0 Up votes0 Down votes

1 views9 pagesroux

Aug 17, 2018

© © All Rights Reserved

DOCX, PDF, TXT or read online from Scribd

roux

© All Rights Reserved

1 views

roux

© All Rights Reserved

- 2009 March Chess Life
- Chapter 6 Indices
- OMR Sheet Use Me
- The Seven Deadly Chess Sins
- Sumatindra Tirtharu - Sanskrit, English
- Nunn2 Zappa-Sjeng M10
- recuperacion
- Granda Zuniga-Gonzales 2003
- Nunn2 Zappa-Sjeng M12
- Hennemann Mulhouse Ch 2002
- Bharat Enterprises
- Simulacion_8019
- 50 Templates for Presentations
- Draw
- Prityazhenie_bogatstva.pdf
- Adams, Michael 1
- World History AlgPDF1
- Column and Footing Layout
- miles02.txt
- Chess Cube

You are on page 1of 9

The Magic Cube is the world's most popular toy, with over 350 million having been

sold world-wide. (This includes both the original Rubik's-brand cube and similar

puzzles with or without an improved internal mechanism.)

Over the years, there have been a number of approaches to solving the cube, but

currently my favourite is Giles Roux's eponymous method based on block-building.

My times are currently averaging around 40 seconds, with a current PB of 27.77s (Not

great when the world record is 5.55s but I am improving.)

Step 1: Block 1

Create a 3x2x1 block on the Left slice. Following the example from Roux, I've been

using Red on the Down face and Yellow on the Left. So this means solving the block

consisting of the Yellow centre, the Yellow/Red edge, the Yellow/Blue edge, the

Yellow/Green edge, the Yellow/Red/Green corner and the Yellow/Red/Blue corner.

(Diagram looking at the L-face)

Hint for speed: Try to plan out the whole of this step in the inspection phase and to

execute the moves without looking.

Step 2: Block 2

Create the corresponding 3x2x1 block, opposite the first, on the Right slice (W centre,

W/R, W/B, W/G edges, W/R/G and W/R/B corners). This should be done without

disturbing the block built in step 1, using only R, r, M and U moves. (Diagram

looking at the R-face)

This step is known as CMLL because (a) other methods have similar corner methods

with other CxLL abbreviations and (b) we are free to disturb the M-slice.

Initially I found Roux's corners page quite confusing and it put me off his method for

some time. But I'll use his system for classifying the CMLL algs, because (almost)

everyone else does.

permutation involves swapping a pair of corners (other than 1 which is no swap). The

6 permutations are:

1. No swap

2. Swap back

3. Swap right

4. Swap front

5. Swap left

6. Swap diagonal

Waffle-Jim (who has built a great guide to the Roux method) recommends learning

two-look CMLL at first. Learn (initially) one alg for each orientation possibility, and

then use one of the two "A"-cases to permute if necessary. So that's what I have done.

I've highlighted the CMLL algs I've learned for two-look in green and other algs

in yellow.

NB These are just the algs I use. Other Roux users use other algs. If you're trying to

learn, I recommend checking out as many algs as you can, and using the ones that feel

best to you.

All diagrams are as if looking down on the U-face, with the colours of the edge tiles

also shown. NB This is still very much a work in progress.

A: Skip

A1: All edges are paired up correctly

Nothing to do

A2, A3, A4, A5: These cases are all equivalent. One correct pair. Adjust U-face to get this pair in the L-face.

A6: No correct pairs, all edges are pairs of opposite colours.

B: Antisune

Recognition: look for a pair of opposite colours in the U-face, and examine the tile on

the F-edge of the UFR corner to see which tile in the U-face (if any) it matches.

B1: Opposite pair diagonal, F-edge UFR matches U-face UBR

B2: Opposite pair column, F-edge UFR not in U-face

U2 R2 D R' U R D' R' U R' U' R U' R'

B3: Opposite pair row, F-edge UFR not in U-face

B4: Opposite pair column, F-edge UFR matches U-face UFL

B5: Opposite pair row, F-edge UFR matches U-face UBR

B6: Opposite pair diagonal, F-edge UFR matches U-face UFL

C: Sune

Recognition: look for a pair of opposite colours in the U-face, and examine the tile on

the R-edge of the UFR corner to see which tile in the U-face (if any) it matches.

C1: Opposite pair diagonal, R-edge UFR not in U-face

R U R' U R U2 R'

C2: Opposite pair column, R-edge UFR not in U-face

C3: Opposite pair row, R-edge UFR matches U-face UBR

C4: Opposite pair column, R-edge UFR matches U-face UBL

C5: Opposite pair row, R-edge UFR matches U-face UBL

C6: Opposite pair diagonal, R-edge UFR matches U-face UBR

U2 R U R' U L' U R U' L U2 R'

D: Bowtie

compare F-edge of UFR with U-face of UBR

D1: U-diagonal other, F-edge of UFR opposite U-face of UBR

Also:

sune U antisune

D2: U-diagonal pair, F-edge of UFR not in U-face

R U2 R D R' U2 R D' R2

D3: U-diagonal opposite, F-edge of UFR matches U-face of UBR

D4: U-diagonal opposite, F-edge of UFR not in U-face

D5: U-diagonal pair, F-edge of UFR opposite U-face of UBR

D6: U-diagonal other, F-edge of UFR matches U-face of UBR

E: Headlights

Recognition: look at the pair of tiles on the B-row corners of the U-face, and the pair

on the U-row corners of the F-face.

E1: U-face opposites, F-face same

Actually is:

antisune sune

E2: U-face same, F-face same

E3: Forward Slash

E4: Double Slash

E5: Back Slash

R2 D' R U2 R' D R U2 R

E6: U-face same, F-face opposites

U' F sexy-move F'

F: Chameleon

Recognition: As case E: look at the pair of tiles on the B-row corners of the U-face,

and the pair on the U-row corners of the F-face.

F1: U-face same, F-face same

Also:

U' antisune U2 sune

Or:

U' sune U2 antisune

F2: U-face opposites, F-face same

R' U r U2 R2 F R F' r

F3: Right column

U R' F R U2 F U2 F'

F4: U-face same, F-face opposites

F U' L' U R2 U' L U R2 F'

F5: Left column

F6: Double columns

G: Superman

G1: Right column

Also:

U sune U sune

G2: Back slash

G3: Double slash

G4: Forward slash

G5: Two columns

G6: Left column

H: H

Recognition: Start with the U colour on the F and B faces. Look for orientation of any

pairs on the U-face. (There are only four cases, as H2 and H4 are interchangeable

with U2, as are H3 and H5.)

H1: Two pairs, columns

Also:

U sune sune

H2: One pair, back row

(U2 to convert to H4)

H3: One pair, left column

(U2 to convert to H5)

H4: One pair, front row

H5: One pair, right column

H6: Two pairs, rows

F (sexy-move x 3) F'

Step 4: Last 6 edges

After orienting the M slice so the centres are in the correct faces, (if necessary; it's a

step I usually perform before the corners) all that remains to be solved are the four U

edges and the front and back edges in the D layer.

In other words, in this case where we have the Orange centre on the U-face and Red

on the D-face, an edge in the U-layer is correctly oriented if it is Orange-up or Red-

up, and one in the D-layer is correct if it is Orange-down or Red-down.

oriented. (None, 2, 4 or 6, obviously.) Therefore it is possible to infer the state of the

invisible DB edge from the four U edges and the DF edge that you can see.

In the diagrams for this step, we are still looking at the U face, with F and R for

perspective. The (possibly) incorrectly oriented pieces will be in grey, and the rest of

the cube (all of which is now correct) in pink.

2 bad edges

There are a number of possible configurations but I'll just give two examples. Other

cases can be reduced to these two with a combination of M2 and U moves

2 bad edges in U layer, adjacent

2 bad edges in U layer, opposite

4 bad edges

2 bad edges in U layer, 2 bad edges in D layer

4 bad edges in U layer

3 bad edges in U layer, DF bad

M' U M'

3 bad edges in U layer, DB bad

MUM

6 bad edges

All six edges bad

1. If the pieces for UL and UR (in this case the Y/O edge and the W/O edge) are

not in the same layer, adjust the U slice until they are diagonally opposite each

other (i.e. at UF & DB or at UB & DF), then M' U2 M' to put them in the

same layer.

2. Use M2 to put the edges into the D-layer.

3. Adjust U so that an M2 puts the edges between their matching corners, then

adjust U again to complete this sub-step. Your L and R layers should now be

solved.

- 2009 March Chess LifeUploaded byLarry Cook
- Chapter 6 IndicesUploaded byCik Yana
- OMR Sheet Use MeUploaded bySadguru
- The Seven Deadly Chess SinsUploaded byradovanb
- Sumatindra Tirtharu - Sanskrit, EnglishUploaded bynaraharisumadhwa
- Nunn2 Zappa-Sjeng M10Uploaded byblitzkrieg76
- recuperacionUploaded byfilonube
- Granda Zuniga-Gonzales 2003Uploaded byPR0T0
- Nunn2 Zappa-Sjeng M12Uploaded byblitzkrieg76
- Hennemann Mulhouse Ch 2002Uploaded byPR0T0
- Bharat EnterprisesUploaded bySiddarth K Sharma
- Simulacion_8019Uploaded byzydas
- 50 Templates for PresentationsUploaded bymunichkc
- DrawUploaded bybgradsky
- Prityazhenie_bogatstva.pdfUploaded byAlexandraMoschenskikh
- Adams, Michael 1Uploaded byHector Yanez Qui
- World History AlgPDF1Uploaded bydharmendra
- Column and Footing LayoutUploaded byV.m. Rajan
- miles02.txtUploaded byFsafh
- Chess CubeUploaded byRika Fitria
- Partidos y Sistemas de PartidosUploaded byStevenBalarezoAraujo
- student market coa gj gl mixUploaded byapi-327712768
- 2Uploaded byVanusha
- You'd_Be_So_Nice_To_Come_Home_To-leadsheet-Bb.pdfUploaded byGalish Blancas
- Carlsen Anti SicilianUploaded byTantizm
- Papa Roach - Last ResortUploaded bybora
- MARC 4 (Marc's Labyrinth)Uploaded byLluís Martínez
- Kunci Jawaban TpaUploaded byAnindya Adividya
- Gaji April 2019Uploaded byNia Surya
- sg5freesslUploaded byjalak prawira

- Miles 06Uploaded byFsafh
- Computer Chess Programming TheoryUploaded byerdnase1902
- Rook and Knight vs Rook and BishopUploaded byjorman55
- Narcotics and Hormones by GurdjieffUploaded bytriamazikamno
- CHESS GPSUploaded byStans Wole
- Dunne - Computers and Correspondence ChessUploaded byanon-355439
- Pattern Banks - davies13.pdfUploaded byAnonymous kdqf49qb
- Nimzo-IndianDefence-excerpt.pdfUploaded byKathRiel De Guzman
- Negotiation-Theories and ModelsUploaded byVishaal Dushing
- Red Brand CannersUploaded bysabyavgsom
- Duo Schematic v1.0Uploaded byRobertoAraujoPereira
- Brondum_Bent_Larsen-The_Fighter.pdfUploaded byMelwyn Cardoza
- Samsung GT-P5100 Galaxy Tab 2 10.1 Service Schematics.pdfUploaded byRam De Chardinans
- Case Study on Selected Drugstore of a Healthy CommUploaded byKaren Mae Marba Maliones
- Georg Mohr - Bobby Fischer and the Square d5Uploaded byRenukha Pannala
- Day 23_ Open Lines — 21 Days to Supercharge Your Chess by TheChessWorldUploaded bySean Andrew Olan
- SimulationUploaded byPihu Jain
- Win With the Djin - SchillerUploaded byManumona
- Defining Military StrategyUploaded byheltonfandrade
- Game Trees Minimax Alpha BetaUploaded byAjay Ravikumar
- Scacchi - [Chess] Unorthodox Openings Newsletter 11Uploaded byjapov
- Kaplan Systems TheoryUploaded byKarlPopper
- 412 MatesUploaded byallynukem
- Black Fights Back Against 1Uploaded byD S P
- Starting Out the Sicilian Sveshnikov - John CoxUploaded bystefasus
- Grünfeld DefenceUploaded bystarpenchal2014
- The Role of Game Theory in Information WarfareUploaded bywtemple
- Mẫu Hoạch định Ngân sách Marketing bằng tiếng AnhUploaded byLệ Tuyết Nguyễn
- Game of chess, StammaUploaded byJose Moreno
- Narratification - Unifying Narrative and Gameplay 2Uploaded byAndrea Quero

## Much more than documents.

Discover everything Scribd has to offer, including books and audiobooks from major publishers.

Cancel anytime.