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usaf close precision M-4 Assault Carbine
engagement team
40 Range: 24” Damage: D6

M-24A2 Sniper Rifle

Weapons
Range: 55” Damage: D6

Barrett M109 Sniper Rifle
Range: 60” Damage: D6
Stealthy: If this unit is within Cover and did not make any shooting attacks with the
M109 or M-4 in the last turn, units beyond 20” may not draw Line of Sight to it. The
unit retains this bonus even if the M-24A2 is fired.

Infiltrate: So long as your army sets up second and this unit starts the game out of
The CPE Team receives extensive training in taking out Line of Sight to the enemy, it may be deployed up to 12” further away from the table
enemy snipers. edge.

Intelligence Feeds: Any army with at least one of these units may re-roll its dice for
set up and deployment.

Rifleman w/ M-4, Sniper w/ M-24A2
Materiel

M-24A2: The M-24A2 gains a +2 bonus to its Damage Dice, against Size 1 targets
only. It may only fire once each turn and never as a reaction. If a Ready action is
taken before it shoots, you may opt to roll its Damage Dice against the model in the
centre of the Fire Zone, rather than allocate normally.

Special Rules
Countersniper: This unit ignores the Stealthy trait of any other unit. Models will also
Options

None ignore the effects of smoke (see main rulebook).

M109: The M109 gains a +3 bonus to its Damage Dice against all models of Size 2
or smaller. It may only fire once each turn and never as a reaction. If a Ready action
Size Move Close Combat Target Armour Kill
Statistics

is taken before it shoots, you may opt to roll its Damage Dice against the model in the
1 5” 2xD6 4+ 6+ 7+ centre of the Fire Zone, rather than allocate normally.

Army List: Up to two CPE Teams may be purchased for each Support slot.

Options: Any Sniper may replace his M-24A2 with an M109 for no extra cost.
Support