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Fuzin’s Fuzin’s Igazani’s Raizin’s

Breath Breath Bounty Spark


After a roll is made, play this After a roll is made, play this After a roll is made, play this After a roll is made, play this
card to reroll an result. card to reroll an result. card to reroll an result. card to reroll a result.

Air Moon - During combat, Air Moon - During combat, Earth Moon - During combat, Fire Moon - During combat,
instead of rerolling an instead of rerolling an instead of rerolling an instead of rerolling a result,
result, add a die to your roll result, add a die to your roll result, add a die to your roll add a die to your roll with a
with an result on it. with an result on it. with an result on it. result on it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Fuzin’s Igazani’s Igazani’s Raizin’s


Breath Bounty Bounty Spark
After a roll is made, play this After a roll is made, play this After a roll is made, play this After a roll is made, play this
card to reroll an result. card to reroll an result. card to reroll an result. card to reroll a result.

Air Moon - During combat, Earth Moon - During combat, Earth Moon - During combat, Fire Moon - During combat,
instead of rerolling an instead of rerolling an instead of rerolling an instead of rerolling a result,
result, add a die to your roll result, add a die to your roll result, add a die to your roll add a die to your roll with a
with an result on it. with an result on it. with an result on it. result on it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
Raizin’s Suinij’s Ameratsu’s Ameratsu’s
Spark Depths Gaze Gaze
After a roll is made, play this After a roll is made, play this After a roll is made, play this After a roll is made, play this
card to reroll a result. card to reroll a result. card to reroll a result. card to reroll a result.

Fire Moon - During combat, Water Moon - During combat, Spirit Moon - During combat, Spirit Moon - During combat,
instead of rerolling a result, instead of rerolling a result, instead of rerolling a result, instead of rerolling a result,
add a die to your roll with a add a die to your roll with a add a die to your roll with a add a die to your roll with a
result on it. result on it. result on it. result on it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Suinij’s Suinij’s Ameratsu’s Sidestep


Depths Depths Gaze When a friendly model fails to
After a roll is made, play this After a roll is made, play this After a roll is made, play this
card to reroll a result. card to reroll a result. card to reroll a result. dodge, play this card to reroll
the affinity test.
Water Moon - During combat, Water Moon - During combat, Spirit Moon - During combat,
instead of rerolling a result, instead of rerolling a result, instead of rerolling a result, Water Moon - Play before
add a die to your roll with a add a die to your roll with a add a die to your roll with a rolling to automatically
result on it. result on it. result on it. succeed a dodge attempt.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
Sidestep Smoke Bomb Smoke Bomb Adrenaline
When a friendly model When a friendly model
When a friendly model fails to After a friendly model makes
activates, if no enemy model activates, if no enemy model
dodge, play this card to reroll an attack or ranged attack roll,
has LoS to it, play this card to has LoS to it, play this card to
the affinity test. play this card to reroll one of
give it Stealth. give it Stealth.
its dice.
Water Moon - Play before Void Moon - The model may Void Moon - The model may
rolling to automatically Earth Moon - The model rerolls
get Stealth, even if an enemy get Stealth, even if an enemy
succeed a dodge attempt. all of its dice.
model has LoS to it. model has LoS to it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Sidestep Smoke Bomb Adrenaline Adrenaline


When a friendly model
When a friendly model fails to After a friendly model makes After a friendly model makes
activates, if no enemy model
dodge, play this card to reroll an attack or ranged attack roll, an attack or ranged attack roll,
has LoS to it, play this card to
the affinity test. play this card to reroll one of play this card to reroll one of
give it Stealth.
its dice. its dice.
Water Moon - Play before Void Moon - The model may
rolling to automatically Earth Moon - The model rerolls Earth Moon - The model rerolls
get Stealth, even if an enemy
succeed a dodge attempt. all of its dice. all of its dice.
model has LoS to it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
Ika’s Depths Ika’s Depths Banzai! Pressure
When a friendly model that
Point
has moved at least four spaces When a friendly model makes
Play this card when a friendly Play this card when a friendly this turn attacks, play this card
model is attacked. It gets +1 . model is attacked. It gets +1 . an attack or ranged attack, play
to give it +2 . this card to give it +1 .
Water Moon - The model also Water Moon - The model also Earth Moon - The model gets
gets Resilient. gets Resilient. Fire Moon - The model gets +2
+2 , even if it did not move. instead.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Ika’s Depths Banzai! Banzai! Pressure


When a friendly model that When a friendly model that
Point
has moved at least four spaces has moved at least four spaces When a friendly model makes
Play this card when a friendly this turn attacks, play this card this turn attacks, play this card
model is attacked. It gets +1 . an attack or ranged attack, play
to give it +2 . to give it +2 . this card to give it +1 .
Water Moon - The model also Earth Moon - The model gets Earth Moon - The model gets
gets Resilient. Fire Moon - The model gets +2
+2 , even if it did not move. +2 , even if it did not move. instead.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
Pressure Incredible Inazami’s Vault
Point Luck Embrace When a friendly model moves to a
Play this card before rolling for After a roll is made, play this
When a friendly model makes combat. If you roll fewer dice than space of elevated terrain, play this
card to reroll a result.
an attack or ranged attack, play your opponent, you get to choose the card to have the movement cost
this card to give it +1 . combat result. only 1 point.
Void Moon - During combat,
Spirit Moon - If you roll the same instead of rerolling a result, Air Moon - The model also gets
Fire Moon - The model gets +2 number or fewer dice than your add a die to your roll with a
instead. opponent, you get to choose the +1 until the end of the turn.
combat result.
result on it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Incredible Incredible Inazami’s Vault


Luck Luck Embrace When a friendly model moves to a
Play this card before rolling for Play this card before rolling for After a roll is made, play this
combat. If you roll fewer dice than combat. If you roll fewer dice than space of elevated terrain, play this
card to reroll a result.
your opponent, you get to choose the your opponent, you get to choose the card to have the movement cost
combat result. combat result. only 1 point.
Void Moon - During combat,
Spirit Moon - If you roll the same Spirit Moon - If you roll the same instead of rerolling a result, Air Moon - The model also gets
number or fewer dice than your number or fewer dice than your add a die to your roll with a
opponent, you get to choose the opponent, you get to choose the +1 until the end of the turn.
combat result. combat result.
result on it.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
Tumble Third Eye Fire Aura Mamoru
When a friendly model
activates, play this card to make When a friendly model attacks When a friendly model is defending
When a friendly model moves and has a lower total than the
to a space of non-elevated an affinity test. If the test is and does not have an assist attacker’s total , play this card to
terrain from elevated terrain successful, remove Stealth from bonus, play this card to get give the defender +1 .
play this card to give it +2 . one model within four spaces. +2 .
No LoS is required. Water Moon - When a friendly
model is defending, play this card
Fire Moon - The model gets Fire Moon - The model gets before the combat rolls to choose the
+4 instead. Spirit Moon - The affinity test +3 instead. combat result.
automatically succeeds.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

Tumble Third Eye Fire Aura Mamoru


When a friendly model
activates, play this card to make When a friendly model attacks When a friendly model is defending
When a friendly model moves and has a lower total than the
to a space of non-elevated an affinity test. If the test is and does not have an assist attacker’s total , play this card to
terrain from elevated terrain successful, remove Stealth from bonus, play this card to get give the defender +1 .
play this card to give it +2 . one model within four spaces. +2 .
No LoS is required. Water Moon - When a friendly
model is defending, play this card
Fire Moon - The model gets Fire Moon - The model gets before the combat rolls to choose the
+4 instead. Spirit Moon - The affinity test +3 instead. combat result.
automatically succeeds.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
DICE GUIDE DICE GUIDE

SPIRIT VOID SPIRIT VOID


The attacker is Injured. The defender is Injured. The attacker is Injured. The defender is Injured.

Stellar Decoy EARTH


The defender is Stunned.
AIR
The attacker may move the
EARTH
The defender is Stunned.
AIR
The attacker may move the
Alignment defender up to three spaces defender up to three spaces
When a friendly model in any direction. in any direction.
Play this card at the beginning activates, play this card to have
of the round, before anything the model switch places with
else happens. Roll a die. a friendly model within six
Change the Moon Phase to spaces. No LoS is required. WATER FIRE WATER FIRE
match the result rolled. The player who picked Water All models in the attacker’s The player who picked Water All models in the attacker’s
as the result may move influence zone, including as the result may move influence zone, including
Air Moon - The model may the attacker up to three the attacker, are Stunned. the attacker up to three the attacker, are Stunned.
spaces in any direction. The spaces in any direction. The
Spirit Moon - Choose the new switch places with any model defending player then places defending player then places
Moon Phase instead of rolling. the defender in the attacker’s the defender in the attacker’s
within eight spaces. front influence zone. front influence zone.

©2015 NINJA DIVISION PUBLISHING LLC


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©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

DICE GUIDE DICE GUIDE

SPIRIT VOID SPIRIT VOID


The attacker is Injured. The defender is Injured. The attacker is Injured. The defender is Injured.

Rushing Darkest EARTH


The defender is Stunned.
AIR
The attacker may move the
EARTH
The defender is Stunned.
AIR
The attacker may move the
defender up to three spaces defender up to three spaces
River Night in any direction. in any direction.

Before a model moves, play this When a friendly model


card to give it +4 . activates, play this card to give
it Moon Power.
WATER FIRE WATER FIRE
Water Moon - Instead of getting The player who picked Water All models in the attacker’s The player who picked Water All models in the attacker’s
as the result may move influence zone, including as the result may move influence zone, including
+4 , the model may run and Void Moon - One additional the attacker up to three the attacker, are Stunned. the attacker up to three the attacker, are Stunned.
friendly model also gets Moon spaces in any direction. The spaces in any direction. The
attack this turn. defending player then places defending player then places
Power. the defender in the attacker’s the defender in the attacker’s
front influence zone. front influence zone.

©2015 NINJA DIVISION PUBLISHING LLC


©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC
©2015 NINJA DIVISION PUBLISHING LLC

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