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Innovative Math Tools

USER MANUAL

1

TA B L E O F C O N T E N T S

CHAPTER

1.1 1.2

1

INTRODUCTION

P5

P6 P7

INSTALLING AND ACTIVATING THE PROGRAM HOW TO USE THIS GUIDE

CHAPTER

2.1 2.2 2.3 2.4 2.5 2.6

2

BASIC PRINCIPLES

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P9 P9 P 11 P 11 P 12 P 13

CREATING YOUR FIRST CABRI 3D DOCUMENT YOUR FIRST 3D CONSTRUCTION CREATING A NEW DOCUMENT THE CONCEPT OF PLANES CHANGING THE VIEW ANGLE POINTS IN SPACE

CHAPTER

3.1 3.2

3

CABRI 3D TOOLS

P 15

P 16 P 16 P 17 P 20 P 22 P 24 P 24 P 26 P 27 P 29 P 32 P 32 P 33 P 34

MANIPULATION POINTS 3.3 CURVES 3.4 SURFACES 3.5 RELATIVE CONSTRUCTIONS 3.6 REGULAR POLYGONS 3.7 POLYHEDRA 3.8 REGULAR POLYHEDRA (Platonic solids) 3.9 MEASUREMENT AND CALCULATION TOOLS 3.10 TRANSFORMATIONS 3.11 IMPORTANT INFORMATION ABOUT POINTS AND THE REDEFINITION TOOL 3.12 USING THE REDEFINITION TOOL 3.13 KEYBOARD-CONTROLLED FUNCTIONS AND SHORTCUTS 3.14 A USEFUL TECHNIQUE FOR MANIPULATING OBJECTS

2

CHAPTER

4.1 4.2

4

ADVANCED TOOLS AND FUNCTIONS

P 36

P 36 P 37 P 37 P 38 P 39 P 41 P 42 P 43 P 46 P 46

THE HIDE/SHOW COMMAND EDITING COORDINATES OF A POINT OR A VECTOR 4.3 LOCKING OF POINTS 4.4 ANIMATION 4.5 ADVANCED USE OF THE TRAJECTORY TOOL 4.6 REPLAY CONSTRUCTION MODE 4.7 DESCRIPTION OF THE CONSTRUCTION 4.8 ADVANCED USE OF THE CALCULATOR 4.9 ADJUSTING THE PRECISION OF THE MEASUREMENTS AND CALCULATION TOOLS 4.10 CREATING PRINTABLE PATTERNS (NETS) CHAPTER

5.1 5.2

5

COMPLEMENTARY FUNCTIONS

P 48

P 48 P 49 P 50 P 50 P 50 P 51 P 52

NAMING OBJECTS AND CREATING LABELS LEGENDS AND TEXT AREAS 5.3 AUTO ROTATE 5.4 MODIFYING OBJECTS’ GRAPHIC ATTRIBUTES 5.5 MOVING OF THE ENTIRE CONSTRUCTION INSIDE THE WORKSHEET 5.6 MODIFYING GRAPHIC ATTRIBUTES OF AN OBJECT 5.7 CONTEXTUAL MENUS CHAPTER

6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9

6

ADVANCED NAVIGATION FUNCTIONS

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P 54 P 54 P 55 P 57 P 57 P 57 P 57 P 59 P 63

THE CONCEPT OF WORK AREAS CREATING NEW WORK AREAS CREATING NEW PAGES WITHIN A DOCUMENT CREATING A NEW DOCUMENT WITH A CHOICE OF PERSPECTIVES CHANGING THE DEFAULT PERSPECTIVE AND PAPER FORMAT FOR NEW DOCUMENTS DISPLAY OPTIONS PERSONALIZING THE TOOLBAR INSERTING DYNAMIC AND STATIC CABRI 3D IMAGES IN OTHER PROGRAMS CREATING AN HTML DOCUMENT OR A PNG IMAGE

3

com To report errors: support@cabri. page layout & second readings: Cabrilog .©2007 CABRILOG SAS Cabri 3D v2 User Manual: Authors: Sophie and Pierre René de Cotret (Montréal. Canada) English translation: Simon Horn Latest update: July 2007 New versions: www.cabri. Québec.com Graphic design.

the guiding spirit behind Cabri. thanks to Cabri 3D v2. set out to make two-dimensional geometry easier to learn and more enjoyable to teach. planes. exploration and discovery. 5 . Around the world. Today. paper. you will discover a remarkable tool to help you study and solve geometry and mathematics problems. With Cabri 3D v2. The whole CABRILOG team wishes you many exciting hours of construction. polyhedra… You can build dynamic constructions. integrate numeric data and even replay the process by which you built your constructions. spheres. when Jean-Marie Laborde. You can measure objects. Cabri 3D v2 brings the Cabri philosophy to the world of 3D ! Using Cabri 3D v2. The site also provides links to dozens of web pages and books about geometry with Cabri. visit our website at www.CC H A PT R E HAPI TER 1 INTRODUCTION Welcome to Cabri 3D v2’s world of space geometry and interactive mathematics! Cabri technology was born in the research labs of France’s Centre National de la Recherche Scientiﬁque (CNRS) and Joseph Fourier University in Grenoble. Cabri II Plus and Cabri Jr on computers and Texas Instruments graphing calculators. more than 100 million people are using Cabri Geometry II . ruler and compass. from the simplest to the most complex. including updated versions of this guide. Note: To get the latest news about our products and for the most recent updates of Cabri 3D v2. cones. view and manipulate all sorts of objects in three dimensions: lines. Using computers to construct geometrical ﬁgures opens up a world of new possibilities compared to the classic methods of construction using pencil.com. you will quickly learn to construct.cabri. The project began in 1985.

Minimum conﬁguration for PC 800 MHz or greater CPU. 1. 2000. version 10. Apple Mac OS System MacOS X.1. NT4.1 1.1. 6 . • Using the download version: The program will run in evaluation mode for one month.exe program on the CD-ROM manually.cg3” that you must open with Cabri 3D v2 to activate. The ﬁrst time you launch the program you will be asked to enter your user information and the product key (the CD key is shown inside the CD-ROM case).cabri. you must purchase a license from the Cabri website (www. with the Copy. • Macintosh: Copy the Cabri 3D v2 program icon to the Applications folder.1.1 INSTALLING AND ACTIVATING THE PROGRAM System requirements Microsoft Windows System Windows 98 (Internet Explorer 5 or more recent). 256 MB or more RAM.2 Installation • Using the CD-ROM from the box version: • PC: Insert the CD-ROM and follow the instructions. After the ﬁrst month. ME. If autostart is deactivated. You will be emailed a “license.3 or higher. the program will run in demonstration mode for 15 minutes at a time. launch the setup. OpenGL compatible graphic card with 64 MB or more RAM. To activate the program permanently.com) or from your local distributor. Save and Export commands disabled. with all functions available. XP and Vista.

4 Updates To check if you are using the most recent version of Cabri 3D. and go back to the initial language once the software has been launched. Work through the various procedures in order and you will quickly grasp how the program works. 1. Click on z -System Preferences. choose the Updates… command from the program’s Help menu. Chapter [3] CABRI 3D TOOLS is also designed to be studied step by step.1. Cabri 3D automatically uses the same language as the operating system. To change the language once the program has been installed (or to have access to a wider choice of languages). then follow the instructions to obtain any needed update. choose Edit-Preferences-General. Chapter [2] BASIC PRINCIPLES is an accelerated introduction to using Cabri 3D. You can also start Cabri 3D with a different language than that of the working system. while producing your ﬁrst Cabri 3D constructions. choose z -System Preferences… then click International.1. 1. 7 . to help you learn Cabri 3D as easily and quickly as possible. then choose from the Language dropdown menu. and not just a list of functions and commands. • On Macintosh: On Macintosh OS X.1. but you will learn the program much more quickly and easily if you take the time to work carefully through the next two chapters. To change the language once the program has been installed (or to have access to a wider choice of languages). and click on International.2 HOW TO USE THIS GUIDE Cabri 3D is easy to understand and easy to use.3 Choice of Language • On PC: During installation Cabri 3D lets you choose to operate the program in one of a number of languages.

8 .The remaining chapters of the User Guide describe Cabri 3D’s various complementary and advanced functions.

Click once about 1 cm to the left of the base plane’s center point. The program will automatically create a single-page document containing a work area. that is a white area with a gray base plane in the center. 2. Click and hold the Surfaces toolbox (4th button from the left) and choose Sphere from the dropdown menu.2 YOUR FIRST 3D CONSTRUCTION First you will construct two three-dimensional objects. You have constructed a sphere! 9 . then click again about 2 cm to the left of the ﬁrst point. This will illustrate a number of Cabri 3D functions.1 CREATING YOUR FIRST CABRI 3D DOCUMENT Double-click on the Cabri 3D v2 icon. The mouse pointer changes into a pencil.CC H A PT R E HAPI TER 2 BASIC PRINCIPLES 2. Constructing a sphere A toolbar at the top of the Cabri 3D document window provides a series of toolboxes.

To change the size of the sphere. select it and drag it to a new position using the mouse. key and move the mouse about 5 cm upwards. To modify the XYZ Box. Click on the gray base plane just to the right of the sphere. move the mouse about 2 cm to the right and 1 cm upwards. use the mouse to click and drag either the ﬁrst or second point that you constructed. Hold down the then click. Next. You have constructed an XYZ Box. To move the sphere. Constructing a polyhedron Click and hold the Polyhedron toolbox (the 8th button in the toolbar) and choose the XYZ Box from the dropdown menu. click on the Manipulation.To modify the sphere. choose the Manipulation tool and follow the same procedures you used with the sphere (see the previous section). 10 .

slide the mouse pointer above the VP. 2. Choose File-New. see Chapter [6] ADVANCED NAVIGATION FUNCTIONS. Create a new document. Next. In this section. To add pages or work areas to a document. start by constructing two XYZ boxes on the VP. All constructions that you will build in this section. are necessarily placed on this base plane*.2. * Later you will see that you can add other planes to your documents. you need to grasp the concept of planes. The program will create a new document with a work area displaying a natural perspective. 11 . each object you construct in Cabri 3D is placed on a plane. known as the base plane. construct two new boxes outside the VP. After you construct each box. either on the VP or outside it.3 CREATING A NEW DOCUMENT To build a new set of constructions you should create a new document. in the upper part of the work area.4 THE CONCEPT OF PLANES To really understand how Cabri 3D works. The gray surface in the center is known as the Visible Part (VP) of the base plane. or to choose from a wider selection of perspectives. To see how this works. Now construct a box in the lower part of the work area.

and move the mouse. instead of up and down: as you can see.) Change the view angle often while you work.As you can see. either on the VP. you can see that all the boxes you constructed earlier really are on the same plane. which contributes to the depth effect. ﬁrst hold down either the z or the Ctrl key. Now move the mouse left and right. 12 . All these boxes are placed on the same plane. as if it were contained in a glass ball that you can rotate in any direction. By changing the view angle.5 CHANGING THE VIEW ANGLE You can view your construction from various angles. the upper boxes are lighter and the lower boxes are darker. this changes the angle horizontally. (To change the view angle on a Macintosh with a single-button mouse. To change the view angle of the scene. which is known as the Non-Visible Part (NVP). 2. Begin by moving the mouse up and down. whether above or below it. hold down the right mouse button. then click and drag with the mouse. It will give you a clearer view of your work and a better grasp of the program’s capabilities. or on an invisible extension of this VP. put the mouse pointer anywhere in the work area.

points constructed in space have the particular property that they can be moved vertically after being constructed. To illustrate this we will construct two lines. by default these points in space are constructed on the invisible extension of the VP of the base plane.4]. First open a new document. Next construct a second line. 2.If you are building a complex construction. but this time construct the second point in space on the NVP of the base plane (see illustration). Click on the Curves toolbox (3rd button) and choose the Line tool from the dropdown menu. 13 . Construct a ﬁrst line by constructing two points on the VP of the base plane (see illustration). As we saw in section [2. changing the angle may make it easier to add new objects. However.6 POINTS IN SPACE Points that are not constructed on an existing object or plane are points in space.

hold down the key. the point moves vertically. Next. As you can see. as does the line. 14 . try to do the same thing with any point constructed on the VP. select the point you constructed in space. and move the point upwards.Using the Manipulation tool. You will see that it is not possible to move them vertically.

corresponding to the coordinates x. VP – the visible part (of a plane): the colored portion of a plane. Note : In general a palette can appear on the ﬁgure and display the coordinates of any point or vector. trying out each Cabri 3D tool as it is presented. 15 . Fill them in and click on New point to create a new point having those coordinates. If there is no current selection. Terms and abbreviations used in the tables Base plane: the plane provided by default when you open the program or create a new document. NVP – the non-visible part (of a plane): the invisible extension of the visible part of a plane. y and z. Tool help: Cabri 3D provides interactive help for every tool.CC H A PT R E HAPI TER 3 CABRI 3D TOOLS This chapter describes each of the Cabri 3D tools. Click on Windows–Coordinates or double-click on the point or the vector in question with the Manipulation tool. we recommend working through this chapter in sequence. Like Chapter [2]. To activate it. you’ll see that the palette contains three edition boxes. since each new example is generally based on the functions and operations presented earlier. whatever the context. choose Help-Tool Help. To speed up your learning of Cabri 3D. however. Consult it whenever you want to know what a particular Cabri 3D tool does and how to use it. this chapter should be read in order.

it will display the coordinates of the selected point or vector . If the coordinates palette appears. Construct points in space. ● To 16 . ● Point in space (above or below the base plane) Lets you construct points in space above or below the base plane: ● hold down the key. ● again move vertically a point constructed using the key.12] for an explanation of how it functions. If a point cannot be moved. ● Lets you move points and objects. you can modify them by entering new coordinates and clicking on Modify the coordinates. and move the point. ● click to conﬁrm. and as a consequence. or on an object) Lets you construct points in different ways. Construct points on all objects (except inside nonconvex polygons). polyhedra. ● Redeﬁnition The Redeﬁnition tool lets you change the way points can be moved. use the Manipulation tool. ● use the mouse to move the point up or down to the desired position ● you may release the Shift key to move the point at a constant height. ● ● Construct points on the VP of planes. These points can then be used to anchor the construction of various objects (segments. See sections [3. in space. these points are constructed on the NVP of the base plane.1 MANIPULATION Manipulation Lets you select points and objects.3. By default.). again hold down the key. its coordinates will appear in grey in the palette and you won’t be able to change its coordinates.2 POINTS Point (on a plane. 3. planes.11] and [3. all objects that depend on them. etc.

Segment Lets you construct a segment deﬁned by 2 points. using the Coordinates palette (if it does not appear on the ﬁgure. The ﬁrst point is the origin of the ray.). ● Note : it is also possible to modify the coordinates of a point. dispaly it by clicking on Windows-Coordinates. Vector Lets you construct a vector deﬁned by 2 points.3 CURVES Line ● ● Lets you construct a line passing through 2 points. etc. The ﬁrst point is the origin of the vector. 17 .Lets you construct a new point directly via its coordinates : ● click on any value on the ﬁgure to determine the abscissa x of the new point ● click on two other values to determine its coordinates y and z. Intersection point(s) Lets you construct the intersection point or points of objects (2 lines. a line and a sphere. 3 planes. or double-click on a point or a vector with the Manipulation tool). Lets you construct the line of intersection of 2 planes: ● move the mouse pointer near the intersection between 2 planes to display the line ● click to conﬁrm. 3. Ray Lets you construct a ray passing through 2 points.

Circle Lets you construct circles in various ways: ●A circle deﬁned by 2 points (center and radius) on a plane. some of which have not yet been constructed: ● construct the circle by selecting the existing points and then constructing the others as needed by clicking on the desired objects. Circle whose radius is controlled by a measurement: ● take a measurement using the measurement tools (see section [3. vector. circle deﬁned by 3 points. also on the VP (or on an existing object on the NVP of this plane). Compass circle (whose radius is controlled by the length of a vector or segment): ● construct a vector or segment (or use an existing vector or segment) ● use the Circle tool to select a plane ● construct or select the center point of the circle ● select the vector or segment that deﬁnes the radius. segment. ● * ray. Note: you cannot construct the ﬁrst point on the VP of a plane (in this case select an existing point). Note: once constructed. side of a polygon. circle deﬁned by 2 points (center and radius) on another plane: ● click on the VP to select the plane ● construct the center point of the circle on the VP ● construct the point deﬁning the radius. select a plane ● construct (or select) the center point of the circle ● select the measurement that will deﬁne the radius. the circle can be moved onto the NVP using the Manipulation tool. ●A ● ●A circle deﬁned by 3 existing points: construct the circle passing through the 3 points. edge of a polyhedron 18 . ●A ● ●A circle around a given axis: select a line (or part of a line*) ● select (or construct) a point.9]) ● using the Circle tool. ● Note: the vector or segment may be situated anywhere. and particularly on the base plane: ● click on the VP to select the plane ● construct the circle on the VP or the NVP.

● Lets you construct a conic tangent to 5 coplanar lines. ● 19 . ● Lets you construct the conic of intersection of a plane and a cone or cylinder. ● Lets you construct the conic of intersection of a plane and a cone or cylinder: ● move the mouse close to the area of intersection until the conic appears ● click to conﬁrm. Conic Lets you construct a conic passing through 5 coplanar points: ● on the base plane. ● Arc Lets you construct the arc of a circle deﬁned by 3 points. the points can be on the VP or the NVP ● on another plane. the points must be on the VP (or on an xisting object on the NVP of this plane). Select 5 lines on the same plane.Circle of intersection of 2 spheres or of a sphere and a plane: ● move the mouse close to the area of intersection until the circle appears ● click to conﬁrm. ● Intersection curve Lets you construct the line of intersection of 2 planes. ● Lets you construct the circle of intersection of 2 spheres. ● a conic can also be constructed by constructing (or selecting) any 5 coplanar points.

Sector Lets you construct a sector deﬁned by a point of origin and 2 other points. segment. side of a polygon. ● ● Half-plane Lets you construct a half-plane delimited by a line (or part of a line*) and passing through a point. ● a plane passing through 3 points. ● a plane passing through a line (or part of a line*) and a point.3.4 SURFACES Plane Lets you construct new planes in various ways. ● a plane passing through 2 coplanar lines (or parts of lines*). ● On the base plane: ● construct (or select) the points on the VP or NVP. A plane deﬁned by an existing triangle or polygon: move the mouse close to the triangle or polygon until the plane appears ● click to conﬁrm. edge of a polyhedron 20 . On another plane: construct (or select) the points on the VP (or on an object already constructed on the NVP of this plane) ● You can also construct a triangle by constructing (or selecting) any 3 coplanar points. To use this tool. vector. you must construct or select at least one point situated above or below the base plane (this point may be situated on an object or constructed using the key. ● ● * ray. Triangle Lets you construct a triangle deﬁned by 3 points.

Polygon Lets you construct a polygon deﬁned by 3 or more points. ● You Cylinder Lets you construct a cylinder around a line or a linear object. ● Cone ●Lets you construct a cone deﬁned by a point (the vertex) and: ● by a circle ● by an ellipse (constructed using the Conic tool). side of a polygon. Sphere Lets you construct a sphere from its center point and another point determining its radius. ● Lets you construct a sphere whose radius is controlled by the length of a vector or a segment: ● construct a vector or a segment (or use an existing vector or segment) ● construct (or select) the center point of the sphere ● select the vector or the segment that will determine the radius. To ﬁnish a polygon. which becomes the axis. In this case the height of the cylinder is limited by the length of the bounded linear object in question. and passing through a point. and passing through a point. vector. which becomes the axis. ● Lets you construct a cylinder around a bounded linear object (segment. edge of a polyhedron). ● ● On the base plane: construct (or select) the points on the VP or NVP. ● 21 . ● ● On another plane: construct (or select) the points on the VP (or on an object already constructed on the NVP of this plane) can also construct a polygon by constructing (or selecting) any coplanar points. click a second time on the last point constructed (or some other point of the polygon) or press the Enter key (Return key on Macintosh).

Lets you construct a sphere whose radius is controlled by a measurement: ● take a measurement using the measurement tools (see section [3.9]) ● construct (or select) the center point of the sphere ● select the measurement that will deﬁne the radius.

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**3.5 RELATIVE CONSTRUCTIONS Perpendicular (perpendicular line or plane) Lets you construct a line perpendicular to a plane surface**.
**

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**Lets you construct a plane perpendicular to a line (or part of a line*).
**

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Lets you construct a line perpendicular to another line (or part of a line*). To use this function you must press and hold the Ctrl key (option/alt on Macintosh) ● To construct the perpendicular line in the same plane as the reference line, you must select the plane in question before constructing the point, by which will pass the perpendicular line.

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**Parallel (parallel line or plane) Lets you construct a line parallel to a line (or part of a line*).
**

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Lets you construct a plane parallel to a plane surface** and passing through a point. To construct a parallel plane that will not be contiguous with the selected reference plane, you must use a point that is somewhere other than on this reference plane.

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**Perpendicular bisector Lets you construct a plane midway between 2 points.
**

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Lets you construct a plane in the middle of a part of a line (segment, vector, side of a polygon, edge of a polyhedron).

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Note: the plane constructed will be perpendicular to the selected part of the line or to the line deﬁned by the 2 selected points.

* ray, segment, vector, side of a polygon, edge of a polyhedron ** plane, half-plane, sector, polygon, face of a polyhedron

22

Bisector plane Lets you construct the bisector plane of an angle deﬁned by three points. ● select (or construct) a 1st point ● select (or construct) the vertex ● select (or construct) a 3d point.

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Note: The constructed plane will be perpendicular to the plane containing the 3 points.

Midpoint

● ●

Lets you construct the midpoint between 2 points.

Lets you construct the midpoint of a part of a line (segment, vector, side of a polygon, edge of a polyhedron). Vector sum From a selected point of origin, lets you construct the vector resulting from the addition of 2 other vectors. Produit vectoriel From an origin point lets you construct the vector resulting from the cross product of two vectors. Measurement transfer On some objects, you can transfer measurements made using the measurement tools (see section [3.9]). When transfering the measurement, the tool constructs a new point on the object.

Note: all measurements (including areas, volumes and angles), as well as calculator results, are considered to be in cm.

Measurement transfer on rays and vectors: select the measurement to transfer ● select the destination ray or vector ● the point of origin of the ray or vector will be the point of origin for the measurement transfer.

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Measurement transfer on lines and circles: select the measurement to transfer ● select the destination line or circle ● select (or construct) the point of origin for the measurement transfer.

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Note: to change the direction of the transfer, hold down the Ctrl key (option/alt on Macintosh). 23

Trajectory Lets you display a trace of the trajectory created by the movement of certain objects. Objects that can leave a trajectory are: ● points ● line ● segments ● vectors ● circles.

● To

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draw the trajectory of one of the above objects: click once to select the object, then ● click again on the same object (or on an object that controls this object) and move it while holding down the mouse button. erase the trajectory WITHOUT deactivating the function ● select the trajectory using the Manipulation tool ● choose Clear Trajectory Contents from the Edit menu.

● To ● To

erase the trajectory AND deactivate the function: ● select the trajectory using the Manipulation tool ● choose Delete from the Edit menu.

● To

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change the trajectory length: select the trajectory using the Manipulation tool ● click the right mouse button and choose Trajectory Length. To learn more about the Trajectory tool’s capabilities (in particular to create animations), see section [4.3]. TRANSFORMATIONS The Transformation tools are presented in section [3.10].

* ray, segment, vector, side of a polygon, edge of a polyhedron

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● Lets you construct polygons around a given axis: select a line (or part of a line*) ● select (or construct) a point. construct the 2nd point on a different plane from the ﬁrst. ● ● 3. etc. construct the 4th point on another plane. construct a 2nd point (which will deﬁne the vertex diagonally opposite the ﬁrst point). the 2 point must be positioned on the VP of the plane (or on an existing object on the NVP of the plane). ● use the Prism tool to construct the prism by selecting a polygon and a vector. ● using the Vector tool. you are free to move it into the NVP. Triangle. on an existing object.6 REGULAR POLYGONS Lets you construct regular polygons on a given plane: ● select a plane ● construct the polygon by deﬁning the center point and another point nd ● when constructing the polygon. This point may be constructed on an existing object or constructed by holding down the key. ● ● Prism (deﬁned by a polygon and a vector) First construct a polygon using another tool (Polygon. or using the key. ● to construct a three-dimensional XYZ Box. however.3. construct a vector on another plane than that of the polygon (or use an existing vector). ● 25 . it is essential to construct at least one point on a different plane than that of the other points. either on an existing object or using the key ● ● XYZ Box (deﬁned by a diagonal) Construct the 1st point.7 POLYHEDRA Important note for constructing polyhedra To construct three-dimensional polyhedra. Once the polygon is constructed. Tetrahedron (deﬁned by 4 points) Construct the ﬁrst 3 points. to construct a three-dimensional tetrahedron.) or use an existing polygon.

select a polygon then. ● construct a polyhedron. ● To ﬁnish the construction. click a second time on the last point constructed (or some other point of the construction) or press the Enter key (Return key on Macintosh). ● to open a single face. ● To ﬁnish the construction. ● Convex Polyhedron Lets you construct a polyhedron directly: To create a three-dimensional polyhedron. ● To create a three-dimensional polyhedron.) or use an existing polygon. or points. Triangle. construct the vertex using the key (or select a point on another plane than that of the polygon). You can also construct new points during the construction. then add one or more points on another plane (using an existing object or the key). use the Convex Polyhedron tool to construct a convex envelope of 3 or more points. ● Open Polyhedron Lets you open the faces of a polyhedron (and then lay them ﬂat in order to create a pattern). to create a three-dimensional pyramid. ● with the Open Polyhedron tool. ● to open the polyhedron more completely. click on the polyhedron. at least one of the points or objects must be on a different plane than the others. ● to open the face(s) in multiples of 15°. segments. hold down the key. use the Manipulation tool and drag one of the faces with the mouse. ● With the Pyramid tool. etc. edges of polyhedra. This will be the base. ● 26 . click a second time on the last point constructed (or some other point of the construction) or press the Enter key (Return key on Macintosh). polygons.Pyramid (deﬁned by a polygon and a point) First construct a polygon using another tool (Polygon. ● ● Lets you construct a polyhedron that incorporates existing objects: ● Use the Convex Polyhedron tool to select one or more of the following objects: polyhedra. hold down the Ctrl key (option/alt on Macintosh).

st ● construct a 1 point.Once you have created a polyhedron pattern.6] CREATING PRINTABLE PATTERNS (NETS). See Section [4. ● using the Cut Polyhedron tool: ● select the polyhedron ● select the intersecting plane. To bring another part of the polyhedron to the front. use the Hide/Show function (section [4. ﬁrst construct it on the VP and then move it using the Manipulation tool. Cut polyhedron Lets you construct the intersection of a polyhedron and the half-space delimited by a plane.. ● construct a polyhedron. ● The hidden part of the polyhedron is the one closest to the front. a polygon) of the same type as the polyhedron to be constructed. nd nd ●construct a 2 point. ● Note: to construct the polyhedron in the half-space opposite to that proposed by default.e. 3. 27 .8 REGULAR POLYHEDRA (Platonic Solids) Lets you construct one of the ﬁve regular polyedra directly: ● select a plane.1]). ● or. hold down the Ctrl key (option/alt key on Macintosh). ● construct a plane that intersects the polyhedron. Lets you construct a polyhedron deﬁned by an existing regular polygon: ● use the appropriate Regular polyhedron tool to select a polygon of the same type as the polyhedron to be constructed.5]) to rotate the construction. use the appropriate Regular polyhedron tool to select a face of a polyhedron (i. use the View Angle function (section [2. and hide part of the polyhedron. ● Note: to place a regular polyhedron somewhere other than on the VP of the plane. To show the hidden part of the polyhedron. The 2 point must be placed on the VP of the selected plane (or on an existing object on the NVP of this plane). you can print it and use it to create a real model.

Area Lets you measure the surface area of the following plane objects: ● polygons ● circles ● ellipses.9 MEASUREMENT AND CALCULATION TOOLS Distance Lets you measure the distance between a point and: ● another point ● a line ● a plan (VP or NVP). ● ● Lets you measure the surface area of spheres and polyhedra.3. ● ● Lets you measure the circumference or the perimiter of the following objects: ● circles and arcs ● ellipses ● polygons. Length Lets you measure the length of the following objects: ● segments ● vectors ● sides of polygons ● edges of polyhedra. change the view angle or move one of the objects that determine the distance. To see the label. Note: except from the cylinders. Volume Lets you measure the volume of any solide. Note: In some cases. deﬁned by a line or a ray. ● ● Lets you measure the distance between 2 lines. the label showing the distance may be displayed outside the work area. 28 . Note: except for cylinders deﬁned by a line or a ray.

Angle Lets you measure the angle between a plane and: a line ● a ray ● a segment ● a vector. ● ● Lets you measure the angle formed by 3 points: select or (construct) the 1st point ● select or (construct) the vertex rd ● select or (construct) the 3 point. ● It is also possible to edit some coordinates of points or vectors. 29 . ● ● Gives you the equation(s) corresponding to the following objects: ● lines ● planes ● spheres. ● ● ● Lets you measure the angle formed by an arc. See chapter [4]. Dot product Lets you construct the dot product of two existing vectors : ● select a vector ● select a second vector ● Coordinates and Equations Gives you the coordinates of the following objects: points ● vectors.

see section [4. Reﬂection (deﬁned around a plane surface) ● ● Select a plane surface** as the plane of symmetry.Calculator Lets you carry out most common operations provided by scientiﬁc calculators and display the results in the work area.5]. face of a polyhedron 30 . polygon. ● select the object to be transformed. select the object to be transformed. 3. ● select the object to be transformed. Half-turn (deﬁned around a line or part of a line) ● ● Select a linear object as the axis of symmetry. select the object to be transformed. sector. For the complete list of possible operations and for more information about the Calculator tool. ● ● The result of each operation can then be used in subsequent operations. Translation (deﬁned by a vector or 2 points) Select a vector or 2 points (or construct the points directly).10 TRANSFORMATIONS Central symmetry (deﬁned around a point) ● Select (or construct) a point as the centre of symmetry. ● ** plane. Here is an example of simple addition: construct 2 segments as shown in the illustration ● measure the lengths of the segments using the Length tool ● select the Calculator tool ● click the ﬁrst measurement to select it ● press the + key ● click the second measurement ● click the Insert button. half-plane.

which dimensions will represent the numerator of the ratio ● select another object. ● select (or construct) 2 points. ● ● Deﬁned by a sphere : select an invariable sphere as the inversion sphere ● select the object to be transformed. ● ● Rotation around an axis and a number : select a linear object as the axis of rotation ● select an existing number ● select the object to be transformed ● ● 31 .Dilation Dilation deﬁned by a point and a ratio (given by any data in the worksheet) : ● select a point as the center of dilation ● select a data as the ratio of the dilation (measurement. result of any calculation. ● select the object to be transformed. ● Dilation deﬁned by a point and the ratio of another dilation (without using any data in the worksheet) : ● select an object. which dimensions will represent the denominator of the ratio ● select a point as the center of the dilation ● select the object to be transformed. and a number as its ratio ● select the object to be transformed. dot product of two vectors. ● Inversion Deﬁned by a point and a number : select a point as the center of the inversion. or any number inscribed in the calculator) ● select the object to be transformed. ● ● Rotation Rotation around an axis and two points: select a linear object as axis of rotation.

Points constructed on the VP of a plan may be moved. 3.Example of use of Rotation around an axis and points In this example. This angle is also equal to (OA.11 IMPORTANT INFORMATION ABOUT POINTS AND THE REDEFINITION TOOL Points are linked to the objects on which they are constructed Normally points are “attached” to the objects on which they were constructed. cannot be moved onto another object or onto a plane. and not onto other objects. but only onto the NVP or the VP of the plane. this is only a logical way to use the tools. Note : It is generally not essential to use the tools by selecting the object in the proposed order . To “free” these points you must use the Redeﬁnition tool. but you can select the objects in any order you want to make your constructions. 32 . for example. A point constructed on a sphere. • the half-plane with border D containing point B. B’ being the orthogonal projection of B on the plane perpendicular to D and passing through A.OB’). we construct the image of triangle MNP by selecting line D and points A and B. The angle of the rotation is the angle between the 2 half-planes: • the half-plane with border D containing point A. See the next section for an explanation of how it functions.

or from the NVP of the base plane to a vertex of a polyhedron.12 USING THE REDEFINITION TOOL To “free” a point. dragging the point to redeﬁne. To “free” these points you must use the Redeﬁnition tool. To use the Redeﬁnition tool: • click once to select the point to be redeﬁned (then release the mouse button) • move the mouse towards the new object (without clicking) • click a second time to place the point on the new object in the desired position. you must use the Redeﬁnition tool. Note: if you wish to construct points on the VP of the base plane that can be moved vertically without using the Redeﬁnition tool. for example). However. towards the new object • to move the point vertically hold down the • click a second time to conﬁrm. points that were originally constructed on an object or on the VP of the base plane cannot be moved vertically in space. To do this: • click once to select the point to be redeﬁned (then release the mouse button) • move the pointer.Moving points in space above or below the base plane Points that were originally constructed in space or on the NVP of the base plane may be moved vertically above or below the base plane (by holding down the key). 3. which is found in the Manipulation toolbox (the 1st button in the toolbar). The Redeﬁnition tool also lets you change a point originally constructed on the VP of a plane or on an object into a point in space (which can then be moved vertically above or below the base plane). See the next section for an explanation of how it functions. you must ﬁrst construct them on the NVP and then move them onto the VP. in order to then move it from one object to another (from a sphere to a plane. 33 key .

3. then click Hold down the key. then move the object horizontally Selecting more than one object using the Manipulation tool Delete selected objects Stop construction of an unﬁnished object Cancel the selected tool and choose the Manipulation tool Construct a point or an object above or below the base plane Move vertically an existing point or object constructed above or below the base plane Move vertically. For example. an existing point or object constructed above or below the base plane Move horizontally. then move the object vertically Hold down the Ctrl + keys. 34 . then click Hold down the key. etc. then move the object horizontally Macintosh key Hold down the and select all required objects Press Delete Press Esc Press Esc Hold down the key. even with the Tetrahedron or some other tool selected. an existing point or object constructed above or below the base plane 3. then move the object vertically Hold down the option/alt + keys. you can move a sphere or change the positive of a line. then move the object vertically Hold down the option/alt key. in increments of 5 mm. move the point vertically.14 A USEFUL TECHNIQUE FOR MANIPULATING OBJECTS To move existing objects easily You can move existing points or objects without switching to the Manipulation tool. then move the object vertically Hold down the Ctrl key. Simply select a point or an object. move the point vertically. in increments of 5 mm. hold down the mouse button and move the selected object.13 KEYBOARD-CONTROLLED SHORTCUTS AND FUNCTIONS Function PC Hold down the Ctrl key and select all required objects Press Delete Press Esc Press Esc Hold down the key.

while the others will stay their normal size. Cabri 3D provides a way to identify these points. or for points that are the result of a transformation. This is the case with intersection points. Simply hold down the mouse button in an empty part of the work area.To identify points that can be manipulated directly Some points cannot be manipulated directly with the mouse once they have been constructed. 35 . for example. Points that can be manipulated directly will ﬂicker. as well as those that can be moved directly with the mouse.

Select the hidden object you want to show. then choose Edit-Hide/ Show to show it. merely by clicking on Ctrl + M (z + M on Macintosh). Outlines of all hidden objects will appear. you must ﬁrst display all hidden objects to choose it. 36 . Make sure the Active View window is open (WindowActive View). hold down the Ctrl key (z on Macintosh). To hide an object. see Chapter [6] ADVANCED NAVIGATION FUNCTIONS. select it using the Manipulation tool.CC H A PT R E HAPI TER 4 ADVANCED TOOLS AND FUNCTIONS 4. or select several objects simultaneously using the Ctrl key (z on Macintosh). To select several items. Note : You can also engage the Hide/Show function.1 THE HIDE/SHOW COMMAND This command lets you hide existing objects and show them again as required. Please note that the outline display of hidden objects only applies to the currently selected work area (“view”). then choose Edit-Hide/Show to hide it. To show an hidden object. Repeat this for all the hidden objects you want to show. To learn more about creating multiple work areas. then click the Show Hidden Objects check box.

4. Click on Window and choose Styles to display the parameters window. and click on Edition-Lock. if you click and hold the left button of the mouse on a blank part of the worksheet . you can also identify the manipulable point. Check the Show Locked Marks box and a little padlock will appear next to every locked point. and click on Modify. click on Window and choose Active View to display the parameters window.3 LOCKING OF POINTS Locking and unlocking of points It is sometimes useful to lock points. 37 . The point or vector will move according to its new coordinates. unlock it by clicking on EditionUnlock. Inversely. directly in a paramaters windows. To use it. That function is also accessible from a parameters windows. To manipulate the point again. Select a point with the Manipulation tool and check or uncheck the Locked box.2 EDITING COORDINATES OF A POINT OR A VECTOR That function enables you to write coordinates that you want to assign to a point or a vector. for example to be sure that they won’t be move by mistake afterwards. To use that function. select a point with the Manipulation tool. the movable points will ﬂicker. Write the new coordinates in the three boxes of the windows. select the Manipulation tool. 4. Identiﬁcation of the locked points To easily identify the set of locked points. and double-click on point or a vector.

increase or decrease the volume of a sphere. To start the animation. make a triangle oscillate. 3. The results can be impressive. 38 . ﬁrst construct a circle and a segment in the positions shown in the illustration. Then use this same point to deﬁne the radius of the sphere. Your construction should look like the illustration. Use the Perpendicular tool to construct a line passing through the last point you added to the circle. Use the Animation Speed slider to select a speed other than 0 cm/s. you can then move all types of objects linked to this point. Choose Window-Animation to display the Animation box. To understand how this works. in this case the point through which the line passes. In the Animation box. and so on. 4. Next use the Sphere tool to construct the centre of a sphere about 1 cm behind the last point you constructed on the segment. since you can cause a line to move. follow these steps: 1.4.4 ANIMATION Cabri 3D enables you to create automatic animations of your objects. By creating a moving point on a circle or a segment. Use the Manipulation tool to select the moving point. make sure that the Point Frozen box is not checked. 2. Then construct a new point on the circle and a new point on the segment as shown.

But the Trajectory tool can also be used in conjunction with the Animation function in order to create a whole range of new objects that cannot be constructed using the other tools.5]. 6. Your construction should now look like the illustration. this example shows the steps needed to construct an animated hyperboloid. As you can see. 1.5. the volume of the sphere changes as the point moves on the segment. You must ﬁrst choose the animated point in question using the Manipulation tool. but higher up and passing through a new point on the other line. The Start Animation button will start all animated points except those whose Point Frozen box is checked. You can control the speed and direction of the animation using the Animation Speed slider.5 ADVANCED USE OF THE TRAJECTORY TOOL As we saw in section [3. First construct two lines using the Perpendicular tool. placing them as shown in the illustration. construct a circle around the central line and passing through the point used to construct the other line. the Trajectory tool will display a trace of the trajectory created when an object is moved manually. To help you understand this function. then use the Animation box to make the required changes. 39 . Construct a second circle around the central line. 4. You can also interrupt the animation of each point by checking the Point Frozen box. 2. The Stop Animation button will stop all animated points. The line will now move around the circumference of the circle. Click the Start Animation button. Using the Circle tool. 3. You can control the speed of each animated point individually. Follow the same steps to begin animation of the sphere.

select the point at the top end of the segment then. adjust the speed to 4. 6.00 cm/s. Press the Start Animation button. It should be positioned roughly as shown in the illustration. 40 . The segment will move between the two circles. Use the Segment tool to construct a segment deﬁned by a new point on each circle. Do exactly the same thing with the point at the lower end of the segment. 8. leaving a trace that constructs a hyperboloid. Select the segment with the Trajectory tool. 10.4. 9. select the two lines and hide them by choosing Edit-Hide/Show. Choose Window-Animation to display the Animation box. Using the Manipulation tool. With the Manipulation tool. in the Animation box. 5. 7.

stop the animation and select the trajectory with the Manipulation tool. It also lets you return to any previous step and restart construction from that point. The objects you have constructed will disappear. Press the Enter the Replay Construction Mode button. 4. To understand how this works. change the position of one end of the segment on the circle. start by creating a construction that includes about 20 objects. To change the shape of your hyperboloid. You can also vary the relative speeds of the points. choose Trajectory Length and make a new selection. choose Replay Construction from the Window menu to display the Replay Construction box.11. leaving only the base plane. change the heights or diameters of the circles. 41 . then click the right mouse button. and so on. To get a longer trajectory. Next.6 REPLAY CONSTRUCTION MODE Cabri 3D lets you replay all the steps used to produce a given construction.

listing all the objects already constructed on the base plane (one point and three vectors). Description To better understand that function. The and buttons let you move backwards through the construction. A window will appear on the left of the worksheet . To exit Replay Construction mode. do not construct any object. when some objects are hidden by others.7 DESCRIPTION OF THE CONSTRUCTION That function enables you to obtain a written description of the different steps of your construction. and click on Document-description. >> > 4. press Start Cycling. It also enables you to modify or carry on your construction from the description window (without acting on the worksheet).To replay the various steps in your construction press the > button. Pt2. in particular in the case of complex constructions. Here is an example of the description of a cube cutting by a plane : 42 . This can facilitate your construction. click the Quit the Replay Construction Mode button. Cabri 3D will do (Pt1. The >> button lets you jump directly to the last step in the construction. Any later steps will be erased (although you can restore them by choosing Edit-Undo as long as you have not closed the document).…). To identify more easily many objects in the description list. open a new document. press the Keep the Figure at this Step button. If you don’t name your object. To cycle through the steps automatically. If you want to restart construction from a given step. Add two points on the worksheet and you’ll see their description appear as you go along in the description window. you can name them by using the labelling function (see chapter 5).

4. in the description window. References to these selected objects appear in blue in the decsription.Modiﬁcation of the construction from the description window To construct a line. Descriptions of unexisting objects in the current conﬁguration are crossed. and its description in the list. or simply enter ﬁgures directly. select the Line tool. As well. the calculator works interactively. displaying new calculation results in real time as you move a point or object that changes the value of one of the calculation’s parameters. The description of the hidden objects appears in grey. To enter data in the calculator you can either click on data or results already shown in the work area. You’ll see the line appear on the worksheet. Then.8 ADVANCED USE OF THE CALCULATOR The Cabri 3D calculator lets you carry out most common operations provided by scientiﬁc calculators and display the results in the work area. 43 . click on one point. and on a second one. Descriptions of selected objects appear in red.

Now move point C. 1. Use the Angle tool to measure the angle at the vertex B by clicking. cos. 7. and you’ll just have to enter new datas in the window to modify again the edited result (you can. 3. B and C. add «+cos(a)» to your expression. etc. for example. the following example shows how to calculate the sine of an angle. To illustrate the use and possibilities of the calculator. ln. In the work area. 2. in order. 6. points A. Data should be entered in parentheses. and the new result will appear automatically). directly following the abbreviation. You will see that the value of sine will change automatically as the angle changes. Use the Segment tool to construct two segments with B as their common endpoint. 44 . resulting in this formula: sin(a) 5.Functions are represented by the standard symbols: sin. Select the Calculator tool and enter: sin( 4. as shown in the illustration. Press Insert. Double-click on the result: the Calculator tool will appear again. The complete list of supported functions and operators is shown in the tables at the end of this section. click the angle label then close the parentheses.

arccos ArcTan. arcsin ArcCos. +1 if x > 0. Sh CosH. atanh Sqr Sqrt Exp Log.List of Calculator symbols Operator Addition Subtraction Multiplication Division Exponent Symbol + * / ^ Function Sine Cosine Tangent Arc sine Arc cosine Arc tangent Hyperbolic sine Hyperbolic cosine Hyperbolic tangent Hyperbolic arc sine Hyperbolic arc cosine Hyperbolic arc tangent Square Square root Exponent Common logarithm (base 10) Naperian logarithm Round (to nearest whole number) Truncation Largest whole number ≤ x Smallest whole number ≥ x Random number between 0 and 1 Absolute value Sign (-1 if x < 0. arctan SinH. PI . Lg Ln Round Floor Ceil Rand Abs Sign Pi. lg. acosh ArgTh. asinh ArgCh. Ch TanH. ch. sh. Th ArgSh. 0 if =0) π Symbol sin(x) cos(x) tan(x) asin(x) acos(x) atan(x) sinh(x) cosh(x) tanh(x) argsh(x) argch(x) argth(x) sqr(x) sqrt(x) exp(x) log(x) ln(x) round(x) trunc(x) ﬂoor(x) ceil(x) rand() abs(x) sign(x) pi 45 Other usable abbreviations Sin Cos Tan ArcSin. th.

With the Manipulation tool. 4. the datas abtained through the measurements ans calculation tools appear with only one decimal number. select the polyhedron.4. click on the polyhedron. click on the number in question with the right button of the mouse (z or Ctrl + click on Macintosh). and check the Symbolic display function. Choose Document-Add Net Page. You can now print the pattern. 46 . 3. square root of 2. 4.9 ADJUSTING THE PRECISION OF THE MEASUREMENTS AND CALCULATION TOOLS By default.10 CREATING PRINTABLE PATTERNS (NETS) Creating and printing patterns Cabri 3D lets you create patterns (“polyhedral nets”) from the polyhedra you construct. 2.5. To use this function. To get a deeper precision (even 10 number after the comma). You can then print these patterns and use them to create real models out of paper or cardboard. follow these steps: 1. Construct a polyhedron. and select the number of digits you want by clicking on Digits. With the Open Polyhedron tool. click on the measure or the displayed result with the right button of the mouse (z or Ctrl + click on Macintosh).…). To get the remarkable numbers under their standard writings (1/2 instead of 0.

Changing the graphic attributes of patterns To change the default graphic attributes of patterns (color. etc. 47 . Then choose Nets from the list. choose Cabri 3D-Preferences.7] CONTEXTUAL MENUS. then Default Visible Styles). See Section [5. Attributes can also be changed using the contextual menu.) choose Edit-Preferences-Default Visible Styles (on Macintosh. line width.

1 NAMING OBJECTS AND CREATING LABELS Cabri 3D lets you associate text labels with the objects in your constructions.g. etc. it will automatically be displayed as an index (e. 48 . These labels can serve as notes to yourself or simply as a means of naming the various objects. line.CC H A PT R E HAPI TER 5 COMPLEMENTARY FUNCTIONS 5. sphere. To create a label. To move a label. To change the label text. simply select it with the Manipulation tool and move it. line d1).. simply double-click in the text area.) with the Manipulation tool. then enter the desired text. Note that if you enter a number immediately following a letter. select an object (point. plane.

Figure # 24 .2 LEGENDS AND TEXT AREAS Cabri 3D lets you create text areas that can be used for notes. See section [5.7] CONTEXTUAL MENUS.7] CONTEXTUAL MENUS. 49 .date of realisation. etc. Next click inside the box and move it using the cross pointer that appears. See Section [5. choose Document-Add Text Area. 5. To change the label font or other attributes. Then drag one or more of these handles to resize the text box as desired. etc. click the right mouse button (Ctrl-click on Macintosh) to use the contextual menu. To enter text. then click in the box to type. click the right mouse button (Ctrl-click on Macintosh) to use the contextual menu. To create a text area.To change the label font or other attributes. legends. To change the size of the text box. ﬁrst click the border to show the resize handles. To move the text box.Cone . click outside the text box to hide the resize handles. again click the border to show the resize handles.

You can also move the entire construction freely.3 AUTO ROTATE Cabri 3D lets you watch your entire construction rotate automatically. Now you can rotate the whole construction around this new point. the vertical axis at the center of the VP of the base plane is the axis of rotation of the constructions. 50 .5 MOVING THE ENTIRE CONSTRUCTION INSIDE THE WORKSHEET To work more easily on a complex construction. 5. Change the view angle with a quick movement of the mouse left or right. 5. You can also start automatic rotation using the View Angle function. using the Auto Rotate or Changing the view angle functions.4 CHANGING THE CENTER OF ROTATION By default. click on a point with the right button of the mouse (z or Ctrl + click on Macintosh). Rotation will start. To create o center of rotation. then release the mouse button. it can be very useful to be able to move on the worksheet. Hold down the right mouse button (Ctrl-click on Macintosh) to activate the view angle control (see Chapter [2] BASIC PRINCIPLES). Make sure the Active View window is open (Window-Active View). To do this. Select Center current view. all that is needed is to simultaneously click on the key and click on the right button of the mouse (z or Ctrl + click on Macintosh). click on the right mouse button again. To stop the rotation. then use the Auto Rotate slider to start rotation and control its direction and speed.5.

Changes to the default attributes will not affect already existing objects. Changing the graphic attributes of existing objects You can easily see the possible results of changing the graphic attributes of existing objects. Changing default attributes You can also change the default graphic attributes Cabri 3D uses when creating new objects. planes. see section [5. choose Cabri 3DPreferences. To change the defaults.). If this option IS selected. make sure the Styles window is open (Window-Styles). To do this.7] CONTEXTUAL MENUS. objects in the selected family will be hidden if any objects appear in front of them. To change the color of an object.5. Next. and you can change them and see the results immediately. 51 . To change the color of an object. click the color box to the left to display the color palette. objects will be visible through any objects in front of them. use the Manipulation tool to select an object. If this option is NOT selected. They will be applied to all new objects. You can change the defaults for all families of objects (points. choose EditPreferences-Default Visible Styles (on Macintosh. etc. lines. click on the color box to the left to display the color palette. You can also change objects’ attributes using the contextual menu.6 MODIFYING OBJECTS’ GRAPHIC ATTRIBUTES Cabri 3D lets you change the appearance of planes and objects. The objects’ attributes will be listed in the Styles window. then Default Visible Styles). Viewing the hidden parts of objects When you change an object attributes you can choose to select the Display Object Hidden Parts check box.

appear in a different color. etc. etc. For example. choose Cabri 3D-Preferences-Hidden Styles).Graphic attributes of the hidden parts of objects You can change the graphic attributes of the hidden parts of objects. Environment Object Trajectory Text label Text area Text selected in a Text area Blank portion of a work area Page Pattern (on a net page) Examples of functions provided by the contextual menu ● Change graphic attributes ● Some Edit menu commands ● Clear Trajectory Contents ● Trajectory Length ● Text color and font ● Some Edit menu commands ● Text box background color ● Some Edit menu commands ● Text color and font. To access them. move the mouse pointer into any of the following environments.7 CONTEXTUAL MENUS Cabri 3D provides various contextual menus. On a Macintosh with a single-button mouse. then click brieﬂy with the right mouse button. To change the default attributes of hidden parts of objects. on PC choose Edit-Preferences-Hidden Styles (on Macintosh. 5. alignment. ● Some Edit menu commands ● Show hidden objects ● Background color ● Auto rotate ● Some Edit menu commands ● Document menu commands (Add Page. the portion of a line that is hidden by a sphere could be dotted. then click brieﬂy. etc. ﬁrst hold down either the z or Ctrl key.) ● Some Edit menu commands ● Change graphic attributes ● Some Edit menu commands 52 .

ﬁrst click its border to show the resize handles.2 CREATING NEW WORK AREAS To understand how work areas operate. and modify. To move a work area. ﬁrst click its border to show the resize handles. Click the border of the work area to show the resize handles. open a new document by choosing File-New. No matter how many pages or work areas you create in a document. then press the Delete key to remove it. then drag one or more of these handles to resize the work area as desired. choose the Manipulation tool.CC H A PT R E HAPI TER 6 ADVANCED NAVIGATION FUNCTIONS 6.1 THE CONCEPT OF WORK AREAS A Cabri 3D document can include a number of pages and work areas (or “views”). To delete a work area. 53 . then click inside the work area and drag to move it. In this new work area you are looking at your construction from above. The purpose of multiple pages or views is precisely to let you see. 6. To enlarge or reduce a work area. To create a new work area with a different perspective choose Document-Add View…-Dimetric k=1/2. Construct an XYZ box and a sphere. they all contain the same group of constructions. your group of constructions from various perspectives.

your changes are visible in the top work area as well. as well as several paper sizes (US letter. Cabri 3D will present several choices. 54 . A4. every page can contain several work areas. as well as in any new work areas or pages you add to a document. choose Document-Add Page….Simultaneous updating of work areas Select the Manipulation tool and change the size of the sphere or the box. As an example. New page with pre-selected perspectives To add a page to your document. as we saw in the previous section.). it will always be immediately visible in all other work areas.3 CREATING NEW PAGES WITHIN A DOCUMENT Every Cabri 3D document can contain multiple pages. As well. 6. choose Technical Drawing US Layout. your changes are immediately visible in the bottom work area. As you can see. You can choose from a number of pre-selected perspectives for your page. Once again. Do the same thing again. If you make a change in any work area. but this time in the bottom work area. etc.

then choose Edit-Delete Page. You can now choose a view from among all the perspectives provided by Cabri 3D. 55 . To remove a page. Empty US Letter Portrait). then choose Document-Add View…. Click in the new page to select it. New page with a greater choice of perspectives Choose Document-Add Page… then select a blank page (e.g..Note that each new page is placed immediately following the active page. click anywhere in the page to select it.

6. 56 . for example.6. In North America. and also to go back to the initial toolbar. then use the Template menu to choose the format desired.7 PERSONALIZING THE TOOLBAR Cabri 3D enables you to modify the toolbar in order to adapt it to your needs.5 CHANGING THE DEFAULT PERSPECTIVE AND PAPER FORMAT FOR NEW DOCUMENTS BY DEFAULT Cabri 3D chooses the natural perspective. Horizontal Layout and Two Page Layout commands let you change the arrangement of pages. You can now select one of the standard pre-selected perspectives. The Vertical Layout. you might choose US Letter paper. choose Edit-Preferences (on Macintosh. choose Cabri 3D-Preferences). the Adjust to page command ﬁts the whole page in the current window while the Adjust to view command ﬁts the selected view to the current window. choose File-New From Template….4 CREATING A NEW DOCUMENT WITH A CHOICE OF PERSPECTIVES To choose a perspective when creating a new document. 6. To change the default perspective or paper format. the default toolbar. as explained in the previous section.6 DISPLAY OPTIONS The Display menu lets you change the display scale from 1:4 (reduction) to 4:1 (enlargement). either blank or with a speciﬁc perspective. 6. These commands are only available if a document has two or more pages. As well. For a wider choice. create a blank page and select a new view with a speciﬁc perspective.

remove one by one into the right part of the creen. To personalize the toolbar. click on Customized toolbar. You can also remove a whole group of tools at one time. To get back to the personalized conﬁguration. all the tools you want or need to eliminate. by moving the box that heads them up… And clicking on Full toolbar. For example. only by using proprieties of objects created with other tools.Elimination of tools or of a group of tools It might be useful. you could remove the Perpendicular tool and ask the student to construct a line that is perpendicular to a given segment. click on Edition-Toolbar…. to remove many tools of the toolbar to enhance the learning and the understanding of speciﬁc geometrical concepts. In the dialog box. particularly for teachers. 57 .

For example.).8 INSERTING DYNAMIC AND STATIC CABRI 3D IMAGES IN OTHER PROGRAMS Cabri 3D allows you to insert static. which the user can then manipulate. in most Internet browsers (on both PC and Macintosh) as well as in Microsoft Ofﬁce applications (on PC only). You can also insert dynamic images.Modiﬁying the presentation order of the tools The toolbar personalization function also enables you to reorganize the order and the presentation of the tools. you may move this tool from its initial place to a more accessible one in the tool. As you move them.) Paste the resulting image into the program of your choice (word processor. then choose Edit-Copy Selected View As Bitmap and choose the desired image resolution from the sub-menu. presentation software. This stick indicates where your tool or group of tools will be dropped in the toolbar. To change the location of the tools. so that you don’t have to use the pull-down menu. bitmap images in other applications. etc. 6.1 Exporting a bitmap image To export a Cabri 3D image to another program you must ﬁrst copy the image to the Clipboard in bitmap format. if you construct a ﬁgure that asks for a frequent use of the Segment tool. First click in a work area to activate it. you’ll see a little black stick (vertical or horizontal) between the icons. 6. and simply drag the tools or the groups of tools to another place inside the left part of the window.8. click on Edition-toolbar…. The modiﬁcations in the toolbar are available only for the active document. (Note that creating a high-resolution image may take thirty seconds or more. 58 .

containing the plug-in installation website adress.cabri. In that case.cg3” width=‟700” height=‟700”> <param name=‟url” value=‟nom_du_fichier. If you don’t want to help your visitors relative to Cabri 3D Plug-in. that appears if the plug-in had not been installed when you inserted your construction in the Web page. If a Web page is seen by a visitor who does not have Cabri 3D Plug-in. You have to know that the use of special characters (accents particularly) in the documents’ names is not recommanded.com/direct/cabri3d-plugin”> Download the plug-in <i>Cabri 3D</i></a> </object> The data parameter corresponds to the name of the ﬁle to be displayed (you’ll write again that name at the fourth line. insert the following HTML code : <embed src=‟nom_du_fichier. 59 . a simpler HTML code is also available.cg3” width=‟500” height=‟600”></embed> There. after the expression «value=») . the parameters width and height correspond to the dimensions of the document in pixels. while the width and the height are its dimensions in pixels. The last two lines (before «</object>») correspond to the message.8. Indeed the risk of failure on the way to describe those accents between the server (where the ﬁgures are dropped) and the internet browser of the visitor may prevent the web page from being dispalyed correctly. no help and no website reference will be given to him.6. insert the following HTML code: <object type=‟application/cabri3d” data=‟nom_du_fichier.cg3”> <a HREF=‟http://www.2 Inserting a dynamic image in a web page In a web page. the src parameter is the name of the ﬁle to be displayed (including the relative path from the page).

8. using the contextual menu. To install the plug-in from the CD-ROM. The plug-in installers can also be downloaded from the www. as well as with Netscape-based browsers (Mozilla. The plug-in is compatible with Safari.5. a plug-in that enables you to view dynamic images is installed automatically when Cabri 3D is installed. Firefox. It does not work with Internet Explorer. 60 . then follow the instructions. Then.). PowerPoint).6. go directly to 6.cabri. This plug-in is compatible with Internet Explorer. a plug-in to view dynamic images must be installed manually. etc.3 Inserting a dynamic image in a Microsoft Office application • On PC.com web site. • On Macintosh.com web site.cabri. etc.4 Inserting a dynamic image in a Microsoft Office application If you have Ofﬁce 2007. open the Cabri3D Internet Plug-In folder.8. Next choose Object Cabri3ActiveDocManipulate in the contextual menu.). • A plug-in that enables you to view dynamic images is installed automatically when Cabri 3D v2 is installed. choose Insert-Object…-Cabri 3D. Firefox.8.Inserting a dynamic ﬁgure in a Microsoft Ofﬁce 2007 application. The plug-in installer can also be downloaded from the www. 6. as well as with Netscape-based browsers (Mozilla. choose Object Cabri3ActiveDoc-Import… and select the ﬁle to display. double-click on the Install Cabri3D Plug-In icon. To insert a dynamic image in a Microsoft Ofﬁce document (Word.

Click Legacy Tools on Controls Group and then select More Controls under ActiveX Controls category. 61 .8.6. Your ﬁgure will appear. choose Cabri 3D Object > Import…. To manipulate your ﬁgure. Then a pop-up dialog appears: select Cabri 3D. in the ﬁgure’s contextual menu: your ﬁgure appears. Using the contextual menu (right click of the mouse) of the inserted new object. Select the ﬁle to display and open it. and you can operate on it as you please.5 Inserting a dynamic image in a Microsoft Office application On PC only. Show Developer Tab in the Ribbon by ticking the Show Developer tab in the Ribbon check box in the application options Popular section. choose Cabri 3D Object > Manipulate.

with a low (72 dpi) or a high (150 dpi) resolution. you’ll have access to a «. you’ll have access to an image that you cannot manipulate.cg3» ﬁle (opens in Cabri 3D). and an HTML ﬁle.…)if you open the Web page with an appropriate editor (for example Notepad on PC). If you have created a PNG image. PNG 72 dpi. 62 .9 CREATING AN HTML DOCUMENT OR A PNG IMAGE To export your Cabri 3D constructions in an HTML or a PNG format. Click on Export.6. If you have created an HTML ﬁle.the format and the quality you want (HTML. a PNG image of your construction. You’ll have the possibility to modify many parameters of your HTML ﬁle (title. Name your ﬁgure and select . PNG 150 dpi) in the pull-down menu of the window. select Export… in the File menu. comments.

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