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GAU-8 30mm Gatling Gun
usaf a-10c thunderbolt Range: 48” Damage D10+2
360
ii
AIM-9X Sidewinder
Range: 60” Damage: D10+2

Weapons
1,000 lb. JDAM
Range: - Damage: D10+4

CBU-87 CEM
Range: - Damage: D10

Gatling Gun: This weapon causes a –3 penalty to Armour rolls. It may only be fired during
a Shoot (Strafe) action, and only if the A-10C is using the Loiter flight speed.

Sidewinder: The A-10C carries 2 AIM-9X Sidewinders. These are AA missiles and cause
a –3 penalty to Armour rolls. They may only be used against Air Units and up to two may be
Continuous modernization programs have ensured this fired in a single Shoot (Dogfight) action.
close air support platform lasts well into the 21st Century.
JDAM: The A-10C carries two 1,000 lb. JDAM bombs. They are ordnance weapons, as
detailed in the Battlefield Evolution rulebook, but may only be used if the A-10C is using the
Cruise or Burn flight speeds. Up to two may be used in each Shoot (Bomb) action, and they
may create separate Fire Zones. These Fire Zones will not be moved after they have been
declared like other ordnance weapons. The JDAM will roll extra Damage Dice (but only D10)
Materiel

A-10 w/GAU-8, 2 JDAM, 2 CBU-87 and 2 AIM-9X against every model within 3” of the centre of the model its first Damage Dice is allocated
to - these extra models need not be in Line of Sight. This weapon causes a –3 penalty to
Armour rolls.

Special Rules
CEM: The A-10C carries two CBU-87 CEM bombs. They are ordnance weapons, as
detailed in the Battlefield Evolution rulebook, but may only be used if the A-10C is using the
Options

None Cruise or Burn flight speeds. Up to two may be used in each Shoot (Bomb) action, and they
may create separate Fire Zones. This weapon deals its damage dice against ALL models
located within its Fire Zone.
Size Move Close Combat Target Armour Kill
Air Unit: The A-10C is an Air Unit and uses the rules provided in the Battlefield Evolution
6 Loiter 6xD10 7+ 3+ 10+
Statistics

rulebook. It will ignore the first four failed Armour rolls. An attack that rolls its Kill score will
Cruise destroy it as normal. It will also ignore the effects of smoke (see main rulebook).
Burn
Intelligence Feeds: Any army with at least one of these units may re-roll its dice for set up
and deployment.

Air Countermeasures: If attacked by an AA missile, roll one D6. On a 4 or more, the
countermeasures successfully decoy the missile, avoiding any damage.

More units next issue!