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Gang Beasts pre-alpha 0.0.



• - please do not map inputs in the default Unity launch settings
window (please use the in-game input configuration window,
which can be invoked with ‘Tab’ key).
• - punching and grabbing will intermittently fail if PUNCH or GRAB
are mapped to analogue triggers (we suggest mapping the left
and right bumpers for punching and grabbing).
• - custom input bindings should save automatically
• - currently their is no support for plug and play (please connect
controllers before running Gang Beasts if input is not
• - currently the menu screen does no support controller or keyboard
input (please use a mouse)


- a fix for the falling state (for situations where Gang Beasts
shouldn’t be rigid but are, for example hanging from ropes or falling
from elevated platforms to make it easier to swing on ropes and to
make falling more consistent)
- make menu work with keyboard and controller input
- no kicking move (for kicking prostrate / supine enemies)
- no elbowing move (for elbowing players immediately behind)
- no climbing implementation (for getting back onto the gondola /
truck / world)
- no stamina system (for suspending grapples and limiting the
success of punch spamming)
- no health bar shown above characters head when taking damage
- characters receive insufficient damage when colliding with objects
/ surfaces
- falling state is not triggered when characters are lifted or run off
elevated platforms
- characters will die if associated controller is not connected
- occasionally a character will get knocked out permanently
- characters looking at specific targets have their capacity to turn
quickly reduced
- no mobs / AI for single player mode
- no team mode
- no tournament mode
- no draw state

added health bars (green/red bar to show current health immediately after injury) • .additional sounds [0.0.[CHANGE LOG] [0.2] • - fixed a knockout bug that could make characters stay permanently unconscious • - fixed an issue that made some characters more prone to knockouts • - fixed clipping issues in the Sandbox stage • - modified Truck stability to make Truck suspension less erratic • - optimised the lighting on the Grind stage to improve performance • - added "Incinerator" stage • - added "Wheel" stage • - added "Street" co-op test stage • - added AI enemies to "Sandbox" and "Street" stage • - added wince / grimace character animation (e.1] .added wincing and blinking .g. Gang Beasts' eyes close briefly when hurt) • .added support for generic USB controllers .0.added character hurt and death sounds .significantly reduced build size .added support for custom input bindings (can be invoked with the ’Tab’key in-game) .added keyboard support .