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FIREFLY ADVENTURES: Brigands and Browncoats

Rules clarifications and House-Rules:

DETERMINING LOS and COVER:


A TWO-STEP PROCESS..

STEP 1:

Pick one corner of the observer's square.


Pick one corner of the target's square.
Trace a line from the observer's corner to the target's corner (use a ruler or laser pointer if needed).

If your line does not pass through an obstacle, there is line of sight.

STEP 2:

Now draw a line from the observer's corner to each corner of the target's square. Repeat this for all
four of the observer's corners.

If none of the lines passed through an obstacle, there is line of sight without cover.

If all of the lines passed through an obstacle, there is no line of sight.

If some of the lines, but not all of the lines, passed through the obstacle and the target is
touching the obstacle (i.e. standing next to)*, there is line of sight with cover. (This makes
the target +3 harder to hit on a Shooting Test)

Note: Figures do not provide cover nor do they block LOS.

*Partial Obstruction (no cover):


RULES p.14: "If you can draw a line from any corner of a Shooter’s square to the target’s square that
crosses a building or obstacle and the target is standing next to the object that is providing cover,
then the target is considered to be in cover.

When a Character's line of fire is partially obstructed, but the target is not touching (standing next
to) the obstruction, there is no penalty to hit. They're not able to take advantage of the cover unless
they're standing next to it."

i.e. Unless they're taking cover at the building corner, they're not in cover.

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Doors – Movement:
Goons/Characters must be orthogonally (at right angles) adjacent to a door to move through it.
In other words, they must move into or be standing in either space one side of the door to move
through it; but it costs ZERO movement to move from one side to the other during that figure’s
movement action.
(”It does not take a square of movement to move through a door”. RULES p.7)

Doors – LOS:
If a Goon/Character is in the doorway space (either side of the door) then the door is classed as open
and there is line of sight both ways. If they are not in the doorway space then the door is closed and
there is no line of sight, in or out.

Line of sight into and out of buildings (through the door):


Goons/Characters inside buildings cannot see Goons/Characters who are outside the building and
vice-versa unless:

1. They are standing in a doorway

or

2. If there is another Goon/Character standing in either doorway space (in which case the door is
considered open and also that the Goon/Character do not block LOS)
a. In this case there can be LOS with cover into a building from the outside by an observer
in a space other than a doorway space
AND
b. There can be LOS to outside from inside to target without cover* to a target in a space
other than a doorway space

(*Unless the target is taking cover next to another obstacle other than the door)

Note: Goons/Characters do not block LOS; only movement for enemies.

Goons/Characters standing in either square orthogonally (at right angles) adjacent (not diagonal) to
a Door are considered in the Doorway (and the door is therefore open – see ‘Door LOS’ above).

Goons/Characters in Doorways can see through the door and may be seen from the other side
(inside or outside) for the purposes of determining LOS; though anyone inside a building has cover
from observers targeting them from outside.

Figures immediately adjacent to each other through a doorway may only makes Brawling attacks
not Shooting attacks as they are adjacent. Brawls through doors can happen between only
orthogonally-adjacent spaces.

Figures who are diagonally adjacent through doors cannot Brawl with each other nor can they
shoot because the doorway and building obstruct each Figure’s LOS.

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Unless further-segmented by interior rooms, all building interiors provide LOS between all Figures
inside them. Any figure in an open doorway can also be seen by anyone inside a building.

Doors – with Locked Tokens:


A Door with a Locked Token ( ) cannot be considered open until door is officially unlocked.

This often requires a Character to move up to door (of unknown status) and reveal token before it
can be considered unlocked. Once the token has been revealed, the status of the door can be
properly-known... (aka investigated).

A Character may not Investigate a door a Goon is standing next to.

Any door without a token next to it is open.

Goons and locked doors:


Goons can open/locked doors if they alerted and their movement indicates that they should
enter/exit a building via a door marked with a Locked Token ( ) however, once they step

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inside/outside, the door should be considered locked again until a Character to move up to door (of
unknown status) and reveals the token. i.e. Goons do not reveal the status of a Token-marked door.

It is possible for a Goon to be currently standing next to or complete their movement ending-up
adjacent to a door without leaving the door open. This the only case where a door is considered
closed even when a figure is standing next to the door.

Locked Door tokens start with the face with the red background with a lock and question mark.

Once investigated, they are turned over to reveal the task required to unlock them or the words
‘door unlocked’ on them.

Notes about Movement


Moving Diagonally:
Goons/Characters can move diagonally or
orthogonally, but may not move diagonally across
the corner of a building or through a door. When
moving through a door, you must go straight
through, and when moving around the corner of a
building, you must move in a right-angle:

Brawling Diagonally around a building’s corner:


Figures diagonally adjacent to each other across a building’s corner may make Brawling attacks
though they may not make Shooting attacks as they are adjacent to each other.

As noted above, Brawls through doors can happen between only orthogonally-adjacent spaces.

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Crates (interactions):
Crates: Does picking-up/opening a crate cost an action/time?

Answer: A Crew (Character) next to a Crate can flip over the token and take what's inside (see p.15).
There are no search actions and there is no time cost in the rules for opening a crate; play it as a
free action. Crew simply walk up to a crate, quickly flip open the lid and grab what's inside. Then may
then walk off if they want... if they have movement left.

Note: Hacking a terminal or unlocking a door are specific actions – involving a skill test and
usually some time.

Brawling without an ability to do so:

If a Character doesn’t have access to the ability to Brawl (via Character skill or Equipment) your
Brawl is more of a "defensive dodge".

NOTE: You ALWAYS have the option to dodge a square instead of deal damage thereby avoiding the
automatic Brawl attack next turn, but Characters without Brawl ONLY have that option.

Figures diagonally adjacent to each other across a building’s corner may make Brawling attacks
though they may not make Shooting attacks as they are adjacent to each other.

Brawls through doors can happen between only orthogonally-adjacent spaces.

Bodies in doorways:
Bodies block movement through doors. If a body falls or is placed in a doorway space they must be
moved before a Figure can move through that doorway space. Why? Because, although a Figure
can (normally) move through bodies (though not objects) they cannot stop atop them, and as a
result, bodies effectively count as a Goon/Character when ‘standing’ in a doorway space. i.e.
preventing passage through the door. Of course they don’t block LOS – see LOS rules.

Example: A body lying directly adjacent to an unlocked door (in either the outside or inside square)
would prevent the passage of a Goon/Character in through the door (though not their LOS).
Obviously, any Goon moving to the opposite side door square would spot the body; and may
become alerted or have some other reaction, according to the rules.

Objects in doorways:
Objects such as cargo crates and safes can block doorways from entry until they are moved.

As with bodies, objects don’t block LOS for Shooting attacks; but they must be moved before the
doorway space can be used to move through the doorway. [One might argue that a crate or safe in
a doorway provide cover to a Goon/Character directly adjacent to it inside the building (Shooting
out) or outside the building (Shooting in) but the rules do not state this is or isn’t the case..]

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