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Yo.QlR QUARTE = RTER P| tale es _ ZN Ton i io ON THE COVER si ‘The worst of winter's Fury has passed. One year alter theinvasion of L conn Wave, 1, the Motherland’ greateststrategist, Kommandant c restored Khardic Empire. War will consume the n the pages of the upcoming WARMACHINE: Apotheosis™. Inusk, leads a fresh army bent on conquestin the name of entirety of the Iron Kingdoms as this new chapter unfold: Bras De: Brian Despain is a world-renowned illustrator with work featured in such products as Magic: the Gathering™ and Dungeons & Dragons™, He has garnered awards in the ntasy Art Annual and Expose™ and recently hi with a pair of in WARMACHINE: Apotheosis as well as the ft aika™. He works as an artist for computer game developer Snow Blind Studios"™ brought his talents to the Iron Kingdom: coming cover of the Liber Med Brian also has an wn sural affinity for the number nine, a penchant for long stories with small payoffs (should you manage to catch him at a convention) a Jove of all things retro and robotic. You can find more of his stunning work at his website: httpi//imphead.com Content Manager: John Cadice Creative Director: Matt Wilson Art Director: James Davis Editors: Christopher Bodan & Bryan Cutler Continuity Editor: Jason Soles Contributors Duncan Huffman, Dominick Di Gregorio, Christopher Bodan Miniatures Painters David Ray, Dan Smith, Todd Arrington, Finn Kisch, David Perrotta, Mike and Ally MeVey Art Brian Snoddy, Matt Wilson, Jun- ichi Fukushima, Francis Tsai, James Ryman, Chippy Dugan, Jeremy Jervis Cover Brian Despain Rules Development Rob. Stoddard, Jason Soles, Erik Flueter, Rob Baxter, Nathan Letsinger, Kevin Clark Writers Bryan Steele, Rob Baxter, Matt Wilson, Edward Bolme D20 Rules Editor Kevin Clark President: Sherry Yeary * Creative Director: Matt Wilson * Managing Editor: Bryan Cutler © Continuity Editor: Jason Soles * No Quarter Content Manager: John Cadice # Art Director James Davis * Marketing Coordinator: Duncan Huffman * Development: Rob Stoddard * Production Manager: Mark Christensen No ace Magazine al oil che priae Yo bent rome fl ‘© Quarter—The term indicative of a fight to the death, gathers its meaning from the reverse of si which officers, upon surrender, ie ‘ransom of “one quarter of their g quarter,” an old custom by could save their lives by pay pay. | Googled” that: herp/Avww goatlocker-orw/ivia-htm Other popularinterpretations of the phrase include ‘no mercy’ and ‘take no prisoners.’ It is a battle cry shouted before a charge into melee to inspire the comrades at your side to fight with ferocity and warn the enemy to save thei breath. This will be a fight to che bloody end. We ask no quarter, and we shall give none in return. How else are you going to launch a magazine Ingenerel publishingis daily battle. Though it is a non-violent experience for the most part, few who have felt the chill shadow RE HOLE of a publishing deadline looming over them would dispute that itis a road slick with the blood, sweat, and tears ofits staff. Submissions arrive late, art doesn't match, word counts are bloated and must be cut, computers crash the phone rings in the middle of intense concentration as tocompose an editorial —theseare just a few of the myriad obstacles that mark the treacherous course between a publication's concept and its delivery to a printer, Each barrier must be confronted as a mortal enemy and dealt with accordingly lest you lose ground and succumb 10 the fatigue 0} bastle ulkimately to fall short of your prize...or rather. missing adline. In the beat of times, the game industry is a sea of dangerous waters difficult to navigate impossible to predict, and merciless to those who misjudge its depths. Of the various products company might) choosé to undertake, magazine publishing is perhaps the most difficult. I: is «perpetual fasillade of deadlines that, unless you fail, will never end, Still, this is adversity we greet with open arms. Like the roguish mascots from whom we take our name, the crew at Privateer believe the fre chart our own course is worth all age left in our wale. the cat Let this be our red flag to thing that would get in our way. We relish the Sight, we long for the challenge, we ask for no quarter, and no quarter will be (Except to you...every two months for $5.99 at all fine game and hobby stores.) Creative Director, Matt Wilson PLAY LIKE You’vE Got A PAIR

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