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Running Backs Chapter 3……………………………..Split Ends Chapter 4……………………………..Offense Basics Chapter 5……………………………..Formations Chapter 6……………………………..Motions Chapter 7……………………………..20 Series Chapter 8……………………………..30 Series Chapter 9……………………………..40 Series Chapter 10……………………………80 Series Chapter 11……………………………Passing Game Chapter 12……………………………On Series Chapter 13……………………………I Formation Chapter 14……………………………Split Back Set Chapter 15……………………………Bronco Formation Chapter 16……………………………Cinco Chapter 17……………………………Short Yardage and Goal line Chapter 18……………………………2 Minute Offense Chapter 19……………………………4 Minute Offense Chapter 20……………………………Screen Passes Chapter 21……………………………Practice Plan Chapter 22……………………………Conclusion
Chapter 1 Offensive Line The most vital and underappreciated part of any football team is the offensive line. The true meaning of teamwork and sacrifice lies in the play and positions of the offensive line. They do not get to touch the ball; therefore they do not get a chance to score. Their names will not be repeated over the stadium loudspeaker over and over again. In the newspaper, when a back has a great individual performance, the line gets maybe one or two lines describing their efforts, but not the gushing praise that the back receives. That is why this is chapter one in this book. Good, solid offensive lines have made average backs look good and great backs even better. Case in point, the NCAA’s second all time leading rusher, R.J. Bowers ran for more yards as a high school junior than he did as a senior. The reason is because his line as a junior was senior dominated. In 2002, the University of Louisville Cardinal football team was mediocre because of average line play in a season when they were expected to win their conference and bowl game and finish in the national top 10, they finished 7-6. Emmitt Smith had 5 All Pro’s on his offensive line. Eric Dickerson went to Indianapolis and went from super human to above average because of a lack of talent on his offensive line. I hope that I have made my point about the importance of a good offensive line. Ask any coach who has won and he will tell you I am sure that he had a good group of linemen. High school is no different than the NFL in that it all starts up front. Some coaches feel that they need big earth movers to make their system work, some like small, quick fullback-types, what ever your preference, it is vital that they are smart and fundamentally sound. In this offense we prefer the smaller quicker types but there are three things that we look for in any lineman regardless of size. First we want tough players up front. The bottom line is that you need to have guys who are willing to go nose to nose with an opponent and just be flat out tougher than him. Running backs are trying to run away from the defense, linemen are looking to hit the defense so they have to be tough. Second, we want them to be smart. These guys have to be able to make decisions and adjustments within seconds that determine the outcome of every play. In the time that it takes a quarterback to say Red…..Set Go, a lineman has to decide who to block, how, and where. There are so many decisions that need to be made and made correctly before the snap of the ball. Third, we want athletes up front. The days of the fattest, slowest kids being able to be effective offensive linemen are essentially over. Footwork, speed, and eye-hand coordination are vital to offensive line play. These requirements however are not indicative of smaller linemen either; today’s athletes are getting bigger, faster, and stronger We begin teaching our linemen the basics of a good even stance: 1. Feet shoulder width 2. Toes pointed straight ahead 3. Knees should not be bowed in 4. Flat back 5. Head up
6. Even weight distribution 7. Finger tips on the ground not the palm or knuckles of the hand 8. Rest the off hand on the SIDE of the knee not on top. a. Take the palm of the hand and put it directly on the side of the knee A coach should be able to slap the down hand away and the body should not teeter in the least. Also if a player has a hard time with his knees bowing in, then you need to spend a little extra time with this player to help correct this. When a lineman is in a good stance, he should look even and solid with no indication of his movements at the snap. When the play is called the center will go out first to set the line. The rest of the lineman will set themselves according to him. These are the alignment techniques: 1. Splits should be at least 3 feet a. Splits that are closed down also close down the defense 2. The guard, tackle, and tight end should have their ear hole aligned to the centers hip or belt. a. This does set the other lineman back a little, but that is necessary to provide the angles and spacing needed to execute their blocks b. It is vital to check how deep the seat of a lineman is so we avoid the flying V formation and get called for too many men in the backfield
After we have taught them how to line up, then we can teach them how to move and block. Our base blocking rule is Fire – On – Backer. This rule can be applied to almost every situation and while wing-t purists will no doubt disagree with a one rule system, I have found that it can work because it basically says the same thing as all of those blocking rules, but it puts it in one small package. Here is what the rule means: 1. Fire: The fire part of our rule maintains our theory of angle blocking. Fire simply means that you are to block down when your rule calls for it. Your fire gap, is your inside gap. The fire rule down block is applied on any level one defender who is aligned from your inside shoulder down the nose of the next lineman to your inside
2. On: On blocking is done with a right or left shoulder block on any level one defender who is lined up from shoulder to shoulder on you. I know what your
saying, that if he is on you inside should shouldn’t you down block? Well we will get into that when we discuss what every lineman needs to know. 3. Backer: This rule means that you block the nearest backer to you and the point of attack away from the play. This can be a second level reach block, second level drive block, or a second level down block.
As players understand defenses and their opponents each week, applying these rules will become easier. When you begin to teach and install this system, tell your players that blocking strategies will change because the defense changes. For example blocking the linebacker in a 52 will be slightly different than blocking the linebacker in a 53, but it is still the backer rule. These rules will also become easier to apply when you teach your lineman these three things on each and every play: 1. The point of attack. a. You must be able to understand the numbering system and how each play attacks a certain number. This is vital in knowing which way to block a defender 2. Who is left unblocked? a. For most of the plays in our offense we will have a man unblocked for either a trap or an option read. 3. Who is pulling? a. If the guard beside you is pulling behind you, then you must block down for him. This is an application of the fire rule that is automatic, but there is some clarification needed here. For example if we run 24 guard trap versus a 52 front and the guard is uncovered, but the center is covered by a nose guard, then there is no block down because there is no one to block down on. Once again, we will have a better understanding when we are doing this on the field and describing the different defenses Our linemen will have to execute five primary run blocks that run in concurrence with our blocking rules: 1. Right and Left shoulder Drive Blocks a. This is a straight ahead type of block where you attempt to get movement off of the line of scrimmage and then turn the defender away from the play. b. If you are executing a right shoulder block, then you step with your left foot first. The reason for this is that it brings your body in the direction
needed to get your right shoulder into the defender. The opposite is true for a left shoulder block. c. On the second step you should make contact with the defender. It is at this time when your feet begin moving in shorter faster steps and you begin to roll your hips into the defender. d. On your third and remaining steps, you should turn the defender away from the play. On a right shoulder block, you turn the defender to the right; the opposite is true for the left shoulder.
2. Down blocks a. These are probably the most fun for any self respecting lineman to execute. The reason is that you are blindsiding an unsuspecting defender on the first or second level. The proper steps are determined by what kind of defender you are facing. Is he an attacker or a reader? i. If he is an attacker then you take the flat, parallel step down the line of scrimmage attempting to intersect the defender. ii. If he is a reader then your step is more of a 45 degree step or a more angular step toward the defender b. After your first step, the lower part of your body is turned while your upper body is starting to turn. We complete this turn by throwing our outside shoulder across our body and punching toward the defender. This brings our outside shoulder around and squares the shoulders with the hips. Also, it helps to bring your momentum toward your target c. At or after your second step you should make contact with the defender. The key here is to have your head across the belly of the defender. We preach that you get your ear hole on the belly button. Keep your head up and begin to roll the hips through putting the defender on his heels. Keep your feet moving in short quick steps.
3. Reach Block a. When run blocking we teach the reach blocking technique as a way to block linebackers only. b. We execute this block by taking a 6 inch lateral open step to the side that we are going to reach. We do not change the direction of our toes, thighs, hips, or shoulders on our first step. The objective is for us to keep our body parallel to the line of scrimmage. By doing this we can adjust
quicker if the defender changes his course. On the second step our opposite foot comes across our body to a point in front of our other foot. We have now begun to climb to the second level, choosing a point of intersection. c. Our third step is with the other foot and it continues the ascent to the next level by placing itself in front of and offset of the second step foot. d. Once we have made contact with the defender we need to maintain separation with our hands and swing our tail around to place ourselves in front of the defender between him and the ball.
4. Trap a. b. c. d.
This is the most recognized type of Wing-T block Start by dropping the trap side foot to open up the body to the target Aim for a point inside of your target Your path should take you back up into the line and across the line on an inside out track e. On contact the lineman should maintain speed, do not catch the defender, roll the hips, and finish the defender f. If the defender over penetrates, then roll up inside to block another defender.
5. Log a. This block is not used too much but we do use it on some options and play action passes b. Lineman will open up with slightly more depth c. He gains depth as he travels out and then flattens out to meet the defender d. On contact, he should aggressively swing his butt and hips around to pin the defender e. If the defender is over penetrating, then meet up with him and ride him back and away from the play
On most of our running plays we will have a backside reach rule. This means that we will reach block across the level one defenders face up to the second level. What we want to accomplish here is just getting a body on the second level defenders to either make them bubble around or interrupt their path to the play Our passing game has its own set of rules for each series. Our passing series include: 1. 50’s: Roll out 2. 60’s: 5 – step 3. 70’s: 3 – step Two of the three series are directional, in that we will be going in a certain direction. The only series that is not is the 60’s. 1. 50 series roll out a. Directional. 51 to the right. 59 to the left. b. Blocking scheme is a full line reach on the first level defenders only c. Step hard to the play side call and be aware for blitzing and stunting if no one shows initially d. On the backside we want to prevent backside pursuit so we hinge after we step
2. 60 series 5 step drop a. This is a non directional series b. We want to step down to the outside foot of the next offensive lineman i. Step down with the inside foot and bring the outside foot along after we step and plant. We should go no more than two steps each. ii. After the Tackles step down they will turn out and hinge to block on the flank c. You want to keep a good wide low base with your butt down and eyes and hands up. d. Stay big and keep separation with the defender. e. Our objective is to spill everything over the edge to open up the throwing lane for the quarterback. f. If need be we can go to a man blocking assignment and assign each blocker to a defender to lock up on them man to man
3. 70 Series, three step drop. a. This is a directional series: 71 right, 79 left b. To the play side we will drive block the first level defender. It is vital that we not go to the second level and the drive is a controlled drive. i. Use a right or left shoulder drive block c. To the back side we will hinge to create a wall against the quarterback’s back. It is important to spill everything to the outside of the wall. i. We will step back and in with our inside foot all the way to next man. The outside foot will follow ii. Maintain a wide low base and keep your arms extended to prevent from losing ground.
Before the ball is snapped on each play, we may have to make line calls or blocking calls that slightly change the blocking scheme and increase the chances of not necessarily having a successful play, but a safe play that does not put us in a negative situation. We have a base line call that is called out on each play and we may have an automatic call that slightly changes the blocking scheme on a particular play. On each play, a lineman will make one of three calls: 1. ON: If a defender is lined head up on the lineman then he will call this twice
2. INSIDE: If a defender is lined up from your inside eye down to the gap to your inside then you make this call.
3. OUTSIDE: If a defender is lined up from your outside eye to the gap to your outside then you make an outside call.
If a lineman is uncovered then he will not make any call at all. These calls are to be made on level one defenders only. We also have other calls that each lineman may have to make on any given play to alter the blocking scheme slightly. These calls should not be made on every play and no dummy calls should be made either. 1. STAY: This call means that a guard is not pulling. A guard can make this call if the defense shows blitz or if he is pulling outside and a defender is lined up to his inside gap.
2. COVER: This call means that more than one defender has aligned in a play side gap. This call can be made by any lineman who sees that the playside is overloaded and he needs some help.
3. OMAHA: This call pertains specifically to the point of attack and is related to the cover call but refers exactly to where we are running the ball. This means that more than one defender has lined up in the point of attack.
*The following calls pertain only to the Cross Block play. 1. OHIO: When running the 83/87 Cross Block against certain defensive fronts we make an Ohio call that means to block it ON. This is common against the 43 defense
2. CLEMSON: When running the 83/87 Cross Block against certain defensive fronts we can make a Clemson call which means to cross it. This can be commonly used against the 44 or a 50 reduction
3. FLORIDA: When running the 83/87 Cross Block against certain defensive fronts we can make a FLORIDA call which means to fan block it. This is common against 50 front defenses with no reduction
When we put together a depth chart we look for certain qualities in specific positions. In high school football however your first team may be the only team that fits certain qualifications of the positions. After your number one’s it can be a crap shoot of where to place certain offensive lineman. We want to expand upon the qualifications mentioned before and tell you what you may want to look for in certain lineman. 1. Center: a. Quick feet and hands b. Must be able to snap the ball to the quarterback quickly and cleanly c. After the snap, he must have the ability to drive a nose guard, reach a linebacker, or block down on an aggressive one technique. d. Should be aggressive and smart. One of your most intense lineman. e. Has to be able to snap the ball in the shotgun 2. Guard a. Solid lateral movement and foot speed b. Needs to be able to adjust and react on the run c. Smartest and most athletic lineman 3. Tackle a. Biggest and best drive blockers b. Flank protectors, must be able to run and pass block effectively on the flank 4. Tight End (as a blocker) a. Athletic Tackle who can catch b. Needs to be an aggressive reach and drive blocker to make sure that flank plays are successful We understand that these are not rigid requirements for all of these positions listed here. You may have a guard or guards that are bigger than your tackles. Your tight end may be a psychotic wide receiver who is a good blocker. It is important to remember that it is not always what you can see in a player, but the intangibles that matter the most.
On the next page we have included a chart that lays out the three things that each lineman must know on every play. 1. Point of attack 2. Who is pulling 3. Who is unblocked This chart could help sort this out for players and coaches Play
24/26 Guard Trap 23/27 Halfback Trap 21/29 Power 21/29 Waggle 24/26 Gut 32/38 Toss Blast 31/39 Toss Sweep 31/39 Pitch 36/34 Counter Trap 36/34 Counterboot 42/48 Veer 44/46 Midline 44/46 Midline CTR 44/46 Midline Pass 82/88 Down 82/88 Down Pass 83/87 Cross Block 83/87 Keep Pass
Point of Attack
4 or 6 Guard 3 or 7 Outside of Tackle 1 or 9 Outside of Tight End 1 or 9 Outside of Tight End 4 or 6 Guard 2 or 8 Inside Leg of Tight End 1 or 9 Outside of Tight End 1 or 9 Outside of Tight End 4 or 6 Guard 1 or 9 outside of Tight End 2 or 8 Inside leg of Tight End 4 or 6 Guard 4 or 6 Guard Play action 2 or 8 Inside Leg of Tight End 2 or 8 Play Action 3 or 7 Outside of Tackle 3 or 7 Outside of Tackle
Who is Pulling
24 = 6 Guard; 26 = 4 Guard 23 = 6 Guard; 27 = 4 Guard 4 and 6 Guard (Left) 4 and 6 Guard (Right) 24 = 6 Guard; 26 = 4 Guard 32 = 6 Guard; 38 = 4 Guard 31 = 6 Guard; 39 = 4 Guard 31 = 4 Guard; 39 = 6 Guard 34 = 7 Tackle; 36 = 3 Tackle None None None None None 2 = 4 Guard; 8 = 6 Guard None 7 = 6 Guard; 3 = 4 Guard 7 = 6 Guard; 3 = 4 Guard
2i-5 Tech Def. Tackle Defensive End First perimeter Defender Depends on Defense Middle Linebacker Def. End for Fullback OLB or Strong Safety OLB or Strong Safety 2i-5 Tech Def. Tackle None DE for QB Read DT for QB Read All Drive or Down Block Playside = Wall; Backside = Hinge DE for Kickout None DE for Kickout DE for Kickout
As with anything in our offense this is not set in stone. Sometimes an assignment can change based on what the defense is doing and what kind of personnel they have. These 18 plays that are listed in this chart are our base plays that we will put in before the season and do our best to run each and every week. We have many more plays in the
back of this book in our play index, but those are plays that are for special situations and we will only use them if it is absolutely necessary to use practice time to install them.
Chapter 2 Backs At the high school level, you can not overstate the importance of having good running backs. Often times a team can be carried to great heights by the efforts of one player. At the high school level great individual players come around once every so often. Sometimes a team can have a nice run of players, which can lead to a reliance on the abilities of one player. In this offense we try to avoid putting the load on one individual, but rather we want to spread the plays and responsibilities around to many players to force the defense to play with caution and hesitation. This does not mean however that if a great individual comes our way that we will not take advantage of his abilities or that we stop giving the ball to one player once they reach a certain number of carries. The great thing about the Wing-T offense is that it can take advantage of one great player or 4 good players. That is what we try to achieve by putting our 4 best all around athletes in the backfield and using each and every one of them to make each other better. This way we avoid NEEDING that one great player to make our offense go This is a 4 back offense. By that we mean that we will expect each one of our backs to run, block, and catch with equal ability and enthusiasm. Now, it is understood that the quarterback is not expected to be a pass receiver on a regular basis but he will replace that responsibility with carrying out convincing fakes and relaying to the coaches when the defense is flying too aggressively to a play or player, therefore opening up another play. Just like the offensive line, a back in this offense has to be a team player and willing to sacrifice for the good of the team. To be a running back in this offense you not only have to have the aforementioned requirements of running, blocking, and catching, but you have to be disciplined enough to carry out good fakes. If a fullback is sloppy on his fake then the midline or veer play may be rendered useless. If a halfback is careless then a free safety or a backside linebacker might flow to the point of attack that much quicker, nullifying a big play. It not only takes a lot of physical discipline, but mental discipline also. We like to use a many formations and formation tags to give the defense many different looks. We want to do this with the regular personnel that we have on the field in our base package. At all costs we want to avoid “formation packages” that can key a defense to adjust before we even call the play. If we telegraph such tendencies, then the defense can make calls and determine what we are attempting to do. Again, understand that there are exceptions to every rule. You may have a kid who is a tremendous runner and blocker and there is no doubt that he needs to be on the field carrying the football. However he may be useless as a receiver and when you are looking to spread the defense maybe he needs to come out, so you take him out. This is an example of how adaptable this offense is. We do not want to shoe horn players into a system and vice versa.
A good stance is just one factor of mental discipline that some athletes take for granted. We do not want a comfortable stance, we want a balanced stance. The stance should be one where we can go in any direction with the same amount of ease. When something as simple as the stance starts to get sloppy, then our play gets sloppy. 1. Quarterback a. Feet shoulder width b. Slight knee bend with a slight bend in the waist c. Wrist deep under center not forearm or bicep deep. 2. Fullback a. Two point stance with the feet slightly outside of the shoulders b. Toes straight with the hands resting on top of the thigh pads c. Very little bend in the waist, the runner should be more erect than bent 3. Halfback a. Same as a fullback b. When at the wing position, turn your body at a 45 degree angle Along with the stance we have to maintain our alignments and depths. To make sure that the timing of the plays is crisp and fluid we have to make sure that we line up at the same depth and width at all times. This is an offense based on timing, and when a play is run properly in all facets, and then it is very tough to determine who has the ball. Mesh points and fakes are vital to the offense and they need to be tight and convincing. Our base formation is 100/900 and this is what it looks like:
We also have formations like Red/Blue that put a wing man to the 2 – man side of the formation also and they look like this:
Here is a schematic of how deep and wide each player should be:
The standard depths for each player are as follows: 1. Quarterback a. Always under center unless he is in the shotgun. At this time he goes to a depth of 4 yards directly behind the center 2. Fullback a. 4 yards from the tail of the center b. 200, 4 yards behind the outside leg of the 4 guard c. 800, 4 yards behind the outside leg of the 6 guard d. Bronco Right is the same as 200, Bronco Left is the same as 800 e. In the I formation he is at the same depth, but in a 3 point stance
3. Halfbacks a. Dive back position in 100/900 and Spread Right/Spread Left i. 4 yards deep from the outside leg of the 3 or 7 Tackle ii. 100 and Spread Right, the Left Halfback is the dive back iii. 900 and Spread Left, the Right Halfback is the dive back
b. 200 the Left Halfback is 4 yards deep from the outside leg of 4 c. 800 the Right Halfback is 4 yards deep from the outside leg of 6
d. Pro I 100 i. The Left Halfback is 7 yards deep off the ball directly behind the fullback in a 2 point stance ii. The Right Halfback is split out 12 yards off the line of scrimmage e. Pro I 900 i. The Right Halfback is 7 yards deep off the ball, directly behind the fullback in a 2 point stance ii. The Left Halfback is split out 12 yards off the line of scrimmage
f. Trips Right i. The Left Halfback is the slot receiver, split out 6-8 yards off of the line of scrimmage ii. The Right Halfback assumes his normal wing back position g. Trips Left i. The Right Halfback is the slot receiver, split out 6-8 yards off of the line of scrimmage ii. The Left Halfback assumes his normal wingback position
h. When at the wing back position, the halfback aligns 1 x 1 from the end man on the line of scrimmage. Once again he is turned in at a 45 degree angle. We do this so he can see the defense better.
We have to have backs that can block almost as effectively as our lineman do. Surprisingly, first technique that we teach after ball handling is how to block, it is that important. 1. Drive Blocks a. Also known as right and left shoulder blocks b. Right shoulder, left foot first and left shoulder, right foot first c. On contact you drive the defender by rolling your hips and taking short choppy steps, you then begin to turn the defender away from the play d. A key point in teaching this type of block is to stress proper technique because most of the time this block will be executed when there is some distance between the two players. Good form and technique are vital in preventing injury
2. Down Blocks a. First step is a 6 inch 45 degree at the inside hip of the defender, it is important to get your head across the belly of the defender b. Allow no penetration c. Crush the defender down inside by rolling your hips into the defender, extending your arms, and taking short choppy steps d. You may be asked to go under a level one defender down to a level two defender. If so, then tighten up to the end man on the line of scrimmage, and move fast and aggressively under the level one defender
3. Kick out blocks a. Take a 45 degree step at your targets inside hip b. Your head must be on the inside of the defender c. Versus a crashing defender, you must get lower, bull the neck, and meet the defender full speed. Roll the hips and stand him up. A stalemate is a victory for the defense d. Versus a wrong arm technique, simply maintain your leg drive
All blocks must be done at full speed with good technique, it is important that we attack when blocking. As we have stated, proper steps are vital to the timing and flow of the offense. Again this is a timing offense and if one player is sloppy with his steps, then the play will also be sloppy. False steps are the bane of any play and it is a habit that many backs develop without realizing it. Rounding off your path is also another bad habit. Regardless of the situation, we must maintain straight lines to our landing points 1. Types of Steps for the Fullback and Halfbacks a. 45 degree step i. 6” 45 degree step with the right or left foot directly at your landmark b. Flat Step i. 6” open step parallel to the line of scrimmage c. Straight ahead i. 6” step perpendicular to the line of scrimmage d. Crossover i. The opposite foot crosses over the lead foot first and lands in much the same way that a flat step does. This step is used to help time up plays 2. Types of Steps for the Quarterbacks a. Quarterback always reverse pivots except on the 40 series b. Reverse Midline i. QB does a 180 degree turn with his foot landing on the midline c. Reverse 45 i. QB reverses past the midline and stops halfway between the midline and the line of scrimmage d. Reverse Flat i. QB reverses out to a ¾ turn with his foot landing parallel to the line of scrimmage
Chapter 3 Split Ends The Wing-T is a one split end offense, which means that we only have one true wide receiver. We don’t get fancy and call our receivers X, Y, and Z, there is no need for that. He is a split end and he is generally opposite the tight end unless we tag a play with “end over”. Often times the split end position becomes a disregarded dumping ground for lesser talented players that are thrown there just to fill a position. It is important that we try to maintain the split ends importance to our offense. We must be able to block, catch, and make convincing fakes on each and every play. We try to find kids at split end that are threats and force the defense to account for them. We need to have a viable passing threat to force defenses not to load up the line of scrimmage. While this will undoubtedly be our shortest position chapter, it is a one man position. 1. The split end is aligned 12 yards out from the end man on the line of scrimmage, on the line. He should have his inside leg back looking in at the football arms hanging freely at your side
There are three things that all splits ends must be able to do very well at all times 1. Blockers a. Stalk blocking is an underappreciated technique, but often times it is the difference between a big play and a loss i. They need to stay square in front of the defender ii. Mirror and work the defender until the whistle iii. Stay low, keep their feet square, and their arms extended iv. When approaching the defender, you must keep him in conflict as to what your intentions are at the snap 2. Route Running a. A good split end does not get sloppy on his routes i. Keeps the defender guessing ii. Has nice sharp cuts iii. Gives a full effort on every play iv. Gives an all out effort when trying to catch the ball v. Very aggressive when running all routes, this keeps the defender from getting his hands on you 3. Fakes
a. On a running play away from the split end, it could very easy to take a play off. A good defender attacks the corner, making him work on every play. i. If he takes the play off and the back cuts back, it could be his block that spoils the effort ii. He establishes a mind set, an intense champions mind set, with in the defender that you take everything very seriously
Chapter 4 Offense Basics One may wonder why we put the basics of the offense on chapter 4 behind the position descriptions. Well it’s simple; we feel that you have to know how to get in a stance before you get into a huddle or a formation. In this chapter you will learn about getting into a huddle, the cadence, making checks at the line, and finally our play calling system. I have always firmly believed in discipline right down to the minutest detail. Have you ever looked out at a team that is getting beat (whether it’s yours or your opponents) and you start to notice how the huddle looks like a field of grazing cattle. People just wondering everywhere, no one paying attention, listening, or caring. The play is called and the team slowly stumbles up to the line. It is a frustrating sight because you know that you taught them different and the worst thing is that they have a low morale. I know from watching films of yourself and of your opponents, that at some point in time you eventually say, “My god, they can’t even get into a huddle!” Attention to detail, even in the most trying times will show that you have not given up and you are maintaining good character. We want to maintain a good tight huddle, this way we ensure fluid and effective communication. 1. The center sets the huddle ten yards from the ball, with his back to the ball. a. Tight end is on his right and the split end is on his left 2. The next line is the two guards and two tackles. a. With their backs to the defense, they stand left to right in order of 3, 4, 6, and 7. b. Hands on their knees so they can stay out of the center, tight end, and split ends way 3. The Halfbacks flank the tackles a. Right Halfback flanks the 3 tackle b. Left Halfback flanks the 7 tackle 4. The Fullback faces the defense a. Perpendicular to the Left Halfback
5. The Quarterback receives the play and stands between the Fullback and Right Halfback announcing the play to the team a. The first time the Quarterback calls the play he will say “center out” This sends the center, tight end, and split end will leave the huddle. i. They leave and sprint to the line to establish the frame of the formation b. After this, the offensive lineman stand erect to listen to the second play call c. After the second play call, the team gives the “ready break” huddle call and turns and SPRINTS to the line of scrimmage immediately getting into a stance. 6. When the Quarterback comes to the line, he checks both sides to make sure that the offense is set properly Our cadence is a short, quick cadence that forces the offense and the defense to be ready immediately. Long drawn out cadences are good for communicating at the line, but we like to get to the line and go. We do not want to the defense to adjust or stem, again we want to dictate the defense not they dictate us. 1. The Cadence a. Red……….Setgo i. Red is short and sharp ii. Any motions that are previously built into the play or tagged to the play, will take place on the pause between Red and Set iii. Set and go are to separate words pronounced as one and they are pronounced quickly We like to run the play that is called from the sideline and avoid giving the Quarterback too much freedom at the line. It is for this reason that we only do checks when the defense is giving us a key that we can exploit. Also this is a series offense that allows seeing if the defense is shutting down one play then another has to be open. When it may be necessary to call a different play at the line of scrimmage, then the Quarterback will look off of a preset number of plays on a wrist band and make the check off at the line. If we want to audible to another play, we will have the defensive description along with a play. The play will be accompanied by a code word that the quarterback will call at the line of scrimmage before he gets under center. The code words may be the opposite teams school, mascot, colors, or the name of one of their player’s names. Sometimes and we will do this more than calling an audible, we can send the play in with the tag “check with me” instead of it’s number. This means that we want to run the play, but we want the Quarterback to check the defense and call the play to the best side. Again this will be practiced and preset.
1. Guard Trap Check With Me a. Quarterback makes his decision and calls out: i. Check, Check………. 24, 24 ii. He does this to both sides of the line calling the play two times to each side We believe that our numbering system makes it very easy for us to check at the line because we are not an even right odd left numbering system. When we call the plays we send in a 3 number play call or a two number preceded by a formation call. 1. 3 part play calling system a. First Number is the formation i. This can be replaced by a formation that is not a number and therefore reduces the call to two numbers b. The second number is the series i. The series number is a key to tell our backs the action of the backfield. Who is the ball carrier, who is blocking, and who is faking c. The third number is the point of attack i. This is where we want to run the ball ii. This is the only number that the linemen need to know. As a coach you should stress this because you may want to run 129 Waggle, or 138 Toss Blast and if you call it, I promise you the first time you do it, the most confused members of the offense will be the linemen d. 124 Guard Trap i. 1 = Formation ii. 2 = Series iii. 4 = Point of Attack iv. Guard Trap = play name 2. Any tags to the play will be called before the formation. a. Loose Pro Rip Red 24 Guard Trap i. Loose = Tight End splits out ii. Pro = Right Halfback moves out to a flanker iii. Rip = Left Halfback motion across behind the Quarterback iv. Red = Formation v. 2 = Series vi. 4 = Point of Attack vii. Guard Trap = Play Name
Chapter 5 Formations Formations only change the look of a particular play, not the actual mechanics of a play. That is why I have always liked to use many formations. Formations are usually the first thing that most defensive coordinators begin to study when they scout you. They want to look at how you line up and what you do out of those alignments. Several years ago I scouted a team that used 22 different formations. Some formations had their own set of plays and while others meant strictly pass or run. This past year, we scouted a team that used 4-5 slightly different formations and the tight end was always on the right. Some particular formations immediately keyed one or two plays. This made things appear way too easy for the defense and we lost 21-7. Our opponent ran up over 300 yards rushing, and the tight end was always on the right! A former coach at a local high school used the theory of a few plays out of many crazy formations. This was also effective because of all the time that you had to spend in practice readying for the onslaught of looks. What ever one you use, remember two things: First, while the look of the play may change, the core remains the same. A guard trap is the same play out of a one back 4 wide receiver set as it is out of a two tight power I set. Second, it’s a formation not a new scheme or system. When we tell people that we use the I in our Wing-T package, they often say, “Well you’re not an I team?” We are not running an I formation based package, but running the I formation as a component of our package. How many times have you been watching film and saw a team line up in a two wing look and bet your last dollar that at some point in time, another coach will say, “I did not know they were Wing- T?” The truth of the matter is, is that they are not Wing-T, but using a formation. The Wing-T is a system not a formation. Just like the Run n Shoot, you can look like a spread Run n Shoot team, but you are not because you are not using that system. This is where coaches hand cuff themselves because they say, we can’t run that look because we are a Wing-T team or were an I team. I learned long ago that I will do what ever I have to do to put my team in the best position possible to win. Most of the time we will look like the old Delaware Blue Hens themselves, but we can also show you looks like Oklahoma and Hawaii too. One of the neatest things that I was ever able to accomplish was running 21/29 Power out of a 5 wide, no back set. It looked entirely different, but it only required subtle changes. When we start learning all of our formations and their tags, we obviously start with the base formations in our system. We start with 3 base formations and learn all of the tags off of them. 100/900
Spread Right/Spread Left
After we have mastered properly aligning in these formations, we then learn all of the formation tags: 1. Loose a. The tight end splits out 12 yards, on the line of scrimmage
2. Pro a. The Halfback to the Tight End side splits out 12 yards off the line of scrimmage
3. Slot a. The Halfback to the Split End Side splits out 6 yards off the line of scrimmage
4. Split a. The Split End moves in to 3 to 6 yards out on the line of scrimmage
5. End Over a. The split end moves over on the same side as the tight end, 12 yards out on the line of scrimmage
Note that this tag makes the tight end an ineligible receiver
We try not to get too exotic when using the formation tags, but we can use more than one in a given play. An example of this is when we started to use a look called End Over, Slot to execute our 60 series passing attack. This is how it looked:
You better have a smart tight end; he cannot go out as an eligible receiver in this look.
After we have mastered these base formations and tags do we then move on to our other formations 1. 200/800
2. Pro I 100/900 a. Pro is still a tag here, but we most commonly run the I with the Pro tag.
4. Trips Right/Left
6. Bronco Right/Left
7. Cinco Right/Left
Some of our other formation adjustments include moving from a preset formation to another formation prior to the snap of the ball. 1. Shift To a. We start in a two tight full T backfield. b. The Quarterback comes to the line and yells “Shift” c. After the command we move to the formation called in the huddle d. Example: Shift To 988 Down
2. Jump To a. We start in the opposite formation of the one called in the huddle. b. The Quarterback comes to the line and yells “Jump” c. The offense then trades formations and the play is run d. Example: Jump To 988 Down
Chapter 6 Motions One thing that is always associated with a Wing-T style of offense is the use of motion. The one most recognized is three step motion where the wing back comes in motion toward the dive back position. What most outside of the Wing-T don’t know is that this motion is built in and taught as a necessary component on some plays. We can shut off this motion by saying “No Mo.” This tells the Halfback not to motion With the advent of the Jet Sweep into most Wing-T offenses, the Jet type of motion is becoming another example of built in or implied motion. It is important to note that Jet type motion is a timed motion that climaxes with a mesh between the Quarterback and motioning Halfback (whether there is a hand off or not depends on the play). We have a type of motion that looks like Jet motion and that is Rip and Liz motion. They are like Jet in that they are horizontal behind the Quarterback, but the object of this motion is to get the Halfback past the Quarterback, there is no mesh, and it is not implied. Motions, whether implied or not, should be carefully monitored when game planning and during the game. Some teams have automatic stunt calls to certain motions and some will change their coverage based on a type of motion. In other words, since some defenses key your motion, you should too. Since we have three designated running backs, we have a variety of ways to put them in motion. But again, we do not get exotic or carried away with how many motions we include in our playbook and game plan. This is a short chapter, but a vital one because you need to understand how to use motion and what kind of situation it can put you in. 1. Things you need to look for when you motion a. What kind of coverage are they in and are they staying in the same one when you motion b. Do they slant to or stunt to your motion c. Are they shifting the front when you motion d. Are they attempting to determine that you are running a particular play when you motion. i. Listen to the defense are they announcing certain plays or pointing out certain players when you motion e. Is a particular defender more aggressive or passive when you motion to or away from him i. When you motion away is the outside linebacker walking up or backing off ii. When you motion to is a linebacker or end crashing more aggressively These are some of the things that motioning by your offense can tell you about your opponents’ defensive game plan. From there you make your own connections and adjustments On the next page we have listed and described all type of motion that we will use in our scheme.
1. 3 Step a. This motion is never called, it is already built into the play b. It can be shut off by calling “No Mo.” c. When the Halfback is at the wing position, he comes in motion at the pause between Red and Set in the cadence. d. The motion takes him back to his dive back position at the snap of the ball
2. Rip a. Left Halfback coming in motion to the right b. Left Halfback comes in motion behind the Quarterback at the pause between Red and Set in the Cadence c. Halfback should past the midline on the snap
3. Liz a. Right Halfback coming in motion to the left b. Right Halfback comes in motion behind the Quarterback at the pause between Red and Set in the Cadence c. Halfback should be past the midline on the snap
It is important to note that we will run a play called “Wham.” In this play we use timed Rip and Liz motion by the Halfback to kick out the defensive end. It is vital that this is timed up perfectly so our Halfback does not break stride. This could tip off the defense.
4. Ram a. Fullback motions out of the backfield to the right. b. He takes one step forward, one step at an angle and then flattens out to parallel to the line of scrimmage. c. We want to get the fullback past the end man on the line of scrimmage on the snap d. He leaves on the pause between Red and Set
5. Lion a. b. c. d.
Fullback motions out of the backfield to the left He takes the same steps as Ram motion He must get past the end man on the line of scrimmage Leaves on the pause
6. Z a. When at the dive back position, the Halfback comes in 3 step style motion to the tailback position b. Exact same steps are 3 step but from the dive back spot c. Leaves at the same time as regular 3 step motion
7. Crack a. b. c. d.
The Split End comes in motion back toward the tackle His objective is to crack block This can also be used on passing plays Leaves on the pause between red and set
Chapter 7 20 Series Now we are going to get into what makes the Wing-T what it is, series football. When it comes to execution of this offense, it is only efficiently executed when those not running the football carry out good fakes and block effectively. In chapters 7 through 10 we will review each and every series, and the plays involved. It is vital to note that we are not a pure Delaware system. We have borrowed from other systems, changed the blocking rules, changed a couple of tags, and added a couple of formations. If we were pure Delaware, you would see plays like Sally, F Sweep, and Down Option but you don’t. In the past I have run these plays with success, but we simply trimmed the fat off the play book to make it more learnable and simplified. We will however run Down Option Load at some time in the season, but only when Down and Down Pass are stopped. The twenty series in my opinion is the signature Wing-T series. It is the one that is most identified with this style of offense. Even though most teams run the 3 core plays that make up the series, they are not run in the same manner. The Guard Trap, Power, and Waggle are the three core plays and are all staples of other systems; it is however how the three of them, along with the Halfback Trap are intertwined. You may also hear this series being called the Buck Sweep series. To be honest, I do not know the origin of calling it the Buck Sweep, to me it has always been the 20 series and the sweep has been called Power. When a team runs this series effectively with some degree of consistency, it is very tough to defend. The reason is because you are giving the illusion that you are attacking 3 different points of the defense. Because of this, the defense, especially the linebackers and safeties can’t over commit to what they may think is flow. You must read your keys and be patient; this in turn can slow down a defense. When you install this series it is vital to the success of the play that you stress tight mesh points, convincing fakes, and carrying out fakes. If you do this, it can appear like you are playing a hidden ball game. Along with the 3 core plays we have added two other plays to the base package of the 20 series. The 23/27 Halfback Trap and the 24/26 Gut are two plays that were adapted to this series to give us a little more diversity. The Halfback Trap was adapted from my high school coach who used to run a play called Guard Trap to the Half. It is essentially the same play but with less wording. The Gut was borrowed from an I formation team and can be further adapted to be called Gut Influence. The Gut attacks the center of the defense and is very successful against 43 teams. The reason that these plays were put in the 20 series is because of the Fullback action up the middle and the waggle action by the Quarterback. If you want to tell right away if a defense is keying guards or backs, start the game with 21/29 Power. If the linebackers flow with the play then they are keying Guards. IF the inside backers crash and attack the Fullback, then they are keying backs.
Next we will review the five base plays along with one add on play for this series. The play diagram will be in the back of the book in the playbook index.
1. 24/26 Guard Trap a. The Fullback carries the ball at 4 or 6 i. The Fullback actually dives to the opposite leg of 5 and looks to make a slight cut through the alley made by the blocking once he gets past the line of scrimmage ii. Fullback should be very aggressive on this b. The Quarterback and Fullback should brush shoulders on their mesh i. The Quarterback slides the ball into the stomach of the Fullback ii. Quarterback stays bent low over the ball, hiding it from the defense c. The Quarterback and the Halfback mesh at a perpendicular angle behind the play. i. The Halfback fakes to the Quarterback and continues on his Power fake ii. The Quarterback looks the Halfback past and then fakes the waggle d. The play side Halfback influence block on the outside linebacker
2. 21/29 Power a. Fullback greatly exaggerates the fake up the middle i. Fullback must be very aggressive when faking b. Quarterback and Halfback mesh with the quarterback sliding the ball into the Halfbacks belly i. The Quarterback looks him past and fakes the waggle c. The Halfback carrying the ball runs parallel to the line of scrimmage i. He is looking for the first available lane where he can cut and run to day light d. The play side Halfback must crush the play side defensive end down inside.
i. The Tight End will block down which will force the defensive end to squeeze him to the inside. ii. Tighten up to the tight end and get into the defensive end as aggressively as you can iii. This is the vital block, it must be made
3. 21/29 Waggle a. Waggle means opposite i. If it is 21 the Quarterback is rolling left ii. 29 means that he is going right b. The Fullback widens his path and gets out to the 5 yard flat i. His aiming point should go from the leg of 5 to the outside leg of 6. ii. If he gets tackled it is no big deal, we still have other options c. The Halfback on the Power fake makes a convincing fake and looks to pick up the backside pursuit d. The back side Halfback does a skinny post i. You should keep an eye on this route, at some point in time of every game, it comes open. e. The Split End has a called route i. We used to just run him on a 9 or a corner route, but we can manufacture a big play calling a route for him ii. The best ones are the 1,3,5,7, and 9 f. The Tight End has a 10 to 12 yard backside crossing route i. He must be aggressive in getting off of the line ii. He should read the linebackers and get behind them on is route iii. If it is a zone team, then you have the option of telling the tight end to sit down in a hole in the zone g. The Quarterback no longer worries about a fake to the fullback i. He still must keep his patience however when faking to the Halfback. ii. This is important because it will pull the defense with the Halfback iii. He must get 6 yards deep iv. He has the ball up and attacks the line of scrimmage using every square inch between himself and the line of scrimmage if needed v. His rule is RUN, FLAT, CROSSING 1. He is looking to run all the way 2. If he does, he is to tell the guards to “GO” leading him down field
3. We will tell him when to look deep 4. He MUST attack the line
4. 23/27 Halfback Trap a. The Fullback makes an exaggerated fake up the middle i. He fakes to the Quarterback b. The Quarterback and Halfback (ball carrier) mesh at a perpendicular angle. i. The Quarterback slides the ball into the belly and runs his waggle fake c. The Halfback takes the ball and immediately dives for the inside leg of the tackle (3 or 7) i. He is looking to follow the kick out block of the guard d. The play side Halfback executes the same kind of influence block that he does on Guard Trap. e. This play is run when you see the strong safety or outside linebacker reacting to down blocks by coming up on the outside to support. f. Great play out of the I
5. 24/26 Gut a. Best if run out of the I or with Z motion, but it will work out of any look b. The Fullback disregards his fake and dives for the leg of 5. i. He is looking to block the middle or inside linebacker c. The backside Guard will gut around the Center and basically go shoulder to shoulder with the Fullback up on the middle or inside linebacker d. From what ever position, the ball carrying Halfback is looking to follow the Guard and Fullback right up the Center’s tail e. The play side Guard will block out versus a 40 and block down versus a 50 ( on the nose guard ) f. The Quarterback may widen a little bit to open up the midline for the Halfback i. He hands off and carries out his waggle fake. g. The blocking Halfback executes an influence block
h. There is not much down blocking on this play, there is more on/drive blocking The following plays are some extra’s that we have run and we may pull them out of the bag late in the season
6. 22/28 Power a. Just like regular 21/29 but one hole in b. The play side Halfback influence blocks c. The Ball carrying Halfback cuts earlier
7. 24/26 Guard Trap Influence, 24/26 Gut Influence a. Against teams that are strong guard readers, we can take the play guard who is not pulling and pull him out and away from the play. b. You do this only if you are sure that the defensive tackle and linebacker are keying him and flowing with him i. They block themselves by taking themselves out of the play.
The 20 series is a great series. One thing that you need to keep in mind is don’t forget to run 126 Guard Trap, 127 Halfback Trap, 129 Power, 129 Waggle. These plays work well to the 3 man side, but they also work well to the 2 man side. The are perhaps the only series where every play is interchangeable this way.
Chapter 8 Thirty Series The thirty series is a Halfback oriented series that uses a block down, kick out scheme up front. In the original Delaware system, these plays are called F Sweep and Blast, however we call them Toss Sweep and Toss Blast. The change in the plays occurred when we did not have any bootleg coming off of the F Sweep and regular Blast plays. Faced with a decision as to whether or not create a bootleg play or add the Quarterback as a blocker was a no brainer. The bootleg play that we considered adding was a very low percentage play because it put the Quarterback on the flank with no protection and he had one of two very low percentage passes to complete: One to the Tight End on a drag route, and the other to the Split End on a called pattern. Plus all new blocking and protection schemes just made very little sense to use the practice time to put in. By changing one position, the Quarterback, we felt that we made the play better in a more efficient manner. Some will argue the merits of putting your Quarterback in a position such as this because of the risk of injury, but we flat out tell our Quarterbacks that they are football players too and if their involvement in a particular play makes the play that much better, then they will be asked to perform the duty. The Quarterback now instead of handing the ball off will now toss it and become a lead blocker up through the hole. He also becomes a target for the ball carrier as one of the coaching points for putting this play in is that the Halfback catches the toss and tries to get his hand on the Quarterback’s back. This does two things: First it gets the ball carrier in the hole instead of bouncing outside, second it gets the ball carrier going forward instead of lateral. Another important coaching point is that each of the three lead blockers, the Quarterback, Fullback, and Guard, has a responsibility on the play. They are not to go running up in the hole like a rugby scrum; instead they have a person or an area to block. The Fullback is required to kick out and open up the running lane, the Guard is required to roll up in the hole and seal off the backside pursuit; the Quarterback then becomes a ram rod of sorts opening up the hole by blocking the first threat that shows. The trickiest part of teaching these plays is teaching the Quarterback to pivot, toss and lead without getting in the way. The 34/36 Counter Trap and Counter Boot plays are Delaware plays that we have tweaked to fit in with the Toss action plays. While we don’t show counter action on the Toss plays, we can hit a team with one of these two plays if they are over committing to the Toss action. When running the Counter, the Quarterback and the Halfback need to be a little bit patient, the Quarterback with handing off and the Halfback with flowing along the line behind the Tackle. The Quarterback’s reads are only slightly different from the Waggle: The rule now is Run, Flat, Corner. The final base play in the 30 series is the 31/39 Pitch. This is a play designed to get our Halfback on the perimeter at full speed behind the lead block of the front side Guard. The Fullback will “fill the tunnel” as it is called, shutting off any inside out pursuit. This is another play borrowed from an I formation team and we have adapted to fit our offensive scheme. We tend to rely on the 32/38 Toss Blast play quite a bit. It can become one of those plays that can wear down a defense because it constantly pounds on them. While the
Fullback does not carry the ball in this series, he is still valuable as a blocker and a receiver. 1. 32/38 Toss Blast a. The Quarterback reverse pivots out from Center and tosses the ball as he turns to the Half back b. The Quarterback is responsible for blocking a safety or a linebacker out of the hole. c. The Fullback must remove the defensive end. If he does not, then the play will be tough to run d. When the Guard pulls from the backside, he must roll up in the hole as soon as he sees the double team (which will depend on what kind of defense we are facing). e. Halfback must take the toss and follow his blockers into the hole. Try to get your hand on the Quarterback’s back f. Halfback not carrying the ball will influence block on the strong safety or outside linebacker
2. 31/39 Toss Sweep a. This is the same scheme but one hole wider. i. We do not want to stretch this play if we don’t have to. ii. Still try to follow your blockers b. Halfback and Tight End must get a solid double team on the defensive end i. This opens up the play c. The Fullback will look to kick out the first perimeter defender who shows. i. Most strong safety’s and outside linebackers are taught to step up when they see a down block so one of these two will be your target ii. It won’t be a kick out block like on Toss Blast, so the Fullback will have to turn up field a little once he clears the double team by the Tight end and Halfback d. The Quarterback will now look for a cornerback to block, but with the same technique e. The backside Guard has a longer path, but still must roll up inside and seal off
3. 34/36 Counter Trap a. The tackle pulls instead of the Guard i. He looks to trap the first threat past 5 ( Center ) b. The Quarterback will give an exaggerated Toss fake to the Halfback. i. He swings his arms way up and shows the ball. ii. He must get off the line to clear the way for the Tackle and the Halfback iii. He must also bring the ball back down quickly to give it to the Halfback iv. His final responsibility is to carry out a Toss Blast fake c. The ball carrying Halfback takes one step forward with his outside foot i. This step is forward from his angled stance, so he is actually stepping directly at the Tight Ends outside hip. ii. The second step is with his inside foot and it is a flat step parallel to the line of scrimmage. iii. He continues on this path, getting the ball under the Quarterback following the Tackle iv. Hug the double team between the Guard and Center when you cut up into the hole d. The fullback adjusts his path to fill for the pulling Tackle i. He must be quick and aggressive because there may be a stunting defender attacking the hole e. The faking Halfback carries out the Toss Blast fake
4. 34/36 Counter Boot a. This play can be run to either side but it may work best going to the two man side because the Split End can run a called pattern b. Quarterback has two fakes. One to the Toss Halfback and the other to the Counter Trap Halfback i. The Toss Halfback should seal the end ii. The Counter Trap Halfback should block backside or get tackled c. The Fullback runs a 5 yard out just like on Waggle. i. Similar path as Toss Blast d. The Quarterback completes his fakes and attacks the flank at 6 yards depth i. Rule is: Run, Flat, Corner e. The Tight End runs a flag route f. The Split End does a backside post g. The offensive line is in full line reach mode i. No pulling or second level blocking h. If the play is run to the Tight End side:
i. Split End post ii. Tight End Flag i. To the Split End side i. Split End called pattern ii. Tight End Drag
5. 31/39 Pitch a. This is a classic I formation play. b. We changed the wording from Toss to Pitch because the Quarterback is no longer tossing and leading up through the hole i. He reverse pivots and pitches to the Halfback ii. After the Pitch, he bootlegs out away from the play c. The Fullback fills the tunnel i. This is a lane that can provide a linebacker inside out pursuit if it is left open ii. The Fullback fill the B gap versus a 40 defense and the C gap versus a 50 defense iii. He looks to block the first threat d. The Halfback runs to daylight e. The play side Guard pulls and leads around the end. i. He is looking to block the first defensive threat that shows ii. Usually this will be a corner or strong safety f. The Halfback who is blocking is looking to block the outside linebacker or strong safety i. He must get a good drive block, this is key to spring this play
The thirty series is a good series when it is time to wear down your opponent. Moving the ball and taking time off of the clock are easily achieved when you can run this set of no frills plays efficiently.
Chapter 9 40 Series The 40 series is our read option series that we have borrowed and adapted from the service academies. In this set of plays you have the 42/48 Veer and the 44/46 Midline, Counter, and Pass. We incorporated this set of plays to give a slightly different look to our offense. The Quarterback will open directly to the hole in all 4 plays and we will not pull any Guards or Tackles. Two things are very important to make these plays go: First the Quarterback has got to be a smart and patient player who can make a decision on an option read very quickly. He can not be indecisive because that is the primary cause of fumbles with these plays when the Quarterback is indecisive and the exchange between him and the Fullback goes awry. Second, the Fullback needs to be smart and tough. He must be able to attack the hole and trust the Quarterback will make a smooth, smart decision that will not cause him to hesitate and lose the ball or his momentum. In the case of both plays we are breaking from our theory of hiding the ball by showing it to the defense. We want the defense to see the ball. When they see the ball in this kind of action they will do one of two things: First they may all crash to the ball very aggressively or secondly, they may play assignment football and wait for the play to come to them. Either way, these are very high percentage plays. Once you get your reads down, a good Quarterback and Fullback tandem will devastate a defense. The only slight drawback to running these plays is that if you want to set them up correctly, you may need to run them over and over again. If you want the midline to burst open, then it may be necessary to run it many times. The reason for this is that you have to suck the defense into the Fullback on both the Veer and Midline. Once you pull the defense in to him then you hit them with the keep and/or pitch option. One of the reasons that we like to run the midline is that it can fool a defensive tackle into thinking that we are running Guard Trap, and he will crash automatically suspecting a trap block. So by running 24/26 Guard Trap we may be able to set up the midline that way. One key to running the Veer is that you need to teach your Quarterback and Halfback to have confidence in and stay with the pitch. Sometimes a Quarterback will hit the perimeter after the Fullback fake, tuck the ball and forget about the Halfback trailing. Also the Halfback has to remember that the ball can be pitched anywhere down the field as long as he has kept a proper relationship with the Quarterback. The 44/46 Midline Counter is a good big play call but the Quarterback has got to be tough and patient. He needs to ride that Fullback through the hole and have enough guts to wait out that split second for the Halfback to get to him. The Midline Pass requires poise by the Tight End to sell a block and not get out into his pattern too quickly. This is a great series that can lead to many big plays, but it must be coached and executed with a great deal of patience. The Quarterback and Fullback especially will need time to get the feel of the ball in the belly reads.
1. 42/48 Veer a. The defensive end is unblocked and is the Quarterback’s key read b. The Quarterback will start by taking an open step i. This step will not be parallel to the line of scrimmage but it will be at a slight angle from the line. This step is an open an depth step ii. Depth step allows the Quarterback time to read the defensive end iii. The ball is extended out waiting for the Fullback iv. Quarterback’s eyes are locked on the defensive end v. Quarterback will make his first decision on the second step 1. If the defensive end crashes: Keep 2. If the defensive end sits: Give vi. If the Quarterback gives then he carries out the option fake down the line of scrimmage vii. If the Quarterback keeps then he attacks the flank preparing to make his second decision 1. If there is no running lane for the Quarterback then he looks to pitch a. Only pitch if it is wide open b. Do not take any unnecessary risks c. Take what you got c. The Fullback dives for the inside leg of 3/7 Tackle i. His arms immediately form the handoff pocket ii. He is looking straight ahead not at the Quarterback iii. He only closed slightly on the ball, not too tight that the Quarterback can’t pull it iv. He must be ready to accept the football d. Play side Halfback will drive block the strong safety or outside linebacker i. His goal is to get a body on the defender and move him ii. The Quarterback will make a decision based on the block of the Halfback e. The opposite Halfback is the pitch option i. He must keep a 5 x 2 relationship with the Quarterback ii. He keeps this relationship until the play is dead or if he can make a key block iii. He must be ready for a pitch at all times f. It is vital that we achieve a good double team at the point of attack. Everything happens off of this block. i. The double team takes place on the defensive tackle
2. 44/46 Midline a. The defensive tackle is unblocked and is the Quarterback’s key read b. The Quarterback will step back and away opening up the midline for the Fullback. i. He must clear the midline ii. He shows the ball just like on veer iii. His eyes are immediately locked on the defensive tackle iv. If the tackle crashes to the Fullback 1. Ride the Fullback through the hole 2. Keep your feet planted don’t move until the Fullback is past you 3. Pull the ball and run for the outside leg of the Guard v. If the tackle sits 1. Give the ball to the Fullback 2. Step past the Fullback into the defensive tackle vi. Play side Halfback will gut up inside on the first second level defender he meets vii. Back side Halfback drive blocks the first perimeter defender that he meets
3. 44/46 Midline Counter a. This is a great play for springing a big one on the defense. b. The blocking is the same as our one series ( chapter 12 ) i. Nobody pulls ii. Nobody left unblocked c. The Quarterback and Fullback will do the exact same thing as regular Midline i. The Quarterback must ride the Fullback through and take one step toward the hole ii. After his first step, he slides the ball to the Halfback who is coming by on his outside. iii. He carries out the remainder of the play fake d. The ball carrying Halfback i. Short motion if on the wing ii. Jab step outside if at the dive back iii. The Halfback then dives for the inside leg of the opposite guard
1. This puts him on a path for a mesh point on the Quarterback’s outside shoulder e. The Halfback who is not carrying the ball i. Executes a gut block inside to act as a lead blocker at the point of attack
4. 44/46 Midline Pass a. The Quarterback will ride fake the fullback through the hole i. He then takes an angular 5 step drop ii. He sets up behind the 3/7 Tackle iii. This is not a roll out play action, but a set up play action iv. His rule is flat, flag, crossing b. The play side Halfback will gut up through like on Midline Counter, but he will continue to bend his path into a 5 yard out. i. He should look to go behind the outside linebacker or strong safety c. The backside Halfback will also gut up inside, but he will run a backside crossing route d. The Split End does a backside post
We have a couple of plays that we can add on as the season goes on. These plays are 42/48 Wham and 42/48 Wham Lead. They combine elements of the 82/88 Down and 42/48 Veer. They are classified into the 40 series primarily because of the steps by the Quarterback. On these plays we want the Quarterback to open directly toward the play. Lead is a play tag that we will do into greater detail in the I formation chapter (chapter 13).
5. 42/48 Wham a. Wham is a play that we will call with Rip or Liz motion. b. Everything is the same as veer except the Halfback who was the pitch man for the veer now goes in Rip or Liz motion i. He times up his motion so he does not break stride ii. He is the key block as he kicks out the defensive end c. The other Halfback has the same Veer rule d. The offensive line also has Veer type blocking i. The double team is again the key
6. 42/48 Wham Lead a. Really only works out of the I i. The Pro tag is not used ii. A Halfback in Rip/Liz motion is needed to give us the Wham name iii. Out of the I the Fullback would lead through the hole onto the first defender he meets iv. The ball is now given to the Halfback who is at the I back position v. The Quarterback still opens up to the play, but he now comes back to a mesh point with the Halfback
Chapter 10 80 Series Our final base run package is the 80 series. This set of plays is sometimes referred to as the Fullback belly series. This set combines the full flow effect of the 30 series with the Fullback oriented attack of the 40 series. Off of each play we have an option fake, with the possibility to run play action. Our set has no Sally play although it is a staple of most other Wing-T teams. Sally is a Halfback counter play that has no trap action by the line. I have used the play in the past with success, but have found it somewhat inconsistent. We are still forcing the defense to play assignment football because they have to respect the option and play action game to the same side as the Fullback flow. This is the bread and butter of most teams. When you talk Wing-T football, you find that many teams are Fullback oriented, and we tend to be no different. While most of what you do depends on the talent that you have, it is vital to establish the fullback as your best runner, receiver, and blocker. The Fullback is essentially running out of a one back set, with little lead blocking. He is asked to make the key block in the 30 series and will be needed as a primary receiver in our play action game. This series puts a premium on having a good Fullback. The 82/88 Down is one of the most reliable plays in all of football. The Fullback is running down hill behind down/kick out blocking with an option fake behind him. The 83/87 Cross Block is a Fullback draw play that allows a good Fullback to see the hole and choose where he wants to run. If these plays are run properly, then they are virtually impossible to stop. A Fullback from Mercer High School once ran for 295 yards on just these two plays. The play action passing off of these two plays is quite effective. They are similar to the Midline Pass, but have their own features that make them unique. If you hit the defense with these plays early then you can force the secondary and the outside linebackers to play tentative. If you are running Down and Cross Block and you see the safeties filling very aggressively, then it is time for Keep Pass and Down Pass or with one of the option plays You should work very hard to keep the defense from taking these plays away from you. Make sure that your personnel can meet any look that the defense gives them and beat it. If you can’t run the down, then it may be a very long night.
1. 82/88 Down a. It is called Down because of the line blocking up front. i. The Tight End and Tackle are down blocking either to the first or second level ii. The front side Guard is pulling and trapping the defensive end opening up the hole b. The Quarterback will take his reverse flat steps and looking to mesh with the Fullback on his second step i. After the mesh and hand off, he fakes the option c. The play side Halfback does an influence block on the strong safety or outside linebacker d. The back side Halfback fakes the option with the Quarterback e. The Fullback will dive for the outside leg of 3/7 Tackle. i. After he gets through the hole with the ball, he runs to day light
2. 82/88 Down Pass a. We will not pull the play side Guard i. The Quarterback needs time to fake and then make his pass reads ii. The line blocking is similar to a 50 series pass b. The Tight End will influence a down block, but then he will run an out route c. The play side Halfback will influence a down block also and then break it off to a flag route d. The Halfback on the option fake continues bending his path around and becomes a seal blocker on the end i. We can make an adjustment and send him on a wheel route also e. The Fullback gives a good fake, and then we hope that he gets tackled i. If he does not, then he waits and picks up any defenders f. The Quarterback will reverse pivot flat, and allow the Fullback to fake to him i. We want the ball to stay hidden ii. He waits for the Fullback to go through and then sets up at an angular 5 step drop behind 2 iii. He may put the ball behind his hip if is able iv. His rule is Flat, Flag, Crossing g. The Split End does a backside crossing
3. 83/87 Cross Block a. This is like a Fullback draw play i. The Fullback takes a pair of shuffle steps parallel to the line of scrimmage at the snap ii. He should not go forward one inch iii. He opens a pocket and waits for the Quarterback to mesh with him iv. After the hand off he runs for the inside leg of 3/7 Tackle b. The Quarterback will reverse 45 and take an angle of intersection to meet with the Fullback i. He slides the ball into the Fullbacks belly and continues on an option fake ii. After clearing the Fullback, head down hill c. The play side Halfback guts up into the hole and is like a lead blocker i. He may have to go around the defensive end if the defense is in the way ii. His is the key block d. The backside Halfback will motion into an option fake i. He can be told not to motion by calling NO MO e. The offensive line to the play side will have to make one of three calls i. Ohio – on block it
ii. Clemson – Cross block it with the Tackle blocking down and the Guard kicking out
iii. Florida – Fan block it. Both the guard and the Tackle will block out on the first defender to their outside f. The backside of the offensive line reach blocks with the Tight End and Tackle going on to the third level
4. 83/87 Keep Pass a. This is a play action pass off of Cross Block action b. The Quarterback will repeat his steps i. The Fullback will fake to the Quarterback
c. d. e. f. g. h.
ii. He slides past the Fullback and continues gaining depth and width to the outside iii. He should try to get to 6 yards depth iv. His rule is Run, Flat, Crossing The Fullback gives a convincing fake and executes the Cross Block The play side Halfback will run a 5 yard out route i. He can gut inside like on Midline Pass or go straight ahead and avoid the garbage The backside Halfback has the same responsibility that he has on Down Pass i. Bend the option fake and seal the flank The offensive line should always cross this i. It is similar to the front side of a Waggle The Tight End runs a delay drag i. He sets up to pass block and then releases The Split End runs a called pattern
There are three plays that we can run as add on’s later in the season. Two of them are option plays: The 82/88 Down Option Load and the 83/87 Belly Option. The other play is a toss play that you should run if you have a quicker fullback who can make things happen it is: 81/89 Flip Power. On this we get the Quarterback lead blocking again
5. 82/88 Down Option Load a. We change the blocking slightly by having the play side Halfback block down on the defensive end just like on 21/29 Power i. The Guard now pulls and traps the first perimeter defender past the Halfbacks block b. The Quarterback takes the same Down steps and meshes with the Fullback i. The Fullback will once again fake to the Quarterback ii. The Quarterback then attacks the edge looking to run or pitch c. The backside Halfback is once again the pitch man. i. He keeps a 5 x 2 pitch relationship as long as he can
6. 83/88 Belly Option a. We change the name make it easier to communicate b. The action is off of Cross Block c. The Quarterback has the same steps and allows the Fullback to fake to him i. After meshing with the Fullback, the Quarterback looks to the edge and attacks it making a run/pitch decision d. The Fullback is once again responsible for making a convincing fake and not getting sloppy e. The play side Halfback will block down on the defensive end f. The backside Halfback is once again the pitch man i. 5 x 2 pitch relationship g. The line call should always be Clemson for cross i. We want the Guard out on the flank
7. 81/89 Flip Power a. This is a toss play to the Fullback i. The Fullback will take similar steps as on the Cross Block, but will gain some depth ii. He takes the pitch and follows his blockers in true sweep form iii. He must get some width to buy time for the blocking b. The Quarterback will toss it to the Fullback and get out on the edge i. He will be a lead blocker c. The play side Halfback will block down on the defensive end d. The backside Halfback will either cut off the backside or come in Rip or Liz motion i. If he comes in motion then he must turn and help to seal the flank e. The front side Guard pulls and looks to kick out the first perimeter defender that he sees f. This is also always a Clemson call for the offensive line
Chapter 11 Passing Game Back in high school I had the pleasure of playing in a pure Wing-T system that was coached by a man who knew it, understood it, and believed in it. We were highly successful and put up some impressive numbers running the ball. We did not need to pass because of the success of our running game, due to this we had a very vanilla 3 step attack that had little variation and imagination. When I look back on those seasons, the only games that we lost were when our opponent could stack the line of scrimmage and put 10 defenders in the box. They took away our vaunted running attack, and dared us to put the ball in the air. We had the athletes to do it, but we did not need to and thus had little variation to show our opponent. I did not see this weakness in the Wing-T until I became a head coach myself in 2002. After a season in which our opponents stacked the line and dared us to throw, I decided that I was going to do what ever it took to learn how to implement an effective 3 and 5 step attack along with a roll out attack. We wanted our attack to fit what we already did without making drastic changes. We wanted to be flexible enough to incorporate this style of passing into our base formations and sets. The one thing that we wanted to avoid was getting too fancy and giving our players too much to learn and think about. I wanted to get as many players out in different patterns as we could with out running mirror routes. Mirroring your routes is an effective way to take advantage of a safety that floats to one side or when the defense rolls up their coverage, but I felt that it would be best to take advantage of our opponents coverage by creating some indecision on their part when we combine a curl route with a go route with a post route and a crossing route. When your opponent notices that you are mirroring your routes, then they have an easier time teaching their corners to defend you. Especially teams with a good safety or pair of safeties will be able to sit in the middle and read the Quarterback’s eyes and jump the pass attempt. Our philosophy was to create voids and openings in the coverage by running a receiver or multiple receivers into and out of an area and to refill the area with another receiver. This can put the defense in a conflict and routes are bound to come open. Also we followed the St. Louis Rams theory of sending out as many receivers as we can and sacrificing protection in some cases for opportunities to get the ball into the hands of a receiver. By following the series concept that is what makes the Wing-T unique, we made the teaching and learning that much easier. We were able to work up through each series and teach them all in their own unique way. Our three passing series the 50’s, 60’s, and 70’s all have a specific backfield action and blocking scheme, just like the 20’s, 30’s etc. This way, before teaching one single route, our players were able to master the sets and work on the nuances of each series. I came up with these passing sets from Delaware, but the numbering of the routes and how we called them are indigenous to us. As I said, we wanted to be simple yet we wanted to avoid mirroring our routes and limiting our options. So we devised a system that starts left and goes right and limits each untagged call to no more than 3 routes. On most occasions we tagged many of our pass routes to get as many players into the routes as possible. The left to right system came to being because all of the Quarterbacks on our roster were right handed. I wanted them to finish looking to the side of their throwing arm. Obviously there is a chance that we may have
a left handed Quarterback someday, if we do we will keep the system the same for the sake of continuity. This system was a little tricky to figure out at first. We came across situations like if we run a 60 series pass out of trips how do we call it. Well we solved that by saying that we would tag the Tight End. This problem was solved by saying that any time that we are in trips, we will tag the Tight End if we want to send him out. Here is an example: Trips right 60 pass, 128, Tight End 4.
We also ran into a dilemma with our 5 Wide package. It was important that we did not have a series of 5 numbers in consecutive order, so the problem was solved by calling Cinco Right, this putting 3 receivers to the right and 2 to the left, and calling the normal 3 number route to the 3 wide side of the formation and tagging the 2 Receiver side with the tag Backside. So the numbering would change slightly depending on which formation was called. Here is an example of how it is called, because it is easier to show it than it is to explain it: Cinco Right 60 pass, 128, Backside 94
Cinco Left, 60 Pass, 821, Backside 49
You can see, we called the same routes but we had to call them reverse from one side because of our left to right system. Another situation that was encountered was how do you give a pattern to a player that you want to motion. This was solved by giving this player a pattern with respect to where he would be when the ball was snapped. For instance if we motioned a Halfback in Red formation in Rip motion and we wanted him to do a 3 route, then we give him the pattern 3, keeping in mind that he is now motioning across. Blue Rip 60 Pass, 849
We also ran into making a decision as to how universal this passing system would be, in other words, can we do this out of all formations. The answer is no. All 3 passing series can not be run out of every formation. To run a 59 roll pass out of 200 or a 51 roll pass out of 800 would be a recipe for disaster. The Quarterback and Fullback are bound to run into each other. How is a 60 pass called out of our 3 base formations of 100/900, Red/Blue, and Spread Right/Spread Left? Well if the Fullback always blocks to the Tight End side, then the Halfback opposite the Tight End would have to stay in. What if we wanted to get 4 receivers out in a 60 pass out of our 3 base formations? That is easy but risky. If you wanted to get a fourth receiving option out, then you could use the Backside tag. This is a high reward, high risk call because the Halfback who is responsible for backside protection is now out in a pattern, if the defense were to blitz off of the backside, then the Quarterback is hung out to dry. Another dilemma was how to call a 60 pass out of our balanced receiver sets such as White, Black, and Bronco. Well since we have a right handed Quarterback, we will call the 2 routes to the right side first and tag the left side receivers’ routes with a Backside call of 2 routes. It seems like an over complex system that lacks consistency and creates too much confusion. One thing that needs to be remembered is that this is a high school level attack, so we do not try to do too much and out think ourselves. Another point is that we never, ever shoot from the hip in the passing game. We game plan and practice everything that we want to do on Friday night. Of course there will be adjustments and changes that you make as the game goes on, but you don’t want to do anything drastic. The passing game requires timing and practice and by practicing your sets of routes and polishing the timing a bit, you may not need to make many, if any adjustments on game night. 1. 50 Series a. This is our direct roll out series i. It is a directional series ii. 51 roll right iii. 59 roll left b. The Quarterback opens directly to the side that he is rolling i. No reverse pivot ii. 6 yards deep iii. Ball up and attack the line of scrimmage iv. Even though it is a pass call, we still encourage the run c. The Fullback is the lead blocker i. He seals the edge or picks up the first threat ii. If no one shows, then he looks to the back side for pursuit d. The blocking scheme i. Level one reach to the call side ii. Step down and hinge to the backside e. The types of routes that we will run i. Bring the Receivers to the Quarterback ii. Keep the Receivers moving with the Quarterback
50 series examples: Spread Right 51 Roll Pass, Arrow, 9, Tight End 4
Trips Left 59 Roll Pass 937
2. 60 Series a. This is our 5 step pro style attack i. Non directional b. The Quarterback will take a 5 step pro-style drop i. Before the snap he should read the coverage 1. Safety alignment 2. Depth of corners ii. As he is dropping he is reading to determine where he is going to go with the ball iii. Scan left to right to left to right c. The Fullback is the flank blocker to the Tight End side i. He must sting the first defender he meets 1. Hit the defender, don’t catch him d. The Halfback blocks the two man side flank i. Which Halfback depends on formation e. The Offensive Line will execute wall blocking i. Step down to the next lineman and form a wall ii. Tackles will turn and hinge out to protect flanks iii. Do not step back, this gets your momentum going backward and can collapse the wall iv. Spill everything out around the outside f. We can change to man blocking if necessary i. Every Offensive Lineman locks up on a man and controls him Wall Protection Man Blocking
Examples of 60 Passes Pro I 100 60 Pass 894
100 60 Pass 468
3. 70 Series a. 3 Step drop Series i. Directional ii. 71 to the right iii. 79 to the left b. Quarterback will open to the side that is called i. He is reading as he is dropping ii. One, Two, Three, Throw! iii. He should release the ball immediately after planting on his third step c. The Fullback will fake to the side of the call i. This should bring the inside linebacker up to meet the run threat opening up the throwing lane ii. Fullback should give a big ball fake to the Quarterback d. Any skill position player away from the call will block e. Front side of the Offensive line will drive block level one defenders only i. The backside will hinge just like the 50 series ii. Spill everything outside f. Routes will be short quick routes i. We will almost never use route tags ii. Usually only 2-3 man routes
Examples of 70 passes Red 79 Pass 21
Trips Right 71 Pass 909
We use one route tree for all positions. This makes teaching and learning much more efficient. Our route tree is numbered zero through ten. The even numbered routes go in side and the odd numbered routes go outside. We also have 6 unnumbered routes that we call by name. Here are the routes on the route tree: 0 = Hitch. The Receiver takes two power steps straight ahead; he then takes one step back, turning to his inside as he turns. Square your shoulders to the Quarterback.
1 = Wheel. The Receiver takes one power step straight ahead and then turns out and runs an arc like pattern down the side gaining width and depth as he runs.
2 = Slant. The Receiver takes two power steps straight ahead. He pivots on his outside foot and steps with his inside foot at a 45 degree angle. He continues this angular path across the field.
3 = Out. The Receiver sprints 7 to 8 yards up the field. He brings his body under control by chopping his feet and cuts sharply at a 90 degree angle to the outside with his hands up ready for the ball.
4 = In or Crossing. The Receiver sprints 7 to 8 yards up the field. He brings his body under control by chopping his feet and cuts sharply at a 90 degree angle to his inside with his hands up ready for the ball.
5 = Hook. The Receiver will sprint to 12 yards, bring his body under control by chopping his feet and turn back toward the Quarterback coming back to him at an angle for two steps.
6 = Curl. The Receiver will sprint to 12 yards, bring his body under control by chopping his feet and turn out and away from the Quarterback coming back to him at an angle for two steps.
7 = Flag. Sprint 10 yards and sharply cut at an angle toward the back corner cone in the end zone
8 = Post. Sprint 10 Yards and sharply cut at an angle toward the opposite goal post.
9 = Go. Full speed sprint straight down the field
Unnumbered routes Arrow. Pivot on your inside foot and step with your outside foot at a 45 degree angle away from the formation, be ready for the ball over your outside shoulder
Arrow Up. The same as an arrow, but after the third step, break straight down the field like a 9 route.
Chair. Run a 3 route but on the third step on your out cut, turn and go down the field like on a 9.
Bubble. Step back and run an arc behind the line of scrimmage back toward the formation.
Stick. The receiver will take a direct slant route and find a hole in the coverage and sit down in the hole
Dig. The receiver will drive up the field 10 yards, at 10 he will bread toward the post for 5 yards, at 5 yards he will then break straight across the field
All routes must be run with discipline and precision. Passing the ball is just like the run game in that it takes timing and repetition. Do not get sloppy or careless when running your routes. Once again we do not grab bag the passing game during the game. We plan, install, practice, clean up, practice, and execute. We also will have adjustments that we can implement during the game. Route Tree 9 = Go
8 = Post
9 = Flag
1 = Wheel 6 = Hook 4 = Crossing 7 = Curl 5 = Out
2 = Slant
0 = Hitch
Unnumbered Routes Arrow
Chapter 12 On Series The Wing-T is an offense that involves a lot of pulling by lineman and faking and timing by backs. There are situations however when it is necessary to line up and run right at your opponent with a straight ahead attack. The On series was developed to incorporate such an attack while still using our base blocking rule. We still take advantage of the angles that the defense gives us, but instead of pulling, we take advantage of bubbles in the defense. The On series is limited strictly to the I formation. The reason for this is simplicity and efficiency. To use the on series in any other formation would require new terminology and changing of angles and land marks. This is a simple but effective series that is easily implemented and taught. It was decided not to use numbers in this series in terms of giving the series itself a number and the plays a numbers because most base I formation team number the backs and call the plays by saying 32 Dive, 3 back at the 2 hole. We do not number our backs so we simply say Tailback at …… or Fullback at ……. We call it Tailback because he looks like a traditional Tailback in the I. We know that he is a Halfback specifically a Right or Left Halfback, but this clarifies exactly who and were and this is also a subtle change. Here is how we call the plays: Pro I 1, Tailback @ 7 Pro I 9, Fullback @ 4 1. Tailback @...... a. Tailback ( actually one of the Halfbacks ) follows the Fullback through the hole called i. He dives for the inside leg of what ever hole is called b. Fullback is a lead blocker much like an isolation play c. Quarterback must work on these so he knows: i. Who is getting the ball ii. Where the ball is going iii. What angle to take to get there d. The Quarterback will hand the ball off and bootleg around behind the play e. The Offensive Line will use it’s base rule i. Fire – On – Backer ii. They know that nobody is pulling so therefore no one is left unblocked iii. You will have to do a little reteaching but it wont take much for the Linemen to catch on 1. Ask them where are we running the ball, then who do you think you block, where do you block them. f. We like to run the Tailback at 2, 3, 4, 6, 7, and 8. i. Depending on what the defense gives us of course
Examples of some Tailback @ plays: Pro I 1, Tailback at 3
Pro I 9, Tailback at 4
2. The Fullback @ series is a little different for the Halfback and Quarterback a. The Fullback is getting the ball diving for the inside leg of the called hole b. The Quarterback will reverse pivot out to the Fullback i. He hands it off and bootlegs out behind the play c. The Tailback will flare out away from the play. i. He goes opposite the Quarterback ii. It is hoped that a linebacker or safety will either freeze or go with him d. We like to run the Fullback at 3, 4, 6, and 7 Here are some examples of the Fullback @ plays Pro I 1, Fullback @ 6
Pro I 9, Fullback @ 7
Chapter 13 I Formation and the Wing – T Wing-T people and I formation people just don’t seem to get along. To the I formationists, the Wing-T is a cult, to the Wing-T people the I is the easy way out of football, simply pitch the ball the fastest kid on the team and watch him run. There is nothing wrong with that, but the Wing-T is less affected by changes in personnel than the I. Let’s face it, if you want an I formation to be truly effective, you have got to have a good Tailback. While our offense does not incorporate the I as its own set of plays and schemes, we include it as a component of our overall package. It does change some of the backfield action, but the line blocking stays pretty much the same. What the I formation gives our offense is the ability to attack the defense with the running game vertically. The base Wing-T formations allow you to attack horizontally at angles. On third down and less than a yard, we don’t want to go sideways, we want to go forward. What we try to avoid is trying to fit everything into the I that we do as a base set. While most of our plays work very well, plays like 83/87 Cross Block and Belly Option, are tough to run out of the I. We do like to modify the Fullback oriented plays by adding the tag, Lead. 24/26 Guard Trap Lead 42/48 Wham Lead 82/88 Down Lead 83/87 Cross Block Lead These plays are usually Fullback plays, but by adding the Lead tag, we have turned them into Halfback plays with the added dimension of the Fullback as a lead blocker. We like to limit the Lead plays to the I formation, but we will on occasion use it with the base formations also as a change up. But as I have said throughout this book, we will not shoot from the hip, if we want to run something different, then it will be planned, installed, practiced, cleaned up, practiced, and then executed. We do not use just one of our Halfbacks at the Tailback position; we feel that we can cut down on teaching and learning time by using the same Halfback configuration that we use in our base sets. This will be explained in more detail below. It is, however, an option to use one Halfback at Tailback if we find that he excels at that position. Also, while we like to avoid personnel packages, we can use an I package and put a second Split End in the game and use one Halfback. These are options that we can use only if necessary. 1. Pro I 1 a. Fullback goes to a 3 point stance at his same depth b. Left Halfback is the Tailback 7 yards deep in a 2 point stance c. Right Halfback is the Flanker to the Tight End side i. 12 yards out, off the ball
2. Pro I 9
a. Fullback is in a 3 point stance at his same depth b. Left Halfback is the Flanker to the Tight End side i. 12 yards out, off the ball c. Right Halfback is the Tailback, 7 yards deep in a 2 point stance We will use the tag “Pro” while in the I to split out the Halfback and give us a true I look. We will use the formation without the “Pro” tag and run an I formation with a Wingback. Here are some of the coaching points with our base run series. 1. 20 Series a. The Tailback will come to a mesh point with the Quarterback at a perpendicular angle instead of a parallel one. b. After the mesh the Halfback will carry out the remainder of the play by making a 90 degree cut parallel to the line of scrimmage.
2. 30 Series a. The Quarterback will adjust the angle of his pitch to compensate for the Tailback alignment of the Halfback b. This is a good formation to run the Toss plays out of because the Halfback is running down hill
3. 40 Series a. The only adjustments are some slight timing and angle adjustments with the Halfback.
4. 80 Series a. Regular Cross Block is not real good because of the lack of a lead Halfback to block b. Not many adjustments are needed to the 3 man side c. Great series to run the Lead tag with the plays
5. Passing Game a. All series of the passing game are good 50’s
Also remember the On Series which is indigenous to the I formation. It is described in chapter 12.
Chapter 14 Split Back Set When you think of the Split Back formation, you usually think of the old Veer option or the West Coast offense. It is used in this offense to help us with our angles in the backfield and getting to our landmarks. It is also used as a way of throwing the defense off of their key reads by off setting the backs so there is no true Fullback behind the Quarterback. Some defenses will key the Fullback and his movements, by moving him over; it becomes difficult to key him. The 20 Series becomes useless in this formation because we need the Fullback to take a path up the middle, because of his new alignment, he can not get to his land mark without running into the Quarterback. To change this would require too much practice time and thinking. The 30 Series is still effective and may work a little better because the Fullback will now have a shorter path to his block. The 40 Series is half dead, because only the Veer will work. The 80 Series will work only to the 3 man side. 1. 20 Series a. Not good b. Fullback must be behind the Quarterback to make this work 2. 30 Series a. Excellent b. Cuts down the distance that the Fullback must travel to his landmark
3. 40 Series a. Veer only b. Work on the timing of the Quarterback and Fullback mesh
4. 80 Series a. The Down play and it’s companions are good b. Fullback and Quarterback mesh timing will need fine tuned
5. Passing Series a. All are still useful except i. 200 set do not use a 59 Roll Pass ii. 800 set do not use a 51 Roll Pass iii. This is because the Fullback is offset and will have to cross the path of the Quarterback. They may collide
Chapter 15 Bronco Formation Recently the Spread offense has become a new trend in football at all levels. The use of the shotgun and multiple receiver sets has created a whole new wave of offensive football. In the early days of football you had the single wing offense and several years ago you had the run and shoot offense. These two schemes eventually left the attention of mainstream football for a while, but neither never died out. The current spread offense is a hybrid of the two schemes. While the single wing was all pass complete with a Fullback and Tight End, the run and shoot used no such positions and was virtually all pass. Recently, offensive coaches have maintained a strong running game out of many variations of the shotgun formation. The Bronco formation that we are going to implement is named for the mascot of Boise St. University. We use a double Pro and a double Slot look with a shotgun and Halfback in the backfield.
This is a formation that we will not install or show very early in the season. When we see that our opponents are starting to catch up to us somewhat or that we need a shot in the arm offensively this formation will go in. When we put it in we will game plan what we want to do out of it and how. There are two plays that we will put in along with the formation and they are the Cardinal Option and the Cardinal Dive. Once again these plays are named for the team that ran them. The University of Louisville ran these plays with a great deal of effectiveness without committing to this style of offense. The Cardinal Option is an option play where the Halfback and the Quarterback both attack the flank without any kind of a dive play. The Cardinal Dive is a play where the Halfback crosses the body of the Quarterback, taking the ball and diving off Tackle. These plays will be described in the pages below I hate to put in a formation and its own set of plays, but it is only two plays and we are not going to include them in our base package that we will install at the beginning of the season. More than likely, this will only be a used formation and not a set of plays that we will need to take away from what we want to do best to practice.
1. 20 Series a. 24/26 Guard Trap become Quarterback Guard Trap i. The Quarterback will take the snap, show pass and run for the 4 or 6 hole ii. The Halfback does the same action faking 21/29 Power
b. 21/29 Power i. The Quarterback will take the shotgun snap and turn toward the Halfback 1. He hands the ball the Halfback and executes the Waggle fake ii. The Halfback’s steps and land marks do not change iii. Line blocking will be altered a little bit because there is not Tight End
c. 21/29 Waggle i. The Quarterback has the same steps as Power but does not hand to the Halfback 1. Attacks at 6 yards depth 2. Rule is the same Run, Flat, Crossing ii. Patterns to the Waggle side will be called iii. Patterns to the backside will be a crossing and a post
d. 23/27 Halfback Trap i. Quarterback movements are the same as the Power ii. Halfback takes the handoff and dives for the inside leg of 3 iii. No Tight End may alter line blocking some
2. 30 and 40 series no good 3. 80 Series a. 83/87 Cross Block becomes Quarterback Cross Block i. The Quarterback will take the snap and take one parallel flat step to the playside 1. After this one step he turn and attacks the hole ii. The Halfback does his same responsibility as regular Cross Block iii. The opposite side Slot has a very fast 3 step motion
b. 83/87 Belly Option i. The Quarterback’s steps are the same 1. Instead of attacking directly at the line of scrimmage he attacks the edge at an angle ii. Halfback is still the lead blocker iii. The opposite Slot has his 3 step motion and becomes the pitch man
4. Passing Game. a. All passing sets are still effective b. The 60 Series presents a problem with route calling, we have solved this by: i. Calling the right side routes first and then tagging the left side receivers as Backside ii. If we want to tag the Halfback we say “Halfback” Bronco Right 60 Pass, 28, Backside 94
Bronco Right 60 Pass 28, Backside 94, Halfback Flare
It may be necessary to have a personnel group for this formation so you get the athletes on the field that we need. Here are a couple of examples
Chapter 16 Cinco In 1999 while coaching at Grove City High School, I came across the use of a 5 wide formation called Cinco. Initially I wrote it off as a gimmick, but I soon realized that it had much value. Since that time I have whole heartedly welcomed the Cinco package as a vital component to my overall attack. At first sight it looks like a pass only formation, but we are able to run the entire 20 series out of it along with some other plays that are listed in the play index in the back. Normally we will take the Fullback and the Tight End out of the game and insert two capable Receivers. While I have stated that we like to avoid personnel packages, you need to create a viable passing threat if you are going to spread the field. You need to know that if a player is going to run a post route, then that post route will be a well run pattern that has a good chance of breaking open. The Quarterback is in the shotgun look again, but this time he is all by himself. We will have a 2 receiver and a 3 receiver side. On the two receiver side we will have a slot and a Split End. This will be similar to a base twins look that some teams run with regularity. On the 3 receiver side we will have a base trips look with a Wing, Slot, and Split End. By lining up like this we still have a solid running threat yet we are able to spread the field and open the defense. 1. Cinco Right
2. Cinco Left
As we said the 20 series is still very effective and makes this formation that much more difficult to handle. The only change is the 24/26 Guard Trap now becomes 24/26 Quarterback Guard Trap.
1. 24/26 Quarterback Guard Trap a. The Quarterback is in the shotgun and takes the snap. b. He shows pass and then runs for the whole
2. 21/29 Power a. With built in, longer 3 step motion b. Quarterback will take the snap and turns toward the motioning Slot c. He hands to the Slot as the slot comes behind him and then waggles out d. The ball carrier maintains his Power run reads e. The play side Guard will not have the same type of kick out block, instead he will have to roll up and kick out an outside linebacker or strong safety f. The backside Guard will roll up outside of the Halfback’s down block
3. 21/29 Waggle a. Best if run with the motion coming from the 3 receiver side and the Quarterback rolling that way. b. Same action as Power c. No Fullback out, but there will be 2 called patterns d. After the fake the Halfback will block backside e. The Halfback to the backside will do a crossing route f. The backside Split End will do a backside post
4. 23/27 Halfback Trap a. Same action and mesh point as Power b. Guard who is pulling will look to roll up on the Outside linebacker or strong safety
We will usually only call to passing sets out of this, the 50’s and the 60’s. We don’t need the 70’s because we are already past 3 steps. 1. 60’s a. We can use the same protection or we can use the man blocking technique and have our lineman go one on one. i. This works only if we are sure that there will be no pressure b. The routes are called to the 3 receiver side then the 2 receiver side. c. Example i. Cinco Right 123 Backside 45
ii. Cinco Left 321 Backside 54
2. 50’s a. We will use our normal reach technique on these calls b. To Replace the Fullback as a lead blocker, we can use Rip or Liz motion to bring a man across to act as a lead blocker. i. This is usually an adjustment that you tell the motion man to make if the Quarterback can not get to the flank on his own ii. We normally have never had a problem with him getting outside and getting rid of the ball. c. We will stay with the same route calling technique as the 60 series By motioning a man across we can accomplish one of two things: 1. Creating a 4 receiver side 2. Switching the strength of the formation We also have a couple of special Cinco plays that we put in along with the formation. (For the sake of writing too much, we will explain them to the right only; going left would only require a change in calling the direction) 1. Cinco Right Bubble Screen Right
2. Cinco Right Bullet Pass Right
3. Cinco Right Rip Double Pass Right
Chapter 17 Short Yardage/Goal line Games and momentum can be won or lost because of the outcome of a short yardage situation. Teams move the ball down the field ripping off chunks of yard at a rate of 5 to 7 yards at a time, then comes a third or fourth down situation where all they need is 12 inches and they don’t get it. This one play can frustrate an offense if they do not get it and render a long hard fought drive useless. Our base offense is usually adequate for short yardage, and that includes the On series. There are however several options that we can use to adjust and amplify our chances of success. The biggest factor however is not a coaching adjustment, but the simple desire to beat your opponent. The offensive line must get as low as physically possible and give everything they have in moving the defense off of the ball. The running backs must be willing to drive through defenders and even carry them on their back in order to keep a potential game changing drive alive. This is a mindset and an attitude that coaches must establish from the first day. If the players believe that they will succeed, then they will. 1. Our first option is to close our splits down to 6 inches or less a. Usually on short yardage, a defense will either try to fire the gaps or cut down our linemen by getting lower. b. By staying wide, we invite penetration c. By closing down our splits, we can create a plow or wedge formation with our offensive line. 2. Our second option is to put a second Tight End or bring our Split End down to a Tight End position a. This is called our Titan (two Tight End formation). b. Titan Red and Titan Blue formations is actually Black formation c. By using Titan, we can run check with me at the line
3. Our third option is to use a one play formation called Dozer a. Unbalanced formation i. 7 Tackle will move over between 2 and 3 ii. Split End or second Tight End will move down to spot vacated by 7 iii. Offensive line 1. 4 point stance 2. foot to foot splits 3. Butts high in the air 4. Low head and Shoulders 5. Lots of weight on the hand 6. Fire out aggressively 7. Get their heads in the crotch of the defensive lineman
8. Keep feet driving 9. Create at least one foot of movement 10. Backside will seal off and prevent any backside defender from making the play iv. Backfield 1. 2 Best blocking backs will line up in 4 point stances on the outside leg of 4 and outside leg of 3 a. We want to create a bubble at the point of attack b. This is achieved by getting a double push from the backs c. The ball carrier will be 3 yards deep in a 2 point stance directly behind the Quarterback d. He dives for the gap between the two up backs e. Do not try to bounce outside or cut back 2. The Quarterback will take Veer type steps and hand the ball to the Running back. a. He is to turn and help block backside after the hand off 4. We use this play in situations of one yard or less 5. The play should be called and executed very quickly a. Quick count, the Quarterback will come to the line, get under Center, and say “Go” b. This is quick strike, so be ready Below is the Dozer play against 2 different fronts
Chapter 18 2 Minute Offense In the event that we need a quick score in a short period of time, we will go to our pre planned 2 minute attack. The first and most important aspect of executing the 2 minute offense is for the 11 players on the field not to panic and remember how to get lined up properly without incurring a negative situation. The Center has got to find the ball as quickly as possible and bring his line mates with him. The Quarterback will check to make sure that everyone is lined up and will execute the play. When we plan our two minute attack we take into consideration the following factors: 1. 2. 3. 4. Less than 2 minutes remain More than 60 yards to go Less than 3 timeouts Running routes that gain 10 yards or at least enough to gain a first down 5. Running routes that are close to the side lines 6. Maximizing every second The 2 minute offense will be most efficient when the players have as little movement as necessary 1. Minimize formations 2. Minimize or eliminate all motions We will limit our formations usually to Cinco and Bronco 1. All receivers will have wristbands that have a series of numbered plays for the no huddle, 2 minute package 2. Coach will call out the play by yelling a number a. Quarterback will receive the number and call it out 2 times to each side Key Points 1. Receivers should always know where they are on the field at all times in relation to the first down and the side line 2. If a Receiver catches a pass on the sideline, unless a first down is needed, he should get out as quickly as possible 3. Everyone should know the down, distance, and time remaining 4. Don’t force any plays 5. Offensive Line should not panic and get properly set 6. Every one should know the formations and how to line up Coaching Points 1. Routes will be practiced on air for the sake of timing 2. Practice running the routes against man and zone
3. Review all formations and plays thoroughly 4. Practice against 2 separate scenarios a. 2 minutes remain, 2 timeouts 70-80 yards, no penalties b. 1:30 Seconds remain, 0-1 timeouts, 60-70 yards, throw in an offensive penalty at some point Killing the Clock 1. If we tell the offense to spike the ball, we call out “Spike, Spike” a. Quarterback relays it b. Quarterback must be under Center c. Quarterback spikes the ball into the ground i. Keep your shoulders square to the line of scrimmage d. We will line up in Cinco Right to spike it
Chapter 19 4 Minute Offense 34-31 was the score, the A-C Valley Falcons had just roared back to take the lead against the West Shamokin Wolves. It was a stirring, emotional moment, only one thing was wrong though, 3:30 seconds were left on the clock. After fighting and clawing our way back into the lead, there was a sense of foreboding as the high flying passing attack of the Wolves took the field. The game ended in a 38-34 loss for the Falcons. As the head coach and offensive coordinator for the Falcons, I wanted to take my time and score when we got the ball back with about 5 and a half minutes remaining. The problem was that the Wolves had not stopped our running game all night and within 2 minutes our star Halfback broke a 35 yard touchdown run. Just before that play, I had commented how I wanted to take as much time as we could. Just then, 32 Toss Blast worked just like you draw it up, untouched and wide open. With increased efficiency by teams with their 2 minute offense, taking time off of the clock is maybe more difficult to do than to score with less than a minute remaining. There are little things that you can do to help bleed the clock. The one thing that must be made perfectly clear hear is that this is not a case of playing “not to lose.” When teams play not to lose they get over cautious and take it easy instead of attacking. Here is a way of running your offense but taking as much time as possible to do it. Keep in mind that preparation for this is absolutely minimal. 1. Over the course of a game, make note of which plays are your most successful and what the defense may do late in the game to counter them. a. Should be base plays, not gimmicks or add ons b. Minimize passes. i. Incomplete passes stop the clock ii. Greater risk of a turnover 2. The Quarterback will receive the play call and maintain the normal pace and rhythm of the huddle 3. When the team comes to the line, the Quarterback will watch the back judge. When the back judge puts 5 fingers in the air, signaling 5 seconds left on the play clock, the Quarterback will call the cadence. a. You should practice this to ensure the Quarterback and his cadence will fit in the 5 second time frame Coaching Points 1. To avoid confusion, avoid too many shifts and motions 2. Teach the other 10 players to stay in their stances longer 3. Stay in bounds 4. Avoid stopping the clock 5. If the clock is turning on fourth down, then take a delay penalty to use as much time a possible. Field position permitting.
Chapter 20 Screen Passes In this chapter we will describe some of the screen passes that we may use during the season. In high school football, a screen can be executed with big results. The only thing that keeps the screen pass from being consistent in high school is the execution of the play itself. Often times, the Quarterback will not draw the defense in far enough. Sometimes the Receiver of the pass will not set up in the correct spot or he will catch it and not yell “go” to the lineman. It can be that the lineman do not get out to the correct spot. Like any play you should not just wing it with a screen pass. You have to establish the correct land marks for each player and work on the timing required to get them there properly. After the timing is fluid, then a ball can be included and the throwing of the pass and completion of the pass can be practiced. Finally you work on the run after the catch portion where you work on proper blocking techniques and run angles. As was stated earlier, the screen pass can be a huge play. An example of this is back in 1999 while at Grove City, we were hanging on a to precarious 14-0 lead over Brookville. It was about 45 seconds before halftime and the Warriors completed a screen pass to their fullback who rambled 65 yards, deep into Grove City territory, soon after they scored to cut the lead to 7 and place momentum squarely on their side. We lost and to this day the sight of that big fullback hustling down the sideline still haunts me. In this section we will diagram 6 screen passes that have worked well and will be apart of our game plan. They are: 1. Waggle Screen 2. TE Screen 3. Bullet Pass 4. Bubble Screen 5. Speed Screen 6. Double Screen I will diagram Bullet Pass and Bubble Screen out of Cinco but the other 4 will be diagrammed out of our base set, but they can be adapted to fit almost every formation. These are not the only screens that we will run or can run, you can be as imaginative as you want with these passes and attempt to build or create any screen that is possible. But before they are installed, we like to follow a step by step approach when teaching them. 1. Step one a. We explain how and why it works and why we are putting it in 2. Step two a. Each position coach will work within his own position to explain their proper steps, techniques, and landmarks. 3. Step three a. After a short period of explanation, the offense will walk through the screen step by step b. We do it this way so we can correct as we teach in slow motion. This is a more effective way to teach because it eliminates the frustration of coaches and players when trying to run it
4. Step four a. Run the play without the ball and the defense about ½ speed b. Stop when you get to land marks for any corrections that need to be made 5. Step five a. Full speed execution with the ball and without the defense 6. Step six a. Clean it up and put it in the call sheet for later in practice b. Do not run it with a live defense right after it has been installed because the defense may “dummy scrimmage” Waggle Screen 1. This is off of Waggle action a. The Halfback who gets the fake will carry on like he is going to block but then he will set up as a receiver b. The Tackle and Center will be the blockers c. Guards and Tight End will carry out Waggle responsibilities d.
Chapter 22 Conclusion We tried to cover everything in this playbook as thoroughly and efficiently as possible. While that can’t always be done, we hope that the information is interpreted clearly. What we have done is try to keep this offense simple yet no too simple that it can’t handle most situations. I believe that what this simplicity allows us to do is: 1. Efficiency in teaching and preparation 2. Adjustments are easier to make 3. Makes players versatile and adaptable 4. Maximizes repetitions and reactions to situations 5. Minimizing thinking I have geared this offense around a high school frame of mind. When you put the Delaware Wing-T in as your base offense, remember, that if you choose to use the original pure form of the offense, then you are using a college offense. When you coach at the high school level you must consider these factors: 1. Time available. 2. Athletes available 3. Abilities of athletes You can not recruit like you can in college, so you must consider the available home grown talent that is coming through the school where you coach. As a coach, you have the daunting task of introducing the new system to your staff and players. Here are some things to remember:
1. You must be a salesman. Convince your coaches and players that this system will work. 2. Commit to the system and learn everything that you can about it. Don’t be afraid to use every resource available 3. Be patient. Most likely not everyone will be thrilled. There will be questions, comments, and concerns that may cause some frustration. Be patient and try work out your differences 4. Be willing to change and adapt. If you want to make a change in your offensive philosophy, get the consensus of your staff before you spring it on them. Listen to what they think and come to a decision on what kind of system they feel is best for the team. 5. Believe in what you coach and who you coach. If a new system is installed, and you notice that you or some of your coaches are half heartedly instructing the players, you may need to evaluate whether or not you believe the system that you are trying to coach. After studying offenses and game plans, I have adopted the philosophy that we want to force the defense to adjust to us first. Of course we want to adjust to the defense, but as an offense it is important that you establish a pattern and game plan that dictates the game to the defense. Have a game plan; try to understand what adjustments they may make and how they may make them. Stick to your game plan, don’t let some early adversity make you change, it’s a long game and things will happen to offset any negatives. Don’t force the plays to try to make things happen. Big plays happen only because all of the plays before them have built a foundation to allow your team to hit the big ones. Another idea is to script your plays. After scripting the first 8 plays last year, the efficiency of our offense was improved. We were able to anticipate what the defense will do and make our adjustments from there. Finally don’t feel like you have to call every play on your sheet or in your playbook, stay with what ever is working. You should try to mesh your players and the system with one another. Trying to shoe horn players into system that does not maximize their potential will hinder your team’s ability to perform. If your Quarterback is short and is a good runner, then maybe you should concentrate less on 5 step drops and more on roll outs. This does not mean that you abandon the 60 series; it just means that you do more of one and less of another. Find out your players strengths and weaknesses and exploit them. As you coach you should do three things all of the time: Teach, encourage, and reinforce. When teaching your players has patience, and understand that every player is different in how they will learn. Keep in mind that a mistake is not the end of the world, but the perfect opportunity to teach and break down the mistake to turn it into a positive. Even if a player has the technique or whatever you are trying to teach down pretty well, you still should share some teaching points with that player. Always ask your players questions such as: “Do you see why?” or “Do you understand?” Lastly, always be prepared, this is how you establish credibility with your coaches and players. Be picky about the little things. Intense attention to detail will create a sense of accountability within your program. Make sure those warm up lines are straight, that the movement between drills is crisp and sharp, that they jog back and forth when moving across the field, and make sure that huddle is tight etc…. Little things will impress your
coaches, players, opponents, and fans. Make sure that you fix the mistakes that occur so they don’t reoccur. Mistakes will not fix themselves.