Pokemon Blue Version: FAQ/Walkthrough by Lando_Kashmir Version 1.

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POKEMON RED/BLUE/YELLOW FAQ/WALKTHRU Copyright Lando_Kashmir 2005-2007 Version 1.0 Created: January 6, 2006 Last updated: April 16, 2007 UPDATE (4/25/07): I am no longer accepting emails about this guide. Sorry! If you can?t find the answer to your questions, please ask on one of the message boards or look in one of the other FAQs. - Lando_Kashmir Table of Contents (with page numbers): A. Introduction - 2 B. Walkthru (pages 4-106) 1. The Start of the Adventure - 4 2. Pewter City Badge - 6 3. Cerulean City Badge - 12 4. Vermilion City Badge - 20 5. Celadon City Badge - 34 6. Fuchsia City Badge - 51 7. Saffron City Badge - 67 8. Cinnabar Island Badge - 81 9. Viridian City Badge - 90 10. Pokemon League - 93 11. Beyond - 103 C. Lists, Charts, and Glitches (pages 106-144) 1. Type Compatibility Chart - 106 2. TM and HM Locations - 107 3. Pokemon Locations - 108 4. Pokemon Evolutions - 111 5. Move List - 112 6. Game Shark Codes - 125 7. Glitches - 135 D. Battle Strategy Guide (pages 144-305) 1. Competitive Battling Basics - 144 2. Individual Pokemon Stats and Strategy - 149 3. Building a Team - 298 E. Conclusion (page 305) 1. Legal Disclaimer - 305 2. Credits - 305 3. Contact Info - 305

################################################################ A. Introduction Hello and welcome to Red, Blue, and Yellow, Pokemon fans! Red and Blue were the games that started it all, invented in Japan in 1995 and brought to America in 1998. Their incredible popularity brought about a giant slew of spinoffs, toys, games, and other items related to the series, most notably the Pokemon TCG, or Trading Card Game. If you're new to Pokemon, this is the essential place to start. Playing Red and Blue provides a base understanding to the rest of the series, and its great gameplay holds up even today. The first half of this guide consists of the walkthrough where I launch you into the adventure immediately and all players should go through it first. It consists of how to use Pokeballs, where to capture every Pokemon in the game and how to grow strong enough to beat the Elite Four. Once they've completed the game and have a solid knowledge of the gameplay, then they should move on to section two, the battle strategy guide, which shows players the real soul of Pokemon and how to build a perfect team to take on fellow players. NOTE: This guide assumes you have the instruction booklet and know what the basic rules of Pokemon are. One of the most important things to know in Pokemon are the different types, and which ones are physical and which ones are special. The physical attack types use the Attack stat and the Defense stat for defending against physical attacks, and the special attack types use the Special stat for both offense and defense in Red/Blue/Yellow. Here is the key for denoting which type is physical and special and each type's abbreviation: Nr: Fi: Wa: Gr: El: Ic: Fg: Po: Gd: Fl: Ps: Bu: Rk: Gh: Dr: Normal-type (physical) Fire-type (special) Water-type (special) Grass-type (special) Electric-type (special) Ice-type (special) Fighting- type (physical) Poison-type (physical) Ground-type (physical) Flying-type (physical) Psychic-type (special) Bug-type (physical) Rock-type (physical) Ghost-type (physical) Dragon-type (special)

In case you haven't noticed, Red, Blue, and Yellow are Three separate games, but there aren't too many differences between them. Red and Blue were originally created for the Game Boy, so their graphics are not as sharp or colorful as the Yellow version. In Red and Blue, you begin with one of three starting Pokemon: Bulbasaur (Grass/Poison type), Squirtle (Water type), and Charmander (Fire type), whereas in Yellow you always begin with Pikachu (Electric type), a Pokemon that follows you around outside its Poke Ball. Yellow also has several differences in

the storyline that difference between making you have to 151. Here are the

fans of the cartoon may appreciate. The main Red and Blue is the version-specific Pokemon, trade between the two versions to collect all charts for version-specific Pokemon:

Red-version ONLY Pokemon: Ekans (Ps) Arbok (Ps, evolves from Ekans) Oddish (Gr/Ps) Gloom (Gr/Ps, evolves from Oddish) Vileplume (Gr/Ps, evolves from Gloom) Mankey (Fg) Primeape (Fg, evolves from Mankey) Growlithe (Fi) Arcanine (Fi, evolves from Growlithe) Scyther (Bu/Fl) Electabuzz (El) Blue-version ONLY Pokemon: Sandshrew (Gd) Sandslash (Gd, evolves from Sandshrew) Vulpix (Fi) Ninetales (Fi, evolves from Vulpix) Meowth (Nr) Persion (Nr, evolves from Meowth) Bellsprout (Gr/Po) Weepinbell (Gr/Po, evolves from Bellsprout) Victreebel (Gr/Po, evolves from Weepinbell) Magmar (Fi) Pinsir (Bu) The Yellow version, however, requires trading from BOTH versions to get all 151. Here are the Pokemon that Yellow does not contain that must be traded: Weedle (Bu/Po) -Trade from Red/Blue Kakuna (Bu/Po, evolves from Weedle) -Trade from Red/Blue Beedrill (Bu/Po, evolves from Kakuna) -Trade from Red/Blue Ekans (Po) -Trade from Red Arbok (Po, evolves from Ekans) -Trade from Red Raichu (El, evolves from Pikachu)- Trade from Red/Blue Meowth (Nr) -Trade from Blue Persian (Nr, evolves from Meowth) -Trade from Blue Koffing (Po) -Trade from Red/Blue Weezing (Po, evolves from Koffing) -Trade from Red/Blue Jynx (Ic/Ps) -Trade from Red/Blue Electabuzz (El) -Trade from Red Magmar (Fi) -Trade from Blue And, of course, the one Pokemon that all versions have an equally tough time of getting is Mew, #151. Mew is impossible to get in the actual game, unless you use a working glitch (described later in the FAQ), use a Game Shark, update your RAM (2 bits), or let Nintendo update your RAM (32 bits) to get an "official" Mew. The Pokedex, however, is considered complete when the first 150 Pokemon are captured anyway, so many people don't even try to get Mew.

################################################################ B. Walkthru ________________________________________________________________ 1. The Start of the Adventure The beginning of the game introduces you to Professor Oak, one of the main authorities of Pokemon. Choose your name and the name of your Rival, and you will begin the game in your room. Throughout the walkthrough I will refer to your Rival as Gary. Check out the PC in the top-right corner, go to ITEMS, and get POTION. This will be useful in just a few minutes. Head downstairs and say goodbye to your mom, then go outside. This next section of the game is the first part where there is a difference in what happens between the Red/Blue and Yellow versions. In this section I will divide it into two equal parts: Red/Blue and Yellow. RED/BLUE: Walk north a bit to see the exit of the town and enter the grassy area. Immediately Professor Oak appears and stops you, saying it's too dangerous for you to go out without a Pokemon for protection. He takes you inside his lab, where your Rival, Gary awaits. Oak gives you a choice of three level 5 Pokemon to take with you to begin your journey. Each one has Its strengths and weaknesses, which I will detail below: Charmander: A Fire-type. Charmander has a high Speed stat, but it will be difficult for beginners to progress early in the game because it does not do well against the first couple Gym Leaders. Raising strong supporting Pokemon to help Charmander is vital if you choose him. Squirtle: A Water-type. Squirtle is the more Defense-oriented ofthe three starters, and is a good overall choice for beginners and experienced players alike. You shouldn't have to raise a supporting Pokemon right away, which gives you more flexibility in choosing your team. Bulbasaur: A Grass/Poison type. Bulbasaur has the highest Special Attack of the three, making it the best pure offensive type. He is the best choice for beginners, because he can very easily plow through the first few gyms, giving you lots of time to make decisions for supporting Pokemon. After you make your choice, Gary steps in to choose which Pokemon he wants. No matter which one you choose, Gary will automatically choose the one that is naturally stronger than yours. If you chose Charmander, he chooses Squirtle (Water>Fire); if you chose Squirtle, he chooses Bulbasaur (Grass>Water); and if you chose Bulbasaur, he chooses Charmander (Fire>Grass). Make sure to save your game after he's done, because when you try to leave, Gary will challenge you with his new Pokemon!

RIVAL Gary $175 Squirtle, level 5-Tackle, Tail Whip (72 EXP.) OR Bulbasaur, level 5-Tackle, Growl (75 EXP.) OR Charmander, level 5-Scratch, Growl (69 EXP.) This battle shouldn't be too challenging if you got POTION from the PC; if not, it could be frustrating! Just keep using your Pokemon's base attack (Tackle or Scratch), and don't bother with the stat-reducing moves; once you're down to very low health, use POTION and you should be able to quickly despose of Gary's Pokemon. If you didn't grab the item, though, you have to hope that Gary wastes his time using the stat-reducing moves. Once you win, your starter should gain a level, you get some cash (up to $3175 by now), and Gary leaves. YELLOW: Walk north and you should see some grass, where the edge of the town is. Walk into the grass a little bit and Professor Oak appears, warning you not to walk in tall grass without a Pokemon to protect you. Just then, a wild Electric-type Pikachu attacks! Oak uses his Poke Ball to capture it, then takes you to his lab where Gary, your Rival, is waiting. Oak motions to the Poke Ball on the table, offering it to you as your first Pokemon. Right when you move to get it, though, Gary pushes you aside and claims it for his own (the Poke Ball contains an Eevee), so Oak instead gives you the Pikachu he caught earlier. Make sure to save the game now, because Gary is about to test his new Pokemon on you! Try to leave and Gary approaches you. RIVAL Gary $175 Eevee, level 5-Tackle, Tail Whip (97 EXP.) This battle should be pretty easy. Your Pikachu knows Thunderbolt, so with repeated attacks from it, Eevee should go down fairly quickly. In addition, Thunderbolt has a chance of paralyzing the opponent, which incredibly slows it down and has a 25% chance of preventing the opponent from attacking for a turn. And if Pikachu's HP goes down to dangerous levels, just use POTION from your PC you got earlier. After your victory, Pikachu gains a level and you get some cash! Gary leaves in a huff. PALLET TOWN Wild Pokemon: Water: Tentacool- Very Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now all three versions meet up in the same place again. Leave the lab and go outside, then head north to exit Pallet Town and enter Route 1. ROUTE 1 Wild Pokemon: Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) As you can see, there are only two Pokemon across Route 1, Rattata and Pidgey, and they're at low levels (2-4). Make your

way north and talk to the Poke Mart employee who gives you a free POTION. Continue north, battling a couple wild Pokemon to raise your starter's level to 7. Be sure to Run from the wild encounters, however, if your Pokemon sustains too much damage. The boy gives you a tip on how to jump down the ledges you see on this route. Eventually you should reach Viridian City. If you want, you can explore a little bit, talking to people in houses such, but you can't advance north yet because a grumpy old man is blocking the road right now. Locate the Poke Center near the entrance to the city. These buildings heal all the Pokemon in your party for free, so go there whenever you need to. Nearby should be the Poke Mart, your objective. Enter it and the store clerk calls you over to hand you OAK'S PARCEL. Go back to Pallet Town by Route 1. Enter Oak's lab to give him the parcel, and Gary struts back in, saying Oak had called him for something. Oak then explains to you both what he wants you to do. He wants you to go on a journey throughout Kanto to capture all 150 Pokemon that exist and record them in the Pokedex he gives you. After he gives both of you the Pokedexes, Gary explains that he doesn't need your help and he will capture them all before you do. Well, we can't let that happen, right? Now your adventure begins; let's get to it!

________________________________________________________________ 2. Boulder Badge Pokedex in hand, journey back through Route 1 to Viridian City (your starter should be at level 8 by now). Head straight for the Poke Mart after healing at the Poke Center. Viridian City Poke Mart: Poke Ball -$200 Antidote -$100 Parlyz Heal -$200 Burn Heal -$250 Viridian City Wild Pokemon: Water: Poliwag- Common (R,B,Y) Tentacool- Common (R,B,Y) Magikarp- Very Common (R,B,Y) Now that you have the Pokedex you can capture Pokemon, so buy at least 10 Poke Balls ($2000) from the clerk. I also suggest buying one or two Antidotes for the treck through Viridian Forest ahead. Go to the north end of Viridian City to get a little demo on catching Pokemon using Poke Balls from the old man. In Red and Blue, he successfully catches the wild Weedle, but in Yellow, he fails. Basically, the concept is simple: Use your Pokemon's attacks to wittle away at the wild Pokemon's health, then throw Poke Balls at it to capture it. It helps even more if you add a status ailment like Paralysis (using Pikachu's Thunderbolt) or Sleep. Go back down to Route 1 and test your training by capturing both a wild Rattata and Pidgey.

Pidgey will probably be the more challenging of the two.B. found in Viridian Forest) may even be better.) Squirtle.) OR Charmander. although you'll be missing out on lots of Experience Points. after learning Cut.Y) As you can see. Squirtle and Charmander haven't changed that much (Bubble is just a weak Water attack). Route 22 Wild Pokemon: Land: Rattata -Very Common (R. so you have one to use FLY later in the game. but Bulbasaur has learned Leech Seed. Sand Attack (105 EXP.Y) Goldeen.B.Y). Bubble (114 EXP. it's a good idea to get a supporting Pokemon now.Y) Nidoran(f) -Very Common (B. Wear it down with strong physical attacks from your starter.B.Y) Spearow -Common (R. you can return here and Cut that tree down and talk to the man there to receive TM42:Dream Eater. Tail Whip. because Gary is about to have a rematch with you! He'll challenge you if you try to go left above the patch of grass on Route 22. level 8. You should see a narrow path leading north as you go left. level 8. you need a supporting Pokemon. head up that path and press A next to the weird-looking tree to get a POTION. leader of Pewter Gym.) Looks like your Rival beefed up in a short time! Remember that this is an optional battle. Mankey is the best choice for immediate results because it learns Low Kick soon. Common (B) Mankey -Common (R. As for Gary's starter. choose either Mankey or Butterfree for Brock. Leech Seed (117 EXP.Common (R. level 9. and this is a good place to start. Make sure your Pokemon are at least level 8 or 9 beforehand. bringing along a Nidoran if you want. Common (R) Nidoran(m) -Very Common (R. level 8.Tackle. Growl.Y).Y) Water: Poliwag. Growl (111 EXP. If you're playing Yellow or you chose Charmander at the beginning.B. but a Butterfree (evolved from a Caterpie.Scratch.Very Common (R. and switch out if its accuracy is reduced too much.Very Common (R. The choice is yours: If you started out with Pikachu or Charmander. so feel free to skip it and move onto Viridian Forest if you want. return to Viridian and go westward. Nidoran male or female is a very good choice for a team member as well in the long run (as a TM hogger with good stats).B. a dangerous . Head back down and continue left to find Route 22. there are somewhat more diverse types of Pokemon in this route. but it won't stand much of a chance against Brock. Even if you started with Squirtle or Bulbasaur. RIVAL Gary $280 RED/BLUE: Pidgey.Tackle.) OR Bulbasaur. There is another strange tree to the south next to the city lake. It is imperative that you eventually capture a Flying-type Pokemon.Gust.After doing that.Y) Magikarp. due to its Sand-Attack and higher level.

move that weakens your Pokemon while healing his at the same time. Take it out as soon as possible with whichever Pokemon of yours has the more health left after Pidgey. YELLOW: Spearow, level 9- Peck, Growl, Leer (111 EXP.) Eevee, level 8- Tackle, Tail Whip, Sand-Attack (157 EXP.) This battle should be easier in Yellow version. Use Pikachu's Thundershock to easily take down Spearow, and wear out Eevee as much as you can with him and switch when his health or accuracy gets too low, then finish Eevee off. After beating Gary for the second time in a row, he again taunts you and runs off. Good job! Catch the Nidorans, Spearow, and Mankey on this route to further your Pokedex along. Don't bother going left from this route; it leads to the Pokemon League which you have no way of accessing yet. Return to Viridian City. To the right of the old man who showed you how to use Poke Balls, there should be a gym. Unfortunately it's locked for now and no one knows where the leader is, but don't worry, he'll be back eventually! Go up from Viridian to Route 2. ROUTE 2 Wild Pokemon Caterpie -Common (R,B,Y) Pidgey -Very Common (R,B,Y) Rattata -Very Common (R,B,Y) Nidoran(f) -Common (Y) Nidoran(m) -Common (Y) There isn't much to see on this route, especially if you've already been to Route 22. Just continue on, through the building and into Viridian Forest. VIRIDIAN FOREST Wild Pokemon Caterpie -Very Common (B,Y), Common (R) Metapod -Common (B,Y), Rare (R) Weedle -Very Common (R), Common (B) Kakuna -Common (R), Common (B) Pidgey -Common (Y) Pidgeotto -Rare (Y) Pikachu -Rare (R,B) Viridian Forest, home of a bunch of new Bug-type Pokemon. Be sure to catch all the available types of bugs, and in Yellow, you might even see a Pidgeotto! The most important Pokemon to catch in these parts in Red/Blue, however, is Pikachu. It may be very tough to find one, but this is the only opportunity in the game to capture one until much later. If you face a wild Metapod and Kakuna and you've already caught one, be sure to defeat it with your Pokemon because all they do is Harden, a defensive move and they dish out good experience. If they wear your Pokemon's PP down, just go back and refill at the Poke Center. Now remember, if you chose Charmander or Pikachu as your starter, you need a supporting Pokemon in your upcoming battle

against Brock! If you didn't get a Mankey from Route 22, then capture a Caterpie right here and now. Raise it to level 7 so it evolves into a Metapod, then raise the Metapod to level 10 so it becomes a Butterfree and learns Confusion, an extremely useful move. Beedrill (Weedle's final evolution) is also available, but it does not learn Confusion, rendering it almost useless. This is the first part of the game where you will face normal trainers. Remember, if you get poisoned, either use an Antidote or quickly head back to the Poke Center. The trainers in Viridian Forest in the Red/Blue versions are actually quite different in the Yellow version, so I will have a separate walkthru of this area for both R/B and Y. RED/BLUE: Go left from the entrance, up the narrow path and to the left to find a Poke Ball. Head back to the entrance and go right, then up the path past the trainer who doesn't challenge you. Go up little bit more to start your first regular trainer battle! BUG CATCHER $60 Weedle, level 6- Poison Sting, String Shot (66 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) He wasn't too hard, right? Continue up the path past a long patch of grass to face a second trainer. BUG CATCHER $70 Red version: Weedle, level 7- Poison Sting, String Shot Kakuna, level 7- Harden (106 EXP.) Weedle, level 7- Poison Sting, String Shot Blue version: Caterpie, level 7- Tackle, String Shot (79 Metapod, level 7- Harden (108 EXP.) Caterpie, level 7- Tackle, String Shot (79

(78 EXP.) (78 EXP.) EXP.) EXP.) The

Go up the left side of the path above to get ANTIDOTE. next path splits, but they both end up in the same place.

Follow the path down along the very long grass patch, up another one, and down another one. In the little cranny to the right you should find a POTION, and continuing left and up along the path pits you against the last trainer of the area. BUG CATCHER $90 Red version: Weedle, level 9- Poison Sting, String Shot (99 EXP.) Blue version: Caterpie, level 9- Tackle, String Shot (100 EXP.) This should be easy. Viridian Forest! Now just follow the path up to escape

YELLOW: Go left from the entrance, and you should almost

immediately see a female trainer in the grass patch to the left. Challenge her! LASS $90 Nidoran(f), level 6- Growl, Tackle (75 EXP.) Nidoran(m), level 6- Leer, Tackle (76 EXP.) After the easy left to pick up a Poke the right path. Go up you, and head north to battle, head up the path above you and turn Ball. Return to the entrance, then take past the trainer who doesn't challenge encounter a Bug Catcher.

BUG CATCHER $70 Caterpie, level 7- Tackle, String Shot (79 EXP.) Caterpie, level 7- Tackle, String Shot (79 EXP.) Continue up along the path to face another Bug Catcher. BUG CATCHER $60 Metapod, level 6- Harden (91 EXP.) Caterpie, level 6- Tackle, String Shot (67 EXP.) Metapod, level 6- Harden (91 EXP.) Go up the left side of the path to get ANTIDOTE. The path above branches, but it ends up in the same place, so just follow it left and down. You should see another Bug Catcher, and this is one that's not in Red/Blue at all. BUG CATCHER $80 Caterpie, level 8- Tackle, String Shot (90 EXP.) Metapod, level 8- Tackle, String Shot, Harden (123 EXP.) As you can see, this Bug Catcher was a little smarter than the others and evolved his Metapod so it retained its offensive moves; however, it still has crappy Attack. After defeating him, continue up and down the long patches of grass. At the bottom of the second grass-patch, you should see a little cranny to the right; pick up the POTION there. Now go left and up to meet the final trainer of the area. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) After the quick fight, walk up the final patch of grass to find the exit. Now that you're out of Viridian Forest, you find yourself on the other side of Route 2. This grass-patch contains the same Pokemon as were on the other side, so it's okay to just skip over it. Just a little farther north and you've found Pewter City! This city is the home of the first gym leader you will challenge on your adventure: Brock, the master of Rock Pokemon. Feel free to look around the city first, chatting with locals if you want, but there isn't that much else to do. Check in at the Poke Mart; you probably need more Poke Balls by now, and possibly some Potions for the gym.

Pewter City Poke Mart: Poke Ball -$200 Potion -$300 Escape Rope -$550 Antidote -$100 Burn Heal -$250 Awakening -$200 Paralyz Heal -$200 Escape Rope is an item that exits you out of any cave and back to the nearest Poke Center. It's useful if you feel like you're lost and your Pokemon are low on health, but it's pretty expensive. Next to the Mart is a boy who will show you the Museum if you haven't been there yet. It has some pretty cool stuff in it that may interest you like some lost fossils and space artifacts, but it's optional. It's only $50 so go ahead and try it out. If you try to leave Pewter City to the right you will be stopped, so let's head to the gym right now. It's below the museum and slightly to the left. PEWTER CITY GYM Style: Rock Well here it is, your first gym! If you've raised your Pokemon to at least level 12 and have 1 or 2 supporting Pokemon if you chose Pikachu or Charmander at the beginning, you're all set! There's one lone trainer in your way before Brock. You can skip him by going around the back path, but you'll be missing experience, so go up and challenge him. JR. TRAINER(m) Red/Blue: $220 Diglett, level 11- Scratch (190 EXP.) Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Yellow: $180 Diglett, level 9- Scratch (156 EXP.) Sandshrew, level 9- Scratch (178 EXP.) As you can see, this trainer uses Ground-types different from those you've seen before. A Squirtle or Bulbasaur, using Bubble/Water Gun or Vine Whip, respectively, can quickly take them out, and Charmander should be able to put a big dent into them as well with Ember. If you're in Yellow version, though, watch out! Since Pikachu can't put a dent into Ground-types, you have to use either your Butterfree or Mankey that you've hopefully trained well up to this time. Now you should be ready to take on Brock! GYM LEADER Brock (uses Potion) TM34:Bide, Boulder Badge Red/Blue: $1386 Geodude, level 12- Tackle, Defense Curl (220 EXP.) Onix, level 14- Tackle, Screech, Bide (324 EXP.) Yellow: $1188 Geodude, level 10- Tackle (183 EXP.) Onix, level 12- Tackle, Screech, Bind, Bide (277 EXP.)

Brock begins the battle by sending out his Geodude. It's a Rock/Ground type, so Squirtle and Bulbasaur users can very easily take it out with Bubble/Water Gun or Vine Whip. Geodude is resistant to Fire, however, and completely immune to Electric, so supports may be needed. Use Mankey's Low Kick (super-effective to Rock) or Butterfree's Confusion to take it out. Geodude itself in Red/Blue is defensive, using Defense Curl to toughen up its Defense a few times before attacking, but in Yellow, it's a straight Tackle barrage. After Geodude comes the giant Rock/Ground type Onix; it can be tough to deal with if you're new to Pokemon. Again, Squirtle and Bulbasaur should be able to blow it away no problem, but support for the others is needed. In Red/Blue, Onix uses Bide almost exclusively; it's a TM move that absorbs attacks for 2-3 turns then unleashes twice the amount of damage it received in that period on the defending Pokemon. So if Onix uses Bide, either use stat-lowering attacks or finish it off as fast as you can! In Yellow, Onix adds Bind into the mix, an attack which traps your Pokemon for several turns so it can't move; fortunately, it has low Attack power. Finally, beware of Screech, because it severely drops your Pokemon's Defense and leaves it open for a strong attack. Once you defeat Onix, you win! In addition to the cash and Experience Points, you get TM34:Bide (you should know what it does now) and the Boulder Badge! Congratulations on receiving your first badge! Heal up at the Center and head left from Pewter City to begin the next leg of the adventure.

_________________________________________________ 3. Cascade Badge Enter Route 3. Prepare yourself for a slew of trainer battles! These are tougher trainers than the ones found in Viridian Forest. Challenge the lass to the immediate right first. LASS $135 Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Pidgey, level 9- Gust, Sand-Attack (105 EXP.) Go a little north to fight a Bug Catcher you've seen before. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Weedle, level 10- Poison Sting, String Shot (111 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Now go slightly left to fight a new type of trainer, a Youngster. YOUNGSTER $165 Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.) Ekans, level 11- Wrap, Leer, Poison Sting (145 EXP.) Remember, use Antidote if you get poisoned by Ekans or

switch out Pokemon. Continue on to the right to fight another Lass and a Bug Catcher. LASS $150 Rattata, level 10- Tackle, Tail Whip, Quick Attack (121 EXP.) Nidoran(m), level 10- Leer, Tackle, Horn Attack (127 EXP.) BUG CATCHER $90 Weedle, level 9- Poison Sting, String Shot (99 EXP.) Kakuna, level 9- Harden (136 EXP.) Caterpie, level 9- Tackle, String Shot (102 EXP.) Metapod, level 9- Harden (138 EXP.) Hop down the small rocks south to fight another Youngster. YOUNGSTER $210 Spearow, level 14- Peck, Growl, Leer (174 EXP.) Now hop down and back up around to the right to fight another Bug Catcher. BUG CATCHER $110 Caterpie, level 11- Tackle, String Shot (124 EXP.) Metapod, level 11- Harden (169 EXP.) Finally, hop down to the big patch of grass and challenge the Lass to the right. LASS $210 Jigglypuff, level 14- Sing, Pound, Disable (228 EXP.) Now here's a Pokemon you haven't seen before! Don't worry, it doesn't have a lot of power, but its Sing attack puts you to sleep, which is annoying. After defeating her, you've wrapped up all the trainers on this route and you can start searching in the grass for some new Pokemon. ROUTE 3 Wild Pokemon Pidgey- Very Common (R,B) Rattata- Common (Y) Spearow- Very Common (R,B,Y) Sandshrew- Rare (Y) Mankey- Common (Y) Jigglypuff- Rare (R,B) The biggest draw obviously here is Jigglypuff, a Pokemon you can't get anywhere else in Red/Blue. It doesn't appear here in Yellow, but it does in a later route. You may have to spend some time looking for it, but it will be well worth the wait as a valuable addition to your Pokedex. Jigglypuff learns lots of different TMs and HMs, but its biggest use should probably be Sing. If you need to capture a new Pokemon, put Jiggly out and use Sing to put the wild Pokemon to sleep and make it easier to catch. Sandshrew ironically appears on this route in Yellow, but you can also capture it on the other side of Mt. Moon as well,

where it is more common. Moving on up the route, you should eventually reach a Poke Center right before the cave; take the opportunity to heal up before you enter the cave. There's a man here who is willing to sell you a Magikarp for $500, but don't accept the offer unless you want to immediately start training one into a Gyarados for your team. Magikarp will be very easy to catch later on, though. After catching Jigglypuff, enter the cave next to the Center known as Mt. Moon and make sure you have some Poke Balls. Mt. Moon is also a cave with diverse trainers that will challenge your team. Be well-prepared! MT. MOON (all floors) Wild Pokemon Zubat- Very Common (R,B,Y) Clefairy- Rare (R,B,Y) Paras- Common (R,B,Y) Geodude- Common (R,B,Y) Mt. Moon is a cave with diverse trainers that will challenge your team. Be well-prepared! All new Pokemon here! Zubat, an annoying Poison/Flyingtype, is constantly infesting the halls of Mt. Moon, so it should be easy to capture one. Pikachu can easily blast them away, but Bulbasaur/Ivysaur will have problems against them. Geodude, the Rock/Ground type, can be difficult to catch (this is where Sing comes in handy), Paras, the Bug/Grass-type, is also common, and a good pick-up for Charmander teams against the upcoming gym, and Clefairy is rare like Jigglypuff, so it may take some searching around to find one; and, like Jigglypuff, it's useful because it learns lots of TMs and HMs. Mt. Moon is a moderately long tunnel, and you should retreat back to the Poke Center if your Pokemon become too injured. Walk north and challenge the Lass next to the sign. LASS Clefairy, level 14- Pound, Growl, Sing (204 EXP.) This match is similar to the previous Lass; get past Sing and it's a piece of cake. Walk to the left and challenge the trainer above you. BUG CATCHER $110 Weedle, level 11- Poison Sting, String Shot (121 EXP.) Kakuna, level 11- Harden (166 EXP.) Grab the POTION northwest of the trainer, then get TM12: Water Gun directly south of here. Go back right and past the Lass, and to the northeast you should see a ladder. Take it down, follow the path down and to the left and down another ladder. You should see a trainer type you haven't seen before. Challenge him! ROCKET $330 Sandshrew, level 11- Scratch, Sand-Attack (219 EXP.) Rattata, level 11- Tackle, Tail Whip, Quick Attack (133 EXP.)

Zubat, level 11- Leech Life, Screech, Supersonic (126 EXP.) This is your first encounter with a Team Rocket trainer; they're a little bit tougher than the average trainer. You will learn more about them later. To the right on a raised platform is an HP UP; give it to your favorite Pokemon or the one with the least HP. Return back upstairs. As you can see, the path branches up and down; you can go up right away, but you'll be missing out on a couple trainers and items, so go down. SUPER NERD $275 Magnemite, level 11- Tackle (208 EXP.) Voltorb, level 11- Tackle, Screech (241 EXP.) Electric Pokemon you haven't seen before! Use Special Attacks on Magnemite because it has superb Defense, and take down Voltorb with whatever tactics you want. Southwest of the Super Nerd is a POTION. Now go around the big slab of rock and challenge the other trainer. BUG CATCHER $100 Caterpie, level 10- Tackle, String Shot (112 EXP.) Metapod, level 10- Harden (153 EXP.) Caterpie, level 10- Tackle, String Shot (112 EXP.) Southeast of the Bug Catcher is a Rare Candy! These are items which automatically raise one of your Pokemon's levels by one, but the stat increase won't be as great as if you had leveled that Pokemon up by experience. Use at your own risk, but in-game, one or two Rare Candies for a Pokemon shouldn't hurt. North of the Rare Candy is an Escape Rope. Continue north until you see the northern wall. Fight the trainer that you see. LASS $165 Oddish, level 11- Absorb (183 EXP.) Bellsprout, level 11- Vine Whip, Growth (198 EXP.) Grass Pokemon here. Oddish is similar to Zubat in its ability to suck health away, but Bellsprout is nothing special. Keep going left, then go south and take the ladder down. On the connecting floor, take the next ladder down, and fight another Rocket on the bottom floor. ROCKET $360 Zubat, level 12- Leech Life, Screech, Supersonic (138 EXP.) Ekans, level 12- Wrap, Leer, Poison Sting (159 EXP.) And take the item, above the Rocket, which is TM01: Mega Punch! It's a good move to teach an Attack- strong Pokemon like Mankey early in the game. Also, check out the weird rock to the right to get an ETHER, an item that replenishes the PP of one of your Pokemon's moves. Return to the top floor and go west to challenge the next trainer.

) As you can see. When you can. level 10. Quick Attack (157 EXP.) Geodude. Now on the bottom again. level 10.) Yellow: Rattata. Hyper Fang (397 EXP. HIKER $350 Geodude.Leech Life. . left. Tail Whip.) Zubat.Tackle. Tail Whip. hang onto them! Now take the ladder down. be sure to grab it. Here are the list of Pokemon that evolve by Moon Stone: Nidorino (evolution of Nidoran(m)) Nidorina (evolution of Nidoran(f)) Clefairy Jigglypuff There are also only four in the game. Quick Attack (121 EXP. Tail Whip. level 10.) Zubat. level 10. ROCKET $390 Red/Blue: Rattata. Hikers generally prefer Rock-types.) Almost there! Go up a little bit and locate the narrow path leading right. Tail Whip. Supersonic (115 EXP. level 13. Moon Stones are very important items that evolve only certain Pokemon. and take the successive ladder down to the southeast from there.Tackle.Leech Life.) Watch out for this Raticate's Hyper Fang! It does a lot of damage. then up. Quick Attack (157 EXP. Screech.Tackle.YOUNGSTER $150 Rattata. level 13. After disposing of it. another Rocket approaches you. Screech (231 EXP. level 13.Tackle. Near the end. You should see a ladder.Tackle (183 EXP. Supersonic (150 EXP.) Zubat. ROCKET $480 Red/Blue: Raticate. but don't go down yet! Northwest of the ladder is a Moon Stone. down.Tackle (183 EXP.) Rattata. you may have to go back and visit the Center after this bout. Walk down it and press A at the dead end to get another Moon Stone! Now go up and fight the trainer protecting two valuable fossils. level 10. Quick Attack. level 10.Tackle. level 13. so if you want to complete your Pokedex. start going along the long outside perimeter right.Tackle. Tail Whip. Supersonic (150 EXP. level 16. Screech. Quick Attack (121 EXP. Screech.) This Youngster annoys you with Quick Attack and Leech Life.) Onix. you should see yet another Rocket to challenge. a Hiker. In Yellow version this Rocket isn't there and is switched with the Rocket right before the trainer with the fossils. continue on and north to encounter a new trainer.Leech Life.

Show them who they're dealing with! This shouldn't be difficult unless your Pokemon are very low on energy.) Don't left Super Nerd mess up your Pokemon with Disable and Smog! After defeating him.Y) Mankey.Y) Goldeen.) Voltorb. Disable (231 EXP. Outside of Mt.Tackle. If you're in Red/Blue. There isn't much here. it's Jessie and James from the TV show! Looks like they took the Super Nerd's fossil and now are out to steal yours.Common (R. Screech (264 EXP.B. be sure to grab that.) Koffing.SUPER NERD $300 Grimer.B. if you try to escape. one more Rocket will ambush you (they may look familiar). all you have to do is follow the path ahead of the Super Nerd and down the two ladders to exit Mt.Very Common (Y) Water: Psyduck.Scratch. check out this patch of grass to look for new Pokemon.Tackle. you have a choice from one of two fossils.Wrap. Smog (342 EXP.Y) Ekans. Moon. however. and if you're playing Blue or Yellow.B).Common (B. congratulations.) Meowth. level 14. ROUTE 4 Wild Pokemon Land: Rattata. since their Pokemon don't know good moves yet.Y) This is one of the only routes where you can catch a wild Ekans! So if you're playing the Red version. Leer. but when you're done. It also learns Slash at level 17.Pound. It's your choice. level 14. ROCKET $420 Ekans. Growl. The right one contains a Helix Fossil which creates an Omanyte and the left one contains a Dome Fossil which creates a Kabuto. so now head east to .B) Krabby. Poison Sting (186 EXP.) Yes. You probably need to head right to Cerulean City first and heal at the Poke Center before anything else. Common (Y) Spearow. go up the small ledge and grab TM04: Whirlwind if you want (it's pretty useless) and hop down the ledge to where the grass area is. Moon! If you're Yellow.Common (R) Sandshrew.Very Common (R.Very Common (R. level 14. capture a Sandshrew and consider making it a part of your team! It's a great Ground-type that rivals Diglett in team strength.B.Tackle. Smog (292 EXP. so just head right. Moon is Route 4.Very Common (R. Bite (207 EXP.) Koffing. Both of them contain a Pokemon that will hatch from the fossil much later on in the game. After defeating them. level 12. level 12. There shouldn't be any other Pokemon you need. level 12.Very Common (R.Y) Magikarp. so it can become very useful very quickly.B. you're free to head down the two ladders and exit Mt.Very Common (R.

Very Common (R. CERULEAN CITY GYM Style: Water CERULEAN CITY GYM Wild Pokemon: Water: Psyduck.B.B.B.Very Common (R.Very Common (R. Look at your Pokemon's levels. there is a house in the northwest holding a man that tells you the secrets of all the badges. In the very southwest is a Bike Shop. Keep pressing A at random tiles and you'll find a RARE CANDY! Now it's time to take on the Cerulean City gym. but the bikes there cost $1. Also. Cerulean City Poke Mart: Poke Ball -$200 Potion -$300 Repel -$350 Antidote -$100 Burn Heal -$250 Awakening -$200 Parlyz Heal -$200 You may want to get a Repel or two.Common (R. In the Yellow version. If they're underleveled.Very Common (R. Misty.000! Considering the fact that you'll never get that kind of money. You don't have a Poliwhirl yet. check out the city. but they're not very hard to get. since you get it at level 10. It's pretty interesting information and you should hear him out if you're new to the world of Pokemon.B.B) You've made it to your second gym. they should be at least level 20-22 by now. this house contains a girl that takes care of orphaned Pokemon.B) Poliwag.Y) Magikarp.B) Goldeen. in case you need to make a quick escape from a Route when all your Pokemon are almost fainted.Y) Krabby. check out the small area behind his house. To the east of the Bike Shop is the local Poke Mart.Cerulean City. Finally. She gives you a Bulbasaur! Bulbasaur is a great supporting Pokemon to use in your party.Y) Goldeen.B) Krabby.Y) Poliwhirl. CERULEAN CITY Wild Pokemon: Water: Psyduck.B.000.Common (R. make sure to get one as soon as you are able.Very Common (R.Very Common (R. you may want to . Directly left of the Poke Center is a house where a man will offer to trade his Jynx for your Poliwhirl in the Red/Blue versions. you'll have to hold off on buying a bike for now. this one has trainers using Water-types.Rare (R. but you'll have to train it up a bit first.Y) After healing in the local Center.Common (R.B) Magikarp. or else you could have trouble with the leader.

level 16. You can avoid him by taking the long path. her Starmie picked up Harden.) Don't be afraid to battle Goldeen. a Swimmer. TM11:Bubblebeam. then switch and let Pikachu finish it off with Thundershock. Harden. the Cascade badge. so your supporting Pokemon will just have to gut it out move-for-move with them. It has terrific defenses and a very powerful Water attack called Bubblebeam. you will have to hope either your Mankey or Paras if you picked one up can wear it out. level 21. In Yellow. Tail Whip. but any Charmander or Squirtle team has their work cut out for them! There haven't been many opportunities to catch Grass Pokemon to fight Misty. If you're using a Wartortle. level 21. level 19. Cascade Badge Red/Blue: Staryu. save your game and battle the Gym Leader. TRAINER(f) $380 Goldeen. Water Gun (408 EXP. but Charmeleon teams will have a very tough time and have to rely. Withdraw (331 EXP.explore routes 24-25 north of Cerulean before challenging the gym. If you have Wartortle.Peck.Tackle. however. .Tackle.) Misty says she's an all-out Water attacker. Horsea uses a weak Bubble attack only and Shellder uses Withdraw to raise Defense then Tackle. yet again. Once you've finished it off. cash.Tackle.) Starmie. confusion is a dangerous status ailment. put it to sleep then attack it as much as you can. but that's not quite true. Water Gun. You should be able to knock it out using any Pokemon you want except Charmeleon. level 18. Advance forward to fight the first trainer. If not. SWIMMER $80 Horsea.. but no sense on wimping out on the worst trainer of the gym.. level 16.) Yellow: Staryu. the weaker of her two Pokemon. Supersonic (451 EXP. you get lots of experience.Tackle. on supporting Pokemon. But after you defeat her. she likes to use X Defend a lot to increase her Pokemon's Defense. and TM11: Bubblebeam. it doesn't have any Water attacks! Be sure to switch out if it uses Supersonic though. Starmie. Bubblebeam (931 EXP. If you have a Butterfree.) Starmie.Bubble (283 EXP. Ivysaur and Pikachu can easily take this gym by themselves.) Not much strategy here. This is probably the toughest gym battle for Charmander teams. Water Gun (408 EXP. She sends out Staryu first. is a behemoth at level 21. Walk up the path toward Misty and a second trainer should advance to challenge you.) Shellder. and in Yellow. JR. level 18. Ivysaur has the easiest time against it because it's resistant to Water and Grass attacks are super-effective against it. Bubblebeam (931 EXP. you could try to outlast Starmie by using Normal attacks and healing with Potion. GYM LEADER Misty (uses X Defend) $2079. Water Gun.Tackle. weaken Starmie with a supporting Pokemon. For one thing.

Tackle.) Gust. Sand-Attack (334 EXP.Teleport (234 EXP.) Yellow: Spearow. and Gary hasn't evolved his starter Pokemon yet. level 15. He evolved his Pidgey into Pidgeotto. level 17. Quick Attack. Leer (235 EXP.) 14. Leer.Peck. Sand-Attack. level 14Nidoran(f). level 14. Thunder Badge The first thing you should do is head to the route north of Cerulean City. Hyper Fang (183 EXP.) Rattata. Fury Attack (223 EXP.Tackle. Suddenly.Tackle. level 17. Scratch. Leech Seed. Spearow can be flattened with Pikachu. level 15. level 14. Quick Attack (165 EXP. Tail Whip. Sand-Attack. level 14. Abra is helpless because it only knows Teleport. Vine Whip (241 EXP. Hyper Fang (183 EXP. level 14Nidoran(f). so you may still want to use someone other than your starter against them. level Gust.) OR Charmander. On to the next _________________________________________________________________ 4. Quick Attack (165 EXP. Quick Attack (435 EXP.Tackle. String Shot (159 EXP. level 18. Growl.Tackle. After making quick work of Gary. and Eevee has only learned Sand-Attack.) 14. Ember.) Rattata.Poison Sting. Gary appears out of nowhere to challenge you! RIVAL Gary $595 Red/Blue: Pidgeotto.Growl. making it pretty easy to defeat. Defeat all five of the trainers in a row to get a special prize! Here are the trainers (you may need a couple Antidotes): BUG CATCHER $140 Caterpie. gym! You now have two badges. Quick Attack (171 EXP. Sand-Attack (298 EXP. String Shot (156 EXP. Growl. Tail Whip. and it's the hardest Pokemon to defeat of his.) Squirtle. it's time to take on the Nugget Bridge north of Cerulean on Route 24.) Eevee. level 15.) OR Bulbasaur. level 17.Scratch. Poison Sting (177 EXP.) YOUNGSTER $210 Rattata. Double Kick (177 EXP. Quick Attack. use your Mankey/Butterfree/other against Sandshrew. level 15. but after Misty.Growl. In Yellow. Rattata is the same as R/B.) In Red and Blue. Gary has added Sandshrew and Rattata. The starters now all know an elemental move. level Yellow: Pidgey. Sand-Attack. Gary has made some changes to his team. Water Gun (238 EXP.Tackle.Gust. Growl.give that TM to it. Tail Whip. Scratch.) Abra. level 17. Tackle. level 18.Scratch.) Sandshrew. Tail Whip. Tail Whip.) LASS $210 Red/Blue: Pidgey.) Weedle. Tackle. Just remember to switch if your Pokemon are hazed out too much by Sand-Attack.) .Tackle. Bubble. Rattata is the same as always except with Hyper Fang. it's a walk in the park.

Very Common (R. Leer. Leer.Common (R.Scratch.) Zubat. Tail Whip.B) Kakuna. Not only is here TM45: Thunder Wave.Growl. JR.Tackle. Sand-Attack.B) Pidgey.Y) Venonat. level Gust. TRAINER(m) $280 Rattata. Karate Chop (285 EXP.) 16. Turns out this Nugget Bridge group is a small group of Team Rocket's. Screech.) JR. there is a trainer who will give you a Charmander! South of here is another trainer and a patch of grass to look for Pokemon in. level 18.B. Heal back up at the Cerulean Poke Center. Karate Chop (285 EXP.Y) Bellsprout. Screech. Quick Attack (187 EXP. Bite (172 EXP.) Gust.Very Common (R.Wrap. level 14.B. Poison Sting (201 EXP. Leer. level 15. and you have one more fight. level Yellow: Pidgey.B.B) Water: Psyduck.Y) Magikarp. level 16Nidoran(f).Wrap.B) Metapod.) Yellow: Mankey.Very Common (B. ROCKET $450 Ekans. Poison Sting (186 EXP.Rare (Y) Oddish. Leer. Poison Sting (198 EXP. Poison Sting (186 EXP.) Look in the grass here to find lots of interesting Pokemon! ROUTES 24 & 25 Wild Pokemon Land: Caterpie. and sell that Nugget at the Poke Mart for $5000! Now go on a little past Nugget Bridge and in the northwest plateau there should be something there.Very Common (R.Common (R.B. Tackle.) 16.Y) . level 15. level 14. Double Kick (201 EXP. talk to the man at the end to get a NUGGET.Y) Goldeen. Quick Attack (187 EXP.) After defeating the five. level 14. Tackle. but in Yellow.) Zubat.Growl. Scratch. Supersonic (162 EXP.Leech Life.Very Common (R.Wrap.Ekans. TRAINER(m) $360 Red/Blue: Mankey. Quick Attack (171 EXP. Leer.Y) Pidgeotto. so he should be no problem. level 16Nidoran(f).Very Common (R.Scratch.) He's just an underling. Supersonic.Very Common (R. Scratch.Leech Life. level 14.Common (Y) Abra.B) Krabby. Sand-Attack. Low Kick.Very Common (R.) Ekans.B) Weedle. level 18.Common (R.) LASS $240 Red/Blue: Pidgey.Common (R.

Growl. challenge another Youngster. Defense Curl (276 EXP. then throw Poke Balls at it. level 17.The main Pokemon you want to get here are Oddish (Red version). and it's weak to Flying and Psychic-types. Tackle. Fury Attack (186 EXP. level 15. Nidoran(f).) Directly south is another Hiker. Tackle. level 15. level 17.) . Challenge the trainer directly below this Youngster. Poison Sting (192 EXP. Screech. Poison Sting (189 EXP. Go a little east to challenge the Youngster. YOUNGSTER $255 Slowpoke.Confusion (360 EXP.) level 15.) Slowpoke is an interesting Pokemon. YOUNGSTER $225 Rattata. HIKER $595 Onix. Bind (393 EXP. Tackle. then it becomes a powerful Psychic Pokemon for your team. part Psychic. Challenge that Hiker first! HIKER $525 Machop.Karate Chop (282 EXP. Proceed east from Nugget Bride to Route 25.Leer. and Venonat (Yellow version). Tackle. The patch of grass left of the first Hiker contains the same Pokemon from Route 24. Nidoran(f). it's part Water. Scratch. Abra is very difficult to catch because it always teleports away when you encounter it. Abra (Red/Blue versions).) Machop is a Fighting-type similar to Mankey.) level 15.Leer. Leer. but you will encounter it later on.) A little northeast of the Hiker. Bellsprout (Blue version).Tackle. The best way is to put it to sleep with Butterfree or use the TM you just got on a compatible Pokemon to paralyze it. Double Kick (192 EXP. Yellow: Nidoran(m). Abra isn't here in Yellow on this route. Otherwise. level 15. Quick Attack (183 EXP.) level 15.Growl. You should also seriously consider making Abra a part of your team. Scratch. LASS $225 Red/Blue: Nidoran(m). both (Yellow version).) Spearow. where you will do battle against the trainers here. Level it up by putting it first in battle and then switching to a stronger Pokemon until it gets to level 16 so it evolves. Double Kick (192 EXP..And directly east of the Lass is another Hiker! HIKER $455 .Growl. level 15. Horn Attack. Tail Whip. you may have to just throw Poke Balls at it when you first find it and cross your fingers.Tackle. level 15.Tackle.. Horn Attack.Peck.) Geodude.

level 13.) Now there is an important item to the north. level 14.) Curl (238 EXP. TM28: Dig Machop. Now head back out and east to fight the next trainer. you have to get the trainer north to walk out of the way. TRAINER(m) $280 Rattata. Tail Whip. Confusion (370 EXP. Exit the cottage and cross the bridge south. Don't let your .Tackle. level 13. Talk to him afterwards and he'll give you a free ticket to board the S.) You've cleared all the trainers on this route now. So if you're one square north of the Hiker you just fought. you should notice that the house previously being guarded by a police officer is now unguarded so you can go through. take one step east and north for the north trainer to challenge you and clear the way to the item. though. Defense Geodude.Absorb (216 EXP. It turns out a Team Rocket member robbed this household of a precious item.) Sandshrew. then take the little shortcut back to Cerulean City. level 17.ANNE near Vermilion City. LASS $195 Oddish.Geodude.Pound. level 17.Tackle.Scratch. Hyper Fang (171 EXP. Defense Machop. Unfortunately when you meet him at his cottage. so head a little bit more east to get to your destination. level 13. Quick Attack (153 EXP.) That Drowzee can be a bit of a pain.) Drowzee. Poison Sting (186 EXP. Pikachu goes crazy through the whole scene).Tackle. You should have heard Gary talk about him a little bit after you beat him. Defense Curl (238 EXP. Bill is one of the chief authorities on Pokemon out there. Leer. level 14. he's in a little trouble! Looks like he messed up an experiment or too.) Pidgey. YOUNGSTER $210 Ekans.Karate Chop (244 Geodude. Hypnosis. level 13.) Ekans. Poison Sting (186 EXP.Tackle. level 14. Just run the Teleport Ignition Separator when he tells you to. Bill's cottage.) Go east a little bit to fight the last trainer of this route.) Curl (238 EXP.) Now walk north into the small grove to get TM19: Seismic Toss! This is another useful item near the beginning of the adventure that always does a set damage to the opposing Pokemon. Sand-Attack.) EXP.S. level 13.Gust. Disable.Wrap.) Oddish.Karate Chop (319 EXP. but in order to get to it now. Leer. and he'll be back to normal (in Yellow. level 13. Take the back door out and challenge the Rocket to get that item back! ROCKET $510.Wrap. JR. level 13. level 14.Absorb (216 EXP. Sand-Attack (279 EXP. When you get back. Quick Attack.

north of Vermilion and south of .Common (B) Mankey. The Yellow version trade is really valuable because when you trade. come back here after you catch a Cubone. you can't select which moves it deletes. Meowth is another Pokemon fit for battling in a competitive team. you have to switch. In the small building there is a small girl that's willing to trade: In Red. The downsides are that you can only do one at a time. but it's blocked by a tree you can't get past yet. and although your Pokemon will level up. To the east is another route. and it will raise its level over time.Common.Rare (Y) Oddish.Pokemon be hypnotized. so you have to be careful. and walk the long underground path that exits out to Route 6. and it's relatively cheap: only $100 plus $100 more for every level your Pokemon gains. Head all the way south to Route 5. Head through the Underground Pass to the east. in Blue.Common (R) Bellsprout. the lower-leveled and weaker the Pokemon. Then they will be one level away from their strong evolutions.Y) Pidgeotto.Very Common (R. Take the stairs down. ROUTE 5 Wild Pokemon Pidgey. You may want to give it a try. Teach it to Sandshrew if you have one. but the guard won't let you pass. she'll trade you a Nidoran(f) for a Nidoran(m). the less time it takes to level it up. and in Yellow she'll trade you a Machoke for a Cubone. stock up here if you haven't already. they don't evolve in the Daycare Center. Machoke will automatically evolve into a Machamp! If you want a Fighting Pokemon on your team. the best way is to put Abra or Magikarp in (Pokemon that are tough to train manually). The upsides are that it doesn't take that long to level up the weaker Pokemon (like Abra) at lower levels.Common (Y) Rattata. and take them out right before they evolve: that means take out Abra at level 15 and Magikarp at level 20. At the very bottom of Route 5 there is a large building connecting to Saffron City. go down the path south. Abra and Jigglypuff are finally catchable Pokemon (although at very low levels)! At the bottom of the central-section of this rout. and Bellsprout and Meowth in Blue version. After beating him. you get TM28: Dig! This is a great Ground-type move that not only deals a lot of damage in battle but has the ability to work like in Escape Rope when a Pokemon uses it. she'll trade you a Nidoran(m) for a Nidoran(f). And in Yellow.Very Common (Y) There are lots of version-exclusives here! Oddish and Mankey in Red version.B.Very Common (Y) Jigglypuff. He can look after one of your Pokemon for awhile. Time in the Daycare Center is measured by the number of steps you take. also.(R) Abra. or else. Time to exit Cerulean! From where you beat the Rocket. or possibly Charmeleon.Common (B) Meowth. there is a Daycare Man.

Common. String Shot (177 EXP. Bubble. Sleep Powder (685 EXP.Poisonpowder.Tackle.B.B.) Weedle.Common (R.B. Fortunately for Yellow players.Growl. Tail Whip.Thundershock. Sleep Powder. ROUTE 6 Wild Pokemon Land: Pidgey.Poison Sting.Very Common (R. Go Go west to BUG CATCHER $200 Red/Blue: Butterfree. BUG CATCHER $160 Weedle.Rare (Y) Oddish.Common (Y) Shellder. String Shot (177 EXP. Tail Whip.B. Quick Attack (280 EXP. level 20. Poisonpowder. level 16.) Yellow: $400 Cubone.Common (Y) Rattata. Headbutt (372 EXP. level 16. Poisonpowder (517 EXP.Tackle. Stun Spore. Quick Attack.Y) Same Pokemon on land here as were in Route 5. Water Gun (282 EXP. level 16.Poison Sting. Growth.) Be careful of status effects here! Switch out if your lead Pokemon gets put to sleep or paralyzed.Vine Whip.Saffron. Tail Whip. Hyper Fang (195 EXP.) Pikachu. JR. level 20.Y) Goldeen. challenge the first trainer on ths route.B. level 16.(R) Abra. Growl.Confusion.Very Common (R.Y) Magikarp. Bone Club. level 20.Y) Krabby. level 16.) Don't send your Pikachu out against that Cubone! southeast of them to another Bug Catcher.Y) Pidgeotto.) Take on the couple to the southeast. TRAINER(f) Red/Blue: $320 Rattata. level 16.Very Common (R. this Bug Catcher's Butterfree doesn't know the .Tackle.) Yellow: Butterfree. String Shot (181 EXP.Very Common (Y) Jigglypuff.Common (B) Meowth.Common (B) Mankey.) Caterpie. level 20.Common (R) Bellsprout. Thunder Wave.) JR.Very Common (Y) Water: Psyduck. Wrap.Very Common (R. Supersonic (685 EXP. Stun Spore. TRAINER(m) Red/Blue: $400 Squirtle.) Yellow: $320 Weepinbell.

Common (R. look around town a bit as always. Check out the Poke Mart first: Vermilion City Poke Mart: Poke Ball. Quick Attack (187 EXP. check out the house northwest of the gym.Very Common (R. level 16. Head to the southern part of town. In the northwest corner of the city.Confusion attack. TRAINER(m) $320 Spearow. You can't challenge the Vermilion gym yet because it's closed off by a tree. where you get HM01: Cut.Anne is the only mandatory one.Gust.$700 Ice Heal.Tackle. Sand-Attack.Very Common (R. head east from the city. Sand-Attack. Fury Attack (198 EXP. Leer. he'll give you BIKE VOUCHER so you can get a free bike at Cerulean! Head back to that town whenever you want to exchange the voucher for your bike.Y) A new item available for purchase is Super Potion. Tail Whip.Y) Krabby. it really cuts down traveling time.S. but if you want to complete your Pokedex. Go southwest to take on the last two trainers of this route. Talk to the man in the black suit. To the far east is Route 11. which heals 50 HP instead of just 20. TRAINER(f) $320 Pidgey. so for now. In Red/Blue. This walkthrough assumes you're going through Route 11 first. full of wild Pokemon and trainers. level 16.$200 Repel.$200 Super Potion. level 16. JR.$250 Awakening. you had better go through all three areas.) JR. You have three options as to where to go from here. the house slightly northeast of the gym holds a trainer willing to trade a Spearow for a Farfetch'd! Make this trade as soon as you can to further your Pokedex and get a rare Pokemon.Y) Magikarp. Hyper Fang (397 EXP. Sand-Attack. and in all versions.Gust. all it can catch are Magikarps. level 16.$350 VERMILION CITY Wild Pokemon: Water: Shellder. Also. Quick Attack (187 EXP. be sure to talk to the Fishing Guru inside there to get OLD ROD! Unfortunately. level 16. Quick Attack.Peck. S. There's also the S.S.B.) Pidgey.Gust.B.) Pidgey. Quick Attack (187 EXP. the Chairman. Growl.B.$200 Parlyz Heal. ROUTE 11 Wild Pokemon . Just listen to him blab on about his Rapidash for a bit.) Head south to enter Vermilion City! After healing at the Poke Center. but now you'll have all the time you need to get one.) Raticate.Anne. and Diglett's Cave.

Leer. Hypnosis (297 EXP. Here are the trainers on this route to battle and gain experience from: YOUNGSTER $315 Ekans.B.) Zubat. Screech.) ENGINEER $1050 Magnemite. Bite (219 EXP.Tackle.Very Common (R.) Horsea. Sand-Attack.Absorb.Scratch.Y) Be sure to pick up a Drowzee. Quick Attack (243 EXP. level 18. Leer.Common (R.B) Ekans.Land: Pidgey.) YOUNGSTER $270 Red/Blue: Nidoran(m).B.Y) Water: Shellder. Sleep Powder (324 EXP.Rare (Y) Rattata. level 19.Y) Krabby. level 18.) Nidorino. Wrap. Horn Attack. Poison Sting (231 EXP. Double Kick (454 EXP.Leech Life. level 21. level 18. level 18. Poisonpowder.Common (R) Sandshrew.B.Very Common (R. They also give away a lot of cash.Growth. level 18.Very Common (R.B.) Nidorino. Tackle.Ember.Common (B) Drowzee.Y) Goldeen.) GAMBLER $1260 Poliwag.Very Common (R. Proceed to wipe the rest of the trainers' Pokemon off the face of the earth. Horn Attack.Y) Magikarp.B. they choose a random type of Pokemon to use and hope it'll be super-effective against your Pokemon. Poison Sting (454 EXP.Wrap.Rare (Y) Spearow.Tackle. level 18.Bubble. Sonicboom (400 EXP.) GAMBLER $1260 Bellsprout. level 21.) Gamblers are a new type of trainer.) GAMBLER $1260 Growlithe. Bite (279 EXP.Very Common (Y) Pidgeotto. Horn Attack. Horn Attack.) Yellow: Nidoran(m). Tackle. which is good.) Vulpix.) Oddish. Stun Spore (300 EXP. Roar. Tail Whip. Slash (378 EXP. level 18.) ENGINEER $900 . Tackle. level 18.Bite. Ember (351 EXP.Bubble (319 EXP.Common (R.Leer. Double Kick. level 18. Supersonic. Poison Sting.Very Common (Y) Raticate.Leer. Poisonpowder. YOUNGSTER $285 Sandshrew. level 18. level 19. Poison Sting (231 EXP.

he will give you an ITEMFINDER. Quick Attack.Tackle. so catch 'em! Dugtrio. go up the stairs to find a couple of people. level 18. trade a Dugtrio to him to get a Lickitung.B.Tackle (342 EXP.Tackle.Tackle. if you've collected 30 or more kinds of Pokemon in your Pokedex. Hyper Fang (207 EXP. and could fill that Ground-type spot to use against the next gym leader if you don't have a Sandshrew. Quick Attack.) Raticate. level 18. Hyper Fang (207 EXP. Screech. It shouldn't be very hard to find. Tail Whip.) Growlithe. you need Cut.Tackle.B. From the entrance of the ship.) YOUNGSTER $255 Rattata.) . Tail Whip.Tackle (342 EXP. so now head west to Diglett's Cave. In the guard house.) Magnemite. he'll trade you a Nidorina for a Nidorino. You can usually find them between levels 29 and 31 here.Tackle (342 EXP. The other person is a trainer. Unfortunately they're very hard to catch. DIGLETT'S CAVE Wild Pokemon Diglett.) Magneton. Tail Whip. in Blue.S. GENTLEMAN $1260 Growlithe. just go down the boardwalk and flash your ticket to board the ship! The object of your journey in the S. Sonicboom (396 EXP. level 18. Roar. Roar. Challenge the old man here to a battle.Very Common (R. Ember (351 EXP. In order to access the secret areas beyond Diglett's Cave. level 17. Ember (351 EXP.Rare (R.Y) Dugtrio.S. the only place you can get one in that version! Be sure to catch in extra Dugtrio for this purpose in case you plan to make one a part of your team. level 18. In Red.Tackle (621 EXP. This item can be used to find hidden objects lying on the ground.Anne. level 18. level 18.Y) Diglett and Dugtrio are the only inhabitants of this small tunnel. if you can find one. so don't miss out on the opportunity to gain lots of experience. level 17. you'll find a giant Snorlax blocking the way. The docking bay is directly east of Vermilion.Magnemite. You're finished with this route.Anne is to get HM01: Cut. level 17.) Now if you try to go east of Route 11 past the guard house.) Magnemite.) GAMBLER $1260 Voltorb. so it's best just to leave now and head for the S. and in Yellow.) Rattata. Quick Attack. so if you have any that are lagging behind in levels. it's just the cave directly west of Route 11. Hyper Fang (421 EXP. but there are plenty of trainers restless to battle in here. makes a great choice for a team because it learns Dig and Slash. level 18. Nidorino for Nidorina. so buy plenty of Poke Balls beforehand! Diglett's Cave is also very good for training Pokemon at this stage of the game. take the door directly south and slightly right.Bite. each Diglett gives off an average of 200 EXP.Bite. One of them is one of Professor Oak's aids.

Exit this room and go right and down. Tackle.) Staryu.) Shellder. Supersonic. level 17. Poison Sting (405 EXP. The last room to the left holds two more trainers. Put in on a good defensive Pokemon. Enter the first door from the left and grab the MAX POTION. Withdraw (352 EXP. level 17. level 21. so head back right and up the staircase.Bubble (301 EXP. Scratch. Wrap. GENTLEMAN $1330 Red/Blue: Nidoran(m). Withdraw. Tentacool are part Poison as well as Water. Wrap (382 EXP. so they're weak against Ground and Psychic-type attacks.) Horsea. level 17. Wrap (382 EXP.Tackle. Supersonic. level 19. level 20. Water Gun (385 EXP.) Staryu.Growl. Take the door directly southeast of the entrance to fight another trainer. level 19.Leer.) Horsea.Bubble (301 EXP. You can get TM44:Rest in this room! Rest is a move that automatically completely heals your Pokemon but puts it to sleep for a few turns.Bubble (301 EXP. the left to fight another Sailor. then take the stairs.) SAILOR $600 Machop.) SAILOR $630 Shellder. SAILOR $510 Horsea. Withdraw (352 EXP. just don't use a weak Grass-type against it and you'll do fine. SAILOR $510 Horsea. level 17.) Tentacool.Karate Chop. level 17. level 17. Tackle. level 17.Growlithe is one of the first Fire-types you'll fight.) There's nothing more on this floor of the ship. FISHERMAN $595 Tentacool. room to the left of this one has another Sailor. Supersonic (436 EXP. Poison Sting (243 EXP.Acid.) Sailors generally use Water and Fighting-type Pokemon.Tackle. level 17. level 18.Tackle.Tackle.Tackle. then back below the entrance. level 17. Low Kick (376 EXP.) Shellder.) The item in this room is an ETHER.) Nidoran(f). Water Gun (408 EXP.Bubble (301 EXP. Take the next door to The SAILOR $540 Tentacool. Horn Attack. level 18.Acid. The next room to the left contains two Sailors. Supersonic.) Yellow: .Acid.) Remember. Poison Sting (240 EXP.

Scratch. level 17. Poison Sting (226 EXP. Withdraw. level 18. Tackle. The room to the right of this one holds more trainers.) Nidoran(f). Double Kick.) Shellder.Karate Chop (319 EXP. level 18Nidoran(f).) Gust. Sand-Attack. so pass it on. and press A facing the bottom trash can to find a GREAT BALL! Great Balls are like Poke Balls but are more consistent in capturing Pokemon.) Tentacool. In this hallway. Wrap (382 EXP.) 18.Growl. Horn Attack. LASS $270 Red/Blue: Pidgey.Tackle. Scratch.Acid. Sand-Attack. so head back through the long room to the right. level Yellow: Pidgey. Horn Attack.) Yellow: Nidoran(m).Tackle.) The next two rooms to the left contain just tourists. level 19. If you haven't caught a Dugtrio yet. Go down and take another flight of stairs. Tail Whip (403 EXP. Double Kick. SAILOR $510 Machop.Tackle. Quick Attack (211 EXP. TM08: Body Slam! It's a very useful physical attack many Pokemon can use that has a possibility of paralyzing the opponent when it hits.Peck. Double Kick. Head back out of the kitchen and go north to head downstairs. level 17. At the very left edge of the ship. Talk to everyone here to challenge a couple of them. level 18.) .Nidoran(m). enter first room on the right and a man will show you a pic of a fat Pokemon he saw. Go to the right side of the room where the chefs are peeling potatoes. first go down past the staircase to find the kitchen. level 21. Poison Sting (243 EXP.) And be sure to grab the item in here.) YOUNGSTER $315 Red/Blue: Nidoran(m). this could really aid you well.Tackle.Karate Chop (339 EXP. FISHERMAN $595 Goldeen. level 21. but in the third one there is a group that'll challenge you to a couple battles. level 18Nidoran(f).) 18. Poison Sting (226 EXP.Tackle. The only reason you want to be here is for an item. level Gust. Supersonic. level 19. Double kick. Quick Attack (211 EXP. then head all the way left out of this long room to reach the outside deck of the ship. level 17. The room left of here just has an investigator. Focus Energy (270 EXP. Poison Sting. Supersonic (373 EXP. Poison Sting (240 EXP.) and the big two That's all there is on this part of the ship.Tackle. Scratch. Poison Sting (270 EXP.) SAILOR $540 Machop. Horn Attack.

Growl (393 EXP. level 19. using Sand-Attack to try to reduce your accuracy. Growl. this should be much easier than the battle near Cerulean. Sand-Attack.Acid.) LASS Red/Blue: $270 Rattata. Quick Attack (459 EXP.Teleport. level 20. Leer (607 EXP. Kadabra knows Confusion. so prepare for another duel. and the starters all have the same moves as the previous battle.) Pikachu. Quick Attack (315 EXP. level 17.) Yellow: $1540 Voltorb.) Watch out for the self-destructing Voltorb in Yellow! Grab the MAX ETHER in this room.Tackle.) OR Charmeleon. The last two rooms to the right just contain nice trainers. level 20.Thundershock. Disable. Roar (331 EXP.Tackle.Tackle. Sand-Attack. out pops Gary! Looks like he wants to redeem himself.Tackle. Quick Attack.Thundershock. In Yellow. Tail Whip (403 EXP. Tail Whip. level 17. so his team may actually be pretty tough to defeat. Tail Whip. Bubble. Supersonic. Thunder Wave. no challengers. He has the exact same Pokemon . Growl. level 20.) Yellow: $300 Jigglypuff.) GENTLEMAN Red/Blue: $1610 Pikachu. Growl.) The item in this room is another Rare Candy! Use it if you wish to. Leech Seed. Quick Attack. level 18.Tackle. The biggest advancement for Gary this time around is his Abra evolution. Pidgeotto leads off again. Gary has evolved the rest of his Pokemon. He's caught 40 Pokemon already! Are you keeping pace? RIVAL Gary $1300 Red/Blue: Pidgeotto. The people in the next room won't challenge you. level 23. Pound. level 20. Before you get to the stairs. level 18.Sing. Sand-Attack. though. Hyper Fang (219 EXP. Ember. Tail Whip.) Eevee. he's even easier. Confusion (558 EXP. Screech.) Kadabra. Water Gun (616 EXP. so make sure you don't use a Psychic-weak Pokemon against it. Thunder Wave.) Ponyta. Quick Attack (403 EXP.Ember (553 EXP.Gust. level 22.Scratch. level 20.Peck. so continue on past to the captain's ward. level 22.) Magnemite. level 17. Growl.Tackle. Sonicboom. level 18. level 16.) Goldeen. Slash (358 EXP. Defense Curl (325 EXP. level 18.) Sandshrew. Raticate still knows Hyper Fang. level 17.) Rattata. Wrap (382 EXP. Sonicboom (418 EXP.Tentacool.Tackle.Bite.Tackle.Scratch. however.) OR Ivysaur.) In Red/Blue. level 19. Hyper Fang (397 EXP. Tail Whip. Selfdestruct (484 EXP. Leer. level 16. Tail Whip. Fury Attack (235 EXP.) Raticate. because he has seriously underleveled his Pokemon at this point and you've gotten plenty more experience.) Yellow: Spearow.) Wartortle. but the people in the room after them will! GENTLEMAN $1190 Growlithe. Overall. Quick Attack. Hyper Fang (195 EXP.Peck. Growl. Vine Whip (625 EXP.

Finally. This is the only place in the game you can get a Mr. After taking Gary out again. VERMILION CITY GYM Style: Electric The Vermilion City gym is home of Electric-type trainers. but right now you want to go south. except you can only use a TM once. unfortunately you won't be able to use him much here! This is . He'll start to build his team around his starter after this fight. so it appears that all he's been doing during the time between this and the last battle is catching Pokemon. then head farther south to larger building. You're almost ready for Vermilion gym! The last thing to do is to explore the area outside the other end of Diglett. Mime. but instead a Grass-type you've caught along the way so far. however. in Yellow. Moon in Yellow. Those who started with Bulbasaur again have the easiest time. and it won't come back during the game. since Cut is not a particularly strong move. because Grass is resistant against Electric. It appears he's seasick. Remember. they can be used outside battle for special purposes. give him Abra and he gives you Mr.Anne departs Vermilion. but it's still helpful if it's your first or second time through the game. HMs are like regular TMs. give him Clefairy for Mr. but they cannot be deleted.S. exit the building south to find a couple of items: HP UP immediately south and a MOON STONE farther down. and they can be deleted. on the side you couldn't get to before. If you chose Squirtle.as before. His Sandshrew is the only real threat with the Slash attack. Enter the house there to find a trainer in the back who will make a trade with you: In Red/Blue. In there is one of Professor Oak's aides who will give you HM05: Flash if you've caught at least 10 kinds of Pokemon. Use Sandslash or Dugtrio to sweep through this gym. go down the stairs he was blocking to find the captain's cabin. As a reward for "curing" him. it's best not to teach it to one of your fighting Pokemon. where you will find yourself back on Route 2. and use Cut on the tree blocking the gym to access it. So head back through Diglett's Cave and out the other side. then it will be more of a challenge. To the left is a tree you can use Cut on to access Pewter City. Thus. and Clefairy are found in Mt. Mime. so make your way out. he gives you HM01: Cut! This is the first HM you have received so far. now fully available since you have Cut. you need all the Moon Stones to complete your Pokedex! At last. The S. There's nothing more to do on the ship. so give him an extra Abra if you've got one! Abra are found on Routes 24-25 in Red/Blue. hence the absolute best type to use against this gym is Ground because they are completely immune to Electric. HMs. so it's important to understand it. Now exit this house and use Cut on the tree below. if you didn't pick either of them up. but all you have to do is "rub-rub" his back. you are ready to challenge the Vermilion City gym! Return through Route 2 and Diglett Cave. Flash isn't completely necessary to get through the game. Keep a designated Pokemon like Oddish around in your party to keep Cut available. can be used as many times as you want and outside battles for special purposes. it's stuck with that move forever. Mime. and he's all healthy again. If you teach a Pokemon an HM.

You have to find them both in a row. Growl. Yellow fans.Tackle. level 20.Thundershock. and look in all the adjacent trash cans. Sonicboom. Thunder Wave. level 20. Lt. level 20.) Sonicboom is one of the most dangerous moves in the gym.) Now. level 24.Tackle Screech.Tackle. Thunder Wave.) Yellow: $2772 Raichu. Lt. Sonicboom (441 EXP. level 20. level 18.Tackle.) Voltorb. Once you hit both the switches in a row. Growl.) Pikachu. level 22. take care of the other three trainers first.) Magnemite. level 21.) Voltorb. Quick Attack (369 EXP.Thundershock.) Pikachu. level 28. Quick Attack (403 EXP. Screech. Growl.Tackle. just keep looking around in the trash cans until you find one of the switches. i. but Pikachu isn't one of the strongest Electric types.Tackle. Quick Attack (369 EXP.e. Selfdestruct (484 EXP. Sonicboom (441 EXP. level 22. Surge is protected by a door that won't open until you locate the two switches in the trash cans littered throughout the gym.) In Red/Blue. Sonicboom (441 EXP. GENTLEMAN Red/Blue: $1610 Pikachu.Tackle Screech. Screech. the doors open and you can challenge the gym leader! GYM LEADER Lt.) Yellow: $720 Magnemite. Lt.) Yellow: $1540 Voltorb. Surge (uses X Speed) TM24:Thunderbolt. level 20. level 21.Tackle (381 EXP. then save your game. Thunderbolt (732 EXP. To solve the puzzle.) Raichu.Thundershock. The second switch is always adjacent to the first.Thundershock.) Voltorb. they reset. Thunder Wave. Surge. level 20.) Yellow: Voltorb. Screech. ROCKER $500 Red/Blue: Voltorb. Growl. resetting your game until you get it.Tackle Screech.) Magnemite. because it always does 20 HP damage. Thunder Wave. Surge's only hope of defending a Ground- . Sonicboom (418 EXP. Sonicboom (463 EXP. Sonicboom (441 EXP. Thunder Badge Red/Blue: $2376 Voltorb..) I hate to say this. Don't allow one of your Pokemon to get caught up in too many of them. Thunderbolt (627 EXP. level 21. Sonicboom (441 EXP. Mega Punch. but it doesn't have the power of the others. SAILOR Red/Blue: $630 Pikachu.the first gym where Charmander starters don't get a disadvantage. level 24. Quick Attack (315 EXP. Before you challenge the gym leader.Growl. Screech. It can paralyze you with Thunder Wave. Growl.Tackle. level 23. Sonicboom (457 EXP.Thundershock. Mega Kick. if you find the first switch and then the next trash can you inspect doesn't have the second switch.

is to weaken with Sonicboom. You need to start thinking about how your team works together. talk to the Officer in the middle of the city. If you've been using a Raticate or a Butterfree as part of your battling team. and you need spots open for HM-using Pokemon. though. Be sure to exchange your BIKE VOUCHER for a Bicycle at the Bike Shop if you haven't yet! It's not necessary to complete the game. through the Underground Path.g. Head north from Vermilion. seriously consider letting that Pokemon go and using one like Kadabra or Dugtrio instead. expect to go second in each round. It's not exactly wise to have 6 Pokemon as a team already. Raichu is Lt. if 2 of your 3 Pokemon have Psychic weakness. you're nearing the midpoint of the game. apart from that. hang on to it! ________________________________________________________________ 5. Thunderbolt is a powerful Electric move. of course.assault is his lead-off Voltorb using Sonicboom. and it's time to start thinking about the hardest challenges you'll face in the future! While still in Vermilion in the Yellow version. and Route 5 to reach the city. you want to save a couple spots for later Pokemon as well. His strategy. if you don't. and they should all be different types.. This is the best Electric move in the game. that's not good). Now if you have a Ground type. so if you plan on getting an Electric-type for your team eventually. Look over the Pokemon encounters you've had in the past and decide upon if you will make some changes to your team. and make an offensive assault with Raichu. using a Ground-type is an almost automatic victory even with Raichu's new attacks. You have three badges. Show her the Thunder Badge and she lets you have your own Squirtle! It's only at level 10. Unless your Pokemon are 4-5 levels above his. Head east from the . If you want an added challenge. and whatever you do. you should have at least 3 or 4 Pokemon in your team right now. don't use Flying or Water-types against it! Use strong physical attacks to take advantage of Raichu's low Defense before it can knock out your Pokemon. In Yellow. Attack it in the same way by using powerful physical attacks to take it down fast. paralyze you with Pikachu. but it seriously cuts down on traveling time. it's possible to unblock that tree to the east of Cerulean. going from Route 6. he is still defeatable.his Pokemon are fast. Surge's Raichu with just your Pikachu! When the battle is ended and you have won. And now that you have Cut. Rainbow Badge You have now reached the point of Pokemon Red/Blue/Yellow where you need to seriously start thinking over the team you eventually are going to use in the Pokemon League. not sharing any weaknesses (e. collect the Thunder Badge and TM24: Thunderbolt. try beating Lt. Surge's only Pokemon! This time he has taught it Mega Punch and Mega Kick to use when his Thunderbolt won't do the job. so you'll have to train it hard to make it a part of your team. It's now time to return to Cerulean. Remember. then Raichu is helpless.

Ember (409 EXP. Roar. Poisonpowder. level 21. Leer (292 EXP.Very Common (R.Scratch.) Onix. BUG CATCHER $190 Beedrill. TRAINER(m) $420 Growlithe. Poisonpowder. level 18.Absorb.) North of him is a dedicated Bug Catcher. Hop down two ledges from here to collect TM30:Teleport. Stun Spore (300 Bellsprout.) powder (324 EXP. Fissure (477 EXP.Very Common (Y) Nidorina. Poisonpowder. Wrap. Ember.Very Common (Y) Nidorino.Growth. Sand-Attack. level 18. level 21.) Go back to the left and up two successive ledges to challenge a different trainer next to a sign. ROUTE 9 Wild Pokemon Rattata. HIKER $700 Machop.Common (Y) Spearow.B. Low Kick (376 EXP.Bite. Selfdestruct (387 EXP.Y) Raticate. level 21. Focus Energy (646 EXP. level 24. Defense Curl. level 20.tree to Route 9 and challenge the first trainer you see there! JR. Focus Energy (646 EXP. level 18.Fury Attack. then go all the way to the lower-right portion of the route to fight another Hiker.) Onix. Perhaps you should purchase an ANTIDOTE before you go any further. Slash. Rock Throw (486 EXP. level 21.) Powder (324 EXP. NOTE: In Yellow.Common (Y) Ekans.Fury Attack. HIKER $735 Geodude.) Lots of Grass here.) To the left of the Bug Catcher is a big patch of grass to catch Pokemon in. Poisonpowder.Common (Y) Nidoran(m). up the ledge.Rare (Y) Nidoran(f). level 19. Rock Throw (462 EXP. Wrap. level 20.Tackle. TRAINER(f) $360 Oddish. but if you already have Dig. Sleep EXP.Common (R) Sandshrew. Screech.) Head right past the Hiker.Very Common (R. Bind.B. Sleep Oddish. This move works like an Escape Rope.Common(B) . level 19.Y) Fearow. level 18.Absorb. Growl. Rock Throw. you might recognize this trainer from the TV show! Red/Blue: JR. Stun Spore (300 Bellsprout.Karate Chop. Screech. you don't need this TM because it doesn't do anything in battle.Tackle. Bind.Tackle.) Yellow: YOUNGSTER $360 Sandshrew.) Charmander.) Beedrill. Fight the nearby Hiker.Scratch.Growth.) EXP.

B. From the grass.B) Water: Poliwag.) There's a tiny patch of grass northeast. Bite (252 EXP.Scratch. Nidorina.) Weedle. and hop down the ledge for another fight.Poison Sting.) Sandshrew. Low Kick (376 EXP. level 20. down two ledges. level 19. Defense Curl. level 20.Wrap. Poisonpowder (321 EXP. String Shot (226 EXP.Y) Slowpoke.B.Tackle.Karate Chop. Confusion.Very Common (R.) Yellow: Caterpie. HIKER $700 Geodude. ROUTE 10 Wild Pokemon Land: Rattata. but there aren't any new Pokemon.) Ekans.Poison Sting. level 20. Sand-Attack. Common (Y) Nidoran(f).Tackle. head back east. Rock Throw (367 EXP. Dig (328 EXP. Growl.Tackle. Hyper Fang (231 EXP.Common (R.Common (R) Sandshrew.Common (Y) Voltorb. level 19.Very Common (R. String Shot (226 EXP. level 23.B.B).Very Common (R. TRAINER(m) $380 Rattata. Pay Day (339 EXP. String Shot (222 EXP. Leer.) Diglett. Bite.) Up a shade and to the left to the next trainer.Rare (Y) Magnemite.Scratch.Tackle. JR. Growl.B. level 19.) Machop.) Go east from him. Tail Whip. level 20. BUG CATCHER $200 Red/Blue: Caterpie. and Nidorino could be Pokemon of interest if you want to speed up your Pokedex collection in Yellow. JR.) Weedle. Go back east and up the ledge above the Bug Catcher to challenge the Hiker. String Shot (222 EXP. Fearow.Very Common (R.Very Common (Y) Nidoran(m).Y) Spearow.Tackle. Disable (321 EXP.Y) Poliwhirl. TRAINER(f) $460 Meowth.Raticate. Poison Sting.) Venonat. Slash (378 EXP.Very Common (Y) Ekans. level 20.Tackle. level 20.Common (B) Machop.Y) .Scratch.) Now you can head east from her to Route 10 to investigate the large grass patch to the right. Rock Throw (367 EXP.) Geodude. Quick Attack.) Venonat.Very Common (R. level 20. then east and up a ledge to fight another trainer. Defense Curl. level 19.Common (R.B) Magikarp.Tackle. Disable. level 20. level 20.

Common (R. Go southeast from the entrance to find the first trainer here. and in Yellow.Growl. it's possible to get through the tunnel without Flash but it's difficult. Doubleslap (291 EXP. level 20.Confusion. Headbutt (487 EXP.) Yellow: Jigglypuff. this could be a tough cave for him! Best to use your supporting Pokemon to get through this cave instead.Very Common (R. Go around the trees west of the Center and fight the trainer right before the tunnel. Common (Y. Disable.B. then north to take the ladder down.) Enter the cave opening north to begin your trek through the very long and treacherous Rock Tunnel. namely Onix and Machop. 2nd Basement and lower) There are a couple new obvious Pokemon here.) Yellow: Cubone.B. they are eventually available in all versions. level 20. but a Grass-type can easily handle them both.) Slowpoke. Doubleslap (291 EXP.Y) Machop. POKeMANIAC $1150 Red/Blue: Cubone. be sure to come back here after you learn Surf! Head south to the Poke Center and heal up to prepare for the long tunnel ahead. Tail Whip. Growl.Y) Geodude. Rock Tunnel is also very dark. Bone Club (427 EXP.Confusion. JR. level 20.Very Common (R. Disable. In this large room. Quick Attack (351 EXP. Growl.Pound. look hard for the Magnemite. but you can't access it yet. Headbutt (487 EXP.B). Disable. Thunder Wave. Pound.Common (R. Sing. level 20. Growl. Go east from the trainer. The water path to the north leads around to a different area. level 23.Sing. In Red/Blue. Don't worry.Confusion. Defense Curl (325 EXP.) Slowpoke.) Clefairy.The only real points of interest in these routs are the new Electric-types. POKeMANIAC $1250 Slowpoke. TRAINER(f) $400 Red/Blue: Pikachu. Headbutt (529 EXP.) This Pokemaniac uses a clever combination that cancels his two Pokemon's weaknesses out.) Clefairy.Pound. level 23. level 23. Be prepared to fight a lot of Rock and Ground-type Pokemon.) Go left again and take the north path in the fork (the left . Be sure to pick them up and decide whether or not you want to add Machop to your party. head southwest to find the path and be challenged again.B. Bone Club. Disable.Thundershock. Headbutt (427 EXP.Y) Onix.Growl. ROCK TUNNEL Wild Pokemon (all floors) Zubat. If you're using Pikachu. so you'd do best to bring along an Electric Pokemon to use Flash so you can see. Sing. level 25. level 23. look hard for the Voltorb.

level 19.) Onix. Rock Throw (462 EXP. level 22.Karate Chop (357 Geodude. 22. HIKER $735 Geodude. Screech. level 22Yellow: Charmander.Tackle. Tail Whip. Headbutt (409 EXP.) Growl. Defense Machop. Bone Club (409 EXP. level 20. level 22. Screech. level Cubone.) Curl.Karate Chop. Defense Curl. Poisonpowder (301 EXP. Rock Throw (462 EXP.) Graveler.) Take the next ladder down above the Hiker.) Geodude.Tackle. level 20.Tackle. level Cubone. Rage (306 EXP. left to challenge a trainer on this floor. Bone Club. Another giant slab of rock! Challenge the two Hikers here.) And northeast of her is another PokeManiac! POKeMANIAC $1100 Red/Blue: Charmander. Defense Curl. Rock Throw (349 EXP. HIKER $875 Geodude.Absorb.) HIKER $700 Onix. level 20. Defense Geodude. Rock Throw. Rock Throw (462 EXP. Stun Spore. level 19.) Growl. Rock Throw. Leech Seed.Tackle. Ember. HIKER $700 Machop. Defense Curl. HIKER $665 Geodude. Ember.Tackle.) Continue northeast along the path until you get to another Go all the way north to challenge a trainer. Selfdestruct (603 EXP. level 20.Tackle. Bind.) Curl.Growl. Screech. level 19. level 20.) Onix. Low Kick (376 EXP. Selfdestruct (387 EXP.Tackle. Selfdestruct (460 EXP. level 19. level 21.) EXP. so perhaps you should save before challenging him in case one of your Pokemon gets knocked out. level 25.Tackle. Rock Throw (349 EXP. Sleep Powder (367 EXP. level 22fork. Leer.) Go around the slab of rock to the south to fight another Hiker. Defense Curl.Growl.) 22. Take the ladder northwest of here to go down to the second basement.Tackle. Rock Throw.path just leads to a dead end) and you'll be attacked by another trainer. Bind. Go directly . level 21.) Hiker's Geodude likes to bomb itself. Defense Curl. Leer. Vine Whip. Bind.Tackle.) Head east from here and challenge a third Hiker below the next ladder. JR. Rock Throw (367 EXP. Rock Throw (349 EXP. Rage (306 EXP.Growl.) Bulbasaur. Poisonpowder. TRAINER(f) $440 Oddish.

Quick Attack.) Geodude. Defense Curl (342 EXP. Doubleslap (319 EXP. TRAINER(f) $420 Pidgey. Pay Day (310 EXP. Sleep powder (342 EXP.) Oddish. Quick Attack. Sand-Attack.) Bellsprout.Confusion.) Go straight left from her to challenge another Hiker. level 21. level 20. JR. Quick Attack.) JR. Growl. TRAINER(f) $380 Pidgey. Disable (423 EXP.) Meowth. Selfdestruct (387 EXP.) Slowpoke. Remember to save when you can and to use those leftover Potions you most likely have. level 19. Sing. Sleep Powder (333 EXP.Gust. TRAINER(f) $400 Meowth. Sleep Powder. Go back left past her to fight a Hiker. level 21. Whirlwind (235 EXP. level 22. Wrap. TRAINER(f) $440 Bellsprout. level 21. press A facing it to get a MAX ETHER. Now on the other side of Route 10. HIKER $735 .) Graveler. especially since your Pokemon are tired out by now.) Clefairy.Gust. JR. Stun Spore. Hyper Fang (231 EXP. Whirlwind (508 EXP. Selfdestruct (603 EXP. Sand-Attack.) Pidgey. HIKER $735 Geodude.Tackle.Gust. Poisonpowder. Rock Throw. level 19.Sing.) Take the ladder down above the PokeManiac. level 20.) Slowpoke.Confusion. Growl. level 21.Wrap. level 21. Defense Curl. Sand-Attack.Growth.) Head to the right from her and you should see a strange bush. Poisonpowder. Tail Whip.JR. then down past the sign to free yourself from Rock Tunnel! You're still not quite safe yet. Stun Spore (396 EXP.Confusion. Selfdestruct (387 EXP.) Follow the path straight left and challenge the final trainer in Rock Tunnel. Defense Curl. Sand-Attack. Almost there! Challenge the two female trainers you see here first. Hyper Fang (231 EXP. level 20.) This is probably the toughest trainer so far. Rock Throw. Whirlwind (247 EXP. Defense Curl.) Rattata.Tackle. Growl. Disable (423 EXP. Disable. Quick Attack. JR. level 21. level 20.) Pidgeotto. Quick Attack.Gust. Quick Attack.Scratch. level 20. Quick Attack. level 20. level 21.Gust. TRAINER(f) $420 Jigglypuff.Scratch. level 19. Poisonpowder.Pound. Bite. level 19. POKeMANIAC $1000 Slowpoke. level 21. Whirlwind (223 EXP. Tail Whip. Bite. Disable (423 EXP. Whirlwind (247 EXP.Absorb. level 22.) Rattata. Sand-Attack. Pound. Go northwest from the Hiker to be challenged by a PokeManiac.) Pidgey.Tackle. Rock Throw.Tackle. Pay Day (295 EXP.Tackle. talk the girl right next to the cave exit to challenge her.) Go left a tiny bit.

) . The house directly south of the Volunteer House is the Name Rater.. and they can't be revealed until you get the Silph Scope.Tackle. HIKER $665 Onix. challenge her first. Lavender is a sad. level 20.$250 Parlyz Heal. There's a trainer directly southwest from the entrance. Rock Throw (486 EXP. level 19. Bind. Defense Curl. Screech. level 20.Tackle. Bone Club. Rock Throw.Confusion. instead. so there's no point in scaling the tower yet. Defense Curl. All the Pokemon in the tower are ghosts though. level 21.$250 Ice Heal. Rock Throw (544 EXP. Rock Throw (439 EXP.Growl. Bone Club (372 EXP. isn't there. but they catch Pokemon with much greater consistency. head west from Lavender to Route 8.) Slowpoke. Screech.$700 Revive. Disable (423 EXP. head straight to the Poke Center which I'm sure you need to use.) Slowpoke. you'll find that Mr. level 20. If you go to the Pokemon Volunteer house in the middle. the place where all deceased Pokemon are laid to rest. Fuji. Headbutt (372 EXP. The main draw of Lavender Town is the Pokemon Tower. leader of the club.) Onix.) Graveler.$600 Super Potion. The route that goes south of Lavender leads to Fuchsia.$100 Burn Heal. Disable (423 EXP. but you don't have the items to get through that route either. level 19. you've made it to Lavender Town! Before doing anything else.$500 Antidote. There is a Poke Mart in this town that finally sells Great Balls! Lavender Town Poke Mart: Great Ball. LASS $330 . level 21. This man will change the nickname of your Pokemon if you want to.And hop down the ledge below to challenge one more. Traded Pokemon can't have their names changed if you're not the Original Trainer of the Pokemon. POKeMANIAC $1000 Red/Blue: Cubone. Bind.Growl.) Yellow: Cubone.$550 Super Repel. sad town (it's the grave site of deceased Pokemon).Tackle. level 20. however. Selfdestruct (387 EXP.) Congratulations.Confusion.Tackle.$1500 Escape Rope.) Head east to challenge the last trainer before entering the town below.Geodude.$250 Great Balls are more expensive than Poke Balls. Tail Whip..

Pound.) And there's a trainer directly west of her.Tackle. Leer (468 EXP.) Yellow: Pidgey. Quick Attack.Tackle. level 19. Quick Attack. Quick Attack.) Nidoran(m). Sing. Disable (739 EXP. level 19.) The Gamblers are back again! There is a large patch of grass behind a cuttable tree to the left. Disable (423 EXP. Screech (354 EXP. Sing.) Vulpix. level 19.Tackle.Bite. level 19. Poison Sting (243 EXP. Ember. Tackle. level 22.) Muk. Pay Day (280 EXP.) Yellow: Nidoran(f). Horn Attack. Hyper Fang (231 EXP.Clefairy. Growl.Growl.) Meowth. Poison Sting (576 EXP. Tail Whip (289 EXP. level 24. Bite. level 19.) Pikachu.Gust. Roar (324 EXP. level 23.) Now cut through the tree to look in the grasses of Route 8.) Rattata. Sand-Attack. Scratch. Bite.) SUPER NERD $650 Koffing. Doubleslap (319 EXP.Scratch.Thundershock. Bite. Pay Day.) Meowth.Tackle.) Nidoran(f). Tail Whip. level 22. Quick Attack. Double Kick. Poison Sting (240 EXP. level 19. Disable (423 EXP. level 22.Growl. level 22. Double Kick. Scratch. Thunder Wave. level 22.Pound.) Rattata. Bite. Screech (354 EXP.Tackle. Tail Whip.Pound.Scratch. level 26. Pay Day.Tackle.Leer. level 19.Tackle.Pound. ROUTE 8 Wild Pokemon .) Nidoran(m). level 23. Poison Sting.) Nidorina.Pound. Poison Sting. Tail Whip (576 EXP. level 23. GAMBLER $1680 Growlithe. Smog (634 EXP. Whirlwind (223 EXP. level 24.Ember. Doubleslap (319 EXP. Poison Sting (243 EXP. level 24. Poison Sting.Growl.) Clefairy.) LASS $360 Meowth. Scratch. Quick Attack. Double Kick. Screech (354 EXP. level 19. Scratch. Whirlwind (223 EXP. Growl. Bite. level 19. Growl.) LASS $285 Red/Blue: Pidgey. Growl. LASS $345 Red/Blue: Nidoran(f). level 24. Horn Attack. Growl. Challenge the Super Nerd northwest of the Gambler.) To the left of the Super Nerd are a group of four trainers.Scratch. Hyper Fang (231 EXP.) Meowth. all standing in a line.) Nidorina.) Grimer. Sand-Attack. Tail Whip (289 EXP. level 19. SUPER NERD $550 Grimer. Pay Day.Tackle. Tail Whip. Quick Attack (333 EXP.) Meowth. but take care of the rest of the trainers around it first.Gust. Pay Day (280 EXP. Roar. level 23. level 24. Double Kick.

level 20.Tackle. level 20. level 22. level 22. by the way.Very Common (R.Common (B) Vulpix. After that. Challenge the Gambler near the guard house.B. GAMBLER $1540 Poliwag.Bubble.Very Common (Y) Ekans. Catch your new version exclusive Fire Pokemon and you should be done here. and Mankey in Red. level 20.Y) Pidgeotto. ROUTE 7 Wild Pokemon Pidgey. Sonicboom (441 EXP.Common (Y) Meowth.) Koffing. Vulpix (for the first time).Tackle (381 EXP. level 20. Kadabra is catchable for the first time! If you didn't bother to train up an Abra from earlier.Rare (Y) .Common (B) Vulpix. which is right next to Celadon City. Hypnosis. and Growlithe (for the first time) in Blue. Water Gun (363 EXP. now is the perfect time to capture its evolved form to make it one of your own. Hypnosis. Smog (487 EXP.) Poliwhirl.Very Common (Y) Oddish.Common (R) Abra.Tackle. this one leading from Route 8 to Route 7. the road's still closed.) Poliwag.Y) Pidgeotto.Common (R) Sandshrew. this is the principal route of the version-exclusive Pokemon! Ekans. continue west.Common (Y) Meowth. level 22.Common (R) Abra. SUPER NERD $500 Voltorb.Rare (Y) In Red and Blue.Common (B) Jigglypuff. In Yellow. Sonicboom (441 EXP. Meowth. Screech.Very Common (R.Rare (Y) Rattata.Common (Y) Kadabra.Bubble.Common (Y) Kadabra. Screech. Vulpix and Growlithe can greatly aid you in the next gym battle. Hypnosis.Very Common (R) Growlithe.Bubble. and Sandshrew.Pidgey. Water Gun (363 EXP.) North of the Super Nerd is another Underground Path.Common (R) Bellsprout. Water Gun (616 EXP.) Voltorb.B. There's another guard house like the one on Route 5 from before.) And battle the trainer north of him.Common (B) Jigglypuff.Very Common (B) Mankey.Rare (Y) Rattata.) Magnemite.Very Common (B) Mankey.Very Common (R) Growlithe.Tackle.

First thing you should probably do is check out the Poke Center close to the entrance.$700 Revive.$250 Awakening.B. and you should see a back entrance to a big building. the place you were before with the back entrance. Go up another opening. and contains lots of items that should cater to your needs.Common (R. just with Oddish and Bellsprout substituting for Ekans and Sandshrew.B. you get it at level 25. climb the three flights of stairs and enter the little room.$250 Ice Heal.$100 Burn Heal. and it can fill in a missing type on your team.$1000 TM02:Razor Wind.Common (R.$600 Super Potion. so you won't have to train it that much from the beginning! Now return back out of the building and back to where the Center is. The Poke Ball on the table contains an Eevee! Eevee can be evolved into one of 3 Pokemon (a Water-type.Very Common (R.$2000 TM01:Mega Punch. You can explore it if you want. exit the Center and to the left. Enter.$3000 TM09:Take Down.$1500 Super Repel.B. or Fire-type).$2000 TM07:Horn Drill. Head straight left from here and you should see the Pokemon Mansion. behind the houses and to the left.$200 .$200 Parlyz Heal.Y) Celadon is a really big city.$3000 TM17:Submission.$1000 TM33:Reflect.B) Goldeen.Very Common (R.$2000 TM37:Egg Bomb. After that. there are no more items to get.$3000 TM05:Mega Kick.Y) Slowpoke.$3000 2nd Attendant: Great Ball. Take that path up.The wild Pokemon here are pretty much the same as the previous route. home of many events and things to do.$500 Antidote. And left of the Mansion is a giant Poke Mart! This is the biggest Mart of the game. Electric-type. Plus. you should see a narrow path leading up between the Center and some trees.Y) Magikarp. Simply head up the ledge and to the left to reach Celadon City! CELADON CITY Wild Pokemon: Water: Poliwhirl. Celadon City Poke Mart: 1F: SERVICE COUNTER 2F: TRAINER'S MARKET 1st Attendant: TM32:Double Team.

$9800 Calcium.$550 X Speed. There are quite a few TMs being sold.$2100 Leaf Stone.$350 ROOFTOP SQUARE Vending Machine: Fresh Water.$350 Look through the second floor items first off. these Pokemon are: Pikachu-> Raichu (Thunder Stone.$350 X Special.$1000 Fire Stone.$700 Dire Hit.$9800 Carbos.$9800 Protein. you should probably stock up on Great Balls and Super Potions if you haven't already.$650 X Attack.$9800 2nd Attendant: X Accuracy. but there is a problem with this move that is defined in the Battle Strategy Guide..$2100 Thunder Stone.$950 Guard Spec. The fourth floor contains all the important stones. There are certain Pokemon that evolve only with these stones.$9800 Iron. but talk to the man behind the counter to get TM18:Counter! This is a move that supposedly reflects back the damage inflicted on the defending Pokemon back onto the opponent.$2100 Water Stone. Red/Blue versions ONLY) Vulpix-> Ninetales (Fire Stone) Gloom-> Vileplume (Leaf Stone) Growlithe-> Arcanine (Fire Stone) Poliwhirl-> Poliwrath (Water Stone) Weepinbell-> Victreebel (Leaf Stone) Shellder-> Cloyster (Water Stone) Exeggcute-> Exeggutor (Leaf Stone) Staryu-> Starmie (Water Stone) Eevee-> Vaporeon (Water Stone) OR Jolteon (Thunder Stone). OR Flareon (Fire Stone) .3F: TV GAME SHOP 4F: WISEMAN GIFTS Poke Doll.$500 X Defend.$200 Soda Pop.$2100 5F: DRUG STORE 1st Attendant: HP Up. There aren't any items being sold on the third floor.$300 Lemonade. but the moves themselves are not very useful and it's best not to waste your money on them for now.

6500 coins(Blue).2680 coins 2nd Window: Scyther. which is a great Rock-type attack. a very powerful Ice-type attack! Give her Soda Pop and you get TM48:Rock Slide. There are also some battle-only stat increasers you can purchase from the second attendant. These are discussed in detail in the Battle Strategy Guide. Give her Fresh Water and she gives you TM13:Ice Beam. And finally. There is a thirsty girl here who will give you TMs if you give her drinks from the vending machines on this level.7700 coins Game Corner Prize Exchange (Yellow version): 1st Window: Abra. the Game Corner.3300 coins TM15:Hyper Beam. The fifth floor's first attendant sells drugs. they're usually not necessary. 9999 coins(Red) 3rd Window: TM23:Dragon Rage. and the Prize Exchange building is right next to it.120 coins Clefairy.5500 coins TM50:Substitute.3300 coins TM15:Hyper Beam. but are vital to giving your Pokemon the best possible stats. so it's a much better deal than the Super Potion. but you won't need one until later. head out and now walk (or bike) all the way to the lower-right corner of the city. In one of these small houses there is a bar.6500 coins Porygon. It's directly right of the small lake in the middle of the city. Scyther(Red). Now that you've thoroughly explored the Poke Mart. You need this for our next stop.4600 coins Porygon.And of course.1200 coins 2nd Window: Pinsir(Blue). Talk to the man in glasses in the upper-left corner to get a free COIN CASE. Be sure to pick up some of the drinks for yourself to. give her Lemonade and she gives you TM49:Tri Attack.6500 coins Pinsir. Remember. the Moon Stone evolution Pokemon have already been covered.5500 coins . or statenhancers.750 coins Nidorino(Blue). the Lemonade heals 80 HP per use and only costs only $350. You also need to hold on to at least one drink for use later in the game to fulfill a special purpose.2500 coins Dratini. Game Corner Prize Exchange (Red/Blue versions): 1st Window: Abra. Head up to the rooftop. but since they take a full turn in battle to use. They are expensive.1000 coins Wigglytuff.9999 coins 3rd Window: TM23:Dragon Rage.230 coins Vulpix. Nidorina(Red). the only way to complete your Pokedex is to purchase the stones they evolve with! You can also purchase a Poke Doll here.

Tail Whip. level 21. level 20. level 21.) Raticate. The reason for this is that they're trying to make business by buying shipments of Pokemon and selling them off at the Game Corner (you find this out in the house next to the bar). so go back to the staircases and take the one down. Tail Whip. ROCKET $630 Raticate. the better chances you have of winning.) Machop. Tail Whip. Quick Attack. Be sure to save your game beforehand so you can try again if you have bad luck. level 20. but the one you should be aiming for is Porygon since you can get all the other Pokemon outside of the Game Corner. you're hopeless to beat Team Rocket.Karate Chop. Hyper Fang (496 EXP. so go left instead to fight another Rocket down the hallway. Supersonic. ROCKET $630 Drowzee.000 to buy that many! Don't worry. We can't let this go on any further. Hypnosis. Quick Attack. or 3 coins into the slot and roll.999 coins (6. Confusion (459 EXP. You can't do anything more on this floor at the moment. and then you can buy 50 coins for $1000. And since you probably won't get 9. press A next to the poster on the wall to find a hidden switch! Press it to reveal Team Rocket's secret hideout. 2. ROCKET $510 . Low Kick (396 EXP. you may have to just fork over the $200. check around the floor of the Game Corner and talk to a few gamblers to get a few hundred coins to start you out with. Quick Attack.) If you have trouble with him.) The item south of this Rocket behind the table is an ESCAPE ROPE.TM50:Substitute. You may also notice that the slots in the Yellow version look quite different! There are some nice prizes in the Prize Exchange.Tackle.500 in Blue) by playing the slots.Pound. Bite (231 EXP. You need a Coin Case to play at all. Hyper Fang (522 EXP. You may have noticed a few Team Rocket members lurking around Celado. Hyper Fang (522 EXP.Leech Life. can we? Talk to the Rocket member looking at the sign near the coin counter. He'll challenge you to a fight! ROCKET $600 Raticate. level 21.Tackle. Screech.) Zubat. After he leaves. though.7700 coins The Game Corner is where you spend your money to buy coins to play the slot machines. Before you buy any. Playing the slot machines is pretty easy. Battle the first Rocket southeast of the steps. Go down and fight the Rocket to the left. level 21. Whether or not you want to try to get one of the somewhat-powerful TMs available is up to you. Disable. The more coins you put in.Tackle.) There's a gate to the south. just put 1. there's no hurry. and to hopefully gain enough coins to get a good prize in the Prize Exchange. though. Go right from the poster to go down the opened stairway..

level 17.) Raticate. Take the right arrow right below it to exit the maze.) Raticate. take the southern arrow left and it'll take you to behind a wall. Low Kick (396 EXP. Smog (487 EXP. go down a tad.) Grimer. Screech. and back to the floor with the maze.) Koffing.Leech Life. Tail Whip.Tackle. There are two arrows leading left. ROCKET $570 Rattata. level 17. Again. one of the many traps the Rockets like to use.Zubat. Bite (196 EXP. Disable (327 EXP.Karate Chop. Tail Whip.) And take on the Rocket north of him.) Rattata. Quick Attack. Return to where the two arrows were facing left. Supersonic. level 17. This leads back to the beginning of the maze and a Rocket you've already defeated.) Koffing.Tackle. Hyper Fang (471 EXP. Quick Attack. Tail Whip. Hyper Fang (471 EXP.Tackle. level 17.) Go left of this Rocket to get a HYPER POTION! This is a great item that heals up to 200 HP in battle. take the left going-down arrow. Grab TM07:Horn Drill there if you want. Tail Whip. and take the top one.Tackle. Supersonic. Go to the bottom-left corner and take the farthest-right arrow up. level 19. level 20.) Zubat. Hyper Fang (231 EXP. head back to where you stopped. Go right and down. Screech.Tackle. There is an elevator to the right which gives access to the bottom floor (your destination). level 20. Enter the small narrow path to the south and take the first arrow down.Tackle.) Koffing.Tackle. level 20. To the left of the staircase is a little shortcut you can take with arrows pointing up. level 19. Quick Attack. Challenge the Rocket directly to your left. level 17. grab the item in the small niche to the south. Disable (385 EXP.) Take the winding path below this Rocket to get TM10:DoubleEdge. level 21. On this floor. Low Kick (396 EXP. and snake your way along the top wall to the end to get a NUGGET. then take the arrow right. but you need a key to activate it. level 19. Bite (196 EXP. it's the final Moon Stone! Go back to where you stopped.) Raticate. level 19. Quick Attack. Hyper Fang (421 EXP.Tackle.) Machop.Karate Chop. ROCKET $630 Machop. ROCKET $600 Grimer. If you want to get another item. Go down the staircase that you haven't been down yet.Pound. Now go back left of the staircase. level 21. Now return back downstairs. Take the stairway going up to another floor. Smog (487 EXP. so you can get a RARE CANDY in the little . Take the bottom one to go completely to the left. When you stop. challenge the Rocket to the south. Tail Whip.Leech Life. where you will find another maze. Hyper Fang (231 EXP.Pound. Quick Attack.) To the left of this Rocket is a floor-sliding puzzle. Smog (414 EXP. and right two spaces to step onto a right arrow that takes you a little southeast. Take the left arrow to go a little southwest. then grab the SUPER POTION.

Leer.Scratch.Wrap.Pound. Giovanni! He is the most powerful Rocket out there.) Ekans. take the left one. Take the one second from bottom. level 29. Bite.Scratch.Tackle. level 23. Poison Sting. level 24. Bite (304 EXP. Leer. Rage. it drops automatically)! The item on the other side of the table is TM02:Razor Wind. ROCKET $600 Rattata. Rock Throw. Head north along the hall. you need to defeat them both the unlock the door. Poison Sting. level 20. Bite (304 EXP. Refer to the part earlier in the guide if you need help. Bite (1087 EXP.Comet Punch. Slash (802 EXP. Slash (457 EXP.) Kangaskhan. Rage (577 EXP.Tackle.Tackle. Confuse Ray (243 EXP. At the arrows facing left and right. level 23.) Sandshrew. Tail Whip. RED/BLUE: There are two Rocket guards to the north. level 21.) Go south from this Rocket and right around the wall to another staircase leading down. ROCKET $690 Ekans. Leer. Take the nearby arrow up.Scratch. Select the B4F. level 20. Hyper Fang (496 EXP. Sand-Attack.Wrap. This next part is a little different between Red/Blue and Yellow. Sand-Attack. level 23. Confusion (436 EXP.) Talk to the Rocket after you defeat him and he drops the crucial LIFT KEY (in Yellow.Wrap.) Drowzee. Supersonic. level 21. Go to the little room to the left to get an HP UP. Quick Attack. Sand-Attack. level 25.niche. Bind. and navigate the maze again on this floor. Quick Attack. these guards are a little tougher then the Grunts you've faced so far. Hypnosis. level 20.Screech. Poison Sting. so take caution! GIOVANNI $2871 (uses Guard Spec.) And with that. Disable.) Zubat.) ROCKET $690 Sandshrew.) Raticate. Hyper Fang (243 EXP. then down to where there are four successive arrows facing right.) Sandslash. level 23.) Arbok. the door opens and you come face-to-face with the boss of Team Rocket for the first time. level 23. then go up and around the wall to the left.Screech. Take preparations. This leads you directly into the path of a waiting Rocket. ROCKET $630 Koffing. level 23. Slash (457 EXP. you can now select the floor you wish to go to. Tail Whip. and fight the lone Rocket in the room to the left. Now you need to backtrack back to the elevator you couldn't activate before. take the arrows to the left up.) Onix. To do this. When you reach the elevator (there's an opening in the wall that makes it easy to see where it is). Smog (513 EXP.) Giovanni's Onix and Rhyhorn should be simple enough to take . Bite (724 EXP.Horn Attack (693 EXP. first head back up the stairs you just took. go up another flight of stairs.) Rhyhorn.

After you defeat him. except he uses Persian. they're both Rock/Ground types. Bite.out. level 22. he disappears and leaves behind SILPH SCOPE. Screech (919 EXP. if you attack them head-on before they can inflict their status conditions on you. Do so. just use your most powerful attacks against it to take it down. Bind. GIOVANNI $2871 (uses Guard Spec.Tackle. Screech (369 EXP. Smog (610 EXP. which increases one of your Pokemon's Defense. the evolved form of Meowth. Rock Throw. All you have to do now is exit. CELADON CITY GYM Style: Grass Grass is the name of the game of this gym. This is the item that reveals the ghosts in Pokemon Tower in Lavender Town.Growl. As a final note. Glare (331 EXP. then gear yourself up for the Celadon City Gym! To get to the gym.. instead of Kangaskhan. level 25. head all the way left. ROCKET $750 Koffing. Looks like there's one more Rocket to beat before you're out of here. Head back to the Poke Center for a little bit. use it against Persian. Kangaskhan looks scary at level 29.) Koffing. Giovanni likes to use Guard Spec. But unless . and so obviously.) Onix.) Meowth. Pay Day. Still. you need to go to the bottom right-hand corner of the city. pretty much. YELLOW: As soon as you walk toward the open door where Giovanni is. Fire types are the Pokemon of choice here. so they're incredibly weak to Water and Grass-type attacks. but its attacks are not the strongest.) Ekans.) Rhyhorn. where there is an item on a table. Bite. Poison Sting. If you have any Fighting-type moves. level 25. and Glare paralyzes. Head south out of this room and go left.Leer.Screech. where you can see an odd tree you can use Cut on. Pick up the SILPH SCOPE after beating Giovanni.Horn Attack (693 EXP. then up the ledge to where the gym is. ROCKET $660 Grimer. Rage (577 EXP. Smog poisons your Pokemon sometimes. the door above opens and you can take the staircase up out of the secret hideout. you should tear them apart. Smog (537 EXP. Head back to the elevator and to the BF1.) Persian. level 25. Bite. which negates all statreducing moves used against him. Persian is a fast cat that can be deadly. level 22.Growl. level 25. Pay Day. Disable (423 EXP. Pay Day steals money.) And with that. level 24. This item is IRON.) Giovanni is pretty much the same here as in Red/Blue. Jessie and James come to interrupt your plans! Let's show them your power. level 29.Tackle.) Jessie and James will try to mess up your Pokemon.Pound.

) BEAUTY $1470 Oddish.Growl. Leech Seed. level 26.) Absorb. Stun Spore. level 21Bellsprout.Absorb. Stun Spore. Poisonpowder. Sleep Powder (649 EXP. Stun Spore. here than in previous gyms but it's still best to defeat them all to gain the most experience. Poisonpowder. Stun Spore (744 EXP. TRAINER(f) $480 Bulbasaur. Sleep Powder (678 EXP. Vine Whip. level Absorb.) BEAUTY $1820 Exeggcute. Vine Whip.Growl. Poisonpowder (724 EXP. challenge them next.Growl. Sleep Powder.) COOLTRAINER(f) $840 Weepinbell. Leech Seed. Poisonpowder. Reflect (546 EXP. level 24. watch closely for any move combos the trainers might use and do your best to counter them. Sleep Powder (384 EXP.) The Lass uses a status-attack + Wrap combo that could drive you crazy if you don't knock out her Pokemon right away. level 24.) BEAUTY $1680 Bellsprout. Stun Spore (414 EXP. whatever you do. or Flareon to have the best advantage. Ground-types are second-best because they are super-effective against Poison-types (most Grass-types have a secondary Poisontype). guard yourself well against status effects and. level 23. Poisonpowder. Poisonpowder. Stun Spore.Wrap.) Weepinbell.Absorb. level 23. Poisonpowder (328 EXP. Leech Seed. level 24. if you can . Sleep Powder. Sleep Powder.) Ivysaur. level 21Bellsprout. level Oddish. You're almost to Erika! Battle the three trainers surrounding her first. If you don't have either. level 23. Stun Spore.Barrage. LASS $345 Oddish.Absorb. JR. Poisonpowder. LASS $345 Bellsprout. you'll have needed to train up either a Vulpix. Poisonpowder.Wrap. Sleep Powder (351 EXP. Stun Spore (378 EXP. Stun Spore (775 EXP. There are more trainers guarding the leader.Wrap. Sleep Powder. but Grass is super-effective against them in turn. Stun Spore (432 EXP.Wrap. Poisonpowder.you chose Charmander as your starter.) Gloom. Poisonpowder.) As you can see.Wrap. Poisonpowder (724 EXP.) Bellsprout. Erika. Poisonpowder. CoolTrainers are tougher than your average trainer! She should be a test of your abilities. Stun Spore (432 EXP. Sleep Powder.) Bulbasaur/Ivysaur are slightly more dangerous because of Vine Whip (a strong Grass-type attack) and the Leech Seed + Poisonpowder combo.Wrap. level 23. Growlithe.) Ivysaur. Stun Spore (378 EXP. Poisonpowder. Vine Whip.) 21. Walk up the middle of the gym to battle the first two trainers here. level 24. Sleep Powder. level 24. Poisonpowder. There are two more trainers outside the center square. Hypnosis. level 24.) Gloom. don't use a Water-type! Finally. Sleep Powder (351 EXP. Sleep Powder. level 24.Wrap.) 21.

a powerful attack that steals your HP (like a more dangerous Leech Life from Zubat).) Gloom. or get the badge . in Victreebel's case. it's Razor Leaf. lots of money. then go ahead and challenge Erika. Sleep Powder. Sleep Powder. your Pokemon are underleveled and you need to go back and train on the previous routes some more. Ground. Mega Drain. the evolution of Weepinbell. but after she uses it. Bind. level 32. Petal Dance (1143 EXP. Victreebel.beat her no problem. To beat her Pokemon. Poisonpowder.) Tangela. you can also use a Grass-type against her to guard against status effects and beat her down with physical attacks.Constrict.Poisonpowder. In Red/Blue. Sleep Powder. and try to Paralyze or put to sleep your poor Pokemon. Razor Leaf (1035 EXP.Constrict. Tangela is not a problem since it only knows a couple weak attacks. Razor Leaf (1186 EXP. When you're ready. Petal Dance (904 EXP. If not. and that includes Flying. level 29. Fire. Ice Beam (gotten from the Game Corner). or Groundtypes. level 32. although it still may be the hardest gym leader battle so far. ________________________________________________________________ 6. Stun Spore. and the fourth badge.) Vileplume. is the first Pokemon. or Ice attacks. Flying-types. (853 EXP.) Yellow: $3168 Tangela. Stun Spore. Vileplume knows the strongest Grass attack in Petal Dance. level 24. Tangela is at level 30 and a straight Grass-type. level 29. You are now more closer to reaching your goal than ever! Beating Erika gives you the TM21:Mega Drain (a good Grass-type attack but not as useful as Razor Leaf). and it knows Mega Drain.Sleep Powder. talk to Erika to begin your fourth gym leader battle! GYM LEADER Erika (uses Super Potion) TM21:Mega Drain. You can either head straight to Fuchsia and get the badge by the Cycling Road or Routes 12-15. Acid.Acid. Weepinbell and Gloom use Acid as their staple attack (it's Poison-type).) Weepinbell. Vileplume becomes Confused and vulnerable to attack. In Yellow. Erika is a little bit better-prepared with her Grass-types. Erika's general preference is to put your Pokemon to sleep and then pound you with attacks. Psychic.Wrap. Bind. Vine Whip. you should have an idea of what to expect here. Soul Badge Now you have a choice as to where you want to go next on your journey. Mega Drain (1066 EXP. so you can't use Psychic or Ground to your advantage.) After taking down all the previous trainers in this gym. you need to either use Fire-types. level 30. Rainbow Badge Red/Blue: $2871 Victreebel. The same tactics apply here as in Red/Blue: You should have at least one Pokemon at this stage in the game that can have somewhat of an advantage against them.

Supersonic.Teleport. Leer (447 EXP. Supersonic.at Saffron first (although you need to beat Team Rocket at both the Pokemon Tower before you do either).Tackle. level 20.) Eevee. level 25. level 25. Tail Whip. Bite (1008 EXP.) Yellow: $1625 Fearow.Growl. since his levels are far below that of Erika's.) Magnemite. Bubble. Sand-Attack. Hi-tail back through the underground path east to Lavender. then deal with Saffron. level 20. and Normal types (although his Eevee is yet to evolve. Hypnosis (483 EXP. level 22. Ground. we will first take out Team Rocket at the Pokemon Tower in Lavender Town.) Sandshrew. level 25. Sand-Attack. Quick Attack. Tail Whip. Slash (397 EXP. Sand-Attack.) Eevee. Confusion.Growl.Scratch. level 20.Tail Whip. what his team is depends on what Pokemon you chose from the start. Tail Whip. Sonicboom (438 EXP. Roar.) OR Fearow. level 23. he uses Flying. Mirror Move (867 EXP. Clamp (466 EXP.Ember. Quick Attack (492 EXP. Disable (621 EXP. Gary has now established the types he would like to use on his team. There appear to be a lot of sad people here! Head up the steps to the right. and Psychic.Gust. Leer.Gust. Sand-Attack. Withdraw. Quick Attack (492 EXP. RIVAL Gary Red/Blue: $1625 Pidgeotto.) Gyarados.) As you can see. Hypnosis (465 EXP.) Shellder.) Charmeleon. level 22. Sand-Attack. Roar (308 EXP.) OR Pidgeotto. Sand-Attack. Bite (1054 EXP. level 22.) Shellder. Sonicboom (419 EXP. level 25.) OR Pidgeotto. Poisonpowder (754 EXP. Clamp (477 EXP. Grass.Thrash. In Red/Blue.) Ivysaur. Sand-Attack.) Growlithe. Slash (397 EXP. level 23. Quick Attack. Mirror Move (867 EXP. and enter Pokemon Tower. Leer. Bite (769 EXP. In Yellow. Quick Attack. level 23. level 20. Confusion. level 25.) Sandshrew.) Exeggcute.Growl. Withdraw. Ember (429 EXP. level 20. Ember. then get the Fuchsia badge.Teleport.Tackle.) Gyarados. In this walkthrough.) Wartortle.Tackle. Fury Attack. Quick Attack. level 22.Growl. Whirlwind (604 EXP. he uses the main types: Flying.Barrage. Disable (621 EXP. Gary should not be challenging right now.) Magnemite. Water Gun. Disable (621 EXP. Fury Attack. level 25. Tackle.) Vulpix. level 25. Leer.Scratch.Barrage. Tackle. Who's that up there? It's your old pal! Be prepared. This team is . Fire.) Exeggcute. level 22. Leer.Scratch. Mirror Move (867 EXP. level 23. Confusion. Fire. what team he uses depends on whether or not you beat him in the first two matches against him.Growl. Water.) OR Fearow.) Growlithe.Bite. level 25.) Kadabra.Gust.) Eevee.Teleport. Slash (397 EXP. level 25. Water. Quick Attack. Roar (297 EXP.Growl. Sand-Attack.) Kadabra.) Kadabra. level 25. Leech Seed.Thrash.) Sandshrew.Bite. Ember. level 25.Tackle. and in Yellow. Tail Whip.Growl.Growl. Vine Whip. Fury Attack. level 23. Roar. level 22. level 23. In Red/Blue. level 20.) Vulpix. Rage (760 EXP. Tail Whip. Whirlwind (604 EXP. Quick Attack (492 EXP. Whirlwind (604 EXP. level 25. Sand-Attack.Ember. he's made quite a few changes since we've last met.

) The two item balls in clear view from here contain ELIXER and AWAKENING.B) Gastly are everywhere in the Pokemon Tower. level 24.basically a foreshadowing of things to come from him. level 23. CHANNELER $660 Gastly. grab it. level 23. Night Shade (487 EXP. then return and go south to fight the Channeler directly to the right.Very Common (R. but Haunter (the evolution of Gastly) and Cubone are hard to find. Night Shade (447 EXP.) Go around the gravestones to the right and take the next staircase up. so you need to know that Ghosts are immune to Normal and Fighting-type attacks.Lick.B. Night Shade (468 EXP. Confuse Ray.) . Confuse Ray. of here is the last Channeler on this floor. level 24. CHANNELER $720 Gastly.Lick. All this means is that you need to make sure you use other types of attacks.) Grab the useful HP UP in the niche to the south.Common (R. Night Shade (447 EXP. Fight the Channeler that was south of the last one. The item ball contains an ESCAPE ROPE. These Ghosts.Lick.Lick. level 22. Confuse Ray. make your way left up to the next step to begin your climb up the tower.Lick.) Gastly. Night Shade (487 EXP. and you should be fine. Night Shade (468 EXP. To unlock the identity of the ghosts in here at all.Lick. CHANNELER $690 Gastly. Confuse Ray. Confused Ray. level 23. level 22. After you beat him.B.Y) Haunter. CHANNELER $690 Gastly. POKeMON TOWER Wild Pokemon Gastly.Y) Cubone.) And challenge the one directly north of her. because they are part Poison as well. Night Shade (468 EXP. CHANNELER $660 Gastly. Challenge the Channeler near the item ball.Rare (R. Northwest CHANNELER $720 Gastly. There's a Channeler directly to the left. Confuse Ray.Lick. are weak to Ground and Psychic-type attacks. You will be fighting mostly Ghost-types here. After going up the first stairwell and getting the hint from the Channeler about the Silph Scope. head up in this room. Confuse Ray. you need the SILPH SCOPE from Celadon which you should have already gotten.) This tower is infested by these possessed Channelers.

) up. She won't challenge you.) Head around the gravestones to the left and fight this Channeler. Night Shade (447 EXP.) Challenge the Channeler southeast of her. level 24. Night Shade (487 EXP.) Gastly. you reveal its true form. Night Shade (487 EXP. The Marowak is at level 30 and unfortunately you can't catch it. Confuse Ray. but instead. Confuse Ray.And take the staircase up to the left of her! and fight the Channeler to the north.Lick.) Gastly. level 23. however. Confuse Ray. CHANNELER $690 Haunter. level 24. Night Shade (447 EXP.Lick. Remember that it's a Ground-type and that Water and Grass-type attacks are best to use against it.) There is an X ACCURACY right to the south of her. level 22.Lick. There is the ghost-form of the murdered Marowak (Cubone's mother) the townspeople were talking about here. Night Shade (447 EXP. Go up the staircase to enter the final hall. Confuse Ray. Go east CHANNELER $660 Gastly. the way north to fight the next Channeler. Now you can go northeast of here to take the next staircase Take on the Channeler to the left. Night Shade (487 EXP. it doesn't let you pass. Go all CHANNELER $720 Gastly.. level 22.Lick. CHANNELER $660 Gastly. Confuse Ray. level 22. Night Shade (594 EXP.Lick.) Talk to the Channeler left of her. level 24. she shows you the four-square space she sealed with white magic! Step into it to heal your Pokemon if you need to.Lick. Confuse Ray. You've found Team Rocket! In Red/Blue.Lick.) Grab the NUGGET south of her. level 22.) Grab the RARE CANDY blocking the path to the southwest. CHANNELER $720 Gastly. Night Shade (621 EXP. level 22. Confuse Ray. so you have to knock it out to lay its soul to rest. If you do have it. It's the last one! CHANNELER $720 Gastly. Confuse Ray. and take on the last Channeler to the south.. Now locate the staircase to the southeast.Lick. Confuse Ray.Lick.. then challenge the Channeler to the left. Night Shade (447 EXP. and if you don't have the Silph Scope. CHANNELER $660 Haunter. take all three of the Grunts out quickly. .

Supersonic. Confuse Ray (265 EXP.Screech. however.Y) Raticate. Bite.Red/Blue: ROCKET $750 Zubat. level 23. Hyper Fang (571 EXP. Smog (1000 EXP. level 26. level 25.) Zubat. Bite. Supersonic. Disable. level 23. Confusion. level 26.Screech. You should see a small tree in the narrow route. Pay Day.) ROCKET $780 Koffing. level 27.Screech. Focus Energy (280 EXP.) Weezing. Poison Sting. Glare (850 EXP.) Rattata. you'll be attacked by Jessie and James again! They've finally evolved their Ekans and Koffing.) In Yellow. Quick Attack. He takes you to his house. Screech (399 EXP.) After taking care of the last of the Rockets. so it's time to decide how you want to get to Fuchsia.) ROCKET $690 Zubat.Screech.Y) Spearow. Bite. Confuse Ray (288 EXP. level 25. Your job at Lavender Town is finished. It appears that he came here of his own free will to pray for Marowak. use Cut on it to reveal a secret passage! There's a little patch of grass here. Smog (634 EXP. Yellow: ROCKET $810 Meowth.Common (R.Hypnosis.B.Growl.B. Supersonic.Common (R.Screech. Confuse Ray (288 EXP. Confuse Ray (915 EXP.B. and go west to Route 16. if you feel up for it. Fuji up there. level 23. Tail Whip.Y) Dodrio.Tail Whip.) Arbok. Hyper Fang.B.Leer.) Raticate. level 23. Bite. Bite.B. but is also necessary for further advancement in your adventure. Supersonic. level 27. Would you rather take the Cycling Road west of Celadon City (the faster route) or Routes 12-15 south of Lavender (the longer route but gives you more experience)? It's your choice.Very Common (R. you can do both! THE CYCLING ROAD (Routes 16-18): Head back to Celadon City. level 27.Y) Ponyta.) Golbat.Tackle. level 25. ROUTE 16 Wild Pokemon Rattata.Rare (Y) ROUTES 17-18 Wild Pokemon: . Headbutt (567 EXP.Very Common (R.Y) Fearow. Supersonic.) Zubat. but once again. Bite. they just don't have strong enough attacks to pose a serious threat to you. Quick Attack.Tackle. Bite.Tackle. nevertheless.) Drowzee.Common (Y) Doduo. Confuse Ray (265 EXP. you'll see Mr.Common (R. and talk to him afterwards to get the POKeFLUTE! This is an important item that not only acts as a permanent AWAKENING.

Y) Magikarp. Snorlax is no longer blocking your way and you can head onto the Cycling Road.Land: Rattata.Y) Ponyta.B.) 28.Karate Chop. Disable (558 EXP. and to the left you'll find a giant Pokemon blocking the way. and possibly Dodrio and Ponyta in the Yellow version.Y) Goldeen. then battle it.Common (R.) CUE BALL $700 Red/Blue: Machop.Very Common (R.B. It doesn't help a lot to give it a status ailment because it uses Rest to cure everything.Very Common (R. Note that you must have a Bicycle to traverse this route. Snorlax requires time and patience to capture. which include all of Cycling Road.Tackle.B.Karate Chop.Common (R. Smog (708 EXP.B.Y) The main Pokemon here should be a Doduo. Fuji to wake it up. This Pokemon is a level 30 Snorlax.B.Pound. Leer (528 EXP. level Machop. as long as you've saved beforehand.Karate Chop. level 28. Focus Energy (444 EXP. you'll eventually get him. either get one by using the Bike Voucher obtained in Vermilion or go to Fuchsia via Routes 12-15 south of Lavender. level 29. Fury Swipes. level Yellow: Machop.Common (R.) .Common (Y) Doduo. Low Kick. level 29.Y) Raticate. It's the ultimate way to skip around the globe.Very Common (R. and the only way to move it out of the way is first by using your Poke Flute you got from Mr.Very Common (R. Return to the patch of grass and down to Cut the tree again. level Mankey. The girl there gives you HM02:Fly! This is a very useful HM you can teach to all Flying-types to take you to a town that you've already been to instantly.B. Karate Chop. There are only two Snorlax in Kanto. Low Kick. Leer (528 EXP.Very Common (R. you can enter here! Go to the other side and enter the cottage. Leer (528 EXP. but you can use that to your advantage. The wild Pokemon stand the same for Routes 16-18.B. After you've either captured or KO'd it. otherwise. be sure to catch it.Y) Krabby. however.) 28. At the top of the slope is a whole gang of Bikers that uses all Poison and Fighting-types.Very Common (R. The best way to capture a Snorlax is by damaging it until it uses Rest.Rare (Y) Water: Tentacool.) Koffing.Y) Spearow.B.Y) Fearow.B.) 28. Low Kick. you will probably need a lot of Great Balls and luck. then hurriedly put some damage on it and throw some balls at it while it's still asleep.Leer. To do this. Now west from the patch of grass is the north part of the guard house.Y) Dodrio. Challenge them all! BIKER $580 Grimer. so you need to make sure you capture at least one of them. you may want to bring an Antidote or two.

level 29. Karate Chop. Focus Energy.Leer. level 29. Leer (906 EXP. Low Kick.Karate Chop.) 26262626Pound.Low Kick.) Having taken care of them. Karate Chop. Pound.) Machop. Fury Swipes (411 EXP. Pound. Smog (684 EXP.Leer.Low Kick. level Grimer.) Yellow: Mankey. and check out the patch of grass to the right where Doduo should be a little bit more common. level 28.) CUE BALL $725 Red/Blue: Mankey. level Machop. level Yellow: Mankey.Karate Chop.) 29.) EXP. level 26.Leer. Leer.Mankey.) And there's one more Biker to the left of them. level 29. level Machop. Fury Swipes. Low Kick. BIKER $560 Weezing. level 29. level 29. Disable Disable Disable Disable (501 (501 (501 (501 EXP. Leer (546 EXP. start down the downslope. Focus Energy (444 EXP.Karate Chop.Karate Chop. Focus Energy (459 EXP. Leer (528 EXP. Fury Swipes.) . Focus Energy (459 EXP. Fury Swipes.) Weezing.) Koffing.Karate Chop. level 28. Leer (546 EXP. Low Kick. level 28.) 29. Focus Energy (925 EXP. Fury Swipes. level 28.Low Kick.) Machoke.) Primeape. Smog (1038 EXP. Fury Swipes (411 EXP. Pound. Smog (1038 EXP. Karate Chop.Tackle. level 33. Smog. level 33. Karate Chop.) EXP. Disable. Fury Swipes.Scratch. Focus Energy (621 EXP. Leer (546 EXP.) CUE BALL $825 Machop.) 29. Karate Chop. CUE BALL $725 Machop.) Mankey. There are also a couple more Bikers. level 28.Scratch.Tackle.) EXP.Karate Chop. level 26. Low Kick. level 33. Low Kick. Focus Energy (459 EXP.) BIKER $660 Weezing. Poison Gas (1110 EXP. Karate Chop. level 29. Leer.) The path splits to the left and right now. Sludge (1222 EXP. Karate Chop.Tackle. level BIKER $520 Grimer. level 29. level Grimer.) CUE BALL $650 Red/Blue: Mankey.Tackle. Focus Energy (459 EXP. Karate Chop. Rage (925 EXP. Here are the trainers you'll face on the left (the center path has none) BIKER $660 Muk.Karate Chop. level Grimer.) CUE BALL $725 Red/Blue: Mankey. Fury Swipes. Fury Swipes. Low Kick.) Primeape. Leer.Pound.

Leer.) EXP.Leer. There is one final patch of grass to the south with a few more trainers. level 33.Leer. level 29.Growl.) And both the paths converge onto the center where you'll face one final trainer.Leer. level 26.) CUE BALL $825 Machoke. BIKER $500 Koffing.) EXP.) Fearow. These trainers all use Flyingtypes. level 26. Fury Attack. exit east out of this house. level 2525252525(610 (925 (610 (610 (925 EXP. Selfdestruct. Karate Chop. Karate Chop.) Machop.) CUE BALL $725 Red/Blue: Primeape. Low Kick. level 29.) Yellow: Mankey. Leer (813 EXP. level Weezing.) EXP. level 26. Focus Machoke. In any case.) Mankey. level Koffing. and Parasects are comparatively easy to come by.) EXP. Leer (1032 EXP.) .Karate Chop.) EXP. Fury Attack. Disable (975 EXP. Fury Swipes (489 EXP. Selfdestruct.) Muk. Leer (906 Focus Energy (925 EXP. Drill Peck (360 EXP. Sonicboom. level 29. Fury Swipes. though. BIRD KEEPER $725 Spearow. Low Kick.Karate Chop. Low Kick.) Machoke. Low Kick.) Machop. level 29.Karate Chop.Scratch. level 26. level Koffing. In Yellow. Leer (813 EXP.Pound.Karate Chop. Head east to the guard house and hop off your bike. level 29.) BIKER $580 Weezing. Light Screen (639 EXP.) EXP. but the wild Pokemon are still the same. level 29.) Voltorb. Low Kick. Karate Chop. Fury Swipes (411 EXP. Fury Swipes (489 EXP. level 29. Karate Chop.) And here are the trainers on the right path: BIKER $580 Voltorb. Mirror Move. Rage (925 EXP. If you're in Red/Blue.Tackle. level 26. Sonicboom. Fury Swipes.) Energy. level 29.) The slope finally comes to an end below this trainer.Karate Chop. Machoke. so don't hesitate to trade if you're filling up your Pokedex (just don't use it as part of your team). it's just a Tangela for Parasect trade. Karate Chop. level 29. Low Kick. He'll offer you to trade your Slowbro for a Lickitung! This is the only place you can get a Lickitung. Fury Swipes (411 EXP. Mirror Move (1006 EXP.Karate Chop. level 29. Leer (906 Yellow: Primeape. Low Kick.Leer.Leer. Leer. level 26. Smog (1074 EXP. be sure to head up the stairs and talk the man there.Screech. level Weezing.Machoke. Low Kick. Light Screen (639 EXP.Screech.

) Spearow.Rare (Y) Bellsprout.Very Common (R.Very Common (B.Y) Gloom. Fury Attack. level 26.Y) Goldeen.Very Common (R. Fury Attack.Y) Venonat. level 34. Mirror Move (322 EXP.Growl.Y) Farfetch'd. Fury Attack.Common (R.Very Common (R. If you can make it through all the trainers on these four routes in one go. just to be safe.BIRD KEEPER $650 Spearow.B.B. and get TM39:Swift from the girl upstairs. Leer.Very Common (R.Common (Y) Krabby.Y) Water: Tentacool. Fury Attack.Growl. level 26.Y) ROUTE 13 Wild Pokemon: Land: Pidgey.Y) Farfetch'd.Very Common (B.Y) Pidgeotto. level 26.Y) .B. Growl.B.) Directly east from here is Fuchsia City! THE WALKING ROAD (Routes 12-15): What follows is a true test of a Pokemon trainer's stamina.Very Common (R.Very Common (R.Very Common (R.Rare (Y) Bellsprout.Common (R.Common (B.Common (Y) Ditto.) Spearow. Fury Attack.Y) Venomoth.Common (B. consider yourself well off! However.) Fearow.B.Common (Y) Krabby.B.Common (R.B.Very Common (R.Y) Venonat. Leer.Growl.Rare (R.Peck. Leer.Very Common (R.B. Mirror Move (901 EXP. ROUTE 12 Wild Pokemon Land: Pidgey. level 26.Very Common (R.B.B.Very Common (R.Y) Slowpoke.Y) Slowpoke.Common (R.Y) Magikarp.Very Common (R.Growl.Y) Pidgeotto.Common (Y) Water: Tentacool. Mirror Move (322 EXP. Leer.) BIRD KEEPER $850 Dodrio. Exit the building south to begin your trek.Rare (Y) Oddish.Y) Venomoth. Head south on the docks to the guard house.Y) Magikarp. Drill Peck (1150 EXP.Y) Weepinbell.Rare (Y) Oddish.Y) Weepinbell.B.B.Y) Gloom.Y) Goldeen.B. have a Pokemon on your team that knows Fly (even if it isn't one of you fighters) so you can Fly back to Lavender when your team is hurting. Mirror Move (322 EXP.

FISHERMAN $770 Goldeen.) Goldeen. level 29. Light Screen (639 EXP. Water Gun (540 EXP.Screech. level 24. Hypnosis.Y) Venonat. FISHERMAN $945 Goldeen.Peck. Tail Whip. ROCKER $725 Voltorb. Head west to another trainer.Bubble.ROUTES 14-15 Wild Pokemon: Pidgey.) Shellder. Water Gun (346 EXP. make sure to catch this one or you will never see it again! Use your Pokeflute on the Snorlax to wake it up. and see the Cycling Road section for strategies on how to capture it.Y) Gloom.Common (R.Y) Venomoth. Head south to where the house is and battle the trainer here.Rare (Y) Bellsprout. level 21. Poison Sting.) Goldeen.Y) Head down south around the bend on the docks to meet the first Fisherman. Tail Whip. FISHERMAN $735 Poliwag. but obviously you can't get there until you can Surf first.) And southeast to another Fisherman below him.B.Peck. level 21. level 21.) Go into that house and speak to the Fishing Guru to get the .Common (B.Very Common (R. The enemy levels will start to rise. Supersonic (522 EXP. level 22.) Poliwag. FISHERMAN $840 Tentacool. If you didn't catch the other one. level 27.Y) Pidgeotto.B.) Now when you continue south you come across the other Snorlax. Supersonic (522 EXP. level 24.) Horsea. and more importantly. Supersonic. Hypnosis. Tail Whip. Smokescreen (373 EXP. Selfdestruct. level 22. Supersonic (499 EXP.Y) Weepinbell. level 21. Tail Whip. you now have free access to Route 11 from here.Screech.B. level 29. Tail Whip.Y) Oddish. Wrap.Rare (R. Selfdestruct.Y) Ditto.Bubble. Horn Attack (570 EXP. Light Screen (931 EXP. the routes below. level 22. With that taken care of.) The item on the block in the middle of the water is TM16:Pay Day. Water Gun (363 EXP. Sonicboom.Peck.) Continue south to yet another Fisherman.) Electrode.Very Common (B. Horn Attack (642 EXP. Supersonic.Common (R.B. Sonicboom.Common (R. Withdraw.Supersonic.) Goldeen.Peck.Very Common (R.Peck. Supersonic (436 EXP.Bubble.Tackle.

your chance to catch a Farfetch'd and Venomoth and add your collection. Whirlwind (702 EXP. level 24.) Pidgey. Leer (498 EXP.) Battle the trainer southeast of the crop of bushes. Hypnosis. level 29.) Horsea.) Pidgeotto.Tackle. Wing Attack (340 EXP. Screech (354 EXP.) Meowth.) Nidorino. Horn Attack. Focus Energy (372 EXP. Quick Attack.Gust. Keep going south to enter Route 13 and you'll encounter a female trainer. level 29. Quick Attack. Horn Attack (666 EXP. level 24. level 29.Gust.Tackle.SUPER ROD. so feel free to take the time and catch up on your Pokedex. level 24.) Meowth.Bubble. Whirlwind (282 EXP. the strongest rod in the game! Now you can catch ANY Pokemon that appears in the Wild Pokemon: Water list.) Yellow: Nidoran(m).Peck. tree to Red and this is them to JR. you should notice another cuttable your left. Whirlwind.Splash.) Directly south from her is a couple.Growl. Sand-Attack. Sand-Attack. Sand-Attack.) Going west.Gust.Tail Whip. Bite.Sand-Attack. Quick Attack. Pay Day. Fury Attack (372 EXP. Quick Attack. Poison Sting.Horn Attack. BIRD KEEPER $725 Pidgey. Doubleslap (462 EXP. level 28. Head west from the Silence Bridge sign and press A in the space to the right of the sign behind the barrier to find a . Tackle (102 EXP. Tail Whip. Poison Sting. JR.) Magikarp. this one leading to a big patch of grass. Horn Attack. TRAINER(f) $560 Goldeen. Smokescreen. level 28. level 29. Pay Day.Splash. but in Yellow.) Nidorino. Quick Attack. Whirlwind (282 EXP. Horn Attack. level 29. Bite.) Rattata. go south from the Fishing Guru's house and you should notice a small square of woods on your left. level 24.) Heading south of him. Hyper Fang. TRAINER(f) $480 Pidgey. Poison Sting. Supersonic. Screech (354 EXP.Bubble.) JR.Growl. Focus Energy (732 EXP. Focus Energy (292 EXP. Focus Energy (732 EXP. level 24. Tackle (102 EXP. level 24. FISHERMAN $840 Magikarp. Cut it down to fight a Fisherman and gain an IRON. In Blue you won't find any new Pokemon here. you have now reached an area named Silence Bridge. level 28. Poison Sting.) Poliwag. level 29. level 24.Tackle. TRAINER(m) $580 Red/Blue: Nidoran(m). When you're ready to move on. Focus Energy. Water Gun.

) BIKER $560 Koffing. Leer.) Vulpix.Growl.Gust. Leer.) JR.) Meowth. Whirlwind (306 EXP.) Doduo.Tail Whip. level 26. level 25. Smog (684 EXP. level 26.) Spearow. Sand-Attack. level 25.) Koffing. level 27. Pidgey. Fury Attack. level 28. Screech (427 EXP. level 30. Fury Attack. Whirlwind (294 EXP. Fury Attack. level 28.) Pidgey.) JR. Quick Attack. Fury Attack (576 EXP.Peck.) To the left of this Bird Keeper you can find a PP UP in the space in the barriers. Spearow. Minimize (421 EXP. TRAINER(f) $540 Pidgey.Growl. level 26. level 27.) BIRD KEEPER $700 Pidgey.Growl. Doubleslap.Bubble. level 27. Sand-Attack. Mirror Move (310 EXP. Growl.Gust.) Pidgeotto. level 30. Whirlwind (306 EXP. Whirlwind (318 EXP. Leer. Whirlwind (652 EXP. Quick Attack. If you want. Bite. Fury Pidgey. Whirlwind (294 EXP.) Pidgey. Whirlwind (678 EXP. Whirlwind (318 EXP.Bubble.) Pidgeotto. Fury Attack. Hypnosis. Sing.) .) Rattata. TRAINER(f) $600 Poliwag.) Quick Attack. level 28. level 25. Leer. The following is the list of trainers on Silence Bridge.Growl. level 29.Gust. Quick Attack.Tackle.CALCIUM. level 28. Tail Whip. level 28. Hyper Fang.) Poliwag. Whirlwind (306 EXP.) Pidgeotto.) BIRD KEEPER $650 Pidgey. Mirror Move (322 EXP.Gust. Quick Attack. there is a cuttable tree on the northeast part of here.) Quick Attack. Doubleslap (495 EXP. level 26. level 26.Gust.Gust. Leer.) Fearow. Quick Attack. Roar (364 EXP.) Attack. level 27.) BEAUTY $2030 Clefairy. Focus Energy (328 EXP. level 26.Gust. Hyper Fang. Hypnosis.) Meowth. Quick Attack.Growl.Tackle. Mirror Move (901 EXP.Gust. level 27.Gust.Growl. Sand-Attack.Growl. Pay Day. Sand-Attack. level 27. level 25. Sand-Attack. Pay Day.) Spearow. Sand-Attack. Doubleslap (495 EXP.) Attack. level 27. Whirlwind (628 EXP. Water Gun. Mirror Move (322 EXP. Leer.Growl. Sand-Attack. BEAUTY $1890 Rattata. level 28.) BIRD KEEPER $650 Pidgey. Quick Attack. level 26. Smog (684 EXP. Quick Attack. Screech (399 EXP. Quick Attack. Whirlwind. Focus Energy (328 EXP. level 25. level 29. Sand-Attack. Bite. Mirror Move (310 EXP. Wing Attack (330 EXP. Mirror Move (310 EXP.Tackle. BIRD KEEPER $625 Spearow.Tail Whip. Quick Attack. Quick Attack. Fury Spearow. Sand-Attack. in which you can search for the new Pokemon Ditto if you'd like. Smog (684 EXP.Gust. Water Gun.Growl.Ember.) Koffing. Quick Attack. Sand-Attack.Sand-Attack.

level 28.) Fearow. Fury Attack. Try hard to snag one of the elusive Ditto.) Doduo. level 28.Peck.) Muk.Tackle. Disable (975 EXP. Metronome (480 EXP. level 29. the smart thing to do is to battle all of the trainers to gain the maximum experience points for your Pokemon.Leer.Pound. level 28. Fury Attack. Disable (558 EXP.Pound. Growl. level 28. TRAINER(f) $660 Clefairy. Sand-Attack. try to defeat all the remaining trainers. Swords Dance. level 29. Thus. Fury Attack. Smog (708 EXP. since you can find the same exact Pokemon along the small patches of the west Route.) Grimer. Mirror Move (348 EXP.Growl. you can cut the tree to the left that's below the north patch of grass. Now if you want. level 29. Quick Attack. they're more common here than anywhere else. Disable (540 EXP. if you feel up for it.) This way you can take a shortcut to Fuchsia and get TM20:Rage.Tackle.Gust. Smog (708 EXP.) BIKER $560 Grimer. Disable (540 EXP. however.) Now if you cut the tree to the left to explore the patch of grass there. Doubleslap. level 26.) Koffing. Minimize. level 33. Fury Attack (576 EXP.Sing. level 29. Smog (684 EXP. level 29. Leer.Growl.Growl.) You don't even have to visit that patch. BIKER $580 Koffing. and you can skip most of the trainers along these two routes (except one): JR. level 28.Growl.) Fearow.) Grimer.Tackle. Mirror Move (1006 EXP.) BIRD KEEPER $825 Farfetch'd. Leer. level 29. level 33. Leer. Leer. Keep on moving south where you'll spot two more trainers. Fury Attack. BIKER $580 Koffing. However.Pound. as well as the evolved form of your version-exclusive Grass-type.) You have now entered the Route 14-15 stretch. Right below him. Mirror Move (901 EXP. Here is the list of the remaining trainers spanning the straight road of Routes 14-15: . is another one! BIRD KEEPER $700 Spearow. Mirror Move (972 EXP.Fearow. Agility (664 EXP.) That last Bird Keeper stands at the exit of Silence Bridge.Pound. which leads eventually to Fuchsia City.) BIRD KEEPER $725 Pidgeotto. Whirlwind (702 EXP. you'll have to face two more Bikers first. level 28. Fury Attack.

Growl. Sleep Powder. Smog (610 EXP.Growl.) Pidgeotto. level 29. Acid (468 EXP. level 28. level 28.) Oddish. Vine Whip.) BIKER $500 Koffing. Smog (1038 EXP.Tackle. Growl. Growl.) Pidgey.) Tangela. Growl. Stun Spore.) BIKER $560 Koffing. level 28. level 25. TRAINER(f) $560 Gloom. Bind. Disable (481 EXP. level 25. Acid (468 EXP. Fury Attack (576 EXP. level 25. level 26. Whirlwind (702 EXP. Quick Attack. Whirlwind (628 EXP. level 29. level 29. Smog (610 EXP. level 28. Drill Peck (360 EXP. Quick Attack.Pound. Fury Attack (576 EXP.Peck.Peck. level 28.Tackle. Razor Leaf (397 EXP. Disable (501 EXP. Stun Spore. level 28.Tackle. Poisonpowder (876 EXP. Smog (684 EXP.) BEAUTY $2030 Pidgeotto.) Weezing.Poisonpowder. Fury Attack (948 EXP.Poisonpowder. Growl. level 29. level 29. level 26.) Wigglytuff. Vine Whip. Leer.) Koffing.Gust.Poisonpowder.Poisonpowder. Swords Dance (523 EXP.Tackle.) JR.) Weezing.Pound.) Doduo.Peck.) Oddish. Absorb (1030 EXP. Fury Attack. Mirror Move (1006 EXP.Pound.Tackle.) Grimer.Tackle. Sand-Attack. Leech Seed. Fury Attack. Whirlwind (702 EXP. level 25. Doubleslap (676 EXP. level 29. TRAINER(f) $580 Red/Blue: Bellsprout.Tackle.) BIRD KEEPER $700 Dodrio. Sand-Attack.) .) BEAUTY $2030 Bulbasaur.) Koffing. Leer.) Grimer. level 28. level 26. Sleep Powder.Leech Seed. Smog (610 EXP. Sand-Attack.Tackle. Wing Attack (340 EXP. Sleep Powder.) Koffing.) BIRD KEEPER $725 Spearow. Stun Spore.) Doduo. Whirlwind (306 EXP. Stun Spore. Sand-Attack. level 29. Stun Spore. Quick Attack. Whirlwind. level 29. Disable (540 EXP.) JR. level 29. Smog (634 EXP. Acid (484 EXP.Constrict.) JR.) Oddish. level 28.Gust. Acid (792 EXP. Mirror Move.) Fearow.Leer. Poisonpowder. Quick Attack. level 25. level 26. TRAINER(f) $580 Pidgey. Quick Attack.Gust.Sand-Attack.Tackle.) BIRD KEEPER $650 Pidgeotto. level 29. Smog (925 EXP. level 26.Growl. Fury Attack (534 EXP.) Ivysaur. Sing. Sleep Powder.) Grimer.Gust.BIKER $520 Koffing.) Farfetch'd. level 26.Sand-Attack. level 29.) Doduo. level 28.Poisonpowder. Sleep Powder. Smog (634 EXP. Fury Attack. Acid (522 EXP. level 26.Pound. Smog (634 EXP.) Koffing. level 26.Peck.

B. Bind.Common (R. You should be fully prepared after your long hike from Celadon for the Fuchsia City Gym. Fuchsia City Poke Mart: Ultra Ball -$1200 Great Ball -$600 Super Potion -$700 Revive -$1500 Full Heal -$600 Super Repel -$500 FUCHSIA CITY Wild Pokemon Water: Psyduck. Stun Spore. you'll need to cut down a tree to get to it. Acid (522 EXP.Very Common (R. This is the Surfing Pikachu game.Y) Magikarp. level 29.) . you've reached Fuchsia City at last! Head straight for the Poke Center and heal up those injuries.Very Common (R. starting at the bottom-right hand corner of the room.Y) Seaking. Some of them use Psychic Pokemon which can destroy your Fighting-types. Headbutt. and the others use Poison and Ground-types. JUGGLER $1190 Drowzee.B. and the only way to get to the Gym Leader.Y) Gyarados.B) Krabby. Sleep Powder. Gyarados is available for catching in the Yellow version here.Rare (Y) Also. you may notice a house to your left that contains the only other Pikachu in the game. Vine Whip (1030 EXP. Absorb.Confusion. is to walk around the outside perimeter of the room.Constrict.) Oddish. Acid (484 EXP. If you've trained up a Kadabra or Drowzee to this point. FUCHSIA CITY GYM Style: Poison Entering the fifth gym in your adventure. and Ground attacks are great against Poison as well. Make that your first destination.Y) Goldeen. To start off. The trainers here are more difficult than any other ones you've faced so far in the game. you're in great condition.Very Common (R. See the Pokemon Stadium Strategy Guide for details. Psychic (742 EXP. and it's only available to play after getting a Surfing Pikachu in Pokemon Stadium. Sleep Powder. level 29. Stun Spore. Versus Psychic. level 34. battle the trainer directly northwest of the left statue. Koga.Poisonpowder.) After the last trainer. You can't walk through them. level 29.) Tangela. you should notice that there are semi-invisible walls in the room.Poisonpowder.Yellow: Bellsprout.B. The Poke Mart is located in the northwest section of the city. on the beaches in the Yellow version.B.Common (R. Poison Gas. congratulations. just head west past the guard house and. you just have to take advantage of their bad Defense and pound them with physical attacks.

) Koffing.) Venomoth. where Koga is. Confusion. level 34. Confusion. Headbutt. level 34. Glare (1039 EXP. level Kadabra.Leer. TAMER $1360 Sandslash.Leer. Glare (1039 EXP. Bite.) Now from the northeast corner. level 37. level Drowzee. level 50.Supersonic. Headbutt.) Go north of this Juggler to face yet another one. level 46. Poison Sting (1186 EXP. level 34. Recover (1056 EXP. Psychic (738 EXP. Bite.) Jugglers like to withdraw their Pokemon for a different one sometimes. Don't be afraid of his evolved Pokemon! TAMER $1320 Arbok. JUGGLER $1085 Drowzee. Headbutt. Dip down a couple spaces. Psychic (742 EXP. Poison Gas.) Go one left of this trainer. then down a couple more to fight the last trainer before Koga.) Gas (676 EXP. Disable. Smokescreen (903 EXP. Next.) Arbok. Sludge. then take on the trainer to the right. Koga follows a very simple strategy: Quickly . Poison Gas. Toxic.Confusion. level 39. Poison Sting. Poison Sting (1152 EXP.) Hypno. Toxic. but most of the time that just helps you. Confusion. Poison Gas (676 EXP.Scratch.) Gas (676 EXP. Headbutt. Sleep Powder. Save your game.) (963 EXP. Smokescreen (903 EXP. level 34. level 33. Disable.) Muk.) Venonat.) Go now to the northeast corner where there is another trainer obviously in your way.) You should now have access to the center of the gym. Bite. Glare (1071 EXP. Sand-Attack. level 44. level 34. battle the Juggler on the other side of the room. Selfdestruct (1593 EXP. Psychic (1342 EXP.) Weezing.Confusion.Disable. level 33. Poison Headbutt. Psybeam. Poison Sting. Sludge. Toxic. level 43. level 37. Toxic.Double-Edge. Minimize. Poison Psybeam. level 48.Disable.Confusion.) Yellow: $4950 Venonat. Poison Gas.Tackle. Poison Sting. go all the way to the left. Psybeam. Sand-Attack. level 38. JUGGLER $1330 Hypno. level 31313131Disable. level 33. Disable. Confusion. JUGGLER $1190 Drowzee. and challenge him! GYM LEADER Koga (uses X Attack) TM06:Toxic. Sleep Powder. Slash.Smog. Sludge (1311 EXP. Confusion.Kadabra. Psychic (771 EXP. Recover Headbutt. Sludge.Tackle.) Venonat. Smog. Smog. Toxic.Scratch. Slash.Leer. Psychic (1477 EXP.Double Team. Psychic (706 EXP. level Drowzee. Poison Gas (1201 EXP.) In Red/Blue.) Sandslash. make sure you're prepared with a couple Full Heals.Tackle. Leech Life. Disable. Soul Badge Red/Blue: $4257 Koffing.) Arbok.

then wittle down its health with other attacks.Rare (R) Pinsir.Y) Rhyhorn.Y) Venonat. Koga has taken a liking to the Venonat family.Y) Nidorina. it's not too useful for your adventure. Besides that. the deadly move that poisons your Pokemon for more damage every passing turn.Common (R.Rare (R. Otherwise. this shouldn't be too hard. which means you can have a severe advantage over him with any Flying-type. Rock-type. Dig is a useful Ground-type move you should have available that's supereffective against all his Pokemon.Y) Tangela.Rare (Y) Chansey.Common (R. or Psychic-type! You should have at least one or two of those types in your party to deal with Koga's team.Very Common (R.B. Ground-type. it's a good idea to start exploring the Safari Zone now.B. you are rewarded with the Soul Badge and nearly $5000 to boot! You also get TM06:Toxic. despite the high levels. though.Very Common (R. After the victory. It's easy to not let it be a factor.Rare (B) . Make sure to have an empty box in your PC! SAFARI ZONE Wild Pokemon: ENTRANCE Land: Nidoran(f). They are all of the Bug/Poison type. Koga can use Smokecreen in addition to lower your accuracy. it's a good idea to hang on to it.Y) Nidorino. All you have to worry about are his first three Pokemon. Koga's Pokemon don't have the greatest stats.B) Nidoran(m).poison the opponent. which basically gives you a free win as long as you have at least one other active Pokemon. Due to all this setup that his Pokemon need to be effective though.Common (R. and with Muk he can raise its own evasion with Minimize.B. With his Koffings. Fire-type.Very Common (Y) Parasect.Common (R. it takes too long for the poison to become really damaging.Common (R. Pay the man the cheap fee of $500 and enter the park. you can win pretty decisively if you're quick. If you're training up a stalling Pokemon. and any good Psychic-type can rip through Koga's team.Y) Paras. All of his Pokemon know Toxic. Koga likes to selfdestruct his Weezing. Marsh Badge Since we're still in the area.Y) Scyther. In Yellow.B.B) Exeggcute. Head north from the gym and cut down a couple trees blocking your way to get to the entry house.Very Common (B. Next stop: Safari Zone! ________________________________________________________________ 7.B. and you can just switch out your poisoned Pokemon. Koga also likes to use a lot of X Attacks to power up his Pokemon's Poison attacks before attacking.

Common (R.Rare (R.B.Water: Psyduck.Common (R.Y) Rhyhorn.Common (R.Rare (R.Very Common (B.Y) .Common (R.Very Common (R.Very Common (R.Common (R.B) Paras.B) Cubone.B) Krabby.Y) Magikarp.Very Common (R.Very Common (R.B) Doduo.Y) Magikarp.Y) Nidoran(m).Y) Dragonair.B.Y) Nidoran(m).B) Krabby.B) Slowpoke.Very Common (B.B.B.B.B.Y) Magikarp.Y) Dratini.B.Common (R.Very Common (R.B.B.Y) Nidorina.Rare (R.Very Common (R.Rare (B) Tauros.B.B) Parasect.Common (R.Common (R.B.B.B.Rare (Y) Water: Psyduck.Very Common (R.B) Kangaskhan.Very Common (R.Very Common (R.Y) Pinsir.Y) Rhyhorn.Common (R.B.Y) ZONE 2 Nidoran(f).Rare (Y) Exeggcute.B.Rare (R.Common (R.Very Common (R.Common (R.Y) Nidorina.Common (R.Common (R.Y) Dragonair.B.B) Water: Psyduck.Y) Nidorino.Very Common (R.Common (R.B) Venomoth.Rare (R.Rare (Y) Pinsir.Y) Dratini.B) Tauros.Y) Nidorino.B.Common (R.B) Cubone.Rare (Y) Chansey.Common (R.B) Scyther.Rare (R.Common (Y) Exeggcute.Rare (R.B) Slowpoke.B) Slowpoke.Rare (R.Rare (Y) Chansey.B) Paras.Y) Dratini.Y) Dragonair.Y) ZONE 1 Land: Nidoran(f).Very Common (R.B) Krabby.Common (R.Y) Kangaskhan.Rare (Y) Scyther.Common (Y) Marowak.

B.ZONE 3 Nidoran(f).Common (R.B.B. There are no items in this area except the NUGGET in the middle of the lake. There are many. and you can also buy them in all versions in the Celadon Game Corner).Y) Nidorina. The best way to capture Pokemon in the Safari Zone is to just toss the Safari Balls. In the main square area.B.B. and just wastes time.B.B) Slowpoke.Y) Water: Psyduck. it's Pinsir (in Yellow you can get both. You'll still encounter wild Pokemon in this way.Y) Dragonair.Very Common (B.Rare (R.Very Common (R. but first. some Rhyhorns and some Parasects. head northeast to Zone 1. Don't go into the houses unless you want to explore. if you stand in place in a grass space and turn around but don't make any steps. However.Rare (Y) Tauros.Rare (Y) Exeggcute. You can find plenty of Exeggcute.Common (R. there is TM37:Egg Bomb on a little bridge in the water.B) Nidoran(m). and in Blue. let's explore the park inside and out.Rare (R. many exclusive Pokemon here that can't be found anywhere else.Very Common (R. Head up the steps to the right and pick up the CARBOS to the north. You can make the trip last a lot longer. it's Scyther. you should start looking for your rare versionexclusive Bug Pokemon here: In Red. Most importantly. You can catch . take some time with your Super Rod (found on Route 12) in the watery area here to fish up some interesting Pokemon.Rare (R.B) Doduo. throwing bait or rocks really doesn't help much.Common (R. Don't forget to grab the FULL RESTORE right next to the rest house in the northeast of the zone! As for Pokemon. though.Common (Y) Kangaskhan.Common (R. and a MAX POTION in the northwest corner of the main square.Very Common (R. but do what you wish.B) Venomoth.Y) There are a couple important objectives we must complete in the Safari Zone.Y) Tangela. so when you are ready. the PA calls and forces you to come back. and there aren't any Pokemon there! Let's start in the entrance area.Common (R.Common (R. or the Center Area.Very Common (R. the lone Dragon-type Pokemon in the game! It would be very ambitious to try to raise a Dratini at this point. they still take away your step count. there is a limit to how much you can explore in one trip! Once you've taken 500 steps.Y) Dratini.Common (Y) Marowak.Rare (R.Y) Venonat.Common (R.B) Krabby.B. You may end up finding Dratini.B) Pinsir. There are the more rare types scattered about here but they are very hard to find.B) Cubone.Y) Nidorino.Y) Magikarp.

head northwest from the rest house and take the route west to Zone 2. so you may want to spend a while in here. there is a MAX POTION and a MAX REVIVE placed around the rock face. To start off. Marowak. Disable. Chansey. where there are a couple square houses. POWER PLANT Wild Pokemon Enter at your . which lets you move boulders when taught to a Pokemon! Test it out in this house by moving aside that boulder to get a RARE CANDY. Pinsir. look for Venomoth. Stomp (867 EXP. and Tauros in Red/Blue. Scyther. going all the way south and then getting back onto land.) The building right ahead is the Power Plant! own risk. using Surf. You now have the items you came here to get. then work your way down. and he'll give you HM04:Strength. Afterwards.) Lickitung. and Pinsire in Yellow. grab TM32:Double Team if you want. we can go on a special sidequest to get a legendary Pokemon. Fly to Cerulean City. and Tauros here. Follow the path to the northwest corner of the area. The left one is the important one. POKeMANIAC $1500 Rhyhorn.Supersonic. Now that you have Surf. which is near the entrance to Rock Tunnel. make sure you're well-supplied. this is your chance to get a Cubone! Search hard for one. and have at least one Pokemon that knows a status attack like Thunder Wave or Hypnosis. level 30. You are now in Zone 3! Right below you are the very important GOLD TEETH. Go down to the southeast part of Fuchsia. and Red/Blue owners can search for Venomoth. There's a trainer to the west.Horn Attack. and Tauros. Now go north of the patch to the river that runs around. Our objective is to get to the Power Plant. and a lot cheaper). then head east to Route 9 all the way to the patch of grass north of the Poke Center. Go up and around the north row of trees. and enter the secret house! The man inside will give you HM03:Surf! Teach it to one of your Pokemon right away. level 30. In the grass. Cubone. Head west. Follow the river. Stomp. Kangaskhan. and Kangaskhan. and you'll find out why you need them soon. now on the left side of the ponds. you can surf on water! Test it out (if you have a Water Pokemon in your party) by swimming south over the lake and exploring the Zone 3 grasses. You need to purchase 20-30 Great Balls (almost as good as Ultra Balls. You should be on the right side of the ponds. Additionally. Give the Golden Teeth to the Warden inside. Defense Curl (816 EXP. Yellow owners can search for Tangela. and possibly you'll find a Marowak if you're really lucky! You can also find Chansey and Tauros in Yellow in this area. Go west from the entrance of the zone and take the zigzagging route where you can see a couple ponds of water. now that you have the Soul Badge. there's TM40:Skull Bash and a PROTEIN along the way. however.a Kangaskhan here also in Red/Blue. In Yellow. so exit when you're ready to get back to Fuchsia.

grab the west item ball to get TM25:Thunder! The ball to the east is another Voltorb. and if you run out of balls you should restart the game and try again. For Red owners. you have to use Great Balls or Ultra Balls here.Y) Electabuzz.Y) Grimer.B. Take the u-turn down. Now take the path right you haven't been in yet. or sleep. but if you press A next to the wall west of the Electrode you'll get a MAX ELIXER.Y) Electrode. if you've noticed the .Rare (R.Common (R. Zapdos is the first of three legendary birds in Red/Blue/Yellow. and each one of them can only be encountered once.Common (R. and to your right you'll notice something that looks like an item ball. you won't have another chance again! As for how to snag it. Heading north from the entrance.B.B) Magnemite. they will be very difficult to catch. Now dip to the left and down and you've reached Zapdos! Save your game right now and get prepared to capture it. so if you fail to capture it now.Rare (Y) Voltorb. freeze.Common (R. then follow it up.Very Common (Y) Muk. In the room east there is a Voltorb to the right and TM33:Reflect to the left. Your objective now is to gain access to Saffron City. Now it's time to get back to the main quest. and go all the way south. or critical zone. then you can begin throwing Great/Ultra Balls at it. so take at least one. The path directly east from that Voltorb leads to a dead end with a Voltorb and Electrode hiding as Poke Balls. Also. so unless you immobilize them with paralysis. Magneton are here a plenty. Once you've caught it.Rare (R. this is the only place Electabuzz can be found! There also wild Pikachu and Raichu in Red/Blue if you didn't catch one way back in Viridian Forest.B. though. is found at the end of the Power Plant path. there is no way to catch them with ordinary Poke Balls. the legendary birds are very fast and quick. Go up the obvious path and press A next to the right crack in the wall for a PP UP. you can find both a useful HP UP and a RARE CANDY. and you must be cautious. take the CARBOS to your right. and the item ball to the south contains an Electrode. So to begin the battle. The real reason we're here.B. follow it up and down around the wall. and wittle down its HP gradually. Where the path opens to a little room to the north. It can still take some time and patience. When you see a crack in the wall going south. Both the item balls here are Voltorbs. it's actually a high-level Voltorb! Those are scattered throughout the Power Plant. However.Y) Magneton.Very Common (R. inflict your status condition to stop them from damaging your Pokemon so easily. and it's still under the effects of the status. can become a very valuable remember of your team at level 50.B) Raichu. especially if you don't already have an Electric-type.Common (R) Take a look at the Pokemon here and you may see a couple you need.Pikachu. Return back to the middle path leading south. Back on the main corridor. Once you've gotten it down to the red. Head east until you hit the east wall.

there are a couple of things you can do. Fury Swipes. level 31. Enter the one that isn't. but you'll notice that it's being temporarily held up by Team Rocket.) Yellow: Primeape. Fury Swipes.Leer. Saffron is a giant city with many things to do within.) . however. Karate Chop. Karate Chop. level 31. Leer (583 EXP.Karate Chop. You don't get a badge for defeating the master. Leer (583 EXP.) BLACKBELT $900 Red/Blue: Primeape. go to Mr. Fury Swipes. First. Psychic and Flying-types work best against them. level 36. This is the karate dojo.) Mankey. Karate Chop. level 36. Give the refreshment to one of the guards. level 32.) Mankey. if you go to the northeast part of the city. just in case you need to know. Fly over to the Celadon City Department Store. While you're there. This is easily fixed. and buy one of the refreshments on the rooftop square. and he'll happily accept the drink and let you in.Karate Chop. it would appear you can't get in. level 31. one isn't. Low Kick.Low Kick. Low Kick. level 31.) Yellow: Machop.guards blocking the entrances on all four sides of the city. and isn't an actual gym per se. level 32. Before you go to stop Team Rocket. and your exploration is limited for the time being.Leer. you can enter the Poke Mart from the right side of the very large building. Focus Energy. Saffron City Poke Mart: Great Ball -$600 Hyper Potion -$1500 Max Repel -$700 Escape Rope -$550 Full Heal -$600 Revive -$1500 Finally. He'll also share it with the other guards so you don't have to do it again.Leer.Karate Chop.) Primeape. Surf across the pond in the middle of the city and talk to the man to get TM41:Softboiled. if you go up a couple row of houses. Challenge the four students first. you should notice that there are two gyms! One is blocked.Karate Chop. Next. Fury Swipes. Focus Energy. Low Kick. Focus Energy (988 EXP.) Primeape. but you do win an important prize.) BLACKBELT $800 Machop. Focus Energy (490 EXP. Rage (1149 EXP. Focus Energy (490 EXP. Focus Energy (603 EXP. Leer. BLACKBELT $775 Red/Blue: Machop. Low Kick. Focus Energy (1149 EXP.Karate Chop. Rage (988 EXP. Karate Chop. Leer (1000 EXP. you shouldn't have too much trouble with the Fighting-types they use.Karate Chop. Fury Swipes. level 31. Psychic's house at the southeast corner of the city to get TM29:Psychic! This is a very useful and powerful attack you should teach to a special-type Pokemon. level 31. Many of the houses are blocked up. Fury Swipes.) Machoke.

Leer. If you want to use one on your team.) Zubat. this leads to the CARD KEY! Now you have free access to all the rooms in the building. so just do it now.Double Kick.Karate Chop. but we're going to explore the building starting from the 2nd floor and going up. Supersonic. level 37. level 33. Karate Chop. Rolling Kick (1101 EXP. Bite. Supersonic. Tail Whip. You can now go into the tiny corridor leading to the right.) Southwest of this Rocket is another one in between the .) Zubat. so it won't do you any good. level 25. level 31.) Yellow: Mankey. You can only get one. level 31. Fury Swipes. Focus Energy (490 EXP.Leer. Poison Sting. Fury Swipes.) Raticate. is swarming with Rockets. Bite.BLACKBELT $775 Red/Blue: Mankey. In the second floor.Leech Life. Glare (1039 EXP. level 25.) After defeating him. Karate Chop.Tackle. level 31. Confuse Ray (288 EXP. head to the 5th floor.Screech.) Primeape. BLACKBELT $925 Hitmonlee. then step into it again after you land.Low Kick. Hitmonchan is a terrible fighter. or the Hitmonchan on the right. Hyper Fang (621 EXP. Supersonic.) Primeape. Focus Energy (490 EXP. level 31. level 37. Confuse Ray (915 EXP. Fury Swipes. Fury Swipes. Quick Attack. Before you do anything else.Comet Punch. level 31. Fight and defeat him.) After they're taken care of. These squares are teleporters that transport you to another floor of the building. level 25. Meditate. If there's a Rocket blocking your way then you haven't beaten the Rockets at the Lavender Town Pokemon Tower yet. Karate Chop. Supersonic. Confuse Ray (288 EXP. take you pick prize Pokemon: The Hitmonlee on the left. Go southwest and down the small corridor.Leer.Leer. Fire Punch (1110 EXP. Focus Energy (988 EXP. Karate Chop. Focus Energy. building near the middle of the city and enter.) Step into the teleporter. Focus Energy (490 EXP. Focus Energy (490 EXP. Get to it! Silph Co. Bite. You could simply go straight to the 3rd floor now and unlock the door which leads to the boss. Bite.Low Kick. level 25. ROCKET $990 Arbok.) Mankey.) Mankey. Fury Swipes.Screech. Confuse Ray (288 EXP. there's a Rocket below the stairs. level 31. ROCKET $750 Golbat. You absolutely have to fight this Rocket. level 25.) Zubat. Agility. and the only way you can get the other one is by trading with a friend. talk to the master BlackBelt to challenge him. Now you're free to take on Team Rocket! Head to the giant Silph Co. choose Hitmonlee. Fury Swipes. Bite.) Hitmonchan. You should see a Rocket next to a square thing. Rage (988 EXP. Karate Chop.Screech. It's best to avoid them as much as possible to avoid getting lost.

Bite. Confuse Ray.Leer.) There's a scientist in the room east of this Rocket. but we're on a mission to clear this building of all the Rockets. level 28. ROCKET $840 Raticate.) .) Hypno.) Zubat. level 28. ROCKET $870 Red/Blue: Cubone. SCIENTIST $1400 Magnemite. level 26. Hyper Fang.) There are two rooms in the west you can open up with the Card Key. Quick Attack.and the top one leads to a girl who gives you TM36:Selfdestruct. Bite.) Voltorb. level 29.Tackle.Tail Whip. level 29. level 28.) Yellow: Cubone.Pound..tables.Bone Club. Confuse Ray.Leer. Sonicboom.) Yellow: Ekans. Bite. level 26.Tackle. Quick Attack. so head up to the 4th floor. Headbutt (990 EXP.Tackle. Light Screen (931 EXP. Leer (540 EXP. Smog (963 EXP. Wing Attack (324 EXP.Supersonic. Bite. level 26. level 28. Sonicboom.Supersonic. level 29. Confusion. Focus Energy (696 EXP. Now you could take the teleporter here which leads to the path to the boss. Hyper Fang. Bite. ROCKET $840 Red/Blue: Ekans. Smog (963 EXP. Disable (501 EXP.Tackle. Poison Sting.Tail Whip. Tail Whip.) Weezing. level 28.) Unlock the two doors on your left and fight the Scientist. Thundershock (534 EXP. level 29. Glare (372 EXP.) Grab the HYPER POTION in the northeast corner of this room. SCIENTIST $1450 Electrode.) Zubat. SCIENTIST $1300 Grimer. Screech.. Sonicboom. Selfdestruct (618 EXP.) Magneton..Screech.Supersonic. level 28.) Weezing. Bone Club.Growl. level 28. Smog (634 EXP. the bottom one leads to a Scientist.) Cubone. Headbutt. Leer (540 EXP. level 28.Hypnosis. Disable. level 29. Selfdestruct.) Zubat. Go straight south and fight this Rocket. Take the steps up to the 3rd floor. Focus Energy (696 EXP.Growl. level 29.) Raticate. and fight the Rocket down the middle corridor.. level 28.Tackle. Wing Attack (334 EXP.) . Thundershock (966 EXP.Tackle. Glare (372 EXP.) Koffing. level 28. Bone Club.) Weezing. Wing Attack (334 EXP.Tackle. Confuse Ray. Leer (522 EXP. Sonicboom. level 26. Poison Sting. Smog (1074 EXP.

Tackle. level 28.Supersonic. level 28. Poison Gas (1165 EXP.) Magnemite.) Open up the door directly north of this Rocket to face another Scientist. Poison Gas (633 EXP. level 26. Psybeam (900 EXP. ROCKET $870 Machop.Tackle. Fight the Rocket guarding the north entrance to the main room.Confusion. Wing Attack (324 EXP. Confuse Ray. ROCKET $990 Hypno.) Go into the large room with the big table and fight the trainer here. level 29. level 28. Smog (634 EXP. and fight the Rocket on the right blocking the tight corridor. Leer (906 EXP. level 26. Sonicboom. level 33.Supersonic. JUGGLER $1015 Kadabra.Zubat. level 29.) Go down the tiny passage in the middle of the room and left to another Rocket.) Koffing. Confusion. Sonicboom. SCIENTIST $1300 Magneton. Sonicboom. Leer (522 EXP. Leer (546 EXP. Thundershock (897 EXP. Bite.Karate Chop. continue up to the 6th. Low Kick. Headbutt. Selfdestruct. Thundershock (495 EXP. Light Screen (1060 EXP. level 29. Bite. Wing Attack (324 EXP.) Open up the remaining in this door to find a few items: an ESCAPE ROPE on the right.Screech.) Machoke. level 26. level 33. Tail Whip. Low Kick. Headbutt. Mime. then fight the Rocket guarding the south entrance.) Weezing. Barrier. Low Kick. Disable.Bone Club. Smog (963 EXP. SCIENTIST $1650 Electrode.) Unlock the door to the left for a PROTEIN. Confusion.Tackle. level 29. and a FULL HEAL on the left.Karate Chop.) Cubone.) Mr.) Talk to the people if you want.Teleport. level 26. Now that this floor is cleared.Disable.) . Light Screen (844 EXP.) Feel free to read the Pokemon Reports on the table if you'd like.Tackle. level 29. Open the door to the left to free one of the Silph employees. Confuse Ray.Disable. Headbutt. a MAX REVIVE in the middle. Head up the stairs to get back to the 5th floor. ROCKET $870 Machop.) Drowzee. Confusion. then to the left side of the floor to fight the Scientist here. level 29.Karate Chop. ROCKET $840 Zubat. Leer (546 EXP.

) Open up the door to the south and talk to the Silph employees if you want. Thundershock (862 EXP.Leech Life. Leer (540 EXP.) Sandslash. Quick Attack. Sonicboom. Headbutt. Leer (540 EXP. and open up the door for another item room. level 28. Confuse Ray (300 EXP. Poison Sting (1012 EXP. Screech. level 26. Tail Whip. level 29. Selfdestruct (550 EXP. Slash. Bone Club.Leech Life. Poison Sting. level 29. Sonicboom. Hyper Fang (645 EXP. Poison Sting (577 EXP. SCIENTIST $1450 Electrode. Leer. level 26.) .) Arbok. level 26. Supersonic. Smog (634 EXP. Leer (540 EXP. level Challenge the Rocket in 29. Sonicboom. ROCKET $870 Red/Blue: Cubone. Thundershock (475 EXP. Quick Attack. Fight the Scientist to the north.) Zubat. ROCKET $780 Raticate. Sand-Attack.) 29.) Golbat. Bite.Screech.) Koffing. Supersonic. Tail Whip. Bite. level 25.) Golbat. Bite. Slash.) Unlock that door to find TM03:Swords Dance in the southeast corner of this room.Tackle.) Magnemite. level 25.Tackle.) Muk.Tackle.Scratch. plain view to a duel. level 29. Bone Club. Confuse Ray (1026 EXP. Grab the HP UP and the X ACCURACY. level Cubone.Tackle. level 25.Scratch.Tackle. Bite.) Koffing. Selfdestruct. Smog (610 EXP. Tail Whip.Pound. We're getting there! Attack the Rocket east of the stairs here. and unlock the next door to fight this Rocket.) Koffing.Tackle. then head up to the 8th floor. level 29. you'll find a CALCIUM and a Scientist.Tackle.) Now head up to the 7th floor. Leer (540 EXP.) Go back around and fight the Rocket in the room to the left of the elevator. Sand-Attack.Bone Club. level 26.Tackle.) 29. Wing Attack (324 EXP.) Now if you go down the tiny corridor in the middle of the room and go around. level 26.Growl.Supersonic. Hyper Fang (645 EXP.) Go to the left of this Rocket.Wrap. ROCKET $870 Sandshrew.) 29.) Magneton. Supersonic. Headbutt. level 25.Bone Club. ROCKET $780 Raticate. level 25.Growl. Smog (610 EXP.Screech. Confuse Ray (952 EXP. level Yellow: Cubone.Zubat. Light Screen (931 EXP. level 28. SCIENTIST $1250 Voltorb. Tail Whip. Bite (819 EXP. Sonicboom. Disable (975 EXP. level Cubone. Confuse Ray. level 26.

level 29. level 26. Smog (684 EXP.) Unlocking the door to the south leads to a female employee. level 29. SCIENTIST $1400 Voltorb.Golbat. level 29. Disable. Bite. Confusion. level 28.Leech Life.) Electrode.) Magneton.) Rattata. Smog (684 EXP.) Machop. Sonicboom.Tackle. Bite. Smog (1038 EXP.) Head down the middle corridor to the next Rocket. Supersonic.) Drowzee. Confuse Ray (952 EXP. Head up to the 9th floor now. Thundershock (966 EXP.Tackle. level 28. level 29. Selfdestruct (618 EXP. Disable. ROCKET $840 Weezing.Tackle. Quick Attack. unlock the door and fight the next Rocket. Confuse Ray (1026 EXP.) Go back to the stairs and up to the 10th floor.) Koffing.Tail Whip.Tackle. level 28. level 28. Focus Energy (316 EXP. Headbutt (612 EXP. Sonicboom. Supersonic. Confusion.Tackle.) Golbat. Smog (708 EXP.Tackle. Headbutt (990 EXP. Sonicboom. level 26. Supersonic (552 EXP. level 28. SCIENTIST $1450 Grimer. Confusion. Go the southwest part of the floor and fight the Rocket there.Pound.) After stealing his cash.) Grimer.Tackle.) Koffing. level 28. Disable. Fight the SCIENTIST $1450 Magnemite. level 28.) Hypno. ROCKET $990 .) Go up the room to the left of this Rocket to another Scientist.Pound. Supersonic.Leech Life.Hypnosis. Scientist right in your face. and unlock the two doors to the south to face a Scientist. Thundershock.Karate Chop.Leech Life. which I'm sure you'll need by now if you haven't visited a Poke Center yet! Go north from the beds. level 28. ROCKET $840 Drowzee.Hypnosis. level 28. Light Screen (931 EXP. ROCKET $840 Golbat. Leer (528 EXP. Disable (540 EXP. Hyper Fang. Confuse Ray (1026 EXP.Screech. Low Kick. Sonicboom. Selfdestruct.) Koffing.) Unlocking the door to the left just leads to another Silph employee. level 28. level 28. Headbutt (612 EXP. level 28. Screech. Disable (558 EXP.Hypnosis. go around to the other side of the room and fight the Rocket at the bottom of the middle corridor. Bite.) Unlock the door to the left to find a nurse who will let you rest and completely heal.

Reflect.Leer. Quick Attack. level 37.) Growlithe.) OR Pidgeot. Focus Energy (304 EXP. Swift (1326 EXP. Leech Seed. Leer. ROCKET $750 Rattata.Screech.) Ninetales.) You're finally ready to rescue your Pokemon are in good condition. Roar (1373 EXP.) . the Rocket in the center the table. level 33. Tail Whip.Water Gun. Sonicboom.Roar. level 35.Roar.) Ninetales. Leer (1741 EXP.) Ekans. Aurora Beam (1735 EXP. Water Gun. Wing Attack (1363 EXP.Tail Whip. level 40.Tail Whip. Recover (1395 EXP. Ember.) Venusaur.Ember. level 35. Disable. who's RIVAL Gary $2600 Red/Blue: Pidgeot.) Yellow: Sandslash. Bite.Ember. level 25. Razor Leaf (1782 EXP. level 35.Hypnosis. Bite. Hyper Fang. level 40.) Growlithe. Hyper Fang. Quick Attack.) Charizard. Whirlwind. Stun Spore (630 EXP. President. level 40. Rage.Sand-Attack. Quick Attack. Wait. Quick Attack. level 37. level 25. Focus Energy (304 EXP. Bite. Poison Sting.) Zubat. RARE CANDY.) Rattata. Poisonpowder (684 EXP. Leech Seed.Tackle. Leer. Bite.Tackle. Take Down (764 EXP.Sand-Attack. Poison Sting. Low Kick. level 40. Whirlwind. Confuse Ray (288 EXP. level 37.Confusion. level 35. level 35.) Gyarados. Leer (1032 EXP.Tail Whip. Recover (1087 EXP.) Exeggcute.Ember.Tackle. Quick Attack. Wing Attack (1363 EXP. level 35. level 38. level 25. Thundershock.) Gyarados. Psybeam.) Alakazam. Slash. Recover (1395 EXP.) OR Pidgeot. level 35. Leer (1675 EXP.Sand-Attack. level 37. Take the teleporter near that? It's Gary! the President! Make sure down to the 3rd floor. Quick Attack.Sand-Attack. Psybeam.Bubble. go then head left a little bit from where corridor is. Take Down (682 EXP.) Magneton.Karate Chop. Dragon Rage.Confusion. Bite. Disable.) Rattata. Go up to the 11th and final floor! You can see the Silph Co.) Blastoise.Machoke. Dragon Rage. Withdraw (1830 EXP. Stun Spore. Glare (331 EXP. Whirlwind. but there's no way to get to him from here.) Kadabra. Disable. Slash. Hyper Fang. and TM26:Earthquake! Teach it to any compatible physical Pokemon you have. level 38. Recover (1395 EXP. Bite. Reflect. Supersonic (1142 EXP. Swift (1326 EXP. Quick Attack. Fight the Rocket to the southeast. Slash (1806 EXP. level 25. Ember. Psybeam. level 25. Vine Whip. Disable. Roar (1335 EXP. level 35. Wing Attack (1363 EXP. Quick Attack.) OR Sandslash.) Alakazam.Confusion. Focus Energy (304 EXP. level 38.Confusion.) Collect the items: CARBOS. Leer.) Exeggcute. it's a great Ground-type attack. level 35. Poison Sting.) Alakazam. level 38. Psybeam.) Vaporeon. Tail Whip. Quick Attack.Sand-Attack. Poisonpowder. level 38.Leech Seed. Supersonic.

Leer.Growl.) Gary has sufficiently upgraded his team from the last time you saw him. Bite. Aurora Beam (1609 EXP. but at high and dangerous levels. Gary's three different Pokemon teams all have the same three types. Gary leads off with Sandslash.) OR Sandslash. Psybeam. Focus Energy (849 EXP. behind it all! Let's teach him another lesson. ROCKET $930 Weezing. Exeggcute. Quick Attack. Clamp. as you should be used to by now. Leer. Gary leads off with his traditional bird. Not only does he have most of his Pokemon fully evolved. the leader of Team Rocket.Tackle. level 40. Electric. Double Kick. level 31. For the three different possible Pokemon he could have. and Grass or Electric attacks on Blastoise. and you'll come out on top. Ice. Psychic (699 EXP.Confusion. level 31.Sand-Attack. shall we? . or Psychic attacks on Venusaur. Poison Sting. Slash. Disable. Recover (1087 EXP. Bone Club. Quick Attack. Aurora Beam (1571 EXP. Bone Club. Flying. Step into the next teleporter. Rock or Ground attacks against the Fire-type.Water. and Fire. Supersonic. In Red/Blue.) It looks like they'll always be pathetic. level 32.) Magneton. level 38. Poison Sting. level 40. It's Giovanni again. in Red/Blue there is a lone Rocket guarding the boss room: ROCKET $960 Cubone.Ember.Leer. Swift (1326 EXP.Growl.Growl. Clamp. especially if your Pokemon are tired right now.Cloyster. Grass or Electric against the Water-type and Ground attacks against the Electric-type. Alakazam can easily be taken down with a powerful physical attack like Body Slam or Earthquake.Thundershock. or Gyarados. Recover (1087 EXP. Head south and unlock the final door to the President's room.) Meowth. or any strong attack and hope that it doesn't use Sand-Attack. talk to the other man in the room and he gives you a Lapras! It's at level 15.) And Yellow has the final fight with Jessie and James. After defeating Gary. level 31. level 32. Take it down with Electric.Withdraw. Fire Spin (1711 EXP. level 32. Screech (457 EXP. Growlithe. a similar Pokemon to Pidgeot in that it will try to lower your Pokemon's accuracy. Smog (1149 EXP. level 35. Psybeam.) Marowak.) Arbok. Poison Gas. level 35. Gyarados is the only real threat. Pay Day. Supersonic. Water.) Kadabra. Electric.) Drowzee. Disable. Pin Missile (1687 EXP.) Jolteon. Ground. Ice.Confusion. Sonicboom.) Cloyster. Headbutt. In Yellow. Thundershock. but if you're willing to try. This part is a little different between Red/Blue and Yellow. Use Water. Bite. Use strengths against weaknesses for this battle. level 35. level 37.) Flareon. Supersonic (1198 EXP.Tackle.Pidgeot. so it would take some time to level it up for battling usage. and you should have by now at least one Pokemon that's super-effective against Gary's starter: Use Fire.Withdraw. it can make for a great addition to your team. Focus Energy (595 EXP. Bite. level 37. or Rock attacks on Charizard. Glare (976 EXP.) Kadabra.Confusion.

Poison Sting. Whatever you do. This is probably the most useful item in the entire game. There's no real status effects to worry about.) Kangaskhan. Tail Whip (1312 EXP. or store it in your PC so you don't accidentally dispose of it! Use Dig to return to Saffron and heal up at the Poke Center.) Nidoqueen. level 33. level 41. level 41. And you can only use it once. mostly because his team is not as well-balanced and his Pokemon don't know very strong moves. so you have to play by stats to win. Focus Energy. Water Gun (1159 EXP.Horn Attack.Horn Attack. Screech (1110 EXP. which. As far as the trainers go.Disable. level 35. In the very northwest part of the city is a house where a girl who lives on the second floor will give you TM31:Mimic if you give her a Poke Doll (found at Celadon City Department Store).) Nidoqueen.Disable. level 37. and Silph Co. Stomp. which is an almost-completely useless type). With Giovanni defeated. they're about the same levels as the Fuchsia City Gym. which have no weaknesses (other than Bug. but it's a Poison-Ground type. with the exceptions of the entrance room and the Gym Leader Sabrina's room. level 35.Tackle.) Slowpoke. Bite. Body Slam (1704 EXP. Pay Day. Bite. Scratch.Growl. so feel free to do a little bit more exploring before taking on the Saffron City Gym. level 37.) . you'll get pummeled! Here is the list of trainers in the gym according to the rooms they're in: Southeast corner: PSYCHIC $330 Slowpoke.Disable. Ground. Growl.) Persian. Fury Attack (934 EXP. and he gives you the MASTER BALL in return for saving his company. Team Rocket no longer lurks around the city. Tail Whip (1069 EXP. don't try battling with Fighting or Poison-types in here.Double Kick. Body Slam (1704 EXP. Water and Ice attacks. meaning it has weaknesses to Psychic. Most Psychic types have low Defense. Water Gun (699 EXP. so you should have more of an advantage this time. This means you must find your way through the maze of teleporters to reach Sabrina in the middle of the gym. They will use mostly Psychic-type Pokemon.Comet Punch. level 37. SAFFRON CITY GYM Style: Psychic This is an interesting gym made up of nine different rooms. Stomp.) Yellow: Nidorino. on one of his Pokemon. Tail Whip (1069 EXP. Scratch. Hang on to it. Headbutt.) Rhyhorn. Double Kick. level 33. is completely safe once again! Head north to talk to the President. and you can count on Giovanni wasting at least one turn putting Guard Spec. Headbutt.) Giovanni is not as difficult as Gary to defeat. Focus Energy. level 37. have four teleporters each. Poison Sting. Rage. level 33.) Slowbro. Team Rocket disappears.GIOVANNI $4059 (uses Guard Spec. His Nidoqueen may look intimidating. Fury Attack (934 EXP. because it allows you to capture any Pokemon without fail. Growl.Tackle.) Red/Blue: Nidorino.Horn Attack. Headbutt.) Rhyhorn. Poison Sting. Water Gun (699 EXP. Growl.

) In Red/Blue. Hypnosis (670 EXP. and then the southwest teleporter again. Night Shade. Confuse Ray.) Venomoth.) Middle west: CHANNELER $1140 Haunter.Lick. level 31. Growl. Headbutt.) Kadabra. Mr.) Gastly. Confuse Ray. Light Screen. Night Shade. level 43. first take the first teleporter. Psychic.Confusion. level 34.Confusion. Recover. level 38. Mime can build its defenses well. Light Screen. What you have to remember with Psychic-type Pokemon is that they always have high Special stats. level 31.) Mr. Disable. Barrier.Confusion.) Middle east: PSYCHIC $340 Mr. level 34. level 31. level 33. Psybeam (1123 EXP. level 50. Recover (963 EXP. Stun Spore. Recover.Lick.) Yellow: $4950 Abra. Night Shade.) Now to get to Sabrina the fastest way. level 37.Lick. Growl (657 EXP.) Haunter. Recover. level 34.Confusion. Save your game and get ready for the fight versus Sabrina. Night Shade. Doubleslap (903 EXP. Hypnosis. Withdraw (1335 EXP.) Slowpoke. level 38. Confuse Ray. level 31.) Middle north: CHANNELER $1020 Gastly.Disable. Barrier. level 34. but can't do . Hypnosis (670 EXP. Though you do have to be cautious (a critical-hit Psychic hurts).Lick. Water Gun. Confuse Ray.Confuse Ray. Mime. Reflect (1992 EXP.) Haunter. Kinesis. Night Shade.Lick. the Psychic master! GYM LEADER Sabrina (uses X Defend) TM46:Psywave. Psybeam. Sabrina sends out Kadabra first.Confusion. Recover (963 EXP. Marsh Badge Red/Blue: $4257 Kadabra.) Kadabra. level 38. Psychic (1552 EXP. Psybeam. then take the northwest teleporter.Southwest corner: CHANNELER $990 Gastly.) Mr.Poisonpowder. Disable. level 33. level 38.) Alakazam.) Northwest corner: PSYCHIC $380 Slowbro.Confusion. Light Screen. Recover. a mild threat. Disable.Psywave. you can take down Kadabra pretty quickly and easily. Disable. Psychic.) Northeast corner: PSYCHIC $310 Kadabra. Doubleslap (1077 EXP. then the southwest teleporter. Mime. Confuse Ray.Headbutt. Recover (1056 EXP.Psywave.Teleport (781 EXP. level 50. Mime. Doubleslap (990 EXP. Dream Eater (1026 EXP.Psywave.) Alakazam.) Kadabra.Confusion. level 50. Hypnosis (691 EXP. Hypnosis (891 EXP. Barrier. Hypnosis (918 EXP. Psybeam. Night Shade. which means you should always avoid attacking them with a special attack since they can resist it well. Leech Life. Psychic (1180 EXP. Reflect (1713 EXP. Psybeam. level 33.

Supersonic. The same rules apply here: Attack with good physical attacks such as Body Slam or Earthquake to make short work of her Pokemon and not give them a chance to kill your Pokemon with Psychic.' ________________________________________________________________ 8. Defeat Sabrina to gain more cash. level 30.Y) Tentacruel. SWIMMER $150 Tentacool. Venomoth can be a pain unless you take it out right away because it can stun your Pokemon.B. Poison Sting. ROUTE 19 Wild Pokemon: Water: Tentacool. you can take it out any way you want. our next destination. Return to Fuchsia City.) Shellder.B. Aurora Beam (622 EXP. Switch out if your lead Pokemon is injured before fighting it.Peck. Alakazam is what Sabrina's team is based around. Psywave is not a threatening attack.Common (R.Bubble. First. it's time to do some Surfin. In Yellow. Leer (514 EXP.Y) There's some new important Water Pokemon here you should . Volcano Badge If you go south from the Fuchsia Poke Center. it should still give you enough time to finish them off. Rapid Spin (658 EXP. and all at level 50.Y) Magikarp. Kadabra and Alakazam know Recover. Water Gun.Wrap. Water Gun.Rare (R. Psywave is a Normal-type attack that either does little or a moderate amount of damage.B. but it's not nearly as threatening as Alakazam's Psychic attack.B. Constrict (675 EXP. the Kadabra likes to use Kinesis to lower your accuracy before fighting her Alakazam. level 30. level 29. Tail Whip.B. Smokescreen.Tackle. so don't worry about it. Since Abra can't attack.) Now let's take a dip in the water and search for some new Pokemon.) SWIMMER $145 Goldeen. the almost-completelyuseless TM46:Psywave and the sixth badge! Only two more to get for Pokemon League eligibility. Supersonic. level 29.) Horsea.Y) Staryu.Very Common (R. however. and if it uses Reflect before you have a chance to attack it. let's battle the couple of trainers on the shoreline. Horn Attack (688 EXP.Withdraw. level 29. but since it only heals half their full HP.Y) Goldeen.) Staryu.much in terms of damage unless it confuses your Pokemon. This is the beginning of a long water-journey to get to the Seafoam Islands. Make sure you've stocked up well on Poke Balls and Great Balls.Very Common (R. and use your best physical attacks to take it down. you get to a beach area. Harden.B. it could be very difficult to take out.Common (R. Sabrina has the Abra-Kadabra-Alakazam evolution cycle.Very Common (R. Again. Clamp.Y) Horsea.

) Seaking. Water Gun. Constrict (607 EXP.) BEAUTY $1890 Poliwag. Supersonic. Water Gun. Doubleslap (841 EXP. level 27. level 27. Rapid Spin (658 EXP.Bubble. Basically.Bubble. level 30. Constrict (607 EXP. level 29. Bubble.) Shellder. Tail Whip.) Staryu. level Poliwag.) . Doubleslap (445 EXP. Water Gun (532 EXP.Wrap.Wrap. Tail Whip. level 30. Constrict (607 EXP.) Tentacool. Poison Sting.) Horn Attack (642 EXP.) Horn Attack (642 EXP.Bubble.) Horn Attack (982 EXP. level 27. Supersonic. Harden.Peck. Constrict (607 EXP. level Seaking. Hypnosis. Water Gun. Water Gun. Rapid Spin (612 EXP. level 29.) Poliwhirl.Tail Whip. Here is the list of trainers you may encounter on this route: SWIMMER $150 Horsea. There are trainers all over the route. level 28. Smokescreen. Water Gun. Peck.Bubble. Tentacruel. Supersonic. Horn Attack.Wrap.Bubble. Horsea. Water Gun. Tail Whip.) Horsea. level 2727272727Bubble. Doubleslap (495 EXP.) Seaking. level 27. level 29. Poison Sting. Water Gun. Withdraw.) SWIMMER $150 Poliwag.) SWIMMER $140 Horsea.Bubble. Route 19 follows a path that leads south and then directly west.) Tentacruel. Leer (480 EXP. Fury Attack (1092 EXP.Wrap.) Goldeen. level 30. Harden. Tail Whip.) SWIMMER $135 Horsea. Horn Attack (1056 EXP.Tackle.Peck. Hypnosis.Peck. Rapid Spin (658 EXP.Tail Whip. level Goldeen. Smokescreen. Clamp (601 EXP. Leer (498 EXP. level 27.) Horsea. level 27. Fury Attack (712 EXP.) Staryu. Hypnosis.Wrap. level 27. Supersonic. Tail Whip.) SWIMMER $145 Goldeen. Supersonic. level 29. Tail Whip. Harden. level Goldeen. Leer (480 EXP.Bubble. level 29.Tackle.) Tentacool.) BEAUTY $2100 Goldeen. Poison Sting. Leer. Peck. Supersonic. Water Gun. Supersonic.Tackle. level 27. Water Gun. Water Gun. level 28. Rapid Spin (658 EXP. Tentacool is the only one that can be found Surfing but you can encounter the other ones while fishing on the shore of the Seafoam Islands or Fuchsia City as well. and as you might have guessed. Constrict (1185 EXP.) BEAUTY $2030 Staryu. Horn Attack (642 EXP. Water Gun. Smokescreen. Peck. Harden.) Staryu. level 29. Horn Attack (688 EXP. Water Gun. Poison Sting. they all use Water Pokemon. level 27. Smokescreen.Tackle.) Tentacool.Bubble. Smokescreen. which is pretty straightforward. Water Gun. Poison Sting. Leer (498 EXP.Tackle. Hypnosis. Horn Attack. Supersonic.) SWIMMER $135 Tentacool. Leer.) Doubleslap (445 EXP.) Horsea. level 30. Supersonic. Water Gun (532 EXP. level 30. and Staryu. Smokescreen. level 30. the evolved form of Tentacool.try to catch: Tentacool if you haven't (there's plenty of them).

Leer (930 EXP. including the second of three legendary birds. Seel.Very Common (R. level 30.Very Common (R.) Once you land on the island.Bubble.Rare (R. You won't find any trainers here.Withdraw.B.Y) Magikarp. Clamp. level 30. Simply .Rare (R.B.Rare (R.Bubble.Rare (R.Y) Seadra.Common (R. Supersonic.Y) Slowbro.Seadra. Smokescreen.B.Very Common (R. Clamp.Y) Shellder. Supersonic.Y) Goldeen.Y) Seel.B.Common (R.Y) Tentacruel. go to the right where you can see a boulder.Tail Whip.B. level 35. Supersonic.B) Slowpoke.Y) Kingler.Very Common (R. Leer (498 EXP. if you get lost. To start off from the entrance. level 28.Y) Staryu. and Seadra are the particularly interesting finds here. to bring along a Pokemon that knows Dig. so you can quickly exit out of the cave back to a Poke Center.) Horsea. Dewgong.B. level 30. Smokescreen.Very Common (R. home of many new Pokemon.B. level 31. SEAFOAM ISLANDS Wild Pokemon: Land: Zubat. Leer.B. Aurora Beam (1348 EXP. BEAUTY $2450 Seaking. Fury Attack (1275 EXP.Y) The Seafoam Islands are home of a great variety of Watertype Pokemon.Bubble. Horn Attack.Y) Seaking.Bubble.B.Y) Dewgong.B.Y) Psyduck.) Seadra. so take the time here to collect as many as you can.B.B.Common (R.B.) Horsea. there's one more trainer to the southwest of the cave entrance. Golduck.Withdraw.Common (R. but the cave itself is a maze with tricky boulder-pushing puzzles you'll need Strength for.) BEAUTY $2100 Seadra.Common (R.Y) Golbat.) Cloyster. Horsea.Bubble. Leer.Common (R.Y) Kingler.B. level 28. Water Gun (996 EXP.Common (R. Leer.B. Smokescreen. level 31.B.Very Common (R.) SWIMMER $155 Shellder. Kingler.B. Aurora Beam (643 EXP. It's very helpful.Very Common (R.B) Golduck.Very Common (R. Water Gun (996 EXP. Smokescreen.Very Common (R. This is Seafoam Islands. Water Gun (532 EXP. Smokescreen.Y) Krabby.Y) Krabby. or to have an Escape Rope with you.B.B.Y) Water: Tentacool.Y) Horsea.) Enter the cave.Common (R.

Articuno itself resists Ice attacks. From this ladder go east and you'll spot the last boulder next to its hole. This is Articuno. Press A next to the first lonely strange rock to get a MAX ELIXER. Head back to land to the south and take the first ladder up. your objective is to get two boulders out of the way so you can push the other two into their respective holes.Very Common (R. After capturing it. There are two river currents in the Seafoam Islands. There are four boulders and two holes. push the boulder into the nearby hole. This current is strong and you won't be able to stop it until you've pushed two boulders into the river to stop the current. push it in the holes and keep jumping in after it until it's you've landed in the water.Common (R. Now you can easily push both the boulders into their respective holes. Wittle down its health and be sure not to kill it if it's in the red. Jump down one of the holes and you'll find that this current is blocked! Surf up to the small island and you'll notice a stand-alone bird Pokemon.B. like Zapdos. the second of the three legendary birds! Save your game right now and let's capture it! Articuno is probably the most valuable of the legendary birds because it's an Ice/Flying-type.Y) Goldeen. This may in fact be a good time to use your Master Ball if you wish.Y) Tentacruel. Do this twice more to the same boulder. so you can't Freeze it. you can now go on the land mass to your right.Y) . then start throwing Great Balls. Now you have to go all the way back to the top of Seafoam by taking the ladders back up to get to that other boulder. and there's an ULTRA BALL hidden in the single square of land to the southeast.Y) Horsea. and fall in after it. or waiting until its health is low enough so you can put it to sleep. Just like you did with the first one. and on the third time you'll fall into a running river. go northeast from this ladder and take the next one up.B. Surf up to where you climb back onto land.B. one west and stop.use Strength. It's also extremely difficult to catch. Go around the hole and push the other boulder all the way to the left.B. all you have to do now is find a way out.Very Common (R. then go southwest and around to take the ladder up on the little land mass. this current blocks the rout that leads to the exit and the other blocks the rout that leads to Articuno. Begin the battle by Paralyzing it. Fish around for some Pokemon in the water where you land.Rare (R. take this next ladder to the south up. Simply go up the ladders and exit the island! ROUTE 20 Wild Pokemon: Water: Tentacool. and Ice attacks are very valuable in the battles to come. On this next floor. Since this current is now blocked. Push the boulder to the far east all the way up. then go left and south on the land mass and climb the ladder you see. Return to the other floor and go around the land mass to a boulder puzzle. some people prefer to wait but Articuno's freezing attacks will greatly aid you in capturing later strong Pokemon. then push the one next to it one south. if you want you can take the ladder to the south up and press A next to the strange rock to the right to get a NUGGET.

Leer. home of the seventh gym.Withdraw. Sand-Attack. Supersonic. level 30. The water path is obvious. Fury Attack. Fury Attack (1128 EXP.Hypnosis. Leer. Supersonic.B. Fury Attack (1128 EXP. Supersonic.$550 Full Heal.Growl.Common (R. Supersonic. level 30. level 31.B.Headbutt.Common (R.) Horsea.) Pidgeotto.B.) BEAUTY $2170 Poliwag.Very Common (R.) BIRD KEEPER $750 Fearow.Withdraw.Y) You are now on Route 20.Common (R. Horn Attack. Water Gun.B. Constrict (675 EXP. Mirror Move (1041 EXP. TRAINER(f) $600 Tentacool. Supersonic.Wrap.B.) BEAUTY $2100 Shellder. level 31.$600 Revive. Body Slam (511 EXP.Very Common (R. but as usual.Tail Whip.Bubble.) Cloyster. Whirlwind (726 EXP. there are trainers about! Here is the list of trainers you'll encounter on this sea rout: JR. Poison Sting. Clamp.Water Gun. Aurora Beam (622 EXP.Withdraw.B. level 30. level 30. level 30.Growl. level 30. Horn Attack.Gust.Staryu. Water Gun.Y) Goldeen. Leer. Clamp.) When you reach Cinnabar Island.) Seaking. Fury Attack (736 EXP. level 30. level 35. Cinnabar Island Poke Mart: Ultra Ball.$1500 CINNABAR ISLAND Wild Pokemon: Water: Slowpoke.Common (R.) SWIMMER $175 Staryu.$1200 Great Ball.) JR. and Cinnabar Island. Swift (795 EXP.Common (R.Very Common (R. level 30.Tail Whip. level 31.B. Aurora Beam (622 EXP. Mirror Move (1041 EXP. Horn Attack.) Shellder. take a rest at the Poke Center and explore good selections at the next-door Poke Mart.Y) Staryu.B. Quick Attack. Rapid Spin. Harden. Doubleslap.$1500 Max Repel. Growl (642 EXP. Water Gun (532 EXP.Tail Whip. Supersonic. Aurora Beam (1305 EXP.) Fearow. level 31.Y) Shellder.) Seaking. Smokescreen.) Seel.$700 Escape Rope.Y) Horsea.$600 Hyper Potion. is to our left.Y) Magikarp. TRAINER(f) $620 Goldeen. Clamp. Fury Attack. level 30.Y) Krabby.Y) .

Walk up the gap. and the man his Electrode for your Raichu.Very Common (B.Common (R. the scientist in the northeast corner gives you TM35:Metronome. use Cut on the tree blocking your way. The other scientist in the room is the real reason we are at this lab! Do you remember the Helix and Dome Fossils from Mt. If you go to the very northeast of the city.B) Grimer. Koffing and Weezing in Red/Blue. Enter it. In Yellow. and he'll give you a prehistoric Pokemon unobtainable anywhere else! If you give him the Helix Fossil you get Omanyte. Moon? Take whichever one you chose and give it to this doctor.Common (Y) Vulpix.Very Common (R. If you go to the Cinnabar Gym. Talk to the scientist next to the plaque to receive OLD AMBER. you'll spot a gap in the ledge. Be sure to catch Grimer. Use a bird to Fly over there. and to get all the available new Fire-types.Y) Ponyta.Common (R. which is the large building to the left of the gym. and you don't have a key. There are also little paper notes scattered around the Mansion containing information on two very important Pokemon and are interesting to read about. now you get your full taste of Fire and Poison-types in the Pokemon Mansion. In Red/Blue. The key we are searching for is in the Pokemon Mansion.B. and head left to a secret research building. the scientist at the table offers to trade his Seel for your Ponyta in Red/Blue and his Muk for your Kangaskhan in Yellow.Y) Muk. There is also one more prehistoric Pokemon you can get the good doctor to make for you.Y) Growlithe. Muk.B) Weezing. but to get the item you need to take a trip back to Pewter City.Rare (Y) The Seafoam Islands were home of all the Water-types. POKeMON MANSION Wild Pokemon: Rattata. In the second room. Now if you Fly back to the lab in Cinnabar. the woman will offer to trade her Dewgong for a Growlithe and the man offers his Rhydon for your Golduck. which is a fun attack to try out on one of your Pokemon not on your battling team. .Common (R. the scientist there will transform the Old Amber into an Aerodactyl! Now back to business.Rare (R. and head to the north where the Museum is. Ignore him. The Blue version is especially plentiful here.Very Common (R.Y) Koffing.B) Magmar. In the third room.Y) Now to the left of the Poke Center is the Pokemon Lab where ancient and rare Pokemon are studied exclusively.Very Common (Y) Raticate.Common (B) Ditto. and if you give him the Dome Fossil you get Kabuto. Both the Tangela and Rhydon offers are good trades. Leave the lab and return back to him.B. the woman offers to trade her Tangela for a Venonat.B. There are several rooms to your right. what with Vulpix and Magmar exclusive to it. the doors are locked.Magikarp.Common (R.

BURGLAR $3420 Ninetales. Head all the way east from these stairs to get IRON in the eastern room. Thundershock. fight the Burglar in here. you want to go down the left-hand one. Sonicboom. level 34. Light Screen (727 EXP. BURGLAR $3060 Charmander. Flipping the switch doesn't give access to any rooms with extra items (except a paper note). Since there's nothing of importance on this floor. level 33. Rage.Screech. SCIENTIST $1650 Magnemite.) Charmeleon. Leer. Leer. In here is a statue. then go through the south door this time. Head to the very east part of the room and grab the CALCIUM in the eastern corner. Tail Whip. Return to the other floor. Sonicboom. so don't go there. Press A next to the dead end of the top one to get a MAX REVIVE.Ember. so when you're ready. level 29. Now go to the small room to the left.) Weezing.) Magneton. Talk to him to get him to fight you.Ember. Thundershock. just go up the stairs to the 2nd floor. Tail Whip. level 29. It's simple: If you come across a closed door. Selfdestruct.Tackle.Let's look around in the first big room. They are not confusing to work with. Ember.) Take the CARBOS in between the row of plants and take the stairs you see down. Sonicboom.Tackle. Slash (472 EXP.) Take the stairs right next to the other stairs up to get to a secret room and another Burglar. BURGLAR $3060 Growlithe. just go back to the statue on the floor you're on and flip the switch.Ember. Directly south of these stairs is a Burglar.Screech. Slash (1033 EXP. level 34. Head up from the stairs and enter the room on your left. Supersonic (1138 EXP. Challenge the Scientist here. Leer. Roar (1449 EXP.) There are two tiny paths in this room. head up the stairs that's in the room directly north of the other two staircases. Smog (1074 EXP. however. these statues are all over Pokemon Mansion and open and close the sliding doors you'll see.) . Stomp (1107 EXP.Tackle.) Ponyta.) Voltorb. Quick Attack. and the item in the south path is a MAX POTION. level 34. There's a Scientist right near where you land. level 34. level 33. Supersonic (628 EXP. since each statue only changes the doors in the floor you're in. level 38. Return and flip the statue switch. level 33. Sonicboom. Take Down (663 EXP.Ember.) The staircase past the Scientist just leads to an empty room. Going northeast past the first stairs leads to an ESCAPE ROPE. SCIENTIST $1450 Electrode. There are two ledges next to the Scientist. Rage. Light Screen (931 EXP. Selfdestruct.Roar.

Flamethrower (486 EXP. Sonicboom. Flip the statue switch and head out the left side of the room. but don't overwrite Ice Beam in favor of it. SCIENTIST $1700 Magnemite. Besides that. You can SUPER NERD $900 Vulpix. then enter the gym! CINNABAR ISLAND GYM Style: Fire The Cinnabar Island Gym follows a different format from the others. Selfdestruct. level 34. so don't send in any Grass or Ice types against them. Get the FULL RESTORE on the left wall and go back to the right side of the room. Of course.) . the door opens and you don't have to fight the trainer. so don't be too worried if it happens. To exit. it doesn't damage you outside of battle. or head back to the statue in the room with the Blizzard TM. level 36. If you answer correctly. get TM22:Solarbeam on the table if you want. flip it and then grab the RARE CANDY in the room to the left of it. it's best to just battle the trainers anyway to gain experience.) There's an extra trainer here in the next room. Flamethrower (486 EXP. Ground-type. All the trainers and the Gym Leader.) The next switch is in the room to north. Ember. Take Down (702 EXP.Ember. you will advance one room at a time. and in each room you are given a quiz question from the control panel. Supersonic (648 EXP. Quick Attack. Sonicboom. Blaine. or Rock-type (or any Pokemon that knows a good attack of that type). that Pokemon can easily sweep the gym. Q1: YES BURGLAR $3240 Growlithe. either ignore him or battle him. you have to battle. Roar. then up through the now-open door. level 36. This means if you have a well-established Water-type. but there are a couple trick questions. Confuse Ray. and go south to finally get the SECRET KEY! This will unlock the Cinnabar Island Gym doors. For this Gym guide. If you answer incorrectly. Head left. it's the very powerful TM14:Blizzard! Teach it to a compatible Pokemon if you can. but that's up to you. Roar (1372 EXP.) Vulpix. level 36. flip that switch then head back upstairs and north to the exit. all you need to know is that Fire-types generally have strong Attack stats. Roar. Even if you do get Burned.Roar. Confuse Ray. Thundershock. I will supply each room with the correct quiz answer and the trainer inside. There's one more Scientist to the north. level 36.) Electrode. They're mostly pretty simple.) Ninetales. use Fire-type Pokemon.Quick Attack. Leer. level 34. Tail Whip. Take a stop by the Poke Center if you need to.Screech. Light Screen (1092 EXP.Tackle.Be sure to get the item next to the statue here. either use Dig or Escape Rope for the easy way out.Quick Attack.

Growl. Slash (472 EXP. Leer. Take Down (2056 EXP.) Vulpix. Rapidash is a powerful Pokemon. . and that does nothing. Confuse Ray (459 EXP. Stomp. level 36. Flamethrower (486 EXP. Roar. and Rock Slide are great moves that should be used to take it out. Ember.Stomp. Ember. Take Down. which should be easily disposed of with any Pokemon in your party.Ember. If you're lucky. Growl. Roar. Surf.Take Down. Tail Whip.Tail Whip. level 34. level 40.) Q3: NO BURGLAR $3690 Ponyta. Confuse Ray.) Rapidash. Fire Spin (1302 EXP. Reflect. Stomp (1107 EXP.) Ponyta.) Ninetales.Ember. Fire Blast (2464 EXP. Quick Attack.Roar.) Growlithe.) Charmander. Roar.) Yellow: $5346 Ninetales. Earthquake.) Q5: YES BURGLAR $3330 Vulpix. Quick Attack. so save your best Pokemon to use against it.) Vulpix.Tail Whip. level 48. level 47. Blaine sends out two pretty weak Fire-types. Leer.) Q4: NO SUPER NERD $1025 Rapidash. Growl. Stomp. level 36. level 34. Leer. but Fire Spin is not a very powerful Fire attack.Roar.Tail Whip. Flamethrower (499 EXP. Growl. Agility (819 EXP. Fire Spin (1728 EXP. Stomp. Quick Attack.Ember. Roar (1372 EXP. level 54. you've reached Blaine! GYM LEADER Blaine $4653 (uses Super Potion) TM38:Fire Blast. Flamethrower (499 EXP. Growl. Flamethrower (1830 EXP. Growlithe and Ponyta.Vulpix.Roar. Rage. One Fire Blast from Arcanine can easily wipe out any non-Water-type you're using. Volcano Badge Red/Blue: $4653 Growlithe. Fire Spin (1686 EXP. Flamethrower.Tail Whip.don't be too aggressive. Ember. Leer. Roar. level 41.) Rapidash.Tail Whip. Blaine doesn't have any real weapons until he sends out his Arcanine.) After the sixth room. Fire Spin.Tail Whip.) Growlithe. Confuse Ray. Take Down (721 EXP. level 34. level 37. Stomp.) Q6: NO SUPER NERD $925 Growlithe.Quick Attack.Roar. level 37. level 50. Ember.Quick Attack.Ember. level 42.) Q2: NO SUPER NERD $850 Ponyta. level 37. Confuse Ray. Leer. Fire Blast (2145 EXP. Take Down.) In Red/Blue. Take Down (721 EXP. level 37. level 41. Fire Spin (1335 EXP. level 42. Confuse Ray. Take Down (663 EXP.Quick Attack. level 34. Tail Whip. Arcanine may try to Roar you to death.) Arcanine.) Arcanine.

shall we? Start Surfing on the rout north of Cinnabar.Very Common (R. the leader of that gym has returned and it's no longer locked! Let's stop by Pallet Town though first. it leads straight up towards your hometown.Rare (R.B.Y) Pidgeotto. Doubleslap (897 EXP. Ninetales is a much greater threat than Rapidash due to its powerful Flamethrower and annoying Confuse Ray.Very Common (R.B. Again.Very Common (R. Water Gun. Near the top. However. but only if you don't have a Pokemon super-effective against Fire. Defeating Blaine gives you the Volcano Badge.Very Common (R. ________________________________________________________________ 9.) .Y) Rattata.In Yellow the going is considerably tougher with Blaine's three evolved Fire-types. Water Gun. and you have just one more to get before you can enter the Pokemon League! If you have a Charizard or Arcanine of your own. right below Pallet.Y) Goldeen. even if you think you have a winning battle going.Common (R.B. you can teach it Fire Blast if you want.B.Bubble. you may have to switch out. be cautious: Blaine's Pokemon have strong Attack stats. Harden. Hypnosis.Common (R. Earth Badge We only have one badge to go.Common (R.Common (R. with your victory over Blaine.Y) Tentacruel.Water Gun. so if one of your Pokemon gets confused. Bite.Common (R.B.) SWIMMER $160 Poliwhirl.B) Water: Tentacool.B. but we've explored just about all of Kanto! If you remember all the way back in Viridian City. ROUTE 21 Wild Pokemon: Land: Pidgey. but it's completely useless against Water-types. level 33.Y) Staryu.Y) Raticate.B.B.B.) Wartortle. Route 21 is very straightforward. is a patch of grass on a little island that's the only spot in the game where Tangela is catchable in the wild in Red/Blue. but Flamethrower works just as well. so Take Down can do considerable damage to any of your Pokemon. Rapid Spin. level 33. Remember.Y) Horsea.Very Common (R.Y) Tangela.B.Y) Like Route 20. the gym was locked.Bubble. here are the trainers littering this route (there are a few Fisherman on a couple fishing piers): SWIMMER $165 Staryu. As usual. Swift (748 EXP. Arcanine has a very strong Fire Blast.Y) Magikarp. level 32. Withdraw (1011 EXP.

) Cloyster. Splash.Bubble.) Tentacruel. Harden.) Horn Horn Horn Horn Attack Attack Attack Attack (1020 EXP. you're doing well. Poison Sting. then either Fly or ride your bike north to Viridian. Tackle (115 EXP. Constrict (1360 EXP. Clamp. level 33. Peck.) FISHERMAN $1155 Seaking.Withdraw.Tentacool.) SWIMMER $185 Starmie. Constrict (1449 EXP. Supersonic.) EXP. Constrict (697 EXP. you'll face many different types going against the trainers here.Withdraw.Tail Whip. Rapid Spin (1641 EXP. Magikarp.) FISHERMAN $1085 Shellder.) Tentacool. level 27. Whip. Constrict (720 EXP. Magikarp. Enter the now-unlocked gym. level Seaking. Water Gun.Wrap. walk around and visit your mom. level 32. level 28282828- Peck. Supersonic. level 33. but in reality. Poison Sting.) (1020 EXP. and Fighting-types. level 31. Splash.) CUE BALL $775 Tentacool.Splash. Leer. Horn Attack. Water Gun. Supersonic. Tackle Tackle Tackle Tackle Tackle (115 (115 (115 (115 (115 EXP.) FISHERMAN $945 Magikarp. Water Gun. mostly including Poison. Supersonic.) (666 EXP.) EXP. and at levels 45-50 at the very least.) Goldeen.) FISHERMAN $980 Seaking. Supersonic. Water Gun.) Seadra. level 31.) EXP.) Tentacruel. have Professor Oak evaluate your Pokedex progress if you want (you should have a sizeable collection by this time). Poison Sting. level 31. Ground.Tail Whip. VIRIDIAN CITY GYM Style: Ground The technical style of the gym may be Ground. level 33.Wrap.Bubble. Clamp. Supersonic. Horn Attack. Water Gun (1095 EXP. Whip. This gym is a good test of how you've balanced your party.) EXP. level 31. Water Gun. Fury Attack (1201 EXP.Wrap. Leer. Magikarp. Supersonic.) Magikarp. level 37.Tackle. Poison Sting. Splash. Water Gun. level level level level level 2727272727Splash. Poison Sting. Supersonic.) (1020 EXP. level Goldeen. Splash. Constrict (697 EXP. Aurora Beam (1348 EXP. Fury Attack (784 EXP.Wrap.Wrap. Smokescreen. level 33. Peck. The gym has familiar-looking sliding floors you've seen . Whip. level 31. Water Gun (1062 EXP. this gym is very unpredictable. Smokescreen. Magikarp. When you make landfall. if you can defeat every trainer including the leader in one go. level 32. level Seaking. Your team should consist of at least four or five different types of Pokemon by now.) SWIMMER $165 Seadra. Peck. Aurora Beam (643 EXP. Tail Tail Tail Tail Whip.

Horn Attack. Focus Energy. Double Kick. Thrash (1629 EXP.Growl. Seismic Toss (753 EXP. Low Kick. Fury Attack (985 39. level EXP. level 40.Double Kick. level 40. Leer. Fury Attack (985 39. Low Kick. level EXP. facing back and forth. Poison Sting.Poison Sting. Screech (1228 EXP. Slash (1278 EXP. Focus Energy (1251 EXP. level 39. No one around knows who the Gym Leader is. TAMER $1365 Red/Blue: Nidorino. TAMER $1365 Sandslash. COOLTRAINER(m) $1505 Rhyhorn.) BLACKBELT $1000 Machop.) 39. Bite.Low Kick. level 43. level EXP.) 39. Leer. Poison Sting. Tail Whip. There are three trainers in a row here. Dig. Horn Attack.) Head left of him and fight the Blackbelt against the north wall.) TAMER $1720 Rhyhorn.Tackle. Thrash (1629 Now if you head down and go right you'll come to the main middle section of the gym.) Take the sliding floor to the left of him up and challenge the next trainer.Tackle. Swift (1362 EXP. Low Kick.Horn Attack. Slash. Stomp. Glare. Focus Energy. Leer. Stomp. level 38.) Machoke. BLACKBELT $1075 Machoke. Poison Sting.) Tauros.) Nidoking. level 39.Karate Chop. Focus Energy (1344 EXP. Fury Attack (1243 EXP. Leer. level 39. Sand-Attack. Poison Sting. can you guess? Take one of the sliding floors left at the start and battle the first trainer here. Focus Energy (1188 EXP.Karate Chop.Sand-Attack.Karate Chop.) Go around the skinny wall to your right to battle the next trainer.Horn Attack. Tail Whip.Horn Attack. level 39.) .) The item ball to the right (directly above the down arrow) is a REVIVE.) Nidoking. Challenge the trainer in the little corridor to the north of it. Poison Sting. level 43. level 43. Focus Energy.from the Team Rocket hideouts. Leer (1762 EXP. BLACKBELT $950 Machoke. Tail Whip. TAMER $1560 Arbok. Stomp. Fury Attack (1243 EXP.) Dugtrio. level Yellow: Nidorino.

you can head across the far north corridor. given that Giovanni tends to like to waste turns with moves like Tail Whip and Growl. Water. In Red/Blue. but it only ever has a chance of working if 1: He attacks first or 2: You're using a Normal or Fighting-type. Rhydon has super-powerful Attack stats. so Flying-types (Articuno works best) are a big necessity unless you can attack their weaknesses before they hit you. Nidoqueen and Nidoking are the trickiest of Giovanni's minions. Horn Drill (1300 EXP. it won't be too difficult to put to rest Team Rocket's leader.) Yellow: $5445 Dugtrio.Double Team. Giovanni threatens to pound your units into the earth with Earthquake. Grass.Stomp. and using Guard Spec. Horn Drill (2185 EXP.Growl. level 42. it has a huge weakness to Water. Earthquake (1638 EXP. hugging the east wall.Machop. Persian can be annoying if you let it use Double Team enough. and now you are facing him for the third and final time. level 38. Fortunately. and can be taken out with one hit easily by a strong attack from one of those types. Fury Attack. Screech. level 45. In Yellow. they are weak to many different types. or a Fighting type to quickly knock it out.) Yes. Sand-Attack. level 53. Double Kick.Tackle. Horn Drill.) Nidoking. but also Thunder to take out your Flying-types. Fury Swipes. level 38. Poison Sting.) Persian. Sand-Attack.Double Kick. Using Flyingtypes is still a good option.Karate Chop. Tail Whip. Tail Whip. and Ice-types all have a major advantage. Grass. Leer. level 55.Stomp. Horn Attack.) Now that the Blackbelt is out of the way. Fissure. Psychic. Slash (1377 EXP. Earthquake (2403 EXP. The key to remember is to try to take out Giovanni's Pokemon as quickly as possible. Focus Energy (715 EXP. level 45.) Dugtrio.Leer. a one-hit KO move. Low Kick. Thankfully. Fissure. Leer.Dig. Focus Energy (1188 EXP.Karate Chop. Earthquake (2202 EXP.) Nidoking. and Ice-types. Body Slam (1828 EXP.) Machoke. level 55. Rock Slide. level 50. Giovanni from Team Rocket has returned to his gym. Thunder. because not only do they know Earthquake.) Rhydon. level 44. Tail Whip.) Rhydon. and it's not wise to use Flying-types against it (because Rock Slide will quickly take them out).Scratch. including Ground. His Rhyhorn and Rhydon also use Horn Drill. Water. go up to the northeast corner of the gym. Slash (1680 EXP. Dig.) Nidoqueen. Poison Sting. Thrash (1879 EXP. so he's helpless against a Flying-type. Earthquake (2298 EXP. Go back to the entrance and. Attack his weaknesses mercilessly and don't let up to . Dugtrio only knows Ground-type moves. makes the battle a lot easier.) TM27:Fissure. and Ice.) Nidoqueen. Earth Badge Red/Blue: $4950 Rhyhorn. level 53. Thunder. level 50. Low Kick. Rock/Ground or Poison/Ground. Tail Whip. Simply follow the corridor to the left and you've found the leader of the Viridian City Gym! Don't be too surprised when you discover who it is: GYM LEADER Giovanni (uses Guard Spec. Even then it only works 30% of the time! This and the fact that all of Giovanni's Pokemon are Ground. use a Rock Pokemon if you have one.Fury Attack. because Thunder is not the most accurate attack. or else let his Pokemon pound on you with their strong attacks.

Psybeam.Sonicboom.) Cloyster.Psybeam. Supersonic.Ember. Solarbeam (984 EXP. Psychic. level 53.) Alakazam. level 47.) Gyarados.Ember. Take Down.Aurora Beam. Poisonpowder. Solarbeam (945 EXP.Quick Attack. Tail Whip.) .) Growlithe. Dragon Rage. Reflect (1992 EXP. Fury Attack. Rage. Pokemon League Head left from Viridian City to Route 22. Horn Drill (1300 EXP.) Exeggcute. Leer. where if you remember. and he is now gone forever. Tail Whip. you've got all eight badges! Next stop: Pokemon League.Leech Seed. Agility (1731 EXP. Agility (1731 EXP. Dragon Rage.Leech Seed. Roar (1753 EXP.Stomp. level 47. Fury Attack.Psybeam.) Blastoise. Swift. Psychic. Agility (916 EXP.Withdraw. Stun Spore. level 47. level 47.Quick Attack. Flamethrower (2385 EXP.) OR Pidgeot. level 45. Tail Whip.) Exeggcute. level 45. Agility (871 EXP. Recover. Swift.and with that. Surprise. Reflect (1992 EXP. Psychic. Horn Drill (1300 EXP.Vine Whip.) Rhyhorn. Psychic. Supersonic. level 47.) Ninetales.) Kadabra.Quick Attack. level 45. Fury Attack. level 47.Bite. Stun Spore. Solarbeam (945 EXP. Clamp.Slash. Roar (1716 EXP. level 50.Slash.Bite. surprise! He shows his face again! Prepare for yet another heated battle against your dreaded Rival. Poisonpowder. level 45. level 47. he teleports away. RIVAL Gary $3445 Red/Blue: Pidgeot. ________________________________________________________________ 10. Reflect (1992 EXP. level 53. Recover. Wing Attack.Ember. Withdraw.) Venusaur. Solarbeam (945 EXP. Leer.) Rhyhorn.) OR Sandslash.Ember. level 50. Poison Sting. Horn Drill (1300 EXP.Psybeam. level 45. however. level 53. Tail Whip. Slash. Hydro Pump (2109 EXP. level 50.) Ninetales.take care of the Team Rocket Boss for good! Talk to Giovanni after the battle and he'll explain how Team Rocket is finished. That's not important to you.Leech Seed. Razor Leaf. Fury Swipes (1641 EXP. level 53.) Alakazam. Growth (2361 EXP. level 45. Stun Spore. Poisonpowder. Quick Attack.Stomp. level 45. Thunder Wave (1342 EXP.) Yellow: Sandslash.) Exeggcute. Hydro Pump (2062 EXP. Recover.) Charizard. level 50. Wing Attack.) Growlithe. level 45. Poison Sting.Stomp. you battled Gary very early in the game. Leer. level 47. Stun Spore. Thundershock. Take Down.) Rhyhorn.) Magneton. Aurora Beam (2044 EXP. Acid Armor.Leer. Hydro Pump (2284 EXP. never to be seen again. Poisonpowder. Leer.Bite. Recover. level 47.Leech Seed. Whirlwind. Fury Swipes (1641 EXP. Hydro Pump (2409 EXP. Whirlwind. level 45.) OR Pidgeot. Skull Bash.) Gyarados.) Vaporeon.) Exeggcute. Agility (1731 EXP. Haze. Quick Attack. Wing Attack. Whirlwind.) Alakazam. Reflect (1552 EXP. Poisonpowder. Tail Whip. level 45. level 47.

Y) Water: Poliwag. Fire/Ice versus Grass. Solarbeam (945 EXP. Thunder Wave.) Jolteon.B. The only major difference between versions is his lead-off Pokemon: In Red/Blue. In Red/Blue. and in Yellow. Electric/Grass versus Water.Very Common (R.B. Agility.Leech Seed.Very Common (R.Rare (Y) Ditto. Gary can be tough to handle if your Pokemon are not well-rounded as well. After the Rainbow Badge guard.) Kadabra. Ground versus Electric. Fire. Poisonpowder. ROUTE 23 Wild Pokemon: Land: Spearow.Kadabra. After that you'll face a barrage of different types of Pokemon you need to individually analyze and exploit the weaknesses of. Use Water/Grass/Ice versus Rock. level 45. it's Rock/Ground. level 47.) OR Sandslash. Stun Spore. it's his Pidgeot. level 53.Very Common (Y) Primeape. Fire. Reflect (1552 EXP. and near the exit are grasses full of other rare Pokemon and capturing opportunities. level 47.) Gary's amazing versatility is a wonder to behold.Y) . Supersonic. Smog.Psybeam. and Normal attacks versus Psychic. it's Grass.) Flareon. level 53.Very Common (Y) Nidoran(m). with the Super Rod. Fury Swipes (1641 EXP. Thunder Wave. Swift. Almost every major type represented in his team. Thunder (2236 EXP. and Psychic-types. you'll find more evolved Pokemon.Y) Nidoran(f). Gary is an excellent meter for yourself so you can judge how prepared you are for the Pokemon League.Common (B. Reflect (1552 EXP. Psychic. Supersonic. and Psychic-types.) Exeggcute. If not. you're doing well.Common (R.Very Common (Y) Mankey. Aurora Beam (1996 EXP. Psychic.Very Common (R. and in Yellow it's his Sandslash.) Magneton. Water. Clamp. you can now proceed west to the Pokemon League front gates! What follows is walking through several areas.Y) Ekans. then keep going anyway. Remember.Y) Sandslash. Flamethrower (2260 EXP.Thundershock. Both are actually easier to handle this time around because they've forgotten Sand-Attack. Poison Sting. at eight stops giving the police officer your Badge.B. you are made to cross the water where you can fish for powerful Pokemon.Fire Spin. Electric. After the duel. and then proceeding onward. level 45.Common (Y) Nidorina.Withdraw.Y) Fearow.Pin Missile.Very Common (R) Arbok. Grass.Psybeam. Water. level 50. Recover.Common (R) Sandshrew.) Cloyster. because the upcoming Victory Road offers a perfect chance to train up with the strong Wild Pokemon.Common (Y) Nidorino. Leer.B.Slash. Recover. If you have a party of 4-6 balanced Normal and Special-type Pokemon around level 50 at least. Swift (1398 EXP.Very Common (B. Water/Ground/Rock versus Fire. level 50.

) Charmeleon.Common (R.B. go left and battle the trainer.Water Gun. Screech. you need to push that boulder you see all the way to the right onto a switch. Leer. level 44. Graveler and Machoke are two must-catches in this area.Common (R.Ember.Common (R.Common (R. level 42. Rage. Fury Swipes (1395 EXP. go to the right and follow the passageway up.Common (R.B.B. level 44. there are a couple cool items here.Y) Horsea. Head up onto the land mass and fight the trainer here.Rare (R.Y) Slowbro.Vine Whip.B) As you can see.B.B.B.Y) Magikarp. Slash. Flamethrower (1278 EXP.Y) Marowak. Withdraw. level 42. all the way right. At the intersection.Poliwhirl.Y) Goldeen.Very Common (R.) Ninetales.B. Now go back to the left and walk on the now unblocked land mass to the right. The one on the right is TM43:Sky Attack and the one on the left is a RARE CANDY.Common (R.Y) Venomoth. Skull Bash (1287 EXP. and left onto the switch.B. make sure you've stocked up on healing and restoration items! VICTORY ROAD Wild Pokemon: Zubat.Y) The final guard stands right next to Victory Road entrance.Rare (R.) Go up the ladder next to him to the 2nd floor.Very Common (R. level 42.B.Ember. as well as one more legendary Pokemon we'll discover later.Very Common (R.Y) Seadra.Y) Geodude.B.Rare (R.Y) Onix. Tail Whip. Pay Day. all the way right.Very Common (R.Y) Graveler.B.B.B. which will unblock one of the passageways. two up.Common (R.Y) Seaking. Go south and push this boulder one down. You'll have to exit and re-enter the cave to get both items. Give him the Earth Badge and he'll let you through. Get prepared for the toughest stretch of the game. Quick Attack.Common (R.Leer.Y) Slowpoke. one right and one down.Y) Golbat.Common (R.Very Common (R. one left.Y) Krabby. Growth (1269 EXP. To begin with.Bite. Poisonpowder. Roar (1677 EXP.) Go past this trainer and up the passage to encounter another one. level 42.B.Y) Kingler.Rare (R.) Charizard. COOLTRAINER(m) $1470 Ivysaur. Head back to the intersection. one down.Y) Machoke.B.Common (R. Rage. Bite. two up. Razor Leaf. . Be wary: There are strong trainers here! COOLTRAINER(f) $1540 Persian.B.B.) Wartortle. Push the boulder one down.B) Machop. Slash (1881 EXP.

Meditate.) Machoke.) Lapras. Doubleslap. Hypnosis. Slam. level 44.Karate Chop.) Lickitung.) Machop. level 40. Confuse Ray.Confusion. Leer. Tail Whip. Recover. Pay Day. Disable. Clamp. and more importantly. JUGGLER $1680 Mr.. Mime. level 43. Confusion (1639 EXP. level 41. Psychic (1273 EXP. level 41. then up along the right wall. Psychic (1449 EXP. Defense Curl. so make sure you brought some Great Balls! See the above strategies on how to get it. Take the ladder down in this little room to get to a secret area! Battle the trainer here. Head back around the rock face and up the ladder in plain sight to the 3rd floor. Psychic (1273 EXP. Seismic Toss (810 EXP. Psybeam. Agility (1962 EXP. Low Kick. Slash (1216 EXP. Supersonic. level 41.BLACKBELT $1075 Machoke. go all the way to the left north of the land mass.Low Kick.Ember. COOLTRAINER(m) $1505 Exeggutor. Meditate (895 EXP. Leer.. level 41.Disable. level 43. Psychic. Focus Energy (1344 EXP. level 40. Ignoring the boulder.Disable. south of that is the third and final legendary bird Moltres! Unlike the other two birds.Bite.Barrage. Stomp (1953 EXP. Body Slam. level 43. Poison Gas. Recover. Fury Swipes (1395 EXP. TAMER $1760 Persian.. Leer. level 40. Take Down. level 44. level 43.) Golduck.Karate Chop. it's not particularly helpful in the Pokemon League.Scratch.) Continue walking along the land mass to another trainer on your right. Headbutt. POKeMANIAC $2000 Charmeleon. however.) .. Focus Energy. Now return to the other floor and head all the way back to the right where the . Leer. Psybeam. JUGGLER $1435 Drowzee. Rage. Battle the trainer northeast of this ladder.and take TM17:Submission next to him.) Cloyster. Aurora Beam (1870 EXP. Low Kick.) Take the FULL HEAL next to him then if you want you can go up and around the rock face to battle another trainer. level 48.Withdraw. Screech. but you should still capture it and add it to your collection.) Kadabra.) Kadabra. Leer. It's just as hard to capture as Zapdos and Articuno. Screech (1087 EXP. left and battle the trainer in the middle of this small space.) To the right on the north wall is a GUARD SPEC. level 43. level 43.Light Screen..Headbutt. Ice Beam (1876 EXP.Ember.Disable. Substitute (1398 EXP.) Arcanine. Focus Energy (1344 EXP.) Hypno.) Exit the land mass south and walk right.) The item next to him is a useful MAX REVIVE. Poison Gas.Mist.

Each of the Elite Four use a main single type of Pokemon. but if you lose. Spore. Sing. you've finally reached the greatest challenge in the Pokemon world: The Elite Four. level 43. level 43. Razor Leaf. Your goal to become Champion of Kanto is to defeat the Elite Four in order. Indigo Plateau Poke Mart: Ultra Ball. Push the boulder one down. until you come next to a boulder next to a hole. You also cannot heal your Pokemon (except by items) in between battles. Guillotine.Vicegrip. After that.Stun Spore.) Follow the winding path southwest. Acid. level 43. Minimize (2349 EXP.Stun Spore. Withdraw.) Weepinbell. then stop and pick up TM47:Explosion to the south. four left. push in the boulder and fall in after it. Acid.$700 This is it. it has the best selection of healing items in Kanto. you . Constrict.$1500 Max Repel. COOLTRAINER(f) $1505 Parasect.) Tentacruel. and you'll find an area full of little statues. Aurora Beam (1621 EXP. There's TM05:Mega Kick above the switch. three down and one right onto the switch.boulder is.) Chansey. Just as you did at Seafoam. level 43. Stun Spore. Skull Bash (1935 EXP.$1200 Great Ball.) Dewgong.Vine Whip. then exit the land mass south and fight the couple of trainers to the east (if you still have the energy). one by one. Make your way up through them and into the building.Water Gun. Bite.) Head all the way east past them.) COOLTRAINER(f) $1505 Bellsprout.Sleep Powder. but they are mostly rather obscure types you probably haven't seen much of as of yet. hugging the south wall. Again. Push the boulder two up and left to the wall. Go around the structure and to the north.) Victreebel. COOLTRAINER(m) $1505 Kingler. then push it all the way left right onto the switch. Now the land mass is unblocked and the exit is clear! Take the newly accessible ladder up in this room. Slam (774 EXP. This is Indigo Plateau.$600 Full Restore. Slash (1179 EXP. level 43. take the ladder in the next room down. Razor Leaf (1390 EXP. you have to start all over again (unless you save before each battle!). Screech (1888 EXP. Poisonpowder (1759 EXP.Doubleslap.$2500 Full Heal. Crabhammer (1897 EXP. Barrier. Growth. level 43. level 43.Water Gun. Fight the female trainer in the way.Headbutt.) Blastoise. level 43.$600 Revive. Growl. Growl. Leech Life. return all the way to the right and now you can traverse the unblocked land mass to the left.$3000 Max Potion. Wrap. First things first: Check out the Poke Mart on the left side of the building. and you've finally escaped Victory Road. Stomp. level 43. by the way.

and Lapras.) Jynx. so almost any Electric-type attack will KO it in one hit. level 56.Growl. level 56. level 54.) Lapras. level 54. and you can level up a Dugtrio from Diglett's Cave.Body Slam. In Red/Blue. Dewgong. Amnesia. Ice Beam. Doubleslap. Rest.Bubblebeam. Also in Yellow. Elixers or Max Elixers from the past journeys by placing them in your PC.Supersonic.should be well-enough prepared by now. then you haven't been doing enough battling and you need to train more in Victory Road. the Slowbro won't do much. as you can see. It uses Rest to annoy you and refill its health. Rest. Clamp. now is a good time to put them back in your inventory. Body Slam. Thrash (1644 EXP. her leadoff Pokemon. enter the chamber to begin your battle against the first member of the Elite Four: Lorelei.) Slowbro. This means Electric types really shine against her party. you should have found the weaknesses in your team that needed to be corrected. Amnesia (1897 EXP. Cloyster has an added threat of Freezing your Pokemon. You can fill in the Electric and Ice slots easily with Zapdos and Articuno. Blizzard. they use the same Pokemon in all three versions but their movesets are upgraded in Yellow to make the battles more difficult. the best thing to do is to raise up a Kadabra/Alakazam.) Jynx. level 54. So if you don't have any Full Restores or Full Heals with you and a Pokemon gets frozen. Jynx. and Ice-types are the best Pokemon types to use versus the Elite Four.) Lapras.Growl. Withdraw.Electric. but in Yellow it's a . If your Pokemon is frozen.Body Slam.it can't do anything. If you're having huge problems with the Elite Four and you just can't beat them all no matter how hard you try.) Lorelei. All of her Pokemon are part Ice-however. Confuse Ray. Blizzard.) Slowbro. In all of the Elite Four matches. Aurora Beam.Supersonic. level 56. level 54. for Psychic. Aurora Beam. Ice Punch. If you've saved any PP Ups.Doubleslap. Psychic. is the Ice Master of the Elite Four. Clamp. If your team of Pokemon is lower than around level 50. its Defense is too high for that. Any team without an Electric-type will really have a tough time ahead. Hydro Pump (2628 EXP. Water Gun. Confuse Ray. and they are your best option to use against her. level 53. When you're prepared. especially due to the Freezing powers of her Cloyster. but you should take that opportunity to pound it into oblivion while it's sleeping. Spike Cannon (2305 EXP. depending on if you have an Electric-type with you. ELITE Lorelei (uses Super Potion) $5544 Red/Blue: Dewgong. Psychic (1897 EXP. Ground. Its Special is very low. If you examined your Pokemon thoroughly after your last bout with Gary.Surf. you have some issues with your team you need to straighten out. isn't a major threat. it can't move. Aurora Beam. A high-leveled team with those Pokemon can rip through the Elite Four in a hurry. Take Down (2035 EXP. Ice Punch. they also all (except Jynx) share a Water type. Don't try to take it down with normal attacks. The Cloyster can be easier or more difficult.Lovely Kiss. Take Down (2035 EXP.) Cloyster. you'll pretty much have to restart.) Cloyster. Spike Cannon (2305 EXP.) Yellow: Dewgong. Withdraw. Hydro Pump (2628 EXP. Your team also may not be well balanced. Thrash (1644 EXP. level 53. level 56.

Rage. Hi Jump Kick.) Machamp. Save and start Battle 2. Double Team (1650 EXP. Grass.Double Kick. level 55. particularly in Red/Blue. Bruno should be easier to defeat than Lorelei.Fire Punch.) Bruno. Any Flying-type on your team with Fly can easily decimate Bruno's Fighting-types and render most of his attacks pretty ineffective. Mega Kick (1638 EXP. Mega Punch. are very simple to defeat with any Water. Hi Jump Kick. level 55. Unless you let him build up his strength that much. Rock Slide (1225 EXP. Jynx is Lorelei's most fragile Pokemon.) Hitmonlee. Slam. level 53. In Yellow. but fortunately it's too slow for Fissure to be effective. Speed is necessary versus Slowbro here. Lapras is a beast. Don't be afraid to sacrifice a Pokemon as long as you brought along some Revives.types is again necessary. Both of the Onix. Submission (2398 EXP. don't use Grass. Slam. Harden (1296 EXP.) Hitmonchan.) Yellow: Onix. with both Blizzard and Hydro Pump attacks. level 55. and a Psychic-type such as Kadabra or Hypno works just as well if not better. Counter (1650 EXP. level 56. level 56. Slam. Mega Kick (1638 EXP. so using Pokemon resistant to those attacks and Electric. and Hitmonlee has low Defense.) Onix. Thunderpunch. Focus Energy.) Onix. play the Poke Flute to wake your Pokemon up.) Hitmonlee. level 53.Rock Throw. lower yours. Submission (2398 EXP. If a Pokemon gets nailed by Blizzard in most cases it faints. Just prevent him from using one of his startlingly powerful attacks on one of your weaker Pokemon.Jump Kick. Thunderpunch. Bruno.Screech. Its Amnesia raises its Special stat very high.) Hitmonchan. Slam. or Dragon types! Those units will be very much more susceptible to freezing. but you should still be cautious of its freezing Ice Punch. If it puts you to sleep.Karate Chop. Strength. the Fighting Master.Ice Punch. level 58. or Ice attack. making it not only difficult to take out with Special attacks but also makes its Surf and Psychic attacks very powerful. Fissure. or even most supereffective physical attacks due to its low HP. three more to go. and then finally attack. Harden (1225 EXP. Ground. Double Team. Rock Slide (1296 EXP. level 55. Leer.Special monster. Flying. Rage. an Earthquake or Rock Slide really hurts when that happens! Hitmonchan and Hitmonlee are two sub-par Fightingtypes.Leer. Enter the door that opens to find yourself in a boulder-filled room with the second Elite Four member.) Machamp. Focus Energy. ELITE Bruno (uses X Defend) $5742 Red/Blue: Onix. Whatever you do.Rock Throw. and you can take it out with almost any of your Pokemon.Screech. Earthquake. Bruno uses two Onix and three Fighting-types in his party. Dig. level 58. Machamp can be very dangerous with Submission if your Pokemon have lowered Defense. follows a pretty simple strategy: Beef up his own Pokemon with X Defend and other defensive moves. One down. Ice Punch. Hitmonchan has a good variety but hardly any attack power. don't let his Onix use Screech without knocking it out right afterwards. and you should .

Night Shade.Confuse Ray. level 60. Enter through the door past Bruno into a grave-filled room. The Golbat acts similarly to the Ghosts but is easier to take out. but besides that you may need some help. Because all of Agatha's Pokemon are part Poison-type. Mega Drain.) The Ghost Master of the Elite Four uses very different methods of fainting your Pokemon than the others. level 56.) . and enter the next room.) Arbok.be fine.) Dragonair. Confuse Ray. Acid (1827 EXP. Bite. Confuse Ray. a Psychic-type can sweep this team quickly. Dream Eater (2442 EXP. If a Pokemon gets poisoned don't worry about it. Wing Attack. level 55. Hypnosis. Glare and Wrap. level 56. Glare. Toxic. or poison with Toxic. Walk down the corridor to battle the final Elite Four member: Dragon Master Lance! ELITE Lance (uses Hyper Potion) $6138 Red/Blue: Gyarados.) Arbok.Supersonic. don't forget in Yellow about that second Gengar's Psychic attack! After the battle your Pokemon may or may not be severely damaged by now.Dragon Rage.Confuse Ray. Hyper Beam (1728 EXP.) Golbat.Wrap. Earthquake and Dig are particularly dangerous. make sure your PP gauges are in decent condition. Dragon Rage. Substitute (2280 EXP. Toxic. Attack the ghosts with physical attacks more often because they have low Defense. To battle her effectively you need to realize the importance of switching your lead Pokemon when it gets confused. Hypnosis.) Haunter. Take Down. Again.) Yellow: Gengar. Dream Eater (2442 EXP. but besides that.Agility. Leer. paralyze with Lick. Dream Eater (2280 EXP. Slam.Bite. use any Ice. level 60. Dream Eater 1485 EXP.Confuse Ray. Psychic. level 58.) Aerodactyl. Hyper Beam (1728 EXP. Screech. Hydro Pump. level 56. heal any injuries you've sustained from the last few battles.Agility.Lick. Dragon Rage.) Gengar. Hyper Beam (2659 EXP.) Haunter. level 60. or Psychic attack to take it out.remember. Rock.Lick. but if it gets paralyzed make sure to cure it with Full Heal or Full Restore. You're now halfway through the Elite Four. Hypnosis. you can't afford to take the risk of damaging yourself most of the time.) Dragonair. Hypnosis. Hyper Beam (2596 EXP. level 58. level 55.) Golbat. Glare. Supersonic. Wing Attack (2052 EXP. Night Shade. Using the Poke Flute to awaken a sleeping Pokemon can also be a lifesaver. Confuse Ray. Lastly.Leech Life. Instead of inflicting direct damage. level 58.Confuse Ray. the third Elite Four member? ELITE Agatha (uses Super Potion) $5940 Red/Blue: Gengar. Acid (1827 EXP. level 56. Agatha uses three Ghost types. anything is fair game. The Arbok is hardly a threat except for the possibility of it messing up your Pokemon with Screech. Dream Eater (1485 EXP. Haze (2052 EXP. most of the time she'll prefer to first confuse your Pokemon with Confuse Ray.Supersonic.) Gengar. Night Shade. level 56. you can't damage them with any Normal or Fighting-type attacks. Can you guess the specialty of Agatha. level 56. then either put them to sleep and attack with Dream Eater (most common). Electric. Slam. speed is your best friend. Screech.

Lance's Aerodactyl is lightning-fast and will most often get the first strike. All of Lance's Pokemon naturally know Hyper Beam. isn't weak to Ice. (Save your game beforehand!) CHAMPION Gary (uses Full Restore) $6435 Red/Blue: Pidgeot. Hyper Beam (1728 EXP. Slam. Hyper Beam (2596 EXP. so all you can do is go blitzkrieg against it to knock it out in the fastest possible way.Psybeam. Swift. the leadoff Pokemon.) Dragonite. because they should be able to withstand Lance's Hyper Beams with ease and knock them out while they're recharging. but one big weakness: Ice! If you have a surviving Pokemon in your team with Ice Beam or Blizzard. Hyper Beam (2895 EXP. Ember.) . Horn Drill. It is also severely weak to Ice. Hyper Beam (1728 EXP.Whirlwind. Thunderbolt. then attack with a powerful one to knock it out. level 62. but they mix it up a little bit in Yellow. Lance tells you that someone else defeated him and became Champion before you did and you have to beat him before you can claim the title yourself! Who is this person? Enter the next room to see. Leer (2665 EXP. Gyarados. Overall.these mythical beasts have many type resistances. Reflect (2350 EXP. Hydro Pump. Fly. If you don't have any Electric attacks.) Yellow: Gyarados. What's that? Oh no. level 62. level 61.) Dragonair. If not. level 56.Dragonite.) Dragonair. Dragonite knows the three most powerful elemental attacks. Sky Attack.) Rhydon. Thunder. you've pretty much got this battle under your belt. level 61. and is the biggest threat on Lance's team unless you can use an Ice attack to quickly dispose of it. You've finally defeated the Elite Four and become Champion! Or so it seems. Barrier. Wing Attack. level 56.Wrap. The Dragonite has an insanely powerful Hyper Beam that can knock out almost any of your units. use your most powerful special attack. you've got a tough battle ahead. level 60. Bubblebeam. In Yellow. Slam. Fire Blast. Take Down (2842 EXP. level 59. and has weaknesses to Water and Electric also. The two Dragonites have thankfully weak Hyper Beams and are easy to take down in Red/Blue.Thunder Wave. Fury Attack. high-Defense Pokemon are your friends in this battle. Recover.) Alakazam. Lance also uses Hyper Potion to refill his Pokemon's health.) Aerodactyl. but fortunately it doesn't know Earthquake or Rock Slide so it can't do a whole lot of damage.the strongest attack in the Pokemon world outside of Selfdestruct and Explosion. however. Hyper Beam (2659 EXP. giving you two chances to strike back if you survive the strike. it takes them a complete turn to recharge the attack.) Dragons are certainly a type you haven't seen much of at all. Ice Beam. a way around this is to use a less damaging move first. level 61.Agility.Dragon Rage. Mirror Move (2247 EXP.. but severely weak to Electric. Psychic.Wing Attack. Leer. Leer.Roar.) Arcanine. Make sure to remember that the first Dragonite knows Thunderbolt and the second Dragonite knows Bubblebeam and Ice Beam so you don't get caught in a bad match and accidentally lose a Pokemon. Hyper Beam (2895 EXP. level 58.Blizzard.Tail Whip.

Mirror Move (2247 EXP.Tail Whip. Growth.Whirlwind.Exeggutor. Mega Drain. Mirror Move (2247 EXP.Barrage. Hydro Pump. Fire Spin (2920 EXP. level 61. Take Down (2875 EXP. it doesn't attack except for Fury Attack. Confuse Ray. level 59.Kinesis. Hypnosis. Drill Peck.) Magneton. Pin Missile. Swift. Psychic.Dragon Rage.) Alakazam. etc. Withdraw. Ember.Kinesis. level 61. Earthquake. level 63. the one who has been your Rival the entire game. Recover. level 61. level 61. Earthquake.) Ninetales.Roar. Fire Spin.) Venusaur. Psybeam.Tail Whip.) Exeggutor. Spike Cannon (2698 EXP.) Exeggutor. Leech Seed (2770 EXP. Leer (2665 EXP.) Charizard. level 65. Psychic. its Psychic attack is extremely strong. Psybeam. Screech (2011 EXP. Ice Beam.Clamp. Hyper Beam (2796 EXP. level 61. Fury Attack. Horn Drill. or any physical Pokemon in general. Stomp. level 61.) Exeggutor. level 59. or Ice attack. Thunder Wave. Sky Attack. Fury Swipes (2130 EXP.) Gyarados.) Alakazam. level 65.) Gary.Slash. Body Slam.) Ninetales. Stomp. his team changes depending on his .Tail Whip. Hypnosis. Sky Attack.Quick Attack. Smog. Hydro Pump (2791 EXP.) OR Pidgeot. Send out your fastest physical Pokemon and use your best physical attack: Earthquake.) OR Sandslash.) Arcanine. level 61. Leer (2665 EXP. Reflect (2350 EXP. level 61. Recover.) Gyarados. level 65. which thankfully still doesn't have Sand-Attack.Whirlwind. Leer. level 65. level 61. Aurora Beam. level 61. level 63. Use any of your Electric or Ice attacks to take it down. Fire Spin (2369 EXP. Thunder Wave.Quick Attack.) OR Sandslash. level 63.) Rhydon. Leer.) Vaporeon.) Alakazam.Psybeam.) Magneton. Rhydon is much easier to handle. level 65. Hypnosis.Psybeam. level 61. Hypnosis. Reflect (2350 EXP. Hydro Pump. Recover. Aurora Beam. Slash.Quick Attack.) Alakazam. Pyschic (2350 EXP.Rage. Wing Attack. After Gary's first three Pokemon. if you've trained your Pokemon properly. Fury Swipes (2130 EXP. is primed for one final showdown between yours and his Pokemon. level 59.) Rhydon. level 61. level 61. Gary leads off with his trademark Pidgeot. Earthquake.) Yellow: Sandslash. Leer. Fury Swipes (2130 EXP. Solarbeam (2896 EXP. Poison Sting.Bite. level 63. level 59. level 59. Recover. level 63.Slash. Poison Sting. Quick Attack. Horn Drill. Recover. Haze. Stomp (2770 EXP. Pyschic (2350 EXP.Thunderbolt.) Flareon. Leech Seed (2770 EXP.) Cloyster. Flamethrower (2767 EXP. Confuse Ray. Pyschic (2350 EXP. Hyper Beam (2826 EXP. level 63.Barrage. Grass.Clamp. Blizzard. Fire Blast. Thunder (2743 EXP.) Exeggutor. Stomp. Wing Attack. In Red/Blue. Alakazam can be very deadly if it uses Reflect to bolster its Defense. level 65. Hydro Pump (2944 EXP.Kinesis. Fury Attack.) Cloyster.Barrage.) Alakazam. Psybeam. Who will win? You. Stomp (2805 EXP. Poison Sting.Barrage.Dragon Rage. Hypnosis.Razor Leaf. level 61.Barrage. Swift. Spike Cannon (2653 EXP.) Jolteon.Slash. Ice Beam.Tail Whip. Screech (2052 EXP. Fire Spin (2403 EXP. Thunder Wave.Thunderbolt.) OR Pidgeot.) Blastoise. Aurora Beam. and can be fainted using any Water. level 61. Quick Attack. Leech Seed (2770 EXP. Don't be afraid to sacrifice one of you Pokemon if you have to.

and your Trainer stats are displayed. Bring as many Great Balls as you can hold whenever you venture into the Unknown Dungeon. and then to the left. Ice. This makes it not only an excellent place to train. Gyarados (Hydro Pump. Wake up your Pokemon with the Poke Flute if it gets on your nerves. Vaporeon. and Ground attacks against Magneton and Jolteon. gives you access to the Unknown Dungeon hidden around Cerulean City. Watch out for Cloyster's Ice Beam if you're attacking it with a Grass type. but also a place where you can capture many evolved Pokemon. The credits roll past. Beyond Defeating the Elite Four. and the words "THE END" appear on the screen. Fire. first of all. Hydro Pump). because it has no Reflect. the Pokemon with the most serious threats are Blastoise (Blizzard. you will always face Water. Jolteon and Flareon all have lousy Defense. use all your strength against Gary. as well as the ultimate Pokemon in the game: Mewtwo. it's his Sandslash leading off again. Don't play conservatively. As stated before. come at Gary with full force and you should come out the winner. Exeggutor doesn't know any powerful attacks. head over to Cerulean City. The Alakazam here isn't as strong as in the Red/Blue versions. however. Rock or Ground against his Arcanine and Charizard. Don't let that fool you. but you have nothing holding you back now. Earlier this would have been blocked by a trainer. and Electric types. Use Fire. but it can still wear down your Pokemon with Hypnosis and Leech Seed. Electric and Grass attacks against his Gyarados and Blastoise. Use Electric and Grass attacks against Cloyster and Vaporeon. Water. Of them all. Ice or Flying attacks against Exeggutor and Venusaur.starter and your knowledge of types comes into play. up Nugget Bridge. Knock it out with a good Water. don't hold anything back. as well as your best Pokemon. Easily take it out with your best physical attacks. To access it. You get to have your Pokedex rated by Oak. and Water. Hyper Beam). or Grass attack. This game is far from over. and it has a nasty Earthquake attack waiting to knock out one of your weaker Pokemon. Rock or Ground attacks against Ninetales and Flareon. ________________________________________________________________ 11. Again the last three Pokemon vary depending on Gary's starter. UNKNOWN DUNGEON Wild Pokemon: Land: . you become Pokemon League Champion! Professor Oak walks in and leads you to the final chamber. and Charizard (Fire Blast). When you defeat him. so keep that in mind if you're having trouble. where all the Pokemon in your party are inducted into the Hall of Fame. Surf down this river to the south and you'll find a cave. In Yellow. In it are wild Pokemon much stronger than you've seen before. because this is truly the final battle.

B.Common (R.B.B. head south. Take the same ladder back down to the first floor.Common (R. left against the wall and up the ladder.Y) Goldeen.B.Y) Seadra.Y) Seaking.Y) Kingler. be sure to explore all new areas thoroughly for new Pokemon. go all .B.Arbok.Common (R.Y) Krabby. RED/BLUE: Go up the path and ignore the first ladder.B.B. then up finally to get to the ladder.Y) Venomoth.Common (R.Common (R.Common (Y) Rhyhorn.B.Very Common (R.B. follow the path.Y) The Unknown Dungeon has a completely different layout between Red/Blue and Yellow.Y) Gloom. Surf to the left (the item on the single dry space is a MAX ELIXER).Y) Chansey.Very Common (R.B) Golbat.Very Common (R.Very Common (Y) Rhydon.Common (R.Common (R. get the FULL RESTORE and keep going to reach the next ladder. left picking up an ULTRA BALL.Very Common (R.B.Very Common (R) Raichu.B) Lickitung.Very Common (R. Wild Pokemon levels grow seriously high here.Y) Slowpoke.Very Common (B.Y) Weepinbell. Take it down.Common (Y) Magneton.Y) Wigglytuff.Very Common (R.B) Electrode. down.Common (Y) Kadabra. it leads to another FULL RESTORE but ends up at the same spot.B) Sandslash.B.B. In all versions. follow the path right.Common (R. so I will divide this section of the walkthru into two parts.Y) Dodrio.Y) Horsea. Again in the 2nd floor.Common (R. and fish around in the water for plenty of evolved Water-types.B.Rare (R.B.B) Graveler. so it's a sort of shortcut.Very Common (R. On this floor there are a bunch of winding paths.B.Common (R.Very Common (R. Where the two paths meet up.Common (R. then Surf around and take the ladder to the north.Very Common (R.Y) Slowbro. but all you can do here is go south and grab the PP UP on the right.Common (R. If you took the water path at the intersection. There's a NUGGET on the land mass and a ladder which leads to the 2nd floor.Y) Water: Poliwag.Rare (R.Y) Marowak. then take the following ladder down to get to the bottom floor.B.Y) Magikarp.B.Common (Y) Parasect.B.Y) Poliwhirl.Y) Ditto.B) Hypno.Very Common (R. From here.B.Common (R. The path splits off again with a water path to the southwest and a land mass to the north.

then go back and get the ULTRA BALL on the platform. you can get a MAX ELIXER. Follow the northeast path to get an ULTRA BALL. If you can't freeze him. Also be sure to lower his health as much as you can before you start throwing balls. After you catch him. he can't move a muscle. use Ice Beam or Blizzard. there's a RARE CANDY to the south and the next ladder to the north. you can get both a platform to the left. Head up and take the ladder down. take the north path for a FULL RESTORE.the way right to get a MAX REVIVE. do not despair. and hope it freezes him. a deadly Psychic-type with insane stats and very difficult to catch. Need some help getting those you missed? See section C for complete charts on . Take the ULTRA BALL on it and zig-zag through the water and land to get to Mewtwo's platform in the southeast corner! YELLOW: Begin by Surfing to the left from the entrance. Surf all the way left then take the ladder up to the 2nd floor maze. a the get to ULTRA Mewtwo is the strongest Pokemon in the game. if you've saved your Master Ball for this moment. it is not impossible to catch using conventional methods. Head south and around to take the next ladder up. Your main quest now. Indeed. but it'll be much harder. according to the Wild Pokemon charts. Where a path branches off north. you can try for paralysis or sleep. the most powerful Pokemon of all is in your hands! Have some fun testing him out against the Elite Four if you want. though. If you used it on a legendary bird like Articuno. Now go back and take the obvious winding path to another platform above some water. then go down the southeast path until it branches off north and south. Go southeast for a MAX REVIVE. You should have a substantial collection by now if you've been slowly capturing them throughout the game. and both paths meet up at the same place. The best way is by sending out your Articuno (or your strongest Water/Ice-type Pokemon). use it now because you most likely won't have a better need for it. Go left. and the other path goes down and then up against the east wall to the next ladder. Remember. you can keep trying as much as you want. The Elite Four is always open to your challenge so you can continue battling them earning cash and experience as often as you like. then follow the path all the way left to get to the 2nd floor maze yet again. of course. so your chances are best. Follow the winding path until it splits. Take the north path for a MAX REVIVE. as long as you've saved beforehand. You now have explored every area of Kanto. and another winding path. Where the path splits. Take the next ladder down to get to the bottom floor. In BALL and in the southeast the other path. If Mewtwo is frozen. Where it meets MAX REVIVE and an ULTRA BALL on if you Surf to the right you'll the northeast corner is another corner is Mewtwo's platform. get the MAX ELIXER to the east and then go down river. Surf southeast for a RARE CANDY. becomes capturing all 150 Pokemon and building a competitive battling team! To enter the world of competitive battling (which uncovers the true depth and beauty of the Pokemon game) see section D. so he'll be easy to catch now with Great Balls.

.... = normal Nr:Fi:Wa:Gr:El:Ic:Fg:Po:Gd:Fl:Ps:Bu:Rk:Gh:Dr: Nr:.......+ Fg:.....+..-...............-.... to complete your collection...+..+.-..+.. Store ($3000) TM02:Razor Wind..................-....+......... Po:...................... Celadon Dept.-.-............-.+...Gr:.....+..+..+..-.+.....-.... Celadon Dept.....-....Anne TM09:Take Down.......... .X..........Route 4 TM05:Mega Kick...S......... Fl:.. TM/HM Locations TM01:Mega Punch..Team Rocket Hideout....+.......-......El:......-.. one-time-only event Pokemon (Bulbasaur/Charmander/Squirtle.Wa:..-.............. you will need to hook up with as many friends as you can and start some trades! ################################################################ C.. and Omanyte/Kabuto)..+ ________________________________________________________________ 2.. Now if you're playing only one version....+.+....-....... Of course.....-..+.....-.both locations of every catchable Pokemon and evolution requirements....Celadon Dept........= 1/2 damage.................Silph Co.+.... Hitmonlee/Hitmonchan............-.+....-........ Celadon Dept..............+..-....+... Ps:....Ic:......X.........-...+.............+. Bu:.... Celadon Dept..-.. and Glitches ________________________________________________________________ 1...+. Store ($2000) TM03:Swords Dance....+..............+... it's obviously impossible to obtain all 150 Pokemon for your Pokedex..-..+. Gh:.X....+......... Charts.......+.-..... Rk:.......X.....+...... TM04:Whirlwind.-.... X = no effect ....Mt...-.+. plus four Pokemon that only evolve by trading..X Fi:....-...............+..-..........Silph Co..-.....+.......+............. Store ($2000) TM08:Body Slam.-..........Fuchsia Gym TM07:Horn Drill.......+.......-... Store ($3000) TM06:Toxic...... Type Compatibility Chart Key: + = 2x damage.. due to version-exclusives.... This makes for a possibility of 125 obtainable Pokemon in Red and Blue and 129 obtainable Pokemon in Yellow.+.... Vaporeon/Jolteon/Flareon... Gd:..-.S...-.. Store ($3000) .-.+........-...+.-. Lists..... Dr:... Moon...Team Rocket Hideout.....-.

Safari Zone. TM27:Fissure. Yellow: Vermilion City police . Yellow: Cerulean City house) Charmander.S. Oak in Pallet Town.Team Rocket Hideout TM11:Bubblebeam.Silph Co.Celadon Dept.Power Plant TM26:Earthquake.Pewter Gym TM35:Metronome.S.Celadon Dept.(Red/Blue: Prof.Route 12 TM40:Skull Bash. Celadon Dept. Pokemon Locations Bulbasaur.Route 2 _________________________________________________________________ 3.Saffron Gym TM47:Explosion. Store ($3000) TM18:Counter. Store ($2000) TM38:Fire Blast. Oak in Pallet Town. Celadon Dept.S.Victory Road TM48:Rock Slide. Celadon Dept.Celadon Dept.Safari Zone TM41:Softboiled.Celadon Game Corner (3300 coins) TM24:Thunderbolt.Cinnabar Lab TM36:Selfdestruct.S.(Red/Blue: Prof.Viridian City TM43:Sky Attack.Pokemon Mansion TM15:Hyper Beam. Moon TM13:Ice Beam.Silph Co.Viridian Gym TM28:Dig.Vermilion Gym TM25:Thunder.Route 12 TM17:Submission. Yellow: Route 24 trainer) Squirtle.Celadon Game Corner (7700 coins) HM01:Cut.Celadon City TM42:Dream Eater. TM37:Egg Bomb.(Red/Blue: Prof. Store Rooftop Square TM14:Blizzard.Victory Road TM44:Rest.Celadon Dept.Route 25 TM20:Rage. Store Rooftop Square TM50:Substitute.Route 24 TM46:Psywave.Fuchsia City HM05:Flash.Celadon Gym TM22:Solarbeam.Anne HM02:Fly. Store ($1000) TM34:Bide.Cerulean City TM29:Psychic.Saffron City TM32:Double Team. Store 3rd Floor TM19:Seismic Toss.Power Plant.Celadon Dept.Safari Zone HM04:Strength.Pokemon Mansion TM23:Dragon Rage.Anne TM45:Thunder Wave.Route 9 TM31:Mimic.Mt.TM10:Double-Edge. Oak in Pallet Town. Store Rooftop Square TM49:Tri Attack.Celadon Game Corner (5500 coins) TM16:Pay Day.Route 12 HM03:Surf.Safari Zone.Saffron City TM30:Teleport.Cerulean Gym TM12:Water Gun. Store ($1000) TM33:Reflect.Route 15 TM21:Mega Drain.Cinnabar Gym TM39:Swift.

7. 6. 2. and Unknown Dungeon) Oddish. and 25. and 23) Arbok. Yellow: Routes 1. and 21.(Red/Blue: Routes 3. 10. 17. 14. 18. and Victory Road) Golbat.(Red/Blue: Safari Zone.(Red/Blue: Viridian Forest.(Red/Blue: Routes 16. 7. 24.(Red: Routes 4.(Red/Blue/Yellow: Safari Zone and Unknown Dungeon) Venonat. 24. Yellow: Viridian Forest) Weedle. Routes 2. and 23) Nidorina. Victory Road and Unknown Dungeon. Yellow: Mt. 8. and 23) Fearow. Route 23) Nidoran(f). 24.(Red: Routes 5. 6.(Blue: Pokemon Mansion. Yellow: Unknown Dungeon. 16. Seafoam Islands. and 8) Wigglytuff. Coin Exchange. 18. 11. Rock Tunnel. 5. 24. 12. 10. 24.(Red/Blue: Viridian Forest. 5.(Blue/Yellow: Routes 4. 16. 14.(Red/Blue: Power Plant and Unknown Dungeon) Sandshrew. 14. and 25. 4. and 25. Yellow: . 8. Moon) Vulpix. 15. 18. and 15. 9. Victory Road. 17. 3. 4. Blue: Safari Zone.(Red/Blue/Yellow: Mt. and 21. Route 22. Routes 2. 17. Yellow: Viridian Forest.(Blue/Yellow: Unknown Dungeon. 24. 9. 9. and 15. 14.(Red/Blue: Viridian Forest. 7. 14.(Red: Unknown Dungeon. 17.(Red: Safari Zone. 8.(Red/Blue: Routes 1. 13. 3. 18. 13. 13. and 25) Kakuna. 22. 9. 22. Yellow: Routes 12. Yellow: Coin Exchange) Zubat. Yellow: Safari Zone.(Red/Blue: Safari Zone.(Red/Blue: Mt. Routes 7 and 8) Jigglypuff.(Red: Safari Zone. 15. Yellow: Prof. 22. 17. 13. 7. 11. Routes 5. Moon and Safari Zone) Parasect. 10. 2. 18. Yellow: Routes 5. 17. 2. Moon. 6. and 23) Sandslash.(Red/Blue: Routes 1. 16. Route 23) Pikachu. and 15) Paras. 8. and 23) Nidorino. Routes 12. 15. 13. Route 22. 9.(Red/Blue: Route 3. Routes 12. 14. 21. 16. 7. 14. 11. 14. 15.(Red/Blue: Viridian Forest. Oak in Pallet Town) Raichu. Yellow: Pokemon Mansion.(Red/Blue: Routes 12. 21. and 22) Raticate.(Red/Blue: Unknown Dungeon. and 25) Venomoth. 12. Pokemon Mansion. 11. 8. 24. 18. 13. 10. and 22. Routes 2. Route 23) Clefairy. 24. 24. 14. 2. 10. and 25) Pidgeotto. 24. 11. and 25) Rattata. 9. Yellow: Safari Zone. 22.(Red: Routes 12.(Red/Blue: Viridian Forest and Power Plant. 9. 8. and 25) Gloom.(Red/Blue/Yellow: Mt. 13. and 23. and 21) Spearow. Routes 7 and 8. Coin Exchange. 15. 15. and 25. 13. 6. Routes 2. 12. 7. and 23. 16. 10. 4. Yellow: Safari Zone. Yellow: Pokemon Mansion.(Red/Blue: Routes 16. Yellow: Routes 3. Coin Exchange. Blue: Safari Zone. Route 23) Nidoran(m). 15. 13.(Red/Blue/Yellow: Seafoam Islands.officer) Caterpie. 11. Yellow: 9. Routes 2. Yellow: Routes 12. 21. Yellow: Safari Zone. 13. Moon. Routes 1. 11. 18. Routes 2. 4. 12. 17. 3.(Red/Blue: Safari Zone. 16. 17. 6. and 25) Pidgey. 9. 18. Routes 9. Yellow: Viridian Forest) Metapod. 14.(Red/Blue: Safari Zone. and 23) Ekans. Yellow: Coin Exchange.

13. 12.(Red/Blue: Safari Zone. 14.(Red/Blue: Pokemon Mansion. Yellow: Routes 3. Vermilion City.(Red/Blue: Celadon City.(Red/Blue: Coin Exchange. Seafoam Islands.(Red: Pokemon Mansion. and 18) Seel. Rock Tunnel.(Red/Blue/Yellow: Seafoam Islands) Mankey. Yellow: Routes 16. Routes 10 and 23. Yellow: Power Plant and Pokemon Mansion) Shellder. Unknown Dungeon. and 15) Diglett. Routes 16.(Red/Blue/Yellow: Viridian City. 6. 19. 24. Unknown Dungeon. Cerulean City Gym. and 23) Slowbro. 17. Fuchsia City. and 8. 14. Routes 6 and 11) Gastly. 17. 13.(Red/Blue/Yellow: Diglett's Cave) Meowth. 17. Safari Zone. Fuchsia City. Victory Road. Unknown Dungeon. Cinnabar Island. and Victory Road) Graveler. and 23) Primeape. 14. 24. Routes 19.(Red/Blue/Yellow: Cerulean City. Celadon City. 13. Route 23) Magnemite. Routes 10. Routes 10.(Red/Blue: Pokemon Mansion. Safari Zone.(Red/Blue/Yellow: Vermilion City. 15. Cerulean City Gym.(Red/Blue: Rock Tunnel and Victory Road.(Red/Blue: Victory Road. 13.(Red/Blue: Cerulean City. and 18. 14. and 15. Yellow: Cerulean City. and 18) Slowpoke. Routes 10 and 23) Abra.(Red/Blue/Yellow: Pokemon Tower) Haunter. 14. Route 10) Bellsprout. 6. Yellow: Victory Road and Unknown Dungeon) Ponyta. 13. .(Red/Blue/Yellow: Seafoam Islands) Grimer. Cinnabar Island.(Red/Blue/Yellow: Seafoam Islands. Yellow: Pokemon Mansion) Poliwag. Unknown Dungeon. Cerulean City. 7. and 8) Kadabra. Yellow: Routes 12 and 13) Doduo. 17. Yellow: Coin Exchange.(Red/Blue: Pokemon Mansion. Routes 4. 6. 6.(Red/Blue: Unknown Dungeon) Krabby. Route 10) Magneton. 17. 11.(Blue: Routes 5. 6. Vermilion City.(Red/Blue/Yellow: Pallet Town.(Red/Blue/Yellow: Power Plant and Unknown Dungeon) Farfetch'd. Yellow: Route 6) Golduck. Seafoam Islands. Routes 12. Yellow: Power Plant. 15. 22. Moon. and 25. 20. Yellow: Power Plant and Pokemon Mansion) Muk. Yellow: Celadon City.(Blue: Routes 12. 12.(Red/Blue/Yellow: Pokemon Tower) Onix. Unknown Dungeon.(Red/Blue/Yellow: Seafoam Islands. Routes 7 and 8. Seafoam Islands. Yellow: Routes 7 and 8) Machop.(Red/Blue: Vermilion City trade. and 25. Routes 4. and 25. Seafoam Islands. Yellow: Routes 16. and 18) Dodrio.(Red/Blue/Yellow: Route 11) Hypno. Routes 5.(Red/Blue: Unknown Dungeon. Seafoam Islands. Rock Tunnel. 20. and 21) Tentacruel.(Yellow: Route 23) Growlithe. and 21) Geodude. Safari Zone. Safari Zone.(Red/Blue: Power Plant.(Red/Blue/Yellow: Rock Tunnel and Victory Road) Drowzee. Routes 24 and 25. 4.(Red/Blue/Yellow: Mt. 17.(Red/Blue/Yellow: Diglett's Cave) Dugtrio. 13. Cinnabar Island.(Blue: Routes 5. Yellow: Routes 16.Unknown Dungeon. Yellow: Unknown Dungeon. 13. 12. Routes 12. Celadon City. and 25) Weepinbell. 18. 7. Seafoam Islands. and 15) Tentacool.(Red/Blue/Yellow: Seafoam Islands) Dewgong. Yellow: Routes 12. and 8) Psyduck. Routes 12. Unknown Dungeon. and 23) Poliwhirl. 13.(Red: Routes 5. Cinnabar Island. 7. 19. 22.(Red/Blue: Cerulean City. 24. 7.(Red/Blue: Unknown Dungeon. 24.

19.(Red/Blue: Victory Road and Unknown Dungeon. 11. Fuchsia City. 21. Unknown Dungeon.(Red/Blue: Power Plant. 20. 22. 21. Unknown Dungeon. Unknown Dungeon. 17. Viridian City.(Red/Blue: Safari Zone. 23. 19.(Blue: Pokemon Mansion) Pinsir.(Red/Blue: Route 21. 23. 13. Routes 19.(Red/Blue: Unknown Dungeon. 11.(Red/Blue/Yellow: Route 2 trade) Scyther. 12. and 25 Gyarados. 18. 12. Yellow: Unknown Dungeon) Koffing. Routes 4. 6.(Red/Blue/Yellow: Coin Exchange) Omanyte. Fuchsia City. 17. Unknown Dungeon. and 25) Seaking. Safari Zone. 14. Celadon City. Seafoam Islands.(Red/Blue: Pallet Town. Yellow: Safari Zone) Hitmonlee. 24.(Red/Blue/Yellow: Seafoam Islands. Routes 19.(Red/Yellow: Coin Exchange.(Red/Blue/Yellow: Safari Zone) Magikarp. Yellow: Power Plant) Electrode. Route 23) Voltorb.(Red/Blue: Cerulean City trade) Electabuzz. Unknown Dungeon.(Red/Blue/Yellow: Safari Zone) Horsea. Celadon City. 18. Mime. 23. Cerulean City Gym. Yellow: Pallet Town. 18. 11. and 25. 24. 17. Seafoam Islands. Cerulean City. 24. Routes 4. 22. 14. Cinnabar Island.(Red/Blue/Yellow: Saffron City karate dojo) Hitmonchan. 23. Routes 13. 20. 12. Seafoam Islands. 17. 20.(Red/Blue/Yellow: Saffron City man) Ditto.(Blue/Yellow: Coin Exchange. Unknown Dungeon. and 23. 20. Vermilion City. 20. Cinnabar Island. 22.(Red/Blue/Yellow: Safari Zone and Unknown Dungeon) Tangela. Safari Zone. 15. Routes 4. and 21) Mr. 13.(Red/Blue/Yellow: Fuchsia City. Vermilion City. Viridian City. Routes 13. Fuchsia City. 22. Cinnabar Island. 12.(Red/Blue/Yellow: Seafoam Islands. Yellow: Safari Zone) Marowak.Vermilion City. 13. Unknown Dungeon. Yellow: Safari Zone) Kangaskhan. 21.(Red/Blue/Yellow: Seafoam Islands. Yellow: Pokemon Mansion. Cerulean City. 18. Routes 4.(Red/Blue: Pokemon Mansion) Rhyhorn. 10. 6. 17. Cinnabar Island. 23. and 25) Kingler. 10. Unknown Dungeon.(Red/Blue/Yellow: Seafoam Islands. 19. 21.(Yellow: Fuchsia City) Lapras. and 23) Seadra. Cinnabar Island. Route 23) Goldeen. Unknown Dungeon. 15. Unknown Dungeon. Cerulean City Gym. Seafoam Islands. 6. Cinnabar Island. Route 10. and 23) Eevee.(Red/Blue/Yellow: Unknown Dungeon) Chansey. Routes 4.(Red/Blue: Pokemon Tower. 21. 6. 13. Cinnabar Island. Fuchsia City. 11.(Red: Power Plant) Magmar. Seafoam Islands. Celadon City. Seafoam Islands.(Red/Blue/Yellow: Safari Zone) Cubone.(Red/Blue/Yellow: Celadon City mansion) Porygon. 24. 20.(Red/Blue: Route 18 trade. 11. Safari Zone) Jynx. 12. 13. and 25. 6. Yellow: Safari Zone and Unknown Dungeon) Rhydon. Fuchsia City. Safari Zone. 19.(Red/Blue/Yellow: Power Plant and Unknown Dungeon) Exeggcute. Safari Zone) Tauros.(Red/Blue: Cerulean City. Route 23) Staryu. Yellow: Cerulean City. 24.(Red/Blue/Yellow: Saffron City karate dojo) Lickitung. Celadon City.(Red/Blue: Pokemon Mansion) Weezing.(Red/Blue/Yellow: Cinnabar Island lab) .

Safari Zone.(Red/Blue/Yellow: Victory Road) Dratini.(Red/Blue/Yellow: Routes 12 and 16) Articuno.(Red/Blue/Yellow: Safari Zone) Mewtwo.(Red/Blue: Coin Exchange.(Red/Blue/Yellow: Seafoam Islands) Zapdos. Yellow: Safari Zone) Dragonair.(Red/Blue/Yellow: Power Plant) Moltres.(Red/Blue/Yellow: Cinnabar Island lab) Snorlax. Pokemon Evolutions Bulbasaur-> Ivysaur at level 16-> Venusaur at level 32 Charmander-> Charmeleon at level 16-> Charizard at level 36 Squirtle-> Wartortle at level 16-> Blastoise at level 36 Caterpie-> Metapod at level 7-> Butterfree at level 10 Weedle-> Kakuna at level 7-> Beedrill at level 10 Pidgey-> Pidgeotto at level 18-> Pidgeot at level 36 Rattata-> Raticate at level 20 Spearow-> Fearow at level 20 Ekans-> Arbok at level 22 Pikachu-> Raichu w/Thunder Stone Sandshrew-> Sandslash at level 22 Nidoran(f)-> Nidorina at level 16-> Nidoqueen w/Moon Stone Nidoran(m)-> Nidorino at level 16-> Nidoking w/Moon Stone Clefairy-> Clefable w/Moon Stone Vulpix-> Ninetales w/Fire Stone Jigglypuff-> Wigglytuff w/Moon Stone Zubat-> Golbat at level 22 Oddish-> Gloom at level 21-> Vileplume w/Leaf Stone Paras-> Parasect at level 24 Venonat-> Venomoth at level 31 Diglett-> Dugtrio at level 26 Meowth-> Persian at level 28 Psyduck-> Golduck at level 33 Mankey-> Primeape at level 28 Growlithe-> Arcanine w/Fire Stone Poliwag-> Poliwhirl at level 25-> Poliwrath w/Water Stone Abra-> Kadabra at level 16-> Alakazam w/Trade Machop-> Machoke at level 28-> Machamp w/Trade Bellsprout-> Weepinbell at level 21-> Vileplume w/Leaf Stone Tentacool-> Tentacruel at level 30 Geodude-> Graveler at level 25-> Golem w/Trade Ponyta-> Rapidash at level 40 Slowpoke-> Slowbro at level 37 Magnemite-> Magneton at level 30 Farfetch'd: none Doduo-> Dodrio at level 31 Seel-> Dewgong at level 34 Grimer-> Muk at level 38 Shellder-> Cloyster w/Water Stone Gastly-> Haunter at level 25-> Gengar w/Trade .(Red/Blue/Yellow: Unknown Dungeon) Mew.Kabuto.(Red/Blue/Yellow: Cinnabar Island lab) Aerodactyl.(Red/Blue/Yellow: Mew Glitch <see part 7 of this section>) ______________________________________________ 4.

its use is described here. Mime: none Scyther: none Jynx: none Electabuzz: none Magmar: none Pinsir: none Tauros: none Magikarp-> Gyarados at level 20 Lapras: none Ditto: none Eevee-> Vaporeon w/Water Stone OR Jolteon w/Thunder Stone OR Flareon w/Fire Stone Porygon: none Omanyte-> Omastar at level 40 Kabuto-> Kabutops at level 40 Aerodactyl: none Snorlax: none Articuno: none Zapdos: none Moltres: none Dratini-> Dragonair at level 30-> Dragonite at level 55 Mewtwo: none _______________________________________________________________ 5.6 rule) PP: Base PP/Maximum PP Description: What the attack does Special: If the move serves a special outside-of-battle purpose. Absorb .Onix: none Drowzee-> Hypno at level 26 Krabby-> Kingler at level 28 Voltorb-> Electrode at level 30 Exeggcute-> Exeggutor w/Leaf Stone Cubone-> Marowak at level 28 Hitmonlee: none Hitmonchan: none Lickitung: none Koffing-> Weezing at level 35 Rhyhorn-> Rhydon at level 42 Chansey: none Tangela: none Kangaskhan: none Horsea-> Seadra at level 32 Goldeen-> Seaking at level 33 Staryu-> Starmie w/Water Stone Mr. Move List Key: Type: Which one of the 15 attack types it is Power: Base strength of the attack Accuracy: Percentage attack is likely to hit (see 99.

PP: 30/48 Description: Raises user's Defense modifier by 2. Blizzard Type: Ice.5%. after this time.8% chance of lowering opponent's Attack modifier by 1. Bite Type: Normal. opponent may not attack during this time unless switched. Acid Armor Type: Poison. PP: 20/32 Description: 9. Accuracy: 99. Power: 15. Accuracy: 99. PP: 20/32 Description: 9. Aurora Beam Type: Ice. Accuracy: 100%. PP: 10/16 Description: User cannot attack for 2-3 turns.6%.7% chance of Paralyzing the opponent. Power: 15. Acid Type: Poison. Accuracy: 100%. Accuracy: 84. Accuracy: 89. PP: 20/32 Description: Raises user's Special modifier by 2. Power: 0. Barrage Type: Normal. Power: 85. Power: 0. Accuracy: 99. Power: 0. PP: 20/32 Description: User recovers half of damage inflicted on opponent by this attack. PP: 30/48 Description: Raises user's Speed modifier by 2.6%.4%. Bide Type: Normal. Body Slam Type: Normal.8% chance of lowering opponent's Defense modifier by 1. Power: 0. Power: 20.6%.6%. PP: 15/24 Description: 29. Accuracy: 99. Bone Club Type: Ground. PP: 20/32 Description: Attacks opponent 2-5 times in succession. Accuracy: 84. Power: 65. PP: 20/32 . Barrier Type: Psychic. Accuracy: 99. Accuracy: 74. Power: 65. Accuracy: 99. PP: 25/40 Description: 29. PP: 10/16 Description: Attacks opponent consecutively over 2-5 turns. Amnesia Type: Psychic.6%. Accuracy: 100%. Agility Type: Psychic.8% chance of Freezing the opponent.6%. PP: 40/61 Description: Raises user's Defense modifier by 2.7% chance of causing opponent to Flinch. Power: 60. Bind Type: Normal.4%. Power: 0. Power: 40.6%.Type: Grass. PP: 5/8 Description: 9. user returns double the damage it received during that period onto the opponent. Power: 120. Accuracy: 100%.

Counter Type: Fighting.6%. .8% chance of lowering opponent's Speed modifier by 1. Confuse Ray Type: Ghost. Power:0. PP: 15/24 Description: Attacks opponent 2-5 times in succession. Accuracy: 99. Power: 35. PP: 10/16 Description: Critical Hit possibility multiplied by 8. Accuracy: 84. Special: Cuts down thin trees. Bubble Type: Water. Power: 50.Description: 9. PP: 10/16 Description: Confuses the opponent.8% chance of causing opponent to Flinch. Power: 18. PP: 30/48 Description: User's type changes to one of its non-Conversion attack move types at random.6%. Defense Curl Type: Normal. opponent may not attack during this time unless switched. Power: 60. PP: 35/56 Description: 9. Bubblebeam Type: Water. PP: 25/40 Description: 9. Comet Punch Type: Normal. Accuracy: 100%. Power: 10.6%. Cut Type: Normal. Accuracy: 99.5%. Crabhammer Type: Water.8%. Accuracy: 99. Power: 0. PP: 30/48 Description: 9. Power: 90. Clamp Type: Water. Power: 50. PP: 30/48 Description: Normal attack. PP: 20/32 Description: Attacks second. Accuracy: 99. Power: 20.6%. Power: 0.8% chance of lowering opponent's Speed modifier by 1. Accuracy: 84. PP: 10/16 Description: Attacks opponent 2 times in succession. Bonemerang Type: Ground. Accuracy: 89. Accuracy: 94.6%.4%. Accuracy: 99. Constrict Type: Normal. PP: 10/16 Description: Attacks opponent consecutively over 2-5 turns.6%. Accuracy: 99. PP: 20/32 Description: 9. Power: 0. Accuracy: 100%.8% chance of lowering opponent's Speed modifier by 1. PP: 40/61 Description: Raises user's Defense modifier by 1.6%.4%. Conversion Type: Normal. inflicts twice as much damage as opponent's attack if hit with a Normal or Fighting-type attack. Accuracy: 74.8% chance of Confusing the opponent. Confusion Type: Psychic. Power: 50.

Power: 70. Accuracy: 99.6%. Accuracy: 99.7%.Dig Type: Ground. Dragon Rage Type: Dragon. PP: 10/16 Description: Hurts user for one quarter of damage inflicted on opponent. Double-Edge Type: Normal.4%. Accuracy: 84. Accuracy: 99. Power: 0. Power: 30.6%. Double Kick Type: Fighting.6%. and attacks the following turn. PP: 20/32 Description: 19. Dizzy Punch Type: Normal. Earthquake Type: Ground. user recovers all of damage inflicted on opponent by this attack Drill Peck Type: Flying. Disable Type: Normal. Accuracy: 74. Ember . Power: 100. PP: 10/16 Description: Normal attack. Accuracy: 99.6%. Accuracy: 54. Accuracy: 100%. PP: 10/16 Description: User digs underground first turn. PP: 10/16 Description: Attacks 2-5 times in succession.9% chance of Confusing the opponent. Power: 0. PP: 15/24 Description: Raises user's Evade modifier by 1. Double Team Type: Normal. Accuracy: 99.6%. PP: 10/16 Description: Always does exactly 40HP damage. Power: 100. PP: 20/32 Description: Randomly selects one of opponent's attacks and disables it for 2-5 turns.6%. Power: 100. PP: 20/32 Description: Normal attack.6%. PP: 30/48 Description: Attacks 2 times in succession. PP: 10/16 Description: Normal attack. Accuracy: 99. Special: Escape from a cave/other area and return to the last Poke Center you visited. Accuracy: 99. Power: 100. Doubleslap Type: Normal. PP: 15/24 Description: Attack fails unless opponent is Asleep.6%. Power: 15. Power: 100. Power: 80. Egg Bomb Type: Normal. Accuracy: 99.6%. Power: 0. Dream Eater Type: Psychic.

4%. Flamethrower Type: Fire. Special: Lights up dark caves. Accuracy: 99. Power: 70. opponent faints if attack hits. Accuracy: 74. Power: 95. PP: 15/24 Description: User flies overhead first turn. Accuracy: 84.5%. PP: 20/32 Description: Lowers opponent's Accuracy modifier by 1. Fissure Type: Ground. PP: 20/32 Description: Attacks 2-5 times in succession. opponent may not attack during this time unless switched. Special: Fly to any town you have previously visited. Glare Type: Normal.6 PP: 5/8 Description: User faints. Explosion Type: Normal.8% chance of Burning the opponent. Focus Energy Type: Normal. Power: 0. opponent's Defense is cut in half during the attack. Fire Punch Type: Fire. Accuracy: 84.4%. Power: 15. Power: 0.Type: Fire. Fire Blast Type: Fire. PP: 15/24 Description: 9. Power: 170. Accuracy: 84. Power: 40. Power: 15. PP: 30/48 . Accuracy: 99.6%.8% chance of Burning the opponent. Power: 0. Accuracy: 69. Accuracy: 29. Fly Type: Flying.6%.6%.5%. Power: 15. PP: 30/48 Description: User's critical odds are reduced to 0 when attacking second (glitch). Accuracy: 99.8% chance of Burning the opponent. PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type. PP: 15/24 Description: Attacks 2-5 times in succession. Fury Attack Type: Normal. Accuracy: 69. Power: 120. Accuracy: 94. PP: 15/24 Description: 9.5%. PP: 5/8 Description: 9. and attacks the following turn.3%. Flash Type: Normal. PP: 25/40 Description: 9.6%. Fury Swipes Type: Normal. Power: 0. Accuracy: 100%.8% chance of Burning the opponent. Power: 75. Fire Spin Type: Fire. Accuracy: 99. PP: 15/24 Description: Attacks opponent consecutively over 2-5 turns.4%.

Power: 0. Harden Type: Normal. Power: 0. PP: 15/24 Description: 9. PP: 30/48 Description: All stat modifiers of both Pokemon are reduced to 0.3%.6%.6%. Guillotine Type: Normal. Power: 120. Gust Type: Normal. Power: 0.7% chance of causing opponent to Flinch. Accuracy: 29. PP: 40/61 Description: Raises user's Special modifier by 1. Horn Drill Type: Normal.3%. Accuracy: 99. Power: 70. Hi Jump Kick Type: Fighting. Power: 80. opponent faints if attack hits. Power: 65. Accuracy: 100%. Accuracy: 99. PP: 5/8 Description: User must lose a turn to recharge after attacking unless opponent is knocked out by this attack. PP: 15/24 Description: 29. opponent faints if attack hits. Accuracy: 89. PP: 40/61 Description: Lowers opponent's Attack modifier by 1. Hyper Beam Type: Normal. Haze Type: Ice. Growl Type: Normal. Hydro Pump Type: Water. PP: 35/56 Description: Normal attack.6%. Growth Type: Normal. Accuracy: 99.5%. PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type. PP: 5/8 Description: Attack fails unless attacking first and opponent is Normal or Fighting-type. Power: 0.5%. user sustains 1HP damage. Power: 85. Accuracy: 79. PP: 35/56 Description: Normal attack. opponent recovers from any status condition inflicted upon it. PP: 20/32 Description: If attack misses.6%.5%. Accuracy: 99.3%. Power: 0. Accuracy: 29. PP: 40/61 Description: Raises user's Defense modifier by 1.6%. Power: 0. Accuracy: 100%. PP: 5/8 Description: Normal attack. Horn Attack Type: Normal. Accuracy: 89. Power: 150. Accuracy: 89. . Headbutt Type: Normal.8% chance of causing opponent to Flinch. Hyper Fang Type: Normal. Accuracy: 99. Power: 40.Description: Paralyzes the opponent.

Lick Type: Ghost. Accuracy: 89. PP: 15/24 Description: 9. Accuracy: 59. Accuracy: 99. user sustains one eighth of the damage it would have inflicted on the opponent. PP: 15/24 Description: User recovers half of damage inflicted on opponent by this attack. Ice Beam Type: Ice. Accuracy: 100%.7% chance of Paralyzing the opponent. PP: 25/40 Description: If attack misses. PP: 30/48 Description: Lowers the opponent's Defense modifier by 1. Leech Seed Type: Grass. PP: 30/48 Description: User's Special stat is doubled until switched or knocked out.5%.8%. Light Screen Type: Psychic.3%.5% of its maximum HP and that amount is added to the user's HP. Accuracy: 94.6%. PP: 10/16 Description: At the end of every turn. Karate Chop Type: Normal. Accuracy: 99.8% chance of Freezing the opponent. Power: 20. Accuracy: 99. PP: 20/32 . Kinesis Type: Psychic. Leech Life Type: Bug. PP: 30/48 Description: 29. Power: 50. Power: 20. Power: 0.5%. Power: 95.8% chance of Freezing the opponent.6%.Hypnosis Type: Psychic.6%. Accuracy: 79. Low Kick Type: Fighting.6%. effect ends when opponent switches or is knocked out. Power: 0. PP: 20/32 Description: Opponent becomes Asleep. Lovely Kiss Type: Normal. Accuracy: 89. Leer Type: Normal. Jump Kick Type: Fighting. PP: 15/24 Description: Lowers opponent's Accuracy modifier by 1. Power: 70. PP: 15/24 Description: 9. Ice Punch Type: Ice. the attack damages the opponent by 12. Power: 0. Accuracy: 99.5%. Power: 0. Power: 0.6%. Power: 75. PP: 25/40 Description: Critical Hit possibility multiplied by 8.6%. Accuracy: 99. PP: 15/24 Description: Opponent becomes Asleep. Power: 50. Accuracy: 99.6%. Accuracy: 74. Power: 0.

Minimize Type: Normal. Power: 0. Power: 0. Power: 120. Power: 0. Pay Day Type: Normal. Mega Punch Type: Normal. PP: 20/32 Description: Normal attack. Power: 80. PP: 40/61 Description: Raises user's Attack modifier by 1. PP: 15/24 Description: Always does the exact amount of HP damage as the user's level. Power: 40.Description: 29. Mirror Move Type: Flying.4%. Mega Drain Type: Grass. PP: 20/32 Description: User attacks with the last move used by the opponent. Peck Type: Flying. Accuracy: 100%. Power: 0. PP: 20/32 Description: Raises user's Evade modifier by 1. Accuracy: 99. Metronome Type: Normal. Accuracy: 99. Accuracy: 84. Mist Type: Ice. receive extra money equal to 2 times the user's level each time this attack is used. Power: 0. Mimic Type: Normal. PP: 20/32 Description: After the battle.7% chance of causing opponent to Flinch. Accuracy: 99. Power: 0. Mega Kick Type: Normal. Accuracy: 74. PP: 10/16 Description: User replaces Mimic with one of the opponent's attacks at random until switched or knocked out. Power: 35. Meditate Type: Psychic. PP: 5/8 Description: Normal attack. Night Shade Type: Ghost. Accuracy: 99. PP: 10/16 Description: User does a random attack. Accuracy: 100%. Power: 40. Accuracy: 100%.6%.6%. effect ends when user is switched or knocked out. Accuracy: 100%. Accuracy: 100%. PP: 35/56 Description: Normal attack. Accuracy: 100%.6%. . Power: 0.6%.6%. PP: 30/48 Description: Opponent cannot reduce user's stats. PP: 10/16 Description: User recovers half of damage inflicted on opponent by this attack.

Accuracy: 99. PP: 35/56 Description: 29.5 times user's level. when opponent inflicts damage. Power: 14. Pound Type: Normal. PP: 20/32 Description: User goes on a Rage until it is knocked out. Accuracy: 99. Psychic Type: Psychic.4%. Razor Leaf Type: Grass. after the attack. Quick Attack Type: Normal. Rage Type: Normal. and attacks the following turn.Petal Dance Type: Grass. PP: 20/32 Description: Attacks 2-5 times in succession. PP: 20/32 Description: Attacks 2-3 times in consecutive turns.6%. Accuracy: 84. Power: 55. Accuracy: 99. Power: 90.6%. Accuracy: 99. Poison Gas Type: Poison. user becomes Confused. Accuracy: 54. Razor Wind Type: Normal. Pin Missile Type: Bug.6%. . Accuracy: 79. Power: 0.6%. Power: 80. Power: 90. Power: 65. PP: 10/16 Description: 29. PP: 20/32 Description: 9. Power: 40. PP: 35/56 Description: Poisons the opponent. PP: 25/40 Description: Critical Hit possibility multiplied by 8.8% chance of Confusing the opponent. Power: 0. PP: 15/24 Description: User charges up first turn. Psybeam Type: Psychic. Power: 15. Power: 20.7% chance of lowering opponent's Special modifier by 1. Accuracy: 99.6%. Accuracy: 99. Power: 40. Accuracy: 99.6%. Psywave Type: Normal. Accuracy: 74. Power: 0. PP: 40/61 Description: Poisons the opponent. Poison Sting Type: Poison. Accuracy: 94. PP: 15/24 Description: Randomly inflicts HP damage on the opponent from 1 to 1.5%. Poisonpowder Type: Poison.3%.7%. user's Attack modifier increases by 1.7% chance of Poisoning the opponent.6%.6%. Accuracy: 74. PP: 30/48 Description: Always attacks first.6%. PP: 35/56 Description: Normal attack.

PP: 15/24 Description: 29. PP: 15/24 Description: Normal attack. PP: 10/16 Description: 29.7% chance of causing opponent to Flinch. Scratch Type: Normal. PP: 10/16 Description: User recovers all HP and becomes Asleep for 2 turns. Accuracy: 100%. Accuracy: 84. PP: 5/8 Description: User faints. Power: 0.Recover Type: Normal. Sand-Attack Type: Ground. PP: 40/61 Description: Lowers opponent's Defense modifier by 2. PP: 30/48 Description: User's Defense stat is doubled until switched or knocked out. Accuracy: 99. Sharpen Type: Normal. Power: 50. PP: 15/24 Description: Lowers opponent's Accuracy modifier by 1. Accuracy: 89.4%. Rolling Kick Type: Fighting. Accuracy: 100%.6%. Power: 40. Accuracy: 99. PP: 20/32 Description: Always does the exact amount of HP damage as the user's level. opponent's Defense is cut in half during the attack. Rock Throw Type: Rock. Accuracy: 100%. Power: 130. overwriting all other status effects. Accuracy: 89. Power: 0. PP: 30/48 Description: Normal attack. Power: 0. Accuracy: 99. Power: 0. Rock Slide Type: Rock. Power: 0.5%.6%. Accuracy: 99. . Seismic Toss Type: Fighting.4%. has no effect in Trainer battles. Reflect Type: Psychic. Power: 60.6%.5%. Selfdestruct Type: Normal. PP: 20/32 Description: Makes wild Pokemon flee. Power: 75.6%.6%. Power: 0. Accuracy: 99. Accuracy: 84.7% chance of causing opponent to Flinch. Screech Type: Normal. Roar Type: Normal. Accuracy: 100%. Rest Type: Psychic. PP: 20/32 Description: Recovers 50% of maximum HP. Power: 0. Power: 0. PP: 30/48 Description: Raises user's Attack modifier by 1.

PP: 10/16 Description: User charges up first turn.5%.8% chance of Poisoning the opponent. Accuracy: 69. Sky Attack Type: Flying. PP: 15/24 Description: Opponent becomes Asleep. and attacks the following turn.7%.7% chance of Poisoning the opponent. Accuracy: 99.6%. Power: 100.6%. Power: 0. Special: Distributes one fifth of user's HP to all Pokemon in your party. Solarbeam Type: Grass. Accuracy: 99. Accuracy: 94. Power: 120. Slash Type: Normal. Sleep Powder Type: Grass. Power: 20.6%.6%.6%. PP: 20/32 Description: Lowers opponent's Accuracy modifier by 1. Slam Type: Normal. and attacks the following turn. Accuracy: 74. Accuracy: 99. . PP: 20/32 Description: Always does exactly 20HP damage. Skull Bash Type: Normal. Accuracy: 54. Accuracy: 99. Accuracy: 100%. Softboiled Type: Normal. PP: 20/32 Description: Normal attack. Accuracy: 89.6%. Sludge Type: Poison. Power: 0. Accuracy: 99. Accuracy: 74. Power: 0. PP: 20/32 Description: 39. Power: 0. Power: 65. PP: 15/24 Description: Opponent becomes Asleep.5%. and attacks the following turn. Power: 0. PP: 20/32 Description: Critical Hit possibility multiplied by 8. PP: 5/8 Description: User charges up first turn.5%. PP: 20/32 Description: 29. Power: 70. PP: 15/24 Description: User lowers head first turn. PP: 10/16 Description: Recovers 50% of total HP. Smog Type: Poison.Sing Type: Normal. Power: 140. Power: 80. Smokescreen Type: Poison. Sonicboom Type: Normal.6%.

Splash Type: Normal. Power: 0. Supersonic Type: Normal. Stun Spore Type: Grass. Power: 0. Accuracy: 99. Super Fang Type: Normal. Accuracy: 94. PP: 15/24 Description: Opponent becomes Asleep. Power: 50. PP: 40/61 Description: No effect. Accuracy: 79. Accuracy: 100%.5%. Submission Type: Fighting.6%. Strength Type: Normal. Accuracy: 99. PP: 20/32 Description: Confuses the opponent. Power: 0. Power: 80. Accuracy: 100%. Power: 0. Power: 80. Power: 0. Accuracy: 54. PP: 25/40 Description: Hurts user for one quarter of damage inflicted on opponent. hurts user for one quarter of damage inflicted on opponent.6%. Special: Moves boulders around. PP: 10/16 Description: Always reduces opponent's HP to half its current status.5%. the Substitute remains until broken by the opponent. PP: 15/24 Description: Normal attack. Stomp Type: Normal. Accuracy: 74. PP: Description: Used when Pokemon is out of PP for all of its attacks.3%.Spike Cannon Type: Normal. Accuracy: 99. Struggle Type: Normal. Accuracy: 99. PP: 10/16 Description: User takes away 25% of its health and creates a Substitute. Power: 65.6%. Accuracy: 89. Spore Type: Grass.7% chance of causing opponent to Flinch. PP: 20/32 Description: 29. Accuracy: 99. PP: 40/61 Description: Lowers opponent's Speed modifier by 1. Power: 0.7%. Surf .6%. Substitute Type: Normal. String Shot Type: Bug.6%. Power: 20. PP: 15/24 Description: Attacks 2-5 times in succession. Power: 0. PP: 30/48 Description: Paralyzes the opponent.6%.

Accuracy: 99.8% chance of Paralyzing the opponent. PP: 40/61 Description: Lowers opponent's Defense modifier by 1. PP: 20/32 Description: Attack hits Pokemon charging for Dig or Fly and ignores Evade or Accuracy modifiers. PP: 20/32 Description: Hurts user for one quarter of damage inflicted on opponent. Thunderpunch Type: Electric. PP: 15/24 Description: 9. Thunderbolt Type: Electric. Power: 60.6%. Tail Whip Type: Normal. Power: 120.6%. Special: Escape from a cave/other area and return to the last Poke Center you visited. Power: 0. Swift Type: Normal. Power: 0. Thunder Type: Electric. Accuracy: 99. Accuracy: 99. PP: 30/48 Description: Raises user's Attack modifier by 2. PP: 20/32 Description: Attacks 2-3 times in consecutive turns. Power: 95. Swords Dance Type: Normal. Accuracy: 99. Accuracy: 99. Accuracy: 99. Power: 35. user becomes Confused. Teleport Type: Psychic. Power: 0.8% chance of Paralyzing the opponent.4%. Accuracy: 94. PP: 35/56 Description: Normal attack. Accuracy: 69.6%. Power: 40. Thunder Wave Type: Electric. Accuracy: 100%. Accuracy: 100%.6%. PP: 30/48 Description: 9. Accuracy: 99. PP: 20/32 . Thundershock Type: Electric.Type: Water.6%. PP: 10/16 Description: 9. Power: 75.6%.6%. Thrash Type: Normal. Take Down Type: Normal.5%. Power: 0.5%.8% chance of Paralyzing the opponent. PP: 15/24 Description: 9. Special: User can Surf on the water. Accuracy: 99. PP: 20/32 Description: Has no effect in Trainer battles. Accuracy: 84.6%. Power: 90.8% chance of Paralyzing the opponent. PP: 15/24 Description: Normal attack. Tackle Type: Normal. Power: 95. Power: 90. after the attack.

opponent may not attack during this time unless switched. PP: 20/32 Description: Makes wild Pokemon flee. PP: 40/61 Description: Raises user's Defense modifier by 1.9% chance of Poisoning the opponent. Power: 55. Toxic Type: Poison. PP: 25/40 Description: Normal attack. Power: 80. Water Gun Type: Water. PP: 10/16 Description: Normal attack.4%. Power: 0. PP: 35/56 Description: Normal attack.6%. Withdraw Type: Water. Power: 35. .6%. Accuracy: 99. all stats except HP. Accuracy: 99. Power: 0. Wrap Type: Normal. Accuracy: 100%. Accuracy: 84. Power: 15. and all attacks until switched or knocked out. PP: 10/16 Description: User copies opponent's species. Power: 80. Accuracy: 99. Power: 0. Transform Type: Normal.4%.Description: Paralyzes the opponent. PP: 20/32 Description: Attacks 2 times in succession. Power: 35.6%. Waterfall Type: Water. Power: 25.6%. Power: 0. Accuracy: 99. Power: 40. attacks are limited to 5 PP each for user. Accuracy: 99. Accuracy: 100%. Accuracy: 99. Accuracy: 84. PP: 10/16 Description: Normal attack.25% each time until opponent switches or is knocked out. Whirlwind Type: Normal. Vine Whip Type: Grass. Accuracy: 99. Wing Attack Type: Flying.6%. Twineedle Type: Bug. Tri Attack Type: Normal. PP: 30/48 Description: Normal attack. Vicegrip Type: Normal. has no effect in Trainer battles. damage inflicted at the end of every turn increases by 6.6%. Accuracy: 99. PP: 15/24 Description: Normal attack. PP: 15/24 Description: Attacks opponent consecutively over 2-5 turns. 19. PP: 10/16 Description: Poisons the opponent.6%.6%.

Gust 11.Horn Drill 21.Vice Grip 0C.Stomp 18.Whirlwind 13.Fly 14.Bind 15.Leer 2C.Slam 16.Vine Whip 17. Game Shark Codes Move modifier: 01xx73D1.Rolling Kick 1C.Mega Kick 1A.Tackle 22.Horn Attack 1F.Take Down 25.Ice Punch 09.Bite .Pound 02.Jump Kick 1B.Karate Chop 03.Poison Sting 29.Sand-Attack 1D.Cut 10.Razor Wind 0E.Thunderpunch 0A.Mega Punch 06.Headbutt 1E.Doubleslap 04.empty slot 01.First attack slot 01xx74D1.Fury Attack 20.Comet Punch 05.Double-Edge 27.Wrap 24.Fourth attack slot Key for xx: 00.Second attack slot 01xx75D1.Double Kick 19.Body Slam 23.Twineedle 2A.Scratch 0B.Pay Day 07.Tail Whip 28.Fire Punch 08.Guillotine 0D.Thrash 26.________________________________________ 6.Wing Attack 12.Swords Dance 0F.Pin Missile 2B.Third attack slot 01xx76D1.

2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465- Growl Roar Sing Supersonic Sonicboom Disable Acid Ember Flamethrower Mist Water Gun Hydro Pump Surf Ice Beam Blizzard Psybeam Bubblebeam Aurora Beam Hyper Beam Peck Drill peck Submission Low Kick Counter Seismic Toss Strength Absorb Mega Drain Leech Seed Growth Razor Leaf Solarbeam Poisonpowder Stun Spore Sleep Powder Petal Dance String Shot Dragon Rage Fire Spin Thundershock Thunderbolt Thunder Wave Thunder Rock Throw Earthquake Fissure Dig Toxic Confusion Psychic Hypnosis Meditate Agility Quick Attack Rage Teleport Night Shade .

666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D- Mimic Screech Double Team Recover Harden Minimize Smokescreen Confuse Ray Withdraw Defense Curl Barrier Light Screen Haze Reflect Focus Energy Bide Metronome Mirror Move Selfdestruct Egg Bomb Lick Smog Sludge Bone Club Fire Blast Waterfall Clamp Swift Skull Bash Spike Cannon Constrict Amnesia Kinesis Softboiled Hi Jump Kick Glare Dream Eater Poison Gas Barrage Leech Life Lovely Kiss Sky Attack Transform Bubble Dizzy Punch Spore Flash Psywave Splash Acid Armor Crabhammer Explosion Fury Swipes Bonemerang Rest Rock Slide .

9E9FA0A1A2A3A4A5-

Hyper Fang Sharpen Conversion Tri Attack Super Fang Slash Substitute Struggle

Wild Pokemon level modifier: 01xxBFCF Wild Pokemon species modifier: 01xxD8CF Key 0102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E2122232425262728292A2Bfor xx: Rhydon Kangaskhan Nidoran(m) Clefairy Spearow Voltorb Nidoking Slowbro Ivysaur Exeggutor Lickitung Exeggcute Grimer Gengar Nidoran(f) Nidoqueen Cubone Rhyhorn Lapras Arcanine Mew Gyarados Shellder Tentacool Gastly Scyther Staryu Blastoise Pinsir Tangela Growlithe Onix Fearow Pidgey Slowpoke Kadabra Graveler Chansey Machoke Mr. Mime Hitmonlee

2C2D2E2F303133343536373A3B3C404142464748494A4B4C4D4E5253545558595A5B5C5D606162636465666768696A6B6C6D6E6F7071727475-

Hitmonchan Arbok Parasect Psyduck Drowzee Golem Magmar Mankey Electabuzz Magneton Koffing Seel Diglett Tauros Farfetch'd Venonat Dragonite Doduo Poliwag Jynx Moltres Articuno Zapdos Ditto Meowth Krabby Vulpix Ninetales Pikachu Raichu Dratini Dragonair Kabuto Kabutops Horsea Seadra Sandshrew Sandslash Omanyte Omastar Jigglypuff Wigglytuff Eevee Flareon Jolteon Vaporeon Machop Zubat Ekans Paras Poliwhirl Poliwrath Weedle Kakuna Beedrill Dodrio Primeape

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Dugtrio Venomoth Dewgong Caterpie Metapod Butterfree Machamp Golduck Hypno Golbat Mewtwo Snorlax Magikarp Muk Kingler Cloyster Electrode Clefable Weezing Persian Marowak Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Venusaur Tentacruel Goldeen Seaking Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Magnemite Charmander Squirtle Charmeleon Wartortle Charizard Oddish Gloom Vileplume Bellsprout Weepinbell Victreebel

Item quantity modifier: 01xx1FD3- first item slot 01xx21D3- second item slot

01xx23D3- third item slot ... 01xx2BD3- seventh item slot Item type 01xx1ED301xx20D301xx22D3... 01xx2AD3Key 0102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2Dmodifier: first item slot second item slot third item slot seventh item slot

for xx: Master Ball Ultra Ball Great Ball Poke Ball Town Map Bicycle ????? Safari Ball Pokedex Moon Stone Antidote Burn Heal Ice Heal Awakening Paralyz Heal Full Restore Max Potion Hyper Potion Super Potion Potion Boulder Badge Cascade Badge Thunder Badge Rainbow Badge Soul Badge Marsh Badge Volcano Badge Earth Badge Escape Rope Repel Old Amber Fire Stone Thunder Stone Water Stone HP Up Protein Iron Carbos Calcium Rare Candy Dome Fossil Helix Fossil Secret Key ????? Bike Voucher

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X Accuracy Leaf Stone Card Key Nugget PP Up Poke Doll Full Heal Revive Max Revive Guard Spec. Super Repel Max Repel Dire Hit Coin Fresh Water Soda Pop Lemonade S.S. Ticket Gold Teeth X Attack X Defend X Speed X Special Coin Case Oak's Parcel Item Finder Silph Scope Poke Flute Lift Key Exp. All Old Rod Good Rod Super Rod PP UP Ether Max Ether Elixer Max Elixer HM01:Cut HM02:Fly HM03:Surf HM04:Strength HM05:Flash TM01:Mega Punch TM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard

D7- TM15:Hyper Beam D8- TM16:Pay Day D9- TM17:Submission DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFFTM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM37:Egg Bomb TM38:Fire Blast TM39:Swift TM40:Skull Bash TM41:Softboiled TM42:Dream Eater TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM46:Psywave TM47:Explosion TM48:Rock Slide TM49:Tri Attack TM50:Substitute empty slot

Name change modifier: 01xx58D1- first letter 01xx59D1- second letter 01xx5AD1- third letter ... 01xx62D1- eleventh letter Key 808182... 999A9B9C9D9Efor xx: A B C Z ( ) : ; [

Max PP Up (4th attack) Trainers do not block Balls: 010157D0 (Don't activate until battle menu opens) Walk through walls: 010138CD Infinite Energy: 01FF16D0 Infinite Money: 019947D3 No random battles: 01033CD1 Change version (Red to Blue or Blue to Red): B123D7CF ________________________________________________________________ 7. B9- ] a b c z Trainer ID Number Modifier: 01xx77D1.Fourth number 01xx27D2. and 2nd half HP DVs 01FF88D1.Fifth number 01xx53D2.Second number 01xxCFD1.Max PP Up (3rd attack) 01FF8BD1.Attack.Attack 01FF80D1.Speed 01FF84D1.Third number 01xxFBD1..Max PP Up (2nd attack) 01FF8AD1. Blue. Read on to discover the .Sixth number Max stat experience modifiers: 01FF7CD1..HP 01FF7ED1.9FA0A1A2.Speed. and should only be looked at after you've beaten the story.First number 01xxA3D1. Defense and 1st half HP DVs 01FF87D1. Special.Defense 01FF82D1. Glitches This section explores the many different odd glitches in Red.Max PP Up (1st attack) 01FF89D1. and Yellow.Special 01FF86D1. They range from simply malfunctioning moves to a legitimate way to capture two Mews.

As for eliminating all stat modifiers used so far in battle. moves where the Critical Hit Rate is multiplied by 8 will almost always do a critical hit. if you're much faster than the opponent. and there is still possibility for criticals when the user of the attack is slower than the opponent.secrets of RBY programming. that gets eliminated too! Haze is still a recommended move for battling against Double Team or Minimize users. and don't try to remove your own status ailments by using Haze. as long as the opponent stays put. Typically. avoid at all costs. However. if the opponent has a status ailment like Freeze or Paralysis. but in pure RBY. it not only makes no changes to the critical hit rate when the user is faster than the opponent. however. GLITCHED ATTACKS Here's a few moves you should really try to avoid in strictly RBY gameplay: Counter Despite the misleading descriptions. but the real in-game Focus Energy does nothing of the sort. Even though it's supposed to let you return back for double damage all the physical attack types. It doesn't protect the user from any status ailments or stat reducers. without providing any protection to the user itself. Like Focus Energy. but it does have a hidden feature that deprives some of its usefulness. Haze You actually don't have to completely avoid this move. and basically all it does is waste a turn. if the opponent switches and then comes back in later in the fight. Toxic The way Toxic works when you Poison the opponent is it starts taking a little bit of its health away. it does that just fine. Counter only works if the opponent uses a Normal or Fighting-type attack. When a Pokemon uses Focus Energy. but just keep in mind its hidden curse. Substitute Substitute really has no use in Game Boy RBY because all it does is create a carbon copy of the user using 25% of its energy. Focus Energy It was supposed to increase your Pokemon's critical hit chances. however. However. critical hits happen more often with faster Pokemon. it removes any chance of the user performing a critical hit when the opponent is faster! This glitch is corrected in Pokemon Stadium. and that amount doubles every turn. in reality it's only those two types. the . Substitute finally gains those important abilities in Pokemon Stadium. it only heals the opponent. This makes Counter extremely hard to use effectively.

and Horn Drill These one-hit KO moves have a few hidden maladies that make them almost unusable except in rare cases. and 6th letters of your name specify what levels they'll be at. Do not choose one of the symbols for the 3rd.. This is the key for what Pokemon appear according to the name letters (these include both uppercase and lowercase): ABCDEFGHIGolduck Hypno Golbat Mewtwo Snorlax Magikarp Missingno. the guy who talks about his coffee. this section will explain basically what happens and how to control it. there are also various symbols you can choose from. 5th. They will always miss against any other type. and 7th letters of your name denote what Pokemon you'll find on the Cinnabar patch. Similar to Counter. This makes whatever possibilities Toxic may have had as a useful move non-existent. however. . Factor these tidbits of information into the fact that even when you are faster and the opponent is a Normal or Fighting-type.. When he asks you if you're in a hurry. Surf up and down along this coast. it still only hits 29. If you remember. Exactly what you encounter and at what levels depends upon your trainer's name. Nevertheless. From there. It's easy to activate the glitch itself. Muk J. and you'll run into some strange things! These include Missingno. say no. Fissure.Missingno.Toxic effect has stopped! It's still Poisoned. Fly to Cinnabar Island and go the east coast. and he'll catch a Weedle. THE MISSINGNO. it's best to leave these attacks alone. many people still don't know the full capabilities of this glitch. This coast is part land and part water. Additionally. and the 2nd. Guillotine. 4th. 'M. this is perhaps the most well-known. and very high-leveled (over 100) random Pokemon. the OHKOs only work against Normal and Fighting-type Pokemon.3% of the time. but it only takes a little bit of damage every turn now instead of increasing. when choosing your name. or else you encounter a glitched trainer on the Cinnabar coast that can erase your cartridge! Symbols are fine for the other three letters. 5th. Here's how it works: The 3rd. go to Viridian City and talk to the old man directly south of Route 2. Missingno. the OHKOs will always miss when the user attacks second. and 7th letters. GLITCH Of all glitches in Red/Blue/Yellow. First.

155 .160 b. Charmander Squirtle Charmeleon Wartortle Charizard Missingno.127 (.154 ). Missingno.129 C. Missingno.162 . space. Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Missingno.161 c. Electrode Clefable Weezing Persian Marowak Missingno. Oddish And this is the key for the levels they will appear at: A. Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Missingno. a. Missingno.128 B. Missingno..KLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz- Kingler Cloyster Missingno.. Missingno.130 . Missingno... Magnemite Missingno.

249 . get hundreds of Rare Candies to level up your team to 100 really quickly. or 'M in battle. If you don't have a Game Shark.247 2. There is a truck. it reverts back to level 100 and stays there. it evolves into a Kangaskhan.244 (f). but it has absolutely no special features or hidden Pokemon.186 '. you will also encounter wild Pokemon of the same species and level of the last place you were had that had wild Pokemon. You now have over 100 of that object! You can try capturing a Missingno. you have to start over to switch the Pokemon that appear around.241 . use one of the .232/243 /.S.S. If you run into a Pokemon over level 100 and capture it (yes it is possible).243 . There are a couple of ways to see it. and capture exciting Pokemon like Mewtwo and the three starters at extremely high levels..156 .159 e. The more letters in your name.248 3.239 money sign. In addition.. Master Ball). When you encounter Missingno. the more you control what Pokemon appear on the Cinnabar coast.157 [.225 MN. your screen freezes for a second.230 !.. check out the Game Shark Codes part of this section. glitch has many uses.Anne before it leaves. Hyper Potion. check your items list.243 1.. The Missingno. of course. You can get over 100 Master Balls to make your collecting quest extremely easy (though not much fun).ANNE TRUCK There have been many rumors about a movable truck that appears when you Surf around the S.224 PK. but if you do. then it appears as a blocky glitched object.231 (m).226 . After leveling up Missingno. if you battle with it to gain any experience points. If you didn't activate the glitch. it will seriously mess up your cartridge. but don't try capturing an 'M.227 ?. If the sixth item on your list is a quantity object (Rare Candy.158 ].. If you run away from it.240 times sign. and that you get Mew or another hidden Pokemon from moving it. THE S.:.. you'll find it has a glitched number next to it. those are the only Pokemon that appear on the coast.

Without talking to anyone. Stand on the tile one space northwest of him. and you can explore around the ship. After you defeat him. but you still have to have Surf. you have to hook up with someone else or use a different Game Boy to trade a Pokemon that knows Cut over to your version.S.Anne truck. and go over to where the trainer in the grass to the left of Nugget Bridge is but do not challenge him yet. Then you don't have to get on the ship. Walk south.S. again bringing up the menu before the ! . reset your game. then head down to Route 5 and catch one there. After the S. You have to catch an Abra for its Teleport ability now.S. The ship should still be there as long as you haven't talked to the captain. but in Yellow you have to go see Bill first (avoiding the Youngster with the Slowpoke).Anne leaves by using a glitch.S.S. Save. enter the Cerulean Gym and battle the Swimmer. Then go back to the S. However. Walk to the trainer in the grass. in Red/Blue you can find it in the Route 24 or 25 right here.two Mews. you must not have beaten the Cerulean City Gym or gone up Nugget Bridge yet.Anne harbor. make your way through Route 25. Stand directly to the north of the trainer so he's out of your vision range.and it has nothing to do with the S. and you can progress through the game until you get Surf and beat Koga. Before the S. press start to get to the menu. but you can Surf to the right to take a look at the truck. Your menu will come up by itself this time! Press B to exit and you'll automatically enter a battle with a level 7 Mew. To do this. To get a second Mew.S.Anne. non-Shark way to get Mew. make sure you have some Poke Balls. You can't move it or do anything to it. Even though you're facing right when you use Surf. and if you've done it correctly your buttons should not work right now. There is a trainer to the left in the patch of grass you have to avoid for now. Use Teleport to get back to the Cerulean Poke Center. Head over to the harbor. go back to the Nugget Bridge and start walking up it. After you capture it.Anne leaves The object is to get HM03:Surf before you board the S. 2. but it is there! THE MEW GLITCH There is a completely legitimate.following methods: 1.Anne leaves You can still see the truck after the S. where the sailor that stops you from entering the ship is. and use Surf. Catch it and save your game. then before the ! appears over his head. in fact. Start walking to the right and immediately press Start to bring up your menu. you will automatically sail down on top of the sailor and right past him to the ship! The ship will be exactly the same as it was before. Here is how to do it: Head up Nugget Bridge. save your game. avoiding all the battles you can until you get to the Youngster facing up and the trainer in the grass to the left.

After the battle. Teleport to Cerulean again. Again.Cubone 18.Hitmonlee . even Mew.Ivysaur 10.Lickitung 12.Kadabra 39. It uses the same Teleport trick as the aforementioned Mew glitch.Slowbro 9. you need to decide which Pokemon you want to get using this glitch.Fearow 36.Nidoqueen 17. Mime 43. The menu should pop up again.Lapras 20.Pidgey 37.Mew 22.Tentacool 25.Gyarados 23.Spearow 6. and you can get another Mew! THE DITTO GLITCH This is another very useful glitch that allows the capturing of any Pokemon.Graveler 40.Kangaskhan 3.Rhyhorn 19.Arcanine 21. then go down and he should walk up to you.Blastoise 29.Nidoran(m) 4.Clefairy 5.Exeggutor 11. your buttons will not work now.Exeggcute 13. To begin with. and head back up Nugget Bridge.Chansey 41.Gengar 15.Onix 35.Shellder 24.Tangela 33.Machoke 42.Voltorb 7.Mr. and Teleport back to the Cerulean Poke Center.Growlithe 34.Slowpoke 38.Grimer 14. Head back to the Youngster.Gastly 26.Pinsir 30.Nidoking 8. Stand directly north of him so he's out of your vision range.Rhydon 2.Scyther 27. without a Game Shark. but is a little more flexible. What Pokemon you will fight depends upon the Special stat of your Pokemon (or the Special stat + 256): 1.appears.Nidoran(f) 16.

Vaporeon 106.Jigglypuff 101.Wigglytuff 102.Diglett 60.Horsea 93.Zubat 108.Zapdos 76.Kabuto 91.Doduo 71.Beedrill .Moltres 74.Vulpix 83.Raichu 88.Seadra 96.Jynx 73.Articuno 75.444546474849515253- Hitmonchan Arbok Parasect Psyduck Drowzee Golem Magmar Mankey Electabuzz 54.Dragonair 90.Ditto 77.Pikachu 85.Dratini 89.Kakuna 114.Poliwhirl 111.Flareon 104.Omastar 100.Venonat 66.Magneton 55.Ninetales 84.Machop 107.Meowth 78.Koffing 56.Eevee 103.Omanyte 99.Krabby 82.Poliwag 72.Ekans 109.Dragonite 70.Kabutops 92.Seel 59.Sandslash 98.Tauros 64.Sandshrew 97.Farfetch'd 65.Weedle 113.Poliwrath 112.Jolteon 105.Paras 110.

if you wanted to catch a Vaporeon you . for instance.116117118119120123124125126128129130131132133136138139141142143144145147148149150151152153154155157158163164165166167168169170171173176177178179180185186187188189190- Dodrio Primeape Dugtrio Venomoth Dewgong Caterpie Metapod Butterfree Machamp Golduck Hypno Golbat Mewtwo Snorlax Magikarp Muk Kingler Cloyster Electrode Clefable Weezing Persian Marowak Haunter Abra Alakazam Pidgeotto Pidgeot Starmie Bulbasaur Venusaur Tentacruel Goldeen Seaking Ponyta Rapidash Rattata Raticate Nidorino Nidorina Geodude Porygon Aerodactyl Magnemite Charmander Squirtle Charmeleon Wartortle Charizard Oddish Gloom Vileplume Bellsprout Weepinbell Victreebel So.

and is explained in fuller detail in section D. the PA will call you and you'll be transported back to the top of the Safari entrance house! Exit to the south again. but that's it. Do the same thing over again. After the second time you reenter. When the man asks you if you're leaving early. and battle one. the Nugget Bridge is the most obvious one. Then. then leave the park. Walk down and he'll ask you if you want to join the hunt. After it does so. and any number of odd weird things could happen as you walk around. and you don't have/want a stone. save you game. Be sure not to save while in Glitch City or it could mess up your file. Fly to Cinnabar Island and Surf up and down the east Cinnabar coast. adding stat experience and DVs to the previous total. This trick is required for using the Game Shark stat experience codes. and after you enter. Now go back to one of the points that starts the glitch. A random strange effect may occur (music stops. and you will be in Glitch City. To exit. Put the Pokemon with the Special stat you want to use in front so the Ditto Transforms into that Pokemon. put the Pokemon who you want to evolve without a stone on the first slot on your belt. You will see a lot of random tile spaces. Restart your file. After you exit.would have to have a Pokemon with a Special of either 105 or 361. the game recalculates that Pokemon's stats. THE BOX TRICK When you deposit a Pokemon in one of the PC boxes and then withdraw it. Choose No and then exit the house to the south. run or knock it out. but you won't enter Glitch City. the PA will still call you after you walk 500 steps. but it doesn't have any practical purposes. perform the Teleport trick on a trainer that comes into your view as you walk towards them. STONLESS EVOLUTION If you have a Pokemon with a stone evolution. before the ! appears. instead of going to Cinnabar Island you went to a different city. After 500 steps (the same amount of steps you have in the Safari Zone). appear in someone's house). It all depends on who you have. leave. GLITCH CITY This is a fun glitch. If. First. choose No. This time the man shouldn't say anything. put these Pokemon on the 2nd slot depending on their hex value: HEX PKMN Stone . Pay the $500 to enter the park. head to the Safari Zone. you can still evolve with this trick. It's pretty easy to activate: First. Here is how to perform the glitch itself: As you did with the Mew Glitch above. simply reset or Fly to another city. and you'll go back in the park. Teleport to Fuchsia City oranywhere near wild Dittos are at. You should encounter the Pokemon that Ditto trasformed into.

make the Pokemon on the first slot gain a level.Moon 20.Psyduck.. since they will most likely become the backbone of your team. Always consider which Psychic type(s) you'll use on your team before any other... with no differentiation between Special Attack and Special Defense.. Ground is the only type that can stop Electric.. Most Psychic-type Pokemon have a strong Special stat to work off of.. choosing an Electric and Ice type is next important.and that happens to be the least-used type. and are wondering what else there is to do in this game.Thunder 22.. so it's obvious why they should be part of any team. If you don't use an Ice-type. Instead.Special over physical In Red/Blue/Yellow. but they are out there... the Special stat is weighed in for both that Pokemon's offense and defense.. .Exeggutor.. which is Bug.Missingno. Speed. .. The ....Which types to consider and which not to: Psychic is the dominant type of Red/Blue/Yellow.. Make sure to read through all of these if you're still a new trainer. Thus.. and there are several very useful dualtype Psychic Pokemon who can use their other type to their advantage.0A. you should notice that there are only five stats: HP.. and it should evolve. and Special.Leaf After you do this. Attack.Onix. After Psychic. so you've beaten Red/Blue/Yellow. It has only one type weakness. collected a good amount of the Pokemon.Fire 21. but most of the few that are out there are good choices. No Pokemon can resist both Electric and Ice. Competitive Battling Basics Okay. There are no mono-Ice types.. Well.Water 2F. Defense. at least be sure to include an Ice-type attack or two on your team.. Battle Strategy Guide ________________________________________________________________ 1. ################################################################ D. you're about to find out: Welcome to the world of competitive battling! The first part of this section will list a lot of the basics that every Pokemon battler should know. which gives the Electric-types great consistency with both their attacks and Paralysis enforcement.. special normally predominates over physical in the RBY world.Growlithe. giving it an advantage over a Pokemon with high stats in just normal Attack and/or Defense. The list of physical Pokemon that can stand up well to special Pokemon are few..

a Ground-type of some sort is almost required in a team for the sole reason of staving off Electric types. and both the sole Ghost and Dragon-types of RBY have drastic problems that keep them from being used too often. most of them have limited use. Annoyers aren't seen as often in RBY as in succeeding games.The roles of each team member There are three general roles each Pokemon on a team fulfills: Sweeper. things are even more limited. but it's paired with Water most of the time). All the mono Water-types are outdone by the dual types. and Tank. Flying. giving them Psychic. study the Individual Pokemon Analysis of this section later on. There are both good offensive and defensive Normal types to choose from. There may be a move slot devoted to a one or two turn preparation move. and then they attack their opponent's weaknesses. and Ice weaknesses. but in RBY.Freezing ability of Ice attacks surpasses all other status afflictions. Most Pokemon should have one of their attacks have a STAB bonus. Every good team should have at least one or two Tanks to round out the defensive side of the team. Nevertheless. Most teams also include a Normal-type to fill in a missing space in their team.. Tanks are defensive Pokemon. Fire. Most teams have two or three Special Sweepers and one Physical Sweeper. . Unfortunately they have weaknesses to two of the most common attack types (Water and Ice) so bring them out only when necessary. Tanks usually take a long time to build their defenses up while their opponent wastes PP. To see specifically which Pokemon are good options. Many Grass types have a secondary Poison type. Fighting and Poison-types are almost completely discarded because of the Psychic weakness. Their goal is to inflict status impairments on the opponent like paralysis or sleep and disrupt their ability to attack. Occasionally you might see a Mixed Sweeper. a Water/Ice-type using Surf or a Ground-type using Earthquake) it gets a 1.5x attack boost. These are the attacking moves you'll be seeing used most often: . it's special most of the time (see above for why). and an Annoyer for status inflictions like sleep or paralysis or for utility purposes like Haze. . For the physical side of the spectrum. As for the other Special types. Annoyer. A Sweeper can be special or physical. but generally it's better to focus on aspect or the other. Ground.Moves to use and moves to not use (offense): First of all you should know what STAB is. and Grass-types aren't used very often anyway. mostly because Grass and Poison-types aren't used much. which means that when a Pokemon uses an attack that is the same type as one of its own (i.e. especially when Psychic or Ice is that secondary type. normally with high HP and defensive stats. It stands for Same-Type-Attack-Boost. The Sweeper is primarily an attacker. but not unless the user has good defensive stats. a sweeper with both special and physical attacks. Fire types are very limited in their offensive use because they are only effective against Grass (and Ice. that is.

Always choose the single-turn Earthquake and Drill Peck over the other two.Psychic Thunderbolt Ice Beam Blizzard Surf Razor Leaf Flamethrower Fire Blast Earthquake Rock Slide Body Slam Drill Peck These moves are. very consistent and deal respectable damage. Many beginners tend to choose Dig or Fly over Earthquake and Drill Peck. Hydro Pump. Solarbeam. Razor Leaf. of these moves. Additionally sometimes beginners choose multi-turn attacks like Fire Spin and Clamp. maybe they can't afford to . for Pokemon that have low defensive stats but high attacking stats in the first place. using Dig or Fly completely gives away what your next move will be. This gives your opponent a chance to switch out and bring in something resistant (or immune) to your attack. Don't be afraid to spend a turn building defense! Many beginners tend to rush and only use attacking moves from the start to the end. if not all. there is no way of stopping the opponent from switching and ruining your attack. And now for status inflictions: Ice Beam and Blizzard are great attacks because they allow a small possibility of the opponent to be Frozen and completely helpless. some trainers like to use their Electric Pokemon to quickly Thunder Wave and give themselves a Speed advantage (not a bad strategy). This is a little bit more obvious. While Blizzard and Fire Blast are not bad choices because of decent accuracy. Sleep is seen a lot less often. Now of course. Again. Fire Blast) over less-powerful but more consistent attacks (Thunderbolt. for the most part. . but never ever put more than one attacking move of the same type on a single Pokemon. Aside from that. Blizzard. Even Toxic is useless. and that usually doesn't work out too well. Thunder. Ice Beam. which means less of your moves will be effective against the opponent. Where beginners tend to falter is in choosing super-powerful but lower-accuracy attacks (Thunder. And don't ever think about using Poison! Taking away a tiny percentage of the opponent's health every turn is nothing in comparison with normal. Doing this makes your Pokemon lose diversity. Typically a balanced team contains most.Moves to use and moves to not use (defense): Defensive moves generally consist of raising your Pokemon's own stats so that it becomes more powerful for the duration of the battle. because only Grass users can perform reasonably reliable sleep attacks. Surf. powerful attacks. Hydro Pump. Flamethrower). The fact is. and especially Solarbeam aren't worth taking the risk of trying. because if the opponent switches. the effects of Toxic are lost and the damage rate doesn't increase any more.

if a high-Special Pokemon can get Amnesia. a random number between 0 and 15 assigned to each stat when you first catch a Pokemon. Generally. Defense. and EVs: In order to survive in the advanced Pokemon world. The higher the number. there are a few terms you need to be familiar with that have to do with raising Pokemon. every Lapras. Rest. etc. all those modifiers could be erased! . however. Let's begin with Base Stats. Speed. DVs. only affects the one Pokemon and you have to use it over and over for each opponent. no matter how lovingly you care for a weak Pokemon like Farfetch'd. it should hang on to that move for dear life. Attack. then you can get a general idea of how powerful each species is.Base Stats. which amounts for both offense and defense. The best possible DVs that a Pokemon can have are 15 for every stat. Just don't use it in handheld battles or else it won't work properly (see section C. Double Team and Minimize are a common moves with Annoyers and Tanks. however. DVs cannot be changed once they are determined.) For the few physical attackers out there. Screech. A fully EV-trained Pokemon with a DV of 0 in the Speed stat will have 30 fewer stats than the . Swords Dance is the move they should consider. The Base Stats are listed as the first number in the Stats for every Pokemon in the section below. Most Pokemon. only works on Pokemon that you know can survive a few hits while Asleep. even though it severely lowers the opponent's Defense. DVs are determinant values.spend a turn to up their stats lest get crushed by the opponent. Swords Dance raises the user's Attack instead of affecting the opponent. however. Amnesia is RBY's best defensive move. And don't forget that no stat can be increased beyond 999 at any time. Comboing Minimize and Double Team with Rest is a great strategy for Tanks that can hold out long enough to get their Evasion modifiers way up. These numbers are unchanging. useful if you can't access Haze. If you sum up several Pokemon's Base Stats. Substitute is a handy move that prevents the user from being inflicted with a status condition until the substitute is knocked out. and only then is it possible for that Pokemon to have maximum stats (the second number in the Stats in the section below). A Pokemon with a DV of 11 in Attack will be naturally stronger than another Pokemon of the same species with a DV of 5. Thus a Pokemon with 10 DVs in every stat and is completely EV trained (see below) will have stats 10 less than the maximum possible stats for its species at level 100. Recover is a valuable choice for those few Pokemon that do get it. and Special. The average is about 7 or 8 for each stat. can take their time. it'll never have stats to compare with the average strong Pokemon like Tauros. the stronger the stat is. This is the reason that. every Chansey has base 250 HP. has base 85 Special. every Zubat has base 45 Attack. As for healing moves. Remember. if the opponent shows up with Haze. because it strongly raises up the user's Special. Barrier is typically a better move than Light Screen or Reflect because you can use Barrier multiple times to up the Defense stat even more. Every Pokemon species has a number between 0 and 256 that determines each stat: HP. Every level of DV represents 2 points in a stat. and raising a unit's Evasion modifier very high is a cheap way to make your opponent very frustrated.

battlers were restricted to only using the moves found on the original cartridges. however. Iron. Now of course. This is why it's best to begin your training of a new level 2 Pokemon by feeding it stat increasers until it can't hold any more-it's expensive. for example. The move repertoire of every Pokemon in RBY is increased by the connection to GSC. You can speed up the EV training process considerably by using stat increasers such as Protein. But. the Pokemon gains additional stat points through EVs. you must use the Box Trick described in Section C to see visible results. suddenly a wealth of new moves became available to RBY gamers. study this section carefully. The reason this happened is because the original 151 Pokemon gained new moves in GSC that were previously unattainable. Whenever your Pokemon defeats a wild or trained Pokemon in battle. about 1. for every 1. This is the most important part of raising a Pokemon. but in addition to that. moves that didn't exist in RBY can't be sent from GSC. This means that. Each experience bank has a maximum of 63. the experience bank for that stat is full. Individual Pokemon Stats and Strategy Now that you have a basic understanding of what's expected in a competitive team. even a Pokemon which has poor DVs can end up with some pretty impressive stats if well EV-trained. These can also be seen referred to as IVs. Ideally.002 points are used up and the 63 EV stats are earned. When Gold and Silver came along and time travel between generations became possible. however. and Calcium. Finally.002 points. there is one extra EV Defense stat gained. EVs can also be referred to as stat experience.GSC's connection to RBY: When RBY originally came out. however. the EVs. or independent values. Once those 63. but it gets about 40% of the EV training done right away. Ice Beam. Each Pokemon is assigned five experience banksone to every stat.maximum Speed stat at level 100. for example. Crystal is noted for contributing the three new TMs Thunderbolt. and Flamethrower. . If it's over that amount. it won't do anything. or stat points.000 Base Defense stats of defeated Pokemon. These stat experience points gained are completely different from the normal experience points you see your Pokemon gain on-screen. that Alakazam can be traded through the time machine and those moves can be used in RBY battles. Fortunately these banks can be increased even when the Pokemon is at level 100. Alakazam can learn Thunderpunch and Ice Punch in GSC but not RBY. Since those moves appear in RBY.560-a lot of points for little work. Every Pokemon gains stats by simply leveling up. If a Pokemon's experience bank has 25. or experience values.000 for each stat. Every stat . you want your Pokemon to fill up each experience bank for maximum stats. ________________________________________________________________ 2. the Base Stats of the defeated Pokemon are deposited into each corresponding experience bank.599 or fewer points when you use a stat increaser. it automatically adds 2.

default Leech Seed.level 41 Solarbeam.2' 4".level 7 Vine Whip. A strange seed was planted on its back at birth.49/196.65/228 -Learned MovesTackle. In RBY-only battles. however.45/293. only the naturally learned moves and the ones available by TMs or HMs are allowed.default Growl. along with strategies and suggested movesets for each of the 81 final evolutions (which are the only Pokemon you should consider battling with). the Learned Moves sections of those Pokemon will include only their default moves and learned moves specific to that evolution (if any). KEY: Pokedex number and name of Pokemon Pokemon type Evolution (if any) Rate of Growth (slow.and piece of information of all 151 Pokemon is presented here. moderate. Stats: HP. Since Pokemon evolved by stones do not learn any more natural moves in most cases. Sc. Sd.level 27 Growth.level 20 Razor Leaf.15 lbs. See section C for the complete list of Pokemon and their locations. The plant sprouts and grows with this Pokemon.49/196. or fast) Pokedex Information Base Stats/Max Stats Moves learned by experience Moves learned by TMs/HMs Moves learned from Gold/Silver/Crystal Tradeback Moves learned from Pokemon Stadium Strategy (final evolutions) #001: Bulbasaur Type: Grass/Poison Evolution: Bulbasaur -> Ivysaur at level 16 Rate of Growth: Fading Pokedex Info: Height. most retro battling allows for the use of tradeback moves from Gold/Silver/Crystal and the Surfing Pikachu/Amnesia Psyduck from Stadium. Weight.level 34 Sleep Powder.level 13 Poisonpowder.level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect . Df. At.45/188. fading.

level 46 Solarbeam.60/323..60/218.level 38 Sleep Powder. Sc.TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind Roar Rock Throw -Stadiumnone #002: Ivysaur Type: Grass/Poison Evolution: Ivysaur -> Venusaur at level 32 Rate of Growth: Fading Pokedex Info: Height. When the bulb on its back grows large.default Growl.level 7 Vine Whip.level 30 Growth.63/224. Stats: HP. Df.80/258 -Learned MovesTackle.default Leech Seed. Weight: 29 lbs.3' 3". it appears to lose the ability to stand on its hind legs. Sd.62/222.level 13 Poisonpowder.level 54 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind .level 22 Razor Leaf. At.

default Growl. Stats: HP. Df: 83/264. It stays on the move to seek sunlight.level 43 Sleep Powder. Leech Seed is a viable option to as a filler. Sd: 80/258.6' 7".level 22 Razor Leaf. Venusaur is one of the best.level 30 Growth.level 13 Poisonpowder. but use Swords Dance instead if you're preparing for Body Slam.221 lbs.Roar Rock Throw -Stadiumnone #003: Venusaur Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height.level 65 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesDefense Curl Flash Headbutt Light Screen Petal Dance Razor Wind Roar Rock Throw -Stadiumnone Strategy: Of all the Pokemon that are Psychic-weak. You get your choice of which status inflictions to use with either Sleep Powder or Body Slam (chance for Paralysis + damage).default Leech Seed.level 7 Vine Whip. Sc: 100/298 -Learned MovesTackle. At: 82/262. The plant blooms when it is absorbing solar energy. Venusuar doesn't have a lot of versatility as far as . Weight..80/363.level 55 Solarbeam.

which Venusaur does. At. but always be cautious.level 9 Leer.level 38 Fire Spin.43/184. Razor Leaf does decent damage.19 lbs. but Annoyers aren't meant to have versatility. Overall you may consider Venusaur's five major weaknesses a little too much.52/202.level 46 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect . Annoyers and Tanks tend to use Substitute to help out the stalling effect.level 30 Flamethrower. Df. When it rains. Weight.39/281. Stats: HP.. -Recommended MovesetsVenusaur (Annoyer): Razor Leaf Sleep Powder Substitute Leech Seed Venusaur (Physical Sweeper): Razor Leaf Sleep Powder Body Slam Swords Dance #004: Charmander Type: Fire Evolution: Charmander -> Charmeleon at level 16 Rate of Growth: Fading Pokedex Info: Height. and is always a better option than the two-turn Solarbeam.65/228. In Stadium battles.level 15 Rage. Obviously prefers hot places.default Growl.attacking goes. Sc.level 22 Slash. Use it sparingly if you wish.default Ember. especially around Psychic-types. steam is said to spout from the tip of its tail. but it's one of the best options as an Annoyer.50/198 -Learned MovesScratch. Sd. they are meant to have good status attacks.2' 0".

Sd: 80/258.58/319.. Df.level 42 Fire Spin. Sc: 65/228 -Learned MovesScratch. At. Weight: 42 lbs.3' 7".level 24 Slash. it elevates the temperature to unbearably high levels.level 51 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash .default Ember.TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide -Stadiumnone #005: Charmeleon Type: Fire Evolution: Charmeleon -> Charizard at level 36 Rate of Growth: Fading Pokedex Info: Height.default Growl.level 33 Flamethrower. Stats: HP.64/226.58/214. When it swings its burning tail.level 9 Leer.level 15 Rage.

. Sc.84/266. Weight.default Growl. Known to cause forest fires unintentionally.85/268 -Learned MovesScratch.78/359.level 9 Leer.78/254.5'7". Df. Spits fire that is hot enough to melt boulders.level 46 Fire Spin.level 15 Rage.200 lbs. Stats: HP.default Ember.TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide -Stadiumnone #006: Charizard Type: Fire/Flying Evolution: Final Rate of Growth: Fading Pokedex Info: Height.level 55 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM23:Dragon Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash .level 24 Slash. Sd.100/298.level 36 Flamethrower. At.

Fire types in general have a limited role in RBY. At. Sd.level 22 Withdraw. After birth.44/291. Charizard attempts to make up for it with a decent variety of moves. which it does have.65/228.TM44:Rest TM50:Substitute HM01:Cut HM02:Fly (Y) HM04:Strength -GSC MovesBite Defense Curl Fire Punch Headbutt Roar Rock Slide Wing Attack -Stadiumnone Strategy: As explained in part 1 of this section. but its low staying power makes this a pretty sour option.50/198 -Learned MovesTackle. Df. though it still doesn't do much good against a Ground/Rock type because they can take down Charizard faster. -Recommended MovesetCharizard (Physical Sweeper): Fire Blast/Flamethrower Earthquake Rock Slide Slash #007: Squirtle Type: Water Evolution: Squirtle -> Wartortle at level 16 Rate of Growth: Fading Pokedex Info: Height. It's one of the few Fire-types to get good physical attacks.20 lbs. Sc. Kamikaze physical attacks with a Fire Blast or Flamethrower attack here and there is the best way to make this Pokemon useful.level 8 Water Gun.default Tail Whip. its back swells nad hardens into a shell.48/194. Earthquake and Rock Slide are both present. Stats: HP.default Bubble. You could try Swords Dance to power up Charizard's attack for a physical sweep.43/184.level 35 Hydro Pump. Powerfully sprays foam from its mouth. so it could possibly take the role of Physical Sweeper.level 28 Skull Bash..1' 8". Weight.level 15 Bite.level 42 .

3' 3".58/214. For swimming fast. Stats: HP.80/258. it moves its ears to maintain balance.-Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone #008: Wartortle Type: Water Evolution: Wartortle -> Blastoise at level 36 Rate of Growth: Fading Pokedex Info: Height. Sc. At.63/224.default Tail Whip.level 31 Skull Bash.level 24 Withdraw. Often hides in water to stalk unwary prey.59/321. Weight. Df.50 lbs.level 39 Hydro Pump. Sd.level 15 Bite.level 47 -Available TMs/HMs- .level 8 Water Gun.65/228 -Learned MovesTackle..default Bubble.

85/268 -Learned MovesTackle.level 42 Hydro Pump.189 lbs.default Bubble.. Stats: HP. Weight.default Tail Whip. Df.5' 3".79/361. Sc.78/254.100/298. Sd.level 52 -Available TMs/HMs- . They are used for high speed tackles.level 15 Bite.TM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone #009: Blastoise Type: Water Evolution: Final Rate of Growth: Fading Pokedex Info: Height.level 24 Withdraw.level 31 Skull Bash.level 8 Water Gun. At.83/264. A brutal Pokemon with pressurized water jets on its shell.

This produces a good lesson: Just because a Pokemon can learn moves that are strong against both its weak types (Grass and Electric in this case) doesn't mean it will necessarily do a lot against them. and unfortunately most of the mono Water types are inferior to the dual types. -Recommended MovesetBlastoise (Special Sweeper): Surf Ice Beam/Blizzard Substitute Earthquake #010: Caterpie Type: Bug Evolution: Caterpie -> Metapod at level 7 . Blastoise is no exception. and Earthquake runs off a low Attack stat too. many Water types to choose from. The Special isn't enough to ward off enemies with Surf and Ice Beam.TM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesConfusion Defense Curl Haze Headbutt Ice Punch Mist Roar Waterfall -Stadiumnone Strategy: There are many.

Stats: HP. In battle. Weight.default (evolved from Caterpie) Harden.level 15 (R/B)..default String Shot.level 12 (R/B). Weight: 22 lbs. Weight: 6 lbs.level 28 (Y) Psybeam. level 34 (Y) .default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #011: Metapod Type: Bug Evolution: Metapod -> Butterfree at level 10 Rate of Growth: Moderate Pokedex Info: Height. At. Sd. level 15 (Y) Supersonic..2' 4".71 lbs.80/258 -Learned MovesTackle.default (evolved from Caterpie) String Shot.45/188.70/238. Df.60/323. it flaps its wings at high speed to release highly toxic dust into the air.3' 7". Its short feet are tipped with suction pads that enable it to tirelessly climb slopes and walls. Sd.20/138 -Learned MovesTackle. Sc.50/198. level 10 (Y) Poisonpowder.default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #012: Butterfree Type: Bug/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.45/293. level 18 (Y) Whirlwind.level 21 (R/B).25/148 -Learned MovesTackle.30/158. level 14 (Y) Sleep Powder.20/138.45/188.level 16 (R/B).35/168.Rate of Growth: Moderate Pokedex Info: Height..30/158.default (evolved from Caterpie or Metapod) Confusion. Stats: HP.50/303. exposing its weak and tender body. Sd. At.default (evolved from Caterpie) String Shot. level 23 (Y) Gust.55/208. Sc. Df. Stats: HP. This Pokemon is vulnerable to attack while its shell is soft.1' 0".level 17 (R/B).level 26 (R/B). Sc. Df.default (evolved from Caterpie) Harden. At. level 13 (Y) Stun Spore.level 32 (R/B).

30/158. it'll almost never stay around long enough. Stats: HP. -Recommended MovesetButterfree (Annoyer): Psychic Sleep Powder Double Team Solarbeam #013: Weedle Type: Bug/Poison Evolution: Weedle -> Kakuna at level 7 Rate of Growth: Moderate Pokedex Info: Height.1' 0".default -Available TMs/HMsnone -GSC Movesnone .default String Shot. Often found in forests. Weight: 7 lbs. The best you can do is to hope you can survive a turn to use Sleep Powder. Butterfree is built to be an Annoyer. and it isn't.. Butterfree is one of the worst Annoyer choices. At. Sd.-Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM46:Psywave TM50:Substitute HM05:Flash (Y) -GSC MovesGust -Stadiumnone Strategy: You can't expect a Bug-type that evolves into its final form at level 10 to be very useful in competitive battling. then spam Double Team.45/293.35/168.20/138 -Learned MovesPoison Sting.50/198. Df. Sc. with Psychic and Solarbeam. but with Defense maxing out at 198 and not much Speed worth mentioning. eating leaves. Even then. It has a sharp venomous stinger on its head. Leave it alone and check out the few worthy Grass types instead.

Sc.80/258.default (evolved from Weedle) String Shot. Sd. Stats: HP.65/333.65 lbs.45/293. Sd.40/178.50/198. At. Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.75/248. At.level 16 Twineedle. Stats: HP.default (evolved from Weedle) String Shot.-Stadiumnone #014: Kakuna Type: Bug/Poison Evolution: Kakuna -> Beedrill at level 10 Rate of Growth: Moderate Pokedex Info: Height.45/188 -Learned MovesPoison Sting.. Weight: 22 lbs.35/168..level 25 Pin Missile. Weight.25/148 -Learned MovesPoison Sting.25/148.3' 3".default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #015: Beedrill Type: Bug/Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.default (evolved from Weedle) Harden.level 30 Agility. Almost incapable of moving.level 35 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest . Df. this Pokemon can only harden its shell to protect itself from predators. Sc.2' 0". Df.default (evolved from Weedle or Kakuna) Fury Attack.default (evolved from Weedle) Harden.level 12 Focus Energy.level 20 Rage.

Df. Weight.1' 0". Sc. -Recommended MovesetBeedrill (Physical Sweeper): Twineedle Hyper Beam Swords Dance Reflect #016: Pidgey Type: Normal/Flying Evolution: Pidgey -> Pidgeotto at level 18 Rate of Growth: Fading Pokedex Info: Height. you could say that the unique Swords Dance + Twineedle combo could provide a much-needed deterrent for Psychic-types.35/168 -Learned MovesGust.56/210.4 lbs. But with defenses even more fragile than Butterfree.level 44 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle .level 19 Wing Attack. At.level 36 Mirror Move.45/188.TM50:Substitute HM01:Cut -GSC Movesnone -Stadiumnone Strategy: Looking at the offensive side of Beedrill. but still pretty much unusable.level 28 Agility. Stats: HP.level 5 Quick Attack.. the chances of your opponent letting you power up enough for an attack are slim to none. so it can't make any distractions. A common sight in forests and woods.40/178.40/283. Sd.default Sand-Attack. Beedrill is about as as you get with Bug-types. It flaps its wings at ground level to kick up blinding sand.level 12 Whirlwind. Beedrill also doesn't have any status attacks to speak of either.

60/218. At.level 31 Agility. Sc. Df.default Sand-Attack. Stats: HP. Stats: HP.level 12 Whirlwind.. Sd.50/198 -Learned MovesGust.70/238 -Learned MovesGust. Very protective of its sprawling territorial area.3' 7".level 40 Mirror Move.level 12 Whirlwind.71/240.63/329..91/280. it skims the surface of water at high speed to pick off unwary prey such as Magikarp.level 28 .66 lbs.level 21 Wing Attack.4' 11".75/248. Sc. Sd.level 49 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle -Stadiumnone #018: Pidgeot Type: Normal/Flying Evolution: Final Rate of Growth: Fading Pokedex Info: Height. Weight. this Pokemon will fiercely peck at any intruder. At. Weight.87 lbs. Df.83/369. When hunting.-Stadiumnone #017: Pidgeotto Type: Normal/Flying Evolution: Pidgeotto -> Pidgeot at level 36 Rate of Growth: Fading Pokedex Info: Height.default Sand-Attack.80/258.55/208.level 19 Wing Attack.level 5 Quick Attack.level 5 Quick Attack.

and the rest of its moves have obvious drawbacks. Small and very quick. Weight. Df.25/148 -Learned MovesTackle.default Tail Whip. Sand Attack only lowers Accuracy of individual opponents.8 lbs.30/263. Ignore Pidgeot and read on for better choices in the Normal/Flying category.35/168. and almost all of its possible attacks have very limited use. Sd. it doesn't know Drill Peck. the one useful Flying attack.. -Recommended MovesetPidgeot (Physical Sweeper/Tank): Double-Edge Double Team Reflect Mirror Move #019: Rattata Type: Normal Evolution: Rattata -> Raticate at level 20 Rate of Growth: Moderate Pokedex Info: Height. it has to compete against the other Normal/Flying types. Pidgeot does have decent defensive stats.level 44 Mirror Move. but it doesn't learn any moves to take advantage of them.level 14 Focus Energy.1' 0".level 54 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesTackle -Stadiumnone Strategy: Because Pidgeot is a Normal/Flying-type.Agility.56/210. Mirror Move won't do much unless you happen to survive an attack and then that attack is super-effective against the opponent. Sc.level 23 Super Fang.level 7 Hyper Fang.default Quick Attack.level 34 . it is a common sight in many places. Stats: HP. Bites anything when it attacks. At.72/242. and the comparisons aren't good for it.

55/313.default Quick Attack.level 27 Super Fang.81/260.50/198 -Learned MovesTackle. Sc. It uses its whiskers to maintain balance. Weight.60/218. Df.2' 4". Stats: HP..41 lbs. It apparently slows down if they are cut off.default Tail Whip. At.level 7 Hyper Fang.level 14 Focus Energy.level 41 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun .-Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Counter Defense Curl Fury Swipes Headbutt Roar Screech -Stadiumnone #020: Raticate Type: Normal Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.97/292. Sd.

without failwhich makes for a great leadoff attack. Eats bugs in grassy areas. Many times the opponent will just barely be alive. . It has to flap its short wings at high speed to stay airborne. but you may as well take the best it has to offer. Like Pidgeot's Mirror Move. Raticate knows the weak-but-somewhat-useful Quick Attack.198 Special is hardly enough to do damage anyway.4 lbs. but don't rely on its Special attacks. Quick Attack can help you finish off the opponent in a pinch.TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesBite Counter Defense Curl Fury Swipes Headbutt Roar Screech -Stadiumnone Strategy: Raticate has a couple interesting and unique methods of attacking. there aren't a lot of situations where it'll come in handy. -Recommended MovesetRaticate (Physical Sweeper): Super Fang Double-Edge Blizzard Quick Attack #021: Spearow Type: Normal/Flying Evolution: Spearow -> Fearow at level 20 Rate of Growth: Moderate Pokedex Info: Height. however.1' 0". Weight. Super Fang cuts the opponent's HP in half. but still have enough power to knock out your Raticate.. Second. Keep a Blizzard around for emergency situations. Raticate has the problem of how to finish its opponent off. First of all. Raticate doesn't learn Earthquake or Rock Slide to help its physical endeavors and is stuck with Normal attacks. after that. which you may or may not want to try out.

level 9 Fury Attack.40/283. Df.61/220 -Learned MovesPeck.65/228.level 36 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesQuick Attack Tri Attack -Stadiumnone #022: Fearow Type: Normal/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.default Growl.level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic .level 15 Mirror Move. With its huge and magnificent wings. Weight. it can keep aloft without ever having to land for rest.default Growl. At.level 9 Fury Attack.level 22 Drill Peck.default Leer. Sc.30/158. Sd.90/278.31/160 -Learned MovesPeck. Df. Sd.3' 11".level 15 Mirror Move.level 25 Drill Peck.default Leer.level 34 Agility.65/333. At.level 29 Agility. Stats: HP.Stats: HP. Sc..60/218.70/238.84 lbs.100/298.

Moves silently and stealthily. -Recommended MovesetDodrio (Physical Sweeper) Drill Peck Double-Edge Double Team Substitute #023: Ekans Type: Poison Evolution: Ekans -> Arbok at level 22 Rate of Growth: Moderate Pokedex Info: Height. Sd.level 31 Acid. However. At.40/178 -Learned MovesWrap.default Leer. Dodrio outdoes it in Attack. Stats: HP..15 lbs. Sc. Fearow does get the one good Flying attack (Drill Peck) and has good Physical Sweeper stats.6' 7". whole.55/208.level 10 Bite. and is every bit as good as Fearow in every other way.TM32:Double Team TM34:Bide TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesQuick Attack Tri Attack -Stadiumnone Strategy: Unlike Pidgeot.level 17 Glare. there is no real point to using Fearow unless you want to give the opponent an unnecessary advantage.60/218.44/186. such as Pidgey and Spearow.level 38 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest .35/273. and Special stats. Defense. Eats the eggs of birds.level 24 Screech.default Poison Sting. Df. Thus. Weight.

.level 27 Screech. Sd. Df.85/268.60/323. Arbok is mono Poison. Poison-types should not be considered at all unless they are paired with another type that has a chance of doing something and the rest of your team is very well balanced.11' 6".65/228 -Learned MovesWrap.default Poison Sting.level 17 Glare. Sc.default Leer. Stats: HP.level 10 Bite.143 lbs. Weight.level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesHaze Headbutt Slam -Stadiumnone Strategy: As you should know by now. It is rumored that the ferocious warning markings on its belly differ from area to area.69/236. At.level 36 Acid. so there's no getting .TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesHaze Headbutt Slam -Stadiumnone #024: Arbok Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.80/258.

level 6 (Y) Thunder Wave.level 16 (R/B).level 33 Thunder. their electricity could build and cause lightning storms. level 8 (Y) Quick Attack. level 41 (Y) Light Screen.level 9 (R/B). Sc.90/278.50/198 -Learned MovesThundershock. Stats: HP..default Growl. Df.30/158.around its huge Psychic or Ground weaknesses.level 43 (R/B).1' 4". When several of these Pokemon gather.default Tail Whip.13 lbs. Sd. there are always better Pokemon to choose from that aren't weak to RBY's dominant type.level 15 (Y) Slam. Even with the game's best physical attacks.level 26 (R/B) Thunderbolt.55/208. At.level 20 (Y) Swift. -Recommended MovesetArbok (Physical Sweeper): Earthquake Rock Slide Body Slam Double Team #025: Pikachu Type: Electric Evolution: Pikachu -> Raichu w/Thunder Stone Rate of Growth: Moderate Pokedex Info: Height.level 50 (Y) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM16:Pay Day TM17:Submission TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesDefense Curl . Weight. level 11 (Y) Double Team.35/273.level 26 (Y) Agility.

Sc. Its long tail serves as a ground to protect itself from its own high voltage power. At.default Growl.default Thunder Wave.100/298.2' 7".60/323. Stats: HP.Dizzy Punch Doubleslap Headbutt Petal Dance Sing Thunderpunch -StadiumSurf #026: Raichu Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.default (wild Raichu) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM16:Pay Day TM17:Submission TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesDefense Curl Dizzy Punch Doubleslap Headbutt Petal Dance Sing Thunderpunch -StadiumSurf Strategy: What makes Raichu a possible alternative from the . Sd.66 lbs.90/278.90/278 -Learned MovesThundershock. Df. Weight.55/208..

level level 24 Swift.85/268.level 31 Fury Swipes. Weight.level 17 Poison Sting.other Electric types is its Surf ability..26 lbs. This gives Raichu a great counter to Ground-types. Unfortunately. Thunder Wave should almost always occupy a slot for your Electric-types. Sd. its poor Defense makes it an iffy choice. Electric types are known for their consistent paralyzing abilities.30/158 -Learned MovesScratch. Thunderbolt should always be a given as an attack. It only emerges to hunt for food.level 38 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut HM04:Strength -GSC MovesCounter .75/248.level 10 Slash. At. it's worth a try.2' 0".default Sand-Attack. -Recommended MovesetRaichu (Special Sweeper): Thunderbolt Surf Seismic Toss Thunder Wave #027: Sandshrew Type: Ground Evolution: Sandshrew -> Sandslash at level 22 Rate of Growth: Moderate Pokedex Info: Height. Sc. Raichu won't last as long out in the field of battle as Zapdos or Electabuzz. Burrows deep underground in arid locations far from water. obtained through the Surfing Pikachu Stadium event. Still.50/303. Df.40/178. Stats: HP. it gives them an immediate advantage over their opponents.

3' 3".level level 27 Swift. Sc.level 17 Poison Sting. and solid Attack and Defense stats. Curls up into a spiny ball when threatened.75/353.Defense Curl Headbutt -Stadiumnone #028: Sandslash Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. It can roll while curled up to attack or escape. . At.65/228. it doesn't have the quadruple weaknesses of Rock-types. Stats: HP.level 47 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut HM04:Strength -GSC MovesCounter Defense Curl Headbutt -Stadiumnone Strategy: Sandslash is a good.100/298. It's easy to go all out on the offensive with Earthquake + Rock Slide (with Swords Dance to beef up the Attack even more). dependable mono Ground-type.default Sand-Attack. and you could also add in Swift as a filler to stop Double Team users.. Sd. Weight.level 36 Fury Swipes.110/318.level 10 Slash. Df.55/208 -Learned MovesScratch.65 lbs. Its Speed is above-average for Pokemon in its type category.

keep Sandslash for backup. level 17 (Y) Tail Whip. but it has quadruple weaknesses.default Tackle. Df. makes a good physical sponge when facing a Physical Sweeper. The female has smaller horns. but when it when it happens. Sd. level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDefense Curl Disable Flamethrower Focus Energy Headbutt Lovely Kiss .default Scratch. level 38 (Y) Double Kick.level 14 (R/B).level 43 (R/B). with its great Defense.Sandslash.15 lbs. Although small. Stats: HP. level 30 (Y) Fury Swipes.55/313. Granted.level 36 (R/B). Rhydon can get the defensive job done as well. its venomous barbs render this Pokemon dangerous..41/180.level 8 Poison Sting.1' 4". level 23 (Y) Bite. At.level 21 (R/B).40/178 -Learned MovesGrowl. you won't be facing off against too many of them. Sc.level 29 (R/B). Weight.47/192. -Recommended MovesetSandslash (Physical Sweeper): Earthquake Rock Slide Swift/Double Team Swords Dance #029: Nidoran(f) Type: Poison Evolution: Nidoran (f) -> Nidorina at level 16 Rate of Growth: Fading Pokedex Info: Height.52/202.

Weight.level 32 (R/B). Stats: HP.level 41 (R/B).62/222.default Tackle.level 50 (R/B).level 23 (R/B). level 36 (Y) Fury Swipes.44 lbs. Prefers physical attacks such as clawing and biting.70/343. level 19 (Y) Tail Whip.Roar Supersonic -Stadiumnone #030: Nidorina Type: Poison Evolution: Nidorina -> Nidoqueen w/Moon Stone Rate of Growth: Fading Pokedex Info: Height. level 46 (Y) Double Kick. Df.56/210.67/232. Sd.55/208 -Learned MovesGrowl.level 8 Poison Sting. The female's horns develop slowly.default Scratch.2' 7". At.level 14 (R/B).. level 27 (Y) Bite. level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDefense Curl Disable Flamethrower Focus Energy Headbutt Lovely Kiss Roar Supersonic -Stadiumnone . Sc.

default Tackle.default Body Slam. At.4' 3". Sc.76/250.132 lbs. Stats: HP. Df..level 23 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Disable Fire Punch Flamethrower Focus Energy Headbutt Ice Punch Lovely Kiss Roar Supersonic . Sd. It uses its hefty bulk to execute powerful moves. Its hard scales provide strong protection.82/262.87/272. Weight.90/383.75/248 -Learned MovesGrowl.#031: Nidoqueen Type: Poison/Ground Evolution: Final Rate of Growth: Fading Pokedex Info: Height.

and Ground. it fails to be a competitive attacker because of two key faults. but this doesn't mean you shouldn't skip Nidoking. Df. Psychic. it has weaknesses to Water.level 14 (R/B). Hence Nidoqueen is not a good choice. Ice. and there's no real way to increase them in battle. Second.50/198. the more powerful its secreted venom. level 23 (Y) Fury Attack.level 21 (R/B). its Special and Attack stats just aren't enough to formulate a good attacking Pokemon. but immunity to Electric. The larger its horns..level 36 (R/B).level 43 (Y/B).default Horn Attack. level 38 (Y) Double Kick. Sd.40/178. level 30 (Y) Horn Drill. Stiffens its ears to sense danger.40/178 -Learned MovesLeer. That's 4 out of 5 of the most-used attack types it's weak against. At.level 8 Poison Sting.default Tackle.46/295. Sc.Thunderpunch -Stadiumnone Strategy: Even with the huge variety of attacks Nidoqueen has at its disposal. level 17 (Y) Focus Energy. Weight.57/212.1' 8".level 29 (R/B). see below for why. -Recommended MovesetNidoqueen (Mixed Sweeper): Blizzard Thunderbolt Earthquake Rock Slide #032: Nidoran(m) Type: Poison Evolution: Nidoran(m) -> Nidorino at level 16 Rate of Growth: Fading Pokedex Info Height. level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest . Stats: HP. First of all.20 lbs.

An aggressive Pokemon that is quick to attack.default Horn Attack. Df. The horn on its head secretes a powerful venom.default Tackle. level 27 (Y) Fury Attack. Weight.72/242.level 8 Poison Sting. At.43 lbs.TM50:Substitute -GSC MovesAmnesia Confusion Defense Curl Disable Flamethrower Headbutt Lovely Kiss Roar Supersonic -Stadiumnone #033: Nidorino Type: Poison Evolution: Nidorino -> Nidoking w/Moon Stone Rate of Growth: Fading Pokedex Info: Height.level 14 (R/B). Sd. level 19 (Y) Focus Energy.65/228.level 41 (R/B).2' 11".57/212.level 32 (R/B). level 12 (Y) -Available TMs/HMsTM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesAmnesia Confusion Defense Curl .level 50 (R/B). level 46 (Y) Double Kick. level 36 (Y) Horn Drill.61/325.level 23 (R/B). Stats: HP.55/208 -Learned MovesLeer. Sc..

It uses its powerful tail in battle to smash. Weight. Sd.85/268.75/248 -Learned MovesTackle.92/282. At. Sc.Disable Flamethrower Headbutt Lovely Kiss Roar Supersonic -Stadiumnone #034: Nidoking Type: Poison/Ground Evolution: Final Rate of Growth: Fading Pokedex Info: Height.77/252. Stats: HP.137 lbs.81/365. Df.4' 7".level 23 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf . constrict. then break the prey's bones.default Thrash..default Horn Attack.

Its magical and cute appeal has many admirers. use Amnesia.HM04:Strength -GSC MovesAmnesia Confusion Defense Curl Disable Fire Punch Flamethrower Headbutt Ice Punch Lovely Kiss Roar Supersonic Thunderpunch -Stadiumnone Strategy: Despite having the same cascade of bad weaknesses that Nidoqueen has. Nidoking excels in the much more useful Attack and Speed categories and it gets both Amnesia and Focus Energy to power them up.default Growl.level 31 .45/188.default Sing. put on Focus Energy and attack with Earthquake + Rock Slide.48/194. -Recommended MovesetsNidoking (Special Sweeper): Ice Beam/Blizzard Thunderbolt Amnesia Earthquake Nidoking (Physical Sweeper): Earthquake Rock Slide Focus Energy Blizzard #035: Clefairy Type: Normal Evolution: Clefairy -> Clefable w/Moon Stone Rate of Growth: Fast Pokedex Info: Height. If you take the physical side. Ice Beam or Blizzard.level 13 Doubleslap. Sc.2' 0". Again.. Nidoking is a respectable fighter.70/343. If you take the special side (which is recommended). It is rare and found only in certain areas. there will be many situations where Nidoking will be at a disadvantage.35/168. and Thunderbolt. Df.level 18 Minimize. At.level 24 Metronome. Weight. Stats: HP. but at least it has the power to attempt to overcome it.17 lbs.65/228 -Learned MovesPound. While Nidoqueen had excelling stats in the comparatively useless HP and Defense categories. Fill in the last slot with an attack of the opposite spectrum to even things out. Sd.

88 lbs.level 48 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesAmnesia Dizzy Punch Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Petal Dance Splash Thunderpunch -Stadiumnone #036: Clefable Type: Normal Evolution: Final Rate of Growth: Fast Pokedex Info: Height. Weight.4' 3".level 39 Light Screen. It will run and hide the moment it senses people. .. A timid Pokemon that is rarely seen.Defense Curl.

60/218. it can actually throw around some serious damage with those moves.90/278 -Learned MovesPound. with Amnesia backing it.Stats: HP.default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesAmnesia Dizzy Punch Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Petal Dance Splash Thunderpunch -Stadiumnone Strategy: Clefable is a Normal-type with great special potential: It can use Boltbeam (Thunderbolt +Ice Beam) and Psychic. Df.90/383. And unlike Wigglytuff.70/238. Sc. With the high HP . Sd.default Growl. At.73/244.

level 42 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDisable Headbutt Hypnosis . while Clefable could be dead in about half the time. Sd. Sc.65/228. Chansey is much better at surviving special attacks. however.22 lbs. Stats: HP. At the time of the birth.40/178. Weight.41/180.level 16 Roar. If you know you'll be playing an opponent with more physical Pokemon. The tail splits from its tip as it grows older.2' 0".level 35 Fire Spin.65/228 -Learned MovesEmber.level 28 Flamethrower.38/279.. and you need a good all-around Special Sweeper. -Recommended MovesetsClefable (Special Sweeper): Psychic Thunderbolt Ice Beam/Blizzard Amnesia Clefable (Tank): Thunderbolt/Ice Beam Amnesia Minimize Thunder Wave #037: Vulpix Type: Fire Evolution: Vulpix -> Ninetales w/Fire Stone Rate of Growth: Moderate Pokedex Info: Height. Df. it has just one tail.level 21 Confuse Ray.default Quick Attack.and overall defensive stats. Clefable is possibly a better option than Chansey or Alakazam. At. Clefable can double as a Tank! Unfortunately.default Tail Whip.

At. Weight. but Charizard is the only one so far to do so. Sd. -Recommended MovesetNinetales (Annoyer): Fire Blast Confuse Ray Body Slam Headbutt #039: Jigglypuff Type: Normal Evolution: Jigglypuff -> Wigglytuff w/Moon Stone Rate of Growth: Fast .75/248. Stats: HP.76/250.100/298. As such it is designated as an Annoyer Fire-type. which has limited use. Ninetales is fast and delivers a powerful Fire Blast.100/298 -Learned MovesEmber. Df. Grabbing one of its many tails could result in a 1. Very smart and very vengeful.3' 7". Body Slam and possibly Headbutt.default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDisable Headbutt Hypnosis -Stadiumnone Strategy: Many Fire types would be better if they could add in a couple more powerful physical attacks like Earthquake and Rock Slide.73/349.000 year curse.44 lbs. Sc. however. besides that. it can only try to put overlapping status afflictions on the opponent with Confuse Ray.default Tail Whip..-Stadiumnone #038: Ninetales Type: Fire Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.

Sd..level 34 Double-Edge.level 9 Disable.25/148 -Learned MovesSing. When its huge eyes light up.Pokedex Info: Height.20/138. Stats: HP.1' 8".level 14 Defense Curl.level 19 Doubleslap.level 24 Rest. it sings a mysteriously soothing melody that lulls its enemies to sleep. Df. Sc.default Pound.12 lbs.level 29 Body Slam. Weight.115/433.level 39 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Dizzy Punch Fire Punch Flamethrower Headbutt .20/138. At.45/188.

140/483.50/198 -Learned MovesSing. At.45/188. Stats: HP.Ice Punch Thunderpunch -Stadiumnone #040: Wigglytuff Type: Normal Evolution: Final Rate of Growth: Fast Pokedex Info: Height. it will suck in air and inflate itself to an enormous size.45/188.3' 3". Df. Weight. The body is soft and rubbery. Sc.26 lbs.default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Dizzy Punch Fire Punch Flamethrower Headbutt .70/238. Sd.. When angered.

Df. Sc..40/178 -Learned MovesLeech Life.level 36 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM44:Rest TM50:Substitute -GSC MovesGust Quick Attack -Stadiumnone #042: Golbat . Stats: HP.45/188. At.17 lbs.Ice Punch Thunderpunch -Stadiumnone Strategy: Wigglytuff has the same outstanding versatility of Clefable and Chansey. Otherwise go with one of the better Normal-types. Forms colonies in perpetually dark places.55/208.level 28 Haze.default Screech. If you do decide to use one.level 21 Wing Attack. Sd. Uses ultrasonic waves to identify and approach targets.2' 7". and its poor attacking stats make for less capable offense.40/283.35/158.level 10 Bite.level 15 Confuse Ray. be creative and put on random moves you think will surprise the opponent.default Supersonic. Weight. Wigglytuff is not as good as Clefable as a Tank because of no Amnesia. -Recommended MovesetWigglytuff (Mixed Sweeper): Double-Edge Thunderbolt Ice Beam/Blizzard Double Team #041: Zubat Type: Poison/Flying Evolution: Zubat -> Golbat at level 22 Rate of Growth: Moderate Pokedex Info: Height. but can't use them as well as either of the two.

default Supersonic. but Haze cancels out confusion and Golbat doesn't have the defense nor the HP to be a Tank.level 21 Wing Attack.90/278. The best you can do is to hope you can confuse and DT (Double Team) enough to keep the enemy on its toes for a while.1' 8". Once it strikes. -Recommended MovesetGolbat (Annoyer): Double-Edge Confuse Ray Double Team Mega Drain #042: Oddish Type: Grass/Poison Evolution: Oddish -> Gloom at level 21 Rate of Growth: Fading Pokedex Info: Height. At.80/258. it will not stop draining energy from its victim even if it gets too heavy to fly.121 lbs. Sc. Weight. During the day. Sd.Type: Poison/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. it keeps its .70/238. Plus it's weak to the game's three most often-used types: Psychic. Weight.75/353. and Ice.5' 3".level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM44:Rest TM50:Substitute -GSC MovesGust Quick Attack -Stadiumnone Strategy: Golbat is a result of a bad mix of stats and types. Electric.12 lbs.level 15 Confuse Ray.75/248 -Learned MovesLeech Life.level 10 Bite. Stats: HP. Df.. It does have Haze and Confuse Ray.level 32 Haze..default Screech.

85/268 -Learned MovesAbsorb. Stats: HP.19 lbs.HP. it wanders around sowing its seeds.level 52 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic .level 46 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone #044: Gloom Type: Grass/Poison Evolution: Gloom -> Vileplume w/Leaf Stone Rate of Growth: Fading Pokedex Info: Height.level 17 Sleep Powder.level 28 Petal Dance. Sc.level 17 Sleep Powder.30/158. Sc. At.40/178. Sd.default Poisonpowder. Stats.level 38 Solarbeam.face buried in the ground.default Poisonpowder.70/238.60/323. At.55/208..level 15 Stun Spore. Df.75/248 -Learned MovesAbsorb.level 19 Acid.2' 7". Df.65/228. The fluid that oozes from its mouth isn't drool.50/198.level 19 Acid. Sd. Weight.level 24 Petal Dance.level 15 Stun Spore. It is a nectar that is used to attract prey.level 33 Solarbeam.45/293. At night.

you should only consider using the best.50/198. Weight.41 lbs. and that low Speed gives it its greatest disadvantage. Sd.. Sc. Razor Leaf doesn't hit for as many criticals with its slow Speed.85/268. the more toxic pollen it contains. The larger its petals.75/353. but the latter is ultimately more durable and versatile. -Recommended MovesetVileplume (Physical Sweeper/Annoyer): Body Slam Sleep Powder . it is inferior to Venusaur in stats. At. Vileplume is not one of the best. Stats: HP.3' 11".TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone #045: Vileplume Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height.80/258. Df.100/298 -Learned MovesAbsorb. Its big head is heavy and hard to hold up. Vileplume gets all of Venusaur's moves.default -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Seed Razor Leaf -Stadiumnone Strategy: In the small world of types like Fire and Grass that aren't that useful. Petal Dance's self-confusion can be a hindrance as well.

default . The mushrooms on its back grow by drawing in nutrients from the bug host.25/148..level 13 Leech Life.80/258 -Learned MovesScratch.12 lbs. At.level 41 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Light Screen Poisonpowder Psybeam Screech -Stadiumnone #047: Parasect Type: Bug/Grass Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.level 27 Slash.default Stun Spore. Sc.level 20 Spore. A host-parasite pair in which the parasite mushroom has taken over the host bug.65 lbs.70/238. Weight.55/208.Leech Seed Swords Dance #046: Paras Type: Bug/Grass Evolution: Paras -> Parasect at level 24 Rate of Growth: Moderate Pokedex Info: Height. Df. Stats: HP. Sd. Burrows to suck tree roots.55/208 -Learned MovesScratch.3' 3".level 34 Growth..30/158. Sd.1' 0". Sc.35/273. Weight. Stats: HP.60/323.80/258. Prefers damp places. At.95/288. Df.

level 39 Growth.. Lives in the shadows of tall trees where it eats insects. If you can manage to consistently time your attacks so that the opponent stays asleep long enough for you to power up Swords Dance. . -Recommended MovesetParasect (Physical Sweeper): Slash Spore Mega Drain Swords Dance #048: Venonat Type: Bug/Poison Evolution: Venonat -> Venomoth at level 31 Rate of Growth: Moderate Pokedex Info: Height. it has quadruple weaknesses to both. its terrible Speed means that Slash won't hit for criticals very often and the Spore attack may be difficult to execute.level 20 Spore. Weight.66 lbs.Stun Spore.level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Light Screen Poisonpowder Psybeam Screech -Stadiumnone Strategy: Unlike Vileplume. Parasect has possibilities of becoming an alternative to Venusaur in the Grass category. Parasect could become a powerhouse.6% chance of Sleep). Spore is probably the best status attack in the game (99.level 30 Slash. and Parasect gets Slash and Swords Dance to back it up.3' 3". unfortunately. Don't send it in against Fire or Flying-types however.level 13 Leech Life. It is attracted by light at night.

50/198.level 19 (Y) Poisonpowder.level 43 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport (Y) TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift (Y) TM44:Rest TM46:Psywave TM50:Substitute HM04:Strength (Y) -GSC MovesConfusion Screech Supersonic -Stadiumnone #049: Venomoth Type: Bug/Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. Sc.4' 11".level 27 Stun Spore. level 22 (Y) Leech Life.level 27 Stun Spore.40/178 -Learned MovesTackle.level 35 Sleep Powder.60/218.55/208.default Disable.level 24 (R/B).level 30 Psybeam. At. Weight. The dust-like scales covering its wings are color coded to indicate the kinds of poison it has. Sd.65/228. Sd. level 22 (Y) Leech Life.45/188.level 38 Psychic. Df. Stats: HP. Sc.level 19 (Y) Poisonpowder.default Disable.90/278 -Learned MovesTackle.default Supersonic.default Supersonic. Df.Stats: HP. At.level 24 (R/B).90/278.60/323.level 11 (Y) Confusion.level 11 (Y) Confusion..70/343.28 lbs.level 30 .

level 38 Sleep Powder. Rock. -Recommended MovesetVenomoth (Special Sweeper): Psychic Mega Drain Sleep Powder Substitute #050: Diglett Type: Ground Evolution: Diglett -> Dugtrio at level 26 Rate of Growth: Moderate Pokedex Info: Height. and Flying. Stats: HP. Sd. with poor defensive stats and weaknesses to Psychic. but that move is much better put on a Psychic-type Pokemon and Venomoth gets no STAB support on its moves anyway. but then the opponent could just switch to a Pokemon faster than Venomoth. Parasect is the only part Bugtype you should consider using.level 50 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport (Y) TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift (Y) TM44:Rest TM46:Psywave TM50:Substitute -GSC MovesConfusion Gust Screech Supersonic -Stadiumnone Strategy: Venomoth is another fragile Bug-type. Fire. Ground. It sometimes appears above ground.45/188 -Learned MovesScratch.Psybeam.25/148. Weight. It's fast.2 lbs.level 15 . Lives about one yard underground where it feeds on plant roots. At. Df..95/288.10/223. Sc.level 43 Psychic. It can learn Psychic. so it might be able to put the opponent to sleep.0' 8".default Growl.55/208.

level 24 Slash. Stats: HP.level 15 Dig.80/258.level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM48:Rock Slide .50/198.35/273. It triggers huge earthquakes by burrowing 60 miles underground. Df.default Growl.level 35 Earthquake.120/338.level 19 Sand-Attack.level 31 Earthquake. A team of Diglett triplets. Sc.70/238 -Learned MovesScratch.level 24 Slash.level 40 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM48:Rock Slide TM50:Substitute HM01:Cut (Y) -GSC MovesScreech Tri Attack -Stadiumnone #051: Dugtrio Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.level 19 Sand-Attack.72 lbs. Sd.2' 4". At.Dig.. Weight.

Since Dugtrio likely won't ever be able to OHKO an opponent even with critical Slash.1' 4". it's not a great choice.TM50:Substitute HM01:Cut (Y) -GSC MovesScreech Tri Attack -Stadiumnone Strategy: Dugtrio is an insanely fast Pokemon that also happens to be one of the most fragile Pokemon of them all.45/188. At.level 33 Slash.and infinitely more stability.level 44 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM16:Pay Day TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash .level 17 Screech. but with more power.40/283.default Growl. -Recommended MovesetDugtrio (Physical Sweeper): Fissure Substitute Earthquake Rock Slide/Slash #052: Meowth Type: Normal Evolution: Meowth -> Persian at level 28 Rate of Growth: Moderate Pokedex Info: Height. Sc.level 24 Fury Swipes. the only thing it's good for is Fissure-spamming. The other Ground types can't hit as fast. Df.40/178 -Learned MovesScratch. Stats: HP. And when a Pokemon is forced into OHKO attacks as its only means for survival.default Bite.. Weight. and the opponent almost always will. Wanders the streets on a nightly basis to look for dropped loose change. Adores circular objects.90/278.35/168.level 12 Pay Day.9 lbs. Sd.

Weight.65/333. it is tough to raise as a pet because of its fickle meanness.level 24 Fury Swipes. Sc.level 37 Slash.71 lbs.level 17 Screech. Although its fur has many admirers.default Bite.60/218. Sd.TM44:Rest TM50:Substitute -GSC MovesAmnesia Defense Curl Dream Eater Headbutt Hypnosis Roar -Stadiumnone #053: Persian Type: Normal Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. At.65/228 -Learned MovesScratch.70/238.level 51 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM15:Hyper Beam TM16:Pay Day TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesAmnesia Defense Curl Dream Eater Headbutt Hypnosis Roar -Stadiumnone ..115/328.level 12 Pay Day.3' 3".default Growl. Stats: HP. Df.

50/303.50/198 -Learned MovesScratch..Strategy: Persian is a great example of a Mixed Sweeper that works well.43 lbs. you can throw on Bubblebeam too. Stats: HP.55/208. At. If you're scared of possible Rock-types. Df. -Recommended MovesetPersian (Mixed Sweeper): Slash Thunderbolt Bubblebeam Amnesia #054: Psyduck Type: Water Evolution: Psyduck -> Golduck at level 33 Rate of Growth: Moderate Pokedex Info: Height.52/202. this wily Pokemon will use psychokinetic powers. and together with STAB produces a ton of power. Slash will nearly always be a critical hit.level 36 Fury Swipes. its staying power isn't the best.default Tail Whip.level 31 Confusion. Sd.level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC Moves- . so putting on Double Team is risky. Additionally it can learn Amnesia with GSC.48/194.level 28 Disable.2' 7". so that makes for a powerful Thunderbolt attack as well. Sc. While lulling its enemies with its vacant look.level 43 Hydro Pump. With its 328 Speed. Weight.

It is often mistaken for the Japanese monster.82/262. Weight.5' 7".level 43 Hydro Pump.level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC Moves- .78/254.85/268. Df. Kappa. Stats: HP. Sd.80/258 -Learned MovesScratch.level 28 Disable.169 lbs.80/363. Often seen swimming elegantly by lake shores.Headbutt Hypnosis Ice Punch Light Screen Petal Dance Psybeam Psychic Screech Tri Attack Waterfall -StadiumAmnesia #055: Golduck Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.default Tail Whip. Sc. At.level 31 Confusion..level 36 Fury Swipes.

40/283.1' 8". At.62 lbs.70/238.default Leer.level 9 (Y) Karate Chop.. It could be docile one moment then thrashing away the next instant.level 27 Seismic Toss.level 21 Focus Energy.level 39 (R/B). Golduck is a Blastoise with slightly more balanced stats but less attacking versatility.35/168 -Learned MovesScratch. Sd.35/168. but unfortunately it doesn't work well here. Df.80/258. it's the ones partnered with Ice and Psychic that make the most teams. limiting the move.Headbutt Hypnosis Ice Punch Light Screen Petal Dance Psybeam Psychic Screech Tri Attack Waterfall -StadiumAmnesia Strategy: Golduck is the second Pokemon to get a Pokemon Stadium bonus (Amnesia Psyduck). Weight. -Recommended MovesetGolduck (Special Sweeper): Surf Ice Beam/Blizzard Amnesia/Psychic Substitute #056: Mankey Type: Fighting Evolution: Mankey -> Primeape at level 28 Rate of Growth: Moderate Pokedex Info: Height. level 45 (Y) -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM16:Pay Day TM17:Submission . As it is. Sc. Extremely quick to anger. The mono Water types don't play a large role in RBY.level 15 Fury Swipes.default Low Kick.level 39 (Y) Thrash. Stats: HP.level 33 Screech. Amnesia can't co-exist with Psychic since it doesn't learn that until GSC.

level 21 Focus Energy. Sd.65/333.level 9 (Y) Karate Chop.3' 3". It will not abandon chasing its quarry until it is caught.105/308.level 15 Fury Swipes. Weight..default Low Kick.level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM16:Pay Day TM17:Submission . Stats: HP.level 45 (Y) Thrash.71 lbs. Df.60/218 -Learned MovesScratch.95/288.level 27 Rage.TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute -GSC MovesDefense Curl Fire Punch Headbutt Ice Punch Low Kick Meditate Screech Thunderpunch -Stadiumnone #057: Primeape Type: Fighting Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. At.60/218.default Leer.level 28 (Y) Seismic Toss. Always furious and tenacious to boot. Sc.level 37 Screech.

60/218. Earthquake. its usefulness is severely diminished by A: Its Fighting type. -Recommended MovesetPrimeape (Physical Sweeper): Submission Rock Slide Body Slam Focus Energy #058: Growlithe Type: Fire Evolution: Growlithe -> Arcanine w/Fire Stone Rate of Growth: Slow Pokedex Info: Height. Stick with Ground and Normal types for your physical Pokemon. Its inability to learn the most powerful physical move. Attacking with Primeape is too risky. Df. Sd. Stats: HP. Sc.TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute -GSC MovesDefense Curl Fire Punch Headbutt Ice Punch Low Kick Meditate Screech Thunderpunch -Stadiumnone Strategy: As stated in the Basics part of this section.. Very protective of its territory. B.default Ember. Weight. let alone trying to up its stats with Meditate or Focus Energy.level 18 Leer.2' 4". Fighting types are hardly used at all because of their Psychic and Flying weaknesses.70/238. and C. Its fragility.42 lbs. or give Machamp a try if you really want to use a Fighting-type.55/313.level 23 .50/198 -Learned MovesBite.default Roar. 288 Speed). It will bark and bite to repel intruders from its space. At. While Primeape may seem to have the stats of a physical sweeper (308 Attack.45/188.

110/318.default Roar. Stats: HP. Weight.level 50 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM23:Dragon Rage TM28:Dig TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesFire Spin Headbutt Thrash -Stadiumnone #059: Arcanine Type: Fire Evolution: Final Rate of Growth: Slow Pokedex Info: Height. At.342 lbs.Take Down.level 30 Agility.80/258 -Learned MovesBite.default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM28:Dig TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest . Sd. A Pokemon that has been admired since the past for its beauty. It runs agilely as if on wings. Df.6'3".90/383.level 39 Flamethrower. Sc.95/288..80/258.

.level 31 Amnesia.level 38 Hydro Pump. even with the excellent Attack and good Speed stats. Weight.40/178.level 19 Doubleslap.90/278. Arcanine does not. At. Similarly to Ninetales. it has no Earthquake or Rock Slide to use its Attack with and is pretty helpless against Rock. so it appears that Charizard claims another victory in the Fire department.27 lbs.50/198.default Hypnosis.40/283.40/178 -Learned MovesBubble. Stats: HP. Even Arcanine's Special is too low to do much damage at all with. It appears to prefer swimming than trying to stand.level 45 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest . In order for a Pokemon to excel. Sd. Its newly grown legs prevent it from running.2' 4".TM50:Substitute -GSC MovesFire Spin Headbutt Thrash -Stadiumnone Strategy: Arcanine is very difficult to use properly.level 16 Water Gun. it must have good moves to go along with the stats however. Df.level 25 Body Slam. Sc. -Recommended MovesetArcanine (Physical Sweeper): Double-Edge Body Slam Reflect Fire Blast #060: Poliwag Type: Water Evolution: Poliwag -> Poliwhirl at level 25 Rate of Growth: Fading Pokedex Info: Height.

When out of water. Df. Weight.50/198 -Learned MovesBubble.44 lbs. Capable of living in or out of water. Sc.65/228.level 16 Water Gun.65/228.level 19 Doubleslap. it sweats to keep its body slimy. At.level 26 Body Slam.default Hypnosis.TM46:Psywave TM50:Substitute HM03:Surf -GSC MovesDefense Curl Growth Haze Headbutt Mist Lovely Kiss Splash Waterfall -Stadiumnone #061: Poliwhirl Type: Water Evolution: Poliwhirl -> Poliwrath w/Water Stone Rate of Growth: Fading Pokedex Info: Height. Sd.90/278.level 41 Hydro Pump.level 49 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave .3' 3". Stats: HP.level 33 Amnesia.65/333..

default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM03:Surf HM04:Strength -GSC Moves- .90/383.70/238 -Learned MovesBubble. Easily overtakes the best human swimmers. At.70/238. Df.85/268.. Stats: HP.95/288. Sd.4' 3".TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Growth Haze Headbutt Ice Punch Mist Lovely Kiss Splash Waterfall -Stadiumnone #062: Poliwrath Type: Water/Fighting Evolution: Final Rate of Growth: Fading Pokedex Info: Height. An adept swimming at both the front crawl and breast stroke. Sc. Weight.119 lbs.

it will identify impending danger and Teleport to safety.25/253. Unfortunately. Weight.20/138. Sd. At. Pokemon don't do well when trying to exist in both worlds at once. Using its ability to read minds. Flying.Defense Curl Growth Haze Headbutt Ice Punch Mist Lovely Kiss Splash Waterfall -Stadiumnone Strategy: Poliwrath is an odd Pokemon that attempts to be both physical with 95 Attack and special with Amnesia. Stats: HP.. even with Earthquake and Submission. With only a 70 Special stat. Add in Psychic.43 lbs. and Poliwrath is virtually unusable. and Poliwrath displays this fact well.15/128. Sc. and Ground weaknesses with the part-Fighting type. Its Attack isn't nearly good enough for it to be a physical contender either. Df. -Recommended MovesetPoliwrath (Special Sweeper): Blizzard/Surf Psychic Amnesia Earthquake #063: Abra Type: Psychic Evolution: Abra -> Kadabra at level 16 Rate of Growth: Fading Pokedex Info: Height.2' 11".90/278.105/308 -Learned MovesTeleport. it won't withstand Special attacks long enough to power up Amnesia and attack.default -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome .

It emits special alpha waves from its body that induce headaches just by being close by.30/158. Weight.125 lbs..4' 3".level 38 Reflect. Sc.40/283.default Kinesis.TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone #064: Kadabra Type: Psychic Evolution: Kadabra -> Alakazam w/Trade Rate of Growth: Fading Pokedex Info: Height.105/308.level 31 Psychic.level 42 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave .level 16 Disable.(Y. Sd.level 27 Recover. At. Df.35/168. wild Kadabra) Confusion. Stats: HP.120/338 -Learned MovesTeleport.level 20 Psybeam.

wild Kadabra) Confusion.level 16 Disable. Its brain can outperform a supercomputer.level 38 Reflect. Weight.135/368 -Learned MovesTeleport.000.(Y.50/198.default Kinesis.120/338..4' 11".55/313. Sc.level 20 Psybeam. Its intelligence quotient is said to be 5. Sd.level 27 Recover. Df.106 lbs.45/188. Stats: HP. At.TM46:Psywave TM49:Tri Attack TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone #065: Alakazam Type: Psychic Evolution: Final Rate of Growth: Fading Pokedex Info: Height.level 42 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack .level 31 Psychic.

Weight. Its ridiculous 368 Special is second only to Mewtwo's. -Recommended MovesetsAlakazam (Special Sweeper): Psychic Recover Barrier Substitute Alakazam (Special Sweeper): Psychic Thunderpunch Ice Punch Recover/Barrier #066: Machop Type: Fighting Evolution: Machop -> Machoke at level 28 Rate of Growth: Fading Pokedex Info: Height. If GSC tradebacks are not available. Sc. and Thunderpunch/Ice Punch can give it a little bit more variety. Recover is also a fast way to heal battle scars. it gets Barrier/Reflect to partially cover it up. Loves to build muscles. At. plus. but Alakazam is designed for quick sweeps..level 46 -Available TMs/HMsTM01:Mega Punch .TM50:Substitute -GSC MovesBarrier Dream Eater Fire Punch Headbutt Ice Punch Light Screen Thunderpunch -Stadiumnone Strategy: Alakazam is a fearsome Special attacker. Df.level 25 Focus Energy.35/168 -Learned MovesKarate Chop.level 39 Submission. Alakazam gets great benefits from GSC tradeback: Barrier can be used several times if you get the chance.2' 7". Many beginners shy away from Alakazam due to its lower-than-dirt 188 Defense. and Mewtwo is normally banned in competitive battles. Stats: HP.80/258.70/343. It trains in all styles of martial arts to become even stronger.default Low Kick. Psychic is almost good enough for it to survive with that alone. One hit from Alakazam's Psychic is enough to obliterate many Pokemon before they get a chance to strike back.level 32 Seismic Toss. Sd.43 lbs.level 20 Leer. not defense.50/198.35/168.

100/298.level 44 Submission.level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge .level 36 Seismic Toss. it must wear a power save belt to be able to regulate its motion.default Low Kick. Sc.level 20 Leer.45/188. At.70/238. Sd.level 25 Focus Energy. Df.50/198 -Learned MovesKarate Chop.80/363. Its muscular body is so powerful. Weight..TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone #067: Machoke Type: Fighting Evolution: Machoke -> Machamp w/Trade Rate of Growth: Fading Pokedex Info: Height.155 lbs. Stats: HP.4' 11".

130/358.5' 3".TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone #068: Machamp Type: Fighting Evolution: Final Rate of Growth: Fading Pokedex Info: Height.55/208.65/228 -Learned MovesKarate Chop. it throws powerful punches that can send a victim clear over the horizon.level 36 Seismic Toss. Weight.80/258. Df. Stats: HP.287 lbs.level 44 Submission.default Low Kick. Using its heavy muscles. Sc.level 20 Leer..level 52 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage .90/383. Sd.level 25 Focus Energy. At.

Because the opponent is likely to switch to Psychic as soon as you send your Machamp out.2' 4". Machamp is better at brute strength.40/178.50/303.TM26:Earthquake TM27:Fissure TM29:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch Meditate Light Screen Rolling Kick Thunderpunch -Specialnone Strategy: As you may recall from the intro to this section. Some players prefer to have faster physical attackers like Tauros or Dodrio. Stats: HP. Because of its slow Speed and relatively low Defense.75/248. Sd. Machamp can be a major force against many types of Pokemon. Sc. With 358 Attack and the best physical moves available to it. Df. Fighting-types are almost completely discarded from competitive play due to their unfortunate Psychic and Flying weaknesses. but the others are more well-rounded. A carnivorous Pokemon that traps and eats bugs.35/168. and be sure to put Meditate on Machamp if GSC tradebacks are allowed. At.. It uses its root feet to soak up needed moisture. Weight. Machamp works best as a Tank destroyer. -Recommended MovesetMachamp (Physical Sweeper): Submission Earthquake Rock Slide Meditate/Substitute #069: Bellsprout Type: Grass/Poison Evolution: Bellsprout -> Weepinbell at level 21 Rate of Growth: Fading Pokedex Info: Height.70/238 -Learned MovesVine Whip. Choose whichever appeals to you more. Machamp is the biggest exception to this rule. you should make sure to deal with his Psychictypes first before sending it in.9 lbs. however.default .

level 42 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone #070: Weepinbell Type: Grass/Poison Evolution: Weepinbell -> Victreebel w/Leaf Stone Rate of Growth: Fading Pokedex Info: Height.level 15 Sleep Powder.level 21 Acid. It spits out Poisonpowder to immobilize the enemy and then finishes it with a spray of Acid.level 33 Slam. Weight.Growth.default Wrap.level 29 Razor Leaf.level 26 Razor Leaf.3' 3".90/278.level 23 Acid.14 lbs.default Wrap..level 13 Poisonpowder.85/268 -Learned MovesVine Whip.level 18 Stun Spore.level 13 Poisonpowder.65/333.level 18 Stun Spore.level 15 Sleep Powder. Sd. Sc.default Growth.level 38 Slam.50/198.level 49 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain .55/208. Df. At. Stats: HP.

Victreebel doesn't have decent attacks to back up Swords Dance with. but Venusaur uses it just as effectively. At.70/238.65/228.default Growth. Besides that. . Said to live in huge colonies deep in jungles.105/308. For starters. Add into that the plethora of weaknesses Grass/Poison types have. Sc. Sd. it learns Swords Dance to pump up the Attack even more.100/298 -Learned MovesVine Whip. it has its strengths in both Attack and Special. Stats: HP. Weight. and the rest of its stats are just mediocre. Df. and you'd better skip Victreebel.default -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone Strategy: Unlike Venusaur. Victreebel doesn't have a shot of making a Grass-type entry in a team.5' 7".TM22:Solarbeam TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM01:Cut -GSC MovesLeech Life Lovely Kiss -Stadiumnone #071: Victreebel Type: Grass/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height. A good Pokemon dominates on only one side of the spectrum. although no one has returned from there.80/363.. Yes.34 lbs.

2' 11". Df.-Recommended MovesetVictreebel (Physical Sweeper): Body Slam Razor Leaf Swords Dance Sleep Powder #072: Tentacool Type: Water/Poison Evolution: Tentacool -> Tentacruel at level 30 Rate of Growth: Slow Pokedex Info: Height.35/168.default Supersonic.level 27 Barrier.level 40 Hydro Pump.level 18 Water Gun. Anglers who hook them by accident are often punished by stinging acid.level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesAurora Beam Confuse Ray Haze -Stadiumnone #073: Tentacruel Type: Water/Poison Evolution: Fading . At.level 33 Screech. Drifts in shallow seas. Stats: HP.level 13 Poison Sting.100 lbs.level 22 Constrict. Sd.40/178.level 7 Wrap.70/238. Sc..100/298 -Learned MovesAcid.40/283. Weight.

120/338 -Learned MovesAcid. On hunts.level 7 Wrap.level 22 Constrict. The tentacles are normally cut short. Lapras.100/298.80/363.70/238.level 50 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesAurora Beam Confuse Ray Haze -Stadiumnone Strategy: Tentacruel is an interesting Pokemon that doesn't have great variety. Df.level 18 Water Gun. Sc. however. At.5' 3". but its job as a Tank is to wear out the enemy Pokemon. Sd.121 lbs. not go on a sweeping spree. Weight.level 13 Poison Sting.. If you think you can surprise your opponent by employing Tentacruel. then to attempt some sort of malady overlap like Double Team/Confuse Ray. .level 27 Barrier. Sadly. but is an excellent Tank against Special opponents despite its Psychic and Electric weaknesses.level 43 Hydro Pump. it's good for a try. The best strategy to use for Tentacruel is to give it possibly Haze.Rate of Growth: Slow Pokedex Info: Height.default Supersonic.65/228. or Barrier to boost its Defense immediately. Tentacruel is not the best choice for a Tank. they are extended to ensnare and immobilize prey. Surf is really the only attack powerful enough for Tentacruel to do serious damage.level 35 Screech. Stats: HP. Slowbro or Chansey can get the job done more effectively and with fewer weaknesses.

level 16 Selfdestruct. Mistaking them for boulders. Found in fields and mountains.level 36 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadium- . Df. At.level 11 Rock Throw.level 31 Explosion.1' 4". Stats: HP. people often step or trip on them.40/283.default Defense Curl.20/138. Sc.. Weight.44 lbs.30/158 -Learned MovesTackle.-Recommended MovesetTentacruel (Tank): Surf Barrier Confuse Ray Double Team #074: Geodude Type: Rock/Ground Evolution: Geodude -> Graveler at level 25 Rate of Growth: Fading Pokedex Info: Height.level 26 Earthquake. Sd.80/258.100/298.level 21 Harden.

Df.232 lbs. Stats: HP.115/328.45/188 -Learned MovesTackle.level 43 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadiumnone #076: Golem Type: Rock/Ground Evolution: Final Rate of Growth: Fading Pokedex Info: . At.35/168. Weight. Sc.95/288.default Defense Curl.level 29 Earthquake.. It rolls over any obstacle without slowing or changing its direction.level 36 Explosion. Rolls down slopes to move.none #075: Graveler Type: Rock/Ground Evolution: Graveler -> Golem w/Trade Rate of Growth: Fading Pokedex Info: Height.level 11 Rock Throw.3' 3". Sd.level 16 Selfdestruct.55/313.level 21 Harden.

Df.130/358.level 29 Earthquake. Weight. In short.level 36 Explosion. However. but has its own .110/318. but with slightly less staying power.default Defense Curl.. Golem makes for nearly as good a Physical Sweeper as Rhydon.662 lbs.80/363.4' 7". Sc. At. Golem does have an emergency Explosion ready in desperate situations that can be quite useful.45/188. Sd.level 21 Harden. Stats: HP.level 43 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Roar -Stadiumnone Strategy: Rock/Ground is a very risky type choice to consider.level 11 Rock Throw. Golem would be a serious contender with its outstanding Attack and versatility. it's not as fast as Sandslash or as stable as Rhydon. Its boulder-like body is extremely hard. It can easily withstand dynamite blasts without damage. If it weren't for those weaknesses.Height.55/208 -Learned MovesTackle. especially when you consider nearly any Water or Grass-type attack made against it will be a OHKO.level 16 Selfdestruct.

Weight.85/268. It can trample anything completely flat in little time.level 43 Agility.level 35 Fire Spin.66 lbs. Sd. Stats: HP. -Recommended MovesetGolem (Physical Sweeper): Earthquake Rock Slide Explosion Substitute #077: Ponyta Type: Fire Evolution: Ponyta -> Rapidash at level 40 Rate of Growth: Moderate Pokedex Info: Height.55/208.65/228 -Learned MovesEmber. At. Its hooves are 10 times harder than diamonds.level 48 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDouble Kick Flamethrower Fury Attack Headbutt Hypnosis Low Kick Quick Attack Tackle Thrash -Stadiumnone #078: Rapidash Type: Fire Evolution: Final .level 39 Take Down.3' 3".strengths and weaknesses you may or may not care to try.50/303..level 32 Growl.default Tail Whip.level 30 Stomp. Df.90/278. Sc.

Rapidash is a Fire-type that has all the stats necessary to make a great Pokemon but without the necessary moves to back them up. All things considered.80/258 -Learned MovesEmber. Sc. Stats: HP.70/238.level 30 Stomp. Very competitive. there are far more reliable Pokemon out there.65/333.105/308.default Tail Whip.100/298. The only possible use Rapidash could have is paralyzing the opponent with Body Slam and then Horn Drilling like crazy. Rapidash's stats are inferior to Arcanine's in the first place. At.level 39 Take Down. This Pokemon will chase anything that moves fast in the hopes of racing it. Df.5' 7".level 55 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesDouble Kick Flamethrower Fury Attack Headbutt Hypnosis Low Kick Quick Attack Tackle Thrash -Stadiumnone Strategy: Like Arcanine.level 47 Agility.level 35 Fire Spin.level 32 Growl.209 lbs..Rate of Growth: Moderate Pokedex Info: Height. It's left with no Earthquake or Rock Slide but the comparatively weak Double-Edge and Body Slam. -Recommended MovesetRapidash (Physical Sweeper): Horn Drill Body Slam . Weight. Sd. In fact.

takes 5 seconds for it to feel pain when under attack. Df.40/178 -Learned MovesConfusion. Sd.level 33 Amnesia. Incredibly slow and dopy.level 40 Psychic.level 18 Headbutt.level 48 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Tackle -Stadiumnone It . At.15/128.default Disable.level 22 Growl..3' 11". Sc.80/363.Fire Blast Substitute #079: Slowpoke Type: Water/Psychic Evolution: Slowpoke -> Slowbro at level 37 Rate of Growth: Moderate Pokedex Info: Height. Weight.79 lbs.level 27 Water Gun.65/228.65/228. Stats: HP.

level 33 Withdraw. The Shellder that is latched onto Slowpoke's tail is said to feed on the host's left over scraps.173 lbs.5' 3".level 37 Amnesia.30/158. Sc. Sd.level 27 Water Gun.110/318.default Disable.#080: Slowbro Type: Water/Psychic Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. Weight.. At.level 55 -Available TMs/HMsTM01:Mega Punch TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Ice Punch Stomp .level 22 Growl.75/248.90/383. Df.80/258 -Learned MovesConfusion.level 44 Psychic. Stats: HP.level 18 Headbutt.

level 29 Thunder Wave. Slowbro has good defensive stats. At.level 41 Screech. Sc. it's important that you realize the power of Slowbro first before you try to use it. the game's best move. despite its fantastic diversity.70/238.45/188.default Sonicboom. but odds are that you'll get destroyed before knocking the opponent out.25/253. However. Slowbro has Amnesia. mostly because of that Psychic second type..35/168. Starmie is much faster.you can try throwing on Earthquake. Because both Slowbro and Starmie are Water/Psychic-type. Starmie has Recover. either one is a good backup Psychic Pokemon. Uses anti-gravity to stay suspended. It has Thunder Wave to counteract its horrible Speed. It has good staying power.level 25 Supersonic.level 47 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM45:Thunder Wave . and Rest available for the right situations. They both have their strengths and weaknesses.1' 0". Df. Appears without warning and uses Thunder Wave and similar moves. Sd. Slowbro is a Tank.13 lbs. Stats: HP. except against Electric-types.level 35 Swift. they must be compared to each other. -Recommended MovesetSlowbro (Tank): Surf/Ice Beam Rest/Psychic Thunder Wave Amnesia #081: Magnemite Type: Electric Evolution: Magnemite -> Magneton at level 30 Rate of Growth: Moderate Pokedex Info: Height. Weight.95/288 -Learned MovesTackle. to increase its decent Special stat.level 21 Thundershock.Tackle -Stadiumnone Strategy: Slowbro is one of the many good Water dual-types in RBY. not a Sweeper. It has Amnesia.

level 54 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesAgility Tri Attack -Stadiumnone Strategy: Magneton has a strange mix of stats that don't work well with each other.50/303. but its HP isn't.TM50:Substitute HM05:Flash -GSC MovesAgility Tri Attack -Stadiumnone #082: Magneton Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.3' 3".level 29 Thunder Wave.120/338 -Learned MovesTackle.70/238. Its Defense and Special are quite good. Electric Pokemon are designed to be quick and powerful. Sd. If you want to use it as a surprise for the opponent. making it extremely predictable. Weight..level 25 Supersonic.level 21 Thundershock.level 38 Swift. your best option is spam .default Sonicboom.132 lbs. They frequently appear when sunspots flare up. Formed by several Magnemites linked together. Sc. and both are needed for a good defensive Pokemon.95/288. Stats: HP. In addition. its move compatibility is terriblenothing besides Electric and Normal attacks. and this experiment turned out badly. At. Df.60/218.level 46 Screech.

level 39 -Available TMs/HMsTM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM50:Substitute HM01:Cut HM02:Fly -GSC MovesGust Headbutt Mirror Move Quick Attack -Stadiumnone Strategy: Unless you're playing a joke team. Stats: HP.60/218. Df.level 23 Agility. or you're trying to make things easier for your opponent on purpose. Swords Dance as much as possible and then Slash until Farfetch'd . -Recommended MovesetMagneton (Tank): Thunderbolt Double Team Rest Substitute #083: Farfetch'd Type: Normal/Flying Evolution: none Rate of Growth: Moderate Pokedex Info: Height.52/307.Double Team and hope your fragile HP holds up.level 15 Swords Dance. Sd.default Sand-Attack. If you seriously want to try it.default Leer..33 lbs.2' 7". It is used much like a metal sword.level 31 Slash. With mediocre stats across the board.58/214 -Learned MovesPeck.65/228. At. The sprig of green onions it holds is its weapon. Sc. Weight.level 7 Fury Attack. Farfetch'd has virtually no strengths and is nearly impossible to use on a competitive team.55/208. it's best to just avoid Farfetch'd.

75/248. Weight. Sc.4' 7"..level 24 Drill Peck.85/268.level 44 -Available TMs/HMsTM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM43:Sky Attack TM44:Rest TM49:Tri Attack TM50:Substitute HM02:Fly -GSC MovesHaze Low Kick Quick Attack Supersonic -Stadiumnone #085: Dodrio Type: Normal/Flying Evolution: Final Rate of Growth: Moderate Pokedex Info: .level 20 Fury Attack.level 40 Agility.86 lbs. Stats: HP. Sd. Df.35/273.level 36 Tri Attack. At. Leaves giant footprints.35/168 -Learned MovesPeck. A bird that makes up for its poor flying with its fast foot speed. -Recommended MovesetFarfetch'd (Physical Sweeper): Slash Swords Dance Double Team Quick Attack #084: Doduo Type: Normal/Flying Evolution: Doduo -> Dodrio at level 31 Rate of Growth: Moderate Pokedex Info: Height.45/188.level 30 Rage.faints.default Growl.

and the attacks to back it up. While two heads sleep.level 24 Drill Peck. -Recommended MovesetDodrio (Physical Sweeper): Drill Peck Body Slam Reflect Haze/Double Team . Snorlax.Height.100/298.level 45 Agility.110/318. one head stays awake.188 lbs. and Dodrio fills its slot very well here.60/323.. Stats: HP.level 39 Tri Attack. with better stats.70/238. Overall. Df. Sd. Sc. Dodrio makes for a decent Pokemon. Drill Peck is the game's best Flying-type attack. It has the obviously good Attack and Speed stats to put it in top shape for a Physical Sweeper slot.level 20 Fury Attack.default Growl. The only remaining question is whether or not Dodrio has the ability to take precedence over the other primary Physical Sweepers. However.60/218 -Learned MovesPeck.level 51 -Available TMs/HMsTM04:Whirlwind TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM43:Sky Attack TM44:Rest TM49:Tri Attack TM50:Substitute HM02:Fly -GSC MovesHaze Low Kick Quick Attack Supersonic -Stadiumnone Strategy: Unlike Pidgeotto and Fearow. Weight. Persian. and Tauros are sturdier Pokemon than Dodrio. At. Dodrio's immunity to Ground gives it the option to be an occasional substitute from the regular choice.level 30 Rage.5' 11". Uses its three brains to execute complex plans.

45/188.55/208. Weight. It is used for bashing through thick ice.70/238. The protruding horn on its head is very hard. Df.3' 7".95/288 -Learned Moves- .65/333.70/238. At.#086: Seel Type: Water Evolution: Seel -> Dewgong at level 34 Rate of Growth: Moderate Pokedex Info: Height.level 40 Take Down.level 35 Rest. Sd.198 lbs. Stats: HP. Df.70/238 -Learned MovesHeadbutt. Sd.90/383. Weight. Stats: HP. Sc. Sc. Stores thermal energy in its body.265 lbs. At.45/188.level 50 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM16:Pay Day TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Headbutt Lick Peck Slam Waterfall -Stadiumnone #087: Dewgong Type: Water/Ice Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.. Swims at a steady 8 knots even in intensely cold waters.80/258.level 30 Aurora Beam..5' 7".level 45 Ice Beam.default Growl.

Dewgong is probably the least useful. but the other Ice-types perform that function better. it doesn't really have any distraction moves that could be used to make it a Tank.level 50 Ice Beam.level 30 Aurora Beam.default Growl. Plus.level 35 Rest. with the ability to be both a Tank and a powerful Special Sweeper. This forces it into going with predictable STAB attacks. There's nothing too extraordinary in its stats even though it's well-rounded.Headbutt. and its move selection isn't diverse enough. -Recommended MovesetDewgong (Special Sweeper): Surf Ice Beam/Blizzard Double Team Substitute #088: Grimer Type: Poison Evolution: Grimer -> Muk at level 38 Rate of Growth: Moderate . Lapras is the much better choice.level 44 Take Down. Dewgong still has the power to Freeze opponents with a lucky Ice Beam.level 56 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Headbutt Lick Peck Slam Waterfall -Stadiumnone Strategy: Of the Ice-types available in RBY.

At.level 55 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM47:Explosion TM50:Substitute -GSC MovesFire Punch Flamethrower Haze Ice Punch Lick Thunderpunch -Stadiumnone #089: Muk Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.80/258.level 42 Screech. Stats: HP..80/363.40/178 -Learned MovesPound.3' 11".105/308.level 37 Harden..default Disable. vile sludge.65/228 -Learned MovesPound.default Disable.level 45 Screech. Weight.level 33 Sludge.105/413.66 lbs.level 33 Sludge.level 30 Minimize. It is so toxic. Thrives by sucking up polluted sludge that is pumped out of factories. Sc.75/248.25/148. Sd.66 lbs. At. Appears in filthy areas. Df. Weight.level 48 Acid Armor.Pokedex Info: Height.default Poison Gas.50/198.50/198. Thickly covered with a filthy.2' 11". Sc.level 53 Acid Armor.level 60 . even its footprints contain poison. Df.default Poison Gas. Stats: HP.level 30 Minimize. Sd.level 37 Harden.

Unfortunately it's not.-Available TMs/HMsTM06:Toxic TM08:Body Slam TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM47:Explosion TM50:Substitute -GSC MovesFire Punch Flamethrower Haze Ice Punch Lick Thunderpunch -Stadiumnone Strategy: Poison-types just don't function well in RBY.9 lbs. Sc. Strong against two of the game's leastused types. Df.default Withdraw.level 50 .30/263.level 18 Clamp. Stats: HP. and you shouldn't consider using it.. It is vulnerable only when its shell is open.level 39 Ice Beam.45/188 -Learned MovesTackle. If Muk was a different type.65/228.default Supersonic. even with 413 HP and 308 Attack. and weak against two of the games most common types. At. Weight.level 30 Leer.level 23 Aurora Beam. -Recommended MovesetMuk (Physical Sweeper): Sludge Explosion Substitute/Double Team Haze #090: Shellder Type: Water Evolution: Shellder -> Cloyster w/Water Stone Rate of Growth: Slow Pokedex Info: Height.1' 0". Its hard shell repels any kind of attack.40/178. it would become suddenly useful by having a powerful Explosion ready and Haze for use against Tanks. Sd.100/298. Poison-types are simply too difficult to use in the realm of competitive combat.

Weight.292 lbs. Sd. At.70/238.4' 11".95/288. Sc.default Withdraw. Df.85/268 -Learned MovesTackle.default Spike Cannon.-Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM44:Rest TM47:Explosion TM49:Tri Attack TM50:Substitute HM03:Surf -GSC MovesBarrier Screech -Stadiumnone #091: Cloyster Type: Water/Ice Evolution: Final Rate of Growth: Slow Pokedex Info: Height. When attacked..180/458. Stats: HP. it launches its horn in quick volleys. Its innards have never been seen.50/303.level 50 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift .

Almost invisible. Cloyster's chief characteristic is its ability to use Explosion and deal a nice finishing strike before going down.level 27 Dream Eater.30/158.TM44:Rest TM47:Explosion TM49:Tri Attack TM50:Substitute HM03:Surf -GSC MovesBarrier Screech -Stadiumnone Strategy: Cloyster.default Hypnosis. Also. with STAB potential on all Water and Ice attacks. Sc.level 35 -Available TMs/HMsTM06:Toxic TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM42:Dream Eater TM44:Rest . Weight. Cloyster is the perfect Pokemon to use as a final blow. is another possible filler of the Ice slot in your team.default Night Shade. however.30/263. but if you can manage to eliminate your opponent's Pokemon down to Physical Sweepers. Sd.80/258. Its Special stat is comparatively small.. and quite a bit more diversity. Df. Stats: HP. this gaseous Pokemon cloaks the target and puts it to sleep without notice. the holder of RBY's greatest Defense stat.4' 3".2 lbs. In most situations. It has far better Special durability. At.default Confuse Ray. -Recommended MovesetCloyster (Special Sweeper): Surf Ice Beam/Blizzard Screech Explosion #092: Gastly Type: Ghost/Poison Evolution: Gastly -> Haunter at level 25 Rate of Growth: Fading Pokedex Info: Height.35/168.100/298 -Learned MovesLick. Lapras is a superior Water/Ice Pokemon. Cloyster may appeal to the slightly riskier players.0.

60/323.130/358 -Learned MovesLick. At.2 lbs.TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesHaze Psywave -Stadiumnone #093: Haunter Type: Ghost/Poison Evolution: Haunter -> Gengar w/Trade Rate of Growth: Fading Pokedex Info: Height.0.4' 11".level 38 -Available TMs/HMsTM06:Toxic TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM42:Dream Eater TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesHaze Psywave -Stadiumnone #094: Gengar Type: Ghost/Poison Evolution: Final Rate of Growth: Fading Pokedex Info: Height.5' 3". Under a full moon.60/218.45/188.level 29 Dream Eater. Weight.. Df. At. it is said to be from another dimension. this Pokemon likes to mimic the shadows of people and laugh at their fright.89 lbs. Sc. Stats: HP.default Night Shade. Because of its ability to slip through block walls.65/228. Stats: HP.45/293.default Confuse Ray.115/328 -Learned MovesLick. Weight. Sc.default Hypnosis.default .50/198. Sd.110/318.95/288. Sd.. Df.

Or.level 29 Dream Eater. Gengar tries to do a decent job of overcoming its Poison-type weaknesses. Not only is this feature useless against Special Pokemon. Even with that power. Earthquake and Rock Slide are the primary physical attacks. and is one of the few that nearly manages it. . and the opponent can switch a sleeping Pokemon at will.default Hypnosis. but it doesn't do much good against the physical Pokemon either. and Gengar is vulnerable to both of them (and especially Earthquake). however. due to that Poison-type.Confuse Ray. and do some bashing with Psychic and Thunderbolt. Take advantage of that 358 Special. Gengar is simply not as useful as the other prime Special Sweepers. Many new players like Gengar because it is the only Pokemon invulnerable to Normal-type attacks.default Night Shade. Hypnosis isn't accurate enough to be consistent. Hypnosis-Dream Eater is a bad idea here. trade back Ice Punch and/or Haze to give it even more attacking and annoying diversity.level 38 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM36:Selfdestruct TM40:Skull Bash TM42:Dream Eater TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute HM04:Strength -GSC MovesFire Punch Haze Headbutt Ice Punch Psywave Thunderpunch -Stadiumnone Strategy: Like Venusaur.

the stone portions of its body harden to become similar to a diamond. but colored black.level 15 Rock Throw. In fact.level 33 Harden. Onix can't be used offensively or defensively. like Rhydon or Golem. Sd. Leave Onix alone. Sc. but with absolutely no other high points to back that stat up. Df.160/418. Yes.default Screech.28' 10".45/188. As it grows.level 43 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM40:Skull Bash TM44:Rest TM47:Explosion TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesDefense Curl Headbutt Roar Sharpen -Stadiumnone Strategy: Onix is an unuseable Rock/Ground-type.463 lbs. At. it has 418 Defense. Weight. Stats: HP.level 25 Slam.-Recommended MovesetGengar (Special Sweeper): Psychic Thunderbolt Ice Punch Haze/Confuse Ray #095: Onix Type: Rock/Ground Evolution: none Rate of Growth: Moderate Pokedex Info: Height.35/273.level 19 Rage. .default Bind.70/238. its HP and Special are so fragile that it can't withstand the weakest of special attacks. and try the Earthquake/Rock Slide combo on a much more worthy Rock/Groundtype.30/158 -Learned MovesTackle.

Stats: HP. Occasionally gets sick from eating bad dreams. Sd.level 32 Meditate..default Hypnosis.42/182.45/188.level 29 Psychic.71 lbs. Weight. At.default Disable.60/323. Df. Sc. Puts enemies to sleep then eats their dreams.level 37 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM42:Dream Eater TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesAmnesia Fire Punch Haze Headbutt Ice Punch .43/184 -Learned MovesPound.48/194.-Recommended MovesetOnix (Physical Sweeper): Earthquake Rock Slide Fissure Body Slam #096: Drowzee Type: Psychic Evolution: Drowzee -> Hypno at level 26 Rate of Growth: Moderate Pokedex Info: Height.level 24 Poison Gas.level 17 Headbutt.3' 3".level 12 Confusion.

5' 3".115/328 -Learned MovesPound.default Disable..level 37 Meditate. Stats: HP. Sc. Df.level 12 Confusion.level 17 Headbutt.167 lbs. At.Psywave Thunderpunch -Stadiumnone #097: Hypno Type: Psychic Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.70/238.level 24 Poison Gas.67/232. Weight.default Hypnosis.73/244. Sd. When it locks eyes with the enemy.level 43 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM42:Dream Eater TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesAmnesia Fire Punch Haze Headbutt Ice Punch Psywave .85/373. it will use a mix of Psi moves such as Hypnosis and Confusion.level 33 Psychic.

but otherwise. with greater Special and very good Speed. Alakazam may win the draw with 40 better Special. At. however. don't try Hypnosis-Dream Eater.30/263. -Recommended MovesetsHypno (Special Sweeper): Psychic Thunderpunch Ice Punch Amnesia/Thunder Wave Hypno (Tank): Psychic Amnesia Rest Thunder Wave #098: Krabby Type: Water Evolution: Krabby -> Kingler at level 28 Rate of Growth: Moderate Pokedex Info: Height.105/308.25/148 -Learned MovesBubble. especially if you can use a GSC trade back to get Amnesia. Decent HP goes very well its 328 Special. if you're looking for a Tank to put on your team. Sd. Weight. Like Gengar. Its pincers are not only powerful weapons. Hypno.default Leer.90/278. In addition. its awful Defense makes it somewhat risky. Hypno is a very reasonable choice. they are used for balance when walking sideways.level 25 Stomp. but much better defensively. Sc. However. on the other hand.default Vicegrip.level 30 Crabhammer. you're able get trade backs.level 40 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun . Alakazam is the more offensively brilliant of the two. and you're willing to devote a Psychic-type to the task.level 20 Guillotine. Df. If you can't get Amnesia. has no Recover and is quite a bit slower. and a touch of stability with Recover. Stats: HP.level 35 Harden.50/198. and Amnesia. you can do so well with moves like Thunder Wave. Rest.1' 4".Thunderpunch -Stadiumnone Strategy: The choice between whether to use Alakazam or Hypno is one of extreme difficulty.. Both Pokemon get the same great Special attacks.14 lbs.

its huge size makes it unwieldy to use. Df.level 34 Crabhammer.50/198 -Learned MovesBubble.4' 3". Sc.75/248.level 25 Stomp. At.TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC MovesAmnesia Dig Haze Slam -Stadiumnone #099: Kingler Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height..132 lbs.level 49 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC Moves- .default Vicegrip. Stats: Height. Sd.level 20 Guillotine.55/313. The large pincer has 10000 HP of crushing power.level 42 Harden.130/358. However.115/328. Weight.default Leer.

they have zapped many people. Weight. Stats: HP. Easily mistaken for a Poke Ball. -Recommended MovesetKingler (Mixed Sweeper): Crabhammer Double-Edge Amnesia Swords Dance #100: Voltorb Type: Electric Evolution: Voltorb -> Electrode at level 30 Rate of Growth: Moderate Pokedex Info: Height.30/158.Amnesia Dig Haze Slam -Stadiumnone Strategy: Kingler is an awkward Pokemon. but it's a bit too slow to surpass the attacking power of other Water-types. Usually found in power plants. Earthquake or Rock Slide. but it cannot use either of the greatest physical moves.level 17 Selfdestruct.1' 8".level 36 Explosion.40/283. Crabhammer is an even more useful Water-type attack than Surf.50/198. and thus is restricted to the Normal-type attacks Double-Edge and Take Down. but Kingler's Special stat isn't nearly high enough to make decent use of it. Its Attack stat of 358 is excellent and it has Swords Dance to beef it up even more.55/208 -Learned MovesTackle. At.level 29 Swift.default Screech.default Sonicboom.level 43 -Available TMs/HMsTM06:Toxic TM09:Take Down TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave . Kingler is strong on one side of the spectrum and weak on the other.. In both cases. Sd.23 lbs. Df. Sc. As such.level 22 Light Screen. it falls short of competitiveness. You can try Amnesia to increase its Special.100/298.

60/323.default Screech. Stats: HP. using quick Thunder Waves to paralyze your opponent's Pokemon members. It stores electric energy under very high pressure. Df. Sd. it can't explode for much.TM47:Explosion TM50:Substitute HM05:Flash -GSC MovesAgility Headbutt -Stadiumnone #101: Electrode Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height..147 lbs.3' 11". it can't attack on either end of the types. However. Weight. which makes it perfect for popping in and out of matchups. It often explodes with little or no provocation.level 40 Explosion.50/198.140/378. it's the fastest Pokemon of all.80/258 -Learned MovesTackle. Sc.level 17 Selfdestruct.level 50 -Available TMs/HMsTM06:Toxic TM09:Take Down TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM47:Explosion TM50:Substitute HM05:Flash -GSC MovesAgility Headbutt -Stadiumnone Strategy: Electrode has a unique role in R/B/Y.level 22 Light Screen. and it sure can't act defensively.70/238.default Sonicboom.level 29 Swift. If you can manage to make Electrode survive a few . At.

default Reflect.6 lbs. Df. Stats: HP.level 37 Solarbeam.level 32 Poisonpowder.attacks.level 42 Sleep Powder. Weight.level 25 Leech Seed. but it's worth a try once in a while.level 48 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM37:Egg Bomb TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute -GSC MovesConfusion Dream Eater Headbutt -Stadiumnone #103: Exeggutor Type: Grass/Psychic . Sc. You give up a full slot on your team by putting Electrode on.. At. When disturbed.60/323.1' 4".40/178. they quickly gather and attack in swarms. Often mistaken for eggs.level 28 Stun Spore. you can anger your opponent greatly and make things easier on your main attacking team. Sd.default Hypnosis.40/178.80/258. -Recommended MovesetElectrode (Annoyer): Thunderbolt Thunder Wave Reflect Explosion #102: Exeggcute Type: Grass/Psychic Evolution: Exeggcute -> Exeggutor w/Leaf Stone Rate of Growth: Slow Pokedex Info: Height.60/218 -Learned MovesBarrage.

Legend has it that on rare occasions. Its one downfall is its slow Speed that plagues all Grass-types. At. Mega Drain and Leech Seed provide ample healing powers.265 lbs.55/208. It's a Venusaur without nearly as many weaknesses. and it's part Psychic itself! Second..Evolution: Final Rate of Growth: Slow Pokedex Info: Height. Stats: HP. -Recommended MovesetsExeggutor (Mixed Sweeper): Psychic Double-Edge/Mega Drain Sleep Powder Explosion Exeggutor (Annoyer): . Df. it has some of the best staying power of any Annoyer. it is a fine user of Substitute.95/393. one of its heads will drop off and continue on as an Exeggcute. Exeggutor is by far the best candidate. it is capable of both packing a punch with a 348-Special Psychic attack and a 288-Attack Explosion when times get rough. Weight.95/288.125/348 -Learned MovesBarrage. Third. don't be overly ambitious in your use of it.default Hypnosis. Finally.level 28 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM36:Selfdestruct TM37:Egg Bomb TM44:Rest TM46:Psywave TM47:Explosion TM50:Substitute HM04:Strength -GSC MovesConfusion Dream Eater Headbutt -Stadiumnone Strategy: If you're looking for a Grass-type to put on your team. Sc.6' 7". and it can stay strong against any possible status inflictions. The first reason is its type: no weakness to Psychic or Ground. Sd.85/268.default Stomp.

level 38 Bonemerang.Psychic Leech Seed/Mega Drain Sleep Powder Substitute #104: Cubone Type: Ground Evolution: Cubone -> Marowak at level 28 Rate of Growth: Moderate Pokedex Info: Height.level 31 Thrash. Df.35/168.50/198.level 13 (Y) Headbutt. no one has ever seen this Pokemon's real face.14 lbs. level 10 (Y) Tail Club. Sc. Sd.default (R/B). Weight.level 18 (Y) Leer.level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Ice Punch .1' 4".95/288.50/303. At.. Because it never removes its skull helmet. Stats: HP.level 43 Rage.level 25 Focus Energy.40/178 -Learned MovesGrowl.default Bone Club.

Stats: HP.45/188. Weight. The bone it holds is its key weapon.default Bone Club.3' 3".level 41 Bonemerang.80/258.60/323.level 18 (Y) Leer. At.Rock Slide Screech Swords Dance Thunderpunch -Stadiumnone #105: Marowak Type: Ground Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.50/198 -Learned MovesGrowl.99 lbs.level 25 Focus Energy. level 10 (Y) Tail Club.level 13 (Y) Headbutt.level 48 Rage.default (R/B). Sd.level 55 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM26:Earthquake TM27:Fissure TM28:Dig TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt ..110/318. Sc. Df. It throws the bone skillfully like a boomerang to KO targets.level 31 Thrash.

level 53 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash .level 43 Hi Jump Kick.level 33 Jump Kick.120/338.110 lbs.Ice Punch Rock Slide Screech Swords Dance Thunderpunch -Stadiumnone Strategy: On the surface. it's a bit faster and has the necessary Attack power. Sandslash is a much better Ground-type alternative.50/303. It has a wide assortment of moves.default Rolling Kick. plus. Weight. loping strides.4' 11". It runs smoothly with extra long.53/204. Sc. Df. it doesn't have the power to fight back. -Recommended MovesetMarowak (Physical Sweeper): Earthquake Rock Slide Swords Dance Double Team #106: Hitmonlee Type: Fighting Evolution: none Rate of Growth: Moderate Pokedex Info: Height.35/168 -Learned MovesDouble Kick..87/272.level 38 Focus Energy. its legs lengthen progressively. Sd. Pit it against a Special-type. When in a hurry. At.default Meditate. Marowak looks like an interesting alternative to the risky Golem and Rhyhorn. Bonemerang isn't as good as Earthquake. However. and Marowak's helpless. including Bubblebeam and Bonemerang.level 48 Mega Kick. and it has no Special to speak of. Stats: HP. and stats suitable for a physical Tank.

you'd better pick the best option if you use one at all.79/256. You might be able to get in one good hit against a strong Pokemon with Hitmonlee. Weight.76/250. -Recommended MovesetHitmonlee (Physical Sweeper): Hi Jump Kick Double-Edge Double Team Meditate #107: Hitmonchan Type: Fighting Evolution: none Rate of Growth: Moderate Pokedex Info: Height.50/303.35/168 -Learned MovesComet Punch.. Sc. but you are almost guarenteed to get at least two with Machamp.level 33 Ice Punch. At. Hitmonlee's great weapon is its 338power Hi Jump Kick. it fires punches in lightning fast volleys that are impossible to see.level 43 Mega Punch. And in a type with as many shortfalls as Fighting does.4' 7". but in doing so.105/308. It's hard to use Hitmonlee. Sd. can take at least a couple hits before lashing out a good deal of pain. While apparently doing nothing. Df. considering its low Special and HP stats leave it extremely vulnerable to Special-types. which is a little bit weaker than Machamp's Submission but does not inflict damage on the user.level 38 Thunderpunch. Stats: HP.level 53 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team .111 lbs.level 48 Counter. Machamp. on the other hand. it falls short of Machamp.TM44:Rest TM50:Substitute HM04:Strength -GSC MovesHeadbutt Tackle -Stadiumnone Strategy: Hitmonlee tries to be a contender for a useable Fighting Pokemon.default Agility.default Fire Punch.

Weight. Df. but it subsequently prompts a turn away as one notices its horrible 168 Special! Through trade back from GSC Hitmonchan attempts to spark a rivalry with Hi Jump Kick.75/248.90/383.level 39 -Available TMs/HMsTM01:Mega Punch TM03:Swords Dance TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam .level 7 Disable..level 31 Screech. is in inferior in every way to Hitmonlee.144 lbs. At. Its tongue can be extended like a chameleon's. -Recommended MovesetHitmonchan (Physical Sweeper): Hi Jump Kick Double-Edge Double Team Counter #108: Lickitung Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height.default Stomp. The immediate glance shows possibility with Thunderpunch and Ice Punch.3' 11".level 15 Defense Curl.TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesHeadbutt Hi Jump Kick Tackle -Stadiumnone Strategy: Hitmonchan. Stay away from Hitmonchan. It leaves a tingling sensation when it licks enemies. Sd. the punching Pokemon.55/208.level 23 Slam. Stats: HP. Hitmonchan's extra Defense stats don't help much when you consider that its purpose is to kamikaze attack before it gets wiped out. but with 15 fewer Attack points.60/218 -Learned MovesWrap. Sc.30/158. the kicking Pokemon.default Supersonic.

-Recommended MovesetLickitung (Physical Sweeper): Earthquake Body Slam Fissure Swords Dance #109: Koffing Type: Poison Evolution: Koffing -> Weezing at level 35 Rate of Growth: Moderate Pokedex Info: Height. it is prone to exploding without warning.65/228. Sc. all of Lickitung's stats are below average save HP. In fact. Stats: HP.95/288. Weight.60/218 -Learned Moves- . and even that isn't good enough to build a strategy around. like Chansey or Snorlax.35/168.TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf HM04:Strength -GSC MovesDoubleslap Dream Eater Fire Punch Flamethrower Headbutt Ice Punch Lick Thunderpunch -Stadiumnone Strategy: It's a shame that all that versatility is wasted on a useless Pokemon. Because it stores several kinds of toxic gases in its body..2 lbs. Df. Unless you feel like giving your opponent a serious advantage.2' 0". but with hardly any power to back those moves up.40/283. Lickitung can run the gamut of moves from Earthquake and Double-Edge to Blizzard and Thunderbolt. use one of the far more useful Normal-types. Sd. At.

default Smog.level 48 -Available TMs/HMsTM06:Toxic TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct TM38:Fire Blast TM44:Rest TM47:Explosion TM50:Substitute -GSC MovesFlamethrower Poison Gas Psybeam Psywave Screech -Stadiumnone #110: Weezing Type: Poison Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.level 32 Smokescreen.60/218.default Smog. 2 Koffings can fuse into a Weezing over many years.65/333.defualt Sludge. Weight.level 43 Haze.85/268 -Learned MovesTackle.level 49 Explosion. Where two of poison gases meet.21 lbs. At. Sd. Sc. Stats: HP.129/338.defualt Sludge.Tackle.3' 11".90/278.level 40 Haze. Df.level 37 Selfdestruct.level 39 Selfdestruct..level 45 Explosion.level 53 -Available TMs/HMsTM06:Toxic TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM34:Bide TM36:Selfdestruct .level 32 Smokescreen.

level 50 Take Down. Stats: HP.000 times harder than human bones.default Stomp.level 30 Tail Whip.85/268.30/158 -Learned MovesHorn Attack.level 45 Leer.. Its massive bones are 1. Weight.level 40 Horn Drill.TM38:Fire Blast TM44:Rest TM47:Explosion TM50:Substitute -GSC MovesFlamethrower Poison Gas Psybeam Psywave Screech -Stadiumnone Strategy: Like Muk. but with very good Defense instead of very good Attack. At.95/288. Sd.25/148.254 lbs. Both Weezing and Muk make strong arguments for being the best mono Poison-type. It can easily knock a trailer flying. Weezing would be a decent contender if it didn't have that biting Poison-type. In fact. Sc.level 35 Fury Attack. but that's not saying much. and Sludge or Thunderbolt on those rare occasions when you won't be hanging on the brink of death.80/363. Weezing is very similar to Muk.3' 3". Df.level 55 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig . -Recommended MovesetWeezing (Mixed Sweeper): Thunderbolt Sludge Explosion Substitute/Double Team #111: Rhyhorn Type: Rock/Ground Evolution: Rhyhorn -> Rhydon at level 42 Rate of Growth: Slow Pokedex Info: Height. It can also use Explosion to take a life of its own when in desperate situations.

level 40 Horn Drill. Df. Sc.105/413.level 55 Take Down. Stats: HP. it is capable of living in molten lava of 3.120/338..level 64 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig .level 30 Tail Whip.40/178. Weight.265 lbs.default Stomp.level 48 Leer.TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM04:Strength -GSC MovesFlamethrower Headbutt Roar Thrash -Stadiumnone #112: Rhydon Type: Rock/Ground Evolution: Final Rate of Growth: Slow Pokedex Info: Height.level 35 Fury Attack.45/188 -Learned MovesHorn Attack. At.600 degrees.6' 3".130/358. Sd. Protected by an armor-like hide.

default Tail Whip. A rare and elusive Pokemon that is said to bring happiness to those who manage to get it. Df.default (Y) Doubleslap.50/198. and Sandslash isn't as powerful but slightly less risky. but Rhydon doesn't really need it. Stats: HP. Swords Dance. Sandslash is the main alternative to Rhydon. Use whichever one appeals to you more. Overall.default (R/B). and its stat advantages make it better even without it.3' 7". one that can stand down most Pokemon (except perhaps Water and Grass-types) and take a beating while giving a good thrashing. Rhydon can best most other Physical Sweepers on its own. Sandslash doesn't have the HP of Rhydon or quite as good Defense. Rhydon's stats are close to Golem's except that Rhydon has better HP and Attack with only slightly worse Defense. -Recommended MovesetRhydon (Physical Sweeper): Earthquake Rock Slide Rest Substitute #113: Chansey Type: Normal Evolution: none Rate of Growth: Fast Pokedex Info: Height.5/108.5/108. Sc. Rhydon is consistently powerful but risky.level 30 Minimize. Weight. At.level 24 Growl.TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesFire Punch Flamethrower Headbutt Roar Thrash Thunderpunch -Stadiumnone Strategy: Rhydon stands out as a powerhouse of a Pokemon. but it compensates by having a Speed stat that's below average instead of downright terrible.level 38 .76 lbs..250/703. Sd.105/308 -Learned MovesPound. and no quadruple weaknesses. level 12 (Y) Sing. Golem has Explosion.

level 54 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM37:Egg Bomb TM38:Fire Blast TM40:Skull Bash TM41:Softboiled TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Flamethrower Headbutt -Stadiumnone Strategy: With the combination of 703 HP (the highest in the game) and 108 Attack and Defense (the lowest in the game). Chansey is extremely hard to take down using Special-type Pokemon. And-when put in the right circumstances-it can be one of the best Pokemon on a team. period. It's most often used as a Tank.Defense Curl. Chansey is the most unique Pokemon in R/B/Y. Chansey has two primary uses: Special Tank and Special Sweeper. Chansey can be nearly untouchable against most . Of course. but when it's properly equipped with Minimize and Softboiled. it may stick around for a while even then.level 48 Double-Edge.level 44 Light Screen. it's substantially easier to destroy with a physical Pokemon. because combined with 308 Special and all that HP.

Normally the best thing to do with Chansey is give it Tank power with the aforementioned defensive moves.level 36 Sleep Powder. Its vines shake as it walks. Stats: HP.level 29 (R/B).level 32 Stun Spore.level 29 (Y) Poisonpowder. level 27 (Y) Vine Whip.level 39 Slam.60/218. At.65/333.default Absorb.100/298 -Learned MovesConstrict.55/208.level 48 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM21:Mega Drain TM22:Solarbeam TM31:Mimic TM32:Double Team TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut . and add a couple of offensive moves to round it out instead of making it completely offensive.level 45 Growth. The whole body is swathed with wide vines that are similar to seaweed. -Recommended MovesetsChansey (Tank): Thunderbolt/Seismic Toss Minimize Softboiled Thunder Wave Chansey (Special Sweeper): Thunderbolt Ice Beam/Blizzard Psychic/Minimize Softboiled #114: Tangela Type: Grass Evolution: none Rate of Growth: Moderate Pokedex Info: Height. Weight.default Bind. Df. Sd..77 lbs. with the Boltbeam combo and Psychic all set to use. Chansey is also equipped with the best Special-type attacks in the game.Special-types when used correctly. Sc.115/328.3' 3".

-GSC MovesAmnesia Confusion Headbutt Reflect -Stadiumnone Strategy: Unlike most other Grass-types in R/B/Y.80/258.level 31 Mega Punch. Tangela does not have Poison as part of its type.7' 3". It doesn't have Razor Leaf for offense.default Bite. try not to get into a situation where a physical opponent takes advantage of Tangela's relatively low HP.level 26 Tail Whip. Stats: HP. Tangela can stay quite a while with Mega Drain.176 lbs.90/278. but with Amnesia as a tradeback move from G/S/C.level 46 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter . At. In fact. Amnesia obviously won't help much there. but it can annoy with the typical Sleep Powder and Body Slam.40/178 -Learned MovesComet Punch. -Recommended MovesetTangela (Annoyer): Mega Drain Body Slam Amnesia Sleep Powder #115: Kangaskhan Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height.level 41 Dizzy Punch.default Rage. It doesn't have the extremely useful Psychic secondary type of Exeggutor.105/413. Df. If you use one. Sc. Sd. thus it is not weak to Psychic or Ground-types and is more useful than those Pokemon. with 328 Defense and Amnesia pumping its 298 Special. unfortunately. Tangela has some power of its own.95/288. The infant rarely ventures out of its mother's protective pouch until it is 3 years old. Weight..level 36 Leer.

and Double-Edge are all available for use. Earthquake. and Speed stats.60/218.level 30 . Df.level 19 Leer. Known to shoot down flying bugs with precision blasts of ink from the surface of the water. Stats: HP.TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDisable Fire Punch Flamethrower Focus Energy Headbutt Ice Punch Roar Stomp Thunderpunch -Stadiumnone Strategy: Kangaskhan is another Normal-type meant to be used for physical sweeping.default Smokescreen. Tauros bests Kangaskhan in Attack. Pick one of the better physical sweepers instead.level 24 Water Gun.70/238.30/263.70/238 -Learned MovesBubble. while Kangaskhan only has an advantage in HP. Sc. Defense. Rock Slide. Sd.40/178.18 lbs. -Recommended MovesetKangaskhan (Physical Sweeper): Earthquake Rock Slide Double-Edge Blizzard #116: Horsea Type: Water Evolution: Horsea -> Seadra at level 32 Rate of Growth: Moderate Pokedex Info: Height. At.1' 4". but the 95 Attack just doesn't stack up to more powerful attackers such as Tauros and Snorlax. but its stats are a little too well-rounded in the defensive area to be as powerful as other sweepers. Weight..

level 37 Hydro Pump. At.55 lbs.65/228.95/288 -Learned MovesBubble. Capable of swimming backwards by rapidly flapping its wing-like pectoral fins and stout tail. Weight. Df.Agility.level 19 Leer. Stats: HP.level 30 Agility.level 45 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Disable Dragon Rage Haze Headbutt Splash Waterfall -Stadiumnone #117: Seadra Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.. Sd. Sc.level 24 Water Gun.55/313.level 41 Hydro Pump.95/288.level 52 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic .default Smokescreen.85/268.3' 11".

The result is a Pokemon that can't do anything spectacular and will probably faint before the opponent. but it is limited to spamming Surf and Blizzard with absolutely no stat increasers to back them up.67/232. At.level 37 Horn Drill. Df. giving it the nickname of the Water Queen.2' 0". the Water Pokemon combined with the useful Ice and Psychic types are simply better.default Supersonic. Weight. Sd..level 45 Agility.50/198 -Learned MovesPeck.level 24 Fury Attack.level 19 Horn Attack.default Tail Whip.60/218. Seadra has decent stats for being a Special Sweeper. diversity is a necessity amongst Watertypes. Stats: HP.33 lbs. Its tail fin billows like an elegant ballroom dress. -Recommended MovesetSeadra (Special Sweeper): Surf Blizzard Double Team Substitute #118: Goldeen Type: Water Evolution: Goldeen -> Seaking at level 33 Rate of Growth: Moderate Pokedex Info: Height.level 30 Waterfall.level 54 -Available TMs/HMs TM06:Toxic TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam . Sc.63/224.TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Disable Dragon Rage Haze Headbutt Splash Waterfall -Stadiumnone Strategy: In R/B/Y.45/293.

TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesHaze Hydro Pump Psybeam Swords Dance -Stadiumnone #119: Seaking Type: Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 86 lbs.; In autumn spawning season, they can be seen swimming powerfully up rivers and creeks. Stats: HP- 80/363; At- 92/282; Df- 65/228; Sd- 68/234; Sc- 80/258 -Learned MovesPeck- default Tail Whip- default Supersonic- level 19 Horn Attack- level 24 Fury Attack- level 30 Waterfall- level 37 Horn Drill- level 45 Agility- level 54 -Available TMs/HMs TM06:Toxic TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC Moves-

Haze Hydro Pump Psybeam Swords Dance -Stadiumnone Strategy: Seaking is a very common Pokemon with below-average stats, in addition to having low diversity. It can't do much at all to take advantage of its one decent stat, Attack, and there's certainly no reason to use Seaking's 80 Special when there are so many other, more powerful candidates out there. Like Rapidash, Seaking's usefulness is reduced to using Horn Drill over and over to see if you can get lucky, and that's only giving your opponent an easy battle. -Recommended MovesetSeaking (Physical Sweeper): Horn Drill Hyper Beam Agility Body Slam #120: Staryu Type: Water Evolution: Staryu -> Starmie w/Water Stone Rate of Growth: Slow Pokedex Info: Height- 2' 7"; Weight- 76 lbs.; An enigmatic Pokemon that can effortlessly regenerate any appendage it loses in battle. Stats: HP- 30/263; At- 45/188; Df- 55/208; Sd- 85/268; Sc- 70/238 -Learned MovesTackle- default Water Gun- level 17 Harden- level 22 Recover- level 27 Swift- level 32 Minimize- level 37 Light Screen- level 42 Hydro Pump- level 47 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide

TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM05:Flash -GSC MovesConfuse Ray Dream Eater Waterfall -Stadiumnone #121: Starmie Type: Water/Psychic Evolution: Final Rate of Growth: Slow Pokedex Info: Height- 3' 7"; Weight- 176 lbs.; Its central core glows with the seven colors of the rainbow. Some people value the core as a gem. Stats: HP- 60/323; At- 75/248; Df- 85/268; Sd- 115/328; Sc- 100/298 -Learned MovesTackle- default -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM03:Surf HM05:Flash -GSC Moves-

Confuse Ray Dream Eater Waterfall -Stadiumnone Strategy: If Alakazam and Hypno designate the rivalry of legal mono-Psychic types, Slowbro and Starmie designate the rivalry of the Water/Psychic types. Both are equally powerful in the Special stat and can throw around Psychic and Boltbeam; Slowbro, however, is much more stable in the HP and Defense department. Starmie makes up for it by being extremely fast and having the wonderful healing move Recover. It can also double up Annoyer moves Confuse Ray and Thunder Wave to befuddle your opponents. Again, Exeggutor is a more stable choice as an Annoyer, but Starmie has a huge edge in Speed and healing ability. Develop your own style and decide which dual Psychic- types fit you the best. -Recommended MovesetsStarmie (Annoyer): Surf Confuse Ray Recover Thunder Wave Starmie (Special Sweeper): Psychic Thunderbolt Ice Beam Recover #122: Mr. Mime Type: Psychic Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 3"; Weight- 120 lbs.; If interrupted while it is miming, it will slap around the offender with its broad hands. Stats: HP- 40/283; At- 45/188; Df- 65/228; Sd- 90/278; Sc- 100/298 -Learned MovesConfusion- default Barrier- level 15 Light Screen- level 23 Doubleslap- level 31 Meditate- level 39 Substitute- level 47 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss

TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM50:Substitute HM05:Flash -GSC MovesFire Punch Headbutt Hypnosis Ice Punch Psybeam Thunderpunch -Stadiumnone Strategy: Mr. Mime is an inadequate Psychic Pokemon; Alakazam and Hypno are both far superior. To begin with, even when Mr. Mime has put up all the walls with Barrier and Light Screen, there's not much protecting that 283 HP and 228 Defense. Against Special-types, Mr. Mime at least has a chance to survive a hit or two, but so do the other Psychic-types, and the others are more proficient at attacking as well. Just pick one of the other mono-Psychics. -Recommended MovesetMr. Mime (Special Sweeper): Psychic Thunderbolt/Ice Punch Barrier Substitute #123: Scyther Type: Bug/Flying Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 11"; Weight- 123 lbs.; With ninja-like agility and speed, it can create the illusion that there is more than one. Stats: HP- 70/343; At- 110/318; Df- 80/258; Sd- 105/308; Sc- 55/208 -Learned MovesQuick Attack- default Leer- level 17 Focus Energy- level 20 Double Team- level 24 Slash- level 29 Swords Dance- level 35

Agility- level 42 Wing Attack- level 50 (Y) -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut -GSC MovesCounter Headbutt Light Screen Razor Wind Sonicboom -Stadiumnone Strategy: Scyther has quite a few good things going for it. The Attack and Speed are more than sufficient to carry a good Physical Sweeper, especially with Swords Dance backing DoubleEdge and Hyper Beam. Unfortunately, Scyther has one flaw that gives it a distinct disadvantage under its fellow physical fighters: its type. Normal-types only have one weakness, and Scyther has six- it's as fragile as any other Bug-type. With all the extra weaknesses and no special advantages over Normaltypes, it's hard to recommend Scyther. -Recommended MovesetScyther (Physical Sweeper): Double-Edge Hyper Beam Swords Dance Substitute/Double Team #124: Jynx Type: Ice/Psychic Evolution: none Rate of Growth: Moderate Pokedex Info: Height- 4' 7"; Weight- 90 lbs.; It seductively wiggles its hips as it walks. It can cause people to dance in unison with it. Stats: HP- 65/333; At- 50/198; Df- 35/168; Sd- 95/288; Sc- 95/288 -Learned MovesPound- default Lovely Kiss- default Lick- level 18 Doubleslap- level 23 Ice Punch- level 31 Body Slam- level 39

Thrash.level 58 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute -GSC MovesConfusion Dizzy Punch Dream Eater Headbutt Meditate Petal Dance Sing -Stadiumnone Strategy: Despite having fairly mediocre stats. Once the enemy's asleep. Jynx can lash out on offense with some good STAB attacks: Blizzard and Psychic. you could take the free moment to boost evasiveness with Double Team. Obviously this won't work if the opponents are faster. Jynx is yet another example of a useful dual-Psychic type. in a unique Ice/Psychic combo.level 47 Blizzard. Alternatively. although you'll have plenty of worries trying to keep Jynx alive with that 168 Defense. try to eliminate the opponent's faster sweepers before sending out Jynx. Jynx is similar to Electrode in its quick status-inflicting potential. This means that it's the only Icetype that's not vulnerable to Electric. -Recommended MovesetJynx (Special Sweeper): Psychic . this time. but Jynx can deal actual damage points. Electrode isn't quite as fragile. Jynx works its magic by being quick and using Lovely Kiss to put opponents to sleep before they can attack.

Ice Beam/Blizzard Lovely Kiss Double Team #125: Electabuzz Type: Electric Evolution: none Rate of Growth: Moderate Pokedex Info: Height. Df.default Thundershock.level 34 Screech.3' 7". Stats: HP.level 37 Thunderpunch. Sd..83/264.65/333.level 42 Light Screen. Normally found near power plants.default Leer.level 54 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM50:Substitute HM04:Strength HM05:Flash -GSC MovesBarrier Dizzy Punch Fire Punch Headbutt Ice Punch .57/212.66 lbs.85/268 -Learned MovesQuick Attack. they can wander away and cause major blackouts in cities.105/308. Sc. Weight.level 49 Thunder. At.

85/268 -Learned MovesEmber.default Leer. Zapdos and Jolteon are both quite a bit more powerful than Electabuzz and Raichu. Jolteon. choose one of the other two. At.95/288. besides Thunderbolt and Psychic. If you don't want to worry about Ground-types and are willing to leave them to the rest of your team.93/284.4' 3". Of those four.57/212. but the former two don't have the diversity. Sd.level 52 Flamethrower. Electabuzz is the most diverse. and Electabuzz is one of the four best Electric Pokemon. -Recommended MovesetElectabuzz (Special Sweeper): Thunderbolt Ice Punch Psychic Submission/Thunder Wave #126: Magmar Type: Fire Evolution: none Rate of Growth: Moderate Pokedex Info: Height.98 lbs.65/333. they are all viable options.level 43 Smokescreen.. Weight.Raichu. and Zapdos being the others.level 39 Fire Punch.level 55 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper-Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM34:Bide TM35:Metronome . Sc.level 48 Smog. it has a move to counter Ground-types in Ice Punch. Its body always burns with an orange glow that enables it to hide perfectly among flames.Karate Chop Meditate Rolling Kick -Stadiumnone Strategy: Electric-type Pokemon are notable for their consistent damaging attacks and Speed. Stats: HP.level 36 Confuse Ray. nevertheless. Df.

level 49 Swords Dance.level 43 Submission. even with lackluster Special power.55/208 -Learned MovesVicegrip. but Magmar's advantage lies in its Special moves.65/333.level 25 Seismic Toss.TM38:Fire Blast TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM04:Strength -GSC MovesBarrier Dizzy Punch Headbutt Karate Chop Screech Thunderpunch -Stadiumnone Strategy: In a similar fashion to Electabuzz. Thunderpunch and Psychic cover a lot of enemy types.4' 11". Weight.level 21 (Y) Bind. Charizard works as a better physical attacker because of Earthquake/Rock Slide.level 54 -Available TMs/HMsTM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down .100/298. Sc. At.default Focus Energy.and Confuse Ray is a temporary way to do that.35/168. If it fails to crush the victim in its pincers. Sd. Magmar needs a quick way to deal with them. -Recommended MovesetMagmar (Special Sweeper): Fire Blast/Flamethrower Thunderpunch Psychic Confuse Ray #127: Pinsir Type: Bug Evolution: none Rate of Growth: Slow Pokedex Info: Height. Because of the many weaknesses of Fire.. Stats: HP. Magmar has excellent diversity in attacking moves (and is the only other Fire-type besides Charizard to have such variety). Df.121 lbs. it will swing it around and toss it hard.level 36 Guillotine.level 30 Harden.125/348. Magmar and Charizard are the best choices. If you want to try to use a Fire-type on your team.

but the odds are against it.level 44 Take Down. Df.level 35 Rage. Pinsir doesn't have as many weaknesses as Scyther. -Recommended MovesetPinsir (Physical Sweeper): Submission Hyper Beam Swords Dance Seismic Toss/Substitute #128: Tauros Type: Normal Evolution: none Rate of Growth: Slow Pokedex Info: Height. it charges furiously while whipping its body with its long tails.it has terrible Speed and is virtually helpless against fast. Sd. When it targets an enemy. but it's harder for it to deal any sort of damage.4' 7". It's also too slow to try OHKOs with Guillotine.100/298.level 21 Tail Whip.95/288.110/318.195 lbs.level 51 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge . If you can get into the right situation. It's even harder to use than Scyther.75/353. Sc. it's possible to build up Pinsir's good Attack with Swords Dance and start a beat down with Submission and Hyper Beam. Weight. Pinsir has the makings of a Normaltype Physical Sweeper but with the disadvantage of being a Bugtype. Stats: HP. At..TM10:Double-Edge TM15:Hyper Beam TM17:Submission TM18:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM34:Bide TM44:Rest TM50:Substitute HM01:Cut HM04:Strength -GSC MovesFury Attack Headbutt Rock Throw -Stadiumnone Strategy: Just like Scyther.level 28 Leer.40/178 -Learned MovesTackle. hard-hitting Special Sweepers.default Stomp.

Stats: HP. While Persian is limited to Normal-type attack Slash..80/258. Snorlax and Persian are the other two mono-Normal Physical Sweepers to consider.22 lbs. and while Snorlax is one of the slowest Pokemon. Tauros is as good as a Physical Sweeper can be. It's got Earthquake. Choose whichever complements the rest of your team the best.10/118. At.20/243. it was somewhat stronger than the horribly weak descendants that exist today.default .55/208. Sc. its staying power is much better than either of the other two. out of necessity. It won't be able to knock out some Special Sweepers before it gets knocked out itself. it gets plenty of critical-hit strength from it. but you can always go for the OHKO in desperate situations. Tauros is more like Persian. Df.TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM31:Mimic TM32:Double Team TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM04:Strength -GSC MovesFlamethrower Headbutt Horn Attack Quick Attack Thrash -Stadiumnone Strategy: Unlike many would-be Physical Sweepers that fall short of being great because of one or two things that don't work together. Its Attack and Speed stats are.2' 11". In the distant past. and is of the few Pokemon that can use Fissure decently well. very good. Sd. -Recommended MovesetTauros (Physical Sweeper): Earthquake Body Slam Guillotine/Hyper Beam Blizzard #129: Magikarp Type: Water Evolution: Magikarp -> Gyarados at level 20 Rate of Growth: Slow Pokedex Info: Height. Weight. but with more diversity.20/138 -Learned MovesSplash.

At. Stats: HP.79/256..level 52 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf HM04:Strength -GSC MovesBubble Flamethrower Headbutt Roar Thrash Waterfall .95/393. it is capable of destroying entire cities in a rage. Huge and vicious. Df.default (evolved from Magikarp) Tackle.100/298 -Learned MovesSplash.level 20 Dragon Rage.level 15 Bite.81/260.default Thrash.21' 4".Tackle.level 15 -Available TMs/HMsnone -GSC Movesnone -Stadiumnone #130: Gyarados Type: Water/Flying Evolution: Final Rate of Growth: Slow Pokedex Info: Height. Sd. Weight. Rarely seen in the wild.level 25 Leer.125/348.level 32 Hydro Pump. Sc.518 lbs.level 41 Hyper Beam.

level 46 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM31:Mimic .8' 2". That 348 Attack is impossible to take advantage of except on Normal-type moves like Double-Edge and Hyper Beam.60/218. It's probably better to make it a Special Sweeper instead. Sd. Df. -Recommended MovesetGyarados (Special Sweeper): Thunderbolt Ice Beam/Blizzard Hyper Beam Substitute #131: Lapras Type: Water/Ice Evolution: none Rate of Growth: Slow Pokedex Info: Height.default Sing.485 lbs. At. Weight. A Pokemon that has been overhunted almost to extinction.85/268. but it takes good luck to do considerable damage.80/258.default Growl. and Lapras are all ripe for the taking. Boltbeam is still an open possibility. Stats: HP. It can ferry people across the water.level 20 Body Slam. Sc. You might be able to strike with Hyper Beam a couple times.level 38 Hydro Pump.95/288 -Learned MovesWater Gun.level 31 Ice Beam. Slowbro.-Stadiumnone Strategy: Gyarados is a Pokemon that tries too hard to be powerful and ends up with too many stats in an incorrect stat slot. Starmie.level 25 Confuse Ray. and only average Defense.level 16 Mist. Unfortunately Gyarados also has stability problems with that quadruple weakness to Electric. It's simply easier to choose a Water-type that doesn't have wasted stats.130/463..

9 lbs. useful in almost every team imaginable. Weight. a combo so potent. Stats: HP.48/194. that some people disallow its useage. At. Capable of copying an enemy's genetic code to instantly transform itself into a duplicate of the enemy. -Recommended MovesetsLapras (Tank): Ice Beam Confuse Ray Double Team Rest Lapras (Special Sweeper): Thunderbolt Ice Beam/Blizzard Psychic Confuse Ray #132: Ditto Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height.default -Available TMs/HMsnone -GSC Movesnone -Stadiumnone .. it doesn't have to be.48/194.1' 0". Rest and Double Team are a great combo especially suitable to Lapras. And when Lapras needs to strike.48/194 -Learned MovesTransform. Sc. and Psychic. it can do so with every great Special-type move: Thunderbolt. Ice Beam. thanks to the 463 HP and decent Defense. to wear out the opponent on its HP while it prepares to strike.48/194. because its defensive stats make up for it just fine. Even though its Special isn't as great as Slowbro or Starmie. Lapras' primary purpose is to be a Tank.TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM46:Psywave TM50:Substitute HM03:Surf HM04:Strength -GSC MovesAurora Beam Bite Dream Eater Headbutt -Stadiumnone Strategy: Lapras is the game's most sturdy Water-type. in fact. Sd.48/299. Thus you have a Water/Ice-type suited for both offense and defense. Df.

level 37 (R/B). Df. Sd.level 27 (R/B). the opponent will probably get two free hits on Ditto thanks to its slow Speed before it can react. Unfortunately. Its genetic code is irregular.14 lbs.Strategy: Ditto is another very unique Pokemon. default (Y) Bite.default Sand-Attack. Ditto is pretty much useless in a fight. Stats: HP. gaining its moves and all its stats except for HP.65/218 -Learned MovesTackle.level 36 (Y) Take Down..50/198. which it allows it to transform into whatever the opponent's active Pokemon is. Sc.1' 0". a sort of experiment rather than a real fighter.55/208. And even if it survives the transformation.55/313. It's just not useful as a battler.level 31 (R/B). it only has 5 PP of every one of the opponent's moves (and probably much less HP). level 8 (Y) Growl. level 30 (Y) Focus Energy. level 23 (Y) Tail Whip. It may mutate if it is exposed to radiation from elemental Stones.55/208. At.level 45 (R/B). -Recommended MovesetDitto (Miscellaneous): Transform #133: Eevee Type: Normal Evolution: Eevee -> Vaporeon w/Water Stone OR Jolteon w/Thunder Stone OR Flareon w/Fire Stone Rate of Growth: Moderate Pokedex Info: Height. It's the only Pokemon besides Mew to have the move Transform.level 16 (Y) Quick Attack.default (R/B). Weight. level 42 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesGrowth Headbutt Roar -Stadiumnone #134: Vaporeon Type: Water . and its only purpose in R/B/Y is taking advantage of the Ditto Glitch.

Its long tail is ridged with a fin which is often mistaken for a mermaid's.130/463. level 30 (Y) Aurora Beam. Sd.60/218. but even then.level 42 (R/B). On the surface.. At. Vaporon has below average Defense and Speed in exchange for much more powerful Special. On defense. Vaporeon is very similar to Lapras: They're both natural Water-type Tanks and they both have 463 HP.level 36 (Y) Acid Armor.65/228. level 23 (Y) Water Gun. level 16 (Y) Tail Whip. but Vaporeon is worse off when it comes to dealing damage. Stats: HP.64 lbs.level 48 (R/B) Hydro Pump.level 37 (R/B). . which means Lapras is the more interesting and useful choice.level 40 (R/B). it doesn't have nearly the same amount of variety. Speed. Sc. level 47 (Y) Haze.level 44 (R/B). Vaporeon is actually more stable than Lapras.3' 3". level 8 (Y) Quick Attack.default Sand-Attack. level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf -GSC MovesGrowth Headbutt Roar Waterfall -Stadiumnone Strategy: Vaporeon is the best mono Water-type in the game. level 42 (Y) Mist.level 54 (R/B). Df. Lives close to the water. you won't see it being used as often as Lapras. While Lapras has average Defense.65/228.level 31 (R/B). Weight. default (Y) Bite.Evolution: Final Rate of Growth: Moderate Pokedex Info: Height.default (R/B).level 27 (R/B). Starmie and Slowbro. and Special.110/318 -Learned MovesTackle.

2' 7".default Sand-Attack. level 8 (Y) Quick Attack.level 44 (R/B). Weight. Sd. level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM05:Flash -GSC MovesGrowth Headbutt Roar . it's a good idea to try it out. level 36 (Y) Thunder. It accumulates negative ions in the atmosphere to blast out 10.level 27 (R/B).. which eliminates Acid Armor from Vaporeon' repertoire.level 31 (R/B).000-volt lightning bolts.60/218.level 54 (R/B). Haze wipes out all stat modifiers in play. Df. -Recommended MovesetVaporeon (Tank): Surf Ice Beam/Blizzard Acid Armor/Haze Rest #135: Jolteon Type: Electric Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. level 30 (Y) Agility. default (Y) Thunder Wave. At. level 23 (Y) Thundershock.110/318 -Learned MovesTackle.default (R/B). Of course. Haze means you can't use any stat modifiers too. which is useful for foiling an opponent's plans.130/358. level 47 (Y) Pin Missile. level 16 (Y) Tail Whip. Still. Sc.The only reason to use Vaporeon instead of Lapras is to use an interesting Tank combo with Haze.level 48 (R/B). level 42 (Y) Double Kick.54 lbs.level 37 (R/B).level 42 (R/B).level 40 (R/B). Stats: HP.65/228.65/333.

65/333.level 37 (R/B).. Jolteon can at least attack Grass-types with Pin Missile.level 31 (R/B). which helps make up for the small Special deficit. Stats: HP.default (R/B). When storing thermal energy in its body. level 47 (Y) Fire Spin. Sd. level 36 (Y) Smog. level 52 (Y) -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift . with an added bonus of being able to use Growth to increase its Special.level 42 (Y) Rage.65/228.2' 11".600 degrees.130/358.level 54 (R/B). but with no way to protect itself.level 48 (R/B) Flamethrower. Df. Focus Energy is useable to create critical hit opportunities. Weight. -Recommended MovesetJolteon (Special Sweeper): Thunderbolt Pin Missile Double-Edge Growth #136: Flareon Type: Fire Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. level 16 (Y) Tail Whip.default Sand-Attack.60/218.level 27 (R/B).level 40 (R/B). level 8 (Y) Quick Attack. It's also considerably faster than its primary rival Zapdos. The only real problem with Jolteon is its stability. Sc. At.55 lbs. default (Y) Bite. level 30 (Y) Leer.110/318 -Learned MovesTackle. Leave the physical Pokemon and Ground-types to other team members and use Jolteon when needed.level 42 (R/B). It has all the usual consistent Speed and power of Thunderbolt. level 23 (Y) Ember. Raichu's only advantage over Jolteon is the ability to overcome Ground-types. it's nearly as vulnerable to physical attackers as Alakazam. If trade backs are not an option.-Stadiumnone Strategy: Jolteon is another solid Electric-type choice. its temperature could soar over 1.level 44 (R/B). and a considerably better choice than Raichu.

it's slower and more fragile than Gyarados. Capable of moving freely in hyperspace.level 35 Tri Attack. you can take advantage of Growth and pump Flareon's Special to prepare for a Fire Blast barrage.65/333. though.level 42 -Available TMs/HMsTM06:Toxic TM09:Take Down TM10:Double-Edge TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team . but it's impractical in competitive battle. -Recommended MovesetFlareon (Special Sweeper): Fire Blast Double-Edge Growth Substitute #137: Porygon Type: Normal Evolution: none Rate of Growth: Moderate Pokedex Info: Height.default Psybeam. it's always fun to cross your fingers with Hyper Beam. given Fire's natural weaknesses and Flareon's low protection. Weight. In addition. Sure.40/178.75/248 -Learned MovesTackle. A Pokemon that consists entirely of programming code.default Conversion.level 23 Harden. Sd.80 lbs.60/218. which means you'll have a hard time both keeping it alive and dealing damage with it.70/238. Df. In a very lucky situation. At. Stats: HP..level 28 Agility. it's nearly impossible. Sc.TM40:Skull Bash TM44:Rest TM50:Substitute -GSC MovesGrowth Headbutt Roar -Stadiumnone Strategy: Flareon bears an unfortunate likeness to Gyarados in that it's given a solid Attack stat without much to support it.2' 7".default Sharpen.

100/298. At. that didn't end up too well as a finished product. Porygon's attempt at uniqueness.level 49 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage .35/273. Conversion..level 44 Hydro Pump. -Recommended MovesetPorygon (Special Sweeper): Psychic Thunderbolt/Ice Beam Barrier Recover #138: Omanyte Type: Rock/Water Evolution: Omanyte -> Omastar at level 40 Rate of Growth: Moderate Pokedex Info: Height. it can be genetically resurrected from fossils. It does have diversity in Psychic.TM33:Reflect TM34:Bide TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM05:Flash -GSC MovesBarrier Dream Eater Recover -Stadiumnone Strategy: Porygon is another "experimental" Pokemon. Thunderbolt and Ice Beam.1' 4". Sd. simply changes its type to one of the types of its moves.default Horn Attack. Stats: HP.17 lbs.level 34 Leer. Weight. Sc.90/278 -Learned MovesWater Gun. Although long extinct.level 39 Spike Cannon. Df. but so do many other Pokemon that can actually do something with those moves. not exactly intimidating to an opponent.40/178.default Withdraw. It's plain to see from its Base Stats that everything about Porygon is below average and worse. like Ditto. in rare cases.35/168.

Weight.level 39 Spike Cannon.55/208.70/343.115/328 -Learned MovesWater Gun.77 lbs.3' 3".level 34 Leer. Df.TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM44:Rest TM50:Substitute HM03:Surf -GSC MovesAurora Beam Bite Constrict Haze Headbutt Rock Throw Slam Supersonic -Stadiumnone #139: Omastar Type: Rock/Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. At. Stats: HP. Sc.level 53 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM07:Horn Drill TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM03:Surf .125/348.60/218.level 46 Hydro Pump. A prehistoric Pokemon that died out when its heavy shell made it impossible to catch prey.. Sd.default Withdraw.default Horn Attack.

level 44 Hydro Pump level 49 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide . Don't use Omastar. Weight.that's just too much for a 208-Speed Pokemon to deal with.default Harden. Sd.30/263.25 lbs.1' 8". in actuality. its Rock/Water type gives it a plethora of weaknesses. but they are also not meant to have so many weaknesses (two of which are virtually guaranteed to be seen on any team). Stats: HP. and especially Grass.80/258..45/188 -Learned MovesScratch. Tanks are not meant to be fast.-GSC MovesAurora Beam Bite Constrict Haze Headbutt Rock Throw Slam Supersonic -Stadiumnone Strategy: Omastar is a Pokemon with all the stats for success to be a Tank. Ground.level 39 Leer. Sc.level 34 Slash. choose a more worthy Tank like Chansey or Slowbro instead.default Absorb. -Recommended MovesetOmastar (Tank): Surf Ice Beam/Blizzard Double Team Rest #140: Kabuto Type: Rock/Water Evolution: Kabuto -> Kabutops at level 40 Rate of Growth: Moderate Pokedex Info: Height. However. Fighting.55/208. including 348 Defense and 328 Special. A Pokemon that was resurrected from a fossil found in what was once the ocean floor eons ago.Electric. Df. At.90/238.

Sd. Sc.89 lbs.level 44 Hydro Pump level 49 -Available TMs/HMsTM02:Razor Wind TM03:Swords Dance TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM19:Seismic Toss TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM40:Skull Bash TM44:Rest TM50:Substitute HM01:Cut HM03:Surf -GSC MovesHeadbutt Mega-Drain Sand-Attack -Stadiumnone Strategy: Kabutops tries to be the Persian of Rock/Water-types .default Absorb. At. Weight.70/238 -Learned MovesScratch.TM44:Rest TM50:Substitute HM03:Surf -GSC MovesHeadbutt Mega-Drain Sand-Attack -Stadiumnone #141: Kabutops Type: Rock/Water Evolution: Final Rate of Growth: Moderate Pokedex Info: Height. Stats: HP. Its sleek shape is perfect for swimming.60/323. Df.default Harden.level 34 Slash.105/308.level 39 Leer.4' 3"..80/258.115/328. It slashes prey with its claws and drains the body fluids.

Special isn't good enough to do much of anything against strong opponents.130 lbs. Df. -Recommended MovesetKabutops (Physical Sweeper): Slash Hyper Beam Blizzard Substitute #142: Aerodactyl Type: Rock/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height. Stats: HP.default Agility.105/308.65/228. Sc. Sd. First.but fails on several accounts. it's stuck with all the unfortunate type weaknesses as Omastar.level 45 Hyper Beam. At.130/358. its Slash is powered at 328 Attack. Weight.level 38 Take Down. A ferocious.level 54 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesEarthquake Flamethrower Headbutt Roar Rock Throw -Stadiumnone . prehistoric Pokemon that goes for the enemy's throat with its serrated saw-like fangs. To its credit. it can't do anything besides Slash. Second. but it's not going to get nearly as many critical hits as the speedy Persian.default Supersonic.5' 11". Persian remains king of Slash.level 33 Bite.60/218 -Learned MovesWing Attack.80/363..

30/158. it becomes steadily more slothful. Sc.65/228 -Learned MovesHeadbutt.level 41 Double-Edge.6' 11".level 56 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM29:Psychic . Aerodactyl is easier to take down.. Very lazy. At. Weight. one that gives up weaknesses to Ground. Tradeback from GSC allows Aerodactyl the use of Earthquake.65/228. Stats: HP.160/523. Sd.110/318.Strategy: Aerodactyl has another unique type combination. Overall. This also means that Aerodactyl gives up Golem's and Rhydon's stability and is instead a much quicker hitter with that 358 Speed. You may like to try it out as an alternative to Tauros or Persian every once in a while. the high Speed doesn't fix the bad Defense and HP. if you can manage to somehow avoid those really common weaknesses. Df.default Body Slam.1014 lbs. Just eats and sleeps. -Recommended MovesetAerodactyl (Physical Sweeper): Earthquake Double-Edge Fire Blast Substitute #143: Snorlax Type: Normal Evolution: none Rate of Growth: Slow Pokedex Info: Height.level 25 Harden. Fighting and Grass but gains weaknesses to Electric and Rock in addition to the regular Water and Ice.level 48 Hyper Beam.default Amnesia. which gives it a lot more playability. As its rotund bulk builds.default Rest.

-Recommended MovesetsSnorlax (Tank): Earthquake Rock Slide Double Team/Amnesia Rest Snorlax (Physical Sweeper): Double-Edge Earthquake Rock Slide Selfdestruct #144: Articuno Type: Ice/Flying . Odds are he won't survive a STAB 130-power blast fueled by 318 Attack. Snorlax has plenty of offensive weapons to work with. like Slowbro. Don't try Amnesia with any Special-type moves. It has the standard Earthquake/Rock Slide for beat-down power. The biggest difference between those two is that Snorlax is a physical monster. 228 Special just isn't enough. and STAB Double-Edge and Hyper Beam. that.TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM40:Skull Bash TM44:Rest TM46:Psywave TM48:Rock Slide TM50:Substitute HM03:Surf HM04:Strength -GSC MovesDefense Curl Fire Punch Flamethrower Ice Punch Lick Lovely Kiss Splash Tackle Thunderpunch -Stadiumnone Strategy: Snorlax is a behemoth of a Pokemon. is extremely slow but extremely powerful. Snorlax is second only to Chansey in longevity. Double Team-Rest with Snorlax is a deadly combo. feel free to blow up with Selfdestruct and take your opponent with you. If you can time Rest so that you're not knocked dead while you're sleeping. Rivaling Chansey for best overall Normal-type. Snorlax can stay around in the thick of battle for a long time. but better in terms of physical defense. but sadly banned in many competitions. while Chansey dominates from the special side. And if you can't use Rest without getting knocked out.

so you may as well go with them anyway.level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesGust Roar -Stadiumnone Strategy: Articuno. Lapras has more HP and Articuno has the higher stats.level 51 Agility. While you won't be able to stay around quite as long with Articuno as you would with Chansey or Snorlax. and Moltres make up the legendary bird trio of R/B/Y.default Blizzard. Choose between Lapras and Articuno if you want an Ice-type Tank.122 lbs. At. but because its Speed is only average. Stats: HP. Df. Zapdos.5' 7".125/348 -Learned MovesPeck. Even with the great Special. Weight.level 55 Mist. it ends up being more of a Tank than a sweeper.85/268.90/383. Articuno has great power with 348 Special. since its Attack is average and there are no other good Special-type moves. Articuno is quite limited offensively.100/298. -Recommended MovesetArticuno (Tank): Ice Beam Double Team Rest . Ice Beam is the only viable offensive move.85/268. Sc. Sd.Evolution: none Rate of Growth: Slow Pokedex Info: Height. Its stats are great for defense.default Ice Beam.. though. you can still use Double Team-Rest in the right situations. A legendary bird Pokemon that is said to appear to doomed people who are lost in icy mountains.

however. Like Jolteon.90/383.default Thunder. At. Zapdos doesn't have the most impressive Speed of the Electric-types.Substitute #145: Zapdos Type: Electric/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height. Weight. Stats: HP. Sd.level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM39:Swift TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM50:Substitute HM02:Fly HM05:Flash -GSC MovesPeck Roar -Stadiumnone Strategy: Zapdos is a sparkling Special Sweeper that has the strongest Thunderbolt of all the Electric-types. Sc.125/348 -Learned MovesThundershock. Df. A legendary bird Pokemon that is said to appear from clouds while dropping enormous lightning bolts. Zapdos is much better off than Jolteon. so all it can do is switch in those situations. Against most other types.90/278.85/268.100/298.default Drill Peck. Zapdos should typically preferred in place of Jolteon because of its better staying power.116 lbs. . however. Especially against mono-Ground types. but it gains weaknesses to Ice and Rock in its type change..level 51 Agility. Zapdos has no way to combat its own major weakness (Rock/Groundtypes). Zapdos gets an edge against Grass and Fighting-types with Drill Peck. even if the best option for them both is to run at danger. Thunderbolt and Drill Peck are fantastic STAB moves with no drawbacks.5' 3".level 55 Light Screen. the Special stat is what makes it shine.

since it's a Fire/Flying type.90/383. Charizard has Earthquake and Rock Slide to go with Fire Blast. Known as the legendary bird of fire. it'd better have moves to counteract its plethora of weaknesses! And this is where Moltres loses to Charizard. Overall.90/278. Sd. However. being the Fire/Flying-type that it is.level 55 Sky Attack. Every flap of its wings creates a dazzling flash of flames. Df.default Leer. Sc. Moltres has the better stats in almost every category: HP.125/348 -Learned MovesPeck. and Special.level 60 -Available TMs/HMsTM02:Razor Wind TM04:Whirlwind TM06:Toxic TM09:Take Down TM10:Double-Edge TM15:Hyper Beam TM20:Rage TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM43:Sky Attack TM44:Rest TM50:Substitute HM02:Fly -GSC MovesFlamethrower Roar Wing Attack -Stadiumnone Strategy: Moltres.-Recommended MovesetZapdos (Special Sweeper): Thunderbolt Drill Peck Double Team/Thunder Wave Reflect #146: Moltres Type: Fire/Flying Evolution: none Rate of Growth: Slow Pokedex Info: Height. At.level 51 Agility. Defense. Weight.100/298.6' 7".90/278. Attack. must be compared to Charizard.default Fire Spin. whereas Moltres has Fire Blast and little . Stats: HP..132 lbs.

7 lbs. As such.41/285.5' 11". Df.level 40 Hyper Beam.level 20 Slam.level 10 Agility.50/198 -Learned MovesWrap.default Leer.level 30 Dragon Rage.. Sd.50/198. Avoid it. and Rock weaknesses.else. At.64/226. Sc. Weight. Long considered a mythical Pokemon until recently when a small colony was found living underwater. and only use Charizard if you want to take the chance against its weaknesses.level 50 -Available TMs/HMsTM06:Toxic TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf -GSC MovesFlamethrower Haze Headbutt .default Thunder Wave. it probably won't have a chance to become defensive with Double Team and Rest.45/188. Electric. Moltres can't do anything against its Water. Stats: HP. -Recommended MovesetMoltres (Special Sweeper): Flamethrower/Fire Blast Double-Edge Double Team Reflect #147: Dratini Type: Dragon Evolution: Dratini -> Dragonair at level 30 Rate of Growth: Slow Pokedex Info: Height.

default Thunder Wave. At. Weighta gentle aura.84/266.13' 1".Light Screen Mist Supersonic Waterfall -Stadiumnone #148: Dragonair Type: Dragon Evolution: Dragonair -> Rate of Growth: Slow Pokedex Info: Height.65/228.61/325.level 55 -Available TMs/HMsTM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf -GSC MovesFlamethrower Haze Headbutt Light Screen Mist Supersonic Dragonite at level 55 36 lbs. Sd.level 45 Hyper Beam.level 35 Dragon Rage.level 10 Agility. -Learned MovesWrap. Has the Stats: HP.70/238 .level 20 Slam. Df.default Leer.70/238. A mystical Pokemon that exudes ability to change climate conditions. Sc..

91/385.default Leer. Sc.Waterfall -Stadiumnone #149: Dragonite Type: Dragon/Flying Evolution: Final Rate of Growth: Slow Pokedex Info: Height. Stats: HP.default Thunder Wave.level 35 Dragon Rage. At.level 45 Hyper Beam. An extremely rarely seen marine Pokemon.80/258. Df. Its intelligence is said to match that of humans. Sd.level 10 Agility.95/288.level 55 -Available TMs/HMsTM02:Razor Wind TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM20:Rage TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM50:Substitute HM03:Surf HM04:Strength -GSC MovesFire Punch Flamethrower Haze Headbutt Ice Punch Light Screen Mist .463 lbs. Weight.7' 3".100/298 -Learned MovesWrap.134/366.level 20 Slam..

it's stuck with non-STAB Double-Edge and Hyper Beam.90/278.154/406 -Learned MovesConfusion. Sd.106/416. No Earthquake. Stats: HP.Supersonic Thunderpunch Waterfall Wing Attack -Stadiumnone Strategy: After reading Gyarados' and Flareon's descriptions. At.6' 7".130/358. Real physical Pokemon like Snorlax and Tauros make much. and its Blizzard and Thunderbolt attacks will be inferior to most Special Sweepers.default Swift.110/318. And on the offensive Special-side of things. -Recommended MovesetsDragonite (Physical Sweeper): Body Slam Hyper Beam Double Team Rest Dragonite (Annoyer): Body Slam Ice Beam/Blizzard Haze Light Screen #150: Mewtwo Type: Psychic Evolution: none Rate of Growth: Slow Pokedex Info: Height. seeing Dragonite's 366 Attack stat in its description might make you a little nervous.level 63 Psychic. the Dragon/Flying type gives Dragonite no possible STAB attacks.level 66 Recover. Df. Weight.. but its defensive stats fall short of most other Tanks.default Disable. You can try Double Team-Rest and use Dragonite as a Tank. It was created by a scientist after years of horrific gene splicing and DNA engineering experiments. Rock Slide. Sc.default Barrier. Dragonite is yet another Pokemon with a great stat that can't take advantage of it.level 81 -Available TMs/HMsTM01:Mega Punch TM05:Mega Kick TM06:Toxic TM08:Body Slam .level 75 Amnesia.269 lbs. And guess what: you'd be very justified. or Submission to speak of. much better use of their Attack. Dragonite falls short on all cylinders when it tries to get on a team.level 70 Mist.

a Pokemon with stats so high that they are simply unfair. by far the highest in RBY. it ruins the strategy of the game. 416 HP. don't be cheap. Mewtwo will easily be able to defeat nearly any opponent in any matchup one-on-one. -Recommended MovesetMewtwo (Special Sweeper): Psychic Blizzard Recover Amnesia . Even if somehow you can find someone who will allow the usage of Mewtwo in battle. Recover. Psychic and Boltbeam. Plan on Mewtwo being banned from everything. and Amnesia to increase the power of those moves to ridiculous amounts. 358 Speed. With 406 Special.TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM22:Solarbeam TM24:Thunderbolt TM25:Thunder TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM38:Fire Blast TM39:Swift TM40:Skull Bash TM44:Rest TM45:Thunder Wave TM46:Psywave TM49:Tri Attack TM50:Substitute HM04:Strength HM05:Flash -GSC MovesDream Eater Fire Punch Flamethrower Headbutt Ice Punch Thunderpunch -Stadiumnone Strategy: Mewtwo is the first example in the game of a god Pokemon.

Weight. Sd.100/298.level 40 -Available TMs/HMsTM01:Mega Punch TM02:Razor Wind TM03:Swords Dance TM04:Whirlwind TM05:Mega Kick TM06:Toxic TM07:Horn Drill TM08:Body Slam TM09:Take Down TM10:Double-Edge TM11:Bubblebeam TM12:Water Gun TM13:Ice Beam TM14:Blizzard TM15:Hyper Beam TM16:Pay Day TM17:Submission TM18:Counter TM19:Seismic Toss TM20:Rage TM21:Mega Drain TM22:Solarbeam TM23:Dragon Rage TM24:Thunderbolt TM25:Thunder TM26:Earthquake TM27:Fissure TM28:Dig TM29:Psychic TM30:Teleport TM31:Mimic TM32:Double Team TM33:Reflect TM34:Bide TM35:Metronome TM36:Selfdestruct TM37:Egg Bomb TM38:Fire Blast TM39:Swift TM40:Skull Bash .100/298 -Learned MovesPound.level 30 Psychic.default Transform.100/403. Stats: HP. At.100/298.level 10 Mega Punch.. Df.level 20 Metronome.1' 4".#151: Mew Type: Psychic Evolution: none Rate of Growth: Fading Pokedex Info: Height. Only a few people have seen it worldwide.9 lbs.100/298. Sc. So rare that it is still said to be a mirage by many experts.

and don't forget Swords Dance as a possible compliment to Earthquake and Rock Slide. A couple possible sets are described below. it's fun to think up many possible strategies you could use on it. -Recommended MovesetsMew (Mixed Sweeper): Psychic Earthquake Swords Dance Softboiled Mew (Annoyer): Psychic Double Team Thunder Wave . you may as well plan on using the best moves it has available to it. it has no access to Amnesia to pump its Special attacks.TM41:Softboiled TM42:Dream Eater TM43:Sky Attack TM44:Rest TM45:Thunder Wave TM46:Psywave TM47:Explosion TM48:Rock Slide TM49:Tri Attack TM50:Substitute HM01:Cut HM02:Fly HM03:Surf HM04:Strength HM05:Flash -GSC MovesDefense Curl Fire Punch Flamethrower Headbutt Ice Punch Roar Thunderpunch Waterfall -Stadiumnone Strategy: Mew. which means its maximum power is about on par with the other top Special Sweepers. What Mew does have is excellent diversity. You can also try to go with the Annoyer containing Thunder Wave and Double Team. you'll find those two moves on most Mew movesets. is not nearly as broken as Mewtwo. Explosion is always a last-ditch option. but still banned in most tournaments. Mew uses Transform much better than Ditto. The two types of Mew movesets that most people will be willing to let you use are the Body Slam/Thunder Wave-Fissure combo and one with the purpose to use Transform. the only Pokemon not legally obtainable in R/B/Y except through official Nintendo tournaments. It's not necessarily an "unfair" Pokemon. with the ability to learn every TM and HM in the game. Psychic is still Mew's best attack with its STAB. If you plan on using a Mew. and Softboiled gives it healing power.

Rest ________________________________________________________________ 3.SS Articuno. Now here's a less frequently than the everywhere.SS Electabuzz.SS/A Jynx. You won't find these still decent Pokemon: . I will explain the steps to creating a Pokemon team here. that there are two main ways to do it. You can spend many.T Sandslash.T Starmie. if you can make the team win.T Lapras.PS Feel free to use people do. most list of the Pokemon that are used a bit above ones. what's more.Tank Alakazam. if the idea of raising a competitive team from scratch appeals to you. I will include a long example to go along with each method. most tournaments will assume that you've maxed out the stats of each of your Pokemon with a Game Shark. you should be thinking in terms of how you're going to construct the team itself. but hey. For a brief summary of the previous section. here are the Pokemon you can most expect to see on a team: KEY: SS. but they are any of these Pokemon on your team.PS Rhydon.PS/T Chansey.SS/A Slowbro.SS Jolteon. however.Special Sweeper PS. There's a level of pride that comes with building a team without using any cheating.Physical Sweeper A.Annoyer T. no one's stopping you.SS/A Zapdos. many hours of your time building the perfect team using nothing but the cartridge and the Game Boyor you can cheat and build a perfect-stat team in a few hours with a Game Shark. now you have to actually get one. Building a Team Once you've looked through a good portion of the Pokemon analyses and seen a few you would gladly consider.SS/T Tauros. In general.PS Snorlax. you could become a legendary trainer.SS Hypno.SS/T Exeggutor. The previous two parts of this section detailed all the strategy that goes into choosing Pokemon and what kinds of Pokemon are expected in a team. You have to realize.

SS Electrode.PS Clefable.PS Gengar. unless you're trying to give your opponent an advantage or you like making joke teams: Blastoise Butterfree Beedrill Pidgeot Fearow Arbok Nidoqueen Ninetales Wigglytuff Golbat Vileplume Venomoth Dugtrio Golduck Primeape Arcanine Poliwrath Victreebel Rapidash Magneton Farfetch'd Dewgong Muk Onix Kingler Marowak Hitmonlee Hitmonchan .PS Dragonite.PS Machamp. a list of the simply bad Pokemon that you should almost never choose on a team.T Tentacruel.PS Raticate.PS/A And finally.SS/PS Aerodactyl.PS/A Parasect.Cloyster.SS Nidoking.A Golem.PS Dodrio.SS Venusaur.SS Raichu.T Charizard.PS/A Tangela.SS/T Kangaskhan.PS Persian.PS Magmar.A Vaporeon.

Psychic (SS) Jolteon. I won't be focusing on its offensive power. Second.Normal (T) Tangela. Mime Scyther Pinsir Gyarados Ditto Flareon Porygon Omastar Kabutops Moltres THE LONG METHOD Step 1.Choose your movesets Once you've chosen your Pokemon.Lickitung Weezing Seadra Seaking Mr. so that can be a theme for this team.Grass (A) Sandslash.Electric (SS) Chansey. Step 2. Since most teams should have an Electric-type. Chansey. I will choose three Special Sweepers. Just focus on what Pokemon you want for now and what you want their roles to be (Sweeper. That's fine.Ground (PS) Looking at the types. but rather its Special defense. I need a Ground-type to stop Electric-types and to be a general Physical Sweeper. they are evenly spread out. In this example. Because now I'd like to have one more defensive Pokemon. To begin with. which has plenty of Speed and Special power. the team is a little quicker and lighter than average. Tangela. I won't go with a Water-type since I already have Starmie on my team. Feel free to make minor adjustments to each moveset depending on how each fits together on your team. I choose Sandslash. I will be creating a "typical" team. I will use Hypno. which is about the standard number found on an RBY team. so I decide to use a Normal-type. Here's what my team looks like on paper: Starmie.Water/Psychic (SS) Hypno. Annoyer. I move on. I decide to get a Jolteon as well. a Water/Psychic type. with the only repetition in Psychic. look at the movesets presented in each Pokemon's individual description and choose one. The possible problem that comes with choosing moves on a team without a Game Shark is that you're often limited in your TM/HM use. this time I'll choose an Annoyer.Choose your Pokemon The first step in crafting a team is choosing the Pokemon members. Aside from Chansey. it's quite a bit sturdier than Starmie and balances the two nicely. Finally. The first one will be Starmie. unless . or Tank). After I check to make sure that no single type will have a huge advantage over several Pokemon. Now I need to select a Tank.

You can catch the Pokemon at any level. Of course I can spend some time hunting for good Chanseys at the Safari Zone. Recover is always a nice healing effect. Jolteon and Tangela are also Pokemon that have to spend some time in GSC to learn Growth and Amnesia. which are found at the Seafoam Islands. Choosing the one with the best stats. I teach it the TMs Psychic. once you're absolutely sure that the team you've written out on paper is well-balanced and strong enough to be competitive. so it's not quite as varied as Starmie.Obtain the Pokemon At ths point. Whichever one has the stronger stats at the time of capturing is the one with the higher DVs. of course). I made sure Tangela could get Amnesia to power up Mega Drain. The rest of Jolteon's moves are naturally learnt. Step 4. but it's best to catch them at fairly low levels so you can use stat enhancers to speed up the EV training in the next step. Double-Edge.Train your Pokemon . trick described in Section 3 to duplicate PP Ups to increase the PP of each of your Pokemon's moves to their maximum. so I've made sure that its move cover as large a range of types as possible.Earthquake. Rock Slide. Because for Hypno I have to get Ice Punch and Amnesia from GSC tradeback. and Thunderbolt and Ice Beam have no overlapping weaknesses. Feel free to plan on using the Missingno. The Chansey I chose is a classical Tank example. you can begin to catch the Pokemon you need. Minimize. and Softboiled will give me nearly endless staying power. Sleep Powder. you may have to make a different decision. Once I have decently DV'd Pokemon and the moves are all taught or within reach by leveling up. Mega Drain. and I can teach Tangela Mega Drain and Body Slam by way of TMs. Thunderbolt. To begin. I chose Ice Punch over Thunderpunch because of the better possible side effect.Thunderbolt. Amnesia Sandslash. Thunder Wave.Body Slam. trick. Hypno is my secondary Special Sweeper. because I'm waiting to save up enough money for the stat-enhancing items. all you've done is simple planning. Step 3. Now. Jolteon is in its typical Special Sweeper form. I have to capture a Drowzee in that game and then trade it over to RBY (as long as it only knows RBY moves. And Sandslash has the quintessential EarthSlide combo. Growth Chansey. Ice Beam. Whenever possible. Of course I don't train any Pokemon yet. Double Team. Recover Hypno. Thunderbolt.that move also appears in GSC or you duplicate those moves with the Missingno. with Swords Dance to pump up its attack. Amnesia Jolteon. Minimize.Psychic. Softboiled Tangela. Here are the movesets I've chosen for my team: Starmie. Reflect. Ice Punch. and Ice Beam. I can begin the fourth step. Pin Missile.Psychic. Reflect. Swords Dance Starmie is the leadoff Pokemon. Psychic gets STAB effect. and Seismic Toss is guaranteed to do damage. which will be a very good combo when the opponent is asleep or paralyzed. capture several of the same species of Pokemon at the same level so that you can compare their stats. It'll learn Psychic naturally as it levels up.Seismic Toss. and the Sandshrews I can find in the Blue version on Route 4. and of course Amnesia to raise the Special. I capture a few Staryu at the same level.

that when you use Rare Candies you are not gaining any EV points! At some point you do have to do normal battles to gain the EV points. The best way to get consistent cash flow is by beating the Elite 4 over and over. I'll assume he's using a team with pretty balanced Base Stats in a Red/Blue game: Pidgeot. Technically it's not cheating because you're not using a Game Shark.000 for every Pokemon to be maxed out. however. When you start each of your Pokemon with 40% of the EV training done already.000 for each run through.302 EVs to go for each stat.HP Protein. this reduces the number of battles you have to do quite a bit.2.600 EVs in each stat.245 Defense. and Blastoise. If you've used up all the stat-enhancers. Remember. I will calculate the amount of manual training I have to do with how many Rare Candies I can afford to use. In this example. Your first job is to buy all the necessary stat-enhancers to get a big chunk of the EV training out of the way. Now of course. even when your Pokemon are at level 100. Exeggutor. After you're finished with the stat-enhancers.Speed Calcium.2. you can get nearly $30. If you view it as cheating.Special Each Pokemon can use a maximum of ten stat-enhancers on every stat. Arcanine.1. leveling up your Pokemon keeping in mind the Base Stats of the Pokemon you defeat so you know which stat you're depositing the most EVs into.885 Attack.Defense Carbos. With my newly-caught Pokemon all having used their statenhancers to their maximum effect. so it'll set you back about $490. an alternative to spending this much money is using the Missingno. Here are the approximate EV totals for one Elite 4 sweep: HP. I will add the Base Stats of each of the Elite 4 members' Pokemon to see how many EVs I will get for defeating them one time through. Rhydon. though. glitch to duplicate yourself all the stat-enhancers you need. it's still possible to keep battling and gaining EV points. Because Gary's Pokemon change from cartridge to cartridge. you begin EV training. there is also a method to severely decrease the amount of time it takes to level up Pokemon in RBY.2. Of course. To see how it works.probably too much for you to spend on every Pokemon. you're much more likely to get most of the rest of the training done by the time they reach level 100. but no one will get on your case if you're willing to take the vast amount of time necessary to manually level up.078 . Here's the key for which item does which: HP Up. and Evs explanation of at the beginning of Section 4. duplicating Rare Candies. but you can always just spend half the total or so. then you don't have to do it. DVs. Alakazam.Attack Iron.Now comes the process of EV training. you just have to use the Box Trick to see visual improvement. This leaves 37.195 Speed. Keep in mind. it sure makes things easier though. check the Base Stats. they each have 25.

all you need is someone to battle against! Test your team out in battle as much as you can. maximum stat): Starmie.294/308 Tangela. actual stat.252/268. Sd. Df.4.14. At.885 HP EV points for beating the entire Elite 4 once.15. Sc. level 100: HP. Since I need 37.6. second number. At. Sd.100 Since I'm focusing on giving my Pokemon maximum EVs.11 Sandslash: HP. At. and I am finally ready for battle! Step 5. each of their stats should be no more than 30 below the maximum total. Sd. plainly aboveaverage as I had hoped them to be when I captured them. Sc. Df. At.10. Df. Here are the stats of my Pokemon (first number. level 100: HP. If you tried out movesets presented in this guide and they don't work for you.307/313. my training is finished. Now my Pokemon are fully trained. Sd.320/328.212/228. the lowest total of the 5.4. Sc. I need to beat the Elite 4 20 times with each Pokemon. Sc. Df.290/298 Sandslash. Sc.8.363/373. At. At.226/232. At.Test out your team Now that your team is all ready.7. Sd.7. Df. Sc.218/218. I decide to duplicate Rare Candies and raise each Pokemon to level 80.8.14. Df. At. or I can count to 20 for each Pokemon and then Rare Candy them the rest of the way to level 100. to see if your ideas and plans were effective or not.198/208. as a final step.9. At.6. Get a winning record for yourself. At. I compare the stats of my Pokemon to their maximum possible stats to see what their DVs are. Once I have beaten the Elite 4 a total of 20 times for each Pokemon and they are all at level 100.12.8 Tangela: HP. Sc.2. At.214/228.351/353.8.298/318. Sc. level 100: HP.10. I'll focus most on HP. I'd better give it some help.319/333. I can conclude what their DVs are: Starmie: HP. Now.689/703.11. influence enough people.90/108.220/244. Df. level 100: HP.196/208 Looking at their stats.216/238. Since I'm assuming a single one of my Pokemon will take on the whole of the Elite 4 at once.6 Jolteon: HP.11. At. Df.310/328 Jolteon. Now I can just have each Pokemon beat the Elite 4 individually until they're level 100. Sd.180/198. Df. Sd.334/358. Sd.292/298 Hypno. Df.7. Sd.100/108.11. tweak them a bit so that they fit your style better. This will fill in the whole HP EV slot. and you're well on your way to becoming a true Pokemon Master! .12 Chansey: HP. Sd. And if this was your first team.9 The DVs reveal fairly pleasing numbers. Df.317/333. Sc. Sd.12. or 120 total times.292/298.302 total EVs for each stat and one Pokemon gets 1.216/218. don't be disappointed if it doesn't go as well as you thought.312/318 Chansey. level 100: HP. Sd. Sc.5. Sc.12 Hypno: HP.11.8.Special. Sc.306/318. Df. level 100: HP. If I've perfectly EV trained each one. The others will fill in more quickly.240/248.

The greatest part about the Game Shark is that whenever you want to change something around with your team.Choose your movesets Again. Conclusion ________________________________________________________________ 1.Test out your team Have some fun with your new team and try it out.com. mostly the same. ################################################################ E. If you look at your movesets together on paper. and the final four are for maximum Pps. Step 3. Please do not ask permission to host this FAQ/Walkthrough on any other site. Choose the roles on your team and select Pokemon to fulfill those roles. Be sure not to put on any attacks that are not present on the corresponding Pokemon's move list! Step 4. it's just a code or two away. . then input all the Max stat experience codes on each Pokemon. insert your Pokemon into a local PC and take them out again to see the change in stats. The first five are for the EVs. Odds are it will be more powerful than any team raised by hand. Step 5. use the Move modifier codes to input attacks on to your Pokemon. the next two are the DVs.Level up and shark the stats Getting perfect stats is a lot easier when you're using a Game Shark. This is the way most RBY teams are made.Choose your Pokemon This is basically the same step as before. Finally. Legal Disclaimer This file and its contents are not to be reproduced in any other form without prior consent from the author.com.THE QUICK METHOD Step 1. Check the Wild Pokemon species modifier and input the codes that correspond to the Pokemon you want on your team. You now have a team with maximum stats across the board. please contact me. once all the codes are put in.Shark the Pokemon and movesets You'll be studying the Section C Game Shark codes list for most of the remainder of your time. it's easy to see mistakes and correct them with no harm done. Step 2. That includes both commercially printing and selling of this file. If you find this FAQ/Walkthrough on any other site than GameFAQs. Plan out what moves you want ahead of time before you start slapping moves on your Pokemon. Next. Duplicate the Rare Candies and level up all your Pokemon to 100. in just a small bit of time. This file will currently only be hosted on GameFAQs. then go catch them.

txt . forever! May it live on ________________________________________________________________ 3.________________________________________________________________ 2.txt .strawhat for the idea of suggesting movesets for each Pokemon .Efrem Orizzonte for his Base/Max Stats FAQ: http://db. Pokemon Blue Version: FAQ/Walkthrough by Lando_Kashmir Version 1.com/portable/gameboy/file/pokemon_monser_loca t ion.gamefaqs.gamefaqs.txt . please check the message boards or other FAQs for your questions. Credits .Argonaut for his Pokedex guide: http://db. Last Updated 2007-04-25 View/Download Original File Hosted by GameFAQs Return to Pokemon Blue Version (GB) FAQs & Guides .com/portable/gameboy/file/pokemon_pokedex. Again.01. for this masterpiece of a game.Choomag for his Pokemon moster location guide: http://db. Contact Please do not contact me about this guideit is safe to say that I have stopped playing Pokemon for a while.gamefaqs.com/portable/gameboy/file/pokemon_pokedex.Nintendo.Prima Strategy Guides for the usage of their material .

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