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War of the Gods
© 1989 DC Comics Inc.
All Rights Reserved.
Published by Mayfair Games Inc.

Author: Dan Greenberg


Editor: Thomas Cook

Cover Art:
Sketch, Pencils, and Inks: George Perez
Colors: John Stracuzzi
Interior Art: DC Staff
Design: Ike Scott

Aero-Trooper, Allied Northrop,Amulet ofUarmonia, Apokolips,Areopagus,Armagetto, Beta Club, Boom Tube, Call Box. Chester Farley, Children of Olympus, Clark Kent, Codename Achilles. Corissa Webb. Cosmic Migration. Cosm1c Ody'i'if'y,
lla1ly Planet. Oarkseid, D<-1mos. OeSaad, Do� Soldiers. Doug Keretsky, Eris. Earnest Luckenbill, Galaxy Communications, Garrison Grimes, GestatiOn Chamber, Granny Goodness. Great Caesar's Gho�'t. Gunter Gnmes, Hunger Dogs, lx1on tht>
Assa.ssin, JunmyOiscn, Jonathan Kt•nt.Jor-f:I,Julla Kapatehs. Kalibak, Krypton, Kryptonian, Kryptonite, LassoofTruth, Life Matrix, Lois Lane, LornaJuslinian, Lucien Justinian. Man of Steel, Man's World, Ma.rtha Kent, Mekkano1d. Metropul1s.
Milo Poandext('r, Morgan Edge, Mother Boxes. Kew Genesis. New Gods, Onon.flara-Demons, Paradise Island, Paralysis Cannon, Perry Whi te, Phobos,l)rincess Diana.l'roject:Sparta. Queen Hcggra,Sandals ofllermcs.Sccunty lnstallauon fl411f>.
Staunton BndJ.:t',St<"\'C Trevor. Su•<.·•deSlum. Superman,Tct·hnician Dwecblc.Thcmyscira.Tower of Rage, Trial of the Gods.Truth,Justice. and the AmericanWay, WGilS.Witch Sui�Wond('rWoman (and any component thereon ar� trademarks
of[)(' ('omics.. U'>Cd under h<.·eno;e by Mayfa•r Gam('!t In<:

is a trademark of DC Comics Inc., used under license by Mayfair Games Inc.

is a registered trademark of Mayfair Games Inc.

No part of this book may be reproduced in any form or by any means except for the inclusion of brief quotations in a

review, withaut permission in writing from the publisher. Permission is granted to the purchaser of this book to copy the
maps and histories for personal use, provided that none of the copies is sold or traded.

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

Manufactured in the United States.

ISBN: 0-912771-76-3

Mayfair Games Inc. • P.O. Box 48539 • Niles, IL • 60648


Superman Booklet
(used by Superman Player)

Introduction 1
Battlesites Map g
Superman Character Sheet 4
GM Background 5
Non-Player Characters 6
The Adventure 2.
Part One:The Children of Olympus 9
] :FESTIVAL OF CLASSICAL GREECE 9
2: Doc SoLDIERs 10
3: MEETING THE CHILDREN OF OLYMPUS 12
4: FLIGHT OF THE PARA· DEMONS 14
Part Two:Confronting the Gods 17
5: APOKOL/PTIC FERV OR 17
6: ARES' SUMMONS 20
Part Three:Battlefield Earth 22
7: IN FINAL BATTLE 22
Endgame 31
Invasion Stat Sheet 32

1
l'o:'

��@�@[\,��� ���lflXJ ���@��@rul�

1 Central America 7 Venezuela 13 Moscow 19 Libya


2 California 8 Argentina 14 Afghanistan 20 Ethiopia
3 Texas 91reland 15 Korea 21 Angola
4 Washington DC 10 Spain 16 Laos 22 Mozambique
5 Columbia 11 Germany 171ran 23 South Africa
6 Ecuador 12 Leningrad 18 Turkey
Welcome to the
Gods,
DC Heroes Match-Play adventure, Warofthe
designed for Superman and Wonder Woman. This two­
Introduction
Player adventure is unique in that it requires no formal
Gamemaster (GM). Instead, each Player takes turn acting as GM
for the other Player, until the climax of the adventure, which is
run as a two-person "solo" adventure, with no GM.
This booklet contains the Wonder Woman adventure and is to
be used by the Superman Player, who will act as GM for Wonder
Woman during the adventure.
Match-Play Fonnat
With this unique match-play format, two people are allowed
to play aDC Heroes adventure while both get a chance to play,
unlike a normal one-on-one adventure where one person role­
plays a Character and the other person merely GMs the
adventure.
The match-play system works like this:
The Wonder Woman Character begins play first and you, the
Superman Player, act as GM for the first two Wonder Woman
encounters. '1 it.cn, in Part I, Monsters Over Metropolis, you
play Superman for the first three Superman encounters while
the Wonder Woman Player GMs your adventure.
Once each section is complete, the Players switch roles again.
You, the Superman Player, GM the next two Wonder Woman
encounters (Part I, Encounters 4 and 5). Then you switch again,
as the Wonder Woman Player GMs you as Superman in Part I,
Encounters 4 and 5.
A flowch art of gameplay (explaining who plays and who GMs
during the adventure's encounters) is as follows:

Wonder Woman Superman

Acts as GM Plays Encs. 1, 2, 3

Plays Encs. 3, 4 Acts as GM

Acts as GM Plays Encs. 4, 5

Enc. 6

Acts as GM Plays Enc. 6

Plays Enc. 6 GM

Begins Solitaire Begins Solitaire

Once both Players have played and acted as GM in Encounter


6, you SWITCH BOOKLETS and turn to the final section - Part
II, Encounter 7: Battlefield Earth. This section is the climax of
the War of the Gods and both the Superman and Wonder
Woman Characters play their adventures at the same time,
using a unique solo/ interactive system included in the last
section of both adventure booklets.
The Superman and Wonder Woman adventures interweave to
form a complete story. Because they are both part of the same
storyline, they both contain important material to which you (as
GM) have access but to which your hero Character (Superman)
has no access. It is an important yet difficult role-playing
ch allenge to h ave your Character act only on information he
gains from his adventures, not from information you read as GM.
NOTE: This match-play adventure can be played with two
Players and a third person acting as GM. In this case, the third
person should familiarize him/herself with both adventure
booklets and GM the Wonder Woman and Superman adventures
separately until the climax at Encounter 7, when s/he should
GM both Players' adventures simultaneously.
Superman Character Sheet
become a novelist and feature reporter
for the Daily Planet newspaper and, as
Superman, now operates worldwide as a
champion of truth, justice, and the
. . .
American Way.
Superman Information
The following information contains
relevant data known by Superman
concerning the persons and events
featured in this adventure. A solid
knowledge of Superman's friends and
foes will help you role-play Superman
more effectively. Players who are familiar
Superman cannot lift more than
SUPERMAN aliru; Clark Kent with the Superman Character may wish
19 APs in weight.
to skip this section, picking up with the
DEX: 23 STR: 35 BODY: 24 Neither STR nor Telekinesis can GM Background for the Wonder Woman
INT: 12 WILL: 22 MIND: 15 be Pushed. Adventure which follows.
INFL: 10 AURA: 10 SPIRIT: 4 Telekinesis has a range ofTouch, Darkseid
INITIATIVE: 45 HERO PorNTS: 210 and only works when Superman is You have fought Darkseid's schemes
flying. since the New Gods were first discovered.
POWERS:
VULNERABILITIES: Recently, you and Wonder Woman battled
Directional Hearing: 8, Extended
Kryptonite: Rare, Fatal, and Loss Darkseid to defend Mount Olympus, the
Hearing: 8, Flight: 15, Heat Vision:
-Range: 3 APs; Attacks with home of the Olympian gods, the dieties
19, Invulnerability: 22, Micro­ Wonder Woman and her Amazon sisters
magical bases affect Superman
scopic Vision: 15, Recall: 19, Sealed worship. Darkseid wanted to control the
normally.
Systems: 11, Super Breath: 15, power-rich home of the gods and add it to
CON ECTIONS:
Super Hearing: 8, Superspeed: 14, his string of conquests. Aided by Wonder
Daily Planet (High)
Systemic Antidote: 20, Telekinesis: Woman, you thwarted the evil god's plans
MOTIVATION: and Darkseid left Olympus, frustrated
22, Telescopic Vision: 13, Thermal
Upholding the Good and angry over his inability to either find
Vision: 13, X-Ray Vision: 13
WEALTH: the gods or destroy Olympus.
SKILLS:
Affluent Since that time, you have sided with
A r t i s t (W rite r): 5, Charisma
JOB: Darkseid in defense of the Earth and all
(P ersuasion): 1 3 , Scholar: 1 0 ,
Reporter for the Daily Planet � �
r ali y during the Cosmic Odyssey,
Thief: 4 wmnmg a measure of his respect in doing
RACE:
LIMITATIONS: so. While you resist the powerful god's
Human
Superman obtains his Powers and plans, you do not seek conflict with him if
advanced physical Attributes BACKGROUND you can possibly avoid it.
through exposure to yellow sun Superman is the premiere hero on

radiation. He possesses a 240-point �


E rth. He is noble, honorable, and the
The Olympians
You don't know a lot about this
h1ghest example of what a superhero can
solar reserve when he is away from mysterious race of gods and you have only
be. Through his unswerving allegiance to
a yellow sun and until he is re­ met one - Hermes, the fleet-footed
the highest moral values and principles,
exposed to yellow sun radiation messenger god, during Darkseid's seige of
Superman has earned the respect and
he loses 5 points per hour from h � admiration of his fellow heroes and fellow
O l y m p u s . You k n o w t h e y are t h e
mysterious, godly race which Wonder
solar reserve. In addition, each use citizens alike.
Woman and her Amazon sisters worship.
of a Physical Attribute Power or Superman is the sole survivor of the
Skill per phase when �way f;om destruction of his home planet Krypton.
Darkseid explained to you that the
Olympians are a race of gods born in the
yellow sun radiation reduces this His father Jor-El discovered that the
eruption of cosmic energies which created
reserve by the number of APs used. planet was emitting poisonous doses of
Apokolips and New Genesis, the home­
Kryptonite radiation and that the planet's
(Superman may choose to use worlds of the New Gods.
core was unstable. With his people dying
fewer than his maximum APs in a
and the planet itself doomed, Jor-El took
Physical Attribute, Power, or Skill.)
his unborn son's Life-Matrix from fts
Superman may use no more than Gestation Chamber and launched it
10% of his remaining reserve to toward Earth in an experimental Star­
power any single Attribute Power Drive of the scientist's own design. The

or Skill during one phase. Wh en hi� child was born within the ship and when
it reached Earth, the child was found by a
solar reserve fails to 40 points or
young couple, Jonathan and Martha Kent,
lower, he may use only 4 APs per
who named the boy Clark and raised him
Attribute, Power, or Skill until that as their own son.
reserve is depleted. While using his As young Clark Kent grew, he found
ANSWER TO
solar reserve, Superman cannot that Earth's lesser gravity and yellow sun
DARKSEIDS' OFFER ____
Push Attributes, Powers, or Skills. radiation gave him incredible powers.
He can, however, expend Hero When he reached adulthood, he resolved
Points for Desperation Recovery or
to increase his AV, EV, OV, or RV.
to use his powers for the good of Mankind.
He wore a costume designed by his earthly
rRAGMHn O�lAIHD
When Hero Points are spent in this
mother and adopted the identity of
Superman.
D D D D D
manner, an equal number must be
deducted from his solar reserve. Clark Kent moved to Metropolis to

4

GM Background

JVonder Woman's Adventure


The conflict between Darkseid and Ares, the Olympian god of
war, has roots in the cataclysmic era long before the age of Man.
Darkseid is bitterly angry that the Olympians pass themselves
off as the original gods of Earth, when he knows they are merely
another race of New Gods created at the same time his own race
was formed.
However, the Olympians evolved on Earth, instead of another
planet like New Genesis or Apokolips, and as such were able to
convince the mortals of Earth that they were the humans' real
gods. These gods made the Earth mortals worship them,
providing the Olympians with immense power.
As the centuries passed, the influence of the Olympians
declined as their mortal followers abandoned them. In the
twentieth century, the gods' only worshippers are the race of
Amazon s which the gods themselves created . Still, the
Olympians possess an immense power stored in Mount Olympus
- power Darkseid craves. Darkseid invaded Olympus to usurp
the gods' power but was unable to either find the gods or destroy
the enchanted realm.
All Olympian gods but Ares and Hermes fled Earth's dimension
rather than face Darkseid. With the other Olympians now
absent, the war god Ares is attempting to revive Olympian
worship on Earth (particularly the mortals' reverence of war) in
order to gain more power.
Wonder Woman's presence on Earth has generated great
renewed interest in the Olympian gods, interest which Ares has
thus far been quick to exploit. When a group called the Children
of Olympus formed to worship the Olympians, Ares sent his
minions to infll.trate the group and funnel the energy of their
worship to the Areopagus, Ares' own dark temple.
Darkseid's fury peaked when the Olympians fled contact with
Earth rather than face him, Ares' plan to revive Olympian
worship on Earth adding insult to injury. Darkseid, determined
to assure that Earthlings not be fooled into worshipping such
false gods, seeks to sabotage Ares' plan; the lord of Apokolips
refuses to allow any being other than himself dominance over
Earth. To defeat Ares' attempt, Darkseid plans to send warrior
squads from Apokolips to Earth to uncover Ares' minions inside
the Children of Olympus. In this manner, Darkseid hopes Ares
will come out of hiding and combat the New God personally.

NOTE: This Background revealing Darkseid's plan is a good


example of the kind of secret information you will read while
acting as GM for the Wonder Woman Player. Try not to "transfer"
this information to your Superman Character when you are
role-playing him.
5
POWERS:
Aura of Fear: 1 7, Contin i u u m
Control: 60, Control: 5, Dimension

Non·Pia er Characters
Travel: 32, Invulnerability: 38, Life
Sense: 1 9, Mind Blast: 1 8, Mind
Probe: 20, Object Awareness: 32,
Sealed System: 1 8, Skin Armor: 1 5,
Suspension: 32, Telepathy: 32,
Truesight: 1 8
SKILLS:
Charisma: 1 5
BACKGROUND CONNECTIONS:
HERMES
Hermes is the messenger god and Apokolips ( H igh), New Genesis
DEX: 29 STR: 18 BODY: 3 5 herald of the Olympians and is also the
(Low)
lNT: 15 WILL: 34 MIND: 27 god of trade, herdsmen, and thieves. He
MOTIVATION:
INFL: 21 AURA: 20 SPIRIT: 28 dresses lightly, usually wearing a simple
red cape and a short yellow tunic. The son Psychopathic (Marginally)
INITIATIVE: 65 H ERO POINTS: 240
of Zeus and Maia and father of the WEALTH:
POWERS : deceased god Pan, Hermes wears a round N! A (essentially limitless)
Energy Absorption: 1 0, Control: 5, winged helm, winged sandals, and carrie � JOB:
Dimension Travel: 45, Flight: 36, a golden staff (called a caduceus). Dictator of Apokolips
Hermes is a vigorous, exuberant youth, RACE:
Flash: 1, Invulnerability: 20, Life
who exalts in his phenomenal speed and Strange Humanoid
S e n s e : 1 7 , Mys t i c S h ield: 1 0 ,
flight. He relays messages from Olympus
Regeneration: 8, Sealed Systems: to Earth and occasionally transports the
20, Shrinking: 12, Skin Armor: 1 5, gods t hemselves between the d ivine BACKGROUND
Super Hearing: 6, Superspeed: 1 8, realms. While not one of the five mid­ Darkseid is a member of the race of
Telekinesis: 25, Telepathy: 1 0, wives who birthed the Amazons, Hermes New Gods and the totalitarian ruler of the
Tel e p o rt at i o n : 3 0 , Telesc o p i c joined with them in the creation of planet Apokolips. He rose to his rule
Vis ion: 1 2 , Tran s mutatio n : 26, Princess Diana, for whom he holds a through deception and treachery and
special fondness. plans to continue his mad lust for power
Truesight: 8, Ultra Vision: 5
I t was Hermes who first brought by conquering the rest of the universe.
SKILLS:
Wonder Woman to Man's World and he Role-Playing
Charisma: 20
LIMITATIONS:
who aided Diana in her first adventures. �
Dar seid is a god of supreme evil, the
The more Hermes learns of Diana the embodiment of a monstrously destructive
Flash can also be used to produce more he has come to admire her. Wh
en power. He believes himself to be the first
a low-intensity and non-blinding the other Olympian gods chose to flee and greatest force in the multiverse and
illumination Olym p u s after Darkseid's i nvas i o n resents all other godly beings. A cruel and
CONNECTIONS: Hermes remained to become Diana' � boastful villain bent on total domination
Mount Olympus: (High) travelling companion on Earth. ?
Darksei possesses a great evil majesty �
Themyscria: (High) Role-Playing everythmg he does is spectacular and
MOTIVATION: A true god on Earth, Hermes is under­ larger than life.
Thrill of Adventure standably arrogant and condescending to Darkseid's power games have been
WEALTH: mortals. N evertheless, he has great t h w a r t e d n u m e r o u s t i m e s by t h e
compassion for humans and treats them cosmically insignificant planet Earth, a
N! A (essentially limitless)
with respect. He can be brash and quick­ fact for which he greatly resents the
JOB:
tempered and always speaks his mind, planet a n d its in habitants. He also
Herald of Olympian Gods despises the upstart Olympian, who dare
even to h i s fe llow g o d s . S i n c e h is
RACE: to presume themselves greater than the
arrogance once led to great destruction
Olympian God on Earth at the hands of I x ion the New Gods but refuse to face him in
EQUIPME T: Assassin, Hermes has tempered his ego combat. Darkseid has attempted to defeat
with a dose of humility. He is now eager to the Olympians but his total inability to
Caduceus of Hermes learn the ways of Man by travelling with d estroy or even fin d t h e gods has
Diana and living with Steve Trevor, one of dramatically inflamed his growing anger
DEX: 0 STR: 8 BODY: 35 towards Earth.
Diana's closest human friends.
lNT: 0 WILL: 0 MIND: 0 Effectively adding insult to injury, the
W h e n pres e n t i n g H ermes in t h is
INITIATIVE: 0 HERO POINTS: 0 Olympian war god Ares has been sending
adventure, keep him subdued. He delights
CHARGES: N/ A in talking to the Children of Olympus who minions to infiltrate the Children of
CosT: 3991 HPs + $56B worship him but he will always defer to Olympus, a human religious organization
Diana when negotiating with them. devoted to renewing worship of the
POWERS: Olympian gods. Darkseid is determined to
Animate Objects: 20, Flash: 12, stop the Ares' minions before the Earth
Flight: 7, Regeneration: 12, Star­ succumbs to worshipping the Olympian
bolt: 18 war god.
LIMITATIONS: Earth and its inhabitants have given
A n i m a t e Obj e c t s a n d F l i g h t DARKSEID Darkseid great trouble in the past. His
operable only o n snakes o f the staff BODY: 46 interest is to prevent the considerable
DEX: 23 STR: 18
handle. energy of worship from the human race
lNT: 20 WILL: 32 MIND: 30
F l a s h c a n a l s o be u s e d t o INFL: 16 AURA: 20 SPIRIT: 30
from being channelled to the Olympians.
produce a low-intensity and non­ In his mind, Darkseid seeks to protect
INITIATIVE: 59 HERO POINTS: 1 80
blinding illumination. Mankind from its own gullibility.

6
EQUIPMENT: JOB:
Stormtrooper
DESAAD
Beta Club RACE:
DEX: 4 STR: 3 BoDY: 5 Apokoliptian
DEX: 0 STR: 22 BODY: 25
I NT: 15 WILL: 12 MIND: 20
0
I:-<ITIATIVE: HERO POI TS: 0 EQLIPME T:
lNFL: 4 AURA : 6 SPIRIT: 5
CHARGES: N IA
INITIATIVE: 23 HERO POINTS: 65 Blaster
CosT: 2250 HPs + $ 1 46M

SKILLS: DEx: 0 STR: 0 BoDY: 2


POWERS:
C h a r i s m a ( I n t e r ro gatio n ) : 7 , I ITIATIVE: 0 HERO POINTS: 0
Starbolt: 26
Gadgetry: 2 5 , Scientist: 25 CHARGES: N I A
LIMITATIONS: BACKGROUND CosT: 66 HPs + $900
M i s c e l l a n e o u s : D e S a a d is a Kalibak the Cruel, also known as the
Scourge of Apokolips, is Darkseid's most POWERS:
toadying coward Starbolt: 7
CONNECTIO S: powerful and ferocious warrior. Kalibak
is not very intelligent, considering his
Apokolips (High)
familial line, although he makes up for BACKGROUND
MOTIVATION:
this with brute force and violence. His A new addition to Darkseid's military
Serves Darkseid feroc ity and evil make him feared ranks, Dog Soldiers are specially bred to
WEALTH: throughout the galaxy. be huge, hulking, oafish monstrosities.
NIA The son of Darkseid and the Witch Suli They are known for their savage fighting
JOB: and half-brother to the New God Orion, skill, dark humor, and their tendency to
Serves Darl<seid Kalibak inherited his father's cruelty and fail at missions requiring independent
RACE: hatred b u t not Darkseid's c u n n i n g thought. The strongest troops in the
Apokoliptian intelligence. Consequently, Darkseid uses Apokolips legions, Dog Soldiers are also
Kalibak as advance guard for his plots, the least intelligent, being used primarily
continually sending his powerful son for invasions, where the need for violent
BACKGROUND headlong into great danger. d e s t r u c t i o n s u percedes c ap t u re of
DeSaad is Darkseid's primary hench­ military objectives.
Role-Playing
man and full-time lackey, the one who
Kalibak acts not on his own initiative Role-Playing
helped engineer Darkseid's bloody road to
but on Darkseid's directives. If unable to Dog Soldiers are bumbling braggarts.
the throne of Apokolips by murdering
complete a mission, Kalibak will attack When their invasions go well, they are
D a r k s e i d 's m o t h e r , Qu e e n H e gg r a .
any available foes and then return to bold and overconfident, chortling over
Darkseid treats DeSaad with cruelty and
Darkseid for more orders. He is a warrior the suffering of their victims and engaging
contempt, having even killed DeSaad once
who delights in butchery and will engage in wanton destruction. I f losing, however,
( as he often kills those who displease
in one-on-one personal combat with an they become hysterical and retreat in
him) but bringing DeSaad back because
almost religious fervor. panic. While they should normally be
th e dark god fou n d he requ ired h is
Kalibak normally begins combat with a p l ayed fo r l a u g h s , t h e GM s h o u l d
fawning henchman. DeSaad is the closest
blast from his Beta-Club, then closes to remember that Dog Soldiers are ruthless
thing to a friend Darkseid has.
hand-to-hand range against his foes, killers when they possess the upper hand.
Role-Playing often destroying buildings to crush his
DeSaad has difficulty relating to people opponents under mountains of rubble.
and feels most comfortable around his Nimble, mobile foes who fight from a
machines and gadgets. He is a sadist who distance enrage the doltish Kalibak, who PARA-DEMON
revels in torture and human misery and, will never surrender and resists furiously
although-spineless and frail, he can be a DEx: 6 STR: 6 BODY:
6
when captured.
very dangerous opponent. INT: 4 WILL: 7 7
MIND:
INFL: 1 AURA: 0 SPIRIT: 0
INITIATIVE: 11 HERO POINTS: 5

POWERS:
KALIBAK DOG SOLDIER Flight: 8, Skin Armor: 4
DEX: 13 STR: 28 BODY: 23 DEx: 7 STR: 7 BoDY: 7 SKILLS:
I NT: 3 WILL: 1 3 M IN D: 10 INT: 1 WILL: 1 MIND: 1 Acrobatics*: 6, Gadgetry ( Identify
!NFL: 8 AURA: 8 SPIRIT: 10 I NFL: 4 AuRA: 3 SPIRIT: 3 Gadget)*: 4, Military Science: 4,
INITIATIVE: 24 HERO POINTS: 55 INITIATIVE: 1 2 (24) HERO POINTS: 0 Vehicles: 6, Weaponry*: 6
CONNECTIONS:
POWERS: SK ILLS: Apokolips (Low)
Skin Armor: 8, Invulnerability: 2 1 , Gadgetry ( I dentify)*: 1 , Martial MOTIVATION:
Mind Over Matter: 3 Artist (Attack Advantage) : 1 2, Serves Darkseid
COi\NECTIONS: Military Science*: 1 , Weaponry*: 7 WEALTH:
Apokolips (High) L I MITATIONS: NIA
MOTIVATION: Catastrophic I rrational Attraction JOB:
Serves Darkseid to Violence Soldier
WEALTH: CONNECTIONS: RACE:
NIA Apokolips (Low) Apokoliptian
JOB: MOTIVATION:
Warrior of Apokolips Serves Darkseid BACKGROUND
RACE: WEALTH: Darkseid's elite soldiers, Para-Demons
Apokoliptian NIA h ave faces and bodies w h ic h are a

7
SKILLS: personality. When role-playing Aero­
Acrobatics*: 5, Gadgetry ( Identify Troopers, GMs should stare blankly with a
Gadget)*: 14, Military Science*: 4, slack jaw to demonstrate Aero-Troopers'
vacant expressions, making their eyes
Vehicles*: 5, Weaponry*: 5
bug out to indicate any reaction (such as
CONNECTIONS:
surprise) to an event.
Apokolips (Low)
MOTIVATION:
Serves Darkseid
WEALTH:
NIA LORNA JUSTINIAN
JOB:
DEx: 3 STR: 2 BODY: 2
Soldier
INT: 4 WILL: 3 MIND: 3
RACE:
INFL: 3 AURA: 3 SPIRIT: 2
Apokoliptian (former Hunger Dog)
INITIATIVE: 10 HERO POINTS: 8
EQUIPMENT:
SKILLS:
Charisma: 5, Scholar: 5
Flight Disks
CONNECTIONS:
DEX: 0 STR: 0 BODY: 9 Children of Olympus ( High)
lNlTIATJVE:0 HERO POINTS: 0 WEALTH:
CHARGES: NIA Millionaire
CosT: 1 6 1 HPs + $3400 JOB:
Leader of the Children of Olympus
POWERS: RACE:
Flight: 8
Human

BACKGROUND
Uniform
Lorna Justinian is the leader of the
DEx: 0 STR: 0 BoDY: 4 Boston chapter of t h e C h i l dr e n of
0
INITIATIVE: HERO POINTS: 0 Olympus religious organization. She is an
CHARGES: NIA exotic, charismatic woman, with a strong
CosT: 99 HPs + $ 1 500 vision and sense of purpose.
Unknown to Justinian, her Children of
POWERS: Olympus group has been infll.trated by
Sealed Systems: 6, Skin Armor: 5 Ares' minions in the war god's attempt to
revitalize worship of the Olympian gods
on Earth.
Shoulder Radio
DEX: 0 STR: 0 BODY: 2
INT: 0 WrLL: 0 Mr D: 0
INITIATIVE: 0 HERO POINTS: 0
CHARGES: Nl A LUCIEN JUSTINIAN
CosT: 200 HPs + $ 1 60K DEX: 3 STR: 3 BODY: 2
INT: 4 WILL: 3 MIND: 3
POWERS:
INFL: 2 AURA: 2 SPIRIT: 2
Super Ventriloquism: 1 4
c o m b i n a t i o n of m u tated flesh a n d INITIATIVE: 9 HERO POINTS: 5
mechanical armor. Para-Demons, which
n o rmally travel in small squads of BACKGROUND SKILLS:
between three and eight,fight to the Employed as scouts and not warriors, Charisma: 4, Scholar: 4
death, fanatically obey orders, and attack Aero-Tropopers carry no weapons and CONNECTIONS:
any obvious intruder. are employed primarily for surveillance; Children of Olympus (High)
Role-Playing they are not expected enter combat. WEALTH:
Para-Demons are fast, cunning, and Aero-Troopers who survive their often
Millionaire
ruthlessly efficient. They strike quickly treacherous m issions are eventually
JOB:
and forcefully but without the charac­ made into Para-Demons.
Dilettante
teristic bravado of Darkseid's D o g Aero-Troopers regularly test their long­
RACE:
S o l diers. These are grim a n d cold r a n g e s ca n n i n g a n d m a n e u v e r i n g
Human
Apokoliptian warriors. capabilities by spotting younger, weaker
Hunger Dogs and pulling them from their BACKGROUND
crowds. The Aero-Troopers then take the Lucien Justinian founded the Boston
yo u n g, i m p r e s s i o n a b l e c h i l d r e n to chapter of the Ch ildren of Olympus
Apokolyptian "Orphanages" for brain­ religious organization with his sister,
AERO-TROOPER washing and enlistment in Darkseid's Lorna. He is an exotic, charismatic man,
military. determed to see the human race return to
DEX: 5 STR: 5 BODY: 5
INT: 4 WILL: 5 MIND: 5 Role-Playing its ways of Olympian worship. While he
I FL: 2 AuRA: 1 Srmrr: 1 Fresh from rigorous brainwashing lacks his sister's vision, Lucien possesses
s e s s i o n s , A e r o - T r o o p e r s are b a l d , the money necessary to bankroll the
INITIATIVE: 11 HERO POINTS: 1 0
expressionless drones with little to no operation.
8

The Adventure
NOTE: At GM discretion, the Player may allow Diana a moment
NOTE: The Superman Player should begin the Wonder Woman to enjoy the festival before continuing with the encounter. The
adventure by running only Encounters 1 and 2 which follow. Amazon could sample the food, listen to music, help judge (or
even participate) in the mock olympics, or simply meet admiring
Adventure Synopsis people.
In the four Wonder Woman encounters which follow, Darkseid
sends troops to attack a festival honoring ancient Greek culture Whether Diana is simply relaxing alone or if she is meeting
as the first offensive in a war designed to ( 1 ) flush the Olympian others at the festival, interrupt her activities with the following
gods out of hiding and (2) eliminate the Ares-placed controllers (read aloud to the Wonder Woman Player):
of the Children of Olympus. Without warning, a trio of professors from the symposium
stalk up to you, looking unaccountably angry. You t·ecognize the
Wonder Woman fends off the attack and discovers the
man in the lead as Chester Farley, one of Julia Kapatelis'
existence of the rapidly-growing Children of Olympus religious
Harvard colleagues. The scowling Farley stops in front of you,
organ ization, which is working to revitalize worship of the
thrusts a pudgy finger directly in your face, and barks, "Do you
Olympian gods 0n Earth.
really expect us to be so gullible as to believe your fairy stories
Diana and Hermes then investigate the group only to find about 'Gods' and 'Amazons' as reality?!"
t h e m s e lves b e i n g worshipped by t h e m e mb ers of t h e
organization. The meeting i s interrupted by a Para-Demon
attack, led by Kalibak. This is Darkseid's second offensive against
the Olypmian gods, designed to weaken the Olympians' growing I GM I n formation
power base on Earth. During the ensuing battle, Hermes is The skeptical Professor Farley is a Harvard archeology
seriously injured, although Diana can defeat Kalibak's forces. professor who bases his argument against the Olympian gods by
claiming, "If the gods were real, they would have left some
evidence of their existence. Yet to this day, no such evidence has
ever been found. Obviously, these tales are created by
sensationalists seek personal gain by monopolizing cm the
gullibility of others. "

F e s t iva l of C l a s s i c a l The second professor, Doug Keretsky, will jump in to argue


whenver Farley needs to catch his breath. A h istory professor
G reece from USC, Keretsky's argument is that "If the gods were truly
real, the stories of their existences would corroborate your

I Setup claim. Yet, there are so many conflicting and contradictory


accounts of their lives, they must be simple myth. "
Princess Diana is attending an outdoor festival celebrating The third man is Earnest Luckenbill, an economist from Yale.
ancient Greek culture following a Harvard symposium where Luckenbill has no reasoned, scholarly disagreement with Diana
she addressed a panel of scholars regarding the Amazons and - his is simply an emotional, personal one: The Olympian gods
"

their Olympian gods. In this encounter, three of those scholars can't exist! It's blasphemy to even consider it! And to demand
will stalk up to Diana and begin arguing with her in what is our worship - how could our modern, advanced society
principally a short role-playjng excursion designed to establish possibly lower its standards to be ruled by such beings?"
a backdrop for the attack which follows.
At this point, Diana has several options. She could simply
ignore the ranting professors and attempt to continue enjoyjng

I Player I nformation
the festival. If she does this, the professors will contin ually shout
after her, complaining that she is "avoiding the question" and
"unable to present hard evidence" to back her side, obvious proof
It is a glorious summer morning and you, Princess Diana of
that the gods do not exist.
Themyscira, the fabled Wonder Woman, are spending the day
enjoying an outdoor festival celebrating ancient Greek art and Play should then proceed to Encounter 2: Dog Soldiers.
culture. The area is decorated in a splendor to lwnor the Greek Diana could use her Charisma to Persuade the professors to
gods, with numerous plaster replicas of famous Greek statues change their attitudes toward the princess and her ideals;
and silk banners bearing the names of the gods. Music plays AV/EVs for such an attempt would be at 1 3/ 1 3 (Wonder
across the field as happy revelers dance, drink, and play out Woman's Charisma) with OV/RVs at 2/2 (each professor's
impromptu mini-olympic events. I NFL/SPIRIT). The professors are currently Hostile toward Diana
Only a short time ago, you were speaking at a three-hour (awarding a +3 column modifier to the OV) and success will only
Harvard symposium on classical Greek culture in which you move them to Neutrality. ote that unless the Wonder Woman
detailed the existence of the Olympian gods to a distinguished Player chooses a Persuasion mu lti-attack (adding +2 to
panel of professors. Your formal work now complete, you accept OV/ RVs ), each Persuasion attempt must be rolled separately.
the all-to-infrequent opportunity to relax, enjoying the chance to A Persuaded professor will be disconcerted by Diana's charming
watch the festivities. With Hermes, the Olympian messenger manner but will stop pestering Diana, exiting the scene
and travelling companion here on Earth, and Julia Kapatelis, mumbling to h imself. His colleagues, however, still quite angry,
Harvard professor and your closest friend, still back at the will take up the argument where the other professor left off.
symposium, you find yourself with time on your hands before These arguments should still be occuring when Lucien Justinian
they rejoin you. arrives (see the following Lucien section).

9
The wisest choice for Diana to make is to discuss the point I f t h e GM would like t o start the encounter very dramatically,
with the professors. If the Player chooses this option, let preceed the reading of the Player Information with a very loud,
him/her role-play the encounter accordingly. unexpected noise to simulate the Boom Tube opening (slam the
An appropriate c o u n ter-argument to the professors' table, drop a heavy book, etc.). To be most effective, do this
complaints is that the Amazons are living proof of the gods; since during the conversation between Diana and Lucien, interrupting
Americans have been to Paradise Island, that in itself should be one of them.
sufficient proof that at least the Amazons are real. Diana could
counter Keretsky's argument by saying that Man's history is full
of true incidents which were reported many different ways or I Player I nformation
which have been distorted from generation to generation.
Luckenbill's argument is impossible to counter with reason,
Suddenly, a tremendous boom roars through the air and the
sky splits open, forming a great, circular hole in space across
since his argument has no logical basis. Nonetheless, Diana
the field from you. Seven ugly, hulking humanoids wearing
could try to calm him and perhaps show that she and the
high-tech battle armor emerge from the floating hole waving
Amazons are intelligent beings who continue to worship the
strange blaster rifles.
Olympians. Before these discussions are over, Lucien Justinian
will arrive and interrupt it. In growling, guttural voices they shout, "Tear down the
statues! " and, "You call these gods?
Ha ha haaaa! "
If the Player is unable or unwilling to role-play the situation
( or if s/he simply isn't sufficiently well-versed in Wonder The creatures fire their powerful weapons straight into the
Woman's h istory and mythos to do a proper job, the GM should crowd, as several oftheplaster Olympian gods shatter violently.
quickly advance to Lucien's interrution, as he intends to set the The very instant the frightful creatures emerge from the
professors right on the Olympians' existence. bizzare hole in space, they split into three groups. first of
The
Lucien three starts knocking over statues and tearing down the
In the middle of the impromptu argument, Lucien Justinian banners which bear the names of your cherished Olympian
will walk up to Diana and the professors and join the discussion, gods. creatures chortle with manic glee at their antics,
The
arguing on Diana's side (his approach possibly assisting Diana, sending each other into convulsive, drooling fits of bellowing
depending on the timing of his arrival and D iana's own success laughter at the sight of the shattering plaster statues.
with the professors). When Justinian arrives, read the following The second of three groups begins attacking the horrified
aloud to the Wonder Woman Player: crowd, battering innocents, terrorizing patrons, and firing
While you are trying to reason with the professors, a stylishly their space-age guns at random, while the last remaining
dressed young man with a striking head ofsilver hair walks up creature runs alone through the crowd brandishing a huge
to you and interrupts the conversation, saying, "Isn 't it club, scanning the masses of people intently.
amazing how those espoused to be the most open-minded of our
race are so resistant to accept new ideas ? What chance do the
rest of us have to replace our old, worn-out notions when our I GM I nformation
scholars are the slowest to accept new facts ? "
I t is likely Diana will welcome the interruption. The professors The creatures exiting the Boom Tubes are Dog Soldiers,
will sputter a bit but Lucien's statement will have taken the Darkseid's Apokoliptian Storm Troopers and the initial attack
enthusiasm out of their arguments. The professors will meekly force in the dark lord's war on all things Olympian. Darkseid
apologize to Diana for their outbursts and will wander away, plans to flush the gods out of hiding and his first attempt will be
feeling somewhat foolish. to kill Lucien Justinian, co-founder of the Children of Olympus
movement.
When the argument breaks up, Lucien will introduce himself Since all three groups of storm troopers are in different areas,
to Diana, saying, "Hello, princess. I 'm Lucien Justinian, Wonder Woman will have to choose carefully which to oppose
professor ofanthropology and a great admirer ofyours. I 'd been first.
hopingfor a chance to meet you. There are many questions I 've The group attacking the crowd is obviously the most initially
been meaning to ask you. For one, how do you feel about the dangerous. During each phase in which this group goes
decline in Olympian worship on Earth? " unopposed, the Dog Soldiers will seriously injure two people. If
A s t h e i r conversation begins, proceed immed iately t o Wonder Woman does not attack this group by the fifth phase,
Encounter 2: Dog Soldiers a n d interrupt Diana's reply. one innocent citizen will die; one other person will perish each
five additional phases before Diana intervenes. The storm­
troopers may be almost comic in their stupidity but they can be
I Trou bleshooting murderous butchers when unopposed, a fact which the Player
must understand.
I f Diana ignores the potential discussion with the professors, The group concen trating on destroying the statues is
she won't meet Lucien. I n this case, continue play with relatively harmless except to the scenery, although it is likely
Encounter 2; when Lucien is attacked, modify the information Wonder Woman will be angered over this group's scorn of the
to introduce him as someone Diana has never seen (although Olympian gods. However, the lone stormtrooper (the one
she could gain the previous information through discussions scanning the crowd) possesses a potentially greater threat, as
with persons afterward, at GM discretion). his mission is unknown to Diana.
In fact, the lone stormtrooper is searching to assassinate
Lucien Justinian. Unless Wonder Woman has somehow moved
Lucien to a place of safety (an unlikely event, especially if Lucien
and Diana did not meet in Encounter 1 ) , the assassin will locate
and immediately enter all-out Killing Combat against Lucien on
Dog S o l d i ers the tenth phase (burning full Hero Points each phase), most
likely eliminating Justinian that phase.
In any event, Lucien will be dead by the twelfth phase
I Setup following the stormtroopers' arrival, unless Wonder Woman can
stop the assassin in time. If Wonder Woman is paying no
This encounter immediately follows Encounter 1, interrupting attention to the sole stormtrooper, Lucien will yell for help on
either Diana or Lucien Justinian in mid-sentence. the tenth phase.

10
Panic in the Park If Diana agrees, Lucien will say, "Wonderful! Our members
The crowd, frightened by the attacking warriors, will quickly will be overjoyed. We hold our meetings at my sister Lorn a 's
become a threat to itself. After Wonder Woman has stopped the private estate. I shall inform her to prepare for your arriva l
direct threat of the first group of Storm troopers and defeated this Sunday. "
Justinian's assassin, call for an Action Check with AV/EVs equal
to Wonder Woman's Telescopic Vision against OV/RVs of 1 / 1 . If Diana wishes to perform any investigations before leaving
Positive RAPs indicate Diana notices a small girl about to be for the meeting, continue reading the information which follows.
trampled by the panicked crowd, with three phases to rescue If Diana is now prepared to meet with the Children of
her. If Diana fails the roll, she will notice the girl with only one Olympus, immediately SWITCH ROLES with the Wonder Woman
phase left to rescue her. Player. You should now begin play as Superman.
When Diana notices the girl's plight, read the following aloud
to the Wonder Woman Player:
With the dramatic violence of the ensuing battle, the once­
During the interim between the festival and Sunday, Diana
peacefu l crowd panics and runs hysterically away from the
can check up on the Children of Olympus, about which she will
grotesque soldiers. Over the noise of the crowd, you hear the
learn nothing (GM discretion) as the group is too new. If she
horrified screams of a solitairy frightened child and see that a
researches Lucien Justinian, she can learn that he is a wealthy
little girl is about to be trampled under the feet of a hundred
investor and scholar who possesses a strong interest in
terror-stricken people.
antiquity, especially classical Greece.

Pulling the child from the crowd requires 20 RAPs from an The Wonder Woman Player may want to make a Check to see if
Acion Check with AV/EVs equal to Wonder Woman's Flight or Diana is familiar with the storm troopers. Call for an INT Check
Supers peed against OV/ RVs of 7/7. Depending on when Diana but announce that Diana has never before seen the creatures,
noticed the girl's plight (with three/one phases left relative to regardless of the roll's result.
the previous ::.uccessful/ unsuccessful Action Check), after one However, Diana has seen and heard the effects of a Boom
phase of crowd trampling, the child will be severely injured. Tube. If the Player asks if Diana recognizes the storm troopers'
Following two phases of trampling, the girl will be killed. teleportation device, allow an INT Check against OV/ RVs of 5/5.
While knocking the crowd members away from the girl Positive RAPs of 4 or more indicate Diana remembers the sound
requires only 1 0 RAPs from a normal Physical Attack (with +3 from when Darkseid teleported from Mount Olympus following
modifiers for a Strenuous attempt), such an action will most his ineffective attempt to defeat the Olympians.
likely injure other people. If Diana picks up on the Darkseid connection, she may seek to
Wrap-up consult with Superman in Metropolis. If so, inform the Player
that Superman is away on a mission and cannot be located.
If Wonder Woman loses the battle, Darkseid's storm troopers
will kill a few more innocents, tear down the reamining statues, Once Diana's investigations are complete, switch roles,
and shout, "Death to the old gods! Now see the power of the New returning to Wonder Woman's Encounter 3: Meeting the
Gods! " Then another Boom Tube will sweep away the storm­
Children of Olympus, after playing S u perman's next
troopers, and Wonder Woman will be forced to console a encounters.
horrified and disillusioned group of people.
If Wonder Woman stopped the stormtroopers but lives were
lost in the process, the festival will end on a very depressing note,
I Troubleshooti ng
with Wonder Woman required to give a lengthy statement to the I f Diana does not choose to visit the Children of Olympus,
police exlaining the events and her inability to assist. Hermes will request that they go, saying, "I wish to meet those
If Wonder Woman won the battle and no lives were lost, the who would revive worship ofthegods, to know ifthey aresincere
crowd will cheer for her and ecstatically emerge from hiding, the in their worship. "
festival continuing at an even greater fervor. While Diana will be IfWonder Woman still refuses to go, Hermes will go alone. In a
required to give a brief statement to the police, the officers will violent attack, the messenger god will battle Darkseid's Para­
be cooperative and justifiably impressed. The three professors Demons and become badly wounded. Lorna Justinian, the
will grudgingly thank Diana for her efforts, although Luckenbill leader of the Children of Olympus, will tell Diana about the
will add, "I doubt this would even have happened if Princess Para-Demon attack and state that the Para-Demons invoked
Diana weren 't here. ' ' the name of Darkseid. If this occurs, reference the information
A s the debris from the conflict i s being gathered, another about the injured Hermes located at the end of Encounter 3;
Boom Tube will form to transport away the stormtroopers' play should then return to Wonder Woman's Encounter 4:
bodies. Soon after, Hermes will fly up, alerted by the noise, and Flight of the Para-Demons following Superman's first three
help however he can, at the very least healing Diana (if encounters.
necessary) and any other injured persons. NOTE: If Lucien was assassinated by the lone stormtrooper, this
When things have calmed down, Wonder Woman may seek out encounter must end on a particularly sad and fruitless note,
Lucien to see what questions he wished to ask If this does not with Wonder Woman left to ponder why the Para-Demons went
occur, Lucien will approach Diana (introducing himself if the to such an extent to murder Justinian and what questions
two did not meet in Encounter 1 ). At any rate, when Lucien and Lucien wanted to ask Diana.
Diana converse, Hermes will be present when she speaks to him. The week following the festival disturbance, Diana will receive
When this occurs, read the following aloud to the Wonder a note from Lorna Justinian, explaining that her brother was
Woman Player: the man killed at the festival and that Diana is requested to
Lucien smiles at you, admiration shining in his eyes. attend a reading of his will. The GM should improvise a quick
''Princess Diana! Thank the gods for your presence! And Lord reading-of-the-will scene in which it is revealed that Lucien left
Hermes! I am honored, " he says, bowing low. "Princess, please half his considerable wealth to the Children of Olympus order
allow us to finish our earlier conversation. and half to the charity of Princess Diana's choice, providing that
"I am co-founder of the group, the Children of Olympus. We Diana assist the fledgling religious group.
are a new religious organization dedicated to reviving worship At discretion, the GM may utilize this solution, omitting all
of the Olympian gods in our modern world. We would be future references to Lucien, adding a somber tone to Diana's
honored if you wou ld come and speak to us about the interactions with the Children of Olympus and returning to
Olympians. There is so much we could learn from you! " Encounter 3 after playing Superman's first three encounters.

11
Alternately, the GM could have Lorna Justinian arrive after the feeling o f oppressive dread. The discomfort will quickly pass,
stormtrooper attack and modify Lucien's information for Diana, leaving the Amazon to feel comfortable and at ease.
having Lorna present it. NOTE: This feeling of dread which Diana may experience is due
If Diana wants to use her Lasso ofTruth on Lucien, remind her to the Amazon sensing Ares' essence which surrounds the
that doing so would constitute an unprovoked violation against estate. At this point, Diana will not be able to identify the cause
a man who has done nothing wrong and also directly violates the of her discomfort and Hermes will not sense it.
gods' intentions of its use. If the Player insists, Lucien will
As Diana and Hermes approach the main temple, Lorna
succumb to the lasso's influence, revealing his connection to
Justinian will greet them as a throng of awe-struck, toga-clad
Ares and Ares' plan to control the Children of Olympus group.
admirers walk up to the trio but maintain a polite distance.
This action will eliminate the need for many of the following
When Justinian arrives, read the following aloud to the Wonder
encounters and will cause Diana to lose half her Hero Point
Woman Player:
Awards for the entire adventure.
Using the Lasso where there is no evidence of threat is Lorna Justinian is a striking, charismatic young woman,
completely against Diana's nature. However, doing so ( and with long hair as silver as her brother Lucien 's, a magnificent
learning Justinian's true motivation and support) will likely woman who reminds you of your Amazon sisters. Lorn a
cause Diana to turn against Ares early in the adventure, an welcomes you b y kneeling at your feet. "Lord Hermes! " Lorna
action which will substantially weaken the war god's position in says reverently. "I am honored! And Princess Diana - you are
his conflict against Darkseid. our greatest inspiration. Before our formal meeting begins,
please allow me to show you about our grounds. "
At the conclusio n of this encou nter, SWITCH As Lorna guides Hermes and Diana throughout the complex,
ROLES with the Won der Woman Player. You allow the Player to become familiar with the ground by showing
now begin play as Superman. him/her the accompanying map. Justinian will make pleasant
conversation as she walks, obviously deeply touched and slightly
awed to meet the couple. Once the tour is complete, Lorna will
escort Hermes and Diana to the lush Elysian Gardens, where
they will be seated. When the couple is comfortable, Lorna will
begin her questioning (see the following paragraphs). Lorna will
also gladly answer Diana's questions (as indicated in the
"Answers: The Children of Olympus" sidebar, which follows).
Meetin g the C h i l d re n Hermes will not answer questions directly, preferring to take
of O l y m p u s his cue from Diana. Since the fiasco in Boston against Ixion, the
messenger god prefers to let Diana h andle interpersonal
situations. Hermes will feel immensely revitalized when around
Begin this section only after you have played Encounters 1 -3 the Children of Olympus and will regularly tell Diana so, even to
as Superman. If you h ave j ust acted as GM for Wonder Woman's the point of interrupting Diana and Lorna's conversations.
first two encounters, SWITCH ROLES now and play Superman. Attractive women in flowing togas tantalize him, serving him
wine and making a fuss over h is lordliness. Hermes will enjoy the
attention and will be his usual charming self.
I Setup At GM discretion, improvise a short, friendly conversation
between Diana, Hermes, and the Children of Olympus. The
Diana and Hermes have decided to visit the Children of Children of Olympus truly admire and respect Diana and
Olympus religious organ ization and speak to the group Hermes; their respect should be made plainly evident to the
regarding the Olympian gods and their influence on Earth. Wonder Woman Player. The important thing is that Diana feel
Lorna Justinian, the spiritual leader of the group, anxiously comfortable with her hosts.
awaits Diana's arrival
Several questions Lorna will ask include:
• What are the gods like?

I Player I nformation •


What do they want of Mankind?
What can loyal humans do for them?
When you arrive for you meeting with the Children of • When may we meet the other Olympian gods ?
Olympus, a polite security guard admits you to the entrance to IfDiana tells Lorna ofthe Cosmic Migration and that the gods
the Justinian estate. The grounds shimmer in the morning sun, cannot be reached by any means, Lorna will be deeply
a lush vision of a Greek Garden, complete with temples of the saddened. If Diana tells Lorna that Ares is the only god left in
purest white marble. contact with Earth, Lorn a will growfearful, asking ifAres is as
dangerous a god as legend holds and, if so, what normal
The Children of Olympus headquarters is a spacious,
humans can possibly do to appease him.
classical temple, with ornate white columns, friezes, and
sta tues. A serene and peaceful solitude permeates the estate, If Diana. seems hesitent to answer any questions, Lorna will
coupled with a nearly physical feeling of excitement. do everything in her power to assure Diana her group seeks only
to commune with and worship her Olympian gods. At GM
Hermes seems to sense it too and bristles with anticipation as
discretion, Hermes may encourage Diana 's compliance with
you walk the path toward the main temple. " The very air seems
chmyed, " the messenger god says. "Do you feel it, Diana ? " Lorna 's questioning; however, if Diana steadfastly refuses to
cooperate, Lorna and the Children of Olympus will regretfully
understand.

I GM I nformation NOTE: If the Player is not completely familiar with Wonder


Woman mythology, allow him/her to simply state whether
If the Wonder Woman Player asks about the "charge in the Diana reveals a great deal, some, or no information to Lorna's
air," call for an Action Check with AV/EVs equal to Diana's group. Alternately, the GM could have Hermes assist if/when
INFL/ AURA against OV/RVs of 4/4. If the roll fails, Diana will feel Diana becomes unable to answer.
nothing out of the ordin ary. Positive RAPs will indicate Diana
feels a pleasant surge of excitement, while 8 or more RAPs will
indicate Diana feels a pleasant surge of excitement followed by a

12
Diana explains that the Olympian war god would be the
Answers: The Children of O lympus principal beneficiary of the worship.
If Wonder Woman and Hermes agree to help with the
Listed following are Lorna's answers to several questions ceremony, Lorna will lead them to the temple, where ftl"ty
which Diana and/ or Hermes might ask of the group. members of the Children of Olympus will be talking excitedly.
• How old is your group ? [ "We have been established in When Diana and Hermes arrive at the temple, read the
Boston, seeking to increase our flock of Olympian worshipper, following aloud:
for the better portion of six months now." ]
This temple is an elegant, classical Greek building, suppo·rted
• Are there other groups like yours ? [ ''We are the frrst ofthe by slender white marble columns. A huge statue of Zeus and
new Olympian order but more such organization will Aphrodite dominates the room, while statues of the other
undoubtedly form a word of our success spreads. Lucien is Olympian gods ring the r-oom 's ou ter edges. Hermes examines
responsible for contacting groups with similar religious the statue ofhimselfand nods, saying "A n acceptnble likeness.
interests." ] My compliments, mortals. "
• How many peoplearein yourgroup? [ "We now house over In the center of the room sits an ornate b ronze b razier,
two hundred devoted followers of Olympus; one-quarter of burning with a flickering, C'rimson fire.
our n umber is here today to listen to your word. Although we
This brazier was placed in the temple by Ares' minion, Lucien.
do not actively recruit worshippers, we are deluged every day
A conduit to the Areopagus, the brazier is used to channel
with letters from thousands of people who wish to join our
wonderous cause." ]
energy from the Children of Olympus' worshippers to Ares. The
great statue of Zeus and Aphrodite may act as a clue that Ares is
• Why have so many people suddenly become interested in involved with the Children of Olympus, as the two are Ares'
[
the Olympians? "Ours is an idea whose time has come. father and wife, respectively.
Mankind h as :w innate need to believe in a force greater than
I f Diana asks why Aphrodite ( and not Hera, Zeus' wife) stands
itself. Personally, I became interested recently, after hearing
you speak so eloquently of your gods, Diana." ]
with Zeus, Lorna will reply, "Actunlly, princess, I am not
certain. Aphrodite does play an important role in your greek
• Where do ymt receive your finances ? [ "Lucien
and I heritage, doesn 't she? Hmoever, Lucien commissioned these
(Lorna) possess adequate personal funds and we have statues. Perhnps he picked Aphrodite to demonstrate our love of
dedicated our resources to returning Mankind to the worship the classical gods. "
of the Olympian gods. O u r devoted followers donate
Prayer Ritual
generously and we are well on the way to becoming
completely self-supportive." ]
Once preparations have begun, the Children of Olympus will
assemble and the ceremony will begin. If Diana decided to
• What are yourplansfor the group ? [ "Our immediate plans instruct the members on proper Amazon worship, she may
are to advance the cause by increasing membership and demonstrate at this point (standing, arms crossed, gazing
establishing Children of Olympus organizations nationwide. upward ). When the Children of Olympus begin worship, read the
We envision a time when we have a temple to each god, as in following aloud:
the days of old."
Fifty-some voices lift in unison, joyously intoning to thegods.
Utlimately, Diana should get the impression that Lorna The crimson flames from the brazier leap and crnckle, as if in
and her followers are very sincere in their beliefs (because ha rmonious response to the ritual. Hermes basks in the quiet
they are). She should not yet become aware (through either power of the worshippers 'faith. You feel strong and at peace.
the actions of the Children of Olympus or Diana's own
At this point, the GM should call for another Check with
observations) that Ares has infiltrated the group's ranks.
AV/EVs equal to Diana's !NFL/ AURA against OV/RVs of 6/6.
Positive RAPs indicate that Diana feels a great surge of energy
When Lorna and Diana have had a chance to get to know one whip through her. If the roll yields 8 RAPs or more, Diana feels a
anot her and have had their respective questions answered, great surge of energy followed by a deep feeling of oppressive,
Lorna will say ( read aloud to the Wonder Woman Player): all-encompassing dread, similiar to the experience she felt upon
"As you can see, we are very new to our religion. We have no
entering the grounds earlier (if she sensed it) but the feeling is
formal traditions and no established rituals of worship. We
far more intense. The dread will vanish as quickly as it came.
(What Diana senses is the brazier funneling the worshipping
would be honored if you two would guide us in our worship,
power to the Areopagus.) Hermes will sense nothing, entranced
showing us how the Amazons pray. "
with the ceremony and awash with the flood ofworship-induced
Hermes will be enthusiastic to help the Children of Olympus power.
learn how to worship. It is likely Diana will agree as well, since If the ritual continues with no interruptions on Diana' part,
her divine mission on Earth is to instruct Mankind about the play should proceed to Encounter 4: Flight ofthe Para-Demons.
Olympian gods.
If Diana interrupts the ceremony, reacting to her feeling of
However, if Diana thinks quickly, she may realize that with dread, the Children of Olympus will stare at her in confusion and
Ares and Hermes the only gods remaining in this dimension, disbelief. Lorna will be concerned for Diana and will ask for an
those two gods would be the only ones to benefit from such explanation of what troubles the Amazon.
worship. If Diana fears Ares' increasing in power, the Amazon While Diana explains her reasons for stopping the ceremony,
may refuse to help. Hermes will undoubtedly try to persuade play should immediately proceed with Encounter 4 : Flight of
Diana to change her mind, discounting Ares as a serious threat, the Para-Demons.
claiming the benefits of worship would overcome any potential
risks. Whatever Diana's final decision, Hermes will not command
her to help him teach the Children to pray and will himself abide
by the Amazon's decision.
I Trou bleshooti ng
If Diana refuses to instruct the Children of Olympus (with or If Diana refuses t o participate i n any man ner o f the worship
without explanation), Lorna will sadly accept her decision but ceremony, ask the Player what she does. If Diana remains to
will request that Diana and Hermes remain to watch the group's observe, she will at least be in the temple when Darkseid's Para­
honorarium (see Troubleshooting). While it is possible that Demons attack. If Diana is in another portion of the estate
Diana will also ask the Children of Olympus to curtail their waiting for the ceremony's completion, she will hear the great
worshipping altogether, Lorna will refuse such a request, even if boom of the Boom Tube emanating from the temple and must
13
spend from 1 to 3 phases ret urning to the site, depending on her
present location ( immediat ely outside t he building = 1 phase, at
the far end of t he Justinian e tate = 3 phases ).
I GM I n formation
I f Diana left the estat e's gounds completely, she will hear These winged creatures arc Darkseid's Para-Demons; if Diana
Hermes' telepathic plea for her t o return and can go back to was unsure who was behind the earlier attack, she should
assist. However, by the time Diana reaches the temple, Hermes certainly know now.
will have been wounded by the Paralysis Gun and the temple The Para-Demons' primary goal here is to destroy the art ifacts
itself will be a Para-Demon-filled shambles. Ares ha given the Children of Olympus, the brazier and statue
of Zeus/ Aphrodite. Their secondary goal is to frighten the
worshippers into seeking a less-dangerous religion. I f possible,
the Para-Demons also seek to defeat Diana and Hermes and
have brought Darkseid's Paralysis Cannon for that purpose.
F l i g h t Again, Diana has a choice in who she may attack. Hermes will
of t h e P a r a - D e m o n s immed iately fly t oward t h e two Para-Demons who are
destroying the statue of Zeus/ Aphrodite and attack them in a
near-blinding frenzy. Should Hermes defeat these t h ree, he will
I Setup concentrate on the Para-Demons' leader, even if Diana is also
fighting him.
During t he worship ceremony held by the Ch ildren of If Diana opts to first attack the Para-Demons who are
Olympus, Darkseid's Para-Demons attack. This encounter terrorizing the Children of Olympus worshippers, she will not be
immediately follows Encounter 3: Meeting the Children of able to multi-attack the t rio as the Para-Demons will not remain
Olympus, interrupting it in mid-ceremony. To simulate the in a single group. Diana will need to attack each member in the
Boom Tube opening, the GM may wish to begin this encounter Para-Demon group separately, one each phase.
wit h a loud, startling bang by dropping a book or slamming
Three phases after the Para-Demons' arrival, the Paralysis
his/ her hand on the table, for instance.
Cannon will be complete and ready to fire. The Para-Demons will
concentrate their attack on Hermes. When the Para-Demons fire

I Player I n formation the cannon, read the following aloud:


In the midst of the battle, a violent cr-ackling sou n d fills the
As the u n ified voices of the worshippers reach a glorious temple and a bright bluefl ash ar-cs across the chamber, lighting
[
crescen do - make noi e ] - a loud boom crashes throughout the room with a cold blue pallor,jilling the a rea u >ith the acrid
the temple, shattering the peacefu l calm of the ceremony. The stench of ozone. A m azing ly, the blast strikes Hermes dead
deafen i ng n oise echoes oj] the cold walls, pounding mercilessly center, causing his body to spa s m a n d contort in m i d-fligh t.
aga inst your- ears, the vibr·ations rattling p a i nfully th rough The messenger god a rches his back and twists spasmodica lly,
your bon es. writhing in pain as the bright blu ish glow crackles m·ou n d h is
Then the very a ir- in the cen tenifthe r-oom splits open as twelve body, encompassing him completely. A moan of pa i n escapes
u •inged men in green a n d gold a rmor pour-from a circular hole his lips, as the three Para-Demons who fi red the blast la ugh a n
in space. Their- leader slwu ts, "Destroy the heathens! For the obscen e chortle. (Chortle like a Para-Demon. )
glory of Dar-kseid, kill a l l who worship fa lse gods! ' ' I f Wonder Woman tries to block the bluish beam as i t is fu·ing
upon Hermes, she will receive
the brunt of the attack but will
be too late to save Hermes from
paralysis. Diana will still suffer
the Paralysis Cannon's standard
Poison Touch attack (sec sta­
tistics on page 1 5 ), which may
decommission the Amazon for
the duration of the fight.
If Diana attempts to block
the beam with some object ( a
slab o f wall marble or a statue,
for example), the object will
explode purely from the force
of t h e proj ected beam a n d
He rmes w i l l c o n t i n u e t o b e
blasted.
If Diana attempts to deflect
The leader ba rks or-ders.from the a rea where the ci rcular hole the beam with her bracelets, she must receive positive RAPs
opened as two c rea t u res fly toward the center of the temple, against an OV/RV of 7/7 to disrupt the blast. Otherwise, she
violen tly b atteri ng the o rn a te classica l b r-azier. While three will be hit by the cannon's standard Poison Touch attack. If
other (TI>a lu res begin b l u dgeon ing the grand statue of Zeus a n d Diana falls to the Paralysis Can non, the Para-Demons will
Aph rodite, th n•e mor·e ca reen a rou n d the room, smashing i n to chortle maniacally, blast Hermes with the cannon, and then
nea rby worsh ippers (sca ring them more th a n hu r·ting them), as exit via the Boom Tube, leaving the temple in a shambles, both
o fi n a l trio seems to be co n s truct i ng some form of great, high­ the brazier and the statue of Zeus/ Aphrodite totally destroyed.
tech ca n non. If Diana attacks the Para-Demons operating the Paralysis
Can non, Hermes will continue to be hit by the beam while the
fight ensues. Diana may simply attack the cannon itself
NOTE: If Diana interrupted t. hc worship ceremony because of without getting in the way of the beam; destruction of the
her feeling of dread, t lw Para-Demon captain will mockingly cannon necessitates 1 0 RAPs from a normal Physical Attack.
add, ' 'A n d tha n k you, princess, for stopp ing th is ludicrous Simply turning off the cannon requires a successful I�T Check
rit u a l! A n yth ing to keep Olympians powerless, yes ? Ha Ha! " receiving 4 RAPs against an OV/RV of 1 4 / 1 4 .
14
necessitates 1 0 RAPs from a normal Physical Attack. Simply Encounter 2, Troubleshooting, for the information Luc1en could
tu rning off the cannon requires a successful I NT Check receiving reveal and its ramifications on the adventure).
4 RAPs against OV/RVs of 1 4/ 1 4. I f Diana defeats any of the Para-Demons, the creatures are
I f Diana either chooses not or is unable to assist Hermes in sufficiently human for Diana's Lasso of Truth to work on them. If
four phases, the Para-Demons will then shut down the cannon, she interrogates them while they are under the effects of her
causing the hovering, immobile Hermes to drop like a stone, lasso, roll for the Lasso's Control Power. If Diana interrogates a
c rashing to the floor. Those three Para-Demons will then join the Para-Demon without the assistance of her lasso, she must roll a
fight against Diana, since the cannon will no longer be operable normal Charisma (Persuasion) attack with +4 OV modifiers for
(once it is turned off it cannot be reused ). the Demons' being Opposed to Character.
· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·· · · · · · · · ··

Paralysis Cannon Answers About the Attack


DEx: 0 SrR: 0 BoDY: l0 13 RAPs "Great Darkseid sent us
INITIATIVE: 0 HERO POINTS: 0 to stop the worship of
CHARGES: 1 false gods. "
CosT: 1 653 HPs + $8.4B 1 4 RAPs "Great Darkseid is angry
that the Olympian gods
POWERS:
h i d e fr o m h i m . Th e
Poison Touch: 32
a t tacks w i l l con tinue
LIM ITATIO S:
until the Olympian gods
Poison Touch cannot reduce BODY
confront him. "
APs to the point of death. Once
activated . the cannon will function 1 5 RAPs "Great Darkseid would
until turn ed off, at which point it sooner crush the Earth
will not again operate. than see it fall under the
Designed by Darkseid's insidious hench­ control of lesser gods. If
man, DeSaad, the Paralysis Cannon was the Olympians refuse to
c reated especially for use aga i n s t face him, Darkseid will
Olympian gods, its special Poison Touch obliterate the Earth. "
attack being attuned to the particular
physical structure of the Olympians. A 1 6+ RAPs "Great Darkseid ha tes
the Children of Olympus
successful attack on an Olympian god
because it channels power
causes instant and painful paralysis
to the Olympian war god
which lasts until countered by DeSaad's
A r es, a g a i n s t w h o m
Paralysis Antidote.
almighty Darkseid has
forsworn an eternal
Boom Tube Call Box conflict. ' '
DEx: 0 STR: 0 BoDY: 2
INITIATIVE: 0 HERO POI TS: 0 Answers O n Paralysis Cannon
CHARGES: N/ A 1 3 RAPs " The Paralysis Cannon
CosT: 1 1 1 33 HPs + $ 1 3.4Q was made to incapacitate
your Olympian gods, not
POWERS: to k i l l them. Darkseid
Teleportation: 65 seeks to totally humiliate
L I MITATI ONS: the Olympians - what
Teleportation operable only to better way than to force
return user to Security Installation them toforever recall their
# 4 1 1 5 on Apokolips. defeat at his a lmighty
hands ? "
Once Diana has either subdued the Para-Demons or the
creat ures have escaped, the Amazon will be left with a near­ 14 RAPs " We carry no antidote for
disaster to rectify. The ceremony will be ruined, her supporters the Paralysis Cannon. "
wounded and in disarray, her god fallen.
1 5+ RAPs "DeSa a d crea t e d t h e
Fort unately, none of the Children of Olympus worshippers cannon and only he can
will be dead, alt hough many will be wounded; Darkseid did not cure its effects. "
want to create martyrs of the group, an act which often . . . . . . . . . ... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

st rengthens religious ties. If Diana does not have the presence of Answers To Apokol ips
mind to call for an ambulance, Lorna Justinian will do so within
three phases following the Para-Demons' exit. Lorna will be 1 3 RAPs "Our return to Apokolips
sl ightly afraid of the n egative publicity the attack could is arranged by activating
potentially generate but she cares much more for her people our Boom Tube Call Box. ' '
t han for herself.
1 4 + RAPs " If w e h a v e b een on
I n terrogation m i s s i o n fo r t w e n t y
If Diana suggests that the Children of Olympus is little more minutes without recalling
than a front for Ares, Lorna and Lucien ( if present) will deny the our Boom Tube, DeSaad
charge vehemently. If Diana uses her Lasso of Truth on Lorna, will autom atically
the woman will reveal absolutely nothing of Ares' plot ( as Lorna activate one to return us
is completely innocent and believes the group to be legitimate) . to Apokolips. "
However, if Diana uses h e r Lasso o n Lucien, he will confess to
being under Ares' control ( in this case, the GM should see
15
The Paralyzed Hermes Boom Tube Back t o Apokolips
After having been hit by the Paralysis Cannon, Hermes will be If Diana defeated the Para-Demons' leader, she may use his
weak and pale, a god barely able to speak and who looks Call Box to summon a Boom Tube, through which she can
frighteningly pitiful. Within 24 hours after the initial attack, dispose of the remaining Para-Demons and travel to Apokolips.
Hermes will succumb to completely paralysis, being conscious If Diana has defeated the leader and does not summon a Boom
but totally immobile. Tube within twenty min utes of the Para-Demons' arrival,
DeSaad will send a Boom Tube for the soldiers to carry off the
The Children of Olympus Turn Warlike
bodies of the Para-Demons.
After the attack, the Children of Olympus will be in a state of
shock. Their daze will rapidly turn to fear and then anger, an If Diana follows through the Boom Tube, switch roles and
anger which, altered by Ares' subtle influence, inspires the return to Wonder Woman's Encounter 5: Apokoliptic Fervor
worshippers to warlike behavior. If Diana helps the worshippers after completing Superman's Encounter 5. Otherwise, continue
deal with their shock and the trauma, showing them great with the following optional information.
compassion, the worshippers will be much less prone Ares' ways Themyscira
but will still plea with Diana: If Diana uses her Sandals of Hermes to take the Olympian god
to the Island of Healing on Themyscira, she will be told the
' 'Ifsuchforces shall always oppose our worship, what can we Amazons cannot heal gods. Lyera will sadly apologize to Diana
possibly do to protect ourselves ? Tell us, Diana. . . you proclaim and be genuinely frightened at a power which could defeat the
yourself a pacifist warrior. Show us the way. " mighty Hermes. If Diana wishes, the Amazons will gladly look
after Hermes while Diana searches for an antidote to the god's
Of course, there is virtually nothing the Children of Olympus affliction.
can do against an invasion force from Apokolips. Diana could A Final Method
offer to be the group's official protector, although, which will If Diana has not yet decided to t ravel to Apokolips, the fallen
bring some comfort to the group. Lucien Jus tin ian, however, (or Hermes will suggest to Diana that she do so - that it may
another random worshipper) will angrily decry, perhaps be Hermes' only chance. If Diana did not obtain the
Para-Demon leader's Call Box, with pained effort, t.he messenger
"Is it not our right to honor the Olympian gods ifwe co choose 'I
god will assist by priming Diana's the Sandals of Hermes to take
They seek to oppt·ess our freedom of worship! Then we must
her to Apokolips (switch roles, returning to Wonder Woman's
prepare for our own holy war! We must be prepared if these
Encounter 5: Apokoliptic Fervor after playing Superman's
CTeatures attack again! We must strike back against this
Encounter 5).
Da rkseid! The defense of our right to Olympian worship must
become our number one piority! "

The other members of the Children of Olympus will cheer him


wildly, looking frenzied and warlike. This uncharacteristic and
I Trou bleshooti ng
rapid change in demeanor should disturb Diana and possibly I f Diana i s truly unsure o fh o w t o help Hermes, Menalippe, the
make her suspect the influence of Ares. If Diana makes an Amazon oracle, will intervene, informing Diana of a precognitive
impassioned speech for the Children of Olympus to reject the insight that revealed Hermes could only be cured by the same
ways of warlike Ares in favor of the wisdom of Athena or the science which paralyzed him. In her vision, Menalippe saw Diana
strength of Zeus, the Children of Olympus will snap out of their in a dangerous, filthy world where the worst brutality and
warlike fervor and return to normaL ( If the Player is not up to soulless science runs rampant. If Diana does not venture to
role-playing the speech but wants to try this tactic anyway, Themyscira, Menalippe will reveal this to Diana by sending a
allow a multi-attack Persuasion roll with + 1 OV modifiers.) messenger dove bearing the message.
If Diana doesn't attempt to talk the worshippers out of their As a final resort, if the Player is completely lost regarding
new warlike posture, the only way the Amazon princess can get amethod of travel to Apokolips, improvise a scene in which Ares
the group to calm down is by saying she'll go to Apokolips and offers to send Diana to Apokolips to obtain the antidote. Ares
attempt to stop the attacks. will explain that he is aware ofDarkseid's plan to antagonize the
16
Olympian gods and, as such, Ares will defend his cowardly fellow
gods. However, Ares will ask that Diana do him a favor upon her I Player I n formation
returns; at this point, Ares will not specify what the favor is,
stating that it holds no bearing on Diana's mission to Apokolips. Your arrival at Apokolips, the vile domain ofDarkseid,finds
If Diana agrees, Ares will transport her to Apokolips. you in a hideous, t'Wisted, ravaged land. The sky is gray and
b leak, the putrid air carrying a wretched chernical smell on
NOTE: While it should be avoided if at all possible, Diana may
b lasts of hot winds. You ar·e standing on the roof of a tall
manage to destroy or disengage the Paralysis Cannon before the
building, overlooking an ugly, scaTred, landscape of hulking,
Para-Demons can incapacitate Hermes. If so, Diana will have no
jagged buildings and sulphuTOus pits offi re.
reason to travel to Apokolips. In this case, SWITCH ROLES now,
and you (the Superman Player ) should play the Man of Steel in A massive column offlame jets into the air just a jmo miles
the next Superman encounters. [TOrn you. Clanking machinery fills the polluted air with
staccato grinding noises to set your teeth on edge. Weak, pitifu l
Inform the Wonder Woman Player that s/he should run you
people throng the streets below, hurrying in a jTightened,
(the Superman Player) through the remainder of the encounters
defeated manner. Vicious-looking armored creatures streak
in Parts I and II, ignoring references to switch roles until arriving
overhead, a sight which causes the wretches below thern to
at the solitaire adventures, when the Players are instructed to
scurry for cover.
SWITCH BOOKLETS and play their adventures alone. When you
( the Superman Player) GM next, skip Encounters 5 and 6 and Youfeel theiT misery, a horrible plight which it makes youfeel
start with Part III, Encounter 7: Ares' Summons, beginning very small - and very afraid.
each of the Characters' solitaire adventures, omitting any
mention of Di:wa's trip to Apokolips.
I GM I n formation
At the end of this encou nter, SWITCH ROLES
with the Wonder Woman Player. You now begin Diana now stands on the roof of Security Installation #4 1 1 5,
play as Superman . the building from which the Para-Demons who attacked the
Children of Olympus' ceremony left. A surprised technician and
two Dog Soldiers are also standing on the roof as guards. If
Diana t raveled here via a Boom Tube before the Para-Demons
were to have return, she will take the technician and the Dog
Soldiers by surprise. In this case, allow Dian a one free phase in
which to act before the stunned Apokoliptians can react.
If Diana is not able to incapacitate her opponents in that
ph ase (or if she arrived using her Sandals of Hermes ), the
technician will turn and run, shouting, "Invasion! Invasion! "
The two Dog-Soldiers will close o n Diana t o attack. If Diana does
not stop the technician in three phases, he will reach a lift shaft
and escape by descending into the Security Installation. Two
phases after the technician escapes, an alarm will sound, after
which a team offive Para-Demons will rise out of the lift shaft to
attack Diana, flying after the Amazon if she tries to escape.
A defeated technician or Dog-Soldier will refuse to talk to
Diana, having been conditioned by Granny Goodness to resist
torture and interrogation. If Diana uses her Lasso of Control to
compel a captive to talk, positive RAPs indicate success.
However, even under the influence of the Lasso, a captive will
babble incessantly about his terror over betraying Darkseid
between questions.
Begin running this section after you have played Encounters 4 Answers
and 5 as Superman. If you have just acted as GM for Wonder If Dian a asks where DeSaad is, her captive point out Darkseid's
Woman's Encounters 3 and 4, SWITCH ROLES now. Tower of Rage, sixty miles ( 1 6 APs) distant. If Diana shows or
describes to them the Paralysis Cannon and asks who made it,
Adventure Synopsis her captive will reply that it looks/sounds like DeSaad's work
I n this portion of the adventure, Diana travels to the
and will again point out the Tower of Rage.
frightening world of Apokolips, where she must battle Darkseid's
forces and coerce DeSaad to give her an antidote to Hermes' If Diana asks about Darkseid's plans to figh t Ares or invade
paralysis. Earth, her captive will honestly admit to knowing nothing about
the dark lord's schemes.
If Diana takes the technician with h, r, the Amazon can force
him to show her the safest way to the Tower of Rage after which
she couls also make him override various fe<Jtures of Darkseid's
Tower of Rage.

A pokol i p tic Fervor

I Setup TECHNICIAN DWEEBLE


DEX: 2 STR: 1 BODY: 2
Princess Diana, h aving arrived on the decadent and INT: 5 WILL: 2 MIND: 2
oppressive world that is Apokolips (either via Boom Tube or her !NFL: 2 AURA: 1 SPIRIT: 2
own Sandals of Hermes) must traverse the trecherous lands to
INITIATIVE: 9 HERO POINTS: 0
locate an antidote to the paralysis which has stricken Hermes.
17
S K I LLS: d o anything t o please Diana short o f leaving her side, doing
G ad g e t ry: 4 , Th i e f ( S e c u r ity everyth ing in their power to remain with her. If Diana asks the
Systems): 7 children about Darkseid's Tower of Rage, the u rchins will
excitedly announce they can show Diana a secret underground
CONNECTIONS:
entrance to the Tower.
Apokolips (Low), DeSaad's Labs
(Low) If Diana agrees to let the urchins accompany her, the trio will
meet other orphans along the way. Unless Diana puts her foot
MOTIVATION:
down, she will h ave dozens of dirty-faced admirers whom she
Serves Darkseid
will have to protect by the time she reaches the Tower of Rage.
WEALTH:
Struggling
JOB:
Boom Tube Technician
RACE:
HUNGER DOG URCHINS
Apokoliptian
D EX : 2 STR: 1 BODY: 2
lNT: 1 WILL: 3 MIND: 1
BACKGROUND
Technician Dweeble is one of DeSaad's INFL: 2 AURA: 2 SPIRIT: 3
gutless techno-nerds. He has been broken 11\/ITIATIVE: 5 HERO POINTS: 2
by fear ofDarkseid and fear of an invasion
by New Genesis. Like most Apokoliptians, SK ILLS:
he is a man without hope, destined to be Thief (Security Systems exculsive
forever ruled hy others. to Apokolips ) : 3
LIMITATIONS:
The more time Diana wastes getting to DeSaad, the longer she
will have to fight Darkseid's hoards. The dark lord's troops Minor Fear of Darkseid
patrol Apokolips in packs of eight, five Dog Soldiers and three CONNECTIONS:
Para-Demons. Diana will be d iscovered by Para-Demons the Urchin Gangs (Low)
second phase she becomes airborne and by Dog Soldiers the MOTIVATION:
third phase she ventures out along the surface. Survival
Four phases after a conflict is over ( after Diana evades a WEALTH:
group), another patrol will attack her. If Diana hides among None
local Apokoliptian buildings, she will be discovered only after JOB:
she emerges from hiding. one
If Diana heads straight for the Tower of Rage, fmd out how RACE:
fast she is traveling. A slow to average pace will cause Diana to be Apokoliptian
attacked once every four phases; however, if Diana travels
toward the Tower of Rage at full speed or ifshe follows the path
recommended by Technician Dweeble, she will be attacked only BACKGROUND
once. If Diana t ravels to the Tower at maximum speed via the These rag-clad children are not the
route suggested by Dweeble, she will evade all patrols. fully broken spirits which adult Hunger
Dogs are; they still h ave some strength of
In any event, as Diana travels to the Tower of Rage, read the will and a strong desire to resist their
following aloud to the Wonder Woman Player: plight. Their fear of Darkseid has not
Sirens wail throughout the dark, Apokoliptian lands as huge, completely overtaken these children.
heavily armored tanks streak through the streets, scattering the They know the patrol patterns and
pitiful wretches who throng amongst thefilth. Aero- Troopersfly standard behavior patterns of Darkseid's
overhead as searchlights cut slashing paths back and forth troops and can also locate secret hiding
through the maddening crawds. Occasionally, a team of the places throughout the city of Armagetto.
flying manstrosities swoops into the streets, snatching up Hunger Dog urchins are scruffy, feisty,
children and carrying them off toward vast prison-like and tough on the outside but inside are
complexes. frightened children who see Diana as the
These Aero-Troopers are taking the captured victims, called nurturing mother-figure they never had.
Hunger Dogs, to "Orphanages" - inhumane asylums where the Sincere and full of hope, the spunky
children are brainwashed and forced into subservience to children will be very willing to help Diana
Darkseid. enter the Tower of Rage.
If Diana attempts to rescue the kidnapped children, the Aero­ The Tower of Rage
Troopers will release their captives in mid-flight, use their When Diana reaches the Tower of Rage, read the following
shoulder radios to summon help, and then turn their attention aloud:
on combatting Diana. If Diana remains in the area for more than Looming befor-e you like a great, decapitated Titan is a huge
three phases, five Para-Demons will arrive in answer to the and fearsome bust of Darkseid which rises from a heavily
Aero-Troopers' summons. guarded tO'Wer like a colossus staring dO'Wn on the ruined city
To rescue the falling children released by the Aero-Troopers with afor-bidding glar-e. Gu.ards on the parapets of the Tower of
requires positive RAPs on an Action Check with AV/EVs equal to Rage scan thefestering streets below, training cannons on any
Wonder Woman's APs of Flight against OV/RVs of 6/6. An potential threat.
attempt to lasso the ch ildren requires positive RAPs on an A frontal assault on the Tower of Rage is a very dangerous
Action Check with AV/EVs equal to Diana's DEx/DEX against proposition as the Hunger Dog urchins and/or Technician
OV/RVs of 8/8. Dweeble will attest. Darkseid's base is meant to withstand a siege
The successfully rescued children (one boy and one girl) will by the powerful forces of New Genesis, so a lone Amazon, even of
forever see Diana as a guardian angel, being fascinated by her Diana's magnitude, would have little chance of storming the
gentle, yet commanding and forceful nature. The children will location.
18
A stealth assault on the Tower would be much more effective.
TOWER GUARD
If Diana has an Apokoliptian scientist under her control or is
accompanied by Hunger Dog urchins, she can learn how to D Ex : 3 STR: 3 BODY: 3
circumvent much of the security system and enter undetected. I NT: 1 WTLL: 2 MIND: 2
Either Dweeble or the urchins can show Diana the secret I NFL: 3 AURA: 3 SPIRIT: 3
underground entrance. If Diana takes this method, continue I NITIATIVE: 7 HERO POINTS: 0
with the Secret Entrance paragraphs which follow. Otherwise
skip to the Tower Stats section. SKILLS:
Secret Entrance Gadgetry ( Identify Gadget) * : 1 ,
If Diana chooses to use the Tower's secret entrance, either the Military Science*: 1 , Vehicles * : 3,
Hunger Dog urchins or Dweeble will explain that the levels Weaponry * : 3
underground have long been abandoned and security there is LIMITATIONS:
lax. Diana can enter unnoticed with positive RAPs on an Action Catastrophic Irrational Attraction
Check with her DEx/DEX as AV/EV against OV/RVs (the to Violence
underground security systems) of 8/8.
CONNECTIONS:
The underground entrance leads into a dank, dark chamber Apokolips (Low)
of wrecked and rusting high-tech equipment. Water dribbles MOTIVATION:
from the ceiling and lies in stagnant puddles on the broken floor.
Serves Darkseid
Sparks spill from some of the junked equipment. Gigantic rusted
WEALTH: N/A
robot guards will stare at the intruders with dim eyes but will
not move. JOB: Tower Guard
The security robots on the underground entrance are shut RACE:
down and will !lot attack. The hunger dog urchins or Technician Apokoliptian
Dweeble will escort Diana through the underground tunnels EQUIPMENT:
and up into the gleaming tower. Continue with the Inside the
Tower section which follows. Uniform
Tower Stats DEX: 0 STR: 0 BODY: 2
The Tower of Rage is a virtually impregnable fortress which INITIATIVE: 0 HERO POINTS: 0
has a security rating of 16 APs, while Darkseid's Dome Tower has CHARGES: N IA
a security rating of 20 APs. Each 1 0' x 1 0' section of Tower wall
CosT: 4 1 HPs + $300
has a BODY of 34. The yard surrounding the Tower is covered by
high, barbed walls. Anyone entering the grounds or flying over POWERS:
the walls will be fired upon by computerized energy cannons Skin Armor: 3
located every ten feet along the wall's perimeter ( Bio-Energy
Blast: 8, BODY: 9). Four such cannons will fire at a target in range. Blaster
All Tower entrances (BODY: 25) are securely locked and will DEx: 0 STR: 0 BoDY: 3
require a positive security check ( OV/RVs 1 2/ 1 2 against Thief) I ITIATIVE: 0 HERO POrNTS: 0
to open. If Diana forcibly enters the Tower (tearing open a CHARGES: N/ A
doorway, for example), she could lose any pursuing troops with
CosT: 50 HPs + $400
positive RAPs on a Flight or Superspeed roll against OV/RVs of
8/8. Otherwise, ten fully-armed Apokoliptian guards will attack POWERS:
her. If Diana survives the attacks or evades the security force, Bio-Energy Blast: 5
continue with the Inside the Tower section which follows. These guards comprise an all-male
Inside the Tower force of enth usiastic, violent, brutal
All interior Tower doors possess a BODY of 14 APs and lock soldiers. They all wear similar-looking
autom atically when closed, requiring positive RAPs on a suits of grey-green armor and attack
security Action Check ( OV/RVs of8/8) to open. All elevators are intruders in the Tower of Rage on sight.
large, moving areas ( 1 0 APs volume) possessing STR: 1 5, BODY:
1 0, and a speed of 1 AP. MEKKANOID
I f Dweeble is accompanying Diana, the technician must make
DEX: 5 STR: 1 8 BODY: 1 5
t h ree security checks to reach DeSaad's Chambers. Any roll
which fails causes the party to be discovered. If the first roll fails, I T: 2 WILL: 4 MIND: 4
five security guards will appear to combat the group. If the INITIATIVE: 7 HERO POINTS: 0
second roll fails, a Mekkanoid will activate and attack Diana. If CHARGES: N/ A
the third roll fails, the five guards and the Mekkanoid will attack. CosT: 1 5 1 0 HPs + $23M
The scientists located inside the Tower possess the same stats POWERS:
as Technician Dweeble with the exception of having the Thief Claws: 7, Skin Armor: 1 7, Recall:
(Security System) Skill of 20 APs, a fact which Dweeble will 1 5, Bomb: 5
confer to Diana. If Diana successfully uses her Lasso ofTruth on LIMITATIONS:
a Tower scientist, the controlled person will explain how to Bomb explodes once Mekkanoid
circumvent the remainder of the Tower's sec urity. reaches BODY of 5 APs or less
As Darkseid does not think any of his scientists could possibly A Mekkanoid is a vaguely humanoid
break free of h is brainwashing effects on their own, the dark lord robot, possessing six arms and no head.
allows h is scientists free access to many levels ofTower security. Each robotic arm is actaully a 20-foot­
The Apokoliptian ruler guards his Tower well against external long ( 1 AP) metallic tentacle equipped
threats but has never expected an internal breach. with a sh arpened bladed end. A
The guard and Mekkanoid attacks will continue every eight Mekkanoid can make one grapple attack
phases, until Diana reaches DeSaad's chambers, which can be per phase with each tentacle.
located with either Dweeble's or a captured Tower scientist's A Mekkanoid weighs 1 1 APs and moves
direction. at a speed of 4 APs per phase.
19
DeSaad's Chambers Healing Hermes
While travelling through the Tower of Rage, after three Once Diana returns and administers the antidote to Hermes,
successful security Action Checks, three patrol attacks, or a the messenger god will immediately begins to improve. Hermes
comibination thereof, Diana will reach DeSaad's chambers. At will ask Diana what Apokolips was like. At her disclosure,
this point, read the following aloud to the Wonder Woman Hermes will shudder, saying, "!fearfor the gods. I see now their
Player: choice was the correct one; they must remain in hiding. It would
be folly to respond to Darkseid 's challenge. We have nothing to
After a seemingly endless time of searching, you reach a
gain by fighting. "
strange chamber filled with unusual, twisted machinery.
Mixed with the stench of oiled metal and ozone, you smell fresh
blood. A sudden scream of agony cuts through the chamber in
front of you, at the end of which is a narrow, claustrophobic I Trou bleshooting
room filled with dangerous-looking high-tech torture devices.
If Diana loses h e r combat t o Kalibak or becomes stranded/lost
Standing alongside a gleaming s teel table is an ugly, on Apokolips and can't devise a method of return, she will
whithered man in robes torturing a young woman. A pulsating eventually be captured, thrown into restraining bonds ( DEX: 0,
metal box rests atop the woman 's head; her screams increase as STR: 2 5 , BODY: 2 0 ) , a n d b ro u g h t before Darkseid. The
the man raises a lever on the box. Apokoliptian lord will contemptuously say, "So, your great gods
One of the persons who led Diana here (Dweeble, if present, send a mortal to exercise work ? And they have the effrontery to
otherwise one of the Hunger Dog urchins) will look frightened, consider themselves my equal! How can you worship such
pointing to the woman's torturer and saying, "That 's DeSaad. " cowards ? " Darkseid will reach toward Diana and snap off her
If Diana inte;:-:-upts him or attacks him, DeSaad will react with restraining bonds.
shock and horror, emitting a sudden shriek and spouting a I f Diana attacks, Darkseid will simply laughs at her efforts, as
steady stream of babble in a high-pitched, scratchy voice: Diana is restrained inside a 30 AP Force Field of DeSaad's
" Yeeaa! Who are you? How did you get here? You cannot be creation. If Diana attempts to lasso Darkseid, the dark lord will
from Apokolips! You are not scarred and ugly! Your spine is not again laugh as her lasso falls short, stopped within the range of
bent with the weight of cruelty! Oppression swims not the pools the Force Field.
of your eyes! You must be a dog of New Genesis! " If this occurs, read the following to the Wonder Woman Player:
DeSaad is neither prepared nor equipped for combat and will The evil dictator gazes down at you malevolently. "Do you
do or say anything to stall for time, even agreeing to provide an really think me so idiotic as to be caught by such an ill-conceived
antidote to the effects of the Paralysis Cannon, should Diana attack?And with thisfoolish lasso ofyours - to be placed under
request it (preparation of which takes 9 APs of time). Within the control of lesser gods?! Only the most insipid of creatures
four phases of Diana's entrance, Kalibak will burst into Desaad's would be lured by your trick. . . although ! recall your own god of
chamber and attack. war, Ares, fell for just such a ruse, allowing his defeat at the
hands ofa mere mortal. Your gods must be truly small, indeed. ' '
During the ensuing battle, DeSaad will try to escape and Diana
must fight Kalibak while attempting to detain DeSaad. If DeSaad I n any case, once Diana has been released from h e r bonds,
does escape, he will only be able to venture into the next room, read the following aloud:
the science area having been sealed automatically when Kalibak Darkseid then turns, handing you a small vial of serum.
responded to DeSaad's summons. "Here is the antidote to the Paralysis Cannon, " the dark lord
I f Diana wins the fight, she can easily find DeSaad again and says, "a dose sufficien t to cure the messenger godling, Hermes,
force him to prepare the antidote for Hermes. DeSaad is terrified perhaps the only Olympian with any courage. Take the antidote
of being injured and will c reate the proper antidote, lassoed or and leave, small Amazon. Return to my planet an d you shall be
not. The elixer provided by DeSaad will cure Hermes of the smited like the insignificant insect you are. Fly to your island
paralysis but will require one week to reach full effect. and hide with your pitiful sisters; you are too weak for this
During preparation of the antidote, DeSaad will take a war. ' '
Paralysis Cannon from a stack of fifty located on storage racks in Darkseid 's brow thenfurrows as he seems to consider his next
the Jab. If Diana asks DeSaad about the cannons' purposes, statement. " Yet, perhaps you could serve a minor role in this
DeSaad will timidly announce that Darkseid plans to equip his conflict, woman. Take a message to your godsfrom me. Tell them
battalions with them on Darkseid's invasion of Earth. I n such a I shall t·educe Earth to a wasteland if they will not reveal
manner, his Apokoliptian forces will have a greater chance of themselves and combat mefor what is rightfully mine! I would
defeating the Olympian gods and their magical c reations. gladly ·reduce your beloved Earth to rubble. IfI cannot possesses
If asked what powers the cannons, DeSaad will claim to be it undisputed, then no force shall claim Earth as its oum! ' '
unfamiliar with that aspect of their operation. However, if
pressed, he will reveal that the cannons are powered by a single At t h e conclusion of this encounter, SW ITCH
fragment of Zeus's Aegis which is held in a special case near the ROLES with the Won der Woman Player. You
cannons (case BODY: 1 8, OV/RV to Thief: 1 0/ 1 0).
now begin play as Superman.
If Diana does not ask about the cannons, call for an Action
Check with AV/EVs equal to Diana's IwL/ AURA against OV/RV of
1 '2./ 1 2. Positive RAPs indicate Diana senses a familiar presence
and is inexorably drawn to the glass case housing the Aegis
fragment.
If Diana destroys the cannons, they cannot be repaired in time
for usc in the coming invasionary war. I f this occurs, subtract
one ( 1 ) from Darkseid's total Force Rating for each cannon
destroyed and subt ract ftfty ( 50 ) if Diana takes the Aegis A r e s ' S u m m on s
fragment.
When Diana is prepared to return to Earth, she can either
have DcSaad summon her another Boom Tube or can utilize her Begin running this encounter after you have played Encounter
Sandals of Hermes if the messenger god primed them for her () as Superman. If you have j ust acted as GM for Wonder
t ravels. Woman's raid on Apokolips, SWITCH ROLES now.

20
I Setup shall not soon forget. An from his defeated lips I sha ll have his
promise never to return to Earth.
This encounter takes place after Wonder Woman has healed "Such are my needs and my offer. Do I now count the Amazon
Hermes and before she has fully recovered from her excursion in who stands before me an ally or an enemy? "
Apokolips. Regardless of Diana and Hermes' location, the NOTE: When Diana is prepared to answer, remind the Wonder
goddess Harmonia requests Diana meet with Ares to discuss the Woman Player NOT to tell you, the GM, but to mark Diana's
war god's offer to have Wonder Woman lead Ares' troops against answer on her Character Sheet. At this point, follow the
Darkseid in the coming war. instructions which appear at the end of this encounter ( those
which instruct both Players to SWITCH BOOKLETS, etc.) Play
should then proceed with Part III, Encounter 7: In Final
I Player I nformation Battle.
If Diana has further questions of Ares, the Olympian war god
A soft glow fills the room and a gentle, peaceful feeling
will answer patiently, as he truly desires Diana's cooperation.
descends upon you. The serene and glorious image of the
Use the following section to answer questions Diana may ask:
goddess Harmonia, daughter of Aphrodite and Ares, appears
before you. • Where were you du ring Darkseid 's first s iege on Mt.
Olympus? ["Darkseid attacked Mt. Olympus just after you,
"Princess Diana, " Harmonia says, her voice rich and warm.
Amazon, channelled the demons of Pandora's box into my
' 'My lord A res bids you speak with him. His is a matter of the
domain of the Areopagus. Absorbing the sum of such raw power
greatest impm·t. Will you accompany me to his side?"
was a d iffic ult task, one which left me reeling, literally drunk
with power. I regret that I did not regain control until after

I GM I n formation
Darkseid's attack Were I in control, Darkseid would have been
delivered a crushing blow; now I shall make up time." ]
• Have you infiltrated the Children of Olympus? Do you draw
If Diana agrees to go, Harmonia will escort h e r t o the
worship from them? ["Princess, I shall not lie to you; your
Areopagus. Diana will then find herself standing before the
assistance is too valuable. The worshippers of the Children of
majestic Ares in his black marble temple of the Areopagus.
Olympus send power directly to me through a magical brazier
If Diana refuses to go, Hermes will stridently urge the Amazon Phobos gave them. But this is a power I shall share with all the
to accompany Harmonia and learn what Ares seeks. "We have Olympian gods upon their return. I am reviving worship of the
witnessed great distress an d learned of terrible events forth­ entire pantheon, not just of myself. I am no longer so short
coming, " Hermes will plea. "Diana, yours may be the only hand sighted that I would seek such one-sided worship for myself
which can save precious Earth. Go and listen to A res ' words. ' ' If -the pantheon must be balanced. What is good for all Olympian
Diana steadfastly refuses to go, see the Troubleshooting which gods is good for Ares. Yet for now, I must be strong to resist the
follows. demon Darkseid."]
When Diana is ready to listen to Ares, read the following • Are theJustinians yourpawns? ["The man, Lucien, works for
information aloud as GM to Player (temporarily breaking play me through Phobos. Yet his sister, Lorna, knows nothing of my
action): plans, as are the worshippers who comprise the Children of
I n this encounter, Ares will ask Wonder Woman a n important
Olympus similarly innocent."]
question. Just like we did in the Superman section, when you • How can I know Earth will remain safefrom your wiles once
have decided on Diana � answer toAres ' request, do NOT tell me Darkseid is defeated? ("During my mad quest toward global
(your GM) what you have decided. Instead, write Diana 's destruction, your Lasso of Gaea revealed to me my folly; I have
answer on her Character Sheet. If you need more i nformation abandoned my quest to destroy the world, for with no humans
from Ares, you can have Diana ask him more questions now. to cause war, I shall drain of power. So long as Man exists,
Once you have made a decision, let me know but remember
Mankind shall have wars ... and I shall be the recipient of that
-do NOT tell me what that decision is. Understand?
worship. Thus, it is in my best interests to defend the peoples of
Earth, is it not?"]
When the Wonder Woman Player understands, continue
reading the following information aloud ( returning to play now, I f Diana needs further prompting, Ares will say, "Earth is now
in the very gravest of danger, Amazon. A lthough we havefought
as GM to Character):
in the past, am I not still your god? I shall not force you to lead
A res surveys you with brooding, thoughtful eyes. Following a my troops but if you do not join me, then stand aside,for I urill
lengthy time of consideration, he speaks: defend Earth at all costs. "
" You have done well, child of the Amazons. I find your
courage cmd perseverance most worthy; your conflict with the
monster Darkseid is commendab le. And it is a rare thingfor a I Troubleshooting
mortal to win the admiration of the gods.
"But this dark lord of Apokolips has now su rpassed his own
If Dian a steadfastly refuses t o g o t o the Areopagus a n d talk to
bounds. His attacks on our worshippers are unacceptable and
Ares, Hermes should vehemently rebuke Diana's decision but
he must be taught a lesson. With the remainder ofour Olympian
Ares will not force her attendance. I f this occurs, the encounter
gods absent from the realm of Earth, all who remain to defend
will abruptly end.
this planet are myself, the injured Hermes, and you, A mazon. I In this case, read the instructions which follow at the end of
have a massed legions throughout the Earth in our defense. I this section (SWITCH BOOKLETS, etc.) but instruct the Wonder
shall be preparedfor Darkseid 's attack, regardless of its onset. Woman Player to begin Part III, Encounter 7: In Final Battle
" Yet this battle must be won through more than mere
with Section 32, NOT Section 1 .
n u mbers. It will require a teamwork like none this realm has NOTE TO THE SUPERMAN PLAYER: The interactive portion
ever witnessed. So, I offer you command ofmy armies control to of this adventure, War of the Gods, is now complete. At this
lead my troops in battle. point, you and the Wonder Woman Player should SWITCH
' 'Norma,lly this task wouldfall to my son, Pho/Jos, butfrom his
BOOK LETS to play your respective solitaire adventures. You, the
past actions, he has proven himself untrustworthy and erratic.
Superman Player, should resume your adventure in Part III,
In many ways, he is less my child than you, daughter of the
Encounter 7: The War Begins, located in the Wonder Woman
A m azons. So, I will teach this mad Apokoliptian god a lesson he
booklet.

21
Wonder Woman Wins
3 Against Superman

A blood-chilling cry o f victory rumbles


up from your troops as they plow over the
routed Apokoliptian hordes. The charging

kfie
minotaurs drive the Dog Soldiers into the
huge, razor sharp maws of the hydras,
who scald the flying Para-Demons in the
inferno that is their fiery breath.
In the midst of the battle the chilling
voice ofAres echoes through the air. "Our
" We l l, Olympian daughter, " Ares work here is done, my children. Let us
Wonder Woman Solitaire
intones, "do you s· t a n d with your away to Darkseid 's lair and avenge the
This section contains the Won de r Olympian gods or against us in this most Olympian gods!"
Woman solitaire adventure. Once you drea dfu l of b a t t l es ? "
T h e w a r god In the next second, a flash of brilliant
(the Superman Player) have finished solemnly awaits your answer. red light envelops the entire battlefield as
acting as G M for Wonder Woman in
I f yo u r e fu se to s e rve as A r e s ' you and your troops are transported to
Encounter 6: Ares' Summons, inform the
commander, turn to Section 5 . the blackened and loathcsome Apokolips.
Wonder Woman Player that it is time to
The last image you recall is a look of
switch booklets. Give this booklet to the I f y o u a g r e e t o s e rv e a s A r e s '
intense despair on Superman's face.
Wonder Woma� Player for her solitaire commander and lead his forces i n battle,
adventure. Similarly, the Wonder Woman turn to Section 7. Turn to to Section 25.
Player s h o u l d give you t h e booklet If you want more information on the
containing the Superman solitaire adven­ specifics of the forces you will command,
t ure. Open t h at booklet to Part III, turn to Section 9.
Encounter 7: In Final Battle, and begin Kalibak Wins
I f y o u a g r e e to s e rve as A r e s '
your solitaire section.
Note To The Superman Player: Do not
commander only under the conditions 4 Against Phobos
that you have total control of strategy
read the remainder of this section! and tactics in the war, turn to Section 1 3 .
When you return to Earth, the chaos
has already begun. Spontaneous violence
2 Diana U n conscious
erupts across the planet as Darkseid's
invasionary forces clash with Ares' hidden
legions. Earth's cities are rocked by the
The battle rages on through the day, the force of the skirmishes, as Phobos' legions
worst part being the times you clash with of myt h ic al m o n s t e rs c o l l i d e w i t h
I n F i n a l Battle Superman, who fights as if his very Kalibak's high-tech weaponry squads.
survival depends on it. He is an extraor­ Although you fly furiously from battle­
din arily powerful man, one of great site to battlesite, you never seem able to
NOTE TO THE WONDER WOMAN mettle and confidence. keep up with the main battle between
PLAYER: Begin this encounter after you Suddenly, an unexpected blow drives Phobos and Kalibak. By the time you learn
have fin ished playing Wonder Woman the wind from you, the battlefield growing of their new battlesite and approach it,
Player in Encounter 6: Ares' Summons. dark as you crash into the ground. the combatants have moved on, leaving
You will play this solitaire adventure as only destruction and misery in their wake.
NOTE to the Play�r: At t h is point,
the Superman Player simultaneo usly When you fmally locate the main armies,
Wonder Woman is out ofthe battle. Phobos
plays his/her own. At various times, you the war between Ares and Darkseid has
will assume leadership of Ares' legions,
will require information available in the ended. The earth is quiet in the aftermath
keeping far away from direct conflict with
Wonder Woman booklet. of the battles and save for a few decimated,
Superman.
When the section you now possess war-torn battlesites, everything seems
Subtract a total of 10 from Ares' troops'
instructs you to, PAUSE in your reading normal.
Force Rating (five for the loss of Wonder
and wait for the other Player to reach the During the following hours, you learn
Woman's leadership and another five as
same point in the Superman adventure. that Superman was offered command of
the troops are now demoralized.)
( It is possible the Superman Player will Darkseid's armies and, like you, refused
reach this point first and will be waiting From t h is point, you (the Wonder
the offer. Yet, he was also unable to
for you. ) At this point, exchange the Woman Player) must assume the role of
intervene in the war, as Darkseid tete­
required information. GM again, running Phobos as a Non­
ported the Man of Steel into the deepest
Player Ch aracter. Phobos i not a
Begin this Encounter with Section 1 : voids of interstellar space. As a result,
tactician and will only choose the Attack
Summoned to Ares. Earth's battlefields suffered a merciless
strategy in combat; he will never Defend.
pounding.
C o n t i n u e p l ayi n g o u t t h e b at t l e
1 Sum moned to Ares according to the r u les presented in
Section 23. Since Wonder Woman is out of
Ultimately, Phobos won the battle for
Ares. Then, accompanied by his father,
the Olympians attacked Darkseid,
the fight, ignore the Clash of the Heroes
The chill of the Olympian god's black crushing the Apokoliptain ruler i n a
section.
marble temple sends shivers along your h u m i l i a t i n g d e fe a t , ave n g i n g t h e
I f D a r k s e i d 's t ro o p s c o l le c t five Olympian gods.
spine. While Ares has been a foe in the
past, he does have a place in the court of fragments first, turn to Section 26.
Yet the defeat of Darkseid possesses a
the gods. But do you have a place with If Ares' troops collect five fragments chilling undercurrent. Arcs' victory has
him? fir t, turn to Section 28. s e n t r i p p l e s of h at e a n d v i o l e n c e

22
casc a d i n g anoss this world, breeding a t h at Darkseic l's i n fl u<:> n c:e on Eart h is " E a ch t i m e thou dost defea t a n
r ise in pro war sentim e n t s t h rou g h o u t removed. Apokoliptian squad, my m in ions will
E a rt h . E v e n t h e g e n t l e C h i l d re n o f Con t i n ue wit h Sect ion 29. scour- the battlefield, collect ing special
O l y m p u s ha v<' c h ospn Ar<'s a s t h e i r fragmen ts ojtiU! Apokolipt iam; ' tech n ology
highest of gods and have adopted a new, m l led Mother Boxes.
war l i ke post u re as t heir c reed. This ' 'Prom lhese Mother Boxes shall ! jorge
ascendency of warfare is a disturbing
t r e n d - o n <:> w i t h w h i c h you m u st
7 Agree to Serve a wea p o n c a p a b l e of s h a t t e r i n g
Dw·kseid 's defenses, takiug the wa r to
decid<>dly deal in the fut u re. Da rkseid 's own squ al id lwniRworld. Thou
· · Thou hast chosen urisely, Dia na, ''Ares
• THE ADVENTURE HAS ENDED • m ust clefeat a mere jive squads to ob ta i n
replies. "Your decision to lead my troops the m a terials I requ ire.
Play now eonclucles wit h Endgame. shall see the defea t of the A pokol i pt ia n
b ragga1·t a n d the defen se of your beloved "! /'rust you a re p ·rep a red, daughter of
the gods, " Ares intones, ''for I sense th a t
Barth. "
5 Refuse to Serve Arcs st rides across t h e cold stone floor
Da rkseid a t ta cks Ea rth even n o w!
Activate you-r talisman a n d let the ba ttle
of the temple. "My son, Phobos, sha l l be jo in ed! "
' "So, youny Olympian da ughter, " Ares assemble m y legi ons. Even his b ru ti..'>h
m i n d ca n u n dersta nd my s·i mple orders;
As you t w i t the talisman, a flash of
"A l t ho ugh you
says co n t <' m p t u o us ly.
brillaint red l ig h t till the area, engulfs
es)JOII.'W to despise the 1rilla i 11 Da rkseid, h e is to fo l l o w y o u r i n s t ru c t i on s
e..rp l ici tly. Use h is form i da b le po wers as bot h you and Phobos, teleporting your
you ca 11 110I set as ide m istrust to defen d entire Olympian troop to Earth.
aga i n st JWI"ilous I(J(It" 011 Ea rth. " you seefit. "
Ret urn ing to his h uge, ebony t h rone, At t h is point, PAUSE in playing Wonder
T h e O ly m p i an god rega r d s you i n Woman . Once th e Superman Player has
s i l e n ce. Fi n al ly h e says, "Gaea must be Ares sits and reveals to you h is secrets.
" ' Tiz is, then, is my strategy: As thou
reached t h is point in h is / her adventure,
dl:frmded at a l l costs, child. It u•as ym1
knowest, I receive power and wm·ship announce to the Superman Player t h at
helped me see that, a debt I sh all fore ver
from all men who revere death and
you have chosen plan "C." Similarly, the
O ll 'l>. I sh a l l a l ways ca rne to Ea r t h 's
k illing. Ma ny of these men occupy o t h e r Player w i l l give you a let t e r
dr::(ense, w·i th or u ri thou t you. Yet, my
i mporta n t positi on s in Earth 's va Tious
indicating h is/her adve n t u re plan as well.
I rooJJS possess not you r combat finesse.
m i l ita Ty powers. All men wlw wage wa r
( I f t he other Player is still reading, simply
Yo u r com m a n d of m y troops cou l d wait until s/he is fi n is hed . )
for pleasure instead ofnecessi ty succu mb
preveu t excessi ve destruction o n Ea rth .
Cons ider: I do not n eed you n ea r ly so to my con trol a n d will do anything I b i d I f t h e Superman Player chooses plan
m u ch a.� do you rjellow humans. " them; my suggestions ca n des troy their­ "C," turn to Section 20.
nations. I f the Superman Player chooses plan
If you ch ange your mind and agree to
" To these men I did wh ispm· a powerfu l "0," t u rn to Section 1 8.
s e rve as A res' c o m m a n d e r, t u rn t o
Sect ion 7. concept; that they dispense weapons to
m a n y covert, u n s ta b le, power- h u n g ry
If you again refuse t o serve as Ares' m ilitary operat ion s throughout the globe.
comman der, t u rn to Section 1 1 . Hidden w ith i n these weapons sh ipments
I nstructions for the
were my m agica l beings : mi n otaurs,
h yd ra . My human pa wn s respon ded
8 War of the Gods

6 Bargai n with Ares


m u ch b et te�· than I had ever hoped,
gleefu l ly carrying out my plan, heedless
Won der Woman vs. KaNbak

of its in trinsic danger a n d treachery. NOTE to the Player: PAUSE i n playing


"No, A res, " you say, as t he Olympian " My ench a n ted h osts a re now i n t h is Wonder Woman solitaire adventure.
god t urn s to leave. The wa r is over. I t is
"
pos i t ion a t a l l poi n ts , prep a red fo r
Announce that you are ready t o proceed
ti rnejor your retu rn to the A reopagus. " w i t h t h e b a t t l e and wait u n t i l t h e
Darkseid 's villainous a ttacks. Regardless
Ares t u rns and looks at you coldly. of where the Apokolipti a n lo'rd s trikes, Superman Player also prepared. Once
"Th a t was not our agreement, Diana. I my hordes stand rea dy to repel him. both Players are ready, continue with t he
pledged to urithdraw my legion s when fo llo wing information:
" Your role, princess, is one of gravest
Da rkseid is completely defea ted. He still
im port: Da rkseid s h a l l un dou b t edl y Preparations
possesses some lackeys a nd minions on s tri ke the Ea rth unexpe ctedly. When his During the War of the Gods, you (the
Ea r t h; his defea t is not total. So long as Apokol iptian troops land, my hU?nan Wonder Woman Player) will be making
the smctllest trace of the Apokolipti a n minions in the covert mi l i ta r-y groups bat t l e decisions for Ares' forces. The
lord 's i nfluence remai n s to befou l the will unleash my mons tm·s. It is then th a t Superman Player will be making battle
Earth, so shall I rema i n to remove its you r prowess is most required. decisions for Darkseid's forces.
putrid scou rge! To play out the war, remove the world
" Thmt shall rally my troops, g ivin g
" Con si der ca refully the lessons of th i s orde-rs to the mindless hordes, temperi ng map provided with the module. Both
day, A mazon " Ares says, swirling his their heedless onsl aught u.rith the wisdom arm ies begin in t h e Cent ral America
ebony cloak about him before vanishing in of A thmw . Comma nd them to hold back battlesite. Place a marker (one of the dice
a brilliant re el flash. when n ecessa ry, press the a ttack when which comes in the DC Heroes boxed set
In the hours which follow, Ares' forces t hou knowest it is right to do so. As will suffice) on the Central America site to
po u n d s e v e r a l s e e m i n g ly i n n o c e n t Darkseid 's invasion forces move across represent the c l as h i n g a r m ies. Now
l o c a t i o n s on Earth , from t h e WGBS Earth, thou sha l tfollow theApokoliptians, remove the I nvasion S t at S h e e t and
building in Metropolis to organized crime crus h ing them, forcing them back. Battle Matrix.
headquarters throughout the planet. While Ares hands you a strange talisman. "To Calculate Force Rating
you and Superman defend Earth valiantly, transport you and your army, twist the Subtract the resultant losses (in each
you cannot be everywhere at once. center of this talisman; it will teleport C h aracter's E n c o u n t e r 5 ) from the
Ares, however, remains true to h is youfrom one site to another by homing in respective troop's Force Rating. The damage
word. The Olympian war god withdraws upon the main Apokoliptian invasion Superman did to the Areopagus and
his troops to the Areopagus once satisfied force. "Project: Sparta" boxes reduces Ares'

23
Force Rating, w h i le t h e n u m ber o f Player must then choose the new location. honor, I ask now that you keep your
Paralysis C a n n o n s W o n d e r Woman Cross off the current battlesite on the WO'f'd. "
dest royed on Apokolips ( and her possibly map and place the marker on a new site, At length, the war god says, "Thou art
removing the fragment of Zeus' Aegis) thus declaring that location the next correct, little one. I shall end my war on
reduces Darkseid's Force Rating. battlesite. Earth. I shal l consider carefu l ly the
Next, add five ( 5 ) to Arcs' troops' Force The leader of Ares' forces should then lessons of this day, A mazon, " Ares
Rat ing if Wonder Woman is comman ding exercise the powers in Ares' talisman to intones, swirling h is ebony cloak about
t he Olympian forces. Similarly, add five t r a n s p o r t Wo n d e r W o m a n and t h e him before vanishing in a brilliant red
( 5 ) t o Darkseid's troops' Force Rating if remaining Olympian troops t o the next flash.
Superman com mands the Apokoli t ian battlesite. The leader of Darkseid's forces
fo r c e s . I f W o n d e r W o m a n a n d / o r I n the days which follow, you and
should follow via a Boom Tube, appearing Superman help to clean u p and rebuild
Superman is not i n command o f the immediately thereafter, and t he battle
respective troops, do not add the five Earth's war-torn battlefields. While you
may begin anew, following the standard both understand that your opposing roles
additional points t o that Force Rating. Battle Rules. This sequence will continue in the war were necessary, something
Use the result ant Force Rating for each until either Ares' forces or Darkseid's subtle h as c hanged between you; there is
side as t he OV/ RVs during t h e first attack. forces h ave collected five fragments of the less trust - and more distance - than
The Force Rat ing of the t roops works as opponent's technology. before.
t he AV/ EV/ OV/ RV. NOTE: Should one side's Troop Strength
Turn to Section 29.
Battle Rules ever be reduced to zero, the opposing side
The first battle decision available is to will automatically win and may acquire
choose a strategy (Attack or Defend).
Announce your strategy simultaneously
the necessary technological fragments
wit h ease.
11 Refuse Twice
wit h t he other Player ( waiting u n t il each The victor of war is determined by
Player is prepared with a strategy before "Blasphemous Amazon ! " the enraged
which side first acquires five fragments of
announcing). Compare strategies and war god decries. " To r·efuse the Tequest of
the opponent's technology. If each army
consult the Battle Matrix for necessary your own god? And will you see your­
collects itsfinal required fragment in the
AV/ EV Force Rating mod ifiers. ( For beloved Earth befouled by the fetid foot­
same phase, t he army with the h ighest
example, if the leader of Ares' forces Troop Strength is declared winner. If still
steps of one such as Da rkseid?! "
c hooses to Defend wh ile the leader of t ied, continue the battle on the current Behind h is impassive, u n e x p ressive
Darkseid's forces chooses to Attack, s i t e u n t i l one side's Troop Strength helmet, Ares' eyes glow red with seeth ing
Darkseid's forces would receive a + 1 0 reaches zero ( 0 ). fury. He steps toward you menacingly,
modifier o n the AV/ EV.) scrutinizing you carefully.
I f Darkseid's troops win, turn now to
NOTE: If Phobos is in command of Ares' Section 22. "Thy choice is indeed a surprise,
t roops, he will always choose the Attack Amazon, "he says, h is voice a low, echoing
If Ares' troops win, turn to Section 27.
method of combat. If K alibak is in rumble. "Thou didst come to the defenseof
command ofDarkseid's forces, he will also Earth many times before now. Yet, thy

9
only Attack. beloved planet is this moment to be
Next , roll an attack using the previously
Ask for Specifics invaded by a vicious god - and thou doth
determined mod ifiers. The Superman refuse to aid in her defense.
Player should roll the attack made by "Think me not a foolhardy god, child, " "Know you, then, that/ must now place
Darkseid's forces in return. No Hero Points Ares proclaims. "A master of war never cruel Phobos in command of my legions,
may be expended on these rolls. reveals his strategies to one notfirmly in although he is a much less worthy
his camp. Lead my troops and I shall commander', one who certainly shall not
The Troop Strength Ratings for each
reveal the information you require, for I
warring force begin at 80. RAPs gained spare Earth any pains fending off
would not have you use such against me. " Darkseid 's foul armies. ' '
from att acks are not subtracted from t he
Force Rating but are subtracted from the I f y o u r e fu s e t o s e rv e as A r e s ' "Very well, child, " Ares concludes, "I
Troop Strengt h . The Wonder Woman commander, t u rn t o Section 5. shall abide by thy decision . Yet it shall be
Player should mark off RAPs which the I f y o u agree t o s e rve as A r e s ' thee and thy fellow humans who wilt
S u p e r m a n P l ayer g a i n s fro m Ares' commander and lead h is forces i n battle, consume the fruit of thy bitter choice! "
Olympian Troop Strengt h . Similarly, t he turn to Section 7. Ares then turns and strides from the
Superman Player should mark off RAPs great c h amber, his ebony cloak swirling
If you agree to serve as Ares' general
which you (the Wonder Woman Player) behind h im.
only under the conditions that you h ave
gain from Darkseid's Troop Strength .
t otal control of strategy and tactics in the The s a d d e n e d goddess H ar m o n i a
Collecting Enemy Technology war, turn to Section 1 3. slowly steps toward you and, with a wave
F o l l o w i n g attacks, c o m pa re RAPs of her h and, silently transports you back
gained. The force receiving the higher to Earth.
RAPs is t he winner of the batt le and will
be able to collect one of the required five I nsist on Control Turn to Section 2 1 .
fragments from t he opposing force's 10 From Ares
t e c h n o l o gy ( M o t h e r B o x e s for t h e
Olympian forces, fragments o f the Amulet
12 Diana Loses
"No, Ares, " you say, as the Olympian
of Harmonia for Darkseid's forces). I f
RAPs gained by the warring forces are the god turns to leave. "The war is over. It is You watch in despair as your troops are
time for your return to the Areopagus. "
same or if both sides c hoose to Defend driven back by the relentless hordes of
s i m u l t a n e o u sly, the b a t tle will be a Ares' eyes narrow behind h is helmet. Apokolips.
stalemate, with both sides able to collect Undaunted, you continue. An ugly snarl of victory rumbles u p
one of the five required fragments. "I am in command of the legions, " yo u from Darkseid's troops a s they·plow over
Continuing Battle i n s i s t . " We made a b argain that I your routed legions. A group of Para­
Once one battle is decided, the war will determine when they should leave Earth. Demons severs the heads off the last of
shift to a new location. The Superman That time is now. If you are a god with the hydras, as some Dog Soldiers crush

24
t h e r e m a m m g skeletons to powd er. to defeat Ares' hordes and take the war
Although badly battered, your troops are 14 No Bargaining directly to the Areopagus. Eventually,
defiant and perversely h appy. Darkseid defeated Ares, forcing the war
Suddenly a h ideous laugh echoes across god to remove h is Olympian troops from
"No, A res, " you say, as t h e Olympian
the battlefield, freezing your troops in Earth.
god t urns to leave. "The war is over. It is
their tracks. It is the voice of Darkseid. time for your return to the A reopagus. " In the aftermath of the war, Darkseid
" You have done well, my troops. As a
left soldiers and spies hidden throughout
Ares regards you coldly. "Wars do not
result of your victories, DeSaad has
the planet. As Ares predicted, Darkseid's
end u n til A res declares them finished, "
completed my great equalizing weapon.
victories will undoubtedly cause troubles
he repies. "Ishall wage war on the demon
The halls of the A reopagus will now ring
for Earth and the Olympians, one more
Darkseid 's earthly puppets and replace
with sorrow, as the god of war- himself is
difficult aspect with which you will h ave
them with minions of my own!
defeated! ' '
to deal in the future.
"Consider carefully the lessons of this
A booming n oise splits t h e air, a s • THE ADVENTURE HAS ENDED •
day, A mazon, " Ares intones, swirling h is
Superman a n d Darkseid's Apokoliptian ebony cloak about h im before vanish ing in Play now concludes with Endgame.
troops disappear. Your opponents are a brilliant red flash.
absen t a great w h ile; t h e n , w i t h o u t
warn ing, a flash of brilliant red light
I n the hours which follow, Ares' forces
p o u n d s e v e r a l s e e m i n gly i n n o c e n t
16 l n sistance
engulfs the area, as you and the Olympian
locations o n Eart h , from t h e WGBS
troops are transported back to t h e
b u ilding in Metropolis to organized crime "Da r-e you b a lk at m y com m a n d ,
Areopagus.
headqu arters t h roughout the planet. A mazon ? " Ares cries with outrage. I am "

The massive doors of Ares' grand palace While you and Superman defend Earth you r god! With my Olympian brothers
dangle from their golden h inge; the valiantly, you cannot be everywhere at and sisters absent by the Grea t Migration,
Olympian war god h imself stands at the once. I now prove youT sole godly cou nsel. "
feet of the Apokoliptian lord. Superman
Once Darkseid's influence on Earth is The war god regards you w i t h icy
quic kly explains that Darkseid easily
reduced, Ares plants his own min ions in contempt. "Indeed, I possess the right to
breached Ares' defenses and defeated
Darkseid's political, business and gangster command you to lead m y forces. Yet, a
him.
organizations. h a lf- h e a r t e d c o m m m a n d e r is no
NOTE to the Player: The conclusion to commander a t a l l, " Ares conceeds.
In the d ays which follow, you and
this adventure is located in the Superman
Superman help to clean up and rebuild "Very well, Diana. I agree to give you
Player's booklet. The Superman Player
Earth's war-torn battlefields. While you fu ll com mand of my forces. Thou shalt
will read aloud the remaining sections for
both understand that your opposing roles decide the time for their· exit of Earth.
you.
in the war were necessary, something However, thou must agree nP!;er to use m y
subtle h as changed between you; there is troops aga inst me . "
less trust - and more d istance - than I f you agree to Ares' final terms, mark
before. the letter B on your Wonder Woman
Turn to Section 29. Character Sheet and turn to Section 7.

13
If you do not agree to Ares' conditions,
Bargain for Control turn to Section 1 1 .
Superman Wins
The war god gazes at you questioningly.
A n t i c i pating yo u r reservations, Ares
15 Against Phobos
Phobos Wins
begins, " You hesitate, Amazon. Perhaps
you also fear my own influence on Earth
When you return to Earth, the chaos 17 Against Superman
has already begun. Spontaneous violence
growing as a result of the Apokoliptian 's
erupts across the planet as Darkseid's When y o u ret u rn to Earth from t h e
defeat. Dost thou suspect I might use this
invasionary forces clash with Ares' hidden Areopagus, the chaos has already begun.
war to take control and become the very
legions. Earth's cities are rocked by the Spontaneous violence erupts across the
threat now posed by Darkseid?"
force of the skirmishes, as Phobos' legions planet as Darkseid's invasionary forces
The Olympian allows h imself a mild of m yt h ic al m o n s t e r s c o l l i d e w i t h clash with Ares' h idden legions. Earth's
grin. " You are clever, A mazon , " Ares K alibak's h igh-tech weaponry squads. cities are rocked by the force of the
contin ues. "I see the influence of A thena Earth's m ilitaries are overwhelmed by the skirmishes, as Phobos' legions of mythical
was not wasted in you. Very well. . . I onslaught, as the entire planet succumbs monsters collide with Kalibak's high-tech
p l. edge to remove my forces o n ce to violent anarchy. weaponry squads. Earth's militaries are
Da rkseid 's influence is absent on Earth. Although you fly furiously from battle­ overwhelmed by the onslaught, as the
" Yet it is not your place to demand tota l site to battlesite, you never seem able to e n t i re p l a n et s u c c u m b s to v i o l e n t
control of my forces as you do, " Ares says keep up with t he main battle between anarchy.
coldly, as if you had transgressed some Superman and Phobos. By the time you Although you fly furiously from battle­
unspecified boundary. "Only Ar-es holds learn of their new battlesite and approach site to battlesite, you never seem able to
ultimate sway over his troops. These are it the combatants h ave moved on, leaving
my terms, child. And so, ar-e you allied �
o ly destruction and misery in their wake.
keep up with the main battle between
Superman and Phobos. By the time you
with your gods or against them ? " W h e n yo u fin ally locate t h e m ai n learn of their new battlesite and approach
I f you accept command of Ares' troops arm ies t h e war b e t w e e n A r e s a n d it, the combatants h ave moved on, leaving
in return for his pledge to withdraw h is Darkse id has ended. The earth i s quiet in only destruction and misery in their wake.
forces from Earth after Darkseid's defeat, the aftermath of the battles and save for a W h e n you fin ally locate t h e main
mark the letter A or your Wonder Woman few d e c i m ated, war-torn b at t lesites, armies, thewar between Ares and Darkseid
Character Sheet and turn to Section 1 1 . everything seems normal. h as ended. The earth is quiet in the
If you insist on total control over Ares' Although Superman h ad to take great aftermath of the battles and save for a few
troops at the risk of losing any command pains to keep Earth from being severely decimated, war-torn battlesites, everything
of the forces, turn to Section 1 6. damaged in the battles, he still managed seems normal.

25
I n the hours which follow, you learn strike with sufficient force to d rive t h is Wonder Woman solitaire adventure.
t h at Phobos won the battle for Ares. unconscious the Man of Steel, who slams Announce that you are ready to proceed
Although Superman took great pains to forcefully into the ground, motionless. with t h e battle and w a i t u n t i l the
keep Earth from being greatly damaged in Your t roops cheer furiously, Darkseid's Superman Player is also prepared. Once
t h e b a t t l e , in t h e e n d even he was hordes s huddering as their leader falls. both Players are ready, an nou nce to the
defeated. Ares assaulted Apokolips and Although you know you did what. was Superman Player that you have chosen
attacked Darkseid, crushing the dark lord necessary to prevent the advancement of plan "D."
in a h u miliating defeat, avenging the Darkseid's villainous plot, you still feel The Superman Player should reveal
Olympian gods. sorrow - and a trace of shame - at the his/her plan as well. I f the other Player is
Yet the defeat of Darkseid possesses a events which have led to your battling a still reading, wait until s / he is finished,
chilling undercurrent. Ares' victory has hero you so respect. t h e n c o n t i n u e w i t h t h e fol l o w i n g
s e n t r i p p l e s of h at e a n d v i o l e n c e N OT E to the P layer: At t h is p o i n t , information:
cascading across t h is world, breeding a Superman i s out of t h e battle. Kalibak will Preparations
rise in pro-war sentiments through o u t assume leadership of Darkseid's troops, During this portion of the War of the
E a r t h . Even t h e g e n t l e C h i l d re n o f ·
keeping far away from direct conflict with Gods, you ( the Wonder Woman Player)
Olympus have chosen Ares a s their highest Wonder Woman. The Superman Player will be making battle decisions for Ares'
of gods and have adopted a new, war-like will now act as GM for Kalibak during the forces. The Superman Player will be
posture as t h eir creed. This ascendency of remainder of the adve n t u re, choosing making battle decisions for Darkseid's
warfare is a disturbing trend, one with Darkseid's options for the villain. forces. If the Superman Player announced
which you will have to deal in the future. plan "C," then Superman is himself will
Subtract a total of 10 from Darkseid's
• THE ADVENTURE HAS ENDED • troops' Force Rating ( five for the loss of command Darkseid's forces. However, if
Play now concludes with Endgame. Superman's leadership and another five s/he announced plan "D," Kalibak will be
as the troops are now demoralized). in command. ( I f K alibak is in command,
then both Players will simply act as GM
C o n t i n u e p l ayi n g o u t t h e b a t tl e
for the following events.
War! (Kalibak acc o r d i n g t o t h e r ul es p resen ted i n
To play out the war, remove t h e world
18 In Command)
Section 23. Since Superman is out o f the
fight, ignore the Clash of the Heroes map provided with the module. Both
section. arm ies begin in the Central America
A s t h e brilliant red glow fades, you find If Darkseid's troops collect their five battlesite. Place a marker ( one of the d ice
yourself in the bright sunlight, overlooking fragments first, turn to Section 22. wh ich comes in t h e DC Heroes boxed set
the jungles of Central America and an I f A r es' t ro o p s c o l l e c t t h e i r five will suffice) on the Cent ral America site to
impoverished city. The area j ust outside fragments first, turn to Section 30. represent the c lash ing arm ies. Now
t he city is now a desolate wasteland, remove the I nvasion Stat Sheet and
ravaged by mines and heavy weapons fire, Battle Matrix.
t h e only new constructions being markers 20 War ! Calculate Force Rating
embedded over shallow graves. Subtract the resultant loses ( in each
Stomping about the battlefield in an C h aracter's E n c o u nter 5 ) from the
As the brilliant red glow fades, you find
exercise of unbridled fury is a horde of respective troop's Force Rat ing. The
yourself in the bright sunlight, overlooking
Apokoliptian warriors. Para-Demons and dam age Superman did to the Areopagus
the j u n gles of Central America and an
Dog Soldiers alike face you, led by the and "Project: Sparta" boxes reduces Ares'
impoverished city. The area j ust outside
furious Kalibak. Force Rating, while the n u mber of
the city is now a desolate wasteland,
Paral ysis C a n n o n s W o n d e r Woman
At your back, Ares' legions literally ravaged by mines and heavy weapons fire,
dest royed on Apokolips ( and her possibly
grow from the j ungle; gigantic hydras the o n ly new constructions being markers
removing the fragment of Zeus' Aegis )
burst into existence, rising up from t h e embedded over shallow graves.
reduces Darkseid's Force Rating.
j ungle floor. The skeletal hells pawn o f the Stomping about t he battlefield in an
hyrdra emerge from surrounding grave­ Next, add five ( 5) to Ares' troops' Force
exercise of unbridled fury is a horde of
sites as minotaurs run up from amidst the Rating if Wonder Woman is command ing
Apokoliptian warriors. Para-Demons and
city's battered remains. the Olympian forces. Similarly, add five
Dog Soldiers alike face you, readied for a
( 5 ) to Darkseid's t roops' Force Rating if
The Olympian legions assemble behind bloody war.
Superman commands t h e Apokolitian
you, j ust as Kalibak's troops fall in at h is At you r back, Ares' legions literally fo r c e s . I f Wo n d e r W o m a n a n d / o r
side. With a fearsome sn arl to his troops, grow from the j ungle; gigantic hydras Superman is not. i n command o f the
Kalibak c harges, immediately followed by burst into existence, rising up from the respective troops, do not add the five
t h rongs of bellowing Apokoliptians. j ungle floor. The skeletal hellspawn of the additional points to that Force Rating.
Turn to Section 8: I nstructions for the hyrdra emerge from su rrounding grave­ Use the resultant Force Rating for each
War of the Gods sites as minotaurs run up from amidst the side as the OV/RVs during the first attack.
city's battered remains. The Force Rating of the t roops works as
Superman The Olympian legions assemble behind the AV/ EV/OV/ RV.

19 U nconscious
you, just as Darkseid's troops fall in at the
side of their easily-recognizable leader,
Battle Rules
The first battle decision available is to
the Man of Steel - Superman' choose a strategy (Attack or Defend).
The bat.t.le rages on through the day, the Turn to Section 23: I nstructions for the Announce your strategy simultaneously
worst part being t he times you clash with War of the Gods. with the other Player ( waiting until each
S u p e r m a n , w h o fights as if h is very Player is prepared with a strategy before
su rvival depends on it. He is an extraor­ I n structions for the announc ing). Compare strategies and
d i n arily powerfu l m a n , one of great
mettle and confidence.
21 War of the Gods consult the Battle Matrix for necessary
A V I EV Force Rating m o d i fiers. ( Fo r
As the combat grows more intense, you J>li ulius I'S . • '·:uJWI"II/ 0 11 !\o / il!llk example, if t h e leader of Ares' forces
allow yourself to put more and more chooses to Defend while the leader of
power into your blows until, finally, you NOTE to the Player: PAUSE in playing Darkseid's forces c hooses to Attack,

26
Dar kseid's fo rces would receive a +10 I f Phobos' troops win against Darkseid's battle d e c is i o n s for Ares' fo rces. The
mod ifier on the AV/EV.) forces, turn to Section 4. Superman Player will be m aking battle
NOTE: I f Phobos is in comman d of Ares' I f Wonder Woman's troops win against decisions for Darkseid's forces.
t roops, he will always c h oose the Attack Darkseid's forces, turn to Section 15. To play out the war, remove the world
m e t h o d of c o m b a t . I f K a l ib a k is i n I f Darkseid's troops w i n against Wonder map provided with the module. Both
comman d of Darkseid 's forces, he will also Woman, turn to Section 1 7. armies begin in t h e Cen tral America
only Attack. I f D arkseid's troops win against Phobos, battlesite. Place a marker ( o n e of the dice
Next, roll an attack using the previously turn to Sec t ion 24. which comes in the DC Heroes boxed set
determ i n e d mod ifiers. The Superman will sufiice) o n the Central America site to
Player should roll the attack made by r e p rese n t t h e c l a s h i n g arm ies. Now
D arkseid's forces i n ret u rn . N o Hero Wonder Woman rem ove the I nvasion Stat S h eet and
Points may be expended on these rolls.
The Troop Strength Ratings for each
22 Loses to Kalibak
Battle Matrix.
Calculate Force Rating
warring force begin at 80. RAPs gained Subtract the resultant losses (in each
from attacks are not subtracted from the You watch in despair as your troops arc C h a rac t e r 's E n c o u n t e r 5) from t h e
Force Rating but are subtracted from the driven back by the relentless hordes of
respec t ive t roop's Force R at i n g . T h e
Troop Strengt h . The Wonder Wo man Apokolips. damage Superman d id to t h e Areopagus
Player should mark off RAPs which the An ugly snarl of victory rumbles up and "Projec t : Sparta" boxes reduces Ares'
S u p e r m a n P l ayer g a i n s from A r e s ' from Darkseid's troops as they plow over Force Rating, w h i l e t h e n u m b e r o f
Olympian Troop Strength. Similarly, the your routed legions. A group of Para­ Paralysis Can n o n s Wo n d e r W o m a n
Superman Player should mark off RAPs Demons severs the heads off the last of destroyed on Apokolips ( an d h e r possibly
which you (the Wonder Woman Player) the hydras, as some Dog Soldiers crush removing the fragment of Zeus' Aegis)
gains from Darkseid's Troop Strength. t h e r e m a i n i n g s k e l e t o n s to p o w d e r . reduces Darkseid's Force Rating.
Collecting Enemy Technology Alt hough badly battered, your troops are Next, add five ( 5 ) to Ares' troops' Force
F o l l o w i n g a t t a c k s , c o m p a re RAPs defiant and perversely h appy. Rating if Wonder Woman is commanding
gained. The force receiving the h igher Suddenly a hideous laugh echoes across the Olympian forces. Sim ilarly, add five
RAPs is the winner of the battle an d will the battlefield, freezing your troops in ( 5 ) to Darkseid's troops' Force Rat ing if
be able to collect one of the required five their tracks. I t is the voice of Darkseid. Superman commands the Apokolitian
frag m e n ts from t h e opposing fo rce's fo r c e s . I f Wo n d e r W o m a n a n d / o r
" You have done well, my troops. As a
t e c h n o l o gy ( M o t h e r B o x e s fo r t h e Superman i s n o t i n comman d of the
result of your victories, DeSa ad h a s
Olympian forces, fragments o f the Amulet respective troops, do not add the five
completed my great equ a liz·ing weapon.
of Harmonia for Darkseid's forces). If additional points to that Force Rating.
The halls of the Areopagus will now ring
RAPs gained by the warring forces are the Usc the resultant Force Rating for each
with sorrow, as the god of war himself is
same or i f both sides choose to Defend side as the OV/ RVs d uring the first attack.
defea ted! ' '
s i m u l t a n eo u s ly, t h e bat t le w i l l be a The Force Rating o f the troops works as
stalemate, with both sides able to collect A b o o m i n g n o ise splits t h e air, as t he AV/EV/OV/RV.
one o f the five required fragments. Superman and Darkseid 's Apokoliptian
Battle Rules
t roops d isappear, leaving you abandoned
Continuing Battle The first battle decision available is to
amongst your defeated Olympian troops.
Once one battle is decided, the war will choose a strategy (Attack or Defend).
shift t o a new location. The Superman In the days whic h follow, you learn that Announce your strategy simultaneously
Player must then choose the new location. t h e victorious K a l ibak, alo ngside h i s with the other Player ( waiting until each
Cross off the c u rrent battlesite on the Apokoliptian lord, attacked Ares, Player is prepared with a strategy before
m ap and place the marker on a new site, crushing t h e war god in a h u m iliating an n o u n c i n g ) . Com pare strategies and
thus declaring that location the next defeat. consult t h e Battle Matrix for necessary
battlesite. In the aftermath of the war, Darkseid AV / E V Force R a t i n g m o d i fiers. ( Fo r
The leader of Ares' forces should then left soldiers and spies hidden throughout example, if t h e leader of Ares' forces
exercise the powers in Ares ' talisman to the planet. As Ares predicted, Darkseid's chooses to Defend while the leader of
t ransport Wonder Woman a n d t h e victories will u n doubtedly cause troubles Darkseid's forces c hooses to Attack,
remaining Olympian troops t o the next for Earth and the Olympians, one more Darkseid's forces would receive a + 1 0
battlcsitc. The leader of Darkseid's forces difficult aspect with which you will h ave mod ifier o n the AV/EV.)
should follow via a Boom Tube, appearing to deal in the future. NOTE: If Phobos is in command of Ares'
immediately thereafter, and the battle t roops, he will always c hoose t h e Attack
• THE ADVENTURE HAS ENDED •
may begin anew, following the standard m e t h o d of c o m b a t . If K a l ib a k is i n
Battle Rules. This sequence will continue Play now concludes with Endgame. command o f Darkseid's fo rces, h e will also
until either Ares' force or Darkseid's only Attack.
forces have collected five fragments of t he
I nstructions for the Next, roll an attack using the previously
determined modifiers. T h e Superman
·

opponent's technology.
NOTE: Should one side's Troop Strength 23 War of the Gods Player should roll the attack made by
ever be reduced t o zero, the opposing side Darkseid's forces in retu rn . No Hero Points
Won der Wom a n vs. Superman m ay be expended on these rolls.
will automatically win and may acquire
t h e necessary technological fragments The Troop Strength Ratings fo r each
wit h ease. NOTE to the Player: PAUSE in playing warring force begin at 80. RAPs gained
t h is Wonder Woman solitaire adventure. from attacks arc not subtracted from the
The victor of war is determined by
Announce that you are ready to proceed Force Rating but are subtracted from the
which side first acquires five fragments of
w i t h t h e battle and wait u n t i l t h e
the opponen t's tec hnology. If each army Troop Strengt h . The Wonder Woman
Superman Player i s also prepared. Once Player should mark off RAPs which the
collects its final required fragment in the
both Players are ready, continue with the Superman Player gains fTom Arcs' Olympian
same phase, the army with t h e h ighest
following information: Troop Strength. Similarly, the Superman
Troop Strength is declared winner. If still
tied, continue t h e battle on the current Preparations Player shccdd mark off RAPs which you
site u n t i l one s i d e's Troop Stren g t h Dur ing the War of the Gods, you ( t h e ( the Wonder Woman Player) gains from
reaches zero ( 0 ) . Wonder Woman Player) will be making Darkseid's Troop St rengt h .

27
25
I f either Superman or Wonder Woman I f A res' t ro o p s c o l l e c t t h e i r five
is knocked unconscious, h is/her troop fragments fu·st, turn to Section 3. Crushing Darkseid
force will break and run, automatically If Darkseid's troops collect their five
losing the battle. In the following battle, fragments first, turn to Section 1 2 . As the brilliant red glow fades, you and
t h<' winning hero's t roops will receive an the Olympian troops arrive on the filthy,
addit ional Result Table column shift as I f t h e opposing forces collect all five of
their fragments in the same phase, turn to polluted landscape which is the face of
t he opposing t roops are demoralized. Apokolips,just outside the Tower of Rage.
Section 3 1 .
I f t h e fa l l e n h e r o ( i n e ) m a k e s a A r e s is a l r e a d y p r e s e n t , s t r i d i n g
successful Recovery Check, s/ he can triumphantly into the tower, oblivious t o
immediately rise to lead h is / her troops in the Para-Demons who buzz about him
bat t I<'. If t ill' unconscious hero( inc) fails impotently.
t he Recovery Check, that Character is The Olympian war god bursts the tower
considered out of the war; h is/ her troops
will t lwn be commanded by t h e second in
Kalibak Wins doors from their h inges while h is legions

command ( Phobos or Kalibak, who would 24 Against Phobos


d evo u r Darkseid's o m n i p res e n t Dog
Soldiers and Para-Demons. I n side the
t hen represent Arcs' or Darkscid's forces,
tower, Ares blasts a path up many levels
respect ively ). to Darkseid's control room, where DeSaad
When you return to Earth, the c haos
I f Wonder Woman falls unconscious has already begun. Spontaneous violence cowers in fright as Darkseid readies h is
and fails her R<'covery Check, turn to erupts across the planet as Darkseid's escape chair.
Section 2. invasionary forces clash with Ares' hidden F'lames pouring from his hand, Ares
I f Supennan falls unconscious and fails legions. Earth's cities arc rocked by the hurtles a searing fireball into Darkseid's
his Recovery Check, turn to Section 1 9. force of the skirmishes, as Phobos' legions powerful form, engulfing the dark lord in
Collecting Enemy Technology of m y t h i c a l m o n s t e rs c o l l i d e w i t h a blazing inferno. The heat from the
F o l l o w i n g at tacks, c o m pare RAPs Kalibak's h igh-tech weapon ry squads. attack melts t h e nearby walls; you feel its
gained. The force receiving the higher Earth's militaries are overwhelmed by the intensity even at a distance.
RAPs is t he win ner of t h e battle and will onslaught, as the entire planet succumbs
The once mighty Darkseid collapses to
be able t o collect one of t he required five to violent anarchy.
h is knee , gasping in pain as Ares cal m ly
[ragmen t s from t h e opposing force's Although you fly furiously from battle­ approaches h im.
t ec h n o l o gy ( M o t h e r B o x es fo r t h e site to battlesite, you never seem able to
"So, " Ares begins, his voice ch illing.
Olympian forces, fragment s o f the Amulet keep up with the main battle between
"This upstart godling would challenge
of Harmonia for Darkseid's forces). I f Phobos and Kalibak. By the time you learn
the might of the Olympians. If thou dost
RAPs gained by t h e warring forces arc the of their new battlesite and approach it,
w·ish to live to see fu rther challenges,
same or if both sides chose t o Defend t he combatants have moved on, leaving
Darkseid, I comma n d you to remove all
s i m u lt aneo usly, t h e bat t le will be a only destruction and misery in their wake.
you r- t mops fnnn Earth, forsaking its
stalemate, with both sides able to collect
W h e n you fi n a l ly locate t h e m ai n la n ds forever, and leave the Olympians
one of t h e live required fragments.
armies t h e war between Ares and Darkscid in peace. "
Continuing Battle has e � ded. The earth is quiet in the
"Cu rse you, A res! " Darkscid sputters,
Once one battle is decided, t he war will aftermath of t he battles and save for a few
shift to a new location. The Superman h is eyes b u rning with frightening rage. "I
decimated, war-torn battlesites, everything
have no choice; my minions have fa·iled
! 'layer must t hen choose the new location. seems normal.
Cross off t h e current battlesite on t h e me. I agr-ee, Olympian . "
During t he following hours, you learn
m a p a n d place t h e marker on a n e w site, Darkseid gestu res feebly to DeSaad,
t hat Superman was offered command of
t h us declaring t hat location t he next who act ivat es an i m p ressive bank of
Darkseid's armies and, like you, refused
hatt lesite. a d v a n c e d m a c h i n e ry. W i t h an e a r ­
t he offer. Yet, he was also unable to
The leader of Ares' forces should then s p l i t t i n g n o ise, a Boom Tube o p e n s
i n t e rv e n e i n the war, as D a r k s e i d
exercise t he powers in Arcs· t alisman to o u t s i d e t h e tower a s t h e s t reets o f
t eleportcd t h e M a n of Steel i n t o the
t r a n s p o rt W o n d e r W o m a n a n d t h e Armagetto quickly fill wit h h u ndreds of
deepest voids of interstellar space. As a
r<'main ing Olympian t roops t o t h e next Para-Demons, Dog Soldiers, and other
res u l t , E art h 's batt lefields s u ffered a
bat t lesit e. The leader of Darkseid's forces Apokoliptian horrors from Earth.
merciless pounding.
should follow via a Boom Tube, appearing Along with Darkseid's forces appears
L'ltimately, Phobos won t he battle for
immediately t hereafter, and t h e battle t he red-and-blue form of Superman, to
Arcs. Then, accompanied by his father,
may begin anew, following t h e standard w h o m t h e d efeat ed Darkseid briefly
t h e O l ym p i a n s a t t ac ke d D a r k s e i d ,
Battle Rules. This sequence will cont inue explains the recent turn of events.
crushing t h e Apokol iptain r u ler in a
until either Ares' forces or Darkseid's NOTE to the Player: Read the following
h u m i l i a t i n g d e fe a t , av e n g i n g t h e
forces have collected five fragments of the section and all remaining sections ( as
Olympian gods.
opponen t 's technology. i nstructed ) alo u d to t h e S u perman
Yet t he defeat of Darkseid possesses a Player. The conclusion t o t h is adve n ture
NOTE: Should one side's Troop Strength
ch illing u ndercurrent. Ares' victory has i in t he booklet you now hold, not in the
ever be reduced to zero, t he opposing side
s e n t r i p p l e s o f h at e a n d v i o l e n c e booklet possessed by t h e Superman
will automatically win and may acquire
cascad ing across t h is world, breeding a Player.)
t h e necessary technological fragments
rise in pro-war sentiments throughout
wit h ease. Ares smiles mockingly. "Remember this
E a r t h . Even t h e ge n t le C h i l d ren of
The victor of war is determined by defeat, Da ·rkseid. MaTk it well. Shou ld
Olym p u s h ave c h osen Arcs as t h eir
which side first acquires five fragments o f you ever ret u rn to Olympus or- despoil the
highest of gods and have adopted a new,
t h e opponent's technology. I f each army fa ir la n ds of Earth, you shall fi n d me
war- like posture as t heir creed. Th1s
collect s itslinal required fragment in the waiting. I a m etern al! And one day - I
ascen dcncy of warfare is a disturbing
same phase, the army with the h ighest shall be the death of you ! ' '
t rend, one with which you will have to
Troop St rength is declared win ner. If still deal in the future. Ares t u r n s aburptly a n d stalks toward
t ied continue the battle on the current the tower's rubbled doorways. "Now see
' • THE ADVENTURE HAS ENDED •
sit e u n t i l one s i d e's Troop Strength my thoughts of your work on Ear-th, " the
reaches zero (0). Play now concludes with E ndgame. war god says coldly, "as I teach a lesson to

28
1 hose u•ho so freely dea lt li'ilh you . I s h a l l As the brilliant reel glow fades, you and l e t t e r B on y o u r W o n d e r W o m a n
11'/Htk Jw IKX" on those once you r m i n ions, the Olympian t roops arrivl' on the filthy, Charact er Sheet i n Sect ion 1 :3, t u rn now
des t roying ga ngste-rs a n d business men polluted landscape which is t he face of to Section 1 0.
11/ ike lt•ho serv e yo u ! " Apokolips,just outside t he Tower of Rage. If you were not inst ructed to mark
Rage darkening h is eye:;, Ares raises A r e s is a l r e a d y p r e s e n t , s t r i d i n g eit her letter A or B on your Ch arac t er
one armored hand, summoning into being t riu mphantly into the tower, oblivious t o Sheet, turn now to Section 1 4 .
a brilliant red portal to t ransport hims<'lf t he Para-Demons who buzz about him
t o Earl h. impotently.
If you were instruct e d to mark the
Superman Defeats
The Olympian war god bursts the tower
I P I ! P r A on yo u r W o n d e r W o m a n doors from their hinges while h is legions 28 Diana, Phobos Wi ns
( 'haratt n Sheet i n Sect ion 1 :3, t u rn now d evo u r Darkseid's o m n ipre e n t Dog
to S0ct ion H. Soldiers and Para-Demons. I n side the NOTE t o the Player: At t his point , begin
If you w<>re instruct ed to mark t he t ower, Ares blas t s a pat h up many levels playing Wonder Woman again.
le t t e r B o n y o u r W o n d e r W o m a n t o Darkseid's con t rol room, where DeSaad
( ' harac t <'r Sheet i n Sect ion ! ;3, t u rn now When you awake, you are in a deserted
cowers in fright as Darkseid readies his
to Section 1 0. bat t lefield, t h e battered and b roken
escape c hair.
If you were not inst ructed to mark bodies of your Olympian troops scattered
Flames pouring from h is hand, Ares all around you, although t here is no sign
eit h0r let ter A or B on your Charact<>r
h u rtles a searing fireball into Darkseid's of e i t h e r S u p e r m a n or D a r ks e i d 's
Slwet , t u rn now to Sec t ion I 4.
powerful form, engulfing t he dark lord in Apokoliptian troops.
a blazing inferno. The heat from the
As your head slowly clears, a brilliant
Superman Defeats att ack melts the nearby walls; you feel its
red glow appears before you , inside of
26 Diana and Ph obos
intensity even at a dist ance.
The once mighty Darkseid collapses to
which appears the visage of t h e Olympian
war god, Ares.
h is knees, gasping in pain as Arcs calmly
NOTE to the Player:
At t h is point , begin "I arn a n n oyed that thou were bested,
approaches him.
playing Wonder Woman again. A m a zon ch i l d, " A r e s i n t o n e s .
"So, " Ares begins, his voice chilling. "Fortu n a tely, m y brutish son, Phobos,
When you awake, you are in a deserted "This upstaTt godling wou ld challenge succeeded where you could not. We
bat t l<' field, t h e b a t tered and b ro ken the m igh t of the Olympians. If thou dost defea ted the Apokoliptian hordes a n d
bod ies of you r Olympian t roops scattered wish to live to see fu rther challenges, taught the demon Darkseid a lesson he
all around you, although t here is no ign Da rkseid, I com mand you to remove a ll wil l not soon forget. I tha n k you for
o f e i t h e r S u pe r m a n o r D a r k s c i d 's you r t1·oaps fr-om Ea rth, forsaking its servi ng me, what little assistance you
Apokolipt ian t roops. la n ds fo r-ever, and leave the Olympians wer·e, a n d do discharge you from fu rther
As your head slowly clears, a brilliant in peace. " service. ' '
red glow e nvelops t h e ar0a w i t h o u t "Curse you, Ares! " Darkseid sputters, Arcs' statement made, the red glow
warning, returning you a n d all of Are ·' h is eyes burn ing with frighten ing rage. I "
fades along with h is image, taking t he
t roops t o the Areopagus. The great doors have n o choice; my rn i u io ns have failed Olympian monsters' bodies wit h it, leaving
of Arcs' palace have been blown from me. I agree, Olympian. " you alone amidst a shattered battlefield.
t heir golden h inges; t h e Olympian war
Darkseid gestures feebly to DeSaad, In the days whic h follow, you learn
god h imself stands at Darkseid's feet.
who act ivates an i m p ressive bank of more about this war of the gods. Phobos
F r o m a m o n gs t D a r ks e i d 's t ro o p s , a d v a n c e d m ac h i n e ry. W i t h an e a r ­ took his triumphant Olympian hordes to
Superman approaches y o u a n d quickly s p l i t t i n g n o ise, a Boom Tube o p e n s Apokolips a n d , j o i n e d by h i s fat her,
ex plains that Darkseid easily breached o u t s i d e t h e t o w e r as t h e s t reets of attacked Darkseid, crushing the dark lord
Arcs' defenses, forcing upon the Olympian Armagetto quickly ftll with h u n d reds of in a h u m iliating defeat, avenging the
a h u m iliating defeat. Para-Demon , Dog Soldiers, and other Olympian gods. True to h is word, Ares
NOTE to the Player: The conclusion to Apokoliptian horrors from Earth, Kalibak fo r c e d D a r k s e i d to r e m o v e h i s
t h is adven t ure i located in the booklet among t hem. Apokoliptian min ions from Eart h .
possessed by the Superman Player. The Ares smiles mockingly. "Remember this Yet t h e defeat of Darkseid possesses a
Superman Player will read aloud the defeat, Darkseid. Mark it well. Should c hilling u ndercurrent. Ares' victory h as
adventure's remaining sec t ions for you. you ever return to Olympus or despoil the s e n t r i p p l e s o f h at e a n d v i o l e n c e
fai r lands of Earth, you shall find me cascading across t h is world, breeding a
waiting. I am eterna l! And one day - I rise in pro-war sentiments th roughout
27 Win Agianst Kali bak shall be the death of you! " E a r t h . Even the g e n t l e C h i l d re n of
Ares turns aburptly and stalks toward O lym p u s h ave c h osen Ares as t h e i r
A blood-c hilling cry of victory rumbles t h e tower's rubbled doorways. "Now see h ighest of gods a n d h ave adopted a new,
up from your Olympian troops as t hey my thoughts of your work on Earth, ' ' the war-like post u re as their c reed. This
p l o w ove r t h e r o u ted A p o k o l i p t i a n war god says coldly, "as I teach a lesson to asccn dency of warfare is a disturbing
hordes. The c harging m inotaurs drive those who sofreely dealt with you. I shall t rend, one with which you will have to
dozens of Dog Soldiers into the h uge, wreak havoc on those once your minions, deal in the future.
razor sharp maws of t he hydras, who destroying gangsters and business men • THE ADVENTURE HAS ENDED •
scald t h e flying Para- Demons i n t h e alike who serve you! ' '
Play now concludes with Endgame.
inferno that i s their fiery breath. Rage darkening h is eyes, Ares raises
one armored hand, summoning into being
In the midst of battle, the cold voice of
a brilliant red portal to transport himself
Ares echoes through the air. "Our work
here is done, my children. Let us away to
to Earth. 29 Wrap- U p 1
Darkseid 's lair and avenge the Olympian I f you were instructed to mark the
gods ! " In the next second, a flash of l e t t e r A on y o u r W o n d e r W o m a n Following the war, you and Superman
brilliant red light envelops the entire area, Character Sheet i n Section 1 3, turn now spend m uc h of your time helping to clean
as yo u a n d t h e O l y m p i a n force are to Section 6. up battlefields a n d rebu i l d war-torn
transported to squalid Apokolips. I f you were instructed to mark the cities. While you both u nderstand your

29
opposing roles in the war were necessary, Then she concludes, "! thank you for warfare with whic h you are familiar.
somet h ing subtle has changed in you r playing your roles so dependably, " Eris Before long, ugly snarls of triumph
relat ionship. You sense t here i s less trust smirks, her image beginning to fade from ru mble up from you r troops as t h ey
- and more d istance - between you. the sky. "So long as even the slightest of retrieve the final Mother Box required by
heroes, let alone Earth 's mightiest, agree Ares. But with your Telescopic Vision, you
You consider this in silence momentarily
to contend against one another, you can see Darkseid's troops c heering as well, as
as you ferry away debris. While you work,
·rest assured of my r-eturn. " they hold aloft five portions of the Amulet
t h e sky grows dark and cold winds whip
up from the south. Suddenly a bolt of The image of the mocking goddess fades of Harmon ia. An interesting t u rn of
light n ing splits t he sky and the image of a away completely, leaving one Amazon eve n ts , you t h i n k to you r s e l f w i t h
huge, horned face appears in the roiling princess and a M an of Steel to consider satisfaction . . .
clouds. What appears is the visage of their decisions of the past few days. The battle rages longer, with both sides
some s h e - d e m o n , s i m u l t a n e o u s ly • THE ADVENTURE HAS ENDED • defiant and perversely h appy. In t he
malicious and mirthful. midst of the conflict, the cold voice of Arcs
Play now concludes with Endgame.
"Eris ... ? " Superman intones, gazing echoes through the air. "Ouno or-k here is
upward in wonder. The Man of Steel turns done, my children. Let us away to
to you, h is feat u res wizened with d readful Da rkseid 's lair and avenge the Olympian
knowledge. "Ojcou·rse, Dia na. How cou ld gods ! " In the next second, a flash of
tee not have seen it? You spoke to me once brilliant red light envelops the entire area,
qfher, in your conflict on Pa radise Isla n d
Defeat Superman, as you and the Olympian force are
- Eris, da ughter of A res, goddess of
discord. "
30 Defeat Kalibak t ransported to squalid Apokolips.
As the brilliant red glow fades, you and
The laughter slowly ceases, as Eris' A blood-chilling cry of victory rumbles the Olympian troops arrive on the filthy,
floating image proclaim , "But of coune, up from you r Olympian troops as they polluted landscape which is the face of
a d op te d Ea r t h m a n , l i t t lP A m azon p l o w over t h e r o u t e d A p o k o l i pt i a n Apokolips,j ust outside the Tower of Rage.
da ughter. Who save Eris cou ld h ave hordes. T h e charging minotaurs drive Ares is already present, striding trium­
conceived so ta ngled a wa r, pitting hero dozens of Dog Soldiers into the h uge, phantly into the tower, oblivious to the
of the modern tvorld aga inst heroine of razor sharp maws of the hydras, who Para- D e m o n s w h o buzz abo u t h i m
the ancien t ? Who b u t Eris cou ld so impotently.
scald the flying Para-Dem o n s in the
masterfu lly pit the New God of war inferno that is their fiery breath. With a ingle fiery bolt, Ares bu rsts the
aga inst the Olymp ian war god of old?
In the midst of battle, the cold voice of tower doors from their h inges, wh ile his
"! crafted this war like an i n t ricate Arcs echoes through the air. "Our work legions devour the omnipresent Dog Soldiers
tapestry. I wou n d it with loving care a n d and Para-Demons. I nside the tower, Ares
her·e is done, my children. Let us away to
lt•a tched it 1 m ravel. With utmost concern, blasts a path up many levels to Darkseid's
Darkseid 's la'ir an d avenge the Olympian
I i n vited my select p layers cwd you, s11ch control room.
gods!" I n the next second, a flash of
good ch i l d r e n of disco rd, hea r t i ly
brilliant red light envelops the entire area, "Siww thyself, wretched cou1ard, " the
ag reed. "
as you a n d t h e O lym pian fo rce are war god says in a terrifying voice. "You
"But lww? " Superman asks, looking up transported to squalid Apokolips. who so raged when the Olympian,s did
wit h earnest confusion. Turn to Section 25. absent themselves. Come out a n dface thR
"So s i mple were my efforts, " Eris says god who has nou1 bested you!"
with unconcealed pride. "Just as I launched Ares and h is Olympian forces search
the Trojan War, ! i ncitPdgods to squabble the cnitre tower to no avail; Darkseid is
ovPr their grea tness to see who is the nowhere to be seen, the empty tower,
superim· u•a rrior. By rPvealing a few quiet as a tomb.
secrets of Ha rrnonia 's A m u let a n d Zeu s '
Aegis to DeSa ad, or telling /ustfu I A res of Wonder Woman "It matter-s not, " Ares say, nearly
imperceptibly. "From this place of power
the secr·ets of the Mother· Bo.x, the 1·est took
ca re qf itself.
31 and Superman Wi n I can recall all of Darkseid 's tToops.from
Earth, to forever imprison them here! ' '
" Yet, you seem co11jused that I would
a llmt' myfa ther, A res, toface such defeat. The war fights on from battlefield to The war god then turns and fires a
No, the con test was a l ways fi rmly in b a t t l e fi e l d w i t h yo u a n d S u p e r m a n powerful bolt of energy directly into one
con t rol, " Eris states. "Evnz with their struggling t o stay even. Holding back your of Darkscid's machines; outside on street
e n e m ies ' wea po ns, n ei t her god t r u ly armies is like trying to restrain h uge, level, the area is bathed in a brilliant red
possessed S1lj[icient powPI" to defeat the s n arling dogs, b u t you both man age glow, as all of Darkseid's Apokoliptian
other. o it m attered not u•ho won the adequately. By strategically defending soldiers from Earth appear, manacled
petty skirmishes -joT Eris won the war. instead of making constant attacks, a n d s h ac k l e d . T h e s o u n d of A r c s '
While battles ·will always flare up now neither side seems to gain ground, and triumphant laughter echoes through the
a n d again, discord is eternal. A n d the the environment of the battlefields take cavernous tower.
strife created in th is wa r ha,s strengthened surprisingly little damage. "Thus are the monsters imprisoned as
me m ightily!" As t h e w a r p rogresses, it q u i c k ly the Ti tans in Tar t a rus, " Ares says
"Bvt Eris, " Superman protests. "Not becomes obvious that Darkseid's troops viciously. "I have won - bested the villain
only A res but all your Olympian gods are collect ing fragments of the Am u let of Darkseid and usurped power beyond
co u l d have s uffered sho u ld Da rkseid Harmonia from your troops as voraciously imagination ! "
h a ve won a greater victory! " as you r armies collect Mother Boxes from Suddenly, a n ear-splitting noise cuts
"The gods have always played in my t h e A p o k o l ip t i a n fo r c e s . Y o u r o w n t hr o u g h the tower, as the O lympian
gn mes, " E r is replies. "For the gods acquisitions, however, appear t o evenly­ monsters disappear, leaving you and Ares
themselves s1ifjer disharmony. Discord match your opponent's in n umber. alone. The h uge tower seems
keeps life vibrant and fresh, even for the It occu rs to you that the goals of t h is forbiddingly empty without your forces.
gods. It is worth all risks. " fighting are too symmetrical to be a Ares bellows with o utrage. "Where are
The skies remain silent for a moment as coincidence, but the wars of gods may they? Who dares impede Ares ' greatest
Eris allows you to contemplate her words. h ave very different rules than any type of victory? What has happened?!"

30
Suddenly, Arcs' gazes into the distance, good chil dren of discord, hea r t i l y t r·i11 mph over you, Dia n a , Superm a n.
h is mind filled with a knowledge denied ag1·eed. " T h e g o d d e s s l a u g h s again Until our ne.xt mReting, ti1RII . "
'
you. T h e n he c ries, "The A reopagus! mockingly.
The image of the defeated goddess
Da rkseid has somehow taken over the
"But how?" Superman asks, looking up fades away completely, the skies turning a
Areopagus! The damned villain has used .
with earnest confusion. c ryst a l l i n e blue, leaving o n e Amazon
my own power to transport our Olympian
"So simple were my ef forts, child, ' ' Eris princess anda Man of Steel basking in the
legions awayfrom here . . and awayfrom
says with unconcealed pride. "Just as I bright sunlight of a glorious new d ay.
Earth. But how . . . ? "
launched the Trojan War, I incited gods S u p e r m a n gazes at you apreci ately,
With a n absent wave of h i s armored placing o n e strong arm around yo u r
to squabble over their greatness to see who
hand, Ares summons a brilliant, glowing waist, h ugging you impulsively. For a brief
is the superior warr·ior. By revealing
red portal to the Areopagus; at that very time, two of Earth's m ightiest heroes
a few secrets of Harmonia 's Amulet a n d
moment, a Boom Tube opens in the Tower enjoy the peace of the moment.
Zeus ' Aegis to DeSaad, o r telling lusiful
of Rage, Darkseid's image clearly visibly
ATes of the secrets of the Mother Box, the • THE ADVENTURE HAS ENDED •
through it.
rest took care of itself.
Play concludes with Endgame.
"Ares!" Darkseid shouts. "Surren der! I
" Yet, you seem confused that I would
have won ! "
allow myfather, Ares, toface such defeat.
' 'Thou shalt yield, Apokoliptian , ' ' Ares
says angrily, ':for I do hold thy capital!
No, the contest was always firmly in
control, " Eris states. "Even with their
32 Refuse to See Ares
Surrender or I shall destroy it!" enemies ' weapons, neither god truly
The goddess Harmonia looks at you
"Then I will destroy your world as possessed sufficient power to defeat the
sadly. "I had hoped you would join us,
well!" Darkseid shouts vehemently. other. So it would have mattered not who
little one. The storms of war now gather
won the petty skirmishes - for Eris
The Olympia11. war god turns to you, "I upon the horizon, roiling turbu lently;
always wins the war - except today. "
see your hand in this, Amazon - child of your help would prove invaluable. Yet
peace-loving gods! Apokoliptian, while "Nm-mally I can count on the gods to
my father, in a wisdom his oum, chooses
the concept tears at my very fiber, I can play in my games, " she continues, ''fo r
not to exercise his divine mandate by
see we possess nothing but a stalemate. I the gods themselves suffer from dis­
demanding your presence. ' '
then propose a truce. If you, Darkseid, harmony. But you two have deceived me
Harmonia pauses, deep in thought, her
leave my domain undisturbed, I shall by refu s i ng s t r ife a n d discord
likewise vacate the Apokolips. " cooperating even a t the risk of failure : brow furrowed in d istress. "Wish mighty
Ares well in his bid to defeat Darkseid 's
Perhaps such earthly heroes cou ld
After a long, contemplative moment invasion. Farewell. "
Darkseid agrees and the two war god � instruct the gods in some respects. "
Harmon ia's i m age fades from view
teleport to their respective bases, crossing The skies remain silent for a moment as :
leaving you alone to con template your
without meeting face to face. Eris contemplates her own words. Then
decision.
she concludes, "It appears I must concoct
Sim i larly, you are teleported home,
more formidable strategems if I am to Turn to Section 2 1 .
where you help the nations of Earth clean
up a n d r e b u i l d t h e i r b a t t l e fi e l d s .
Superman soon joins the effort an d you

EndQ!IDt�
both sh are a warm laugh at the expense
of Ares and Darkseid.
Sudden ly, the sky grows dark and cold
winds whip up from the south. Without
warning, a bolt of lightning splits the sky
and the image of a h uge, horned face
appears in t h e r o i l i n g c l o u d s . W h a t
appears i s the visage of s o m e she-demon
' Standard Award Guideli nes
simu ltaneously malicious and mirthful.
"Thou child-heroes do amaze me, " the The following are guidelines for the distrubution of Standard
image says in a gentle, mocking voice. Awards to Wonder Woman after completion of War of the
"Eris. . . ?" Superman intones, gazing
Go�. As potential actions by Princess Diana are many and
vaned, the GM should feel free to modify these awards as s/he
upward in wonder. The Man of Steel turns
sees fit, depending on how well the Player role-played' fou n d
to you, h is features wizened with dreadful
clever solutions to problems, and so o n .
knowledge. "Ofcourse, Diana. How could
we not have seen it? You spoke to me once Hero
ofher, ·in your conjlict on Paradise island Action Points
- Eris, daughter of Ares, goddess of
discord. ' '
Save innocents at Boston festival 10
The laughter slowly ceases, a s Eris' Prevent Lucien Justinian's m u rder 5
floating image proclaims, "But of course, Protect Children of Olympus from Darkseid's attack 10
a dopted Earthman, l i t t le A m azon
daughter. Who save Eris could have
Choose to lead troops 5
conceived so tangled a war, pitting hero Bargain for control of troops in solitaire Section 13 3
of the modern world against heroine of
I nsist on control of the time troops leave Earth i n
the ancient? Who but Eris could so 5
solitaire Section 1 6
masterfully pit the New God of war
against the Olympian war god of old? Win war by defeating opponents 15
I crafted this war like an intricate Both Characters win war 25
tapestry. I wound it with loving care and
watched it unravel. With utmost concern,
I invited my select players and you, such

31
I nvas i o n Stat S heet

A res' Troops Darkseid's Troops


I n itial Force Rating 40 I n itial Force Rating 40

Dimin ished in Superman's Dimin ished in Wonder Woman's


Encounter 5: Encounter 5:

Subtotal Subtotal

If Won der Wom an leads I f Superman leads


Ares' troops, add 5 + D arkseid's troops, add 5 +

TOTAL TOTA L

Damage To
Troop Strength 80 Battlefield Troop Strength 80

Battle 1 : Battle 1 :
Battle 2 : Battle 2 :
Battle 3: Battle 3:
Battle 4 : Battle 4 :
Battle 5: Battle 5:
Battle 6: Battle 6:
Battle 7: Battle 7:
Battle 8: Battle 8:
Battle 9: Battle 9:

TOT A L

GM N OTE: Remember to subtract the RAPs of dam age inflicted by each attack fro m the Troop
Strength and not from the Force Rating for each army .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . ... . . . . . . . . . . . . . . . . . . . . . . . . .. . . .. . . . ... . . . . . .. . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . ...... . . . . . . . . . . . . . . . . . . . . . . . . ..............

BATTLE M A T R I X
�- A res' Forces
Attack Defend
Darkseid's a n d Ares' Forces each at + 1 0 D arkseid's forces at + 1 0 to AV/ EV,
Darkse i d 's
to AV/EV, m ust figh t t h ree (3) p h ases Ares' Forces at +5 to OV/ RV, each m ust
Forces
minimum. Winner receives fragment. figh t two ( 2 ) p h ases m in im u m . Win ner
Attack
Level 2 d am age to battlefield. receives fragment. Level 1 damage to
battlefield

Ares' Forces at + 1 0 to AV/ EV, D ark­ No Bonus to AV/ EV, each must figh t
Darkse i d ' s
seid's Forces at +5 to OV/ RV, each m ust one ( 1 ) p h ase minim u m . B o t h sides
Fo rces
figh t two ( 2 ) p h ases minimum. Winner receive fragment. No significant damage
Defend
receives fragment. Level 1 damage to to battlefield
battlefield.

32
Wonder Woman Booklet
(used by Wonder Woman Player)

Introduction 2
Wonder Woman Character Sheet 3
GM Background 5
Non-Player Characters 6
The Adventure 9
Part One :Monsters Over Metropolis 9
1 : THE ADVANCE GUARD 9
2 : THE PLANET 10
3 : GALAXY UNDER SErGE 11
4 : ALIEN WEAPONS 13
Part Two :Descent Into the Underworld 17
5 : DESCENT INTO THE UNDERWORLD 17
6 : BY DARKSEID 'S COMMAND 20
Part Three :Battlefield Earth 21
7: THE WA R BEGINS 21
Endgame 31
Invasion Stat Sheet 32
Verso l'BC

1
Introduction Welcome to the DC Heroes Match-Play adventure, War of
the Gods, designed for Wonder Woman and Superman. This
two-Player adventure is unique in that it requires no formal
Gamemaster (GM). I n stead, each Player takes turn acting as
GM for the other Player, until the climax of the adventure,
which is run as a two-person "solo" adventure, with no GM.
This booklet contains the Superman adventure and is to be
used by the Wonder Woman Player, who will act as GM for
Superman.
Match-Play Format
With this match-playformat, two people are allowed to play
a DC Heroes adventure while both get a chance to play, u nlike
a normal one-on-one adventure where one person role-plays a
Character and the other person merely GMs the adventure.
The match-play system works like this:
You, the Wonder Woman Player, begin play frrst with the
Superman Player acting as GM for the first two Wonder
Woman encounters. Then, in Part I, the Children of Olympus,
you switch as you GM the Superman Player for the first three
Superman encounters in Part I: Myths Over Metropolis.
Once each section is complete, the Players switch roles
again. You, the Wonder Woman Player, role-play Princess
Diana during the next two Wonder Woman encounters (Part I,
Encounters 3 and 4). Then you switch again, as you GM the
Superman Player in Part I, Encounters 4 and 5.
A flowchart of gameplay (explaining who plays and who
GMs during the adventure's encounters) is as follows:

4 as GM

Acts as GM Plays Encs. 4, 5

Plays Enc. 5 Acts as GM

Acts as GM Plays Enc. 6

Plays Enc. 6 Acts as GM

Begins Solitaire Begins Solitaire

Once both Players have played a n d acted as GM in


Encounter 6, you SWITCH BOOKLETS and turn to the final
section - Part II, Encounter 7: Battlefield Earth. This section
is the climax of the War of the Gods and both the Wonder
Woman and Superman Characters play their adventures at
the same time, using a unique solo/interactive system included
in the last section of both adventure booklets.
The Wonder Woman and Superman adventures interweave
to form a complete story. Because they are both part of the
same storyline, they both contain important m aterial to which
you (as GM) h ave access but to which your hero Character
(Wonder Woman) has no access. It is an important yet difficult
role-playing challenge to have your Character act only on
info rm ation she gains from her adve n t u res, not from
information you read as GM.
NOTE: This match-play adventure can be played with two
Players and a third person acting as GM. In this case, the third
person should familiarize him/herself with both adventure
booklets a n d GM the Wonder Woman and Superman
adventures separately until the climax at Encounter 7, when
s/he should GM both Players' adventures simultaneously.

2
BACKGROUND
Princess Diana is the reanimated

Wonder Woman
spirit of a human child who died in her
mother's womb in 30,000 BC and whose
soul was intercepted byGaea, the Earth
Goddess. Nearly thirty-thousand years

Character Sheet
later, five Greek gods placed the infant
soul in a clay statue of a baby, causing
the statue to spring to life as a real
• child - the infant Princess Diana of
Themyscira.
Diana was raised by the Amazons,
an immortal race of women created by
the gods to bring peace and compassion
goddess who wet-nursed the infant Zeus
WONDER WOMAN alias Princess Diana to a violent world. The Princess of
and provided the binding energy which
DEX: 20 STR: 26 BODY: 1 5 Themyscira and daughter of the Queen
created Mount Olympus.
of the Amazons, Diana grew up to
I NT: 10 WILL: 1 2 MIND: 1 0
become Wonder Woman, blessed by
I NFL: 1 2 AURA: 1 0 S PIRIT: 8
Lasso the gods and charged with a sacred
I NIT: 42 (65) HERO POINTS: 1 80 and timeless destiny.
DEx: 0 STR: 20 BoDY: 42
POWERS: INT: 0 WILL: 0 MIND: 0 Diana's mission on Earth is to teach
Directional Hearing: 4, Empathy: peace and equality to the often divisive
I NITIATIVE: 0 HERO POINTS: 0
and intolerant race of Mankind. Diana
5, Flig h t : 1 5 , Hypnotism: 1 0, CHARGES: N/ A
is often amazed that the race of Man
Superspeed: 1 3 , Swimming: 6, CosT: 6920 HPs + $2.04T has both completely forgotten that the
Telepathy: 1 2, Telescop. Vision: 3 gods ex ist and also d is m iss t h e
POWERS:
SK I LLS: existence of h e r Amazon sisters as
Animal Control: 20, Control: 20
Acrobatics: 1 2 , Animal Handling: mythology. Part of her mission is to
LIMITATIONS:
8, Charisma ( Persuasio n ) : 1 3 , Animal Control works only to educate the world's people regarding
Detective: 6 , Martial Arts: 23, w a r d o ff b e a s t s . C o n t r o l the gods she worships and the Amazon
M e d i c ine: 7 , M il itary Science o p e r ab l e t o fo r c e l as s o e d race. S h e takes her m ission very
(Tracking): 1 0, Scholar (Ancient victims t o tell the truth. seriously and will do everything within
History): 4, Scholar ( Linguistics, her power to bring peace and equality
Diana's lasso was forged by the god to the world.
Ancient Greek, Themysciran) : 5, Hephaestus from the Girdle ofGaea. It is
Weaponry: 1 6 older than the gods and considered In this adventure, War ofthe Gods,
LIMITATIONS: unbreakable by man or god. Diana is travelling with Hermes, the
Olympian messenger god, who
N a iv e of t h e w o r l d o u t s i d e
remained in Earth's dimension when
P a r a d i s e I s l a n d . Hyp n o t is m
the other gods fled Darkseid's attack
operable only to place lassoed Sandals of Hermes
on Mt. Olympus. Diana respects and
victim to sleep. Telepathy D Ex: 0 STR: 1 6 BoDY: 8 reveres her guardian and feels greatly
between Gods o f Olympus only. INT: 0 WILL: 0 MrND: 0 h o n o r e d t h at h e h as c h osen to
CONNECTIONS: I NITIATIVE: 0 HERO POINTS: 0 accompany her. Yet, the Amazon
Superman ( H igh), Themyscira CHARGES: N/ A Princess does not b l i n d ly accept
( High ) , Harvard (Low), Olympus CosT: 995 HPs + $235M Hermes' opinions and will occasionally
( Low), United Nations (Low), question his judgement. Still, Diana
U.S. Air Force (Low) POWERS: w i l l obey H e rmes over all o t h e r
MOTIVATION:
Teleportation: 23 authorities save t h e other Olympian
LIMITATIONS: gods.
Upholding the Good
Sandals Teleport wearer between Perhaps the most important aspect
WEALTH:
Paradise Island and Man's World to remember about role-playing Diana
Comfortable only. is that she is a very compassionate and
JOB:
Hermes' winged sandals carry Diana trusting woman. She sees benevolent
Ambassador of Themyscira from Man's World back through the field tendencies in all persons and will
RACE: of enchantment to Themyscira, and steadfastly believe in people until they
Amazon then carry her back to the same spot betray her trust.
EQUIPMENT: from which she left Man's World. Wonder Woman Information
Playing this adventure, War of the
Bracelets
Gods, requ ires a good working
Tiara
DEX: 0 STR: 5 BODY: 30 knowledge o f Wonder Woman's back­
I NITIATIVE: 0 H ERO POINTS: 0 DEX: 0 STR: 5 BODY: 1 2 ground. The Wonder Woman source­
CHARGES: NI A I NITIATIVE: 0 HERO POINTS: 0 book, Strangers in Paradise, is an
CosT: 1 6 7 1 HPs + $4B CHARGES: N/ A i n d i s p e n s ab l e t o o l to h e l p y o u
CosT: 224 HPs + $85K fam iliarize yourself with Pri ncess
POWERS: Diana.
Force Shield: 5 Dian a's Tiara is a razor-sharp T h e fo llowing m at e r ial b r i e fly
Diana's bracelets were forged from throwing weapon. She only uses it summarizes important information
Zeus' Aegis, an impenetrable shield when she is certain she wants to kill available in the sourcebook and also
made from the skin of the primordial her foe. ( S u c h use automatic ally adds new material particular to this
goat-goddess Amaltheia. It was this constitutes Killing Combat.) adventure. As a Player, you should

3
fam i l i a r i z e y o u r s e l f w i t h t h i s extension of your pact with Ares, you
i n fo r m ation before beginn ing the channelled the legion demons which
adventure. ( Players who are knowl­ lurked beneath Paradise Island to Ares
edgable of Diana's h istory may choose other-worldly lair, the Areopagus,
to skip this section and ven ture strengthening the war god, restoring
directly to the GM's Background for t h e balance of godly power, a n d
the Superman adventure.) delivering t h e Amazons from t h e
constant threat posed b y the monsters
NOTE: This section may be referenced
which lurked below their homes.
during play of the Wonder Woman
adventure. Although you know you may have to
stand against the god of war again one
The Olympian Gods
day, Ares has won a measure of your
Y o u ( W o n d e r Wo m a n ) are an
respect and you possess his admiration
important part of the pantheon of
as well.
living Greek gods. The gods of Mount
Olympus created your race of Amazons Olympus
to be a force for justice and equality on In the wake of Darkseid's siege, you
earth; they created you as the very helped the Olympian gods destroy
pinnacle of Amazon achievement. what remained of the war-ravaged
Mount Olympus. The gods then passed
Over the centuries, the influence of
beyond the dimension of Earth and are
the Olympian gods on Man declined
no longer in contact with their Amazon
until today, as their primary contact
worshippers, as the gods construct a
with Earth is with their spiritual
new Olympus in a safer dimension. Of
daughters, the Amazons of Paradise
all the gods, only Ares, god of war, and
Island.
Hermes, messenger god, ch ose to
Darkseid remain. As the only gods currently in
Mount Olympus was recently sieged contact with Earth's dimension, you
by Darkseid, the evil leader "New God" eagerly await their missives.
from Apokolips, who sought to take
Hermes
over the power-rich home of the gods
and add it to his conquests. You and The mercurial Hermes refused to
accompany the Olympian gods on their
Superman fought against Darkseid
cosmic migration, choosing instead to
a n d thwarted the villain's plans.
remain on Earth with you. When he
Darkseid left Olympus, frustrated and
first arrived on earth, Hermes became
angry over his complete inability either
publicity hungry and in his eagerness
to find the gods or destroy their temple
to win the adoration of mortals, he was
home.
duped into freeing the mass-murderer
The gods later explained to you that I x i o n . I n p e n a n c e , H e r m es h as
Darkseid failed in his quest because in humbled himself and now resides with
his arrogance, the Apokoliptian m de � your friend Steve Trevor, as the god
the fatal mistake of assuming the race attempts to experience the human
of New Gods was the equals of the condition.
Olympians. In actuality, Darkseid's
You are greatly honored to count
race of New Gods was born of the
Hermes among your friends and enjoy
conflict between Olympians and their
his company as your Earthly travelling
p r o g e n i t o rs , t h e T i t a n s . W h i l e
companion.
amazingly powerful, the New Gods
cannot possibly rival the Olympian
gods, who exist in a state of being
which transcends to ultimate power.
Ares, the Olympian God of War
Your first mission on Earth was to .,
stop the mad war god Ares from
obliterating the Earth, thus destroying
the Olympian gods along with it (for
without beings to worship them, the
Olympians would ultimately perish).
In the outcome of that battle, your
Lasso of Truth forced Ares to realize
the madness which had possessed him.
He saw that the gods are inextricably
tied to the Earth as symbolized by
Gaea, the Earth mother; if all life on A N S W E R TO A R E S '
Earth were destroyed, Ares would die OFFER ____

as well, with no one to honor the god


through acts of war.
Ares abandoned his mad scheme fRAGMtNl� OBlAINtD
and swore never again to seek the
destruction of Earth. He charged you
D D D D D
with the task of teaching the same
lesson to M an k i n d . Later, in an

4
GM Back round

Adventure History
The conflict between Darkseid and Ares has roots in the
cataclysmic era long before the age of Man. Darkseid believes
the Olympians were created in the same catyclysmic explosion
which formed his race of New Gods. In actuality, the "New
Gods" were created much later from energy released by the
battle between Olympians and their progenitors, the Titans.
Hecate of the Olympians cast a massive illusion to blanket
Mount Olympus from the eyes of the emerging races of New
Gods while the Olympians regained their depleted strength.
Darkseid knows the Olympians possess great power but does
not realize the Olympians are the eternal progenitors of his
own race. In his arrogance, Darkseid believes he can defeat the
Olympians and become the ultimate power in the universe.
After Darkseid's initial attack on the Olympians, the elder gods
fled the realm of Earth in the Great Migration and are
currently incomunicado relative to their homeworld• as they
construct a new Olympus.
Only Hermes and Ares remained from the Great Migration,
as Hermes now travels with Princess Diana on Earth and Ares
remains on the Areopagus, his own homebase, watching over
Earth. The war god has sworn Darkseid's plots to dominate
Earth will not go unopposed.
Not long before Darkseid's attack upon the Olympians, Ares
planned to annihilate the Earth by forcing the United States
and the Soviet Union into a total nuclear exchange. Realizing
the phenomenal destructive power available on Earth, Ares
was driven mad by the incredible proliferation of nuclear
weapons and decided to instigate the ultimate war.
When Wonder Woman forced Ares to see the reality of the
situation (that by destroying Mankind, no one would exist to
worship Ares through acts of war), the god forwent his mad
destructive quest. Ares now truly understands the eternal link
which exists between the gods, Mankind, and Gaea, the Mother
Goddess of the Earth. Ares learned in time that the true source
of his power is his indirect worshippers on Earth, who m he
sought to destroy.
As a result of this lesson, Ares has altered his strategy of late.
I nstead of planning to destroy Man, he has decided to work
with Mankind, helping and protecting the Children of Olympus Aside from gaining power through Mankind's wars, Ares also
religious organization and similar groups which have renewed receives strength from the worship of groups like the Children
worship of the Olympian gods. Ares plans to counter Darkseid's of Olympus, a newly-formed faction dedicated to the
schemes by sending his own minions to Earth, in preparation advancement of Olympian worship in modern society.
of Darkseid's attacks.
NOTE: This is a good example of the information you know as
Additionally, Ares has learned that Darkseid has established a GM and not in your role as Princess Diana. Wonder Woman
a propaganda and criminal empire on Earth called Inter-Gang, cannot know of Ares' involvement with the Children of
a group which is headquartered in the Metropolis WGBS Olympus or of his efforts to defeat Darkseid's plans unless she
building and on which Ares has declared war. Ares plans to learns it during the cour�e of the adventure. Separating these
reveal Inter-Gang members wherever he fmds them until sorts of information and acting on it accordingly will help you
Earth is free of Darkseid's corruptive influence. accurately role-play Diana and more fully enjoy the module.

5
, Characters
Non·Piaver
t h e o t h e r gods. Ares o p posed t h e
creation of t h e Amazons for fear they
would be a voice of peace and sanity on
Earth.
_______
When the influence of the other gods
of Earth lessened, Ares remained
powerful, strengthened by the indirect
wors h i p of M a n k i n d 's viole n t and
senseless wars.
In the late 20th century, driven to
madness by the intoxicating power of
Man's nuclear arsenals, Ares gained
attack, double RAPs, and ignore sufficient control over the American
ARES
Ares' Energy Absorption and and Soviet military commands to launch
DEx: 22 STR: 32 BODY: 55 Mystic Shield Powers. a planet-consuming nuclear holocaust.
INT: 14 WILL: 38 MIND: 32 CONNECfiO S: G aea's c h a m p i o n , P r i n c ess Diana,
I FL : 21 AuRA: 23 SPIRIT: 33 All Military Organizations ( High ), stopped Ares' mad plan by forcing the
INIT: 57 HERO POINTS: 230 Areopagus ( H igh ) , O lym p u s war god to realize h is existence is
( High) intimately connected to the Earth and
POWERS: M an kin d . H is sanity returned, Ares
MOTIVATIO :
Animate Objects: 1 9, Aura of abandoned his plan to crush Mankind
Power Lust
Fear: 5, Bio-Energy Blast: 2 1 , and has recently become concerned for
WEALTH: M an k i n d 's safety, s e e m i n g almost
C o n t r o l : 7 , D ar k n e s s : 1 5 ,
N!A protective of humanity.
Dimension Travel: 45, Energy
JOB:
Absorption: 1 7, Flame Project: Ares now resides in the Areopagus
God of War with his daughters, Harmonia and Eris,
1 6, Flight: 30, Growth: 8,
RACE: and his remaining son, Phobos (Deimos
Hypnotism: 1 8, Invulnerability:
Olympian God having been killed by Diana). Ares still
42, Life Sense: 1 7, Mind Blast: 1 5,
plans wars but none of the apocalyptic
Mystic Shield: 1 6, Sealed Systems: BACKGROUND scale he once did.
20, Skin Armor: 24, Telepathy: Ares is the god of war, a sullen, When the Olympian gods fled Earth's
1 5, Teleport: 25, Transfer: 35 brooding figure who is never seen out of d i m e n s i o n fo r safe r r e a l m s a ft e r
SK ILLS: his ornate black battle armor. The son of Darkseid's s iege on Olympus, Ares
Charisma: 20 Zeus and Hera, Ares himself has fathered elected to remain. Darkseid, unaware
LIMITATIONS: Phobos, Deimos, Eris, and Harmonia by that the Olympians were gone, decided
Darkness works against Full, Aphrodite. to attack Earth to force the gods from
Telescopic, Thermal ( IR), Ultra, Ares exalts in butchery, violence, and h i d i ng a n d i n to a fi n a l , d e c is ive
and X-Ray Vision. Ares can make war for war's sake ( as opposed to confrontation. Ares has sworn to stop
himself or selected targets visible d e fe n s ive war, w h i c h is A t h e n a's Darkseid and teach the evil ruler of
domain ). During the age when the gods Apokolips a lesson in humility.
inside the Darkness at will. Flame
were feared and worshipped by Man, U s i n g h is c o n n e c t i o n s w i t h t h e
Project creates enchanted fire
Ares was a bitter and angry god, eager to militarie o f the world, Ares is preparing
which wounds without actually conquer and crush the emerging race of for the coming Apokoliptian invasion by
burning. Man and force their worship. converting mercenaries and renegade
VULNERABILITIES:
Plotting to subjugate Man and over­ warriors around the world to his holy
Ares sustains extra damage from throw Zeus, Ares left the warm and war against Darkseid. Ares regularly
attacks using the Am u let of nurturing world of Olympus for his cold, sends his minions shipments of magic
H a r m o n ia. I n s u c h attac k s , barren Areopagus, where the war god weapons and enchanted monsters to
double the AV and E V of the would not need suffer the compassion of supplement their arsenals.
Role-Playing
Ares is a powerful, ruth less, and
uncompromising god, the epitome of
aggression and war. While normally cool
and calculating, when angered Ares is
an awesome force of pure rage and fury.

PHOBOS
DEX: 12 STR: 15 BODY: 1 0
l r-..'T: 6 WILL: 9 Mt D: 8
I 'FL: 12 AURA: 1 3 SPIRIT: 1 0
lNIT: 30 HERO POINTS: 40

POWERS:
Animate Objects: 1 3, Aura of
Fear: 8, I llusion: 1 2, Telepathy: 9
SKILLS:
Thief (Stealth): 7
LIMITATIONS:
Minor Fear of Failure, Phobos
must possess the Heart of the
Medusa to Animate Objects, uses
Telepathy only to read opponent's
mind and determine innermost
fear.
CONNECTIO S:
A r e o p ag u s ( H igh ) , O lym p u s
(Low)
MOTIVATION:
Nihilist
WEALTH:
N!A
JOB:
God of Fear, Advance Guard for
Ares
RACE:
Humanoid

BACKGROUND
Phobos is the Olympian god of fear.
The son of Ares and Aphrodite, Phobos
is a squat, troll-like god whose very
essence is of such power that it literally
smolders from his hands and topknot.
Phobos serves his father by terrifying Role-Playing as soon as his plans seem to begin failing,
opposing troops in battle. Phobos has P h o b o s is a c a l c u l a t i n g a n d Phobos beats a cowardly retreat, making
access to the powerful Heart of the surreptitious villain capable of deceit, cringing threats which he has no hope of
M e d u s a a n d c a n u s e i t to c r a ft trickery, and phenomenal brutality. The fulfilling.
enchanted creatures at will. most important thing in Phobos' life is
Methods the approval of his father, Ares, and
Phobos is a coward who prefers to Phobos often acts rashly and unwisely,
frighten his foes without risking himself thinking ·he will win his father's praise. GARRISON GRIMES
in battle. He will generally find a good When he does this, P h o b os o ften
safe vantage point near his foes, read exercises extremely poor j udgement, DEX: 3 STR: 2 BoDY: 2
their minds to determine their deepest regularly jeopardizing the very mission I 1': 3 WI LL :2 MIND: 3
fear, and then craft an Illusion of that with which he was entrusted. I NFL: 2 AURA: 2 SPIRIT: 2
fear, with the victim at its center. To this extent, Phobos should be I NIT: 8 HERO POINTS: 5
Phobos is impulsive and much less played in a moderately-haphazard
restrained than was his brother, Deimos; manner - as a big lummox, doltish and SKILLS:
he is extremely likely to move headlong impulsive. When his plans go his way, he Charisma: 2, Gadgetry: 1 , Thief: 2
into action without thinking through is taunting, bullying, and generally CON ECTIONS:
the consequences, positive or negative. insufferable, even to his allies. However, Galaxy Communications ( High)
7
MOTIVATION: Role-Playing POWERS:
Serves Darkseid The Minotaur constantly bellows A n a lyt i c a l S m e l l / T r ac k i n g
WEALTH: and fumes, acting totally enraged. He Scent: 4, Claws: 5 , Flight: 7 , Skin
Millionnaire continually utters threats and snorts
Armor: 3
JOB: d e r is ively at a n y a n d all of h i s
CONNECTIONS:
News Director, WGBS- TV opponents.
Aropagus ( Low)
RACE:
MOTIVATION:
Human Serves Ares
EQUIPMENT:
WEALTH:
HYDRA HELLSPAWN, siretetJYM
N/A
Boom Tube Call Box DEX: 8 STR: 8 BODY: 3 JOB:
DEx: 0 STR: 0 BoDY: 1 I T: 1 WILL: 1 MIND: 1 N/A
INT: 0 WILL: 0 MIND: 0 I NFL: 1 AURA: 1 SPIRIT: 1 RACE:
INITIATIVE: 0 HERO POINTS: 0 I NIT: 10 HERO POINTS: 32 Alien ( mythical monster)
CHARGES: N/A
EQUIPMENT: The H arpies are filthy, pale-faced
CosT: 649 HPs + $36M
monsters possessing the heads of ugly
POWERS: Flaming Sword women and the bodies of huge carrion
S u p e r Ve n t r i l o q u i s m : 2 0 , birds. These harpies are replicas of the
DEX: 0 STR: 2 BODY: 1 4 original Harpies, who perished during
Teleportation: 1 5
INT: 0 WILL: 0 MIND: 0 Princess Diana's Trial of the Gods.
LIMITATIONS:
I ITIATIVE: 0 HERO PorNTS: 0
Super Ventriloquism can only be Role-Playing
heard by another person with a CHARGES: N/A The H arpies screech and s h riek
Boom Tube Call Box. Teleport CoST: 344 HPs + $240K ravenously, clawing at their victims with
only functional to a previously­ their razor-sharp talons.
POWERS:
determined Security I nstallation
Mystic Link (Starbolt) : 8
on Apokolips.
LIMITATIONS:
This Call Box keeps Grimes in touch Starbolt works at Range of Touch
with Inter-Gang and lets him summon only.
Boom Tubes when necessary. SPECIAL:
The Hellspawn's flaming swords
CHIMERA
BACKGROUND are m agical. They attack against
Garrison Grimes is the descendent of O V/ R Vs o f D E X / A U R A b u t DEX: 15 STR: 9 BODY: 1 4
one of Metropolis' founding fathers, oppon ents s ustain damage to INT: 4 WILL: 7 MIND: 5
Gunter Grimes. He is the news director subtracts RAPs from) their BODY. INFL: 6 AURA: 8 SPIRIT: 8
for Morgan Edge's WGBS-TV station and lNIT: 25 HERO POINTS: 30
is a fme upstanding citizen in every way Magic Shield
but one: he is a pawn of Darkseid. POWERS:
DEX: 0 STR: 4 BODY: 6
Grimes is Darkseid's propaganda and Flame Project: 20, Poison Touch:
media czar on Earth, his current job INT: 0 WILL: 0 MIND: 0 14
being to d iscredit the C h ild ren of I ITIATIVE: 0 HERO POINTS: 0 L I MITATIONS:
Olympus and ultimately disband the CHARGES: N/ A Poison Touch in tail only.
religious organization. WGBS regularly CosT: 73 HPs + $ 1 300 CONNECTIONS:
broadcasts anti-Children of Olympus
POWERS: Aeropagus (Low)
editorials.
Force Shield: 3 MOTIVATION:
Role-Playing
The Hellspawn are grown from the Serves Ares
Grimes is a refmed, urbane man with
teeth of the Hydra. They are frightening WEALTH:
a rich, deep, broadcaster's voice. He is
smooth, cultured, and very calm at all creatures w h i c h look l i ke h u m an N!A
tirnes save when he is commanding his skeletons armed with a shield and JOB:
Apokoliptian forces, at which point he flaming sword. N/A
becomes a frightful, raving madman. Methods RACE:
I n the first e n c o u n ter, t h e sole Alien ( mythical monster)
purpose of the Hells pawn is to distract
The C h imera is a fire-breathing
any potential pursuers from chasing the
monster possessing the head of a lion,
Minotaur. Hellspawn will attack all out,
the body and horns of a goat, and a
expen ding a full 8 Hero Points to
serpent for a tail. The original Chimera
increase their AV/EV/OVs each phase
MINOTAUR was the offspring of Echidna and
until depleted.
DEx: 18 STR: 22 BODY: 28 perished during Princess Diana's Trial of
1 WILL: 2 MIND: 2 the Gods. This Chimera is an inferior
I NT:
replica of that original.
INFL: 4 AURA: 5 SPIRIT: 5
IN IT: 23 HERO POINTS: 30 Methods
The Chimera is a cruel monster which
The real Minotaur perished during HARPIES enjoys softening up its prey with a blast
t h e Trial of the Gods, the ordeal DEX: 10 STR: 12 BODY: 1 5 of fire before closing to finish its
through which Wonder Woman proved I NT: 3 WILL : 5 MIND: 4 opponent with a poison bite.
her worth to the Olympian gods. This I NFL: 8 AURA: 1 0 SPIRIT: 7
existing Minotaur is an inferior replica I NIT: 21 HERO POINTS: 1 5
of the original.

8

The Adventure
NOTE to the Wonder Woman Player: Do not run these first 3-4 RAPs: Superman reaches Grimes as the minotaur has
three Superman Encounters until you have played Princess dragged the broadcaster down the stairs into the subway
Diana in the first two Wonder Woman Encounters. station. (Map Position 2)
5+ RAPs: Superman reaches Grimes as the minotaur, followed
Adventure Synopsis by two skeletons, is dragging the broadcaster into a subway
Ares begins his plan to scourge the Earth of Darkseid's entrance. (Map Position 1 )
minions by kidnapping Garrison Grimes, Darkseid's media I f Superman's first location attempt fails, he may roll again
wizard for WGBS in Metropolis. Superman stumbles onto the with identical OV/RVs and the following GM information:
kidnapping and learns Metropolis is being infiltrated by groups 1-4 RAPs: Superman reaches Grimes as the minotaur is about
of mysterious mythological monsters. to leap through a shimmering red portal. On the other side of
In what should appear to Superman to be an unrelated the portal is a mysterious hulking figure with a flaming top­
incident, Lois Lane uncovers a plot by a covert band of knot - Phobos. (Map Position 6)
American intelligence agents to illegally export arms to 5+ RAPs: Superman reaches Grimes while the minotaur,
terrorist groups around the world. When Lois is later followed by two skeletons, is running along the subway tracks
kidnapped, Superman learns these agents are servants of Ares; toward an oncoming subway train. (Map Position 5)
also, mixed in with the terrorists' arms shipments are
sorcerous seeds which can grow into mythological monsters. If Superman fails both location attempts, he will arrive in
This adventure section concludes with Lois Lane being time to see the shimmering portal close around the minotaur,
kidnapped by Phobos and taken to the Areopagus. the skeletons, and Grimes.
At the point Superman sees the minotaur, read the following
and describe the location, showing the Superman Player the
map as well.
You spot a huge, shaggy, horned creature, bellowing and
charging like a bull. He looks like a minotaur from Greek
T h e Advance G uard mythology. Tucked under his massive, sweaty left arm is a
well-dressed, middle-aged man, who is kicking and shouting
for help. Flanking the minotaur are two animated skeletons,
clutching blazing swords offire.
I Setup Call for an INT roll against OV/RVs of 3/3 for Superman to
recognize Grimes. Positive RAPs reveal the man to be Garrison
At the outset of this encounter, Superman is patrolling
Grimes, news director for WGBS-TV in Metropolis and also the
Metropolis by night. Garrison Grimes, the descendent of one of
wealthy descendent of Gustav Grimes, one of the founders of
Metropolis' founding fathers, news director of WGBS-TV, and
this great city.
pawn of Darkseid, is kidnapped by Ares' minions: a minotaur
and two skeletons. When Superman reaches the monstrous trio, the skeletons
will turn to attack him, attempting to detain the Man of Steel
while the minotaur runs toward the portal with Grimes.
I Player I n formation Ignoring the skeletons can be dangerous, since their flaming
swords can inflict damage on Superman, who has little
It is a calm, quiet summer evening in Metropolis. On your resistance to magic. The minotaur will continue moving each
regular evening patrol, you are flying over the fashionable round Superman does not attack him. Keep track of the
East Side ofMetropolisfollowing a long writing session at the minotaur's travel. Subway passengers will shout and scream as
Daily Planet. You enjoy patrolling on calm, quiet nights like the fight passes by them.
this. You scan the crowd below, sifting through snatches of If Superman attacks the minotaur, the minotaur will stop
conversations with your Super Hearing until you suddenly running, turning to fight the Kryptonian. If the minotaur
encounter a frenzied voice which shouts, "Stop! Stop! Stay begins losing the battle, he will attack Superman with Grimes,
away! Help!" wielding the man like a club (AV: 1 8, EV: 2 - Grimes' BODY).
This is a very dangerous action for Grimes and should distress
Superman; if the minotaur successfully attacks Superman
I GM I nformation (regardless of RAPs), Grimes will suffer a Physical Attack with
AV/EVs equal to 1 8/24 (minotaur's DEx/Superman's BODY);
Before Superman can rescue Grimes, the Man of Steel must damage inflicted is considered Killing Combat.
pinpoint the location of the shouting. An attempt to follow the For Superman to snatch Grimes from the minotaur's grasp
sound with Directional Hearing possesses OV/RVs of7 /7 while requires an Action Check with AV/EVs equal to Superman's
trying to spot the problem with X-Ray Vision has OV/RVs of DEX/STR and OV/RVs equal to the minotaur's DEX/STR; RAPs of
1 4 / 1 4. RAPs indicate the length of time into the kidnapping at 15 or greater indicate success. Attempts at burning the
which Superman locates the source of the disturbance as minotaur's hands with Heat Vision possess AV/EVs of 1 9/ 1 9
indicated following GM information: ( S u pe r m an's H e at Vision APs) a n d O V/ RVs o f 1 8/ 2 8
1-2 RAPs: Superman reaches Grimes as the minotaur leaps ( minotaur's DEX/BODY); positive RAPs will cause t h e minotaur
down onto the subway tracks with the broadcaster. (Map to drop Grimes from surprize, while 3 RAPs or more will also
Positions 3-4) burn Grimes slightly ( 1 RAP).

9
If the minotaur reaches the shimmering portal with Grimes, the entire morning on the phone, talking to an informant on a
Superman will be able to see a hulking robed figure (Phobos) special story she is preparing. You, however, don 't have much
on the other side of the portal. If Superman tries to leap time to be concerned about it, because Perry White has
through the portal, he will be unable to enter, merely crashing assigned you to do a follow-up story on the Garrison Grimes
into the wall of the tunnel. At this point, the oncoming subway incident.
train will barrel down upon Superman, who must make a
successful Action Check with AV/EVs equal to his Superspeed
or Flight (Player's choice) against OV/RVs of 1 1 / 1 1 ; positive I G M I nformation
RAPs indicate Superman avoided collision with the oncoming
train (otherwise, Superman suffers a Physical attack of 5 / 1 5 If Clark researches the Grimes story, call for a Scholar roll
(the speed/BODY o f the train). against OV/RVs of 4/4. RAPs indicate Clark learns the
following information:
If Superman subdues the monsters while they are on the
subway tracks, he must grab Grimes and get the broadcaster to 1-7 RAPs: Grimes is a wealthy, well-respected, and influential
safety before the train arrives, requiring an Action Check broadcaster who works with Galaxy Communications.
similar to the one in the previous paragraph. If the train 8+ RAPs: Grimes' important position as news director ofWGBS
collides with the monsters, they will disappear. puts him in the position of running a small media empire in
If the monsters are subdued at any location but on the train Metropolis. A negative editorial from Grimes on his WGBS
tracks, Superman will see their bodies begin to smoke, flame, news show can make or break a Metropolis political candidate,
and burn rapidly to ashes. while his support can change public opinion for the better.

If Superman saves Grimes, the broadcaster will thank the If Clark tries to discuss Lois' story with her, she will brush
Man of Steel profusely. If Superman asks Grimes why the him off, saying, "You 'llfind out with the rest of the world, Kent.
monsters wanted him or where they were taking him, Grimes This is one story you won 't be getting before me. " However, Lois
will say, "I have no idea, " and add with a laugh, "Perhaps will enjoy the attention her obvious secrecy brings. If Clark
someone took exception to one of my editorials on WGBS. " doesn't ask her about the story, he can overhear Jimmy Olsen
Grimes will then soberly explain, "My wealth is no secret. The ask her. Either way, the Player should know Lois is tight-lipped
person or persons behind my abduction were probably trying about the scoop.
to get a ransomfrom my family. " If Clark is curious about Lois' story and researches the topic,
I f Su perman ever searc hes Grimes or examines the call for a Scholar roll against OV/RVs of 8/8. RAPs indicate
broadcaster with X-Ray Vision, he will notice a high-tech Clark learns the following information:
device of unknown origin in Grimes' pocket (the Boom Tube 1-4 RAPs: Lois fell on to the story while following up a small­
Call Box). The device appears to be far beyond Earth's present time Pentagon arms procurement scandal.
day technology. If Superman questions Grimes regarding the
5+ RAPs: The scandal involved cost over-runs at the Metropolis
item, Grimes will claim it is a special pocket pager that Galaxy
Allied Northrop weapons plant.
Broadcasting gave him.
If Clark asks Perry about Lois' story, Perry will reply, "I don 't
If Superman returns to his Clark Kent guise and files a
know, Kent. She won 't tell me anything. . . says it could
kidnapping story for the Daily Planet, immediately award the
endanger her informant. "
Player 10 extra Hero Points for role-playing.
The remainder of the morning will pass quickly for Clark. If
Wrap-Up
the Player wants to role-play conversations with other Planet
Following this encounter, Superman should be unsure as to
staffers, the GM should encourage short improvisational
who is behind the attack on Grimes but probably will be on the
scenes. The emphasis should be to reveal the previously-listed
lookout for more problems of a mythological origin. At GM
information to the Superman Player.
d iscretio n , Superman m ay e n c o u n t e r various c r i m e s
throughout Metropolis, none of which should directly relate to Just after noon, as most of the staff begins to leave for lunch,
this adventure. Lois will drop her phone, grab her coat, and head for the
elevators in an unusual hurry. Jimmy Olsen will dart after her,
If Superman investigates Grimes' background, reveal the
pleading to be allowed to go with her as her photographer. Lois
information on Grimes which is available in the following
will answer, "Nice try, Jim, but I 'm not feeling motherly
encounter.
today, " as the elevator doors close her off from the
Should Superman connect the minotaur to Wonder Woman's disappointed cub reporter.
mythological heritage and attempt to contact the Amazon, he
It is not necessary for Clark to react to this news. However, if
will be unable to locate Diana.
Clark chooses to follow Lois, see Troubleshooting.
About one half hour after Lois' rapid departure, Perry White
will burst out of his office, shouting. "Great Caesar 's Ghost!
There 's a full-scale invasion underway at the Galaxy
Communications building. Kent, get down there now andfind
out what in blue blazes is happening! " Jimmy Olsen will
T h e P l a n et brighten up and grab his camera, ready to follow you.
"Oh, no you don 't, Olsen, " White shouts. "This looks too
I Setup dangerous for you. Your mother would neverforgive me. "
Jimmy's jaw drops in disappointment. "But. . . but, ch- "
The next morning, following the abduction ( attempt) of
Garrison Grimes, Clark Kent works busily at his desk in the "And don 't even think of calling me 'Chief!"' White barks,
offices of the Daily Planet. slamming his office door shut.
Jimmy will beg Clark to take him along, claiming all h e needs
is one good chance to show Perry. It is up to the Superman
I Player I n formation Player whether or not s/he allows Jimmy to accompany Clark.
If Clark refuses, Jimmy will look sad and dejected, mumbling,
Thefollowing morning, the mysterious attack on Grimes is "Jeepers, nobody thinks I can do anything. . . " However, Jimmy
the talk of the Daily Planet newsroom. Inis Lane is the only will show up at the Galaxy building later no m atter what Clark
person who seems unimpressed with the story. She has spent or Perry say, but Clark should not know this. If Clark takes

10
Jimmy along, it will be up to the Player to get rid of Jimmy rampage through the smaller studios. Strangely, every person
if/when Clark needs to change to Superman. wlw gazes directly at the woman seems to turn into a stone
When Clark (or Superman) fmally goes to the Galaxy statue.
Building, play proceeds with Encounter 3: Galaxy Under A shimmering red portal hovers along the floor at the
Siege. studio 's center, just above what appears to be an ancient greek
warrior 's shield, glowing with an arcane energy. The skeletons
busily toss the transformed human statues along with live

I Troubleshooti ng WGBS employees into the portal, the images of the people then
rapidly receed from view, as if the employees were falling
If Clark follows Lois ( a s either Clark o r Superman ), he can down a long tunnel.
observe her drive across the Staunton Bridge into Suicide The strange woman is now making her way toward the
Slum, the most dangerous section of Metropolis. Before Lois main studio, where several executives, most notably Garrison
stops her car outside a large warehouse, Superman's Extended Grimes, desperately pound on what seems to be an invisible
Hearing will pick up urgent distress calls and alarms from the wall, mimicking the efforts of other employees throughout this
East Side, followed by a news bulletin reporting that the floor. The skeletons then follow the woman, grabbing errant
Galaxy Communications building is under attack by giant employees and torching the studio surroundings with great·
creatures which are devastating armed guards and police. flaming swords as they go.
If Superman remains, he can spy on Lois as she enters the No sound escapes the building, the grim tableau unfolding
Allied Northrop warehouse. She will speak to the receptionist in an eerie silence.
for a brief moment before being attacked and subdued by If Superman tries to fly into the twelfth floor to save the
guards, who take her prisoner. If Superman attempts to free WGBS employees, ask how fast he is flying ( in APs) and then
Lois, use the information in Encounter 4: Alien Weapons to read the following aloud:
improvise a rescue. The guards will summon the Hydra and the
Where once there stood the vailiant Man of Steel amidst a
fight detailed in Encounter 4 will ensue. Should this occur,
crowd of terrified onlookers, there is now but a red-and-blue
switch roles, continuing with the Wonder Woman adventure,
blur, as youfly upward toward the embaUled twelfthfloor. As
and then return to Superman's Encounter 4.
you near one great gaping lwle in the building 's exterior, you
In this manner, Superman can save Lois, but since he did not crash painfully into a steadfast, invisible barrier.
return to the Galaxy building, all of the WGBS newsmen
present at the scene will have been kidnapped. AB a result, Roll a Physical Attack against Superman with AV/EVs equal
Superman will not gain the Hero Points available for the to his Flight APs and OV/RVs of his Flight APs/24 (Superman's
following encounter and will also lose 30 Hero Points for failing BODY) to see if he sustains damage from crashing in to the wall.
to assist in the danger which threatened Galaxy. If Superman did not state he was flying cautiously into the
twelfth floor, subtract an additional -2 column shift from his
OV for a Surprise attack.
If he wishes, Superman could place all of his strength into
crashing headlong into the side of the Galaxy building but in all
likelihood will not be able to break through the barrier. Heat
Vision and Super Breath, however, would penetrate the wall's
barrier. Superman can make unlimited Heat Vision and Super
G a l axy U n d e r S e i ge Breath attacks on the skeletons and gorgon but he must defeat
all opponents in five phases, when they will complete their
mission to kidnap Grimes and the rest of the WGBS news team
I Setup through the shimmering red portal, while Superman watches
helplessly. The monsters' ftnal effort will be to grasp Ares'
Use this encounter when Superman goes to the Galaxy shield, the barrier then disappearing as the portal closes.
building to investigate the reports of invasion disturbances. The most logical tactic is for Superman to locate Ares' shield
(which is generating the wall) and use Heat Vision to destroy it
or Super Breath to blow the shield around the room until it
I Player I n fo rmation suffers sufficient Knockback damage to shatter. If the wall is
ever breached or lowered, the skeletons and gorgon will do
The Galaxy Communications building looks like a war­ everything possible to complete their mission and close the
zone. Windows along the twelfthfloor are shattered and smoke portal before Superman can intercept them.
pours from gaping lwles in the walls. Dozens offiremen line If Superman uses his Super Breath to blow the shield out of
the walkways; police establish barricades, attempting to gain the building ( 1 2 RAPs required against an OV/RVs of 1 3/ 1 3)
control of the situation, as thefascinated crowd pushes closer. instead of smashing it, the wall will move along with the shield,
sweeping the entire contents of the twelfth floor out of the
building. The monsters, WGBS employees, Grimes, and tons of
I GM I nformation debris will plummet to the ground. Such a mass would weigh
1 0 APs and Superman must catch the debris to avoid killing
If Superman consults with the firemen, they will tell him that the occupants and/or innocents below (OVIRVs of 20/20),
when they try to douse the flames, the water from their hoses while still being unable to cross the now-fallen wall.
bounces off what seems to be an invisible wall surrounding the Inside the Building
twelfth floor, which has become a raging inferno, although they If Superman destroys Ares' shield (and thus, the Psychic
are gaining on the remainder of the fires. Wall), WGBS employees will rush from the perimeter of the
If Superman uses his X-Ray Vision on the twelfth floor, read building, fleeing to elevators, down stairs, and for emergency
the following aloud: fire exits. If Superman enters .the twelfth floor by breaking
Several TV studios located on the twelfthfloor of the Galaxy through the barrier, the employees will still be trapped but will
Communications Building have been overrun by mythical cheer to see Superman come to their rescue.
monsters. Nearly a dozen animated skeletons and one hideous If the employees remain trapped, the skeletons will continue
woman possessing a writhing head of snakes instead of hair to round up employees (concentrating on apprehending

11
Grimes) while the gorgon attacks Superman. Once Grimes is whom s h e sees a s living a n idyllic
through the portal, the skeletons and gorgon will attack existence in comparison to Stheno's
Superman together. If Superman ever attempts to enter the own, tortured life.
portal h imself, Phobos (on the other side) will seal the hole
shut, potentially stranding the skeletons and gorgon. Shield Wall of Ares
If Superman faces the gorgon head-on, without averting his
DEx: 0 STR: 0 BoDY: 3
gaze, roll for a normal Transmutation attack. Even using his
Heat Vision on the monster would let him see clearly enough INT: 0 WILL: 0 MIND: 0
for the Transmutation attack to function. INITIATIVE: 0 HERO POINTS: 0
CHARGES: N/A
If the Superman Player remembers his/her greek mythology,
allow Superman to get a mirror from a restroom to combat the CosT: 1 1 75 1 HPs + $490T
gorgon, at which point Stheno will immediately attempt to POWERS:
shatter the mirror, completely diverting her attention to this Psychic Wall: 55,
task. If Superman uses his Superspeed to friction-polish any Reflection/Deflection: 40
nearby large metal fragment until it reflects, he will have a LIMITATIONS:
suitable item with which to safely view Stheno. As the Psychic Wall covers the
If Superman closes his eyes and tries to fight Stheno purely e n t i r e TV s t u d i o c o m p l e x
by sound, his AV will become his APs of Super Hearing. ( ap p r o x i m at e l y 1 8 A Ps ) , it
defends against Physical Attacks
with OV/RVs of 37/37.
SPECIAL:
The Reflection/Deflection Power
GORGON atia.s Stheno causes attacks on the wall which
DEX: 10 STR: 8 BoDY: 8 fail to overcome the wall's APs to
lNT: 4 WILL: 6 M IND: 4 rebound on the attacker with the
lNFL: 6 AURA: 7 SPIRIT: 7 attacker's AV/EVs acting against
lNlT: 20 HERO POINTS: 2 1 h im / h e r i n an i n d e p e n d e n t
attack.
POWERS: The Psychic Wall extends in a circle around the office and
I nvulnerability: 23, extends throughout the entire office complex, through doors,
Transmutation: 25 walls, windows, etc. Light, smoke, air, and gases can penetrate
LIMITATIONS: it, but solid objects, liquids, and sounds cannot. The wall is
centered on an ancient-looking Greek shield which lies in the
I nvulnerability ineffective if the
very center of the twelfth floor.
S t h e n o's h e ad is sever e d .
Transmutation limited to stone Jimmy Olsen
During the combat but before the gorgon is defeated, Jimmy
and o n ly affects living beings;
Olsen should arrive, ready to take some once-in-a-lifetime
fu r t h e r , S t h e n o m u s t m a k e
photos. While he knows he is defying Perry White's instructions,
personal eye contact t o activate Jimmy really wants his break with these pictures.
Transm utation ( the Power is
If Superman has shattered Ares' shield when Jimmy arrives,
i n e ffe c t i v e o v e r t e l e v i s e d
read the following aloud:
distances, mirrored reflections,
In the very midst ofbattle, thefire escape stairwell doorflies
etc.).
open as Jimmy Olsen rushes in, camera in hand, fearlessly
NOTE: Transmuted victims are
photographing the entire event. Apparently realizing the
placed in stasis and do not die danger, Jimmy quickly retreats to a nearby room, switches to
u n l e s s s t o n e is s h a t t e r e d . a telephoto lens, and continues taking pictures. Suddenly, two
Tran s m utation effects may be skeletons grab the cub reporter and drag him toward their
reversed if Stheno so desires. leader, thefrightening woman with snaked hair.
CONNECTIONS: If Superman does not stop the skeletons in two phases,
Aeropagus (Low) Jimmy will be forced to gaze upon Stheno and will turn to
MOTIVATION: stone. Superman will then have to bargain with Stheno to
Psychopathic return Jimmy to normal. (Stheno will only bargain if defeated
WEALTH: and will demand that Superman allow her exit through the
N!A shimmering portal after remedying Jimmy's condition.)
JOB: If Superman has not shattered Ares' shield, Jin1my will be
Servant of Ares unable to enter through the stairway. Undaunted, he will climb
RACE: up to an open window from the eleventh floor; read the
H umanoid Demi-god following aloud:
Out ofthe corner ofyour eye, you notice afigureclimbing up
BACKGROUND onto the ledge of the building, just outside of the strange,
Stheno is the third and last of the invisible wall. Young Jimmy Olsen, camera strapped around
three gorgons of myth. Her sister Medusa his neck and a look ofalmost comic determination on hisface,
was killed in pre-history by the Greek balances precariously on the ledge outside the invisible wall of
hero Perseus; Euryale was recently the twelfth floor. With furious intensity, the cub reporter
killed by the messenger god, Hermes. begins snapping pictures.
Role-Playing Superman should realize that Jimmy is in a very dangerous
Stheno is a cruel, malicious woman. situation. Besides the danger of young Olsen's falling twelve
S h e revels in wreaking h avoc and stories to the ground below, if he directly gazes upon the
causing pain, especially to humanity, gorgon's face before taking a picture, he will be turned to stone.

12
Superman should try to convince Jimmy to climb back down; Before Clark returns to the Daily Planet, SWITCH ROLES,
however, sound cannot pass through the invisible barrier, so return to playing Wonder Woman Encounters 3 and 4, then
Superman will not be able to simply speak to Jimmy. return to Superman's Encounter 4.
If Superman forgets this and verbally tells Jimmy to leave,
you (the GM) should mime Jimmy's reaction. Cup your ear,
lean forward, and mouth the word "what?" If Superman I Trou bleshooting
motions Jimmy to go down, Jimmy will smile and wave back,
content in his safety as long as Superman is nearby. The GM If Jimmy was Transmuted, Perry White will angrily lambast
should feel free to carry on these pantomime antics as long as it Kent for allowing the cub reporter to be inj ured. Superman
is amusing and logical. If Superman is able to convince Jimmy should now have extreme incentive for locating Stheno and
to leave, the young reporter will do so. Otherwise Stheno will the destination of the portal (the Areopagus - Encounter 5).
Transmute Jimmy in three phases unless Superman defeats In addition to rescuing the WGBS employees, Superman must
her, carries her away, or somehow manages to block Jimmy's find a cure for Jimmy (GM discretion). Be sure to keep track of
view of her. this detail, as the remainder of the adventure assumes Jimmy
was successfully rescued and/or cured of the Transmutation.
I f J i m my is Transm uted, his stone body will sway
precariously on the outside ledge, twelve stories high. If Kent chooses to investigate the Children of Olympus, he
Superman will have to burst out of the wall again or use Super can learn that it is a secretive religious organization seeking to
Breath (GM discretion) to save him, during which time Stheno revive modern worship of the ancient Greek gods. If Kent tries
will escape. Superman could bargain with a defeated Stheno to to contact them, the group will refuse to grant him interviews.
turn Jimmy back, as outlined previously. Othezwise, Jimmy will "We do not deal with the biased news media, " a spokesman
fall off the ledge, most likely forcing Superman to leave the fight reports. Should Kent venture to the Children of Olympus'
to save the photographer. headquarters in person, the receptionist will immediately call
the police to have him removed from the premises.
Fight Wrap-up
If Superman is ever Transmuted to stone, Stheno and the
skeletons will escape with Grimes and the remaining At the conclusion of this encounter, SWITCH
e m ployees. Superman m ay reverse the effects of the ROLES with the Superman Player. You now
Transmutation through normal Recovery. begin play as Wonder Woman.
If Stheno is obviously losing the battle, the gorgon will
attempt to escape through the shimmering portal. If Superman
is unable to stop her, Stheno will escape, the portal closing
after her as Superman sees the same hulking figure ( Phobos)
beyond the red portal.
If Superman defeats Stheno and the skeletons, the skeletons'
bony remains will spontaneously combust and distintegrate, A l i e n W e a p on s
the portal itself then receeding into nothingness as Phobos
commands it to close. Stheno will remain behind and
Superman will have to devise a way to imprison her and keep
her from Transmuting innocents.
I Setup
Questions and Answers
Begin this section after you have played Encounters 3-4 as
If Superman asks Grimes (or another employee, if present) Wonder Woman. If you have just acted as GM for Superman's
about the situation of the attack, Grimes explains that he was first three encounters, do not continue with this encounter.
in the midst of broadcasting a live editorial against the new Switch roles now and play Wonder Woman.
religious group, the Children of Olympus, insisting that: This encounter takes place when Superman comes back
"These so-called Children of Olympus are a demon­
from the Galaxy Building. If Jimmy Olsen did not accompany
worshippingfanatical cult. I have been warning our viewing
Clark here from the Galaxy building, he will arrive at the Planet
audience about the dangers of these people and now the just ahead of Clark
Children of Olympus send these hellish creatures after me!
Right in the middle of an editorial against them! Well,
Garisson Grimes doesn 't frighten so easily, let me tell you! I Player I n formation
Thank you, Superman, jor saving me. These fanatics haven 't
heard the last of this. I 'm going to let the world know about When you return to the Daily Planet offices, Perry shoutsfor
their terrorist tactics! ' ' you from across the noisy City Room. "Kent, get in here! "
Jimmy Olsen cringes infear of Perry 's wrath but Perry seems
Grimes' tirade is, of course, merely meant to spread too preoccupied to even notice Jimmy.
Darkseid-inspired propagan d a against the Children of
Olympus to discredit the religious group. The fact that Grimes As you enter his office, Perry says, "Shut the door, Kent. . . I
can present his message to Superman in such a manner should didn 't ask to see the whole staff, did I?" As the door closes, the
serve to heighten his statement's impact. din of the bustling city room quiets to a mild roar.

After Superman completes the fight and restores order, he "Kent, " Perry begins, drawing deeply on his cigar, "Lois is
should put in an appearance as Clark Kent (remember that missing. She was supposed to check in an hour ago. I 've got a
Perry assigned Clark to the story). If Clark does not appear feeling she got herselfin trouble again. Now, I can 't notify the
during the next encounter, Jimmy Olsen will ask Clark where police officially until she 's been gone twenty-jour hours but I
he was and will hound Kent for a reasonable answer. The can assign you to find her. I want you to look over her notes,
Superman Player must concoct a plausible excuse or Jimmy find out where she went, and see if you can track her down.
will become suspicious. "Now, get hopping. I don 't pay you for your company. "
If Superman does appear at the WGBS building as Clark With that, Perry rushes you out of his of
fice and points you
Kent, Jimmy will find him and excitedly discuss the news story, toward Lois ' desk, a structure roughly the shape of Mount St.
jubilantly informing Kent that he has some Pulitzer-winning Helens, piled high with notes, magazines, newspapers, coffee
photos. cups, and half-eaten sandwiches.

13
I G M I n fo rmation Superman could closely investigate t h e Allied Northrop
Warehouse. H e could go in as Clark Kent (directly claiming to
NOTE: If Superman followed and rescued Lois during the be following up a lead to his story) or he could change to
previous encounter, Perry will explain that as Lois was Superman to investigate.
returning to me her abduction story, she was seen being forced If he enters as Clark Kent, the warehouse manager, Milo
into a non-descript sedan outside of the Planet building. Poindexter, will greet him and personally escort Kent around
Most of the clutter on Lois' desk is outdated research from the premises. Poindexter will be mildly suspicious of Kent's
previous stories. However, inside her desk is a bulging me intentions but he will not appear either suspicious or worried
which Clark could read at superspeed. Accessing the (see Clark Kent's Visit, which follows) . If Kent changes to
pertinent material requires an INT Check against OV/RVs of Superman, at the Man of Steel's entrance, Poindexter will
5/5, RAPs revealing the following information: emphatically demand that Superman leave (see Superman's
Visit, which follows) .
1-6 RAPs: The papers include inter-office memos from an
Intelligence group called Project: Sparta, which you know is
not a government agency but which h as ties to Army
Intelligence.
7-8 RAPs: Many of the papers document a series of illegal arms
shipments from the central warehouse of a U.S. weapons MILO POINDEXTER
manufacturer to terrorist groups in foreign countries. The DEX: 2 STR: 3 BODY: 2
warehouses and terrorist groups are not named specifically INT: 3 WILL: 2 MIND: 2
but are given strange code names. The weapons manufacturer INFL: 3 AURA: 2 SPIRIT: 2
code name is Achilles but the warehouse to which it refers is I NIT: 8 HERO POINTS: 10
not mentioned.
9+ RAPs: On Lois' memo pad in her handwriting is the note: SKILLS:
"CodenameAchilles is - "with the bottom portion of the note Charisma: 3, Military Science: 4
being torn completely off. CONNECTIO S:
I f Clark looks around for the remainder of the torn memo, he Terrorist / M e r c e n ary G r o u p s
will be unable to find it. However, if he looks closely at the (High), Areopagus (Low), Military
notepad, he will see the imprint of the remaining memo on the Intelligence (Low)
next sheet in the pad, which can be read with Microscopic MOTIVATION:
Vision (positive RAPs against OV/RVs of6/6 revealing that the Serves Ares
total note says, "Codename Achilles is - the Allied Northrop
WEALTH:
Warehouse in Suicide Slum '').
Affluent
If Clark researches the Allied Northrop warehouse, positive JOB:
RAPs on a Scholar Skill roll against OV/RVs of3/3 reveal that it
Man ager, Metropolis Allied
is a simple storehouse for old, decommissioned weapons.
Allied Northrop has no testing or research facilities and stores
Northrop Warehouse
no classified or secret weapons. RACE:
Human
If Clark reports this to Perry, White will send Kent to the
EQUIPMENT:
Allied Northrop warehouse to investigate (see the following
"Investigating Northrop" sections).
.45 Automatic
If Clark fails to notice the memo pad, the best he can do is
scan the nearby Army bases with his Telescopic and X-Ray DEx: 0 STR: 0 BoDY: 1
Visions until he spots Lois' car ( an action requiring 5 or more INITIATIVE: 0 HERO POINTS: 0
RAPs against OV/RVs of 4/4.) CHARGES: 6/ 1 1
Investigating Northrop CosT: 37 HPs + $250
The Allied Northrop warehouse is a large, featureless
POWERS:
building on a dingy street. From the outside, it looks thoroughly
nondescript and completely harmless, a benign tumor deep
Projectile Weapons: 4
within Suicide Slum.
If Clark scans the building with his X-Ray Vision, RAPs
BACKGROUND
Milo Poindexter is a grasping, ruthless
against OV/RVs of 6/6 will reveal the following:
man with ambition beyond his skill. He
1-8 RAPs: In side the warehouse are many workers stacking hides his personal power aspirations
boxes, loading missiles into crates, and running routine tests behind a mask of zealous patriotism and
on different weapon parts. The warehouse is heavily decorated is n o t above breaking t h e law or
with American flags. betraying his superiors for personal
9-10 RAPs: Besides the normal warehouse areas, deep inside advan c e m e n t . T h is attitude m ad e
the building's center is what must be a large chamber; Poindexter ripe for Ares' recruiting
strangely, you are unable to see into this area. (GM NOTE: the efforts.
c h am b e r is l i n e d with lead, to p reve n t S u pe r m a n 's W h e n Ares o ffe r e d P o i n d e x t e r
observation.) management o f t h e distribution of
11 + RAPs: Along the walls of the warehouse, mixed in with the magical and conventional weapons to
boxes of normal weapons and machinery are hundreds of A r e s ' w o r l d w i d e m e r c e n ary a n d
smaller crates also through which you are unable to see. The terrorist network, Poindexter jumped
exteriors of these crates are prominently marked "Project: at the chance to sell-out his country for
Sparta." (GM NOTE: These contain magical weapons supplied personal gain.
by Ares for the battle against Darkseid's minions.) Role-Playing
As yet unknown to Superman, Lois is being held captive Poindexter fancies himself a secret
inside one of the lead-lined rooms. There are two ways agent and daring adventurer. In reality

14
he is a petty, traitorous little man who Poindexter will refuse, claiming that those areas contain top­
will instantly betray every person and secret research and development materials which are closed
ideal he possesses to save himself or to the public. If Kent insists or attempts to enter on his own,
advance his personal position. Poindexter will have Allied Northrop security remove Kent
from the premises and/or will notify local police.
If Clark mentions that the Allied Northrop warehouse has
no official permission to have weapons testing facilities and

I The Allied N orthrop Warehouse


security clearance, Poindexter becomes agitated and angry,
saying, " That 's none of your busines. Why don 't you media­
types keep your noses out of important matters of national
1.) Offices: These areas are simple offices containing several security?! "
desks, chairs, filing cabinets, computer terminals, etc.
Normal information relative to Allied Northrop's business It should be fairly obvious to Clark that the answer to the
activities can be accessed from this area. No information dilemma is in the lead-lined room. Give the Player a chance to
detrimental to Northrop's activities may be gained here. think up a plan to get into the room. For example, Superman
could burn out the interior lights with his Heat Vision and
2.)Security Center: This is a glass-paneled room where a
sneak in the secret door (see the previous "The Allied Northrop
security team monitors activity within the warehouse. Warehouse" sidebar) under cover of darkness.
"State of the art equipment, " Milo will brag, "only the very
best at Allied Northrop. " Four armed security guards If the Superman Player cannot devise a means of entrance
always patrol the room, which has four entrances, one into the lead-lined room and is resigned to leaving, read the
along each wall. following aloud:
3.) Lead-lined Testing Chamber: This area is a large As you walk toward the doors to Poindexter 's office, an
chamber lined with ceiling, floor, and four concrete walls attractive black woman in a worker 's jumpsuit bumps into
(BODY: 8) and entered through a heavy-duty blast door you, nearly dropping the large box of tools she is carrying.
(BODY: 1 0). Two armed guards always stand outside the "Oh, excuse me, sir. How clumsy of me. "
entrance of this room. If Clark tries to scan the room with Poindexterfrowns noticably and says, "Ms. Webb, don 't you
his X-Ray Vision, he will see that the chamber and door are have anything better to do than bother our visitors?" The
lead-lined, obscuring his attempts. Should this occur, call woman nods and backs away from the office. You notice she
for an INTroll against OV/RVs of6/6; positive RAPs indicate has slipped a small piece of paper into your hand.
Clark notices a second, secret entrance, around the side of If/when Clark looks at the paper, he will see that it reads,
the room, which is not guarded. "Stick around another three minutes. I 'll help you get the Lane
4.) Storage Area: This area stores crates of weapons and woman out of here. "
monster "seeds." Most of the crates stored here are packed If Clark shows the paper to Poindexter, Poindexter will
with normal weaponry; however, some are labeled "Project: demand Kent leave immediately. If Clark resists, security
Sparta" and are lead-lined to obscure Superman's X-Ray guards will grab him and drag him from the warehouse.
Vision. These crates contain the magical weapons and Resisting this ejection could compromise Clark's secret
monster seeds which are smuggled to Ares' terrorist armies. identity.
If Clark leaves the building, Corissa Webb (the woman who
gave Clark the note) will be killed by Poindexter's security
guards. When Clark gets one block from the warehouse, he will
Clark Kent's Visit
hear muffled gunshots with his Extended Hearing and (if he
For Poindexter to allow Kent's entrance, Clark must come
returns to the building immediately) he will see Poindexter
up with a plausible story relating to why he is investigating
and two security guards standing over Webb's lifeless body.
Allied Northrop. Since little of the warehouse operations is
officially classified, Allied Northrop always tries to maintain If Clark changes to Superman as soon as he leaves the
good relations with the press. As long as Clark can formulate a warehouse building and returns at superspeed, he will arrive
good reason to be admitted (and the Player role-plays the j ust as Poindexter orders his security guards to shoot Webb.
encounter well), Poindexter will cooperate with Kent. Read Positive RAPs ofSuperspeed or Flight against OV/RVs of7 /7 or
the following aloud to the Superman Player: positive RAPs of Heat Vision against OV/RVs of 9/9 indicate
Superman is able to stop the guards' bullets in flight before
The Allied Northrop warehouse is in a superpatriotic
Corissa is killed.
fervor. Flags and red, white, and blue bunting adorn the walls
as workers bustle around with vigor and patriotic songs play If Clark wants to remain at Allied Northrop for another
over the muzak system. The degree offervor reminds you of three minutes as Webb's note requested, the Superman Player
countries gearing up for a popular war. must devise a good excuse, as Poindexter will be much more
anxious and suspicious of Kent since Webb's u nusual
If you have some patriotic music, play it in the background
intervention. Asking new questions, making a complaint,
during this encounter. Poindexter will give Clark a tour of the
conducting a vanity interview of Poindexter, etc. will be
warehouse. If Clark asks Poindexter about the unusual degree
sufficient to buy Kent the time he needs. If Clark is unable to
of patriotic fervor in the warehouse, Poindexter will proudly
devise a believable reason to stay, Poindexter will summon two
reply, "Our readiness has never been higher! If the enemy
security guards to escort Clark from the warehouse. Resisting
attacks, it will find us ready to retaliate wihout a second 's
this ejection could compromise Clark's secret identity.
hesitation!
II

In any event, read the following aloud to the Superman


Poindexter i s actually talking about Ares' enemies from
Player:
Apokolips, for he and Allied Northrop are associated minions
of the war god. If Clark presses the issue, Poindexter will alter Three minutes after Ms. Webb s lipped you the note,
his wording, saying, "Of course, I refer to America 's state of deafening alarms ring throughout the A l lied Northrop
preparedness. We atAlliedNorthrop are proud to support this complex. Dark, pungent smoke begins pouringfrom a stack of
great democracy. ' ' crates, billowing malignly inside the center room. Workers
If Kent asks Piondexter about Lois, Poindexter will lie and and guards run about madly. Poindexter frantically barks
say he has not seen her. Should Kent request to see or ask orders into the chaos, yelling, "We 're under attack! Those
about any of the lead-lined rooms in the warehouse, godless heathens havefinally done it! ' '

15
Poindexter can barely be heard above the roar of the alarm LIMITATIONS:
klaxons. The c alamity is really a falsehood, a diversion created Skin Armor only protects scaly
by Corissa Webb to help free Lois. In all the confusion, no one back and sides, as the Hydra's
will pay any attention to Clark, who can easily disappear into underbelly is unprotected and is
the smoke and duck into the lead-lined testing chamber. softer and weaker than its scaly
If the Superman Player is uncertain of what to do, Corissa body. Trick Shots which score
Webb will appear from amidst the smoke and approach Clark, against the u n d erbelly do so
leading him to the lead-lined testing room through the secret against the Hydra's normal BODY
side entrance.
of 1 5.
If Clark does not go with Webb, he will be left standing in the CONNECTIONS:
warehouse three minutes later, when the alarms will cease. At N/A
any time, Clark could change to Superman and begin rescuing
MOTIVATION:
people from the facility but he would still have to invent a
Psychopathic
reason to enter the Testing Chamber.
WEALTH:
Lead-Lined Testing Chamber
N!A
Once Clark/Superman enters the Testing Chamber where
JOB:
Lois is being held, read the following aloud to the Superman
Player: N/A
RACE:
Deep inside the dimly-lit Testing Chamber, gagged and
Alien ( mythical monster)
bound to a sturdy chair, sits a noticably uncomfortable Lois
Lane. Resting on the floor around her are stacks of crates NOTE: The Hydra's seven heads perform
marked "Project: Sparta. " a Team Attack Flame Project, allowing it
to attack as seven creatures (seven
If it is Clark who frees Lois, she will glare at him and say, "You
times per phase).
just had to get at my story, didn 't you, Kent ?! Well, don 't expect
any thanks from me. . . I was doing just fine by myself. " Lois' This Hydra is not the original, which
exclamations are false bravado. She is very glad to be rescued. perished at Wonder Woman's h an d
during her Trial o f the Gods. This Hydra
If it is Superman who rescues Lois, the ace reporter will be
is an inferior replica which grows from a
very grateful, th rowing her arms around Superman in
"seed," a magical figurine of a Hydra
gratitude and saying, "Oh, Superman! I knew you would
" which comes to life when handled.
arrive in time to save me.
Regardless of who has released her, Lois will continue, "My Superman's Visit
contact here, Corissa Webb, told me this compan y was If Clark enters the Allied Northrop warehouse as Superman,
involved in illegal arms smuggling. A llied Northrop is arming Poindexter will be extremely alarmed and demand that
insurgents all over the world with American-made weapons! I Superman leave. If necessary, Poindexter will accuse
think they 're gearing upfor some kind offull-scale planetary Superman of illegal entry and trespassing. If Superman refuses
war! Let 's get out of here and check on those crates. ' ' to leave, Poindexter will call out his entire security force and
Once outside of the Testing Chamber, Lois/Superman can threaten to call the police.
easily open one of the crates to reveal rows and rows of rocket If Superman starts examining the warehouse, especially the
launchers and spare weaponry parts. Stored between two of lead-lined Testing Chamber or lead-lined boxes marked
the launchers is a miniature Hydra figurine. If touched (by "Project: Sparta," or if he performs any hostile action,
Clark or Lois), it will begin to mutate and grow, until it becomes Poindexter animate the Olympian monsters, opening a crate
a living, breathing Hyrdra. When this occurs read the following and summoning the Hydra. In this case, read the following
aloud: aloud to the Superman Player:
The unusual figurine suddenly begins to pulsate with an The unusual figurine Poindexter holds suddenly begins to
awesome inner energy, growing at a tremendous rate. As it pulsate with an awesome inner energy, growing a t a
transforms, it shatters the roof and two walls of the complex, tremendous rate. As it transforms, it shatters the roof and two
occupying much of the warehouse. Smoke pours throughout the walls ofthe complex, occupying much ofthewarehouse. Smoke
rooms, thick and noxious fumes rising high into the peaceful pours throughout the rooms, thick and noxious fu'mes rising
Metropolis air. high into the peaceful Metropolis air.
The giant Hydra now towers above you, its frightfu l The giant Hydra now towers above you, its frightful
transformation complete, fire billowing from its seven great transformation complete, fire billowing from its seven great
jaws. Coarse gray scales cover the entire creature savefor its jaws. Coarse gray scales cover the entire creature savefor its
s mooth, pulsating underbelly. smooth, pulsating underbelly.
The Hydra attack is meant only as a distraction to Superman. The Hydra attack is meant only as a distraction to Superman.
Once Superman has subdued the Hydra, skip to the following Once Superman has subdued the Hydra, he can approach the
section, Phobos' Attack. Testing Chamber where Lois is being held. If Superman ignores
the Hydra to investigate the lead-lined testing chamber, the
Hydra will attack Superman. If Superman is still fighting the
hydra when he enters the chamber, the hydra will bring the
HYDRA fight to Superman, smashing the chamber walls.
DEx: 18 STR: 30 BODY: 15 This attack by the Hydra will cause chunks of concrete to fall
INT: 1 WILL: 3 M I ND: 4 towards Lois for three phases while the Hydra attacks
lNFL: 7 AuRA: 6 SPIRIT: 9 Superman with its various heads. For Superman to deflect the
I NIT: 26 HERO POINTS: 25 debris away from Lois requires 6 RAPs on an Action Check
with Superspeed against OV/RVs of 7/7.
POWERS: Once Superman subdues the Hydra, he can rescue Lois. As
Flame Project: 1 8, the Man of Steel approaches to untie Lois, read the following
Skin Armor: 1 8 aloud:
16
Deep inside the dimly-lit Testing Chamber, gagged and
bound to a sturdy chair, sits a noticably uncomfortable Lois
Lane. Resting on the floor around her are stacks of crates
marked "Project: Sparta. "
The ace reporter will be very grateful, throwing her arms
around Superman in gratitude and saying, "Oh, Superman! I
knew you would save me.
"My contact here, Corissa Webb, told me this company was
involved in illegal arms smuggling. A llied Northrcrp is arming
insurgents all over the world with American-made weapons!l
think they 're gearing up for some kind offull-scale planetary
war! Let 's get out of here and check on those crates. ' '
Phobos' Attack
At this point, Phobos will teleport in from the Areopagus,
ready to attack Superman with Aura of Fear, expending a full 8
Hero Points on the attack Read the following aloud:
Before either you or Lois can react, a shimmering red portal
opens in the empty air in front of you. Inside appears the
silhouette ofa lumbering, hulking man. Suddenly, youfeel an
unaccustomed wave of terror pass over you. At your side, a NOTE to the Wonder Woman Player: Begin this section
terrified Lois Lane drops to the ground, fear swimming the immediately after running Encounter 4: Alien Weapons. Do
pools of her eyes. Then the man steps out of the portal and into not play Wonder Woman in between running these two
the room. Encounters.
"Greetings, alien, " the imposing figure says with an ugly In this section of the adventure, Darkseid will contact
sneer. "I am Phobos, god offear! And this sniveling mortal Superman and agree to send Superman to the Areopagus to
woman speaks the truth. Myfather, Ares, will see this pitiful rescue Lois. Superman will battle Phobos and be attacked by
world run red with blood! " Ares, after which he is again confronted by Darkseid, who
With that pronouncement, Phobos reaches for Lois ' makes the Man of Steel another, startling offer.
crumpled body. "Perhaps this female will serve my father 's
purposes. . . " (Allow for Superman's reaction, who should
attempt to keep Phobos from taking Lois.)
Su rprized, Phobos turns and scrutinizes you. "So! You have
a fon dness for this fragile mortal woman ? " he asks. "Good! I
shall just keep her in my tender hands to insure your
cooperation! Ifyou attack myforces on earth, it will be she who Descent i n to
pays the price of your defiance! " t h e U n d e r w or l d
Phobos moves one fiery hand toward Lois ' face, a hand
which courses and steams with power; Lois recoils in agony
from the touch. Suddenly, their two images shimmer and begin I Setu p
to vanish as another crimson portal forms around them. The
unusualfear which washed over you, setting your every nerve At the beginning ofthis encounter, Superman, unsure o fhow
on end, slowlyfades as Phobos vanishes with the captive Daily to locate the Areopagus, is routinely patrolling Metropolis.
Planet reporter, Lois Lane.
Allow Superman some time to consider the situation. There
is little more that he can do apart from taking Poindexter's I Player I nformation
men into custody. Poindexter himself will have disappeared,
either escaping under the cover of the ensuing battle or being The streets of Metrcrpolis are quiet, a scene which should
teleported to safety by Phobos (should Superman have instill in you afeeling of pride, as the criminals of this city
captured Poindexter previously). respect your awesome might. Yet even the most innocuous of
disturbances would at least dispell thisfeeling ofhelplessness
Superman can destroy Allied Northrop's weapons and seeds
you possess over the capture of Lois Lane.
or he could take them into custody as well (the seeds could be
accidentally activated in the police station, causing more Suddenly, the air before you ripples and the image of
hydras and skeletons to grow in Metropolis, should the GM Darkseid, the evil New God and ruler of Apokolips, appears
wish to include a brief extemporaneous encounter for the before you, hovering in space. "Superman, " he intones. "It
Superman Player.) appears you are having difficultyfighting the Olympian war
god. I offer you the use of my Boom Tube technology as
Regardless of what investigations Superman undertakes, he
transportation to the very heart of the dimension where the
will have no way of locating Ares' Areopagus. The encounter
Olympians hold your human female prisoner. I shall offer
should conclude with Superman despairing of successfully
such assistance but once, Kryptonian. Consider wisely. "
rescuing Lois.
Play should now immediately proceed with Part II,
Encounter 5: Descent Into the Underworld.
I GM I nformation
• Darkseid is sincere in his statement. He will freely allow
Superman use of the Boom Tube to travel to and from the
Areopagus If Superman asks what Darkseid wants in return,
Darkseid will reply, "Consider this a gift. It so happens your
purposes and mine parallel for the moment; as such, I make
my offer without conditions. "

17
If Superman presses Darkseid for more information, additional skeletons will arrive every two passing phases,
Darkseid will say, "I help you because the Olympian gods are a fighting Superman as long as he is willing to remain and fight.
nuisance to me; they are arrogant beings whe dare consider
Searching for Lois
themselves superior to the New Gods. They appear to be an
Because Superman cannot see through more than 3 APs of
equal nuisance to you; I would gladly see them humbled by
substance with his X-Ray Vision, he is not going to be able to
any means. But now, time grows short. Do you wish transport
locate the missing Lois Lane imediately, as she is being held
or not?"
captive underground. If Superman flies into the Areopagan
If Superman accepts, Darkseid will open a Boom Tube and buildings, he will awaken the various slumbering monsters,
provide Superman with a Boom Tube Call Box, primed to take who will attack him. If Superman chooses to combat these
the Man of Steel to the Areopagus. Darkseid will inform monsters, his solar reserves will rapidly deplete. Darkseid,
Superman that the Call Box possesses but two charges; one however, is counting on Superman to reduce Ares' forces in
will be required to transport Superman to the Areopagus and this manner.
another will return him to Earth. Following its second use, the
The following chart indicates the locations of various
Call Box will cease to function.
opponents/monsters within the Aeropagan complex:
When Superman activates the Call Box, read the following
aloud: (The GM should feel free to slam something to simulate
the boom noise created when the Tube opens, especially if the Map # Location Creature
Superman Player did so when running the Wonder Woman 1 Palace of Ares Phobos
adventure.)
A massive booming noise cracks across the sky, making 2 Hydra Grove One Hydra
your super-sensitive ears ring. A circular hole opens in space
3 Coliseum Six Hydra Hellspawn
through which a gleaming silver box sails toward you.
Darkseid 's voice echoes through the tube. "This box has 4 Minotaur Temple Minotaur
charges sufficien t to take you to your destination and bring
you back. Do not waste your opportunity by returning empty 5 Main Temple Empty (holds 50 boxes
handed. " The Apokoliptian god 's voice trails off into the marked "Project: Sparta;"
distance. each box possesses a BODY
Another huge boom assaults your ears, as a gigantic,
of 4 APs, should Superman
gleaming tube opens before you. A violent roarfills the air as
wish to destroy them.)
you rocket through the length of the Boom Tube and abruptly 6 Chimera Temple Two Chimeras
pop out of the tube into a twisted, scorched, black landscape
which rises like a single mountain. The ground below is little 7 Mortuary Ten Hydra Hellspawn
more than a huge, jagged chunk ofrock whichfloats in a great
black void. 8 Maze Minotaur
The blighted gray mountain is covered with bridges, stepped
pathways, and classical greek temples which have been built
into its great darkened cliffs. Every building is a gray, Caverns
crumbling hulk save for a huge and gleaming palace which Every Areopagan building possesses portals that open into
sits malevolently atop this mountain. A fetid stench fills the the seemingly endless caverns which are located below the
airand gibbering noises echo offthe walls. The palace itselfis Areopagus. If Superman enters the caverns and explores them
still as a grave. at normal (DEX or Flight APs) speed, call for an INT roll against
OV/RVs of 7/7 to locate Lois. If Superman fails the roll, he will
The Areopagus
NOTE: As the Areopagus is located in its own alternate search unsuccessfully for two hours, after which time he may
roll again. RAPs on a successful roll indicate Superman locates
dimension, Superman is no longer in direct sunlight. Inform
Lois in the following time span:
the Superman Player that the solar reserve rules now take
effect and keep track of all Physical Attribute, Power, and Skill 1-6 RAPs - two hours.
usage, marking the APs expanded from Superman's 240 point 7-8 RAPs - one hour.
reserve. Also, the structure of the Areopagus is variously 9+ RAPs one-half hour.
-

infused with lead, limiting Superman's X-Ray Vision to 3 APs. If Superman searches the Aeropagan caverns at Superspeed,
If Superman makes any moderate noise or lands on the call for a Su perspeed roll against OV/RVs of 7/7 to locate Lois.
ground, skeletons will claw their way out of the Areopagan IfSuperman fails the roll, he will search unsuccessfully for
dust to attack him. Five skeletons will appear at first and two eight minutes, after which time he may roll again. RAPs on a

18
successful roll indicate Superman locates Lois in the following arrival is at GM discretion; if Superman activates the Call Box,
time span: it will still return the couple to Superman's original departure
point).
1-8 RAPs - four minutes.
9+ RAPs one minute.
-
For every monster which Superman defeated and each
"Project: Sparta" crate the Man of Steel destroyed, reduce Ares'
The Palace Force Rating by one ( 1 ). Mark this on the Invasion Stat box.
If Superman heads straight for the Palace, he will find
Phobos, with Ares presently away completing his plans to
defeat Darkseid's invasion. When Superman enters the Palace, I Trou bleshooting
read the following aloud to the Superman Player:
If Superman refuses to accept the Boom Tube Call Box, he
Inside the temple stands the toweringfigure of Phobos, who
will be unable to access Ares' dimension and cannot rescue
gazes transfixed into a shimmering red portal. In the portal is
Lois Lane. Instead she will be used as a pawn by Phobos later,
the image of a band of terrorists opening "Project: Sparta "
to insure Superman's good behavior.
crates and removing land mines and LA W rockets. Three
skeletons, armed with flaming swords, stand at attention in If Superman's solar reserves reach minimal levels while he
the room. explores/battles the Areopagus and he is forced to leave the
Areopagus without Lois, he will have no method of returning to
If Superman does not disable Phobos in the first phase, Ares' domain. In this case, allow the Superman Player a chance
Phobos will react to Superman's entrance, shouting to the
to reflect on the predicament; then, after playing the Wonder
skeletons, "He 's here! Kill the mortal woman! " and then
Woman adventure's Encounter 5, return to Superman's
turning to combat Superman himself. The skeletons will run
Encounter 6 and have Darkseid project his image to Superman
toward a hole located in the floor of the palace and j ump down again. Use the following Encounter, in which Darkseid offers
into the darkenss.
Superman command of his Apokoliptian legions to defeat
To follow the skeletons, Superman will need to deal with Ares' plans.
Phobos, either defeating the god of fear in combat or jumping
Darkseid will offer Superman yet another Boom Tube Call
into the hole with a higher Initiative; Phobos will follow. Once Box if the Man of Steel agrees to Darkseid's terms. If Superman
Superman enters the hole, the skeletons will lead him right to accepts, run this encounter again (with Superman fully
the chamber where Lois is held prisoner; here, Superman will
recharged) but remember that Superman is now obligated to
have to fight the two skeletons and a Chimera which guards
lead Darkseid's troops.
Lois.
If Superman does not stop the skeletons before they reach
the chamber, the skeletons will head for the grotto where Lois At the conclusion of this encounter, SWITCH
is held and attack her. Depending on the length of!ead time the ROLES with the Superman Player. You now
skeletons had over Superman (at GM discretion), when begin play as Wonder Wom an .
Superman finally finds Lois, she will be near death and will
require immediate medical attention to prevent her death
(Superman will have one hour to reach proper facilities before
Lois dies).
Once Superman has located and freed Lois, he does not have
to fly to the surface of the Areopagus to activate the Boom
Tube Call Box. If he does head out of the caverns toward the
Areopagan surface, the various remaining monsters may
chase after him (GM discretion).
When Superman activates the Boom Tube, it will both carry
him and Lois back to Earth, to the exact spot from which he
left ( if this was Clark Kent's apartment, he may have some
explaining to do, depending on Lois' condition.)

Ares, the Olympian god of war


IfSuperman destroys any of the "Project: Sparta" boxes after
he rescues Lois, or if the Man of Steel decides to spend his
remaining solar reserves destroying Areopagan monsters
before taking Lois away, an exceptionally-angry Ares will
appear, returning from his missions in time to witness
Superman's destruction of the war god's home.
Should this occur, read the following aloud to the Superman
Player:
A great crack oflightning suddenly streaks across the black
sky and a violent storm whips upfrom the mountain 's base. A
monstrous figure in black armor looms abcrve you, standing
nearlyfortyfeet tall. In a deep, commanding voice he intones,
" Who dares invade the domain of Ares ? Speak, mortal, and
then face the wrath of an angered god! "
Allow Superman a response, then continue:
Enraged, Ares glares down at you, hisfire-red eyes blazing
from amidst his ebony armor. "Begone, " the Olympian shouts,
waving his hand as the darkened horizon of the Areopagus
shimmers andfadesfrom sight.
Ares has Banished Superman and Lois back to Earth (as the
Call Box was not utilized, the location of Superman and Lois'
If Superman starts a fight on Apokolips, Darkseid will
summon tens of Para-Demons and Dog Soldiers to attack
Superman, as the lord of Apokolips sits bored upon his throne.
Eventually, Darkseid will intone, "/ grow weary of this,
B y Darksied ' s C om m a n d Superman. Kindly behave in a civilized manner. . . my
intentions are for our mutual benefit. "
Once Superman is prepared to listen to Darkseid, read the
Begin this section only after you have played Encounter 5:
following special information aloud, GM to Player:
Apokoliptic Fervor as Wonder Woman. If you have just acted
asGM for Superman's assault on the Areopagus, switch roles
now and play Encounter 5: Apokoliptic Fervor as Wonder "In this encounter, Darkseid will ask Superman an
Woman; do not continue with this Encounter. extremely important question relating to Darkseid 's opposing
Ares ' plans and Superman 's role in the affair. When you (as
the Superman Player) have decided on Superman 's answer,

I Setup do NOT tell me (your GM) his response. Instead, write


Superman 's answer on ymtr Character Sheet. If you need
I n t h is encounter, Superman is offered command of further information from Darkseid, you can have Superman
Darkseid's armed forces and must decide whether or not to ask him more questions. When you have made a decision, let
join sides with his arch-enemy to defeat Ares' plans. These me know - but witho-ut telling me what the decision is.
events should occur a brief time after Superman hasreturned Understand ? ' '
from the Areopagus so the Man of Steel will not have had the
opportunity to replenish his solar reserves. When the Superman Player understands, continue reading
aloud (now continuing the adventure):

I Player I nformation Darkseid leans back in his massive high-tech throne,


regarding you carefully with impassive eyes. "I have a simple
After what seems to be only briefmoments since your return proposalfor you, Superman, " the dark lord begins, in a cold,
from Ares ' dark domain, a crashing boom splits the gravelly voice.
Metropolitan sky as the all-too-familiar image of Kalibak
" The so-called Olympian god of war, Ares, is presently
leaps through the shining depths of Darkseid 's Boom Tube.
engaged in a mad rampage to control your adopted planet
"A missive, Kryptonian, " Kalibak says. "My regal father, Earth andforce its inhabitants to worship him. Normally the
Darkseid, seeks an audience with you on Apokolips. fate ofso insignificant a planet would not interest me but Ares
Accompany me now!" feels controlling Earth would give him a powerful edge in his
battle against me.
"I do not believe this will acco-mplish his ends; however, I
will stop him from possessing Earth. I stand against him in
this conquest. . . and ! shall stop him. " [ GM NOTE: Take a long
pause. Draw a deep breath while looking preoccupied. ] "Now,
my question is: will you stand with me? I offer you
commanding rank in my army for the fight to defend Earth,
replacing Kalibak as general. "
Kalibak cries out, "No! Noooo! I am to lead the troops! You
gave me ymtr word - "

Sudden ly, a burst of intensely bright light flashes from


Darkseid 's eyes, as the hulking Kalibak crumples to the
ground, the walls shaking from his collapse.
Darkseid then turns to you. "Have you questions,
Superman ? " he asks, "or do you have an answer?"
If Superman is prepared to reply, remind the Player not to
tell you (the GM) but to mark the answer on Superman's
Character Sheet. At this point, you should SWITCH ROLES
again, playing Wonder Woman during Encounter 6: Ares'
Summons as the Superman Player GMs. You will play Wonder
Woman for one last interactive encounter before beginning the
solitaire finale.
If Superman has questions for Darkseid, the Apokoliptian
lord will answer them truthfully and to the best of his ability.
Possible questions and answers include:
• Why does Ares seek control of Earth? ["Ares wants nothing
I GM I n formation less than planet-wide worship, which he can then channel into
raw power. As an Olympian god, he thrives on the energy
If Superman agrees to follow Kalibak, another Boom Tube expent by worshippers. If earthlings will not worship Ares
will open, transporting both Superman and Kalibak into voluntarily, he is more than ready to force their worship.
Darkseid's throne room on Apokolips. "Was it not his hand which led Earth to the brink of nuclear
If Superman attacks Kalibak or refuses Darkseid's request, destruction? His failure was only a result of intervention by the
Kalibak will freely enter combat against Superman (reference Olympian gods and their Amazon agent, Wonder Woman. But
Kalibak's stats located at the end of this encounter). At some n o w t h e O ly m p i a n s h av e f l e d E a r t h ' s d i m e n s i o n ,
point during the battle (GM discretion ), Darkseid will unaware o f Ares' machinations. H e now stands unopposed on
interrupt the combat by Booming them both to Apokolips. Earth - save by me."]

20
• Why do you not seek Wonder Woman 's help instead? ["I
believe the Amazon has sided wi.th Ares, finding h is plan to
convert Earth to Olympian worship to be correct. With the
Olympian gods in seclusion, they can no longer advise Wonder
Woman."]
• What does Apokolips have to gain by stopping Ares? ["Earth
is but the first step in Ares' mad stellar conquest. If Ares
conquers Earth, he will possess it as a power base in this
dimension. A surgical strike to stop him now will prevent a
much greater conflict in the future. Imagine the force Ares can
amass by converting Earth's heroes to his worship - or killing
them and inducting them into his undead armies!"]
• Why do you care about protecting Earth? ["I have long been Superman Solitaire Adventure
plagued by the Olympians' arrogant claims to be the original This section contains the Superman
universal forces. Theirs is a personal affront to me - and solitaire adventure. Once you have finished
Earth may fall to none but Darkseid."] playing Wonder Woman in Encounter 6:
• Why do I need assistancefrom your troops? ["You may well Ares' Summons, the GM wi.ll instruct you
be a super man, Kryptonian, but you are still only a man. Ares to switch booklets. Give this booklet to the
possesses an army like none seen since the dawn of time. Superman Player for his solitaire adven­
Against the very god of war and his forces, not even one such as ture. Similarly, he should five you the
you wculd last long." ] booklet containing the Wonder Woman
• Why choose me (Superman) ofall persons to control ofyour solitaire adventure. Open that booklet to
Apokoliptian legions? ["You are familiar wi.th Ares' battlefield Part III, Encounter 7: In Final Battle,
- planet Earth. My troops would do well under a general who and begin your solitaire section.
is both intelligent and strong." Darkseid casts a cold eye at the Note to the Wonder Woman Player: Do
fallen Kalibak. "And, certainly, I would not wish to send my not read the remainder of this section!
troops to Earth on such a mission wi.thout insuring your
cooperation - or at least your neutrality. You could be quite a
nuisance were you unaligned in this war of the gods."]
• Why should I lead your troops ? ["My troops will travel to
Earth and combat Ares' forces with or without your
cooperation, Superman. If you lead them, you could spare
T h e War B e g i n s
Earth's inhabitants who might be caught in the fight a great
suffering. Kalibak seeks only Ares' destruction and cares not
how he achieves his goal."] NOTE to the Superman Player: Begin
• Why do yousodespise the Olympians? ["I have a qualm wi.th this encounter after you have fmished
the Olympians which runs deeper than this incident, it is true. acting as GM for the Wonder Woman
They claim an enduring heritage on Earth to predate both Player in Encounter 6: Ares' Summons.
Mankind and my own race of New Gods. They believe You will play this solitaire adventure
themselves more ancient, more eternal, and more godly than simultaneously as the Wonder Woman
myself. In reality they are merely another race of gods - yet Player plays his/her own. At various
they consider themselves to be our progenitors. Such hubris is times, you will require information
insulting and they must be taught a lesson on their true place available in the Wonder Woman booklet.
in the cosmic balance!"] When the section you now possess
instructs you to, PAUSE in your reading
I Trou bleshooting and wait for the other Player to reach
the same point in the Wonder Woman
Darkseid will inform Superman that the Olympian gods do adventure. (It is possible the Wonder
not predate the New Gods, a statement which is untrue. Woman Player will reach this point first
Darkseid is unaware that the goddess Hecate had long masked and will be waiting for you.) At this
the Olympian gods with a concealing enchantment, a fact point, e x c h ange t h e required
which Wonder Woman knows but Superman does not. information.
If Superman continually asks questions, seeming to delay his Begin this Encounter wi.th Section 1 :
reply, Darkseid will grow impatient and ends the conversation, Audience with Darkseid.
demanding an answer from the Man of Steel. If Superman
refuses to make a decision, Darkseid will threaten to return
Superman to Earth, wi.th Kalibak leading Darkseid's army wi.th Audience with
Superman a stated enemy.
NOTE: Remember that the Superman Player should make
1 Darkseid
his/her decision wi.thout telling you (the GM) what that
decision is ( instead writing it on the Superman Character You stand in Darkseid's throne room,
Sheet). looking at the m alevolen t ruler of
Apokolips, wondering if you can trust
him - wondering if you can afford
At the conclusion of this encounter, SWITCH otherwise. Having offered you totaly
ROLES with the Superman Player. You now control of his Apokoliptian army against
begin p lay as W o n d e r Wo m a n , with t h e t h e u n iv e r s al t h r e a t of t h e m a d
Superman Player acting as G M for Encounter Olympian war god, Ares, the dark lord
returns your steely gaze, awaiting your
6: Ares' Summons.
answer.

21
If you refuse to serve as Darkseid's skeletons to powder. Although badly ' 'Be advised, I will stop Ares. I can do
general, turn to Section 5. battered, your troops are defiant and it without you but the toll in human
perversely happy. lives will be high. Had you control ofone
If you agree to serve as Darkseid's
Suddenly a hideous laugh flies across side of my troops, you could use them to
general and lead his Apokoliptian forces
protect Earth while also battling Ares. "
in battle, turn to Section 7. the battlefield, freezing your troops in
If you want more specific information their tracks. It is the voice of Darkseid's. On a sinister note, Darkseid adds, "Be
warned Superman. If you do not stand
the armed forces you will command, " You have done well, my troops. As a
with me, you stand against me! "
turn to Section 9. result of your victories, DeSaad has
If you agree to serve as Darkseid's comp l e t e d my gre a t e q u a l iz i n g If you change your mind and agree to
general only under the condition that weapons. The halls of the Areopagus serve as Darkseid's general, turn to
you h ave total control of strategy and will now ring with sorrow, as the god of Section 7.
tactics in the war, turn to section 13. war himself is defeated! " If you remain adamant, refusing to
Suddenly, a great, shimmering Boom serve as Darkseid's general, turn to
Tube opens, returning you and your Section 1 1 .
troops to Ares' bleak Areopagus. The
Su perman final image you see, one which burns

2 U n conscious
into your mind's eye, is a look of despair
on Diana's face. A Bargain

The battle rages through the day, the


Turn to Section 25. 6 with Darkseid
worst part being your conflicts with
" Wait Darkseid, "you say, as the dark
Wonder Woman, who battles as if her
very survival depends on it. She is a
Phobos Defeats lord turns to leave. The war is over. !t is
"

powerful woman and although she is 4 Kalibak n o w t i m e fo r y o u


Apokolips. "
to r e t u rn to

not quite as strong as you, she fights


with great skill and daring. Darkseid smiles sardonically. "I am
When you finally reach Earth, the war afr a i d I m u s t d i s app o i n t y o u ,
Suddenly, an unexpected blow drives between Ares and Darkseid has ended. Superman, but I pledged to withdraw
the wind from you, the battlefield going The Earth is quiet in the aftermath of my forces when Ares is completely
dark as you crash painfully into the the b attles and e xcept for a few defeated. The Olympian still claims
ground. decimated, war-torn battlesites, every­ some minions on Earth. Therefore he
NOTE to the Player: At this point, thing appears normal. has lost this battle but not the war. So
Superman has been taken out of the In the passing hours you learn much long as a trace of his influence can be
battle. Kalibak will take up leadership of regarding the war of the gods. Kalibak found on Earth, I shall reamin to
Darkseid's legions, keeping far away and Phobos clashed in unrestrained combat him, regardless of the time
from d irect conflict with Wonder combat while you were in space. Wonder involved. "
Woman. Woman, who refused leadership of Ares' "Come Kalibak! ' 'Darkseid continues.
Subtract a total of 1 0 points from troops, was also unable to stop the "Let us leave these wretches to consider
Darkseid's troops' Force Rating (five for ensuing battles, spending most of the their lessons of this day. " A great boom
the loss of Superman's leadership and brief war struggling to simply locate the fills the area as mighty Darkseid and his
another five as Darkseid's troops are teleporting combatants. As a result, the servants disappear.
now demoralized by the loss of their Earthly battlesites suffered a merciless
leader). pounding. In the hours which follow, Darkseid's
forces pound many of Earth's defenses,
You must now take the part of a GM Ultimately, Phobos won the battle for from the Pentagon to the Kremlin to
again, running Kalibak as a Non-Player Ares, who then attacked the dumb­ military cabals in third world countries.
Character. Kalibak is not a tactician, founded Darkseid, crushing the ruler of While you and Wonder Woman defend
and will only choose the Attack strategy Apokolips in a humiliating defeat. the Earth valiantly, you cannot be
- he never Defends. Yet the d ark lord's defeat h as a everywhere at once.
C o n t i n u e p laying o u t t h e b attle chilling underside. Ares'victory h as sent Eventually, Darkseid proves true to
according to the rules presented in ripples of hate and violence across this his word, withdrawing his troops to
Section 23. Since Superman is now out world, his successes breeding a rise in Apokolips once satisfied t h at Ares'
of the fight, ignore the Clash of the pro-war sentiments throughout Earth. influence on Earth has been eliminated.
Heroes section. T h i s as c e n d e n c y of warfare is a
disturbing trend, one with which you Turn to Section 29.
If Darkseid's troops collect five pieces
first, turn to Section 28. will have to deal in the future.
If Ares' troops collect five pieces first, • THE ADVENTURE HAS ENDED •
turn to Section 26. Play now concludes with Endgame. 7 Darkened Servitude

"Agreed, Darkseid, "you reply evenly.

Superman Defeats
5 Refuse to Serve "You have yourself a general. "
Darks eid's stony, imp assive face
3 Wonder Woman Solemnly, you shake your head. "No, almost cracks as the hint of a cruel smile
Darkseid, " you reply. "No deal. " plays on his lips. "Excellent, " he replies
A n ugly snarl o f victory rumbles up "That is an unfortunate answer, in a rumbling voice. "Kalibak, alert the
from your troops as they plow over the Superman. " Darkseid replies. "Heed troops of the change in command. ' '
routed mythical monsters. A group of me: I do not relish the thought of allying Kalibak rises t o his feet slowly. He
Darkseid's Para-Demons severs the with you but we possess a mutual looks to be raging inside but he holds his
heads off the last of the hydras as some enemy. Our needs intersect, even if our anger in check. "Yes, great Darkseid, "
Dog Soldiers c rush the remaining goals do not. he replies, seething.

22
Darkseid turns from his disgraced son Darkseid calls for a training period destroyed on Apokolips ( a n d h e r
and gestures towards a large blank wall and within a few hours the troops are possibly removing t h e fragment o f Zeus'
monitor, which lights up as he passes his responding to your orders quickly and Aegis) reduces Darkseid's Force Rating.
hand before it. The monitor reveals a precisely. Powered by Apokolips' sun,
Next, add five (5) to Darkseid's troops'
map of Earth with glowing red skulls your solar reserves restore rapidly and
Force Rating if Superman is in command
marking strategic city locations. by morning Earth-time, you are ready to
of the Apokoliptian forces. Similarly,
lead your troops.
"Ares ' minions lw:ve infiltrated these add five (5) to Ares' troops' Force Rating
sites, " Darkseid explains to you. "I am With the roar of Darkseid's Boom Wo n d e r W o m a n c o m m a n d s t h e
sending my troops to each of these Tube ringing in your ears, you, Kalibak, Olympian forces. I f Superman and/or
locations to eliminateAres ' strongholds. and the massive Apokoliptian army are Wonder Woman is not in command of
They will strike simultaneously, a swept away to Earth and the ineviable the respective troops, do not add the
lightning blitz which will take Ares by conflict with the war god, Ares. five additional points to that Force
surprise and averwhelm his insidious At this point, PAUSE in the game and Rating.
army. announce to the Wonder Woman Player Use the resultant Force Rating for
''Our spies have learned that each site t h at you are ready to e x c h an g e each side as the OV/RVs during the first
contains a fragment of a powerful information. I f t h e Won der Woman attack. The Force Rating of the troops
artifact called theAmulet ofHarmonia. Player is still reading, wait until s/he is works as the AV/EV/OV/RV.
Through his arcane experiments, finished.
Battle Rules
DeSaad has divined that the amulet When both Players are ready, you (the The first battle decision available is to
contains the secrets I need to penetrate Superman Player) should inform the choose a strategy (Attack or Defend).
the defenses oj the Areopagus andforce Wonder Woman Player that you h ave Announce your strategy simultaneously
Ares to withdraw his monsters from chosen plan "C." The Wonder Woman with the other Player (waiting until each
Earth. Player should inform you of his/her plan Player is prepared with a strategy before
"Each time you conquer one of these selection as well. announcing). Compare strategies and
sites, Kryptonian, my troops will collect If the Wonder Woman Player selects consult the Battle Matrix for necessary
thesefragments. DeSaad estimates that plan "C," turn to Section 20. AV /EV Force Rating modifiers. ( For
after claiming jive of these fragments, If the Wonder Woman Player selects example, if the leader of Darkseid's
he will possess resources sufficient to plan "D," turn to Section 18. forces c hooses to Defend while the
assault Ares. Capturejive sites - and leader of Ares' forces chooses to Attack,
we have won the war. " Ares' fo rces w o u l d receive a + 1 0
Darkseid turns from his monitor and modifier on the AV/EV.)
gazes u pon h is general. " Your job,
I n structions for the
NOTE: If Kalibak is in command of
Superman, is to rally my troops in 8 War of the Gods Darkseid's forces, he will always choose
combat. They have been conditioned the Attack method of combat. Also, if
from birth to plunge headlong into Phobos is in command of Ares' troops,
battle heedless of the consequences, a he will always Attack.
facet which makes them fearsome NOTE to the Player: PAUSE in playing
t h is Superman solitaire adventure. N e x t , r o l l an a t t ac k u s i n g t h e
warriors but inept tacticians. Theyfall
Announce that you are ready to proceed previously determined modifiers. The
easy prey to clever opponents. Your task
with t h e battle and wait until t h e Wonder Woman Player should roll the
is to instruct them regarding when to
Wonder Woman Player i s also prepared. attack made by Ares forces in return. No
fall back, when to press the attack,
Once both Players are ready, continue Hero Points may be expended on these
which battle sites to strike. "
with the following information: rolls.
He hands you a strange, high-tech box The Troop Strength Ratings for each
with a shoulder strap. "This is a Boom Preparations
During the War of the Gods, you (the warring force begin at 80. RAPs gained
Tube Call Box. It can shuttle you and
Superman Player) will be making battle from attacks are not subtracted from
your troops between battlefields faster
decisions for Darkseid's forces, regard­ the Force Rating but are subtracted
than you can possibly fly. You are to
less of which Character (Superman or from the Troop Strength. The Superman
travel from battlesite to battlesite,
Kalibak) commands the troops. The Player should mark off RAPs which the
spurring my troops on to victory.
Wonder Woman Player will be making Won d e r Woman Player gains from
"You may become concerned with the Darkseid's Apokoliptian Troop Strength.
b a t t l e d e c i s i o n s for Ares' fo r c e s
fighting which will occur, specifically Similarly, the Wonder Woman Player
(whether Wonder Woman or Phobos
in Earth 's cities. Some damage is should mark off RAPs which you (the
commands).
inevitable, Darkseid replies with a
" Superman Player) gains from Ares'
shrug. "How you choose to protect the To play out the war, remove the world Troop Strength.
Earth is your decision. I suggest you map provid�d with the module. Both
armies begin in the Central America Collecting Enemy Technology
remember that, wereKalibak to lead my
battlesite. Place a marker (one of the Following attacks, compare RAPs
troops, damage could befar worse. And
dice which comes in the DC Heroes gained. The force receiving the higher
without my troops ' absorbing Ares '
boxed set will suffice) on the Central RAPs is the winner of the battle and will
attacks, the war god would subvert your
America site to represent the clashing be able to collect one of the required five
precious Earth completely! "
armies. Now remove the Invasion Stat fragments from the opposing force's
Darkseid smiles grimly as a portal in technology. If RAPs gained by t h e
Sheet and Battle Matrix.
the wall opens. In the massive chamber warring forces are t h e same o r if both
beyond, thousand ofApokoliptian Para­ Calculate Force Rating
sides Defend :,imultaneously, the battle
D e m o n s , Dog Sold iers, a n d o t h e r Subtract the resultant losses (in each
will be a stalemate, with both sides able
troopers rattle their weapons, chanting Character's Encounter 5) from the
to collect one of t h e five required
"Darkseid! Darkseid! Superman! respective troop's Force Rating. The
fragments.
Superman! " At the front of the mob damage Superman did to the Areopagus
stands Kalibak, a huge scowl adorning and "Project: Sparta" boxes reduces Continuing Battle
his face. Ares' Force Rating, while the number of Once one battle is decided, the war
Paralysis Cannons Wonder Wom an will shift to a new location. You, the

23
Superman Player, must choose the new Darkseid's face darkens and he moves
location. Cross off the current battlesite to speak, a sardonic smile playing on his
on the map and place the marker on a lips. However, you interrupt him. "I am
new site, thus declaring that location in comm a n d of the Apokoliptian
the next battlesite. legions. We made a bargain that I
The leader of Darkseid's forces should determine when they should leave
then summon a Boom Tube to transport Earth. That time is now. ' '
himself and the remaining Apokoliptian Darkseid simmers for a moment,
troops to the next battlesite. The leader hatred chisled into his craggy face. At
of Ares' forces should follow, appearing length he says, "Very well! I shall end
immediately thereafter, and the battle my war on Earth. Come, Kalibak! Let us
may begins anew, following the standard leave these wretches to consider their
Battle Rules. This sequence will continue lessons of this day. " A great fills
boom
until either Darkseid's forces or Ares' the area as mighty Darkseid and his
forces h ave collected five fragments of servants d isappear.
the opponent's technology. In the days which follow, you and
NOTE: Should one side's Troop Strength Wonder Woman help clean up and
ever be reduced to zero, the opposing rebuild the war-torn battlefields. While
side will automatically win and may you both understand that your opposing
acquire the necessary technological roles in t h e war were n ecess ary,
fragments with ease. something subtle has c hanged your
The victor of war is determined by relationship; there is less trust - and
which side first acquires five fragments more distance - between you.
of the opponent's technology. If each Turn to Section 29.
army collects its final required fragment
in the same phase, the army with the
h ighest Troop Strength is declared
winner. If still tied, continue the battle
on the current site until one side's Troop
11 Refuse Twice
Strength reaches zero (0).
Your reply of strong conviction
If the conclusion of the war sees
against Darkseid's wishes sees the dark
Darkseid's troops win, turn to Section
god rise menacingly from his throne and
27.
fold his arms over his broad chest. His
If the conclusion of the war sees Ares' stony face becomes a mask of seething
troops win, turn to Section 22. anger.
"I am most disappointed in you,
Superman, " Darkseid says, his voice a

9 Ask for Specifics low, grating rumble. "I had expected


better. Your precious adopted home­
world is soon to be invaded by a mad
"So, Superman, " Darkseid intones, war god and you, its stated savior,
"you desire additional information ? refuse to aid in its defense. I now have
Perhaps you wish to know whichforces I no choice but to allow Kalibak command
would have you command? My troop of my legions. I am certain you know
strength ? Rest assured, I will provide how tenderly he will treat your planet,
you with complete details once you and its innocent Earthlings, while
agree. Until then, I have no reason to ferreting out Ares ' minions. ' '
trust you with any information about
Darkseid's face then contorts with
my legions. "
rage. "Be gone from my sight! " he
If you agree to serve as Darkseid's shouts. His eyes flash a brilliant red, as
general and lead his Apokoliptian forces suddenly you find yourself far into the
in battle, turn to Section 7. the cold recesses of deepest space.
If you refuse Darkseid's offer, turn to Automatically, you clamp your mouth
Section 5. shut, realizing you h ave very little air in
If you agree to serve as Darkseid's your lungs. You glance around, looking
general only under the conditions that for familiar constellations. Soon you get
you have total control of strategy and your bearings and head for Earth at a
tactics in the war, turn to Section 1 3. breakneck pace, knowing that the War
of the Gods even now ensues while you
return home.
Turn to Section 2 1 .
I nsist on Control
10 from Darkseid
12 Su perman Loses
"Wait Darkseid, " you say as the dark
lord turns to leave. "The war is over. It is You watch in despair as your troops
n o w t i m e for you to r e t u r n to are d riven b a c k by t h e relen tless
Apokolips. " monsters from the Areopagus. Charging

24
m i n otau rs d r ive Apokoliptian Dog Olympian 's Earthly m�nwns and
Soldiers into the huge, razor sharp
maws of the hydras, who, in turn, scald
replace fh.em with puppets qf my awn!"
"Come Kalibak! " he continues. "Let
16 l nsistance
the flying Para-Demons in the inferno
us leave these wretches to consider their
that is their fiery breath. l.essons of this day. " A g;reat boom fills "So this Man of Steel seems a tyrant
In the midst of the battle, the chilling the area as mighty Darkseid and his himself, " Darkseid says, "demanding
voice of Ares echoes throughout the servants disappear. total authority over my military. " The
smoke-filled air. "Our work here is d.one, grim grey god ponders your terms a
In h o u rs which foJlow, Darkseid's
my children. Let us away to Darkseid 's moment, h is granite face scowling.
forces pound many of Earth's defenses,
lair and avenge the Olympian gods! " "Very well, " he says at length, "but you
from the Pentagon to the Kremlin to
must swear not to use my troops against
Suddenly Wonder Woman and the military cabals in third world countries.
me. ''
monsters disappear in a flash of brillaint While you and Wonder Woman defend
red light, leaving your broken troops the Earth valiantly, you cannot be If Superman agrees t o Darkseid's
strewn about the battlesite. everywhere at once. t e r m s , mark the letter B on yo u r
Superman Character Sheet and turn to
Ares' forces are absent a great while. Once Ares' influence on Earth is gone,
Section 7.
Without warning, a Boom Tube opens, Darkseid plants his own minions in
transporting you and all Darkseid's Earth's military organizations. While If Superman does not agree, turn to
troops back to the Apokolips. The Tower you realize they will cause problems for Section 1 1 .
of Rage lies in ruins, Darkseid stands at Earth, those battles are for another day.
Ares' feet.
You and Wonder Woman spend much
Wonder Woman quickly explains to of the remaining time helping to clean
you that Ares easily breached Darkseid's up and rebuild the war-torn battlefields. Kalibak Defeats
defenses and quic kly defeated the
dumbfounded Apokoliptian god.
While you both understand that your
o p p o s i n g r o l es in t h e w a r w e r e
17 Wonder Woman
NOTE to the Player: The adventure's n e c e s s a ry, s o m e t h i n g s u b t le h a s
changed your relationship; there i s less When you finally reach Earth the war
conclusion is located in the Wonder
trust - and more distance - between between Ares and Darkseid has ended.
Woman Player's booklet; the Wonder
you. The Earth is quiet in the aftermath of
Woman Player will read the remaining
t h e battles, and except for a few
sections aloud. Continue to Section 29.
battered, war-torn battlesites, every­
thing seems normal.
In hours which follow, you learn much
13 Bargain for Control about the war of the gods. Wonder
Wo m a n l e d A r e s ' t r o o p s a g a i n st
Darkseid's legions, c o m m anded by
"Superman, you mistrust the lord of
Kalibak in your absen ce. While Diana
Apokolips? I assume youfear that I will
attempt to control Earth myselfonce the
Wonder Woman took great pains to keep the Earth from

mad Olympian is vanquished. Very 15 Defeats Kali bak


being damaged in the fighting, the
Amazon was eventually defeated.
well. I pledge to withdraw all myforces
from Earth. . . after Ares is completely Kalibak took his triumphant hordes
When you finally reach Earth, the war to the Areopagus and, true to Darkseid's
defeated. "
between Ares and Darkseid has ended. w o r d , fo rced A r e s to rem ove t h e
"However, " Darkseid continues, "you The earth is quiet in the aftermath of the Olympian war god's minions from Earth.
go too jar in demanding complete battles and except for a few battered,
control of my forces! ! am greatly your While the long-time goal seemed like a
war-torn battlesites, everything seems
superior in devising war strategies. I worthwhile result, the immediate price
normal.
offer you control of my troops ' battle now is unacceptably h igh. Ravaged
In the hours which follow you learn battlefields stand as evidence that
tactics. "
about the war of the gods. Wonder D a r ks e i d c a n i n v a d e E a r t h w i t h
If you accept command of Darkseid's Woman led Ares' t roops again s t impunity. I n addition, the Apokoliptian
troops in return fo r his pledge to Darkseid's legions, c o m m anded by lord left soldiers and spies h idden
w i t h d r aw t h e A p o k o l i p t i an forces Kalibak. Although Diana had to take throughout Earth, merely one more
following Ares' defeat, mark the letter A great pains to keep the Earth from being aspect with which to deal in the future.
on your Ch aracter Sheet and continue damaged in the fighting, she managed to
to Section 7. • TilE ADVENTURE HAS ENDED •
defeat Darkseid's hordes and take the
If you i n s ist on total control of battle directly to Apokolips. With the aid Play concludes with En dgame.
Darkseid's troops at the risk of losing of Ares' magic, the Amazon defeated
any command of Darkseid's troops, turn Darkseid and forced the Apokoliptian
to Section 1 6. lord to remove his troops from Earth.
Yet the dark lord's defeat has a chilling War! (Phobos
14 No Barga i n i ng
undercurrent. Ares' victory has sent
ripples of hate and violence across this
18 Leads Ares' Forces)
world, his successes breeding a rise in
pro-war sentiments throughout Earth. You fly from the dim corridors of the
"Wait Darkseid, " you say as the dark T h i s asc e n d e n c y of w a rfare is a Tower of Rage into the bright an d
lord turns to leave. "The war is over. It is
disturbing trend - one you will have to warming sunlight of Earth. Below you
now t i m e fo r you to return to deal with in the future. pass the jungles of Central America and
Apokolips. " an impoverished city. The area j ust
• TilE ADVENTURE HAS ENDED •
Darkseid smiles sardonically. "The outside the city is now a desolate
Play concludes with Endgame.
war is not overuntil l say it is cmer, " he wasteland, ravaged by mines and heavy
replies. "I shal l wage 1.var on the weapons fire. The only new construe-

25
t i o n s are m arkers embedded over Woman is now removed from the fight, Once both Players are ready, continue
shallow graves. The war-torn battlefield ignore the Clash of the Heroes portion of with the following information:
is silent and still. the instructions. Preparations
The horde of Apokoliptian warriors If Darkseid's troops collect their five During the War of the Gods, you (the
s t a n d o n t h e gro u n d b e h i n d you, fragments first, turn to Section 30. Superman Player) will be making battle
bellowing and screaming for blood. You decisions for Darkseid's forces, regard­
If Ares' troops collect their five
see no sign of the occupying army of less of which Character (Superman or
fragments first, turn to Section 22.
which Darkseid spoke. You scan the Kalibak) commands the troops. The
area with your X-Ray Vision, searching Wonder Woman Player will be making
for signs of the Olympian war god. b a t t l e d e c i s i o n s fo r A r e s ' fo r c e s
(whether Wonder Woman o r Phobos
Suddenly, a gigantic hydra bursts into
Wonder Woman commands).
existence, growing rapidly inside the
city. Two more such creatures spring up 20 Leads A res' Forces To play out the war, remove the world
amidst the jungle. Gravesites begin to map provided with the module. Both
churn and shift as skeletal hands claw armies begin in the Central America
You fly from the dim co.rridors of the
their way through the soil. Animated battlesite. Place a marker (one of the
Tower of Rage into the bright and
skeletons pour from the graves and dice which comes in the DC Heroes
warming sunlight of Earth. Below you
great m inotaurs emerge from the city. boxed set will suffice) on the Central
pass the jungles of Central America and
The Apokoliptian troops behind you America site to represent the clashing
an impoverished city. The area just
cheer, shouting gleeful battle oaths. armies. Now remove the I nvasion Stat
outside the city is now a desolate
Your forces eagerly heft their weapons, Sheet and Battle Matrix.
wasteland, ravaged by mines and heavy
awaiting your orders. weapons fire. The only new construc­
t i o n s are m arkers e mbedded over Calculate Force Rating
Suddenly, a bright flash of brilliant
shallow graves. The war-torn battlefield Subtract the resultant losses ( in each
red light emanates below you as the
is silent and still. Ch aracter's E ncounter 5 ) from the
squat Olympian god of fear, Phobos,
respective troop's Force Rating. The
appears. The mythological monsters The horde of Apokoliptian warriors
damage Superman did to the Areopagus
assemble behind him. Phobos shouts a s t a n d on t h e gro u n d b e h i n d y o u ,
and "Project: Sparta" boxes reduces
battle cry to m ake your troops shudder, bellowing and screaming for blood. You
Ares' Force Rating, while the number of
as his monstrous legions charge toward see no sign of the occupying army of
Paralysis Can n o n s Wonder Woman
you. which Darkseid spoke. You scan the
dest royed on A p o k o l i p s ( an d h e r
Turn to Section 8: Instructions for the area with your X-Ray Vision, searching
possibly removing t h e fragment of Zeus'
War of the Gods. for signs of the Olympian war god.
Aegis) reduces Darkseid's Force Rating.
Suddenly, a gigantic hydra bursts into
Next, add five ( 5 ) to Darkseid's troops'
existence, growing rapidly inside the
Force Rating if Superman is in command
city. Two more such creatures spring up
of the Apokoliptian forces. Similarly,
Wonder Woman amidst the jungle. Gravesites begin to
add five ( 5 ) to Ares' troops' Force Rating

19
churn and shift as skeletal hands claw
U nconscious their way through the soil. Animated
Wo n d e r W o m a n c o m m a n d s t h e
Olympian forces. I f Superman and/or
skeletons pour from the graves and
Wonder Woman is not in command of
The battle rages throughout t h e day, great minotaurs emerge from the city.
the respective troops, do not add the
the worst portions being your conflicts The Apokoliptian troops behind you five additional points to that Force
with Wonder Woman, who battles as if cheer, shouting gleeful battle oaths. Rating.
her very survival depends on it. She is a Your forces eagerly heft their weapons,
Use the resultant Force Rating for
powerful woman, and although not awaiting your orders.
each side as the OV /RVs during the first
quite as strong as you, she fights with
Then, there is a bright flash of brilliant attack The Force Rating of the troops
great skill and daring.
red light in the sky, where Wonder works as the AV/EV/OV/RV.
As the combat intensifies, you channel Woman appears. Hunching beside her is
more and more power into your attack, the squat god of fear, Phobos. The Battle Rules
until finally you d rive the Amazon mythological monsters assemble below The first battle decision available is to
unconscious with your blows. She slams her as you c o m e to the c h il l i n g choose a strategy (Attack or Defend).
into the ground, where her spangled realization that Wonder Woman i s their Announce your strategy simultaneously
form lies still. Your troops cheer; Ares' leader! with the other Player (waiting until each
monsters shudder at the sight of their
Turn to Section 23: Instructions for Player is prepared with a strategy before
fallen leader.
the War of the Gods, Superman vs. announcing). Compare strategies and
NOTE to the Player: At this point, Wonder Woman. consult the Battle Matrix for necessary
Wonder Woman has been removed from AV/EV Force Rating modifiers. (For
battle. Phobos will now assume leader­ example, if the leader of Darkseid's
ship of Ares' forces, keeping far away forces ch ooses to Defend wh ile the
from direct conflict with Superman. The leader of Ares' forces chooses to Attack,
Ares' fo rces w o u l d r e c e ive a + 1 0
Wonder Woman Player should now
I nstructions for the
assume the role ofGM, choosing Phobos' modifier on the AV/EV.)
tactics. 21 War o f the Gods NOTE: If Kalibak is in command of
Subtract a total of 1 0 points from Darkseid's forces, he will always choose
Ares' troops' Force Rating (five for the Pho!Jos vs. Superm a n/Ka libak
the Attack method of combat. Also, if
loss of Wonder Woman's leadership and NOTE to the Player: PAUSE in playing Phobos is in command of Ares' troops,
another five as Ares' troops are now t h is Superman solitaire adventure. he will always Attack.
demoralized. ) Announce that you are ready to proceed N e x t , r o l l an a t t a c k u s i n g t h e
Continue the battle according to the with the battle and wait until the previously determined modifiers. The
rules presented in Section 23. As Wonder Wonder Woman Player is also prepared. Wonder Woman Player should roll the

26
attack made by Ares forces in return. No Superman Loses America site to represent the clashing
Hero Points may be expended on these
rolls. 22 to Phobos armies. Now remove the I nvasion Stat
Sheet and Battle Matrix.
The Troop Strength Ratings for each Calculate Force Rating
warring force begin at 80. RAPs gained You watch in despair as your troops Subtract the resultant losses (in each
from attacks are not subtracted from are driven back by t h e relentless Character's Encounter 5) from the
the Force Rating but are subtracted monsters from the Areopagus. Charging respective troop's Force Rating. The
from the Troop Strength. The Superman minotaurs drive Apokoliptian Dog damage Superman did to the Areopagus
Player should mark off RAPs which the Soldiers into the huge, razor sharp and "Project: Sparta" boxes reduces
Wonder Woman Player gains from maws of the hydras, who, in turn, scald Ares' Force Rating, while the number of
Darkseid's Apokoliptian Troop Strength. the flying Para-Demons in the inferno Paralysis Cannons Wonder Woman
Similarly, the Wonder Woman Player that is their fiery breath. destroyed on Apokolips ( and her
should mark off RAPs which you (the In the midst of the battle, the chilling possibly removing the fragment of Zeus'
Superman Player) gains from Ares' voice of Ares echoes throughout the Aegis) reduces Darkseid's Force Rating.
Troop Strength. smoke-filled air. "Our work hereis done, Next, add five (5) to Darkseid's troops'
my children. Let us away to Darkseid 's Force Rating if Superman is in command
Collecting Enemy Technology lair and avenge the Olympian gods! " of the Apokoliptian forces. Similarly,
Following attacks, compare RAPs
Suddenly Phobos and the monsters add five (5) to Ares' troops' Force Rating
gained. The force receiving the higher
disappear in a flash of brillaint red light, Wonder Woman commands the
RAPs is the winner of the battle and will
leaving your broken troops strewn Olympian forces. I f Superman and/or
be able to collect one of the required five
about the battlesite. Wonder Woman is not in command of
fragments from the opposing force's
Ares' forces are absent a great while. the respective troops, do not add the
technology. I f RAPs gained by the
Without warning, a Boom Tube opens, five additional points to that Force
warring forces are the same or if both
transporting you and all Darkseid's Rating.
sides Defend simultaneously, the battle
will be a stalemate, with both sides able troops back to the Apokolips. The Tower Use the resultant Force Rating for
to collect one of the five required of Rage lies in ruins, Darkseid stands at each side as the OV/RVs during the first
fragments. Ares' feet. attack The Force Rating of the troops
In the following days, you learn the works as the AV/EV/OV/RV.
Continuing Battle
victorious Phobos and his war god Battle Rules
Once one battle is decided, the war
father Ares easily breached Darkseid's The first battle decision available is to
will shift to a new location. You, the
defenses and quickly defeated the choose a strategy (Attack or Defend).
Superman Player, must choose the new
dumbfounded Apokoliptian god. Announce your strategy simultaneously
location. Cross off the current battlesite
Yet the dark lord's defeat has a with the other Player (waiting until each
on the map and place the marker on a
chilling undercurrent. Ares' victory has Player is prepared with a strategy before
new site, thus declaring that location
sent ripples of hate and violence across announcing). Compare strategies and
the next battlesite.
this world, his successes breeding a rise consult the Battle Matrix for necessary
The leader of Darkseid's forces should A V /EV Force Rating modifiers. ( For
in pro-war sentiments throughout
then summon a Boom Tube to transport
Earth. This ascendency of warfare is a example, if the leader of Darkseid's
himself and the remaining Apokoliptian forces chooses to Defend while the
disturbing trend, one with which you
troops to the next battlesite. The leader leader of Ares' forces chooses to Attack,
will have to deal in the future.
of Ares' forces should follow, appearing
• THE ADVENTURE HAS ENDED • Ares' forces would receive a + 10
immediately thereafter, and the battle modifier on the AV/EV.)
may begins anew, following the standard Play concludes with Endgame.
NOTE: If Kalibak is in command of
Battle Rules. This sequence will continue
Darkseid's forces, he will always choose
until either Darkseid's forces or Ares'
the Attack method of combat. Also, if
forces have collected five fragments of
the opponent's technology. Instructions for the Phobos is in command of Ares' troops,
he will always Attack
NOTE: Should one side's Troop Strength
ever be reduced to zero, the opposing
23 War of the Gods N e x t , r o l l an a t t a c k using the
previously determined modifiers. The
side will automatically win and may .'II I J !I ' I'III U I I I 'S. Wu l l dt 'r l\ 'un! U II
Wonder Woman Player should roll the
acquire the necessary technological
NOTE to the Player: PAUSE in playing attack made by Ares forces in return. No
fragments with ease.
this Superman solitaire adventure. Hero Points may be expended on these
The victor of war is determined by rolls.
Announce that you are ready to proceed
which side first acquires five fragments
with the battle and wait until the The Troop Strength Ratings for each
of the opponent's technology. If each
Wonder Woman Player also prepared. warring force begin at 80. RAPs gained
army collects its fmal required fragment
Once both Players are ready, continue from attacks are not subtracted from
in the same phase, the army with the
with the following information: the Force Rating but are subtracted
highest Troop Strength is declared
Preparations from the Troop Strength. The Superman
winner. If still tied, continue the battle
During the War of the Gods, you (the Player should mark off RAPs which the
on the current site until one side's Troop
Wonder Woman Player gains from
Strength reaches zero (0). Superman Player) will be making battle
decisions for Darkseid's forces. The Darkseid's Apokoliptian Troop Strength.
If Phobos' troops win against Kalibak, Similarly, the Wonder Woman Player
Wonder Woman Player will be making
turn to Section 4. should mark off RAPs which you (the
battle decisions for Ares' forces.
If Wonder Woman's troops win against Superman Player) gains from Ares'
To play out the war, remove the world
Kalibak, turn to Section 15. Troop Strength.
map provided with the module. Both
If Kalibak's troops win against Wonder armies begin in the Central America Clash of the Heroes
Woman, turn to Section 1 7. battlesite. Place a marker (one of the During each battle, the troops will
If Kalibak's troops win against Phobos, dice which comes in the DC Heroes demand that you ( Superman) and
turn to Section 24. boxed set will suffice) on the Central Wonder Woman clash. You cannot avoid

27
combat with each other, since your
troops would mutiny if you did so. 25 Crush i n g Ares
You must fight Wonder Woman each
time the troops fight on a new battle­
As the great boom created by your
field. Refer to the Battle Matrix for the
transport fades, the Apokoliptian troops
minimum number of phases you must
land on the cracked, broken soil of Ares'
fight to satisfy your bloodthirsty troops.
darkened mountain. Darkseid is already
There is no maximum number of phases
present, striding into the Areopagus'
which must be fought. If you Pull your
main palace.
Punch, select the lowered AV/EV you
wish to use and announce it before Darkseid bursts the ebony palace
rolling on the attack. doors off their golden hinges and stalks
The victor of war is determined by i n t o t h e p alace, h is eyes flash i n g
If either Superman or Wonder Woman
which side first acquires five fragments crimson. Twin beams o f pure, white light
is knocked unconscious, his/her troops
of the opponent's technology. If each impact forcefully against Ares, driving
w i l l b r e a k a n d r u n , t h a t fo r c e
army collects its final required fragment the war god to his armored knees.
automatically losing the battle. At the
next battlesite, the winning troop force in the same phase, the army with the "So, " Darkseid intones calmly. "This
will receive an additional Result Table h ighest Troop Strength is declared is the great Olympian war god wlw
column shift, because the opposition winner. would challenge Darkseid 's might. If
If still tied, continue the battle on the you wish to live to make war again,
was demoralized during the previous
cu rrent site u ntil one side's Troop pitiful Ares, I command you to remove
battle.
Strength reaches zero (0). all your troopsfrom Earth and cease all
I f t h e fallen h e r o ( i n e ) m akes a
I f Superman's troops collect five undue influence of Earth 's citizens. ' '
Recovery Check, s/he can rise to lead
fragments first, turn to Section 3. "Curse you, Darkseid! "Ares sputters.
his/her troops in the next battle. If the
unconscious hero(ine) fails the Recovery If Wonder Woman's troops collect the " Yours is the hand which seeks to
Check, that Character is out of the war, five fragments first, turn to Section 1 2. manipulate the Earthlings. Yet, I have
the troops then being commanded by no choice. I agree. " The Olympian
If you both collect all five fragments in
Kalibak or Phobos ( depending on which the same phase, turn to Section 3 1 . gestures feebly as a brilliant red light
force lost its leader). flashes outside the palace, where the
grounds of the Areopagus quickly fill
If Superman fails to recover, turn to
with hundreds of monsters and "Project:
Section 2. Kali bak Defeats Sparta" boxes.
If Wonder Woman fails to recover, 24 Phobos Appearing amidst t h e Olympian
turn to Section 1 9. forces is the spangled figure of Wonder
Collecting Enemy Technology When you finally reach Earth, the war Woman, to whom Ares explains the
Following attacks, compare RAPs between Ares and Darkseid has ended. events which have transpired. With a
gained. The force receiving the higher The earth is quiet in the aftermath ofthe tightened lower lip, her powerful fists
RAPs is the winner of the battle and will battles and except for a few battered, clenched, the Amazon says nothing.
be able to collect one of the required five war-torn battlesites, everything seems NOTE to the Player: Read the following
fragments from the opposing force's normal. section and the remaining sections to
technology. I f RAPs gained by the In the hours which follow, you learn which you are instructed to turn aloud
warring forces are the same or if both about the war of the gods. Ares' troops, to the Wonder Woman Player. As
sides Defend simultaneously, the battle led by Phobos, clashed in unrestrained Darkseid's forces have defeated Ares,
will be a stalemate, with both sides able c o m b a t w i t h D a r k s e i d 's l e g i o n s , the conclusion to this adventure, the
to collect one of the five requ ired commanded b y Kalibak i n your absence. War of the Gods, is located in this
fragments. Their fighting was long and bloody, booklet, not in the booklet held by the
Continuing Battle ravaging each and every battlefield. Wonder Woman Player.
Once one battle is decided, the war You learn that Wonder Woman was Darkseid smiles mockingly, turning
will shift to a new location. You, the offered leadership of Ares' troops; yet, toward the seething At cs "Remember
Superman Player, must choose the new like you, she refused the offer but was this defeat, Olympian. . . remember it
location. Cross off the current battlesite unable to interven e in the battles, well. Tell your fellow gods they will
on the map and place the marker on a spending most of her efforts struggling never be safefrom me! Put despair into
new site, thus declaring that location to locate the constantly teleporting their hearts! I am inevitable. . . and I will
the next battlesite. combatants. be their deaths!"
The leader ofDarkseid's forces should At length, Kalibak defeated Phobos
Darkseid turns abruptly and stalks
then summon a Boom Tube to transport and took his triumphant hordes to the
toward the palace's exit. "Now my
himself and the remaining Apokoliptian Areopagus. True to Darkseid's word, the
troops will show you thefutility of your
troops to the next battlesite. The leader Apokoliptians forced Ares to remove his
efforts on Earth, " he says coldly, "by
of Ares' forces should follow, appearing minions from Earth.
teaching a lesson to tlwse wlw once dealt
immediately thereafter, and the battle While the long-range goals seemed with you. I shall wreak havoc on tlwse
may begins anew, following the standard worthwhile, the immediate price is men once your minions! ' '
Battle Rules. This sequence will continue unacceptably high. Witnessed by the
If you marked the letter A o n your
until either Darkseid's forces or Ares' ravaged battlefields, Darkseid h as
Superman Character Sheet in Section
forces have collected five fragments of proven he can invade E arth with
1 3 , turn now to Section 6.
the opponent's technology. impunity. In addition, the dark lord left
If you marked the letter B on your
NOTE: Should one side's Troop Strength soldiers and spies hidden throughout
Superman Character Sheet in Section
ever be reduced to zero, the opposing Earth, one more aspect to concern you
1 3, turn now to Section 1 0.
side will automatically win and may in the future.
If you were not told to mark either
acquire the necessary technological • THE ADVENTURE HAS ENDED • letter A or B on your Character Sheet,
fragments with ease. Play concludes with Endgame. turn now to Section 14.
28
Diana Defeats crimson. Twin beams o f pure, white light pity you were defeated, Supm-man, " he

26 Superman, Kali bak


impact forcefully against Ares, driving
the war god to his armored knees.
says. "Fortunately, Kalibak was able to
accomplish what you could not - we
"So, " Darkseid intones calmly. "This have defeated Ares ' hordes. While I
NOTE to the Player: At this point, begin is the great Olympian war god who thank youfor your efforts, your services
playing Superman again. are no longer needed. "
would challenge Darkseid 's might. If
When you awaken, you are on a you wish to live to make war again, With that, the Boom Tube disappears,
deserted battlefield, the battered and pitiful Ares, I command you to remove t a k i n g t h e b o d i e s of D a r k s e i d ' s
broken forms of your troops litter the all your troopsfrom Earth and cease all Apokoliptian forces with it, leaving you
area. There is no sign of either Wonder undue influence of Earth 's citizens. " alone.
Woman or the Olympian legions.
"Curse you, Darkseid! "Ares sputters. In the days which follow, you learn
While your head slowly clears, a Boom "Yours is the hand which seeks to much about the war. Kalibak took his
Tube opens without warning, trans­ manipulate the Earthlings. Yet, I have triumphant hordes to the Areopagus
porting you and all of Darkseid's troops no choice. I agree. " The Olym p i an and, true to Darkseid's word, forced the
back to Apokolips. You fmd yourself in gestures feebly as a brilliant red light O l y m p i a n w a r god to rem ove h i s
the remains of what once was the Tower flashes outside the palace, where the minions from Earth.
of Rage, a great fortress which now lies grounds of the Areopagus quickly fill While t h e long-term goal seemed
in ruins. Darkseid stands, defeated, at with h undreds of monsters and "Project: worthwhile, the imme diate price is
Ares' feet. Sparta" boxes. The angered figure of u n acceptably high. Witnesed by the
W o n d e r W o m a n a p r o a c h e s yo u , Phobos appears amidst them. ravaged battlefie l d s , Darkseid h as
q u i c k ly P. x p l a i n i n g t h at after s h e A p p e a r i n g a m i dst the Olympian proven he c an invade Earth with
knocked you out, her armies defeated forces is the spangled figure of Wonder impunity. In addition, th� '&.i{Jru:rl.li>[L
yo u r t r o o p s . T h e y t h e n w e n t t o Woman, to whom Ares explains the soldiers and spies hidden throughout
A p o k o l i p s , a c c o m p a n i e d by t h e events which have transpired. With a Earth, one more thing with which you
Olympian war god, breached Darkseid's tightened lower lip, her powerful fists will h ave to deal in the future.
defenses, and defeated the Apokoliptian clenched, the Amazon says nothing. • THE ADVENTURE HAS ENDED •
lord.
Darkseid smiles mockingly, turning Play concludes with Endgame.
NOTE to the Player: As Ares's forces toward the seething Ares. "Remember
have defeated Darkseid, the conclusion this defeat, Olympian. . . remember it
to this adventure, the the
War of Gods, well. Tell your fellow gods they will
is located in the Wonder Woman Player's never be safefrom me! Put despair into
booklet, not in this booklet. The Wonder
Woman Player will read aloud the
their hearts! I am inevitable. . . and ! will
be their deaths! "
29 Wrap-Up 1
remaining sections for you.
Darkseid turns abruptly and stalks
Following the war, you and Wonder
toward the palace's exit. "Now my
W o m a n s p e n d m u c h of yo u r t i m e
troops will show you thefutility of your
helping to clean up battlefields and
efforts on Earth, " he says coldly, "by
rebuild war-torn cities. While you both
27 Win Agai nst Phobos
teaching a lesson to those who once dealt
with you. I shall wreak havoc on those
understand your opposing roles in the
war were necessary, something subtle
men once your minions! "
has changed in your relationship. You
An ugly snarl of victory rumbles up If you marked the letter A on your sense there is less trust - and more
from your troops as they plow over the Superman Character Sheet in Section distance - between you.
routed myt hical monsters. Phobos wails 1 3, turn now to Section 6.
in terror and retreats quickly. A group of You consider this in silence
If you marked the letter B on your momentarily as you ferry away debris.
Para-Demons viciously severs the heads
Superman Character Sheet in Section While you work, the sky grows dark and
of the remaining hydras, Dog Soldiers
1 3, turn now to Section 1 0. cold winds whip up from the south.
crushing their skeletons to powder.
Although badly battered, your troops If you were not told to mark either the Suddenly a bolt of lightning splits the
are defiant and perversely h appy. letter A or B on your Character Sheet, sky and the image of a huge, horned face
turn now to Section 14. appears in the roiling clouds. What
Suddenly a hideous laugh flies across
appears is the visage of some she-demon,
the battlefield, freezing your troops in
simultaneously malicious and mirthful.
their tracks. It is Darkseid's voice.
A gentle, mocking laughter floats effort­
"You have dane well, my troops. As a lessly upon the winds.
result of your victories, DeSaad has
Wonder Woman
"Eris . . . " P r i n c e s s D i a n a s ay s ,
completed my great equalizing weapon. Beats Su perma n, breathless, gazing upward i n wonder
The halls of the Areopagus will now ring
with sorrow, as the god ofwar himselfis 28 Kalibak Wins War and horror. The Amazon turns to you,
her features wizened with d readful
defeated! "
kn owledge. "Of course, Superman.
Then, a Boom Tube opens, carrying NOTE to the Player: At this point begin Great Athena, why did ! not see it? Eris,
you and your troops back to the bleak playing Superman again.
daughter of Ares, goddess of discord. "
Areopagus. As the great boom created When yo u awaken, you are on a
The laughter slowly ceases, as Eris'
by your transport fades, Apokoliptian deserted battlefield, the battered and
floating image proclaims, "But ofcourse,
troops land on the cracked, broken soil broken forms of your troops litter the
little daughter of strife. Who save Eris
of Ares' darkened mountain. Darkseid is area. There is no sign of either Wonder
could have conceived so tangled a war,
a l r e ady prese n t , s t r i d i n g i n t o t h e Woman or the Olympian legions.
pitting hero ofthe modern world against
Areopagus' main palace. While your head slowly clearings, a heroine of the ancient? Who but Eris
Darkseid bursts the ebony palace B o o m T u b e o p e n s w h e r e y o u see could so masterfully pit the New God of
doors off their golden hinges and stalks Darkseid standing on the other end. The war against the Olympian war god of
i n t o t h e p a l a c e , h i s eyes flas h i n g Apokolitian god smiles menacingly. "A old?

29
"I crafted this war like an intricate crushin g their skeletons to powder. Your acquisitions, however, appear to
tapestry. I wound it with Wving care Although badly battered, your troops eve n ly- m a t c h y o u r o p p o n e n t's i n
and watched it unravel. With utmost are defiant and perversely happy. number.
concern, I invited my select players and It occurs to you that the goals of this
Suddenly a hideous laugh flies across
you, such good children of discord, fighting are too symmetrical to be a
the battlefield, freezing your troops in
heartily agreed. " The goddess laughs coincidence, but the wars of gods may
their tracks. It is Darkseid's voice.
again, mockingly. have very different rules than any type
"You have d,one well, my troops. As a of warfare with which you are familiar.
"But how? " Diana asks, looking up result of your victories, DeSaad has Before long, ugly snarls of triumph
with earnest confusion. deciphered the mysteries of the Amulet rumble up from your troops as they
"So simple were my efforts, child, " ojHarmonia. The halls ojtheAreopagus retrieve the final piece of the Amulet of
Eris says with unconcealed pride. "Just will now ring with sorrow, as the god of
Harmonia. But with your Telescopic
as I launched the Trojan War, I incited war himself is defeated! ' ' Vision, you see Ares' troops cheering as
gods to squabble over their greatness, to Then, a Boom Tube opens, returning well, as they hold aloft one of Darkseid's
see who is the superior warrior. By you a n d yo u r troops to t h e bleak Mother Boxes. An interesting turn of
revealing a jew secrets of Harmonia 's Areopagus. events, you think to yourself with
Amulet and Zeus ' Aegis to DeSaad, or satisfaction . . .
Turn to Section 25.
telling lustful Ares of the secrets of the The battle rages longer, with both
Mother Box, the rest took care of itself. armies defiant and perversely happy.
"Yet, you seem confused that I would Suddenly a hideous laugh flies across
allow my father, Ares, to face such the battlefield, freezing your troops in
defeat. No, the contest was always their tracks. It is Darkseid's voice.
firmly in control, " Eris states. "Even " You have done well, my troops. As a
with their enemies ' weapons, neither result of your victories, DeSaad has
god truly possessed sufficient power to deciphered the mysteries of the Amulet
defeat the other. So it mattered not who ofHarmonia. The halls ofthe Areopagus
won the petty skirmishes -for Eris won
will now ring with sorrow, as the god of
the war. While battles will alwaysflare war himself is defeated! ' '
up now and again, discord is eternal.
Then, a Boom Tube opens, returning
And the strife created in this war has
you and yo u r troops t o the bleak
strengthened me mightily! "
Areopagus. The last image you recall is
"But Eris, " Diana protests. "Not only t h a t of W o n d e r W o m a n a n d t h e
Ares but all the Olympian gods could O l y m p i a n troops fad i n g fr o m t h e
have suffered should Darkseid have battlesite i n a flash of brillaint red light.
won a greater victory!"
As t h e b o o m i n g n o i s e of yo u r
"The gods have always played in my transport fades, you and Darkseid's
games, " Eris replies. "For the gods troops land on the cracked, broken soil
themselves suffer disharmony. Discord of Ares' mountain. Darkseid is already
keeps life vibrant andfresh, evenfor the present, striding into the main palace.
gods. It is worth all risks. " Darkseid bursts the ebony palace
The skies remain silent for a moment doors off their golden hinges and stalks
as Eris allows you to contemplate her into the palace. "Ares, where are you ?! "
words. Then she concludes, "I thank Darkseid bellows. "Come out and fight!
youfor playing your roles dependably, ' ' Can you Olympians do nothing but
Eris smirks, her image beginning to fade hide?"
from the sky. "So long as even the Entering the palace, you see that Ares
slightest of heroes, let alone Earth 's is nowhere to be seen.
mightiest, agree to contend against one DeSaad scurries into the palace, his
another, you can rest assured of my eyes sparkling with glee. "It matters not,
return. " great Darkseid, " t h e Apo koliptian
The image of the mocking goddess Su perman, Wonder kn ave says, waving aloft a strange
fades away completely, leaving one Man
of Steel and an Amazon princess to
31 Woman Both Win device. "From this power base we can
recall all Ares ' minionsjrom Earth and
consider their decisions of the past few imprison them in the Olympian 's own
The war fights on from battlefield to
days. Areopagus! "
battlefield with you and Wonder Woman
• THE ADVENTURE HAS ENDED • struggling to stay even. Holding back So s aying, DeSaad a c t ivates h is
your armies is like trying to restrain equipment. The monsters from Earth
Play now concludes with Endgame.
h u ge, s n arling dogs, b u t you b o t h appear outside the palace, shackled and
manage adequately. B y strategically chained, "Project: Sparta" boxes littering
defending instead of making constant the Areopagan land as well.
attacks, neither side seems to gain Darkseid bellows perverse laughter.
Superman Defeats ground, and the environment of the "I have won! It is indeed proven:
30 Diana and Phobos batt lefields take s u r p risingly little Darkseid isjar greater than the coward
damage. Ares ! " Apokoliptian troops c hortle
An ugly snarl of victory rumbles up As the war progresses, it quic kly along with their dark lord.
from your troops as they plow over the becomes obvious that Ares' troops are Suddenly, a deep red glow bathes the
routed mythical monsters. Phobos wails collecting Mother Boxes from yo ur palace as Darkseid's troops disappear,
in terror and retreats quickly. A group of troops as voraciously as your armies leaving only you, DeSaad, and Darkseid
Para-Demons viciously severs the heads collect fragments of t h e A m u let of among the ebony walls of the Areopagus.
of the remaining hydras, Dog Soldiers Harmonia from the Olympian forces. Without the Apokoliptian troops, the

30
skirmishes -for Eris always wins the
h uge palace seems fo rbidding and could have conceived so tangled a war,
war - except today.
empty. pitting hero ofthe modern world against
heroine of the ancient? Who but Eris "Normally I can count on the gods to
Darkseid is apoplectic. "Where are
could so masterfully pit the New God of play in my games, " she continues, ''for
they?! " he rages. "What happened?!
war against the Olympian war god of the gods themselves suffer from
DeSaad!!''
old? disharmony. But you two have deceived
The spineless DeSaad scurries around, me by refusing strife and discord,
"I crafted this war like an intricate
whimpering, madly fiddling with his cooperating even at the risk offailure.
tapestry. I wound it with loving care
equipment. Perhaps such earthly heroes could
and watched it unravel. With utmost
"Um. . . " DeSaad begins. "!. . . er. . . Ares instruct the gods in some respects. "
concern, I invited my select players and
is not in hiding. " you, such good children of discord, The skies remain silent for a moment
"Well?" demands Darkseid. "Where is heartily agreed. " The goddess laughs as Eris contemplates her own words.
thejool Olympian?! " again, mockingly. Then she concludes, "It appears I must
"But how?" Diana asks, looking up concoct moreformidable strategems ifI
"Er. . . he 's o n Apokolips. He just took
am to triumph over you, Diana,
control of the Tower of Rage and gated with earnest confusion.
Superman. Until our next meeting,
our troops away from both us and "So simple were my efforts, child, "
Earth. He must have done it exactly then. "
Eris says with unconcealed pride. "Just
when we arrived here! " The image of the defeated goddess
as I launched the Trojan War, I incited
fades away completely, the skies turning
Darkseid's face contorts with horror gods to squabble over their greatness, to
a crystalline blue, leaving one Man of
but no sound escapes his gaping mouth. see who is the superior warrior. By
Steel and an Amazon princess basking
Then just as Darkseid opens a Boom revealing a jew secrets of Harmonia 's
in the bright sunlight of a glorious new
Tube to Apokolips, a glowing red portal Amulet and Zeus ' Aegis to DeSaad, or
day.
appears amidst the palace. Ares' face telling lustful Ares of the secrets of the
can be seen through the portal. Mother Box, the rest took care of itself. Princess Diana gazes at you with
appreciation as you place one strong
"Ares! " Darkseid shouts. "Surrender! "Yet, you seem confused that I would
arm around her, h ugging the Amazon
I have won!" allow my father, Ares, to face such
impulsively; in a quiet solace, two o1
"Thou shalt yield, Apokoliptian, " defeat. No, the contest was always
firmly in control, " Eris states. "Even Earth's mightiest heroes enjoy the peace
Ares says angrily, ''for I do hold thy
of the moment.
capital! Surrender or I shall destroy it! ' ' with their enemies ' weapons, neither
god truly possessed sufficient power to
"Then I will destroy your world as • THE ADVENTURE HAS ENDED •
defeat the other. So it would have
well! " Darkseid shouts hoarsely before
m a t tered n o t who won the petty Play concludes with En dgame.
turning to you. "I see your hand in this,
Superm an ! " the d ark lord scowls.
"Olympian, while the concept tears at
my very fiber, I can see we possess
nothing but a stalemate. I then propose
a truce. If you, Olympian, leave my
domain undisturbed, I shall likewise
vacate the Areopagus. "
After a long, contemplative moment,
Ares agrees and the two war gods
teleport to t h e i r respective b ases,
crossing without meeting face to face.
Standard Award G uidelines
Similarly, you are teleported home,
The following are guidelines for the distrubution of Standard
where you help the n ations of Earth
clean up and rebuild their battlefields. Awards to Superman after completion of War of the As
Gods.
potential actions by the Man of Steel are many and varied, the
Wonder Woman soon joins the effort
and you both share a warm laugh at the GM should feel free to modify these awards as s/h.:: sees fit,
depending on how well the Player role-played, found clever
expense of Darkseid and Ares.
solutions to problems, and so on.
Suddenly, the sky grows dark and cold
winds whip up from the south. Without Hero
warning, a bolt of lightning splits the sky Action Points
and the image of a huge, horned face
Save Grimes from kidnapping 10
appears in the roiling clouds. What
appears is the visage of some she-demon, Prevent Corsica Webb's murder 5
simultaneously malicious and mirthful. P r o t e c t J im m y Olsen / WGBS e m p loyees fro m
10
"Thou child-heroes do amaze me, "the Stheno's attack
image says in a gentle, mocking voice. Choose to lead troops 5
"Eris . . . " P r i n c e s s D i a n a s ays
Bargain for control of troops in solitaire Section 13 3
breathless, gazing upward in wonder
and horror. The Amazon turns to you, Insist o n control o f the time troops leave Earth in
5
her features wizened with dreadful solitaire Section 1 6
kn owledge. "Of course, Superman. Win war by defeating opponents 15
Great Athena, why did I not see it? Eris,
Both Characters win war 25
daughter of Ares, goddess of discord. "
The laughter slowly ceases, as Eris'
floating image proclaims, "But ofcourse,
little daughter of strife. Who save Eris

31
I nvas i o n Stat Sheet ...

A res' Troops Darkseid's Troops


I n itial Force Rating 40 I n itial Force Rating 40

Diminished in Superman's Diminished in Won der Woman's


Enco unter 5: Encounter 5 :

Subtotal Subtotal

I f Wonder Woman leads If Superman leads


Ares' troops, add 5 + Darkseid's troops, add 5 +

TOTA L TOTA L

Damage To
Troop Strength 80 Battlefield Troop Strength 80

Battle 1 : Battle 1 :
Battle 2 : Battle 2:
Battle 3: Battle 3:
Battle 4: Battle 4 :
Battle 5 : Battle 5 :
Battle 6 : Battle 6:
Battle 7: Battle 7:
Battle 8: Battle 8:
Battle 9: Battle 9:

TOTAL

GM NOTE: Remember to subtract the RAPs of damage inflicted by each attack from the Troop
Strength and not from the Force Rating for eac h army.

· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ·· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · ······

BATT L E M A T R I X
Ares' Forces A res' Forces
Attac k Defend
Darkseid's and Ares' Forces eac h at + 1 0 Darkseid's forces at + 1 0 t o AV/ EV,
Darkseid's
to AV/ EV, m ust fight t hree (3) p h ases Ares' Forces at +5 to OV/ RV, each m ust
Forces
m i n im u m. Winner receives fragment. fight two ( 2 ) ph ases minimum. Winner
Attack
Level 2 damage to battlefield. receives fragment. Level 1 damage to
battlefield

Ares' Forces at + 1 0 to AV/EV, Dark­ No Bo n us to AV/ EV, each mu st fight


Darkseid's
seid's Forces at + 5 to OV/ RV, each m ust one ( 1 ) phase minimum. Both sides
Forces
figh t two ( 2 ) p h ases minimum. Winner receive fragment. No significant damage
Defend
receives fragment. Level 1 damage to to battlefield
battlefield.

32
HOW TO USE THIS BOOK
This Match-Play module is a new style of adventure generate the Attributes, Powers, and Skills of each
module. Read the inside front cover section Read This Character. Also include Hero Points expended in the
First for details on the Match-Play system. The following creation of special gadgets and equipment the Character
paragraphs introduce unfamiliar Players to the format of possesses. Heroes using the Batman Option or with
DC Heroes Role-Playing modules. Linked Powers or Skills are tallied according to a lower
Each adventure has four sections: GM's Introduction, Hero Point cost as detailed in the Player's Manual. Linked
Characters, Encounters, and Game Results. In any of Powers and Skills are figured collec tively for such
these sections, italicized text is read to the Players. Characters, not as if the Powers and Skills were generated
separately. Finally, saved or unspent Hero Points are
GM's Introduction added to determine the total Hero Point rating of each
The GM's ( Gamemaster's ) Adventure Background Character.
provides the Gamemaster with the background needed to
If the group's average Character rating falls within the
run the adventure.
suggested bracket, the module is likely to be sufficiently
Characters challenging.
This section is shared between both Players, and
Brackets Typical Groups or Characters
contains information concerning the Player and Non­
Player Characters involved in the adventure. 250-500 . . . The Watchmen, Beginning Level Characters
50 1 - 1 000 . . . . . . . . . . . The New Teen Titans, Infmity I nc,
Encounters
Young All Stars
The D C Heroes Role-Playing system is based o n
1 00 1 -2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . The Outsiders
encounters. That is, Player Characters g o from situation
to situation instead oflocation to location. Each encounter 2001 -4000 . . . . . . . . . . . . . . . Justice League I nternational
is broken up into at least three sections: Setup, Player without Dr. Fate
Information, and GM I nformation. When necessary, there 400 1 -8000 . . . . . JLI with Dr. Fate, Green Lantern Corps
are also Troubleshooting sections, Rules sections, and/or Side­
800 1 - 1 6000 . . . Wonder Woman, Superman ( post Crisis)
bars to help the GM run the adventure.
Encounters indicate which descriptions and maps are
pertinent to each situation. Brief descriptions, including
ABBREVIATIONS
game statistics and incidental Character locations, are
AP(s) . . . . . .... .. . . . . . . . . . . . . . . . . . . Attribute Point(s)
often included with maps.
AURA . . . . . .... .. . . . . . . . . . . . . . . . . . . . Aura (Attribute)
Game Results AV . . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . . . . . Acting Value
This section, entitled Wrap Up, comes at the end of the BODY . . . . . .... .. . . . . . . . . . . . . . . . . . . . Body (Attribute)
fmal Match-Play encounter shared by the Players. Whether DEX . . . . . . .... .. . . . . . . . . . . . . . . . Dexterity (Attribute)
the module was run as a Match-Play or as a one-on-one EV . . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . . . . . Effect Value
adventure, the section explains the outcome of the GM . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . . . . . Gamemaster
adventure and the awards given to Player Characters. HP(s) . . . . . .... .. . . . . . . . . . . . . . . . . . . . . . . Hero Point(s)
Consequences of incomplete or failed adventures are also INFL . . . . . . .... .. . . . . . . . . . . . . . . . Influence (Attribute)
mentioned so that the GM can design further scenarios, if INT . . . . . . . .... .. . . . . . . . . . . . . . I ntelligence (Attribute)
desired. MIND . . . . . .... .. . . . . . . . . . . . . . . . . . . . Mind (Attribute)
NA . . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . . . Not Applicable
A Note on the Module Difficulty Rating System NPC(s) . . . . .... .. . . . . . . . . . . . . Non-Player Character(s)
Each module published by Mayfair includes an estimate OV . . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . . Opposing Value
of the Hero Points required to create Characters powerful PC(s) . . . . . .... .. . . . . . . . . . . . . . . . . Player Character(s)
enough to complete the adventure. This estimate is given RAP(s) . . . . .... .. . . . . . . . . . . . . Result Attribute Point(s)
on the front cover in the form: For 5-7 Characters RV . . . . . . . . .... .. . . . . . . . . . . . . . . . . . . . Resistance Value
Generated Using 1 000-2000 Hero Points. SPIRIT . . . . .... .. . . . . . . . . . . . . . . . . . . . Spirit (Attribute)
To decide whether Characters are powerful enough to STR . . . . . . . .... .. . . . . . . . . . . . . . . . . Strength (Attribute)
complete a module, add up the Hero Points needed to WILL . . . . . .... .. . . . . . . . . . . . . . . Willpower (Attribute)

I I

b l
w
a t
GO
at
feat ring h fl ict of �

th y ar. What will


the r suit when the Man
of St el™ meets the
Amazon Princes ™? Wi ll
their loyalties bri ng them
into fierce com bat or can
they a l ly to stop the Wa r
of the Gods?

M A Y F A I R G A M ES I N C .

0489-243MFG09.00

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