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Guest plays as USA, evil Guest plays as USSR.

Round 1
Escalate DEFCON tracks
USA Military track is escalated by 1, now at 1(3), Political track is escalated by 1, now
at 2(3), and World Opinion track is escalated by 1, now at 1(3).
USSR Military track is escalated by 1, now at 2(3), Political track is escalated by1, now
at 1(3), and World Opinion track is escalated by 1, now at 1(3).
Draw Agendas
Agenda deck is shuffled.
Strategy cards

Soviet hand

USA hand

After 1st round

Soviet hand
USA hand

After 2nd round

USSR hand

USA hand

After round 3
 Strategy cards
 USSR chooses a player to get initiative.
 USA gets initiative.
 USA turn #1
 USA player plays Suez-Hungary for Command.
 Resolving event of Suez-Hungary:
 USSR adds 2 cubes to Italy, now at 1★/2☭.
 USA adds 2 cubes to Cuba (Military), now at 2★/1☭.
 USA Military track is escalated by 1, now at 2(3).
 USSR turn #1
 USSR player plays Maskirovka for the Event.
 Resolving event of Maskirovka:
 USSR adds 1 cube to Cuba (Military), now at 2★/2☭.
 USSR adds 1 cube to Atlantic, now at 0★/1☭.
 USSR adds 1 cube to Berlin, now at 0★/2☭.
 USA turn #2
 USA player plays U-2 Downed for Command.
 Resolving event of U-2 Downed:
 USSR adds 2 cubes to Turkey, now at 1★/2☭.
 USA removes 1 cube from Cuba (Military), now at 1★/2☭.
 USA adds 2 cubes to Atlantic, now at 2★/1☭.
 USA Military track is escalated by 1, now at 3(2).
 USSR turn #2
 USSR player plays Invasion of Cuba for Command.
 USA chooses not to resolve the event.
 USSR adds 1 cube to Atlantic, now at 2★/2☭.
 USA turn #3
 USA player plays Speech to the Nation for the Event.
 Resolving event of Speech to the Nation:
 USA adds 1 cube to Television, now at 1★/0☭.
 USA adds 1 cube to Alliances, now at 1★/0☭.
 USA adds 1 cube to United Nations, now at 1★/0☭.
 USSR turn #3
 USSR player plays Non-Invasion Pledge for Command.
 Resolving event of Non-Invasion Pledge:
 USSR removes 2 cubes from Turkey, now at 1★/0☭.
 USA Political track is deflated by 2, now at 0(3).
 USSR adds 2 cubes to Atlantic, now at 2★/4☭.
 USSR Military track is escalated by 1, now at 3(2).
 USA turn #4
 USA player plays A Face-Saver for the Event.
 Resolving event of A Face-Saver:
 USA adds 3 cubes to Atlantic, now at 5★/4☭.
 USA Military track is escalated by 2, now at 5(2).
 USSR adds 1 cube to Atlantic, now at 5★/5☭.
 USSR turn #4
 USSR player plays Quarantine for Command.
 Resolving event of Quarantine:
 USA doesn't place any cubes.
 USSR adds 1 cube to Turkey, now at 1★/1☭.
 Save cards for Aftermath
 World Opinion bonus
 USA gets Television bonus: escalate or degrade one DEFCON track.
 USA Military track is deflated by 1, now at 4(2).
 USA gets United Nations bonus: take Personal Letter.
 USA gets Alliances bonus: additional Aftermath card.
 USA adds the card to Aftermath.
 Resolve Agendas
 Resolving Turkey: no one dominates.
 Resolving Atlantic: no one dominates.
 Check for nuclear war
 Nuclear war is averted... so far.
 Round 2
 Escalate DEFCON tracks
 USA Military track is escalated by 1, now at 5(2), Political track is
escalated by 1, now at 1(3), and World Opinion track is escalated by 1, now
at 2(3).
 USSR Military track is escalated by 1, now at 4(2), Political track is
escalated by1, now at 2(3), and World Opinion track is escalated by 1, now
at 2(3).
 Draw Agendas
 Agenda deck is shuffled.
 Strategy cards
 USSR chooses a player to get initiative.
 USSR gets initiative.
 USSR turn #1
 USSR player plays To the Brink for the Event.
 Resolving event of To the Brink:
 Effect of To the Brink has started on USA.
 USA turn #1
 USA player plays Lessons of Munich for the Event.
 Resolving event of Lessons of Munich:
 USA adds 2 cubes to Italy, now at 3★/2☭.
 USA adds 2 cubes to Berlin, now at 2★/2☭.
 USSR turn #2
 USSR player plays Fifty-Fifty for Command.
 USSR adds 3 cubes to Italy, now at 3★/5☭.
 USSR Political track is escalated by 2, now at 4(2).
 USA turn #2
 USA player plays Scramble for Command.
 USA removes 2 cubes from Atlantic, now at 3★/5☭.
 USA Military track is deflated by 1, now at 4(2).
 USSR turn #3
 USSR player plays U-2 Photographs for Command.
 Resolving event of U-2 Photographs:
 USA adds 1 cube to Berlin, now at 3★/2☭.
 USSR adds 1 cube to Berlin, now at 3★/3☭.
 USA turn #3
 USA player plays Operation Mongoose for Command.
 USA adds 1 cube to Italy, now at 4★/5☭.
 USSR turn #4
 USSR player plays Public Protests for Command.
 Resolving event of Public Protests:
 USA removes 1 cube from Turkey, now at 0★/1☭.
 USSR adds 1 cube to Berlin, now at 3★/4☭.
 USA turn #4
 USA player plays Wave and Smile for the Event.
 Resolving event of Wave and Smile:
 USA removes 2 cubes from Atlantic, now at 1★/5☭.
 USA adds 1 cube to Italy, now at 5★/5☭.
 USA adds 1 cube to Alliances, now at 2★/0☭.
 Save cards for Aftermath
 World Opinion bonus
 USA gets Television bonus: escalate or degrade one DEFCON track.
 USA Political track is escalated by 1, now at 2(3).
 USA gets United Nations bonus: take Personal Letter.
 USA gets Alliances bonus: additional Aftermath card.
 USA discards Missile Trade.
 Resolve Agendas
 USA Military track is escalated by 1, now at 5(2).
 USSR Military track is escalated by 1, now at 5(2).
 Resolving Military: no one dominates.
 Resolving Italy: no one dominates.
 Check for nuclear war
 Nuclear war is averted... so far.
 Round 3
 Escalate DEFCON tracks
 USA Military track is escalated by 1, now at 6(1), Political track is
escalated by 1, now at 3(2), and World Opinion track is escalated by 1, now
at 3(2).
 USSR Military track is escalated by 1, now at 6(1), Political track is
escalated by1, now at 5(2), and World Opinion track is escalated by 1, now
at 3(2).
 Draw Agendas
 Agenda deck is shuffled.
 Strategy cards
 USSR chooses a player to get initiative.
 USSR gets initiative.
 USSR turn #1
 USSR player plays Mathematical Precision for Command.
 Resolving event of Mathematical Precision:
 USA Political track is deflated by 1, now at 2(3).
 USA adds 1 cube to Cuba (Military), now at 2★/2☭.
 USSR removes 3 cubes from Atlantic, now at 1★/2☭.
 USSR Military track is deflated by 2, now at 4(2).
 USA turn #1
 USA player plays Intelligence Reports for Command.
 USA removes 2 cubes from Cuba (Military), now at 0★/2☭.
 USA Military track is deflated by 1, now at 5(2).
 USSR turn #2
 USSR player plays The Guns of August for the Event.
 Resolving event of The Guns of August:
 USSR World Opinion track is deflated by 2, now at 1(3).
 USSR adds 1 cube to United Nations, now at 1★/1☭.
 USA turn #2
 USA player plays SOPs for Command.
 USA adds 1 cube to Berlin, now at 4★/4☭.
 USSR turn #3
 USSR player plays Containment for Command.
 USSR adds 2 cubes to United Nations, now at 1★/3☭.
 USSR World Opinion track is escalated by 1, now at 2(3).
 USA turn #3
 USA player plays Moscow is our Brain for Command.
 USSR chooses not to resolve the event.
 USA adds 2 cubes to United Nations, now at 3★/3☭.
 USA World Opinion track is escalated by 1, now at 4(2).
 USSR turn #4
 USSR player plays Nuclear Submarines for Command.
 USSR removes 1 cube from Italy, now at 5★/4☭.
 USA turn #4
 USA player plays Air Strike for Command.
 USA adds 1 cube to Berlin, now at 5★/4☭.
 Save cards for Aftermath
 World Opinion bonus
 USA gets Television bonus: escalate or degrade one DEFCON track.
 USA doesn't change DEFCON.
 Nobody gets the World Opinion bonus for dominating United Nations.
 USA gets Alliances bonus: additional Aftermath card.
 USA discards Bay of Pigs.
 Resolve Agendas
 Resolving Personal Letter: USA dominates for 0+2=2 prestige points.
 Resolving Berlin: USA dominates for 1+1=2 prestige points.
 USA gains 4 Prestige, now at -4.
 Check for nuclear war
 Nuclear war is averted... so far.
 Aftermath
 Counting Aftermath cubes: USA has 5 cubes, USSR has 4 cubes: USA gets the
award.
 USA gains 2 Prestige, now at -5.
 Guest wins the game: They have more Prestige.