] Debug: Regular logic indicates active base
[13:19:50.470] Debug: Meets requirements failed on dead base check.
[13:19:50.471] Debug: Testing 0 attack methods
[13:19:50.472] Debug: no algorithm is suited to attack here
[13:19:50.473] Debug: Finding TownHall
[13:19:50.509] Debug: Found 1 TownHall
[13:19:50.510] [Attack] #29, Active, TH11, 130790 Gold, 144715 Elixir, 1785 Dark
elixir, Skipping: This base isn't dead.
[13:19:50.511] Debug: Waiting 1032 ms until we can click the next button (user
setting 2 s)
[13:19:51.944] Debug: A5 Check 1: 15 ms
[13:19:52.069] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:52.188] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:52.675] Debug: Waiting for clouds to appear...
[13:19:52.676] Debug: Waiting for clouds to disappear...
[13:19:52.678] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:53.377] Debug: A5 Check 1: 19 ms
[13:19:53.483] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:53.484] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:53.485] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:53.671] Debug: A5 Check 1: 18 ms
[13:19:53.693] Debug: A5 Check 2: 21 ms
[13:19:53.853] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:54.293] Debug: Clearing game grid API cache
[13:19:54.294] Debug: Clearing building API cache
[13:19:54.295] Debug: Clearing deploy API cache
[13:19:54.431] Debug: Finding TownHall
[13:19:54.510] Debug: Found 1 TownHall
[13:19:54.513] Debug: Finding ElixirCollector
[13:19:54.514] Debug: Finding TownHall
[13:19:54.553] Debug: Found 1 TownHall
[13:19:54.555] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:19:54.828] Debug: Found 0 ElixirCollector
[13:19:54.830] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:19:54.831] Debug: Regular logic indicates active base
[13:19:54.832] Debug: Meets requirements failed on dead base check.
[13:19:54.834] Debug: Testing 0 attack methods
[13:19:54.835] Debug: no algorithm is suited to attack here
[13:19:54.835] Debug: Finding TownHall
[13:19:54.868] Debug: Found 1 TownHall
[13:19:54.870] [Attack] #30, Active, TH11, 137096 Gold, 180723 Elixir, 1773 Dark
elixir, Skipping: This base isn't dead.
[13:19:54.871] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:19:56.555] Debug: A5 Check 1: 18 ms
[13:19:56.716] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:19:56.816] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:19:57.061] Reducing minimum attack requirements.
[13:19:57.062] New active base requirements: 95,000 gold, 95,000 elixir, 0 dark
elixir
[13:19:57.064] New dead base requirements: 380,000 gold, 380,000 elixir, 0 dark
elixir
[13:19:57.305] Debug: Waiting for clouds to appear...
[13:19:57.307] Debug: Waiting for clouds to disappear...
[13:19:57.308] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:19:58.070] Debug: A5 Check 1: 23 ms
[13:19:58.191] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:19:58.192] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:19:58.192] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:19:58.389] Debug: A5 Check 1: 18 ms
[13:19:58.626] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:19:59.020] Debug: Clearing game grid API cache
[13:19:59.021] Debug: Clearing building API cache
[13:19:59.023] Debug: Clearing deploy API cache
[13:19:59.193] Debug: Finding TownHall
[13:20:00.521] Debug: Found 0 TownHall
[13:20:00.524] Debug: Finding ElixirCollector
[13:20:00.525] Debug: Finding TownHall
[13:20:00.559] Debug: Found 0 TownHall
[13:20:00.874] Debug: Found 0 ElixirCollector
[13:20:00.875] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:00.877] Debug: Regular logic indicates active base
[13:20:00.877] Debug: Meets requirements failed on dead base check.
[13:20:00.878] Debug: Testing 0 attack methods
[13:20:00.879] Debug: no algorithm is suited to attack here
[13:20:00.880] Debug: Finding TownHall
[13:20:00.914] Debug: Found 0 TownHall
[13:20:00.916] [Attack] #31, Active, TH Not Found, 278145 Gold, 17046 Elixir, 3773
Dark elixir, Skipping: This base isn't dead.
[13:20:00.917] Debug: Waiting 109 ms until we can click the next button (user
setting 2 s)
[13:20:01.491] Debug: A5 Check 1: 15 ms
[13:20:01.644] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:01.751] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:02.093] Debug: Waiting for clouds to appear...
[13:20:02.094] Debug: Waiting for clouds to disappear...
[13:20:02.096] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:02.781] Debug: A5 Check 1: 20 ms
[13:20:02.883] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:02.885] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:02.886] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:03.041] Debug: A5 Check 1: 15 ms
[13:20:03.207] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:03.650] Debug: Clearing game grid API cache
[13:20:03.652] Debug: Clearing building API cache
[13:20:03.653] Debug: Clearing deploy API cache
[13:20:03.829] Debug: Finding TownHall
[13:20:03.913] Debug: Found 1 TownHall
[13:20:03.916] Debug: Finding ElixirCollector
[13:20:03.917] Debug: Finding TownHall
[13:20:03.950] Debug: Found 1 TownHall
[13:20:03.951] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:04.254] Debug: Found 0 ElixirCollector
[13:20:04.256] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:04.257] Debug: Regular logic indicates active base
[13:20:04.258] Debug: Meets requirements failed on dead base check.
[13:20:04.259] Debug: Testing 0 attack methods
[13:20:04.260] Debug: no algorithm is suited to attack here
[13:20:04.261] Debug: Finding TownHall
[13:20:04.297] Debug: Found 1 TownHall
[13:20:04.298] [Attack] #32, Active, TH11, 216207 Gold, 243213 Elixir, 2512 Dark
elixir, Skipping: This base isn't dead.
[13:20:04.299] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[13:20:06.130] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:06.146] Debug: A5 Check 1: 24 ms


[13:20:06.286] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:06.423] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:06.790] Debug: Waiting for clouds to appear...
[13:20:06.791] Debug: Waiting for clouds to disappear...
[13:20:06.792] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:07.452] Debug: A5 Check 1: 14 ms
[13:20:07.543] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:07.545] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:07.546] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:07.716] Debug: A5 Check 1: 17 ms
[13:20:07.986] Debug: A5 Check 1: 15 ms
[13:20:08.168] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:08.319] Debug: Clearing game grid API cache
[13:20:08.320] Debug: Clearing building API cache
[13:20:08.321] Debug: Clearing deploy API cache
[13:20:08.508] Debug: Finding TownHall
[13:20:08.615] Debug: Found 1 TownHall
[13:20:08.619] Debug: Finding ElixirCollector
[13:20:08.621] Debug: Finding TownHall
[13:20:08.670] Debug: Found 1 TownHall
[13:20:08.672] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:09.066] Debug: Found 0 ElixirCollector
[13:20:09.067] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:09.069] Debug: Regular logic indicates active base
[13:20:09.070] Debug: Meets requirements failed on dead base check.
[13:20:09.071] Debug: Testing 0 attack methods
[13:20:09.072] Debug: no algorithm is suited to attack here
[13:20:09.074] Debug: Finding TownHall
[13:20:09.118] Debug: Found 1 TownHall
[13:20:09.120] [Attack] #33, Active, TH11, 203150 Gold, 119307 Elixir, 572 Dark
elixir, Skipping: This base isn't dead.
[13:20:09.121] Debug: Waiting 1203 ms until we can click the next button (user
setting 2 s)
[13:20:10.803] Debug: A5 Check 1: 15 ms
[13:20:10.938] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:11.042] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:11.627] Debug: Waiting for clouds to appear...
[13:20:11.628] Debug: Waiting for clouds to disappear...
[13:20:11.629] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:12.189] Debug: A5 Check 1: 15 ms
[13:20:12.294] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:12.295] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:12.297] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:12.479] Debug: A5 Check 1: 20 ms
[13:20:12.643] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:13.040] Debug: Clearing game grid API cache
[13:20:13.042] Debug: Clearing building API cache
[13:20:13.043] Debug: Clearing deploy API cache
[13:20:13.170] Debug: Finding TownHall
[13:20:13.244] Debug: Found 1 TownHall
[13:20:13.248] Debug: Finding ElixirCollector
[13:20:13.250] Debug: Finding TownHall
[13:20:13.285] Debug: Found 1 TownHall
[13:20:13.287] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:13.508] Debug: Found 5 ElixirCollector
[13:20:13.680] Debug: Elixir collectors: E1=0 E2=0 E3=5 E4=0 E5=0 Avg=3
[13:20:13.681] Debug: Regular logic indicates dead base
[13:20:13.682] Debug: Testing 1 attack methods
[13:20:13.683] Debug: Gold doesn't meet requirements: 139035 < 380000
[13:20:13.684] Debug: Elixir doesn't meet requirements: 169688 < 380000
[13:20:13.685] Debug: Meets all requirements failed on resource check.
[13:20:13.686] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:20:13.686] Debug: no algorithm is suited to attack here
[13:20:13.687] Debug: Finding TownHall
[13:20:13.723] Debug: Found 1 TownHall
[13:20:13.724] [Attack] #34, Dead, TH11, 139035 Gold, 169688 Elixir, 362 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:20:13.726] Debug: Waiting 1313 ms until we can click the next button (user
setting 2 s)
[13:20:15.551] Debug: A5 Check 1: 17 ms
[13:20:15.693] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:15.808] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:16.177] Debug: Waiting for clouds to appear...
[13:20:16.179] Debug: Waiting for clouds to disappear...
[13:20:16.180] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:16.851] Debug: A5 Check 1: 16 ms
[13:20:16.943] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:16.945] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:16.945] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:17.112] Debug: A5 Check 1: 17 ms
[13:20:17.234] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:17.639] Debug: Clearing game grid API cache
[13:20:17.641] Debug: Clearing building API cache
[13:20:17.642] Debug: Clearing deploy API cache
[13:20:17.766] Debug: Finding TownHall
[13:20:17.842] Debug: Found 1 TownHall
[13:20:17.846] Debug: Finding ElixirCollector
[13:20:17.847] Debug: Finding TownHall
[13:20:17.886] Debug: Found 1 TownHall
[13:20:17.888] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:18.187] Debug: Found 0 ElixirCollector
[13:20:18.189] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:18.190] Debug: Regular logic indicates active base
[13:20:18.192] Debug: Meets requirements failed on dead base check.
[13:20:18.194] Debug: Testing 0 attack methods
[13:20:18.195] Debug: no algorithm is suited to attack here
[13:20:18.197] Debug: Finding TownHall
[13:20:18.234] Debug: Found 1 TownHall
[13:20:18.236] [Attack] #35, Active, TH11, 51132 Gold, 160652 Elixir, 724 Dark
elixir, Skipping: This base isn't dead.
[13:20:18.237] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:20:20.048] Debug: A5 Check 1: 15 ms
[13:20:20.175] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:20.269] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:20.522] Reducing minimum attack requirements.
[13:20:20.523] New active base requirements: 90,250 gold, 90,250 elixir, 0 dark
elixir
[13:20:20.524] New dead base requirements: 361,000 gold, 361,000 elixir, 0 dark
elixir
[13:20:20.744] Debug: Waiting for clouds to appear...
[13:20:20.747] Debug: Waiting for clouds to disappear...
[13:20:20.748] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:21.299] Debug: A5 Check 1: 14 ms
[13:20:21.391] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:21.392] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:21.393] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:21.556] Debug: A5 Check 1: 15 ms
[13:20:21.839] Debug: A5 Check 1: 19 ms
[13:20:22.095] Debug: Clearing game grid API cache
[13:20:22.096] Debug: Clearing building API cache
[13:20:22.098] Debug: Clearing deploy API cache
[13:20:22.099] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:22.257] Debug: Finding TownHall
[13:20:23.723] Debug: Found 0 TownHall
[13:20:23.726] Debug: Finding ElixirCollector
[13:20:23.727] Debug: Finding TownHall
[13:20:23.763] Debug: Found 0 TownHall
[13:20:24.061] Debug: Found 0 ElixirCollector
[13:20:24.062] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:24.064] Debug: Regular logic indicates active base
[13:20:24.065] Debug: Meets requirements failed on dead base check.
[13:20:24.066] Debug: Testing 0 attack methods
[13:20:24.067] Debug: no algorithm is suited to attack here
[13:20:24.067] Debug: Finding TownHall
[13:20:24.107] Debug: Found 0 TownHall
[13:20:24.108] [Attack] #36, Active, TH Not Found, 111968 Gold, 67608 Elixir, 1139
Dark elixir, Skipping: This base isn't dead.
[13:20:24.486] Debug: A5 Check 1: 17 ms
[13:20:24.621] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:24.720] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:25.248] Debug: Waiting for clouds to appear...
[13:20:25.250] Debug: Waiting for clouds to disappear...
[13:20:25.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:25.907] Debug: A5 Check 1: 15 ms
[13:20:25.999] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:26.000] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:26.001] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:26.173] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:26.186] Debug: A5 Check 1: 22 ms


[13:20:26.356] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:26.799] Debug: Clearing game grid API cache
[13:20:26.800] Debug: Clearing building API cache
[13:20:26.802] Debug: Clearing deploy API cache
[13:20:26.909] Debug: Finding TownHall
[13:20:27.001] Debug: Found 1 TownHall
[13:20:27.003] Debug: Finding ElixirCollector
[13:20:27.004] Debug: Finding TownHall
[13:20:27.044] Debug: Found 1 TownHall
[13:20:27.046] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:27.286] Debug: Found 1 ElixirCollector
[13:20:27.339] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:27.340] Debug: Regular logic indicates active base
[13:20:27.340] Debug: Meets requirements failed on dead base check.
[13:20:27.341] Debug: Testing 0 attack methods
[13:20:27.342] Debug: no algorithm is suited to attack here
[13:20:27.343] Debug: Finding TownHall
[13:20:27.380] Debug: Found 1 TownHall
[13:20:27.382] [Attack] #37, Active, TH11, 171719 Gold, 120579 Elixir, 1437 Dark
elixir, Skipping: This base isn't dead.
[13:20:27.384] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:20:29.179] Debug: A5 Check 1: 17 ms
[13:20:29.298] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:29.399] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:29.946] Debug: Waiting for clouds to appear...
[13:20:29.947] Debug: Waiting for clouds to disappear...
[13:20:29.949] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:30.514] Debug: A5 Check 1: 19 ms
[13:20:30.634] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:30.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:30.636] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:30.843] Debug: A5 Check 1: 22 ms
[13:20:31.040] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:31.448] Debug: Clearing game grid API cache
[13:20:31.449] Debug: Clearing building API cache
[13:20:31.450] Debug: Clearing deploy API cache
[13:20:31.606] Debug: Finding TownHall
[13:20:33.333] Debug: Found 0 TownHall
[13:20:33.336] Debug: Finding ElixirCollector
[13:20:33.337] Debug: Finding TownHall
[13:20:33.372] Debug: Found 0 TownHall
[13:20:33.652] Debug: Found 6 ElixirCollector
[13:20:34.122] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:20:34.123] Debug: Rejected as dead base because level 12 E1 collector found
[13:20:34.124] Debug: Meets requirements failed on dead base check.
[13:20:34.124] Debug: Testing 0 attack methods
[13:20:34.124] Debug: no algorithm is suited to attack here
[13:20:34.125] Debug: Finding TownHall
[13:20:34.161] Debug: Found 0 TownHall
[13:20:34.162] [Attack] #38, Active, TH Not Found, 357318 Gold, 468414 Elixir, 775
Dark elixir, Skipping: This base isn't dead.
[13:20:34.526] Debug: A5 Check 1: 15 ms
[13:20:34.653] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:34.768] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:35.248] Debug: Waiting for clouds to appear...
[13:20:35.249] Debug: Waiting for clouds to disappear...
[13:20:35.251] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:35.929] Debug: A5 Check 1: 17 ms
[13:20:36.049] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:36.050] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:36.051] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:36.263] Debug: A5 Check 1: 25 ms
[13:20:36.447] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:36.884] Debug: Clearing game grid API cache
[13:20:36.885] Debug: Clearing building API cache
[13:20:36.886] Debug: Clearing deploy API cache
[13:20:37.058] Debug: Finding TownHall
[13:20:37.133] Debug: Found 1 TownHall
[13:20:37.135] Debug: Finding ElixirCollector
[13:20:37.136] Debug: Finding TownHall
[13:20:37.173] Debug: Found 1 TownHall
[13:20:37.174] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:37.466] Debug: Found 0 ElixirCollector
[13:20:37.467] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:37.468] Debug: Regular logic indicates active base
[13:20:37.469] Debug: Meets requirements failed on dead base check.
[13:20:37.470] Debug: Testing 0 attack methods
[13:20:37.471] Debug: no algorithm is suited to attack here
[13:20:37.471] Debug: Finding TownHall
[13:20:37.505] Debug: Found 1 TownHall
[13:20:37.506] [Attack] #39, Active, TH11, 104654 Gold, 112242 Elixir, 660 Dark
elixir, Skipping: This base isn't dead.
[13:20:37.508] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:20:39.304] Debug: A5 Check 1: 16 ms
[13:20:39.416] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:39.506] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:39.990] Debug: Waiting for clouds to appear...
[13:20:39.992] Debug: Waiting for clouds to disappear...
[13:20:39.993] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:40.559] Debug: A5 Check 1: 17 ms
[13:20:40.652] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:40.652] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:40.653] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:40.823] Debug: A5 Check 1: 16 ms
[13:20:41.116] Debug: A5 Check 1: 15 ms
[13:20:41.301] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:41.369] Debug: Clearing game grid API cache
[13:20:41.370] Debug: Clearing building API cache
[13:20:41.371] Debug: Clearing deploy API cache
[13:20:41.528] Debug: Finding TownHall
[13:20:43.406] Debug: Found 0 TownHall
[13:20:43.410] Debug: Finding ElixirCollector
[13:20:43.413] Debug: Finding TownHall
[13:20:43.451] Debug: Found 0 TownHall
[13:20:43.734] Debug: Found 0 ElixirCollector
[13:20:43.736] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:43.737] Debug: Regular logic indicates active base
[13:20:43.738] Debug: Meets requirements failed on dead base check.
[13:20:43.739] Debug: Testing 0 attack methods
[13:20:43.740] Debug: no algorithm is suited to attack here
[13:20:43.741] Debug: Finding TownHall
[13:20:43.775] Debug: Found 0 TownHall
[13:20:43.776] [Attack] #40, Active, TH Not Found, 221393 Gold, 309538 Elixir, 1756
Dark elixir, Skipping: This base isn't dead.
[13:20:44.147] Debug: A5 Check 1: 19 ms
[13:20:44.264] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:44.366] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:44.602] Reducing minimum attack requirements.
[13:20:44.604] New active base requirements: 85,738 gold, 85,738 elixir, 0 dark
elixir
[13:20:44.605] New dead base requirements: 342,950 gold, 342,950 elixir, 0 dark
elixir
[13:20:44.842] Debug: Waiting for clouds to appear...
[13:20:44.843] Debug: Waiting for clouds to disappear...
[13:20:44.844] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:45.648] Debug: A5 Check 1: 14 ms
[13:20:45.734] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:45.735] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:45.738] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:45.896] Debug: A5 Check 1: 17 ms
[13:20:45.919] Debug: A5 Check 2: 22 ms
[13:20:46.057] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:46.493] Debug: Clearing game grid API cache
[13:20:46.494] Debug: Clearing building API cache
[13:20:46.496] Debug: Clearing deploy API cache
[13:20:46.678] Debug: Finding TownHall
[13:20:46.756] Debug: Found 1 TownHall
[13:20:46.759] Debug: Finding ElixirCollector
[13:20:46.760] Debug: Finding TownHall
[13:20:46.795] Debug: Found 1 TownHall
[13:20:46.796] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:47.057] Debug: Found 5 ElixirCollector
[13:20:47.555] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:20:47.556] Debug: Rejected as dead base because level 12 E1 collector found
[13:20:47.558] Debug: Meets requirements failed on dead base check.
[13:20:47.560] Debug: Testing 0 attack methods
[13:20:47.561] Debug: no algorithm is suited to attack here
[13:20:47.563] Debug: Finding TownHall
[13:20:47.605] Debug: Found 1 TownHall
[13:20:47.606] [Attack] #41, Active, TH11, 202601 Gold, 202672 Elixir, 1513 Dark
elixir, Skipping: This base isn't dead.
[13:20:47.607] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[13:20:48.894] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:20:48.907] Debug: A5 Check 1: 18 ms


[13:20:49.042] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:49.156] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:49.520] Debug: Waiting for clouds to appear...
[13:20:49.521] Debug: Waiting for clouds to disappear...
[13:20:49.522] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:50.224] Debug: A5 Check 1: 18 ms
[13:20:50.330] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:50.331] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:50.332] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:50.508] Debug: A5 Check 1: 17 ms
[13:20:50.675] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:51.067] Debug: Clearing game grid API cache
[13:20:51.068] Debug: Clearing building API cache
[13:20:51.069] Debug: Clearing deploy API cache
[13:20:51.249] Debug: Finding TownHall
[13:20:51.335] Debug: Found 1 TownHall
[13:20:51.339] Debug: Finding ElixirCollector
[13:20:51.340] Debug: Finding TownHall
[13:20:51.374] Debug: Found 1 TownHall
[13:20:51.375] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:51.656] Debug: Found 5 ElixirCollector
[13:20:52.061] Debug: Elixir collectors: E1=0 E2=1 E3=0 E4=0 E5=0 Avg=2
[13:20:52.063] Debug: Regular logic indicates active base
[13:20:52.063] Debug: Meets requirements failed on dead base check.
[13:20:52.064] Debug: Testing 0 attack methods
[13:20:52.065] Debug: no algorithm is suited to attack here
[13:20:52.066] Debug: Finding TownHall
[13:20:52.102] Debug: Found 1 TownHall
[13:20:52.103] [Attack] #42, Active, TH11, 258401 Gold, 86026 Elixir, 3433 Dark
elixir, Skipping: This base isn't dead.
[13:20:52.104] Debug: Waiting 969 ms until we can click the next button (user
setting 2 s)
[13:20:53.543] Debug: A5 Check 1: 16 ms
[13:20:53.668] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:53.771] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:54.232] Debug: Waiting for clouds to appear...
[13:20:54.233] Debug: Waiting for clouds to disappear...
[13:20:54.235] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:54.773] Debug: A5 Check 1: 15 ms
[13:20:54.862] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:54.863] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:54.864] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:55.029] Debug: A5 Check 1: 19 ms
[13:20:55.319] Debug: A5 Check 1: 23 ms
[13:20:55.524] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:20:55.553] Debug: Clearing game grid API cache
[13:20:55.554] Debug: Clearing building API cache
[13:20:55.556] Debug: Clearing deploy API cache
[13:20:55.754] Debug: Finding TownHall
[13:20:55.845] Debug: Found 1 TownHall
[13:20:55.849] Debug: Finding ElixirCollector
[13:20:55.850] Debug: Finding TownHall
[13:20:55.887] Debug: Found 1 TownHall
[13:20:55.888] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:20:56.190] Debug: Found 0 ElixirCollector
[13:20:56.192] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:20:56.193] Debug: Regular logic indicates active base
[13:20:56.194] Debug: Meets requirements failed on dead base check.
[13:20:56.195] Debug: Testing 0 attack methods
[13:20:56.196] Debug: no algorithm is suited to attack here
[13:20:56.199] Debug: Finding TownHall
[13:20:56.240] Debug: Found 1 TownHall
[13:20:56.242] [Attack] #43, Active, TH11, 263322 Gold, 38819 Elixir, 103 Dark
elixir, Skipping: This base isn't dead.
[13:20:56.243] Debug: Waiting 1312 ms until we can click the next button (user
setting 2 s)
[13:20:58.079] Debug: A5 Check 1: 21 ms
[13:20:58.237] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:20:58.440] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:20:58.793] Debug: Waiting for clouds to appear...
[13:20:58.795] Debug: Waiting for clouds to disappear...
[13:20:58.795] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:20:59.471] Debug: A5 Check 1: 17 ms
[13:20:59.576] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:20:59.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:20:59.579] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:20:59.766] Debug: A5 Check 1: 16 ms
[13:20:59.937] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:00.350] Debug: Clearing game grid API cache
[13:21:00.352] Debug: Clearing building API cache
[13:21:00.353] Debug: Clearing deploy API cache
[13:21:00.528] Debug: Finding TownHall
[13:21:00.621] Debug: Found 1 TownHall
[13:21:00.624] Debug: Finding ElixirCollector
[13:21:00.625] Debug: Finding TownHall
[13:21:00.666] Debug: Found 1 TownHall
[13:21:00.668] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:00.983] Debug: Found 6 ElixirCollector
[13:21:01.514] Debug: Elixir collectors: E1=0 E2=2 E3=1 E4=0 E5=0
Avg=2.33333333333333
[13:21:01.515] Debug: Regular logic indicates dead base
[13:21:01.517] Debug: Testing 1 attack methods
[13:21:01.518] Debug: Gold doesn't meet requirements: 157474 < 342950
[13:21:01.519] Debug: Elixir doesn't meet requirements: 121346 < 342950
[13:21:01.520] Debug: Meets all requirements failed on resource check.
[13:21:01.521] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:21:01.522] Debug: no algorithm is suited to attack here
[13:21:01.523] Debug: Finding TownHall
[13:21:01.564] Debug: Found 1 TownHall
[13:21:01.566] [Attack] #44, Dead, TH11, 157474 Gold, 121346 Elixir, 1091 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:21:01.567] Debug: Waiting 781 ms until we can click the next button (user
setting 2 s)
[13:21:02.777] Debug: A5 Check 1: 18 ms
[13:21:02.913] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:03.031] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:03.384] Debug: Waiting for clouds to appear...
[13:21:03.385] Debug: Waiting for clouds to disappear...
[13:21:03.386] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:04.062] Debug: A5 Check 1: 14 ms
[13:21:04.154] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:04.155] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:04.156] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:04.309] Debug: A5 Check 1: 15 ms
[13:21:04.568] Debug: A5 Check 1: 20 ms
[13:21:04.723] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:04.916] Debug: Clearing game grid API cache
[13:21:04.918] Debug: Clearing building API cache
[13:21:04.919] Debug: Clearing deploy API cache
[13:21:05.133] Debug: Finding TownHall
[13:21:05.223] Debug: Found 1 TownHall
[13:21:05.228] Debug: Finding ElixirCollector
[13:21:05.229] Debug: Finding TownHall
[13:21:05.267] Debug: Found 1 TownHall
[13:21:05.268] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:05.402] Debug: Found 7 ElixirCollector
[13:21:05.965] Debug: Elixir collectors: E1=0 E2=6 E3=0 E4=0 E5=0 Avg=2
[13:21:05.966] Debug: Regular logic indicates active base
[13:21:05.968] Debug: Meets requirements failed on dead base check.
[13:21:05.969] Debug: Testing 0 attack methods
[13:21:05.970] Debug: no algorithm is suited to attack here
[13:21:05.971] Debug: Finding TownHall
[13:21:06.014] Debug: Found 1 TownHall
[13:21:06.015] [Attack] #45, Active, TH11, 120885 Gold, 159893 Elixir, 1338 Dark
elixir, Skipping: This base isn't dead.
[13:21:06.017] Debug: Waiting 907 ms until we can click the next button (user
setting 2 s)
[13:21:07.301] Debug: A5 Check 1: 15 ms
[13:21:07.393] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:07.486] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:07.773] Reducing minimum attack requirements.
[13:21:07.775] New active base requirements: 81,452 gold, 81,452 elixir, 0 dark
elixir
[13:21:07.776] New dead base requirements: 325,803 gold, 325,803 elixir, 0 dark
elixir
[13:21:07.987] Debug: Waiting for clouds to appear...
[13:21:07.988] Debug: Waiting for clouds to disappear...
[13:21:07.989] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:08.541] Debug: A5 Check 1: 15 ms
[13:21:08.634] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:08.635] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:08.635] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:08.804] Debug: A5 Check 1: 16 ms
[13:21:09.132] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:09.150] Debug: A5 Check 1: 29 ms


[13:21:09.451] Debug: Clearing game grid API cache
[13:21:09.452] Debug: Clearing building API cache
[13:21:09.454] Debug: Clearing deploy API cache
[13:21:09.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:09.615] Debug: Finding TownHall
[13:21:09.723] Debug: Found 1 TownHall
[13:21:09.727] Debug: Finding ElixirCollector
[13:21:09.728] Debug: Finding TownHall
[13:21:09.767] Debug: Found 1 TownHall
[13:21:09.768] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:10.119] Debug: Found 0 ElixirCollector
[13:21:10.121] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:10.122] Debug: Regular logic indicates active base
[13:21:10.123] Debug: Meets requirements failed on dead base check.
[13:21:10.124] Debug: Testing 0 attack methods
[13:21:10.126] Debug: no algorithm is suited to attack here
[13:21:10.127] Debug: Finding TownHall
[13:21:10.166] Debug: Found 1 TownHall
[13:21:10.168] [Attack] #46, Active, TH11, 99122 Gold, 126257 Elixir, 3244 Dark
elixir, Skipping: This base isn't dead.
[13:21:10.169] Debug: Waiting 1281 ms until we can click the next button (user
setting 2 s)
[13:21:11.876] Debug: A5 Check 1: 17 ms
[13:21:12.003] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:12.140] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:12.467] Debug: Waiting for clouds to appear...
[13:21:12.468] Debug: Waiting for clouds to disappear...
[13:21:12.469] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:13.146] Debug: A5 Check 1: 16 ms
[13:21:13.233] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:13.234] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:13.235] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:13.383] Debug: A5 Check 1: 14 ms
[13:21:13.403] Debug: A5 Check 2: 18 ms
[13:21:13.699] Debug: A5 Check 1: 18 ms
[13:21:13.726] Debug: A5 Check 2: 25 ms
[13:21:13.935] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:13.963] Debug: Clearing game grid API cache
[13:21:13.965] Debug: Clearing building API cache
[13:21:13.966] Debug: Clearing deploy API cache
[13:21:14.138] Debug: Finding TownHall
[13:21:14.228] Debug: Found 1 TownHall
[13:21:14.232] Debug: Finding ElixirCollector
[13:21:14.233] Debug: Finding TownHall
[13:21:14.272] Debug: Found 1 TownHall
[13:21:14.273] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:14.582] Debug: Found 0 ElixirCollector
[13:21:14.583] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:14.585] Debug: Regular logic indicates active base
[13:21:14.586] Debug: Meets requirements failed on dead base check.
[13:21:14.587] Debug: Testing 0 attack methods
[13:21:14.589] Debug: no algorithm is suited to attack here
[13:21:14.590] Debug: Finding TownHall
[13:21:14.635] Debug: Found 1 TownHall
[13:21:14.636] [Attack] #47, Active, TH11, 157229 Gold, 61253 Elixir, 2320 Dark
elixir, Skipping: This base isn't dead.
[13:21:14.637] Debug: Waiting 1328 ms until we can click the next button (user
setting 2 s)
[13:21:16.447] Debug: A5 Check 1: 15 ms
[13:21:16.547] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:16.655] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:17.222] Debug: Waiting for clouds to appear...
[13:21:17.223] Debug: Waiting for clouds to disappear...
[13:21:17.225] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:17.791] Debug: A5 Check 1: 19 ms
[13:21:17.895] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:17.896] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:17.897] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:18.085] Debug: A5 Check 1: 19 ms
[13:21:18.242] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:18.643] Debug: Clearing game grid API cache
[13:21:18.644] Debug: Clearing building API cache
[13:21:18.645] Debug: Clearing deploy API cache
[13:21:18.844] Debug: Finding TownHall
[13:21:18.921] Debug: Found 1 TownHall
[13:21:18.925] Debug: Finding ElixirCollector
[13:21:18.926] Debug: Finding TownHall
[13:21:18.960] Debug: Found 1 TownHall
[13:21:18.962] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:19.075] Debug: Found 7 ElixirCollector
[13:21:19.604] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:21:19.605] Debug: Rejected as dead base because level 12 E1 collector found
[13:21:19.606] Debug: Meets requirements failed on dead base check.
[13:21:19.607] Debug: Testing 0 attack methods
[13:21:19.608] Debug: no algorithm is suited to attack here
[13:21:19.609] Debug: Finding TownHall
[13:21:19.642] Debug: Found 1 TownHall
[13:21:19.644] [Attack] #48, Active, TH11, 64902 Gold, 35512 Elixir, 785 Dark
elixir, Skipping: This base isn't dead.
[13:21:19.645] Debug: Waiting 1000 ms until we can click the next button (user
setting 2 s)
[13:21:21.098] Debug: A5 Check 1: 18 ms
[13:21:21.222] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:21.329] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:21.780] Debug: Waiting for clouds to appear...
[13:21:21.782] Debug: Waiting for clouds to disappear...
[13:21:21.783] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:22.318] Debug: A5 Check 1: 15 ms
[13:21:22.432] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:22.433] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:22.435] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:22.604] Debug: A5 Check 1: 14 ms
[13:21:22.733] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:23.138] Debug: Clearing game grid API cache
[13:21:23.139] Debug: Clearing building API cache
[13:21:23.139] Debug: Clearing deploy API cache
[13:21:23.348] Debug: Finding TownHall
[13:21:23.432] Debug: Found 1 TownHall
[13:21:23.435] Debug: Finding ElixirCollector
[13:21:23.437] Debug: Finding TownHall
[13:21:23.476] Debug: Found 1 TownHall
[13:21:23.477] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:23.728] Debug: Found 0 ElixirCollector
[13:21:23.729] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:23.730] Debug: Regular logic indicates active base
[13:21:23.731] Debug: Meets requirements failed on dead base check.
[13:21:23.732] Debug: Testing 0 attack methods
[13:21:23.733] Debug: no algorithm is suited to attack here
[13:21:23.734] Debug: Finding TownHall
[13:21:23.768] Debug: Found 1 TownHall
[13:21:23.769] [Attack] #49, Active, TH11, 48600 Gold, 12400 Elixir, 276 Dark
elixir, Skipping: This base isn't dead.
[13:21:23.770] Debug: Waiting 1359 ms until we can click the next button (user
setting 2 s)
[13:21:25.601] Debug: A5 Check 1: 16 ms
[13:21:25.747] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:25.876] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:26.294] Debug: Waiting for clouds to appear...
[13:21:26.295] Debug: Waiting for clouds to disappear...
[13:21:26.296] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:26.875] Debug: A5 Check 1: 23 ms
[13:21:26.988] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:26.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:26.992] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:27.187] Debug: A5 Check 1: 26 ms
[13:21:27.358] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:27.763] Debug: Clearing game grid API cache
[13:21:27.764] Debug: Clearing building API cache
[13:21:27.765] Debug: Clearing deploy API cache
[13:21:27.892] Debug: Finding TownHall
[13:21:27.977] Debug: Found 1 TownHall
[13:21:27.980] Debug: Finding ElixirCollector
[13:21:27.981] Debug: Finding TownHall
[13:21:28.015] Debug: Found 1 TownHall
[13:21:28.017] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:28.228] Debug: [AR] Compacting done, 198.7MB -> 198.7MB
[13:21:28.322] Debug: Found 0 ElixirCollector
[13:21:28.323] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:28.324] Debug: Regular logic indicates active base
[13:21:28.325] Debug: Meets requirements failed on dead base check.
[13:21:28.327] Debug: Testing 0 attack methods
[13:21:28.329] Debug: no algorithm is suited to attack here
[13:21:28.330] Debug: Finding TownHall
[13:21:28.366] Debug: Found 1 TownHall
[13:21:28.368] [Attack] #50, Active, TH11, 191587 Gold, 124079 Elixir, 2124 Dark
elixir, Skipping: This base isn't dead.
[13:21:28.369] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[13:21:30.205] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:30.218] Debug: A5 Check 1: 19 ms


[13:21:30.346] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:30.439] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:30.575] Reducing minimum attack requirements.
[13:21:30.576] New active base requirements: 77,380 gold, 77,380 elixir, 0 dark
elixir
[13:21:30.581] New dead base requirements: 309,513 gold, 309,513 elixir, 0 dark
elixir
[13:21:30.919] Debug: Waiting for clouds to appear...
[13:21:30.921] Debug: Waiting for clouds to disappear...
[13:21:30.922] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:31.504] Debug: A5 Check 1: 16 ms
[13:21:31.610] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:31.612] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:31.613] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:31.809] Debug: A5 Check 1: 17 ms
[13:21:31.977] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:32.383] Debug: Clearing game grid API cache
[13:21:32.384] Debug: Clearing building API cache
[13:21:32.385] Debug: Clearing deploy API cache
[13:21:32.561] Debug: Finding TownHall
[13:21:32.657] Debug: Found 1 TownHall
[13:21:32.661] Debug: Finding ElixirCollector
[13:21:32.662] Debug: Finding TownHall
[13:21:32.704] Debug: Found 1 TownHall
[13:21:32.705] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:32.968] Debug: Found 0 ElixirCollector
[13:21:32.969] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:32.970] Debug: Regular logic indicates active base
[13:21:32.971] Debug: Meets requirements failed on dead base check.
[13:21:32.972] Debug: Testing 0 attack methods
[13:21:32.972] Debug: no algorithm is suited to attack here
[13:21:32.973] Debug: Finding TownHall
[13:21:33.011] Debug: Found 1 TownHall
[13:21:33.012] [Attack] #51, Active, TH11, 95726 Gold, 195436 Elixir, 1039 Dark
elixir, Skipping: This base isn't dead.
[13:21:33.014] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:21:34.822] Debug: A5 Check 1: 15 ms
[13:21:34.935] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:35.035] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:35.591] Debug: Waiting for clouds to appear...
[13:21:35.592] Debug: Waiting for clouds to disappear...
[13:21:35.593] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:36.152] Debug: A5 Check 1: 16 ms
[13:21:36.243] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:36.245] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:36.246] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:36.436] Debug: A5 Check 1: 18 ms
[13:21:36.457] Debug: A5 Check 2: 18 ms
[13:21:36.655] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:37.057] Debug: Clearing game grid API cache
[13:21:37.058] Debug: Clearing building API cache
[13:21:37.060] Debug: Clearing deploy API cache
[13:21:37.209] Debug: Finding TownHall
[13:21:37.308] Debug: Found 1 TownHall
[13:21:37.311] Debug: Finding ElixirCollector
[13:21:37.313] Debug: Finding TownHall
[13:21:37.350] Debug: Found 1 TownHall
[13:21:37.352] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:37.683] Debug: Found 4 ElixirCollector
[13:21:37.903] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=2 Avg=3.5
[13:21:37.904] Debug: Regular logic indicates dead base
[13:21:37.906] Debug: Testing 1 attack methods
[13:21:37.907] Debug: Gold doesn't meet requirements: 119475 < 309513
[13:21:37.908] Debug: Elixir doesn't meet requirements: 220912 < 309513
[13:21:37.909] Debug: Meets all requirements failed on resource check.
[13:21:37.911] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:21:37.912] Debug: no algorithm is suited to attack here
[13:21:37.913] Debug: Finding TownHall
[13:21:37.947] Debug: Found 1 TownHall
[13:21:37.949] [Attack] #52, Dead, TH11, 119475 Gold, 220912 Elixir, 1929 Dark
elixir, Skipping: All of the loot requirements weren't met.
[13:21:37.950] Debug: Waiting 1109 ms until we can click the next button (user
setting 2 s)
[13:21:39.525] Debug: A5 Check 1: 15 ms
[13:21:39.662] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:39.764] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:40.119] Debug: Waiting for clouds to appear...
[13:21:40.120] Debug: Waiting for clouds to disappear...
[13:21:40.122] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:40.758] Debug: A5 Check 1: 15 ms
[13:21:40.869] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:40.870] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:40.873] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:41.052] Debug: A5 Check 1: 17 ms
[13:21:41.374] Debug: A5 Check 1: 20 ms
[13:21:41.397] Debug: A5 Check 2: 20 ms
[13:21:41.627] Debug: Clearing game grid API cache
[13:21:41.628] Debug: Clearing building API cache
[13:21:41.629] Debug: Clearing deploy API cache
[13:21:41.631] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:41.844] Debug: Finding TownHall
[13:21:41.934] Debug: Found 1 TownHall
[13:21:41.937] Debug: Finding ElixirCollector
[13:21:41.938] Debug: Finding TownHall
[13:21:41.979] Debug: Found 1 TownHall
[13:21:41.980] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:42.333] Debug: Found 6 ElixirCollector
[13:21:42.797] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:21:42.798] Debug: Regular logic indicates active base
[13:21:42.799] Debug: Meets requirements failed on dead base check.
[13:21:42.800] Debug: Testing 0 attack methods
[13:21:42.801] Debug: no algorithm is suited to attack here
[13:21:42.802] Debug: Finding TownHall
[13:21:42.840] Debug: Found 1 TownHall
[13:21:42.842] [Attack] #53, Active, TH11, 249206 Gold, 155768 Elixir, 3102 Dark
elixir, Skipping: This base isn't dead.
[13:21:42.843] Debug: Waiting 782 ms until we can click the next button (user
setting 2 s)
[13:21:44.048] Debug: A5 Check 1: 19 ms
[13:21:44.170] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:44.286] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:44.768] Debug: Waiting for clouds to appear...
[13:21:44.770] Debug: Waiting for clouds to disappear...
[13:21:44.770] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:45.314] Debug: A5 Check 1: 15 ms
[13:21:45.410] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:45.412] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:45.413] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:45.583] Debug: A5 Check 1: 18 ms
[13:21:45.871] Debug: A5 Check 1: 17 ms
[13:21:46.147] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:46.177] Debug: Clearing game grid API cache
[13:21:46.178] Debug: Clearing building API cache
[13:21:46.179] Debug: Clearing deploy API cache
[13:21:46.336] Debug: Finding TownHall
[13:21:47.824] Debug: Found 0 TownHall
[13:21:47.826] Debug: Finding ElixirCollector
[13:21:47.828] Debug: Finding TownHall
[13:21:47.874] Debug: Found 0 TownHall
[13:21:48.219] Debug: Found 7 ElixirCollector
[13:21:48.815] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:21:48.816] Debug: Rejected as dead base because level 12 E1 collector found
[13:21:48.817] Debug: Meets requirements failed on dead base check.
[13:21:48.818] Debug: Testing 0 attack methods
[13:21:48.819] Debug: no algorithm is suited to attack here
[13:21:48.820] Debug: Finding TownHall
[13:21:48.857] Debug: Found 0 TownHall
[13:21:48.858] [Attack] #54, Active, TH Not Found, 157963 Gold, 405346 Elixir, 3670
Dark elixir, Skipping: This base isn't dead.
[13:21:49.236] Debug: A5 Check 1: 14 ms
[13:21:49.405] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:49.498] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:49.832] Debug: Waiting for clouds to appear...
[13:21:49.834] Debug: Waiting for clouds to disappear...
[13:21:49.835] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:50.529] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:21:50.541] Debug: A5 Check 1: 18 ms


[13:21:50.649] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:50.650] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:50.651] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:50.835] Debug: A5 Check 1: 19 ms
[13:21:50.990] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:51.388] Debug: Clearing game grid API cache
[13:21:51.390] Debug: Clearing building API cache
[13:21:51.391] Debug: Clearing deploy API cache
[13:21:51.550] Debug: Finding TownHall
[13:21:51.625] Debug: Found 1 TownHall
[13:21:51.629] Debug: Finding ElixirCollector
[13:21:51.630] Debug: Finding TownHall
[13:21:51.664] Debug: Found 1 TownHall
[13:21:51.666] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:51.883] Debug: Found 0 ElixirCollector
[13:21:51.885] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:21:51.886] Debug: Regular logic indicates active base
[13:21:51.887] Debug: Meets requirements failed on dead base check.
[13:21:51.888] Debug: Testing 0 attack methods
[13:21:51.888] Debug: no algorithm is suited to attack here
[13:21:51.890] Debug: Finding TownHall
[13:21:51.926] Debug: Found 1 TownHall
[13:21:51.927] [Attack] #55, Active, TH11, 156328 Gold, 146172 Elixir, 192 Dark
elixir, Skipping: This base isn't dead.
[13:21:51.928] Debug: Waiting 1453 ms until we can click the next button (user
setting 2 s)
[13:21:53.837] Debug: A5 Check 1: 14 ms
[13:21:53.953] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:54.044] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:54.296] Reducing minimum attack requirements.
[13:21:54.297] New active base requirements: 73,511 gold, 73,511 elixir, 0 dark
elixir
[13:21:54.298] New dead base requirements: 294,038 gold, 294,038 elixir, 0 dark
elixir
[13:21:54.523] Debug: Waiting for clouds to appear...
[13:21:54.524] Debug: Waiting for clouds to disappear...
[13:21:54.525] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:55.074] Debug: A5 Check 1: 16 ms
[13:21:55.173] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:55.174] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:55.174] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:21:55.354] Debug: A5 Check 1: 20 ms
[13:21:55.679] Debug: A5 Check 1: 18 ms
[13:21:55.960] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:21:56.005] Debug: Clearing game grid API cache
[13:21:56.006] Debug: Clearing building API cache
[13:21:56.007] Debug: Clearing deploy API cache
[13:21:56.209] Debug: Finding TownHall
[13:21:56.307] Debug: Found 1 TownHall
[13:21:56.311] Debug: Finding ElixirCollector
[13:21:56.312] Debug: Finding TownHall
[13:21:56.353] Debug: Found 1 TownHall
[13:21:56.354] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:21:56.664] Debug: Found 6 ElixirCollector
[13:21:57.081] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:21:57.082] Debug: Regular logic indicates active base
[13:21:57.084] Debug: Meets requirements failed on dead base check.
[13:21:57.085] Debug: Testing 0 attack methods
[13:21:57.086] Debug: no algorithm is suited to attack here
[13:21:57.087] Debug: Finding TownHall
[13:21:57.122] Debug: Found 1 TownHall
[13:21:57.124] [Attack] #56, Active, TH11, 295320 Gold, 126177 Elixir, 3985 Dark
elixir, Skipping: This base isn't dead.
[13:21:57.125] Debug: Waiting 890 ms until we can click the next button (user
setting 2 s)
[13:21:58.450] Debug: A5 Check 1: 18 ms
[13:21:58.617] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:21:58.747] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:21:59.123] Debug: Waiting for clouds to appear...
[13:21:59.124] Debug: Waiting for clouds to disappear...
[13:21:59.126] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:21:59.783] Debug: A5 Check 1: 16 ms
[13:21:59.875] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:21:59.876] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:21:59.877] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:00.036] Debug: A5 Check 1: 14 ms
[13:22:00.285] Debug: A5 Check 1: 14 ms
[13:22:00.492] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:00.643] Debug: Clearing game grid API cache
[13:22:00.644] Debug: Clearing building API cache
[13:22:00.646] Debug: Clearing deploy API cache
[13:22:00.820] Debug: Finding TownHall
[13:22:00.898] Debug: Found 1 TownHall
[13:22:00.901] Debug: Finding ElixirCollector
[13:22:00.902] Debug: Finding TownHall
[13:22:00.935] Debug: Found 1 TownHall
[13:22:00.936] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:01.207] Debug: Found 0 ElixirCollector
[13:22:01.208] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:01.208] Debug: Regular logic indicates active base
[13:22:01.209] Debug: Meets requirements failed on dead base check.
[13:22:01.210] Debug: Testing 0 attack methods
[13:22:01.211] Debug: no algorithm is suited to attack here
[13:22:01.212] Debug: Finding TownHall
[13:22:01.251] Debug: Found 1 TownHall
[13:22:01.253] [Attack] #57, Active, TH11, 466726 Gold, 389361 Elixir, 3333 Dark
elixir, Skipping: This base isn't dead.
[13:22:01.254] Debug: Waiting 1375 ms until we can click the next button (user
setting 2 s)
[13:22:03.059] Debug: A5 Check 1: 15 ms
[13:22:03.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:03.274] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:03.760] Debug: Waiting for clouds to appear...
[13:22:03.761] Debug: Waiting for clouds to disappear...
[13:22:03.762] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:04.325] Debug: A5 Check 1: 18 ms
[13:22:04.436] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:04.438] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:04.439] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:04.600] Debug: A5 Check 1: 23 ms
[13:22:04.745] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:05.159] Debug: Clearing game grid API cache
[13:22:05.160] Debug: Clearing building API cache
[13:22:05.162] Debug: Clearing deploy API cache
[13:22:05.330] Debug: Finding TownHall
[13:22:05.421] Debug: Found 1 TownHall
[13:22:05.425] Debug: Finding ElixirCollector
[13:22:05.426] Debug: Finding TownHall
[13:22:05.465] Debug: Found 1 TownHall
[13:22:05.466] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:05.717] Debug: Found 0 ElixirCollector
[13:22:05.719] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:05.720] Debug: Regular logic indicates active base
[13:22:05.721] Debug: Meets requirements failed on dead base check.
[13:22:05.722] Debug: Testing 0 attack methods
[13:22:05.723] Debug: no algorithm is suited to attack here
[13:22:05.724] Debug: Finding TownHall
[13:22:05.763] Debug: Found 1 TownHall
[13:22:05.764] [Attack] #58, Active, TH11, 46085 Gold, 43549 Elixir, 570 Dark
elixir, Skipping: This base isn't dead.
[13:22:05.765] Debug: Waiting 1407 ms until we can click the next button (user
setting 2 s)
[13:22:07.553] Debug: A5 Check 1: 14 ms
[13:22:07.653] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:07.748] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:08.303] Debug: Waiting for clouds to appear...
[13:22:08.304] Debug: Waiting for clouds to disappear...
[13:22:08.305] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:08.728] Debug: A5 Check 1: 16 ms
[13:22:08.820] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:08.822] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:08.823] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:09.008] Debug: A5 Check 1: 17 ms
[13:22:09.316] Debug: A5 Check 1: 16 ms
[13:22:09.505] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:09.658] Debug: Clearing game grid API cache
[13:22:09.659] Debug: Clearing building API cache
[13:22:09.660] Debug: Clearing deploy API cache
[13:22:09.860] Debug: Finding TownHall
[13:22:09.962] Debug: Found 1 TownHall
[13:22:09.967] Debug: Finding ElixirCollector
[13:22:09.968] Debug: Finding TownHall
[13:22:10.006] Debug: Found 1 TownHall
[13:22:10.007] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:10.252] Debug: Found 5 ElixirCollector
[13:22:10.594] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:22:10.596] Debug: Regular logic indicates active base
[13:22:10.597] Debug: Meets requirements failed on dead base check.
[13:22:10.598] Debug: Testing 0 attack methods
[13:22:10.599] Debug: no algorithm is suited to attack here
[13:22:10.600] Debug: Finding TownHall
[13:22:10.637] Debug: Found 1 TownHall
[13:22:10.639] [Attack] #59, Active, TH11, 72950 Gold, 114579 Elixir, 37 Dark
elixir, Skipping: This base isn't dead.
[13:22:10.639] Debug: Waiting 1016 ms until we can click the next button (user
setting 2 s)
[13:22:12.082] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:12.095] Debug: A5 Check 1: 19 ms


[13:22:12.226] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:12.340] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:12.713] Debug: Waiting for clouds to appear...
[13:22:12.714] Debug: Waiting for clouds to disappear...
[13:22:12.715] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:13.374] Debug: A5 Check 1: 16 ms
[13:22:13.467] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:13.468] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:13.473] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:13.627] Debug: A5 Check 1: 16 ms
[13:22:13.947] Debug: A5 Check 1: 17 ms
[13:22:14.153] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:14.179] Debug: Clearing game grid API cache
[13:22:14.180] Debug: Clearing building API cache
[13:22:14.181] Debug: Clearing deploy API cache
[13:22:14.338] Debug: Finding TownHall
[13:22:14.425] Debug: Found 1 TownHall
[13:22:14.430] Debug: Finding ElixirCollector
[13:22:14.431] Debug: Finding TownHall
[13:22:14.472] Debug: Found 1 TownHall
[13:22:14.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:14.734] Debug: Found 0 ElixirCollector
[13:22:14.735] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:14.736] Debug: Regular logic indicates active base
[13:22:14.737] Debug: Meets requirements failed on dead base check.
[13:22:14.738] Debug: Testing 0 attack methods
[13:22:14.739] Debug: no algorithm is suited to attack here
[13:22:14.740] Debug: Finding TownHall
[13:22:14.779] Debug: Found 1 TownHall
[13:22:14.781] [Attack] #60, Active, TH11, 103473 Gold, 152645 Elixir, 1800 Dark
elixir, Skipping: This base isn't dead.
[13:22:14.782] Debug: Waiting 1406 ms until we can click the next button (user
setting 2 s)
[13:22:16.596] Debug: A5 Check 1: 17 ms
[13:22:16.721] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:16.822] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:17.141] Reducing minimum attack requirements.
[13:22:17.142] New active base requirements: 69,836 gold, 69,836 elixir, 0 dark
elixir
[13:22:17.143] New dead base requirements: 279,337 gold, 279,337 elixir, 0 dark
elixir
[13:22:17.372] Debug: Waiting for clouds to appear...
[13:22:17.373] Debug: Waiting for clouds to disappear...
[13:22:17.373] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:17.800] Debug: A5 Check 1: 14 ms
[13:22:17.900] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:17.901] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:17.902] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:18.082] Debug: A5 Check 1: 20 ms
[13:22:18.230] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:18.635] Debug: Clearing game grid API cache
[13:22:18.637] Debug: Clearing building API cache
[13:22:18.638] Debug: Clearing deploy API cache
[13:22:18.868] Debug: Finding TownHall
[13:22:18.957] Debug: Found 1 TownHall
[13:22:18.960] Debug: Finding ElixirCollector
[13:22:18.961] Debug: Finding TownHall
[13:22:18.998] Debug: Found 1 TownHall
[13:22:18.999] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:19.241] Debug: Found 1 ElixirCollector
[13:22:19.335] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:19.337] Debug: Regular logic indicates active base
[13:22:19.338] Debug: Meets requirements failed on dead base check.
[13:22:19.339] Debug: Testing 0 attack methods
[13:22:19.340] Debug: no algorithm is suited to attack here
[13:22:19.341] Debug: Finding TownHall
[13:22:19.379] Debug: Found 1 TownHall
[13:22:19.381] [Attack] #61, Active, TH11, 225852 Gold, 108354 Elixir, 2455 Dark
elixir, Skipping: This base isn't dead.
[13:22:19.383] Debug: Waiting 1250 ms until we can click the next button (user
setting 2 s)
[13:22:21.051] Debug: A5 Check 1: 14 ms
[13:22:21.152] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:21.257] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:21.725] Debug: Waiting for clouds to appear...
[13:22:21.726] Debug: Waiting for clouds to disappear...
[13:22:21.727] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:22.297] Debug: A5 Check 1: 18 ms
[13:22:22.405] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:22.406] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:22.406] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:22.597] Debug: A5 Check 1: 18 ms
[13:22:22.739] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:23.182] Debug: Clearing game grid API cache
[13:22:23.183] Debug: Clearing building API cache
[13:22:23.184] Debug: Clearing deploy API cache
[13:22:23.355] Debug: Finding TownHall
[13:22:23.434] Debug: Found 1 TownHall
[13:22:23.437] Debug: Finding ElixirCollector
[13:22:23.438] Debug: Finding TownHall
[13:22:23.476] Debug: Found 1 TownHall
[13:22:23.478] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:23.750] Debug: Found 0 ElixirCollector
[13:22:23.751] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:23.752] Debug: Regular logic indicates active base
[13:22:23.752] Debug: Meets requirements failed on dead base check.
[13:22:23.753] Debug: Testing 0 attack methods
[13:22:23.754] Debug: no algorithm is suited to attack here
[13:22:23.755] Debug: Finding TownHall
[13:22:23.792] Debug: Found 1 TownHall
[13:22:23.794] [Attack] #62, Active, TH11, 288663 Gold, 112690 Elixir, 1824 Dark
elixir, Skipping: This base isn't dead.
[13:22:23.795] Debug: Waiting 1390 ms until we can click the next button (user
setting 2 s)
[13:22:25.595] Debug: A5 Check 1: 15 ms
[13:22:25.710] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:25.828] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:26.319] Debug: Waiting for clouds to appear...
[13:22:26.322] Debug: Waiting for clouds to disappear...
[13:22:26.323] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:26.887] Debug: A5 Check 1: 18 ms
[13:22:26.989] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:26.990] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:26.991] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:27.179] Debug: A5 Check 1: 19 ms
[13:22:27.202] Debug: A5 Check 2: 20 ms
[13:22:27.363] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:27.807] Debug: Clearing game grid API cache
[13:22:27.808] Debug: Clearing building API cache
[13:22:27.809] Debug: Clearing deploy API cache
[13:22:27.943] Debug: Finding TownHall
[13:22:28.019] Debug: Found 1 TownHall
[13:22:28.023] Debug: Finding ElixirCollector
[13:22:28.024] Debug: Finding TownHall
[13:22:28.059] Debug: Found 1 TownHall
[13:22:28.060] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:28.562] Debug: Found 5 ElixirCollector
[13:22:28.891] Debug: Elixir collectors: E1=0 E2=1 E3=1 E4=0 E5=0 Avg=2.5
[13:22:28.892] Debug: Regular logic indicates dead base
[13:22:28.894] Debug: Testing 1 attack methods
[13:22:28.894] Debug: Gold doesn't meet requirements: 13288 < 279337
[13:22:28.895] Debug: Elixir doesn't meet requirements: 143168 < 279337
[13:22:28.896] Debug: Meets all requirements failed on resource check.
[13:22:28.897] Debug: Smart 4 Fingers Deploy (#1) has a score of 0
[13:22:28.897] Debug: no algorithm is suited to attack here
[13:22:28.899] Debug: Finding TownHall
[13:22:28.934] Debug: Found 1 TownHall
[13:22:28.935] [Attack] #63, Dead, TH11, 13288 Gold, 143168 Elixir, 1 Dark elixir,
Skipping: All of the loot requirements weren't met.
[13:22:28.936] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[13:22:30.228] Debug: A5 Check 1: 14 ms
[13:22:30.344] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:30.444] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:30.993] Debug: Waiting for clouds to appear...
[13:22:30.994] Debug: Waiting for clouds to disappear...
[13:22:30.995] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:31.456] Debug: A5 Check 1: 19 ms
[13:22:31.594] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:31.595] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:31.598] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:31.801] Debug: A5 Check 1: 16 ms
[13:22:31.972] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:32.373] Debug: Clearing game grid API cache
[13:22:32.375] Debug: Clearing building API cache
[13:22:32.376] Debug: Clearing deploy API cache
[13:22:32.548] Debug: Finding TownHall
[13:22:32.642] Debug: Found 1 TownHall
[13:22:32.645] Debug: Finding ElixirCollector
[13:22:32.646] Debug: Finding TownHall
[13:22:32.684] Debug: Found 1 TownHall
[13:22:32.685] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:32.925] Debug: Found 2 ElixirCollector
[13:22:33.029] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:33.030] Debug: Regular logic indicates active base
[13:22:33.031] Debug: Meets requirements failed on dead base check.
[13:22:33.032] Debug: Testing 0 attack methods
[13:22:33.033] Debug: no algorithm is suited to attack here
[13:22:33.034] Debug: Finding TownHall
[13:22:33.067] Debug: Found 1 TownHall
[13:22:33.068] [Attack] #64, Active, TH11, 209327 Gold, 116251 Elixir, 2411 Dark
elixir, Skipping: This base isn't dead.
[13:22:33.069] Debug: Waiting 1297 ms until we can click the next button (user
setting 2 s)
[13:22:34.736] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:34.748] Debug: A5 Check 1: 18 ms


[13:22:34.859] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:34.958] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:35.441] Debug: Waiting for clouds to appear...
[13:22:35.443] Debug: Waiting for clouds to disappear...
[13:22:35.444] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:36.007] Debug: A5 Check 1: 17 ms
[13:22:36.119] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:36.120] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:36.121] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:36.305] Debug: A5 Check 1: 18 ms
[13:22:36.455] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:36.902] Debug: Clearing game grid API cache
[13:22:36.904] Debug: Clearing building API cache
[13:22:36.905] Debug: Clearing deploy API cache
[13:22:37.064] Debug: Finding TownHall
[13:22:37.158] Debug: Found 1 TownHall
[13:22:37.162] Debug: Finding ElixirCollector
[13:22:37.163] Debug: Finding TownHall
[13:22:37.205] Debug: Found 1 TownHall
[13:22:37.207] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:37.463] Debug: Found 5 ElixirCollector
[13:22:37.808] Debug: Elixir collectors: E1=0 E2=3 E3=0 E4=0 E5=0 Avg=2
[13:22:37.810] Debug: Regular logic indicates active base
[13:22:37.811] Debug: Meets requirements failed on dead base check.
[13:22:37.812] Debug: Testing 0 attack methods
[13:22:37.813] Debug: no algorithm is suited to attack here
[13:22:37.815] Debug: Finding TownHall
[13:22:37.847] Debug: Found 1 TownHall
[13:22:37.850] [Attack] #65, Active, TH11, 40133 Gold, 40136 Elixir, 3406 Dark
elixir, Skipping: This base isn't dead.
[13:22:37.852] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:22:39.393] Debug: A5 Check 1: 15 ms
[13:22:39.537] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:39.635] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:39.955] Reducing minimum attack requirements.
[13:22:39.957] New active base requirements: 66,345 gold, 66,345 elixir, 0 dark
elixir
[13:22:39.958] New dead base requirements: 265,371 gold, 265,371 elixir, 0 dark
elixir
[13:22:40.186] Debug: Waiting for clouds to appear...
[13:22:40.187] Debug: Waiting for clouds to disappear...
[13:22:40.188] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:40.620] Debug: A5 Check 1: 16 ms
[13:22:40.723] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:40.725] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:40.726] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:40.902] Debug: A5 Check 1: 17 ms
[13:22:41.056] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:41.457] Debug: Clearing game grid API cache
[13:22:41.459] Debug: Clearing building API cache
[13:22:41.460] Debug: Clearing deploy API cache
[13:22:41.675] Debug: Finding TownHall
[13:22:43.206] Debug: Found 0 TownHall
[13:22:43.209] Debug: Finding ElixirCollector
[13:22:43.209] Debug: Finding TownHall
[13:22:43.248] Debug: Found 0 TownHall
[13:22:43.556] Debug: Found 0 ElixirCollector
[13:22:43.556] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:22:43.557] Debug: Regular logic indicates active base
[13:22:43.558] Debug: Meets requirements failed on dead base check.
[13:22:43.560] Debug: Testing 0 attack methods
[13:22:43.561] Debug: no algorithm is suited to attack here
[13:22:43.562] Debug: Finding TownHall
[13:22:43.596] Debug: Found 0 TownHall
[13:22:43.597] [Attack] #66, Active, TH Not Found, 487644 Gold, 194926 Elixir, 1155
Dark elixir, Skipping: This base isn't dead.
[13:22:43.974] Debug: A5 Check 1: 17 ms
[13:22:44.111] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:44.205] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:44.694] Debug: Waiting for clouds to appear...
[13:22:44.695] Debug: Waiting for clouds to disappear...
[13:22:44.696] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:45.240] Debug: A5 Check 1: 15 ms
[13:22:45.328] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:45.329] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:45.330] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:45.482] Debug: A5 Check 1: 15 ms
[13:22:45.610] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:46.009] Debug: Clearing game grid API cache
[13:22:46.010] Debug: Clearing building API cache
[13:22:46.012] Debug: Clearing deploy API cache
[13:22:46.140] Debug: Finding TownHall
[13:22:46.224] Debug: Found 1 TownHall
[13:22:46.227] Debug: Finding ElixirCollector
[13:22:46.229] Debug: Finding TownHall
[13:22:46.270] Debug: Found 1 TownHall
[13:22:46.272] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:46.424] Debug: Found 7 ElixirCollector
[13:22:47.054] Debug: Elixir collectors: E1=1 E2=2 E3=0 E4=0 E5=0
Avg=1.66666666666667
[13:22:47.055] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:47.056] Debug: Meets requirements failed on dead base check.
[13:22:47.057] Debug: Testing 0 attack methods
[13:22:47.058] Debug: no algorithm is suited to attack here
[13:22:47.059] Debug: Finding TownHall
[13:22:47.097] Debug: Found 1 TownHall
[13:22:47.099] [Attack] #67, Active, TH11, 67249 Gold, 99595 Elixir, 1222 Dark
elixir, Skipping: This base isn't dead.
[13:22:47.101] Debug: Waiting 906 ms until we can click the next button (user
setting 2 s)
[13:22:48.404] Debug: A5 Check 1: 15 ms
[13:22:48.520] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:48.610] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:49.098] Debug: Waiting for clouds to appear...
[13:22:49.099] Debug: Waiting for clouds to disappear...
[13:22:49.101] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:49.661] Debug: A5 Check 1: 14 ms
[13:22:49.749] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:49.750] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:49.750] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:49.914] Debug: A5 Check 1: 14 ms
[13:22:50.176] Debug: A5 Check 1: 15 ms
[13:22:50.377] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:50.443] Debug: Clearing game grid API cache
[13:22:50.444] Debug: Clearing building API cache
[13:22:50.445] Debug: Clearing deploy API cache
[13:22:50.592] Debug: Finding TownHall
[13:22:50.670] Debug: Found 1 TownHall
[13:22:50.672] Debug: Finding ElixirCollector
[13:22:50.673] Debug: Finding TownHall
[13:22:50.709] Debug: Found 1 TownHall
[13:22:50.709] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:51.008] Debug: Found 4 ElixirCollector
[13:22:51.302] Debug: Elixir collectors: E1=2 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:22:51.303] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:51.304] Debug: Meets requirements failed on dead base check.
[13:22:51.305] Debug: Testing 0 attack methods
[13:22:51.306] Debug: no algorithm is suited to attack here
[13:22:51.307] Debug: Finding TownHall
[13:22:51.342] Debug: Found 1 TownHall
[13:22:51.343] [Attack] #68, Active, TH11, 56813 Gold, 82774 Elixir, 2588 Dark
elixir, Skipping: This base isn't dead.
[13:22:51.344] Debug: Waiting 1110 ms until we can click the next button (user
setting 2 s)
[13:22:52.893] Debug: A5 Check 1: 14 ms
[13:22:53.025] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:53.132] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:53.654] Debug: Waiting for clouds to appear...
[13:22:53.655] Debug: Waiting for clouds to disappear...
[13:22:53.657] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:54.332] Debug: A5 Check 1: 15 ms
[13:22:54.438] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:54.439] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:54.440] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:54.627] Debug: A5 Check 1: 13 ms
[13:22:54.776] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:55.175] Debug: Clearing game grid API cache
[13:22:55.176] Debug: Clearing building API cache
[13:22:55.177] Debug: Clearing deploy API cache
[13:22:55.360] Debug: Finding TownHall
[13:22:55.434] Debug: Found 1 TownHall
[13:22:55.436] Debug: Finding ElixirCollector
[13:22:55.437] Debug: Finding TownHall
[13:22:55.472] Debug: Found 1 TownHall
[13:22:55.473] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:22:55.629] Debug: Found 7 ElixirCollector
[13:22:56.265] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:22:56.267] Debug: Rejected as dead base because level 12 E1 collector found
[13:22:56.267] Debug: Meets requirements failed on dead base check.
[13:22:56.268] Debug: Testing 0 attack methods
[13:22:56.269] Debug: no algorithm is suited to attack here
[13:22:56.270] Debug: Finding TownHall
[13:22:56.311] Debug: Found 1 TownHall
[13:22:56.313] [Attack] #69, Active, TH11, 252041 Gold, 133291 Elixir, 3007 Dark
elixir, Skipping: This base isn't dead.
[13:22:56.315] Debug: Waiting 875 ms until we can click the next button (user
setting 2 s)
[13:22:57.615] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:22:57.625] Debug: A5 Check 1: 16 ms


[13:22:57.737] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:22:57.826] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:22:58.319] Debug: Waiting for clouds to appear...
[13:22:58.321] Debug: Waiting for clouds to disappear...
[13:22:58.322] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:22:58.872] Debug: A5 Check 1: 18 ms
[13:22:58.988] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:22:58.989] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:22:58.990] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:22:59.166] Debug: A5 Check 1: 15 ms
[13:22:59.308] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:22:59.703] Debug: Clearing game grid API cache
[13:22:59.704] Debug: Clearing building API cache
[13:22:59.704] Debug: Clearing deploy API cache
[13:22:59.866] Debug: Finding TownHall
[13:22:59.948] Debug: Found 1 TownHall
[13:22:59.951] Debug: Finding ElixirCollector
[13:22:59.952] Debug: Finding TownHall
[13:22:59.987] Debug: Found 1 TownHall
[13:22:59.988] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:00.231] Debug: Found 0 ElixirCollector
[13:23:00.232] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:00.233] Debug: Regular logic indicates active base
[13:23:00.235] Debug: Meets requirements failed on dead base check.
[13:23:00.236] Debug: Testing 0 attack methods
[13:23:00.236] Debug: no algorithm is suited to attack here
[13:23:00.237] Debug: Finding TownHall
[13:23:00.277] Debug: Found 1 TownHall
[13:23:00.281] [Attack] #70, Active, TH11, 108756 Gold, 227607 Elixir, 3060 Dark
elixir, Skipping: This base isn't dead.
[13:23:00.282] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:23:02.078] Debug: A5 Check 1: 14 ms
[13:23:02.186] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:02.285] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:02.524] Reducing minimum attack requirements.
[13:23:02.525] New active base requirements: 63,028 gold, 63,028 elixir, 0 dark
elixir
[13:23:02.526] New dead base requirements: 252,103 gold, 252,103 elixir, 0 dark
elixir
[13:23:02.772] Debug: Waiting for clouds to appear...
[13:23:02.773] Debug: Waiting for clouds to disappear...
[13:23:02.774] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:03.312] Debug: A5 Check 1: 16 ms
[13:23:03.398] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:03.399] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:03.400] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:03.552] Debug: A5 Check 1: 16 ms
[13:23:03.830] Debug: A5 Check 1: 18 ms
[13:23:03.999] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:04.192] Debug: Clearing game grid API cache
[13:23:04.194] Debug: Clearing building API cache
[13:23:04.195] Debug: Clearing deploy API cache
[13:23:04.408] Debug: Finding TownHall
[13:23:04.499] Debug: Found 1 TownHall
[13:23:04.502] Debug: Finding ElixirCollector
[13:23:04.503] Debug: Finding TownHall
[13:23:04.551] Debug: Found 1 TownHall
[13:23:04.552] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:04.778] Debug: Found 6 ElixirCollector
[13:23:05.199] Debug: Elixir collectors: E1=0 E2=2 E3=0 E4=0 E5=0 Avg=2
[13:23:05.200] Debug: Regular logic indicates active base
[13:23:05.201] Debug: Meets requirements failed on dead base check.
[13:23:05.201] Debug: Testing 0 attack methods
[13:23:05.202] Debug: no algorithm is suited to attack here
[13:23:05.203] Debug: Finding TownHall
[13:23:05.237] Debug: Found 1 TownHall
[13:23:05.238] [Attack] #71, Active, TH11, 56212 Gold, 53697 Elixir, 260 Dark
elixir, Skipping: This base isn't dead.
[13:23:05.239] Debug: Waiting 953 ms until we can click the next button (user
setting 2 s)
[13:23:06.675] Debug: A5 Check 1: 17 ms
[13:23:06.785] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:06.874] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:07.372] Debug: Waiting for clouds to appear...
[13:23:07.374] Debug: Waiting for clouds to disappear...
[13:23:07.375] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:07.925] Debug: A5 Check 1: 17 ms
[13:23:08.015] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:08.016] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:08.017] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:08.181] Debug: A5 Check 1: 15 ms
[13:23:08.458] Debug: A5 Check 1: 16 ms
[13:23:08.641] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:08.798] Debug: Clearing game grid API cache
[13:23:08.799] Debug: Clearing building API cache
[13:23:08.800] Debug: Clearing deploy API cache
[13:23:08.937] Debug: Finding TownHall
[13:23:09.024] Debug: Found 1 TownHall
[13:23:09.026] Debug: Finding ElixirCollector
[13:23:09.027] Debug: Finding TownHall
[13:23:09.064] Debug: Found 1 TownHall
[13:23:09.065] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:09.331] Debug: Found 6 ElixirCollector
[13:23:09.823] Debug: Elixir collectors: E1=0 E2=4 E3=0 E4=0 E5=0 Avg=2
[13:23:09.824] Debug: Regular logic indicates active base
[13:23:09.825] Debug: Meets requirements failed on dead base check.
[13:23:09.827] Debug: Testing 0 attack methods
[13:23:09.828] Debug: no algorithm is suited to attack here
[13:23:09.829] Debug: Finding TownHall
[13:23:09.872] Debug: Found 1 TownHall
[13:23:09.874] [Attack] #72, Active, TH11, 129332 Gold, 135438 Elixir, 1108 Dark
elixir, Skipping: This base isn't dead.
[13:23:09.875] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[13:23:11.175] Debug: A5 Check 1: 16 ms
[13:23:11.285] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:11.392] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:11.885] Debug: Waiting for clouds to appear...
[13:23:11.887] Debug: Waiting for clouds to disappear...
[13:23:11.888] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:12.571] Debug: A5 Check 1: 17 ms
[13:23:12.675] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:12.676] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:12.677] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:12.882] Debug: A5 Check 1: 18 ms
[13:23:13.043] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:13.485] Debug: Clearing game grid API cache
[13:23:13.487] Debug: Clearing building API cache
[13:23:13.488] Debug: Clearing deploy API cache
[13:23:13.651] Debug: Finding TownHall
[13:23:13.728] Debug: Found 1 TownHall
[13:23:13.733] Debug: Finding ElixirCollector
[13:23:13.734] Debug: Finding TownHall
[13:23:13.772] Debug: Found 1 TownHall
[13:23:13.773] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:14.047] Debug: Found 6 ElixirCollector
[13:23:14.516] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:14.517] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:14.518] Debug: Meets requirements failed on dead base check.
[13:23:14.519] Debug: Testing 0 attack methods
[13:23:14.520] Debug: no algorithm is suited to attack here
[13:23:14.521] Debug: Finding TownHall
[13:23:14.556] Debug: Found 1 TownHall
[13:23:14.558] [Attack] #73, Active, TH11, 167408 Gold, 87074 Elixir, 2240 Dark
elixir, Skipping: This base isn't dead.
[13:23:14.559] Debug: Waiting 922 ms until we can click the next button (user
setting 2 s)
[13:23:15.992] Debug: A5 Check 1: 17 ms
[13:23:16.100] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:16.201] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:16.668] Debug: Waiting for clouds to appear...
[13:23:16.670] Debug: Waiting for clouds to disappear...
[13:23:16.671] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:17.214] Debug: A5 Check 1: 14 ms
[13:23:17.320] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:17.321] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:17.322] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:17.513] Debug: A5 Check 1: 17 ms
[13:23:17.670] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:18.074] Debug: Clearing game grid API cache
[13:23:18.076] Debug: Clearing building API cache
[13:23:18.077] Debug: Clearing deploy API cache
[13:23:18.250] Debug: Finding TownHall
[13:23:18.343] Debug: Found 1 TownHall
[13:23:18.347] Debug: Finding ElixirCollector
[13:23:18.347] Debug: Finding TownHall
[13:23:18.378] Debug: Found 1 TownHall
[13:23:18.380] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:18.632] Debug: Found 5 ElixirCollector
[13:23:18.988] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:18.989] Debug: Regular logic indicates active base
[13:23:18.991] Debug: Meets requirements failed on dead base check.
[13:23:18.992] Debug: Testing 0 attack methods
[13:23:18.993] Debug: no algorithm is suited to attack here
[13:23:18.994] Debug: Finding TownHall
[13:23:19.027] Debug: Found 1 TownHall
[13:23:19.029] [Attack] #74, Active, TH11, 179425 Gold, 109824 Elixir, 358 Dark
elixir, Skipping: This base isn't dead.
[13:23:19.030] Debug: Waiting 1047 ms until we can click the next button (user
setting 2 s)
[13:23:20.460] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:23:20.473] Debug: A5 Check 1: 21 ms


[13:23:20.635] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:20.765] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:21.133] Debug: Waiting for clouds to appear...
[13:23:21.135] Debug: Waiting for clouds to disappear...
[13:23:21.136] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:21.797] Debug: A5 Check 1: 17 ms
[13:23:21.898] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:21.899] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:21.899] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:22.062] Debug: A5 Check 1: 15 ms
[13:23:22.366] Debug: A5 Check 1: 22 ms
[13:23:22.598] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:22.618] Debug: Clearing game grid API cache
[13:23:22.619] Debug: Clearing building API cache
[13:23:22.620] Debug: Clearing deploy API cache
[13:23:22.800] Debug: Finding TownHall
[13:23:22.882] Debug: Found 1 TownHall
[13:23:22.885] Debug: Finding ElixirCollector
[13:23:22.886] Debug: Finding TownHall
[13:23:22.921] Debug: Found 1 TownHall
[13:23:22.923] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:23.145] Debug: Found 7 ElixirCollector
[13:23:23.734] Debug: Elixir collectors: E1=1 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:23.735] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:23.736] Debug: Meets requirements failed on dead base check.
[13:23:23.737] Debug: Testing 0 attack methods
[13:23:23.737] Debug: no algorithm is suited to attack here
[13:23:23.738] Debug: Finding TownHall
[13:23:23.780] Debug: Found 1 TownHall
[13:23:23.781] [Attack] #75, Active, TH11, 362576 Gold, 128371 Elixir, 2893 Dark
elixir, Skipping: This base isn't dead.
[13:23:23.781] Debug: Waiting 844 ms until we can click the next button (user
setting 2 s)
[13:23:25.084] Debug: A5 Check 1: 17 ms
[13:23:25.221] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:25.328] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:25.671] Reducing minimum attack requirements.
[13:23:25.672] New active base requirements: 59,877 gold, 59,877 elixir, 0 dark
elixir
[13:23:25.674] New dead base requirements: 239,498 gold, 239,498 elixir, 0 dark
elixir
[13:23:25.904] Debug: Waiting for clouds to appear...
[13:23:25.905] Debug: Waiting for clouds to disappear...
[13:23:25.907] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:26.489] Debug: A5 Check 1: 18 ms
[13:23:26.577] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:26.578] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:26.580] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:26.760] Debug: A5 Check 1: 15 ms
[13:23:26.934] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:27.334] Debug: Clearing game grid API cache
[13:23:27.335] Debug: Clearing building API cache
[13:23:27.336] Debug: Clearing deploy API cache
[13:23:27.495] Debug: Finding TownHall
[13:23:27.578] Debug: Found 1 TownHall
[13:23:27.581] Debug: Finding ElixirCollector
[13:23:27.582] Debug: Finding TownHall
[13:23:27.620] Debug: Found 1 TownHall
[13:23:27.622] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:27.792] Debug: Found 7 ElixirCollector
[13:23:28.334] Debug: Elixir collectors: E1=3 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:28.336] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:28.337] Debug: Meets requirements failed on dead base check.
[13:23:28.337] Debug: Testing 0 attack methods
[13:23:28.338] Debug: no algorithm is suited to attack here
[13:23:28.338] Debug: Finding TownHall
[13:23:28.373] Debug: Found 1 TownHall
[13:23:28.374] [Attack] #76, Active, TH11, 260166 Gold, 222740 Elixir, 1344 Dark
elixir, Skipping: This base isn't dead.
[13:23:28.375] Debug: Waiting 968 ms until we can click the next button (user
setting 2 s)
[13:23:28.775] Debug: [AR] Compacting done, 185.9MB -> 185.9MB
[13:23:29.854] Debug: A5 Check 1: 18 ms
[13:23:30.015] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:30.129] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:30.506] Debug: Waiting for clouds to appear...
[13:23:30.507] Debug: Waiting for clouds to disappear...
[13:23:30.508] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:31.167] Debug: A5 Check 1: 15 ms
[13:23:31.262] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:31.263] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:31.264] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:31.430] Debug: A5 Check 1: 15 ms
[13:23:31.623] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:32.017] Debug: Clearing game grid API cache
[13:23:32.019] Debug: Clearing building API cache
[13:23:32.020] Debug: Clearing deploy API cache
[13:23:32.189] Debug: Finding TownHall
[13:23:32.278] Debug: Found 1 TownHall
[13:23:32.282] Debug: Finding ElixirCollector
[13:23:32.282] Debug: Finding TownHall
[13:23:32.320] Debug: Found 1 TownHall
[13:23:32.321] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:32.625] Debug: Found 0 ElixirCollector
[13:23:32.628] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:32.629] Debug: Regular logic indicates active base
[13:23:32.630] Debug: Meets requirements failed on dead base check.
[13:23:32.631] Debug: Testing 0 attack methods
[13:23:32.632] Debug: no algorithm is suited to attack here
[13:23:32.632] Debug: Finding TownHall
[13:23:32.669] Debug: Found 1 TownHall
[13:23:32.670] [Attack] #77, Active, TH11, 156818 Gold, 127835 Elixir, 3011 Dark
elixir, Skipping: This base isn't dead.
[13:23:32.671] Debug: Waiting 1343 ms until we can click the next button (user
setting 2 s)
[13:23:34.491] Debug: A5 Check 1: 15 ms
[13:23:34.638] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:34.741] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:35.091] Debug: Waiting for clouds to appear...
[13:23:35.092] Debug: Waiting for clouds to disappear...
[13:23:35.093] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:35.887] Debug: A5 Check 1: 17 ms
[13:23:35.978] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:35.980] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:35.980] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:36.152] Debug: A5 Check 1: 17 ms
[13:23:36.171] Debug: A5 Check 2: 18 ms
[13:23:36.310] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:36.712] Debug: Clearing game grid API cache
[13:23:36.713] Debug: Clearing building API cache
[13:23:36.714] Debug: Clearing deploy API cache
[13:23:36.901] Debug: Finding TownHall
[13:23:36.997] Debug: Found 1 TownHall
[13:23:37.001] Debug: Finding ElixirCollector
[13:23:37.002] Debug: Finding TownHall
[13:23:37.045] Debug: Found 1 TownHall
[13:23:37.046] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:37.390] Debug: Found 0 ElixirCollector
[13:23:37.392] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:37.394] Debug: Regular logic indicates active base
[13:23:37.394] Debug: Meets requirements failed on dead base check.
[13:23:37.395] Debug: Testing 0 attack methods
[13:23:37.396] Debug: no algorithm is suited to attack here
[13:23:37.398] Debug: Finding TownHall
[13:23:37.440] Debug: Found 1 TownHall
[13:23:37.442] [Attack] #78, Active, TH11, 80422 Gold, 64905 Elixir, 924 Dark
elixir, Skipping: This base isn't dead.
[13:23:37.443] Debug: Waiting 1265 ms until we can click the next button (user
setting 2 s)
[13:23:39.138] Debug: A5 Check 1: 16 ms
[13:23:39.258] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:39.361] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:39.842] Debug: Waiting for clouds to appear...
[13:23:39.844] Debug: Waiting for clouds to disappear...
[13:23:39.845] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:40.391] Debug: A5 Check 1: 15 ms
[13:23:40.479] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:40.480] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:40.481] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:40.628] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at CoC_Bot.Modules.AttackModule._alb.MoveNext() in _GKA:line 246
at System.Fiber`1.RunIntern() in C:\Users\Administrator\Documents\CoCBot-
internal\CoC Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 103
at System.Fiber`1.Run() in C:\Users\Administrator\Documents\CoCBot-internal\CoC
Bot Clash Internal\CoC Bot Clash Internal\Shared\Fiber.cs:line 87
at CoC_Bot.Modules.AttackModule._hKA() in _GKA:line 82
at (Object )
at ( , Object )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.ModuleManager._5b()
at (Object )
at _gj._ZJ() in _b:line 347
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:23:40.642] Debug: A5 Check 1: 18 ms


[13:23:40.914] Debug: A5 Check 1: 16 ms
[13:23:41.082] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:41.234] Debug: Clearing game grid API cache
[13:23:41.235] Debug: Clearing building API cache
[13:23:41.236] Debug: Clearing deploy API cache
[13:23:41.347] Debug: Finding TownHall
[13:23:41.426] Debug: Found 1 TownHall
[13:23:41.429] Debug: Finding ElixirCollector
[13:23:41.430] Debug: Finding TownHall
[13:23:41.467] Debug: Found 1 TownHall
[13:23:41.468] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:41.690] Debug: Found 0 ElixirCollector
[13:23:41.691] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:41.692] Debug: Regular logic indicates active base
[13:23:41.692] Debug: Meets requirements failed on dead base check.
[13:23:41.694] Debug: Testing 0 attack methods
[13:23:41.695] Debug: no algorithm is suited to attack here
[13:23:41.696] Debug: Finding TownHall
[13:23:41.734] Debug: Found 1 TownHall
[13:23:41.734] [Attack] #79, Active, TH11, 51391 Gold, 9587 Elixir, 97 Dark elixir,
Skipping: This base isn't dead.
[13:23:41.735] Debug: Waiting 1500 ms until we can click the next button (user
setting 2 s)
[13:23:43.538] Debug: A5 Check 1: 16 ms
[13:23:43.677] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:43.784] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:44.346] Debug: Waiting for clouds to appear...
[13:23:44.347] Debug: Waiting for clouds to disappear...
[13:23:44.348] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:45.054] Debug: A5 Check 1: 18 ms
[13:23:45.171] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:45.171] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:45.173] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:45.361] Debug: A5 Check 1: 19 ms
[13:23:45.542] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:45.937] Debug: Clearing game grid API cache
[13:23:45.938] Debug: Clearing building API cache
[13:23:45.939] Debug: Clearing deploy API cache
[13:23:46.081] Debug: Finding TownHall
[13:23:46.164] Debug: Found 1 TownHall
[13:23:46.167] Debug: Finding ElixirCollector
[13:23:46.168] Debug: Finding TownHall
[13:23:46.201] Debug: Found 1 TownHall
[13:23:46.203] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:46.463] Debug: Found 0 ElixirCollector
[13:23:46.464] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:46.465] Debug: Regular logic indicates active base
[13:23:46.466] Debug: Meets requirements failed on dead base check.
[13:23:46.467] Debug: Testing 0 attack methods
[13:23:46.468] Debug: no algorithm is suited to attack here
[13:23:46.468] Debug: Finding TownHall
[13:23:46.503] Debug: Found 1 TownHall
[13:23:46.505] [Attack] #80, Active, TH11, 383950 Gold, 381696 Elixir, 1351 Dark
elixir, Skipping: This base isn't dead.
[13:23:46.506] Debug: Waiting 1422 ms until we can click the next button (user
setting 2 s)
[13:23:48.351] Debug: A5 Check 1: 19 ms
[13:23:48.519] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:48.640] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:48.757] Reducing minimum attack requirements.
[13:23:48.759] New active base requirements: 56,884 gold, 56,884 elixir, 0 dark
elixir
[13:23:48.761] New dead base requirements: 227,524 gold, 227,524 elixir, 0 dark
elixir
[13:23:49.008] Debug: Waiting for clouds to appear...
[13:23:49.009] Debug: Waiting for clouds to disappear...
[13:23:49.010] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:49.698] Debug: A5 Check 1: 15 ms
[13:23:49.806] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:49.807] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:49.808] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:49.979] Debug: A5 Check 1: 17 ms
[13:23:50.127] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:50.522] Debug: Clearing game grid API cache
[13:23:50.523] Debug: Clearing building API cache
[13:23:50.525] Debug: Clearing deploy API cache
[13:23:50.632] Debug: Finding TownHall
[13:23:50.708] Debug: Found 1 TownHall
[13:23:50.710] Debug: Finding ElixirCollector
[13:23:50.710] Debug: Finding TownHall
[13:23:50.745] Debug: Found 1 TownHall
[13:23:50.747] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:51.003] Debug: Found 0 ElixirCollector
[13:23:51.005] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:23:51.006] Debug: Regular logic indicates active base
[13:23:51.007] Debug: Meets requirements failed on dead base check.
[13:23:51.008] Debug: Testing 0 attack methods
[13:23:51.008] Debug: no algorithm is suited to attack here
[13:23:51.009] Debug: Finding TownHall
[13:23:51.048] Debug: Found 1 TownHall
[13:23:51.050] [Attack] #81, Active, TH11, 77877 Gold, 215411 Elixir, 953 Dark
elixir, Skipping: This base isn't dead.
[13:23:51.051] Debug: Waiting 1469 ms until we can click the next button (user
setting 2 s)
[13:23:52.883] Debug: A5 Check 1: 23 ms
[13:23:52.899] Debug: A5 Check 2: 13 ms
[13:23:53.095] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:53.200] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:53.744] Debug: Waiting for clouds to appear...
[13:23:53.745] Debug: Waiting for clouds to disappear...
[13:23:53.746] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:54.318] Debug: A5 Check 1: 14 ms
[13:23:54.406] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:54.407] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:54.408] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:54.562] Debug: A5 Check 1: 14 ms
[13:23:54.696] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:55.101] Debug: Clearing game grid API cache
[13:23:55.103] Debug: Clearing building API cache
[13:23:55.104] Debug: Clearing deploy API cache
[13:23:55.241] Debug: Finding TownHall
[13:23:55.320] Debug: Found 1 TownHall
[13:23:55.322] Debug: Finding ElixirCollector
[13:23:55.323] Debug: Finding TownHall
[13:23:55.363] Debug: Found 1 TownHall
[13:23:55.364] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:23:55.632] Debug: Found 6 ElixirCollector
[13:23:56.172] Debug: Elixir collectors: E1=4 E2=0 E3=0 E4=0 E5=0 Avg=1
[13:23:56.173] Debug: Rejected as dead base because level 12 E1 collector found
[13:23:56.174] Debug: Meets requirements failed on dead base check.
[13:23:56.174] Debug: Testing 0 attack methods
[13:23:56.175] Debug: no algorithm is suited to attack here
[13:23:56.176] Debug: Finding TownHall
[13:23:56.218] Debug: Found 1 TownHall
[13:23:56.220] [Attack] #82, Active, TH11, 151095 Gold, 147235 Elixir, 2448 Dark
elixir, Skipping: This base isn't dead.
[13:23:56.221] Debug: Waiting 891 ms until we can click the next button (user
setting 2 s)
[13:23:57.419] Debug: A5 Check 1: 15 ms
[13:23:57.543] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:23:57.637] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:23:58.111] Debug: Waiting for clouds to appear...
[13:23:58.113] Debug: Waiting for clouds to disappear...
[13:23:58.114] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:23:58.816] Debug: A5 Check 1: 21 ms
[13:23:58.941] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:23:58.942] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:23:58.942] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:23:59.170] Debug: A5 Check 1: 20 ms
[13:23:59.194] Debug: A5 Check 2: 23 ms
[13:23:59.378] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:23:59.825] Debug: Clearing game grid API cache
[13:23:59.826] Debug: Clearing building API cache
[13:23:59.827] Debug: Clearing deploy API cache
[13:23:59.966] Debug: Finding TownHall
[13:24:01.265] Debug: Found 0 TownHall
[13:24:01.272] Debug: Finding ElixirCollector
[13:24:01.273] Debug: Finding TownHall
[13:24:01.309] Debug: Found 0 TownHall
[13:24:01.603] Debug: Found 0 ElixirCollector
[13:24:01.604] Debug: Elixir collectors: E1=0 E2=0 E3=0 E4=0 E5=0 Avg=‫ليس برقم‬
[13:24:01.605] Debug: Regular logic indicates active base
[13:24:01.606] Debug: Meets requirements failed on dead base check.
[13:24:01.607] Debug: Testing 0 attack methods
[13:24:01.607] Debug: no algorithm is suited to attack here
[13:24:01.608] Debug: Finding TownHall
[13:24:01.642] Debug: Found 0 TownHall
[13:24:01.643] [Attack] #83, Active, TH Not Found, 60113 Gold, 329640 Elixir, 3801
Dark elixir, Skipping: This base isn't dead.
[13:24:01.645] Debug: Waiting 172 ms until we can click the next button (user
setting 2 s)
[13:24:02.323] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:24:02.334] Debug: A5 Check 1: 17 ms


[13:24:02.464] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:24:02.565] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:24:03.021] Debug: Waiting for clouds to appear...
[13:24:03.022] Debug: Waiting for clouds to disappear...
[13:24:03.024] Debug: [Attack] Elapsed WhiteClouds time since last opponent is
00:00min
[13:24:03.588] Debug: A5 Check 1: 17 ms
[13:24:03.678] Debug: [Attack] It took 00minutes 00seconds until we got offered a
new opponent
[13:24:03.679] Debug: [Attack] clouds are gone / search over, now waiting for
'Attack in progress'
[13:24:03.679] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:24:03.854] Debug: A5 Check 1: 19 ms
[13:24:04.027] Debug: [GameState]: 'Unknown' -> 'AttackInProgress'
[13:24:04.490] Debug: Clearing game grid API cache
[13:24:04.491] Debug: Clearing building API cache
[13:24:04.495] Debug: Clearing deploy API cache
[13:24:04.697] Debug: Finding TownHall
[13:24:04.797] Debug: Found 1 TownHall
[13:24:04.801] Debug: Finding ElixirCollector
[13:24:04.803] Debug: Finding TownHall
[13:24:04.849] Debug: Found 1 TownHall
[13:24:04.850] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:24:05.167] Debug: Found 6 ElixirCollector
[13:24:05.396] Debug: Elixir collectors: E1=0 E2=0 E3=3 E4=0 E5=3 Avg=4
[13:24:05.398] Debug: Regular logic indicates dead base
[13:24:05.399] Debug: Testing 1 attack methods
[13:24:05.400] Debug: Finding TownHall
[13:24:05.434] Debug: Found 1 TownHall
[13:24:05.478] Analyzing potential deploy points...
[13:24:05.480] Debug: FindRedPoints: Scanning images...
[13:24:05.481] Debug: FRP: 1 (1.2)
[13:24:05.511] Debug: FRP: 2
[13:24:05.512] Debug: FRP: 3
[13:24:05.520] Debug: FRP: 5 (7)
[13:24:05.521] Debug: FRP: 6 Created FI
[13:24:05.522] Debug: FRP: 7 - scanning for border1
[13:24:05.575] Debug: FRP: 7 - border1 had 0 results
[13:24:05.576] Debug: FRP: 7 - scanning for border2
[13:24:05.627] Debug: FRP: 7 - border2 had 18 results
[13:24:05.627] Debug: FRP: 7 - scanning for border3
[13:24:05.677] Debug: FRP: 7 - border3 had 0 results
[13:24:05.678] Debug: FRP: 7 - scanning for border4
[13:24:05.814] Debug: FRP: 7 - border4 had 147 results
[13:24:05.816] Debug: FRP: 7 - scanning for border5
[13:24:05.885] Debug: FRP: 7 - border5 had 1 results
[13:24:05.887] Debug: FRP: 7 - scanning for border6
[13:24:05.932] Debug: FRP: 7 - border6 had 6 results
[13:24:05.933] Debug: FRP: 7 - scanning for border7
[13:24:05.976] Debug: FRP: 7 - border7 had 20 results
[13:24:06.087] Debug: FRP: 1 (0.591)
[13:24:06.115] Debug: FRP: 2
[13:24:06.119] Debug: FRP: 3
[13:24:06.127] Debug: FRP: 5 (7)
[13:24:06.129] Debug: FRP: 6 Created FI
[13:24:06.130] Debug: FRP: 7 - scanning for border1
[13:24:06.181] Debug: FRP: 7 - border1 had 9 results
[13:24:06.182] Debug: FRP: 7 - scanning for border2
[13:24:06.257] Debug: FRP: 7 - border2 had 235 results
[13:24:06.258] Debug: FRP: 7 - scanning for border3
[13:24:06.308] Debug: FRP: 7 - border3 had 10 results
[13:24:06.309] Debug: FRP: 7 - scanning for border4
[13:24:06.434] Debug: FRP: 7 - border4 had 112 results
[13:24:06.435] Debug: FRP: 7 - scanning for border5
[13:24:06.503] Debug: FRP: 7 - border5 had 0 results
[13:24:06.504] Debug: FRP: 7 - scanning for border6
[13:24:06.547] Debug: FRP: 7 - border6 had 20 results
[13:24:06.548] Debug: FRP: 7 - scanning for border7
[13:24:06.609] Debug: FRP: 7 - border7 had 45 results
[13:24:06.722] Debug: FindRedPoints: Removing duplicate points...
[13:24:06.798] Debug: FindRedPoints: Done...
[13:24:06.799] Debug: Finding ElixirCollector
[13:24:06.800] Debug: Finding TownHall
[13:24:06.836] Debug: Found 1 TownHall
[13:24:06.837] Debug: Maximum ElixirCollector based on TH11: 7x level 12
[13:24:08.041] Debug: Found 6 ElixirCollector
[13:24:08.042] Debug: Finding GoldMine
[13:24:08.042] Debug: Finding TownHall
[13:24:08.077] Debug: Found 1 TownHall
[13:24:08.079] Debug: Maximum GoldMine based on TH11: 7x level 12
[13:24:10.113] Debug: Found 5 GoldMine
[13:24:10.114] Debug: Finding DarkElixirDrill
[13:24:10.116] Debug: Finding TownHall
[13:24:10.159] Debug: Found 1 TownHall
[13:24:10.161] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:11.374] Debug: Found 3 DarkElixirDrill
[13:24:11.543] Debug: Finding TownHall
[13:24:11.577] Debug: Found 1 TownHall
[13:24:11.582] [Smart 4 Fingers Deploy] NO. of Colloctors & mines near from red
line:
[13:24:11.583] elixir colloctors is 3
[13:24:11.584] gold mines is 3
[13:24:11.585] ----------------------------
[13:24:11.587] sum of all is 6
[13:24:11.588] Debug: Smart 4 Fingers Deploy (#1) has a score of 1
[13:24:11.591] Debug: Smart 4 Fingers Deploy is the new best with 1
[13:24:11.591] Debug: BestScore>0: Score=1, Method=SmartFourFingersDeploy
[13:24:11.592] Debug: Finding TownHall
[13:24:11.625] Debug: Found 1 TownHall
[13:24:11.627] [Attack] #84, Dead, TH11, 399448 Gold, 378583 Elixir, 3240 Dark
elixir
[13:24:12.821] Debug: Clearing game grid API cache
[13:24:12.822] Debug: Clearing building API cache
[13:24:12.823] Debug: Clearing deploy API cache
[13:24:12.824] [Attack] This base meets the attack requirements!
[13:24:12.824] Analyzing potential deploy points...
[13:24:12.825] Debug: FindRedPoints: Scanning images...
[13:24:12.826] Debug: FRP: 1 (1.2)
[13:24:12.854] Debug: FRP: 2
[13:24:12.855] Debug: FRP: 3
[13:24:12.862] Debug: FRP: 5 (7)
[13:24:12.863] Debug: FRP: 6 Created FI
[13:24:12.864] Debug: FRP: 7 - scanning for border1
[13:24:12.921] Debug: FRP: 7 - border1 had 12 results
[13:24:12.923] Debug: FRP: 7 - scanning for border2
[13:24:12.994] Debug: FRP: 7 - border2 had 224 results
[13:24:12.995] Debug: FRP: 7 - scanning for border3
[13:24:13.045] Debug: FRP: 7 - border3 had 15 results
[13:24:13.046] Debug: FRP: 7 - scanning for border4
[13:24:13.152] Debug: FRP: 7 - border4 had 116 results
[13:24:13.153] Debug: FRP: 7 - scanning for border5
[13:24:13.218] Debug: FRP: 7 - border5 had 2 results
[13:24:13.219] Debug: FRP: 7 - scanning for border6
[13:24:13.268] Debug: FRP: 7 - border6 had 24 results
[13:24:13.269] Debug: FRP: 7 - scanning for border7
[13:24:13.328] Debug: FRP: 7 - border7 had 45 results
[13:24:13.440] Debug: FRP: 1 (0.575)
[13:24:13.468] Debug: FRP: 2
[13:24:13.470] Debug: FRP: 3
[13:24:13.478] Debug: FRP: 5 (7)
[13:24:13.479] Debug: FRP: 6 Created FI
[13:24:13.480] Debug: FRP: 7 - scanning for border1
[13:24:13.550] Debug: FRP: 7 - border1 had 225 results
[13:24:13.551] Debug: FRP: 7 - scanning for border2
[13:24:13.646] Debug: FRP: 7 - border2 had 264 results
[13:24:13.647] Debug: FRP: 7 - scanning for border3
[13:24:13.706] Debug: FRP: 7 - border3 had 70 results
[13:24:13.707] Debug: FRP: 7 - scanning for border4
[13:24:13.814] Debug: FRP: 7 - border4 had 82 results
[13:24:13.815] Debug: FRP: 7 - scanning for border5
[13:24:13.875] Debug: FRP: 7 - border5 had 1 results
[13:24:13.875] Debug: FRP: 7 - scanning for border6
[13:24:13.943] Debug: FRP: 7 - border6 had 109 results
[13:24:13.944] Debug: FRP: 7 - scanning for border7
[13:24:14.024] Debug: FRP: 7 - border7 had 106 results
[13:24:14.137] Debug: FindRedPoints: Removing duplicate points...
[13:24:14.220] Debug: FindRedPoints: Done...
[13:24:18.443] [Smart 4 Fingers Deploy] 1.0.3.34 starts
[13:24:18.446] Targets at this side = 4 targets from total 6 targets
[13:24:18.446] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:24:18.447] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:18.646] Debug: Miner selection could not be verified; trying again
[13:24:18.647] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:18.845] Debug: Miner selection could not be verified; trying again
[13:24:18.846] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.045] Debug: Miner selection could not be verified; trying again
[13:24:19.046] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.248] Debug: Miner selection could not be verified; trying again
[13:24:19.249] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.448] Debug: Miner selection could not be verified; trying again
[13:24:19.449] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.652] Debug: Miner selection could not be verified; trying again
[13:24:19.653] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:19.854] Debug: Miner selection could not be verified; trying again
[13:24:19.855] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.065] Debug: Miner selection could not be verified; trying again
[13:24:20.067] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.270] Debug: Miner selection could not be verified; trying again
[13:24:20.270] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.470] Debug: Miner selection could not be verified; trying again
[13:24:20.471] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.677] Debug: Miner selection could not be verified; trying again
[13:24:20.678] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:20.884] Debug: Miner selection could not be verified; trying again
[13:24:20.885] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.095] Debug: Miner selection could not be verified; trying again
[13:24:21.096] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.305] Debug: Miner selection could not be verified; trying again
[13:24:21.306] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.504] Debug: Miner selection could not be verified; trying again
[13:24:21.505] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.709] Debug: Miner selection could not be verified; trying again
[13:24:21.710] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:21.910] Debug: Miner selection could not be verified; trying again
[13:24:21.911] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.116] Debug: Miner selection could not be verified; trying again
[13:24:22.117] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.317] Debug: Miner selection could not be verified; trying again
[13:24:22.318] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.519] Debug: Miner selection could not be verified; trying again
[13:24:22.520] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.718] Debug: Miner selection could not be verified; trying again
[13:24:22.719] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:22.924] Debug: Miner selection could not be verified; trying again
[13:24:22.925] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.124] Debug: Miner selection could not be verified; trying again
[13:24:23.126] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.326] Debug: Miner selection could not be verified; trying again
[13:24:23.327] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:23.526] Debug: Miner selection could not be verified; trying again
[13:24:23.573] A debug screenshot has been saved: Select (Debug) 38.png
[13:24:23.574] Couldn't select Miner within 5 seconds
[13:24:24.359] Debug: [Deploy] Recounting Miner; current count is 38
[13:24:24.397] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:24.435] Debug: [Deploy] Recounting Miner done; new count set to 29
[13:24:24.436] Debug: [Deploy] Miner is deployed now
[13:24:24.438] Targets at this side = 0 targets from total 2 targets
[13:24:24.439] [Smart 4 Fingers Deploy] Deploy 9x Miner
[13:24:24.440] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:24.644] Debug: Miner selection could not be verified; trying again
[13:24:24.646] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:24.848] Debug: Miner selection could not be verified; trying again
[13:24:24.848] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.050] Debug: Miner selection could not be verified; trying again
[13:24:25.052] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.255] Debug: Miner selection could not be verified; trying again
[13:24:25.256] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.460] Debug: Miner selection could not be verified; trying again
[13:24:25.461] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.662] Debug: Miner selection could not be verified; trying again
[13:24:25.663] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:25.864] Debug: Miner selection could not be verified; trying again
[13:24:25.865] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.071] Debug: Miner selection could not be verified; trying again
[13:24:26.072] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.277] Debug: Miner selection could not be verified; trying again
[13:24:26.279] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.499] Debug: Miner selection could not be verified; trying again
[13:24:26.501] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.714] Debug: Miner selection could not be verified; trying again
[13:24:26.715] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:26.920] Debug: Miner selection could not be verified; trying again
[13:24:26.920] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.123] Debug: Miner selection could not be verified; trying again
[13:24:27.124] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.329] Debug: Miner selection could not be verified; trying again
[13:24:27.330] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.533] Debug: Miner selection could not be verified; trying again
[13:24:27.535] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.738] Debug: Miner selection could not be verified; trying again
[13:24:27.739] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:27.947] Debug: Miner selection could not be verified; trying again
[13:24:27.948] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.151] Debug: Miner selection could not be verified; trying again
[13:24:28.152] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.353] Debug: Miner selection could not be verified; trying again
[13:24:28.354] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.561] Debug: Miner selection could not be verified; trying again
[13:24:28.563] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.764] Debug: Miner selection could not be verified; trying again
[13:24:28.766] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:28.967] Debug: Miner selection could not be verified; trying again
[13:24:28.968] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.176] Debug: Miner selection could not be verified; trying again
[13:24:29.177] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.376] Debug: Miner selection could not be verified; trying again
[13:24:29.377] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:29.579] Debug: Miner selection could not be verified; trying again
[13:24:29.625] A debug screenshot has been saved: Select (Debug) 39.png
[13:24:29.626] Couldn't select Miner within 5 seconds
[13:24:30.419] Debug: [Deploy] Recounting Miner; current count is 29
[13:24:30.459] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:30.484] Debug: [Deploy] Recounting Miner done; new count set to 20
[13:24:30.485] Targets at this side = 0 targets from total 2 targets
[13:24:30.486] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:24:30.488] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:30.692] Debug: Miner selection could not be verified; trying again
[13:24:30.692] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:30.898] Debug: Miner selection could not be verified; trying again
[13:24:30.899] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.105] Debug: Miner selection could not be verified; trying again
[13:24:31.106] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.307] Debug: Miner selection could not be verified; trying again
[13:24:31.308] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.516] Debug: Miner selection could not be verified; trying again
[13:24:31.517] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.726] Debug: Miner selection could not be verified; trying again
[13:24:31.727] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:31.949] Debug: Miner selection could not be verified; trying again
[13:24:31.950] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.166] Debug: Miner selection could not be verified; trying again
[13:24:32.167] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.371] Debug: Miner selection could not be verified; trying again
[13:24:32.373] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.578] Debug: Miner selection could not be verified; trying again
[13:24:32.580] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.783] Debug: Miner selection could not be verified; trying again
[13:24:32.784] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:32.987] Debug: Miner selection could not be verified; trying again
[13:24:32.988] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.193] Debug: Miner selection could not be verified; trying again
[13:24:33.195] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.404] Debug: Miner selection could not be verified; trying again
[13:24:33.405] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.611] Debug: Miner selection could not be verified; trying again
[13:24:33.612] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:33.822] Debug: Miner selection could not be verified; trying again
[13:24:33.823] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.034] Debug: Miner selection could not be verified; trying again
[13:24:34.036] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.243] Debug: Miner selection could not be verified; trying again
[13:24:34.244] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.451] Debug: Miner selection could not be verified; trying again
[13:24:34.452] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.660] Debug: Miner selection could not be verified; trying again
[13:24:34.661] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:34.865] Debug: Miner selection could not be verified; trying again
[13:24:34.866] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.064] Debug: Miner selection could not be verified; trying again
[13:24:35.066] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.275] Debug: Miner selection could not be verified; trying again
[13:24:35.276] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.480] Debug: Miner selection could not be verified; trying again
[13:24:35.481] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:35.687] Debug: Miner selection could not be verified; trying again
[13:24:35.762] A debug screenshot has been saved: Select (Debug) 40.png
[13:24:35.764] Couldn't select Miner within 5 seconds
[13:24:36.582] Debug: [Deploy] Recounting Miner; current count is 20
[13:24:36.622] Debug: IsGreyOrRed failed because H=208.7, S=0.482, B=0.484
[13:24:36.630] Debug: [Deploy] Recounting Miner done; new count set to 10
[13:24:36.631] Targets at this side = 2 targets from total 2 targets
[13:24:36.632] [Smart 4 Fingers Deploy] Deploy 10x Miner
[13:24:36.633] Debug: Selecting Miner (rect: x27, y575, r89, b597; cx58, cy586)
[13:24:36.838] Debug: Miner is selected
[13:24:37.595] Debug: [Deploy] Recounting Miner; current count is 10
[13:24:37.636] Debug: [Deploy] Miner is grey or red; count set to 0
[13:24:37.638] [Smart 4 Fingers Deploy] Deploy Heroes
[13:24:37.641] Debug: Selecting King (rect: x107, y575, r157, b597; cx132, cy586)
[13:24:37.850] Debug: King is selected
[13:24:38.410] Debug: [Deploy] Recounting King; current count is 1
[13:24:38.449] Debug: IsGreyOrRed failed because H=262.5, S=0.878, B=0.678
[13:24:38.450] Debug: [Deploy] Recounting King done; new count set to 0
[13:24:38.451] Debug: [Deploy] King is deployed now
[13:24:38.452] Debug: Selecting Queen (rect: x171, y575, r228, b597; cx199, cy586)
[13:24:38.661] Debug: Queen is selected
[13:24:39.271] Debug: [Deploy] Recounting Queen; current count is 1
[13:24:39.306] Debug: IsGreyOrRed failed because H=259.2, S=0.677, B=0.539
[13:24:39.307] Debug: [Deploy] Recounting Queen done; new count set to 0
[13:24:39.308] Debug: [Deploy] Queen is deployed now
[13:24:39.309] Debug: Selecting Warden (rect: x239, y575, r283, b597; cx261, cy586)
[13:24:39.517] Debug: Warden is selected
[13:24:40.077] Debug: [Deploy] Recounting Warden; current count is 1
[13:24:40.117] Debug: IsGreyOrRed failed because H=273.7, S=0.854, B=0.812
[13:24:40.118] Debug: [Deploy] Recounting Warden done; new count set to 0
[13:24:40.118] Debug: [Deploy] Warden is deployed now
[13:24:40.121] Debug: FinalizeAttack() 0 fibers pending
[13:24:40.123] [Smart 4 Fingers Deploy] Smart Zap Drills module
[13:24:40.123] Debug: Watching heroes to activate abilities: King Queen Warden
[13:24:40.124] [Smart Zap] looking for dark elixir drills ...
[13:24:40.126] Debug: Finding DarkElixirDrill
[13:24:40.127] Debug: Finding TownHall
[13:24:40.234] Debug: Found 1 TownHall
[13:24:40.236] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:40.521] Debug: Found 3 DarkElixirDrill
[13:24:40.523] [Force Zap] Waiting for Lightning drills to be finished
[13:24:40.524] Debug: [Force Zap] Start time is 13:24:12
[13:24:41.576] Debug: Finding DarkElixirDrill
[13:24:41.578] Debug: Finding TownHall
[13:24:41.648] Debug: Found 1 TownHall
[13:24:41.650] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:41.984] Debug: Found 3 DarkElixirDrill
[13:24:43.047] Debug: Finding DarkElixirDrill
[13:24:43.048] Debug: Finding TownHall
[13:24:43.115] Debug: Found 1 TownHall
[13:24:43.116] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:43.420] Debug: Found 3 DarkElixirDrill
[13:24:44.475] Debug: Finding DarkElixirDrill
[13:24:44.476] Debug: Finding TownHall
[13:24:44.539] Debug: Found 1 TownHall
[13:24:44.541] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:45.141] Activating Warden's power
[13:24:45.143] Debug: A new thread tries to access input! (debug)
[13:24:45.152] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:24:45.513] Debug: Found 2 DarkElixirDrill


[13:24:46.569] Debug: Finding DarkElixirDrill
[13:24:46.569] Debug: Finding TownHall
[13:24:46.642] Debug: Found 1 TownHall
[13:24:46.643] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:47.599] Debug: Found 1 DarkElixirDrill
[13:24:48.659] Debug: Finding DarkElixirDrill
[13:24:48.660] Debug: Finding TownHall
[13:24:48.728] Debug: Found 1 TownHall
[13:24:48.729] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:24:49.570] Debug: Found 2 DarkElixirDrill
[13:24:49.571] [Smart Zap] found 3 drills
[13:24:49.863] Debug: Finding TownHall
[13:24:49.968] Debug: Found 1 TownHall
[13:24:50.296] Debug: Selecting Lightning (rect: x315, y575, r368, b597; cx341,
cy586)
[13:24:50.527] Debug: Lightning is selected
[13:24:50.753] Debug: [Deploy] Recounting Lightning; current count is 5
[13:24:50.834] Debug: IsGreyOrRed failed because H=248.0, S=0.488, B=0.518
[13:24:50.898] Debug: [Deploy] Recounting Lightning done; new count set to 4
[13:24:50.900] Debug: [Deploy] Lightning is deployed now
[13:24:51.790] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:52.799] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:53.809] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:54.821] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:55.827] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:56.835] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:57.846] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:58.860] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:24:59.182] [Smart Zap] gain 921 DE from this drill
[13:24:59.183] [Smart Zap] Check if this drill is destroyed ...
[13:24:59.185] Debug: Finding DarkElixirDrill
[13:24:59.186] Debug: Finding TownHall
[13:24:59.248] Debug: Found 1 TownHall
[13:24:59.250] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:00.269] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:01.021] Debug: Found 0 DarkElixirDrill
[13:25:01.278] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:02.023] Debug: Finding DarkElixirDrill
[13:25:02.024] Debug: Finding TownHall
[13:25:02.082] Debug: Found 1 TownHall
[13:25:02.083] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:03.103] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:03.604] Debug: Found 0 DarkElixirDrill
[13:25:04.118] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:04.608] Debug: Finding DarkElixirDrill
[13:25:04.609] Debug: Finding TownHall
[13:25:04.681] Debug: Found 1 TownHall
[13:25:04.683] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:05.716] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:06.136] Debug: Found 0 DarkElixirDrill
[13:25:06.724] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:07.138] Debug: Finding DarkElixirDrill
[13:25:07.138] Debug: Finding TownHall
[13:25:07.211] Debug: Found 1 TownHall
[13:25:07.213] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:08.229] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:08.726] Debug: Found 0 DarkElixirDrill
[13:25:09.240] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:09.728] Debug: Finding DarkElixirDrill
[13:25:09.729] Debug: Finding TownHall
[13:25:09.796] Debug: Found 1 TownHall
[13:25:09.797] Debug: Maximum DarkElixirDrill based on TH11: 3x level 6
[13:25:10.814] Debug: 'FrameCopy' called. Frame is 1.0 seconds old. Refreshing
frame.
[13:25:11.275] Debug: Found 0 DarkElixirDrill
[13:25:11.276] [Smart Zap] the drill was destroyed !!
[13:25:11.536] Debug: FinalizeAttack() 0 fibers pending
[13:25:11.536] [Attack] Waiting for end of battle...
[13:25:29.236] Debug: [AR] Compacting done, 202.4MB -> 202.4MB
[13:25:39.769] Activating King's power
[13:25:39.771] Debug: A new thread tries to access input! (debug)
[13:25:39.773] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:26:06.584] Activating Queen's power


[13:26:06.587] Debug: A new thread tries to access input! (debug)
[13:26:06.588] Debug: New thread trying to access input: at ()
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at CoC_Bot.Input.Click(Point p)
at CoC_Bot.Modules.AttackAlgorithms.PluginBase.TryActivateHeroAbilities(List`1
heroes, Boolean forceActivate, Int32 popWardenAfterMs)
at CoC_Bot.API.Deploy.<>c__DisplayClass10_0.<WatchHeroes>b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.Execute()
at System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
at System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

[13:27:26.811] Debug: Recursive call in CaptureImage:


at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:27:26.828] Debug: A5 Check 1: 23 ms


[13:27:26.994] Debug: [GameState]: 'AttackInProgress' -> 'Unknown'
[13:27:27.125] Debug: [GameState]: 'Unknown' -> 'AttackFinished'
[13:27:29.642] Debug: [AR] Compacting done, 201.4MB -> 201.4MB
[13:27:31.699] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[13:27:32.184] [Stats] Damage 0 looks suspicious, please send screenshot to support
if it is incorrect
[13:27:32.188] [Attack] Returning home...
[13:27:32.928] Debug: A5 Check 1: 17 ms
[13:27:33.046] Debug: [GameState]: 'AttackFinished' -> 'Unknown'
[13:27:33.050] Debug: Waiting for clouds to disappear, state is Unknown
[13:27:33.156] Debug: [GameState]: 'Unknown' -> 'WhiteClouds'
[13:27:33.437] Debug: State is now: WhiteClouds
[13:27:34.949] Debug: A5 Check 1: 21 ms
[13:27:35.095] Debug: State is now: Unknown
[13:27:35.096] Debug: [GameState]: 'WhiteClouds' -> 'Unknown'
[13:27:35.313] Debug: A5 Check 1: 17 ms
[13:27:35.639] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:27:35.654] Refreshed trophy count: 2713
[13:27:35.755] Debug: Clouds are gone, state is Ingame
[13:27:35.764] Debug: Zoomed out
[13:27:35.765] Debug: Figuring out whether we won or lost
[13:27:35.766] Debug: Clearing game grid API cache
[13:27:35.767] Debug: Clearing building API cache
[13:27:35.769] Debug: Clearing deploy API cache
[13:27:35.999] [Auto-Stop module] Starting Auto-Stop module...
[13:27:36.134] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:27:36.135] [Auto-Stop module] Reading ressources...
[13:27:36.259] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:27:38.262] [Collect] Starting a collection run
[13:27:38.263] Debug: Ensuring the game is zoomed out
[13:27:38.272] Debug: Zoomed out
[13:27:39.121] [Collect] Collecting Main Base resources
[13:27:42.893] Debug: [Collect] Looking for a loot cart
[13:27:43.049] Debug: [Collect] Didn't find a loot cart
[13:27:43.051] [Collect] Total collected: 3 items, 0 loot carts
[13:27:43.052] [ReArm] Trying to rearm all traps/xbow/inferno
[13:27:48.164] [ReArm] Could not find townhall
[13:27:48.491] [Auto-Stop module] Starting Auto-Stop module...
[13:27:48.612] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:27:48.613] [Auto-Stop module] Reading ressources...
[13:27:48.718] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:27:50.847] [Build] Waiting to let other modules work...
[13:27:51.089] Debug: Ensuring the game is zoomed out
[13:27:51.099] Debug: Zoomed out
[13:27:51.107] Debug: Zoomed out
[13:27:51.551] Debug: [ClanGames] Couldn't find caravan for Clan Games challenges
[13:27:51.768] Debug: Begin BuildingsUpgradeModule
[13:27:51.769] Debug: Ensuring the game is zoomed out
[13:27:51.778] Debug: Zoomed out
[13:27:51.953] Debug: Read builder information: 0/5
[13:27:51.954] [BuildingsUpgrade] No builders available; can't do any work
[13:27:52.125] [Donate] Going to check if we can donate troops
[13:27:52.127] [Donate] Going to request troops
[13:27:52.226] [Donate] Starting clan donation checks...
[13:27:52.946] Debug: Trophy count couldn't be read properly.
[13:27:53.819] [Donate] Trying to donate troops on button 1
[13:27:53.821] Debug: Doing request analysis bc smart donation mode is active
[13:27:53.899] Analyzing request text: archer
[13:27:53.900] Debug: Donation string is "archer"
[13:27:53.901] Debug: Checking keywords for unit Barbarian
[13:27:53.903] Debug: Checking keyword "barb" with 1 faults allowed
[13:27:53.904] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:27:53.905] Debug: Checking keywords for unit Archer
[13:27:53.906] Debug: Unit Archer can be donated because no keywords or blacklist
[13:27:53.907] Debug: Checking keywords for unit Miner
[13:27:53.908] Debug: Checking keyword "ner" with 0 faults allowed
[13:27:53.909] Debug: Checking keyword "minerv" with 1 faults allowed
[13:27:53.911] Debug: Checking keyword "mner" with 1 faults allowed
[13:27:53.912] Debug: Checking keywords for unit Giant
[13:27:53.913] Debug: Checking keyword "giiant" with 1 faults allowed
[13:27:53.915] Debug: Checking keyword "gilant" with 1 faults allowed
[13:27:54.422] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:27:54.449] Debug: A5 Check 1: 33 ms


[13:27:54.468] Debug: A5 Check 2: 18 ms
[13:27:54.602] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:27:54.814] Debug: A5 Check 1: 23 ms
[13:27:54.837] Debug: A5 Check 2: 20 ms
[13:27:55.247] Debug: A5 Check 1: 31 ms
[13:27:55.267] Debug: A5 Check 2: 18 ms
[13:27:55.644] Debug: A5 Check 1: 22 ms
[13:27:55.662] Debug: A5 Check 2: 16 ms
[13:27:55.861] Debug: Found donation separator
[13:27:56.058] Debug: A5 Check 1: 21 ms
[13:27:56.083] Debug: A5 Check 2: 23 ms
[13:27:56.381] Debug: A5 Check 1: 27 ms
[13:27:56.399] Debug: A5 Check 2: 15 ms
[13:27:56.524] Debug: DonateTroops Scan took 332 ms
[13:27:56.725] Debug: A5 Check 1: 23 ms
[13:27:56.743] Debug: A5 Check 2: 17 ms
[13:27:57.058] Debug: A5 Check 1: 20 ms
[13:27:57.076] Debug: A5 Check 2: 16 ms
[13:27:57.379] Debug: A5 Check 1: 23 ms
[13:27:57.397] Debug: A5 Check 2: 17 ms
[13:27:57.552] Debug: DonateTroops Scan took 362 ms
[13:27:57.780] Debug: A5 Check 1: 35 ms
[13:27:57.799] Debug: A5 Check 2: 17 ms
[13:27:57.934] [Donate] Could not find anything we can and are allowed to donate.
[13:27:58.143] Debug: A5 Check 1: 22 ms
[13:27:58.166] Debug: A5 Check 2: 21 ms
[13:27:58.475] Debug: A5 Check 1: 16 ms
[13:27:58.687] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:27:58.693] Debug: Trophy count couldn't be read properly.
[13:27:58.804] [Donate] Trying to donate troops on button 2
[13:27:58.805] Debug: Doing request analysis bc smart donation mode is active
[13:27:58.880] Analyzing request text: archer
[13:27:58.881] Debug: Donation string is "archer"
[13:27:58.882] Debug: Checking keywords for unit Barbarian
[13:27:58.883] Debug: Checking keyword "barb" with 1 faults allowed
[13:27:58.884] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:27:58.886] Debug: Checking keywords for unit Archer
[13:27:58.887] Debug: Unit Archer can be donated because no keywords or blacklist
[13:27:58.888] Debug: Checking keywords for unit Miner
[13:27:58.889] Debug: Checking keyword "ner" with 0 faults allowed
[13:27:58.890] Debug: Checking keyword "minerv" with 1 faults allowed
[13:27:58.891] Debug: Checking keyword "mner" with 1 faults allowed
[13:27:58.892] Debug: Checking keywords for unit Giant
[13:27:58.893] Debug: Checking keyword "giiant" with 1 faults allowed
[13:27:58.894] Debug: Checking keyword "gilant" with 1 faults allowed
[13:27:59.355] Debug: A5 Check 1: 20 ms
[13:27:59.372] Debug: A5 Check 2: 16 ms
[13:27:59.499] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:27:59.697] Debug: A5 Check 1: 22 ms
[13:27:59.712] Debug: A5 Check 2: 14 ms
[13:28:00.074] Debug: A5 Check 1: 30 ms
[13:28:00.090] Debug: A5 Check 2: 15 ms
[13:28:00.431] Debug: A5 Check 1: 22 ms
[13:28:00.450] Debug: A5 Check 2: 17 ms
[13:28:00.645] Debug: Found donation separator
[13:28:00.841] Debug: A5 Check 1: 26 ms
[13:28:00.863] Debug: A5 Check 2: 19 ms
[13:28:01.170] Debug: A5 Check 1: 19 ms
[13:28:01.184] Debug: A5 Check 2: 13 ms
[13:28:01.314] Debug: DonateTroops Scan took 324 ms
[13:28:01.514] Debug: A5 Check 1: 23 ms
[13:28:01.531] Debug: A5 Check 2: 17 ms
[13:28:01.844] Debug: A5 Check 1: 24 ms
[13:28:01.862] Debug: A5 Check 2: 16 ms
[13:28:02.158] Debug: A5 Check 1: 24 ms
[13:28:02.174] Debug: A5 Check 2: 14 ms
[13:28:02.302] Debug: DonateTroops Scan took 324 ms
[13:28:02.502] Debug: A5 Check 1: 22 ms
[13:28:02.523] Debug: A5 Check 2: 19 ms
[13:28:02.637] [Donate] Could not find anything we can and are allowed to donate.
[13:28:02.828] Debug: A5 Check 1: 19 ms
[13:28:02.848] Debug: A5 Check 2: 18 ms
[13:28:03.214] Debug: A5 Check 1: 32 ms
[13:28:03.461] [Donate] Trying to donate troops on button 3
[13:28:03.462] Debug: Doing request analysis bc smart donation mode is active
[13:28:03.461] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:28:03.538] Analyzing request text: m ner
[13:28:03.540] Debug: Donation string is "mner"
[13:28:03.541] Debug: Checking keywords for unit Barbarian
[13:28:03.543] Debug: Checking keyword "barb" with 1 faults allowed
[13:28:03.544] Debug: Checking keyword "barbarian" with 1 faults allowed
[13:28:03.546] Debug: Checking keywords for unit Archer
[13:28:03.547] Debug: Unit Archer can be donated because no keywords or blacklist
[13:28:03.548] Debug: Checking keywords for unit Miner
[13:28:03.549] Debug: Checking keyword "ner" with 0 faults allowed
[13:28:03.551] Unit Miner can be donated, found keyword 'ner': ner
[13:28:03.552] Debug: Checking keyword "minerv" with 1 faults allowed
[13:28:03.553] Debug: Checking keyword "mner" with 1 faults allowed
[13:28:03.554] Unit Miner can be donated, found keyword 'mner': mner
[13:28:03.556] Debug: Checking keywords for unit Giant
[13:28:03.557] Debug: Checking keyword "giiant" with 1 faults allowed
[13:28:03.562] Debug: Checking keyword "gilant" with 1 faults allowed
[13:28:03.752] Debug: Trophy count couldn't be read properly.
[13:28:04.073] Debug: A5 Check 1: 23 ms
[13:28:04.089] Debug: A5 Check 2: 15 ms
[13:28:04.207] Debug: [GameState]: 'Ingame' -> 'Unknown'
[13:28:04.398] Debug: A5 Check 1: 22 ms
[13:28:04.416] Debug: A5 Check 2: 17 ms
[13:28:04.540] Debug: Error uploading m1: The remote server returned an error:
(522) Origin Connection Time-out.
[13:28:04.775] Debug: A5 Check 1: 22 ms
[13:28:04.793] Debug: A5 Check 2: 16 ms
[13:28:05.152] Debug: A5 Check 1: 26 ms
[13:28:05.170] Debug: A5 Check 2: 15 ms
[13:28:05.369] Debug: Found donation separator
[13:28:05.556] Debug: A5 Check 1: 26 ms
[13:28:05.574] Debug: A5 Check 2: 15 ms
[13:28:05.870] Debug: A5 Check 1: 24 ms
[13:28:05.885] Debug: A5 Check 2: 15 ms
[13:28:06.209] Debug: A5 Check 1: 26 ms
[13:28:06.225] Debug: A5 Check 2: 14 ms
[13:28:06.341] Debug: DonateTroops Scan took 672 ms
[13:28:06.537] Debug: A5 Check 1: 21 ms
[13:28:06.555] Debug: A5 Check 2: 17 ms
[13:28:06.852] Debug: A5 Check 1: 22 ms
[13:28:06.869] Debug: A5 Check 2: 14 ms
[13:28:07.163] Debug: A5 Check 1: 29 ms
[13:28:07.180] Debug: A5 Check 2: 15 ms
[13:28:07.500] Debug: A5 Check 1: 23 ms
[13:28:07.517] Debug: A5 Check 2: 16 ms
[13:28:07.638] Debug: DonateTroops Scan took 658 ms
[13:28:07.831] Debug: A5 Check 1: 21 ms
[13:28:07.852] Debug: A5 Check 2: 20 ms
[13:28:07.966] [Donate] Could not find anything we can and are allowed to donate.
[13:28:08.164] Debug: A5 Check 1: 24 ms
[13:28:08.184] Debug: A5 Check 2: 15 ms
[13:28:08.492] Debug: A5 Check 1: 17 ms
[13:28:08.690] Debug: [GameState]: 'Unknown' -> 'Ingame'
[13:28:09.183] Debug: Trophy count couldn't be read properly.
[13:28:10.018] [Donate] Trying to request troops
[13:28:10.992] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:28:12.600] Debug: A5 Check 1: 17 ms
[13:28:12.704] Debug: [GameState]: 'Dialog' -> 'Unknown'
[13:28:12.875] Debug: A5 Check 1: 16 ms
[13:28:13.164] Debug: A5 Check 1: 15 ms
[13:28:13.448] Debug: A5 Check 1: 18 ms
[13:28:13.752] Debug: A5 Check 1: 17 ms
[13:28:14.034] Debug: A5 Check 1: 16 ms
[13:28:14.186] Typing request message
[13:28:14.438] Debug: Recursive call in CaptureImage:
at (Boolean )
at _gj._RM() in _b:line 1616
at ( )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt32 , Object[] )
at #1bf.#10(RuntimeTypeHandle , UInt32 , Object[] )
at _gj._kl(Int32 )
at _fK._9E(PSDefinition , Rectangle , Boolean ) in _cA:line 60
at CoC_Bot.Scanner.Scan(Definition def, Rectangle rect, Boolean
returnFirstResult) in _cA:line 135
at _pIb._KBb._orb() in _0lA:line 738
at _pIb._KBb._4NA(FastImage ) in _0lA:line 684
at (Object , Object )
at _pIb._11A(FastImage ) in _0lA:line 142
at _pIb._48A(Bitmap ) in _0lA:line 76
at ( , Bitmap )
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments,
Signature sig, Boolean constructor)
at System.Reflection.Emit.DynamicMethod.Invoke(Object obj, BindingFlags
invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at dfe66704.38524878(77058d06 , MethodBase , Byte , UInt32& , 5f5f8bdc& )
at dfe66704.f8d1664d(77058d06 , 5f5f8bdc& )
at 2cfb2e13.f8d1664d(77058d06 , 5f5f8bdc& )
at 90d366fa.e09cca11(77058d06 )
at 90d366fa.f8d1664d(77058d06 )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , 56d93336 , Object[] )
at 5b7c09e1.f8d1664d(UInt64 , UInt32 , UInt32 , Object[] )
at #1bf.#c1(Int32 , UInt64 , UInt32 , UInt32 , Object[] )
at (_VyA , Bitmap )
at _gj._RM() in _b:line 1622
at _gj._ZJ() in _b:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext
executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext,
ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

[13:28:14.458] Debug: A5 Check 1: 29 ms


[13:28:14.825] Debug: A5 Check 1: 24 ms
[13:28:15.184] Debug: A5 Check 1: 18 ms
[13:28:15.341] Successfully requested troops
[13:28:15.556] Debug: A5 Check 1: 29 ms
[13:28:15.679] [Donate] Clan donation done
[13:28:15.788] Debug: [GameState]: 'Unknown' -> 'Dialog'
[13:28:15.793] Debug: [Donate] There is no red icon on the chat button
[13:28:15.913] [Auto-Stop module] Starting Auto-Stop module...
[13:28:16.575] Debug: [GameState]: 'Dialog' -> 'Ingame'
[13:28:17.116] [Auto-Stop module] Do "Halt Attack" when "Gold and Elixir and
D.Elixir Full"
[13:28:17.117] [Auto-Stop module] Reading ressources...
[13:28:17.219] [Auto-Stop module] Conditions aren't met, waiting a bit...
[13:28:20.209] Debug: [GameState]: 'Ingame' -> 'Dialog'
[13:28:21.147] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:21.202] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:22.123] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:22.174] [BuildTask-QuickTrain] Clicking the 'Army2' train button...
[13:28:23.180] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:23.191] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:23.285] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:23.338] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:24.288] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:24.299] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:24.397] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:24.406] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:24.503] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:24.561] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:25.480] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:25.490] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:25.586] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:25.596] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:25.699] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:25.757] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:26.712] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:26.720] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:26.820] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:26.831] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:26.934] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:26.991] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:27.939] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:27.950] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:28.055] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:28.064] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:28.163] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:28.219] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:29.151] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:29.161] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:29.256] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:29.265] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:29.354] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:29.411] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:30.411] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:30.422] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:30.514] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:30.523] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:30.615] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:30.671] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:31.621] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:31.632] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:31.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:31.742] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:31.843] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:31.900] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:32.793] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:32.804] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:32.903] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:32.913] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:33.003] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:33.056] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:34.006] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:34.014] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:34.112] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:34.122] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:34.210] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:34.266] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:35.191] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:35.201] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:35.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:35.298] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:35.391] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:35.448] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:36.380] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:36.389] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:36.486] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:36.495] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:36.591] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:36.647] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:37.589] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:37.604] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:37.710] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:37.719] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:37.821] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:37.877] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:38.829] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:38.840] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:38.943] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:38.953] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:39.055] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:39.111] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:40.027] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:40.037] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:40.140] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:40.150] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:40.252] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:40.308] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:41.246] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:41.256] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:41.345] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:41.355] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:41.444] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:41.499] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:42.408] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:42.417] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:42.506] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:42.515] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:42.608] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:42.664] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:43.623] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:43.633] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:43.734] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:43.744] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:43.841] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:43.897] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:44.822] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:44.831] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:44.924] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:44.934] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:45.028] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:45.083] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:46.032] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:46.045] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:46.135] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:46.145] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:46.237] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:46.291] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:47.189] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:47.199] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:47.289] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:47.306] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:47.401] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:47.455] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:48.385] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:48.393] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:48.478] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:48.487] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:48.594] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:48.654] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:49.549] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:49.559] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:49.646] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:49.656] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:49.747] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:49.803] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:50.739] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:50.748] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:50.838] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:50.847] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:50.942] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:50.997] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:51.933] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:51.942] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:52.035] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:52.045] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:52.134] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:52.189] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:53.108] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:53.117] [BuildTask-QuickTrain] The 'Army2' train button is not available.
[13:28:53.209] [BuildTask-QuickTrain] Checking if we can click the 'Army3' train
button
[13:28:53.218] [BuildTask-QuickTrain] The 'Army3' train button is not available.
[13:28:53.310] [BuildTask-QuickTrain] Checking if we can click the 'Army1' train
button
[13:28:53.368] [BuildTask-QuickTrain] Clicking the 'Army1' train button...
[13:28:54.323] [BuildTask-QuickTrain] Checking if we can click the 'Army2' train
button
[13:28:54.333] [BuildT