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Character Creation

The character creation procedure broadly follows that of standard Pendragon. Players
must first choose a Race, then a class.

Stats are then rolled or 70 points distributed. Max is 18 modified by racial


adjustments. Also POW stat (as per RQ/BRP)

Roll all left-hand traits on 3D6 and modify by racial and class modifiers (no
Pious/Worldly). Add 5 points as desired, with a maximum of 19 and a minimum of 1.

Apply starting passions as per race.

Apply class skills.


Roll defining characteristic (Table)

Increase 2 Stats/Traits/Passions by +1 each (subject to maximums etc)


Add +15 points to skills as desired, maximum 15.

Starting Renown (Glory): 6D6 + 150


Available Races

Dwarf

Stat Modifiers: -4 SIZ, -1 DEX, +2 CON, +2 STR

Trait Modifiers: Vengeful +2,


Selfish +2,
Honest +1,
Prudent +1,
Valorous +2

Starting Passions: Hatred: Orcs 2D6+6


Mistrust: Elves 2D6

Elf - Noldor

Stat Modifiers: +2 POW, -2 CON

Trait Modifiers: +2 Proud,


+2 Vengeful
+ Cruel

Starting Passions: Mistrust: Dwarves 2D6


Hatred: Sauron 2D6+6

Elf - Sindar

Stat Modifiers: +1 DEX, +1 POW, -1 CON, -1 STR

Trait Modifiers: +2 Temperate,


+1 Trusting,
+1 Vengeful

Starting Passions: Friendship: Dwarves 2D6

Elf - Silvan

Stat Modifiers: -1 SIZ, +2 DEX, -1 CON

Trait Modifiers: +2 Indulgent,


+2 Suspicious
+1 Cruel,
+2 Generous

Starting Passions: Hatred: Orcs 3D6


Mistrust: Dwarves 2D6
Elf - Half

Stat Modifiers: None

Trait Modifiers: +1 Temperate,


+2 Generous,
+1 Just,
+2 Suspicious

Starting Passions: Hatred: Orcs 3D6

Hobbit

Stat Modifiers: -6 SIZ, +2 DEX, +3 CON, -2 STR

Trait Modifiers: +2 Lazy,


+2 Generous,
+2 Reckless,
+1 Trusting

Starting Passions: Love: Home 3D6

Human

Stat Modifiers: None

Trait Modifiers: None

Starting Passions: 2 of the Players Choice

There would need to be some subdivision of the different human races (Rohir,
Beornings etc)
Available Classes

Warrior

Skills:
Persuasion 2
Stealth 2
Missile Weapon 3
Riding 3
Industry 4
First Aid 4
Awareness 5
Grapple 5
Survival 8
Battle 10
Melee Weapon 10
Melee Weapon 15

Trait Modifiers:
Energetic +1
Valorous +2

Equipment:
List

Scout

Skills:
Boating 2
Cooking 2
Industry 3
Navigation 3
First Aid 4
Animal Lore 4
Swimming 5
Tracking 5
Missile Weapon 8
Survival 10
Awareness 10
Stealth 15

Trait Modifiers:
Selfish +1
Prudent +2

Equipment:
List
Wizard

Skills:
Industry 2
Staff 5
First Aid 4
Folklore 7
Lore 15
Awareness 8
Read/Write 15
Magical Lore 15

Trait Modifiers:
Selfish +1
Suspicious +2

Equipment:
List

Archer

Skills:
Grapple 2
Tracking 3
First Aid 4
Survival 4
Industry 5
Stealth 8
Weapon - Missile/Thrown 10
Weapon - Melee 10
Awareness 10
Weapon - Bow 15

Trait Modifiers:
Vengeful +1
Valorous +2

Equipment:
List
Thief

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List

Healer

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List
Noble

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List

Barbarian

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List
Sage

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List

Cavalryman

Skills:
2
2
3
3
4
4
5
5
8
10
10
15

Trait Modifiers:
+1
+2

Equipment:
List
Defining Characteristic

D20 Description
01 Saddleborn (+5 Riding)
02 Loremaster (+10 Folklore)
03 Keen sighted (+5 Awareness)
04 At home in nature (+5 Survival)
06 Craftsman (+5 Industry)
07 Natural healer (+5 First Aid)
08 Quick Hands (+5 Legerdemaine)
09 Internal Compass (+5 Navigation)
10 Surprisingly deductive (+5 Intrigue)
11 Like an otter in the water (+10 Swimming)
12 Natural speaker (+10 Persuade)
13 Natural musician (+ 15 Music)
14 Learned (+5 Lore)
15 Quiet (+5 Stealth)
16 Good with Animals (+5 Animal Lore)
17 Administrator (+5 Stewardship)
18 Gourmet (+10 Cooking)
19 Mariner (+10 Boating)
20 Tactician (+5 Battle)
Skills List

Animal Lore
Awareness
Boating
Cooking
First Aid
Folklore
Industry
Intrigue
(Languages)
Legerdemaine
Lore
Medicine
Music
Navigation
Persuasion
Pick Locks
Read/Write
Riding
Stealth
Stewardship
Survival
Swimming
Tracking

Magic Lore

Battle
Axe
Bow
Crossbow
Dagger
Flail
Grapple
Great Axe
Great Spear
Great Sword
Halberd
Hammer
Javelin
Lance
Mace
Morning Star
Sling
Spear
Staff
Sword
Thrown
Warflail
Magic

Two-tier Magic - Greater and Lesser

Greater magic is as 4th Ed magic system - huge effects (Istari only??)

Lesser magic as below

Magician characters have a “Magic Lore” skill or skills and a “POW Stat”. The magic
lore could be “fire magic”, “water magic”, healing magic etc, and a character could
have more than one.

All effects would be graded 1-5 (similar to Maelstrom or Ars Magica) along the lines
of:

Fire Magic:
1 Create a small flame
2 Create a flame along a sword blade
3 Create a small Fireball doing XX damage
4 Create a burst of flame injuring several enemies
5 Create an Inferno, or XX small fireballs, 1 per round

So Johnny the fire mage wants to throw a small fireball. First he has to make a
“Magic Lore” skill roll (Remember in Pendragon, roll under skill on D20. A 1 is a
fumble and = your skill is a critical success). This magic lore roll is at -2 for each
level of the effect. He has a “Fire Lore” of 14 and rolls a 7. Success.

If the “Magic Lore” succeeds, the mage remembers the spell formula. Then he has to
roll against “POW” a number of times equal to the effect. Johnny has a “POW” of 16,
and is casting a level 3 effect, so has to roll 3 times.
A Critical success counts as 2, a success as 1, a failure as 0 and a critical failure as -1.
The results of the rolls are added up, and must equal or beat the effect level. Johnny
rolls a critical success, a success and a failure (2+1+0=3), so his spell succeeds.
If the total had been 1 or 2, the spell would fail. However, a total of less than 0 is very
bad indeed (getting worse as the total gets less). I need to think about the exact
effects, but the Eye of Sauron and Corruption are possibilities.
The Power roll may also be modified by the local magical level, items etc.

This would also work nicely for enchantment skill (Dwarves / elves etc), where one
power roll would have to be made per month (?), but in effect all rolls made at the end
of the enchantment period. Thus possible to waste ½ a year on a failed effort.
Creatures

Goblin
Glory Won: 5

SIZ: 6 Unconscious: 5
DEX: 14 Major Wound: 13
STR: 9 Knockdown: 6
CON: 13
POW: 8

Move: 3
Armour: 4+ Shield
Hit Points: 19
Healing Rate: 2
Damage: 2D6

Combat Skills: Short Sword 10, Short Bow 10


Skills: Tracking 10, Awareness 12
Traits: Valorous 6

Orc
Glory Won: 10

SIZ: 9 Unconscious: 6
DEX: 12 Major Wound: 14
STR: 12 Knockdown: 9
CON: 14
POW: 7

Move: 4
Armour: 6+ Shield
Hit Points: 25
Healing Rate: 2
Damage: 3D6

Combat Skills: Short Sword 10, Short Bow 10


Skills: Tracking 10, Awareness 12
Traits: Valorous 6
RULES

Traits and Passions would be used as in standard Pendragon


Directed traits also applicable
New skill list, but use and experience the same

Game mechanics would be the same


Glory now called renown. Same benefits for high renown.
Some redesign of the Glory award table

No winter phase

Combat and Battle use the same rules. Weapons still have benefits. Plate armour
limited.

New equipment/price lists (use MERP etc?)


Sample Character:

Grimbold - Dwarf Warrior

Traits:
Chaste 11 9 Lustful
Energetic 11 9 Lazy
Forgiving 7 13 Vengeful
Generous 8 12 Selfish
Honest 10 10 Deceitful
Just 6 14 Arbitrary
Merciful 13 7 Cruel
Modest 15 5 Proud
Prudent 18 2 Reckless
Temperate 13 7 Indulgent
Trusting 12 8 Suspicious
Valorous 17 3 Cowardly

Passions:
Hatred: Orcs 11
Mistrust: Elves 12

Statistics:
SIZ: 9 Unconscious: 7
DEX: 14 Major Wound: 19
STR: 17 Knockdown: 9
CON: 19
POW: 11
APP: 10

Move: 3
Armour: 10 + Shield
Hit Points: 28
Healing Rate: 3
Damage: 4D6

Distinguishing Characteristic:
Good with Animals +5 Animal Lore

Skills:
Persuasion 2
Stealth 2
Crossbow 3
Riding 3
Industry 4
First Aid 6
Awareness 5
Grapple 8
Survival 8
Battle 12
Great Axe 13
Axe 15
Animal Lore 10

Equipment:

Battle Axe (+1d6 damage vs Shield)


Great Axe (+1D6 Damage, +1D6 Damage vs Shield)
Crossbow, Heavy (1D6+16 damage)
Quarrels
Chainmail Armour (10 Armour Points, -10 DEX modifier)
Shield (6 points armour)

Description:
Grimbold is a doughty warrior from the Dwarven mountains. He is known to bear a
grudge, and does not always weigh up the evidence before making a judgement on
someone. He is not hasty to act, and always considers the consequences, and is very
brave.
He does have his races hatred of Orcs, but surprisingly trusts elves even more.
He seems to be naturally good with animals, and has spent some time learning how to
deal with them.

Related Interests