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Version 1.

By Chambo

HOW THIS BOOK IS INTENDED TO BE USED


This army book is completely unofficial and not endorsed or sanctioned by Games Workshop. This is
for all intents and purposes a “fan-made army list”. That being said, the creation of this book was
designed to be used in Independent Grand Tournaments and other such events across the world. By no
means do we expect this list to be forced onto players; it is merely a new option for event organizers
and players to include in their games of Warhammer, whether it be tournaments, campaigns, casual
play or whatever. Ultimately, this unofficial rules supplement is meant to increase interest and fun for
all players involved in our gaming hobby. all associated marks, names, races, race insignia, characters,
vehicles, locations, units, illustrations and images from the Warhammer world are either ®, TM and/or
© Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries
around the world. Used without permission. No challenge to their status intended. All Rights Reserved
to their respective owners. All images used without permission. No profit intended from the production
of this book.
The Spaartan Army
The allies of the Spaartans were offended because they themselves provided so many soldiers, and the
Spaartans, whom they followed, so few. The Spaartan king, wishing to refute their argument with
numbers ordered all the allies to sit down by themselves, the Spaartans apart by themselves. Then his
herald called upon the potters to stand up first, and after them the smiths, next, the carpenters in their
turn, and the builders, and so on through all the handicrafts. In response, almost all the allies rose up,
but not a man of the Spaartans; for they were forbidden to learn or practice a manual art. Then the
king said with a laugh: “Spartans! What is your profession?” As one the Spaartans responded with the war
cry “HA-OOH! HA-OOH! HA-OOH!”. He turned a quipped” You see, old friend? I brought more soldiers
than you did.”

The Spaartans are a warrior culture of the race of organization and other insights into this most
man who live in the Dragon Isles. The spaartan heroic nation of man.
army is built on the strength and courage of man.
A Spartan citizens' primary obligation is to be a Agoge : This Bestiary section contains
good soldier. By the time he could stand, he was information on the Spaartans themselves,
baptized in the fire of combat. Taught never to providing full details about them as well as their
retreat, never to surrender. To the death on the rules.
battlefield, in service to Spaarta was the greatest
glory he could achieve in this life. The Spaartans
Strength and Honour : Here you will find all
are one of the most feared military forces in the
you need to take a Spaartan army into battle, you
warhammer world. It is said that one Spaartan is
will find the rules for potent magical items.
worth several men of any other race.

The Spaartans were the first human tribe to form At the end of the volume you will find a
a professional armed force. From birth until summary for the various special characters, units
and mythical creatures.
death, life for a Spaartan is filled with strict
military training. They are the only men in the
world with whom war brings a respite in the
training for war. Bravery is the ultimate virtue for
the Spaartans: Spaartan mothers give their sons a
shield with the words "Return with it or carried
on it!", that is to say, either victorious or dead,
since in battle, the heavy hoplite shield will be
the first thing a fleeing soldier would be tempted
to abandon, "dropping the shield", was is a
synonym for desertion in the field.

A typical Spaartan army is made up of heavily


armored hoplite phalanxes with poorer equipped
troops in support to protect the venerable flanks.
The Spaartans also employ various mythical
beasts to decimate enemy units.

WHAT’S IN THIS BOOK


This book breaks down into the following
sections:

This is Spaarta : This describes the origins of


the Spaartan, there culture, beliefs, army
THIS IS SPAARTA
The Dragon Isles.

The Dragon Isles are an island chain off the coast of the Dark lands, south of the mountains of mourn.
They separate the sea of storms and the lizard sea. The dragon isles are a collection of about 100
islands, dominated by three large landmasses. These larger islands are the island of Crete in the north,
Lacedeamon in the south and Attica in the east. The islands are a rugged, uninviting place of rocky
coast lines, with an interior of impenetrable forests and jagged mountain peaks, inhabited with all
manner of mythical creatures.

Originally the habitat of the Lizardmen, however no Slann live in the Dragon Isles anymore, and
lacking their guidance the local Saurus and Skinks have devolved, becoming savage barbarians.

The Dragon isles are also home to a human race known as the Hellenes. The Hellenes are a divided
nation with separate tribes living in isolated city states near the coasts of the larger islands and small
colonies on the smaller island and the Dark land coast. Only the bravest of Hellenes ventures into the
islands interior.
City States Athens

The old Hellenic tribal settlements were united The Athenian are very different from the
by a common religious temple and governed Spaartans. The Spaartans are famed for their
by a major landowner or by a king. As the military strength. Athenians were famed for
population expanded the settlements grew to their commitment to the arts and sciences. For
what became known as the city-state. Most Athens, the patron is Athena, goddess of
city-states are dedicated to specific gods. Each wisdom, because of this Athenians put a great
city-state is a politically separate and deal of emphasis on education. Athenians are
independent entity, frequently experiencing famed for their literature, poetry, drama,
internal strife, disunity, and in constant conflict theatre, schools, buildings, and government.
with those around it. Before the dark ages, Athens was a small
village, home to a tribe of Achean people.
The Hellenic people have much in common; After the dark ages, Athens grew rapidly until
they are also very independent of each other. Athens was one of the two most powerful city-
They take great pride in what city-state they states in the Dragon Isles. (The other is
belong to. Each city-state is an independently Sparta.) The military power of Athens lies with
ruled city with its own laws, customs, money, its navy. Athens tends to win battles at sea,
and army. A citizen’s loyalty is directed to his while Spaarta is stronger on land.
city-state. The Dragon Isles are constantly torn
by war as cities beak treaties, make surprise
attacks on each other, impose new forms of
government or encourage treachery. The city-
states often make alliances with other cities,
forming into leagues, confederations, or
federations while maintaining an independent
identity. When the very rocky landscape
around a city no longer supports the growing
population, they send settlers to start colonies
in other areas around the Dragon Isles and the
coast of the dark lands which brings them into
constant conflict with the Chaos Dwarfs.

Spaarta
Corinth
Life is very different in Spaarta than it as in the
rest of the city-states. The Spaartans are proud, Corinth is a highly respected city-state with a
fierce, capable warriors. No great works of art glorious history as a cultural and trading
come out of Spaarta. But the Spaartans, both centre. The people of Corinth are ruled by a
men and women, are tough, and proud of it. king. The king has many advisors. Together,
Spaarta has no walls for defence, the men of Corinth's government have creatively solved
Spaarta are all the fortifications needed for the many problems that face the city. For example,
city. Only the foolish would ever attempt to Corinth had a problem with unemployment. To
invade Spaartan territory. solve this, they created a huge and successful
public works program. This gave people work,
like building new aqueducts, while solving
other city problems, such as the need for an
additional source of drinking water.

To solve the problem of foreign money


pouring into their city, the government of
Corinth created its own coinage. They force
traders to exchange their coins for Corinth's
coinage at the bank of Corinth, for a fee of
course. Corinthians are very good with money.
Culture, art, and businesses thrive in Corinth.
Argos have kept the Spaartan armies from venturing
far from home.
The city-state of Argos has a nearby harbour
for trade and commerce. But Argos was Spaartan society
located on a plain. The weather is hot and dry
in the summer, and cold and wet in the winter. The warlike tribe of Spaartans originally
The soil was not especially fertile. The people settled 5 small villages on the southern island
of Argos have to fight to grow food. This they in the Dragon isles in ancient times while the
do, quite successfully. Argos is actively Elves still occupied their old colonies. The
involved in the arts. Their magnificent stone Elves saw a potential ally in the Spaartans in
sculptures of athletes, rippling with stone their war against the tide of green skins
muscles, were the envy of many city-states. marauding throughout their lands. The Elves
Argos is famous for their wonderful musicians gave the Bronze Age Spaartans the secrets of
and poets. When Athens and Spaarta asked iron working and seafaring in exchange for a
Argos to send supplies and troops to help fight military alliance. In battle the Spaartans were
the Chaos Dwarfs, after the battle of the gates extremely brave but totally savage. The Elves
of fire, the king of Argos refused. The other were equally impressed and repulsed by the
city-states hold Argos in disgrace for that Spaartans. The Elves decided that the savage
decision. humans could be formidable allies if educated
in how to wage war in a civilised manner. As
humans are short lived in comparison to the
Elves it was decided that training would
commence from birth. As the population grew,
the 5 tribal villages amalgamated into the city-
state of Spaarta.

Under the leadership of the Elves, Spaarta


became above all a militarist state, and emphasis
on military fitness began at birth. Shortly after
birth, the mother of the child baths it in wine to
see whether the child was strong. If the child
survives it is brought before the child's father
who decides whether it is to be reared or not. If
he is small or puny or sickly or misshapen he will
be discarded, thrown into a chasm on the Dragon
Fang Mount known euphemistically as the
"Deposits".

Both boys and girls are brought up by the women


until the age of seven, when boys are taken from
their mothers and grouped together in "packs"
Spaartan hegemony and then sent to a military boot camp. This
military camp is known as the Agoge. They
The indipendent city-states have always been became inured to hardship, being provided with
at war with each other, constantly forming scant food and clothing; this also encourages
allieneces when convenient, then attacking them to steal, and if they get caught, they get
each other at whim. Eventually the Spaartans, punished - not for stealing, but for being caught.
being the most warlike of all, asurted itself as The boys are encouraged to compete against one
the dominent city-state. Spaartan dominence is another in games and mock fights and to foster an
unlike empirial rule, with all the cities in esprit de corps. In addition, they are taught to
read and write and learn songs of celebrated
alligence to one ruler. Sparrtan hegmony is a
Spaartan exploits in war. They learn to read and
military enforced, political domanence of all
write not for cultural reasons, but so they will be
the other city states. The dominated city-states able to read military maps and dispatches. At the
maintain their own governements but all are age of twelve, a boy is classed as a "youth". His
answerable to the Spaartan rulers. This physical education becomes intensified,
arangment has lead to many city-states discipline becames much harsher, and the boys
repeatedly challenging Spaartan authority, are loaded with extra tasks. The youths go
resulting in civil wars and insergencies which barefoot, and are dressed only in a tunic both in
summer and in winter.
At 20, Spaartans became eligible for military world whom the Spaartans had defeated in battle.
service and only then counted as citizens and Helots are also obtained through trade with the
called equals. Not all Spaartan are considered Chaos Dwarves. Helots are used as light infantry
citizens or equals. Only those who have and in auxiliary roles on campaign.
undertaken the agoge are eligible. Those who
aere rejected for military service retain a lesser The army stands at the centre of the Spaartan
form of citizenship known as “outcasts”. This culture. Even after training, Spaartans spend
second class, of non-citizens, become merchants, most of their day in the barracks with their unit.
craftsmen and sailors and are used as reserve Military duty lasts until the 60th year, but there
hoplites on the field of battle. Since all Spaartan are recorded cases of older people participating in
men are full-time soldiers, they are not available campaigns in times of crisis. Headstones are only
to carry out manual labour. The Spaartans granted to soldiers who die in combat during a
instituted a third slave class called helots. Helots victorious campaign or women who die either in
were originally free men from other areas of the service of a divine office or in childbirth.
teeth he had collected in his bronze helmet
Beliefs onto the blood stained soil. The ground began
to stir: first from the soil sprouted the points of
Origin spears, next helmets, bright with nodding
painted plumes, then shoulders, chests and
weapon-laden arms arose, a growing crop of
In the time before the races that now exist
men in armour. So, the men rose up, their
walked to earth, the gods travelled the world in
mortal form. The warrior God, Ares came faces first, then gradually the rest, until at last,
down from Olympia and would roam the land drawn slowly, smoothly up, they stood
revealed complete.
battling all manner of creatures to prove his
strength and valour. The greatest of creatures
was the mighty dragon of the dragon isles. One of the earth born warriors sprang to arms,
Ares knew that the mighty red dragon could with his sword he felled a brother by his side,
kill him, for the beasts teeth were lethal, even and then fell himself, struck by a far-flung
to the gods. Ares sort the help of the Cyclopes. lance. He too who dealt him death was dead as
The Cyclopes fashioned a mighty sword for soon and of that new-given life breath breathed
the god in their volcano forge from the magical his last. In the same mould of madness all that
metal found in a shooting star. The Cyclops host, that sudden brotherhood, in battle joined,
asked that Ares return with the dragons teeth as with wound for wound fell dead. That prime of
payment. Ares knew that the Dragon was youth, whose lot was life so short, lay writhing
tasked by Zeus, the god of gods, to guard the on their mother’s bloodstained bosom--all save
sacred spring at Ismenian. Ares bathed in the the five strongest and bravest. The five who
forbidden waters to await the creature. Gliding survived only ceased fighting when Ares cast a
down out of the sky the Dragon charged the stone among them before returning to
God and a titanic battle ensued. The Olympus before bleeding out.
combatants fought for days neither able to best
the other. The passage of the fight rent the The surviving brothers named Udaeus,
earth and toppled mountains. On the fifth day Hyperenor, Pelorus, and Echion, who were of
the dragon finally landed a deadly bit to Ares’ dragons teeth and Ares blood settled in
jugular, with the Dragon thinking the fight separate villages on the south coast of the
over, Ares sprang from his knees and pierced dragon Isles. The new tribe of man were
the beasts heart killing it in an instant. With the called Spaartans.
Gods blood flowing freely he used the sword
to pry the dragon’s teeth from the gapping
maw. In his weakened state he dropped the
Religion

The Spaartans are religious people who worship a


pantheon of Deities based on conquest, force,
prowess in battle, and violent heroism, some of
the most renowned are:

Zeus - god of the sky and ruler of the Olympian


gods. Zeus overthrew his Father Cronus. He then
drew lots with his brothers Poseidon and Hades.
Zeus won the draw and became the supreme ruler
of the gods. He is lord of the sky, the rain god.
His weapon is a thunderbolt which he hurls at
those who displease him. He is married to Hera
but, is famous for his many affairs. He is also
known to punish those that lie or break oaths. He
is the rain god, and the cloud gatherer, who
wields the terrible thunderbolt. His breastplate
was the aegis, his bird the eagle, his tree the oak.
He is represented as the god of justice and mercy, Hades - The brother of Zeus. After the overthrow
the protector of the weak, and the punisher of the of their Father Cronus he drew lots with Zeus and
wicked. Poseidon, another brother, for shares of the
world. He had the worst draw and was made lord
of the underworld, ruling over the dead. He is a
greedy god who is greatly concerned with
increasing his subjects. Those who’s calling
increase the number of dead are seen favourably.
He is exceedingly disinclined to allow any of his
subjects leave.

He is also the god of wealth, due to the precious


metals mined from the earth. He has a helmet that
makes him invisible. He rarely leaves the
underworld. He is unpitying and terrible, but not
capricious. His wife is Persephone whom Hades
abducted. He is the King of the dead but, death
itself is another god, Thanatos.

Ares - God of war, primarily violent war and


bloodshed. He is very aggressive and unpopular
with the other gods. Ares is not invincible, even
against mortals. He personifies the brutal nature
of war. He is immortal but whenever he gets hurt
he runs back to his father, Zeus to be healed.
Hephaestus - God of fire and the forge unsuccessful and created a variety of other
animals in his quest. By the time the horse was
Hephaestus is the son of Zeus and Hera. He is the created his passion for Demeter had cooled.
only god to be physically ugly. He is also lame.
Hera, upset by having an ugly child, flung him His weapon is a trident, which can shake the
from Mount Olympus into the sea. The mountain earth, and shatter any object. He is second only to
is so big Hephaestus fell for a day, and landed in Zeus in power amongst the gods. He has a
the sea, breaking his legs making him lame. He is difficult quarrelsome personality. He is greedy.
the god of fire and the forge. He uses a volcano He had a series of disputes with other gods when
as his forge. He is the patron god of both smiths he tried to take over their cities.
and weavers. He is kind and peace loving.

Hephaestus built the armour and weapons for the


gods. The Cyclopes’ are Hephaestus’s assistants
and workmen. By making lightning bolts for his
father, Zeus, Hephaestus was rewarded with the
hand in marriage of Aphrodite, the goddess of
love and the most beautiful goddess of them all.
To get revenge on Hera for his rejection,
Hephaestus made a throne which was presented
to her on Mount Olympus.

When Hera sat in the throne, it trapped her. The


gods on Mount Olympus pleaded for Hephaestus
to let her go, but Hephaestus refused. Dionysus
gave Hephaestus wine, and when he was
intoxicated, Dionysus took him back to Mount
Olympus on a mule.

Lesser revered Spaartan gods

Hera - Goddess of marriage and the family, sister


and wife of Zeus

Hermes - God of commerce, travel, and thieves.


Messenger of the gods
Poseidon - God of the sea

Hestia - Goddess of the hearth and domestic life


God of the sea, protector of all waters. Poseidon
that gave her place in the Mount Olympus to
is the brother of Zeus. After the overthrow of
Dionysus
their Father Cronus he drew lots with Zeus and
Hades, another brother, for shares of the world.
His prize was to become lord of the sea. He was Nyx - Goddess of night
widely worshiped by seamen. He married
Amphitrite, a granddaughter of the Titan Tartarus - Titan God of the depths of the
Oceanus. underworld

At one point he desired Demeter. To put him off Uranus - Titan God of the heavens
Demeter asked him to make the most beautiful
animal that the world had ever seen. So to Apollo - God of the light, music, prophecy,
impress her Poseidon created the first horse. In poetry, and healing
some accounts his first attempts were
Artemis - Goddess of the moon and the hunt favour human perfection and focus their attention
on the most beautiful, strong and valorous.
Athena - Goddess of war, wisdom, strategy Beautiful woman, victorious athletes and brave
warriors are the most favoured by the gods.
Chronos - God of eternal time
The Ephors are the spiritual and political leaders
of the Spaartans. Each year 5 Ephors are elected
Demeter - Goddess of agriculture
from the wisest Spaartan elders. The Ephors
interpret the gods will using powerful Oracles
Erebus - God of darkness who have the ability to commune directly with
the Deities.
Gaia - Titan Goddess of the Earth
In Spaartan society the Ephors are the ultimate
The Spaartan gods have very human personas political power. Even the Spaartan Kings are
and if they feel the need, will directly affect the subject to the decisions of the Ephors.
lives of their people. The gods frequently
interfere in Spaartan affairs, and can even take
mortal form in order to walk the earth. The gods
THE KINGS OF SPAARTA
The Spaartan line of kings began with Heracles, the greatest of all demigods, fathered by Zeus himself.
The line split into two after the birth of the twins Eursthenes and Prokles. A short and bloody civil war
arose after the death of king Aristomachos as both twins formed factions and claimed the throne for
themselves. The twin princes were set many task by the gods to prove who was most worthy to be king,
however both proved equally worthy and the Spaartan institution of duel Kingship was founded.
Having two kings proved to be an advantage to the Spaartans. Kings usually lead the armies to battle,
so in time of war the city states are left leaderless. The Spaartans could now campaign for unheard of
lengths of time.

Owing to their divine lineage, Spaartan Kings are extremely long lived. It is not unheard of for a King
to reign for over 300 year, unless of course they die in battle.

Heracles

Hyllos
Kleodaios
Aristomachos

Agiads Eurysthenes Prokles Eurypontids

Agis I Soos,
Echostratos Euryphon
Labotas Prytanis
Doryssos Polydektes
Agesilaos I Eunomos
Archelaos Charillos
Teleklos Nikandros
Alkamenes Theopompos
Polydoros Anaxandridas I
Eurykrates Archidamos
Anaxandros Zeuxidamos
Eurykratides Menelaus
Leo or Lindius
Leotychides
Anaxandridas II Anaxidamos
Kleomenes I Hippocratides

Dorieus Archidamos
Leonidas I Agesilaos
Kleombrotos
Agasikles
Pleistarchos Menares
Pausanias Ariston

Pleistoanax Leotichydas
Pausanias Demaratos
Agesipolis I Zeuxidamos

Kleombrotos I Archidamos II

Agesipolis II Agis II
Kleomenes II Agesilaos II
Akrotatos Archidamos III
Kleonymos
Agis III
Eudamidas I
Chilonis
Kleombrotos II Archidamos IV

Areus I Eudamidas II
Leonidas II Agis IV
Akrotatos Archidamos V

Kleomenes III Eudamidas III

Eukleidas
Areus II
Heracles
Heracles was a divine hero, the son of Zeus and finally allowing Alcmene to give birth.
and Alcmene. He was the greatest Spaartan
hero, a paragon of masculinity, the ancestor of One of the boys, Iphicles, was Amphitryon's
the Spaartans royal family and a champion of son and a mortal, while the other was the demi-
the Olympian order against chthonic monsters. god Heracles. A few months after he was born,
Hera sent two serpents to kill him as he lay in
Extraordinary strength, courage, ingenuity, and his cot. Heracles throttled a snake in each hand
sexual prowess were among his characteristic and was found by his nurse playing with their
attributes. Although he was not as clever as the limp bodies as if they were child's toys.
likes of Odysseus or Nestor, Heracles used his
wits on several occasions when his strength did After killing his music tutor with a lyre after
not suffice, such as when labouring for King correcting his mistakes, he was sent to tend
Augeias, wrestling the giant Antaeus, or cattle on a mountain by his foster father
tricking Atlas into taking the sky back onto his Amphitryon. Here, he was visited by two
shoulders. His iconographic attributes are the nymphs - Pleasure and Virtue - who offered
lion skin and the club. These qualities did not him a choice between a pleasant and easy life
prevent him from being regarded as a playful or a severe but glorious life. He chose the
figure that used games to relax from his latter. One of Heracles's challenges was put to
labours and played a great deal with children. him by King Thespius of Thespiae who wished
By conquering dangerous archaic forces he is him to kill the Lion of Cithaeron. As a reward,
said to have "made the world safe for the king offered him the chance to impregnate
mankind" and to be its benefactor. each of his 50 daughters. Accordingly,
Heracles did this in one night (sometimes
Birth and Childhood referred to as his 13th Labour).

Heracles was the fruit of the affair Zeus had Later in Thebes, Heracles married King
with the mortal woman Alcmene. Zeus made Creon's daughter, Megara. However, Hera
love to her after disguising himself as her drove Heracles into a fit of madness during
husband, Amphitryon, home early from war. which he killed both Megara and their
Amphitryon returned later the same night, and children. Upon realizing what he had done, he
Alcmene became pregnant with his son at the fled to the Oracle of Delphi. Unbeknownst to
same time, a case of superfecundation, where a him, the Oracle was guided by Hera. He was
woman carries twins sired by different fathers. directed to serve King Eurystheus for 12 years
Thus, Hercules’s very existence proved at least and perform any task which he required,
one of Zeus's many illicit affairs, and Hera resulting in the Twelve Labours of Heracles.
often conspired against Zeus's mortal
offspring, as revenge for her husband's Twelve Labours
infidelities.
In a fit of madness induced by Hera, Heracles
On the night the twins sharing the same mother slew his own and his brother's children. To
were to be born, Hera, knowing of her husband expiate the crime, Heracles was required to
Zeus's adultery, persuaded Zeus to swear an carry out ten labours set by his arch-enemy,
oath that the child born that night to a member Eurystheus, who had become king in Heracles'
of the House of Perseus would be High King. place. Heracles accomplished these tasks, but
Once the oath was sworn, Hera hurried to Hera ordered Eurystheus to give two more
Alcmene's dwelling and slowed the birth by tasks to Heracles, which he then carried out.
forcing Alcmene into sitting cross legged with
her clothing tied in knots. Meanwhile, she 1. To kill the Nemean Lion.
caused another boy Eurystheus to be born
prematurely, making him High King in place 2. To destroy the Lernaean Hydra.
of Heracles. She would have permanently
delayed Heracles's birth had she not been 3. To capture the Ceryneian Hind.
foiled by Galanthis, Alcmene's servant, who
lied to her, saying that Alcmene had already 4. To trap the Erymanthian Boar.
delivered the baby. Upon hearing this, Hera
jumped in surprise, therefore untying the knots 5. To clean the Augean Stables.
Iole
6. To kill the Stymphalian Birds.
King Eurytus of Oechalia promised his
7. To capture the Cretan Bull. daughter, Iole, to whoever could beat his sons
in an archery contest. Heracles won but
8. To round up the Mares of Diomedes. Eurytus abandoned his promise. Heracles
killed him and his sons - excluding Iphitus -
9. To steal the Girdle of Hippolyte. and abducted Iole.

10. To herd the Cattle of Geryon. Laomedon of Troy

11. To fetch the Apples of Hesperides. Before the Trojan War, Poseidon sent a sea
monster to attack Troy. Laomedon planned on
12. To capture Cerberus, the guardian dog of sacrificing his daughter Hesione to Poseidon in
Hades. the hope of appeasing him. Heracles happened
to arrive and agreed to kill the monster if
Further adventures Laomedon would give him the horses received
from Zeus as compensation for Zeus'
After completing these tasks, Heracles joined kidnapping Ganymede. Laomedon agreed.
the Argonauts in the search of the Golden Heracles killed the monster, but Laomedon
Fleece. They rescued heroines, conquered went back on his word. Accordingly, Heracles
Troy, and helped the gods fight against the and his followers attacked Troy and sacked it.
Giants. He also fell in love with Princess Iole Then they slew all Laomedon's sons present
of Oechalia. Heracles's advances were spurned there save Podarces, who saved his own life by
by the king and his sons, except for one - Iole's giving Heracles a golden veil Hesione had
brother Iphitus. Iphitus became Heracles's best made. Telamon took Hesione as a war prize;
friend. But once again, Hera drove Heracles they were married and had a son, Teucer.
mad and he threw Iphitus over the city wall to
his death. Once again, Heracles purified Other Adventures
himself through servitude - this time to Queen
Omphale of Lydia. He killed the robber Termerus.

Omphale Heracles killed King Amyntor of the Dolopes


for not allowing him into his kingdom. He also
Omphale was a queen or princess of Lydia. As killed King Emathion of Arabia.
penalty for a murder, Heracles was her slave.
He was forced to do women's work and wear Heracles killed Lityerses after beating him in a
women's clothes, while she wore the skin of contest of harvesting.
the Nemean Lion and carried his olive-wood
club. After some time, Omphale freed Heracles He killed the famous boxer Eryx in a match.
and married him. Some sources mention a son
born to them who is variously named. It was at Heracles slew the giants Cycnus, Porphyrion
that time that the cercopes, mischievous wood and Mimas and took the item known as The
spirits, stole Heracles' weapons. He punished Shield of Heracles.
them by tying them to a stick with their faces
pointing downward. Heracles visited the house of Admetus on the
day Admetus' wife, Alcestis, had agreed to die
The Saurus in his place. By hiding beside the grave of
Alcestis, Heracles was able to surprise Death
While walking through the wilderness, when he came to collect her, and by squeezing
Heracles was set upon by the barbarian lizard him tight until he relented, was able to
men. He killed their king and the others gave persuade Death to return Alcestis to her
up and offered him a ransom of gold. husband.

Heracles overthrew his brother, Tyndareus, as


King of Spaarta, Heracles reinstated himself as
the rightful ruler and killed Tyndareus and his
sons.
Timeline
The Spaartan kingdom of the dragon isles is ruled by the two reigning kings and the five elected
Ephors; however this has not always been the case. Spaartan history is as long as it is violent. The
following timeline lists general dates of major events according to the Imperial Calendar.

Pre history Hellenic nation and enlarge the Spaartan army


to include all Spaartan males. Since all
C -3,000 – Ancient tribes (Acheans) migrate Spaartan men were full-time soldiers, they
from the mainland to the Dragon Isles using were not available to carry out manual labour.
primitive canoes. These primitives posses The Spaartans instituted a slave class called
simple hut construction, and seafaring and helots. The helots were originally free men
manage to eek out a tough existence on the from other areas of the world whom the
coastal areas of the islands, fighting off the Spaartans had defeated in battle and
predications of barbaric lizard men and other subsequently enslaved.
fierce beasts which inhibit the islands. On the
southern island of Lacedeamon they make IC – 1887 – Birth of Heracles.
contact with another primitive human race that
made their homes in mountain caves, hunted
wild animals for food and armed themselves
with rocks and tree branches. This warlike
tribe called themselves Spaartans.

IC -2,800 – The Acheans and the Spaartans


battle each other for possession of the islands
meagre resources. The Spaartans gods seem to
favour their subjects while the Acheans god
seem to abandon them. The Acheans begin
worshipping the Spaartans gods. The two
tribes mix creating a new language and culture.
The savage spaartans settle there own land in
villages and learn agriculture and horticulture
form the Acheans. The mix of cultures
produces a new race, the Hellenes.

IC -2700 - The Hellenes make first contact


with the high elves who disregard them as
savage barbarians, no better than green skins.

The Bronze Age

IC -2500 - Development of Bronze working.

IC -2000 - The Elves, call for help fighting the


greenskins. They recruit the warlike humans IC -1850 - City of Salamis founded
known as Hellenes but in the Spaartans they
find a potent ally. The elves train selected IC – 1834 – Heracles completes his 12 labours,
Spartan youths from the age of 7 years old in he is crowned the first king of Spaarta.
the arts of warfare. The Spaartans are a
formidable ally for the elves, and soon all IC -1800 - Due to the depletion of their
Spaartan males were skilled soldiers. Those the military, the High Elves take the Spaartans into
Elves thought suitable were to learn the basics service as allies in the War of the Beard.
of magic.
IC -1760 Battle of Blind River –Spaartan and
IC -1900 - With technology learned from the High Elf warriors fought side by side to defeat
elves the Hellenes build the first fortified a Dwarf ambush.
cities; Athens, Troy, Spaarta and Knossos. The
Spaartans are elected as the protectors of the
IC -1560 The fourteenth siege of Tor Alessi IC -1315 -Peace treaty between Athens and
(later called "The Battle of the Three Towers") Sparta ends first Lacedeamonian war. Neither
For over one hundred days the Dwarfs attacked side is able to continue the war after so much
the walls of the city before finally breaching mutual devastation.
the defences. King Kleodaios with a unit of
Spaartan peers were killed in the forefront of Spaarta recognizes the Attican League, which
the action. has by now unmistakably evolved into an
Athenian empire. Athens, in turn, will not take
Dark Age steps to diminish the Lacedeamonian League.

IC -1278 – Death of king Aristomachos


plunges Spaarta into civil war as the twin heirs
battle each other for the throne.

IC – 1399 –Both son of King Aristomachos


proved equally worthy and the Spaartan
institution of two Kings begins.

IC -1050 - Argos rebels from Spaartan rule


(Battle of Argos). Athens sides with Argos,
starting the second Lacedeamonian war.

IC -1044 - Spaartan navel defeat at the battle


of the lizard sea.
IC -1500 - The Elves return to Ulthuan.
Without Elven leadership the Dragon isle slip
into anarchy as each city asserts independence
and attempts to establish domination over the
other city states. The Dragon Isles are torn by
lethal squabbles as cities change sides, betray
treaties, make surprise attacks on each other,
impose new forms of government or encourage
treachery.

IC -1475 - First Lacedeamonian war. The long


rivalry of Spaarta and Athens begins. Corinth,
Spaarta, Thebes and Argos ally against Athens,
Delphi, and Salamis. Athens under the
Demigod Pericles blockades Thebes (Battle of IC -1043 – Athenian fleet bottles up Spaartan
Thebes), Tarra declares war on Corinth (Battle navy at Navarino Bay.
of Corinth)
IC -1019 - King Anaxandridas I of Spaarta,
The war is spasmodic and has a built-in attacks and defeats Argos.
element of stalemate. Athens tends to win
battles at sea; Spaarta and her allies are IC -1018 - Battle of Apollonia, greatest land
stronger on land. battle of war, gives Spaarta victory over
Athens. The war continues in fits and starts for
IC -1423- All city states at war siding with more than twenty years. Neither side
either Spaarta or Athens. The creation of the establishes a clear advantage.
Attican League (Athens and her allies) and the
Lacedeamonian League (Spaarta and her IC -1094 - The Arabians intervene on the
allies). Spaartan side.

IC -1422 -Palace of Knossos destroyed. IC -987 - The Athenian fleet has been
destroyed, and a punitive peace treaty is
IC -1366 -Plague and famine ravage the imposed on Athens. Spaarta is the undisputed
Dragon isles, population severely reduced. leader of the Hellenic city-states. Spaarta has
the opportunity and the strength to impose
some sort of unity on the Dragon Isles, but her
hidebound social structure is ill-equipped to response Spaarta reformed the Lacedeamonian
provide the necessary leadership. League.

Age of heroes.

IC -46 - First Olympic Games

IC 137 – The Demigod Queen Helen of


Spaarta, the most beautiful woman that ever
lived is abducted by the Trojan prince, Paris.
The Trojan war begins with the largest
Spaartan invasion fleet in history sent to free
Helen and punish the Trojans.

IC – 512 - Athens recovers sufficient prestige


to challenge Spaartan dominance and puts
together a revised version of the Attican
League.

IC – 508 – The Attican League proves strong


enough to defeat the Spaartan navy off Naxos,
Igniting the third Lacedeamonian war.
IC 125 – City of Troy falls. The city of Troy
IC – 505 - The Spaartan army receives a
held under siege for over a decade. The walls
terminal blow when overwhelmed by a smaller
to the city were only breached when the
number of Thebans, thanks to the
Demigod Odysseus devised the famous Trojan
revolutionary tactics of the Demigod
horse stratagem. Death of the Demigod
Epaminondas, (Battle of Leuctra)
Achilles.
IC – 498 - Epaminondas liberates the
IC 549 – First Ephorate elected.
neighbouring territory long exploited by the
Spaartans and the basis of much of Spaarta's
IC 697 – Hellenic Wars with the Chaos dwarfs
strength.
begin with incursions into Hellenic territory
for slaves and volcanic mineral deposits.
IC -434 - Years of destructive, intermittent war
ends with an uneasy alliance as the Hellenes
IC 709 – Athenians defeat Chaos Dwarf
band together to fight off dark elf slave raids.
invasion Army at the Battle of Marathon
IC – 412 - Battle of Xanthi frees Hellenic
IC 822. – Rhazharr Deamonhammer and his
colonies on the mainland from Dark Elf
Chaos Dwarf slave army marches on the
control.
Dragon Isles
a. Battle of the Gates of Fire (Death of King
IC - 395 - Battle of Salamis - Themistocles,
Leonides)
Athenian general, lures a Dark Elf fleet into
b. Chaos Dwarfs burn the Acropolis of Athens.
the Bay of Salamis, the Dark Elves are
c. Zeus orders the construction of Talos.
defeated and do not return. After the Battle of
Salamis, Athens restablishes the Attican
IC 823 – Spaartans defeat Chaos Dwarf army
League, with a confederacy of cities around the
at the Battle of Plateae
Lizard Sea. It was intended as a military
defence association against the Dark Elves but
was turned into an empire, collecting tribute
and deciding policy of its associates. In
Age of Wonder
IC - 1905 Lysander captures Athenian fleet,
IC 1023 – Socrates, Philosopher is born Spaartan king Pausanius lays siege to Athens.
Corinth and Thebes demand destruction of
IC 1287 – Archimedes, mathematician and Athens
engineer is born

Last Lacedeanonian War

IC 1821 - The Athenian Demigod Alcibiades,


makes anti-Spaarta alliance.

IC 1826 - Athenian defeat by Spaartan army at


the battle of Delphi. Alcibiades thrown out of
Athens, he defects to Spaarta.

IC 1810 – Alcibiades leads disastrous


campaign into the old world. Alcibiades is
thrown out of Spaarta, conspires to come back
to Athens.

IC 1848 - Alcibiades makes plans, is restored


to power.
IC 1909 Athens capitulates, Alcibiades secures
a. Kavala recaptured by Alcibiades
terms, prevents total destruction of Athens.
for Athens
Alcibiades executed.
b. Alcibiades reenters Athens in
triumph,
c. Lysander, a Spaartan general, Spaartan hegemony
rebuilds Spaartan fleet
IC 1909 to Present - Sparrtan hegmony is a
IC 1850 - Lysander begins destruction of military enforced, political domanence of all
Athenian fleet, Alcibiades stripped of power the other city states.

IC 1851 - Callicratides, Spaartan naval leader,


loses Battle of Arginusae over blockade of
Mitylene harbor, Spaarta sues for peace,
rejected by Alcibiades
Trojan War
was finally penetrated by Odysseus, who
The gods Apollo and Poseidon, during a time placed arms and armour amidst a display of
when they were being punished by having to women’s finery and seized upon Achilles when
work among men, built the city of Troy for he was the only “maiden” to be fascinated by
Priam's father, Laomedon. When newly the swords and shields. Achilles then went
constructed, Troy was attacked and captured willingly with Odysseus to Troy, leading a
by Heracles as a punishment for the fact that host of Myrmidons and accompanied by his
Laomedon had not given Hercules a promised tutor Phoenix and his close friend Patroclus.
reward of immortal horses for rescuing
Laomedon's daughter Hesione. Hercules killed The Spaartan fleet of one thousand ships
Laomedon and took Hesione as a concubine. assembled at Aulis. Menelaus, who led the
largest contingent, was the commander-in-
Priam, King of Troy and son of Laomedon, chief. The army was delayed for a long time by
had a son from his wife Hekabe, who dreamed contrary winds, and the future of the
that she had given birth to a flaming torch. expedition was threatened as the forces lay
Cassandra, the prophetic daughter of Priam, idle. Menelaus had offended the goddess
foretold that the new-born son, Paris, should be Artemis by an impious boast, and Artemis had
killed at birth or else he would destroy the city. sent the winds. Finally, in desperation to
Paris was taken out to be killed, but he was appease the goddess, Menelaus sacrificed his
rescued by shepherds and grew up away from daughter Iphigeneia. Her father lured her to
the city in the farms by Mount Ida. As a young Aulis on the pretext that she was to be married
man he returned to Troy to compete in the to Achilles, but then he sacrificed her on the
athletic games, was recognized, and returned to high altar. After the sacrifice Artemis changed
the royal family. the winds, and the fleet sailed for Troy.

The Demigod Helen who was the daughter of On the way to Troy, Philoctetes, the son of
Zeus and his only female child. Her beauty Poeas and leader of the seven ships from
was famous throughout the world. All the Methone, suffered a snake bite when the
warrior leaders made a promise that they Spaartans landed at the island of Tenedos to
would collectively avenge any insult to her. make a sacrifice. His pain was so great and his
When the leaders made such an oath, Helen wound so unpleasant that the Greek army
then married Menelaus, King of Spaarta the abandoned him against his will on the island.
most powerful leader in the Dragon Isles.
The Spaartan army landed on the beaches
Paris, back in the royal family at Troy, made a before Troy. The first man ashore, Protesilaus,
journey to Spaarta as a Trojan ambassador, at a was killed by Hector, son of Priam and leader
time when Menelaus was away. Paris and of the Trojan army. The Spaartans sent another
Helen fell in love and left Spaarta together, embassy to Troy, seeking to recover Helen and
taking with them a vast amount of the city's the treasure. When the Trojans denied them,
treasure and returning to Troy. The Spaartans the Spaartan army settled down into a siege
set off in pursuit but could not catch the lovers. which lasted many years.
When the Spaartans learned that Helen and
Paris were back in Troy, they sent a delegation
to Troy demanding the return of Helen and the
treasure. When the Trojans refused, the
Spartans assembled an army to invade Troy,
asking all the allies to meet in preparation for
embarkation.

Calchas, the Oracle with the Spaartan army,


told Menelaus and the other leaders that they
could not conquer Troy without Achilles. The
Oracle Thetis (Achillies mother) knew that, if
her son went to Troy, he would die an early
death, so she sent him to the court of
Lycomedes, in Thebes; there he was hidden, In the tenth year of the war , Menelaus insulted
disguised as a young girl. Achilles’ disguise
Apollo by taking as a slave-hostage the girl raid. Telamonian Ajax (the Greater Ajax) and
Chryseis, the daughter of Chryses, a prophet of Hector fought a duel with no decisive result. A
Apollo, and refusing to return her when her common soldier, Thersites, challenged the
father offered compensation. In revenge, authority of Menelaus and demanded that the
Apollo sent nine days of plague down upon the soldiers abandon the expedition. Odysseus beat
Spaartan army. Achilles called an assembly to Thersites into obedience. In the absence of
determine what the Spaartans should do. In Achilles and following Zeus's promise to
that assembly, he and Menelaus quarrelled Thetis, Hector enjoyed great success against
bitterly, Menelaus confiscated from Achilles the Spaartans, breaking through their defensive
his slave girl Briseis, and Achilles, in a rage, ramparts on the beach and setting the ships on
withdrew himself and his Myrmidons from any fire.
further participation in the war. He asked his
mother, Thetis, the divine sea nymph, to
intercede on his behalf with Zeus to give the
Trojans help in battle, so that the Spaartans
forces would recognize how foolish Menelaus
had been to offend the best soldier under his
command. Thetis made the request of Zeus,
reminding him of a favour she had once done
for him, warning him about a revolt against his
authority, and he agreed.

While Hector was enjoying his successes


against the Spaartan, Menelaus sent an
embassy to Achilles, requesting him to return
to battle. Menelaus offered many rewards in
compensation for his initial insult. Achilles
refused the offer but did say that he would
reconsider if Hector ever reached the Spaartan
ships. When Hector did so, Achilles's friend
Patroclus begged to be allowed to return to the
fight. Achilles gave him permission, advising
Patroclus not to attack the city of Troy itself.
He also gave Patroclus his own suit of armour,
so that the Trojans might think that Achilles
had returned to the war. Patroclus resumed the
fight, enjoyed some dazzling success (killing
one of the leaders of the Trojan allies,
Sarpedon from Lykia, but he was finally killed
by Hector, with the help of Apollo.

In his grief over the death of his friend


Patroclus, Achilles decided to return to the
battle. Since he had no armour (Hector had
stripped the body of Patroclus and had put on
the armour of Achilles), Thetis asked the
divine artisan Hephaestus, the crippled god of
During the course of the war, numerous the forge, to prepare some divine armour for
incidents took place, and many died on both her son. Hephaestus did so, Thetis gave the
sides. Paris and Menelaus fought a duel, and armour to Achilles, and he returned to the war.
Aphrodite saved Paris just as Menelaus was After slaughtering many Trojans, Achilles
about to kill him. Achilles, the greatest of the finally cornered Hector alone outside the walls
Spaartan warriors, slew Cycnus, Troilus, and of Troy. Hector chose to stand and fight rather
many others. Odysseus and Diomedes than to retreat into the city, and he was killed
slaughtered thirteen Thracians (Trojan allies) by Achilles, who then mutilated the corpse,
and stole the horses of King Rhesus in a night tied it to his chariot, and dragged it away.
Achilles built a huge funeral pyre for Spaartans for leaving him alone on the island,
Patroclus, killed Trojan soldiers as sacrifices, to return to the war, and by trickery they
and organized the funeral games in honour of succeeded. Philoctetes killed Paris with an
his dead comrade. Priam travelled to the arrow shot from the bow of Hercules.
Spaartan camp to plead for the return of
Hectors body, and Achilles relented and Odysseus and Diomedes ventured into Troy at
returned it to Priam in exchange for a ransom. night, in disguise, and stole the Palladium, the
sacred statue of Athena, which was supposed
In the tenth year of the war the Amazons, led to give the Trojans the strength to continue the
by Queen Penthesilea, joined the Trojan forces. war. The city, however, did not fall. Finally the
She was killed in battle by Achilles, as was Spaartans devised the strategy of the wooden
King Memnon of Xanthi, who had also horse filled with armed soldiers. It was built by
recently reinforced the Trojans. The walls to Epeius and left in front of Troy. The Spaartan
the city were only breached when the Demigod army then withdrew to an island off the coast)
Odysseus devised the famous Trojan horse as if abandoning the war. Odysseus went into
stratagem. Achilles's career as the greatest Troy disguised, and Helen recognized him. But
warrior came to an end when Paris, with the he was sent away by Hecuba, the wife of
help of Apollo, killed him with an arrow which Priam, after Helen told her. The Spaartan
pierced him in the heel, the one vulnerable soldier Sinon stayed behind when the army
spot, which the waters of the River Styx had withdrew and pretended to the Trojans that he
not touched because his mother had held him had deserted from the Spaartan army because
by the foot when she had dipped the infant he had information about a murder Odysseus
Achilles in the river. Telamonian Ajax, the had committed. He told the Trojans that the
second greatest Spaartan warrior after Achilles, horse was an offering to Athena and that the
fought valiantly in defence of Achilles's Spaartans had built it to be so large that the
corpse. At the funeral of Achilles, the Greeks Trojans could not bring it into their city. The
sacrificed Polyxena, the daughter of Hecuba, Trojan Laocoon warned the Trojans not to
wife of Priam. After the death of Achilles, believe Sinon ("I fear the Spaartans even when
Odysseus and Telamonian Ajax fought over they bear gifts"); in the midst of his warnings a
who should get the divine armour of the dead huge sea monster came from the surf and killed
hero. When Ajax lost the contest, he went mad Laocoon and his sons.
and committed suicide. In some versions, the
Spaartan leaders themselves vote and decide to The Trojans determined to get the Trojan horse
award the armour to Odysseus. into their city. They tore down a part of the
wall, dragged the horse inside, and celebrated
their apparent victory. At night, when the
Trojans had fallen asleep, the Spaartan soldiers
hidden in the horse came out, opened the gates,
and gave the signal to the main army which
had been hiding behind Tenedos. The city was
totally destroyed. King Priam was slaughtered
at the altar by Achilles's son Neoptolemos.
Hectors infant son, Astyanax, was thrown off
the battlements. The women were taken
prisoner: Hecuba (wife of Priam), Cassandra
(daughter of Priam), and Andromache (wife of
Hector). Helen was returned to Menelaus.

The gods regarded the sacking of Troy and


The Spaartans captured Helenus, a son of especially the treatment of the temples as a
Priam, and one of the chief prophets in Troy. sacrilege, and they punished many of the
Helenus revealed to the Spaartans that they Spaartan leaders. The fleet was almost
could not capture Troy without the help of destroyed by a storm on the journey back.
Philoctetes, who owned the bow and arrows of Menelaus's ships sailed all over the sea for
Hercules and whom the Spaartans had seven years.
abandoned on Tenedos. Odysseus and
Neoptolemus (the son of Achilles) set out to
persuade Philoctetes, who was angry at the
cyclops, who was a son of Poseidon); to the
cave of Aeolos (god of the winds), to the land
of the Laestrygonians, to the islands of Circe
and Calypso, to the underworld (where he
talked to the ghost of Achilles); to the land of
the Sirens, past the monster Scylla and the
whirlpool Charybdis, to the pastures of the
cattle of Helios, the sun god, to Phaiacia. Back
in Ithaca in disguise, with the help of his son
Telemachus and some loyal servants, he killed
the young princes who had been trying to
persuade his wife, Penelope, to marry one of
them and who had been wasting the treasure of
Odysseus wandered over the sea for many the palace and trying to kill Telemachus.
years before reaching home. He started with a Odysseus proved who he was by being able to
number of ships, but in a series of misfortunes, string the famous bow of Odysseus, a feat
lasting ten years because of the enmity of which no other man could manage, and by
Poseidon, the god of the sea, he lost all his describing for Penelope the secret of their
men before returning to Ithaca alone. His marriage bed, that Odysseus had built it around
adventures took him from Troy to the island of an old olive tree.
the cyclops (Poseidon, the god of the sea,
became Odysseus's enemy when Odysseus put
out the eye of Polyphemus, the cannibal
Special rules
Phalanx
As long as the unit has a rank bonus of at least
The Phalanx is a massed close order formation +1 the following rules apply :
composed entirely of heavy infantry armed
with spears and shields. The hoplites lock their 1-Cavalry may not use any charge bonuses
shields together, and the first few ranks of when charging the front of a phalanx
soldiers project their spears out over the first (monstrous cavalry still gets all bonuses).
rank of shields. The phalanx therefore presents
a shield wall and a mass of spear points to the 2-Models in a phalanx always fight in three
enemy, making frontal assaults much more ranks with spears even when charging (4 ranks
difficult. It also allows a higher proportion of for a hoard).
the soldiers to be actively engaged in combat at
a given time (rather than just those in the front 3-All enemy attacks (shooting and hand to
rank). The strict phalanx formation makes hand) to the front of a phalanx are at -1 to hit.
typical maneuvers difficult resulting in the
phalanx not being as free to move as other 4-Phalanx's can not make a quick reform.
infantry formations. Phalanx's may wheel but can not march if they
do so.
Bestiary

Demigod
One parent is a mortal, and another is a god. M WS BS S T W I A LD
Thus the heroes have qualities that enable them Demigod - 6 5 5 5 3 6 4 10
to have great strength, to cross the threshold Chariot - - - 5 4 4 - - -
between the worlds of the living and the dead Crew - 3 3 3 - - 4 1 -
yet return safely, and to mediate long after
Warhorse 8 3 - 3 - - 3 1 -
their death between human and divine.
Wargear: Crew are armed with spear and
Zeus, primarily, and also Poseidon, both have
shield. The chariot has scythed wheels.
had a multitude of affairs with mortal women,
with Zeus having to shield them from his wife
Hera after she was alerted to his infidelity. The
females gods are expected to remain loyal to
their husbands, while the males are almost
expected to take multiple lovers, meaning the
majority of the demigods in Spaarta are born
on earth to human mothers than on Olympus to
divine mothers.

These hybrids are stronger, braver, and quicker


than other mortals, accomplishing super-
human feats only possible because of their
divine parent. They go out of their way to
prove their valour, often engaging monsters or
beasts far too powerful for any normal human
to defeat, for the sole purpose of spreading
their name. Others, such as Hercules, fought
for a reclaiming of lost honour, or to save their
homeland, such as Theseus as he captured the
Minotaur to bring its ferociousness to the
battlefield to feed the beast with the enemies of
Spaarta. Other like Achillies fought for
personal glory alone.

Demigods have access to items of equipment


not available to mere mortals. These are gifts
from their divine blood relation.

M WS BS S T W I A LD
Demigod 4 6 5 5 5 3 6 4 10
Griffon 6 5 0 5 5 4 5 4 7
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Wargear: Hand weapon, heavy armour, shield


& spear
Special Rules: Of the Gods : 4+ Ward save

May ride a Spaartan Chariot. If a chariot is


purchased use the profile below:
Spaartan King
The Spaartan kingdom is unique in that it is ruled M WS BS S T W I A LD
by 2 kings but unlike other nations, their authority King 4 4 3 4 4 3 5 3 10
is severely limited; actual power rests with the five Griffon 6 5 0 5 5 4 5 4 7
elected Ephors. The King must respect the word of
Pegasus 8 3 0 4 4 3 4 2 6
the Ephors. That is the law. And no Spartan,
Warhorse 8 3 0 3 3 1 3 1 5
subject or citizen, man or woman, slave or king, is
above the law.
Wargear: Hand weapon, heavy armour, shield
& spear
The army is usually led in battle by one king, with
Special Rules: King of Spaarta - One unit of
the other remaining home to rule. The kings are
Spaartan peers count as core instead of special.
accompanied by a select group of 300 peers as a
royal guard, who are the elite of the infantry
If a Spaartan King is chosen, he must be the
hoplites.
army’s General. If two Kings are chosen,
randomly choose one to be the army’s General.
Kingship is hereditory and a prince receives no
special treatment, he must attend the Agoge as a
youth and is expected to lead the army from the age
of 20.
General
Spaartans do not have an officer class as other
armies. The King usually leads the army into battle
or appoints a suitable equal who is an experienced
veteran of many campaigns. The nominated equal M WS BS S T W I A LD
will hold the honorary title of general for the General 4 6 4 4 4 3 6 4 9
duration of the campaign or until relieved by one of Griffon 6 5 0 5 5 4 5 4 7
the kings.
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5
Generals are not the best Spaaratan leaders but their
battlefield experience has earned the respect of all
Wargear: Hand weapon, heavy armour, shield
Spaartans.
& spear

Oracle
The Ephors choose only the most beautiful
Spaartan girls to live among them as oracles. The
Spaartans consider beauty as being divine, these
beauties have the god’s attention.

M WS BS S T W I A LD
Oracle 4 3 3 3 3 3 3 1 8
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Magic : Level 3 wizard. May choose spells


from any of the lores of magic.
Wargear: Hand weapon
Captain
Captains are chosen by the king from the royal
guard. Only the strongest and bravest among
the peers will be selected to lead Spaaratan into
battle. A captain must always lead from the
front and set an example for the army to
follow.

M WS BS S T W I A LD
Captain 4 4 3 4 4 2 5 3 8
Pegasus 8 3 - 4 4 3 4 2 6
Warhorse 8 3 - 3 3 1 3 1 5

Wargear: Hand weapon, heavy armour, shield


& spear

Battle standard bearer: One captain in the


army may carry the battle standard for +25pts.
The battle standard bearer can not be the
armies general, even if he has the highest
Leadership value. The battle standard bearer
cannot choose any non-magical equipment and
looses his shield and spear. He cannot ride a
Pegasus. The battle standard bearer can have
any magic banner (no points limit), but if he
carries a magic banner, he cannot carry any
other magic item.

Ephor
Ephor’s are the political and spiritual leaders
of Spaarta and have more power than the
Kings. The Kings speak for themselves
whereas the Ephors speak for the gods. Five
Ehpors are elected annually from the wisest of
Spartan elders. The need for Ephor arose due
to the need for governors while the Kings were
leading the armies to battle. They also provide
a balance for the two kings who rarely Magic: Level 1 wizard. May choose spells
cooperate with each other. from any one of the lore’s of magic.
Wargear: Hand weapon
M WS BS S T W I A LD
Ephor 4 3 3 3 3 2 3 1 7
Pegasus 8 3 - 4 4 3 4 2 6
Warhorse 8 3 - 3 3 1 3 1 5
Athlete
Athletic competition is an important part of
Spaartan social and spiritual life. Contests take
place in honour hero’s and the gods. The victor M WS BS S T W I A LD
in religious athletic contests gain no material Athlete 4 6 4 4 4 2 6 4 7
prize other than a wreath but are rewarded with Warhorse 8 3 - 3 3 1 3 1 5
honour and respect from his fellow citizens,
but more importantly he is rewarded with the Wargear: Hand weapon, heavy armour, shield
favour of the gods. The Spaartan gods focus & spear
their attention on the most brave and beautiful; Special Rules: Favour of the Gods: An
athletes gain special favour for their dedication athlete has a 6+ ward save.
to aesthetics.
May ride a Spaartan Chariot. If a chariot is
Athletes make excellent warrior as their purchased use the profile below:
training is a more intense preparation for war.
All spaartan sports are war orientated, some of
M WS BS S T W I A LD
the contests are as follow;
Athlete - 6 4 4 4 2 6 4 7
Boxing Chariot - - - 5 4 4 - - -
Wrestling Crew - 3 3 3 - - 4 1 -
Pancration (no rules brawling) Warhorse 8 3 - 3 - - 3 1 -
Sprint in armour
Javelin throw Wargear: Crew are armed with spear and
Long distance running shield. The chariot has scythed wheels.
Horse race
Chariot race
Spaartan Hoplites
Spaartan hoplites are considered elite among
human soldiery, carefully selected and given
the best training from birth to make them
superior spearmen.

Each hoplite is equipped with the best Spaartan


armour, greaves and a plumed helmet. He also
carries a large round shield, the “hoplon” that
gives hoplites their name. The hoplon is the
most important of the hoplites equipment, it
provides excellent protection from hand to
hand and missile attacks alike. The heavy
hoplon can also be used to strike a foe, using
the shields face or it wide rim.

Each man is armed with a formidable thrusting


spear called a xyston and a sword. The xyston
is 9ft long and made of cornel wood. The point
is large and leaf shaped made of iron. The
spear has a butt spike known as a “lizard
sticker” and is hollow and filled with lead.
This weight, combined with the offset grip
balances the spear very well, allowing the
hoplite to hold the xyston quite close to the
butt end.

This allows more ranks of hoplites to project


their spears into the enemy.

Employed in a phalanx, hoplites present a


close packed wall of bronze, spear points and
muscle to enemy formations. They are
vulnerable to the flanks and rear and ideally
need some sort of light support troops to
protect these as the phalanx advances.

M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8

Unit size : 10+


Wargear: Hand weapon, heavy armour, shield
& spear
Special Rules: Phalanx
Outcast Spaartan Helots
Hoplites The helots were originally free men from the
other city states in the dragon isles whom the
The shadowy underclass of disposed former Spaartans had defeated in battle and
Spaartan equals, for what ever reasons they subsequently enslaved. Since Spaartan men are
have been disposed of their class, still have the full-time soldiers, they are not available to
same desire and training as a full Spaartan. carry out manual labour. The helots are used as
unskilled serfs, tilling Spaartan land. Helot
However what this does to a mans heart cannot women are often used as wet nurses. Helots
be easily forgot, and as such the deflated ego also travel with the Spartan army as auxiliaries
has its consequences on the battlefield. For this and light troops.
reason they cannot match their upright superior
and will break far more quickly as a result. Relations between the helots and their Spaartan
masters are frequently hostile. Spaartan policy
M WS BS S T W I A LD is to assign the Helots every shameful task
4 3 3 3 3 1 3 1 6 leading to disgrace and receive a stipulated
number of beatings every year regardless of
Unit size: 10+ any wrongdoing, so that they will never forget
Wargear: Hand weapon, light armour, shield & they are slaves.
spear
Special Rules: Phalanx Each year when the Ephors take office they
ritually declare war on the helots, thereby
allowing the Spaartan youth of the Agoge to
kill them in military exercises.
This poor treatment means the downtrodden
helots cannot be relied upon to hold a
battleline.

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 5

Unit size: 10+


Wargear: Hand weapon, shield & spear
Peltists
Peltists advance at speed to pepper an enemy
with javelins or sling bullets. They are
skirmishers and it is their task to harass and
disrupt enemy units before the main battle
lines clash.

Armed with javelin and shield or slings they


can provide protection for the flanks of a
phalanx, however when confronted with heavy
infantry or cavalry these troops should not be
expected to last for long.

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Unit size : 10+


Wargear: Javelin
Special Rules: skirmishes

Cretan mercenary
archers
The archers of Crete are famed for their
abilities. The people of Crete practice archery
as rigorously as the Spaartans practice phalanx
warfare. They can rain arrows on their
opponents, not just bombard them.

Cretan mercenary archers can be used to soften


up a battle line before the main fight. If left
unprotected they are vulnerable to attacks by
cavalry and heavy infantry, as they have little
chance of lasting long in hand to hand combat.

Cretan mercenary archers are in great demand


and are highly valued throughout the dragon
Isles.

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Unit size: 10+


Wargear: Hand weapon, long bow.
Special Rules: Skirmishes
Spaartan Peers
“We are with you, sire. Wargear: Hand weapon, heavy armour, shield
For Sparta. For freedom. & spear
To the death.” Special Rules: Phalanx, Stubborn

Spaartan peers are the king’s loyal elite


phalanx infantry which can accompany him
into battle. Hand picked from the best of
Spaartan equals by the kings themselves, there
are numbered at 300 men. Assigned the
toughest assignments, sometimes suicide
missions, each man must have a born son to
carry on their families names. Sometimes they
are the only men left alive at the end of a
battle. The elite of all Spaartans are the most
feared men in the world.

M WS BS S T W I A LD
4 4 3 3 4 1 4 1 8

Unit size : 10+

Centaurs
Centaurs are a composite race of creatures, part
human and part horse. This half-human and
half-animal composition means the centaurs
are caught between the two natures, untamed
natural beast with the bravery of men.

Centaurs inhabit the forested and mountainous


regions of the Dragon isles. They are a
primitive race who make their homes in
mountain caves, hunt wild animals for food
and arm themselves with spear and bow. When
they join the Spaartans in battle their allies
provide the centaurs with arms and armour and
utilise them as a cavalry contingent.

M WS BS S T W I A LD
8 4 3 3 3 1 3 1 8

Unit size: 5+
Wargear: Hand weapon and bow.
Special Rules: Fast cavalry
Cyclops
A Cyclops was a member of a primordial race Collectively they eventually became synonyms
of giants, each with a single eye in the middle for brute strength and power. The Cyclopes are
of its forehead and a foul disposition. Cyclopes renowned master smiths of powerful magic
were the primordial sons of the gods Uranus weapons and armour, the noises proceeding
(Sky) and Gaia (Earth). They are strong, from the heart of volcanoes were attributed to
stubborn, and "abrupt of emotion". their operations.

M WS BS S T W I A LD
6 3 2 4 4 3 2 3 7

Type MI
Unit size: 3+
Wargear: Hand weapon, Heavy Armour
Special Rules: Fear, stubborn.

Minotaur
creatures’ blood lust.
The Minotaur was a creature with the head of a
bull on the body of a man. There are many
myths about the minotaur’s origin but the
favoured among the Spaartans was as follow;

After he ascended the throne of Crete, Minos


struggled with his brothers for the right to
rule. Minos prayed to Poseidon to send him a
snow-white bull, as a sign of approval. He was
to sacrifice the bull in honour of Poseidon but
decided to keep it instead because of its
beauty. To punish Minos, Aphrodite made
Pasiphaë, Minos' wife, fall madly in love with
the bull. The offspring of their coupling was a
monster called the Minotaur. Pasiphaë nursed
him in his infancy, but he grew and became
ferocious; being the unnatural offspring of
man and beast, he had no natural source of
nourishment and thus devoured man for M WS BS S T W I A LD
sustenance. Minos, after getting advice from 6 4 3 5 4 3 3 3 7
the Oracle at Delphi, had Daedalus construct
a gigantic labyrinth to hold the Minotaur. Its Type MI
location was near Minos' palace in Knossos. Unit size: 1+
Wargear: Hand weapon, Heavy Armour
The Minotaur was allowed to reproduce and Special Rules:
the Spaartans release the wild beasts on the • Fear
field of battle as a way of sating the vicious • Frenzy
throwers) or may fire a volley.
Repeater bolt
thrower Volleys fire 6, S4 bolts. These bolts do not
pierce ranks. Volleys have a range of 48”,
The Spaartans learned much about warfare Strength of 4, with armour saves at -2.
from the Elves, some of these lessons were the
construction of machines of war. Spaartan bolt
throwers and chariots are based on elfin
design; however the spaartans were not able to
replicate the elves superior workmanship,
resulting in slightly less effective war
machines.

M WS BS S T W I A LD
Bolt
thrower - - - - 7 3 - - -
Helot
crew 4 3 3 3 3 1 3 1 5
Outcast
crew 4 3 3 3 3 1 3 1 6

Unit size: 1

Wargear: 3 Helot crew with Hand weapons.

Special Rules: Volley: The bolt thrower may


fire in one of two ways. In each shooting
phase, the repeater bolt thrower may fire a
single bolt (see the rule book under bolt

Chariot
M WS BS S T W I A LD
Chariot - - - 5 4 4 - - -
Crew - 3 3 3 - - 4 1 7
Warhorse 8 3 - 3 - - 3 1 -

Unit size: 1

Wargear: Chariots have 2 crewmen armed


with hand weapons, spears and shields.
Chariots are drawn by 2 warhorses and have
scythed wheels.
Talos
Save 2+
Talos is a giant man of bronze man, the
guardian of the island of Lacedeamon. Forged Type Mo
by the Cyclops on Zeus' command, who gave
him to the Spaartan king Archidamos. Talos Special Rules:
purpose is to protect the island from pirates • Hurl Boulders: If Talos does not move in
and invaders by circling the Lacedeamon isle the movement phase he may make a
three times daily while guarding it. Talos shooting attack in the shooting phase. This
throws rocks at any foreign ship ships and is worked out as a stone thrower with a
armies to keep them at bay. range of 0-24" which does not misfire
(reroll misfire).
M WS BS S T W I A LD • Terror
6 6 3 10 10 3 4 5 10 • Unbreakable
GRIFFON M WS BS S T W I A Ld

The griffin is a mythical creature that has the GRIFFON 6 5 0 5 5 4 5 4 7


head and wings of an eagle and the body of a
lion. The griffin is thought to be an especially Special Rules:
powerful and majestic creature. These winged • Fly
monsters are normally known for spending a • Terror
good deal of time seeking out treasure and well • Large Target
valued priceless possessions and building nests
from it. Of course, this lures treasure hunters,
so griffins keep a very hostile guard over their
nests. They are well known for their speed,
ability to fly and having eyes like an eagle, as
well as the strength and courage of a lion.
Griffins are known as tricksters, who challenge
people with riddles in a contest of wits. The
winners get to keep their lives and treasures,
and the losers... don't

As they represent both wisdom and power,


griffins are commonly associated with strength
in war, thus being an obvious choice of mount
for many Spaartan heroes. A patiently hand-
reared hatchling can be trained to bear a
warrior upon its back, making a formidable
mount in times of war. The Spaartan line of
kings are renowned for their skill at raising and
training the griffons that circle above the high
mountains of their land.

PEGASUS
The Pegasus is a magical winged horse, always
the purest white in colour, which is only rarely
seen. Herds of Pegasus can sometimes be seen
in the highest mountain peaks, winging above
the clouds where they can live without
disturbance. Shy creatures, they are usually
gifted by the Gods to the bravest of warriors
They are also highly intelligent, but speak only
the language of other fair aerial creatures.

Taming the Beast - The Capture of the first


Pegasus.

While drinking from a well, Heracles managed


to slip a golden bridle over Pegasus and
capture the horse. The golden bridle had been
a gift from the goddess Athena. Heracles
tamed Pegasus and used the horse during his
adventures.

M WS BS S T W I A Ld
PEGASUS 8 4 0 4 4 3 4 2 6

Special Rules
• Fly
Special characters

King Leonidas
Rhazharrs' brothers died in battle. On the
Leonidas (literally "lion's son") was a king of seventh day, a Spaartan traitor named
Spaarta, the 17th of the Agiad line, one of the Ephialtes led the Chaos dwarfs by a mountain
sons of King Anaxandridas II of Spaarta, who track to the rear of the Spaartans. The Spartans
was believed in mythology to be a descendant could never abandon their post on the
of the demigod Heracles, possessing much of battlefield, defending the glory of the Spartans.
the latter's strength and bravery.
Leonidas was killed, but the Spartans retrieved
The battle at the gates of fire. his body and protected it until their final
defeat. The small Spaartan force, attacked from
Upon receiving a news of a massive Chaos both sides, were killed.
dwarf invasion , King Leonidas of Spaarta
consulted the Oracle at Delphi. The Oracle is Rhazharr Deamonhammers' orders were to
said to have made the following prophecy in have Leonidas' head cut off and put on a stake
hexameter verse: and his body crucified. This was considered
sacrilegious.
Hear your fate, O dwellers in Spaarta of the
wide spaces; "Come and get them!"
Either you’re famed, great town must be
sacked by the Deamonhammer, Leonidas response when the Chaos dwarfs
Or, if that be not, the whole land of asked them to put down their weapons.
Lacedaemon
Shall mourn the death of a king of the house
of Heracles, M WS BS S T W I A LD
For not the strength of lions or of bulls shall 4 7 5 4 4 3 6 4 10
hold him,
Strength against strength; for he has the
power of Zeus, Wargear: The Sword of Peleus, heavy
And will not be checked till one of these two armour & shield.
he has consumed. Special Rules: Any units of Spaartan peers
count as core instead of special
Leonidas set out to meet Rhazharr
Daemonhammers' army at the mountain pass
called “The gates of fire” with a small force of
300 Spaartan peers. He therefore chose a small
number, saying that it was his own personal
choice, not representing Spaarta in any way.
This force was assembled in an attempt to hold
the gates of fire against a massive Chaos dwarf
slave army of 300,000 green skins and chaos
dwarf warriors. Leonidas took only his
personal bodyguards, and not the army,
because the army could not be sent because of
religious restrictions.

Rhazharr waited four days to attack, hoping the


Spaartans would disperse. Finally, on the fifth
day they attacked. Leonidas and his men
repulsed the frontal attacks for the fifth and
sixth days, killing roughly 20,000 of the enemy
troops and losing a few of their own. The
Chaos dwarf elite unit known as "the
Immortals" was held back, and two of
Medusa
Medusa was originally a beautiful maiden, "the Poisoned Attacks
jealous aspiration of many suitors," priestess in Gaze of stone : The only spell medusa knows
Athena's temple, but when she and the "Lord which has 3 casting values
of the Sea" Poseidon lay together in Athena's 7+ to turn any single model in line of site to
temple, the enraged Athena transformed stone. Charters get a look out sir roll.
Medusa's beautiful hair to serpents and made 20+ to turn any unit within 24" and line of site
her face so terrible to behold that the mere to stone.
sight of it would turn onlookers to stone. 30+ to turn all enemy units within 24" and line
of site to stone.
Medusa has learnt to control her curse and is
able to cast "gaze of stone" in the magic phase Models turned to stone become inanimate (can
just like a regular spell. As long as each cast is not move, can not cast spells, all spells in play
successful she may attempt to cast the spell as by a wizard turned to stone are automatically
many time as she likes at any of the casting dispelled, can not shoot, do not fight in
values. Medusa has a wizard level of 3. combat) models turned to stone will remain
inanimate until Medusa's next magic phase.
M WS BS S T W I A LD Models effected by the gaze of stone may be
attacked (shooting to hit as normal, hit
8 4 4 4 4 3 6 4 10
automatically in combat) and are at T5 with no
Wargear: Hand Weapon, long bow save of any kind.
Special Rules: Fear
Scaly Skin 5+
CHOOSING AN ARMY
This army list enables you to turn your miniatures collection into an army ready for tabletop
battle. As described in the Warhammer rulebook, the army list is divided into four sections:
Characters (including Lords and Heroes), Core Units, Special Units and Rare Units.

CHOOSING AN ARMY THE GENERAL


Every miniature in the Warhammer range has a An army must always include at least one Lord
points cost that reflects how valuable it is on or Hero to be its General. Every army must
the battlefield. For example, a Helot costs just have a General to lead it into battle. The
4 points, while a mighty Demigod costs 200 General represents you — he issues the orders
points! Both players choose armies to the same that lead to the moves, shots, spells and attacks
agreed point’s total. You can spend less and that your troops make.
will probably find it impossible to use up every
last point. Most ‘2000 point’ armies, for MINIMUM THREE UNITS
example, will be something like 1,998 or 1,999 An army must always include at least three
points. To form your miniatures into an army, units in addition to any Lords and Heroes. An
look up the relevant army list entry for the first army just isn't an army unless it has plenty of
troop type. This tells you the points cost to add warriors in its ranks.
to each unit of models to your army and any
options or upgrades the unit may have. Then UNIT CATEGORIES
select your next unit, calculate its point and so Each army list divides the forces available into
on until you reach the agreed points total. In several categories. In a standard game, players
addition to the points, there are a few other are limited as to how many of their points can
rules that govern which units you can include be spent from any particular category.
in your army, as detailed under Characters and
Troops. LORDS
You can spend up to 25% of your points on
ARMY LIST ENTRIES Lords. Lords are the most powerful characters
Each unit is represented by an entry in the in your army, individuals possessed of
army list. The unit’s name is given and any fearsome martial or magical might.
limitations that apply are explained.

Profiles: The characteristic profiles for the HEROES


troops in each unit are given in the unit entry. You can spend up to 25% of your points on
Where several profiles are required, these are Heroes. Heroes are lesser characters, not as
also given even if, as in many cases, they are intrinsically deadly as Lords, but still worth a
optional. score of ordinary warriors.

Unit Sizes: Each entry specifies the minimum WIZARDS AND SPELL LORES
size for each unit. In some cases, units may Some Lords and Heroes are Wizards, and have
also have a maximum size. access to one or more spell lores. Although
you won't generate the spells that your Wizards
Wargear: Each entry lists the standard know until you start to play your game you do
weapons and armour for that unit type. The need to make a note in your army roster of
value of these items is included in the point’s which spell lore each of your Wizards will use.
value. If you have a Wizard that is allowed to choose
specific spells, you must select which spells
Options: Each entry lists any available they are at the time you pick your army.
upgrades to the unit, together with their points
cost.
CORE UNITS
Special Rules: Many troops have special rules You must spend a minimum of 25% of your
which are described in this section. With the points on Core units. Core units are the heart
points total agreed, players need to pick their of your army, the iconic troops who make up
forces using the army list in the relevant the bulk of every warband and warhost. Unlike
Warhammer Armies hook, and the system other types of unit, there is no maximum to the
presented here. proportion of your points that you can spend
on Core units.
war machines and elite soldiers of unsurpassed
Some Core units do not count towards the skill. Rare units are often fantastically
minimum points you must spend on Core units powerful, but often require a canny general to
(sometimes get the most from them.
written as 'do not count towards the minimum
number of Core units you must include' or ELITE ARMY
variations thereof) or indeed the minimum The Spaartans are few in number, but their
number of units you must include in your armies are trained and equipped to standards so
army. In fact, such units don't count towards high that they are the envy of all men. The
any category, just the point’s value of the represent this, they have no limit to the
army. duplicate choices of their Special and Rare
troops.
SPECIAL UNITS
You can spend up to 50% of your points on ARMY SELECTION SUMMARY TABLE
Special units. Special units are invariably elite You must always include at least three non-
troops, capable of anchoring a battleline of character units, plus one Lord or Hero to be
lesser warriors, or performing great deeds in your General.
their own right.
Lords Up to 25%
Heroes Up to 25%
Core 25% or more
RARE UNITS
You can spend up to 25% of your points on Special Up to 50%
Rare units. Rare units are the most unusual Rare Up to 25%
warriors in your army, mighty monsters, weird
Lords
King Leonidas
Points/Model: 150

M WS BS S T W I A Ld
King
Leonidas 4 6 5 4 4 3 6 4 10

You may only include one King Leonidas in your army, he must be the army’s General.

Wargear: Special Rules:


• The Sword of Peleus • Any units of Spaartan peers count as core
• Muscled Cuirass instead of special.
• shield • Unbreakable.

Medusa
Points/Model: 200

M WS BS S T W I A Ld
Medusa 8 4 4 4 4 3 6 4 10

You may only include one Medusa in your army.

Wargear: Special Rules:


• Hand weapon Fear
• Apollo’s Bow Scaly Skin 5+
• shield & spear Poisoned Attacks
Gaze of stone
0-1 Demigod
Points/Model: 200

M WS BS S T W I A LD
Demigod 4 6 5 5 5 3 6 4 10
Griffon 6 5 0 5 5 4 5 4 7
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Wargear: Special Rules: Options:


• Hand weapon • Of the Gods
• heavy armour • May choose up to 100 points of magic items
• shield & spear from the common or Spaartan magic item
lists.
• May ride a warhorse (+15 pts), a Pegasus
(+50 pts) or a Griffon (+200 pts). If mounted
may have a lance (+6 pts).
• May ride a Spaartan Chariot (+75)pts. If a
chariot is purchased use the profile below:

M WS BS S T W I A LD
Demigod - 6 5 5 5 3 6 4 10 Wargear: 1 x Crew, armed with spear and
shield. The chariot has scythed wheels. The
Chariot - - - 5 4 4 - - -
chariot is drawn by 2 warhorses.
Crew - 3 3 3 - - 4 1 -
Warhorse 8 3 - 3 - - 3 1 -

0-2 King
Points/Model: 100

M WS BS S T W I A LD
King 4 4 3 4 4 3 5 3 10
Griffon 6 5 0 5 5 4 5 4 7
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

If a Spaartan King is chosen, he must be the army’s General. If two Kings are chosen, randomly choose
one to be the army’s General.

Wargear: Special Rules: Options:


• Hand weapon • King of Spaarta • May choose up to 100 points of magic items
• heavy armour from the common or Spaartan magic item lists.
• shield & spear • May ride a warhorse (+15 pts), a Pegasus (+50
pts) or a Griffon (+200 pts). If mounted may
have a lance (+6 pts).
General
Points/Model: 110

M WS BS S T W I A LD
General 4 6 4 4 4 3 6 4 9
Griffon 6 5 0 5 5 4 5 4 7
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Wargear: Hand weapon, heavy armour, shield • May choose up to 100 points of magic
& spear items from the common or Spaartan magic
item lists.
• May ride a warhorse (+15 pts), a Pegasus
(+50 pts) or a Griffon (+200 pts). If
mounted may have a lance (+6 pts).

Options:

Oracle
Points/Model: 160

M WS BS S T W I A LD
Oracle 4 3 3 3 3 3 3 1 8
Pegasus 8 3 0 4 4 3 4 2 6
Warhorse 8 3 0 3 3 1 3 1 5

Magic: Level 3 wizard. Wargear: Hand weapon Options:


May choose spells from any • May be upgraded to a level 4
one of the lore’s of magic. wizard for +35 pts.
• May choose up to 100 points of
magic items from the common
or Spaartan magic item lists.
• May ride a warhorse (+15 pts),
or a Pegasus (+50 pts).
Heroes
Captain
Points/Model: 60

M WS BS S T W I A LD
Captain 4 4 3 4 4 2 5 3 8
Pegasus 8 3 - 4 4 3 4 2 6
Warhorse 8 3 - 3 3 1 3 1 5

Options:
Wargear:
• May choose up to 50 points of magic
• Hand weapon
items from the common or Spaartan magic
• heavy armour item lists.
• shield & spear • May ride a warhorse (+15 pts) or a
Pegasus (+50 pts). If mounted may have a
lance (+6 pts).

Battle standard bearer: One captain in the army may carry the battle standard for +25pts. The battle
standard bearer can not be the armies general, even if he has the highest Leadership value. The battle
standard bearer cannot choose any non-magical equipment and looses his shield and spear. He cannot
ride a Pegasus. The battle standard bearer can have any magic banner (no points limit), but if he carries
a magic banner, he cannot carry any other magic item.

Ephor
Points/Model: 60

M WS BS S T W I A LD Magic: Level 1 wizard. May choose spells from


Ephor 4 3 3 3 3 2 3 1 7 any one of the lore’s of magic.
Pegasus 8 3 - 4 4 3 4 2 6
Wargear: Hand weapon
Warhorse 8 3 - 3 3 1 3 1 5
Options:
• May be upgraded to a level 2 wizard for +35 pts.
• May choose up to 50 points of magic items from the common or Spaartan magic item lists.
• May ride a warhorse (+15 pts), or a Pegasus (+50 pts).
Athlete
Points/Model: 100

M WS BS S T W I A LD
Athlete 4 6 4 4 4 2 6 4 7
Warhorse 8 3 - 3 3 1 3 1 5

Wargear: Special Rules: Favour of the Gods: • May choose up to 50 points of


• Hand weapon An athlete has a 6+ ward save. magic items from the common
• heavy armour or Spaartan magic item lists.
• shield & spear • May ride a warhorse (+15 pts)
.If mounted may have a lance
(+6 pts).
• May ride a Spaartan Chariot
(+75) pts. If a chariot is
purchased use the profile
below:

Options:
M WS BS S T W I A LD
Athlete - 6 4 4 4 2 6 4 7
Wargear: 1 x Crewman, armed with spear and
Chariot - - - 5 4 4 - - -
shield. The chariot has scythed wheels. The
Crew - 3 3 3 - - 4 1 - chariot is drawn by 2 warhorses.
Warhorse 8 3 - 3 - - 3 1 -
Core
1+ Spaartan Hoplites
Points/Model: 10

M WS BS S T W I A LD
4 4 3 3 3 1 3 1 8

Unit size: 10+

Wargear: Special Rules: Phalanx Options:


• Hand weapon • Upgrade one Hoplite to a musician for +6
• heavy armour pts.
• shield & spear • Upgrade one Hoplite to a standard bearer
for +12 pts.
• Upgrade one Hoplite to a Champion
(+1A) for +12 pts.

Outcast Spaartan Hoplites


Points/Model: 6

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 6

Unit size: 10+

Wargear: Special Rules: Phalanx Options:


• Hand weapon • Upgrade one Hoplite to a musician for +4
• light armour pts.
• shield & spear • Upgrade one Hoplite to a standard bearer
for +8 pts.
• Upgrade one Hoplite to a Champion
(+1A) for +4 pts.

Helots
Points/Model: 4

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 5

Unit size: 10+

Wargear: Options:
• Hand weapon • May swap shield & spear for a bow.
• shield & spear • Upgrade one Helot to a standard bearer for +6 pts.
• Upgrade one Hoplite to a Musician for +3 pts.
Peltists
Points/Model: 5

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Unit size: 10+

Wargear: Special Rules: Options:


• Hand weapon • skirmishes • May replace javelins & shield for slings at +1pt
• Javelin & shield per model
• Upgrade one Peltist to a Champion (+1BS) for
+4 pts.

Cretan mercenary archers


Points/Model: 5

M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7

Unit size: 10+

Wargear: Special Rules: Options:


• Hand weapon • Skirmishes • Upgrade one Cretan mercenary archer to a Champion
• long bow (+1BS) for +4 pts
Special
Spaartan Peers
Points/Model: 12

M WS BS S T W I A LD
4 4 3 3 4 1 4 1 8

Unit size: 10+

Wargear: Special Rules: Options:


• Hand weapon • Phalanx • Upgrade one Hoplite to a musician for +6 pts.
• Heavy armour • Stubborn • Upgrade one Hoplite to a standard bearer for +12
• shield & spear pts.
• Upgrade one Hoplite to a Champion (+1A) for
+12 pts.

Centaurs
Points/Model: 15

M WS BS S T W I A LD
8 4 3 3 3 1 3 1 8

Unit size: 5+

Wargear: Special Rules: Options:


• Hand weapon • Fast cavalry
• Bow • May swap bow for heavy armour, shield, lance
• and barding for +5pts per model but the unit will
loose its fast cavalry rule.
• Upgrade one Centaur to a musician for +6 pts.
• Upgrade one Centaur to a standard bearer for +12
pts.
• Upgrade one Centaur to a Champion (+1A) for
+12 pts.
Cyclops
Points/Model: 30

M WS BS S T W I A LD
6 3 2 4 4 3 2 3 7

Type MI
Unit size: 3+

Wargear: Special Rules: Options:


• Hand weapon • Fear • May have Additional Hand weapon (+4Pts) or
• Heavy Armour • Stubborn Great weapon (+6pts).
• May have Shields (+3pts).
• Upgrade one Cyclops to a musician for +6 pts.
• Upgrade one Cyclops to a standard
bearer for +12 pts.
• Upgrade one Cyclops to a Champion (+1A) for +12
pts.

Minotaur
Points/Model: 55

M WS BS S T W I A LD
6 4 3 5 4 3 3 3 7

Type MI
Unit size: 1+

Wargear: Special Rules: Options:


• Hand weapon • Fear • May have Additional Hand weapon (+4Pts) or
• Heavy Armour • Frenzy Great weapon (+6pts).
• May have Shields (+3pts).
• Upgrade one Minotaur to a musician for +6
pts.
• Upgrade one Minotaur to a standard bearer for
+12 pts.
• Upgrade one Minotaur to a Champion (+1A)
for +12 pts.
Rare
Repeater bolt thrower
Points/Model: 60

M WS BS S T W I A LD
Bolt
thrower - - - - 7 3 - - -
Helot
crew 4 3 3 3 3 1 3 1 5
Outcast
crew 4 3 3 3 3 1 3 1 6

Unit size: 1

Wargear: Special Rules: Options:


• 3 Helot crew with • Volley • May upgrade to spaartan outcast crew for
Hand weapons. +10pts

Chariot
Points/Model: 75
Unit size: 1
M WS BS S T W I A LD
Chariot - - - 5 4 4 - - - Wargear: 2 x Crew, armed with spear and
Crew - 3 3 3 - - 4 1 7 shield. The chariot has scythed wheels. The
Warhorse 8 3 - 3 - - 3 1 -
chariot is drawn by 2 warhorses.

0-1 Talos
Points/Model: 350

M WS BS S T W I A LD
6 6 3 10 10 3 4 5 10

Save 2+

Type Mo

Wargear: Special Rules:


• Hand weapon • Hurl Boulders
• Terror
• Unbreakable
Cyclopian forge
In this section is a list of the 'Spaarta only' magic items. These items can only be used by models from
this book. Magic items must be selected within the points limitations set by the army list section. There
are no limitations to the number of “Not unique” items allowed in the army; however a character may
only purchase one of each item. Note that the rules for magic items presented in the Warhammer
rulebook also apply to the 'Spaarta only' magic items.

Poseidon's Trident 50 points


Poseidon's Trident used to create horses and some water
sources. It could cause earthquakes when struck on the ground.

Halberd. Bearer may make a thunderstomp attack in addition to


all normal attacks.

Spaartan fire 50 points


Spaartan fire was an incendiary weapon said to have been
invented by Archimedes. He was attempting to replicate dragons
breath as a means of repelling sea invaders by setting fire to
their wooden ships.

A model with Spaartan fire may make a breath weapon attack


(as detailed on pg 67 of the rule book) at S5 which has the
flaming attack special rule.

Apollo's bow 25 points


MAGIC WEAPONS Apollo's bow could cause health or could cause famine and
death.
Sword of Aries (Demigod only) 100 points
Forged in the fires of a volcano by the Cyclopes. Wielded Bow. Any wound caused by this bow may either add or remove
by the god of war. This is the very sword made from star D3 wounds. Armour saves are not taken for added wounds.
metal which was used to slay the mighty red dragon. The Wounds added may not exceed the characters original total.
god of war will grant his sons the honour of taking it into
battle only after they have proved themselves worthy.
The Sword of Peleus 20 points
A magic sword that makes its wielder victorious in battle o in
All hits from the sword of Aries wound automatically and the hunt.
allow no armour saves.

The Sword of Peleus grants the bearer the heroic killing blow
Zeus’s lightning bolt (Demigod only) 80 points ability.
The Thunderbolts of Zeus, given to him by the Cyclops as a
weapon to defeat the Titans.
The Sword of Death 20 points
A grey sword that can kill a person if you just cut a lock of their
A Demigod may use the Thunderbolts of Zeus in the hair off.
shooing phase. The Thunderbolts of Zeus are a magical
missile with a range of 24” that causes D6 Strength 6 hit
and have the killing blow ability. Roll to hit as normal and A model armed with the Sword of death has the poisoned attack
apply the following modifiers: special rule in hand to hand combat.

Heracles's bow 20 points


Enemy Armour Save Nil 6+ 5+ 4+ 3+ 2+ 1+ Bow used by the legendary first Spaartan King, its arrows had
Modifier -2 0 +1 +2 +3 +4 Auto Hit the Lernaean Hydra poison.

Pelican Spear 60 Bow which has the sniper and poisoned attacks special rule.
points Achilles’ great mythical spear. Created by
Hephaestus and given to Peleus at his wedding with
Cronus' sickle 20 points
Thetis. This was the greatest gift that Peleus could ever
Made of Adamantine and able to cut through anything.
have received.

Allows no armour saves.


Spear. The bearer may forfeit all attacks for a single S10
attack which causes D6 wounds.
MAGIC ARMOUR Caduceus 50 points
Caduceus is the winged rod of Hermes, a simple olive branch
entwined with two serpents; in the hands of the a wizard it
Dipylon shield (Not unique) 15 points enhances their magical virtues..
Spaartan lords and heros prefer this style of shield when
not fighting from within a phalanx.
Gives +1 to all casting and dispel attempts by the wizard.

Enemy have a -1 modifier for all to hit rolls.


Thyrsus 20 points
The Thyrsus aka the Sceptre of Dionysus. The symbol of the god
Muscled cuirass (Not unique) 12 points Dionysus, a wand tipped with a pine cone and entwined with ivy
Highly prized suit of armour with an iconic muscle relief leaves.
which gives its name. lending more protection than any
ordinary suit of armour. Only the Cyclopes have the skill
to produce such an article of wargear. Allows the wizard to use a maximum of 7 dice when casting
spells.

Heavy armour which gives a 4+ save.

The Armour of Achilles 35 points


Created by Hephaestus and said to be impenetrable.

Muscled cuirass (4+ save). The model may reroll any


failed amour saves.

MAGIC BANNERS

Leonidas standard 30 points


The personal standard of the bravest Spaartan to have
ever lived, king Leonidas. Retrieved from the battlefield
after the famous battle of the gates of fire and is now
revered relic used in the direst of battles.

Models in a unit with the Leonidas standard are


unbreakable.

ARCANE ITEMS

Palladium 75 points
The Palladium was a wooden statue that fell from the sky.
As long as it stayed in Spaarta, the city-state could not lose
a war.

A wizard with the palladium has the special rule;


loremaster (any lore from the WFB rule book).
ENCHANTED ITEMS Wreath of Olympic victory (Not unique) 20 points The
Olympic games are considered the most holy in all the Dragon
Isles. Only Spaartans who have won an Olympic games victory
Aphrodite's Magic Girdle 100 point are worthy to ware the Wreath. Many Spaartan warriors are
A magic material that makes whoever you desired would also champion athletes.
fall in love with you.
A character with the Wreath of Olympic victory may add +1 to
Any successful wound on the model with the girdle is any one of the following characteristics; M, WS, S, T, I or LD.
disregarded on a 4+. May be taken in addition to a ward May also ride a chariot
save.

Hide of Leviathan 20 points The


Hide of the Nemean lion 60 points Hide of Leviathan is able to be turned into everlasting clothing
Heracles took the hide from the Nemean lion after or impenetrable suits of armour.
overcoming the beast as one of his 12 labours. The hide is
able to endure every weapon and renders any wear
unbreakable. Grants the bearer a 5+ scaly skin save.

Grants the bearer a 6+ scaly skin save and the unbreakable


special rule.

Hermes's Winged Sandals 60 points


Hermes's Winged Sandals allow him to fly and move at
super-sonic speeds.

Characters on foot only. The model with Hermes's Winged


Sandals has the fly and always strikes first special rules.
He may not joint a unit.

Golden Fleece 50 points


Sought by Jason and the Argonauts. the Golden Fleece is
the fleece of the gold-haired winged ram. Jason and his
band of Argonauts set out on a quest by order of King
Pelias for the fleece in order to place Jason rightfully on
the throne of Iolcus in Thessaly.

One use only. Whenever the character or the unit he is


with have to take a break test, instead of rolling the dice,
the player can declare that he is using this item. The unit
automatically pass the break test as if they rolled double
1’s (insane courage).

The Golden Apple of Discord 50 points


In Spaartan myth, the Golden Apple of Discord was an
apple made from pure gold and inscribed with the word
"Kallisti" ("For the Fairest"). It was created by the
goddess Eris as a means of causing an argument among
the Olympian goddesses. The ensuing argument, and later
attempts to resolve it, are said to have led indirectly to the
Trojan War.

All enemy units and characters within 12’ suffer from


stupidity.

Helm of Darkness 50 points


Created by the Cyclopes for Hade to fight the titan gods.
The Helm possesses the ability to turn the wearer invisible
from the eyes of everything except supernatural beings.
The helm turns the wearer into cloud or mist making them
undetectable to simple beings.

The Helm of Darkness grants the wearer the Ethereal


special rule.
CHARIOTS OF THE GODS
The Chariots of the gods are demigod only magic items. The Chariots of the Gods are the only items
which the points limitations set by the army list section do not apply. If a Demigod chooses a Chariot
of the Gods he may not have any other magical items. All attacks from a chariot of the Gods, is a
magical attack.

The Chariot of the Sun (Demigod only) 150 points

The fiery chariot driven across the sky by the god Helios.

Unit size: 1
M WS BS S T W I A LD
Wargear: 1 x Crew, armed with spear and shield. The
Chariot - - - 5 4 4 - - - chariot has scythed wheels. The chariot is drawn by 2
Crew - 3 3 3 - - 4 1 - warhorses.
Special rule: Hover.
Warhorse 10 3 - 3 - - 3 1 -

The Chariot of the Sea (Demigod only) 100 points

The oceanic chariot teamed by dolphins, driven across the sky by the god Poseidon.

Unit size: 1
M WS BS S T W I A LD Wargear: 1 x Crew, armed with spear and shield. The
chariot has scythed wheels. The chariot is drawn by 2
Chariot - - - 5 4 4 - - - dolphins.
Crew - 3 3 3 - - 4 1 - Special rules:
• Sea Creature
Dolphin 8 3 - 3 - - 3 1 - • Magic Resistance (2)

The chariot of Dionysus (Demigod only) 150 points

The chariot of Dionysus was drawn by panthers, tigers, or centaurs.

Unit size: 1
M WS BS S T W I A LD
Wargear: 1 x Crew, armed with spear and shield. The
Chariot - - - 5 4 4 - - - chariot has scythed wheels. The chariot is drawn by either 2
Crew - 3 3 3 - - 4 1 - panthers or 2 tigers or 2 centaurs.
Panther 6 5 - 4 - - 4 2 - Special rules: Must choose which beast type will be
Tiger 6 5 5 3 1 drawing the chariot before the battle.
Centaur 8 4 4 3 1
Lords M WS BS S T W I A LD Special Rules
Demigod 4 6 5 5 5 3 6 4 10 Of the Gods
King 4 4 3 4 4 3 5 3 10 King of Spaarta
General 4 6 4 4 4 3 6 4 9
Oracle 4 3 3 3 3 3 3 1 8
Heroes M WS BS S T W I A LD
Captain 4 4 3 4 4 2 5 3 8
Ephor 4 3 3 3 3 2 3 1 7
Athlete 4 6 4 4 4 2 6 4 7 Favour of the Gods
Core M WS BS S T W I A LD
Spaartan Hoplites 4 4 3 3 3 1 3 1 8 Phalanx
Outcast Spaartan
Hoplites 4 3 3 3 3 1 3 1 6 Phalanx
Helots 4 3 3 3 3 1 3 1 5
Peltists 4 3 3 3 3 1 3 1 7 Skirmishes
Cretan mercenary archers 4 3 3 3 3 1 3 1 7 Skirmishes
Special M WS BS S T W I A LD
Spaartan Peers 4 4 3 3 4 1 4 1 8 Phalanx, Stubborn
Centaurs 8 4 3 3 3 1 3 1 8 Fast Cavalry
Cyclops 6 3 2 4 4 3 2 3 7 Fear, stubborn
Minotaur 6 4 3 5 4 3 3 3 7 Fear, Frenzy
Rare M WS BS S T W I A LD
Bolt thrower - - - - 7 3 - - - Volley
Helot crew 4 3 3 3 3 1 3 1 5
Outcast crew 4 3 3 3 3 1 3 1 6
Chariot - - - 5 4 4 - - -
Crew - 3 3 3 - - 4 1 7
Hurl Boulders, Terror,
Talos 6 6 3 10 10 3 4 5 10 Unbreakable
Steeds M WS BS S T W I A LD
Warhorse 8 3 - 3 3 1 3 1 5
Pegasus 8 3 - 4 4 3 4 2 6 Fly
Griffon 6 5 - 5 5 4 5 4 7 Fly, Terror, Large Target

Phalanx

As long as the unit has a rank bonus of at least +1 the following rules apply:

1-Cavalry may not use any charge bonuses when charging the front of a phalanx (monstrous cavalry still gets all
bonuses).

2-Models in a phalanx always fight in three ranks with spears even when charging (4 ranks for a hoard).

3-All enemy attacks (shooting and hand to hand) to the front of a phalanx are at -1 to hit.

4-Phalanx's can not make a quick reform. Phalanx's may wheel but can not march if they do so.

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