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Name

SPACE RAPTORS Description

Attributes Skills Weapons


Base Bonus Total Melee Base Bonus Total Weapon
Strength Natural Bonuses
Melee Damage Bonus Bladed 2
Precision Energy 5
Ranged Damage Bonus Powered 9
Blunt
Intelligence
Tech Damage Bonus Weapon
Presence Ranged Bonuses
Social Damage Bonus Automatic 2
Archaic 5
Swiftness
Marksman 9
Move Speed Bonus
Energy
Constitution Heavy Weapon
Max Health Points (HP) Bonuses
Style 2
Max Style Points (SP) Athletics
5
Jump
Adaptability 9
Climb
Available Adaptability Swim
Weapon
Acrobatics
Bonuses
2
Stats Stealth 5
Move Silently 9
Max HP
Skullduggery
Current HP
Hide Weapon
Traps Bonuses
2
Max SP
5
Current SP Vehicle
9
Drive
Pilot
Mechanic
Initiative (d100+Swiftness)
Jetpack
Move speed (20+Swiftness) Abilities
1
Armor Social 2 (Weapon)
Defense Intimidate 3
Constitution bonus Translate 4
Charm 5 (Weapon)
Deceive 6
Conditions
7
Tech 8
Computer 9 (Weapon)
Armorer 0 (Double effect, must
Security be different)
Demolitions
Reference
Bionics and Equipment Conditions
Bleeding (+4 Damage taken)
Blinded (-20 to Precision)
Burning (2 Damage per turn, +2 Style per
turn, may spend a turn to put out)
Crippled (-20 Swiftness)
Dazed (-20 Intelligence)
Disarmed (Spare action may be used to pick
up weapon, if close)
Disoriented (No skill bonus on next skill
check)
Grapple (Cling to opponent, cannot miss
attacks, opponent may use Acrobatics or a
melee attack effect to break free)
Increased Damage
Knocked down (Lose 1 turn)
Vulnerable (-20 Reflexes)
Weakened (-20 Strength)

Attribute/Skill improvement
(New total)*(New total) or (New total)² XP

Augmentation Cost
(New bonus total/10) Adaptability

Encumbrance XP available

XP spent

SPACE RAPTORS Character sheet v2

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