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1990 CLEVELAND BROWNS

DEFENSIVE PLAYBOOK -

GEX:R:;E SEFCIK RJNNl}l; SACKS CD.b.CH - RJN c.ooRDmA.':roR

LICNEL TAYLCR TIGm ENI:S 0l.'\aI - PASS COJRDINAn:.R

ZEl<E ~ ~ cmaI

lY\N ~CH OF'F'ENSlVE LINE C'O.\OI ASSISI'ANI' HEAD C'O.\OI

HAL HUNI'ER IJJALIT'{ a::NrnOL - ASSISTANr TO HEAD COAai

JaiN 'I'E.ERL.IN<::K lEFENSlVE t..:rnE ~

JOE ropp SPECIAL ASSIS'I7\NI' 'IO HEAD OOACH SPECIAL 'I'E'.AMS ASSIST. COAClI

Art Merlell Ernie- ACi::::ors i Jim Failey Marilyn M:Grath stella Harhay Marlene tJn;ar

Cluck CUsick Ed:> Glenn Jim Parsons J. J. Miller

Bill Tessendorf Ron Me:ilin

Mark Smith

Dr. John Bergfeld Dr. !Lin castle

Dr. Tern Arderson Dr. Greg Coll ins Dr. Vic IfPOlito Dr. Edward Whi t:man

John Wuehmann Jon DJbe'

Bob O1ester

Kevin Byrne

Bob Eller Francine Illbera Dino I.ucarel.li !:avid Medell Jan Rossen

John Lenm:> Ted ChaJ;.Pelle Diane Peto r:ottie Cooper

AJ:ttINI8TRATIV o..mer am President

Executive V.P./Football CperatialS E:<ecuti ve V. P ./Mministratioo " I.egal. Offioe !'.anager - Secretary to President Secretary to Ernie kx:x>rsi

Secretary to Jim Bailey

MEDICAL

Head Athletic Trainer Assistant Athletic Trainer Assistant Athletic Trainer

Team Rlysician " Or'thcp3dic SUtgeon Associate Team Rlysician

Associate Team Rlysician

Consul tirq Team Rlysician

Consul. tirq Team Fhysician

Team Dentist

~

Director of Video q:eraticns

Video Assistant

Video Assistant

PUBLIC mmcp

V. P ./Director of i\lblic PelatialS Assistant Oirec:tor of i\lblic Pelatioos Assistant Oirec:tor of i\lblic Rel.atialS Director of Player ~

V. P. /Director of Marketi.rg

fUblic PelatialS Secretary

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2. 1990 ~ C1\MP SCHErlJlE

3 • 1990 FF.E-SEASQ.l r:r:r:N:.EPARY

4. 1990 lID:m..AR SEASC:N S01EOOlE

A. MEAlS o:.JR:rm 'IF.AINlN::; CAMP

B.WEIGi m

C. ~ DEVICES

D. 'rnAINrnG Fm..ES

E. ro~ lUI..CS

F. tRESS AND Al'l?EARANCE

G. 'IPAVEL

H. MEAlS r.tJR..rnG SEASON

I. PlAY BX>FS

7. USE OF HEI.MEl'

8. FIEID AND BENaI PASSES

10. lDCKER FJ:X:M

11. ':mA.INING ro:M AND ~ OF INJURIES

12. MEDICAL ~

13. IENI'AL ~

14. tlNIFORM aIDE

L\KEl.AND a:tHJNI'IY COILa:iE Mentor I Chio 44060

(216) 942-4110

'mE D1\YS INN

1-90 & Rr::ute 306

(216) 946-0500

All Players Report

July 22 - surrlay

Green Bay Wisconsin

A1.q.lSt 7 -11

Fourth Pre-Season Game

Au;Just 4 - Orlcago Bears - ca:ntcn, Chio Au3USt 11 - Green Bay Packers (Away) Au;Just 19 - M.i.nnesota Vild.n;s (Hane) Au:;;ust 24

Au:JUSt 25 - w.ash.in;ton REdsld.ns (Hane) September 1 - New York Gians (Away)

Hall of Fame Game

First Pre-Season Game

secord Pre-Season Game

~J.c.hael I..anbardi Dcm Anile

Gary Horton

Tan Dimitroff Milt r::avis

Brian Mams

Fhll May

John Reid

Pro Perscrtnel Director (»llege Sa:lut

OJllege Scout

();)llege Sa:J.rt

O:>lle;e Soc.:o.lt Personnel Assis+"..ant Personnel Assistant

PRE-S'EA9JN:

mI mm ~ %W
Sat. August 4 QUcago Bears - Hall of fime 1:00 P.M.
Sat. August 11 Green Bay Packers 7:00 P.M.
SON. ~1' ~VIXIlQI 1:00 P .. K.
SAT. ~25 ~ kt!SltJ:NS ,,00 P.M.
Sat. Sept:.e.nib:r 1 New York Giants 8:00 P.M.
~ =
~~:

SON. ~9 ~~ 4:00 P.M.
SUn. Sept:.e.nib:r 16 New York Jets 1:00 P.M.
SUN. ~23 SN J:)JlIJX) ~ 1:00 P.K.
SUn. September 30 :Kansas City OUefs 4:00 P.M.
Mon. october a tenver Braa:s 9:00 P.M.
sun. ~14 New Orleans Saints 1:00 P.M.
M:!N. ~22 ~mm.tB 'aOO P.X.
SUn. Cd:cber 28 San F'.I:cin:::isc:o 49' ers 4:00 P.M.
SUN. ~4 Bm'FAID BILLS 1:00 P.X.
SUn. November 11 Bye (Enti.re APe central)
SON. ~18 1:00 P.X.
SON. ~2S KI»a 00LPS::IH3 1:00 PaX.
SUN. ~2 lOS W'ZT- DMS 1:00 P ....
sun. December 9 ~Oilers 1:00 P.M.
SUN. ~1' ~DUXH3 1:00 P.K.
sun. De(:eulber 23 Pi~ Steelers 1:00 P.M.
sun. ~30 Cin::innati Bergals 1:00 P.M.
B:H: GNotES IN OPS ~~ 6:45 A.M.

7:00 A.M.

8:40 A.M.

9:00 A.M.

11:15 A.M.

11:20 A.M.

12:00 ~

12:45 P.M.

2:45 P.M.

3:00 P.M.

5:15 P.M.

5:20 P.M.

6:00 P.M.

7:00 P.M.

7:30 P.M.

10:00 P.M.

11:00 P.M.

WAKE tJP CALLS

BRFAKFAST (AlL PI..A.YER) KIST SI~ lli} sm:IAL 'I'E1\MS (CN FIELD)

JiQ3ITIOO ~ ~ Pr..AY.ERS N.:1I' 1lM:)L\7ED WI'IH SFEcrAL 'IE1\MS

WEICHrS (BY FOSITIOO)

DINNER

'The followj_n; General Rules am Club p::>licies primrUy tX:Ner the trai.Ri.Tq carrp per iod, l:ut those ~cns wtUdl are awlicable, vill naturctily, aw1y to the entire season, Sin::,)e it is ilX£OSSible to a:Ner eve.-ry pcirrt or eventuality in a statement 00 Club PJlicy sud'l as this, yeo are expected to oorrluct yo.n:selves as gentlemen at all tines in a mnne.r that will refle:.t cra1it up:n j'OJ, yo.lr teamnates, the Clevelan::l ~ am the National Football league.

BE WHERE YOO ARE SU'PP:)SID ro BE, ttiEN YOO ARE ro BE '!HERE AND BE CN TIME! FAIllJRE 'IO BE PR:M?I' INDICATES A I..Aa< OF RESPfCI' FCR YOOR ~ AND Cl:Y\0iES.

MPJ.$ - IXJR.IN:; TP.AI:N'Im CAMP

1. Meals will be considered team meetirqs ard will:be served at designatE:rl times.

:2. You must take all meals - ne sleepi.rq in.

3. It is your resp::>nsibili ty to be m time for all meals. ~ lIIJSt check in with the person t:akirxj at:t.e.rdarce at eacb meal. '!his is your resp:>nsibility. No exoJSe5 will be acoepted.

4. cafeteria personnel plan meals ahead of time for our group a.n::l the foed. order is based on those figures. Yo..l will rpt be allqwed to imrite guests to the team meals.

Everyone will be weighed during the season. Designated day an::l time will be posted prior to the e.rd of ~ canp am supervised by Stan Jones or his assistants.

pm; OF ~IVE DEVICE'S

We encoJrage all nenbers of the Clave.l.am Browns Ftlotball Club to use all protective devices available, such as D:Uth pieces, etc. To minimize the p:ssibility of an injury, these devices will be made available to the players by the FqJ.ipDent, 'l'.rain.1n;J and Medical staff.

TRAVEL RUU:S

1. Yoo. sha.lid make ~ to have sufficient ~ llDleY to :take care of yoor pe.rsonaJ. nee::1s \I.hile a1 the road. Yoo will be .required to take care of all your Wi vidual. hotel dlarges upon dleckL:g em: of each Wividqa) hotel. 'Ihe Club will take of YQ.l.r rggn charge only.

2. Every player IWSt make the sdledule1 tea:m d1art.er flight.

3. Every player is e:xpected to be a1 the diartered !::us to· arrl frap ai:rp:)rts, hotels an:i YK>rko.lts. No ale is to be excJSed fran the te.aJn bus ,

4. It is the irdividual respcnsibility of eadl player to cx::nilct himself as a gentie:rran when .involved with team travel. kx:'e.ptable personal corrluct arrl adhereooe to a re.a.sona.ble dress o::xle is mandatory •

5. Players will not assigned to a specific !::US. tTn:Ser oormal con:ti tions two buses will be available to transport the players. Please refrain fran rid.irq <Xl the bJs assigned to the Press. '!he Press, in return, will not ride a1 the players' bJs.

~ I:IORIN3 THE~: PRE~ AM> 8aiEOOLED '!TAM MEN.B

Atterrlance is taken at every meal. Yoo ~ check in at all sc::heduled meals. It is your resp:Jl".sibility to chec.k in.

PrAY IO.JKS

You are responsible for any ad::titiooal literature given yru durin; the season, such as so::utin; critiques, examinations an::! irdi vidual information. It is inperative that yru bring yrur book to all ~ and insert all Wonnation in the b:Iok as soon as it is distr:i.Wted.

1. To have at yCAlr disposal as reference for leaming, an:i to o:::mpile a daily addition of the different }ilases of the game.

2. We learn by writing, seeing, l~, revi~, am by practice on the field. Ask questions, ot:herwise - listen.

3. To establish a cx::rrICOC)I1 l~ that we may speak, 00 an:! off the field, so that we may ilrprovise at the slightest provocatioo.

In addition, the o:mnissione.r may i.np::se flnas am other ~riate discipline, up to ani in:lutirq suspensioo fran the IJ!ague for mi.sccn:fuct on the playirq field as well as for cxn::iuct detri.mental. to the -integrity of, or p,lblic o:::nfidence in, the NFL or the game of professional foot:ba.ll. &:me of the types of offenses for ~ch such disciplinary actioo may be ~ are: l:ettirq 00 NFL games, associatirq with gamblers or en;agirg in gani:>lirq activities, acceptirq a bribe or failirq to prc:mptly rep:Jrt a bribe offer, iItprcper use or circulation of dru3s, fight.in;, o;mnissioo of flagrant fOJ.ls, unneoe:ssarilyent:erirq the area of a fight while it is in p~ess, am other game-related l'Il.isan:iuct. For t.h.rowi.n:J, tossirq l::a.Jr¥::irq, or ha.rdi.n; a football into the stan::!s, the o-mni ssime.r will i.npcse a fine of up to five hurt'lrEd. dollars ($500.00). Repeat violations my entail higher fines, ejection, arrl,Ior suspensicn.

Note: All fines ad:m.in.i.stered to Clubs by the National Football teague for players' violations of the uniform coda will be passed on to the players specifically cited for the violations by the league in the exact arra.mt adminste:red to the Club.

'Ihe subjects of bribes arrl gant>lirq are covered eadl ~ in special train.ir'q caITp djS01SSions with players by neD:ers of the League's SeoJrity Depa.rtlTEnt. Yo.l shculd be familiar with Paragrafh 15 of ~ NFL Player Contract, whidl focuses en these ani related subjects, as well as with the text of the followirg sign which is posted in every NFL lo::ke.r roan:

NOTICE

'IO NATIaw.. ro:::n:'BML ~ ~ BRIBESAND~

~ the types of o::rduct detrimental to the NFL anj professional football that call for serlcus penalties are the followirq:

1. ~ a bribe or agreeirg to t.l'u:'cM or fix a game or to illegally influence its ruto::me.

2. Failirq to ptatptly zep:n:t any bribe offer or any attarpt to throw or fix a game or to illega..lly influence its aItccme.

J. Bett.ing 00 any NFL game.

4. Associatin;1 with ganblers or with gani:>lirq activities in a manner t:.en:iiIq to brirq discredit to the NFL.

AIry such oc::n.iuct may result in severe penalties, up to an:! incllrli.rq a fine anvor suspensicn fran the NFL for life.

Paul . ~liabJe

QxrmlSSloner

1. Failure to make the r squ i r e d vp.ieh(.

Maximum Fine -$50.00 per day per pound

2. Repo r t i ng late to t r ea t men t or medical a ppo i n t men t .

Maximum Fine - S100.00

3. If treatment, or appointment is missed.

Maximum Fine - $500.00

4. Not wearing prescribed protective equipment.

Maximum Fine - S100.00

5. Lateness to meals.

Haxi~um Fine - S100.00

6. Meal is missed.

Maximum Fine - $500.00 Lateness to meetings Maximum Fine - S100.00

Unexcused late reporting for practice.

Maximum Fine -$200.00 Missed practice.

Maximum Fine -$1,000.00 Meeting is missed.

Maxi~um Fine - $500.00

Late and not in your :oom at 1.1:00 PH bed check during training camp.

Maximum fine - $l,OOe

If your are in any ~ar in a ho,el or motel vhere the team is quartered.

Maximum Fine S100.00

Maximum Fine - $200.00 (Plus replacement cost) Ejection from game.

Maximum Fine - $l,OOQOO Loss of Playbook

Maximum Fine - $1,000.00

Failure to report to trainin~ camp at the required time and date.

Maximum Fine - $1,500.00 pel- day Conduct detrimental to Club.

Maximum Fine of an amount equal to one v e ek ' s salary and/or sus pens Ion without pay for a period not to exceed four (6) .... eeks

23. League uniform dress code policy v i o l a t i on or t>'.?!!'~h lines.

Hax i mum Fine - Same amount club is f i ne d .

2~. Repeated violations may result in escalation of the discipline.

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FINE SCHEDULE

Non-payment of person31 expenses on any trip.

Maximum Fine - $100.00

Unexcused missed team transportation.

Maximum Fine - $1,000

Unexcused missed mandatory off season training caMp.

Maximum Fine - SI,OOO

Failure to promptly report InJJry to club phys~cian or trai~er.

Maximum Fine - $200.00 Throving football into stands.

Maximum Fine - $200.00

Losing, damaging or altering club-provided equip~ent or club- leased equipment or facilities or unauthorized taking of equip- ment from locker rooms or club facili ties.

25. Disciplin~ will be imposed uniformly within a club on all players for the same offense.

All football hellTets in use in the Natia1al Football League 1WSt have a special warnirq label affixed. If yaJr he.1lnet does rot have such a label, please see your equipnent mnager for a replaoarent. to m reocNe existirq labels l..ll"rle.r any c~.

Read the warnirq carefully arrl heed its ~ at all times.

WARNING

I:b rot use t.his helmet to tutt, ram or spear an c:g:osirq player. 1hi.s is in viciatioo of the football rules ani can resul t in severe head, brain or neck injury, paralysis or death to yoo ard p:assible injury to your q::ponent.

'n1ere is a risk these injuries lnay also occur as a result of accide.ntal. o:.rrt:.act witb::ut intent to rutt, ram or ~.

Players will not request field or berdl passes for any irdividual. N.F.L. constitution an::i By-laW'S specifically prdUbit Wividllals not di.rec.tly associatOO with the Club fran bein:;J in this area during a game. '!his rule also awlies to the Oressirq Poem before ard after ~.

1. No player is to cut or alter club iSSUEd equi~ withalt permission of the Equiprent ~.

2. _Cleek in all valuables prior to practice.

3. No radics, 'IV's or st:ereos \tIll1 be a11CJNed in the lcx.:ker ro::m area prior to ga.1fe. Players rra.y use in:Uvidual "wal.kmanlt am tapes.

4. No lcu:i playirq of radios, 'IV's, ~, or DlSica1 inst:.runv=nts will be al1~ in the darmi tory area. F:eep the noise dc.hIn so evezyone can enjoy their free halrs.

5. No fm=arms are a110NE!d in the t.ra.inirg amp donn1tm:y or the lCX-"ker ro::tn.

6. '!here will be no unauthorized personnel p;mnitt.ed in the l<X'.k.er roan at any time, du.rin;J traini.rq cazrp, at Ealdwi.n-Wa.llace, at Big Creek, or at bane or away games. 'Ibis in::lu:1es family lteTi:lers, relatives, frie.rds or bJsi.ness associates.

7. Please leave no food in lockers an:i when p::ssihle, please use the facilities in the players' la.n-ge for ea.tirq.

8. Dispose of all refuse. In the l~ di.sp:.lse of all ~, food waste, paper cups, etc. in the prq::er waste a::rn:ainers. In the lcx:::ke.rroans, dispose all \I1aSted tape, ~ I etc. in the prq:er waste con+-...ainers; l"nl.ink of the next guT'.

9. Dispose of all soiled laun:hy ard elastic wraps in an at:Prq:>riate hanper. Co not leave them lyirg a'l the floor or in ycm' lo::ker.

10. turirq the tra.in.irq canp period, practice uniforms for the offense will be 'WaShed after the mmirg practice. Defensive players will have their unifonns washed after the even.in; practice. At Baldwin-Wallace, uniforms will be washed for all players foll~ each practice.

11. No eatirq in steam roan. When YOl leave the steam rocm, ~ er to take all towels ani equ.ipIent ycu braJght in with yoo.

Reasonable cooperat.icn with the news maiia is essential to the continu.i.rg pc:p..Uarity of cur game an:! its players.

It is ilrpJrtant that each ccacn ard player be cnJ.rt.eo.lS arc prarpt in associations ard ~intments with radio ani television broadcasters and nerwspaper reporters. Please reo.:gnize that each me:rber of the n-e:tia, like you, has a joo to pe.rfonn.

A player's ooligation to offer that rea.sa'lable ~tion is set forth in his NFL Player o:xrt:ract, ~" of \hich reads in part:

"Player will o:xparate with news media an::l will participate up:n request in reasonable prarotiooal activiti~ of Club ani League". 'Ihis is urdersoored in the OJllective Ba.rga.in.irq Atp..Eeilelrt, in whim the NFL Players Association ple:3ges to '&use its best effort to see that players cooperate with clubs an::l news media in re.ascnable pra!.'Ot.icnal activities on behalf of the clubs arrl the NFL".

Each club has been instructed by the O'mnissicn:u- to remind eadl NFL player of his obligations l..n"ld.er his cart:ract, his unioo agreement, ar:rl club and League policies. In cases of significant violatioos, club may be fine:} no less than $500.00 for eadl incident, esca1atlrg to m:>re serious disciplinary action for oons.i.stent violaticns.

The Public Relations Depart:mant of this organizatioo is able to assist you at all times in your dealin;s with the media. To this em, the public relations staff will make an effort to a.rrarge at=POirrt:ments ¥.hich will serve your best interests am be of value to you mt a'lly during your NFL years, but also in your persooal bJsiness en.1eavors. When you agree to an appointment, it is then yoor ooliqatioo to fulfill that pran.ise. In order to avoid J"I.lmel'OJS telepx:ne exdla.rqes, often cross-country, we strorgly urge you to retum teleth:ne requests for interviews as pratptly as possible.

The media is a direct link l:::leb.aaen you ard the fans who stJRX)rt our game. Therefore, it is inportant to you am this organizatioo that you present yourself to the m=dia in a manner am style in wen you yourself WOlld like to l:::le received an:i t.reate::i.

1. Excessive dr:i.nking of irtt.oxicatJ.rq beverages or liquors is strictly prOOibited an:l subject to a severe nm; or [)ISM,ISSAL. -Absolutely HQ intoxicat.irq beverages are permitted in the dcm.i tel:)' or in i:.L'1e chartered ah-plane.

2. Slrok.in:3" is prd1ibi tej in n:aet.in;s.

3. Rem?mbe.r to always allOll yoJ.rSelf ~ time so that ycu can carpensate for aITf unforeseen ~ that might o:me up.

4. Never dj SOlSS the team, the l=hYsicaljmental o:n::titioo of men"bP..rs of the team, planne:l strategy, etc. with anyone. Yru may give i.n£onnation that ~d help cur ~ ard hurt cur dJarpes to WIN.

1. Facil i ties here are excellent. Take gocd care of the furniture

an::! all furn.ishin;s. Yru are personally respcnsible for any

damages.

2. No overnight guests are permitted.

PRESS ~ ~ ON C»!POS, IN 1.Q!N MY> 00RIm 'l'mi tl'.AGUB ~ The folla.ving staterrent is taken fran the agreen:e.nt bebr.Ieen the National Foo+-...ball Players Associatioo an:l the National Football League Management o:uncil:

Personal Ag?earance - No player will be disciplined because of his appearanee, in=1u:tirq hair lerqth, facial hair or dress, provided that the Club's may make an:::l enforce reasonable:rules gove.min;J player' s ~ on the field arrl in p.1blic places while represent.irq the Clubs.

m:nnm J«.n.f MID ~ OF IN.1tJRIES

1. No player is to use artj eqlipnent wit.hcut permissioo ard supervision of the trainers.

o

)

2. -Shorts will be worn in the trainirq roan at all t.iJxes. Arlyale

usirq the whirlpool li1J.St wear a jockstrap.

3 • No smok.irq.

4. No lo.m;in;J.

5. 'Il'le trainer's office is off limits tmless acoarpanied by the team I=hysician, trainer or his assistant. ']he Weg,cne in the trainer's office.QI" in the minim rcQll are 1m for the players'

use.

6. Report every injury or abnormal ccn:li.tiCll to the Head Trainer or his assistant regardless of hew 1Il.i.n:>r it may seem.

7. On those days that the team JilYsician or his associates are present, all players that have an injury or abnormal con::titien are required to remain en the premises until he is seen by the team physician or is exrused by the Head Trainer.

S. It is the player's responsibility to Iepol.t dally, for treatment or rehabilitation, for every injuzy or abnormal o::nlitic.n until he has rec:overed. '!his includes all players' days off unless he is excused by the Head Trainer or his assistant. Players sha.ll.d take advantage of evert OR=Ortunity to get treatJrent. 'lhis inclujes before meetin;s arrl practice as well as after practice.

9. When necessary , ~intments will be arrarqed by the team phys.ic.ian, dentist, or trainers to see l"eDbers of the medical staff or consuJ.tirq specialists. It is the players' responsibility to :make sure these ~i.ntments are kept an:! if the situation arises that he is unable to report at the scheduled tiIre, he is to CXllltact the trainers or specialist invol ve:1 to cancel an1/or reschedule his appointment.

10. Injl.l.rErl players who cannot participate in practice are subject to the follcwin:;J guidelines:

A. All players who fall into this category are expected to atten:i all treet.in;Js ard walk t.hro.l3h sessioos unless e.x.eupted by the Head Trainer.

B. Since yoJ are unable to participate in the regular practice session, it is ilrp:>rtant that yoJ becxIre a good d::lsezver an:l learn fran the teachirq that ocx:urs al the field ani fran others mistakes. Yoo will be expected to be al the field with yoor position ~ durirq all or part of practice to take advantage of these leamin;J situatioos.

T.RAIN:rm iIC:Xli MID. ~ OF Dt1jJB!ES (Ccntinued)

10. (Continued)

C. DJrirq pract.ice p:n:ticns of the practiOl, time will be set aside for yoo to work tn rehabilitation ard pasititn skills with the trainirq staff, o:ac:bes or by yo.JrSelf.

o. Yru are e.xpecte:l to wear}'QJr uniform durirg this paried.

Arrj exceptions to this or DXXlificatioos of the dress will be determined by the team {tlysician ard trai.nirq staff.

E. si.ra! yoo will not be fully ~ cut with the team, additicnal effort will be made to ma:intain yoJr cardiovascular fitness as well as qeneral rruscle stl:erqt:h. 1dliticnal ~ties will be provide:i to yru to ~ CI'l these portions of ycm- football fitness. When these activities are set up, they are considered to be in additioo to arrl. not to replaOl n:n:mal weight liftirg or o:niitioo pardcds ,

)1IDICM. PJi'Q';'EIXIRE

It is the Club's desire at all ti.nes to provide team perscnnel with the best ~ible tralica1 attention required for arrt injury a player might receive duri.rq the performance of his o:::ntract with the Club. CUr team Iilysician, Dr. John Bergfeld, is -well <palifiErl to ~ anj hardle in::st injury prcblems. When he feels it is advi..sahle to have adiiticnal diagnosis, or lNhen special treatrrent is required, he will make an ~inbnent for ya.I with other specialists.

It is flE¥"JeSS?!ry for the Club to have CC'lIplete am acx:urate medical. records at all times 00 the Pli'sica1 a:niitioo an:! injU1'Y status of all player personnel. We nust have carplete informatioo at all times to caIply with state laws qaveminq the fllirq of ~/S ollpeusatioo am p.lblic liability injury reports. All player personnel mJSt caxply with the folla.drq~. Failure to do so will be at the player's CM"l risk arrl financial respcnsibllity.

1. All players are ~ to take a IiIYsica1 examinatioo upon rep::>rti.rq to trainirq canp or upa1 joinin; the ball club at a later date.

2. '!he team ti1ysician will be resp:nsible for final awroval of a player's I=hysica1 con:lition for ~.

3. Each player is ~ to provide the team Fhysician with a o::rrplete ard accurate rep:>rt en his previoos nmical history, and no player will be allCMed to work a.rt witha.It an awroved PlYsica.l examination.

4. A me:lica1 history is kept 00 players while with the Club, am daily injury an:! treatment records are kept by aJr tra.iners.

5. It is the responsibility of the player, in case of illness or Injury, to notify the trainer or team doctor of his cx:n::litioo before 9:00 A.M. of that day's \tiIOrk out.

6. A player who fails to report an injury 00 M.:n:!ay after a game, or mj sses treat:rrent on 'I\lesday, DJSt be ready to practice m Wednesday or be subject to a fine.

7. '!he Club will be responsible for all injuries oo::urrirq durirg the player's perfo~ of this ccnt.ract with the Club.

a, All players llllSt rep::>rt injury to the team trainer or team doctor first. ~: Aooointments for e.xmninatiqs by other doctors or specialists l!1.lSt be made or ag;n:oved in adyan:;e tri the tMJP doctor or trainer. Unauthorized cp?Ointments will be at the I21aYer's own risk a.rrl expense.

9. If the o::nlition warrants, the team dcx::tor will authorize medical accessories necessary, suc:h as: ort:.hcda1ti.cs or game o:::nt.act

-lenses. '!he policy ~ o:ntact lenses is as follCM3! ~ authorized by em- team Iilysician, the Club will provide the game lenses. '!he oost; of examinatioo am oormal waari.rq lenses will be the player's parsonal firmx:ial resp:nsibility. 'Ihe Club will replaoe rontact lenses that are lost durirg games and practice. Players are en::o.rraged to get a back-l.i> pair of lenses vuch can be left with the trainers.

11. Each player is required to have an en:1 of &easa'l P'lYsica1 held at the CClipletion of his SMscn with the Brcwns. 'Ihis D.JSt be carpleted before the player returns to his off-seasal heme.

1. All players must c.:xr.plete a dental examination assd1eduled by the Club upon rep::>rtin; to train.i.rg amp.

2. A dental chart will be kept en all players while with the Club.

3. '!he use of m:uthpieces are stl."a"qly ~ am are wailable on request fran the trainer.

4. Players are responsible for care, t.ransportatioo, and use of their lOOUth guard. It is as inp:rtant as your shcW.der pads or helmets.

5. Qmtal injuries npst be rep:>rted by the player to the trainer j..rrrnediately yP?I1 occurrence, A dental 8RXlintment will be made by the trainer as quickly as p:6Sible. 'Ihe Club is respa1Sible for repair of dental danage as 1<n3' as the injUIY oo:urs durirg practice or duri.ng a game.

6. It is the player's resp::nsibility to see that all dental lWOrk required is catplet.ed by the end of the season, and mt carried into next year. All dental l«lrlt required after the o::rrpleticn of the season is the player's respcI'lSibility.

7. '!he Club is rot responsible for n:mnal dental care such as cleani.rq of teeth, extracticn, or tillin;s, unless the lWOrk required is caused by a player injury: am is rep:n:ted. to the Club trainer up:>n cx:x:::urren::e.

8. '!he Club will rot be re.sp:nsible for any dental wot:X except that performed by em- authorized team dentist, unless written ~ is received by the Club's trainer.

-1-

mm - GEm:RAL TEPM R::R X AND Z Ql SAME SIt£ WI'IH Y. 00

O'IHER SIDE OF FOE<MATIOO.

P.O.A. - FOlNI' OF A'IT1\CK, '!HE 'mIE" OFFENSE IS HJ:'IT.DlG.

I"l'.af - B1\C.KS M:JVnlG ~ mmID OS ro 'mE ~ SIDE.

:ru:a> - ~ ~ 'ICGEIHER mmID OS TO '!HE 'WEAK SIDE.

J:EY - ORrGmAL FOOJS OF vrsrcs FOR OE::FmSlVE PLAYERS.

~ - GEm:RAL 'I'EHoI t'£SaUBIN::; proPER REIATICNSHIP ro A

BI.DCl<ER, REX:EIVER CR '!HE NUL.

1,.0.8. - Lll'm OF ~.

alRE - PARI' OF '!HE OF'FENSE a:NSISTlNG OF I..!NEHENA, Bl\CKS

AND TIGfl' END, REXa\RDI..ESS OF RECEIVER ux::ATIOO.

-2-

IUJNNING HOLE HUKBF.R.ING SYS'I'EM

(2 BACK)

1/4 BACK

G)

- ........

~ H )

--

1/4

G)

o

(3 BACK)

8

9

A. KETHOD FOR IDENTIFYING OUR OPPONENTS t I.mmING PLAYS:

1. EVEN NUMBERS ARE ALWAYS TO OUR LEFT.

2. ODD NUMBERS ARE ALWAYS TO OUR RIGHT.

3. HOLE NUMBERS ARE DESIGNATED BY THE GAPS BETWEEN OFFENSIVE LINEMEN.

4. BALL CARRIERS ARE IDENTIFIED BY FIRST NUMBER IN PLAY CALL. HALFBACK ACROSS THE BALL TEEN SERIES. HALFBACK DIVES STRAIGHT AHEAD 4.

-3-

STRENGTH IS DEFINED AS THE TWO RECEIVER SIDE, WHETHER IT IS A REGULAR FORMATION OR A SLOT FORMATION.

ALL STRONG AND WEAK DESIGNATIONS RE~~TE TO !H).T AN~ ADJUSTMENTS ARE MADE TO THE PARTICULAR RECEIVER AND BACK LOCATIONS.

THE BACKFIELD SET IS DESCRIBED SEPARATELY AND DOES NOT CHANGE STRENGTH.

®

o (000000

o ooDoo~

STRONG LEFT (SLOT)

®

o 000000>

snONG I.IGBT (DOUBLE OUT)

o <Y>ooDoO®

ACE LEFT (ACE STi.ENGTH MUST BE DECt.AUD)

-4-

'!HE FDLJ..ao1lNG IS A tzsr OF ~ USED ro r::eur.E '!HE ~ m THE Gl\ME:

N.::z - 2 TE, 2 WR, 1 1m

lEtX:B - 2 TE, 2 RB, 1 WR

3R - 3 WR, 2 RB, ('IRIl?S OF'F'ENSI'VEl'X)

TREY - 3 WR, 1 'IE, 1 RB

QtIARI'£R - 4 WR, 1 RB

IWER - 3 TE, 2 RB (S. Y. & G. L. SI'l'UATICN USUALLY)

3Y - 3 TE, 1 RB, 1 WR

3D - 3 RB, 1 TE, 1 WR

'IHE DEF'ENSIVE SIGNAL c.AUERS I '!HE SAFEl'IES AND I..INEBAc.:KE.R3

WILL YElL or: 'lliE ~ AS '!HEY ENTER 'mE G.l>.ME. (Cl.':lPNERS

ARE ms~IBlE FOR KNCMING WR IN Gl\ME.)

'!HE FO~ IS A LIST OF ~ USED ro DENC1I'E ~CNS:

ACE

SPLIT

NEAR, B.\CKS 'It) TE

I

-5-

AFTER THE PEOPLE ARE ANNOUNCED THAT THEY ARE IN THE G.\ME, THEN YOU CALL

OUT THE FORMATION, STRENGTH AND VARIATIONS. EXAMPLES: ACE IS YELLED, THIS MEANS ACE PEOPLE ARE IN, THE OFFENSE LINES UP AND WE SAY ACE LEFT,OR DBL. LEFT SLOT

PAIR, OR TRIPLE LEFT TITE

ACE PEOPLE

1.

@

o

e 000000

®

® oo8oo®<D CL

DOUBLE SLOT LEFT PAIR

2.

TlUPLE LEFT TITE

3.

®

o @OODOO®

THUS, YOU MUST KNOW THIS INFORMATION IN ORDER.

1. WHO IS IN THE GAME - PERSONNEL.

2. WHAT IS THE FORMATION -- BASIC.

3. WHERE IS STRENGTH -- LEFT OR RIGHT?

4. WHERE ARE CERTAIN PEOPLE ALIGNED -- PAIR, FAR, CLOSE, POC, FLEX, ETC.

5. HUM OR FLY.

- YOO MUST STUDY! -

-6-
/'~)
.'
FO~~TION CATEGORIES
CD ® ~ORDS - REGULAR
@ 0 2 BACKS
000000 ® IT!
2 l,.,i{
SPLIT LEFT 1
~ e ~ORDS - DEUCE
@ 0 2 BACK
000000(1) 2IE
lWR
SPLIT LEFT DZUCE 2
@ ® WORDS - SLOT
@ 0 2 BACKS
® OOOOO~ 1 IE
2\or'R
3
SPLIT LEFT SLOT
® ® WORDS - 3R
G) 0 2 BACKS
® 00000 @ 3 wi{
NICKEL SPLIT LEFT SLOT 3R
RUK:\I};G BACK @
IS H ® ~ORDS - !R!Y
0 ® 1 BACK
® OODOO® IT!
3WR
NICKEL TREY LEFt 5
RUNNING BACK SS OFF Ai'.
IS F
0 0 0 QUA!!ER - " I,J'R
W XX 1 BACK
0 00000 0 4WR
NICKEL TREY RIGHt 6
e
0 0 ACE
1 UCK
®OODOO® 2 T£
2WR
ACE LEFt 7 ·X· - ALIGNMENTS

,0

I

If-

"'z" - ALIGNMENTS

lNOlUW. FLOAT CLOSE 0 0

10 0) 0) 0

I

I (~.) (~.) G) 0 0 0 0 0

o 0000000

(1-2 IDS.)

rrrs

o

(3-5 ms.)

COlJIJ) BE "i" ON

I

I "t" - ALIGNMENTS t:::\

! on ~

I

o 000000

,EXCHANGE

I

DBL POe NORMAL

"SLOT" - ALIGNMENTS

Q)

NOlLliAL FLASH

CD G) 0

4 ~s. ~:. 0 0 0 0 0 G)

HOllE

"SLOT" - "SLIT"

o G)OOOO·OG)

ON

-nat- - ALIGNKENTS 0 D/V

WIDEll VIDE WING u. g on OUT OUTSIDE

CD00 0 ®G0

(0000000

-,

'. X )

COULD BE "Y"

COULD BE "'i."

-8-

FORMATIONS

o ®

e o o So o

SPLIT LEFT

1

LV

® cv

008000

('

/""''\ r

/'

SPLIT R.IGHT

2

®

®

000800

I LU'T

@

®

o0800<¥)

3

I UGHT

4

®

(}) @ evoo8oo

® ® OOElOO®

5

FAi I.IGHT

6

®

® ® 000§00

®

@

008000

7

8

® ®

(000800

SPLIT LEn' SWITCH

®

o ®

OO§OO(f)

SPLIT nGHT SWITCH

9

-9-

FORl"..ATIONS

®

1

G) 0 0 e
® OOOOOQ) 000000 ' ®
SPLIT SLOT LEFT 1 SPLIT SLOT RIGHT 2
® @'
, ® (F) CD on
(§) 0 0 ®
GJ 00000(2) (VOODOO ®
I SLOT UF! :3 I SLOT RIGH! 4
® <V CD ®
® 0 0 ®
® ,OODOO® 000000 ®
STRONG SLOT LEFT 5 STRONG SLOT RIGHT 6
® ® e ®
(]) 0 0 G)
G OOOOO(!) <:VOODOO ®
FAR SLOT LEFT 7 FAR SLOT RIGHT 8
® ® CD ®
(] 0 0 ®
® OODOO<D <VOODOO ®
SPLIT SLOT LEFT SWITCH 9 SPLIT SLOT RIGHT SWITCH 10 POllMATIONS

: SPLIT LEFT t-LOOK

E ~ ®

o 0 rO 00000

-10-

0 0 =o 0
(]000000) 000000 .@
SPLIT LEFT D::UCE 1 SPLIT LEFT PAIR DEUCE 2
F ®
0
HOF
tD o 0 () 0 CD
(VOODOO (3) ® 000000
DO\.::S:'E LEf: OFF 3 DOUBLE RIGHT OFF 4
F 0°
0 HOF
CD 0 0 CD
oo8oo®
(£)00000 ® QJ
DOnLE i.rrr S!RO~G OFF 5 DOUBLE RIGHT \ol£AK OFF 6
-
® @
FWG FWG
@ o 0 ® ® o 0 ®
000000 OOOOOQ
TRIPLE LEFT WING 7 TRIPLE UGHT WING STRONG 8
FWG ® ® FWG
® 0 0 o 0 e
(!)OOOOO 0 @ OODOOCD
TRIPLE LEn ~lING WEAK TRIPLE RIGHT WING WEAK F

-0

H

o

®

9

10

-11-

FOR}'';' T! ONS

"F' ~~ , ....
I .. / \~j -
, FI
HOP ' .. HOF
® o 0 o 0 ®
@ 000008 CVOOOOO e
1 2
TRIPLE SLOT LEFT (~EAK OR STRONG) TRIPLE SLOT RIGHT (WEAK OR STRONG)
-
® ®
HOF HOF
r$'1 °00800 0 00
®\:./ @ (i) 00000 ®
SL07 LEFT TRIPLE 3R 3 SLOT RIGHT TRIPLE 3R 4
O!!!!. .. HH
XX OFF
S5 FF XX 5S
(50 0 RR 0 0 RR 0 0 w
000000 000000 0
5 6
TREY LEFT TREY I:UGHT
o HllH/FFF ORRH
m sss ww
ww SSS
00 o KKK XXX XXX o KKKOO
000000 0 0 000000
TRIPLE LEFT - TREY 7 TRIPLE RIGHT - TREY S
,--, SHIFF ~:I FF/HH o HIF
W J KKK SSS
S5
CO o 0 rr 'ITT -0 0 °wo
000000 000000
TRIPLE SLOT LEFT - TREY 9 TRIPLE SLOT RIGHT - ACE 10 -12-

FOR.1I1ATIONS

-
QJ ® ® ®
CD 0 ® 0 C0
r». 00000 @ 00000 ®
'0'
SPLIT SLOT LEFT 3R 1 SPLIT SLOT RIGHT 3& 2
® CD
I aWG mIG
0 o 0 0 0 CD
c OOOOO(i) (!)OODOO ®
DOUBLE SLOT LEFT 3 DOUBLE SLOT RIGHT 4
I ':'J ' , 'F' ''ffl
\[1 HWl HWl 'I. .... ,~
® 0 .. , 0 0 @
'. I
® OODOO® CDOOOOO 0
SLOT LEFT DOUBLE (WEAK OR STRONG) 5 SLOT RIGHT DOUBLE (WEAK OR STRONG) 6
® ®
IDIG H\JG
@ 0 0 0 0 @
@ 00000 e CD 00000 ®
OPEN OFF SLOT LEFT DOUBLE 7 OPEN OFF SLOT RIGHT DOUBLE 8
CD e
HOF HOF ~
CD 0 0 0 0
® 00000 0 ® 00000 ®
SLOT LEFT DOUBL! 3R 9 SLOT lIGHT DOUBLE 3R 10 -13-

roR.."1A Tl ON S
o H/F o H/F
<E 0 @ @ 0 0
000DOO® ®OOOOOCi)
TJ1N LEn - ACE 1 TWIN RIGHT - ACE 2
Cj H/F o HIF
ave aWG
@ 0080o®O o 0 CD
0 ~OOOOO e
5L07 LEF7 DOUBLE WING - ACE 3 SLor RICHT DO~!LE WING - ACE "
I® o H/F o HIF
@ 0 0 @®
I 000000(1) (J)OODOO®
I
SLOT LEFT TRIPLE - ACE 5 SLOT RIGHT TRIPLE - ACE 6
o HIF OH/F
nlG
Y\o1G o 0
e o 0
®OOOOO 0 000000
TRIPLE WING LEFT - ACE 1 TRIPl.E WU1G RICHT - ACE 8
p~/F-<y ® OH/F
-------- - - _ ..
- - -
® 0 0 CD
®OOOOOG) <1>OOOOO®
SLOT LEFT TRIPLE (Z MOT) ACE 9 Sl.OT RIGHT TRIPLE (Z MOT) ACE
10 -14-

..
I - ®
® ® ® <V
0 o ®
Q)OODOO ~ 000000 Q
FULL HOUSE LEFT 3-B 1 1 SLOT RIGHT 3B 2
®
(B) ®
CD ®
0 ® 0
000000 ® <VOODOO (i)
1 LEFT Z STACK 3-B 3 FAR t1 CLOSE (3B) 4
..
I I
, -
, 1 t -, I I ® ®
, .- . ' , ., Z
0 @ 0
QOOOOO~ 000000(1)
~~y 3 BACK SET wITH T~O
T! GET Eh"DS: DUCt 3B 5 FAR L1 CLOSE - DUC! 6
G
CD ® ®
0 @ ® 0
.@ ®(!)@D@)G) 0(!)(!)([)O®<E
1 RIGHT UNBAlANCED LEFT 7 FAR u::r UNBAl.~CED LEFT 8
.'
~ (]) ROF
ROS
G> 0 0 CD 0 0
(1)00000 0 ~ 00000 ®
DOUBLE LEFT ROS (ACE) 9 ACE LEFT DOUBLE OFF 10 -15-

u1-.1JSUAl FOR.\,t.ATIO~S

.----
(f) 0 G ®
.-
0 0 0 FWI
0
fYlOOD"'O ® (1) 00000(1)
\:../ 1 U
OPPOS ITE l.EFT HAX .
J. SPLIT RIGH! FAZ 2
Ii
0
~ - - -CY> H <r_ .. 0) __ ~ F
CD 0 0
00000 0 CD 00000 ®
1 LEFT TEB (Y ~07:0~) 3 SPLIT LEFT TEB (Y M07IO~) 4
~ - . --(0----.,
-@ ® OfF
0 © @ 0
® 000006) @ OOOOO(f)
51.01 1.1 DOUBLE SLOT RIGHi TRIPLE SLOT l.Ef! TRIPLE '!WIN RIGHT
(2 PHl) TREY (2 ¥oOT) TREY 5 (2 MOT) ACE (2 MOT) ACE 6
®
® ® ® ®
HOF
0 0 0
000000 ® ®OOOOO (i)
I LEFT OPPOSITE 3B 1 8
STRONG S1.0T RIGHi 3!
® CD
© ® ® HFL
0 0 0
@OOOOO ® (f)OOOOO @
j POWER 1 LEFT Y/X 9 SPLIT SLOT RIGHi 35 FLASH 10 -16-

~uSUAL FO~~TIONS

o FF ®
55 PP FWG HaF
""" .... 0 0 0 z °00800 0
- xx
0 00000 0 (0 ®
QUARTER LEFT 1 DOUBLE LEFT OFF 2
FWG HOF 55 KK HOF
® o 0 0 w 0°00800 0 xx
G 00000 G) 0 °
snED LEFT 3 SLOT LEFT SPREAD 3R 4
CD ss Q
KK HF
000 100 ~ . xx
000000° 0
CDOODOO(£)
T~lN L1 DB:. CLOSE 5 stOT LEFT SPREAD SHOTGUN 3R 6
®H OH/F
yeL
80 0 0 @ ®
®OODOOCD Q) 00000 ®
TRIPLE LEFT PAIR (3Y) 7 TRlPLE SLOT RIGHT (TREY) 8
® o H/F
HWI (i) ®
0 0 ® 0
@OOOOO ® CVOOOOO@
DOUBLE SLOT RT (INVER!) TRIPLE RIGHT TITE ACE 10 Z MOTION

SLOT MOTION

-17-

G) ®

@~-8oo-7 ®

ZAC

SAC

® @ ® t:: :~o08oo

ZIG

® @

<i) 0 0 8 0 o=\,® @

SIG

® (i)

@-- ~,~ 0 0800

ZING

® ®

®oo§o~ ®

SING

® ®

®oo§oo

ZOT

o ®

®oo8oo

®--- .. ®

SOT

~ 0 ® ~

@oo8oo

o @

ft" • ~r-®

®OO§OO ®

-18-

BAacFIELD MOTIONS

WIDER

L -BUK'l'O

on

-,

___ ........... _--.,-.....y......-..¥-- ') _____.

WIDE

-, .".......... '-,

I' --..... ( I .............

... _ .... ' ...... ... '-

000000

OUT OUTSIDE

;'- -- .......

\ \-'~I

........ .,/ '10."._

OFF

( - '" -.._' ..

)

OUT OUTSIDE

"

,

"YO' & "I." MOTION TO NOSE

YAG

-, 0

fy - .. "' .

.. - I "

00000

-19-

BACKFIELD ACiIONS 6. DESCRIPTIONS

1 a SV!!P 80B 37 STMICH!
~.
0 ?f J • 0 ~\
dooooo 0 000000 0 RIDE 18

p 18

; . .. '

o

~ ~ .

~OOO

o

,"

. ;

o

J\" g.

OOOCJ00

o

---

14 I..!AD (DRIVE)

o

o

JA3 34 (lO-12!~)

o

o

48 ross

48. ross

o

<_ .. r

._.... --

-'-0

000000

o

o

~. r

-_ ,~

--U'"

000000

o

-20-

BACKFIELD ACTIONS & DESCRIPTIONS

o

- 0 ~.

000000

o

o

61(.

0000000

o

P 31

RIot 30

o

fu~

000000 0

o

r:-0

000000

o

P20

P 2810SS

o

o

o

o

36<;

o

o

~

q.~OCOO

.)

o

-21-

BACKFIELD BLOCKING

!ACK Bl..OCKI:1C E~D :!A.~ O:-i t. 0 • S •

sass (BOS)

A BACK BLOCX.U:C l.IAD ON A stCON~ . .IJI.,! !'..~N FORC:~:C.

o I.J:..AD (LD )

J1MOO

o

!A~ t~ atocx AT P.O.A.

A H!:1.? 31.:)C:< BY A SAC! C:: A ;;tn~:s:'';! :':::E::'';':; A':

P.O.A.

~ ISOU!!O~' stccx BY A SACK ON A I.IN~.A.'1.

9(~\OOO

0.. ...l-

t::. t:.

o

A BACK BLOCK INC TH! 1S' ~'1 ON TO OU7SIDt Tr.! NOSE or TKt OftL'ISIVE tACKLt TO rF.! S!RONCS.~! OR Io'tAKSID£.

rAN l..t)J) (rULD

-22-

aONC (3C)

C?.AC:< (ex)

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O~ A

o

Alrt trIn£ R£C£I\"!.\ OR !ACl< !LOO<I~;C :?C~ TEt OU!S!::!

ON A MAN ALIG~I!D TO ars L'lS!DE. (11' X'US7 3£ A30V!

tF.t lOAI!! vrrs YOUR ?..!.AD L'l nON!).

SCOOP

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Y & T A'rJAY t'RC:-! ? O. A.. SLIP 31.0CXl!:C i:)t!!;;S ;.v! t.'m ANt> 0 L! •

CtmO .urn C\1A.~ ?O',.'!~ n.ccx ."IT! orr C~A1U) !.!AD!~:C AI P .O.A., TAaL! !i.i1L-; OUT A.\'D ' .. i!.~ 3i.CC~ 3Y 3.;C:<.

nss

j

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~OD. A

o 0

DAD 0

oorgoo

..

o '-{O

CI':f!!! AND CtlAlUl po~.n 3I.oa. vrra OrT CUA1W 1.t.\lJ I::C AT P.O.A •

OWN (ON)

~c:xoooo

O~A

BLOCX BY AN OFi'~SIVt :-tAN ON A DErt!lSIVt !'().~ TO HIS INSIDE ON OR orr tHE L.O.S.

-23-

!-rUtt

/0'00000 ~ -0 b.

o

A PUtL BY 7Ht ?L~YSI~! !ACKL! ~r.o aLOC~S rORe! ~4 .. N.

opnON

,.." . .,. ,,1.1.

A v..Cl::lt & C"J.:....~ CC~I!:A!:C:i stccx .... :::: :r.! !:;S!~! rt-'N OR CUAJUl COI!iC lI1.S! A..."~ T'\l.! ':;..C:(!.! C"C55::;::; !tHI!1"O •

o

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A 7ICrr: t:ro !l.OCXISC ~C:';: A!::J 'P.! rAe:.:::..! ~..J...?P!~::; OU'.

WIPE

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A GUARD - CENTER CROSS BLOCK

rw (n)

!HI OITS1D£ C!JA}J) PUu .. S. !Leas !~SlD£ OUT AT P.O .....

FAN erN)

A BLOCX BY AN Orr!~SIvt LIS~ O~ A O£itNS.V! XAN

TO IUS Olr.sto£. .

-24-

A L.In !tCC:<.I~C SC~:: U;:(!:l AT ? .0.:1.. ";:::i A SHCt11;tit to Hn orn:lsrn: R.!!..AnC~:SiH?

THE OFlSIDE '!Aa.!.! PULlS. BI.OC{S I::S ::JC: ccr AT P.O.A.

POIlt.'\ (PO)

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o o oo o o A ~~

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llACii (RC)

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AA

!LOClC 3':' A Ln~J",'i C1J'7':I~C OIT A O£7!~SI"'! !.:~t .. MAN YKO IS TOVAADS TK! P.O.A.

SCAAHlL! CUT OFr (SeC)

!tOc< TO CUT or! ?UlS~I! or D£r!~SIvt ~~ A~AY nOH P.O.A.

F' (F')

F' - BAC1<SiDE

FOLD BLOCK BY CENTER AND OFF GUARD

SCOO?

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OFFENSIVE LINE BLOCKING

-25-

TWO BACKSIDE ADJACENT LINEMEN COORDINATING REACH BLOCKS ON 2 DEFENDERS.

SU?

TWO FRONTSIDE ADJACENT LINL~EN COORDINATING REACH BLOCKS ON 2 DEFENDERS.

SlJCKtR (SiJ)

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A GUARD PULLING AWAY FROM THE P.O.A.

n~ooo

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PERTAINS TO THE ONSIDE GUARD PULLING TO KICK OUT OR LOG BLOCK MAN ON END OF LINE.

icc (l.C)

LIKE A TRAP BLOCK ONLY BLOCK THE MAN OUTSIDE IN.

SIMICH! XA.~ (M)

SIGNIFIES AN OFFENSIVE LINEMAN BLOCKING A MAN ON OR OFF THE L.O.S .••• BUT OVER HIM.

"0" (0)

,:"' OlO/OLD 0 0

OA A'

A DESCRIPTION TELLING THE OFFSIDE GUARD TO PULL AND LEAD THROUGH THE BALL.

-26-

PASS PROTECTIONS

0-1-2: 3 Step drop, aggressive or cut protection by line

MOLLY aT (OR BOT iT): Dual read by guard and back on Molly side. Pocket (base) protection on othe~si6' Back free on

Hot)O ~ ..(-/ 1.10" A. .~!ltT

• ".0 •

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a: Line slide right and back free on right side. On other side, back inside-out on LB's his side.

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POCKET: Base protection by line, backs checl release on outside LB's.

MOLLY LT (OR BOT LT): Dual read by guard anc backs on Molly side. Pocket (base) protectic on other side. (B4kk~ee on Hot)

Ho""~. r-. ~

9 "'.44 Y. "-"'Y :::'

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L: Line slide left and back free on left side. On other side, back inside-out on

LB's his side • 6 .f-li

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DOUBLE BOT: Both backs free release and both guards dual read their side.

FAN aT: Right side guard and tackle fan aud back check releases on inside LB. Other side has pocket protection.

0\ ~,~~~~~ 0

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o 0

KAX: Same as Pocket except both backs stay DOUBLE FAN: Fan protection both sIdes. Back

~if outside LB's drop. check release on inside LB's.

c

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KAX SLOW: Same as Max except IE slow Slocks. Back TE side has SIS.

I SLOW: Same as R except IE slow oaCKS. Back TE side in-out on inside LB & SIS.

c

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1

-27-

MOLLY OR. BOT RT, 53-59: Automatic TE slow, 53-59: Automatic TE slow, both backs weak,

both backs weak. HB free & FB & guard HB free & FB check release on outside LB.

Molly or Hot read call side.

c

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L 53-59: Both backs weak, line slides to TE side, TE release. FB in-out on

LB's. 8:~

C ~'.)-'Y).iP 12 ... ~ 0

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WAGGLE LT: Both backs go right and QB and both guards pull LT. HB free release and FB in-out or L~S~S side •

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lAB aT: Same as 53-59 except guard & tackle fan & FB check release or inside LB.

o

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-28-

NICKEL PASS PROTECTIONS

0-1-2: 3 step drop - aggressive or cut pass protection.

o

1

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Tree or has 2nd blitzes that side other back in-~t on bijtzes his side.

r ;~O~\ P"','I\ 1\ 'C'" \ ~ rIO 0

L: Line slides LT. LT back out free or has 2nd blitzer that side. Other back in-out on bU tzer his sid

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BOt RT: Rt back out tree & uncovered

linemean pulls for 1st blitzer. Other back in-out b~tz~ his side.

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BOT LT: Lt back out free & uncovered lineman pulls for 1st blitzer. Other back has in-out

on bltt_es hts st~. ~ ~

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blocks.

a SLOW: Same as R except TE slow

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0-1-2: "Sponge protection" - squeeze both siaes - 3 step drop.

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Automatic TE slow, both backs FB has 1st blitzer his side.

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COLD LT 53-59: Both backs weak, uncovered lineman pulls for 1st blitzer on LT side. FB tn-out on blt_., ~ h~ ,tde. TE free releases

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-29-

ROUTE RULES

®

80

o (3)00000

70

60

SPLIT LEFT

®

o CDOODOO

70

60

s:

SLOT SPLIT RIGHT

1. NUMBERED ROUTES 0 THROUGH 5 ARE MIRRORED BY THE OUTSIDE RECEIVERS - POSITIONS 60 AND 80.

2. NUMBERED ROUTES 0, 1, AND 2 ARE 3-STEP DROPS FOR QB.

3. NUMBERED ROUTES 6 THROUGH 9 WILL HAVE COMPANION ROUTES BY THE BACKSIDE RECEIVERS.

-30-

PLAY ACTION ~~ MOVEMENT PASSES

100'S - PLAY ACTION - QB FAKES REGt~ PLAY THEN SET UP.

EX. 137 BIM PASS

200'S - SPRINT - QB ROLLS OUT WITH ONE OR BOTH BACKS LEADING

~~ BREAKS POCKET EX. - 208 (8 LEFT 9 RIGHT)

® ~b~
) ~OODOO J
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to 30~2)6 I 300'S - WAGGLES - QB GOES ONE WAY - BACKS THE OTHER. WEAK AND STRONG, RIGHT AND LEFT. EX. - WEAK'AND STRONG

(8 LEFT 9 RIGHT)

308 (STRONG)

400'5 • Ii! OPTION PASS - 41S. 419. ETC.

-31-

500 IS - SCREENS - REGULAR SCREENS 550' s , 560' s , 570 '.5 ETC.

EX. 569 SCR. TO A

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OPTION SCREEN - OS TAKES 5 STEP DROP AND READS AND THRO~S (READ SCREEN) EX. 564 SCREEN

5

6

QOOOOO

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QUICK SCREE!' - 54" QK SCR Z

600'5 - DASH - QB BEGINS DROP BACK ~~ THEN MOVES STRONG OR WEAK

WITH PROTECTION EX. 608 (8 LEFT 9 RIGHT)

-32-

~lDE RECEIVER ROUTES

O~~ NUM!~~S : OUTSIDE ROUTES EV~N NUMBERS· INSIDE ROUT~S

000 000000

(6 YDS-~GGR)

(l0-12 YDS)

6 (17 YDS)

Corner

TIGHT END ROUTES

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8

9

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BA<XFIELD ROUTES

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GO

-33-

o

PROTECTION AND

!&!.£ COM.BINA ION PA17ERNS P

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p

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A. ONDER , OR 3 -

B. OVER ~ 3 OR , -

c. t.'lN[£R OPl'Iaf 1 OR 5 - AS'm:) AU:Rl'

D. STEELER 1 I.DC1I: -

E. OVER OPIE GUN 2 HAN -

F. It.C. RED tOG -

-1-

FR:.tlI' IS UNIER, o:NER 9 VS.~. ~ 3 VS. sior. 1 BAa< IDlES APPLY VS. rxxJBlES AND ~.

FR:NI' IS ~~, ~ 3 vs. ~, o:::NER 6 VS. SI.Dr. 1 &\CK RJUS APPIJi.

FR:Nr IS TJNI:m, S'ruNl' IS FnlE a::tnroLUD AS PER OFFnlSIVE ~Cfi. COVER IS 1 VS. NCIf;MAL, c.ovER 5 VS. stor. ASIro AI.ERl' TEU.S DEFENSIVE BACKS Al.lD ~ WlM 'IO PrAY VS. 1 EACK.

S'I'EEI.m IS 'lEE FR:NI', a:>V:ER IS 1 I.Ca< VS. AIL FtR1ATICNS •

K.C. m FR:Nl', REl) o:x:; SENDS 'IHE 'IW:) CUISIDE I...INE:BACKERS , t:::rJil'E1:{ IS 1.

-2-

~~~ ~

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88 86

888 00)8

1. BASIC CA!.L

A. SPEX:rFIC CA!.L (1) ~

( 2 ) o::NF.lW:iE

B. RJN DEFENSE - PCSSIBIE FINE a::NlmL

C. PASSDEF'ENSE - FCSSIBtE FrnE a::NIroL

D. WSS - AJ..SO GETS I.:£F'ER;IVE SIGW. AS PACK UP 'to MtB

2. AIERl'S

A. ro-1N AND DIS'I'ANCE

B. SUBSTnurlOOS ~

SAF'ElY - RESFtNSIBIE ~ Cl:lACliES ~ SIGlAL

3. "BRFAK"

1. OF'FENSE mEAFS HUOOlE

A. REXDVER S'mEN1lH (AIL CA!.L AT L. o. S. )

B. MCl<FIEI.D SEI' (AIL C1UL AT L. O. S. )

C. TIGfI' DID ALI~ (IOC, rm.. IOC, Y OFF)

D. TIPS (1) CHEATS (2) STANCE ( 3 ) SPLl.'TS

2. L.INE CAIL

A. FlQ(I': PCSSIBIE GAME PIAN CAILS

B. LINE SIUNI' CR QfAR:;E

3. ~CAIL

A. ~

B. FORCE - ~ CAIL ro !.B'ER

C. REXDVER SPLITS IN REI.AT.rOO TO NUMBERS

A. tINtER 9 OR 3 -

B. 09'E:R ~ 3 OR , -

Co t'lN[ER 0PrICIl 1 OR 5 -

D. S'I'EELER 1 ID.':S -

E. OVER OPIE GON ,2 MAN -

F. X.C. RED I.OG -

-3-

FR::Nr IS ~, o::JV'm 9 VS o~. COVER 3

VS. SIDr. 1 BAa< RJUS M'PIX VS. IXIJ'BUS AND 'lmPI.E'3.

FR:NI' IS <JV'm SI!'N:l<, ~ 3 VS. ~, COVER 6 VS. SIt:1r. 1 B.\a{ HJUS APPLY.

nan' IS ~, S'lUlr IS FINE o:::N'.IRJUED AS PER OFF"fNSIVE ~CNo a::JIJm IS 1 VSo ~, COVER 5 VS. 5I1.1r, J.S1X) AI.ERl' TEU.S IEFmSIVE Bt\,C'lcS AND I..INEE!AC1<ERS ~ ro PlAY VS. 1 BAa<.

STEElER IS 'mE FR:NI', c:o\lER IS 1 :r..t:X:K VS. AIL ~CR).

K.C. IN FIall', RID toe ~ '!HE ·TfoO WISIDE ~, a:1.JER IS 1.

-4- OE'fJCSlVE PLAYD DUaUPfIOllS

Stt£NCTH 0 0
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SIC SIS W/C
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CALL
0 0
0 00000 0
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,,",1(£ ~C
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'IS
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CORE 0 0
CALL
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0 0000°0 0
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TOM IYAN
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SIS TOM IVAN WIC SIC
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CORE NA.KIS: BASED ON TE LOCATION

I..ECEIVER LOCATION DOES BOT CBANG! HAMES

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sn.ENGTB.IWlES: S'1"I.pQTH IS ALVAYS TO TIlE NO UClIVFJt SIDE. ~, ALL LB'J1.1WfES CIWIGE ON u.cEIVER MOTION.

-1-

CLEVELAND BROWNS IWSHKEN

I. POSITION NAMES BY FRONTS

43

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RIC ROY

UNDER

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1. DrD.HBID DU IBm' DXaaQQE

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OYer 5-Raoe
X.C. 5-Race
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B. o.Jtside SlOJlder (Q.!:i.l Fa;1e 3-Raoe
steeler 3-Race
Jet 3-Race
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5-Race 5-Race

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D. Head Yl2 (O.C.} Eagle O-Tcu;h
Steeler O-Tcu;h
Jet O-Tcu;h
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Chief O-Tcu;h E. Head=Qp (O.G.)

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3. EXPI.OC£ INrO - 'lmN READ

4.~~

5. MANIS ntmE - I.CX:2( oor

6. FIGfl' ACalSS

7. ClOSS FAC:E

8. EAR H:>IE - SOJErLE

9. REACl' - TO - PASS ••• IANE 10. TACKlE ••• 1 YJIR) ~

1. SfRINl'!RS S"!.»ICE

2. §:i ~ '!HE M:m'

3. ~ - 'lHDl RFXT 4 • BIG lSI' S'IEP

5. lUI '1'fRJ AND FI.A1"1'EN a.rr

6. ~ o::x:R SPDl IF S'IUCK

7. mEZL

8. RFACT - TO - lUI

9. SIAP - &w.tH - RIP - ~, RJN, RJN 10. 'Daa.E ••• 1 DR[) lOOS

prs Pi RJ.CE 'l"ro{.

(5)

1. 4-3 (~& OPfN Elm)

:2 • OVER (~ END)

3. R.C. (sm:NG END)

4. O!IEF OPEN (sm::N:; & OFm DID)

5. UNER (LS) (OPfN END)

(3)

6. DGl..E

7 • S'I'EEI.1:R

8. JEI'

9. BEAR

(9)

10. O!IEF - \IS. AIR (WEAK END)

11. K.C. (sm::N; END)

p;g I THE. IN Del mal. (1)

1. tKD (sm::.w DCI<IE)

2. ovm (OPm, WEAK TACl«E)

(3)

3. ~ (OPm T1£2a.E)

4 • OVER (Dr) (S"IR::N; 'nCKIE)

(5)

5. K. C. (OPfN '!'1.OlE) 5. K.C. (OPEN TACnE)

DP IN 'IOtXiB TA.

(4)

1. ~ (S'IR:H,; END) :2 • ovm (OPfN Elm)

3. K.C. (sm:::N:; END)

4. CHIEF (OPEN END)

KlSI I T!t'!FTP IN !tOE

(0)

1. ~ (N)

2. STfEIm (N)

3. Jf:r (N)

4. BEAR (N)

5. X.C. (N)

6. <mEF (N)

(2}

7. 4-3 (B:7IH Dr'S) (4)

8. K.C. (SIKH:;~)

9. <mEF (0FfN~)

1. 1>.LI GNKENl'1 c::;JPro 'mE BALL

A. Align on ~ of foot.ball.

B. "Ball's ready, you I re ready."

C. l:bes oerrter tilt ball up? If so, ~ rore! K.""lCJN if ball is flat or nX.

D. I):) not align on q:p::nent. 'lhey 'Jill vary t.'1eir depth.

E. Officiatirq cxe«, We vill diart, file ard kno;.I which officials will let us cheat an:! align offsides.

F. Ignore lines! We will never practice on a line. (The ball is cruy on a line 8-12 times per game!) nus will force yoo to rorcentrate.

G. Green ball. Zero in. ~ ~f stu::ly it.

H. Right eye, left eye. Always align en same side in all drills. One eye is st:rorqer than the other. l'm..Hill lams drill.

2. §'l'Ng

A. Tight,~, l:::tJnd'led spr:iJ1ters stance.

B. Tail up high, nose dc:1wn.

C. Up hanj on up knee. push dgyn!

D. ram han:i ~t am clawirg grass.

E. Eyes up, peri~ everyti'J.rq.

F. ''Hair trigger" - hold yoor breath ••• tick, tick, tick - _mtpDE!

3. STDroUJS

A. Movement, arrt lOCNement - yw I re gone!

B. Ball, that easiest, when it starts to IOCl'Ve. c. strirq tied fran tip of ball to yoor nose.

D. Yoor roan - is he ro::ki.rq hack? Is he lean..i.J"q? "BacksetJf!!!

E. Yoor man - is he holding his breath too? Hor.I long can he do it? He is

t...rying to get a junp tool

F. Move.rrent dor.m the line. An ~t/s teammate? Yoor tea.'ulrate?

G. The QB's foot or seat?

H. The C.T.'s ootside knee?

1. Ga~ plan - coach's responsibility to fird what lOCIVe5 first!

4. RESPONSE

A. 'Ihrc::1.l yOJr bcdy.

B. lead with nose, head, shcW.ders.

c. J fa OM ' East Gennan downhill tra.ini.rq.

D. Fall oot of your stan:::e. Oft a clift. Mat get otss,

E. 45 degree arqle or less.

F. Push dc::lwn of up hand.

G. Claw, plll grass with do.In hand.

H. Big, big step. Reach cut.

I • EXPlODE fPEWARD. GET UPfIEI PI

5. ~ NID RID'THK

A. !):) not listen! z.t:Nement, rot so.Jnj.

B. l<nc:1.oI their cadence, w will drill it.

C. SOJn:l after hard a::unt, 9O!

D. Do they have a set pattem?

E. With notion, do they 90 al 2?

F. Auiibles, do they 90 on 2?

G. Go on "W' al ~ hut. Not. "1'" •

H. me; = educated guess.

I • WAG:; wild ass guess.

. '

~ fraI ~ pnpmtd bt Jc:t.In ~ ~ JIIIstAIn ~, U7t)

.

A P'iYSiolc:qist c:cW.d i!pIIIl'I1 hwn ~ tbe ~ of ~ an! ~an. ~, it ~ c:nly vital that ..... ~ v.t t.u. pl.&::e .. _ reIIICt to. 8t1.aUus. AttAr reoeivi.rlg this aipl, tM 1'1 it.,. ia tnnl!II.1ttAd alClni alta.1t ~ to the CIIf'Itnl ~ S)'i.Ua. 9Jt, it ia ~ to ruliJ.a that tha _j«ity of theM drIc:.1.aiatl to AI!pQId In rot J!i!de in • level of~. '1be but. ~l. of • 1:~ lMIC58 ~y is the ~ I )r.nae-jerlc ruct1a'l t.t..

Prol::ably the bi9;Jest ~. tact« in ~ anvcr ~ ia the initiaticn of the act: the stiIIllus. 'l'bI aajcrity of IIPI*1 ~ in IIpX'ta &A the .lJt1iIulus-rwo:poIlM (S-R) type. ('IN ~ ~ to the IJt.iallloa of the gu'l ia. wry aUipl. lItiallus.) ~ to Vau;n, ""lbe tIpMI1 of. pUyer ia h1a IIbllity to ~ ~ velo:::ity ~ an:S his ability to mJr.a th.ia ~ reap::I_ q.W::kly attar r.::a1vinq • a1qnal or:' stiIruli. "2

As seen in the ~ to 11w play in. fcettwll 1jII!!iBe, it ia pouible for an athlete to receive many st.1JIull at ~.

A trac.klllan'. nlaCtioo to a ~ pistol will pr.::bably be alCMar &.trirq a firewort3 display. lJ"Isi'..aad of fo::.::1lSirq all hia I.tta'1ti.aw an the 8tarter'a pistol, he is actually distin;uish.i.rq the diffenn::e in the ~ am the pistol, am t:hen react.i.rq. In ccq::arison, the ~ to a si9filll l.i¢t 8Uffera an a fIAJlni 9lare:t day. it has bee."\ proverti'.at the resp:r.se is best \ben the .tiaJlus ia strcrq an1 difterent trcm the ~. 'n"a:-as re::alls an in::ident wt-.ere a race was sta.rted 00 a q.Uet day by a mis}' c:ro.J in a nea...;;y tree.

It is awrcpriate to T'OJ realize ...nat the stiDlli haw dena. 'lha athlete has T"O* su::lde.:-.ly oeen ?Jt i."1to lOCNE!I'!Ietlt. Recal.lirq the detWticn of speed, ~f of it exists i.'i his &bili ty to maJr.e this ~ical tWIpCIlSe cpickly &.t'ter raoaivinq a ai9nal or stiD.1li. 'll'.is is ...tlat is la'lown AS FMctioo T:iM. A -=n aa:urate datinitial of this ~ is P.esp:;I:se Initiatioo Time. '!be Peaction TJ.. (R.I.T.) is very &!pIWrJt an the sti.Dllus itself.")

Feacticn Time Tests an plentitul, bJt it ia iJ:portant to x ............ 1: the vuirus prd:lle:s a."'d diffe.reroes ti'.at my e:x.ist in each tast. '1hen are five (15) different factors t.'iat !MY crA"qe ti'.e aJto:::De of arrj Reactioo TiJae Test.a an1 al.8o the r8sp:n •• to arrj stiJIuli:

1. Fati9U8

2 . M:Xi vat.ia1 3. Fnctioe

4 • '!ypeS ot St.iJIuli 5. ~ of StilIIJll

First, fatigue can d'large the rMctioo t.bIe of~, beirq test:ed or wt. A t.irs:! athlete does wt respcu1 ani perfODl as WI!ll as when he ia ~.

~vatioo, bein;r p»itive or:' nagative, c:an ~ • ~. ~,~, pride or desire can motivate C'InIU 1.rtt:c-.t In pelea.noa.

!:)cperienc:e ani nprtitian t:bzo.I:#l pnctice can ~ • ~ lewl of perfomance or respollse. t.1J<.e,rise, aw'. tint at::tmp=a IIb::JW1 be px:&'C'.

'!be types of stiDlli an1 their cU.t't81.lOIIII ,... pEOM\ ~ Oll.9ata an:t Olrwtal, an1 the nJII'ber ot stiJIull was c.U.scnssed t:bzo.I:#l the ~ of the .t:artar'. glm cd the fi..rew'orlcs display.

. steven N. Blair reportarS to the ~ Q;a91- of Sp:Irta P8ydlology in 1968 of an extensive eltpUillIent that he c::cnD:t.ed. It wa bued (Xl the Effect of St1allus an1 MoYement CaIplexity Upa'\ Reactic:n TiM enS ~ TbIa.

'. :

-9-

After careful scneninq, he c:h::u twelve (12) subjec'"..s all of ...n:n ~ graduate st.,rler,ts in Heal th R'lysical Educ.aticn an:l R«.:raat.icn. 'the subj~..s \IIel"e r.lTI th.rt;:I.Jgh the tollo..'i..-q test tort'j-i!i<;ht (48) different ti:mes:

1. Present a warnirq aiqral 2 • Prasent a st.i:D:ulua

3. ~ t.iJDa trtm presentation of the stim.l.lus to initiaticn ot a respalSe by liIUbject

4. Measure til!rs to CC'!l'plet.e 4 given ~

'D"'.e 1Ja.n"..irq signal lAS used to nedy the subject anj get him to ~~cipate t..~ stirulus.

The stiltulus in the ~.ment ;,.;as • glow lal!:p, an:1 the resp::ns.e a::nsist.ed of tu... .. 'Ul'q keys or ni~i.ng switches, depeniirq up::rl the o:Jltllex.ity at the resp:rse.

The tin:lirqs or o::rclusicrs of BlAirls ~ leaves us vith sane \lSeful facts to .. hlc.~ we car. a~ly salle of ~ c:oac:h.1.n; am t::.eac:hin; pUlosq:hles. 8.lair fo.m:! that:

1. varyirq the cx:uplex.ity ot resp:nse had lX) si9T'.i!icant effect up:n reactia'l t.ime.

2. A c:han;e in st.1mJlus presentation o::xtplexity c:a\.lSoed a c.l'wqe in reaction tiJre.

3. As sti.m..1.lus presentAtial became rore o:x:p1ex, reaction times lerqthened.

Q2nclusions:

1. '!he strorqer stilruli p..~ better reaction times.

2. All reaction tiJres are ~e:j tht"cu;h practioe. 3 • !he stimJJ.i which are ha.l:'Cer to identify can be

~ a'l the mr:::st by repetitioo.

4. Artj type of response can ]:)a tau;ht to react to any type ot these stiltuli.

Blair, Steven N., Cq)t.eI!p:)rary Cqpress ot Soort ~100y, ~, D.C. The Athletic Institute, 1968, ~. 635-644

Colgate, Tha.Ias P., ''F.eaction ani ~ 'I'ilnes ot In:Uviduals Feact.in; to lwditory Visual an::! Tactile Stimuli". pesearch QJ.a...ry:.erly, oct. 1968, p, 783

Page, Ray, rmsical Education ill QeneJta:ty SChools, Sprirqfield, Ill. Illin::Jis ClrriCl.llurn Pro;ra:!l, Office of the Super:int.en::lent ot Public Instructicn, 1965

SiJron, J. RichaJ:O, PsydJo1csv ot jbtor TMrn'ro, ~, D,C" ']he Athletic Institute, 1970 W. 27-58

Vaughn, Thanas, SCience and Sport, Iar:Xn, Faber am. Faber Limited, 1970

Al::ernathy, Charles N., "'lha Effect of Feedbaclc <I'l ~ ~ds for Perip;era.l1y Presented StilI11li", Perception am PI!iyt:tla:t]ysics, 10:3172-74, 1971

Blair, steven N., A Bmprt to the o:ugess at §port PIydlolc:qy, ~, D.C., 'lhe Athletic Institute, 1968

Reynolds, Harriet L" "'Ihe Utecta of ~ I..tIvel..s of stress <I'l Reaction 'l'ilM in the

Peripheral Visual Field," Be'e'tTtl 0JArterly, 47:768-75. Dec., 1976

XB, " Half-Ton of 'l"rcBJble", 106:62-64, Dec. 8, 1.975

~, '''!he Fwr ~", 99:74, oct. 11, 1969

Vau:;hn, 'l'hczIw;, SCierq apd Sport, IJ::nk:n, Fal:le.r am hber, 1970

STIHVLU$:

RESPONSE:

REAlJS:

lAC! TtC&lI QUI

OUTSIDE SHOULDE~ IN 1, 3, 5, 9 LON, ROY, lIC, LIN OR NOSE

TIGHT ON BALL AS POSSIIL£ ~ ALMOST OFFSIDtS

BUNCHED SP~INit~S STANCE. HEtLS OUT OF C~OUNO. ALL VEIGHT ON rINGZ~S ~~D TOES. THINK alG FIlST STEP AND FLY!

NOTE STANCE AND SPLITS OF YO~ MAN AND THeSE ON £ITHtR SID£. CALL O~ BACKFIELD SET. CP: -1", ·SPLIT", "STRONG". "OPPOSITE", "ACEM

BALL OR HOVEHtNT • GET-OFF! EXPLODE FO~ PENETRATION. FINO SCRt~ --REACT. BEND AND FLATTEN OUT. NO FISH-HOOKS.

PENt7RATE. TH!N~ RUN THRU ANO VH£EL (NO FISH HOOKS). RICOCE!7 A~:

BACK DOO". DELIVER INSIDE SLOIJ ON CONTACT. SVIH OVER AND Rl? U:--J:~:; TO ESCAPE. SPIN BACK IF STUCK OR DEEPER THAN BALL. STAY AVAY fRO~ BLOCKER. NEVER PLAY HEAD UP. SLIP AND SLICE. RUN, RUN, RUN.

JItTI..L • "COl.J..lSIOH"

OP-IV£ HOOK CutOFF

1ft. P. : !!2 DftAV I SCRUN OR SUCUR lESPONSIBIUTY.

1 GAl PLAm, £X£C11l'ED IY CET-OFF AND PEMt'nATION. TACKU IALL FO~ LOSS. NEVER SURPRISED IY PASS. MUST DROP SHOULDER AND VBnL. RUN THRU AND--na DOOl. ,LAY PASS, UACT TO lUN. CP.ASB ON ALL TlAPS I DOVN ILOCKS. lEND AMD Pl.A'n'EN OOT. ACTIVE IUN AROUND tLAm. PURSUt!

EVER ~ PLAY IS !2!!!. PLAY! i

ALIGNXENT:

STANCE:

'-LIS:

STIH111..US:

RESPONSE:

JUADS:

JUlES:

-11-

rOUGB rECBNl Qut

--~,--~-

HEAD UP IN 0, 2, " 6 (COCKED IN 1)

NOSEMAN. LON, ROY, LIN OR RIC TIGHT ON BALL AS POSSIBLE.

C.P.: MUST BE ABLE TO MIRROR.

MINIMUM OF HEEL - TOE RELATIONSHIP. SQUARED UP, ABLE TO STEP E17HEF.

SIDE, EITHER FOOT.

NOn: STANCE AND SPLITS OF YOUR HAN AND THOSE ON EITHER SIDE. CIo.L:.. 0'::

BACKFIELD SET. C.P.: "I", "SPLIT", "STRONG", "OPPOSITE" t "ACE"

BALL OR MOVEMENT • GET -OFF! EXPLODE TO CET QtilCK HA.NDS INS! DE A~:-

DELIVER BLOV. FIND SCREv --- REACT.

MIRROR OPPONENT. DtLIVEJ< INSIDE BLOV. "QUICK" - HANDS INSIDE A~;~

UNDER SHOULDERS. GET LIFT. ELBOvS IN, THUJo!BS UP. LOCK OUT TliP',: f..:..?

SHOULDER. EARHOLE AND SQUEEZE, SQUEEZE, SQUEEZE. VORl< TO ST;. Y S0'J.:..FE.

HOLD YOL~ GROUND. SHED AND ESCAPE.

PULL ..

PASS

"COLLISION"

DRIVE HOOK CU:Off

2 GAP PUYER. ON & INSIDE. CLUB ON PULLS. LANE.

TACKLE BALL FOR 1 YARD CAIN. HUST GET "QUICK" - HA~DS NO FREE R£L£ASE~ ON L!'ERS OR TEAMMATE. CROSS FACE OR

("COLLISIONS·') PIJSH AND PULLS ON PASS. WORK TO YOUR

A. Know your alianaent and technique. S. Use proper .tance and ,hade.

C. Note opponent' •• tan~.1 we1aht and .plit.

D. Note opponent.' .tances and .plit •. E.- Know - call out - backfield let.

F. Get the BIG picture, see any and all movement around you.

G. Get off.

H. Execute your charge.

II. lUD AHD UACT

A. Read your key ••

1. Man across from you.

2. Block or replace him.

3. No one.

B. Key "the screw".

1. Not just your man.

2. Not just his head.

C. Stimulus - response.

1. The screw (stimulus) tells you your reaction.

III. READS - KEYS

'PUCC" • COLLlSI:-f:un" • COLLl$IO" DRIVE:

A. ·PULL"· COLLISION!!

8. OO'ft'N OR INSIDE: RELEASE • ~

t>O",,~ ...

HOOK/cur-Off

S. ft~E:S l~ RACE: T£CHNlQUES:

, ...

(NO I'

FlSiinOOKSl

~O

"WHEEL"

"RICOCHET"

cum - x FACE

ROLL OUT

6. WHEN IN TOUGH tECHN I QUts :

A. 2 GAP AND CONTROL-MIRROR.

8. FIGHT ACROSS. EAAHOLE AND SQUUZE.

C. RUN THRU - BACK DOOR ANY BLOCK OUTSIDE 1'HE CYLINDER OF YOUR BODY.

ooo~

NOSEMAN IN COCKED TECHNIQUE - 1 LIN/RIC IN OVER/UNDER!STEELER

45 DEGREE ANGLE, AIM THROUGH CENTER'S EARHOLE

-13-

o OOO[JOO

'1

Ll 104 rHOS!: !t..o<XING PAT"I"lJlN

.~l!II;<_4~~.~--~'-~~~~~~~'~~

4. gr:

GEl' OFF ~ BAIL CR M:f.l.EMENI'. EXPLOIE UPFmD. SIEP W/NFAR FOOl' • tEE HANtS ~ OC'S H'E'AD AND rusH l:Xl4N. axJNCE UP. 00 "eN GR:XJNIl:) If •

I. }JM_m~ !Q;l 1. ImD

GEl' OFF CN 'BAIL at M:f.l.EMENI'. EXPLOf:E UPFrEID. smP WjNFAR FOOl' , GP.ABjSIAP ~'S ~. sa:xrr tuIOC HANt:S lNSlIE. LOCK or: AND SHm.

~oo

2 • iJX?K OR cr:tr-9fl

GET OFF eN BAIL ~ M:f.l.EMENI'. EXPl.OOE UPFIELO. STEP W/NFAR FOOl' & GRAB/SlAP aN!m'S ~~. RIP UNIER CR SWIM OVER. RICIXliEI' OFF AND FIATrm.

~oo

GEl' OFF Ql PAIL CR ~. EXPI.OCE UPFIEID. STEP W/NEAR FOOl' & KEEP a:Mm::;. RJN 'llRJ AND ~ 'IHR1 JW:l< I:XX:R. F'I..ATl"rn on,

oopoo ~-

lIe/HOSE

OOQOO ~

ooqoo F . •

oor-

OOQOO '-f: ..

-14-

ROSEMAN 1M COCUD TECHNIQUE- 1 LIN/IIC IN OVEl/UNDEl!STULm

45 DEGatE ANGLE, Al11 THROUGH CENT~ t S I.A1tBOLE

000800 -1

LIM/NOSE

l1c/ltO$!

~oo

o

5. so::pr (SLIP)

GEl' OFF (If 1WL CR ~. EXPUXE UPf'lElJ) W,INFAR fOOl'. ~SIAP c::f.N'lm'S AI*~. H:>ID ~ IF WtCATIN::;! RIo:x:liEl' OFF 00 AND R.fi 'IHRJ BACK DX'R. IF c::nrrm REID.SE CN 19tC ••• YOO KBr REPL\.CE!

(C.P.: ~/S STEP IS UPFIEID.)

6. tltQiR Q (tIlL. Del)

GET OFF CN B.\IL ~ ~. EXPI..CXE UPFIELD. S'IEP WjNEAR FOOl' , ~SI.AP ~/S

~. I.OOflS LD<E SOX>P

BJl' p.ro;:QiIZE nAT AtGI l:! HIT BACK! CWB CR SPIN. R:>ID YCl1R ca:xJND, CAN'T BE WASHED ~.

7. Jm:.1. (WDB)

GET OFF elf Ba\IL CR ~. EXPUtE OWIElJ). S'l'EP W/NFAR POOl' , Q) 10 GlWVSlAP c::mIm'S ~ IWG elf. JUf '1BR1, I..aID alSIIE SRJD'l'ft »I) lH'EL. lIlT JW:Z, aIlB CR SPlN ~ 00ARtS PRl!S.S'ORE.

~t.1N KEYS

NOSEMAN IN COCKED TECHNIQUE - 1 LIN/RIC IN OVER/UNDER/STEELER

45 DEGREE ANGLE, AIM THROUGH CENTER'S EARHOLE

-15-

o 000000

-1

LlM7NOSl

UC/liOSE

OQCJOO -1

o

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-1

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9. TrI1'RlI" J.W)

GEl' OFF (N BAIL m ~. EXPI.OCE UPFIEID. STEP W/NFAR FOOl' , GPAB/SIAP ~/S ~. stn'f'EN UX;S, DIG IN roes m In>P OOSIIE. 00 lVl' I.El' HIM 00 eN ro ta.

10. ~

GET OFF eN BAIL m KNEMENI'. EXPIJ:)C£ UPFIEID. STEP WjNEAR FOOl' , GRAB,lSIAP <::nlIm'S ~. RIP UNI:ER ~ SWlM OVER. FEEL Bl\C{'S FRESSURE AND FIGfi' ro '1lM SIIE, H:>ID YOOR GR:l.lND.

11. pq TRAP

GET OFF eN BlUL CR K.1JEMENI'. EXPlODE UPf'IEID. S'IEP W,INFAR FOOl' & GRAB/SIAP CENIER'S ~. RIP UNID ~ SWlM OVER. FEEL 'IE'S Bt.DC'.l< AND FIGfi' EW:K cu.ISIIE.

009QO

~

oorle

~

OO~ ~

-16-

!JJOS £MAN IN COCUD TECHN1QUE .. 1 LUI/lIe IN OVU/UNDD./STEELlJl

45 OECHE ANGU f A 1M maOUGH CENT!l'S !AtHOL!

000800 ~

00

I I

ob

* • LEFT INSIDE tANE

IV. ~ 1HS SI'lI

GEl' OFF (II MIL CR !I'JVHNl'. EXPLaE OPFIELD. S1EP W/NFAR FOOl' , GPAB,lstAP a:Nlm' B ~4 RIP tH'D CR SWIM ~. SEl' - ~1 RlSH. 00 oor I.ET 0:::: GRAB A B:lID! Qim, SPIN CR SPIIL ro PAIL. PI.Ai' PASS F"I:RST!

13. 11m!

GEl' OFF (II BAlL CR !I'JVHNl'. EXPLCXE UPFIELO. S'reP WjNEI\R FOOl' , GRAB/SlAP ~'S ~~. RIP ~ CR SWIM ~. SET -~! RJSH. FEn. ex: ~ Dol ~ an'. RFXT Bt\Cl{ AND DIVERI' B1\CK 'S a:I.1RSE. fI,J;i ~ fOO1'l

14. IJPPKI&It PM8

GET OFF (II 1WL CR !I'JVHNl'. EXPI.aE 0PFlEL0. Sft:P W/NFAR FOOl' , GRAB/SIAP c::mtD'B ~. RIP tH:D CIt SWIM <:IVm. SET -~! RlSH, KSi, JI.Sl. tsE A KJVE.

00

* • RIGHT INSIDE LANE

DT, NOSE OR DE l~ RACE TECHNIQUE - 3 ~IDE OUTlSDE SHOULDER OF D.C.

-17-

o ·000000

• A

~DOO

00/000

I. !UJi BLOa COG) 1. DUn:

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIEtD. PENETRATE AND FIND SCREW. DELIVER BtOW AND SQUEEZE DOWN INSIDE.

2. !I(,)IX

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RICHCHET OFF. CAN NEVER BE HOOKED.

3 . arro n ('ftI1.}fO{1T )

GET OFr ON BALL OR MOVEMENT. UPLODE UPFIELD. PENETRATE AND FIND SCREW. DELIVER INSIDE BLOW. RANDS INSIDE. LOCK OUT A~~ SQUEEZE DOWN.

4. CO'TOFF

rOOTS ID! CTLINDEl)

GtT OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND Fl ND SCREW. RUN THRU, DROP INSIDE SHOULDER AND \/HEEL. BACK DOOR.

5. .£!IT. (aJOP)

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. GO TO PENITl.ATE AND FIND SCiEW. USE I:1ANDS ON OG' S HEAD AND PUSH OP. IOUNCE OP. NO "ON GROUNDS".

II. OC Ul..USES llISID! 6. ~I(%!UP (ACE)

GET on ON BALL OR. MOvtKENT. EXPLODE OfFIELD. PENETRATE AND lIND SCkEw. FlJ.TI'EN AND CLOSE DOWN.

INSIDE lELEASE • flAP! SPILL flAPPER WITH OUTSIDE SHOUDLER'

000'100

OOO~OO

.. O°orioO

-1'-

er t M()SE Ol DE IN tAtE TECHNlQUE ... 3 WlO£ OJ"tSIOE SHOO1...Dt'- OF O.G.

000800 .. ..

1m! LIII JLOa:lt«; PI.TnU

---------~~--------~---------------------+--~

t , ~-O.T. (vu.tStD£)

GET OFF ON BALL 01 HOV!MDI't. EXPL.OOE UPFl!LD. PDI!tI.Art

AND rr NO SClEW. fLA 11'tN ,

CLOSE. INSIDE lElEASE THlNK TlAP. II01'ICE loons

01 PULLD.S 01 nn Of. wou::

UPFI no. DON I T IE VA.$IW). GU! ON OR KNOCIt on PVLLnS.

II I • OG PO'LLS DIS II>!

8 • UllDD. 0 (DIL. &lCX)

GET Off ON IALL. OR MOVtME!'.'T. EXPL.ODE UPFIEL.D. PENETRATE

ANO FIND SCREW. PULL.·

COLL.lSION. THINK FOLD lLOCX BY CENTER. tON T'HRU. OlO? INSIDE SHOULDER. AND WEEt. BAO: DOOR.

9. tnmD. 0 (OG P'1..AT)

GET Off or-; BAlt OR I1OVtMth7. EXPLODE UPfIELD. PE~~TRAT£ AND rr NO SCREi.'. Putt· COLLISION. nnNl< FOLD

BLOCK BY CENTER. GO TO

I UN Tl:!R.U. IF STOCK. LOVER

INSIDE SHOULOEl AND SPIN ACROSS OC'S FACE.

10. P ACTlOli

GET on ON BALL at 1tOV!KENT. EXPLODE VPFIELD. PDIETlArt AMI) rUG> SCUV. PULL· COLLISI01l. t'B11& fOtb

ILOCK Iy CDfTI1. lUM 'I'HlU. IIlOP IMS1DE SBOULD!I.. POSH OfF rt1LLIACIC. au BlK

OfF tOOl LEGS.

11. UACI (It or)

-

GET on ON BALL at tl)V!KENT. EXPLODE UP1IELD. PEHEnAn AND 111G) SClEW. PULL· COUlStON. '1"111. 'OLD

ILOa{ BY CEN'IU. mop INSIDE SHOULDEl. tICOCHET OFF OT IF HIT. rEEL OT. OON'T GET CUT.

1.1 C 1101 =-,,_

oo~oo CJ

to"H UTS

Dr. NOSE OR DE IN RACE TECHNIQUE - 3 WIDE OUTSIDE SHOULDZR OF O.G.

-19-

o 000000

A A

~;:JOO ( 0

"~~:JOO

~OOO

.o.M000

12. SLIP

-

GET OFr ON BALL OR MOVEME~l. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. RICOCHET OFF. USE YOUR HAt.'DS ON CENTER. DROP OUTSIDE SHOULDER AND WHEEL.

v. OC PULLS OUTSIDE

13. DO'JN

GET OFF ON BALL OR MOVEMENl. EXPLODE UPFIELD. PENETRATE

AND fIND SCREW. PULL·

COLLISION. THINK DO~S BLOCK. RUN THRU. DROP OUTSIDE SHOULDER AND WHEEL. BACK OOOR.

14. ilOWN (OT 'LAT)

GET OFf ON BALL OR MOVEME~!. EXPLODE UPFIELD. PENETRATE AND FIND SCR£~. PULL· COLLISION. THINK DOi.1N BLOCK. GO TO RUN THIU, LOWER OUTSIDE SHOULDER A~'D SPIN ACROSS OTIS FACE.

15. VBJJ1

GET OFF ON BALL OR MOV£11E~'T. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. PULL· COLLISION. THINX OOWN BLOCK. GO TO IUN THRU, DROP OUTSIDE SHOULDER AND

WEEL. USE HANOS TO KEEP BACK OFF YOUR LEGS.

16 • 'fOG Jt.OCZ

GET OFF ON BALL OR MOVEMENT. EXPLODE UfFIELD. PENETRATE AND FIND SCREW. PULL· COLLSION. ntlNK DOWN BLOCK. IUN THRU, DROP OUTSIDE SHOULDER AND WHEEL.

ooo¥q

ooo~

-20-

Dj, NOSt OR DE IN lACE TtCHN1QUI • 1 "''10£ M'S1D£ SHOI.l1.0EJ. OF 0, G.

·000800 A •

un; LIM

llC IftDy

VI. 2 1WI COl'mlllAnOMS

GET on ON ,,t.LL OIl ttOVEKINT. EXPLODE UPFItLD. PEMETlATE AND FIND SCUW. DELIVa IN-

: !IC~O: P:l CEN'TU

! 1'< :i;, i; .

. ~. - - I ..

~ooo

~oo

17.

GtT Off ON 11.1.1. OIl ttOVtMOO. txP1.ODE OPFIE1.0. PENETlAn AN%> FIND scsrv. PU1.L. COLLISION. THINK bOON 'LOCK. co to iON THlU. LOWU OUTSIDE SHOUlJ)[1 AND SPIN AClOSS OT'S FACE.

1 8 . I.UCB It OC

GET OfF ON BALL OR MOVtMEhi. EXPLODE UPFIELO. PENETRATE AND FIND SCRE\I. PULL·

COLLI S 1 ON. TH 1 NK OO\Jl\ BLOCK. CAUIIO~, NO COLLISION. FEEL OC'S PRESSURE AND RICOCHET OFF.

I9 . IM7UJDfCI (SUCKU)

GET Off O~ BALL OR MOVt~£~T. EXPLODE UPFIELD. PE~£TRATt ASD fINO SCR£\I. PULL· COLLISION. THINK OO\IN BLOCK CAU!lOS, NO COLLlSIONl HIT BACK AND tW<E TACKl.E.

20. ~ TACZl.! , GUAI..D)

GET OFF ON BALL Ol I'IOVtMENT. EXPLODE UPFIELD. PENETRATE AND FIND SClE\I. D£UVD. INSIDE .LOW TtilO GUARD. OlIVE roa P!NtT1tATlON. DiOP OUTSIDE INTO TACKLE TAlING

HIS LEGS.

21. IC* (BACX' GlUAI.D)

- !

oo0w.

oo~t-O-

oo~o~ ~

DEHNSIV£ END l~ ~.ACE 1ECHSIQur - 5 ourSID£ EYE OF O.T.

C.P.: OUTSIDE SHOULDER IN "WIDE"

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3 . .!Q2! (00l"S mE CTLIMtG.) GET orr ON BALL OR MOVEMENT. EXPLODE urFIELD AND FIND scarv. RUN THROUGH, DROP OUTSIDE SHOULDER A~~ WHEtL.

GET OFF ON BALL OR MOV£Mtt."!. EXPLODE OPFIELD AND FINO SCREW. DELIVER INSIDE BLOW AND SQUEEZE. CONDENSE HOLE.

2. 8()tX

GET OFr ON BALL OR MOVtM£~"! . EXPLODE UPFIELD AND FIND SCREw. RICOCHET OFr AND GET OUTSIDE. IF HIT, GET HANOS INSIDE AND LOCK OUT THRU OUTSIDE SHOULDER. WORK OUl & UP

4. aTrOFl (~)

GET orF ON BALL OR MOV£Mt~"!. EXPLODE UPFIELD AND FIND SCREW. DELIVIl INSIDE BLOW. LOCK OUT THRU INSIDE SHOULDER SQUEEZE AND CONDENSE HOL£.

5. arron (OOTS lOE C1'LIIDD.) err OFF ON BALL OR I1OVtMt~'T. EXPLODE UPFIELD AND fIND SCREW. RUN THROUGH, OlOP INSIDE SHOULDER AND WHEEL.

6. S!! (atOP)

GET OFF ON BALL 01 MOVDttNT. EXPlOOE OPFIELD AND FIND scarv. OSE HANDS ON OT'. HEAD AND PUSH UP. JOUNCE OP. NO "ON GROONDS".

OODO~O

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Dl1IMSIV£ tHO IN lAC! n:01~lQQt ... S OUTSIDE lYE OF O.T.

e.p.: OUTSIDE SHOULO!l IN "VIDE"

o()o80()

A ...

11. or III ~ tKSID! 7. ~I

GET Off ON BALL OR MOVEXtNT. JAM or. THINK 'I1.AP t CLOSE DOWN AND ltAD OG' I COOlS!. SPILL Tl.APPD BY flEETING W1TH outSIDE SHOULDEl.

8. BUt-o
0 GEl OFF ON BALL OR MOVEM£NT. 0
EXPLODE UPFIELD Ah~ FIND
SCRE\J. JAJ'1 OT. THINK l'I.AP!
00 CLOSE OO\lN AND READ OG'S 00
COURSE. DEPTH MUNS
PENETRATE! LOOK FOR BACK.
9. 1UTl7 T'lA.P
GET OFF ON BALL OR MOVL~Eh7.
~~~o EXPLODE UPFIELD ~~ FIND o~&~
SCREiJ. JA1'I OT. THI!lr1< T'ltAP!
CLOSE OOI.'N AND READ OG t ,
COURSE. SPILL TRAPPER BY
MEETING WITH OUTSIDE
SHOULDER. IGNORE BAClC. 00
NOT L£1 HIM INFLUENCE YOU.
10. DOWR BLOat
GET on ON JALL OIl MOVEKINT.
IXPLOOE OfFIELD AND FIND
SClEW • JAM Of. 'fBIMlt TlAPl oooo.fj
~oooo CLOSE DOWN. FEEL TE·. BLOCK
AND tUN 'l'HllOUGH. WEn.
rIGHt TO HOLD fOOl GaOOND.
DON' T IE WASHED. DE Ftl'i S IH END IN RACE nCHNIQUE - 5 OUTSIDE iYE OF O.T.

C.P.: OUTSIDE SHOULDER IN "WIDE"

-23-

o O()OOOO

A •

LON 1I..OC:X11fG PATTl:I.N lOY

~;:;;""lii;;1~""',",""'li'~_l'J;~~~=~~ ~~ :w~~~~;, _~~~~MO!Sas::t_;:;;,.:;;; "'ii~~R~~

11. ~ JLl.)(X (t nAT)

en OFF ON BALL ~ MQVtHI:NT.

EXPLODE OPFIELD AND FIND SC1tt'J. JAM OT. THINK TRAP. CLOSE DOWN. IF TE STOPS PENETIlATlON, LOW'tR OUTSIDE SHOULDER AND SPIN AClOSS

TE'S FACE.

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III. O'l' POU.S DlStDE

12. uau tuP (I SUL) GET OFF ON BALL OR HOVtMEN'T. EXPLODE UFFIELD AND lIND SCREW. lUN l'HROUGH. DROP INSIDE SHOULDER AND WHEEL. RICOCHET OFF. USE FREE HAND TO PUSH OFr ON TE.

13. PACTION

CET OFr ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCRE~. RUN THROUGH, DROP INS IDE SHOULDER AND WEEL. RICOCHET. USE FREE HAND TO PUSH OFF BACK.

1" . ~ OT (vu.r.s mE) GET orr ON BALL OR HOVEX£~7. EXPLODE UPFIELD AND FIND SCREW. IUN THiOUGS. D10P INSIDE SHOULD!l AND WHIEL.

U COCHET • USE ruE HAND

TO PUSS OFF ON TE.

15. !!!!

GET OFF ON BALL 01. ttOVtKEN'T. EXPLODE UfFIELD AND PIND SCREW. IUN THlOOGS AND HIE! OC WITH INSIDE SHOULDDl. SQUEEZE BOLE DOWN.

OODO~ ~

OO~

-24-

~£f£NSIVt END IN tAct TECWNlQUI - S OUTSID£ ZYZ or o, T.

C, P. : OUTS 1 DE SHO(J1J)?A IN "WID!"

000800

A .A

ItOCKIJIC ,.nD.M

~ ~~~-. ----------~~~~~~~~~----~-+---------------------

n. !'l PVLJ..S 0I7T$lJ)!

16 • a I1..OCl (I)

GET OFF ON BALL 01 MOVV1INT. txPLODE U'FIELD AND rum SClEW. PULL • COLLlStON. 'l'1IINl DOUN ILOCi. lIik MU t

OlOP OOTSIDE SlIOOl..DD. , W!!L.

17. "11J.)(Z (t fLAT)

GET Off ON BALL Oil I1OVtMth'T.

EXPLODE UPFIELD AND FIND SCRE~. PULL • COLLISION. THINK DOWN BLOCK. if STUCl<

BY 1£. LO\lU OUTSIDE SHOULDD. Ah~ SPIN ACROSS TE'S 'ACE.

- ~oooo

:'10000

~.POOO

18 . t POLL (48 C! 'ITa!)

(UAaI IT (0)

GET OFf ON BALL OR I1OV&MLNT. EXPLODE UPFIELD AND rIND SCRt~. PULL • COLLISION. THlt.1< OOW'N BLOCK. CAUTIO"-, PULL NO COLLISION! lICOCH!!. USE RAND TO PUSH Off ON OG,

19. POV!I.

CET on ON BALL 01. ttOVEKENT. EXPLODE OfFIELD AND nllD SCUW. D£L1VD 1JSlDI BLOW 111TO OT. nn tE AlII) DlOP OUTSIDE. TAlI fl'S LEGS OUT.

20. ....

-

QET on OM IALL CI. 1IOVI:ItEHT. EX.P1.OOE OfrIELD AlII) .11D SC1EW. DELIva IMSID£ lLOW lllTO OT. rIlL IACU lLOCl AND nGIT on OUTSIDE.

ID.,

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DEFENS!VE END IN RACE rECH~!QUE - 5 OUTSIDE EYE OF O.T.

e. P. : OUTS 1 DE SHOULDER I N "WIDE"

-25-

o O()OOO()

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21. S1.IP

GET OFF ON BALL OR MO\~ENT. EXPLODE UPFIELD AND 1I~~ SCRE~. DELIVER INSIOE BLOW

AND SQUEEZE OOI,lN. LOCK OUT

'rHRU FAR SHOULDER. DON I T ALLOW TE TO GET BETWEEN. SLIDE DOWN AND PURSUE.

VI. OT PASS SET

22. ~l ftA.P

GET orF ON BALL OR MOVEMENT. EXPLODE UFFIELD AND FIND SCREW. SET • PASS! RUSH. OT R£L~~SING OUT~NS TRAP. CLOSE DOWN AND SPILL. PLAY PASS FIRST!

23. COIJ.",APSl

GET OFF ON BALL OR MOVtME~7. EXPLODE UPFIELD AND FIND SCREW. SET • PASS! RUSH. DO NO! ALLOW OT or-GRAB A HOLD. SHED, SPIN OR SPILL INSIDE. PU Y PASS FIRST!

21.. Dl.AW

-

GET OFF ON BALL OR MOYEME~7.

EXPLOOE UfFIELD AND FIND SCREW.SIT • PASS! lUSH. IUe! TO Oi.AV:-OIV£R.T RUNNING BACK'S COURSE.

PUY PASS FIRST!

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e,p.l OUTSIDE SUOULDEl IN ~WIOEM

o()o800 . ..

~

~ODOO

~

~O:JOO

23. faOPU(% PASS

GE! O'F ON IAL1. OR MOVtMINT. EXPLODE UPFIELD AND FIND SCREW. SET • PASS! lUSH, lUSH. lUSH. 'OOil A J'JOVI AND GET INTO 'fOUl LANE.

26. SPRINT PASS

CET OFF ON BALL OR MOVEMENT. EXPLODE UFfIELD AND FIND SCRr~. RECOGNIZE PASS.

RUSH. RUSH, RUSH. USE

A MOVE. GET rxro YOUR LANE.

21. SPl.IMT PASS

( OUTS IDE CTLUID.)

GET OFF O~ BALL OR MOVtMI~l. EXPLODE UPFIELD AND FIND SCRE~. RUN THROUGH, DROP OUTSIDE SHOULDER ANt VH!!L. RUSH. GEl rsro YOUR UN!.

I • •

00000

R1GH:

C) •. ,''l'S :DE LANE

RUN KEYS

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NOSEMAN IN COCKED TECHNIQUE - 1 LIN/RIC IN OVER/UNDER!STEELER

45 DEGREE ~~GLEt AIM THROUGH CENTER'S EARROLE

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15. ~ (m)

GEl' OFT ~ BAIL CR ~. EXPlOCE llPFIEID. SI'EP WjNF.AR FOOl' & GRAB/SlAP ~/S AR-f-SB:1:JUER. RIP t.JNI:D CR SEIM OV'ER. RIo::x:HEl' OFF IF HIT.

w:E< B.\C( mro FI.!M.

16. ~ (1tWAY)

GEl' OFF Q1 ElAIL CR ~. EXPLOCE tJ'PF'IELD. S'lEP WjNE'.AR FOOl' & GRAB/SlAP CENIER'S AIiM-~. RIP CR SWIM OVER. }DID CN CR FOI.I..aol IF ~ t RIo::x::HEI' OFF 00. RJN 'IHRJ.

w::>RK INro FI.atJ.

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10. aTS

--

DErtNsIvt END IN lACt ttcH~lQUE - LOOSE S 1 TA~D OUTSIDE OF 0.1.

INSIDE FOOT TO OUTSIDE FOOT

000800

~

.jP00000

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1. !WI ILOCX (OT)

1. Dl.I1'I

-

GET OFF ON BALL OIl J1OVEJ1INT • EXPLODE OP11E1.O. PEMEnAn AND rUG> SClEW. GET UPFIELD AND DELIVER INSIDE BLOW. LOCK our. SQUEEZE DOW'N AND CONDENSE HOLE.

2. 8<XIr.

GET OFF ON BALL OR HOVEMENT. EXPLODE UPFIELD. PENETRATE AND FINO SCR~. GET UPFIELD. RICOCHET OFF. CANNOT BE HOOKED.

3. arroF1 (t'tJU oar)

GET OFF ON BAl.L OR HOVEME}I.'!. EXPLODE UPFIELD. PENETRATE AND FINO SCREW. GET UPFIELD Ah'D DEL.IVER INSIDE BLO"'·. LOCK our. SQUEEZE AND COh~ENSE HOLE FROM UPiIELD LAND~~.

4 . CCTOrr (COTS IDE CY1.IMDEl) GET OFF ON BALt OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SelEW. GET UPFIELD AND lUN THROUGH. OlOP INSIDE SHOULDER AND WHEEL. lACK OOOl

5. .!!! (CIIOP)

GET OFF ON BALL OIl ItOVEK£NT. EXPLODE UPF1ELD. P!N£TUn AND FIND SClIW. USE BANDS ON tACKLES BEAD , PUSH UP. BOUNCE up;. MO "ON GIQUNDS".

II. or bzs USIDI

6. !lAP.

-

GET OFF IN BALL Ott J1Ovt!1ENT. EXPLODE . PFIElD. PENETRATE AND FIND SCREW. CRASH' CLOS DOWN. TH NK TlAP! l£AD OG' S COURSE. PILL TlAPPEl BY HEE INC WITH:OUTSIOE SHOULDER.

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A"Tr.~Ni:

STANCE:

UYS:

STII'rJLlJS:

ltESPONSE:

READS:

JtULES:

-29-

1 YARn ()UTSIDE IN 5. 9. INSIDE FflnT TI') OUTQnF fMT. DEFENSIVE ENDS TIGHT ON BALL AS POSSIBLE - ALMOST OFFSIDES.

8UNCHED SPRINTERS STANCE. HEELS OUT OF GROUND. ALL VEIGHT O~ F!NGERS AND TOES. THINK 8IG FIRST STEP ~~D FLY!

NOTE STANCE A.'ID SPLlTS or YOtffi MA.N AND THOS£ ON E1THtR SID£. CA' L OUT

BACKFIELD SET. C.P.: "I", "SPLIT", "snONG", "OPPOSITE", "ACE.

BALL OR MO'lEl;£NT • GET-OrF! EXPLODE FOR PENETRATION. nND scsrv (OR BALL) AND REACT.

PENETRATE. GET INTO BACKFIELD. HURRY TO FINO SCREY OR BALL AND R£~CT. YOU VILt 8E BLOCKED! CAN NEVER BE HOOKED OR CUT. MUST CRASH A~D CONDENSE BEHIND L.O.S. YOU ALVAYS HAVE REVERSE. GET UPFIELD. USE YOtffi HANDS.

MAS HOoK TURSOCT

DOIJN BLOCK

!RAP/BIH CRASH!

PULL • "COLLISIO~" CRASH!

PASS*

1f" 2ND LEVEL

oo~

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ON DOlIN BLOCK, CUSH. LOOK FOR O.G. HIS ROUTE. TMP OR JIM

tC.P.: ~ DRAY SCREEN OR SUCKER RESPONSIBILITY

1 GAP PLAYER, EXECUTED BY CET-OFF AND PENETRATION. TACKLE BALL FOR LOSS. FINO KEYS IN BACKFIELD, EITHER O.T., BACK.OR fOOTBALL. Rr.;D TO 2ND LEVEL ON O. T. OOVN BLOCKS. . CRASH AND CLOSE ON ALL nAPS IDOl.;!'

BLOCKS. LOOK AHEAD OF BALL ON FLOW AWAY. BEND AND FLATTEN OUT.

ACTIVE RUN-AROUND PLAYn. ?tTRStJE, PtTRStJE, PURSUE!

-30-

DErENSIVE [~~ IN lACE tlcn~lQCt ~ LOOSE ~ 1 YAR.O 01J1S1Dl OF O.T.

INSIDE rOOT TO OUTSIDE F001

000800 .¥~ ~

11 • , ACTIOII

GET on ON BALL OIl MOVEMENT. EXPLODE 'OPFIELD. PDlEnATE

~ 'i~cxf~~ l~og;H.

THE BALL. USE "lANDS TO PUSH Off OR BAa. lOU BAVE kEnasE AND lOOT.

00

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GET OFr ON 8ALL Ol HOvtKINT. 001..00£ OPF1EI..O. PINETtATE AND flND SClE\l. ClASH , CLOSE DOWN. THINK TUPt lUJ) ee: S OOUlSE. DtPTH • 11M. lEND 'OPFIELD AND LOOK rOR lACK.

s . Burn TI.AP

CET OFF ON BALL OR MovEME~7. EXPLODE UPFIELD. PENETRATE ANO FINO SCREw. CRASH & CLOSE OO\o'N. TH 1 NK TRAP. READ OG' S COURSE. SPILL TRAPPER BY MEET INC WITH OUTSIDE SHOULDER. (IGNORE BACK!)

9. ! (ltJG)

GET OFr ON BALt OR HOVEMt~7. EXPLODE UPFIELD. PENETRATE AND FIlot'O SCREi.'. CRASH & CLOSE DO\;'};. THINi< TRAP. MEET GUARD AND SQUEEZE. CO~DENSt HOLt.

III. OT PULLS INSIDE 1 0 • 'UCD.! nAP

GET OFF ON BALL OR HOV~~ENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREw. lUN THlOUCH. GlA8 TACKLE. LOOK AHtAD OF THE BALL. YOU HAVE REVElSt AND lOOT.

00

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DHESSIVE END IN R .... Cr: TECHSIQUE $ LOOSE 5 1 YARD OUTSIDE OF O,T.

INSIDE FOOT TO OUTSIDE fOOT

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IV. err PASS SET

~

1 2 • DO'l..f1!:MC! nAP ( CLrJ'! )

GET OFF ON BALL OR MOVL~ENT. EXPLODE UFFIELD. PEN!TP~TE AND FIND SCREW. SET· PASS! RUSH. OT RELEASING OUT MEANS TRAP. CLOSE DOVN AND SPILL. PLAY PASS FIRST!

13. OOLLAPS!

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. SET· PASS! RUSH. DO NOT ALLO~ OT TCiGRAB HOLD. SHED, SPIN OR SPILL INSIDE. PLAY PASS FIRST!

14. DUW

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND FIND SCREW. SET· PASS! RUSH. REACT TO D~"~. DIVERT RU~~ING BACK'S COURSE.

PLAY PASS FIRST.

15. DlOPBACl PASS

GET OFF ON BALL OR HOVEME~7. EXPLODE UPFIELD. PENETRATE AND FIND SCREw. SEY!· PASS! RUSH, RUSH, RUSH. WORK A~E AND GET INTO YOUR LANE.

16. S~IBT PASS (TO)

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD. PENETRATE AND rIND SCREW. tUN 1'H.RU. WORK A MOVE AND GET INTO YOUR LANE.

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llYN UTS

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NOS~1AK IN TOUGH TECHKIQUE - 0 L!~/RIC IN OVER/UNDER/K.C. HZAD UP ON OC OR COCKED

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C.P.: CAN NOT ALLOW O.C.

OFF ONLB' ER . IF SO, YOUR PLAY!

~_~_L!!~g__~~__ 11..O<XlfC .!!~_ *

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1. ERIVE

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GET OFF ON BALL OR MOVtME~7. EXPLODE UfFIELD AND FIND SCREW. MIRROR. DEl. IVER INSIDE BLOW, HANDS INSIDE. LOCK OUT AND SHED.

2 . BCltX 01. cm--on

GET OFF ON BALL OR MOVEMENT. EXPLODE UFFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT THRU FAR SHOULDER. SQUEEZE. WORK TO GET SQUARE. FIGHT ACROSS CENTERS FACE. SHED.

3 . 100« Cll COT-on

tOOTS"ID! CTLIHDl'A)

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCRE~. RUN THRD, DROP ONSIDE SHOULDER AND WHEEL. B.A.CK DOOR.

4. sr! (caoP)

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FINO SCREW. USE HANDS ON DC I S HEAD AND PUSH UP. BOUNCE UP. NO "ON GROUNDS". IF PASS SHOWS, WORK HOME.

II • OlHII1llTIOMS VITB OG

5. S(X)()P

GET OFr ON BALL OR HOnKENT. EXPLODE OPFIELD AND FIND SCREW. "lUOR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT THllU FAR SHOtTLDER. SQUUZE. \IOU TO GET SQUARE. FIGHT ACROSS CENTEl'S FACE. SHED.

000000

T

00r;1000 c:

000..0.00 ell

~D

lOll alS

Sl:>oSlII&ili:. ~ mMU!<@&li:m

NOSUl.AN IN TOUGH t£CHNIQut .. 0 LHl/llC 1M OVEl/UNt>U/K.C. HIADUP Ot~ OC O'a COCKtD

~~~~

6. SCOOP

tofi'TStDI CfLIXD)

err on ON BALL ott MOVtxr.NT. EXPLODE UPFIELD AND FIND SCUW. lUN THRU I 0Il0P ON" SlD£ SHOULOEl AND WEn.

USE tlANDS TO PUSH on ec.

7. trIIDlZ 0 (081. IA<X)

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GET orr ON BALL OIl l1Ovu;tNT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. STEP DO\,1' (LOOKS LIKE SCOOP) WITH OC. RECOGNIZE ANGLE AND HIT BACK. HOLD YOUR GROUND. DON'T

BE: WASHED.

8. POLL (WIPE)

GET OFF ON BALL OR MOYtM!~'1'. EXPLODE UPFIELD AND FI~~ SCRE~. PULL • COLLISION. DROP STEP. 0lJB ACROSS GUARD' 5 FACE. SF IN IF S1i.JCK.

1 n . DOUBL! 'r'UKS

9. DOO'BU - DAD

GET OFF ON BALL OR I1OV!..'1!NT. EXPLODE UPFIELD AND rIND SCllEW. HtllROa. DELl VEl INSIDE BLOW, BANDS INSIDE. LOCK OUT. nIL ()(i AND DROP ONSIDE. TAKE out 0G'S LEGS. DO NOT LET BU! GO ON TO U. (DAD-O)

10. ~ (IA(Z' GOMJ) GET on ON BALL 01 ttOVEHENT. UPLOD£ UPFIELD AND nllD SClEW. KmOil. DELIVER INSIDE BLOW, BANDS IMSIDE. LOCK OUT. '£II. hers PRESSUlE AND FIGBT TO THAT SIDE, HOLD YOUR. GROUND.

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NOH:";).)\; IN TO~~H n:CHSIQUE LI~/RIC IN OVER/UNDER/K.C. HEAD UP ON OC OR COCKED

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11. tAG (WAG/ZAG)

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GET OfF ON BALL OR MOVEMENT. EXPLODE OPFIELD AND FIND SCREw. MIRROR. DELIVER INSIDE BLOW, HANDS INSIDE. LOCK OUT. FEEL TE'S BLOCK AND FIGHT BACK OUTSIDE.

IV • OC PASS SrI'S

12. COLLAPSl BU><X

-

GET OFF ON BALL OR MOVL~ENT. EXPLODE UPFIELD A~~ FIND SCRE~. SET • PASS! RUSH.

DO NO! LET oc-cRAs A HOLD! SHED, SPIN OR SPILL TO

BALL. PLAY PASS FIRS!!

-

13. OI.AW

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD A~~ FIND SCRE~. SET • PASS! RUSH. iJORK HOME. FYi:LOC TURN IN OR OUT. REACT BACK AND DIVERT BACKS COURSE.

PLAY PASS FIRST!

14 . ttOP!A~ PASS

GET OFF ON BALL OR MOVEMENT. EXPLODE UFFIELD AND FIND SCREW. SET· PASS! RUSH, RUSH, ROSH. U~ HOVE AND WORK HOME.

15. SPl.INT PASS

GET orF ON BALL OR MOvt:.m:NT. EXPLODE UfFIELD AND FINO SCREW. tllIUlOR. UCOGNIZE PASS. RUSH, lUSH, lUSH.

GET INTO YOUR LANE.

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I I: I R/l

I I I -

I ~: INSI~E

001 00 oLA"l:

11. BASIC ALIGNKEHTS

A. £.YEN NUMBERS" HEAD UP. TOOQB TECBlfiQU!

~~~~~~~

6420246

B. ODD NUMBERS • OUTSIDE SHOULDER. lACE DCHlfIgo!

()()()D()<)()

95311359

C.P.: "\JIDE"... INSIDE FOOT TO OUTSIDE FOOT

C. "INSIDE" NUMBER" INSIDE SHOULDER. INSIDE TECHNIQUE

()()()O()()()

7 4 2

2 4 7

C.P.: INSIDE 4 x ANCHOR. 7 REPLACES INSIDE 6.

D. LOOSE 5 : 1 YARD OUTSIDE o.r. ~~GLED IN.

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E. IMAGINARY 6 ... AIR. ALIGNMENT, HEAD UP

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F. SUMMARY OF ALIGNMENTS

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961 54 32 101 23,G; 45 169

III. ALL ALIGNMENTS BY FRONTS - 3-

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2. 1IOOC

-

GET 0" ON IA1..L 01 HOvtKtNT. EXPLODE UPFIELD ANO FINO SCREW. MIRlOl. DELIVtR INSIDE BLOW, HANOS INSIDE. LOCK OUT THRU FAR SHOULDER. SQUEEZE. WORK TO GET SQUARE. FIGHT ACROSS O.G.'. FACE. SHED.

3. ~ (OUTSIDE CYLINDER) GET OFF ON!ALL OR HOVtMtN1'. EXPLODE UfFIELD AND FINO SCREW. MIRROR. lUN THau, DROP OUTSIDE SHOULDER AND WHEEL.

4. arro" (mJi oer)

GET OFF ON BALL OR HOV~~!~~. EXPLODE UPFIELD AND FINO SCREW. HIRROR. DELIVtR INSIDE BLOW, RANDS INSIDE. LOCK OUT THRU FAR SHOULDER.

SQUEEZE. WOU TO GET SQUARE.

FIGHT ACROSS O.G,·. 'ACE. SHED.

S. anorr (OUTSIDE ClLINOEl GET O'F ON BALL 01 ItOVEJttNT. EXPLODE UPFIELD AND 'INO SelEY. 'Ulloa. tUN mu J OlOP INSIDE SBOULDU AND WEEL.

6 • .at i

GET OFF ON ~L 01 ItOYlMtNT. EXPLODE UPFULD ANI) FINO SClEW. USEHANOS ON O.G.'s HEAD ANO PUSH UP. BOUNCE. UP,NO ·ON rOUNDS.. ;.

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GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SCREW. MIRROR. JAM 00. 00 NOT ALLOW EASY RELEASE ON MAC. CLOSE DOWN AND SPILL

TRAPPER WI TH OUTS 10£ SHOULDER

8 • CXXl'MTEI (1't ( S'fI.ONG SIDE GET OFF ON BALL OR MOVEMENT

EXPLODE UPFIELD AND FIND SCREW. MIRROR. JAM 00. THINK !RAP! CLOSE TO SPILL OG BUT DON'T BE WASHED DOWN BY or. PENETRATE UPFIELD. FIGH! TO HOLD GROUND!

111. OG PULLS INSIDE

9. POLD

GET OFF ON BAtL OR MOVEMENT. EXPLODE UfFIELD AND FIND SCREW. MIRROR. PULL· COLLISION (THINK FOLD). LOWER INSIDE SHOULDER AND CLUB ACROSS OCtS FACE.

10. ~ (ctltItJt FLAT)

GET OFF ON BALL OR MOVEMENT. EXPLODE OPFIELD AND FIND SCREW. HIRAOR. POLL· COLLISION (THINK-roLD). IF STUex t LOWU INSIDE SHOULDER AND SPIN ACROSS OC'S FACE.

11 • P ACTIOII

GET OFF ON BALL OIl i1OvtMENT. EXPLODE OPFIELD AND FINO SClEW. "tRAOR. PULL· COLLISION (THINK 'OLD). RUN THRU ANt> USE HANDS TO KEEP FB OFF LEGS.

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en OFF ON tALL 01 MOVEMENT. EXPLOCE UPFIELD AND FIND SClE\l. tUUOl. PULL • COLLISION (THI. fOLb). ClUTION. NO COLLISION! PtEL OtiS PlESSUR! AND POSH 0". USE BACICSIDE BANDS. ItIP FEET OP.

I 3 • SU<Xl:l VI!J.M

GET orF ON BALL OR MOVE~[N!. EXPLODE UPFIELD AND FINO SClEw. MIlROR. PULL· COLLISION (THINK FOLD). CAUTION, NO COLLISION! HIT BACK ON HALFBACK.

IV. OC Ul.US!.S (OOTStD!) l~. !1!! (ORSIDE)

GET OFr O~ BALL OR MOYt~E~~. DPl-ODE UPFIELD AND FIND SCREW. MIRROR. DELIVER INSIDE BLOW, LOCK OUT THRU FAR SHOULDER. SOOUZI. IF O.C. GET OFF, lEU GOING. USE BACKSIDE HAND TO PUSH orr O.C. liCOCHET IF LATI.

Y. OG PVLLS OUTSIDE '* 15. DCMI ILO(Z (T)

GET OFF 011 IALL oa ttOV!K!NT. EXPLODI UPF1!LD Ala) r11m scuw. PULL • COLLISION. THINK DOWN iLOCi. LOOEi OUTSIDI s~n AND CWB AClOSS O. T .,. rACE. lOLL OUT 1P STUcI.

*C.P.: IN -2- TlCBMIQO!, 100 KOST PLAY INSIDE 1ST, ;()UTSIDE 2ND. DON'~ BE POOLED! SLOW !iOOWN •

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16. DOWM !u:a (I)

GET OFr ON BALL OR MOVL~EN7. EXPLODE UPFIELD ~~~ FIND SCREW. MIRROR. PULL· COLLISION. THINK DOWN BLOCK. LOWER OUTSIDE SHOULDER AND CLUB ACROSS O.T.', FACE. ROLL OUT IF STUCK.

17. ~ (It oc)

GET OFF ON BALL OR MOVL~EN7. EXPLODE UFFIELD Ah~ FIND SCREW. MIRROR. PULL· COLLISION. THINK DO~~ BLOCK. CAUTION, NO COLLISION! FEEL OC'S PRESSURE AND USE HANDS TO PUSH OFF. PICK FE£T UP.

18. IN1LUEMCI TRAP (SUO[!l) GET OFF ON BALL OR MOVEMEN7. EXPLODE UFFIELD AND FIND SCREW. MIRROR. PULL· COLLISION. THINK DOWN BLOCK. CAUTION, NO COLLISION!

HIT BACK!

VI. 2 JII.AM ().)K! INA 11 OMS

19. DOUBt! (DAD)

GET OFF ON BALL OR MOVEMENT. EXPLODE UPFIELD AND FIND SClEW. KIRlOR.. DEll V£ll INS IDE BLOW, RANDS INSIDE. LOCK OUT FEEL DC AND OROP INSIDE-tAKE OUT OC' S LEGS. DO NOT LET HIM ON TO U'er.

20. tAG (nCXL! , CiWID)

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GET OFr ON BALL 01. MOVEMENT. EXPLODE UPFIELD AND FIND SCREW.KIRJlOI. DELIVER INSIDE BLOW, IlANDS INSIDE. LOCK OU1 FEEL OT AND DROP OUTSIDE. TAKE OUT OT"S LEGS.

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