Matrix 5 PRIMARY TUTORIALS

Signet Ring, Surface Pullback & Custom Gem: Page 1

Sweep a Simple Ring
Learn to use the Ring Rail and Profile Placer tools to draw a simple ring at the desired ring size. Practice adjusting the profiles (also known as cross-section curves) that make up this ring to create a tapered shank. Then, use Sweep 1 to complete the shank.

Click on the olive green Profile preview window to open the Profile Browser at the bottom of your screen. Using the blue scroll bar on the far righthand side of the browser, scroll down until you find the “short bell” profile shape. Click on it once and the profile will be added to the Profile preview window in the builder.

Primary-Level Skills

Finished Render

Ring Rail Profile Placer Sweep 1 Cap Planar 3 Using the interactive controls at the bottom of the builder, set the profile’s Position Along Curve to 180-degrees, the Height to 2 mm, and the Width to 5 mm, as shown below. To adjust the IC controls, “click and drag” the slider ball by left-clicking on the ball and, holding down the left mouse button, move the mouse left or right to drag the slider to the position needed. Release the left mouse button to set the slider.

1

Click on the

Tools fly-out menu and

select the

Ring Rail tool. Select a Size 7 ring GO

rail from the drop-down menu and click on to place it in the viewports.

Profile Placer builder, also 2 Open the found in the Tools fly-out menu, and select the rail curve that was already placed in the viewports, clicking on it once so that it is highlighted in pink. Click on the In arrow beneath the Line preview window in the Profile Placer builder and the curve will appear in the box. Now it is ready for a profile!

4 To “Set” the profile so that it will stay, click on Set Profile in the Profile Placer and it will appear on the rail in the set position. Or, simply de-select the profile in the viewports by clicking anywhere on the grid.

Matrix 5 PRIMARY TUTORIALS
Signet Ring, Surface Pullback & Custom Gem: Page 2 5 Now you are ready to sweep the rail! Click on 7 Now, turn the Mirror function ON, which will create a second profile curve in exact mirror image to the first, and begin adjusting the Position Along Curve IC to about the 140-degree position. Scale the Height and Width of the new profiles to 3.5 mm high X 8 mm wide.

Sweep 1 in the Profile Placer and the Sweep 1 Rail Options dialog box will appear. Click OK to see the swept surface.

Now,

Shade the model in the viewports.

6 To try this ring with two more profile curves, in order to add a taper to the shape, click on the surface of the ring only and press Delete on the keyboard. In the Profile Placer builder, click Reset, which returns the profile to its default settings.

8 Click on Set Profile to “keep” these profiles. Now begin adjusting the IC sliders again and two new profiles with the new dimensions being specified will appear on the rail. We will just place one at the 0 (or 360) –degree position this time, so it is fine to turn Mirror back off at this point. Set the following dimensions for the new profile:

The selected profile will appear in the Profile preview window and will appear on the rail curve. This time. will cause that curve to replace the selected profile in the viewports in order to “preview” how it will appear at that position and size on the rail. we’ll be replacing the profile at the bottom of the rail with a new profile shape to add a new shape to the outside bottom of the shank. in this case – and click on it 12 Repeat step 9.Matrix 5 PRIMARY TUTORIALS Signet Ring. Underside of ring: model: Finished. Make sure that the Closed Sweep option has a “checkmark” beside it in the box. To begin this process. Surface Pullback & Custom Gem: Page 3 9 To sweep the ring this time. click once on the bottommost profile curve to select it. (If you do not select a profile curve during this process and simply close the browser window. rendered . This profile is now fully interactive. Select one you are happy with – “twohill” was used. click on the surface of the ring ONLY and press Delete on the keyboard. or click once in the box to place a checkmark there. and click on OK to see the results. the profile that is currently selected in the viewports will NOT be replaced!) 10 Once more. so feel free to keep adjusting the IC’s until it’s just the way you want it (these settings were used for the model below) 11 Now. Either method of opening the browser will yield the same results in this step!) “Mousing over” any profile in the browser (that is to say. open up the Profile Browser at the bottom of the interface (do this by either clicking on the Profile preview window in the builder once more or by clicking on the “Up” arrow beside the title bar of the browser menu. simply moving the mouse over each profile curve). above. once to finalize the replacement process. click on Sweep 1 in the builder and press Enter when the arrows are showing see the Sweep 1 Rail Options dialog box. to sweep this rail and see the results of the new profile shape. as well.

click on the ring rail to select it. Click on the Sweep 1 button found in the Surface fly-out menu. and you will not be able to get them back. Only put an object into an empty job bag.Matrix 5 PRIMARY TUTORIALS Signet Ring. This will leave just the rail (peach-colored) and profiles (yellow) that you placed above. the item need not be surrounded by the box: it needs to just be touched or “crossed” by the box in order to be selected. When using this technique. click on just the green wireframe surface of the model. you MUST SURROUND the ENTIRE MODEL with the selection box!! This selection method is denoted by a solid line. Two ways to region-select objects in Matrix: 1) Click and drag the mouse from the upper left-hand corner of a model down to the lower right-hand corner of the model to draw a selection box around the model. When using this technique. highlighting it. This selection method is denoted by a dotted line: Do NOT put an object into a job bag that is already full (has a preview in it). With the model selected. working your way from the upper right. or else you will overwrite the contents of that job bag. click on the yellow “IN” arrow beneath an open Job Bag. Then. select the model. Surface Pullback & Custom Gem: Page 4 13 Save this model by using the Project Manager. working in this sequence. . 15 We’re now going to do what is known as an open sweep. To begin. unless you are POSITIVE you don’t need the contents of the job bag you are going to overwrite!! 14 Now. click on each profile. which is indicated by the olive green box. and press Delete on your keyboard. Now. down and around to the upper left. ANYTHING YOU CROSS with the selection box will be highlighted during the selection!! In other words. 2) The other way to select objects is to click and drag the mouse from the lower right-hand corner of the model to the upper left-hand corner of the model.

found in the Solids menu.Matrix 5 PRIMARY TUTORIALS Signet Ring. Select each one. deselect the “Closed Sweep” option (the check-box should be empty). Then. in the Sweep 1 Options dialog box that appears. Surface Pullback & Custom Gem: Page 5 of the ring. . in this sequence. as well. select the surface and click on Cap Planar. Press Enter again to get past the arrows. and press Enter on the keyboard. 16 When the open sweep appears. and click on OK to continue. to create a solid ring. Before Cap Planar: After Cap Planar: 17 Select this and Job Bag it.

.

Copy End O-Snaps Mid O-Snaps Rotate Mirror Ring Rail Profile Placer Sweep 1 Cap Planar Cut to Finger Rail Open icon in the File fly-out 1 Click on the menu. . Mirror tutorial to see it in the viewports. When prompted for the “Start of mirror plane:”. 4 Now we want to copy this bezel over to the other 2 We will begin by copying this bezel so that we can start arranging our design. Press Enter. snap to the bottom right of the same bezel. Rotate. move your mouse up over top of the bezel and click once to indicate the “End of mirror plane:”. We want to snap to the upper right corner of our bezel. Go to Mirror. Then. This is what it should look like now. When the Command line 3 Go to prompts you to “Select objects to rotate:”. select F4 in the Through Finger viewport. The prompt is now looking for the “Center of rotation:”. Now. Rotate. In the DGMatrix4 > Demos folder. & Mirror: Page 1 Copy. having our End and Mid O-Snaps on. Rotate. Rotate. practice the Open Sweep from the previous tutorial and add the head assembly to a shank to create a ring. When the Command line prompts you for the “Angle or first reference point:”. Mid.O-Snaps assist in this tutorial. Holding the Shift key down. and Mirror commands to create a three-stone head design. click on the Models folder and open up the Copy. Be sure to Job Bag this. Now the prompt says “Point to copy to:”. Primary-Level Skills Completed Render Rotate. side. select the rotated bezel and press Enter when the Command line prompts you to “Select object to mirror:”. The prompt now reads: “Point to copy from:”.and End. Go to the Duplicate command and click on it. Press Enter to end the command. The Command line says “Select objects to copy:”. Snap to the bottom left of the bezel on the right to finish the Rotate command. & Mirror Practice using the Copy. highlight the bezel on the left. We want to rotate this so that the two bezels are flush on the sides. Snap to the top right of the bezel on the left. Highlight the bezel and the gem in the Through Finger viewport and press Enter. Now the prompt reads “Second reference point:”. snap to the upper left corner. as well. Move.Matrix 5 PRIMARY TUTORIALS Copy. You’ll notice as you move your mouse across the screen that it will spin the bezel until you click your mouse button again.

5 Now. Lower the Scale Width slider until you cannot see the profile poking through the bezel. Or. & Mirror: Page 2 Profile Placer 7 Place the ring rail into the builder. Rotate. slide them straight up so that the ring rail still intersects the bottoms of the bezels! Left-region-select used to select JUSTbezels and gems and NOTring rail: Then. holding down Shift to engage Ortho. Select the Ring Rail tool and click on the GO arrow to place a Size 7 ring rail in the viewports. Incorrect: Bezel poking through Correct: Not seen. Use Scale Height to lower the height to about 2 mm. position this profile so that it intersects the leftmost bezel. select all three bezels and their gems and.Matrix 5 PRIMARY TUTORIALS Copy. Using the Position Along Curve slider. No part of the profile should poke through the bezel. Bezels MUST intersect finger rail fully!!! . if this seems to thin for your ring. raise the Position Along Curve control so that the profile is located at a wider part of the bezel and raise the width a little bit. 6 Working in the Through Finger viewport. let’s place this head assembly into the open shank of a ring. Shade the model so you can see if the profile pokes through the bezel. Click on the Profile preview window and select the Ledge profile from the Matrix Library Browser.

working your way from one side of the ring. deselect the “Closed Sweep” option (the check-box should be empty). Before Cut to Finger Rail: After: Press Enter again to get past the arrows. click on the Mirror control. And click on OK to continue. If you wish. to the other side. which is found in the Cutters menu. Select the open surface and click on Planar to close the ends. Select each one. and press Enter on the keyboard.Matrix 5 PRIMARY TUTORIALS Copy. Next. 8 With the profile positioned the way you want it. here. Rotate. in sequence. select the profiles in the following order. Cap . add another profile to the bottom of the rail to taper it. Sweep 1 button found in 9 Finally.0 mm. around the bottom. When the Sweep 1 Options dialog box appears. go to the the Surface menu and select the rail at the bottom of the rail. & Mirror: Page 3 Width = 4. 10 To complete this ring. select all three bezels and click on the Cut to Finger Rail command.

.

7 Once you have re-created these shapes. you are defining the radius of the circle (the distance from the outer edge to the center). Double click on Curves. Your first click will be the upperleft corner of the rectangle. DO NOT elect to Save this file: click on NO before moving on. select this tool and left mouse-click where you want to place the center of the arc. 3 To create the Arc. Click once more to complete the arc. you need to first click on the name of the color before clicking on the tool name in the Curve fly-out menu. This makes it the active color. select its layer color from the Layers Menu so that it is highlighted in bright blue. Primary-Level Skills Arc Layers Menu Grid Snap End O-Snap Rectangle Polyline Curve Transform Tool Circle 1 Go to the File menu. hold down the Shift key on your keyboard to engage Ortho (which causes grid images to snap to the horizontal or vertical axis) while positioning your mouse for each point. Now. Before drawing each curve. 6 Create a rectangle by clicking on the Rectangle tool. and your second click will define the bottom-right corner. Remember that. Essentially. The first place you click will be the center of the circle. . Hold down the Shift key on your keyboard to engage Ortho and extend your line straight out. re-create the images that you see in the top half of your screen. click on Open and find DGMatrix53. to draw in a certain layer color. The next place will be the outer edge of the circle. click on the Curve menu and select the Polyline tool. click on the Circle tool. select Open again. Click again at the location where you want the curve to start. 5 To create a circle. Press F7 on the keyboard if you wish to hide the grid lines. interactive shapes. Click again on the point where you want your line to end. Double click on Demos. or else your file will save The screen shot below shows the curves you’ll see onscreen. 4 To create straight lines (these are still called curves!). Press Enter on your keyboard to complete your curve and “let go of” the Polyline tool. Double click on System. swing the arc around to the location where the curve will end. Use End O-Snaps to create closed curves and Curve Transform Tool to create unique. 2 In the bottom half of your screen. Double click on Creating Curves. Click once on the point where you want your line to begin. To set the beginning and ending points of the arc on a straight line.Matrix 5 PRIMARY TUTORIALS Creating Curves: Page 1 Creating Curves Learn how to use simple tools from the Curves menu to create curves on different layer colors.

set the Hold and Bend points and then adjust the Bend Curve slider to create the paper-clip shape shown onscreen. As you are drawing and you near the end of a curve with 8 Select the curve located between the two boxes and input it into the Line preview window in the Curve Transform Tool builder.g. While clicking directly on the arrow is the way to place a highlighted object on a give layer color.Matrix 5 PRIMARY TUTORIALS Creating Curves: Page 2 over the current file in the Demos folder! This time. Imagine bending a wire coat-hanger: one hand will hold the wire still while the other hand will move the wire. choose your layers carefully so you can better control your model with methods like this one! . 0. In this analogy. the End indicator will appear and you can click your left mouse button once to “snap” your new curve to the end indicated. without painstaking individual clicks onscreen. Using the interactive controls in the builder. the hold point is the hand that remains still and the bend point is the hand that moves the wire.. the area of the curve to be bent is located roughly between the two. or (2) select the item after it has been created (by clicking on it with the left mouse button so it is highlighted). To do so.5 mm). and then click on the arrow beside the color box to indicate the color change. When adjusting the Hold and Bend points (Hold is red and Bend is green). curves where the starting point and the ending point are identical. your mouse. the swatch of color next to the arrow has another purpose entirely: right mouse-click on the swatch of color to highlight all of the curves on that layer. It will be important in your future designs to know how to make Closed Curves. and what distance you will want it set to (e. make sure your End O-Snap is on. This is a quick way to highlight everything you need at once. To do this. This tool helps you control where you are drawing your lines and curves by causing them to “snap to” a distance (indicated in millimeters) on the grid. or. you can either (1) click on a new layer name. It also shows the usefulness of layers: when modeling. like User Red. The following is what you’ll see onscreen: Tips for Drawing Curves & Using Layers: It is a good idea to determine first if you will need the Grid Snap on. to highlight it in bright blue before choosing the tool you will use to create your item. so it will be a tighter bend if the hands are closer together and a looser bend if the hands are farther apart. The bend will occur roughly between the two hands. click on the ctt demo file found in the same folder (DGMatrix53 > Demos > Curves > ctt demo) to open it. All of the curve that is past the Hold point will remain still while all of the curve that is past the Bend point will be bent. It will also be very important to your future designs to know how to change objects’ layer color.

Pull the cursor in a diagonal direction until you arrive at the desired size. It is a good idea to turn your Grid Snaps off at this point so that you can follow the curve of the “M” faithfully. begin tracing each part of the shoe. Control Points allows you to control the steepness of the curve. you create an edit point. Click on the icon. This is done by hitting the Escape key twice.Matrix 5 PRIMARY TUTORIALS Working with Bitmaps: Page 1 Working with Bitmaps Learn to place a background bitmap in the viewports and trace it with Curve tools. 6 Remember that you can edit an Interp Curve Primary-Level Skills Place Background Bitmap Interp Curve Extrude Planar Curves Edit Points using Edit Points or Control Points. Go to the View fly-out menu. The Command line at the top of your screen should now say “First Corner”. you have to tell Matrix to stop the command. Place Background Bitmap click on Hide Background Bitmap to throw out the bitmap currently showing in the viewports. trace the “M”. Edit Points allows you to move each edit point independently. 4 Now it says “Second corner or length:” in the Command Line. 2 The bitmap file is located in the C: DGMatrix53 > Demos > Curves folder. Find the same folder as above and click on the Shoe Only bitmap file to place it in the Looking Down viewport. using the Interp Curve command. 5 Now. Click the mouse one more time to position your bitmap. creating a closed curve. Click on Hide Background Bitmap in the View fly-out menu to see your progress. You can highlight several points if you wish to move them as a group. Select the file called “The M” to open. Finally. First. . start with a fresh viewport by clicking on File and New. rectangle in the Looking Down viewport that will tell Matrix where you want the Background Bitmap to be placed. and leave more space in between each one for more gradual curves. using the Point o-snaps to connect the start and end points of the curves. 3 You will now be prompted to create a 8 Using the Interp Curve tool. Each time you click. Again select the two points for either corner of the bitmap to place it. Use the Edit Points or Control Points commands to fine-tune the shape once you are done. 7 Try another one! Job Bag your letter “M” and Control Points 1 It is very easy to bring a bitmap image into Matrix. When you’re done adjusting your curve with these commands. use Extrude Planar Curves to make the shape into a solid block. Space these points closer together to create tight curves If need be. In the Looking Down viewport. use Show Background Bitmap again to adjust the curves. click your left mouse button wherever you’d like to position the first corner of your bitmap.

a scanner. Once an image has been saved to your hard drive. Images can be acquired from the Internet. tiff and more. digital pictures or even an image that was created in another program. Some of the file formats that are compatible with Matrix are bitmaps. jpeg. targa. simply go into Matrix and run the Place Background Bitmap command to navigate to the place where it was saved. select each curve one-by-one and click on Extrude Planar Curves in the Solid fly-out menu to create solid shapes. .Matrix 5 PRIMARY TUTORIALS Working with Bitmaps: Page 2 9 Make sure all of the curves are closed!! Then. Tips for using background bitmaps: This is the process that you would use to bring logos or family crest images into Matrix as well.

click on Open. since these both override O-Snaps. O-Snap Always make sure that the button is on (highlighted in bright blue) when you are going to use O-Snaps. Double click on O Snap Demo. O-Snaps 1 Go to the File menu. the cursor isn’t snapping to the desired location. Primary-Level Skills Although you’ll sometimes need to use two OSnaps at one time. Sometimes it just needs a little coaxing. If at any time while working. all the O-Snaps are off. Do this by clicking again on any unwanted OSnaps to turn them from bright blue to gray . To make sure your O-Snaps will work successfully. 2 Practice using all of the O-Snaps that are shown here. simply click on the O-Snap tool twice and try again. and find DGMatrix53. (Note: You do not need to quit the current command to turn on or off the O-Snaps. If it is off. it is always a good idea to turn off all the O-Snaps you will not be using. This button is the “master switch” for the O-Snaps. Tips for Using O-Snaps: To turn on an O-Snap. it is usually a good idea to turn off Snap and Ortho. click on its button so it is highlighted in bright blue . Double click on Demos.Matrix 5 PRIMARY TUTORIALS How to Use O-Snaps: Page 1 How to Use O-Snaps Open the O-Snaps demo file found in the DGMatrix53 > Demos folder and use the indicated O-Snap tools to practice each function by re-creating the shape.) . Double click on O-Snaps. Holding down the Shift key on your keyboard to engage Ortho also overrides O-Snaps.

.

Double click on Curves. The separate curves will now be joined into one curve so that they appear on one layer color. the whole shape will be connected. 4 When using Split. simply click on all of the curves you’d like to join so they are highlighted and select the Join command. only one part of it will be selected in bright pink. 2 It is helpful to remember that Trim only Split works on works on curves and surfaces. To join these curves. studying the differences between Trim and Split in order to differentiate between them. then click on the Trim button. Split. Neither Trim nor Join will work on curves that are not Closed Curves. Different curves may also be in different colors. Primary-Level Skills 5 When you’ve got the shapes just the way you want them. you will notice that. 3 When using Trim. and. click on Open and find DGMatrix53. even if they are not selected. when you click on a shape. surfaces and solids. Note: This is where it is important to make sure that you’ve been using your End O-Snaps so that your curves will be Closed Curves. then click on the Split button and follow the directions in the Command line that will prompt you to complete the split. and Join.Matrix 5 PRIMARY TUTORIALS Trim & Split: Page 1 Trim & Split Practice the commands Trim. . curves. if you click on one part of the shape. Double click on Trim and Split Demo. first make sure that nothing is selected (click on the black grid space to un-select anything you may have had selected). first select everything you want to trim. Double click on Demos. Trim Split Join End O-Snap 1 Go to the File menu.

.

5 mm away from the original curve.25” to see the difference. When you first click the Offset tool. the word “Distance” has a number beside it. Offset places another copy of the same curve outside or inside itself. By typing in a number and pressing Enter. Primary-Level Skills Fillet Offset Explode Join 1 Go to the File menu.5. To adjust this distance. When you click on the curve you want to offset. Make sure your End O-Snap is on so that the resulting shape will be a Closed Curve. the command line will prompt you to “Select First Curve to Fillet”. Remember that. it’s very important to select the proper curve. Fillet and Offset. Offset. Fillet. Fillet creates small curves in order to smooth sharp edges between curves and Join adds these curves to the remainder of the shape.5 mm. you can select the shape and click on Explode.Matrix 5 PRIMARY TUTORIALS Explode. This will reverse the Join command so that you can see the way the curves looked before you joined them together. that Fillet will create. You can either Offset curves to the outside or to the inside of the original curve simply by moving your mouse to the outside or to the inside (the white line with the dot on it will follow) of the original curve after you have selected it.0” and “0. & Offset: Page 1 Explode. The default is 0. curve. Fillet. In most cases (not all) you will want to select the outside curve. Remember to select all of your curves and click on Join to make them into one closed curve after running Fillet. The default distance from the original curve to the new curve is 0. . or a more dramatic. simply type a number indicating the desired distance (in millimeters) and press the Enter key. Fillet. click your left mouse button close to the original curve and the new curve will appear. Try typing in “1. Tips for using Fillet: You can adjust the radius of the curve that Fillet creates to make a more subtle. when using Offset. Double click on Demos. Notice that. & Join commands by recreating the shape in the Demo file. you will be indicating the radius of the curve. Click on Open and find DGMatrix53. 2 Simply follow the steps to create what is shown. After clicking on the Fillet tool. indicating where the new curve will appear. in millimeters. the prompt will change to “Through Point”. Notice that the white line you currently see stretching from the curve to your cursor has a dot on it that is 0. Tips for using Offset: If you wish to. & Offset Practice the Explode. you will be prompted in the Command line to “Select Curve to Offset”. in the parentheses next to “Through Point”. you can adjust the distance between the original curve and the offset curve. Double click on Explode. If for some reason you would need to “un-join” your curves to identify or adjust their component parts. 3 the Fillet and Offset are both found on Curve fly-out menu. Now. Double click on Curves.

.

Primary-Level Skills Split End O-Snap Polyline Center Object Rotate Circle Trim Mirror Extrude Planar Curves Offset 4 Select the shorter curve and. In the Demos > Curve in the file inside the DGMatrix54 folder. 6 2 Begin by job-bagging the shape in the middle of the grid. the closed curve and then selecting the Split command. holding down Shift to engage Ortho. Y. Select it and then click on IN in a Job Bag. Make sure that all three options are selected (Move to 0 at X. Polyline tool. Click Open to open it in the viewports. The closed curve will be divided into two.Matrix 5 PRIMARY TUTORIALS Trim & Split Cross: Page 1 Trim & Split Cross Practice using Trim and Split to create and extrude the cross / anchor design below. 3 The pictures and captions beneath the model will guide you through this process. and other curve commands are also used to complete the design. Mirror. clicking once on that curve’s End OSnap Indicator.3dm file and click on it. drag it straight to the right. Press Enter to end the command. . click on the orange line and press Enter. Rotate. and Z) and press GO. Click turned on and select the once on the End O-Snap Indicator on the top of the left-hand curve and connect it to the end of the smaller curve. 1 Start by clicking on the Open button found 5 Next. Hide the orange line (select the orange line and click on the Hide button in the Layers Menu) and Join the new shape together to become one closed curve. Start by clicking on 7 Select the new shape and click on the Center Object tool in the Utilities fly-out menu. make sure that the End O-Snap is File fly-out menu. When the Command line prompt reads “Select Cutting Objects”. find the TS Cross.

Select the orange cutting line as the cutter and press Enter. the second one that we job-bagged!) 9 Select the Polyline tool and connect the curves again with two polylines: 12 Select the Circle tool and press F4 on the keyboard to indicate the center of the circle. When the Command line prompt reads “Center of Rotation”. . hold down Shift to engage Ortho and extend a line straight out from the shape. Again drag the curve straight out to the right. 11 Now. keeping only the outline of the cross-shape.Matrix 5 PRIMARY TUTORIALS Trim & Split Cross: Page 2 Click once to end the command. holding down Shift to engage Ortho. select all of the shapes and click on Trim. horizontal shape (not the original shape. hold down Shift and move the mouse to swing the shape into an upright position: 13 Now. with all of the curves selected. At the “Angle or first reference point” command. 8 Click on Show to see the orange line once more. Again split the closed curve with the line by selecting the closed curve first and then clicking on Split. Job Bag the curve at this position. with nothing selected in the viewports. When the Command line switches to “Second reference point”. Press Enter when complete. press F4. click once on the Job Bag with the smaller. click on Join to connect the curve into one and Job Bag the result 10 Select the new shape and click on Rotate. Click on only the lines that are not needed to trim them away from the shape. Now. click on Join to create one shape. Then.

Indicate the same End O-Snap at the right-hand side of the little shape as the “Center of rotation”. swing the shape up to create one half of the “V” for the bottom of the anchor. Now. and click on Move. as shown below: Point to move to: The shapes at the bottom of the anchor should NOT line up. Indicate F4 as the center of the mirror command and hold down Shift to engage Ortho in order to place the shape in direct mirror image to its counterpart: . This will make them easier to trim. Select the little shape When the Command line prompt changes to “Angle or first reference point”. click on the End O-Snap Indicator shown below: Point to move from: Click once and the Command line will change to “Second reference point”.Matrix 5 PRIMARY TUTORIALS Trim & Split Cross: Page 3 14 To create the bottom of the anchor. select the End OSnap at the left on the bottom of the cross shape. hold down Shift to engage Ortho and extend a line straight out to the left through the shape. When the Command line prompt “Point to move from” appears. Make sure that the End O-Snap is on. Mirror. click on Rotate. 16 Select the newly-rotated shape and click on 15 With the new shape selected. At the “Point to move to” prompt. bring the original shape out into the viewports.

Then. Use Extrude Planar Curves to create this shape as an alternative. 18 Finally. click on the word “curve” to select them. 17 Finally. Select the circle and click on Move. click on the shape and select Extrude Planar Curves from the Solid fly-out menu. first select the outline curve Click once to place the shape and end the command. (Do NOT trim curves out of the space between the circle and the cross!) and click on Offset from the Curve fly-out menu. select all of the shapes and click on Trim. Indicate an offset distance of 1 mm by typing it into the Command line. deleting them until they are gone so that only the outline of the shape remains. If the List Box appears telling you that there are two or more curves in the same location. as an alternative. Then. This will be a jump ring to place at the top of the shape. if desired. . Indicate an extrusion distance by entering a value into the Command line or by watching in the other 3 viewports to extrude the shape to the desired height. 20 If a jump ring at the top of the shape is desired. click once outside the original curve to create the offset curve.Matrix 5 PRIMARY TUTORIALS Trim & Split Cross: Page 4 19 Or. Join the shape again into one closed curve. Hide the surface that was just made and select the Circle tool. Create a circle that is centered at F4. Trim out the unnecessary curves at the bottom of the shape.

Select a distance of about 1 mm and click outside the circle curve. slide the circle straight up to the top of the anchor. . Click on Offset and select the circle as the curve to offset. holding down Shift to engage Ortho. extrude these two curves using Extrude Planar Curves to create the jump ring. It should not intersect the curve. Then.Matrix 5 PRIMARY TUTORIALS Trim & Split Cross: Page 5 Press F4 to indicate the “Point to move from”. Now.

Sign up to vote on this title
UsefulNot useful