SISTERS OF SILENCE

IntroductIon • career Path • advances • talents and skIlls • equIPment • hIstory • role-PlayIng tIPs • notable nPcs

C redits Credits
by Richard Littles (ThePatriot)

W Written

Robban-O

A rt A

C Contributors
Pendeira
(for editing the Untouchable rules)

L Ayout L
DarthBane

Cynical Cat
(for the Cyber-Mastiff and the Tyranid section)

Santiago
(for writing the NPCs)

SpeCiAL T hAnks s t
Kage2020 Mordheim

For more fan-created material visit the unofficial Dark Heresy website, Dark Reign, at www.darkreign40k.com

D is c laim er Disclaimer
This document is completely unofficial and in no way endorsed by Games Workshop Limited or Fantasy Flight Games. © Fantasy Flight Games. Warhammer 40,000 is a trademark of Games Workshop, Ltd. All Rights Reserved. 40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, ‘Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, the Khorne logo, Kroot, Lord of Change, Necron, Nurgle, the Nurgle logo, Ork, Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh logo, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch logo, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

black leather pants and shirt. A blank spot in the warp was ahead of him somewhere. the man dropped the force sword and hand cannon to the ground.” she calmly stated. Rapidly his left hand was secured.” she commanded. She smiled and spoke quietly into her vox. A tall man. He was startled by the sensation and realized that something was amiss. she realized that he was very close and waited for her opportunity to pounce. He kept his composure and continued to walk down the alleyway looking for a target. Clad in her golden power armour with a face protector instead of a helmet. “Oh. her long brown hair flowed freely from in the single pony tail on her otherwise shaved head. following the contours of her delicate features. with tall combat boots entered the alleyway.. He inhaled deeply to gather his courage and continued to walk down the alleyway. Silently. Jyserus stepped out from behind the trash bin and moved within the shadows to get closer to him. His skin crawled with goosebumps and he felt his connection to the warp eclipsed by absolute nothingness. Smiling. He reached down to his hip and pulled the force sword free of its scabbard. With his other hand he pulled out a hand cannon.” With a flourish he pulled up both of his weapons and relied upon his sight and hearing to locate her. She sensed his presence and he did hers.V V igilator Jyserus Kerica pulled her bolt pistol out and steadied herself in the shadows of the alleyway. “I suggest that you drop your weapons psyker or I’ll drop you. I: INTRODuCTION I n tr o d u c ti o n Introduction . on her face. in bright red. It’s no matter since this ends now. She lithely grabbed his right hand with her left and secured a manacle to it. His entire being retched at her blankness and fought the urge to run. The shadows hid her lithe and graceful figure and she concentrated for a moment to get a fix on her target. She had an empty holster for her bolt pistol and a power sword strapped to her small waist with a long white cloak flowing behind her. She quietly moved around his right side while sticking to the shadows. She sensed his movements and deftly pulled up her bolter pistol sighting the red-dot sight onto his chest. Jyserus moved behind a trash bin for additional cover and waited. “You’re quite correct that it ends now. Sighing in the futility of it all. The mark of the aquila was tattooed... wearing a long trench coat. Her target was coming and she’ll be damned if the rogue psyker was going to get away. After a sharp intake of breath the man said. Drop your weapons. it’s one of your kind they sent after me. Noticing his movements. with flowing black hair. With a lightning quick jump she landed behind him and pressed her bolter pistol to the back of his neck. but was unable to locate where it was. He froze sensing movement.

As warrior-investigators they can be involved in all aspects of the capture and transportation of psychic individuals and can almost always be found among the crew of the Black Ships.000-5. Search.999 Vigilator XP Level: 6. They are an all female order. they are allowed to converse normally.000 1. but there is at least one example of them being conversant in other forms of sign-communication.000-9. before this.000 1. Autogun and one magazine or Shotgun with 12 shells. Throne Gelt: 75+1d10. Recruited from Untouchable stock.999 Prosecutor XP Level: 10. Speak Language (Low Gothic). such as Astartes battlesignage. Basic Weapon Training (SP). The main purpose of the Sisters of Silence is therefore to seek out and apprehend psykers.000 750 750 2. Full Sisters converse in their own sign-language.000 Expert 1.Career Path Career Path T T he Sisters of Silence are the militant arm of the Adeptus Astra Telepathica and are internally referred to as its Departmento Investigates.999 heavy Weapon XP Level: 8.999 Raptor XP Level: 6.000-1. Each Sister swears an oath of silence known as the Oath of Tranquility upon being nominated for Sisterhood.999 Seeker XP Level: 3.000-7.999 Extractor XP Level: 8. the Sisters are anathema to psykers. Sisters of Silence Characteristic advances Characteristic Weapon Skill Ballistic Skill Strength Toughness Agility Intelligence Perception Willpower Fellowship Simple 250 100 500 250 250 250 100 100 500 Intermediate 500 250 750 500 500 500 250 250 750 Trained 750 500 1.999 Starting Skills: Secret Language (Sisters of Silence Signage). Starting Equipment: Robes of the Sisterhood (Common Quality Clothing).999 aspirant XP Level: 2.999 Commander XP Level: 10.999 Sub-Commander XP Level: 8.000-14. the major difference is that the sisters are all Blanks.999 assault XP Level: 10.000 750 2.000-9.000 750 750 750 500 500 1.000-9. Their very presence disrupts psychic activity and they are presumed immune to most forms of psychic assault. Common Lore (Sisters of Silence). Inquiry. Amongst their other duties novices sometimes act as interpreters between senior Sisters and other agents of the Imperium. Untouchable Rank 1. when they are novices. Auto-Pistol and one magazine or Stub Automatic with one magazine.999 Oblivion Knight XP Level: 6.500 . II: CaREER PaTh sIsters of sIlence ranks Novice XP Level: 0-499 Initiate XP Level: 500-999 Neophyte XP Level: 1. in much the same way as the Adepta Sororitas.000-7.000-2.500 1. Starting Talents: Melee Weapon Training (Primitive). Starting Rank: Novice.000-14. Knife.000-14. The Sisters of Silence have a long history (their organization predates the Horus Heresy).000-7. Pistol Training (SP).

Advance Common Lore (Sisters of Silence) +10 Common Lore (Imperium) Common Lore (Imperial Creed) Common Lore (Psykers) Forbidden Lore (Black Ships) Scholastic Lore (Cryptology) Tracking Disarm Total Recall Untouchable Rank 2 Cost 100 100 100 100 100 100 100 100 100 100 Type S S S S S S S T T T Prerequisites Common Lore (Sisters of Silence) — — — — — — Ag 30 — Untouchable Rank 1 Neophyte AdvANces Not yet a full-fledged Sister. Their training enables them to be self sufficient on operations. Advance Awareness Climb Drive (Ground Vehicles) Literacy Swim Ambidextrous Pistol Training (Las) Pistol Training (Primitive) Rapid Reload Sound Constitution † † Cost 100 100 100 100 100 100 100 100 100 100 100 Type S S S S S T T T T T T Prerequisites — — — — — Ag 30 — — — — — Thrown Weapon Training You may take this Talent up to three times at this Rank. iNitiAte AdvANces An Initiate’s training focuses more on scholarly pursuits and give them the basis of hunting heretic psykers. a Neophyte starts to learn useful skills which will be needed in the pursuit of psykers.Novice AdvANces Novices are recent inductees into the the Sisterhood and learn the basics of combat. Advance Awareness +10 Chem-Use Common Lore (Astra Telepathica) Dodge Drive (Hover Vehicle) Logic Medicae Navigation (Surface) Scholastic Lore (Legend) Basic Weapon Training (Las) Combat Master Leap Up Meditation Cost 100 100 100 100 100 100 100 100 100 100 100 200 100 Type S S S S S S S S S T T T T Prerequisites Awareness — — — — — — — — — WS 30 Ag 30 — III: aDVaNCES A dva n c es advances .

Ag 35 . III: aDVaNCES Advance Ciphers (War Cant) Climb +10 Common Lore (Sisters of Silence) +20 Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) +10 Scholastic Lore (Bureaucracy) Blind Fighting Deadeye Shot Light Sleeper Orthoproxy Untouchable Rank 3 Two Weapon Wielder (Ballistic) Cost 100 100 100 100 100 100 200 100 100 200 100 100 100 Type S S S S S S S T T T T T T Prerequisites — Climb Common Lore (Sisters of Silence) +10 Common Lore (Imperium) Common Lore (Imperial Creed) Common Lore (Psykers) — Per 30 BS 30 Per 30 — Untouchable Rank 2 BS 35. Advance Acrobatics Awareness +20 Common Lore (Imperial Creed) +20 Dodge +10 Literacy +10 Scholastic Lore (Sisters of Silence) Scholastic Lore (War) Basic Weapon Training (Bolt) Basic Weapon Training (Flame) Heavy Weapon Training (Bolt) Fearless Melee Weapon Training (Power) Untouchable Rank 4 Quick Draw Sprinting Two Weapon Wielder (Melee) Cost 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 Type S S S S S S S T T T T T T T T T Prerequisites — Awareness +10 Common Lore (Imperial Creed) +10 Dodge Literacy — — — — — — — Untouchable Rank 3 — — WS 35.AspirANt AdvANces Well versed both in combat and in scholarly matters. Ag 35 seeker AdvANces Seekers form the core of the Sisterhood and provide the basic troops for operations. an Aspirant is given her first taste of real operations by her senior Sisters.

They gain more knowledge regarding their prey while being the vanguard for Extractors and Prosecutors during operations.Advance Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Concealment Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Inquiry +10 Scholastic Lore (Astra Telepathica) Scholastic Lore (Cryptology) +10 Scholastic Lore (Legend) +10 Tracking +10 Wrangling Hatred (Unsanctioned Psykers) Heightened Senses (Sight) Peer (Astra Telepathica) Resistance (Psychic Powers) Cost 100 100 100 100 200 100 100 100 200 200 100 200 200 200 200 200 Type S S S S S S S S S S S S T T T T Prerequisites Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 — Forbidden Lore (Black Ships) — — Inquiry — Scholastic Lore (Cryptology) Scholastic Lore (Legend) Tracking — — — Fel 30 — Vigilators are the starting rank for the path of psyker hunters branch. They ensure that their prey is teleported in custody or is a charred corpse. extrActor AdvANces Extractors’ main role is the removal of captured psykers and securing them for transport aboard a Black Ship. Advance Common Lore (Psykers) +20 Common Lore (Underworld) Concealment +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Archeotech) Forbidden Lore (Psykers) +10 Inquiry +20 Literacy +20 Logic +10 Navigation (Surface) +10 Pilot (Military Craft) Pilot (Spacecraft) Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Cryptology) +20 Scholastic Lore (Legend) +20 Search +10 Tech Use Wrangling +10 Cleanse and Purify Heightened Senses (Touch) Melee Weapon Training (Shock) Mighty Shot Pistol Training (Flame) Untouchable Rank 5 Rapid Reaction Cost 100 200 100 100 200 200 100 100 100 100 100 200 200 100 200 200 100 200 200 100 200 100 200 200 100 100 Type S S S S S S S S S S S S S S S S S S S T T T T T T T Prerequisites Common Lore (Psykers) +10 — Concealment Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) — Forbidden Lore (Psykers) Inquiry +10 Literacy +10 Logic Navigation (Surface) — — Scholastic Lore (Astra Telepathica) Scholastic Lore (Cryptology) +10 Scholastic Lore (Legend) +10 Search — Wrangling Basic Weapon Training (Flame) — — BS 40 — Untouchable Rank 4 Ag 40 III: aDVaNCES vigilAtor AdvANces .

WS 40 WP 30. III: aDVaNCES Advance Common Lore (Underworld) +10 Concealment +20 Forbidden Lore (Chaos) +20 Forbidden Lore (Archeotech) +10 Forbidden Lore (Psykers) +20 Interrogation Logic +20 Medicae +10 Pilot (Military Craft) +10 Pilot (Spacecraft) +10 Scholastic Lore (Astra Telepathica) +20 Search +20 Tech Use +10 Wrangling +20 Double Team Heightened Senses (Smell) Jaded Nerves of Steel Untouchable Rank 6 Total Recall Cost 200 100 200 200 100 100 100 200 200 200 100 100 200 100 100 200 100 100 100 200 Type S S S S S S S S S S S S S S T T T T T T Prerequisites Common Lore (Underworld) Concealment +10 Forbidden Lore (Chaos) +10 Forbidden Lore (Archeotech) Forbidden Lore (Psykers) +10 — Logic +10 Medicae Pilot (Military Craft) Pilot (Spacecraft) Scholastic Lore (Astra Telepathica) +10 Search +10 Tech Use Wrangling +10 — — — — Untouchable Rank 5 Int 30 oblivioN kNight AdvANces Oblivion Knights are the squad leaders for the Sisterhood and provide leadership as well as experience to the squad they lead. Command BS 40 . Advance Acrobatics +10 Climb +20 Command Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Logic +10 Navigation (Surface) +10 Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Bureaucracy) Scholastic Lore (Judgment) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) Pistol Training (Plasma) Crack Shot Foresight Hip Shooting Iron Disciple Mighty Shot Cost 100 100 100 100 100 100 100 100 100 100 100 100 100 200 200 100 100 200 100 100 100 100 Type S S S S S S S S S S S S S S S S T T T T T T Prerequisites Acrobatics Climb +10 — Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) Forbidden Lore (Black Ships) — — Logic Navigation (Surface) Scholastic Lore (Astra Telepathica) — — — — — BS 40 Int 30 BS 40.prosecutor AdvANces A prosecutor endlessly searches for psykers within the Imperium. They form the NCO corps for the Sisterhood. They use massive cyber-mastiffs to help them carry out their search and once found the Vigilators secure the rogue psyker until Extractors can get there.

They are the highest rank that a Sister can hope to attain. Ag 40 Fel 50. They work directly with the other services of the Imperium. commANder AdvANces Commanders lead entire battle formations into combat while coordinating with other assets on a planet. Peer (Astra Telepathica) Ag 40 Iron DIscipline BS 40 Per 30 — — — III: aDVaNCES subcommANder AdvANces . They make up the bulk of the Officer Corps.Advance Acrobatics +20 Command +10 Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Psykers) +10 Literacy +20 Logic +20 Navigation (Surface) +20 Scholastic Lore (Astra Telepathica) +20 Scholastic Lore (Bureaucracy) +10 Scholastic Lore (Judgment) +10 Scholastic Lore (Philosophy) +10 Scholastic Lore (Tactica Imperialis) +10 Air of Authority Die Hard Exotic Weapon Training (pick one) Marksman Peer (Astra Telepathica) Cost 100 100 100 100 100 100 100 100 100 100 100 200 200 100 100 200 200 100 100 Type S S S S S S S S S S S S S S T T T T T Prerequisites Acrobatics +10 Command Common Lore (Psykers) +10 Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Literacy +10 Logic +10 Navigation (Surface) +10 Scholastic Lore (Astra Telepathica) +10 Scholastic Lore (Bureaucracy) Scholastic Lore (Judgment) Scholastic Lore (Philosophy) Scholastic Lore (Tactica Imperialis) Fel 30 WP 40 — BS 35 Fel 30 Sub-Commanders lead larger formations of Sisters into battle or on large manhunt for a dangerous threat to the Imperium. Advance Command +20 Forbidden Lore (Chaos) +20 Scholastic Lore (Bureaucracy) +20 Scholastic Lore (Judgment) +20 Scholastic Lore (Philosophy) +20 Scholastic Lore (Tactica Imperialis) +20 Scholastic Lore (War) +10 Survival +10 Literacy Dual Shot Good Reputation (Astra Telepathica) Hard Target Into the Jaws of Hell Independent Targeting Light Sleeper Nerves of Steel Pistol Training (Flame) Talented (pick one skill) Cost 100 200 100 200 200 100 100 100 200 100 100 200 100 200 200 100 100 200 Type S S S S S S S S S T T T T T T T T T Prerequisites Command +10 Forbidden Lore (Chaos) +10 Scholastic Lore (Bureaucracy) +10 Scholastic Lore (Judgment) +10 Scholastic Lore (Philosophy) +10 Scholastic Lore (Tactica Imperialis) +10 Scholastic Lore (War) Survival — Two Weapon Wielder (Ballistic).

III: aDVaNCES Advance Acrobatics +10 Climb +20 Common Lore (Imperium) +20 Common Lore (Imperial Creed) +20 Common Lore (Psykers) +10 Demolition Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Navigation (Surface) +10 Pilot (Jump Pack) Search +10 Security Shadowing Silent Move Survival Counter-Attack Blade Master Crack Shot Dual Strike Hatred (Unsanctioned Psykers) Swift Attack Cost 100 100 100 100 100 100 100 200 100 200 100 100 100 100 100 200 100 100 100 100 200 100 Type S S S S S S S S S S S S S S S S T T T T T T Prerequisites Acrobatics Climb +10 Common Lore (Imperium) +10 Common Lore (Imperial Creed) +10 Common Lore (Psykers) — Forbidden Lore (Black Ships) — — Navigation (Surface) — Search — — — — WS 40 Melee Weapon Training (any). They are able to pin down their targets until they can be relieved for other assignments. Deadeye Shot . BS 40 — — — — — — — BS 40.rAptor AdvANces Raptors form the advance recon elements of a Sisters of Silence assault. Ag 40 — WS 35 heAvy WeApoN AdvANces Members of the Heavy Weapons rank bring to bear the massive tank hunting and infantry fire suppression weapons to the fight. Advance Common Lore (Psykers) +20 Demolition +10 Forbidden Lore (Black Ships) +20 Forbidden Lore (Chaos) +10 Forbidden Lore (Psykers) +10 Literacy +20 Navigation (Surface) +20 Pilot (Jump Pack) +10 Scholastic Lore (Chymistry) Security +10 Shadowing +10 Silent Move +10 Survival +10 Cleanse and Purify Gunslinger Heavy Weapon Training (Flame) Heavy Weapon Training (Las) Heavy Weapon Training (Launcher) Heavy Weapon Training (Melta) Heavy Weapon Training (Plasma) Heavy Weapon Training (Primitive) Heavy Weapon Training (SP) Sharpshooter Cost 100 100 100 200 100 100 200 100 100 200 200 200 100 100 200 100 100 100 100 100 100 100 200 Type S S S S S S S S S S S S S T T T T T T T T T T Prerequisites Common Lore (Psykers) +10 Demolition Forbidden Lore (Black Ships) +10 Forbidden Lore (Chaos) Forbidden Lore (Psykers) Literacy +10 Navigation (Surface) +10 Pilot (Jump Pack) — Security Shadowing Silent Move Survival Basic Weapon Training (Flame) Two Weapon Wielder (Ballistic). They are able to lay down a heavy volume of fire in support of a main assault. WS 30 BS 40 Two Weapon Wielder (Melee).

They are the pinnacle of advancement for the regular troops branch of the Sisterhood. Dodge T 40 Untouchable Rank 4 Ag 35 Assault Sisters are armed with the most fearsome array close combat weapons and heavily armoured.Advance Acrobatics +20 Dodge +20 Medicae +10 Pilot (Jump Pack) +20 Scholastic Lore (War) +10 Security +20 Survival +20 Tech Use Trade (Armourer) Berserk Charge Catfall Crippling Strike Crushing Blow Furious Assault Hard Target Lightning Attack Melee Weapon Training (Chain) Melee Weapon Training (Shock) Peer (Astra Telepathica) Step Aside True Grit Untouchable Rank 5 Wall of Steel Cost 100 100 200 100 100 100 100 200 200 100 200 100 100 100 200 100 200 200 100 100 200 100 100 Type S S S S S S S S S T T T T T T T T T T T T T T Prerequisites Acrobatics +10 Dodge +10 Medicae Pilot (Jump Pack) +10 Scholastic Lore (War) Security +10 Survival +10 — — — Ag 30 WS 50 S 40 WS 35 Ag 40 Swift Attack — — Fel 30 Ag 40. III: aDVaNCES AssAult AdvANces .

A Daemon or Psyker attempting to move within the Untouchable’s Protection Radius (or 1m. a tyranid organism becomes a confused animal. while some are physically repulsed by their abilities. Psykers find their abilities much harder to call upon. * For rules on the Tyranid Hive mind see page 11 of the Dark Reign presents: Genestealer Cults supplement. Most creatures find the Untouchable unnerving. The modifier can never reduce an Untouchable’s fellowship below 5. The test is penalized by the Psy Rating and Will- Detection Radius: The upper radius that an Untouchable can detect other psykers. Tyranid organisms instinctively avoid such areas and will not enter unless desperate. This is added to the Untouchable’s Willpower bonus to give the total modifier to many tests. The Untouchable may take an Awareness or Perception test to detect any psykers within their detection radius. Nulls ANd tyrANids Untouchables disrupt the hive mind* throughout the area of their psychic suppression aura. Each rank of the ability has five characteristics: IV: TaLENTS aND SKILLS Untouchable Rank 5 Null Rating: 25 Protection Radius: 9m Fellowship Penalty: -20 Disruption Radius: 25m Detection Radius: 50m Untouchable Rank 6 Null Rating: 30 Protection Radius: 12m Fellowship Penalty: -25 Disruption Radius: 25m Detection Radius: 50m Null Rating: The strength of the Untouchable’s ability. if the protection radius is 0) must take a Willpower test with a penalty of the Null Modifier. cut off from directing intelligence. Fellowship Penalty: This number is the penalty applied to all Fellowship tests taken by the psyker when dealing with someone without the Untouchable trait within their Protection radius. starving. the severity of their effect on psychic creatures and the radius of their powers. The total of the Null Rating added to the Untouchable’s Willpower bonus is referred to as the Null Modifier. Untouchable Rules: Any Daemon or Tyranid attempting to detect the Untouchable must take an immediate Willpower test with a penalty of the Null Modifier. Disruption Radius: The upper radius of the Untouchable’s abilities. If the test is failed they are unaware of the Untouchable unless it attacks them. A tyranid organism needs to make a Willpower check penalized by the Null Rating in order to willingly enter the disruption zone of an Untouchable. Protection Radius: The inner radius of the Untouchable’s abilities where they become much stronger. None of these rules apply to organisms that can operate independently of the hive mind such as genestealers or lictors. If it succeeds it takes a penalty on all of its actions equal to the Untouchable’s Null Rating. they must stop at the edge of this radius and may not attempt to move within it for the rest of the turn. If the test is failed. Once inside the disruption zone. It must make a Willpower test penalized by the Null Rating every round or be treated as stunned. Within this radius.T a le nts and S ki l ls Talents and Skills tAleNts uNtouchAble An Untouchable has a rating of 1-6 based on the strength of their ability. or ordered to do so by a higher order hive organism. Untouchable Rank 1 Null Rating: 5 Protection Radius: 0m Fellowship Penalty: -2 Disruption Radius: 5m Detection Radius: 10m Untouchable Rank 2 Null Rating: 10 Protection Radius: 2m Fellowship Penalty: -5 Disruption Radius: 10m Detection Radius: 20m Untouchable Rank 3 Null Rating: 15 Protection Radius: 5m Fellowship Penalty: -10 Disruption Radius: 15m Detection Radius: 30m Untouchable Rank 4 Null Rating: 20 Protection Radius: 7m Fellowship Penalty: -15 Disruption Radius: 20m Detection Radius: 40m .

Effects on Psychic Powers: An Untouchable’s main effect is the disruption of psychic powers. so a Psyker within the Disruption radius. Imperial Psykers cannot gain this talent at all. . If the psyker is within the Disruption radius. Tests are not needed to be made under normal conditions. However. using a power on the Untouchable adds the Null Modifier+2 to their Threshold). The following table explains at what level each career can buy the next highest rank of Untouchable. Any psyker attempting to use a power on the Untouchable or a target within the Untouchable’s Protection Radius increases the threshold of their power by the Null Modifier. but must do nothing other then concentrate upon locating the psyker. Tests will be needed to be made during combat. the threshold of all their powers is increased by two (this is cumulative with the above rule. Normal experience costs apply. This talent cannot be gained later on through character advancement. storms. or attempting a dangerous maneuver. Existing careers that get a Pilot advance can choose to gain Pilot (Jump Pack) in addition to the regular Pilot advances.Untouchable in other Career Paths: If a character does not choose the Sisters of Silence career path they may elect to select a standard career path and apply the Psychic Blank Talent at character creation. For each degree of success the Untouchable gains additional knowledge concerning the power of the psyker and narrows down his exact location. For a standard success the Untouchable learns the rough location of the psyker. The Untouchable can roll a test every action as a full action. untouchable Ranks Class Adept Arbitrator Assassin Cleric Guardsman Scum Tech-Priest Rank 1 1 1 1 1 1 1 1 Rank 2 2 2 2 2 2 2 2 Rank 3 4 4 4 4 4 4 4 Rank 4 5 5 5 5 5 5 5 Rank 5 7 8 7 7 8 8 7 Rank 6 8 — 8 8 — — 8 Experience Cost per Rank Class Adept Arbitrator Assassin Cleric Guardsman Scum Tech-Priest Rank 1 100 100 100 100 100 100 100 Rank 2 200 200 200 200 200 200 200 Rank 3 200 300 200 200 300 300 200 Rank 4 300 300 300 300 300 300 300 Rank 5 300 300 300 300 300 300 300 Rank 6 300 — 300 300 — — 300 skills pilot (Jump pAck) This skill allows a character to use a jump pack. IV: TaLENTS aND SKILLS power Bonus of the Psyker.

Acrobatic maneuvers also incur a penalty based upon the movement of the character. Weapons: Bite (1d10+6 R). Quadruped. A character using a jump pack can stay in the air for three rounds of movement. cyber-mastiff Ws bs s t Ag int per Wp fel Rules: A jump pack grants the Flyer trait to the character. Refer to the Movement. The damage incurred is not softened by the armour of the character and takes the full damage listed. Landing into a building or other impassable terrain causes damage to the character upon impact. and Collision Damage Table to figure the damage based upon the speed of the character. At the end of the third movement phase the character must land or suffer falling damage. Brutal Charge. Fearless. except attacks or ground movement +10 +0 -10 -20 Collision Damage No damage 1d5 1d10 2d10 3d10 . High Altitude can only be achieved for Charge and Assault moves. Half Move 1m–8m Full Move 9m–16m Charge 17m–24m Assault 25m–48m Cost 1. The heavy armoured design grants an AP of 8 for any attacks coming from behind the character that hit the body location. Dark Sight. Heightened Senses (Smell). Failure of the Test results in the character taking damage as per landing into buildings or impassable terrain. Threat Rating: Hereticus Minima. Jump packs can only fly in a straight line without incurring a penalty. Maneuvers. Due to the design of the jump pack the character can only achieve Low Altitude for movements up to Full Move. and Collision Damage Table Movement On the Ground Half Move Full Move Charge Assault Difficulty No special maneuvers are possible. Notes The rules presented here for Jump Packs and CyberMastiff are optional. Changing direction in mid-flight suffers a penalty based upon the movement of the character. Armour Protection 8 40 -- 41 35 31 12 40 41 11 Cost: 1000 Thrones Availability: Scarce Movement: 4/8/12/24 Wounds: 6 Skills: Awareness (Per) +10. Talents: Crushing Blow. The jump pack allow Raptors to quickly cross the battlefield and to engage enemies. you can use the rules in this book or the ones from the Inquisitor’s Handbook. V: EquIPmENT cyber-mAstiff Cyber-Mastiffs are used by Prosecutors to hunt down heretic psykers. Size: Scrawny. maneuvers. Tracking (Int) +20. Takedown.500 Availability Rare movement.E quip m ent Equipment Jump pAck The Jump Pack is part of the standard kit that Raptors carry. They have a keen sense of smell and can track through the worst of conditions. The stats and movement rates for jump packs remain the same for all models of jump packs produced by the Adeptus Mechanicus. Traits: Armour Plating (5). Natural Weapons (Bite). Depending upon your preference. A character landing into the equivalent of Light Woods incurs a -10 to a Pilot (Jump Pack) Test and landing into the equivalent of Heavy Woods incurs a -20 penalty.

due to the mesh being covered by the Carapace. As such terminator armour halves the movement of the character to a minimum of 1m and makes running impossible. Assault Sisters are the only ones to wear a “civilian” type of Terminator Armour. Extractors. Massive Strength: Due to the armour’s massive strength. Vigilators. firing any heavy weapon does not incur a penalty since the wearer is always classified as being braced. Slow: Terminator armour is bulky and slow. Terminator Armour grants the wearer a +30 Strength bonus. but lacks the advanced functions of the armour.Heavy Weapons. Raptors. Prosecutors. armour Armour Type Sisters of Silence Power Armour Location(s) Covered All AP Head 10 Body12 Arms 11 Legs 11 Head 13 Body 16 Arms 15 Legs 15 Weight 65 kg Cost — Availability Very Rare Sisters of Silence Terminator Armour All 130 kg — Very Rare Ranged Weapons Bolt Weapons Name Bolt Pistol Boltgun Heavy Bolter Class Pistol Basic Heavy Range 30m 90m 120m RoF S/2/S/2/-/-/10 Dam 2d10 X 2d10 X 2d10+5 X Pen Clip 4 4 5 8 24 400 Rld Full Full 2 Full Special — — — Wt 5 kg 14 kg 60 kg Cost — — — Avail Very Rare Very Rare Very Rare V: EquIPmENT Armour Notes sisters of sileNce termiNAtor Armour . Seekers. and Oblivion Knights wear a combination of Mesh and Carapace Armour. and Commanders wear the civilian version of the Power Armour listed in the main Dark Heresy rules. which is to say it is identical to Adeptus Astartes Terminator Armour. Sub-Commanders. which in game terms is equivalent to Storm Trooper Carapace.

They are the first line of defense against psykers and warp phenomena.H i stor y history T T he Sisters of Silence form the militant and investigative arm of the Adeptus Astra Telepathica. and the Astra telepaths testing their human cargo. They coordinate with the supreme commander of the Imperial forces in the planning of attacks and seizing objectives. This was just the beginning of that black. When they find an untouchable that is a male they inform the Inquisition of everything concerning him so he can be used by the Inquisition. If they find a psyker that has been missed by the planetary government’s sweep of the planet they apprehend and transport him to the Black Ship in orbit. A note concerning the name of the Black Ships: there are two types of Black Ships operating in the Imperium. VI: hISTORy . training in the combat arts. When on the planet. Upon the Emperor’s entombment upon the Golden Throne. and daemonic threats. they are headquartered on Terra near the Emperor’s Palace and have a permanent garrison under the Emperor’s throne room to bolster the Legio Custodes defenders. Their untouchable abilities make them invaluable allies in battles against psykers and their Chaos minions. the bridge personnel. or when the forces of Chaos attack an Imperial world. Currently. the Sisters of Silence are deployed in large battle formations. The latter Black Ships came into prominence during the Age of Apostasy. fought in large scale battles where rogue psykers were found. Due to this occurrence. Under the throne room there is the webway the Emperor was building. The Sisterhood were originally headquartered on Terra’s moon. terrible day for them. When they find a female they take the girl to be transported to the Black Ship to be trained in how to use their abilities. The closer they are the more the warp energy surrounds them. Side by side with the Legio Custodes the Sisters fight the horrific daemons of the four Chaos gods. and other activities related to apprehending psykers. During large scale outbreaks of psychic activity. To confuse matters even worse is that the Inquisition regularly travels on board an Adeptus Astra Telepathica Black Ship when they are unable to procure other transport. In their long and illustrious history they have guarded the Blacks Ships run by the Adeptus Astra Telepathica. the term Black Ship applies to both the ships of the Adeptus Astra Telepathica and the Inquisition. Part of their untouchable ability is they can sense and track psykers by judging the amount of psychic energy that fills up their void. This does not affect them in the slightest since warp powers have no effect upon them. before the Heresy had the psychic wards breached by Magnus the Red’s sorcery allowing daemons to pour into the Imperial Palace. The barrage was to silence the defense platforms and other installations charged with protecting Terra. These Black Ships are run by the Inquisition to allow Inquisitors to perform their duties in fighting the shadow war against internal. The original Black Ships are operated by the Adeptus Astra Telepathica which the League of Black Ships are a part of. and how to develop their untouchable ability. On these ten-year long journeys the Sisters provide protection for the ship’s important internal systems. The League of Black Ships collects all the psykers from an Imperial world to be transported to Terra for sanctioning. Their training regimen is filled with standard schooling. but occasionally there is an incursion that needs to be dealt with. the tide of daemons slowed to a trickle. In the attack the Sisters of Silence headquarters were destroyed and a significant portion of their support and command personnel were killed. the Sisters of Silence perform a sweep of all the major population centers looking for psykers and untouchables. When the League of Black Ships arrive at a planet they begin screening the psykers that have been tithed to the Imperium by the local government. external. investigated reports of psychic phenomena. but during Horus’s invasion of the Sol system their headquarters was destroyed by a massive barrage from the traitor fleets.

The final facet of this oath is that she will become a willing mute. The Oath is a lifetime commitment to track down and protect the Imperium from psychic threats whether they are human or xenos. they are able to make a choice to take the Oath of Tranquility or to stay where they are in their current position as an aide. Her last words for the rest of her life will be the ones she utters to take the vow. When a Sister takes her Oath it is a solemn ceremony overseen by the highest ranking officer and attended by the Seeker squad she will join. This oath is the voice of my common bond. . the novice Sister is sent out to work with commanders filling the role of interpreters and work in the various departments of the Sisterhood to gain experience and knowledge. I am unseen and despised but this lends me strength.oAth of trANquility I am united by common bond to serve the Emperor of Mankind. Forever afterward I am silent and join my Sisters. The Sisters of Silence have their own sign language that few outside of the Adeptus Astra Telepathica can understand. She will serve until she dies in the pursuit of her duties or of old age. My bond is my strength through it I seek my enemies. The Emperor decreed this service ages long past and I willingly heed his call for he is the leader of men. As they complete this apprenticeship program. VI: hISTORy Upon completion of her schooling. This does not mean that she cannot converse with others. From this day forward she will be unable to speak with her vocal chords. I stalk the shadows searching for my enemies relentlessly hunting. I willingly give my life so my Family and humanity will live in the blessed ignorance of the Warp. but rather that she cannot converse vocally.

Instead. then this will introduce friction between the two characters.Play ing T ip s Role-Playing Tips A a fter reading this supplement. The last way to use them is to make up a new campaign using the background for the Inquisition and the setting of the Calixis Sector. “My character uses her Secret Language (Sisters of Silence Signage) to communicate to the group/person in the group. They are then tasked with the job of hunting down this dangerous fugitive. However. there are numerous ways that you can communicate without using an in-character voice. The non-psyker members of the group will be thankful that the Sister is in the group during this encounter. On the matter of not being able to speak. but instead the entire party is comprised of Sisters of Silence. The possible plots that can be derived from including a Sister are both external and internal. VII: ROLE-PLayINg TIPS .R ole . This all changes if the GM uses a nasty rogue psyker against the players. All of this encourages teamwork within the group and will build the bond that is shared by Acolytes of the Inquisition. “How can I use a Sister of Silence in my game? How can I role play a character that is mute after the first three rank advances? What plots and goals can be derived from having a Sister of Silence in my group?” These are all tough questions to be asked by players and GMs alike. but the efforts are well worth it. Hopefully. The player psyker should be able to realize that they have gained a valuable asset to both them and their party. this section will help you out and allow you to have fun playing a member of one of the most mysterious Imperial organizations. a guardsman type character. The great supplements on Dark Reign contain rules for a lot of NPCs that aren’t part of Chaos or the Warp. The possibilities for this type of game are endless as you’ve placed the characters onto a survival footing. or a cleric type character. This was done to give her a solid foundation for the three branches that make up the final four ranks.” The other way is to use a notebook and a pen or say that you’re using data-slate to write with then state the message that you want to say. The group would be a special forces unit operating behind enemy lines and doing their best to disrupt them. Granted. A psyker will absolutely hate the idea of having someone that can make it impossible to use their abilities in the group. doing so exposes the player psyker to being the target of the enemy psyker. The Sister has the ability to shut down the bulk of the powers from an enemy psyker just by being near them. The party psyker wouldn’t be disrupted in using their powers as long as they stay out of the disruption radius. The group could start out as guards on a Black Ship and one of their charges escape. because it allows you to get creative with your role playing. and will protect her at all costs. One of the easiest ways is to phrase what you want to say like. a Sisters role is totally dependent upon your future choices in the career path. Without her. If you have a psyker in your playing group. The Sister player could be the subject of abuse from the psyker just because of who she is. For players the question is: why should I play a Sister of Silence? The answer is easy if you can think of the future character as a human being complete with desires and wants. They could also just be given their first assignment that is to screen the local populace for psykers and untouchables. A Sister of Silence can be an adept-like character. This does make playing a Sister of Silence challenging. they find themselves thrown together on some war torn battlefield fighting for survival. The ways of incorporating a Sister of Silence are only as limited as your imagination. Another way to employ a group with a Sister is that they aren’t part of the Inquisition. The group could also be part of a special unit that is inserted into a standard battle and have very specific objectives. you’re probably asking yourself. They may not have all of their gear as well. With a fully fleshed out background you’ll have a solid understanding of how to use her in a campaign. At the first four ranks it may appear that she’s a jack of all trades and master of none. they could possibly be killed by the enemy psyker.

The woman explained to her who the sisters were and that she. Speak Language (Low Gothic).Novice AlexiA Alexia was born on the Space Hulk Geridion. 1d10+4 I. a piece of the beast’s icy claw. Common Lore (Sisters of Silence). Untouch- VIII: NOTabLE NPCS N ota b l e NNPCs Notable P C s . Clip 9). S/-/-. Talents: Melee Weapon Training (Primitive). she was the daughter of the chieftain and at her birth the shaman of her tribe had foretold she was destined to kill the monster in the tunnels under the Uraha flats. During one her scavenging rounds. with her other hand she reached out to Alexia and took her away from the accursed place. Literacy. Search. Micro-bead. Clip 5. With nowhere to go she ended up in the wretched outer corridors of the Geridion. vigilAtor Jyserus kericA It was 35 years ago that Jyserus Kerica was born on the Feral world of Belahaam. extra clip of man-stopper bullets and 12 extra Shotgun shells. this last part was not overlooked by the rest of the underbelly scum. The woman took her to a different part of the ship. Chrono. Knife (Range 3. She told her tale to the entire tribe. When the sha- 27 43 29 31 30 33 32 40 34 Career Path: Sister of Silence Rank: Novice Origin: Void Born Movement: 3/6/9/18 Wounds: 11 Fate Points: 2 Skills: Awareness. especially when you’re an orphan. S/3/-. Traits: Charmed. Inquiry. Ever since that day Alexia has been a student of the mysterious woman. Pen 3. 1d10+3 I. Primitive). The Shaman told the girl’s father that he had to commune with the tribe’s god. Instantly the creature went mad. life wasn’t easy there. Belahaam was a cold planet that was almost completely covered in thick snow. Another young woman told her what the idea behind all the tests were. When she reached adulthood she was set on her way. Scatter). Now Jyserus Kerica wasn’t a normal child. into a place she had never been before. Ill-Omened. 1d5+2. The Reaper daemon was a stealthy and dangerous monster that had hunted her people since dawn of time. Though this was not the end of the fight she quickly ended it by forcing her knife deep into the beast’s eye socket. Filtration Plugs. she hasn’t taken her vows yet she is determined to follow in the footsteps of her saviour. although Death world would have been more appropriate. Although seriously wounded. the void of space did little to warm these corridors. a puny woman from the outer corridors had the potential to join them. Before the scum could complete the deed they were quickly cut down. bloodied and weakened she presented the claw to the shaman. An older woman was looking down at her with a bloodied knife in hand. she made it back to the encampment with the proof of her kill. The years passed by and the meagre young girl turned into a woman. Gear: Robes of the Sisterhood (Common Quality). Shotgun (Range 30. It was cold and damp in those passages and it was also the place where all the sick people were moved too. it eyes deep and black. not knowing that this was going to be the last tale she would ever tell. Basic Weapon Training (SP). For days she braved the weather with only a spear and knife until she reached the flats and the entrance to the tunnel. the nomads of the northern plains. Weapons: Stub Automatic (Range 30. Novice Alexia Ws bs s t Ag int per Wp fel able Rank 1. Her people. She found out later that her name was Vigilator Jyserus and although. Alexia’s survival chances were slim though somehow she managed. She turned around quickly and looked into the eyes of a pale blue monster. Secret Language (Sister of Silence Signage). and flung itself right unto her readied spear impaling itself on its flint head. they trapped her and tried to force themselves upon her. Ship wise. proud as she did. the strangers subjected Alexia to several tests. Pistol Training (SP). Void Accustomed. were a proud a clan of warriors that were adept with spears and bows. Pale light shone through the icy roof of the caverns as she travelled deeper and deeper into the tunnels until all of a sudden she was knocked to the ground and felt the warm blood flowing from her leg. After being cleaned up.

Heightened Senses (Sight). She was taken up into the skies to the god’s home at least that is what she thought. Wilderness Savvy. the two headed eagle. He gave her a dagger made out of the tip of the claw as a parting gift. Boltgun (Range 90. Climb +10. Bolter). 2d10 X. Armour: Storm Trooper Carapace Armour (All 6). a cleric serving her god as he explained. Weapons: Bolter Pistol with Red-dot Laser Sight (BS +10. Forbidden Lore (Chaos. Infra Red Goggles. Inquiry. They would place a Genestealer. unfortunately she is not able to brag. Basic Weapon Training (SP. Though the craft was only a lander and not a carriage of God. Fearless. If this would happen the shaman of that tribe would call to the station circling around the world and they would send down a lander to take the man or woman. Untouchable Rank 4. Quick Draw. The Shaman led the girl into mountains where the carriage of the tribe’s god would come and lead her to him. near each of the tribes. Psykers). After finally arriving on the space ship she was met by a man. fighting the anathema of her god across the heavens. The Sisters of Silence used this planet as one of the planets to recruit its members from. Sprinting. Charms (Prayer Scrolls) 2 extra clips of Stalker Silenced Shells*. Gear: Robes of the Sisterhood (Common Quality). Power). Talents: Melee Weapon Training (Primitive. Search. S/2/-. it would go mad. Survival. Pen 6. Dodge +10. that it was a truly blessed planet for the composition of the air and its unique gravitational pull created an exceptional number of psychic resistant people. Concealment. Pen 2). Ciphers (War Cant). Blind Fighting. Bolter). Power Field). What exactly happens to the men was never told to her. Pistol Training (SP. Clip 18). Tracking +10. She accepted her fate and her education soon started. Range 3. with its’ reproductive glands removed. She was to be a great warrior. was painted on its side. She learned about the Sisters. Rite of Passage. The tribe’s symbol. Belehaam Tribal Dialect). The number of unsanctioned psykers she has captured or slain could possibly be a record for someone of her age. Untouchable Rank 4. Psykers. Secret Language (Sister of Silence Signage). Bandoleer. about the Imperium. Primitive. Pen 4. Range 30. VIII: NOTabLE NPCS vigilator Jyserus kerica Ws bs s t Ag int per Wp fel 48 48 40 32 38 35 33 44 31 Career Path: Sister of Silence Rank: Vigilator Origin: Feral World Movement: 3/6/9/18 Wounds: 13 Fate Points: 1 Skills: Awareness. Imperium). 1d5+5. Jyserus has even recently taken on a pupil to help her in her duties. Filtration Plugs. and prove the child had the untouchable gene. Book of Imperial Hymns. Traits: Iron Stomach. Her training was long and hard. Primitive. If there was an untouchable near it. Raptor Fang (WS +5. S/2/-. * Stalker Silenced Shells are listed under the New Ammunition section of Dark Reign presents: Adeptus Astartes. Speak Language (Low Gothic. 2d10 X. Swift Attack. Wrangling. Fur Cloak. Literacy. She is an exceptionally talented tracker and has made progress through the ranks of the Sisters. but wasn’t long before she took her Oath of Silence and truly joined the Sisterhood. Clip 8). Power Sword (1d10+8 E. She also learned about her planet. Common Lore (Sisters of Silence. Scholastic Lore (Legend).man came back he told the Chieftain his daughter had been chosen to serve at the side of their god. . and its threats. Disarm.

Sign up to vote on this title
UsefulNot useful