Professional Documents
Culture Documents
Procedural rules:
end line for service;
ball in or out;
method of scoring;
sideout
Tactical solution:
With the ball
to send the object across the line so that it is difficult to return.
Readiness position
Key characteristics:
Feet shoulder-width apart.
Knees bent and inside the line of the toes.
Weight forward with the knees loaded
Spine straight.
Hands in front of the body, ready to move.
Rebound sports such as volleyball require very precise positioning by the student, in order for the ball to be
brought under control. Inexperienced players cannot compensate for poor positioning through superior strength or
adaptation of technique. Therefore, players need to arrive at the position where they play the ball in a balanced
and controlled state before the ball arrives. It is not sufficient for a player to arrive at the same time as the ball. The
aim should be, when possible, to ‘beat the ball’.
Ideally, players want to time their movements so that they arrive at an interception point a fraction before the ball,
in order to be able to gather themselves and prepare physically and mentally for the ball contact.
1. Chase It
Aim: To develop the ability to time movements in
relation to ball speed.
Teaching Points: Ready to go, quick off the mark, beat the ball.
volleyball length court at a width an individual can stretch, with a net at volleyball height *;
conditioned game - service delivered with 1 hand
- during play the ball is delivered with 2 hands;
- ball not allowed to bounce on either side of the divided court.
- momentum step only with the ball
Conduct rules:
fair play;
keeping an accurate score.
not allowed to move with the ball
Shake hands before and after the game finishes
Agree on the court dimensions before the game begins ie. On the line will be in.
Being respectful of oppositions decisions
Procedural rules:
method of scoring;
sideout.
net touch by ball on service
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
Strategical solution:
With the ball
deliver the ball in a downward direction from a point higher than the net
volleyball length court at a width an individual can stretch, with a net at volleyball height *;
conditioned game - service delivered with I hand
- during play the ball is delivered with power and placement using 2 hands after a self-feed;
- ball not allowed to bounce on either side of the divided court.
- momentum step only with the ball
Conduct rules:
fair play;
keeping an accurate score.
not allowed to move with the ball
Shake hands before and after the game finishes
Agree on the court dimensions before the game begins ie. On the line will be in.
Being respectful of oppositions decisions
Procedural rules:
method of scoring;
sideout.
net touch by player reinforced
Tactical solution:
With the ball
to send the object across the net so that it is difficult to return.
Strategical solution:
With the ball
self- feed the ball to the net and higher than the net so the ball can be delivered in a downward direction from a point higher than
the net.
volleyball length court at a width an individual can stretch, with a net at volleyball height *;
conditioned game - service delivered with I hand
- during play the ball is delivered with power and placement using 1 hand after a self-feed;
- ball not allowed to bounce on either side of the divided court.
- momentum step only with the ball
As above
Control of space by students, both as individuals and as members of a team is vital in the
game of volleyball. For this reason, players need to understand controlling their own space
either in defense or attack before they can operate effectively in a team context.
Base Position
The best place for a player to start from in order to defend his/her court is towards the back
and in the middle because:
i) it is easier to move forwards to play the ball than to move backwards, and
ii) taking a balanced middle position gives equal chance to defend to the left or to the right.
The idea of a defensive base position is thus established.
It is important to watch the attacker and to move to get in line with the direction he/she is facing, as this is the
direction in which they are most likely to attack.
- In groups of 3
- Player throws the ball up for the attacker to spike
- ‘A’ reads the attacker l’or’2’ and moves in anticipation of attack.
- ‘A’ aims to keep the ball alive by hitting it up in the air or
allowing ball to ricochet off them
- A point is scored when someone keeps the ball alive
- 5 shots in a row and then rotate positions
- Winners rotate up
Direction of
attacker and the attack.
Return to Base
After playing the ball the student finishes the movement cycle by going back to his/her base defensive position;
therefore the cycle is as follows:
1 Base
Teaching Spiking
Unless the balance of the player is correctly controlled, nothing else matters;
then until the posture is correctly assembled, nothing else is relevant; then until
the player understands how to correctly assemble the touch point, no
progression can occur; then until an understanding on how to assess ball flight
has been reached, the correct positioning of the touch point cannot take place.
These are fundamentals and should be tackled in that order. Once some
understanding and stability has occurred in the player, the teacher can move on
to:
Teaching Progression
Reading the ball flight has to be linked to positioning the hips correctly. In the early stages, this is best done with a
ball which is fed by a partner who stands facing the student who is working.
The key elements of controlling the hips and the position of the head should be introduced in a very simple form.
Asking the students to spike a ball onto the floor while standing can be used. The student should start with the ball
in his hand, breathe out to stabilise the position of the shoulders and the head, then swing their hand to hit the ball
off the ground without tossing it, or leaning forward during or after the swing.
TGfU Games:
3v3v3v3 Game:
- In teams of 3, full volleyball court
- Four teams hit the court to make a 6v6 game (Team A, B, C & D)
- Each team will make up a line on the court (e.g A = back court, B = front court Vs. C = front court & D =
back court)
- Remaining teams line up off court and will enter after a point has been scored
- 6v6 game is played with two teams (A & B) working together to win the point
- Point is played out and the line which makes the error will move to the back of the line, while all other
lines move up to the ‘King’ spot
- Play for a certain period of time and the team in the ‘King’ spot when time runs out is the winner