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***************************************************************************** Final Fantasy Tactics A2: Grimoire of the Rift FAQ/Walkthrough ***************************************************************************** Table of Contents 1. What's New 2.

Introduction 3. Controls 4. Overview 5. Walkthrough 6. Quest List 7. Side Quests 8. Clan Trials 9. Brightmoon Tor 10. Jobs 11. Monsters 12. Head Gear 13. Body Armor 14. Weapons 15. Shields 16. Accessories 17. Items 18. Loot 19. Bazaar Formulas 20. Auction House 21. Secrets/Tips and Tricks 22. Credits 23. Copyright Notice

***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= At last, the Final Fantasy Tactics series makes its debut on the Nintendo DS. As a fan of the Playstation and GBA versions, I am quite pleased. It is the same turn-based strategy game that we're all used to by now in the series, with a bunch of added features and twists. There are 300 quests, which is what the game is primarily based around, consisting of battles and other events to gain experience, unlock jobs, and so on. There is a lot to be covered in this game, so if you were a fan of the previous installments, you will definitely like this one! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= NOTE: The Touch Screen can be used quite extensively as well, to substitute for button pressing in many cases. World Map/Cities

---------------Control Pad: Move cursor (hold B to make it move fast) A: Confirm selection B: Cancel selection, return cursor to current position on map X: Open Main Menu L/R: Move cursor to next area on map Battle Entry -----------A: Confirm selection B: Cancel selection, remove highlighted unit X: Start battle Y: Check your units before battle, check enemy units (when highlighted) L/R: Switch between units to place in battle Battle -----Control Pad: Move cursor A: Confirm selection, move cursor back to current ally unit's turn B: Cancel selection, and view range of highlighted unit X: Open Main Menu in battle Y: Check the currently selected enemy unit, toggle help box (when Commands window is open) L/R: Move cursor to different units ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= ================= General Mechanics ================= Final Fantasy Tactics Advance (hear by known as FFT-A) is the third product of Square's engulfment of Mission. It's a Strategy RPG (known as a Simulation RPG in Japan) based on the "world" of Final Fantasy. If you have played the original Final Fantasy Tactics, or any of the Ogre Battle/Tactics Ogre series, or even Advance Wars; this game should be familiar territory. Battles are turn-based and take place on what essentially is a grid. Each time it becomes a unit's turn, they will get a chance to move and execute an

action. Each unit has 8 stats which determine different attributes: Move Jump Evasion Speed Attack Defense Magick Resistance Amount of panels that unit can move each turn. Maximum height that unit can scale. The % of attacks that unit can possibly dodge. Determines the order and frequency of AT. How strong that unit's physical attack will be. How well that unit can defend a physical attack. The strength of any magic cast by that unit. How well that unit can resist a magical attack.

There is no "casting" time for spells and abilities, not even for Jump (which is highly unorthodox by Final Fantasy standards). FFTA2 is filled with many systems; some are old, some are revised, and some are brand spanking new. Because of their complexity, I might as well go over them one at a time for you: ========== Job System ========== FFT-A uses the Job System which was born from Final Fantasy III, built upon in Final Fantasy V, and almost perfected in Final Fantasy Tactics. It's also used in Final Fantasy X-2 under the guise of "Dress Ups". Anyway, FFTA2 uses a revised Job System, it defers from FFT's system like so: * * * * * No more Job Points. The inclusion of Races and the abolishment of Sexes and Zodiac signs. The inclusion of an AP (Ability Points) system, ala Final Fantasy IX. A whole new collection of Jobs and abilities. New Jobs are learned by mastering abilities, not by Job Levels.

======================================= Ability System/Opportunity Turns/Scions ======================================= Ability System -------------The ability system is almost exactly like Final Fantasy IX's. Abilities are embedded in equipment; once you equip items (weapons, armor, etc.) on a unit you will be able to use the abilities associated with that equipment. As soon as you unequip those items, the unit will no longer be able to use those abilities. However, you can permanently learn abilities by mastering them. To "master" an ability, you must equip the item the ability is embedded in and gain enough AP (Ability Points) to learn it. Be aware that you still have to select Secondary, Reaction and Passive Abilities to use them. Movement abilities are now "status effects" found in special shoes/boots. Opportunity Turns ----------------During battles, you will notice that a meter will gradually fill up as your party members act. This is the Smash Gauge, which normally fills by 10% upon completion of a successful action. When it completely fills for a given character, they will have the option of performing an Opportunity ability at their next turn. This ability depends on what units are immediately next to

you, and if they are enemies or allies. A list of these abilities is below: Ability ------Tough as Nails! Battle Shout! Fleet of Foot! Shield of Steel! Second Wind! Flurry! Eye for Eye! Frenzy! Last Stand! Scions -----In this game, summoned monsters come in the form of Scions. They are accessed by equipping specific accessories that allow for these moves to be performed. In battle, your Smash Gauge will need to be filled in order for a Scion to be summoned. Unfortunately, you cannot permanently learn a Scion's ability, so you are only able to use it if you have that accessory equipped. ===== Races ===== In this game, in addition to the different jobs, there are seven races of characters. Each race has its own set of jobs that it can become (after meeting prerequisites, of course). Five of the races are available from the start, but the other two races only become available after you complete quests that grant you access to jobs that only those races may become. The seven races, and the jobs that each can have, are as follows: Bangaa: Bishop, Cannoneer, Defender, Dragoon, Gladiator, Master Monk, Templar, Trickster, Warrior, White Monk Gria: Geomancer, Hunter, Raptor, Ravager Hume: Archer, Black Mage, Blue Mage, Fighter, Hunter, Illusionist, Ninja, Paladin, Parivir, Seer, Soldier, Thief, White Mage Moogle: Animist, Black Mage, Chocobo Knight, Flintlock, Fusilier, Juggler, Moogle Knight, Thief, Time Mage, Tinker Nu Mou: Alchemist, Arcanist, Beastmaster, Black Mage, Illusionist, Sage, Scholar, Time Mage, White Mage Seeq: Berserker, Lanista, Ranger, Viking Viera: Archer, Assassin, Elementalist, Fencer, Green Mage, Red Mage, Sniper, Spellblade, Summoner, White Mage By looking at each race's set of possible jobs, you can get a rough idea of what type of characters you can put in your party. One thing to note is that the Gria is the only race which has an inherent ability to float, which will enable characters of that race to reach areas that may otherwise be inaccessible. Surrounded By ------------0 units 1 ally 2 allies 3 allies 4 allies 1 enemy 2 enemies 3 enemies 4 enemies Effects ------Protect + Shell on self Attack^ and Resilience^ on all Hastega on all Astra to all Curaga to all Attack enemy twice in a row Attack all Attack all Attack all

==================== Job/Race Recruitment ==================== During your travels on the area maps, you will surely come across individuals who wish to be recruited into your party. Whether or not you admit them into your clan is entirely up to you, and if you really want to build up these recruits from scratch. The locations of such recruitment opportunities, as well as exactly what you can expect to find, depends on the month and area you are in. Here is a rundown of what you should expect to find in each month: Month ----Ashleaf Race ---Viera Location -------Camoa Rupie Mountains Blackfrost Hume Galleria Deep Sant D'alsa Bluff Targ Forest Jobs ---Archer, Fencer, Green Mage, Red Mage, White Mage Assassin, Elementalist, Sniper, Spellblade, Summoner Blue Mage, Fighter, Hunter, Paladin Illusionist, Ninja, Parivir, Seer Archer, Black Mage, Soldier, Thief, White Mage Cannoneer, Defender, Master Monk, Templar, Trickster Bishop, Dragoon, Gladiator, Warrior, White Monk Beastmaster, Black Mage, White Mage Arcanist, Illusionist, Sage, Time Mage Alchemist, Scholar Hunter, Raptor Geomancer, Ravager Berserker, Ranger Lanista, Viking Animist, Black Mage, Thief Fusilier, Moogle Knight, Time Mage, Tinker Chocobo Knight, Flintlock, Juggler Cannoneer, Defender, Master Monk, Templar, Trickster Bishop, Dragoon, Gladiator, Warrior, White Monk Archer, Fencer, Green Mage, Red Mage, White Mage Assassin, Elementalist, Sniper, Spellblade, Summoner Hunter, Raptor Geomancer, Ravager Berserker, Ranger Lanista, Viking

Bloodfire

Bangaa Aisenfield Baptiste Hills

Coppersun

Nu-Mou Graszton Moorabella Nazan Mines

Emberleaf

Gria Seeq

Fluorgis Zedlei Forest Aldanna Range Tramdine Fens

Goldsun

Moogle Bisga Greenlands Goug Neslowe Passage

Greenfire

Bangaa Aisenfield Baptiste Hills

Mistleaf

Viera

Camoa Rupie Mountains

Plumfrost

Gria Seeq

Fluorgis Zedlei Forest Aldanna Range Tramdine Fens

Rosefire

Nu-Mou Graszton Moorabella Nazan Mines

Beastmaster, Black Mage, White Mage Arcanist, Illusionist, Sage, Time Mage Alchemist, Scholar Animist, Black Mage, Thief Fusilier, Moogle Knight, Time Mage, Tinker Chocobo Knight, Flintlock, Juggler Blue Mage, Fighter, Hunter, Paladin Illusionist, Ninja, Parivir, Seer Archer, Black Mage, Soldier, Thief, White Mage

Silversun

Moogle Bisga Greenlands Goug Neslowe Passage

Skyfrost

Hume

Galleria Deep Sant D'alsa Bluff Targ Forest

=========================== Clan Bonuses/New Game Bonus =========================== Overview -------When you start a new game, watch the introductory sequence as usual. You will reach a point where you will be asked three questions, each of which you can pick one of three answers to. These answers will determine the Clan Bonus which you start the game with (as in, you don't have to complete Clan Trials to obtain them). Clan Bonuses come into effect at the start of every battle (you pick them from a list), and remain in effect until either the end of the battle or if the current law is broken. Clan Bonuses -----------The list of Clan Bonuses are as follows (note that this is the list at the start of the game; by completing Clan Trials you can upgrade them): Agility up 1 Use: Very slightly improves chance to hit and avoid being hit. Bonus AP 1 Use: Slightly increases the ability points awarded for completing a quest. Bonus EXP 1 Use: Slightly increases the experience points awarded for completing a quest. Bonus Gil 1 Use: Slightly increases the gil awarded for completing a quest. Clan Points +1 Use: Slightly increases the clan points awarded for completing a quest. Luck up 1 Use: Very slightly increases critical hit rate and chance of an Opportunity turn.

Power up 1 Use: Very slightly increases damage dealt and reduces damage received. Smash Gauge 1 Use: Slightly increases the rate at which the smash gauge is filled. Speed up 1 Use: Very slightly raises speed. New Game Combinations --------------------The following is a list of the possible combinations in which you answer the three questions at the start of a new game. Combo ----A A A A A B A A C A B A A B B A B C A C A A C B A C C B A A B A B B A C B B A B B B B B C B C A B C B B C C C A A C A B C A C C B A C B B C B C C C A C C B C C C Bonus ----Bonus EXP 1 Bonus Gil 1 Luck up 1 Bonus AP 1 Clan Points +1 Agility up 1 Speed up 1 Power up 1 Smash Gauge 1 Agility up 1 Luck up 1 Bonus Gil 1 Smash Gauge 1 Power up 1 Clan Points +1 Speed up 1 Bonus EXP 1 Bonus AP 1 Bonus Gil 1 Luck up 1 Power up 1 Agility up 1 Bonus EXP 1 Speed up 1 Smash Gauge 1 Clan Points +1 Bonus AP 1

***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 5. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= Introduction -----------The game opens with a couple of lines of dialogue from the main character. You will get to name him, so keep the name as Luso for the purposes of this FAQ. He will talk about his journal for a while more, then you will be able to answer a few questions about summer vacation. Pick whatever you want, but be warned that your selections will determine the bonus you receive at the

The allies will call Luso over and make him join their clan in order to survive here. The shopkeeper will explain to you the concept of learning abilities from your equipment. the giant bird to the right. where your destination is shown by a blue balloon. Ignore them and concentrate everyone's attacks on Klesta. head to Wood Village directly to the east. When you are ready to proceed. You will get to meet Cid at this point. ================================ Battle 2: A Paw Full of Feathers ================================ Victory Circumstance: Defeat all foes! . You will also get to name the clan at this point (stick with Gully). For now. Use the Bazaar and some of the loot you just obtained to make a Broadsword. Once Klesta's HP is down to about 1/3 its total. though I wouldn't recommend buying anything right now. you will be given a quick explanation on what to do. you will leave. then the bell will ring. then buy one for Luso (use the Fitting room to equip your new gear automatically). You will be on the world map. and is stuck sorting books in the library.start of the game (the list of combinations can be found in the Overview section above). you will have to finish the battle by defeating Klesta. You will meet some chocobos which will run off when the wolves appear. since the only way to be able to buy different items from the shop is to trade in loot at the Bazaar and create new items for sale. when Luso magically appears. and the White Mage to heal if need be. head to your destination. When you are on the world map. go to the Shop in Wood Village. Luso doesn't get off so lucky. The battle will then commence after Cid explains the laws and clan privileges. After the tutorial is over. visit the Pub again at Wood Village and accept the "A Paw Full of Feathers" quest (it's the only one available. the shopkeeper will explain the concepts of loot and the Bazaar. otherwise exit the shop. The White Mage and Black Mage will serve to teach you the commands in battle (assuming you never played a FFT game before). As you leave. Once there. but after writing his name on one of the pages. Cid. Answer the three questions. though Cid insists you should prepare for the battle first. Following the battle. You can check out what's for sale. go for it. Use the Black Mage's magic attacks to cause more damage. it will run away and the battle ends. signifying the end of school. After that. Luso. You will learn about obtaining quests in the Pub. This will come in handy. If you want to buy anything for the rest of your clan. you will meet the rest of the clan inside the Pub and talk to Cid some more about Luso's plight. He will find an old book. When you go back to the world map. who is the guest in this battle. =============================== Battle 1: Stranger in the Woods =============================== Victory Circumstance: Defeat Klesta! Forbidden: Ranged Weapons Strategy: Two smaller enemies will wander into the area as the battle begins. he gets sucked into another world! The next scene will show a battle about to take place. For now. and it's the next story mission). and the others will return to town and rest up.

make/buy some new equipment. you have to move to the space where a sign with a blue arrow is located. When you arrive in Camoa. In order to leave the current area. The White Monk has strong attack power.Forbidden: Fire Strategy: You will be against two Wolves and a Baknamy in this battle. Do so. so be sure to dispose of that early on as well. be sure to do some to gain experience and learn new abilities (change your equipment/jobs as you master the abilities they hold). Once the battle is over. Luckily your clan greatly outnumbers them. head back to the Pub and accept the "The Yellow Wings" quest. ========================== Battle 3: The Yellow Wings ========================== Victory Circumstance: Defeat all foes! Forbidden: Ice Strategy: In this battle. you will see the chocobos return to the field. since he can cause the most damage to your party. When you want to progress in the storyline. head back to Wood Village. There will be a couple other optional quests which you can take as well. If any of your units gets ganged up on. It explains it well enough in the game itself. which leads up to your next mission. When Luso and Cid leave the area. if you want to save your game. Archer. you should be in fine shape to win this battle easily. Your best bet would be to eliminate the Black Mage quickly. Go to the Pub and check out the new quests that are available. He will ask you for a tomato stalk. Cid will talk to a guy named Ribs on the roof of a nearby building. which has slightly stronger attacks and more health. You will be briefed about the difference between area maps and world maps. and how traveling between different areas takes a day. With Cid helping your clan here. As a side note. and decide to see if there is a quest for it. you will now be able to continue along the highroad to Camoa. Back in the village. White Monk. There are five of them: Thief. having everyone attack (one round of everyone attacking should kill a Wolf). Cid will leave your party at this point. change your jobs around. Once they are done. plus the enemies are simple so this should be a quick and painless battle. ======================== Battle 4: You Say Tomato ======================== Victory Circumstance: Defeat all foes! Forbidden: Lightning . Do another quest. go to the Main Menu while on the world map and pick the System Menu option. you face off against the bandits known as the Yellow Wings. and Animist. you will overhear another clan talking about bandits blocking the highroad to Camoa. Luso will reveal a journal which automatically records his adventures thus far. take the "You Say Tomato" quest. So. Attack the Wolves one at a time. Once the battle ends. and when you are ready to proceed head to the mark on your map. heal up with a White Mage or by using items. Black Mage. go after the Baknamy. then head to Camoa.

Take some other quests if you want. head back to Camoa. so try and hit them hard and fast so you don't have to worry about an unexpected strike. The Cockatrices will get the next move if you critically weaken them. You will have to pass through the Galleria Deep on the way to the range. as well as find out about a special mage. They leave and then she shows up. and explain how she is going after a mark at the Pub. Now that you're done here. So. you will have a total of 7 allies in this battle against four Deadly Nightshades and the Alraune. ======================= Battle 5: Wanted: Ugohr ======================= Victory Circumstance: Defeat Ugohr! Forbidden: Restoring MP Strategy: For this battle. Once in that area. head to the Pub and check out the latest quests. At that point. This is the next story mission. so head that way and continue southward to the Graszton Highroad. Adelle will come and Cid will tell you to go to Aldanna Range and find the mage. so you may as well take care of them as well. Following this. then head to Aldanna Range when you're ready to continue. equip yourself at the Shop. so accept it. There isn't anything you can do for now. your primary target is the green-shelled Ugohr in the back. Cid and Luso will wonder why Adelle never showed up. but the Great Tortoise Ugohr has Counter. so head back to Camoa. so be careful! Following the battle. head to the Pub and check out the quest roster to find "Wanted: Ugohr". not to mention a few different attacks which can be brutal on your clan. Now that you know where to go next. Hopefully you've been doing some side quests and getting better gear along the way! Either way. There. pummel it with everything you have and you will succeed. Adelle will appear and offer to help in exchange for a cut of the profits. head to Baptiste Hill for the next mission. When you get to the Ugohr. A scene will take place here between Cid and some guy who comes out to meet him. Cid will be in bed with Luso at his side. so you may as well take her in. head to the port town of Graszton. you will find the tomatoes. The enemies have the ability to cast Blind and Silence on your group. Adelle will leave with the biggest prize of all. only to fall into their trap! Cid decides to leave her in the trap after taking the prize. The enemies have their typical moves so it's nothing too spectacular. With Cid in tow as well. as well as an Alraune.Strategy: When you arrive here. whose drill can be sold for a nice profit. Adelle will appear and decides to join your clan. ========================== Battle 6: Wanted: Gilmunto ========================== . you should take out the intermediate enemies before going for the main target. While resting in the Pub. Accept the "Wanted: Gilmunto" one to progress the story. Take care of the Deadly Nightshades first as they are more plentiful and weaker. Cid will give Ribs the tomato stalks he asked for. You will spot Adelle wandering around. who Ribs will mention. then go after the Alraune. Accompanying it are two Wolves and two Cockatrices. A new path opens up leading to the Bisga Greenlands. You can't turn her away. After the battle. then when you're ready.

As you approach it. There will also be Antlions and Pit Beasts wandering into the area. ============================ Battle 7: Now That's a Fire! ============================ Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Strategy: Here in the Zedlei Forest. make sure they are here to cast Blizzard/Blizzara on the Bombs to quickly dispatch them. The most difficult part is dealing with the Bombs. you will hear about Mist for the first time and how the monsters you face here are different than ones you've seen before. so try to use ice-based magicks or other elements if you have them instead. a mysterious man will tell you to step back as it vanishes into the Mist. you should heal up any weaker members quickly. and an Asp (Gilmunto). Adelle will tell you a little more about the Auction House. you will see Gilmunto on the ground in front of you. ============================ Battle 8: Pearls in the Deep ============================ Victory Circumstance: Defeat the Lord of the Flowsand! Forbidden: Actions by Nu Mou Strategy: In the Larva Den. These enemies are not too difficult. be extremely careful since it has high attack power and can target multiple people at once. Either way.Victory Circumstance: Defeat Gilmunto! Forbidden: Fire Strategy: On this mountain range. there will be a number of new quests open to your access. you have to face a Yowie (the Flowsand Lord) at the bottom. particularly when they are low on health. After the scene there is done. you'll find the Floating Eyes to be the easiest of the mix. though ideally you would want to win). head to the Pub and accept the next story mission called "Now That's a Fire!". You will fight two Worgens. so you should concentrate on them first. causing massive damage to anyone nearby. As soon as you defeat Gilmunto. a Yellow Jelly. Don't forget to check your equipment and try out some new jobs (hopefully you've been doing some quests to unlock certain jobs). the mission is over. After you complete an auction (it doesn't matter what the results are. and then they will Self-Destruct. If you have a Black Mage. After you leave. though you should focus on the big boss at the . You will find out this man is the old wizard Lezaford. The weakest enemies are the wolf-like Worgens. head back to Graszton and visit Cid. Following the battle. If you get them to critical. the guy you were searching for. sans their powerful Death Dive when they are in critical health. Lezaford will take you back to his cottage to talk about Luso's journal. head to the Galleria Deep and enter the next battle. a Thunder Drake. so head to Camoa or Graszton and pick the new option on the town menu. then go to Zedlei Forest to start it. as well as two Floating Eyes and a Red Marshmallow. The Yellow Jelly and Thunder Drake absorb Lightning attacks. Go to a Pub and accept the Pearls in the Deep quest when you're ready to proceed with the story. You then decide to go try an auction out. when you are ready. When you see it's close to Gilmunto's turn. Once the battle is over. they have Quicken which lets them take the next turn. When you get to Gilmunto. you will find three Bombs.

Luso also wants to go on the airship. Luso will find a piece of jewelry left behind by Ewen. After you leave the area.bottom instead. Additionally. Since Luso obviously declines. plus you won't get the law bonus at the end. and surround the boss. He will tell you to get it appraised. which pulls an ally into the pit and drains its health. It would be worth it to do some if you haven't already been. head back to Graszton and talk to Cid about the piece you just found. Ewen bars the Judge from the battle. take the quest "Mountain Watch" and head to the Rupie Mountains to undertake the next story mission. and will post a note in the Pub when it's figured out. so go check them out at the Pub. When you are ready to proceed. Now. He will mention going to the Rupie Mountains. which you can do in Moorabella. The Flowsand Lord itself is a tough foe. Ignore the smaller enemies and grab the treasures around the room if you desire. Luso will collect the moss needed for the tonic. The best approach I've had here is to get your entire clan to the bottom of the pit. head to the Pub and check out the new quests that are available. you should try to take out the Time Mage before he can use Haste on the rest of the enemies. For now. so you can gain more levels and unlock/try out new jobs. which means your next story quest is available and located in the mountains. He will also find that the Judge is back in action. Assassin. though Ewen and the Ninja have the Throw ability which can be powerful. Whenever you're ready to progress the storyline. After the battle. It can even use Draw In. as well as the Sniper's ability to attack from a distance. but you can defeat the rest of the clan for added experience and loot. as the smaller enemies will just keep coming in. a Nightfall named Ewen will appear and offer you gil for your Judge. So. ==================== Battle 10: Grounded! ==================== Victory Circumstance: Defeat Genius Ed! . but overhears a crowd saying the Aerodrome is closed due to a prankster of some sort. of course. head on over to that city when you're ready. ======================== Battle 9: Mountain Watch ======================== Victory Circumstance: Defeat Ewen! Forbidden: Ice Strategy: When you arrive on the mountain. and its attacks are far reaching and devastating. Ninja. Nonetheless. Once you defeat Ewen. healing itself in the process. then go for Ewen. and Time Mage) and you must do battle. then let loose with all your melee/magick attacks. His clan is not so difficult. Luso will find out that the jeweler needs more time to check out the item you brought. head back to Graszton and check on Cid. as well as some pearls for Adelle. heal up the member(s) that were hit and continue your assault until you win. You only have to defeat Ewen in order to complete the mission. so you won't be able to revive anyone should you die. Ewen calls the rest of his clan in (Sniper. accept the "Grounded!" quest and get going. There are a number of new quests available as well. the battle ends. After the boss attacks. Following the battle.

Zombie). accept the "Sleepless Nights" quest and head back to Nazan Mines to undertake it. you should go after the White Mage first obviously. though the Ghost and Wraith may want to be targeted first since they can actually summon more undead units to the battle. since the battle ends once you defeat him. Vaan fights as a guest ally for this battle. so head to Fluorgis and Luso will get some sleep. They are generally easy to defeat. Once Genius Ed is down. Following the battle. Once you defeat all of the enemies. followed by the Fusilier because of the status effects he can inflict from a distance. relating to a spirit haunting someone else's dreams. Luso and Vaan will talk before another familiar face from FFXII appears (Penelo). When you have control again. you will come across a group of undead enemies (Wraith. tombstones or completely banished. The Zombie can even drain some of your health to replenish its own. when you are ready to proceed. Ghost. since it helps to gain levels and loot. head to the Pub and check out the new quests as usual. you win. As for defeating the undead. visit the Pub to gain access to plenty of new quests for you to undertake. She will take Vaan away. You are up against Genius Ed (a Sage). as well as his group (White Mage. Head to the Aerodrome and pay the 300 gil to take the skyferry over. ======================== Battle 11: Rumors Abound ======================== Victory Circumstance: Defeat all foes! Forbidden: Copycat Strategy: In this swampy area. Berserker. accept the "Rumors Abound" quest and head to the Tramdine Fens as Vaan had stated previously.Forbidden: Harming the Weak Strategy: When you arrive aboard the airship. which means you'll be heading there next. upholding the law here may be difficult. When you're ready to advance the story once more. Since the prankster is captured. Adelle will be taking care of him while Cid is resting outside. who inadvertently blurts out the location of some treasure. you will spot the perpetrator right in front of you. Fusilier). don't worry about it if you really are overleveled like I was. a sky pirate named Vaan (of FFXII fame) will appear and attempt to claim your target for himself. Time Mage. If you've been doing a lot of side quests. then Cid will come to check on Luso. and a couple of live ones (Floating Eyes). He will mention that a new quest is at the Pub. After he comes to. and there are plenty of them! You should always try to do some side quests along the way. Watch the flashbacks that occur. =========================== Battle 12: Sleepless Nights =========================== . She will remind you to rest next time you visit a town. the quest will be complete. Once there. your main target is Genius Ed. At that point. Nonetheless. Following the battle. so you can ride to Fluorgis. Luso will collapse and a scene back in his real world will commence. not to mention new jobs and new equipment to be bought. However. Anyway. be careful of that. you need to use a Phoenix Down or Raise (or a similar ability like Exorcise) to completely destroy them at 0 HP. the airship is operational again. Nonetheless.

as well as the ability to Blind you. the battle is won. you will find an Alchemist and his Golems. the bard will leave after posting a bill at the Pub. The Alchemist has abilities which will bolster the other enemies. so you may want to defeat them quickly. but you only have to take out the Oversoul. they have a drain attack which harms you and heals them. and gives you a Spiral Vine and 2500 Gil to get the job done. Be careful of their Ranger. there will be a number of flashbacks involving a variety of key characters in the game. Luso will collect the Strawood as requested. He will ask you to take the wood to a shop and make an instrument out of it for him. head back to the Pub and check out the new quests that have just opened up. so watch out when they run low on HP. It is accompanied by Wraiths. a Bloody Orb. As for the Zombie and Bloody Orb. As the law states. The Wraiths are most annoying with their ability to revive fallen undead enemies. He will spot you. you want to avoid using magick attacks since he has Absorb MP. take the "Making Music" quest and head out to Aisenfield. and of course it is a ghost (Oversoul). When he leaves the area. Now that you have defeated the Oversoul. since healing spells cause damage to the undead creatures here. Once you defeat the Alchemist. Plus. Following the battle. the three of you leave and a new line in the journal appears. As for fighting the Alchemist. Pay attention to where he sets them and stay clear of those locations. Once that is done. as he can set traps you can potentially fall into. When you are ready to continue. It would help if you have a White Mage. he can control the Golems to attack you further if he so wanted to. When you go back to the map. the spirit that haunted Luso (and others) which caused the bad dreams disappears for good. you must use Raise (or something similar) once you deplete their HP to 0 in order to completely defeat the undead. and can use magick attacks back at you. you confront the source of the bad dreams. After the performance. head back to Fluorgis and you will come across Hurdy. the petitioner from the quest you just completed. If any of your melee fighters has the Cross-Counter ability (it comes from the Master Monk job). The ghosts also like to cast Dark or Darkra to damage you and heal themselves. the battle is over. it will come in handy when fighting the Golems up close. In case you haven't caught on yet. and the Golems are quite powerful as physical attackers. but it's nothing too crucial to be concerned over as they are weak by comparison. . Once you defeat the Oversoul. as well as taking them down quickly. After this. and a Zombie. at which point a Raptor and Ranger will pop out and battle will commence. Head back to town and there will be a scene in the Pub where a musician is playing. so you need to avoid the Raptor unless you don't care about the law bonus. ======================= Battle 13: Making Music ======================= Victory Circumstance: Defeat the Alchemist! Forbidden: Harming Females Strategy: Out here in the Aisenfield. you cannot harm females.Victory Circumstance: Defeat the Oversoul! Forbidden: Debuffs Strategy: In this battle.

you will have to engage them in battle. seeing as they can't do anything without knowing what the enemies are going to do. in case this isn't obvious). they generally use simple attacks on you. you will hand over the magicite to the petitioner. so let him and you will have your first Bard in the clan! Be sure to equip him properly in the shop before you set out (as well as the rest of your clan. Gladiator.So. The Ranger will walk around setting traps. the Paladin is the strongest physical attacker. The Scholar can have some devastating abilities on you if you give him enough time. so you may want to keep an eye on where he moves so you don't step on them! As for the rest of the opposition. Check the Pub for the new quests that have been made available at this point. So. Your goal here is to protect Vaan and Penelo while defeating everyone . head back to town. Ranger. To progress the story. head to a shop and use the Bazaar to make the Brilliant Theorbo for him (it's under the Hurdy's Request heading. So. Once you bring down the enemy clan. They consist of two Hunters. and someone posted a quest wanting it returned. They decide to head back to town. There. A strange woman with blue hair will talk to Adelle about joining her group. accept the quest "Wanted: Sky Pirate Vaan" and head to the Rupie Mountains. so you can dispose of them at your leisure (don't take too long since their attacks do hurt). As you would guess. so you will want to send a melee clan member to take him down. a Scholar. It turns out it's stolen. Cid will come in and mention that the appraiser from Moorabella has been in contact about the ring from earlier. but of course Adelle refuses. Ranger. so you will want to defeat him quickly as well. Pay the 2500 Gil to buy it. then you will automatically bring it to Hurdy at the Pub. He wants to join your clan. Luso and Cid will talk about what just went down. only to find out you were set up. as well as the Baron in Graszton. you will overhear a conversation in the Pub regarding the sky pirates you met earlier. Luso will of course want to check it out. ================================== Battle 15: Wanted: Sky Pirate Vaan ================================== Victory Circumstance: Defeat all foes while defending the sky pirates! Forbidden: Not Moving 1 Tile Strategy: You will find Vaan and Penelo here surrounded by a group of headhunters (Bishop. and Dragoon. don't forget to check out other jobs if you haven't already been doing so). Berserker. you're done! After the battle. any town will do (I went to Graszton personally). ============================ Battle 14: Seeking the Stone ============================ Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Strategy: When you come here. When you are ready to go on with the story. Lanista). head back to Moorabella and there will be a scene at the Pub where Adelle is waiting for Luso to return. so head back to the Pub and check out the newly available quests. Luso and Cid return with news about the magicite. When the enemies show up. After the woman leaves. Paladin. accept the quest "Seeking the Stone" and head to the Bisga Greenlands to enter the battle there.

you will get to hear their side of the story and the quest will end. Cid will decide to head to Graszton to investigate the situation. and an Illusionist. Of course. which takes away 75% of your total HP in one shot. When you defeat the opposition. Ewen the Nightfall. and it can hit a large area too. Seer. but Luso and company get sent off to another dimension. The Bishop will primarily heal the others. Of course you will have to deal with the . so your priority should be to kill them. Illua will try to attack. Lezaford will appear and tell you to leave since it's very dangerous. and the Lanista can use an ability called Charge! which can break your armor. You are up against Illua (a Nightshade). After a bit of conversation and arguing. but you need to keep their health up. When you are ready. so go there and meet Cid at the Pub. as well as people who can use items. the Gladiator has strong attacks. the blue-haired woman who met Adelle earlier. The Lanista and Gladiator are the greatest threat to you. accept "A Request" and get to the Ruins of Delgantua. At that point. you will have to defeat her in battle. The Spellblade has Doom Blade. The Seer can cast the mid-level attack magicks. That said. ============================= Battle 16: A Request (Part 1) ============================= Victory Circumstance: Defeat Illua! Forbidden: Being Robbed Strategy: Upon your arrival. you have to defeat this thing as well. Following the battle. After some conversation. though. making sure to cure up immediately if the Dimensional Rift is used. so you may want to get to the top and defeat or Disable him early on. That is your next destination. among other things. you must face a Neukhia (the demon hand). so get to it! ============================= Battle 17: A Request (Part 2) ============================= Victory Circumstance: Defeat the Neukhia! Forbidden: Opportunity Commands Strategy: In this second battle. at which point you find out it is in fact a grimoire. you will meet up with Illua. which is not good since Illua banishes the Judge before the battle even begins! The biggest threat by far is Illua's Dimensional Rift ability. which can cast Doom on its target. There. I would recommend doing some of the new quests to build up experience first. Illua causes a reaction in Luso's journal. as well as two Plagues. this battle ends. and the Nightfall has Dual Wield.else. a portal will open and a giant demon hand will appear through it. you must have a White Mage handy with at least Cura or Curaga. then you should concentrate on Illua. the Ranger lays traps you should avoid. There's nothing really out of the ordinary in this battle. but the quest is not over yet! Following the first battle. Hurdy will alert you of a new bill posted at the Pub requesting your clan specifically. You should take out the mages one at a time. the Illusionist and Elementalist can do their usual elemental attacks from a distance. Remember that Vaan and Penelo will be fighting as well. an Elementalist. Spellblade. Once you defeat her.

and that he would like to go on that quest. Upon completion of the battle. which you find out when Luso. At first glance. do it the other way around. When you are ready to proceed with the story. He will also reveal that your journal is actually the Grimoire of the Rift. Ice. Hurdy finds something and calls to Luso for help. which is what he found in the mines. With Adelle gone for now. Luso will run off to talk to Cid. so take some time and do a bunch of them! When you are ready to continue onward. After a bit more explanation. as more enemies will appear if you defeat them. Once you defeat everything here. the battle will be completed and you will win. take the quest "Through Another's Eyes". There are a LOT of new quests this time. head back to the Pub and the new quests will become available. so they stay behind while Adelle wanders off. go after the chocobos first. Cid. If you have a good melee character with Dual Wield. Adelle will end up leaving your clan at this point. Meanwhile. ================== Battle 18: The Dig ================== Victory Circumstance: Defeat all foes! Forbidden: Fire. you will encounter the Mooglebanes. When you are on the map screen again. otherwise. as always. The others will find something and will run off. and more flashbacks occur. As soon as this battle is over. Once you do that. plus they can cure and protect their own allies. Don't worry so much about fighting the Plagues. head back to any town (I went to Goug. On the area map. When you get back to the map screen. take the quest "The Dig" and head to Goug. head to any town (I personally went to Moorabella) and visit the Pub. but the Mooglebanes all have Illude. Lezaford will tell you to head east to a gate crystal in order to escape the new area. the quest is finally complete. Hurdy will talk about a survey in the city of Goug for old machinery.Plague's abilities which can cause Confuse status on your clan members. If your clan is protected against Charm. You will receive the Hurdy-gurdy. personally). Once you deplete the demon hand's health entirely. A Juggler with Smile Toss to give your best attacker a much sooner second chance will come in handy as well. as well as a Red Chocobo and Black Chocobo. by all means equip them before the battle! The chocobos have abilities which can hit you hard as well. Luso will decide to go to a Pub and check out the latest bills. causing lots of damage and status effects (like Confuse). which may make the battle a little longer than it should be. Lightning Strategy: Down here in the mines. which can cause Charm on your clan members. You will see a scene with Adelle in her room. He will take you back to his cottage. they may appear to be easy. but the Neukhia is the much greater threat. head to the other location and you will use the gate crystal to meet up with Lezaford. the Moogles will go back to work in the mines. then Adelle will decide to go back and rest. Its abilities can hit multiple members at once. you might as well check out the new quests that are available. the quest will be completed. and Hurdy are at the Pub. where he will explain where you just were (Jagd Zellea). you will witness a quick scene with Adelle wandering around and being confronted by the blue-haired . If you have any accessories which makes you immune to this. you will want to send them right up to the demon hand and do battle that way.

Luso and Adelle will have a chat before apparently parting ways again. when you're ready to advance the story. so you may want to eliminate them on the way to Vaan. Once you talk to Adelle three times. take the quest "Pirate Problems" and head to Camoa. but maybe you should en route to Adelle to make it a little safer. It must be Luso who talks to her.. After the battle. and Ravager. Adelle realizes she may have made a mistake by leaving in the first place. you will find Adelle wandering around alone. You don't have to fight them. Zaghnals. the battle will be over. overhearing a nearby conversation about the sky pirates Vaan and Penelo. Also note that Adelle has a new and different job (Heritor). you will encounter what at first glance appears to be Vaan and Penelo. so she rejoins the clan at this point. As usual. At any rate. Of course. You also don't want to kill Adelle. ================================= Battle 19: Through Another's Eyes ================================= Victory Circumstance: Bring Adelle back to her senses! Forbidden: Ranged Weapons Strategy: When you get here. Fighter. you cannot attack the Cannoneer. as well as several other new quests. Your objective is to defeat the supposed Vaan (Sky Pirate). The Fighter and Ravager are the strongest attackers. After they start talking. After a short conversation. so have him concentrate on getting to Adelle while the others hold back the monsters. the real Vaan and Penelo will arrive on the scene. so hopefully you don't lose too much from that! Once you defeat the fake Vaan. Head back to town and you will find Luso and Adelle in the Pub. be careful! As for the imposter. head back to town where your clan will discuss Illua and Khamja some more. and the Sniper may try to break your weapon with one of her abilities. and then a battle will commence. There is a quest available which asks you to capture them. and a Thunder Drake. Hurdy will alert you that a new bill was posted requesting the clan's assistance.woman from earlier in the game. as the law states. which you can do by moving next to her and choosing to talk. they will run off with the treasure that the fake versions came to steal. the quest will be over. but you also have to face the so-called Penelo (Dancer).!? Forbidden: Harming Bangaa Strategy: When you come here. Cid says that you should try talking to Adelle. you figure out they are imposters. Sniper. Now that they're gone. ========================== Battle 20: Pirate Problems ========================== Victory Circumstance: Defeat Vaan. The monsters that accompany Adelle are Pit Beasts. as well as different equipment and the Lennart ability which can hurt a bit if you're too close to her. he tends to try and steal from you. and then a bunch of monsters will appear and you will have to enter battle. so check the Pub for new . but he is nothing to be concerned over. She wants Luso's journal/grimoire. Following the battle of sorts.. as well as a Cannoneer. though she will be trying to attack you as well. Head to Kthili Sands and you will enter into the next story battle. Penelo will try to inflict status effects.

and so on). When you want to go to the next story quest. You will want to have your very best attackers in this battle to counter Illua. her powerful Dimensional Rift takes 75% of your HP. head to the next destination on your map. If you want to go on and fight the final battle of the game. The Arcanist has Graviga. Ultima Charge. The law prevents you from attacking the males. Finally. As for Illua (you only have to defeat her to win this battle. head to the gate crystal and you will return to Lezaford's cottage. due to their ability to hit multiple clan members for lots of damage.quests when you're ready. She taps into her special powers and you all warp to the Forbidden Land of Zellea from earlier in the game. It may be cheap. Red Mage. in which case defeating him should be a priority. you need to avoid the Time Mage and Arcanist. that will help you immensely in the battle to come. even though you defeated Illua once again. Once you beat Illua. will be greatly appreciated. you have to face Illua once again. equipping certain other accessories such as the Ninja Tabi. this battle will end. so if you want to obey it. If you want to return to Zellea. When you are finally ready to continue to the end of the game. Of course. most importantly the High Seraph's Plume to summon Ultima. Before you go back to fight Illua. Lucky for you. which can cut your clan members' HP down by 50%. and the Fortune Ring. and her other abilities can Stop you and cause plenty of damage. Arcanist. if you want to call it that. that's not the end of her. Summoner). but if you have a Ranger with Mirror Items. You should equip the six people with the accessories that summon Scions. so you should try and avoid him unless you don't care about the law. Some abilities that will prove quite useful are Dual Wield. as well as Ribbons on female characters. and the Ultima attacks (Ultima Masher. ===================== Battle 21: The Ritual ===================== Victory Circumstance: Defeat Illua! Forbidden: Harming Males Strategy: In this battle. you should make absolute sure you have your best equipment on the six clan members you will bring into the battle. take the quest "The Ritual" and head to the Ruins of Delgantua to meet Illua. Magickal Frenzy. the toughest opponents here are the female characters anyway (Summoner and Red Mage). as you are sent back to the area map. by the way). the Bard's Song ability (particularly Nameless Song and Soul Etude). Faerie Shoes. You don't have to go and battle her just yet. If you want to revisit any other place. so there's no use bringing gear you're only trying to level up. head back to Zellea and enter the final battle! ============================ Battle 22: The Two Grimoires ============================ Victory Circumstance: Defeat Illua! Forbidden: Buffs . as well as someone who can heal your group as needed (a Bard will do particularly well with Soul Etude and Nameless Song). just go to the cottage and warp back. You gain no AP from the final battle. but she has brought friends as well (Time Mage. Orb of Minwu.

there are three parts: the Wisp. Try your best to avoid the onslaught of powerful enemies that emerge and concentrate solely on Illua. the Core will go on the offensive. When you defeat the Core. the credits will roll and the game will end. too. Once Luso gets sent back to his world. Your main goal is to attack the Neukhia Wisp here. so be prepared for that. Congratulations on completing the game of Final Fantasy Tactics A2! Don't forget that you can reload your completed save file and continue playing. so if you have the Ninja Tabi equipped. but one last battle will commence.Strategy: For this battle. You cannot attack the Core until you destroy the Wisp. this is how you access certain quests you wouldn't get before this point! ***************************************************************************** -=-=-=-=-=-=-=-=-=-= . One of those positions is directly in front of you when you start. you can take the power back. Cannoneer. Send your strongest attackers after her directly. Following this long and difficult battle. Illua is also quite a fast mover. as do the enemies that continually appear into the area. thus causing the Core to lose some of its attack power. The right side is particularly difficult to get to since if you don't have Faerie Shoes. All the while. you can keep up with her going around this area. you will be able to attack the Core directly. so if you have your strong characters up there with Dual Wield and other powerful abilities. Illua has some very strong attacks. but its Syphonja can hit very hard. and Core. If you go to them. so you seriously need someone who can heal your group on short notice. or Fusilier) as well. it will move to another location. Once you deplete the Wisp's health. you will once again meet Illua. it will use a Rewind ability. in the middle area. she will be gone. along with two Behemoths. The Neukhia Pod is slow to attack. The Core will also heal the Wisp as you beat down on it. you will be walking around the entire area to get to it. which causes three groups of dark crystals to appear on its body. However. After you attack it enough. ======================== Battle 23: From the Rift ======================== Victory Circumstance: Defeat the Neukhia! Forbidden: Reaction Abilities Strategy: For this battle. you should have no trouble bringing it down quickly. They are fast and very strong. it will unleash a very strong attack on your entire clan on its next turn! The Core itself has just over 1000 HP. If you don't. gathering loot should be no reason to prolong this battle! Once you defeat Illua. but they and other enemies will appear as the battle commences so you should simply ignore them and heal as needed. the battle will end. all three components will be attacking you with some strong attacks and magicks. by that. Finally. The Wisp itself is a glowing ball which can be in one of three locations on this giant monstrosity. you will get to watch what became of the rest of Clan Gully and the others you've met along the way. you will witness the final scene with Luso and friends in the area where the game began. Pod. where you must follow it and continue the assault. The other two positions are atop circular indentations on the left and right sides of the area. though it will help to have someone attacking from afar (like a Trickster.

Dreamhares. you will see several sparkling spots scattered along the ground. is again in season. to no avail. The quest is complete when you examine the location and find a muskmallow (only one of the spots will have it). and a Baknamy. -Jylland Apothecary's League Quest Type: Satisfy Petitioner Victory Circumstance: Collect a sample of muskmallow! Forbidden: Knockback Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings). but you really should for the loot they drop. plus you will have that much less to worry about when moving to each location to examine. as the quest requires. . -Heriward. No previous experience required. Those are the locations you need to get to and examine for muskmallows. Somebody do somethin'. favored herb for treatment of ague. Price: N/A Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 2 Clan Points Negotiation +1 Adaptability +1 Reward: 250 Gil Gikhet Lead (x2) Faren Pollen (x2) ================== A1-02: Reagent Run ================== Description: The muskmallow. just drivin' 'im off will do. You don't have to fight the enemies. including Wolves. You will have to face a bunch of enemies though.-= 6. Quest List -= -=-=-=-=-=-=-=-=-=-= ============================ A1-01: Stranger in the Woods ============================ Description: Monster in Targ Wood! We hunters of the village tried to stop 'im. please! You don't need to kill 'im. Price: 200 Gil Location: Targ Wood Days: 20 Ability Points: 30 Clan Rewards: 16 Clan Points Aptitude +1 Reward: 1580 Gil Cactus Fruit (x3) Nepenthis Spruce (x3) In this area. Seeking herbalists to venture into Targ Wood and procure a supply. Wood Village Hunter Quest Type: Story Battle Rank: 1 Appears: Start of game.

Salve-maker Quest Type: Delivery Victory Circumstance: Forbidden: Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and Quest A1-03 (The First Step). they're molting early. Somebody. I would go myself.===================== A1-03: The First Step ===================== Description: -Trade RequestedI will trade my Ocktor Tome of Medicine for your cactus fruit! We will do the deal in Targ Wood. Price: 100 Gil Location: Targ Wood Days: 20 Required Items: Cactus Fruit Required Talents: Negotiation = 3 Ability Points: 30 Clan Rewards: 6 Clan Points Reward: 340 Gil Cruzle Brass (x4) Crooked Fang (x2) Zinconium (x3) ==================== A1-04: The Next Step ==================== Description: I seek someone to deliver medicine to a small village in Targ Wood. -Mack. this one favor I beg of you. Price: 300 Gil Location: Moorabella Targ Wood Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Reward: 1330 Gil Foul Liquid (x3) Divariwood (x3) ============================= A1-06: A Paw Full of Feathers ============================= Description: What's in the woods? Wolves. Please. but there are those who would steal my secrets-as one who crafts potent potables-and it is deemed dangerous for me to go out and about. that's what! And my chocobos are so put out. White Mage Quest Type: Delivery Rank: 3 Appears: After completing Quest A1-06 (A Paw Full of Feathers). and reading the Notice "Medicinal Marvel" at the Pub. rid us of these . -Mack.

I need someone to gather some pretty. -Genne. as it were. Price: 100 Gil Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 4 Clan Points Teamwork +1 Adaptability +1 Reward: 1050 Gil Snake Skin (x2) Tiny Mushrooms (x2) Fresh Water (x4) ======================= A1-07: The Perfect Gift ======================= Description: It's nearly my mother's birthday. and I want to give her some flowers as a gift. Give 'em a good thrashing for me! -Criek. Price: 200 Gil Location: Camoa Days: 20 Required Items: Prima Petal Required Talents: Negotiation = 1 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 1050 Gil Molting (x2) Trusty Frying Pan (x2) Water Stone (x3) ====================== A1-08: Kids These Days ====================== Description: Some of our younger clan members have been carrying on in the pub. disturbing the peace. pink flowers for the bouquet.horrible howlers! -Chocobo Corral "Sasasha" Quest Type: Story Battle Rank: 2 Appears: After completing Quest A1-01 (Strange in the Woods). That's where you come in. Price: 200 Gil Location: Targ Wood Days: 20 . kupo. and nip the problem in the bud. I reckon it's best to teach them a good lesson now. during the month of Mistleaf. Clan Criek Leader Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Ice Rank: 8 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Devoted Son Quest Type: Delivery Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.

and a Ranger). =============================== A1-10: The Trappings of Failure =============================== Description: In response to monster attacks in the regions outlying the city proper. Once you defeat them all. Soldier. For now. worry about killing the enemies of course. which you must also destroy.Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 790 Gil Waltwood (x3) Xergis Tin (x4) Gikhet Lead (x4) You will find a group of trouble-makers in the Wood Village Pub. Price: 500 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 4830 Gil Star Fragments (x2) In this battle. ====================== A1-09: Watch Your Step ====================== Description: Oh. and Warrior. I would recommend taking out the White Monk first as it is the most powerful enemy here. The Ranger is also a menace since he can go around laying even more traps! You have your work cut out for you here. Vikings. Watch Chief Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes and destroy all traps! Forbidden: Not Moving 3 Tiles Rank: 33 Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis. you must face an all-Seeq clan (Berserkers. There is nothing too out of the ordinary in this fight. especially since they hid the stolen goods in the traps. which can hit you hard if you aren't expecting it. The Vikings have Thundara. so keep your units healed up well. Fencer. They consist of a White Monk. go around setting off the traps so you can finish this quest. and almost had him. Don't forget to collect the two treasures on the upper wall if you want them. Thief. we set a number of traps to rid ourselves of the beasts . These thieves are clever. concentrate on the Vikings first since they pose the greatest threat. and it is your job to defeat them so they leave. Once the enemies are dead. when one of his traps tripped me up! Someone please bring him in! -Finnes. fie on him! I chased down a marked thief. Archer. too. the battle ends and you have completed the quest.

Alas. That said. Price: 100 Gil Location: Targ Wood Days: N/A Ability Points: 80 Clan Rewards: 6 Clan Points Negotiation +1 Teamwork +1 Reward: 1750 Gil Lamia Scale (x2) Sanative Needle (x3) Earth Stone (x3) ============================ A1-14: A Voice from the Well . you will see that five traps have been set on the ground (as shown by the blue squares). you will want to concentrate on clearing the enemies before disabling the traps (it's a smart idea. The only way to clear them is to trigger them yourself by moving onto them. I'm finished! -Kagran. Price: 300 Gil Location: Targ Wood Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 24 Clan Points Teamwork +1 Reward: 390 Gil Prima Petal (x2) Mape Wood (x3) Sturdy Vine (x3) In this area. plus you'll grab some extra loot in the process). and if I can't get to Camoa. so be careful! There are also four Sprites and a Banshee. all of whom have the very strong Meteorite ability. Each trap will take 1/2 of your current health. the traps had no effect. before I lose what little business I got left! They've been squatting the highroad. the Yellow Wings. they now pose a danger to our citizenry. -Camoa Ministry of Wildlife Quest Type: Satisfy Petitioner Victory Circumstance: Destroy the traps! Forbidden: > 50 Damage Rank: 12 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa.once and for all. Worse still. If I can't use that highroad. Please destroy these traps before they can do any real harm. demanding gil from all what pass by. I can't get to Camoa. ======================= A1-11: The Yellow Wings ======================= Description: Drive off those brigands. Merchant Quest Type: Story Battle Rank: 3 Appears: After completing Quest A1-06 (A Paw Full of Feathers).

most notably Confuse. That said. but I think the Stone bears a message from the distant past. you will want to kill them as quickly as possible to minimize the collateral damage. I've just moved residences. No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Lightning Ice Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. It's rather disturbing to say the least. protected by watchful guardians. so try and kill them first before heading towards the yellow Lilith. Once you kill them all. and I'd appreciate it if someone would look into this. There are two near where you begin. and don't care to move again . Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 4 Aptitude = 4 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 440 Gil Molting (x2) Large Feather . holding the Star Seal to the Stone takes one to a hidden land. These enemies are infamous for their Kiss ability. the quest is complete. -Mauri. According to legend. I ask you to find the truth.============================ Description: Every night I hear what sounds like a woman's voice calling to me from the rear garden.nor do I have the funds if I wanted to. Townsperson Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Ranged Weapons Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. which can inflict a variety of status effects on you. Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Aptitude = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 1160 Gil Rat Tail (x2) Bat Tail (x2) Bomb Shell (x4) Here you are faced with three Lamias and a Lilith. -Lacado. ==================== A1-15: The Star Seal ==================== Description: Have you heard of the "Stone with No Name"? Those philistines at the Akademy won't hear a word of it.

===================== A1-16: You Say Tomato ===================== Description: You say tomato. Mauri will give you the Star Seal before you enter into battle.Camoa Branch Quest Type: Battle Victory Circumstance: Defeat all the foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Using MP Using MP Using MP Rank: 19 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. and another Baknamy. Price: 100 Gil Location: Camoa Days: N/A Ability Points: 80 Clan Rewards: 10 Clan Points Teamwork +2 Adaptability +2 Reward: 560 Gil Fury Fragments (x2) Silk Thread (x2) Rabbit Pelt (x2) ================ A2-01: Camoa Cup ================ Description: Clan Tourneys are Under Way! The next tourney will be the Camoa Cup. The only really tough enemy here is the Werewolf. . but it is all the way in the back. a Werewolf. and it is standing next to the Stone with No Name. Upon further examination. Greengrocer Quest Type: Story Battle Rank: 5 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 3 -Tourney Guild . Sprites. Help! -Gusah. There will be only one Baknamy to face. or slavering fangs? I was out for a stroll the other day and one bit clean through me britches! I doubt me or me britches are the only victims here. and the battle starts anew. so concentrate on taking out the weaker units as you proceed. I say kill them all! Why kill vegetables. This time you're up against Wolves. during the month of Silversun. then move next to the stone and examine it.Soul Ceffyl (x5) When you arrive. your clan gets warped to another area with more enemies. Move across the field and take out the enemy if you want. you ask? Har! Did I mention quivering stalks.

and Warrior. The third clan is the Camoa Braves. Before you kill the last enemy in each round. and Thief. you are entered into a tournament against three rival clans. Black Mage. No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Items Targeting Adjacent Units Rank: 28 Appears: After completing Quest C3-01 (Mountain Watch). If you survive all three battles and come out on top. Quest A2-03 (The Moon Seal). The second clan is a group of mages (three Black. so that rules out your own mages (if you don't mind losing the benefits of having the judge there. feel free to use magick anyway). Price: 400 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 56 Clan Points Aptitude +1 Teamwork +1 Reward: 3590 Gil Dragon Bone (x2) Onion (x2) . Black Mage.. -Mauri. one Green). take a moment to heal up everyone since the next battle begins immediately after the current one ends. Try to keep your party's health up by using Hi-Potions if you're taking the no law breaking approach. Animist. a White Monk. you win the tournament! =================== A2-02: The Sun Seal =================== Description: I begin to grasp the message within the Stone.Silversun). I need you to try the Sun Seal to know if I am right or wrong. Perhaps I have erred. yet only dimly. You have to fight each clan one after another. made some fundamental mistake in my research. you cannot use MP. which would mean the Black Mages and White Monks as they have the most powerful attacks. so there is no time to rest and switch members in between. with two Thieves.Price: 300 Gil Location: Camoa Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 2400 Gil Gigas Pendant Here. The best approach is to take out the most dangerous enemy first. Additionally.. who consist of a White Monk. and Quest E1-02 (Bonga Bugle . one Time. Archer. First up are the Yellow Wings.

once you defeat the supposed guardians here. This first area is another ring-shaped area with the Stone with No Name at the opposite end. they aren't that tough. Wraith. -Mauri. You don't have to fight the enemies. Move to a spot next to the stone and examine it to complete this part of the quest. too. especially since you have to get through a Ghost. The Thunder Drakes are the most dangerous to you especially since they can heal themselves and attack you with their thunder-based moves. Don't worry about these enemies. Lilith. so hopefully you brought some strong attackers as well at the start of the quest. the quest is over. as in the previous iterations of this quest. and a Zaghnal. known as the Moon Seal. You may want to avoid the Floating Eyes since their Death Dive when they are at critical health is devastating. The ghost enemies will need to be completely destroyed with a Phoenix Down or something similar once you deplete their HP. I want you to try the second. The Lilith is probably your biggest threat here due to the possibility of receiving an adverse status effect from it. As always. Also. guarded by a Baknamy and two Floating Eyes. Getting to the stone this time will be a bit more of a task. You need to once again use it with the Stone with No Name and see what happens. and Baknamy to reach it. though you will have to en route to the stone. Mauri will give you the Moon Seal this time before you enter into battle. . These creatures are quite strong with their physical attacks. Price: 300 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 8 Aptitude = 8 Ability Points: 30 Clan Rewards: 36 Clan Points Aptitude +1 Teamwork +1 Reward: 1160 Gil Xergis Tin (x2) When you arrive. just get to the stone and examine it. No-name researcher Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! Defeat all foes! Forbidden: Lightning Bludgeoning Weapons Rank: 18 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A1-15 (The Star Seal). a Baknamy.When you arrive here. If you have an Elementalist. ==================== A2-03: The Moon Seal ==================== Description: The Stone with No Name was no mere stone! What wisdom did the ancients leave for us to find? I'll need to know more in order to decipher their message to us. You are faced with Thunder Drakes. Headlesses. The legend tells of three seals. Mauri will greet you for the third time and will hand over the Sun Seal. it will be quite helpful to use Fire Whip and hopefully Disable some of the toughest enemies here. long-range attacks are always a plus. The stone will react and warp you to a new area full of even more enemies.

This time. Rules are as follows: -Maximum team size: 4 -Bouts to be won: 3 -Tourney Guild .You know what comes next though. It's a more even fight this time. Price: 100 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 1 Adaptability = 1 Ability Points: 30 Clan Rewards: 6 Clan Points Reward: 2630 Gil Wolf Pelt (x3) Earth Stone (x6) Tarkov Crystal (x4) For your first headhunting quest. Due to your starting position. so move forward and take them out! It is a good tactic to concentrate on one enemy at a time. go all out to quickly defeat it and complete this quest. once you kill off the Wolves. you're up against Werewolves. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Cyanwolf! Forbidden: Ice Rank: 3 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. you warp to a new area with more enemies and a second battle commences. a Baknamy. which can confuse your party or inflict bad status effects. The latter two enemies are most annoying due to their Kiss ability. Known to travel with a pack.Graszton Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! . Liliths. They are simple enough that your party can take them out with little effort. a new strain of wolf cited for 17 counts of pasture damage and 24 counts of disturbing the peace. It is accompanied by four regular Wolves. the quest is complete. =================== A2-05: Graszton Cup =================== Description: Clan Tourneys are Under Way! The next tourney will be the Graszton Cup. you will have to fight through the regular Wolves to get to your main target. and a Lamashtu. but you can tell the Cyanwolf apart due to its green color and higher level. though the mark may be distinguished by its unusual coloration. Once you defeat all the enemies. As for the Cyanwolf. =========================== A2-04: Wanted: The Cyanwolf =========================== Description: -WANTED!Wanted: The Cyanwolf. you will be sent to kill the Cyanwolf. so that you can quickly cut down their numbers and make it easier to move in on the rest.

nor pry too deep into its secrets. Favored pupil Quest Type: Investigation Victory Circumstance: Examine the Stone with No Name! . the Juggler needs to be your first target as he can use Ring Toss (causes Stop) on your allies. but you also receive Corsage of Corruption accessory as an added reward for winning here. since you get no break before the start of the next fight to do that sort of thing. You will do best to disable them yourself..I would see his research completed. The Vikings can use Thunder and steal. Finally. the third clan is the Veluga Pirates. Try to keep your allies healed up. especially towards the end of the battle. or take them out one at a time.. immediately followed by the Black Mage in the first battle. as can the Thief.Defeat all foes in the final bout! Forbidden: Opportunity Commands Opportunity Commands Opportunity Commands Rank: 29 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest A2-01 (Camoa Cup). you would first want to eliminate the White Mage. As for the final bout. He once told me that the "Stone with No Name is three stones in one. the magickal instrument of antiquity that sealed off an Otherworld from our knowledge. Mauri discovered the message within the Stone with No Name. all four of your opponents are an equal threat as they can all attack from a distance and disable your clan members. and a Thief. and Blue Mage. using magick to hit them when they are clustered together if possible. yet he passed away before he could see his research till the end. a Juggler. but that's not as high of a priority as the Juggler." He told me never to go near the Stone. you win the tournament! It is not detailed on the quest page. The second clan. Humeism. is comprised of two Archers and two Hunters. You must defeat the clans one after another with no breaks in between. Houndforce. Soldier. you are again pitted against three opposing clans for a chance at victory. -Taura. White Mage. ============================= A2-06: The Stone With No Name ============================= Description: My teacher. for obvious reasons. during the month of Ashleaf. consists of a Black Mage. consisting of two Vikings. In the second battle. When you defeat all three clans. As far as handling these three battles is concerned. The first clan. Price: 400 Gil Location: Graszton Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +2 Adaptability +1 Reward: 4030 Gil Ice Sigil (x2) Corsage of Corruption In the second tournament. But.

Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 39 Aptitude = 39 Ability Points: 30 Clan Rewards: 84 Clan Points Aptitude +2 Teamwork +2 Adaptability +2 Reward: 6530 Gil Mythril When you arrive here. It actually moves rather slowly in my opinion. Stone. have some dangerous moves which can cause Immobilize. Summoner Quest Type: Investigation Rank: 15 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest A2-08 (An Unfamiliar Land). once you defeat the giant wall. you have to battle through three Luchorpans en route to the stones in the back area. Each stone reacts to a different seal from the previous quests you did. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 34 Clan Points Negotiation +1 Reward: 5040 Gil Lightwing Crystal (x3) . ======================= A2-07: To Whom Gods Bow ======================= Description: I heard once from an Esper that there exists something greater than them-the scions. The second part of the quest pits you against a Demon Wall. so you should have no trouble getting past them. you only need to get to the stones in the back and examine all three of them. which you must defeat before it pushes your clan off the far edge behind you. Of course. and can be defeated way before you reach that threshold.Defeat the demon wall! Forbidden: Restoring HP Reaction Abilities Rank: 42 Appears: After completing Quest D4-16 (A Request) and Quest A2-02 (The Sun Seal). you get warped to a new area and a new battle commences. What are these scions to whom the Espers bow and make obeisance? If there is someone who knows. the quest is finally over. so once you examine them all. you should have absolutely no problems here. if you brought some strong characters into the quest initially. I would have them teach me! -Scytha. and visiting Graszton. however. You don't need to defeat them anyway. and Sleep status on your clan members if you are not careful! Nonetheless. It does. and visiting any town. The enemies are slow movers and they aren't too difficult either.

Price: 500 Gil Location: Moorabella Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +3 Adaptability +2 . Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1580 Gil Ice Sigil (x4) ===================== A2-09: Moorabella Cup ===================== Description: Clan Tourneys are Under Way! The next tourney will be the Moorabella Cup. and upon coming to Jylland found myself uncustomarily surprised.Moorabella Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Items Items Items Rank: 41 Appears: After completing Quest B2-16 (Pearls in the Deep). Quest A2-05 (Graszton Cup). Traveling Merchant Quest Type: Investigation Rank: 15 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-05 (A Simple Question). Rules are as follows: -Maximum participants: 6 -Bouts to be won: 3 -Tourney Guild .========================= A2-08: An Unfamiliar Land ========================= Description: I am an itinerant merchant. and visiting Graszton. and on my travels have seen much of this world. and visiting Fluorgis. What are these "Judges" that affix themselves to the clans in this land? They are no doubt different from the keepers of the law that I know-yet perhaps there is some connection? -Aega. during the month of Mistleaf. I wandered the Empire of Rozarria for a time.

There will be a well that you have to examine. White Mage. you will be warped to a new area and the quest . Arcanist. you are in an area where there are four distinct sections. as well as the Templar (his Break ability can turn your clan members to Stone). ganging up on each mage one at a time to defeat them will work well. Time Mage. the Illusionist and Sage are the strongest attackers due to their magick. they are all a threat in their own right. you cannot use items. In the first battle. which shouldn't be an issue as long as you have a White Mage or some equivalent handy to cure your group. Gladiator.Reward: 7760 Gil Raging Brooch Here. From there. when all lies sleeping. Sage. You should attack the others with longrange attacks. the Arbiters of Death. Warrior. so concentrate on them first. Additionally. Berserker. but the White Mage needs to go first. so there is no time to rest and switch members in between. are comprised of a Sniper. during the month of Silversun. Before you kill the last enemy in each round. which consists of a Defender. you win the tournament! ================= A2-10: Odd Places ================= Description: There is a well about which strange rumors always spring up around this time of year. Illusionist. The second clan is called the Nu Mou Nobles (Black Mage. Dragoon. For the second battle with the mages. They say it glows in the depth of night. The best approach is to take out the most dangerous enemy first. and upon examination of the well. The third and final clan to face. even that there are sometimes more wells. and Hunter. Illusionist. Cannoneer. or fewer. that would be the Gladiator and Warrior. as you would expect. Could someone please find out the truth? -Typical Camoan Housewife Quest Type: Satisfy Petitioner Victory Circumstance: Examine the wells! Forbidden: Items Rank: 39 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. You have to fight each clan one after another. If you survive all three battles and come out on top. Bishop. Now for the final battle. as he doesn't have attack magicks like the others do. You can save the Time Mage for last. each with its own enemies. as they can do the same to you. Price: 500 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 78 Clan Points Aptitude +2 Adaptability +2 Reward: 9450 Gil Fire Sigil (x3) In this quest. and Templar. or that monsters not usually seen in these parts appear. take a moment to heal up everyone since the next battle begins immediately after the current one ends. First up is the Bangaa Brotherhood. and Alchemist). you are entered into a tournament against three rival clans.

protect me! If it's gil you want. I'm sure of it. ==================== A2-11: What Was Lost ==================== Description: One of my house's products-in-development was stolen when bandits intercepted a shipment. I can pay! -Dayvis the Meek Quest Type: Escort Victory Circumstance: Protect Dayvis and defeat all foes! Forbidden: Items Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto). and you can only examine one well each time you accept this quest. all the time and energy we spent creating it will have been for naught. you will meet up with Margot. someone . and should it be resold to another house. I'm so very frightened. I will list the requirements in order for you to access each well (you will have to repeat this quest numerous times to see them all). Executive Squire. Pick the second option (Galleria Deep) and you will succeed.will be complete. Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 8 Aptitude = 8 Ability Points: 30 Clan Rewards: 18 Clan Points Reward: 840 Gil Hedychium (x2) Storm Stone (x4) In the Pub at Wood Village. House Camelot Quest Type: Investigation Rank: 9 Appears: After completing Quest A2-12 (The Way of the Meek). It contained special materials. Seeking information as to its whereabouts! -Margot. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 8 Teamwork = 8 Ability Points: 30 . Bottom-left (Adamantitan): Must complete Quest D4-16 (A Request). Please. Upper-middle (Fire Drake): Must complete Quest D4-16 (A Request). He will ask if you know where Dayvis is since apparently he's the one who stole the sword in question. Upper-left (Axebeak): Must complete Quest D4-06 (Seeking the Stone). But why? I haven't a clue. ========================== A2-12: The Way of the Meek ========================== Description: Someone's after me. Certain wells only appear after you completed certain story quests. Upper-right (Bomb): Must complete Quest D4-11 (Wanted: Sky Pirate Vaan).

You would do well to have strong attackers in this battle. the Blue Mage has abilities which can inflict various status effects on you. since if he dies. and Silence. a solid set of abilities. and can increase his own attack and magickal power. White Mage. Ice. Rules are as follows: -Maximum team size: 1 -Bouts to be won: 3 -Tourney Guild . and can cure themselves if needed. Price: 400 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Gladiator Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 48 Clan Points Teamwork +2 Adaptability +1 Reward: 2730 Gil Pin of Order In the fourth tournament cup you are participating in. The first battle is against a Blue Mage. In the first battle. especially ones that can attack from a distance (Black Mages for example). Heading into the second battle. This can be a particularly annoying battle due to the mages. Lightning Reaction Abilities Rank: 24 Appears: After completing Quest C3-06 (Grounded!). The enemies consist of an Archer.Fluorgis Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Buffs Fire. the second against a Red Mage. the Red . your goal is to protect Dayvis from a group of bandits looking to rob him.Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 3400 Gil Superior Silk Thread (x3) Earth Stone (x3) Out on the cliffs. Quest A2-09 (Moorabella Cup). you have to fight through three one-on-one battles. and the final battle against a Master Monk. Warrior. you fail the mission! =================== A2-13: Fluorgis Cup =================== Description: Clan Tourneys are Under Way! The next tourney will be the Fluorgis Cup. and Soldier. It would also serve you well to take out the White Mage as early as possible. Since you can only dispatch one clan member to fight all three of them. White Monk. Black Mage. and the White Monk's strong Air Render attack. and visiting Graszton. Blind. such as Poison. make sure it's someone who has strong attacks. during the month of Emberleaf. Be careful of attacks on Dayvis though.

Once you defeat this clan. The most elusive enemy here is the Berserker because of its evasion-boosting abilities. She's docked in Graszton Port-someone go to her aid! -Galleria Jewelers . =========================== A2-14: The Way of the Timid =========================== Description: I've heard there are many robbers about these days. you can save him for last though. please come to the Galleria Deep. if you are not careful. The Archer's Wallet Shot can be a drain on your finances as well. We will meet there! -Fayk the Somewhat Timid Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Rank: 18 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest A2-11 (What Was Lost). If the person you brought into the battle can steal. you will want to kill the White Monk first due to its Air Render and other such abilities. Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Reward: 3330 Gil Spider Silk Cod Scale When you arrive here. If you see this posting. As for the third and final battle. White Monk. the Master Monk. he has some strong abilities including Cross-counter and Withering Strike. This is the most difficult of the three battles. ==================== A2-15: Pirate Attack ==================== Description: We've received word that one of our merchant ships is being pursued by pirates.Mage you face will be a little more difficult. Seeking an armed escort! I've heard good things about Clan Gully . so keep your health up and beat down this guy to win the tournament! You will also receive the Pin of Order as an added bonus for winning. you can try and take the Ribbon accessory from the Red Mage. and completing an auction. but this time he has tricked you into appearing so he and his clan can fight you! They consist of an Archer. especially since she has Doublecast (cast two magick spells in the same turn) and Doubleshot (attack twice). and Thief. They're likely after her cargo of gemstones. plus all of his statistics are boosted from his Destroyer passive ability. Soldier. Berserker. and I'd rather not travel alone. you will find Dayvis again. you will take back the stolen sword and the quest ends. Warrior.they'd really be best. As usual.

Silversun). for 3 counts of the disruption of business and 25 counts of inducing shock. and Black Mage. defeat him quickly and the cargo is saved! ======================= A2-16: Wanted: Big Eyes ======================= Description: -WANTED!Wanted: Big Eyes. a Moogle Knight. which is fine. You are up against three Vikings. taking out anyone in your way. you are sent to defeat the Big Eyes. When you get to Grayrl. Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 26 Clan Points Teamwork +1 Reward: 2450 Gil Malboro Vine (x2) Foul Liquid (x4) Sturdy Bone (x3) Late at night in Graszton. The smaller Bloody Orbs are nothing to really worry about . Lord Grayrl the Viking is your main target. Big Eyes possess a single large eyeball and generally travel in packs. blocking the enemies from getting past. The Vikings can hit you with Thunder magick. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Big Eyes! Forbidden: Knockback Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Hills are Alive" at the Pub.Quest Type: Satisfy Petitioner Victory Circumstance: Defeat Lord Grayrl before he boards the ship! Forbidden: Harming Humes Rank: 13 Appears: After completing Quest E1-02 (Bonga Bugle . The law in place prohibits you from attacking the Archer and Black Mage. Archer. which consist of three Bloody Orbs and two Plagues. your clan arrives to stop them from boarding the ship and stealing it all. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 34 Clan Points Teamwork +1 Adaptability +1 Reward: 2940 Gil Prime Tanned Hide Wyrm Carapace Here. so be careful! Make your way up the street. Of course. you will find the Veluga Pirates attempting to rob the ship at port.

You should hopefully have some Gold Needles handy in the event anyone in your party gets turned to Stone. Elementalist). Wild Kupoon. plus they can do this from a distance. and even turn them into Stone. so having a mage with those types of spells will put an end to this battle rather quickly. They are all weak against lightning-based attacks. The greatest threat is the Red Chocobo with its Choco Meteor attack. Green Mage. a clan of Viera (Fencer. . Raptor). White Mage. In the first battle against the Chocobo Knights. The second round will pit you against Violene. Quest A2-13 (Fluorgis Cup). during the month of Plumfrost. all of the Chocobos can cure each other. plus they each have similar attacks. Spellblade. so you may want to take it down first. =============== A3-01: Goug Cup =============== Description: Clan Tourneys are Under Way! The next tourney will be the Goug Cup.aside from using Silence on your group.Goug Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Grouping Grouping Grouping Rank: 26 Appears: After completing Quest C3-16 (Sleepless Nights). and one without a Chocobo). Hunter. Spellblade. consists of six Chocobo Knights (five of whom are on different colored Chocobos. you will have to take out the greatest threat early in the battle so as to make the rest of the fight easier. They can Charm and Confuse your party. it's the Plagues that have the devastating attacks. you once again have to fight three clans in a row without any breaks in between. Sniper. The final battle in the Goug Cup is against Prima Donna (Fencer. As for the battles themselves. and visiting any town. You should really bring some magick-users to pummel them from afar. there are no breaks in between matches. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 3 -Tourney Guild . in order to win. concentrating on the more dangerous Plagues first. The quest ends when you defeat them all. so be sure to keep your clan's HP up (healing towards the end of each battle is ideal). Price: 400 Gil Location: Goug Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 52 Clan Points Teamwork +3 Adaptability +1 Reward: 2630 Gil Ewer of Darkness For this tournament. The first clan. As always.

as well as other monsters accompanying it (Red Marshmallow. which can Disable and Confuse your clan members. use fire-based attacks to quickly bring it down. so be careful of that. =============================== A3-03: Wanted: The Mirage Bunny =============================== Description: -WANTED!Wanted: The Mirage Bunny. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Mirage Bunny! Forbidden: Instruments and Books Rank: 19 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Wielders of the Cannon" in the Pub. As for your main target. since new enemies WILL appear in the area until you do! How's that for motivation? .232 counts of eating and running. The Elementalist has Fire Whip and the Spellblade has Confusion Blade. Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 38 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 5710 Gil Pagoda Wood (x5) Here in the caverns. so you need to defeat those two quickly as well. Also. you are up against the members of Prima Donna. Yellow Jelly. When it's at critical health. you will indeed find the Mirage Bunny (a Hoppy Bunny). and quick to flee the scene of the crime. so you don't need to worry about killing the others. it becomes Invisible. so watch out! The Headless can be quite powerful attackers. The Sniper is another threat due to her ability to instantly kill one of your clan members. Other than that. The Mirage Bunny is your target.For the second battle. the Prima Donna members don't really have any notable attacks. The Spellblade clearly needs to be defeated first. so just take them out one at a time until you defeat them and win the tournament! You will also receive the Ewer of Darkness as a bonus for completing this quest. Fire Drake.268 counts of footpadery and 4. Small in size. The mark itself has an Illude ability which can Charm your party. You will want to kill the Mirage Bunny quickly. so you need to be careful here as well. Thunder Drake. especially with all the strong attacks they can inflict upon you. adorable in aspect. which raises its evasion quite a bit. for obvious reasons. since she can inflict Immobilize and Doom status on your allies. Headless). The Raptor can also Disable her target with one of her abilities. you will certainly want to put down the White Mage quickly. the elemental enemies (Flans and Drakes) can heal each other with their respective spells while hurting you if you're too close. try to take them out from a distance. That is not good. for 1. As for the final round in this tournament.

during the month of Skyfrost. Price: 500 Gil Location: Moorabella Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +3 Adaptability +2 Reward: 4290 Gil For this tournament. and Illusionist. your main target from the start should be the Black Mage given his magickal attacks.=============== A3-05: Loar Cup =============== Description: Clan Tourneys are Under Way! The next tourney will be the Loar Cup. For the second round. the Juggler's Smile Toss (casts Quicken) can be most annoying. The final round puts you against House Bowen (Fighter. Illusionist. You must be in Targ Wood. In the third battle. consisting of a Sage. White Monk). Hunter. and visiting any town. Black Mage. The second battle is against the Veluga Pirates (two Vikings. Illusionist) will be your opponents in the fourth round. The Arbiters of Death (Sniper. The difference from previous tournaments is that there are five battles to win instead of three. you once again have to face several clans in succession without any breaks in between matches. Camoa. Graszton. Berserker.Jylland Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Using MP Actions by Viera Items < 50 Damage Targeting Distant Units Rank: 34 Appears: After completing Quest D4-06 (Seeking the Stone). or Moorabella to accept this quest. followed by the White Monk with Air Render and Earth Render. you will definitely want to defeat the Sage as quickly as possible. and a Juggler). especially since the Vikings are tough and tend to steal items and even armor from you! They also have the Thundaga magick. Dragoon. Quest A3-01 (Goug Cup). Warrior. Sage. The third matchup is against the 100 Geniuses. White Mage. a Thief. due to the fact he has both Scate and Gigaflare. which can hit very hard if you aren't careful. The Illusionist is the second greatest threat since his attacks can hit your . Ravager). Rules are as follows: -Maximum team size: 6 -Bouts to be won: 5 -Tourney Guild . The first battle is against the Camoa Braves (two Thieves. which are very powerful abilities to have. In the first battle. Assassin. Black Mage.

since they can both inflict Stop status on your clan members in addition to causing lots of damage. Florah's Geomancer abilities can also hit you from a distance and cause some bad effects. When you have only one enemy remaining. be sure to heal up. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Florah! Forbidden: > 50 Damage Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. A young girl. for various injuries inflicted on loggers. The Malboros need to go first because of their Bad Breath ability which can induce some nasty status effects on your party. Florah exhibits a strange talent for controlling vegetative life. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Reward: 4010 Gil Rabbit Tail (x4) Screamroot You will meet Florah out here on the hill. who insists on fighting you in order to protect the plant enemies in the region. ====================== A3-08: Death March. Once you defeat House Bowen. That said. you will claim victory of this tournament. the Illusionist is once again the most dangerous of the group due to her abilities. which can make her attacks hurt quite a bit as well. she will probably be the last one in the group you defeat.entire clan. and the enemies can get rather annoying with their abilities after a while. but it's nothing you haven't seen before. as you will need it for the last battle. You may as well defeat the other enemies since Florah has a very high defense. which means you cannot attack until her next action makes her visible again. so there isn't anything noteworthy to add. The rest of the enemies in this match are strong attackers. a Great Malboro. As for the fourth round of the tournament. You are up against her (a Geomancer). The most dangerous of the group are the Illusionist and the Assassin. Either way. The Sniper has Doubleshot. Speaking of the last battle. you only need to defeat Florah in order to complete this quest. and receive the Ring of the Wheel as an added bonus! ===================== A3-06: Wanted: Florah ===================== Description: -WANTED!Wanted: Florah. and for escaping incarceration. such as Immobilize. you are up against House Bowen. and a Deadly Nightshade. II . Their Assassin also tends to use Vanish a lot. Malboros.

You are put against a more advanced clan this time. Parivir. it's the second Death March. as his attacks are the most devastating. Nonetheless. -Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving 1 Tile Rank: 28 Appears: After completing Quest C3-06 (Grounded!).====================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time. once you start picking off the enemies one at a time. Try to aim for the Parivir first. Fusilier. especially offensive and defensive magicks if you are going to stand a chance. it gets much easier. consisting of a Soldier.Rozarria Branch Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: Knockback Buffs Solitude Not Moving Restoring MP . Juggler. Quest B3-01 (Death March). You really need to have some good long-distance attacks ready. To the victor go the spoils. ================== A3-09: Ordalia Cup ================== Description: Clan Tourneys are Under Way! The next tourney will be the Ordalia Cup. Elementalist. The battle is much tougher this time because you can only move one space per turn. Price: 400 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 2770 Gil Lightwing Crystal For the second round of the Death March. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 5 -Tourney Guild . and visiting Fluorgis. you once again have to uphold the law in order to gain victory. and Trickster. and all the enemies can inflict status effects on you from a distance.

but I recommend healing up towards the end of each battle. Fighter. The Ninjas will be the most annoying due to their high evasion. Summoner.Rank: 37 Appears: After completing Quest D4-16 (A Request). the last battle has you fighting the Eastwatch (three Parivirs. Gladiator). as well as the Fire Whip ability which can Disable you. The Summoner has summons which can cause damage to your entire party. For round four. You will take quite a beating in this match. Its Choco Meteor attack can be quite devastating. Spellblade). Hunter. Doom. two Ninjas. during the month of Bloodfire. For the first battle. the Defender can take a lot of damage. There are no breaks between matches. so he may take the longest to beat. Ninja. Black Mage. The rest of the enemies are not too difficult once you get rid of the first three I mentioned. Fighter. and the fact that one of them can move a great distance due to their Ninja Tabi (which you can steal if you wanted). Berserker. Also. like the Loar Cup. so you should go after her once the Spellblade is down. for the last battle. Sniper. The White and Black Mages need to go next. to prevent healing of the others and strong magick attacks from being used against you. if you have the accessory which summons Ultima equipped. Master Monk. you need to defeat the Sniper right away due to their ability to cast Doom on one of your clan members instantly with the Death Sickle ability. White Mage. but the Fighter has Dual Wield which makes him even more of a threat. In the third battle. You must be in Fluorgis or Goug to accept this quest. but the others have abilities which can inflict a variety of bad status effects upon you (Confuse and Slow. The Raptor can be annoying later in the battle with her multi-target abilities. . Thief). and visiting any town. you fight the Bedeviled clan (Templar. Black Mage. Luckily for you. and an Assassin). Now. and Immobilize). and a Chocobo Knight atop a Red Chocobo). Moving to the fourth round. Moogle Knight. it will make all the difference if you are taking a beating in some of these matches. you should focus on defeating the Spellblade early on due to the status effects she can inflict (Disable. Finally. The third round has you fighting the Jytras Pirata (Defender. Quest A3-05 (Loar Cup). the most dangerous opponent by far is the Chocobo Knight with the Red Chocobo. so hopefully you have a good person who can heal your group on board (or someone who has the accessory to summon Ultima equipped). The second match is mainly physical fighting. Price: 500 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +3 Adaptability +2 Reward: 4660 Gil In this tournament. You will also receive the Tainted Cufflink as an added bonus. The first match puts you against the Fyrebird clan (Dragoon. you are up against Prima Donna once again (Fencer. In the second round. among others). Defeat everyone here and you will be the champion of yet another tournament. so you'll want to go after her early on as well. Ravager. you have five matches to get through in order to win. only one of the Ninjas has Dual Wield. Raptor. you are up against a lot of heavy hitters at once.

-Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the tonberrions in 4 rounds! Forbidden: Copycat Rank: 23 Appears: After completing Quest C3-06 (Grounded!). You still need to defeat them all within four rounds though. and a Tonberry King) in the area. Flintlocks tend to do a lot of damage to these enemies. plus they can attack from a distance. and you have four rounds to kill them all. your target is the group of Tonberrions (three Tonberries. All of these moves are VERY dangerous. Must be dealt with in four rounds of battle if further losses are to be avoided. so you will be sure to keep your distance from these enemies. if you don't let them get close enough to you. for possession of a deadly weapon (carving knife) and rampant hatred.========================= A3-10: Wanted: Tonberrion ========================= Description: -WANTED!Wanted: Tonberrion. Tonberries take half damage to all of the elements. which causes damage based on the amount of enemies that particular target has killed up until this point. you'll be safe the entire battle. III ======================= Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time. they will stalk a given target until they get close enough. There are three of them total. If you are familiar with these creatures from other Final Fantasy games. it's the final Death March. That said. they are the same here. Basically. ======================= A3-11: Death March. To the victor go the spoils. reading the Notice "Our Hate" at the Pub. which is why I didn't say to use magick. They also have a move called Karma. physical attacks that can hit from afar (Aurablast especially) are quite welcome. Basically. at which point they will strike with such force that you will pretty much die instantly. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Adaptability +1 Reward: 3190 Gil Low Arcana (x5) For this headhunt battle. and visiting Fluorgis. -Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law .

but if the tourney is to go ahead. specifically a dispatch one of your clan members for the looking for someone familiar with combat. Trickster. Ninja. you automatically fail the quest. the Elementalist's Fire Whip is the one you need to be most concerned over. . Elementalist. as it can Disable you. we must.Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving 3 Tiles Rank: 41 Appears: After completing Quest D4-16 (A Request). Quest A3-08 (Death March. -Shadow Tourney Overseer Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 35 Appears: After completing Quest E5-01 (The Dig). Some of the other enemies can inflict status effects. Since they are you would best send a good melee weapons to fight. defeat them all and you will be the champion here! ========================= A3-12: Wanted: Combatants ========================= Description: We have an unexpected opening in the roster of our forthcoming tourney. Price: 500 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 70 Clan Points Negotiation +2 Adaptability +2 Reward: 5520 Gil Blood-darkened Bone For this quest. We do not often invite outsiders. fighter who doesn't rely on magick or Berserker or a White Monk. you are asked to upcoming tourney. II). Time Mage. Your main concern also should be that you move exactly 3 tiles per turn. since if you don't. Combatant with experience in a clan tourney preferred. and visiting any town. and Green Mage. The greatest threat to your clan by far is the Assassin with her Last Breath ability (causes auto-KO). After three days. the battle will get much easier. Your opponents this time consist of an Assassin. Quest A3-11 (Death March. you get to partake in the third and final Death March battle. and visiting any town. Once you start picking off the mages. Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Reward: 5030 Gil Gold Chalice Here. Keep this in mind. III).

Finally. In the sixth battle. Green Mage). Spellblade). Raptor). Geomancer. Sage. Seer. which can inflict massive damage on your party. Assassin. Parivir. during the month of Coppersun. two Ninjas. Ravager. The Illusionist and Sniper should be your next targets since their attacks are strong and in the Illusionist's case. Your second match is against the Nortyrants (Flintlock. you will want to eliminate the Sage quickly due to his Gigaflare ability. and an Assassin). the last battle is against Hopcroft (Ninja. Rules are as follows: -Maximum team size: 6 -Bouts to be won: 7 -Tourney Guild . Quest A3-09 (Ordalia Cup). Arcanist. In . Dragoon). Black Mage. and visiting any town.the quest will be a success if you sent the correct job! ================== A3-13: Jylland Cup ================== Description: Clan Tourneys are Under Way! The next tourney will be the Jylland Cup. you have to fight your way through seven matches without any breaks in between. Illusionist). The first round is against the Arbiters of Death (Sniper. Price: 500 Gil Location: Moorabella Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +4 Adaptability +2 Reward: 6720 Gil Gift of the Judge-Sal For this final tournament. Dragoon. Round five is against the Delite Delta (White Mage. Hunter. Illusionist. in order to be the champion. Summoner). For the first battle. White Mage. Berserker. you are up against House Bowen (Fighter. The fourth round is against the Eastwatch (three Parivirs.Ivalice Headquarters Quest Type: Battle Victory Circumstance: Defeat all foes in the entry bout! Defeat all foes in the second bout! Defeat all foes in the third bout! Defeat all foes in the fourth bout! Defeat all foes in the fifth bout! Defeat all foes in the elimination bout! Defeat all foes in the final bout! Forbidden: < 100 Damage Ranged Weapons HP <= 20 Targeting All Units Back Attack Lightning Copycat Rank: 41 Appears: After completing Quest E5-01 (The Dig). Trickster. Assassin. Hunter. can hit multiple members at once. The third battle pits you against the members of Prima Donna (Fencer. Raptor.

After you defeat them. but is not an immediate threat as the others you face are.the second matchup. When you are fighting against House Bowen. you need to cut down those Parivirs quickly as they can become overwhelming fast with their attacks. as well as Dual Wield and the Ninja Tabi. as well as the Black Mage with Smile Toss along with high-level magick attacks. and the assassination of notable personages. since they have auto-Reflect due to their equipment. too. which can also Stop you. Do NOT use magick attacks against them. For the fourth battle. If you have a Thief in your group. you need to defeat the Spellblade first so you don't get hit by her status effects (Disable. you will become the champions of the Jylland Cup! You will also receive the Gift of the Judge-Sal as an added bonus. plus he can Slow or Stop your clan members. ======================== A3-14: Wanted: Gaitsnipe ======================== Description: -WANTED!Wanted: Gaitsnipe. since they are the strongest attackers you will face in the battle. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Gatesnipe! Forbidden: Ranged Weapons Rank: 24 Appears: After completing Quest C3-11 (Rumors Abound) and Quest A3-10 (Wanted: Tonberrion). Same thing goes for the Ninjas. you should defeat the Seer and Parivir first. In the next battle. Immobilize. Doom). you should concentrate on the White Mage first. they are fast and have high evasion. Make sure you use special abilities to defeat the Raptor. The Arcanist is another one you need to eliminate early due to his Graviga attack (takes 50% of your health). you can steal a Ribbon from the Raptor if you want it. but you need to defeat them quickly to eliminate the threat. for poaching offenses. In the third battle. The Green Mage will try to Disable and Immobilize you. the Ninja is a big threat with his ability to inflict Doom status on your clan members. The Summoner should be your second target because of her ability to cause lots of damage on your group. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 48 Clan Points . so she should be taken out early on as well. The White Mage needs to go early as well due to her Doublecast ability. since she cannot be hit with regular attacks. These cold-blooded killers are highly skilled in the use of ranged-weaponry. since you don't want your enemies to be healed after you attack. but you should save her until the end since her constant use of the Vanish ability will make her difficult to chase with other enemies to deal with. In the last battle with Hopcroft. The Assassin will be the most annoying since she can Vanish and has high evasion. The Assassin has Shadowbind. you should defeat the Illusionist first since his abilities can hit multiple people at once for a lot of damage.

you have to defeat the Gaitsnipe clan. Of course they will hit you from afar. we're finished for sure! Bankruptcy. You will have to deal with two Thieves. The Yellow Jelly enemies have the Acid ability. early on.Aptitude +1 Teamwork +1 Reward: 5410 Gil Malboro Wine (x2) For this quest. Fusilier). Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Adaptability +1 Reward: 4820 Gil Tanned Beast Hide (x3) In this cave. so as to avoid anyone dying in your group. kupo! If someone makes off with the load. The Thieves are not too much of a threat. Sniper. you win. which makes him a good target to go after early on. plus they can heal themselves with lightning attacks. which can Slow you down. Flintlock. but I doubt you want them stealing all your items and gil either! Remember that you don't have to fight these enemies. There are seven gemstones to recover. They are all skilled with long-range attacks. as advertised (Cannoneer. ===================== A3-16: Hunting Season ===================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This . though the extra loot gained won't hurt. kupo!!! Retrieve the load as soon as you can! Save our house. The Beastmaster can also control the Yellow Jellies. kupo! -Moogle Porters Quest Type: Item Recovery Victory Circumstance: Gather all the gemstones! Forbidden: Reaction Abilities Rank: 27 Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice "The Kthili Surveyors" in the Pub. Hunter. you are sent to recover the lost gemstones scattered about (see the sparkling spots on the ground). two Yellow Jellies. The quest ends once you recover all of the gemstones. so you should be quick in collecting them. however. It's best to pick off the strongest ones. particularly the Cannoneer. =========================== A3-15: Something's Dropped! =========================== Description: One of the mooglewalkers we use for transporting goods has overturned! It was full of valuable gemstones. Archer. and a Beastmaster. so you will need to get in close and return fire in the way of close-range attacks and magick. When you defeat the entire crew. and new enemies appear every round.

Price: 500 Gil Location: Fluorgis Days: 10 Recommended Job (Dispatch): Lanista Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Adaptability +3 Reward: 8510 Gil Waterwyrd Crystal .time. Come and see the best of the best in desperate combat! -Tourney Guild . Quest A2-10 (Odd Places) by examining the upper-right well. To the victor go the spoils. You need to defeat it within the specified amount of rounds to successfully collect its tag. during the month of Blackfrost. completing the game and reloading complete game save data.Ivalice Headquarters Quest Type: Battle Victory Circumstance: Defeat all foes in the Special Bout! Forbidden: < 20 Damage Rank: 54 Appears: After completing Quest A3-13 (Jylland Cup). -Rules of the Game*Remove the tag from your quarry to score *Time limit: One year -Bronkrise Gamer's Guild Quest Type: Satisfy Petitioner Rank: 46 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan). during the month of Goldsun. Price: 500 Gil Location: Graszton Kthili Sands Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 92 Clan Points Negotiation +3 Teamwork +3 Adaptability +3 Reward: 8750 Gil Quality Pelt White Thread The premise of this quest is simple: you have to find a specific monster every month somewhere in Jylland and engage it in battle (it will be a special blue "!" event on the area maps). ===================== A4-01: Champions' Cup ===================== Description: Announcing a Special Champions' Cup Clan Tourney! The Champions' Cup pits the winners of this year's clan tourney with the winners of last year's tourney. it's the Jylland Hunt. Quest B3-09 (A Lady's Insistence). and visiting Graszton.

but don't forget the mages behind them. These guys can take quite a beating.In this tournament. you are sent to defeat the Icicle Ark clan. and Green Mage. If left to their own devices. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Icicle Ark! Forbidden: Fire Rank: 26 Appears: After completing Quest C3-16 (Sleepless Nights) and reading the Notice "House on Ice" at the Pub. but once you take out the three I mentioned. This is especially true with the Summoner. ========================= A4-02: Wanted: Icicle Ark ========================= Description: -WANTED!Wanted: Icicle Ark. As with any battle with a White Mage. who you want to kill FAST. the battle will become much quicker. Summoner. Once you defeat their clan. they should be your first target. Archer. for encasing both a manor and its lord in solid ice. the quest is complete. as her summons can be quite devastating on your group. Once you defeat them and reaffirm your position as the champions. you will find the battle to be a lot easier. Their clan consists of a Gladiator. Price: 400 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Teamwork +1 Reward: 3150 Gil Cockatrice Skin (x2) Mysidia Alloy (x5) Here in the desert. The Green Mage can use Doublecast with various status effects. and Scholar. Soldier. it could mean the loss of priceless and irreplaceable cultural artifacts. so you will want to go after her rather quickly as well. Illusionist. Once you start picking off the magick-users. They are comprised of a White Monk. White Mage. The Illusionist has some powerful attacks that can hit your entire clan from a distance. as can the Black Mage. Our society would like to . the quest will end. even more so in this case since he can use Gigaflare to inflict lots of damage on your clan. Black Mage. Of course. Viking. the Gladiator and Parivir need to be defeated first since they are most powerful with their attacks. Parivir. =========================== A4-03: Thieves in the Ruins =========================== Description: We've found evidence of trespassing at a ruins site not yet cleared for excavation. The Archer can inflict Doom and Charm status. These masters of ice manipulation are currently confined to the Kthili Sands area. so you will want to be careful about that. We suspect grave robbers. too. you only have to engage in one battle against Clan Centurio.

completing the Side Quest "Kthili Surveyors". as these enemies are horribly outnumbered and House Bowen's members have some moves that will destroy the enemies rather quickly! ======================== A4-06: Wanted: Floraxion ======================== Description: -WANTED!Wanted: Floraxion. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Rank: 35 Appears: After completing Quest D4-06 (Seeking the Stone). for 23 counts of violence. Bring in some good attackers and you will be set here. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 70 Clan Points Teamwork +2 Adaptability +2 Reward: 5460 Gil Aurea Pollen (x2) For this battle. you have to fight a couple of Thieves.request that someone put a stop to this activity at once. House Bowen will also be here to aid you in defeating the Kthili Surveyors you are up against. accompanied by two Great Malboros. as well as a Beastmaster and a Rocktitan. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat Floraxion! Forbidden: Actions by Viera Rank: 30 Appears: After completing Quest D4-01 (Making Music) and Quest A3-06 (Wanted: Flora). The Great Malboros have their . Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 6760 Gil Putrid Liquid (x2) Malboro Vine Malboro Flower (x2) For this headhunt battle. you are to defeat a giant Rafflesia known as Floraxion. and reading the Notice "A Growing Problem" at the Pub. and the general spreading of mayhem. Bowen's group starts on the high ledge while you start in the lower area. which means you have to face the enemies head-on. This giant plant is to be considered extremely dangerous. and visiting any town.

you will be able to see how much it has left. The task at hand requires a musician. it will come in handy here. Troupe Leader Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the perfect musician! Rank: 26 Appears: After completing the game and reloading complete game save data. but once you start attacking it. ======================== A4-08: Wanted: Musician! ======================== Description: A member of our troupe has been injured and won't be able to perform at the music competition in Fluorgis. As for your mark. Price: 400 Gil Location: Aisenfield Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Adaptability +1 Reward: 2420 Gil Hero Tonic For this quest. Also. an Animist or a Chocobo Knight will be the best fit here. it can also shoot out a seed which causes another Malboro to appear in the battle. and visiting Graszton. and the giant Floraxion can use several attacks which inflict all sorts of status effects on your party. kupo! Please. Do not be taken in by the adorable appearance of these five moogles-they are to be considered rude and riotous. . there are numerous traps hiding on the terrain. you are asked to dispatch one of your clan members yet again to complete a task. We've been preparing so long for this. After six days. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Moogle Rangers! Forbidden: Missing Rank: 32 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan). so if you have a Ranger with Awareness. it would be a shame to miss out now. reading the Notice "The Moogle Rangers (1)" at the Pub. so you need to dispatch someone who can equip instruments. and 1 count of trespassing. You cannot see Floraxion's HP at first. We'll need them for no less than six days if we're to have enough time to rehearse! -Pompo. Use lots of fire-based attacks and it will go down quickly.Bad Breath. for 245 counts of disrupting the peace. which can inflict a variety of status effects on your party. they will return and the quest will be a success! ============================= A4-10: Wanted: Moogle Rangers ============================= Description: -WANTED!Wanted: The Moogle Rangers. help us find a replacement in time.

make sure you have strong attackers and magick-users who can hit from a distance so as to avoid Ruuj's Counter attack. Flintlock. Ice. this isn't a very hard crowd to beat. Gladiators. Price: 500 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 88 Clan Points Aptitude +2 Teamwork +2 Reward: 8110 Gil Chocobo Skin Coeurl Pelt Sequencer Here. which consists of a Black Mage. and a Chocobo Knight on a White Chocobo. and she has Doublecast. Black Mages. Overall. you are faced with the Moogle Rangers. When you defeat Ruuj. which refills MP. which casts Quicken on its target. Lightning Rank: 44 Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa. The White Chocobo can use Choco Recharge. so there won't be any chance of landing a status ailment on her. This isn't too bad. you should be in excellent shape to win. and Sages come to mind). as its physical attacks can be a bit rough after a while. Moogle Knight. ============================ A4-11: Red King of Cinquleur ============================ Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can. The only problem however is that Ruuj's level is in the mid-40s. and you shall be rewarded! -Red King Ruuj of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Red King Ruuj! Forbidden: Fire. you . The Juggler can be annoying with its Smile Toss. Juggler. the quest will be complete. so if you haven't killed their Black Mage yet. If you are around level 25 and have some strong jobs (Fighters. this can be quite dangerous for you.Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 64 Clan Points Negotiation +2 Teamwork +2 Adaptability +2 Reward: 6090 Gil Screamroot (x2) In this battle. and once you do. which means she can cast two spells in a row for double devastation of your clan! You can bring your full six-person party to the fight. She also has a Ribbon equipped. as long as you make sure to eliminate the Black Mage (the greatest threat) quickly. you have to fight against the lone Red Mage Ruuj. The Moogle Knight is another one to watch out for.

-Marianna. These dragons are a rare species. ===================== A4-12: Wanted: Tutor! ===================== Description: I seek a talented home tutor for my son. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 2520 Gil Mysidia Alloy (x3) White Thread (x2) For this quest. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Mutadragons! Forbidden: Targeting All Units Rank: 36 Appears: After completing Quest D4-16 (A Request). for seven days during the summer holidays. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Reward: 7490 Gil . The petitioner is looking for a tutor for their sun. for multiple counts of violent assault resulting in injury and destruction of property. unknown anywhere else. and visiting any town. so sending a Scholar would surely get the job done. reading the Notices "The Legend of the Dragons" and "The Mutadragons" at the Pub. ============================== A4-14: Wanted: The Mutadragons ============================== Description: -WANTED!Wanted: The Mutadragons. you have to dispatch one of your clan members in order to get the requested task done. The successful applicant will have a good attitude. and be willing to live in our home for the duration. during the month of Goldsun. House Havemille Head Maid Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest C3-16 (Rumors Abound).will receive the Sequencer blade as an added gift.

and you shall be rewarded! -Blue King Bliu of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Blue King Bliu! Forbidden: Using MP Rank: 55 Appears: After completing Quest A4-11 (Red King of Cinquleur). Bring your strongest attackers. The law that's in place also puts you at a disadvantage. ============================= A4-15: Blue King of Cinquleur ============================= Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can. Also. so have items on hand to heal up whoever gets hit by it. he will give you a Peytral as an added reward. Assassins and Snipers. ice. so have someone on hand to heal if needed. that'll be the end of the whole . the Magick Frenzy is a VERY dangerous move. He is a level 55 Blue Mage with some wicked abilities. they will retreat and the battle will end. you face the Blue King Bliu in battle. long-range attacks are excellent. including Dual Wield. Once you defeat the trio. Be careful when fighting up close. ========================= A4-16: Wanted: Woodworker ========================= Description: My roof's about to collapse under the weight of all this snow. Anyway. They cannot be affected by most debuffs. so don't even waste your time with them. particularly Flintlocks and Cannoneers. since it rules out your magick-users (unless you don't mind breaking the law here). It is highly recommended that you do not attempt this battle until your clan is at least in the level 30-35 range. and holy. you can use Steal Accessory to try and grab the Orb of Minwu and the Empyreal Armband from the dragons. specifically fire. lightning.High Arcana In this battle. If I don't shore it up soon. you are facing off against the three Mutadragons. since his Counter can hit you twice because of his two weapons. and two powerful Blue Magick spells. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 7810 Gil Platinum (x2) Lamia Scale (x2) Divariwood Peytral Here. especially those who can attack from a distance since the enemies can hit you from afar as well. These dragons hit hard. and even strong close-range attacks from Ninjas (with Duel Wield) and Gladiators. When you defeat the Blue King. If you have a Thief. Magick Frenzy. These beasts are rather strong and can attack you with various elementals.

you have to dispatch one of your clan members to complete the task at hand for five days. -Jylland Defenders of the Peace -Bureau of Defense Quest Type: Headhunt Victory Circumstance: Defeat the Magick Weapon at all costs! Forbidden: Items Rank: 96 Appears: After completing Quest D5-13 (Bringer of Doom). -Bique. it would be handy for the person you dispatch to be able to use hammers. so I'm gonna need a second pair of hands to finish it up. too) and you should be successful. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 2520 Gil Rose Branch (x4) Quality Hide (x3) For this quest. Retired Woodworker Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella.thing! But the job is bigger than I can manage on my own. preventing detailed study. I figure she'll take about five days to get squared away. Green Mages would be perfect for such a task. so dispatch a Green Mage (equip them with a hammer. Anyone successful in stopping it will be duly rewarded. ============================ A5-01: Wanted: Magick Weapon ============================ Description: !!!Urgent Request from the Bureau of Defense!!! Wanted: An unmanned Magick Weapon. Mist readings are off the charts. Quest A4-14 (Wanted: The Mutadragons). Since this quest is looking for a woodworker to help fix a roof. before it has the opportunity to cause further damage. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +5 Teamwork +5 Adaptability +5 Reward: 24960 Gil Fiend's Blood . and having Adelle master the Hilo ability (Chirijiraden) as a Heritor. The Weapon has four legs and attacks anything that comes within range.

causing lots of damage to your entire clan. Magick is USELESS in this battle since Green King Verre is equipped with a Mirror Mail. You also want your most powerful attackers here as well. she will reward you with the Save the Queen blade as an added reward for victory. as well as its other attacks which also cause a high amount of damage. ======================= A5-04: Wanted: Marksman ======================= . She has some nasty moves. Having attackers with Dual Wield and the Ultima abilities (Ultima Masher/Charge/Sword) will help a LOT. It would serve you well to be at a high level as well (70s at least) before taking on this beast. which can cause Doom and Sleep status. you meet Green King Verre. who is of course a Green Mage at level 66. which increases the chances of such abilities working. you are up against probably one of the toughest single enemies in the game: the Magick Weapon! It is a large Upsilon monster sitting atop a hill. You have a lot to deal with here. and KO your clan members. Orb of Minwu). the Mist in the area will explode. so send out your strongest melee and long-range attackers. so be ready to cure! The Magick Weapon will use Beguile often. She can also raise her accuracy with Tranq. Once you manage to defeat her.Here. so you must make sure everyone has the proper accessories equipped to counter that (Fortune Ring. Ribbon. and you shall be rewarded! -Green King Verre of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Green King Verre! Forbidden: Restoring HP Rank: 66 Appears: After completing Quest A4-15 (Blue King of Cinquleur). You should surely not attempt this battle until your party is at least around level 40. seeing that this thing has close to 2000 HP and can take quite a beating. which causes Reflect. including Last Breath and Nightmare. Its Beguile ability can Charm/Doom several of your clan members at once. the battle will be over! ============================== A5-03: Green King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can. Price: 500 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 13090 Gil Strange Liquid (x2) Great Serpent's Fang (x2) Save the Queen For this battle. Once you defeat this creature. After two rounds of battle. and it is at a very high level (in the 90s).

That being said. Since it involves using a gun. We think five days of testing should be enough. kupo. It's also a very good idea not to attempt this battle until your clan is at least up to level 50. kupo. who is a level 77 Black Mage. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +4 Adaptability +4 Reward: 9820 Gil Wind Sigil (x3) Crown Scepter In this quest. kupo! But developing and testing are two very different things. ice. Since his only Black . as with the other quests where a certain person is requested. especially long-range attackers like Fusiliers and Tricksters. His equipment makes him immune to debuffs and can absorb fire. try to stray away from magick-users in this battle. kupo! Defeat me if you can. and completing an auction.Description: We've begun development of a new gun. ============================== A5-07: Black King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors. you are up against Black King Nware. Quest A5-03 (Green King of Cinquleur). you have to dispatch one of your clan members to do the job for five days. and you shall be rewarded! -Black King Nware of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat Black King Nware! Forbidden: Debuffs Rank: 77 Appears: After completing Quest B2-11 (Now That's a Fire!). and lightning attacks. -Goug Consortium -Department of Ranged Mutilation Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 18 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. We need an experienced marksman to evaluate the gun for us. the obvious pick is sending a Fusilier for this quest. in favor of melee attackers. Price: 300 Gil Location: Kthili Sands Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 3630 Gil Wyvern Fang (x4) For this quest.

you get a free turn before he can start attacking you.Magick spells take up more than 10 MP. a White Mage Viera fits the description perfectly. but I won't be able to go for another week. Keep in mind that Nware's equipment allows him to heal up from his magick attacks. kupo? -Karm Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 16 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. Once you manage to defeat the Black King. Price: 300 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Adaptability +1 Reward: 4100 Gil Clear Sap (x3) For this quest. ============================== A5-11: White King of Cinquleur ============================== Description: We of Cinquleur seek battle with the strongest of warriors! Defeat me if you can. Quest A5-07 (Black King of Cinquleur). Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 . and you shall be rewarded! -White King Blanch of Cinquleur Quest Type: Defeat Mark Victory Circumstance: Defeat White King Blanch! Forbidden: Missing Rank: 88 Appears: After completing Quest B2-16 (Pearls in the Deep). so be sure to send a Viera White Mage and you will succeed in this quest. you must dispatch one of your clan members for seven days. he will give you a Crown Scepter as a bonus for victory! ======================== A5-08: Wanted: Caretaker ======================== Description: I just received word that my grandmother hurt herself. Will you go and see that she's all right until I arrive. It seems that a White Mage from any other race will not cut it. Since the job this time is to take care of an elderly woman. so you will want to have attackers who can deal a lot of damage to make up for that. and visiting Graszton. kupo. Use that time wisely to move closer and beat him down quickly. She needs someone to take care of her.

Green Mage has abilities that can Doom/Sleep/KO you). Black Mage has upper-level attack magick. You seriously need to bring your absolute strongest attackers into this battle with the best equipment and accessories that summon Scions. To top it off.Clan Rewards: 99 Clan Points Teamwork +4 Adaptability +4 Reward: 13720 Gil Clock Gear (x8) Cheer Staff Here. you need to hit him with your strongest attacks and quickly so he doesn't have a chance to destroy your team with his powerful magick. Each one has its own abilities that make them individually difficult. which means his magick spells use HP instead of MP. which means he has access to abilities like Scathe. White Mage has Sage abilities like Scathe and Bio. Regardless. it gets many times worse when they are all together. but he has Sage abilities as his secondary set of action commands. causing him to be ready to fight from the start! It would help a lot if you have long-range attackers in your party for this battle. It is actually helpful that he has Blood Price active. since that means his health will go down a bit each time he casts a spell. and as you would expect this is the toughest of them all. and Bio. not to . too (Red Mage has Doublecast. and the quest will be over. so you need to do the same. he will reward you with a Cheer Staff. and if you thought they were tough as individual units. and then some. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Reward: 15440 Gil Lightwing Crystal Condemner's Choker In this battle. he has the Passive ability Blood Price. This guy is going to hit you with everything he's got. Blue Mage has Magick Frenzy. completing the game and reloading complete game save data. and even close-range attackers with Dual Wield. you have to face all five kings of Cinquleur at the same time! They are all at level 99. Your first target should certainly be the White Mage so they cannot regain their health. you fight the last of the kings of Cinquleur. seeing as the mark himself is level 88! White King Blanch is a White Mage. ===================== A5-14: The Five Kings ===================== Description: We of Cinquleur seek battle with Clan Gully! -Cinquleur Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: < 200 HP Rank: 99 Appears: After completing Quest A5-11 (White King of Cinquleur). You should not attempt this until your clan is at least up to level 55 or so. Once you defeat the final king here. Gigaflare.

Scholar at large Quest Type: Escort Victory Circumstance: Protect your charge and defeat all foes! Forbidden: Solitude Rank: 19 Appears: After completing Quest D4-01 (Making Music) and Quest A1-04 (The Next Step). Green Mage. they will come in handy. Keep your distance in between turns and make good use of your abilities to stay in this fight. you will receive the Condemner's Choker. The Scholar you were sent to protect is helpful. -Mack. and Ninja Tabis. Anyone who can use a bow or gun to attack. and visiting Moorabella. and Scholar. you need to concentrate on one king at a time. a Scholar. as will the Ranger's Mirror Items. Charge. since that's the only way you will be able to bring them down effectively. providing protection as necessary. Either way. White Mage Quest Type: Delivery . Your enemies consist of a Seer. Once you win. in that he will buff your clan and heal you as needed. will be quite useful here. ==================== B1-02: The Last Step ==================== Description: -Trade RequestedI will trade my magickal earrings for the Ocktor Tome of Medicine in your possession. and I would like to visit the places dear to my heart one last time before I leave. which allows you to summon Zeromus! ===================== B1-01: A Step Further ===================== Description: I seek someone to escort me to Targ Wood. We will do the deal in Targ Wood. you could have a Tinker try and use Red Spring in hopes it will Haste your group. I am off to work for the Imperial League of Physicians in Rozarria. Black Mage. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Teamwork = 22 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Reward: 4690 Gil Prime Tanned Hide (x6) In this battle. the quest will be complete. and certain summons (High Seraph's Plume for Ultima. -Mack.). If you are feeling daring. Arcanist. and as such you will want to eliminate them from using long-range attacks as quickly as you can. When you defeat the opposition. The enemy's attack magicks can be quite brutal. Fortune Rings. the Time Mage with Stop and Slow. The most dangerous ones of the mix are the Black Mage with Firaga. and the Scholar with attacks that can hit everyone on the battlefield. as well as magick. you have to protect Mack.mention Ribbons. The best approach is to take them each out one at a time. against the opposing clan. Time Mage. Thank you. etc. Ring of Precepts for Zodiark though it may backfire on you). if you have the Ultima abilities (Masher.

and I lost him! I . during the month of Goldsun. They are rather weak (around Level 5). and you can only bring four units into the battle. reading the Notice "What's Really Important" at the Pub. Nero. If a tomato is killed. Price: 200 Gil Location: Camoa Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 910 Gil Tomato Stalk (x2) Iron Carapace (x3) Bitter Sap (x4) Here. -Farmer Colt Quest Type: Escort Victory Circumstance: Protect the tomatoes and defeat all foes! Forbidden: Targeting All Units Rank: 7 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. and visiting any town. which is just fine. and cockatrices spook real easy.Rank: 15 Appears: After completing Quest D4-16 (A Request) and Quest B1-01 (A Step Further). Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 4260 Gil Prime Tanned Hide Earrings of the Dead ========================= B1-03: Sun-ripened Mayhem ========================= Description: My fields are overrun with cockatrices! I need someone to save my tomatoes! I can't offer much in the way of a reward. or they'll just run off and hide. so don't bring a whole bunch of folk. =========================== B1-05: Beetle in a Haystack =========================== Description: I was out walking my pet scarab beetle. so this shouldn't take too long at all. Simply press forward onto the field and attack the enemies before they get a chance to defeat any of the tomatoes. you have to defend three tomato allies from the four Cockatrices at the other end of the area. but I'm desperatethose tomatoes are special! Oh. you will fail. so be sure to protect them! Luckily. they will attack the Cockatrices as well.

Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 440 Gil Ball Moss Wind Stone (x3) Pointed Horn For this battle. There will be numerous sparkling spots on the map which you must visit and search for a chance to find the scarab beetle. Grann Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Goud and defeat all foes! Forbidden: Ice Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-05 (Beetle in a Haystack). which you can only access by crossing the two bridges. Just look for something shiny on the ground and you should find him in no time! -Letty Quest Type: Satisfy Petitioner Victory Circumstance: Find the scarab beetle! Forbidden: Lightning Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings). Price: 300 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 1330 Gil Pointed Horn (x2) Dark Stone (x5) . -Mr.only took my eyes off him for a second. but he managed to scamper off somewhere. that's not entirely true. I've heard rumor that a drake was recently sighted in the Aldanna Range. Goud. The majority of the spots are on the other side of the map. ==================== B1-06: Wayward Drake ==================== Description: I awoke one morning to find my drake. missing without a trace. A friend of mine gave him to me before he moved away. I need someone to venture there and discover whether or not it is my dear Goud. Please help me get him back! I polish him real good every day. Well. you will be up against two Wolves and two Axebeaks. so his shell really shines. at which point the quest is over. and Nero's all I have to remember him by now. I haven't the slightest notion where he might have gone. Fight your way across and check each sparkling spot until you find the scarab beetle.

You'd think she'd be a little more grateful. -Fes Quest Type: Escort Victory Circumstance: Protect Chari and defeat all foes! Forbidden: Fire. It is a Fire Drake. This is the second time one of our monsters has gotten away from me in recent days. You only have to get your target to a HP critical state and the quest will end (if you have a character with Air Render. Once you kill the three enemies. but she just keeps running away. Chari will also attack. and Lightning (this includes weapons infused with those elements!). and is accompanied by Thunder Drakes and a Werewolf. However. the quest is complete. Someone help me find her! She has a beautiful white. The law bans usage of Fire. How many times does this make? I've lost count! Her name's Chari. so all you have to worry about is healing it if need be. Ice. it had fluttered over the pen fence and run away. the missing drake (it's the green enemy). but luckily it doesn't bar Earth attacks (an Elementalist's Boulder Crush would be excellent as the Floating Eyes are weak against it). =========================== B1-07: The White of Its Eye =========================== Description: My pet's gone and run away again. and I saved her from the other bloody orbs that picked on her because she was a different color.Dragon Bone (x2) Out here on the mountain range. this can be quite easy). quite powerfully I might add. ===================== B1-08: Flown the Coop ===================== Description: I was taking one of the cockatrices for a walk in the Menagerie grounds when it flew into a frenzy and lashed out at me with its beak. you will find three Floating Eye enemies closing in on a white Bloody Orb named Chari.coat? It should make her easy to tell apart. and all of them have strong attack power. Lightning Rank: 21 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B1-06 (Wayward Drake).. you will encounter Goud. . Chari is an ally and you must protect her by defeating the others. it may be useful to defeat the others if not for their extra loot. Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 11 Teamwork = 11 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Adaptability +1 Reward: 4920 Gil Crusite Alloy (x3) Here. Ice.. Before I knew what had happened. and if Mr. The Thunder Drakes have a habit of healing each other with lightning-based attacks when weak.

I won't hear the end of it! I need someone to recover the cockatrice before anyone notices it's missing. Be careful when you make your way to the lower area to fight them. It answers to the name of Okta. Camoa Days: 20 Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 350 Gil Cruzle Brass (x6) Coral Fragments Water Stone (x4) ========================== B1-10: Foodstuffs: Texture . If you have a Sage with Water. you will find the group of Cockatrices. Price: 400 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Adaptability +1 Reward: 4500 Gil Mind Ceffyl (x6) Out here. I need someone to take it to him while it's still fresh.Grann finds out. ========================= B1-09: Prepared with Love ========================= Description: My husband's forgotten his lunch again! After all the work I put into making it. Since they all look the same.. so you should have no issue winning here. you can make quick work of these enemies. you need to defeat the rest of the enemies and only weaken Okta. Anyway. The Cockatrices themselves are not too difficult. Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Okta and defeat all foes! Forbidden: Bladed Weapons Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-07 (The White of its Eye). -Keeper Lloyd. -Chermie Quest Type: Delivery Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. with Okta in the middle of it. and visiting Fluorgis. as soon as you defeat the others and critically weaken Okta. which can be quite annoying. but they can cast Haste on themselves. Price: 200 Gil Location: Targ Wood. They really don't attack you that strongly. you have to go by the names displayed when you highlight them. as there are several hidden traps along that path..

no more and no less. Too many is no good. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Knockback Rank: 19 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B1-10 (Foodstuffs: Texture). ======================== B1-11: Foodstuffs: Aroma ======================== Description: Foodstuffs needed. Too few is also no good. Too few is also no good.========================== Description: Foodstuffs needed. -Enough to feed two. Once you have killed two Dreamhares. The details are as follows: -Green and uniquely aromatic. The details ask for you to kill two of the Dreamhares. Price: 300 Gil Location: Zedlei Forest Days: 20 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 38 Clan Points Adaptability +1 Reward: 2800 Gil Crusader Tonic (x2) Waltwood (x3) Kempas (x2) . The details are as follows: -Must have fluffy white fur. Price: 200 Gil Location: Targ Wood Days: 20 Ability Points: 30 Clan Rewards: 16 Clan Points Reward: 620 Gil Animal Bone (x3) Chocobo Skin Rat Pelt (x2) The area will be full of Hoppy Bunnies (purple fur) and Dreamhares (white fur). You will be required to catch specific monsters at a specific location. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Fire Rank: 8 Appears: After completing Quest A1-11 (The Yellow Wings). so two per serving. one per serving. You will be required to catch specific monsters at a specific location. Ignore the rest of the enemies here. -Enough to feed two. move one of your clan members next to the apprentice and talk to him to complete the quest. -To be used as an appetizer. -Boil down considerably. Too many is no good.

-Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Fire. The fact that finding and killing the Malboros may take a while causes this quest to be even more annoying since you have to deal with way too many Alraunes as well. Can you believe it!? Someone drive . move next to the apprentice and talk to him to end the quest successfully. Too few is also no good. As soon as you kill the right amount.This time. but you can kill as many of the others as you want (to cycle the respawns a bit more quickly). The ones you need are the Yellow Jelly enemies. and talk to the apprentice after you have done that. As soon as you kill three Yellow Jellies. no less). As was the case in the previous Foodstuffs quest. Too many is no good. new ones will appear. Price: 400 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 58 Clan Points Aptitude +1 Reward: 5920 Gil Waterwyrd Crystal For this quest. The details are as follows: -Must be yellow and lustrous. Ice. you can kill them for the added loot and to increase the odds of another Malboro appearing on the field. In this case. you need to kill four Malboros (no more. the area will be filled with Malboros. It's obvious that only one is on the map when you start the quest. All of the enemies this time are very annoying with the adverse status effects on your clan. healing themselves and hurting you. go talk to the apprentice and get out of here! ============================= B1-12: Foodstuffs: Appearance ============================= Description: Foodstuffs needed. You will be required to catch specific monsters at a specific location. you will be up against an assortment of Flans. you have to defeat enemies to gather ingredients for the apprentice standing watch. -Enough to feed nine. Keep an eye on your party's health. ===================== B1-14: Our Playground ===================== Description: Some old creeps moved in on our playground! The place with the cool old well! Now my old woman's sayin' it's a good opportunity for me to study and stuff. but as you defeat enemies. Lightning Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B1-11 (Foodstuffs: Aroma). Deadly Nightshades and Alraunes. -One is enough for three servings. While there are other enemies that appear. though. Keep in mind you only need to kill three Yellow Jellies. since these monsters cast magick in their own elements.

Know any dish with fungi in it? I cook it. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Talents: Negotiation = 6 Ability Points: 30 Clan Rewards: 22 Clan Points Aptitude +1 Adaptability +1 Reward: 980 Gil Aged Linen Thread (x3) Cottonflue (x4) Coeurl Pelt (x3) In this area. they are quite weak which means you should have no trouble beating them with little effort. I'm sure you'll be fine. there are poisonous mushrooms growing in the same place. So you can imagine why I'd want one of those fabled Baptiste mushrooms. Careful. The only annoying aspect is the fact that the Rangers will plant traps whenever they move around. Mushroom Chef Quest Type: Item Recovery Victory Circumstance: Find a Baptiste mushroom! Forbidden: Back Attack Rank: 11 Appears: After completing Quest A1-16 (You Say Tomato). each with sparkling spots for you to taste in order to find the Baptiste mushroom. so be careful not to move where one was recently placed! ==================== B1-15: Mushroom Chef ==================== Description: I am a mushroom chef by trade. Grenade. Camoa Kids Leader Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Ice Rank: 7 Appears: After completing Quest D2-16 (Cilawa the Gluttonous).those creeps away! -Obuta. though. who are your enemies (Yellow Jelly. -Sawah. during the month of Rosefire. Just try them when you're out there and you'll know the difference. and two Rangers). Price: 200 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 700 Gil Insect Husk (x2) Sanative Needle (x6) Wind Stone (x9) Here you will meet up with the Zedlei Consortium. there are six mushrooms. of course. There are some enemies here . Berserker. At this point in the game. during the month of Mistleaf. Malboro.

At that point. a green-colored shelling.though. You will also receive a Demon Feather as an added reward for killing Klesta. Once you finally deplete its HP. ==================== B2-01: Wanted: Ugohr ==================== Description: -WANTED!Wanted: Ugohr. you throw the Cloudy Sap at it. Lamia. =============== B1-16: Showdown =============== Description: Clan Gully. That's your chance to finish it off once and for all. and the beast will land again.it is a vital piece of our strategy for dealing with our flighty foe once and for all. it has over 900 HP so it can take quite a beating! After you deplete it to half health. The most annoying enemies of course are the Lamia and Lilith. Lilith. Once you find the best tasting mushroom. have some items or healing magick ready in the event that you need it. including a Dreamhare. Beware of Klesta's attacks as usual. the quest ends. We make haste to intercept him before it is too late. . but I would ask that you secure for us some cloudy sap. completing the Side Quest "I Got A Bad Feeling". it will attempt to flee. and Sprite. with House Bowen arriving just in time to help as well. You are sent to protect Bowen and defeat this beast once and for all.. but you should as you look for the mushroom. Price: 400 Gil Location: Targ Wood Days: 20 Required Items: Cloudy Sap Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 48 Clan Points Adaptability +1 Reward: 3030 Gil Cursed Coin (x5) Skull (x2) Vampyr Fang (x2) Klesta has returned yet again. I beg your assistance! No sooner had we succeeded in tracking down Klesta's demesne than Bowen disappeared! I fear he has gone to deal with the beast himself. You don't have to fight them. making for a bittersweet victory for Bowen. last spotted on Baptiste Hill. so continue with the beatdown. go forth and attack Klesta with your strongest attackers. -Tweigel of House Bowen Quest Type: Defeat Mark Victory Circumstance: Defeat Klesta! Forbidden: Back Attack Rank: 24 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest B2-03 (Throw Down). due to their ability to Charm your clan members. and visiting Graszton. and Bowen has chased it to its new location. Just like the previous attempts.. it will die for good.

you meet up with House Bowen for a battle against the giant Crushatrice Klesta (the one from your very first battle in the game). House Bowen consists of a Fighter. out come the tougher moves such as Devour. Don't worry too much about healing them. since it seems that even if they get to low HP. and when it gets to a critical level..One reported case of injury arising from contact with said beast. Once you deplete its HP entirely. it will run away. so be careful. Payment to be made by injured party. Ravager. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Reward: 2870 Gil Zingu Pearl Shell (x3) Adamant Alloy (x8) Green Liquid (x4) Here. and reading the Notices "Klesta Comes" and "Headhunter Friese" at the Pub.. Klesta has a lot of HP. Illusionist. As for Klesta's attacks. it uses Territorial Marking which can hit multiple units hard from a distance. ====================== B2-04: A Fatal Mistake ====================== . Price: 200 Gil Location: Baptiste Hill Days: N/A Ability Points: 80 Clan Rewards: 16 Clan Points Teamwork +3 Reward: 1650 Gil Healing Water (x4) Holy Stone (x3) Moonwood (x3) ================= B2-03: Throw Down ================= Description: Clan Gully. they stay at 1 (at least the Fighter and Illusionist do). and Assassin (Veis). We are in pursuit of an infamous monster that promises to be quite a handful. ending the battle. -Jylland Defenders of the Peace Quest Type: Story Battle Rank: 8 Appears: After completing Quest A1-16 (You Say Tomato) and visiting Camoa. Would you aid us in driving this menace away? -Bowen of House Bowen Quest Type: Defeat Mark Victory Circumstance: Defeat Klesta! Forbidden: Harming the Weak Rank: 14 Appears: After completing Quest A1-16 (You Say Tomato).

They say if you swear. Unfortunately. New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Destroy the traps in 3 rounds! Forbidden: Targeting All Units Rank: 33 Appears: After completing Quest C3-06 (Grounded!) and Quest B2-08 (It's a Trap!). Concerned for her beau Quest Type: Investigation Rank: 10 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Many of the traps can be taken out easily. -Esther. you will never die. Price: 500 Gil Location: The Galleria Deep Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 4830 Gil Kalos (x4) In this cavern. it's unnatural. That's why I need someone to destroy the traps for me without causing a big stir. there will be eight assorted traps for you to trigger and destroy. You have three rounds to destroy all the traps. If word of my mistake gets out. Price: 200 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 20 Clan Points Negotiation +1 Reward: 790 Gil Kuraisle Boxwood (x2) . But isn't that strange? I mean. green causes 10 HP of damage. and purple causes Charm. It will get frustrating when the enemies are standing on the traps you need to reach. but you need to really push to get to the ones in enemy territory quickly. so there's no time to fight the enemies. ======================== B2-05: A Simple Question ======================== Description: What are the Judges.Description: A local watch hired us to set traps to help them deal with their monster problem. I set my traps in the wrong place. Someone please explain to me what this is all about! -Millemaila. I don't trust it. really? My beau . believing your clan put them there in the first place. The yellow traps cause Silence. There are once again enemies who insist on fighting you over it. blue causes spikes to take 1/2 your current HP.he's in an adjudged clansaw the ceremony of the pact when they were initiating him. so try and beat them to it (Time Mages and Jugglers come in handy here). I'll be in serious trouble. and visiting Fluorgis.

-Jylland Defenders of the Peace Quest Type: Story Battle Rank: 12 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. possibly a variant strain of nidhogg. I'm afraid the shock of the drop has likely released their safety mechanisms. so I just need someone to destroy them. should be considered dangerous in the extreme! Those without faith in their sword arm.======================= B2-06: Wanted: Gilmunto ======================= Description: -WANTED!Wanted: Gilmunto. known to lurk in the foothills of the Aldanna Range. -Esther. making them quite dangerous! Deactivating them would be hazardous at this point. give this one wide berth. New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Destroy all the traps! Forbidden: Targeting All Units Rank: 23 Appears: After completing Quest B2-06 (Wanted: Gilmunto). which is . Price: 300 Gil Location: The Aldanna Range Days: N/A Ability Points: 80 Clan Rewards: 24 Clan Points Teamwork +3 Reward: 1330 Gil Succulent Fruit (x3) Storm Stone (x5) Quality Pelt (x2) =================== B2-08: It's a Trap! =================== Description: While traveling through the Aldanna Range I mistakenly dropped several traps meant for sale. you face up against three Baknamys and a Luchorpan. It's the only way to be sure. Price: 400 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2730 Gil Red Geeps Wyrm Carapace Zincatite (x5) In this battle. Vicious and violent.

Price: 300 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 3380 Gil Leestone (x5) Silk Bloom (x2) Fine Wool (x2) Out here. The only brother who poses a major threat is the Fighter with his Air Render ability. He is the also the first one you'll likely face up close in battle. Akademy Student . Once you defeat all four brothers. signified by color (yellow causes Silence.. Black Mage. the third. the quest ends. For such a fearsome group. ========================= B2-09: Wanted: Lang Bros. so you might as well take them out quickly before going after the traps. you have to actually trigger them by moving onto the specified targets. for the injury of 28 members of the Arbiters of Death. and Thief. Anyway. so they shouldn't be too much for you to worry about. the second. and the. Your main focus is not the enemies. Once you clear the last trap. and the younger brother. ========================= Description: -WANTED!Wanted: The Lang Brothers. blue takes 1/2 your current HP). if they could tell me about the Four Great Spirits. there are two different kinds of traps. they are actually not all that threatening. (amended for length) -Parore. Even the Black Mage only has the low level magicks. your work here is done. I know it. ====================== B2-10: Books of Magick ====================== Description: I'm going to fail this year. a wielder of magicks. The eldest is a fierce warrior. This time.. the enemies are actually quite simple. Fighter. could someone explain about grimoires to me in really simple terms? After that. a famed archer.a stronger version of Baknamy. you are met by the Lang Brothers. I can't fail! Please. -Jylland Defenders of the Peace Quest Type: Headhunt Victory Circumstance: Defeat the Lang Brothers! Forbidden: Actions by Nu Mou Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the notice "Lang Means Trouble" at the Pub. but to clear the eight traps set throughout the area. so you can quickly dispose of him if you brought some strong attackers along. a clan to which they formerly belonged. who consist of an Archer. a skilled knifefighter. To destroy the traps.

if you have any information I would be most eager to hear it. I know its very existence may only be a legend. Price: 300 Gil Location: Zedlei Forest Days: N/A Ability Points: 80 Clan Rewards: 28 Clan Points Teamwork +2 Adaptability +2 Reward: 2870 Gil Platinum (x5) Agathis (x3) Suspect Mushroom ======================== B2-13: The Ultimate Book ======================== Description: I've been reading some old theses of late. -Terad. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 2370 Gil Storm Sigil (x2) Water Sigil (x2) ========================= B2-11: Now That's a Fire! ========================= Description: Zedlei Forest has been bombed! Looking for a clan to rid our woods of an infestation of bombs! With auction season upon us.Quest Type: Investigation Rank: 15 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. still. Price: 300 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 . and was intrigued by mention of the Ultimate Book of Magick. who doesn't want a few more clan points in the bank? -Society for Woodland Preservation Quest Type: Story Battle Rank: 14 Appears: After completing Quest B2-06 (Wanted: Gilmunto). Quest B2-10 (Books of Magick). Magickal Historian Quest Type: Investigation Rank: 18 Appears: After completing Quest E5-01 (The Dig). and visiting any town.

but we go one further. Price: 100 Gil Location: Targ Wood Days: 20 Ability Points: 10 Clan Rewards: N/A Reward: New clan member. -"From Shipwrighting to Foodstuffs . ==================== B2-15: For the Cause ==================== Description: Salutations from Carm Mercantile. -Chan Mates Adventurer's Guild Quest Type: Satisfy Petitioner Rank: 1 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. and ensure a prosperous future for all." Quest Type: Satisfy Petitioner Rank: 5 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. We would like to share with you our experiences protecting endangered monsters. listed 10000 Gil: Elixir 20000 Gil: Eureka Crystal 30000 Gil: Grimoire Stone to the Carm at all. but retry it and donate more. Price: 100 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 7 Adaptability = 7 Ability Points: 10 Clan Rewards: N/A Reward: N/A When you come to Graszton. they can also be used for food and the making of medicines. providing you with a companion chosen to suit your clan's needs. You can either donate 100 Gil or 1000 Gil. you can earn some great rewards.Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 5990 Gil Cockatrice Skin ================= B2-14: Clan Mates ================= Description: Looking for a new clan member to round out your roster? Your search is ended! The more the merrier. you will be asked to donate some money Mercantile. to be sure. Seek us out in Targ Wood. Please make a donation to help us prevent the overhunting of monsters.We're Carm Mercantile. or nothing may seem like nothing happens when you first take this quest. It if you below: . While monsters can be dangerous in their own right.

-Rules of the Game*Uphold the law -Bronkrise Gamer's Guild Quest Type: Uphold the Law Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Not Moving Rank: 23 Appears: After completing Quest E1-02 (Bonga Bugle . To the victor go the spoils. -Galleria Jewelers Quest Type: Story Battle Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction.Silversun). WARNING: Unregistered pearl hunters will be caught and tried as poachers.40000 50000 60000 70000 80000 Gil: Gil: Gil: Gil: Gil: Dark Matter Einherjarium Orichalcum Demon Feather Ribbon ========================= B2-16: Pearls in the Deep ========================= Description: Tis the season: zingu pearl season in the Galleria Deep! All those who wish to go pearl hunting must register by accepting this quest. it's the Death March. Price: 300 Gil Location: The Galleria Deep Days: N/A Ability Points: 80 Clan Rewards: 34 Clan Points Aptitude +3 Adaptability +4 Reward: 3490 Gil Zingu Pearl (x8) ================== B3-01: Death March ================== Description: -The Game Is On!Wanted: Participants for the greatest game in Ivalice! This time. Price: 400 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Sage Scholar Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2440 Gil Dipraeu Bronze (x3) .

Soldier. this should go rather quickly. you are likely stronger than the enemy.. but I will have none of it. you MUST obey the law and defeat your enemies. Since she is weak. =========================== B3-03: A Lady's Proposition =========================== Description: I want to fight against a monster and know the thrill of battle for myself. Nonetheless. I'm sorry. ===================== B3-04: On the Rampage ===================== Description: There's a monster on a nearby hill and. Thief. and being a mother I can understand how it must feel. you will be facing another clan in battle (Black Mage. Will you fight alongside me? I wait in the Rupie Mountains. As the objective states. the White Monk is the toughest in the group with his abilities. As usual. but you will want to eliminate the mages early on as well for obvious reasons. Fencer. The difficulties that arise here are the law. but it's causing landslides right and left. If you have attacks that hit multiple units. Syrenead is not clumsy..On this square battlefield. the quest is complete. which prohibits attacks enemies at a lower level than you are (at this point in the game. when you win. White Mage. and actually stays behind to help your party rather than getting attacked by the wyrm. but could someone deal with it? . White Monk). -Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and defeat all foes! Forbidden: Harming the Weak Rank: 25 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. and the fact you have to scale the cliffs to reach it. so there's possibly no avoiding this). well. However you want to take them on. you have to defend Syrenead while fighting this beast. it's completely out of control! They say it lost its children. Father tells me to put such thoughts from my mind. This should be simple enough. make your way up the mountain and defeat the target to clear the quest. Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Reward: 4500 Gil Zodiac Ore (x8) Orichalcum Here. since it only requires that you move every turn. you will find the Viera Syrenead on the mountain side ready to battle the Nagaraja at the peak.

you have to fight another Nagaraja wyrm. as well as long-range magick users. Will you assist me? I wait in the Rupie Mountains. Perhaps if I capture it and show it to him he will not find it so easy a claim to dismiss. you face a giant Mamatrice sitting atop one of the hills. you may have trouble staying within the bounds of a law. Make your way across the snowy field and engage it in battle using your strong melee fighters.-Concerned Mother Quest Type: Defeat Mark Victory Circumstance: Defeat the Mamatrice! Forbidden: > 100 Damage Rank: 22 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B2-15 (For the Cause). Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Reward: 2700 Gil Fiend's Blood (x4) In this battle. Anyway. -Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and weaken the ivory wyrm! Forbidden: Harming the Weak Rank: 31 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-03 (A Lady's Proposition). leaving you with the victory. you need to protect Syrenead as you scale the mountain and . After you deplete all of its HP. It's not that big of a deal though. Price: 400 Gil Location: The Rupie Mountains Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 62 Clan Points Negotiation +2 Teamwork +2 Reward: 5740 Gil Mind Ceffyl (x2) This time when you meet with Syrenead. It has plenty of HP and can hit you with its Territorial Marking and Devour attacks from afar. The Mamatrice cannot move. If you've been leveling up a lot prior to this quest. =========================== B3-06: A Lady's Persistence =========================== Description: Father didn't believe I defeated a wyrm in my first battle. it will simply fly away defeated. so you will be able to get into a good position for this fight.

where pretty much all of their moves can inflict some sort of negative status effect on your characters.. They may seem generic until you get into the actual battle. . To appease them. They are a rather generic group. of course. ====================== B3-08: Unfamiliar Folk ====================== Description: I saw some unfamiliar folk in the Ruins of Delgantua.fight the mark. Professor of Archaeology Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Actions by Humes Rank: 24 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. I've resolved to cut off my poor pet's hornthat should make him appear less fearsome. I don't think they're even from Jylland! They looked like they were planning something. battle the wyrm until it's at a critical state. When you get to the top. two Archers. This is easier said than done. You will want to get rid of the Black Mage first. followed by the Soldier and Warrior. and I shall require help. you will meet the unfamiliar group of people as advertised. she does a good job protecting herself and your party. but at this point it's nothing you can't handle. consisting of a Black Mage. Warrior. then Syrenead will capture it and the quest is complete. Also worth noting is the fact that non-Hume characters have trouble getting across the water to the enemy's side.. but a group of our neighbors have voiced complaint. Such ignorance. Come with units that can move far and quickly (Dragoons are useful for their high Jump statistic). ========================== B3-09: A Lady's Insistence ========================== Description: The wyrm I keep at our home is well-behaved and docile. so you won't have to worry too much about her. a Soldier.. and an Animist. It's just a feeling. but the others are the most dangerous with their status effects and self-buffs. The Animist is probably the lowest threat of the group. however. that way you can make it up the mountain side in no time flat.Maybe someone aught inquire further? -Perna.. so aim for having lots of long-distance attacks ready for this battle. but I don't think they're from around here. . Price: 400 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 9 Aptitude = 9 Ability Points: 30 Clan Rewards: 48 Clan Points Negotiation +1 Teamwork +1 Reward: 2940 Gil Four-leaf Clover (x2) Platinum (x3) When you arrive in the Ruins. As for Syrenead. Its attacks can hit multiple party members.

=============== B3-11: Duelhorn =============== Description: There's a forest not too far from where I live. and at night I see. and visiting any town. you are on a snowy hill and your objective is to weaken yet another Nagaraja. This time. You have to make your way up the hill and weaken it to critical health in order to meet the requirements of Syrenead.-Syrenead Sie Hyskaris Quest Type: Satisfy Petitioner Victory Circumstance: Protect Syrenead and weaken the ivory wyrm! Forbidden: Attack Rank: 30 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B3-06 (A Lady's Persistence).. -Mooshe the Timid Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 26 Appears: After completing Quest C3-06 (Grounded!) and Quest B3-08 (Unfamiliar Folk)... but should she be attacked. Price: 400 Gil Location: Moorabella Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 8510 Gil Beastlord Horn (x2) This is the third time you come to Syrenead's aid. but no one's there. shapes flitting through the trees. Price: 400 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 14 Adaptability = 14 Ability Points: 30 Clan Rewards: 52 Clan Points Teamwork +1 Adaptability +1 Reward: 4800 Gil Wyrmtwig (x2) You once again meet up with the Duelhorn folks here. The wyrm won't really attack you until you get onto the hill with it. and visiting Fluorgis.. so use a lot of abilities and magick to weaken this beast. you need to heal her. She will buff your group as the battle goes on. well. so be prepared for stronger attacks when you get there. The law in place prohibits regular attacking. Could someone go and look into it? I get this feeling there're more of them every day.or something. It is a different group . I've gone during the day.

consisting of a Hunter. Price: 400 Gil Location: Graszton Days: 20 . In such a situation. Since they are asking for an attractive barmaid. Fencer. during the month of Goldsun. we are currently on the look out for attractive barmaids. ================== B3-14: Making Port ================== Description: There's a ship coming in to port soon I got a bad feeling about. The Thief is probably the most annoying with its Moogle Lance attack. Graszton Port Authority Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Harming the Opposite Sex Rank: 25 Appears: After completing Quest C3-11 (Rumors Abound) and Quest B3-11 (Duelhorn). would you? -Anonymous. Price: 100 Gil Location: Targ Wood Days: 10 Required Talents: Negotiation = 3 Adaptability = 3 Ability Points: 30 Clan Rewards: 4 Clan Points Reward: 880 Gil Knot of Rust (x6) Ether (x3) Phoenix Down (x3) For this quest. plus it absorbs fire attacks. Let's see those applicants! -Targ Barman Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 2 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. so you don't have to worry about your enemies being sped up. you would do well to send a female clan member. The chief says the paperwork checks out-no problem. you have to dispatch one of your clan members for 14 days. and I'll show you a document not fit for feeding to a goat! Someone look into this. or a Viera (all-female race). No problem with the paperwork? That's suspicious right there! You show me a seaman's shipping writ. Thief. especially since he has Cura this time. Their Warrior is quite strong. The Time Mage would be next. so you should have even stronger melee attackers ready to take him out. once you defeat this part of the Duelhorn clan. Warrior. White Mage. you will want to kill the White Mage first. the quest is over.this time. ======================= B3-13: Wanted: Barmaid! ======================= Description: To assist with the Great Land Festival in Camoa. Either way. you will be provided with lodging at the pub. During the month of the festival. and Time Mage.

You will also learn the Beastmaster job as thanks for the help! ========================== B4-01: Great Land Festival ========================== . The Trickster is annoying because he can attack with cards from a great distance. and Ninja. especially when you find out you only have to defeat one of them in order to win. then fight the enemies and continue moving forward to the other side. Pick a target and pummel it until it's defeated. and a Soldier will come and call them away so you can have an easy victory! ======================== B3-16: Knowing the Beast ======================== Description: Never become attached. Will you help me rescue the poor creature? -Ceva. A dreamhare I had ensorceled lamed its leg and lies wounded in the mountains near Camoa. Do this by moving your units onto the bridges as quickly as possible. Summoner. They consist of a Trickster. Arcanist.Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4380 Gil Crusite Alloy (x4) Here by the port. you finally meet the Four Commanders of the Duelhorn clan. But it is not so easy to leave one who has fought so long at your side. but the Summoner and Arcanist have magick which can hurt you a lot more. The rules on this are clear. It is on the same side of the area where your party formation begins. Beastmaster Quest Type: Satisfy Petitioner Victory Circumstance: Guard the bridges for 4 rounds! Forbidden: Reaction Abilities Rank: 6 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. You only have to resist the onslaught of enemies for four rounds (designated by timers on the top screen). Price: 200 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 New Job Availability: Beastmaster Clan Rewards: 12 Clan Points Adaptability +1 Reward: 830 Gil Danbukwood (x4) Skull (x3) Clock Gear (x5) There is an injured Dreamhare on the battlefield being protected by a Beastmaster. the Dreamhare will recover and the quest will be over. This battle really isn't as hard as you would expect. The objective is to push the enemies back so that they don't come across the bridges and endanger the Dreamhare. Once the fourth round is complete.

during the month of Goldsun. But I thought I should tell someone anyway. you will meet the petitioner. Quest B2-14 (Making Port). and a Trickster to deal with here. -Crybaby Kocott Quest Type: Defeat Mark Victory Circumstance: Defeat the Night Dancer! Forbidden: Harming the Weak Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights). with lodging and board provided! Come on. you once again meet up with the Duelhorn group. Your best picks here in order to succeed are Jugglers and Tricksters. Gladiator. Your primary target is the Trickster called the Night Dancer. and reading the Notices "Duelhorn" and "An Invitation from Duelhorn" at the Pub. You will have to dispatch that person for ten days. and . and in Camoa Silversun means the Great Land Festival! We're looking for people to join in the festivities and help decorate our town! The work will last for ten days. Price: 200 Gil Location: Camoa Days: 10 Required Talents: Negotiation = 4 Adaptability = 4 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 320 Gil Knot of Rust (x8) Ether (x4) Phoenix Down (x4) In Camoa. I cried a little then. oh. ================== B4-02: Strong Lady ================== Description: That old man dressed up as a lady was fighting. who wants someone who can perform at the festival. a Templar. and he was strong. There are White Monks.Description: It will be Silversun soon. Real strong! And the clan that lost got dragged off somewheres. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Teamwork +2 Reward: 5320 Gil Windgod Crystal Mythril (x4) Here. come all! -Camoa Great Land Festival Committee Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. Since there are three of them. and he gave me a sweet.

they are blocking the way across to the other side! The Trickster is annoying with its long-distance card attacks as well. let's not think of that! -Goug Consortium -Department of Ranged Mutilation Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an .. When you finally get across and defeat the Night Dancer.they are arguably the toughest. so try and go after them quickly. And so I wish to quit this mortal life. ======================= B4-03: I Want to Forget ======================= Description: I love someone whom I can never have. and visiting any town. and this is where you will do battle after talking to the alchemist you met earlier of course. There is a substance known as zombie powder which may grant me the relief I so desperately seek. Plus. End my suffering. The Gladiator has Bangaa Cry.well. It is more than I can bear. kupo! We need someone to see if they're all right. find this and bring it to me. The very thought haunts me each moment I draw breath. Kupo!). -Glefein Quest Type: Satisfy Petitioner Victory Circumstance: Fulfill the obligations of your quest! Forbidden: Using >= 20 MP Rank: 33 Appears: After completing Quest D4-16 (A Request) and Quest D4-07 (I've Been Had.. ========================== B4-04: The Goug Consortium ========================== Description: Kupo! Some members of our department went to field-test our latest prototype. she will flee and the battle will be over. you should get rid of the White Monks first. Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 66 Clan Points Negotiation +2 Adaptability +2 Reward: 7880 Gil Crusite Alloy (x5) To start this quest. which can cause Confuse status. coincidentally that is your mark. so try and keep your clan away from that enemy if possible (or have a weak clan member attack them if they do get confused). If that gun were to fall into the wrong hands. This can be dangerous for your party. you must visit the Witch of the Fens. Please. but they haven't returned. Talk to her and she will tell you to go to a new area beyond her hut.

Researcher of Future History Quest Type: Satisfy Petitioner Victory Circumstance: Pick the right person for the job! Rank: 14 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. you have to fight against a clan of Fusiliers. It's also important to have your own long-distance attacks as well. which means they can all attack from a distance and inflict all sorts of status effects. Surely. you have to dispatch one of your clan members for fifteen days. such potential must exist today no less than it did in ages of old! Two months is all I ask! Lend me your aid on my journey to find these great people of our time! -Marcol. so if you gang up on them. The enemies are rather weak physically. ================== B4-06: Caravan Cry ================== . Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Adaptability +1 Reward: 1110 Gil Marriom Heather (x2) For this quest.auction. The best choice here is to send a Seeq Ranger in order to succeed in this quest. It will come in handy if you have an Elementalist in your party. particularly to hit the Fusilier on the high ledges in the northeast area. They wield guns. they will be down in no time. ======================= B4-05: Wanted: Sidekick ======================= Description: By the archmage Lezaford and all those great men and women who followed him into the annals of history was our world shaped. Price: 300 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 New Job Availability: Fusilier Ability Points: 30 Clan Rewards: 34 Clan Points Negotiation +1 Adaptability +1 Reward: 2890 Gil Silver Liquid (x2) Out here. specifically with the Fire Whip ability to disable your targets.

. as well as stealing.. so watch out for them. and visiting Moorabella. victory will be yours and the quest will be done.Description: Bandits! Bandits in the Kthili Sands! Help! -Griv's Caravan Quest Type: Escort Victory Circumstance: Protect Alys the Ensorceled and defeat all foes! Forbidden: Opportunity Commands Rank: 34 Appears: After completing Quest D4-01 (Making Music) and Quest B4-02 (Strong Lady).and a hi-potion to Tramdine Fens for me? Many thanks. You have to protect the Summoner from the enemy clan. The Thieves will try to Immobilize you. who can let loose with a strong Flare attack.. Your clan is split up at the start of the battle. as well as the Alchemist. White Mage. Friend to no physician Quest Type: Satisfy Petitioner Rank: 11 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Days: 20 Required Items: Potion Hi-Potion Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 22 Clan Points Negotiation +1 Adaptability +1 . she can use her Scions to buff the party and help attack the enemies. you find Alys surrounded by a group of enemies (Alchemist. which is a great help. ======================== B4-07: Under the Weather ======================== Description: I'm. Price: 500 Gil Location: Kthili Sands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 18 Teamwork = 18 Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +2 Adaptability +2 Reward: 5410 Gil Four-leaf Clover (x3) Ancient Turtle Shell (x2) Out here in the desert. A bit under the weather. As for the one you are protecting. Once you defeat the opposing clan. you might say. but that's okay since that means you can approach the enemy from all angles. Viking.. while defeating them yourself. -Lotice. two Thieves). You will want to go ahead and defeat the White Mage so he can't heal anyone else. Could someone bring a potion.not feeling well of late.

and three Parivirs. Will you face us in battle? -Zengen. the Parivir is quite a powerful attacker. Once you defeat this group. We have traveled from a land beyond where the sun rises in hopes of testing that might against our own. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 New Job Availability: Parivir Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 3910 Gil Moon Ring (x5) Here aboard a docked airship. The Eastwatch Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Summoning Scions Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. The Ninjas don't have Duel Wield. especially if the Disable status sticks. which consists of two Ninjas. so you'll want to put a stop to them quickly. -Chita. an Assassin. you will meet the Eastwatch. ==================== B4-08: The Eastwatch ==================== Description: Clan Gully! The might of your clan is renowned throughout Jylland. When she asks if she is dead. you will be taught the way of the Parivir! ========================== B4-09: Wanted: Shiny Maces ========================== Description: Ngaaa! I'm short-handed! Don't have anyone to polish up these maces! You interested? If you can so much as hold a mace. you will see an ill Lotice come out to greet you. If you have an Elementalist. with very strong abilities that can decimate your clan in short time. you're the right one for the job! Ten days or so ought to help me clear out the backlog. but their various Veils can be a nuisance. answer how you wish (I picked no) and the quest will end.Reward: 7880 Gil Silver Liquid (x4) When you get here. their Fire Whip ability will be useful against the Parivirs. Chita's Weaponers Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 5 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Grastzon. Price: 100 Gil Location: The Bisga Greenlands . As you would expect.

Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 10 Clan Points Reward: 1110 Gil Aged Turtle Shell Soft Cotton Bone Chips For this quest. and an Arcanist (the mark). Since the quest description is looking for someone who can hold a mace. fight with us! -Clan Serpentina Quest Type: Defeat Mark Victory Circumstance: Defeat the mark! Forbidden: Actions by Viera Rank: 39 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan). but it turns out you are fighting Duke Snakeheart and his Duelhorn cronies instead. Your first target should be the White Mage so he can't cure the others. two Black Mages. Once you take out Snakeheart the Arcanist. =========================== B4-11: A Chill in the Night =========================== . and visiting Graszton. you think you're fighting a mark alongside a friendly clan. though the other mages will surely get in your way. though killing the Black Mage and Beastmaster on the front line will prove helpful as well. a White Mage. particularly the Arcanist's Death ability. you have to go to the location and dispatch one of your clan members for 10 days. ====================== B4-10: Aid the Serpent ====================== Description: We've been after a certain mark for some time now. Quest B4-06 (Caravan Cry). completing the Side Quest "With a Smile". Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 5320 Gil Adamantite (x2) Here. You only have to defeat the Arcanist in order to clear this quest. but have been foiled in our efforts to stop it. so you shouldn't waste time here fighting the others. They consist of a Beastmaster. Who better to aid us than everyone's favorite swords-for-hire. Alchemist. Clan Gully? Come. the quest will be completed. The Alchemist and Arcanist have the most dangerous spells to unleash on you. your best bet is to dispatch a Green Mace and equip them with any mace weapon.

One may not undertake the trial to become a spellblade alone. Towards the end of the battle.Description: Night after night monsters plague home. especially the White Mage. It is an all-Viera lineup you'll be facing. There are only three to start off. and visiting any Price: 300 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Adaptability +1 Reward: 5080 Gil Windslicer Pinion ========================= B4-12: To Be a Spellblade ========================= the lands surrounding our I'm too frightened to do source of these monsters and the Stone) and Quest B4-07 town. restrictive arena. Please. in terms of attacking enemies and curing your party and herself. Take out the mages as quickly as you can. Description: Magick and steel: two paths seemingly at odds. but defeat her like the others and you will win. You will also learn the ways of the Spellblade as a result! . Red Mage Quest Type: Escort Victory Circumstance: Protect Hana and defeat 10 foes! Forbidden: Actions by Gria Rank: 28 Appears: After completing Quest C3-11 (Rumors Abound). Something must be done. Yet both heed the spellblade and her will. you have to protect the Red Mage Hana from the enemies ahead. She has strong attacks which can put you to Sleep. Hana is quite useful with her Doublecast ability. and I would have you fight at my side. but anything myself. -Hana. find the drive them from our lands! -Tod Hapwell Quest Type: Satisfy Petitioner Rank: 19 Appears: After completing Quest D4-06 (Seeking (Under the Weather). the Spellblade will appear and challenge you to battle. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 18 Teamwork = 18 New Job Availability: Spellblade Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +2 Adaptability +2 Reward: 8190 Gil Unpurified Ether (x2) On this small. so you'll be seeing pretty much every job a Viera can handle in this battle. but more will enter as the battle progresses.

Quest B4-10 (Aid the Serpent). so we need a recruit to provide artillery support. you are once again asked to dispatch one of your clan members. ===================== B4-14: Caravan Cry II ===================== Description: We're under attack in Sant D'alsa Bluff from some mean-looking sorts. Send one of those jobs on this quest and you will succeed. Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 28 Teamwork = 28 Ability Points: 30 Clan Rewards: 90 Clan Points Aptitude +2 Reward: 6010 Gil Snowcat Crystal . Price: 300 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +1 Adaptability +1 Reward: 2680 Gil Gemsteel (x5) For this quest. and reading the Notice "Sender Unknown" at the Pub. quick! -Pie-Thon Caravan Quest Type: Escort Victory Circumstance: Protect Duke Snakeheart and defeat all foes! Forbidden: Non-elemental Effects Rank: 45 Appears: After completing Quest D4-16 (A Request). we'll move in and mop up what's left.======================== B4-13: Wanted: Artillery ======================== Description: We seek someone to supplement our ranks for a short time and aid us in our fight against a powerful foe. In this case. the petitioner is looking for artillery support. Send help. Once the barrage has broken their ranks. Ten days should be enough to finish the campaign. -Bedeviled. Daemons of Battle Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 12 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Our strength is in melee. which means Cannoneers and Flintlocks are the most appropriate choices.

he will break out of the Disable and Immobilize effects immediately when his turn comes. Alys will appear and everyone will leave. please! -Yew. no? Bwa ha ha! .. causing you to win by default. and Defender. you should be able to take him down quite easily. the Swordking will turn himself to stone and the battle will end.. and his attacks are quite potent as well. and visiting Graszton. They claim they've never been bested! I cannot protect my beloved chocobos. ======================= B4-15: Show of Strength ======================= Description: Help! My chocobo corral's been taken over by a ruffian calling himself the Swordking and his band of cohorts! Problem is. Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 66 Clan Points Teamwork +2 Reward: 5670 Gil Windgod Crystal (x3) When you arrive here. but the Trickster can cause the Charm status on your clan. when a Parivir named Ghi comes to challenge them. Either way. 50 million! A good price. you have to fight another bunch of Duelhorn enemies while protecting none other than Duke Snakeheart. however. you can take the Templar and Defender out with little effort. uses Thundara. Despite what the quest says.. =================== B4-16: Lord Grayrl! =================== Description: You be wanting that rare gem of gems. and a Seer. despite his higher evasion statistics. Templar. Once you beat him.Over here. bringing your strong attackers is a must. eh? Perhaps I might part with it for 10 million. Quite good. Someone help me. so you need to be a bit more careful as that can hurt a little bit. once you defeat this trio. and the Ninja can use the powerful Magick Frenzy ability. the guy you had to defeat in the previous quest. concentrate all your efforts on him. These guys are really nothing to be worried about. Trickster. Chocobo Rancher Quest Type: Battle Victory Circumstance: Protect Ghi and defeat all foes! Forbidden: Targeting an Area Rank: 33 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest B4-11 (A Chill in the Night). Your enemies consist of a Viking.no. you will find the Swordking and his cohorts waiting for battle. 30 millionwait. The Viking. they're good. So. Apparently they have been undefeated only because they immobilize and disable their targets before even attacking. You also need to keep Ghi's health up. You are up against a Ninja. you only need to defeat Maquis (the Ninja) in order to complete it.. As for how you should go about this. the noble pearl. Master Monk. The Master Monk and Seer are nothing to really be concerned over.

headed by Lord Grayrl. and visiting Moorabella. due to his ability to Stop your clan members. Lord Grayrl has some pretty neat accessories if you have a Thief with Steal: Accessory handy. Bring yer money and nothing else. and three Vikings. you get to fight against the Veluga Pirates. too. The law makes it somewhat difficult. the battle ends and you will learn how to use the Viking job as an added bonus! ========================= B5-01: Wanted: Woodcutter ========================= Description: The Lord of Camoa has decreed that several trees be cut from the nearby woods. Price: 400 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 New Job Availability: Viking Ability Points: 30 Clan Rewards: 56 Clan Points Negotiation +1 Teamwork +1 Reward: 5110 Gil Wyvern Wing (x2) In this battle. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 26 Clan Points Negotiation +1 Adaptability +1 Reward: 3630 Gil . You should take out the Juggler first. so you don't really need to worry about the two Vikings in the back area (although. As his personal carpenter. who is on the ship. Juggler. so that's something else to watch out for. Carpenter Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 13 Appears: After completing Quest D4-01 (Making Music) and Quest A1-15 (The Star Seal)... The Vikings and Thief can steal from you as well. The work should only take two days to complete. Either way.Come to the wharf in Graszton. You are surrounded by them: a Thief. as long as you don't forget to move exactly 3 tiles by the end of every turn. which will hurt a bit if you are not careful). once you defeat Grayrl. Your primary target is Lord Grayrl. they can cast Thundara. Gentleman Trader Quest Type: Defeat Mark Victory Circumstance: Defeat Lord Grayrl! Forbidden: Not Moving 3 Tiles Rank: 28 Appears: After completing Quest D4-01 (Making Music) and reading the Notice "Bad Clan Rising" at the Pub. I will oversee your work as you fell the trees.'cept maybe a few wheelbarrows to carry it in! Bwah ha! -Lord Grayrl. -Coerfantl.

Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Teamwork +2 Reward: 3330 Gil Spider Silk For this battle. You are up against members of Khamja here. In this case. the petitioner is looking for someone to help chop down trees (which you would use an axe for). We wait in the Bisga Greenlands. Each time I think I've slain it. Black Mage. The Master Monk and Soldier have powerful physical attacks. ============== B5-02: Summons ============== Description: Clan Gully! Exactly what is your relationship to Duelhorn? Show us. The Black Mage and Master Monk are on the bottom. and Master Monk. -A Mysterious Organization Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Actions by Bangaa Rank: 40 Appears: After completing Quest B4-14 (Caravan Cry II) and reading the Notice "Duelhorn Suffers Setbacks" at the Pub. including a Tinker.Lightwing Crystal (x3) Wyrmtwig (x2) For this quest. ============= B5-03: Hunted ============= Description: A fiend hunts me. I seek help in ending my nightmare once and for all. so you want your best attackers down there. you are in the mountains. It helps a lot if your attackers can do so from a distance. and her summons will be helpful in the battle. I never want to look on this creature again. while you send a support group to take out the White Mage and Tinker at the top. specifically). you are asked to dispatch one of your clan members for two days. White Mage. the quest will be complete. Try to take out the Black Mage and Master Monk first. I fear I am lost. and have to deploy your clan in the top and bottom areas. Once you defeat them all. Soldier. I turn to find it stalking me once more. -Scared Sleepless . so be prepared to heal as well. If you send either of those jobs properly equipped. then worry about the less threatening enemies above. you should buy an axe and equip a job who can wield it (Vikings and Chocobo Knights. Alys of Duelhorn (a Summoner) will be here to aid you as well. That being said. you will succeed here. so as to avoid magickal attacks when possible.

and visiting any town. The Paladin you must fight has some strong holy-based attacks. The Trial of Rivening Snow is the third trial.Snow ============================= Description: Geomancers bend nature to their will. but your journey is not yet complete. Cid. her old lover. The battle is only between him. The Fallen Angel. Price: 500 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +2 Reward: 4730 Gil Stradivari . He wants to kill this "monster" but you won't let it happen. plus Blink Counter which will knock you back with a counter-attack if you are next to him. Attack from behind and with magick if possible. He has high evasion and defense. so he fights you. as well as Luc Sardarc. and your three main characters (Luso.Rain).Quest Type: Battle Victory Circumstance: Protect Frimelda and defeat all foes! Forbidden: Ranged Weapons Rank: 39 Appears: After completing Quest D4-16 (A Request) and Quest B4-15 (Show of Strength). Come when you are prepared. you will find the zombie Frimelda in the area. You have traveled far. Price: 500 Gil Location: Aisenfield Days: 20 Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 7370 Gil Firebird Crystal (x2) The Fallen Angel High Seraph's Plume When you arrive here. Adelle). as well as a High Seraph's Plume. Luc will leave and Frimelda will give you her sword. as thanks. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. if you can use the Elementalist's Fire Whip to Disable him. so you really need to protect Frimelda from them. it will help a lot. Once you beat him. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Using >= 20 MP Rank: 37 Appears: After completing Quest C5-01 (Geomancer's Way . ============================= B5-04: Geomancer's Way .

. I'll only need you for seven days. -Three-Point StrategyLaunch coordinated attacks on Camoa.. I'll provide your lunch and afternoon tea. kupo..For this third trial.. *A word from the pub: Poster unknown. Price: 400 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Adaptability +1 Reward: 5520 Gil Snowcat Crystal For this quest. After you defeat the entire opposition. as well as colognes and perfumes to help mask the smell. and Moorabella... you have to once again dispatch one of your clan members to complete a task. and you'll only be required to work a mere eight hours each day... some sections illegible. Kh. the Geomancers have an Avalanche attack which can hurt your allies and even put them to sleep. But not the dangerous kind of assisting with explosions and fires. it is very strong and tends to buff itself before joining the battle. The petitioner wants a lab assistant. As you would expect.. headquarters. Oh no.. so use fire-based moves to defeat it quickly. you are in a snowy area fighting against the three Geomancers. using the confusion thus generated to. since the Zahak's attacks are very powerful. as well as an Ice Drake and a powerful Zahak.. Quest Type: Defeat Mark Victory Circumstance: Defeat the Night Dancer! (Camoa) Defeat Alys the Ensorceled! (Moorabella) Defeat Duke Snakeheart! (Graszton) .. As for the Zahak. The Ice Drake also tends to use ice-based attacks to heal itself and hurt you. the trial ends and there is one left! ======================== B5-05: Wanted: Assistant ======================== Description: I need an assistant to assist me in the laboratory with my research. kupo. =========================== B5-06: Three-Point Strategy =========================== Description: A missive containing Duelhorn's strategic plans for the near future has been intercepted.. Be careful when you do fight it... kupo! -Malbolabs Alchemical Research Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 22 Appears: After completing Quest D4-16 (A Request) and visiting any town. Graszton. so worry about the other enemies first.. so watch out for that. so sending an Alchemist will get the job done successfully.

as well as powerful magicks from the Elementalist and Alys herself. so you can avoid the Black Mage and Sage from the start. Luckily for you. so you will want to put a stop to that early on. You would do well to defeat everyone except the White Mage and Alys herself before moving across to where she is standing atop the roof. This is a more physical attack-based group. Along the path leading to Snakeheart. especially ones who can Disable/Stop/Silence the enemies (Fusiliers and Elementalists come to mind here). allowing Moorabella to rest easy once again. Price: 500 Gil Location: Camoa Moorabella Graszton Days: 20 Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 96 Clan Points Negotiation +2 Teamwork +2 Reward: 4920 Gil Wyvern Wing For this quest. which makes it all the tougher. there are three battles at three different locations you must partake in. so if you have a Ranger with Awareness. particularly someone who can heal/use items. Master Monk. Cannoneer. since you will surely need it with all the attacking taking place. Assassin. the quest will be complete. Once you emerge victorious on all three of them. Black Mage. which makes her twice as difficult. and you have to fight through them to get to your main target.Forbidden: Harming the Opposite Sex (Camoa) Actions by Viera (Moorabella) Targeting Self (Graszton) Rank: 48 Appears: After completing Quest E5-01 (The Dig). there are a number of traps. which is all the more reason why you should hurry up and get to defeating them. it gets much easier. Their Elementalist has Doublecast. Either way. Camoa will be safe again. Sniper. It would be great if you bring lots of long-range attackers and magick-users. You have to fight not only Snakeheart. which makes approaching her easy enough. She also doesn't attack you with summons until you get too close. let loose with all your attacks and she will quickly be defeated. but you don't want them too close for their abilities will get much worse! You will want some long-range attackers in your party as well. and her part of Duelhorn (Spellblade. once you defeat the Trickster. and White Mage defending him. you only have to defeat him to win the battle. You need to kill the Master Monk quickly due to his Lifebane ability being able to cast Doom on one of your clan members. Illusionist. you have to defeat Duke Snakeheart and his mages. as well as an all-Bangaa group (Defender. The Night Dancer's card attacks from a distance can get quite annoying as well. but he has a Sage. trust me. The Sniper and Assassin can hit you from afar. they . For the Graszton battle. who is an Arcanist. you have to face the Night Dancer (a Trickster). When you get close. and Bishop). Time Mage. Quest B5-02 (Summons). and visiting any town. Elementalist). Over in Camoa. you are up against Alys the Ensorceled (Summoner). Once you start picking apart this group one by one. In Moorabella. You have to deal with a bit of long-range attacks. White Mage. Dragoon.

Price: 500 Gil Location: Nazan Mines Kthili Sands Days: 20 Required Talents: Teamwork = 47 Adaptability = 47 Ability Points: 30 Clan Rewards: 84 Clan Points Negotiation +2 Reward: 6620 Gil High Arcana For this quest. Graszton will be saved. Once you beat Duke Snakeheart. Your next destination for this quest brings you to Kthili Sands. so more than likely that will play into your favor as well. It seems that the client is not here. you must first head to Nazan Mines. you will enter a battle against a couple of Wolves and Floating Eyes. and they tend to target Frimelda. Quest B5-03 (Hunted). Once there. due to its ability to attack from a great distance. as it contains an Orb of Minwu. and luckily the enemies are not too difficult. Once you defeat the enemy Ghouls. just focus on the Duke so that you can end this battle quickly. These creatures are no major threat.will be useful in this battle. Silence. Over here. so you should have no problems accomplishing this task. It so happens that you run into Luc Sardarc. I would have you deliver something to them. Luso will use the curative on Frimelda. so you need to keep her health high. but it would be extremely useful for you to collect the treasure in the fancy chest on the high ledge. It isn't required. If you have abilities which cause Disable. she will join your clan as thanks! ============================= . Their Illusionist is by far the most dangerous. or Stop will be great. but there is something shining on the ground nearby that you should investigate. Don't waste any time fighting anyone else. who is trying to protect Frimelda this time. you should remember to use a Phoenix Down or something similar once you get them down to 0 HP so you completely defeat them. the battle will end. Since you're fighting the other undead enemies here. and visiting any town. It also happens that all the traps that cause Charm are by where the enemies are. ====================== B5-07: Memories Forged ====================== Description: To Clan Gully: A great master of the sword lies upon death's door. As soon as you get to the shining spot and examine it. you will find it is a curative for the zombie Frimelda. and as an added twist. and decide to go bring it to her. There is only one spot you need to check out for this quest. but their Drain Touch can take a lot of HP away. Quest Type: Delivery Victory Circumstance: Investigate the shining object! Protect Frimelda and defeat all foes! Forbidden: Back Attack Back Attack Rank: 42 Appears: After completing Quest E5-06 (Through Another's Eyes). I await in Nazan Mines. you will have to do battle with four Ghouls.

and our wisdom will be yours. You need to have an Elementalist or someone with an ability to cause Disable to try and stop the Toughskin as quickly as possible. literally. and visiting any town.Mist ============================= Description: Geomancers bend nature to their will. were it not for my wounds. The Trial of Seething Mist is the fourth and final trial. you have an uphill battle ahead of you. Once you manage to defeat everyone here. stop Maquis. so you can spare yourself the potential Charm/Confuse status it can inflict! The Toughskin can wreak the most havoc though. as well as a Toughskin and a Lamashtu. they can deplete your MP). Quest B5-06 (Three-Point Strategy). As for the Geomancers.B5-08: Geomancer's Way . You have to fight the three Geomancers. Please. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 47 Adaptability = 47 . The Lamashtu is the closest to where you begin. Please. He's taken it upon himself to do everything alone. Price: 500 Gil Location: The Aldanna Range Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 New Job Availability: Geomancer Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 Reward: 4850 Gil Mahbeny (x2) Here in the final trial. I would go. they have their usual abilities that can take advantage of the Mist condition (in this case.. -Alys Quest Type: Battle Victory Circumstance: Defeat Maquis the Phantasm! Forbidden: Ranged Weapons Rank: 52 Appears: After completing Quest E5-06 (Through Another's Eyes). Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge.Snow). help. you will finally earn the right to become a Geomancer! ======================== B5-10: The Last Duelhorn ======================== Description: Clan Gully. so you will want to take it out first. Pass. since its Resonate move can target your entire party and cause Disable status on them.. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: HP <= 100 Rank: 38 Appears: After completing Quest B5-04 (Geomancer's Way .

they can all use their various Veil attacks to inflict adverse status effects on your clan. If your HP is at 200 HP or below. Come to the ruins in the north. you will meet Ghi. Once you manage to best Ghi in battle. He splits into six versions of himself. Quest B5-07 (Memories Forged). It will help a LOT if she has a Ribbon equipped. Moogle Lance. the Ultima attacks) are highly recommended. so be prepared to use Esuna or the Bard's Soul Etude to cure those. Frimelda will be here this time. . since you surely will run low on HP at some point. As for the enemies. since many of Ghi's attacks can inflict status effects that prevent you from having control (such as Confuse and Berserk). You can also bring Hurdy as a Bard. as that will be quite painful if he does. you are quickly defeating them. Once you manage to defeat them all. Magick-users and strong attack abilities (Aurablast. who you saw fight another swordsman in a previous quest. You can only send Frimelda into this battle. and leaving that much less to worry about when you go to the next enemy. you will have finally defeated Duelhorn once and for all! =========================== B5-11: The Way of the Sword =========================== Description: To Clan Gully: I would fight the blademaster returned from death's threshold. Sidewinder. you will come across Maquis. the battle will be over. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 51 Adaptability = 51 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 7880 Gil Putrid Liquid When you come here. They are all equipped with the Ninja Tabi accessory. which allows them to move very far each turn. and Ghi wants to fight her. so make sure she is a strong melee job with a secondary action ability being Items (so she can cure herself). The best method of attacking here is to concentrate on one enemy at a time. and the battle will commence. so that Ghi cannot get to back attack you. You also need to make sure you have someone that can heal. One on one. use the X-Potion to heal up before continuing. being that she is the blademaster and all. and visiting any town. who insists on leading Duelhorn until the very end. It will also help if you can get your back against a wall. since his songs can buff you up and help quite a bit. Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: < 20 Damage Rank: 50 Appears: After completing Quest E5-11 (Pirate Problems). You seriously need to have your best clan members here to do battle with these guys.Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Reward: 5320 Gil Stradivari Here. That way. all Ninjas.

and the quest will end. I need someone who knows the witch to look into this matter on my behalf. =================== B5-15: Devil's Pact =================== Description: I am afflicted with a terrible disease that eats away at my body each day. A kind man named Maquis brings me medicine to slow its effects. this group of enemies are so easy. you should have someone ready to heal him as well. Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points . therefore you shouldn't have any difficulty defeating them. which can Charm their target. completing the game and reloading complete game save data. -Maquis Quest Type: Escort Victory Circumstance: Protect Maquis and defeat all foes! Forbidden: Copycat Rank: 57 Appears: After completing Quest B5-10 (The Last Duelhorn). The only annoying part is their Illude ability. Quest B4-03 (I Want to Forget). and seek allies to join me on the hunt. Price: 500 Gil Location: The Aldanna Range Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 54 Teamwork = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 3940 Gil Aurea Pollen In this battle. It seems that Maquis doesn't remember you at all. you will find out what's wrong with Maquis. and since the enemies can pack a punch when they group together. Anyway.====================== B5-14: Lethean Draught ====================== Description: I must slay a certain monster for the reagents of a potion I require. Once you defeat them all. you actually have to help Maquis from Duelhorn battle a group of Dreamhares. He's had dealings with the Witch of the Fens. You still need to protect Maquis though. -Cyda Quest Type: Satisfy Petitioner Victory Circumstance: Answer the Witch of the Fens! Forbidden: HP <= 20 Rank: 54 Appears: After completing Quest B5-14 (Lethean Draught). and I think there may be a connection between her and his behavior. but he's begun to behave strangely.

I feel I may never see him again. She will ask you to slay the enemies that the potion Maquis wanted was derived from. and Scholar). and I need someone . kupo. You are up against him (Arcanist). A Ranger with Awareness will help remedy this situation. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 2940 Gil Prime Tanned Hide In this battle. ====================== B5-16: One Last Memory ====================== Description: Maquis cared for me when I was ill. the quest will end successfully after the Witch of the Fens explains the situation to you. Movement in this area may be difficult due to the fact there are many traps dividing you and the enemy. but you should take out the Defender and Parivir along the way as they are the greatest danger to you. Seer. You only need to defeat the Duke in order to complete this quest. ================================= C1-01: It's a Secret to Everybody ================================= Description: My pet shelling. If you can somehow Disable these enemies. As for Duke Snakeheart. Titoise. Flintlock.Teamwork +3 Reward: 3280 Gil Cockatrice Skin When you arrive here. but they have Illude and will try to Charm you. you must defeat Duke Snakeheart once and for all. as well as Death (instant KO). Once you manage to defeat Duke Snakeheart. as well as his crew (Defender. you will be in a much better position. Someone. The Defender is also quite powerful with Bangaa Cry. has run away. he has the most powerful magicks Gigaflare and Scathe. The greatest threat besides Snakeheart himself is the Parivir with his abilities which can Immobilize or Berserk your units. the battle will be over and you will complete this quest. so be careful! Once you defeat the three Dreamhares. -Cyda Quest Type: Defeat Mark Victory Circumstance: Defeat Duke Snakeheart! Forbidden: Back Attack Rank: 60 Appears: After completing Quest B5-15 (Devil's Pact). you will meet the Witch of the Fens yet again. which can Confuse its targets. please. see that he's all right. a great fear took me. That means you have to defeat the Dreamhares only. I owe him a debt of kindness that can never be repayed. Parivir. So when he left with a grim look on his face muttering something about a snake. There are three of them here.

Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Titoise and defeat all foes! Forbidden: Ice Rank: 40 Appears: After completing Quest D4-16 (A Request) and Quest B1-08 (Flown the Coop). there will be. so you have to look for the name. Mr. Grann's daughter. I need someone to find Helda and bring her back before she's missed! -Keeper Leena. Once it's at a critical state. but I know who they'll blame! Helda's one of Mrs. So I'm sure to catch a pom-pom lashing from both of them. One of the Great Tortoises is Titoise. Grann's Menagerie Quest Type: Satisfy Petitioner Victory Circumstance: Weaken Helda and defeat all foes! Forbidden: Bludgeoning Weapons Rank: 39 Appears: After completing Quest C1-01 (It's a Secret to Everybody). and a Red Chocobo. and the Red Chocobo can use the strong Choco Meteor on your clan. you are up against three Great Tortoises. Price: 500 Gil Location: Goug Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Adaptability +2 Reward: 4080 Gil Aqua Galac For this battle. ======================= C1-02: Hellhound Astray ======================= Description: I was cleaning out Helda's pen-one of our hellhounds-and when I finished she was gone! She must have broken free of her chain. You need to defeat the rest of the enemies. the quest will be complete. this little moogle is going to be in big trouble. can't stand shellings. a White Chocobo. and visiting any town. and you can be sure that if she finds her missing. Grann finds out. The Great Tortoises have a Headbutt ability which can Immobilize your party members. Price: 500 Gil Location: Kthili Sands Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 33 Adaptability = 33 .to find him for me! You see. Zamaree's favorites. but only weaken the one you want to critical health. The White Chocobo can cure its allies. Kupo! If that wasn't bad enough. that's when you should concentrate on bringing down Titoise's health. I've been keeping him in secret. well. so watch out! Once you clear out the rest of the enemies. If Mr. hell to pay. kupo! -Keeper Pirillo. Fes. kupo.

Be careful and take out the enemies in your way.Ability Points: 30 Clan Rewards: 78 Clan Points Teamwork +2 Adaptability +2 Reward: 7370 Gil Gold Chalice In this area. Helda is a different color than the rest of the Hellhounds. it's terrible! Simply terrible! My poor little Carrot has gone wild all of a sudden and hied off to gods know where! Her eyes. You only need to defeat the Cassie in order to clear this quest. so concentrate on getting over there as quickly as you can. as they can use attacks from a distance to Silence or Immobilize your allies. then weaken Helda to critical health to win this quest. Price: 500 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 86 Clan Points Teamwork +2 Adaptability +2 Reward: 6090 Gil Scarletite This battle puts you against some tough monsters. which can inflict some nasty status effects on your clan.. and visiting any town. Oh. Zamaree. The Tonberry can be a threat if it decides to stalk one of our clan members. so you can distinguish her easily. then defeat Carrot to finish this quest. perhaps you could put her out of her misery? -Mrs. ======================= C1-03: My Little Carrot ======================= Description: Oh. you must do battle against some Hellhounds and Worgens. =========================== C1-04: An Earnest Multitude =========================== . A certain menagerie owner's wife Quest Type: Defeat Mark Victory Circumstance: Defeat Carrot! Forbidden: < 20 Damage Rank: 43 Appears: After completing Quest E5-01 (The Dig). It can be difficult especially since you're dealing with Malboros. but if you can't. Lucky for you. Be careful of the Worgens. you are done. The chocobos can cure the other enemies and hit you with their attack abilities as well. and a Cassie (Carrot). Once you defeat everyone else and manage to bring Helda to critical health. and there are also traps strewn about which can cause Charm status. including Brown and Red Chocobos. Defeat the other enemies first. the one you need to find and capture. One of the Hellhounds is Helda. her eyes were like unto a malboro's! I hope you can bring her back.. Quest C1-02 (Hellhound Astray). a Tonberry. two Great Malboros.

but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet three of the lucky damsels in my stead. Only the dashing need apply-I've a reputation to consider! -Marnot. unless you accept this quest in Fluorgis and do it manually from there. You will be required to catch specific monsters at a specific location. Price: 300 Gil Location: Fluorgis Moorabella Targ Wood Days: 6 Required Talents: Negotiation = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Reward: 2540 Gil Hero Tonic Like the two before it. It is highly recommended you use the dispatch feature for this. long of tail.Description: I seek the love of my life! My search has led me through city streets and far abroad. Too many is no good. Ah. ============================ C1-05: Foodstuffs: Nutrition ============================ Description: Foodstuffs needed. -One eyeball is enough to make soup for four. -Enough to feed sixteen. round. feathered. and visiting any town. they want a love song. you need to go to the three locations within six days to meet with the ladies. This time. so agree to sing and you will clear this quest. The details are as follows: -Blue. Too few is also no good. Pride of Fluorgis Quest Type: Satisfy Petitioner Rank: 19 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest C1-07 (An Earnest Search). Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Adaptability +2 Reward: 3780 Gil . and met three charming ladies in my correspondence. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Copycat Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest B1-12 (Foodstuffs: Appearance). I have even taken up the pen.

Too few is also no good. go talk to the apprentice to complete this quest. To best tackle this. Once you have killed exactly four Floating Eyes. so you only need to kill two of them. so you should be going after those enemies. Of course. but I've made a mess of things by scheduling a rendezvous with each of them on . Mimics have five fingers. You need ten servings. you can kill the Ahriman as well. Quest A2-10 (Odd Places) by examining the upper-middle well. The details are as follows: -Hidden within a treasure chest. which means you need ten fingers. you are in a room full of treasure chests as well as a Zahak. If you read the orders carefully. as they can Confuse your party. I have even taken up the pen. since they won't count towards your total of Floating Eyes. whereas the Floating Eyes can only Silence you. Quest C1-06 (Foodstuffs: Nutrition). they refer to the Floating Eyes (look at the description for a comparison). you will have to send half your group to each side. -One finger per serving. Your job is to go around and open the treasure chests. Once you do that. Ah. Be very careful of the Ahriman enemies though. some contain treasure. Too many is no good. go talk to the apprentice and the quest will be complete. Those Mimics are the ones you have to kill to get the ingredients requested for the quest. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Reward: 8420 Gil Mysidia Alloy (x4) For this quest. and visiting any town. you are in a cave full of Ahrimans and Floating Eyes.Demon Feather (x2) Adamantite (x2) For this quest. You will be required to catch specific monsters at a specific location. -Poison Tasters Guild "The Iron Stomach" Quest Type: Satisfy Petitioner Victory Circumstance: Procure the requested ingredients! Forbidden: Harming the Weak Rank: 40 Appears: After completing Quest D4-16 (A Request). ========================== C1-07: An Earnest Quandary ========================== Description: I seek the love of my life! My search has led me through city streets and far abroad. and met three charming ladies in my correspondence. ============================== C1-06: Foodstuffs: Bon Appetit ============================== Description: Foodstuffs needed. and others contain Mimics. -Enough to feed ten. in the event that Floating Eyes spawn on either side.

you will be asked to dance this time. The beast is in the level 30 range. Pick the first option and you will succeed both times. Only the dashing need apply-I've a reputation to consider! -Marnot. you meet up with House Bowen again. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Reward: 4590 Gil Water Sigil (x3) Here. which makes it all the more dangerous. and its abilities all inflict some sort of status effect on you. this time for a speed battle against a giant Rafflesia. you will definitely want some long-range attackers so you can keep your distance from the enemy's range. Pride of Fluorgis Quest Type: Satisfy Petitioner Rank: 14 Appears: After completing Quest C3-06 (Grounded!) and Quest C1-11 (An Earnest Search). and visiting Fluorgis. If you have a Black Mage with upper-level Fire magick (Fira or Firaga). Price: 300 Gil Location: Camoa Graszton Days: 6 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 28 Clan Points Negotiation +1 Teamwork +1 Reward: 1750 Gil Aged Turtle Shell (x4) When you arrive at each of the locations. as will any other fire-based attacks. and visiting Fluorgis. You've kept yourselves busy since our last meeting. so take that into consideration when planning . The mark has over 1000 HP. ============================== C1-09: House Bowen's Challenge ============================== Description: Clan Gully. they will come very much in handy. Care to test your sword arm against us in a speed battle? Or have you lost your edge? -Bowen of House Bowen Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. House Bowen Forbidden: Targeting Self Rank: 30 Appears: After completing Quest C3-06 (Grounded!) and Quest B1-16 (Showdown). Of course. the objective of the speed battle is to get the last hit on the enemy in order to win. That being said.the same day! I need someone to meet two of the lucky damsels in my stead. the exact amount remaining you won't be able to see until it's below 999.

The toughest of the group is the Illusionist. the quest will be a failure. Illusionist. Ah. Either way.your attacks.. and visiting any town. ======================== C1-11: An Earnest Search ======================== Description: I seek the love of my life! My search has led me through city streets and far abroad. The Assassin's ability to Stop your allies will make it all the more worth eliminating her quickly as well. Ravager. However. due to his ability to hit multiple targets with strong abilities. Price: 200 Gil Location: Targ Wood Days: 6 Required Talents: Negotiation = 8 Adaptability = 8 . Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 51 Teamwork = 51 Ability Points: 30 Clan Rewards: 99 Clan Points Negotiation +3 Teamwork +3 Reward: 12780 Gil Orichalcum When you arrive here. you win the match and the quest! ============================== C1-10: Yellow Wings in Trouble ============================== Description: We're at the mercy of some pretty bad customers. and met two charming ladies in my correspondence.I've a reputation to consider! -Marnot. reading the Notice "A Theft from the Manor" at the Pub. When you land the final hit on the Rafflesia. once you put down all of House Bowen. the battle will be over.. Pride of Fluorgis Quest Type: Satisfy Petitioner Rank: 9 Appears: After completing Quest B2-06 (Wanted: Gilmunto). and Assassin. but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet one of the lucky damsels in my stead. You're up against a Fighter. if any of the Yellow Wings dies. You need to defend them and defeat your past allies in battle. you will find the Yellow Wings being confronted by none other than House Bowen. I have even taken up the pen. I don't think we're going to make it! Help! -The Yellow Wings Quest Type: Escort Victory Circumstance: Protect the Yellow Wings and defeat all foes! Forbidden: Harming the Weak Rank: 55 Appears: After completing Quest E5-11 (Pirate Problems). Only the dashing need apply .

I seek a kind soul to fetch a phial of healing water and a sheaf of recall grass.Ability Points: 30 Clan Rewards: 18 Clan Points Reward: 1050 Gil Damascus (x4) Birch Quality Lumber (x5) When you arrive here. We wait beneath the lone tree on Baptiste Hill.K. Corral Quest Type: Satisfy Petitioner Victory Circumstance: Defeat 10 foes! Forbidden: Knockback Rank: 21 Appears: After completing Quest A2-03 (The Moon Seal). during the month of Coppersun. No Mou Nobles Quest Type: Delivery Rank: 12 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Rivalry of the Rupies" at the Pub. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 42 Clan Points . ======================== C1-12: The Nu Mou Nobles ======================== Description: I am called Madreth. clan leader of the Nu Mou Nobles. Price: 300 Gil Location: Baptiste Hill Days: 20 Required Items: Recall Grass Healing Water Required Talents: Negotiation = 9 New Job Availability: Arcanist Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +1 Reward: 1680 Gil Body Ceffyl (x3) Soul Ceffyl (x3) ========================== C1-13: Seeding the Harvest ========================== Description: *****Help Wanted!***** It's seeding time again. Pick the first option and you will succeed. you will be asked to recite a "love poem". -Madreth. We seek hardened adventurers to stand between our livelihood and their fiendish claws! -T. and each year we lose crops to raiding monsters.

Your job is to go to them and gather some fruit. with more pouring in every few turns. but quite doable if you have the right jobs and are at a high enough level. the greater your reward! -T. you are faced with a number of different monsters. Corral Quest Type: Satisfy Petitioner Victory Circumstance: Gather as much fruit as you can in 4 rounds! Forbidden: Harming the Weak Rank: 25 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C1-13 (Seeding the Harvest).K. You need to be able to hit them hard and fast in order to survive this battle. Of course. ===================== C1-14: A Harvest Hand ===================== Description: *****Help Wanted!***** It's harvest time. we need all the hands we can find to help us bring it in. like the Ahrimans and Liliths. After four rounds. during the month of Ashleaf. and what a year it's been! Our crop is so large. ============================= C1-15: The Bangaa Brotherhood ============================= .Teamwork +1 Adaptability +1 Reward: 9240 Gil Tiny Mushrooms (x2) In this area. You only have to survive four rounds though. You really need to have attacks that can hit from a distance (Fusiliers and Rangers are a huge plus. You'll be more likely to succumb due to adverse status effects. You'll see a wide variety here. The more you harvest. there are plenty of tough monsters here to get in the way. This is a HARD battle. so concentrate more on getting to each of the six trees before that time is up. the quest will end and the number of trees you gathered fruit from will be tallied. you will find several fruit-filled trees along the sides of the area. so watch out! My advice would be to keep your clan together so you can concentrate on enemies on one side of the area. Try to take out some of the more annoying enemies if they are in your way. as are mages). each with its own attacks and many status ailments they can inflict on you. and let the rest come to you. with more joining the battle with each passing round. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 9 Adaptability = 9 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Adaptability +1 Reward: 12830 Gil Healing Water (x2) Insect Husk Out here in the orchard.

If he were any healthier. and I have no intention of going back! It should be enough to destroy the traps-will you go in my . They say succulent fruit has a number of benefits. We're looking to get our hands on a fire stone and a piece of zinconium. They're very territorial. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Required Items: Fire Stone Zinconium Required Talents: Negotiation = 11 New Job Availability: Cannoneer Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Reward: 2020 Gil Sweet Sap (x5) Rat Pelt ======================= C1-16: It's the Thought ======================= Description: I've been thinking of getting a gift for my employer.Description: Mocedad's the name. they can find us camped along the highroad in the Bisga Greenlands for a time. -Mocedad. but the local monsters had other ideas." I was lucky to escape with my life. Aspiring Apprentice Quest Type: Delivery Rank: 7 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.but something healthy. I hope. leader of the Bangaa Brotherhood. If anyone happens on any they'd be willing to part with. A little treat of sorts . Price: 200 Gil Location: Graszton Days: 20 Required Items: Succulent Fruit Required Talents: Negotiation = 7 Ability Points: 30 Clan Rewards: 14 Clan Points Reward: 1120 Gil Fire Stone (x5) Whisperweed Gun Gear (x2) ==================== C2-01: Ruinous Traps ==================== Description: I was sent to remove some old traps. and don't welcome "interlopers. But not too many. Bangaa Brotherhood Quest Type: Delivery Rank: 19 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Wielders of the Cannon" at the Pub. he would work me to death! -Tagore.

place? -Esther. there are eight traps that need to be destroyed by you walking on them.incident the other day while I was out making a delivery. but the others are not that big of a deal. purple ones cast Charm. you can fight them with alternate means aside from regular attacks.. but that doesn't rule out special abilities! Either way. Luchorpan. and yellow causes Silence. ==================== C2-02: Komodo Search ==================== Description: There was an. Green traps cause around 10 HP of damage.let's keep this between you and me. blue causes spikes to take 1/2 your current HP. New Hire Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and destroy the traps! Forbidden: Attack Rank: 46 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest B2-04 (A Fatal Mistake). Price: 300 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 9 Ability Points: 30 Clan Rewards: 40 Clan Points Aptitude +1 Adaptability +1 Reward: 3660 Gil Silk Thread (x2) . Will you help me collect them? Oh. Bring out your fast-moving clan members so you can get around the room quickly. and. and completing an auction.. so get to it. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Recommended Job (Dispatch): Ranger Required Talents: Negotiation = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 92 Clan Points Adaptability +2 Reward: 9450 Gil Windslicer Pinion (x2) For this quest. and the load of potions I was meant to deliver ended up scattered along the ground. The law makes it so you can't use basic attacks. you once again have to destroy a bunch of traps which are apparently guarded by this group of monsters (Baknamys. the quest is complete. The Tonberry King is one you will want to keep your distance from. Once all the traps are disabled.. the better.. As for dealing with the enemies. and Tonberry King). The fewer people that know about this. -Trader for a certain potion manufactory Quest Type: Item Recovery Victory Circumstance: Gather all the potions! Forbidden: Restoring HP Rank: 20 Appears: After completing Quest B2-11 (Now That's a Fire!) and Quest C2-05 (Komodo Departure). and visiting Graszton.

You will probably be able to kill off the Black Mage quickly since he's the closest to where your clan starts off. As usual.In this area. ===================== C2-03: Komodo Arrival ===================== Description: Finally! We've arrived in Moorabella! I've done it. Celestine! Except. it's a good idea to kill them before going for the potions. so be careful. The Badd Potions group consists of an Archer. Black Mage. Time Mage. After you check them all. Luckily this time around you don't have to worry about protecting the trader. and visiting Moorabella. The Geomancer's Avalanche can harm you and put you to Sleep. your job is to pick up the potions that the trader dropped. The enemies are big on using ice-based attacks to heal themselves and hurt you. The Archer is the lowest threat so you can save her for last. Ice Flans. which will come very much in handy against these creatures. please? -Komodo Trader Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Rank: 25 Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-02 (Komodo Search). as shown by the sparkling spots on the ground. you have to help the Komodo Trader fend off another clan that wants to get in his way.now there's a problem. the quest ends. thanks to the law in place here). There are seven locations to search for potions.. Can someone come and help me. and a Wendigo. You are up against Ice Drakes. You still have to protect the trader. which means he is more or less a dummy target for the Geomancer (these enemies tend to not move from their initial positions). Price: 400 Gil Location: Moorabella Days: 20 Recommended Job (Dispatch): Defender Arcanist Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 3330 Gil Holy Stone (x3) Yellow Liquid (x3) Wyrmtwig Here in Moorabella. After you defeat the clan. so you may want to eliminate her quickly as well. =================== C2-04: Shipping Out =================== . By now you should have second-tier Black Magick (Fira). since the mages and Geomancer all have strong multi-target abilities you need to put a stop to. so try and kill any enemy that goes near him (can't heal. The Time Mage has an annoying ability called Rime Bolt Tome which injures enemy and ally alike. Illusionist. plus it has a large range. same as the Illusionist's Freezeblink. and Geomancer.. the Komodo Trader will thank you by giving you a Wyrmtwig.

Moogle Knight. If you aren't afraid fo a little hard work. Additionally. and love to quaff potions. Graszton Days: 20 Required Talents: Negotiation = 7 Ability Points: 30 Clan Rewards: 22 Clan Points Negotiation +1 Reward: 7000 Gil Recall Grass (x2) Wool Velvet (x2) ======================= C2-05: Komodo Departure ======================= Description: I have to deliver some merchandise. your job is to protect the Komodo Trader from the bandits threatening to steal his potions. there are a couple traps strewn about the area (you won't see . Guards needed! Pay: 2. I've even thought about taking on baknamy! As it is. Price: 300 Gil Location: Targ Wood. Long-ear Freight Quest Type: Delivery Rank: 11 Appears: After completing Quest C1-16 (It's the Thought).Description: We're up to our ears in shipping orders. and we don't have enough hands to keep it moving.200 gil The successful applicant will have confidence in their sword arm. It's getting so bad. especially since they are closer to where you begin. -Noy. be passionate about their work. The most annoying of the bunch by far is the Fusilier since he wields a gun which can target pretty much anywhere on the map. the freight keeps piling up. Price: 300 Gil Location: The Bisga Greenlands Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Teamwork +1 Reward: 2200 Gil Zodiac Ore (x5) Cruzle Brass (x3) Rabbit Tail Out along the cliffs. so try and take them out quickly. You are up against two Warriors. The Warriors also have some pretty strong attacks. an Archer. and a Fusilier. and the road promises to be treacherous. we've got a job for you. -Komodo Potions Quest Type: Escort Victory Circumstance: Protect the Komodo Trader and defeat all foes! Forbidden: Targeting an Area Rank: 16 Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton.

The Bisga Greenlands. Price: 300 Gil Location: Baptiste Hill.them). will probably be the last one you take out because of where he's located atop the cliff and how long it will take your clan to get up there as well. The Bisga Greenlands. heal him since if he dies. The Fusilier. The Aldanna Range Days: 5 Required Talents: Adaptability = 11 Ability Points: 30 Clan Rewards: 32 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil . Use items to heal as you take out these bandits one at a time. Price: 300 Gil Location: Targ Wood. you fail! ========================== C2-06: The Forests of Loar ========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 6 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Targ Wood -The Bisga Greenlands -Zedlei Forest Quest Type: Meet Objectives Rank: 15 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. If the Komodo Trader is weak. annoying as he is. so good luck avoiding them. Zedlei Forest Days: 6 Required Talents: Adaptability = 9 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Faerie Wing (x3) ======================== C2-07: The Lands of Loar ======================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 5 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Baptiste Hill -The Bisga Greenlands -The Aldanna Range Quest Type: Meet Objectives Rank: 16 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton.

We must act quickly if we are to protect the reputation of our house. and visiting Fluorgis. a large number of counterfeit De'vine Ribbons-one of our finest products-have made their way to market. Look into the matter with all haste. -Galmia Pepe. Office of Quality Assurance Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Buffs Rank: 17 Appears: After completing Quest B2-11 (Now That's a Fire) and completing an auction. Of late. during the month of Plumfrost. Price: 300 Gil Location: Camoa Graszton Moorabella Days: 20 Required Talents: Adaptability = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Large Feather Small Feather ========================== C2-09: The Genuine Article ========================== Description: Even among wares as fine as Galmia Pepe's there are distinctions.Fire Stone (x2) Mape Wood ======================== C2-08: The Towns of Loar ======================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 7 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Camoa -Graszton -Moorabella Quest Type: Meet Objectives Rank: 17 Appears: After completing Quest C3-06 (Grounded!) and Quest C2-07 (The Lands of Loar). Price: 300 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 9 Adaptability = 9 Ability Points: 30 . The counterfeiters are trying to pass off ribbons from the cassie variant of malboro-a vastly inferior specimen.

-Galmia Pepe. We'll find no lasting solution to the problem until we've stopped it at the source. and we need someone to bring in the latest harvest. Office of Administration Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Rank: 21 Appears: After completing Quest B2-16 (Pearls in the Deep) and Quest C2-09 (The Genuine Article).Clan Rewards: 34 Clan Points Teamwork +1 Adaptability +1 Reward: 2170 Gil Moon Bloom (x2) When you arrive in Graszton. The rest of your opponents are just the typical physically attacking sort. and take them out to win this quest. White Monk. four of them to be exact. -Galmia Pepe. Simply advance up the thieves. The Ninja's Fire Veil can be tricky as it can Confuse your allies. Please follow up on this information and take such action as you deem appropriate. Fighter. Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Teamwork = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Reward: 2980 Gil Black Thread (x2) Battlewyrm Carapace (x5) Here. and visiting Graszton. That simple fight to get through. and two Thieves. so there's nothing to really worry about there. then take down the others quickly to defeat the counterfeit group! ====================== C2-11: The Whole Truth ====================== Description: We've exhausted our supply of materials needed to make De'vine Ribbons. which is not good. you will find the hideout of the counterfeiters. ============================== C2-10: The Root of the Problem ============================== Description: The counterfeiters recently remanded to our custody have divulged the source of the fake De'vine Ribbons. and they are ready for you! You are up against a Ninja. especially since it has Aurablast which can hit multiple targets. you will see that you thieves. all they can really means it will be a rather street and ambush the . Focus on killing the White Monk and Ninja first. Office of Procurement Quest Type: Battle are fighting a band of you. Fortunately for do to you is attack and attempt to steal gil. The White Monk will again be the most difficult enemy here. Viking.

They can even use Regen on themselves and raise defense. However. Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. coupled with them using Love Song to repair any damage you manage to inflict on them. ============================== C2-12: Chita on Weapons-Adepts ============================== Description: Ngaaa! I teach the youths one thing. Chita's Weaponers Forbidden: Bludgeoning Weapons Rank: 39 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C2-15 (Chita on Weapons-Novices). you are again met by Chita's Weaponers (two Warriors and a Gladiator) for another speed battle. and visiting Moorabella. they forget ten others! Teach 'em to focus. and then they can't focus on anything else! Nothing for it but to keep teaching 'em what I can. It would also be essential to have Ribbons equipped to protect against Charm. but you don't get those until later in the game. so be it! -Chita. as well as cause Slow and Sleep status. the battle is against a Golem at the far .Victory Circumstance: Defeat all foes! Forbidden: Buffs and Debuffs Rank: 22 Appears: After completing Quest C3-01 (Mountain Watch) and Quest C2-10 (The Root of the Problem). Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Adaptability = 20 Ability Points: 30 Clan Rewards: 78 Clan Points Negotiation +2 Teamwork +2 Reward: 5900 Gil Beastlord Horn (x3) Here. They all have the ability to Charm your clan members. you are in for a VERY bad time with all these status effects being constantly spammed your way. you have to face six of the Cassie variety of Malboros. This time. If it means breaking every bad habit they have one by one. so maybe you should wait until later to conquer this quest (or dispatch a good enough party to take care of it). You will need a lot of long-distance attackers. once the Cassies advance. Price: 400 Gil Location: Zedlei Forest Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 44 Clan Points Teamwork +1 Reward: 3430 Gil Pearl Moss (x3) Prime Pelt Here in the forest. or use Haste on your group. so these enemies are clearly a bunch you'll want to eliminate fast. plus magick-users who can either inflict a lot of damage very quickly.

you should bring strong attackers and surround the mark so you have the prime locations to attack it from. so that works in your favor. -Chita. It can heal itself with dark-based attacks. which will knock you back in a counter attack. kupo.end of the area. Nonetheless. so I must be a gentleman. When attacking the Golem. They won't be able to attack it if you surround the enemy. Moogle in love Quest Type: Item Recovery Victory Circumstance: Find a kupoppy flower! Forbidden: Knockback Rank: 25 . you need to land the final blow in order to win the bout. you are met by Chita's Weaponers (two Warriors and a Gladiator) and are challenged to a speed battle against a Deathscythe enemy. do not use magick as it has Reflect automatically. Chita's Warriors will try and gang up on the mark. to propose to the one I love! Oh. so time your attacks accordingly. You have to inflict the final blow before Chita's group does. =============================== C2-15: Chita on Weapons-Novices =============================== Description: Ngaaa! The youths these days can't wield a weapon to save their lives! . kupo. Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. Be careful when attacking up close due to its Blink Counter Reaction ability. then let loose with all your attacks in a row to win this easily. kupo! Could you get one for me? -Kolulu.. or else they may get the kill. so try not to weaken the enemy too much when your turns are up. Chita's Weaponers Forbidden: Ranged Weapons Rank: 33 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. so time your movements and attacks accordingly. however. she's very cultured and ladylike. ===================== C2-16: Kupoppy Flower ===================== Description: The time has come.Feh! Nothing for it but to teach 'em myself. Move your clan up close and wait for them to attack. so you can hurt it with healing spells if you so wanted.. I've heard that eating the kupoppy flower makes one more refined and elegant. The creature is an undead. As in any speed battle. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Adaptability = 13 Ability Points: 30 Clan Rewards: 66 Clan Points Negotiation +2 Teamwork +2 Reward: 4920 Gil Damascus (x4) Coral Fragments (x3) In this cave.

Price: 400 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 11 Ability Points: 30 Clan Rewards: 50 Clan Points Aptitude +1 Adaptability +1 Reward: 3400 Gil Tarkov Crystal (x6) In the mountains. Of course. To battle. kupo! -Scarface. Price: 300 Gil Location: The Rupie Mountains Days: N/A Ability Points: 80 Clan Rewards: 40 Clan Points Negotiation +4 Teamwork +3 Reward: 2450 Gil Gemsteel (x3) Spiral Incisor (x3) ========================== C3-03: Speed Battle. the quest ends once you find the flower by searching each location until you uncover the kupoppy. Scarface! Forbidden: Not Moving Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. However. .Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. The Marsa Wayfarers Association has been gaining on them of late. Werewolves. and a Worgen to get to the peak. you will have to fight through Wolves. Kuknir want safety as a selling point. -Shink. so you should have no difficulty making your way to the top and defeating them all. your job is to find a kupoppy flower for Kolulu at one of five sparkling spots on the ground. Lord of the Speed Battle Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. kupo! We'll find a suitably vicious beast-all you need to do is arrive at the appointed place. Pub Patron Quest Type: Story Battle Rank: 20 Appears: After completing Quest B2-16 (Pearls in the Deep) and visiting Graszton. ===================== C3-01: Mountain Watch ===================== Description: Kuknir Travel is looking for guards to escort touring groups headed for the Rupie Mountains. most like. These enemies are nothing new. Kupo! ========================== Description: We're looking for a clan to face us in a fearsome speed battle.

If you can increase your speed with Haste. be it with a Time Mage or Tinker. Hunter). Lanista.. Please bring me a bat tail so I can bake him a treat he'll never forget! -Mille. so bring your strongest attackers so you can beat this mark quickly.. and focus on the main mark. Ignore the regular Baknamy enemies that are also in the area. There is a random mark which appears in this area. you will meet with Scarface and his clan (Juggler. so act accordingly so that your clan can kill the beast and win the match. dragging this little monster off somewhere. You can only bring four clan members into the battle. and I want to bake him a special cookie to show him how I feel. It only matters who has the final blow on it. it will help immensely. Price: 300 Gil Location: Moorabella Days: 20 Required Items: Bat Tail Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 32 Clan Points Negotiation +1 Reward: 2140 Gil Gurnat (x3) Gimble Stalk (x2) ======================= C3-05: Monster Poaching ======================= Description: Saw some suspicious fellows the other day. and the objective is for your clan to deliver the final blow before Scarface's clan does.Price: 400 Gil Location: The Galleria Deep Days: 20 Recommended Job (Dispatch): Templar Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Teamwork +1 Adaptability +1 Reward: 12830 Gil Giant's Tanned Hide (x5) Tanned Tyrant Hide (x5) In the Larva Den. I think he's interested in me. ================== C3-04: For My Love ================== Description: The most charming man visits my shop each morning. I wonder if it weren't one o' them endangered monsters? A Carm Mercantile fella was only telling me about 'em the other . Master Monk. Love-struck Maiden Quest Type: Delivery Rank: 16 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella.

and visiting any town. That leaves it to the Beastmaster to control them so they DO attack the endangered animals. Made a donation right there and then. Price: 500 Gil Location: Baptiste Hill Days: 20 Recommended Job (Dispatch): Defender Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 72 Clan Points Negotiation +2 Reward: 2400 Gil Mind Ceffyl (x3) did! Anyway. you are sent to protect the cluckatrices from the Hellhounds and the Beastmaster controlling them.day. That said. The Hellhounds themselves won't really bother with the Cluckatrices. you need to focus all your attacks on killing the Beastmaster quickly. Price: 400 Gil Location: Moorabella Days: N/A Ability Points: 80 Clan Rewards: 42 Clan Points Aptitude +3 Adaptability +3 Reward: 4780 Gil Aqua Galac (x2) Red Geeps (x2) ========================== C3-08: Cleaning to Ordalia . When you defeat the Beastmaster. I little monster I saw matched the description Maybe someone could go and help? -A Passerby Quest Type: Defeat Mark Victory Circumstance: Protect the cluckatrices and defeat Forbidden: Piercing Weapons Rank: 36 Appears: After completing Quest D4-06 (Seeking the Stone) the Rampage). If you can Disable him (Elementalist's Fire Whip comes to mind). that of one of 'em! all foes! and Quest B3-04 (On For this quest. but will attack your clan. you will be much better off. ================ C3-06: Grounded! ================ Description: Airship malfunction due to mechanical sabotage and inspections resulting from same have grounded our regular flight to Fluorgis. Calling all clans to aid us! -Moorabella Aerodrome Security Quest Type: Story Battle Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. the quest will be complete following another scene involving Cid and Ewen. The party or parties responsible have yet to be apprehended.

so if you have your characters in position on the far wings. to reach those far two swabbing points. Of course. You have until the end of the fourth round to complete the task. and one on each of the front wings). Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 15 . It will also help if you have Counter as the Reaction abilities for your characters. You must be in Moorabella to accept this quest. one on the back right wing. It would be a shame to put her out of service. We haven't had the crew to properly clean her for some time now. I've been having this recurring dream in which he tells me he wants me to come home. you could keep an eye on the turn list on the top screen and have the rest of your party fight off the Mimics for some extra loot. -Jylland Airship Inspection Board Quest Type: Satisfy Petitioner Victory Circumstance: Clean the airship within 4 rounds! Forbidden: Fire Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. three on the deck. which will hopefully help to eliminate the Mimics without you having to waste a turn attacking. It is imperative that you send only your six clan members with the greatest speed and especially range of movement for this quest. You will need to push two members to the far end of the ship as quickly as possible. but his wedding ring was never found. your job is to clean up all the dirty points (sparkling spots on the ground.========================== Description: Looking for helpers to swab an airship. so we'll have you cleaning her mid-flight. and watch out for the rats. Oh. Don't waste too much time though. Perhaps this is why he cannot find his way? Someone. Price: 400 Gil Location: Moorabella Days: 4 Required Talents: Aptitude = 1 Ability Points: 30 Clan Rewards: 44 Clan Points Aptitude +1 Teamwork +1 Reward: 180 Gil Fine Wool Aboard the airship headed for Fluorgis. the ship must be clean for you to succeed! ======================== C3-09: Stuck in the Muck ======================== Description: Ever since my husband passed away. My husband met his end in Tramdine Fens. this would be no challenge without the inclusion of six Mimics to slow you down and hinder progress. please recover it! -Widow Maleen Quest Type: Item Recovery Victory Circumstance: Find the lost wedding ring! Forbidden: Ranged Weapons Rank: 26 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.

which means you need to hit them hard and quickly to defeat them in a timely manner. Now you are up against a Master Monk.Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Adaptability +1 Reward: 4610 Gil Mythril (x2) Spiral Incisor (x3) Here in this swampy area. and visiting any town. then chat a bit before the thugs from Khamja arrive. A new battle will commence at this point. please help her in my place! -Leeger. and various Chocobos. Simply move one of your units down to where Calea is. Assassin. you will find Calea surrounded by four Floating Eyes at the far side of the area. which . ======================= C3-10: Poachers Spotted ======================= Description: They took her away! They took Calea away! I'd been wounded in battle. so you may want to finish off an enemy quickly if you don't want to prolong the battle. Warrior-in-training Quest Type: Satisfy Petitioner Victory Circumstance: Go to Calea! Defeat all foes and keep them away from Calea! Forbidden: Harming the Weak Copycat Rank: 40 Appears: After completing Quest D4-16 (A Request) and Quest C3-05 (Monster Poaching). You can't use ranged weapons here. the fun here is over. Cid and Luso will give Calea some medicine. As for the Great Tortoises. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Reward: 7880 Gil Kuraisle Boxwood (x2) When you first arrive here. Seer. so magick is key to winning this battle. and the Assassin can use Last Breath. Great Tortoises. so don't bother wasting time with fighting them. The Chocobos can cure each other. overall a tough crowd with plenty of strong attacks. you will have to find the missing wedding ring. Regardless of the enemies. they will cast Regen on themselves as soon as you attack them. and Lanista. You need to be extremely careful here. The enemies are very easy and their attacks are weak. Arcanist. with the same clan members you picked earlier in the quest. as soon as you find the ring. you have to fight through a Sprite. To get to all of the locations where it may be. and this part of the quest will be complete. as the Arcanist and Seer can cast Haste and Cura. when she saw them-she saw those endangered monster poachers doing a deal! That's why they took her! Someone. Parivir. and she went to the woods to pick herbs for a poultice.

you should be in pretty good shape.. hoping to find some as might defend him well and proper. I ran. -Ksava. Woodcutter Quest Type: Escort Victory Circumstance: Protect Kyrra and defeat all foes! Forbidden: Targeting an Area Rank: 7 Appears: After completing Quest A1-11 (The Yellow Wings). others that it is a cache of Rozarrian wealth. The Lanista can also Blind multiple members of your party. Price: 400 Gil Location: Tramdine Fens Days: N/A Ability Points: 80 Clan Rewards: 44 Clan Points Aptitude +3 Adaptability +4 Reward: 2770 Gil Rainbow Thread Pink Tail (x2) ===================== C3-13: Kyrra. keep the enemies at bay and defeat them quickly to clear this quest. Some say it is the Dozen-and-One Knights of Aisen's hoard. ==================== C3-11: Rumors Abound ==================== Description: Rumors whisper of an unimaginable treasure sleeping deep within Tramdine Fens. Pub Regular *No evidence has been found to support above rumors. Thinking I'd be little good against so many.. Whets the palate.immediately kills its target if successful. which makes attacking the more evasive opponents like the Parivir even harder to hit. does it not? Well? In the mood for a treasure hunt? -Kanaq. Dragoon ===================== Description: There's trouble brewing in Targ Wood! Came across a young bangaa run afoul of a band of ne'er-dowells. Just don't let them get near Calea. If you have heavy hitting melee attackers and magick-users here. -The Management Quest Type: Story Battle Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Price: 200 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 4 Teamwork = 4 Ability Points: 30 New Job Availability: Dragoon Clan Rewards: 14 Clan Points Reward: 690 Gil Xergis Tin (x3) .

with Kyrra attacking as well. Look into this. please tell me. ==================== C3-15: An Unseen Foe ==================== Description: Illegal monster gambling has been going on in Graszton. If you know anything. Price: 100 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 3 Adaptability = 3 Ability Points: 30 New Job Availability: Green Mage Clan Rewards: 4 Clan Points Reward: 370 Gil Xergis Tin (x4) Gikhet Lead (x3) Birch (x2) This battle puts you against four Viera Green Mages who start off in their formation in front of your party. this shouldn't take too long. so concentrate on killing them first. and you should be fine. You will have to face three White Monks and two Warriors here. and see what they're about. so all you have to worry about are their weak physical attacks. but you shouldn't have any problems otherwise. ===================== C3-14: Green Dominion ===================== Description: There's talk of a strange group gathering in Targ Wood. Take them out one at a time with your regular attacks and magick. -Anrias. right on Baron Beltorey's doorstep. They stand in a circle chanting of a "green dominion" and something they call a "Njrg". Reporter of the Truth Quest Type: Investigation Victory Circumstance: Protect the 'trices and defeat all foes! Forbidden: < 20 Damage Rank: 50 . The White Monks are most dangerous since they have the ability Air Render which can cause lots of damage. Just work on taking them out one at a time. It is my belief that this has something to do with the poaching of endangered monsters which we hear so much about of late. The law that is imposed in this battle makes it so you can't make quicker work of them. your objective is to protect Kyrra the Dragoon from the incoming bangaa attack. Lucky for you only a couple of them actually know Green Magick (Blind and Sleep) and they are usually ineffective.Wool Animal Bone (x3) Here. -Domis Streetears Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 2 Appears: After completing Quest A1-06 (A Paw Full of Feathers).

Then. stop it before I go mad. but the enemies won't take too long to defeat.Appears: After completing Quest E5-06 (Through Another's Eyes). -Dabool. the birds will be saved and the quest will be complete. and even plump Bisga gamehen tastes like ash. I cannot sleep. and Soldier). ======================= C3-16: Sleepless Nights ======================= Description: My dreams have been troubled of late. Take on the Black Mage first.. Quest C3-10 (Poachers Spotted). . Please. It started the night after my visit to Nazan Mines. I have come to Jylland to train for a time with House Bowen. Assassin ===================== Description: I am Veis. though they are quite strong as well and will tend to focus their attacks on the monsters. you witness a conversation between Cid and Luso regarding all of the events leading up to this point. You bring a smaller group into this battle. as his spells have the greatest potential for damage. and visiting any town. Once you defeat the trio. Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): Defender Required Talents: Teamwork = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 99 Clan Points Negotiation +3 Reward: 7880 Gil Waterwyrd Crystal In Graszton prior to the battle..I fear I may be a victim. people will run from the Pub screaming about a fiend bird. a hunter clan of some renown. Price: 400 Gil Location: Nazan Mines Days: N/A Ability Points: 80 Clan Rewards: 48 Clan Points Adaptability +4 Reward: 3780 Gil Crusader Tonic (x3) ===================== C4-01: Veis. which turns out to be the Mamatrice and one of her Cluckatrice children. I request a guide to show me to them. I fear. You are here to protect them from the people who are trying to attack them (a Black Mage. Geologist Quest Type: Story Battle Rank: 24 Appears: After completing Quest C3-11 (Rumors Abound) and visiting Fluorgis. They say a creature within the mines weaves ill-omened dreams. my arms and legs are leaden. a warrior pilgrim traveling the world and taking such wisdom as she will give. Viking.

You are to assist Veis in doing this. Best us in combat. Mailed Fist Regular Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 14 Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. and attack the target from a distance (Air Render is excellent. Once you beat the mark. and we'll teach you the ways of the sword and fist.-Seeker Veis. That means killing the mark before Clan Bowen does. House Bowen Forbidden: Actions by Moogles Rank: 13 Appears: After completing Quest B2-06 (Wanted: Gilmunto). and plenty of 'em. Prove yourself worthy. who wants to join Clan Bowen. as is Black Magick). You will meet Veis the Assassin. you have to face a Malboro King enemy at the other side of the area. If you hog the spaces on the bridge. The best approach is to move all your units onto the bridge directly in front of where you begin. Assassin Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. The objective is to simply land the final blow on the enemy. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 8 Adaptability = 8 New Job Availability: Fighter Ability Points: 30 Clan Rewards: 28 Clan Points Teamwork +1 Adaptability +1 Reward: 1600 Gil Tiger Hide (x3) . this should be simple as the only person in Clan Bowen who can attack from a distance is their Illusionist. Price: 300 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 8 Adaptability = 8 New Job Availability: Assassin Ability Points: 30 Clan Rewards: 26 Clan Points Teamwork +1 Adaptability +1 Reward: 2280 Gil Bomb Shell (x2) Giant Feather Fire Stone (x5) For this mission. -Jeorge. Veis will teach you the Assassin job so you can use it as well! ====================== C4-02: To Be a Fighter ====================== Description: Who will you find at the front line of any army worth its salt? Fighters. but they want her to prove her worth first.

it will come in handy here. If you come well prepared with your strongest melee attackers and magick users. Now for the second battle. especially at the point in the game you get this quest. I need someone to find them before the monsters do. Upon completion of the battle. If you have the Elementalist's Fire Whip. and Warrior. Chocobo Knight Quest Type: Escort Victory Circumstance: Protect the chocobo and defeat all foes! Protect the chocobos and defeat all foes! Protect Popocho and his chocobos! Forbidden: > 50 Damage Actions by Moogles Actions by Humes Rank: 27 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Either way. a Thief. defeat all the enemies and the first Chocobo will be saved. Soldier. For the most part it's a straightforward close-quarters physical battle. the Ice Flans tend to use Blizzard to heal themselves and hurt you.Peppergrass Ice Stone (x5) You will be facing a group consisting of three Fighters. The first battle puts you against a Wolf. and a Zaghnal. You will need strong attackers to take out the Wendigos since they are quite strong and hit very . In each of the battles. Price: 400 Gil Location: The Aldanna Range Days: 20 Required Talents: Negotiation = 13 Teamwork = 13 New Job Availability: Chocobo Knight Ability Points: 30 Clan Rewards: 54 Clan Points Teamwork +1 Adaptability +1 Reward: 4360 Gil Blood-darkened Bone (x4) Adamantite (x3) This quest takes place in the Aldanna Range. you should be in great shape here. with the exception of the Warrior's Air Render attack. the Chocobo can fight back against the enemies and even cure itself. two Werewolves. there is a Yellow Chocobo you must protect from the various enemies. there are two Green Chocobos that need saving from the Ice Flans and Wendigos. The best advice would be to kill the Fighters quickly since their Aurablast ability is strong and can hit multiple members of your clan in one shot. Fortunately for you. you will gain access to the Fighter job! ========================= C4-05: Popocho's Chocobos ========================= Description: Kupo! My precious chocobos have all run off! Every last one of them! It looks like they've headed for the mountains in the Aldanna Range. putting you into a total of three separate battles throughout the area. The only tricky part is using weak attacks. kupo! -Popocho. Since both enemies are ice-based.

The Green Chocobos can use Choco Barrier. so you should be in excellent shape here. They are all armed with hand cannons. The Chocobos cast all sorts of buffs. yet the din of "kupo"s and firearms is quite overwhelming. Predictably. including Regen. as well as Popocho this time.hard. As for the Zahak. it starts off far away and moves slowly. Please find the cause of this nuisance and put a stop to it! -Orposi. More Flintlocks will emerge from the wells. which they must Prime before actually launching an attack on you with them. these two birds will be saved. my schoolwork has begun to suffer and my very future is now in peril. which casts Protect/Shell. The rounds may feel like they take forever to go through because of how many Flintlocks eventually emerge. Popocho will teach you the Chocobo Knight job as thanks! =========================== C4-06: Of Kupos and Cannons =========================== Description: Strange noises punctuate the night. never mind study. two Ice Drakes. You are up against a powerful Zahak. so you shouldn't be too worried. but it isn't a difficult . you will find a group of Flintlocks having their firing practice. Protect and Shell. The attacks themselves are rather weak. Once you win the third and final battle. you have to save two Chocobos (Black and White). That means you get a free round in between attacks to heal up if need be. so a battle must ensue. Price: 400 Gil Location: Camoa Days: 20 Required Talents: Negotiation = 11 Aptitude = 11 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +1 Teamwork +1 Adaptability +2 Reward: 2870 Gil Tyrant Hide (x4) Alraune Drill (x2) Out in the middle of the night. Sophomore (again) Quest Type: Investigation Victory Circumstance: Survive for 4 rounds! Forbidden: Debuffs Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Trouble in Jylland" in the Pub. and so I find myself turning to frivolous fictions. Once you defeat the enemies. but they refuse. and a Ghost. but the point here is to survive for four rounds. The Ghost can be taken down with healing magick/items (make sure you use a Phoenix Down or Raise to totally destroy it at 0 HP). For the final battle. as well as the standard Choco Cure. The Ice Drakes can be taken out easily with fire-based attacks like in the previous battle with the Ice Flans. Your clan has come to ask them to stop. You can tell when a Flintlock is primed to attack because of the icon above its head. There's naught but trees and the occasional abandoned well for many leagues. I can scarcely focus. so you should concentrate on the others before worrying about it.

============================= C4-08: Loar Airships Grounded ============================= Description: The skies along the shipping lanes to Loar have been teeming with floating eyes. they'll wreck the airships. so you'll be doing the fighting and searching pretty much on your own. Prima Donna Quest Type: Item Recovery Victory Circumstance: Help Mayhew find her concertina! Forbidden: Copycat Rank: 19 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "Prima Donna" in the Pub. There are Ice Drakes. the quest is complete. The Devotees that Mayhew brought along are not all that useful either. a Lamia. .battle. The enemies are not terribly difficult. ================================ C4-07: Instrument of Inspiration ================================ Description: This is terrible! A tragedy! A travesty! My concertina is nowhere to be found! How can I possibly perform without it? I can't! I need someone to help me find it! Come with all haste! -Mayhew. If something isn't done. Airship Pilot Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Rank: 24 Appears: After completing Quest C3-16 (Sleepless Nights). Stop them before it's too late! -Jaq. and could even spill out into the town. you will find Mayhew and her party assembled atop the hill (Raptor. and a Bloody Orb below waiting to attack while you search for the concertina (the sparkling spots on the ground). As thanks. which will now be availabile. Lanista. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 11 New Job Availability: Raptor Ability Points: 30 Clan Rewards: 38 Clan Points Aptitude +2 Adaptability +1 Reward: 2350 Gil Hedychium Pollen (x4) Leucojum (x3) When you arrive in this snowy area. Once the fourth round ends. especially if you have fire-based attacks for the Ice Drakes. You must be in Moorabella to accept this quest. Mayhew will teach you how to use the Raptor job. They've even infested the aerodrome. with the status effects it can inflict. When you find the ornate concertina. Time Mage). The Lamia may pose a challenge if you don't take it out early. you have won and the Moogles will teach you the way of the Flintlock as an added reward.

At this point in the game. Beat us at our own tricks and the tricks of the trickster trade are yours for the trick.er. so you only really need to worry about the Ahriman enemies and their status effects. they are rather weak. Scholar Quest Type: Delivery Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound). the airships will be safe to fly once more! ====================== C4-09: Treasured Tomes ====================== Description: I'm always seeking to broaden my collection of books. Once you clear up these enemies. so you will want to take them out as quickly as possible. and Ahrimans. I promise to make it worth your while: -Urutan Annals -The Arnath Glyphs -Otach. Should you come into possession of the following volumes.. my knowledge. please contact me. which can Silence you. taking! . Price: 300 Gil Location: Aisenfield Days: 20 Required Items: Urutan Annals The Arnath Glyphs Required Talents: Negotiation = 18 New Job Availability: Scholar Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 2350 Gil Quince (x4) ====================== C4-10: Sleight of Hand ====================== Description: Tricksters by name and trade are we-masters of sleight of hand.Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 48 Clan Points Teamwork +1 Adaptability +1 Reward: 3750 Gil Earthwyrm Crystal (x2) Bundle of Needles (x2) For this battle. You are up against Bloody Orbs. Floating Eyes.. The Ahriman is the most dangerous due to its ability to Confuse and Charm your allies. The smaller eyeball enemies don't do much other than attack or use Supersonic Wave. Use longrange attacks and offensive magick to gain the edge on these enemies easily. and with it. you have to fight off the various floating eye enemies on the airship.

If you have a high-jumping clan member (Jump = 4). and the quest will be complete. you will be taught how to use the job as well. you can claim the treasure containing a Ribbon on the high ledge in the far left side of the room. The law may be difficult to uphold here since the Tricksters can use abilities on you which can cause various status effects such as Immobilize and Berserk. You should bring a White Mage or someone who can heal. Trickster Extraordinaire Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Receiving Buffs and Debuffs Rank: 23 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. since you will be taking a beating from these guys with their long-distance card attacks. so you shouldn't have too much difficulty here.. Price: 400 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Negotiation = 20 Aptitude = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 3030 Gil Prime Pelt (x3) In this battle. and I've tried everything! We've got a concert coming up. Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 New Job Availability: Trickster Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Adaptability +1 Reward: 2790 Gil Earth Sigil (x5) For this quest. Once you defeat these Tricksters. please! -Manager. they have! Someone look into this.have they? Oh. Surely they haven't been kidnapped. gods. Prima Donna Quest Type: Investigation Victory Circumstance: Defeat all foes before they enter the water! Forbidden: Back Attack Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest C4-07 (Instrument of Inspiration).. you must battle five Tricksters in order to learn the way of their trade.. this group you're fighting is quite easy to defeat. Other than their card attacks. your objective is clear: defeat all the enemies before they .-Glackta.. too. =================== C4-11: Kidnapping!? =================== Description: I can't get word to Prima Donna.

and Spellblade. Hunter. When you win the battle.make it into the water. the Boulder Crush will come very much in handy to immobilize the flying enemies as they have the greatest range of movement. Fencer. Temper body and mind as we share with you the secrets of these arts. If you really want to take the easy way out. Prowling about the Rupie Mountains plain as day. you are up against a Raptor. The Master Monks here are a bit tougher. once Prima Donna is defeated. ================ C4-13: Banbanga! ================ Description: The Tri-Bangaa Temple welcomes novices seeking guidance in the martial arts. If you have the Elementalist. strutting about in a . and it so happens you are fighting Prima Donna here! Anyway. Leastwise. A Time Mage with Haste is essential for this battle. send out a good dispatch party to tackle this quest. it will come very much in handy here to quickly take down the enemies. Send one of your party members to defeat the Devotees. It will be a difficult battle because of the guidelines. anyone with Black Magick or the Elementalist's Fire Whip would be useful as well. I think it were a cat. Also. Well. Handed down over many hundred years. each of them being able to attack twice in the same turn. you will learn the Master Monk job so you too can become one! ===================== C4-14: The Cat's Meow ===================== Description: I saw it with me own eyes! A white cat as big as a man if it was a foot. but it will help if you have your party sit in the water to block the enemies from reaching it. consisting of two White Monks and three Master Monks. they will apologize for accusing you of spying. as well as two weak Devotees on the right side (Lanista and Time Mage). and the rest of your group forward to the main Prima Donna. the martial arts are considered by many the pinnacle of melee combat. Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Teamwork = 22 Adaptability = 22 New Job Availabilty: Master Monk Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Reward: 5340 Gil Body Ceffyl (x4) Here. it was. you get to meet the Bangaa Monks. as well as having the ability to attack more strongly if they have low HP. Nonetheless. The key here to avoid taking massive damage is to attack from a distance. -Monks of the Tri-Bangaa Temple Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Rank: 29 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Be sure to use your clan members who can move far and attack from a distance. and the quest will be complete. If you have anyone as a Ninja with Duel Wield.

so that means you have a lot of ground to cover.place with monsters like that will get it eaten alive in no time flat. you start the battle as far away from his as possible. Cat Lover Quest Type: Escort Victory Circumstance: Protect Roye and defeat all foes! Forbidden: Ranged Weapons Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights). someone come with me! -Mayhew. you have to fight some extremely easy enemies for this point . so you need to use magick and other abilities to defeat them. You'll want to take that one out as quickly as you can. The Seer can fend off the enemies to some extent. and Quest C4-11 (Kidnapping!?).. which is not good either. even the physically strong Zaghnal. Of course. Quest B4-03 (I Want to Forget). Will you go and save it? -Maerwynn. Roye will be saved and will teach you how to become a Seer as thanks! ======================= C4-15: The Storage Shed ======================= Description: Help! Someone's in my storage shed! What if it's a thief? I can't go out there alone to check. Price: 200 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 18 Aptitude = 18 Ability Points: 30 Clan Rewards: 12 Clan Points Reward: 690 Gil High Arcana (x2) In this quest. Luckily. Prima Donna Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Harming Gria Rank: 6 Appears: After completing Quest D4-16 (A Request). and a Zaghnal).. Price: 400 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 20 Teamwork = 20 New Job Availability: Seer Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 6150 Gil Einherjarium (x3) Orichalcum (x2) Out here. The rest of the enemies are quite commonplace. Once you defeat all the enemies here. The Wendigos cannot be hurt with physical attacks if you are next to them. but he will very quickly find himself cornered. Wolves. you will find Roye on the hill surrounded by various enemies (Wendigos. he has Magick Frenzy which will enable him to fend off enemies quite well when they are close together. and visiting any town.

Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge. most notably Immobilize and Disable. Due to the fact it's raining.Rain ============================= Description: Geomancers bend nature to their will. ============================= C5-01: Geomancer's Way . so there is no challenge in this at all. you are up against three Geomancers. ============================ C5-02: Geomancer's Way . Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Reward: 4080 Gil Rainbow Thread (x2) For this second trial. When you are ready to continue your journey down the path. so you will want to bring a strong melee attacker to beat them down (preferably someone with Duel Wield or even Aurablast). the Geomancers will have a strong water attack they can use. When you are ready to be tested. -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 35 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. The Trial of Venomed Rain is the second trial. Just like the first trial. They are all at Level 10 and below. once you defeat them all. The Trial of the Sun is the first of four trials.in the game. come. your job here is done. as well as a Wendigo and Nagaraja. as well as the usual abilities that can inflict status effects on you.Sun). -Naturalist Society Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Swimming Rank: 36 Appears: After completing Quest C5-02 (Geomancer's Way . Simply defeat them quickly and the quest will be over before you know it. . come. Our society has established a series of trials for prospective geomancers to determine whether they are worthy to share in our knowledge.Sun ============================ Description: Geomancers bend nature to their will. The Wendigo and Nagaraja are physically strong as well. Magick users are quite effective here against the Wendigo specifically.

The monsters here consist of a Lamia. it will be quite helpful to your cause. Deathscythe. so be careful of them all. they have a range of attack abilities based on what terrain they stand on. you will be fighting some enemies alongside Prima Donna. Some of the enemies here are known for their adverse status effects they can inflict on you. . so you will want to bring out magick-users and long-range attackers to handle them. Sparring is well and good. so you may want to save it for last. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 94 Clan Points Teamwork +2 Adaptability +2 Reward: 8670 Gil Waterwyrd Crystal Here. As for the Geomancers. If you can get Disable status on any of them. four members of Prima Donna will be here to fight alongside you. but our adoring public wants authenticity-only a proper melee with beasts and blood will do! I'm sure we can handle ourselves. and a Nidhogg in battle. When you defeat the entire group of enemies. They can cause the Slow status effect and cause a lot of damage.Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 70 Clan Points Teamwork +2 Reward: 5460 Gil Cockatrice Skin (x2) In this first trial to become a Geomancer. Try and bring your strongest attackers to this battle. ================= C5-03: Starstruck ================= Description: We've been so busy with our singing we've entirely neglected our stage combat. Lucky for you. so a bodyguard would be welcome. even moreso when amplified with Dragon Force. plus its attacks are quite powerful. The Hellhound is the easiest of the bunch. The Nidhogg has a lot of HP. with Prima Donna providing some much-needed support. a Hellhound. Will no one come to our aid? -Prima Donna Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Restoring MP Rank: 47 Appears: After completing Quest D4-16 (A Request) and Quest C4-15 (The Storage Shed). you will succeed in the first trial here. but we are out of practice. Nidhogg. you have to face three Geomancers. and Headless. so you should kill it first. Great Malboro. that way you can do your part to end this battle as soon as possible.

When you beat these enemies before the end of the fourth round. they won't do much but they can still help if an enemy is weak. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Copycat Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. Think you're all that? Prove it! I'm waiting in the Galleria Deep! -Tigrina. I find that having a Juggler with Smile Toss comes in handy for bringing your best attacker's turn around more quickly. you have to do battle against three Baknanys and a Luchorpan. That can be a bit tricky. Price: 500 Gil Location: The Galleria Deep Days: 20 Required Talents: Adaptability = 44 New Job Availability: Ravager .============================ C5-04: Moorabella Nightwatch ============================ Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern. as are Tricksters and Fusiliers. ============== C5-05: Ravager ============== Description: To Clan Gully. especially since a couple of them remain out of reach atop a roof. and the safety of our citizens. we are currently accepting applications to join the Moorabella Nightwatch. Tigrina Forbidden: Targeting Distant Units Rank: 44 Appears: After completing Quest D4-16 (A Request) and visiting any town. Magick-users are quite welcome. that will come very much in handy for hitting multiple enemies at once with a strong hit. The catch is that you have to defeat them all in four rounds. Ravager Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs. indicating that a single group may be responsible. Price: 500 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Reward: 6620 Gil Aurea Pollen Here. If you have a melee attacker with Aurablast. For the swift resolution of this case. so you will need some longrange attacks here. The Head Editor of Bonga Bugle will be there. the quest will be a success. as well as the Owner.

her attacks are actually quite strong. so try and send your best attacker (preferably with Dual Wield as well) after him. as she can target the Devotee from a distance and attack. but do not underestimate. I have resolved to confront them. you have to partake in a speed battle against Tigrina. you must defend the Lanista (the Devotee) from the Head Editor (Ranger) and Owner (Berserker). The biggest threat is the Assassin. -Viva Prima Donna! -Devotee Quest Type: Escort Victory Circumstance: Defend the devotee and defeat all foes! Forbidden: Lightning Rank: 26 Appears: After completing Quest D4-16 (A Request) and visiting any town. Try and surround the pit where the enemy is so she can't get an opening in. and Tigrina will teach you how to become a Ravager as well! ======================== C5-06: A Lanista's Pride ======================== Description: Something horrible has happened: a great affront to my family I cannot let stand! Though it's only a few days before the next Prima Donna concert-I've never missed one yet-I find myself contemplating selling my tickets and going to face those responsible for said affront! In short. you win the battle. The Ninja has Dual Wield. but you still need to kill it before Tigrina does. the quest is over and you will walk away with the ability to become a Lanista! . Assassin. and Parivir. as well as their bodyguards. but make sure you have someone who can heal your party as needed. as well as a Ninja. you'll want to eliminate that quickly. When you land the final blow on the Flowsand Lord first. but there are Pit Beasts to deal with along the way. and I need someone to stand witness. She is a Ravager and she is by herself. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 39 Teamwork = 39 New Job Availability: Lanista Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Teamwork +2 Adaptability +1 Reward: 3050 Gil Hero Tonic (x4) In this battle. It will help if you have someone who can heal the Devotee if his health runs low. Your mark is the Flowsand Lord (a Yowie) at the bottom of the area.Ability Points: 30 Clan Rewards: 88 Clan Points Aptitude +2 Teamwork +3 Adaptability +2 Reward: 6720 Gil Scarletite For this quest. Once you defeat the weak Editor and Owner. The giant mark's attacks have not changed since you faced it earlier in the game.

this is made easier by the fact that another group is here to help you defeat them (a Parivir. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Debuffs Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. we are currently accepting applications to join the Goug Nightwatch. indicating that a single group may be responsible. and the safety of our citizens. Ninja. Basically. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Adaptability = 54 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Reward: 7000 Gil Mythril Ring of Precepts . You must defeat these four enemies within four rounds. The thing is.====================== C5-08: Goug Nightwatch ====================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern. you have to fight three Baknamys and a Luchorpan who are threatening the city. Luckily. and Assassin). you just need to worry about the side you start off on and the other people will handle the rest. so you need to disperse your clan members. although they are not too difficult. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Reward: 6620 Gil Orichalcum For this quest. they are spread out due to Goug's layout. For the swift resolution of this case. ====================== C5-13: A Lasting Peace ====================== Description: Clan Gully. Would you meet me at the Moorabella Aerodrome? -Alys Quest Type: Satisfy Petitioner Rank: 20 Appears: After completing Quest B5-16 (One Last Memory). I wish to speak with you.

Quest C1-04 (An Earnest Multitude). you will be up against Bloody Orbs. A little exploration may turn up the treasure the passage is rumored to hold. you will want people on your side who can attack from a distance or use attack magick. Price: 400 Gil Location: Goug . and reading the Notice "A New Path!" at the Pub. Quest Type: Defeat Mark Victory Circumstance: Get the treasure! Forbidden: Targeting Self Rank: 49 Appears: After completing Quest D5-13 (Bringer of Doom). which is the final Heritor ability! ========================= D1-01: An Earnest Delight ========================= Description: I seek the love of my life! My search has led me through city streets and far abroad. and a Lamashtu. and Kiss to Charm your allies. which may destroy your equipment. Price: N/A Location: The Neslowe Passage Days: N/A Ability Points: 30 Clan Rewards: 98 Clan Points Aptitude +2 Teamwork +2 Adaptability +2 Reward: 11150 Gil Stormsoul Crystal In this area. These enemies are not really that difficult. since it can use Eternal Sleep to cast Sleep/Doom status on everyone in the area. but the status effects can really hinder you. and visiting any town. I have even taken up the pen. The Lamashtu is by far the most dangerous enemy here.======================= C5-16: Unplumbed Depths ======================= Description: Came across a curious notice in the pub about a new tunnel discovered in the Neslowe Passage. Only the dashing need apply-I've a reputation to consider! -Marnot. but I've made a mess of things by scheduling a rendezvous with each of them on the same day! I need someone to meet four of the lucky damsels in my stead. They are guarding the lone treasure chest in the middle of the area. Golems. the problem is you cannot open the chest until you defeat all of the enemies! The Golems can use Helmsplitter. having Adelle master the Hilo ability (Chirijiraden) as a Heritor. open the chest to complete the quest. That said. Ah. Once you beat them all. so you will want to defeat them as soon as you can. Pride of Fluorgis Quest Type: Satisfy Petitioner Victory Circumstance: Impersonate Marnot! Forbidden: Harming Seeq Rank: 25 Appears: After completing Quest E5-01 (The Dig). and met five charming ladies in my correspondence. however. Adelle will also master the Adelaide ability. a Bomb.

However.Tramdine Fens Zedlei Forest The Bisga Greenlands Days: 6 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Reward: 2930 Gil Prime Pelt Like the quests before it. you need to go to the four locations within six days to meet with the ladies. so when asked. After the first part in Goug. and Worgen waiting to attack you. Machinist Quest Type: Item Recovery Victory Circumstance: Gather all the machinery parts! Forbidden: Harming the Weak Rank: 39 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. it's very likely you are stronger than the enemies are (you can afford to lose the law bonus if you can't help your levels. kupo! Our machines got blown to smithereens! Kupo-po! I'd pick up the pieces. you are sent to find six machinery parts scattered around. say his name of course. but I can't see for the tears! Could someone collect what's left? -Sheni. As long as your dispatched units are right for the job (check to see that they are jumping up and down when you select them for dispatch). The Bombs and Grenade can be the most difficult. For that battle. a Grenade. Be sure to accept this quest in Goug so you can do this in time. Kupo! =================== Description: I don't know when or how these bombs got in here. This time around. The law can make things difficult. I'm sure). you need to dispatch your clan members to the other three locations (you can't possibly finish this in six days without dispatching). you'll be victorious here yet again. but they made a real mess of the town. due to their ability to cast Quicken when they have critical health. you have to enter battle against a Viking and a Ranger at the first (Goug) location. especially since at this point in the game. simply wander around for two of rounds and do NOT attack your opponents! You also have to impersonate Marnot. Headless. there are three Bombs. =================== D1-02: Oh No. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 33 Ability Points: 30 Clan Rewards: 78 Clan Points Negotiation +2 Aptitude +2 Adaptability +2 Reward: 7210 Gil Tanned Beast Hide (x2) In the city of Goug. which will almost always lead .

Come prepared! -Mocedad. The Black Mage and Arcanist are quite dangerous as well.but someone apparently forgot to tell those interlopers that! Come and see us stomp out this latest threat to our territory! . Your target should clearly be the White Mage. Nonetheless..to them self-destructing. high time we finished it once and for all! Those cowards in the Nu Mou Nobles have had it coming. and Cannoneer) in the battle against the Nu Mou Nobles (Time Mage. Quest C1-12 (The Nu Mou Nobles). Once you take down this group of mages. Quest C1-15 (The Bangaa Brotherhood). Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Teamwork +3 Reward: 4970 Gil Earth Sigil (x2) Out here. Once the Cannoneer on your team gets to attacking. Arcanist. but it's not that big of a deal since you clearly outnumber them.. you are on the Bangaa side fighting against the Nu Mou. but you probably should since they will get in the way of you reaching every sparkling spot in the area. during the month Blackfrost. ================================ D1-07: The Rivalry of the Rupies ================================ Description: The Rupie Mountains are ours. we'll see they get it! The battlefield will be the Rupie Mountains. The Headless can be a powerful attacker. Illusionist. Black Mage). this quest is done. Bishop. Bangaa Brotherhood Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Fire Rank: 50 Appears: After completing Quest C3-16 (Sleepless Nights). the Worgen can even call more enemies to the battlefield. causing massive damage to any nearby allies. reading the Notice "The Rivalry of the Rupies" at the Pub. you don't HAVE to fight. White Mage.. and with a little extra muscle from you. so you will want to deploy other party members to take them out. The Time Mage will cast Haste on its allies and Slow on you. =============================== D1-05: The Bangaa of the Rupies =============================== Description: This rivalry has gone on for many longs years. Also. as can the Worgen (at critical health. obviously due to its healing abilities. you will be in great shape because of how powerful his shots are. You bring four of your clansmen to accompany the Bangaa Brotherhood (a Gladiator.. so watch out). don't forget to collect the rare treasure in the upper-right area (Elixir)! Once you collect all of the machinery parts. you will claim victory with the Bangaa.

reading the Notice "Rupie Mountain Open?" at the Pub. Quest D1-10 (The Nu Mou of the Rupies) three times. Assassin. Price: 300 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 7 Adaptability = 7 Ability Points: 30 Clan Rewards: 30 Clan Points Teamwork +1 Adaptability +1 . Luckily. The Assassin will probably be your last target due to her constant use of the Vanish ability. so you will want to defeat him first. Madreth also brought a Time Mage along to further aid the cause. be sure to cure them since if they die. Illusionist. A Good Sister Quest Type: Satisfy Petitioner Victory Circumstance: Defeat 10 foes and keep them from the tree! Forbidden: Restoring MP Rank: 15 Appears: After completing Quest C2-05 (Komodo Departure). too. Ravager). I fear it will soon die if nothing is done. You still need to protect him. Bangaa Brotherhood Quest Type: Escort Victory Circumstance: Protect Mocedad and Madreth! Forbidden: Buffs Rank: 59 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan). The Illusionist has the most damaging abilities. and you are here to defend him. Madreth (an Arcanist) can use Drain to help heal himself. Quest D1-05 (The Bangaa of the Rupies) three times. and visiting Graszton.We'll show them-and the world-that we of the Bangaa Brotherhood aren't to be trifled with! -Mocedad. you have to deal with their usual setup (Fighter. If any of your guests run low on health. the quest will end and you will receive the Shining Lute as a reward for resolving the rivalry! =================== D1-09: Tree Hugging =================== Description: Monsters are chewing on the tree where my brother and I used to compare heights as children. As for House Bowen. which will come in handy. Once you defeat the enemies. Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Negotiation = 33 Teamwork = 33 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 10030 Gil Moon Ring (x2) Shining Lute Out here. Once you send your three clan members to the battle. you fail the quest. Madreth from the Nu Mou clan will appear to aid in the battle as well. Could someone drive off the monsters for me? -Celestine. you find Mocedad being cornered by House Bowen.

White Monk). you have a White Mage who will keep your party in good shape. A total of 10 enemies will pour into the area (5 or 6 will be onscreen at one time). Once you kill the final enemy. The battlefield will be the Rupie Mountains.. Cannoneer. as well as the Arcanist and Illusionist to help fight back the Bangaas. on the Nu Mou side. Your target should clearly be the Master Monk and Gladiator. Bishop. Quest C1-12 (The Nu Mou Nobles).long enough.. so split your party in half and head in different directions to keep the enemies at bay. You must keep the enemies away from the tree. you are on the Nu Mou side fighting against the Bangaas. I want it to end. -Madreth. The Pit Beasts are the stronger ones. White Mage. You bring four of your clansmen to accompany the Nu Mou Nobles (an Arcanist. in the form of Antlions and Pit Beasts. We must vanquish into shame those musclebound Bangaa Brotherhood goons once and for all! Seeking warriors with faith in their mental acuity to aid our cause in battle. you will have completed this quest! =============== D1-13: Memories =============== .Reward: 3280 Gil Power Fruit (x2) Telaq Flower Dirty Wool This quest puts you in a ring-shaped area with a special tree in the middle. Luckily. during the month Coppersun. and Illusionist) in the battle against the Bangaa Brotherhood (Master Monk. Price: 500 Gil Location: The Rupie Mountains Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 10640 Gil Earth Sigil (x2) Out here. Once you defeat the Bangaa Brotherhood. so you will want to eliminate that quickly as well. so be careful of their Sandstorm ability which can heal them and hurt you. The Cannoneer can attack from a great distance. the quest will be complete and the tree is safe again. reading the Notice "The Rivalry of the Rupies" at the Pub. as they are the strongest attackers on the opposition. Quest C1-15 (The Bangaa Brotherhood). Gladiator. =============================== D1-10: The Nu Mou of the Rupies =============================== Description: Our rivalry has gone on for many long years. Nu Mou Nobles Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Items Rank: 50 Appears: After completing Quest C3-16 (Sleepless Nights).

subsequent reward will be Grimoire Stone) ====================== D1-14: 'Tis the Season ====================== Description: Tis the season again. -Old Man Boiboi Quest Type: Delivery Rank: 15 Appears: After completing Quest C2-06 (The Forests of Loar).Description: Ayeee! I've lost my precious wayfarer's log. Those rewards are as follows: 1: 3: 5: 7: X-Potion 2: Elixir Mythril 4: Waterwyrd Crystal Eureka Crystal 6: Grimoire Stone Ribbon (first time only.. I want to get rid of them this year in the worst way. for each of these quests you complete..the season for those horrid mimics to start spawning.. listed below: Quest Quest Quest Quest Quest Quest Quest C2-06 C2-07 C2-08 D2-01 D2-02 D2-03 D2-04 (The (The (The (The (The (The (The Forests of Loar) Lands of Loar) Towns of Loar) Seas of Ordalia) Wonders of Ordalia) Wonders of Loar) Forgotten Places) Anyway. Old Man Boiboi will want you to give up your Wayfarer's Log. you will receive a special reward from the old man. Oh. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 1 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 140 Gil For this quest. I need someone to hold them off until it gets going! -Center for Mimic Control Research -Assistant to the Chief Quest Type: Satisfy Petitioner Victory Circumstance: Buy time for four rounds! Forbidden: HP <= 20 Rank: 29 Appears: After completing Quest D4-16 (A Request) and visiting any town. You fill this up by completing certain quests. but it will take a while to activate my magickal device that should put an end to the infestation. during the month of Mistleaf. It's gone! Gone! How can I go to my grave with this hanging over me? Would someone care to give me their wayfarer's log? It might serve well enough to bring back the memories. the one I used in my youth. Depending on how many logs you have. Price: 500 Gil .. during the month of Silversun. you get a log.

Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Adaptability +1 Reward: 6220 Gil Clear Sap Magick Fruit For this quest. If you have the Faerie Shoes accessory. fighting the Mimics to get some extra loot. and visiting Graszton. Anyway. as it contains a rare Madu blade. so you'll have plenty of time to gather loot from these creatures. Price: 300 Gil Location: Tramdine Fens Aisenfield Sant D'alsa Bluff Days: 6 Required Talents: Adaptability = 33 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Earth Sigil ============================= D2-02: The Wonders of Ordalia ============================= Description: -Annual Wayfarer's Expedition!Visit all the below areas within 8 days and receive a stamp in . They really aren't a threat to you. Once the fourth round is over. you are free to go! ========================== D2-01: The Seas of Ordalia ========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 6 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Tramdine Fens -Aisenfield -Sant D'alsa Bluff Quest Type: Meet Objectives Rank: 18 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest C2-08 (The Towns of Loar). It also works if you have a Gria in your party. the rounds take a long time to cycle. be sure to equip them on one of your clan members and have them collect the rare treasure in the upper-left area. so just bring a good party who can attack from a distance and wander the area for four rounds. They tend to drop some rare loot items. you are up against a bunch of Mimics who keep respawning if you kill any of them. so it's worth defeating a bunch of them.

Price: 300 Gil Location: Nazan Mines Sant D'alsa Bluff Kthili Sands Days: 8 Required Talents: Adaptability = 39 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Cockatrice Skin ========================== D2-03: The Wonders of Loar ========================== Description: -Annual Wayfarer's Expedition!Visit all the below areas within 16 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Baptiste Hill -The Aldanna Range -The Rupie Mountains -The Ruins of Delgantua Quest Type: Meet Objectives Rank: 20 Appears: After completing Quest E5-06 (Through Another's Eyes).your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -Nazan Mines -Sant D'alsa Bluff -Kthili Sands Quest Type: Meet Objectives Rank: 19 Appears: After completing Quest D4-16 (A Request) and Quest D2-01 (The Seas of Ordalia). and visiting any town. and visiting any town. Price: 300 Gil Location: Baptiste Hill The Aldanna Range The Rupie Mountains The Ruins of Delgantua Days: 16 Required Talents: Adaptability = 47 Ability Points: 30 Clan Rewards: 40 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Wyrmtwig =========================== D2-04: The Forgotten Places =========================== . Quest D2-02 (The Wonders of Ordalia).

You will want to avoid magick attackers since the mark has the "Evade Magick" Reaction ability. Quest D2-03 (The Wonders of Loar). Fusiliers. and visiting any town. Chita's Weaponers Quest Type: Meet Objectives Victory Circumstance: Speed Battle vs.Description: -Annual Wayfarer's Expedition!Visit all the below areas within 13 days and receive a stamp in your wayfarer's log to win valuable prizes! -Marsa Wayfarers Association List of Destinations: -The Galleria Deep -Nazan Mines -The Ruins of Delgantua -The Neslowe Passage Quest Type: Meet Objectives Rank: 21 Appears: After completing Quest E5-11 (Pirate Problems). but it just doesn't seem to stick! Nothing for it but for me to give a lecture to end all lectures! -Chita. If you have any units with . Chita's Weaponers Forbidden: Piercing Weapons Rank: 49 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and Quest C2-12 (Chita on Weapons-Adepts). as well as getting too close to it. and visiting Graszton. Price: 400 Gil Location: The Galleria Deep Nazan Mines The Ruins of Delgantua The Neslowe Passage Days: 13 Required Talents: Adaptability = 51 Ability Points: 30 Clan Rewards: 42 Clan Points Teamwork +1 Adaptability +1 Reward: 1750 Gil Mind Ceffyl ============================== D2-05: Chita on Weapons-Adepts ============================== Description: Ngaaa! It's just no good! I've sung the praises of focus and determination high and low. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Adaptability = 33 Ability Points: 30 Clan Rewards: 98 Clan Points Negotiation +2 Teamwork +2 Reward: 7550 Gil Bundle of Needles (x3) For the third and final time. you are pitted against Chita's group in a speed battle! Your mark is a Reaver sitting on the high ledge. since it can destroy your armor and hit you with a strong Holy Strike attack. and the like. Hunters. Stick with long-range attackers like Tricksters.

and I heard of one being seen near Moorabella once. too. the extra attack that warrants will be quite useful here. The next battle takes place in the Bisga Greenlands. The Great Tortoise is the strongest of the pack. You just need to be a bit more cautious about where you go and how you attack. I never seen them myself. Price: 400 Gil Location: Zedlei Forest The Bisga Greenlands Moorabella Days: 20 Required Talents: Negotiation = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 60 Clan Points Aptitude +2 Reward: 2650 Gil Fire Sigil (x4) Wind Sigil (x3) For this quest. The Chocobo tends to cure injured enemies. a Great Tortoise. If you have strong attackers and can avoid mistakenly killing the blue Pit Beast. The only stipulation of each battle is that you can't kill a certain color enemy (in this case. As always. This group consists entirely of Antlions this time. so time your attacks accordingly. Oh.Duel Wield. as the petitioner described). against two Antlions. it would do you well to position your own units around the Reaver so it can't move and they can't attack it either. but they're supposed to live in the forest. Bug Collector Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes except the blue antlion! Defeat all foes except the green antlion! Defeat all foes except the white antlion! Forbidden: Ice Fire Lightning Rank: 30 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. Because Chita's group are melee attackers. you're set here. They're supposed to be different colors from the other antlions. as well as good attack magick. You need to defeat all the other enemies in order to capture the blue Pit Beast. but the one you need to capture is the green one in the center of the formation. If you have abilities such as Aurablast and Air Render. The first battle takes place in Zedlei Forest. and the Antlions aren't too difficult at all. you have to go to three different locations and fight the battles there. =============== D2-06: Bug Hunt =============== Description: I need someone to catch these really rare antlions for me. Chita will give you the Materia Blade as an added reward. or something like that. you win if you land the final blow on the enemy. so you may want to eliminate it first. -Eckt. Once you defeat the other Antlions. Antlions. The proximity of the other enemies may make this a little more difficult. it should be easy to pick off the ones you want. a Chocobo. the green Pit Beast is yours for the taking. but once again the Antlions are not that difficult. . or grasslands. When you win. and the blue Pit Beast.

Once you clear them. Would you bring me some? -Teis. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Aptitude = 44 Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 . you need to fight off Werewolves. The Werewolves are physically strong. ============================= Description: I am a songstress. but I know what I saw. the white Pit Beast is yours and the quest is finally over! ============================= D2-07: The Show's Not Over. Adventurous Boy Quest Type: Investigation Victory Circumstance: Defeat all foes! Forbidden: Summoning Scions Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. so bring some tough attackers to take them out quickly. Lamias. The Lamias have their abilities which can cause adverse status effects. for the final battle.. they were! My mom says I'm full of it. and a Sprite. since it basically goes around casting Reflect on the other enemies. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Sweet Sap Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 2240 Gil Body Ceffyl (x2) ==================== D2-08: Fluffy Flier? ==================== Description: I saw someone fly over a volcano the other day! Flitting through the air right over the hot flowing lava. Could someone go check it out? -Uwattyo. but overall not too difficult. Songstress Quest Type: Delivery Rank: 17 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. My voice is my livelihood. you have to go to Moorabella.. It's a different group of monsters to defeat. so you would want to defeat them from a distance. I have a series of performances scheduled. I can't possibly perform in this condition. but I've come down with a terrible sore throat. I've heard sweet sap can soothe the pain. In addition to the white Pit Beast you must save. The Sprite is probably the lowest threat.Now.

try to end this battle quickly since at the end of every round. once the enemies are gone. Would someone be kind enough to procure the final ingredient. the quest is over. The Sprites and Banshee are the biggest threats since they can all use Meteorite which can hit pretty hard. a Banshee. and after a few rounds everyone will start taking damage from it. and a Fire Drake. ============================ D2-10: Cake: The Ingredients ============================ Description: I went collecting ingredients to make my grandmother's special cake. a . you have to fight against three Sprites. Either way. ======================= D2-09: Cake: The Recipe ======================= Description: I had a fight with my father the other day. You should defeat the Lamia first. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Adaptability +1 Reward: 2590 Gil Windslicer Pinion (x4) Your goal out here is to recover the six pages of the cake recipe. you should be able to reach the higher ledge earlier and fight the enemies there. Who is in truth fond of her father Quest Type: Item Recovery Victory Circumstance: Gather all the pages of the recipe! Forbidden: Lightning Rank: 27 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis.Adaptability +2 Reward: 5410 Gil Emperor Scale For this battle in this treacherous magma-filled area. someone. the ground will shake. Brown Chocobo. I wanted to make up with him by baking one of my special carrot cakes for his birthday. Be extremely careful of the Adamantitan though. as it can use Munch which will break your armor! The Cockatrices can be annoying with their abilities which can cast Haste and Quicken on themselves. and we haven't spoken a word since. so you'll be facing them last. They stay on the top level. and I've gone and tired myself out completely. The Banshee can also use an ability which turns multiple targets into Stone. this quest will be a success.. There are some enemies you need to get through in order to reach them all though (Axebeak. Once you make it through the enemies and collect all of the stolen pages. get them back for me! -Lea. If you have a Dragoon. Bloody Orb. as shown by the sparkling points on the ground.but a monster took all six pages of my recipe! Please.. two Cockatrices. Lamia. especially since it's the closest to you on your path. and Adamantitan). be careful of this one! Also.

once you defeat everything here. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Hedychium Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Reward: 2240 Gil Goldcap (x4) ============================ D2-11: Cake: The Catastrophe ============================ Description: It took me five days. Who is often set upon by monsters Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Bladed Weapons Rank: 27 Appears: After completing Quest D4-16 (A Request) and Quest D2-10 (Cake: The Ingredients).hedychium bloom? -Lea. two Cockatrices. and an Axebeak. so you will want to bring some equally strong attackers to take care of that. The Pit Beasts and Rocktitan can dish out some powerful attacks as well. you have to face a Rocktitan. but I finally finished baking my grandmother's special cake-but on my way to deliver it to my father. Who is in truth not a good cook Quest Type: Delivery Rank: 18 Appears: After completing Quest D4-01 (Making Music) and Quest D2-09 (Cake: The Recipe). The Cockatrices can be annoying since they can cast Haste on themselves and the Axebeak can turn your party members to Stone. bring some long-range attackers as well as magick-users to make quick work of everything here. Regardless of how you do it. box and all! Won't someone please get it back for me? -Lea. I was set upon by a monster like a great ball of feathers. Also. and it stole the cake. ==================== D2-12: One Red Phial ==================== . the battle is over. and visiting Moorabella. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Teamwork = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 74 Clan Points Aptitude +2 Teamwork +2 Reward: 6830 Gil Godwood (x2) Out here in the desert. two Pit Beasts. and visiting any town.

and I want to trade it for a chunk of adamantite. Price: 300 Gil Location: Tramdine Fens Days: 20 Required Items: Adamantite Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 34 Clan Points Negotiation +1 Reward: 2240 Gil Clear Sap (x2) Silver Liquid ====================== D2-13: My Secret Shame ====================== Description: That Killan has done it again! He's thrown my final exam papers out the window. Hoppy Bunny. . The enemies here are rather simple to deal with. as designated by the sparkling points on the ground. you are facing up against a variety of monsters. Gather them and return them with all haste! -Udite. too! I'm up to a bottle of silver liquid now. you should take out the enemies for practice. C'mon. starting with the Hoppy Bunny due to its ability to cast Haste on others. the quest ends. There are six papers to be gathered in total. I decided to give it a go. Second Year Akademy Student Quest Type: Item Recovery Victory Circumstance: Gather Udite's exam papers! Forbidden: Back Attack Rank: 25 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. If anyone learns the mark I received. Your actual objective is to gather the papers. you know you want it! -Aerning the Lazy Quest Type: Delivery Rank: 17 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. While you're here though. a Sprite. I think the papers are still in the forest behind the school.Description: Ever heard the story of the "one red phial of antidote"? Where that guy traded one phial of antidote for something. and once you grab them all. including Deadly Nightshades. especially from a distance. and Dreamhare. so you should have no trouble here. I'll never be able to show my face in the Akademy again. and then traded that and so on until he had a chocobo? Well. Price: 400 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 50 Clan Points Aptitude +1 Adaptability +1 Reward: 2720 Gil Bat Wing (x5) Wyvern Wing For this battle in the forest.

Society for the Protection of Monsters Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights). They are a blight upon the land. They are relatively simple. At the be an easy battle for you. and they're eating everything in sight! We need someone to eradicate those cockatrices. on you can be a bit annoying. they'll disappear from the fens altogether. you have to but the status effects they level you should be at now. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 58 Clan Points Teamwork +1 Reward: 3290 Gil defeat five can inflict this should will be set Antlions. If something isn't done. some good attackers and you ======================== D2-15: The Natural Order ======================== Description: Natural habitats in the Tramdine Fens are in danger! Cockatrice wattles blot out the sun. -Baran. -Goran. Please travel to Tramdine Fens and thin the antlion population. during the month of Plumfrost. Just use here.============================== D2-14: Maintaining the Balance ============================== Description: The creatures of Tramdine Fens are on the brink of catastrophe! A swell in the number of antlions has driven the native cockatrices into decline. Friends of the Fen Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Grouping Rank: 29 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D2-14 (Maintaining the Balance). Price: 400 Gil Location: Tramdine Fens Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 54 Clan Points Teamwork +1 Reward: 4970 Gil Skull (x2) Giant Feather In this battle. during the month of Coppersun. .

it's nothing really noteworthy to be concerned over. -Arna the Superstitious Quest Type: Satisfy Petitioner Rank: 15 Appears: After completing Quest C3-11 (Rumors Abound). though they can give themselves Haste status. Ask her if she really is scared (the first option). They are all quite simple. -Cilawa the Gluttonous Quest Type: Delivery Rank: 5 Appears: After completing Quest B1-09 (Prepared with Love). then she will take the flight to Fluorgis and the quest will be a success. I seek a companion to accompany me aboard an airship and help keep my fears at bay.Alraune Drill (x4) Succulent Fruit For this quest. . which can be annoying when you're trying to defeat them quickly. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Negotiation = 13 Aptitude = 13 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1330 Gil Spider Silk (x3) When you get to the Aerodrome. Price: 100 Gil Location: Camoa Days: 20 Required Items: Rat Tail Required Talents: Negotiation = 4 Ability Points: 30 Clan Rewards: 10 Clan Points Reward: 560 Gil Tanned Hide (x3) Ladies' Tresses (x2) Cloudy Sap (x3) ====================== D3-01: Gripped by Fear ====================== Description: You have flown aboard an airship? Seen the world from above the clouds and felt the cool wind on your face? I too wish to know what it is to feel this. I'll need someone to bring me a fresh rat tail for the mixture. As for their attacks. but heights terrify me. you will meet up with Arna. you have to do battle with five Cockatrices. ============================ D2-16: Cilawa the Gluttonous ============================ Description: I've thought up a new formula I'm eager to put to the test. Just move in quickly and defeat them all to end this straightforward quest.

and you'll be well rewarded. I require a faerie wing. Price: 400 Gil Location: Goug Days: 20 Required Items: Faerie Wing Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4260 Gil Emperor Scale (x2) ===================== D3-05: Rude Awakening ===================== Description: I'm not what you would call a morning person. Perfectionist Quest Type: Delivery Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. but a . It's made from malboro vine and foul liquid. To finish the piece I'm working on now.====================== D3-04: I Must Have It! ====================== Description: I've recently taken up crafting figurines in the likeness of monsters and fantastic beasts. -Geldran the Drowsy Quest Type: Delivery Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Fluorgis Days: 20 Required Items: Malboro Vine Foul Liquid Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2350 Gil ===================== D3-06: Drowsy Draught ===================== Description: I once had trouble oversleeping and missing my classes. bring it to me in Fluorgis. -Maddock. I've heard that malboro draught might help me wake up on time. I'm always oversleeping and missing my classes. Not easy getting them to look like the real thing. and the Witch of the Fens is said to know how to prepare it. Bring one to me. Once you have the draught.

Quest D3-10 (Teach a Man to Fish). Price: 500 Gil Location: Tramdine Fens Days: 20 Required Talents: Negotiation = 22 Teamwork = 22 Ability Points: 30 Clan Rewards: 74 Clan Points Teamwork +2 Adaptability +2 Reward: 5150 Gil Bundle of Needles Potion Echo Herbs Ribbon In this battle. or hook. She is located in the Tramdine Fens area. Somebody help me! -Enchan. but I seem to have attracted something most unfortunate. After you get the draught from her.certain draught I'd rather not recall put an end to that. All he needs is what he was born with. you still have to visit the Witch of the Fens. Perspiring Fisherman Quest Type: Escort Victory Circumstance: Protect Enchan and defeat all foes! Forbidden: Copycat Rank: 37 Appears: After completing Quest E5-01 (The Dig). ========================= D3-07: Teach a Man to Run ========================= Description: The ultimate fisherman needs no rod. It can get annoying since the giant plant can shoot out . I am in training to become such a master. who needs assistance battling a giant Rafflesia. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Succulent Fruit Sweet Sap Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Adaptability +1 Reward: 2580 Gil Even though it is not stated in the quest location part. and visiting any town. and prim draught is said to be just the thing I need. line. Please bring a succulent fruit and some sweet sap to the Witch of the Fens and have her prepare the draught for me! -Geldran the Once Drowsy Quest Type: Delivery Rank: 20 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest D3-05 (Rude Awakening). go to Geldran in the Fluorgis area to deliver it. you must again help Enchan. Oh how I miss those mornings spent drowsing in bed! I wish to return to my layabout ways.

so the battle may take a while. and one on each of the front wings). the quest will be complete. the ship must be clean for you to succeed! ========================== D3-10: Teach a Man to Fish ========================== Description: The ultimate fisherman needs no rod. -Jylland Airship Inspection Board Quest Type: Satisfy Petitioner Victory Circumstance: Clean the airship within 4 rounds! Forbidden: Lightning Rank: 22 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. one on the back right wing. All he needs is what he was born with. I am in training to become such a master. You have until the end of the fourth round to complete the task. as well as the extremely important Ribbon! ======================= D3-09: Cleaning to Loar ======================= Description: Looking for helpers to swab an airship. Enchan will give you a Potion and Echo Herbs. it seems you are alone on this flight. to reach those far two swabbing points. It helps a lot if you have long-range attacks. Don't waste too much time though.seeds. Either way. this mark can cause any surrounding units to fall asleep. or hook. so don't waste too much time with that distraction. As an added thanks. just be prepared to heal Enchan since he can't do anything for himself here. We haven't had the crew to properly clean her for some time now. which sprout into Malboros instantaneously to battle you. Aspiring Fisherman . and especially fire-based abilities to quickly deplete its health. It would be a shame to put her out of service. your job is to clean up all the dirty points (sparkling spots on the ground. In addition to that. so we'll have you cleaning her mid-flight. You must be in Fluorgis to accept this quest. you could keep an eye on the turn list on the top screen. so if you have your characters in position on the far wings. and watch out for the rats. Price: 400 Gil Location: Fluorgis Days: 4 Required Talents: Aptitude = 1 Ability Points: 30 Clan Rewards: 44 Clan Points Aptitude +1 Teamwork +1 Reward: 180 Gil Great Serpent's Fang (x2) Aboard the airship headed for Moorabella. once you defeat the Rafflesia and the Malboro it shot out. line. As opposed to the Cleaning to Ordalia quest. Keep in mind that if you defeat the Malboro it shoots out. Someone drive them off! -Enchan. Oh. three on the deck. It is imperative that you send only your six clan members with the greatest speed and especially range of movement for this quest. another one will be sent out right away. but monsters keep intruding on my fishing hole. It has close to 2000 HP. You will need to push two members to the far end of the ship as quickly as possible.

and the quest will be a success. Hellhound. Price: 400 Gil Location: Moorabella Days: 20 Required Items: Silk Bloom Malboro Wine Required Talents: Negotiation = 22 Ability Points: 30 Clan Rewards: 46 Clan Points Negotiation +1 Adaptability +1 Reward: 2910 Gil Once again. and Nagaraja. you must first visit the Witch of the Fens located in the Tramdine Fens area. Price: 400 Gil Location: Tramdine Fens Days: 10 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 18 Teamwork = 18 Ability Points: 30 Clan Rewards: 56 Clan Points Negotiation +1 Teamwork +1 Reward: 4260 Gil Screamroot Out here in the swamp. She will make the potion you need.Quest Type: Escort Victory Circumstance: Protect Enchan and defeat all foes! Forbidden: Harming Nu Mou Rank: 28 Appears: After completing Quest D4-16 (A Request) and Quest B4-03 (I Want to Forget). I need someone to ask the Witch of the Fens to make a potion to cool the fever before my classmate's condition grows worse. with many of them being able to inflict status effects like Silence and Immobilize. Bring some strong attackers and magick-users (the Wendigo is weak against Lightning) to quickly bring down these enemies. You will need someone who can heal in case the monsters gang up on Enchan and you need to protect him. The ingredients needed are silk bloom and malboro wine. and visiting any town. ================== D3-11: Love-struck ================== Description: I was developing a love philtre for my studies. Moorabella Magick Akademy Quest Type: Delivery Rank: 23 Appears: After completing Quest D4-01 (Making Music) and Quest D3-06 (Drowsy Draught). . but a classmate drank the potion before I could complete it and has come down with a terrible fever. the quest is a failure. if he dies. Adamantitan. All of these enemies are strong physical attackers. Thanks! (And hurry!) -Kuleek. you have to defend Enchan (a White Mage) against a slew of monsters. including a Wendigo. which you bring to Kuleek in Moorabella to complete the quest. although it is not explicitly stated in the quest's location. Rocktitan.

I am left feeling strangely unwholesome. Price: 400 Gil Location: Moorabella Days: 20 Required Items: Cactus Fruit Malboro Wine Required Talents: Negotiation = 28 Ability Points: 30 Clan Rewards: 52 Clan Points Negotiation +1 Adaptability +1 Reward: 3260 Gil Once again. Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a yellow chocobo to Yew! Rank: 21 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. right? Wrong! I spent so much on the ranch. So big. After she makes the antidote.========================= D3-12: All Good Things. ================================= D3-15: Rancher's Request . and my classmate has become infatuated with me! Though I must confess I am somewhat pleased by this..) -Kuleek. I need someone to ask the Witch of the Fens to make an antidote to the philtre! The ingredients needed are cactus fruit and malboro wine. I didn't have anything left to buy chocobos! That's why I need you to go out and catch me a wild one. you must visit the Witch of the Fens. Thanks! (And.. Moorabella Magick Akademy Quest Type: Delivery Rank: 26 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest D3-11 (Love-struck). I decided to build a chocobo ranch... bring it to Kuleek in Moorabella to complete the quest.Yellow ================================= Description: I'm big on chocobos. despite not being listed officially. -Yew. located at Tramdine Fens first. ========================= Description: My unfinished love philtre seems to have taken premature effect. All well and good. Yellow should do just fine.don't hurry too much. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 13 Ability Points: 30 Clan Rewards: 42 Clan Points Adaptability +1 Reward: 180 Gil Spiral Vine (x3) .

then bring it here to complete the quest.Black ================================ Description: My ranch is up and running. enter the battle and defeat all the other enemies except the Chocobo. -Yew. that'd be awful nifty. Then.Kempas (x3) For this quest. Mount it to capture. ================================ D3-16: Rancher's Request . Mount it to capture. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Adaptability +1 Reward: 1750 Gil Kuraisle Boxwood (x2) For this quest. you must bring the Chocobo Rancher a Black Chocobo. When the Fey Mischief encounter appears. weaken the Chocobo to critical health and move your Chocobo Knight next to it. You are required to have a Chocobo Knight in order to carry this out. plus you need to already have captured the Chocobo prior to doing this quest. but with only one chocobo. You are required to have a Chocobo Knight in order to carry this out.Yellow). . kupo! Quest Type: Story Battle Rank: 27 Appears: After completing Quest C3-11 (Sleepless Nights) and visiting Fluorgis. it seems even emptier than before! That's why I'm asking you to catch another wild chocobo for me! A black chocobo should do nicely. The best place to search is in the Targ Wood region. kupo? Oh. When the One-eyed Evil encounter appears. you must bring the Chocobo Rancher a Yellow Chocobo. plus you need to already have captured the Chocobo prior to doing this quest. weaken the Chocobo to critical health and move your Chocobo Knight next to it. Itinerant Bard *Oh. Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a black chocobo to Yew! Rank: 25 Appears: After completing Quest C3-06 (Grounded!) and Quest D3-15 (Rancher's Request . then bring it here to complete the quest. =================== D4-01: Making Music =================== Description: The timber of the strawood trees growing near Fluorgis makes the best instruments. thank you! Thank you! -Hurdy. The best place to search is in the Galleria Deep region during the month of Coppersun. won't you. Then. kupo! You'll get some for me. if you find some flutegrass too. enter the battle and defeat all the other enemies except the Chocobo.

you need to keep your distance to avoid their longrange attacks which can inflict various status effects on your clan. Heat muddles the flavor. Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Fire Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. My laboratory is in the Bisga Greenlands. Please. Price: 400 Gil . If you use ranged attacks of your own to pick off these enemies one by one. when dealing with Malboros. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 39 Adaptability = 39 Ability Points: 30 Clan Rewards: 82 Clan Points Aptitude +2 Teamwork +2 Reward: 3980 Gil Ancient Turtle Shell (x2) Here. The only catch is that you cannot use fire-based attacks as requested by the quest petitioner himself. -Narph. -Grosso. Amarette Malbonara yet? Now's your chance! Just be careful not to burn the ingredients when you harvest them. the quest is over. ======================== D4-06: Seeking the Stone ======================== Description: I search for a piece of magicite the color of silver. After you defeat all four of these enemies. you have to defeat three Malboros and a Malboro King. it will definitely help make this battle easier and allow you to win. if you know something-anything at all-let me know. Magick Akademy Scholar Quest Type: Story Battle Rank: 29 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella.. I'm sure it was in my laboratory just the other day.Price: 400 Gil Location: Aisenfield Days: N/A Ability Points: 80 Clan Rewards: 54 Clan Points Aptitude +4 Adaptability +5 Reward: 4730 Gil Emperor Scale (x2) Star Fragments (x3) ================================ D4-04: Hors D'oeuvre of the Hour ================================ Description: Haven't tried Culinary Crusade's latest gastronomical triumph.. As you know.

000 gil. and of course an Alchemist. and now I can't remember where it's at. Maybe you'll do better. but didn't have any luck." my pom-pom! This is just an ungainly lump of iron! That alchemist pulled a fast one on me! Someone get that ne'er-do-well and take back my 20. Buried it out there a chocobo's age ago. since his Flare attack can be quite painful. Thief. The Black Mage also has higher-level magicks which you need to be concerned over as well. Went looking for it myself. you will meet another Alchemist who will give you a card which makes it so no enemy can dispel your Judge! ======================== D4-08: Beneath the Sands ======================== Description: Need someone to head over to Kithili Sands and look for my treasure. White Monk.Location: The Bisga Greenlands Days: N/A Ability Points: 80 Clan Rewards: 58 Clan Points Teamwork +5 Reward: 5480 Gil Einherjarium (x2) Adamantite (x5) =========================== D4-07: I've Been Had. The biggest threat by far is the Alchemist. Time Mage. You only have to beat Nezzel in order to complete the quest. Kupo! =========================== Description: Kupo!!! I've been had. They consist of a Green Mage. the rest of your kills can be for extra loot and such. Price: 500 Gil Location: The Bisga Greenlands Days: 20 Required Talents: Teamwork = 28 Adaptability = 28 Ability Points: 30 Clan Rewards: 64 Clan Points Negotiation +2 Adaptability +2 Reward: 1960 Gil Kalos (x3) Here. kupo! His name's Nezzel! -Craftsmoogles' League Foreman Quest Type: Defeat Mark Victory Circumstance: Defeat Nezzel the Alchemist! Forbidden: Height >= 10 Rank: 32 Appears: After completing Quest D4-16 (A Request) and visiting any town. Black Mage. kupo. After the battle. Former treasure hunter Quest Type: Item Recovery Victory Circumstance: Find the buried treasure! Forbidden: Summoning Scions . you have to do battle with Nezzel and his group in the mountains. -Ricard. had!!! "Super special hammer. but he is far away so you have time before you have to worry about it.

so try and take it out quickly. Yellow Jelly. You don't have to kill the enemies. and the Brown Chocobo can cause Regen status on itself and its allies. and a Brown Chocobo). stick to long-range attackers and magick-users. there are six sparkling spots on the ground where the petitioner's treasure may be buried. so you should have quite an easy time taking them out and saving the hostages. There are some hazards in the form of hidden traps. so you may want a Ranger with Awareness to help with that. I don't want to contact the watch and cause a commotion. The Thunder Drake and Yellow Jelly can use lightning-based attacks to heal themselves and hurt you. Price: 500 Gil Location: Kthili Sands Days: 20 Required Talents: Negotiation = 39 Ability Points: 30 Clan Rewards: 80 Clan Points Aptitude +2 Adaptability +2 Reward: 6270 Gil Wyvern Wing In this area. but it's useful for extra loot as well as clearing the way to the potential treasure locations. .O. The enemies here are quite easy and at a low level for this point in the game. you get to go against the hijackers of the airship face to face. -Neah. your job here is done. but of course you have to deal with some monsters along the way (Thunder Drake. which cause Charm status. Once you find the treasure. but if you want to uphold it. but an airship sitting in the dock has been hijacked. two Pit Beasts. seeing as your enemies are Soldiers and Thieves! It's not too big of a deal if you break the law. Accidental Witness Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Being Robbed Rank: 19 Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. so I'm posting for help here. The law may be tricky to uphold.Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town.S. You need to check each spot to find out where the buried treasure is hidden. ====================== D4-09: Airship S. Price: 300 Gil Location: Moorabella Days: 20 Required Talents: Teamwork = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 38 Clan Points Teamwork +1 Adaptability +1 Reward: 2960 Gil Gurnat (x2) Strange Liquid (x4) Here.! ====================== Description: No one's noticed yet.

-House Beltorey Quest Type: Story Battle Rank: 32 Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. the Forbidden Land = Island at the end of the world . you will find a note instead of the petitioner. and Side Quest "Gifted". Price: 500 Gil Location: The Rupie Mountains Days: N/A Ability Points: 80 Clan Rewards: 64 Clan Points Negotiation +4 Teamwork +4 Reward: 5040 Gil Stormsoul Crystal (x2) Gemsteel (x4) ==================== D4-12: A Small Favor ==================== Description: I require an ether. Price: 400 Gil Location: Tramdine Fens Days: 20 Required Items: Ether Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Reward: 7880 Gil Wyvern Wing When you come to the location at Tramdine Fens. The list below consists of those locations along with their descriptions. that is it. Goug = The city to the south Nazan Mines = Where the sun begins its march across the sky The Ruins of Delgantua = Land where the sun sets Zedlei Forest = Northern reaches of the Strait of Lumes Zellea. Head to the location that fits the description and you will meet who you are looking for. Quest B4-03 (I Want to Forget). It will ask you to visit another location to meet up with him (this location changes each time you accept the quest). Deliver the Ether and the quest will be complete. Once you complete this quest five times.============================== D4-11: Wanted: Sky Pirate Vaan ============================== Description: Apprehend the sky pirates Vaan and Penelo! Those scurvy scum of the skies infiltrated the Beltorey Manse and made an attempt on the baron's life. won't you? -Master Metallurgist Quest Type: Delivery Rank: 30 Appears: After completing Quest E5-16 (The Ritual). A commensurate reward is promised the one who can bring them in. Bring me one.

causing massive fire damage to anyone nearby. You must be in Fluorgis to accept this quest. I must speak with you. Price: 500 Gil Location: The Ruins of Delgantua Days: N/A Ability Points: 80 Clan Rewards: 68 Clan Points Teamwork +5 Adaptability +4 Reward: 6550 Gil Crusader Tonic . I trust you enjoyed my gift? Quest Type: Story Battle Rank: 34 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. you have to face three Bombs. plus they all have fire-based attacks which heal themselves and hurt you. This can be a little bit difficult. If they detonate near even one of the airships moored there. Once you manage to destroy all of these creatures. Price: 400 Gil Location: Fluorgis Days: 20 Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Reward: 4610 Gil Strange Liquid (x2) In this battle. especially since the enemies can inflict Oil status. You will do well to have a mage with water-based attacks. the entire fleet could go up in flames. P. The bomb enemies tend to self-destruct when they have low health. but be cautious when you get any of them to critical health. the quest will be complete. ================ D4-16: A Request ================ Description: For Clan Gully. Destroy them all before it's too late! -Ash.================================ D4-14: Ordalia Airships Grounded ================================ Description: A pack of bombs from Sant D'alsa Bluff is posing a threat to the aerodrome. I await in the Ruins of Delgantua. two Red Marshmallows and a Grenade aboard an airship.S. Airship Pilot Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting Distant Units Rank: 25 Appears: After completing Quest D4-06 (Seeking the Stone) and Quest A2-10 (Odd Places). a request.

You have to defeat these enemies within four rounds. you have to defeat three Baknamys and a Luchorpan to defend Graszton. Price: 500 Gil Location: Camoa Days: 20 Ability Points: 30 Clan Rewards: 76 Clan Points Teamwork +2 Reward: 6620 Gil Stradivari . For the swift resolution of this case. and the safety of our citizens. Nonetheless. Just defeat the enemies within four rounds and the quest will be complete! =========================== D5-02: The Camoa Nightwatch =========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern.========================== D5-01: Graszton Nightwatch ========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern. This time. Price: 500 Gil Location: Graszton Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Teamwork +2 Reward: 6620 Gil Stormsoul Crystal In this quest. indicating that a single group may be responsible. you will be helped by Chita's Weaponers (two Warriors and a Gladiator). bring some good attackers that can move quickly and you'll be pretty much set here. and the safety of our citizens. For the swift resolution of this case. indicating that a single group may be responsible. but that won't be an issue at all given the help you're getting from the other clan. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Targeting Self Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. we are currently accepting applications to join the Camoa Nightwatch. -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Targeting Distant Units Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. we are currently accepting applications to join the Graszton Nightwatch.

but with the added help. due to the status effects they can inflict on you. a Bloody Orb. and a Deathscythe. We need someone trustworthy to investigate. we are yet mindful that rumor is not fact. . and. this is easily doable. Deploy the units who have the highest Move statistics. or try to drain your health with another ability. -Thought to be involved in arms deals. Other than that. ======================== D5-05: Wanted: Devotees! ======================== Description: Wanted: The criminals known as the Devotees! -Duo responsible for several acts of theft. As always. Either way. Confuse. so beat them within four rounds to clear this quest. you have to defeat all of the enemies within four rounds. -Thought to be followers of a certain band of musicians. they are quite simple to fight and don't pose any real threat. since you will need to get across the area to quickly reach the far off monsters. Ghosts. -Jylland Airship Inspection Board Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Solitude Rank: 23 Appears: After completing Quest D4-01 (Making Music) and reading the Notice "Spirits in the Sky" at the Pub. ================ D5-03: Stowaways ================ Description: There are murmurings among our passengers that there are ghosts aboard the airships. who will mainly use the magick Dark to attack. it's a typical battle against undead enemies. most notably Charm. that way it doesn't come back to life in a couple turns. keep in mind that once you deplete the undead enemy's health to 0 HP. Though understandably concerned. remedy the problem with all haste. The enemies consist of Ahrimans.For this battle to defend Camoa. Helping you out in this battle are the Camoa Braves (two White Monks and a Warrior). you have to defeat three Baknamys and a Luchorpan. and Slow. Once you manage to defeat the enemies aboard the airship. Price: 400 Gil Location: Fluorgis Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Teamwork = 15 Adaptability = 15 Ability Points: 30 Clan Rewards: 46 Clan Points Teamwork +1 Reward: 2610 Gil Wyrm Carapace (x4) You will be fighting this battle in midflight aboard the airship. the quest will be complete and you will now be in Moorabella. you must use Raise or a similar ability/item to fully destroy it. in the event that there is a ghostly infestation. Of course. The most dangerous of them are the Ahrimans.

-Jylland Sovereignty Society Quest Type: Battle Victory Circumstance: Defeat the Devotees! Forbidden: Ranged Weapons Rank: 25 Appears: After completing Quest A2-06 (The Stone With No Name). -Jylland Sovereignty Society Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes within four rounds! Forbidden: Swimming Rank: 43 Appears: After completing Quest D4-16 (A Request) and visiting any town. pick the answer with "Prima Donna" in it to correctly proceed. the monsters are the most difficult of all. Joining you in this battle is House Bowen. For each of the five papers you read. and the safety of our citizens. so you can easily dispatch them once you get to where they're hiding. you have to defeat not only the Devotee and Devotee Jr. Before the battle. Quest C5-08 (Goug Nightwatch). The catch is that you have to defeat them all in four rounds. Price: 400 Gil Location: The Ruins of Delgantua Days: 20 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Teamwork +1 Reward: 5130 Gil Aurea Pollen In this battle. we are currently accepting applications to join the Fluorgis Nightwatch. the quest will be complete. and Quest D5-06 (Fluorgis Nightwatch). indicating that a single group may be responsible. As for the battle. Quest C5-04 (Moorabella Nightwatch). Quest D5-01 (Graszton Nightwatch). Quest D5-02 (The Camoa Nightwatch). you confront them with proof they were behind the robberies. For the swift resolution of this case. you have to do battle against three Baknanys and a Luchorpan. Price: 500 Gil Location: Fluorgis Days: 20 Required Talents: Negotiation = 44 Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 86 Clan Points Teamwork +2 Reward: 6620 Gil High Arcana Here. When you defeat everyone here. but you have to beat two Baknamys and a Luchorpan as well. yet they are simple to beat since they don't really have abilities worth noting. The Devotees themselves are very low-level. which will certainly make killing the enemies in four . (Lanista and Time Mage). ========================== D5-06: Fluorgis Nightwatch ========================== Description: A plague of robberies has fallen upon the land! All occur at night and follow a similar pattern.

who happens to be a Wraith.rounds or less that much easier. allowing Adelle to learn the Viola ability as a Heritor! ============ D5-12: Help! ============ Description: We got a letter today from a man named Wermut. having Adelle master the Viola ability (Tiptaptwo). the enemies here are nothing to be too concerned over. Keep in mind that all of your enemies are undead. so concentrate on defeating Gade quickly. you will definitely have this cleared in the time allowed. which happens to be the Tiptaptwo. and Poison. Adelle will then receive the memento from the Moogle. accompanied by Ghosts and Zombies. Either way." I'm pretty sure the letter came to us by accident. they all have the typical abilities that can inflict status effects. With Bowen's help. He wants us to bring him a potion. Silence. since it will make navigating Fluorgis a lot easier. Quest Type: Defeat Mark Victory Circumstance: Defeat Gade! Forbidden: Debuffs Rank: 25 Appears: After completing Side Quest "Gifted" and reading the Notice "A Lost Friend" at the Pub. so you need to destroy their tombstones at 0 HP by using a Phoenix Down or something similar. You should deploy clan members with high Jump statistics. ======================= D5-08: A Lost Companion ======================= Description: Got a strange letter today at the pub from someone named Gade. some old guy who hurt himself out in the swamp. Once you get him down to 0 HP. so let's make sure we've got at least one to spare before heading out there. the enemies don't hurt you too much. the battle will end. Quest Type: Delivery Rank: 42 Appears: After completing Quest D5-08 (A Lost Companion). As far as their attacks are concerned. it sounds like a friend of his named Shoofa is lost on a "snowy plain. Price: N/A Location: Zedlei Forest Days: N/A Required Items: Potion . you will have to battle Gade. but now it's got me curious. and reading the Notice "Send Help!" at the Pub. and you heavily outnumber them as well. Price: N/A Location: The Rupie Mountains Days: N/A Ability Points: 30 Clan Rewards: 50 Clan Points Teamwork +1 Adaptability +1 Reward: 3940 Gil Tiptaptwo Here. You only have to defeat Gade in order to win this battle. Whoever Gade is. such as Sleep.

just to be on the safe side. When you select your clan members for the battle. Adelle will meet with the old man Wermut. make sure to equip Adelle with her new weapon. and reading the Notice "Calamity Cometh" at the Pub. It sounds like there has been a growing number of monster sightings . It will be a long battle. ====================== D5-13: Bringer of Doom ====================== Description: Came across a worrying notice in the pub about a creature threatening the town of Goug. He will give Adelle the Chirijiraden sword. Quest Type: Defeat Mark Victory Circumstance: Defeat the Smoldering Incubus! Forbidden: Reaction Abilities Rank: 45 Appears: After completing Quest D5-14 (The Shrine of the Paling Gods). After Adelle leaves. Anyway. Once you defeat the giant beast. Hard to know whether this prophet Hilo can be trusted. you must bring people with Ribbons and Orbs of Minwu equipped. but it may be a good idea to take a look. you will want all your long-range attackers in this battle. since the Incubus can inflict Charm/Doom status on multiple people at once. As for its attacks. Wermut will give her the Whale Whisker. He is injured with a twisted ankle. use the Hilo ability to attack from afar. which will come in handy when battling the Smoldering Incubus at the top of the area. ==================================== D5-14: The Shrine of the Paling Gods ==================================== Description: Came across a worrying notice in the pub about something strange happening at the shrines of the Paling Gods in Tramdine Fens. since you can't get directly next to the enemy for a closer hit. especially since the mark's attacks are extremely powerful. you will witness a conversation between Wermut and someone named Ljda before the quest is complete. the quest will be complete. you will meet the Prophet Hilo face to face. As thanks.Ability Points: 30 Clan Rewards: 84 Clan Points Negotiation +3 Reward: 160 Gil Whale Whisker Here. If you equipped Adelle with her new weapon like I said you should. but if you have someone healing and able to revive fallen allies. having Adelle master the Elpe ability (Hyakushiki-masamune) as a Heritor. Price: N/A Location: Goug Days: N/A Ability Points: 30 Clan Rewards: 90 Clan Points Teamwork +3 Adaptability +2 Reward: 10240 Gil Gold Chalice Chirijiraden When you arrive here. you should be able to recover nicely. so Adelle gives him the Potion to help.

Also. a Green Chocobo. He is accompanied by two Fire Drakes. Adelle will be confronted by Nesiaam. the Malboros are the most dangerous due to their abilities which can inflict status effects on you. and a Rocktitan. . The Axebeak can use Quicken on other enemies (Wake-Up Call). who is now in the form of a Zahak. Once you do that. having Adelle master the Ljda ability (Ayvuir Blue) as a Heritor. and reading the Notice "The Shrine of the Paling Gods" at the Pub. and over time he became a beast. Quest Type: Satisfy Petitioner Victory Circumstance: Rekindle the power of the stones! Forbidden: Harming the Weak Rank: 38 Appears: After completing Quest D5-15 (The Beast of Aisenfield). You will also receive the next weapon for Adelle.in the area. Price: N/A Location: Aisenfield Days: N/A Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Adaptability +2 Reward: 6300 Gil Nagrarok In this area. Each enemy has its negative aspects. ============================== D5-15: The Beast of Aisenfield ============================== Description: Read a tale about a man who possessed a terrible power. If the story's true. having Adelle master the Nesiaam ability (Nagrarok) as a Heritor. The Zahak itself is strong physically. and its attacks all have elemental effects. the Rocktitan can use Headbutt if it gets close enough. Might be worth looking into. and reading the Notice "The Beast of Aisenfield" at the Pub. and your goal is to go to each and empower them. the Hyakushiki-masamune. the quest wil end. There are also three strange pillars in the area. Axebeak. and a Black Chocobo. Price: N/A Location: Tramdine Fens Days: N/A Ability Points: 30 Clan Rewards: 76 Clan Points Aptitude +3 Adaptability +2 Reward: 8650 Gil Hyakushiki-masamune Over here. You should send in clan members with accessories like the Ninja Tabi. so that you can quickly get across the area and power up the pillars. but the Fire Drakes are the greatest threats. and the Fire Drakes can use Mesmerize to Charm you. maybe he still stalks Aisenfield? Quest Type: Defeat Mark Victory Circumstance: Defeat Nesiaam! Forbidden: < 20 Damage Rank: 36 Appears: After completing Quest D5-16 (Woman of the Wood). a Great Malboro. You only have to defeat Nesiaam though. so on your way to the Zahak. a Headless. Those he knew turned against him. which may Immobilize its target. you will find a number of monsters. As for the enemies. including Malboros.

Goldsun ============================ Description: Greetings! Bonga Bugle Head Editor here! This month's special: the Field of Hidden Treasures! A place where treasures are said to spring into being beneath the ground. and White Chocobo). and still alive.all by themselves! Reporting assistants wanted. Price: N/A Location: Moorabella Days: N/A Ability Points: 30 Clan Rewards: 62 Clan Points Adaptability +2 Reward: 5430 Gil Ayvuir Blue In this area. and reading the Notice "Screaming Beauty" at the Pub.. If you can move quickly and attack her. and the quest will end! ======================== D5-16: Woman of the Wood ======================== Description: Came across a worrying notice in the pub about a woman surrounded by monsters in the woods. so you will probably have to defeat them as well (Fire Drake.you should probably kill them first. ============================ E1-01: Bonga Bugle . who summons more monsters to attack you. during the month of Goldsun. Once you defeat Nesiaam. Ice Drake. Quest Type: Defeat Mark Victory Circumstance: Defeat Ljda! Forbidden: Knockback Rank: 31 Appears: After completing Quest D5-12 (Help!). Banshee. she may well need help. most specifically Disable (Fire Whip). Bonga Bugle Quest Type: Meet Objectives Victory Circumstance: Find three treasures! Forbidden: Attack Rank: 22 Appears: After completing Quest B2-11 (Now That's a Fire!) and reading the Notice "The Bonga Bugle" in the Pub. but the Banshee is the most dangerous with a Holy attack that can hit everyone that's a certain level. Ljda herself is an Elementalist who can use abilities that may inflict status effects upon you. as well as Meteorite. Price: 400 Gil Location: Baptiste Hill Days: 3 Required Talents: Adaptability = 9 Ability Points: 30 . Luso and Adelle will spot a Viera apparently under attack by some monsters. you should be able to win early on. having Adelle master the Wermut ability (Whale Whisker) as a Heritor. but the others may get in the way. ending this battle early. you will receive the Nagrarok. -Head Editor. Thunder Drake. It is actually Ljda.. If she's still there. These enemies have their usual attacks. Your objective here is to defeat Ljda only.

If you have someone who can use Black Magick. He will give you a Treasure Detector. you will see that there are plenty of Ghosts and Deathscythes around. Price: 300 Gil Location: Graszton Days: 8 Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 36 Clan Points Teamwork +1 Adaptability +1 Reward: 3030 Gil Trusty Frying Pan (x4) Turtle Shell (x2) Dipraeu Bronze (x7) When you arrive at this location. you will find the Head Editor who wants to send you on a treasure hunt. ============================ E1-03: Bonga Bugle .. in order to remove the tombstone (so they don't come back to battle some more). starting with that most forbidding of places. When you check it. Bonga Bugle Quest Type: Escort Victory Circumstance: Defend the Head Editor and defeat all foes! Forbidden: Copycat Rank: 18 Appears: After completing Quest B2-01 (Wanted: Ugohr) and reading the Notice "The Bonga Bugle" in the Pub.Um.Ashleaf ============================ . Also. the quest is complete. you will be in rather good shape here. Once you banish all of the undead. You will be tasked with protecting the Head Editor from these creatures while you defeat them all. ============================== E1-02: Bonga Bugle . please! Note: the actual location of our report will be top secret! -Head Editor. simply move around the field and when you are at a treasure site. you need to use a Phoenix Down or an equivalent ability/spell to totally destroy it. It is also important to remind you that when you defeat them.Silversun ============================== Description: Greetings! Bonga Bugle Head Editor here! This month. After you dig up three treasures. we're taking a look at haunted spots. To use it. so it's best to go for those instead (you have the option to not dig up something if you detect it).Clan Rewards: 44 Clan Points Aptitude +2 Reward: 1750 Gil Recall Grass When you arrive here. Shadeholme! . someone go with me. which will help you find the hidden treasure. the quest is over. it will say whether there is a small or large treasure to be dug up. Larger ones are generally worth more. remember that you can use recovery items and Cure spells to cause damage to them as well. the option to check the detector will appear. during the month of Silversun..

during the month of Mistleaf. Time Mage. you are there to help the Head Editor get an interview. person to win this quest. You don't have to actually defeat them though.Description: Greetings! Bonga Bugle Head Editor here! This month. and Green Mage. and posting our results! Looking for clans to participate in this event! -Head Editor. Geomancer.R. However. Be sure to take the treasure by the Head Editor. person first. the Jylland Free Press is there as well trying to beat the Bonga Bugle to it.R. comparing the clans. ============================= E1-04: Bonga Bugle . The opposing party consists of a Ninja. You may want to defeat the Time Mage so it can't use Haste and Quicken on its party members. I'll be reporting on Galmia Pepe. Price: 500 Gil Location: Baptiste Hill Days: 8 Required Talents: Negotiation = 33 Adaptability = 33 . fashion mavens known for their novel designs and commitment to quality.Mistleaf ============================= Description: Greetings! Bonga Bugle Head Editor here! This month's special feature: Unlimited Power! What power? Power in battle! What battles? Clan battles! We'll be measuring clan power. We'll be conducting some stealth interviews to get to the bottom of their unparalleled popularity! Reporting assistants wanted. Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Help the Bonga Bugle get its scoop! Forbidden: Ranged Weapons Rank: 22 Appears: After completing Quest B2-16 (Pearls in the Deep) and reading the Notice "The Bonga Bugle" in the Pub. as it contains Brigand's Gloves! You simply have to move to the space directly in front of the P. during the month of Ashleaf. the goal is to get to the Galmia P. Move your fastest party members to the upper area as quickly as you can so you can reach the Illusionist first. Price: 400 Gil Location: Camoa Days: 8 Required Talents: Negotiation = 11 Adaptability = 11 Ability Points: 30 Clan Rewards: 44 Clan Points Negotiation +2 Teamwork +1 Reward: 3890 Gil Zinconium (x2) Cloudy Sap (x2) For this edition of the Bonga Bugle. Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Harming the Weak Rank: 34 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and reading the Notice "The Bonga Bugle" in the Pub. -Head Editor.

and Blue Mage. the quest is a failure.Ability Points: 30 Clan Rewards: 68 Clan Points Teamwork +2 Reward: 6970 Gil Onion Brilliant Theorbo For this quest. ============================== E1-05: Bonga Bugle . P. Once you defeat all of the monsters. Nidhogg. The rest of the enemies though have abilities which can inflict some rough status effects. the Head Editor will thank you and give you a Brilliant Theorbo as an added reward. so you have the added support from them too. Price: 400 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 60 Clan Points Negotiation +2 Reward: 2 Gil (interview only) 4590 Gil Holy Stone (x4) Damascus (x2) Faerie Wing (x2) When you come here. Thief. Hunter. fanatics preferred. Deathscythe. if he dies. so send a couple of melee attackers to take care of them quickly. Bonga Bugle *Selection by interview. The Nidhogg and Werewolf are the physical attackers. and Werewolf. -Head Editor. When you arrive over there. so you must protect him. Malboro. especially since you have such a great force . during the month of Coppersun. you will be put into a battle against the kidnappers you fought in another quest. you are up against an Archer.D. you are asked to do battle with a variety of monsters. very close look at Prima Donna! Is there anyone who doesn't know the incredibly popular and talented ladies of this singing group? There won't be after this month's issue of the Bonga Bugle! Assistants wanted. The other two enemies can be taken out rather easily. Additionally. you will be interviewed by the Head Editor about the Prima Donna group.Coppersun ============================== Description: Greetings from the Bonga Bugle! This month we're taking a very long. The Hunter and Archer are most dangerous since they can attack faraway targets. the Prima Donna group are on your side fighting the enemy. including a Hoppy Bunny. As for the enemies. they're going to aim for him. Quest Type: Meet Objectives Victory Circumstance: Protect the Head Editor and defeat all foes! Forbidden: Harming Seeq Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights) and reading the Notice "The Bonga Bugle" in the Pub. so try to take care of them from a distance so you stay safe. Pick the last option and you will be hired to continue on to Fluorgis for the reporting part of the quest. and are looking to kidnap Prima Donna! Now that the enemies realize how important the Head Editor is.

during the month of Emberleaf. I want someone to come with me! -Head Editor.. the Head Editor will have his scoop and this quest will come to an end. When you get to that location. you will be subject to an interview. The battles aren't too difficult. -Head Editor. Bonga Bugle *Selection by interview.. Wolves only. so a healer will be quite useful here. you need to protect the Head Editor though. The rewards you get for defeating the rival clan are the same regardless of who you actually fight. Bonga Bugle Quest Type: Satisfy Petitioner Victory Circumstance: Place 5 pots on the tree stumps! Forbidden: Piercing Weapons Rank: 15 Appears: After completing Quest B2-06 (Wanted: Gilmunto) and reading the Notice "The Bonga Bugle" in the Pub.Emberleaf ============================== Description: Greetings from the Bonga Bugle! This month we'll be investigating a true scourge upon the landcrime syndicates! As I am. Pick the third option (the howling like a wolf one) and you will be hired to go to the specified location and start "reporting". I'll be photographing a pot on loan from master potsmith Master LePot the 3rd! Reporting assistants wanted. so prepare for these like any other.somewhat concerned for my safety. Sheep need not apply! Quest Type: Satisfy Petitioner Victory Circumstance: Defend the Head Editor and defeat all foes! Forbidden: Summoning Scions Rank: 38 Appears: After completing Quest D4-16 (A Request) and reading the Notice "The Bonga Bugle" in the Pub. Price: 500 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 76 Clan Points (battle) Negotiation +2 (battle) Adaptability +2 (battle) Reward: 2 Gil (interview only) 7280 Gil (battle) Aurea Pollen (battle) When you meet up with the Head Editor. Price: 300 Gil . ============================== E1-08: Bonga Bugle .Rosefire ============================= Description: Greetings! Bonga Bugle Head Editor here! This month's special: The Master Potter. Once you defeat the would-be kidnappers. ============================= E1-09: Bonga Bugle . you will be put into a battle against a random rival clan.of allies here. during the month of Rosefire.

However. Pick the third option (You'll be Owner next!) and you will be hired to go to the specified location and start "reporting". we'll be getting up close and personal with the man himself. the Bugle Owner! All who wish to see just what our great Own is made of had better not miss this unique opportunity! -Head Editor. then attack it. and more keep coming after every few turns. otherwise just focus on the stumps.Plumfrost ============================== Description: Greetings from the Bonga Bugle! This month.) Quest Type: Satisfy Petitioner Victory Circumstance: Protect the Bugle staff and defeat all foes! Forbidden: Summoning Scions Rank: 43 Appears: After completing Quest D4-16 (A Request) and reading the Notice "The Bonga Bugle" in the Pub. Once you defeat all the enemies. and you must arrange them on five stumps in the middle of the area. while defending the Head Editor and Owner of course (they . Bombs in Fluorgis. you have a task from the Bonga Bugle to accomplish. Worgens. it's really not worth killing them. ============================== E1-12: Bonga Bugle . Once you place all five urns. the quest is complete. If an enemy is in your way. When you get to that location (there are three possible ones). there are enemies in the area. during the month of Plumfrost. and you should just worry about placing the urns on the stumps.Location: Zedlei Forest Days: 4 Required Talents: Negotiation = 8 Adaptability = 8 Ability Points: 30 Clan Rewards: 30 Clan Points Aptitude +1 Reward: 2730 Gil Gun Gear (x3) Here in the forest. you will be put into a battle against a random group of monsters (Chocobos in The Rupie Mountains. Rocktitan. There are five pots. Price: 500 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 86 Clan Points (battle) Negotiation +2 (battle) Adaptability +2 (battle) Reward: 2 Gil (interview only) 7900 Gil (battle) Star Fragments (battle) Spiral Incisor (battle) Earth Sigil (battle) When you meet up with the Head Editor. Set up a strong party to counter what's waiting for you at your destination. The secret phrase is: "You'll be owner next!" (Transportation costs reimbursed. you will be subject to an interview. and Tonberry in Nazan Mines). Therefore. Bonga Bugle *There will be interviews.

Price: 300 Gil Location: Targ Wood Days: 8 Required Talents: Negotiation = 6 Adaptability = 6 Ability Points: 30 Clan Rewards: 24 Clan Points Negotiation +2 Adaptability +1 Reward: 1230 Gil Zinconium (x9) Malboro Wine (x3) For this edition of the Bonga Bugle. A total of 10 customers will appear. and once they are done. usually by giving some vague hint. Customers will come in asking for something. Reporting assistants wanted. ============================== E1-13: Bonga Bugle . Those rewards are as follows: 0: 1-7: 8-9: 10: Knot of Rust N/A Elixir Eureka Crystal ============================== E1-14: Bonga Bugle .tend to try and attack the enemies as well. Bonga Bugle *Selection by interview. be ready to heal FAST). The secret password is "simply lovely"! Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Being Robbed Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and reading the Notice "The Bonga Bugle" in the Pub. You will receive an added reward based on the number of customers you correctly helped. during the month of Bloodfire. Price: 400 Gil .daily life. you will successfully complete the quest. you play the role of a shopkeeper in Wood Village. and you have to pick the right item for them. during the month of Greenfire.Bloodfire ============================== Description: Greetings! Bonga Bugle Head Editor here! This month's special: the Working People! We're taking a look at daily life in a shop that's part of -our. of course. -Head Editor. -Head Editor.Greenfire ============================== Description: Greetings from the Bonga Bugle! This month we'll be looking at rare and unusual laws! All laws are equal.more equal than others! I'll need assistants. but it turns out that some laws -are. the Head Editor will rate your performance. Bonga Bugle Quest Type: Meet Objectives Rank: 12 Appears: After completing Quest A1-16 (You Say Tomato) and reading the Notice "The Bonga Bugle" in the Pub.

White Mage. you will be interviewed by the Head Editor. "*smirk*". He will start to tell a joke. . Nonetheless. as well as a Fusilier or Trickster to attack from a distance. during the month of Skyfrost. and then you have the option to respond. they will be VERY useful here in trying to Disable the enemies. ============================= E1-15: Bonga Bugle .Skyfrost ============================= Description: Greetings from the Bonga Bugle! This month we'll be taking a look at special places. so head there and you will enter a battle. you'll have to enter battle against three Thieves. Quest Type: Satisfy Petitioner Victory Circumstance: Protect the Head Editor and defeat all foes! Forbidden: Buffs Rank: 31 Appears: After completing Quest C3-06 (Grounded!) and reading the Notice "The Bonga Bugle" in the Pub. when you defeat everyone here while upholding the law. He will then tell you to go to the Ruins of Delgantua to start reporting. you will clear the quest. Assassin. If you have an Elementalist with Fire Whip. When you head to Fluorgis. which is to not get robbed. Pick the last option. and a Viking. You must uphold the law. you will be subject to an interview by the Head Editor. Tell him the password "simply lovely" and you will be hired to go reporting in Fluorgis. Bonga Bugle *Selection by interview. traveling far and wide across Jylland to find the best and the most beautiful! And I'll need assistants! -Head Editor.Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 56 Clan Points Adaptability +2 Reward: 2 Gil (interview only) 3030 Gil Onion Agathis Dipraeu Bronze When you arrive. so you need to keep these enemies at bay. Price: 400 Gil Location: Moorabella Days: 4 Ability Points: 10 (interview) 30 (battle) Clan Rewards: 64 Clan Points Teamwork +2 Adaptability +2 Reward: 2 Gil (interview only) 4940 Gil Hedychium Black Thread When you come to the location. You will be fighting against five Viera (Elementalist. a Soldier. Use a Ranger who can lay traps (Sten Needle in particular). and you will get hired. Cool and collected applicants preferred.

Green Mage. When you're confident in your answer (there are 13 possible people you can ask. If you are correct. You will have to deploy your clan members around Moorabella and talk to everyone outside. you will complete the quest. during the month of Blackfrost. and what better place to conduct a survey than where all the people are: in Moorabella! Calling all those willing to assist this noblest of causes. you should be able to kill the Assassin first since she is closest to where your party starts. 258 ===================== Description: Wanted: Researchers to assist with geological survey of the Galleria Deep. talk to the Head Editor and give him your answer. Sniper).Blackfrost =============================== Description: Happy New Year from the Bonga Bugle! We're doing a special on New Year's resolutions. heal him! =============================== E1-16: Bonga Bugle . If you are well-prepared. in case you want to deduce it that way). so if his health runs low. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Bludgeoning Weapons . Price: 300 Gil Location: Moorabella Days: 8 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Adaptability +1 Reward: 8750 Gil Adamant Alloy (x3) Hedychium For this edition of the Bonga Bugle. which means it may be a slightly longer fight with her. but you can easily win it. ===================== E2-05: Survey No. The White Mage and Elementalist need to go quickly as well due to their ability to heal and damage you. Bonga Bugle Quest Type: Meet Objectives Victory Circumstance: Survey New Year's resolutions! Forbidden: Attack Rank: 19 Appears: After completing Quest C3-01 (Mountain Watch) and reading the Notice "The Bonga Bugle" in the Pub. You need to find out what the most popular resolution is (it is random. The Sniper has an ability which casts Regen as soon as she gets damaged. You need to protect the Head Editor from damage as well. Please survey the area assigned and report your findings. and even go up to doors and knock on them to talk to the people who are inside. so you can't just guess it). your job is to survey the townsfolk about their New Year's resolutions. -Head Editor.

Rank: 24 Appears: After completing Quest C3-01 (Mountain Watch) and visiting Moorabella. Price: 400 Gil Location: The Galleria Deep Days: 20 Required Talents: Negotiation = 13 Adaptability = 13 Ability Points: 30 Clan Rewards: 48 Clan Points Aptitude +1 Adaptability +1 Reward: 5000 Gil Leestone (x7) Quality Pelt In this quest, your job is to survey six locations as designated by sparkling spots on the ground. There are some enemies here though, such as Zombies, Ahrimans, and a Black Chocobo. You should take care of the Ahriman enemies first, as they can Confuse your clan members. As for dealing with the Zombies, remember that they are undead, so in order to completely destroy them you must use Raise or some equivalent ability/item after you get them down to 0 HP. The Black Chocobo's Choco Flame is rather strong as well, so you may want to dispatch it quickly too. Once you survey all of the points, the quest ends. ===================== E2-06: Survey No. 259 ===================== Description: Wanted: Researchers to assist with geological survey of Nazan Mines. Please survey the area assigned and report your findings. Transportation fees will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Summoning Scions Rank: 33 Appears: After completing Quest D4-01 (Making Music) and Quest E2-05 (Survey No. 258), and visiting Moorabella. Price: 500 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 66 Clan Points Aptitude +2 Adaptability +2 Reward: 5250 Gil Darklord Crystal (x5) Demon Feather (x3) Here in the mines, you are sent to take a survey of the area, as designated by the six sparkling spots on the ground. You are also faced with Zombies, Bloody Orbs, a Ghoul, and a Plague here, though. It's not required that you fight them, but it will be in your best interest to take out at least the Plague due to its Roulette ability which can KO a random friend or foe

currently in the battle, as well as its abilities which cause Slow or Disable status. Despite that, the rest of the enemies you face here are rather simple to get around and beat should you want to fight. Either way, it may be easier for you to just defeat everything here as you make your way to the survey spots. Once you complete your task, the quest is over. ===================== E2-07: Survey No. 260 ===================== Description: Wanted: Researchers to assist with geological survey of the Neslowe Passage. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x2) will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Opportunity Commands Rank: 42 Appears: After completing Quest D4-16 (A Request), Quest E2-06 (Survey No. 259), Quest A2-10 (Odd Places) by examining the bottom-left well, and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Aptitude +2 Adaptability +2 Reward: 10250 Gil Firebird Crystal For this quest, you are sent to survey six geological points of interest, as designated by the sparkling spots on the ground. However, you are not alone and have to deal with a group of enemies (Master Monk, Cannoneer, Parivir, Trickster, Ninja, Seer). You don't have to defeat these guys, but you probably should since they can be rather tough and prove to be a nuisance if you left them alone. You will want to defeat the Master Monk early on due to his Lifebane ability (causes Doom), as well as the Seer with Magick Frenzy. Once you manage to investigate all six of the locations, your job here will be complete. ===================== E2-08: Survey No. 261 ===================== Description: Wanted: Researchers to assist with geological survey of Zellea, the Forbidden Land. Please survey the area assigned and report your findings. Transportation fees and hazard pay (x3) will be provided. -Jylland Geological Survey Committee Quest Type: Satisfy Petitioner Victory Circumstance: Survey points of geological interest! Forbidden: Targeting Distant Units Rank: 56 Appears: After completing Quest E2-07 (Survey No. 260), and completing the

game and reloading complete game save data. Price: 500 Gil Location: Zellea, the Forbidden Land Days: 20 Required Talents: Negotiation = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Teamwork +3 Adaptability +3 Reward: 15250 Gil Scarletite Here, you have to once again survey the area by checking out six sparkling spots on the ground. What stands in your way this time are some of the game's strongest and most annoying enemies, including Tonberry Kings, Plagues, Malboro Kings, Behemoths, and Reavers. There is no point to really killing the enemies here, since if you defeat one, another random one will appear in its place. There is something unique about this area though; there are a few points which will turn purple; if you go to those locations and charge them up, you can use a mage cannon which will inflict a strong magickal attack on all of the enemies. Either way, once you investigate the six survey spots, your job here will be done. ======================= E2-09: The Finest Blade ======================= Description: You know the shelled beasts that walk this land with their longforgotten foes' swords lodged in their backs? One such beast is the toughskin, and it is rare, for few blades can so much as scratch its reddish hide, said to be the hardest of all its ilk. And yet there are rumors that one has been spotted, and with sword! I would very much like to see such a sword. Bring it to me! -Metallurgist Steeling Quest Type: Defeat Mark Victory Circumstance: Defeat the blade biter! Forbidden: Bludgeoning Weapons Rank: 42 Appears: After completing Quest E5-01 (The Dig), Quest A2-10 (Odd Places), by examining the bottom-left well, and visiting any town. Price: 500 Gil Location: The Neslowe Passage Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Teamwork +2 Reward: 7740 Gil Prime Tanned Hide For this quest, you have to defeat the red Toughskin in the back area. However, in your way stands a Hoppy Bunny, two Rocktitans, and two Pit Beasts. You only have to defeat the Toughskin though, luckily. The Hoppy Bunny should be your first target due to its ability to cast Haste on the other enemies. The Rocktitans have Headbutt, which can Immobilize you, and

the Pit Beasts use Sandstorm, which can hit multiple party members for a bit of damage. The Toughskin has Resonate, which is most devastating since it can Disable any of your units with bladed weapons. That will make it rough on you if you brought a lot of those type of melee attackers to the battle. Bring a magick-user to help you out here so you don't get disabled. It's not required, but it will help a lot if you defeat the other enemies en route to the Toughskin. Once you defeat your mark, the quest will be complete. ======================= E2-10: A Charm for Luck ======================= Description: Lyze, my beloved, has left to travel the world seeking riches. He says he'll return when he's wealthy enough for us to be married. But it's not wealth I want, it's him! My only wish is that he return safely. I seek someone to bring him a charm to keep him safe. -Remie, Waiting anxiously Quest Type: Delivery Rank: 15 Appears: After completing Quest C3-11 (Rumors Abound). Price: 300 Gil Location: Tramdine Fens Nazan Mines Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 30 Clan Points Negotiation +1 Reward: 1470 Gil Magick Fruit (x5) ================== E2-11: Gimme That! ================== Description: Nyeh heh heh heh! Know what I want? A darklord crystal! It's valuable, oh, it's valuable...but I'll pay the price! The drop off will go down in the Zedlei Forest. Nyeh heh heh! I'll be waiting! -Zedlei Consortium Quest Type: Delivery Victory Circumstance: Defeat all foes! Forbidden: Non-elemental Effects Rank: 28 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Zedlei Forest Days: 20 Required Items: Darklord Crystal Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 56 Clan Points Aptitude +1 Reward: 5000 gil Blood-darkened Bone (x4)

When you arrive at this location, the petitioner will take the crystal and try to pay you only 50 gil for it. Say that's not enough and you will enter battle. There will be a whole crowd of enemies here to face (Ice Flan, Yellow Jelly, Red Marshmallow, two Rangers, and a Berserker). To top it off, there are the usual traps laid about the area, so hopefully you're lucky enough not to trip them. The Flan enemies have their usual elemental magick attacks to hurt you and heal them. As for the Rangers and Berserker you face, they can lay traps and such, so you would want to eliminate them as well. Once you defeat everyone here, the battle ends and you win. The Berserker who tried to rip you off prior to the battle will pay out the actual reward, too. ========================= E2-12: Vim, Vigor, and Go ========================= Description: I'm exhausted. Work keeps me so busy I can scarcely find time to eat, let alone rest. But now's no time to pack it in. If someone could bring me a pick-me-up, something to put the spring back in my step, I'd be very grateful. -Bease, Overworked and underappreciated Quest Type: Delivery Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 400 Gil Location: The Neslowe Passage Days: 20 Required Items: Crusader Tonic Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 4260 gil Platinum ==================== E2-13: Plea for Help ==================== Description: We were digging a shaft in the Nazan Mines when it collapsed, trapping me and my friends in the darkness. Up until a few days ago I could hear my friends' voices, but now I hear only the cries of spirits. I'm placing this note in a bottle and casting it in one of the underground rivers that runs through the mine in the slim hope it will be found in time. -Rasgow, Nazan Miner Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Targeting an Area Rank: 25 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Nazan Mines Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 50 Clan Points

Teamwork +1 Reward: 4260 Gil Suspect Mushroom (x2) Cod Scale (x2) Here, you are faced by five Ghosts and a Wraith in the middle. There are a few treasures you can collect in this area as well. Your main target is the group of ghosts, however. Their status effects can be quite a nuisance, so you may want to keep your distance and attack strongly when possible. As always when dealing with the undead, you need to use a Raise or Phoenix Down to totally defeat them at 0 HP. That said, it is necessary for you to have some allies with the Items command available. It also doesn't help that all these enemies can heal themselves with their abilities, so you will want to kill them all quickly if you can help it. Once you defeat them all, by quickly making them all into tombstones or actually exorcising them, the quest will be over. =========================== E2-14: A Treasured Heirloom =========================== Description: My most treasured family heirloom-a gil snapped shell-has broken clean in two! That shell has been handed down for generations as a charm to bring good fortune to our family business. That it's broken is an affront to my ancestors, and I fear it may bring ill luck on my trade. I seek someone to catch a gil snapper and replace the broken shell! Money's no object-I don't need gil, I need a gil snapper! -Maat, Dealer of Antiquities Quest Type: Defeat Mark Victory Circumstance: Defeat the gil snapper! Forbidden: Fire, Ice, Lightning Rank: 28 Appears: After completing Quest C3-16 (Sleepless Nights). Price: 400 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 56 Clan Points Teamwork +1 Reward: 5170 Gil Spiral Vine (x3) In this battle, you are to defeat an Adamantitan (gil snapper) in order to collect its shell. It is accompanied by two Banshees and Great Tortoises. The Banshees are most dangerous since they can use a Meteorite to cause lots of damage to one of your clan members. At this point in the game, you should be strong enough to quickly take out these enemies and head up the hill to where the Adamantitan is. It is a strong enemy, and its Rain of Stone attack will heal it and hurt multiple members of your party, so watch out. Once you defeat the mark, the quest is over. ====================== E2-15: Picnic Pleasure ======================

Description: Greetings! Bonga Bugle Head Editor here! This month, we're taking a look at haunted spots, starting with that most forbidding of places, Shadeholme! ...Um, someone go with me, please! Note: the actual location of our report will be top secret! -Head Editor, Bonga Bugle Quest Type: Escort Victory Circumstance: Defeat all foes! Forbidden: Fire, Ice, Lightning Rank: 26 Appears: After completing Quest C3-11 (Rumors Abound). Price: 400 Gil Location: Nazan Mines Days: 20 Required Talents: Negotiation = 7 Teamwork = 7 Ability Points: 30 Clan Rewards: 52 Clan Points Aptitude +1 Teamwork +1 Reward: 4800 Gil Storm Sigil (x3) For this battle, you have to face a number of different monsters, including each color of Flan, two Headlesses, and a Grenade. What makes this fight a bit tough is the fact that many of the enemies rely on magick attacks not only to hurt you, but to heal themselves as well. Since the three main elements are banned from the battle, you should take advantage of long-range attacks from other jobs such as Fusiliers and Snipers, even certain abilities from Fighters are quite helpful. Your primary focus should be to kill the three colored Flans, as they can be the most dangerous in the mix, especially with the ability to cast Stop on your party members! Defeat everyone here and you will win, as usual. ==================== E2-16: Escort Wanted ==================== Description: I'm designing the fastest airship ever built, and I need to find a light, but strong metal to use for the gears, kupo. I believe the Goug Mines might hold the object of my search, but they also hold hordes of monsters! I seek an armed escort to accompany and protect me, kupo. -Thamas, Airship Architect Quest Type: Escort Victory Circumstance: Protect Thamas and defeat all foes! Forbidden: Knockback Rank: 41 Appears: After completing Quest D4-16 (A Request) and visiting any town. Price: 500 Gil Location: Goug Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 44 Teamwork = 44 Ability Points: 30 Clan Rewards: 82 Clan Points Teamwork +2 Adaptability +2

After you clear the area of enemies.Reward: 7180 Gil Putrid Liquid (x2) For this battle. and a Lamashtu. Price: 400 Gil Location: Nazan Mines Days: 20 Recommended Job (Dispatch): White Monk Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 60 Clan Points Aptitude +2 Teamwork +2 . I was chosen to join an expedition to dig for licra ore. This can be a very difficult and dangerous battle. Price: 300 Gil Location: Fluorgis Days: 20 Required Items: Ice Stone Required Talents: Negotiation = 15 Ability Points: 30 Clan Rewards: 40 Clan Points Negotiation +1 Reward: 2240 Gil Storm Sigil (x2) ======================== E3-06: Meeting the Quota ======================== Description: I've always been weak-ill suited for physical labor. Don't forget to fully destroy the undead enemies once you get them to 0 HP. and so I seek a group of hunters to go in my place. ice from places such as the Rupie Mountains would do. I really don't think I'm up to the task. -Matieu Quest Type: Delivery Rank: 20 Appears: After completing Quest C3-06 (Grounded!) and visiting Fluorgis. but I want only the best for my daughter. -Cain the Frail Quest Type: Item Recovery Victory Circumstance: Gather the licra ore! Forbidden: Targeting an Area Rank: 30 Appears: After completing Quest C3-11 (Rumors Abound). especially since the undead creatures and the Lamashtu have abilities which can cast Stop and Doom on your clan members. ================= E3-05: Shaved Ice ================= Description: I need someone to bring me an ice stone. You see. and wants to eat shaved ice. You will need to disable this monster as quickly as possible. two Deathscythes. you will receive the well-earned victory. my daughter Coryn has taken ill. True. The Lamashtu has an ability called Eternal Sleep which has a chance of putting friend or foe to Sleep or Doom status. As my luck would have it. you need to go against three Headless.

and the night before that. as designated by the sparkling spots on the ground. especially with their abilities to drain your health and such. The undead enemies can be annoying. and I want to take on an additional hand to work in the hatchery. The Great Tortoises are strong attackers. and he has the ability to rain meteors on your clan. All I want is a good night's sleep! Would someone travel to Sant D'alsa Bluff and see if there's anything that can be done? -Manuela. You don't get any loot for defeating them. as well. There had been another the night before last. and a Ghoul. your primary target is Entz the Alchemist. but their attacks and related status effects can be annoying. As you probably are aware by now. as you search for the licra ore. Great Tortoises. so you may want to try and defeat anything in your way. ============================== E3-10: Wanted: Hatchery Worker ============================== Description: My precious chocobos will begin laying eggs soon. ======================= E3-07: Wish Upon A Star ======================= Description: This past night I saw another falling star in the direction of Sant D'alsa Bluff. too! I can't rest with the sky falling down around me. .Adaptability +2 Reward: 4990 Gil High Arcana (x2) In this quest. you are free to go. and he will be down in no time. causing lots of damage in the process. Price: 400 Gil Location: Graszton Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 54 Clan Points Aptitude +1 Teamwork +1 Reward: 5740 Gil Darklord Crystal (x2) Mahbeny (x2) For this battle. in order to fully defeat them at 0 HP. and the undead enemies can be a pain with their ability to Poison you and drain your health. once you have recovered all of the ore. There are a few treasures you can pick up in this area. Insomniac Quest Type: Defeat Mark Victory Circumstance: Defeat Entz! Forbidden: Elemental Effects Rank: 27 Appears: After completing Quest C3-16 (Sleepless Nights). There are six locations where the ore is to be gathered from. He is being surrounded by Zombies. Regardless. as well as a Ghoul. Ignore the undead and beat down on Entz when you get to him with your strong attacks. you must use Raise or something similar. you have to face a bunch of Ghosts and Zombies. The Alchemist is your main target.

as they are rather weak. you have nothing to really be concerned over. the kidnapped girl will be free. but luckily does not have Duel Wield.. so there's not much to worry about here. you are up against the kidnappers of the girl. they will come back and the quest will be a success! ================ E3-11: Abducted! ================ Description: My girl was taken from my arms last night! Maybe they spotted her in that beauty contest she won. As for the rest of the enemies. and Archer. consisting of a Blue Mage. Price: 400 Gil Location: Aisenfield Days: 20 Required Talents: Teamwork = 20 Adaptability = 20 Ability Points: 30 Clan Rewards: 60 Clan Points Teamwork +2 Adaptability +2 Reward: 4970 Gil Godwood (x3) Here. and. Once the battle is over. Price: 300 Gil Location: Targ Wood Days: 20 Required Talents: Teamwork = 18 Adaptability = 18 Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2560 Gil Platinum For this quest. . Oh! Were they jealous of her victory? Someone save my beauty for me! -Bunbassa Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Actions by Seeq Rank: 30 Appears: After completing Quest C3-16 (Sleepless Nights). though a Beastmaster will work just as well. The obvious pick for this task should be the Chocobo Knight. The Seer is the weakest in the mix. Ninja. Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Dispatch the right person for the job! Rank: 18 Appears: After completing Quest C3-11 (Rumors Abound) and Quest E3-13 (Rancher's Request .Green). Seer.. and the quest is complete. during the month of Greenfire. If you send either of these jobs.-No experience required -All applicants welcome -Room and board to be provided -Duration: 15 days -Yew. so you have that much less to worry about. you are asked to dispatch a clan member to work in a chocobo hatchery for 15 days. The Ninja can Confuse or Silence your allies.

and his enemy. a Paladin.Black). while you simply move around. Seek fleet-footed hunters to find and catch a green chocobo for me! -Yew. All you can do is watch them do battle on the upper area of the map. Grant's Pupil Quest Type: Satisfy Petitioner Victory Circumstance: See the battle to its end! Forbidden: Restoring HP Rank: 99 Appears: After completing Quest A2-10 (Odd Places) by examining the upperleft well. you are only here to watch! Don't worry about the ground shaking and everyone taking damage from it. all of my own attempts to catch one have failed. Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a green chocobo to Yew! Rank: 29 Appears: After completing Quest C3-11 (Rumors Abound) and Quest D3-16 (Rancher's Request . Do not interfere with their battle. Could someone go and see if he is all right? -Anis. This is actually not the case. you are merely observing a battle between Grant. a Master Monk. but they're so fast. Once the battle ends. the quest is over. you may be expecting some crazy high-level fight.====================== E3-12: Eternal Rivalry ====================== Description: My master suddenly left the dojo the other day. Price: 500 Gil Location: Sant D'alsa Bluff Days: 20 Required Talents: Negotiation = 22 Adaptability = 22 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +5 Adaptability +5 Reward: 6850 Gil Moon Ring (x5) When you first arrive here. leaving behind a note that said he was off to fight his sworn enemy! I am worried for my master.Green ================================ Description: I'd like to have a green chocobo at my ranch to raise along with the others. Price: 400 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 18 Ability Points: 30 Clan Rewards: 58 Clan Points Adaptability +1 Reward: 1750 Gil . the battle won't last long enough for you to die from it. ================================ E3-13: Rancher's Request . though.

Green). ================================ E3-14: Rancher's Request . Chocobo Rancher Quest Type: Satisfy Petitioner . -Yew. plus you need to already have captured the Chocobo prior to doing this quest. but I didn't expect the fierce beaking that was in store for me. Then. you must bring the Chocobo Rancher a Brown Chocobo. I was lucky to make it back in one piece! I seek stalwart hunters to capture a brown chocobo and return it to me-I'll stick to raising them. The best place to search is in Zedlei Forest around the month of Greenfire until the "Open Wide" encounter appears. You are required to have a Chocobo Knight in order to carry this out. and I want you to catch it for me! -Yew. Then. enter the battle and defeat all the other enemies except the Chocobo. weaken the Chocobo to critical health and move your Chocobo Knight next to it. plus you need to already have captured the Chocobo prior to doing this quest.Brown ================================ Description: The other day I made to catch a brown chocobo to add to my herd. Mount it to capture. Perhaps I should be content to merely have been in the presence of such a rare beast. Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 20 Ability Points: 30 Clan Rewards: 66 Clan Points Adaptability +2 Reward: 1750 Gil Unpurified Ether (x3) For this quest. then bring it here to complete the quest. Then. ================================ E3-15: Rancher's Request . then bring it here to complete the quest. but it seemed to guess my intent and darted off before I could get anywhere near it. Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver a brown chocobo to Yew! Rank: 33 Appears: After completing Quest C3-16 (Sleepless Nights) and Quest E3-13 (Rancher's Request . Then. enter the battle and defeat all the other enemies except the Chocobo. you must bring the Chocobo Rancher a Green Chocobo. but I'm not! I mean to add it to my herd.White ================================ Description: I was tending my chocobos in the field when-to my unending surprise and delight-a white chocobo appeared! I tried to catch it. You are required to have a Chocobo Knight in order to carry this out. Mount it to capture.Gold Chalice (x3) For this quest. weaken the Chocobo to critical health and move your Chocobo Knight next to it. The best place to search is in the Aldanna Range region around the month of Greenfire until the "Formidable Strength" encounter appears.

Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 28 Ability Points: 30 Clan Rewards: 92 Clan Points Adaptability +2 Reward: 1750 Gil Pink Tail (x5) ======================= E4-01: Devilish Delight ======================= Description: Never tasted the delicious tears of devils brought to a simmer by the scalding heat of fire and brimstone? Then you've never tasted Imp Stew. I knew I should have gone alone! Would you catch one for me? -Yew. Quest E3-15 (Rancher's Request . so don't dawdle once you've ladled a bowl or three! -Grosso. Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes in 4 rounds! Forbidden: Being Robbed Rank: 42 Appears: After completing Quest D4-16 (A Request). Chocobo Rancher Quest Type: Satisfy Petitioner Victory Circumstance: Deliver the red chocobo! Rank: 46 Appears: After completing Quest D4-06 (Seeking the Stone).Victory Circumstance: Deliver a white chocobo to Yew! Rank: 37 Appears: After completing Quest D4-01 (Making Music) and Quest E3-14 (Rancher's Request . We had spotted one and were settling in for a good viewing. a sinfully tasty dish! It must be eaten while piping hot. when without warning it lashed out at us with a choco meteor! Our number must have spooked the poor thing.Brown). Quest D4-04 (Hors D'oeuvre of the Hour). Price: 500 Gil .White). and visiting any town. or it loses its punch.Red ============================== Description: Some fellow chocobo aficionados and I went chocobo-watching in the hope of seeing a red chocobo. and visiting any town. Quest A2-10 (Odd Places) by examining the upper-middle well. Price: 500 Gil Location: Targ Wood Days: 20 Required Talents: Negotiation = 22 Ability Points: 30 Clan Rewards: 74 Clan Points Adaptability +2 Reward: 1750 Gil Scarletite (x3) ============================== E3-16: Rancher's Request .

Simple. it can be brutal. the enemies are easy. The Lamia has a powerful Twister attack. so you should try and kill them quickly before they can recover their lost health. and simply delicious! The trick to preparing this dish comes not in the kitchen but on the battlefield. and two Fire Drakes. as well as a Lamia. so best to avoid using them entirely. it has low accuracy. the quest will be complete. you are up against a Master Monk. Generally speaking. and an Adamantitan. with the only ones you'll have any difficult with being the Master Monk and possibly the Berserker with his high evasion. Berserker. Beastmaster. =================== E4-02: Shelling Out =================== Description: Fisherman's Tortoria is an old Graszton favorite of lightly seasoned turtle meat. Once you defeat all of the enemies within four rounds. The other enemies all . you are up against two Great Tortoises. Bring down the turtles with bladed weapons. too. The Fire Drakes can heal each other with fire-based abilities. The catch is that you have to defeat everyone within four rounds.Location: Goug Days: 20 Recommended Job (Dispatch): Ninja Assassin Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 84 Clan Points Teamwork +2 Adaptability +2 Reward: 6410 Gil Prime Tanned Hide Fiend's Blood In this battle. Price: 500 Gil Location: Graszton Days: 20 Recommended Job (Dispatch): White Monk Master Monk Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 99 Clan Points Aptitude +3 Teamwork +3 Reward: 9230 Gil Emperor Scale Pink Tail In this battle. Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Uphold the law and defeat all foes! Forbidden: Bladed Weapons Rank: 50 Appears: After completing Quest E3-12 (Eternal Rivalry) and Quest E4-01 (Devilish Delight). Are you up to the task? -Grosso. but if it hits. Thief. You will receive some Fiend's Blood as an added reward for completing this quest. and the entire dish tastes of metal. two Rocktitans.

which can cause Immobilize status on your clan members. You also receive some Sweet Sap as an added reward here. If anyone is equipped with a bladed weapon. All you have to do is weaken it to critical health and the quest will be completed. Make sure you defeat all the other enemies first before going for the Red Marshmallow. or else you will fail the quest. Hoppy Bunny. try to use other abilities that don't use them. and the Werewolf can Immobilize you with its Assault attack. ============================ E4-04: The Art of Gastronomy ============================ Description: A connoisseur of fine cuisine is always in search of the next great meal. my friends! If you think you have what it takes to appreciate the finest of gastronomical delights. ======================== E4-03: Flantastic Finish ======================== Description: Zedlei Flan. followed by the Lilith. so that their status effects can't hinder the match any further. a specialty from the forest of the same name. The Hoppy Bunny is the most annoying since it can cast Haste on the other enemies. It would be important to eliminate the Hoppy Bunny as quickly as you can. Price: 500 Gil Location: Zedlei Forest Days: 20 Recommended Job (Dispatch): Arcanist Required Talents: Negotiation = 47 Adaptability = 47 Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Adaptability +3 Reward: 7810 Gil Fiend's Blood Sweet Sap In this battle for collecting ingredients. and a White Chocobo (good opportunity for a Chocobo Knight). and visiting any town. meet me in Aisenfield! . the quest will be a success. Once you defeat all of the enemies without using blades. but they do have a lot of HP. Luckily. so you need to be able to inflict a lot of damage in order to bring them down. is a delicate desert that melts in one's mouth. their magick attacks will be useful. Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Weaken the red flan and defeat all other foes! Forbidden: Opportunity Commands Rank: 50 Appears: After completing Quest E5-06 (Through Another's Eyes). Only the freshest ingredients will do for this treat! -Grosso. The Lilith can also Doom/Charm your clan members with its Kiss. If you have a mage. you will also receive a Pink Tail as an extra reward. these enemies are somewhat slow. I am happy to tell you that meal is here. you not only go up against the Red Marshmallow.have their Headbutt attacks. before melting one's heart. Lilith. Quest E4-02 (Shelling Out). Werewolf. particularly Aero and other air-based attacks. but also the Deadly Nightshade.

the sweet lips of my love. urgent matters prevent me from dealing with the scoundrel myself. so bring your own strong attackers and magick-users into the battle to counter that. I could not let such a slight go unanswered! I immediately challenged Balfonne to a duel to settle this point of honor. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Teamwork = 33 Adaptability = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Teamwork +2 Adaptability +2 Reward: 4590 Gil . you will get to meet Grosso face to face. I seek someone to do battle in my place. It turns out that the meal does arrive. Culinary Crusade Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Actions by Humes Rank: 47 Appears: After completing Quest E5-11 (Pirate Problems). who tells you to wait for the meal to arrive.-Grosso. but sadly. they will fit in very well here. ========================== E4-05: The Honorable Thing ========================== Description: Ah. and visiting any town. Quest E4-03 (Flantastic Finish). it will make things much easier. Concentrate on taking out one enemy at a time. her love. They are all very strong physical attackers who can lower your defense and raise their own attack power. and the quest will finally be complete. Preme's True Love Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Buffs Rank: 36 Appears: After completing Quest D4-11 (Wanted: Sky Pirate Vaan) and visiting Graszton. so if you have a mage. you will receive a Tanned Beast Hide as an added reward. That leaves your clan to do battle with four Behemoths and a Reaver. and knocks him off into the distance. You really need someone who can cure your allies as well. -Hseaunon. and with it. But the vile Balfonne has stolen a kiss from my darling Preme. The Behemoths are weak against ice-based attacks. My one pleasure in this life. since they will take quite a beating from the Behemoths. Price: 500 Gil Location: Aisenfield Days: 20 Required Talents: Negotiation = 51 Adaptability = 51 Ability Points: 30 Clan Rewards: 94 Clan Points Adaptability +2 Reward: 10700 Gil Spider Silk Tanned Beast Hide When you arrive here. Once you defeat them all.

we have to do it ourselves! We've formed a town watch to protect the city. Commander of the Goug Watch Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Rank: 45 Appears: After completing Quest E5-01 (The Dig). Hunter. go figure. the battle will be over. kupo! -Zupp. you will find yourself battling another clan hired to go to the duel for Balfonne. ========================== E4-06: From 'Cross the Sea ========================== Description: I've penned a reply to my dear friend Riddim 'cross the sea. We need someone to help us harden up. and White Mage. -Meena Quest Type: Delivery Rank: 25 Appears: After completing Quest E5-01 (The Dig). Price: 500 Gil Location: Goug Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 90 Clan Points Teamwork +2 . Quest E4-10 (Watching the Watchers). Defender. But we learned our lesson. kupo. the Parivir is most dangerous due to his abilities to inflict Slow and Immobilize on your party. Of course.Putrid Liquid (x2) Here. Price: 400 Gil Location: Goug Camoa Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 2660 Gil Mythril ====================== E4-07: Training Wanted ====================== Description: Those parivir we hired to watch over our town were nothing but trouble. Quest E4-09 ('Cross the Sea). The rest of the enemies here are not particularly noteworth as they attack from a distance. and visiting any town. The White Mage is another enemy that needs to go quickly so she doesn't heal them constantly. Cannoneer. If we want something done right. Once you defeat them all. but what we have in determination we lack in experience. Your opposition consists of a Parivir. and visiting any town. I seek a courier to deliver it to her. and can be dispatched quite easily from close range.

They tend to heal themselves with fire-based attacks. you will find yourself dealing with a lot of Bombs. Defeat them. Quest A2-10 (Odd Places) by examining the upper-middle well. There is basically an endless supply of Bombs. and the quest for their training will be over. Once the third round ends. The rest of these guys don't have any special abilities to be too worried about.Reward: 6620 Gil Mysidia Alloy In this battle. causing lots of damage. as it will self-destruct. Be careful if you get a Bomb to critical health. ==================== E4-08: Wall of Flame ==================== Description: Bombs have been streamling out of the crater on Firewyrm Mount. Fusilier. Goug Firehouse Quest Type: Satisfy Petitioner Victory Circumstance: Endure the enemy's attack for 3 rounds! Forbidden: Ice Rank: 29 Appears: After completing Quest D4-16 (A Request). another will appear instantly. since he can cause status effects on everyone in the area. and visiting any town. We're in the process of forming a brigade of mages to deal with the threat. -Riddim Quest Type: Delivery . You don't necessarily have to defeat them all. If you have someone who can cure your party. Moogle Knight. you are free to go. but they can still be tough! You have to fight against a Tinker. I seek a courier to deliver a letter to her. where if you defeat one. Black Mage. but you must survive their attacks for three whole rounds of combat. You need to take this battle seriously like always since they aren't going to take it easy on you even if they are just learning. you are fighting the new Goug Watch in a training battle of sorts. but we need more time. all while attacking you with the same abilities. You will want to take care of the Tinker on the right side quickly. Thief. ===================== E4-09: 'Cross the Sea ===================== Description: My dear friend Meena has moved 'cross the sea. you will be in great shape here. and an Animist. Price: 400 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 58 Clan Points Aptitude +1 Teamwork +1 Adaptability +1 Reward: 4270 Gil Gold Chalice For this quest. Hold back the bombs for us until we've finished our preparations! -Jank.

Price: 500 Gil Location: Goug Days: 20 Required Talents: Teamwork = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 76 Clan Points Aptitude +2 Teamwork +2 Reward: 7000 Gil Prime Pelt (x2) In the city limits. so you should be prepared for that. it will be quite useful. If you can attack from a distance as well. Price: 400 Gil Location: Camoa Goug Days: 20 Required Talents: Negotiation = 44 Ability Points: 30 Clan Rewards: 50 Clan Points Negotiation +1 Reward: 2660 Gil Einherjarium ============================ E4-10: Watching the Watchers ============================ Description: We hired a group of parivir to protect our precious city from outside attacks. so you will want to go after him first. -Zupp. or with magick. but this time is different! Someone hold those eyeballs off while I alert . There are no other notable enemy abilities to be worried about here aside from the Berserker. as well as a Fighter.the city. ===================== E4-11: Crying Eyeball ===================== Description: You're not going to believe this.Rank: 25 Appears: After completing Quest D4-16 (A Request) and visiting any town. but those very parivir have started wreaking havoc -inside.. Master Monk. These opponents are all strong attackers.. kupo! We need a group of hunters to come and take care of the troublemakers. but the Berserker has abilities which can cause various debuffs like Confuse. and a Berserker.and they were headed for Goug! I know I say a lot of things that aren't exactly true. The others all have attacks that can hit multiple units from a distance. you have to do battle with a Parivir. Goug Youth Alliance Quest Type: Battle Victory Circumstance: Defeat all foes! Forbidden: Piercing Weapons Rank: 38 Appears: After completing Quest D4-16 (A Request) and visiting any town. but I saw tons of those eyeball monsters coming out of this old mineshaft. so defeat them and you will be done here.

if any get by. you should be much stronger and able to handle a battle like this. Price: 500 Gil Location: Goug Days: 20 Required Talents: Negotiation = 47 Teamwork = 47 Ability Points: 30 Clan Rewards: 96 Clan Points Negotiation +2 Teamwork +2 Reward: 7650 Gil Lightwing Crystal . and they've brought friends! The Goug Watch is ready to move. you have to fight a variety of the eyeball monsters. Floating Eyes. kupo. and even if you kill the enemies. so at this point in the game. including the Ahriman. and having someone to watch our backs would really be a comfort. you just need to keep the enemies at bay by whatever means necessary. the quest is a failure. Luckily for you. Once the end of the third round rolls by. Commander of the Goug Watch Quest Type: Escort Victory Circumstance: Protect the Goug Watch and defeat all foes! Forbidden: Harming Moogles Rank: 48 Appears: After completing Quest E5-06 (Through Another's Eyes). The Boy Who Cried Eyeball Quest Type: Satisfy Petitioner Victory Circumstance: Stop the incursion and survive 3 rounds! Forbidden: HP <= 20 Rank: 31 Appears: After completing Quest E4-12 (Time to Act). The only annoying part comes from the status effects that the Ahriman and Plague can inflict upon you.the watch! -Riger. You only have to survive three rounds in this battle. kupo. They're back. You can kill them if not only for the added loot. and keep them from passing the barrel near where you start off. Bloody Orbs. the quest will be over. Price: 400 Gil Location: Goug Days: 20 Required Talents: Negotiation = 44 Adaptability = 44 Ability Points: 30 Clan Rewards: 62 Clan Points Teamwork +2 Adaptability +2 Reward: 6390 Gil Kuraisle Boxwood Here. ================== E4-12: Time to Act ================== Description: The parivir driven out of Goug are holding a grudge. but this is our first real battle. -Zupp. Quest E4-07 (Training Wanted). which may be useful. and a Plague. Either way. these enemies are all in the level 30 range. new ones will appear. You need to keep them at bay. and visiting any town.

Anyway. kupo! -Tchipo. you should make sure your one person is well-equipped (Ninja Tabi to increase their movement. you can send only one member from your clan to aid the Goug Watch in their first real battle. which can be found at any of the six sparkling spots on the ground. if you kill any of them. you automatically fail. Illusionist.I lost the key required to operate it! I dropped it in one of the mine shafts. and no one's been able to use the bridge since! My pom-pom's akimbo over the whole mess. Also. a drawbridge linking Goug with Kthili Sands. the battle can be swayed in either direction just by the effects that he brings about in the battle (if he ends up casting Haste on the enemies. Dow Bridge Operator Quest Type: Investigation Victory Circumstance: Find the Dow Bridge key! Forbidden: Items Rank: 48 Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. which makes it all the more difficult. you should bring a good attacker with the ability to heal/use curative magicks as well. =================== E4-14: Drawn Bridge =================== Description: I'm in charge of Dow Bridge. As a result of your efforts. and you should be able to get through this. and some strong magick/long-range attacking abilities). cutting down travel time between the two areas! . Since you also have to protect them. Price: 500 Gil Location: Goug Days: 20 Required Talents: Aptitude = 44 Ability Points: 30 Clan Rewards: 96 Clan Points Teamwork +2 Adaptability +2 Reward: 7180 Gil Einherjarium In this quest. you are pretty much doomed and should just quit right away).For this battle. though. the bridge connecting Goug to the Kthili Sands will be open again. I've run into a little problem. If you see things are not going well for your team. You must be in Goug to accept this quest. as well as any of the Ultima abilities learned from weapons. only acting when your single character's turn comes up. Your goal is to find the key for the drawbridge. they will respawn. Since you have a Tinker on your team. you are in a mine shaft populated by Mimics and a Magick Pot in the corner. you need to be able to heal on a moment's notice and defeat the threatening enemies. Other useful abilities include Magick Frenzy and Dual Wield.. and keep the characters who are being attacked by the Ninja and Parivir healthy.. so it's really a lost cause to do so. For the most part you will be observing the battle. The bridge mechanism is one of the great feats of mooglecraft! The thing is. Don't worry about fighting the enemies if you don't have to. the High Seraph's Plume to summon Ultima. Ninja. Once you do. If anyone from Goug Watch dies. Simply head to each location in the room and search them until you find the key. Arcanist. the quest will be complete. and Sniper. you are up against a Parivir. Try to pick off the strongest attackers early on. particularly the Illusionist and Arcanist.

Be quick in your battling though. I will paint a picture to capture that heat. Price: 500 Gil Location: The Neslowe Passage Days: 20 Recommended Job (Dispatch): Defender Required Talents: Negotiation = 44 Teamwork = 44 Ability Points: 30 Clan Rewards: 80 Clan Points Negotiation +2 Teamwork +2 Reward: 10820 Gil Stradivari In this magma-filled area. There I intend to stand beside a river of boiling magma and feel its heat on my skin. So inspired. so make sure you have someone who can heal him just in case. two Fire Drakes. kupo! You never know what you might find. making it real for all who look on it! You will be well rewarded for your trouble. over time the ground will start to tremble and after the fourth round. Price: 500 Gil Location: Goug Days: N/A Ability Points: 80 Clan Rewards: 74 Clan Points Aptitude +5 Adaptability +6 Reward: 7580 Gil . and we're going to dig 'em up. and a Red Marshmallow. the battle ends. so bring your magick-users and pummel these creatures with ice-based attacks to gain the edge quickly. You also have to protect the painter. -Master Painter Kismunt Quest Type: Escort Victory Circumstance: Protect your guest and defeat all foes! Forbidden: Instruments and Books Rank: 40 Appears: After completing Quest D4-16 (A Request) and visiting any town. all of the enemies use fire attacks to heal themselves and hurt you.=================================== E4-15: Inspiration or Perspiration? =================================== Description: I seek a guide to escort me to Neslowe Peak. ============== E5-01: The Dig ============== Description: It's the 410th Goug Mines Salvage Run! Ancient machineries lie in the dark depths below Goug. an Alchemist. Once you defeat all of the enemies. kupo! -Goug Machinists Alliance Quest Type: Story Battle Rank: 37 Appears: After completing Quest D4-16 (A Request) and visiting any town. As for the battle. everyone will take a bit of damage from it. you have to battle three Bombs.

rid us of them! -Rothwall. you are up against an Archer. Not only are our surveys being delayed. -Cois. I fear there may be nothing left to survey if those monsters have their way with the ruins! Please. and a Lanista. Price: 500 Gil Location: The Ruins of Delgantua Days: 20 Required Talents: Negotiation = 33 Teamwork = 33 Ability Points: 30 Clan Rewards: 72 Clan Points Negotiation +2 Teamwork +2 Reward: 6130 Gil High Arcana Here. I have long admired you from afar.Orichalcum Hurdy-gurdy ============================= E5-06: Through Another's Eyes ============================= Description: Monsters have settled in to the area around the ancient stone heads of Kthili Sands. you will find that the girl who wanted to profess her love for Montblanc actually wants to fight him. The Blue Mage is . and now I wish to see you and profess my feelings in person. somebody. White Monk. Archaeologikal Survey Team Quest Type: Story Battle Rank: 40 Appears: After completing Quest E5-01 (The Dig) and visiting any town. Blue Mage. Yours. White Mage. So. Kupo!). Price: 500 Gil Location: Kthili Sands Days: N/A Ability Points: 80 Clan Rewards: 80 Clan Points Negotiation +6 Aptitude +5 Teamwork +6 Adaptability +6 Reward: 9100 Gil Orichalcum ============================ E5-08: A Bride for Montblanc ============================ Description: My Dear Montblanc. Trickster. Maiden of the Wood Quest Type: Satisfy Petitioner Victory Circumstance: Defeat all foes! Forbidden: Actions by Gria Rank: 36 Appears: After completing Quest E5-12 (Wanted: Friends.

Price: 500 Gil Location: Baptiste Hill Days: 20 Required Talents: Teamwork = 54 Adaptability = 54 Ability Points: 30 Clan Rewards: 98 Clan Points Negotiation +3 Reward: 7880 Gil Emperor Scale When you come here. but now I feel it's time to take on some traveling companions. Meet me on Baptiste Hill if you think you're right for the job. the White Monk has some powerful attacks such as Air Render and Aurablast. Also. -Fohgginus Eden Quest Type: Story Battle Rank: 46 Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. you will meet a Moogle by the name of Montblanc. Vaan & Penelo" Wanted: Someone to deal with sky pirates. I've come all this way alone. The White Mage is another obvious target since you don't want these enemies recovering too easily. He will . the 'Black Cat. ====================== E5-11: Pirate Problems ====================== Description: "Lord Even. Quest B1-02 (The Last Step). kupo! -(Unsigned) Quest Type: Satisfy Petitioner Rank: 49 Appears: After completing Quest A2-13 (Fluorgis Cup). kupo. Once you defeat everyone here. completing the game and reloading complete game save data.' and we're coming to Camoa for it! See you soon! Swiftest of the Sky Pirates. the quest will be over. Kupo! ============================= Description: I am an itinerant black mage. so you'll want to defeat him quick too. was it? Heard you're in possession of that rarest of treasures.the greatest threat here due to his Bad Breath and Screech abilities that can inflict various status effects on you. Price: 500 Gil Location: Camoa Days: N/A Ability Points: 80 Clan Rewards: 92 Clan Points Teamwork +6 Adaptability +7 Reward: 10470 Gil Scarletite ============================= E5-12: Wanted: Friends.

an all Viera team). When the day arrived. concentrate only on him. however. The Sniper and Green Mage are the greatest threats to you in this battle. Price: 500 Gil Location: The Ruins of Delgantua Days: N/A Ability Points: 80 . so if you want that law bonus. I trust you'll be on hand to celebrate? I'll be waiting at the ruins. the day when all my dreams shall know fruition is nigh! Just a few finishing touches remain. he will leave and the quest will end. and completing the Side Quest "Where Could He Be?". Fencer. If you bring your best attackers into the fight. Price: 500 Gil Location: Aisenfield Days: 20 Required Talents: Negotiation = 1 Teamwork = 1 Ability Points: 30 Clan Rewards: 99 Clan Points Negotiation +3 Adaptability +3 Reward: 8790 Gil Snowcat Crystal Here. you have to do battle against Al-Cid Margrace himself. and Spellblade. respectively. Interestingly enough though.. he will join your clan! ===================== E5-15: A Dashing Duel ===================== Description: I had been courting the Lady Bcja for some time. -Illua Quest Type: Story Battle Rank: 47 Appears: After completing Quest E5-11 (Pirate Problems) and visiting any town. as well as his posse (Red Mage. shall we say. this should be quite easy. Sniper. and had finally arranged for a proper. Pride of Fluorgis Quest Type: Defeat Mark Victory Circumstance: Defeat Al-Cid! Forbidden: Harming Viera Rank: 62 Appears: After completing Quest E5-11 (Pirate Problems). Green Mage. ================= E5-16: The Ritual ================= Description: At last. the law prohibits you from attacking anyone other than Al-Cid. After you learn a bit more of Montblanc's background (another tie-in to Final Fantasy XII of course).. rendezvous. with their Doubleshot/Death Sickle and Ifrit abilities. seeing as he doesn't really attack. she told me she'd made other plans with another suitor! I seek a champion to fight this philanderer on my behalf and uphold my honor. I must have satisfaction! -Marnot. Once you defeat him.talk to you for a bit while Luso shows him the treasures he is here to hunt apparently. he only covers for the rest of his clan.

Ice Drake. Once again. Side Quests -= -=-=-=-=-=-=-=-=-=-=-= ====================== A Bewitching Encounter ====================== Victory Circumstance: Defeat all foes! Forbidden: > 100 Damage Appears: After completing Quest E5-11 (Pirate Problems) and visiting any town. Be very careful with the Great Tortoises. the Ice Flan and Ice Drake tend to use ice-based attacks to heal themselves and hurt you. two Toughskins. this encounter will be over and done. Once you defeat all of the enemies here. the . so long as you have a Chocobo Knight in your battle party. a Lilith. ============ A Hard Place ============ Victory Circumstance: Defeat all foes! Forbidden: Grouping Appears: After completing Quest C1-06 (Grounded!) and visiting Fluorgis. and an Adamantitan.Clan Rewards: 94 Clan Points Aptitude +6 Teamwork +7 Reward: 9870 Gil Prime Pelt ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. this is a great opportunity to capture that chocobo if you need it. so try not to stand too close to either of them if you can help it. These creatures are all quite strong. they can use Limit Glove. since if you get them to single-digit HP values. and use long-range attacks and magick when possible to avoid getting hit by them. you have to do battle with three Great Tortoises. Ice Flan. At any rate. Location: The Rupie Mountains Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 3940 Gil Kuraisle Boxwood In this area. as well as destroying your equipment and rendering units with bladed weapons to be Disabled (with the Toughskin's Resonate ability). Also. be aware of their adverse status effects. you have to face off against a couple of Lamias. Location: Fluorgis Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Adamantite Foul Liquid Over here. Since you are dealing with Lamias here. plus they have abilities that tend to Disable/Immobilize you. which is an extremely powerful attack which may kill you. and a White Chocobo.

================= A Refined Recruit ================= Appears: After completing Quest E5-15 (A Dashing Duel). Attacking from a safe distance with ranged attacks or magick (airbased attacks. and reading the Notice "An Elegant Letter" at the Pub. you will get to meet Al-Cid Margrace. ================== A Moment's Respite ================== Appears: After completing the Side Quest "Where Could He Be?". that way you can quickly kill them without having them all weakened but still attacking you fiercely. Location: Targ Wood When you come here. He will ask you to deliver a letter to a particular person that you apparently know already. Penelo will join your clan at this point and you will all leave together! ============ Burning Soul ============ Victory Circumstance: Defeat all foes! Forbidden: Using >= 20 MP Appears: After completing Quest E5-16 (The Ritual). especially) will be the most effective in this fight. and that's about it. Penelo runs into the room wondering where Vaan is as well. Since you need to deliver it to Vaan in person. and Hurdy in the local Pub. you will witness a scene between Vaan. Location: Kthili Sands Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 Reward: 3560 Gil Pink Tail . this time at the Pub. Penelo. he is referring to Vaan and Penelo. After Al-Cid leaves. Location: Fluorgis Here.best approach is to gang up on these monsters one at a time. The signs point to an area in the northern part of this region. Judging by his description. After a long conversation between him and your clan. you will once again meet Al-Cid. he will actually join you! ==================== An Elegant Encounter ==================== Appears: After completing the Side Quest "The Search". They will talk for a while. Location: Fluorgis When you come here.

Axebeak. which casts Quicken on other enemies. the quest will be complete. Thunder Drake. The Sprites are most annoying since they can use the Meteorite ability. Of course. Bombs. including Pit Beasts. which can cause a lot of damage to one of your units. It can be tricky to do so since it goes into Berserk status when you get it to critical health. It should also be noted that you can capture the Red Chocobo here if you brought a Chocobo Knight. you are up against a Fire Drake. which can be annoying as well. The Red Chocobo has Choco Meteor. The Bombs and Grenade can be annoying since they use fire-based attacks that will heal themselves and hurt you. and a Red Chocobo. but will also heal themselves with it. two Sprites. ============== Dire Rotundity ============== Victory Circumstance: Defeat all foes! Forbidden: Grouping Appears: After completing the game and reloading complete game save data. Once you beat everyone here. you are up against a variety of foes. plus they can use White Wind to heal each other. ============ Fey Mischief ============ Victory Circumstance: Defeat all foes! Forbidden: Targeting Self Appears: After completing Quest A1-11 (The Yellow Wings) and visiting Camoa. so you will want to spread out and have someone ready to heal when necessary. Take down the most annoying enemies first. so you will want to be careful if you get close enough to them. and save the Nagaraja for last since it has Dragonheart which can cast Reraise on itself. and a Nagaraja. you have to do battle against a Banshee. The Nagaraja is physically strong. Location: Aisenfield Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 3150 Gil Rainbow Thread In this battle. a Grenade. once you clear all of the enemies. a Dreamhare. and a Yellow Chocobo. Be careful when you get the Bombs/Grenade to critical health. the . That said. as they may self-destruct to cause lots of damage. two Cockatrices. Of course. They all have attacks that can hit multiple allies at the same time.Here. which means you should disable or kill it quickly as well. The Fire/Thunder Drakes can attack with their respective elements. so you will want some strong attackers ready to take it out. The Cockatrices can use Wake-Up Call. the battle will be over. Location: Targ Wood Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Gimble Stalk Small Feather Soft Cotton Over here. you need to bring a Sage with Esunaga to remove the Berserk status so you can mount it. Baknamy.

The Brown Chocobo of course will try to cure them while attacking you as well. Once you win. he is at a relatively low level for this point in the game. These monsters are very melee-based. Location: The Aldanna Range Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +5 Reward: 5130 Gil Star Fragments In this battle. you face off against a couple of Headlesses. Simply go up and attack him until you win. which should take no more than a few rounds. a Loup-garou. a couple of Zaghnals. =================== Formidable Strength =================== Victory Circumstance: Defeat all foes! Forbidden: Reaction Abilities Appears: After completing Quest D4-16 (A Request) and visiting any town. as always. Just make sure you heal anyone who runs low on health. so you will want to eliminate it quickly (or capture it if you need one and have a Chocobo Knight handy). This is your chance to capture the Brown Chobobo if you have a Chocobo Knight (weaken it and then mount it to capture). ====== Gifted ====== Victory Circumstance: Defeat Lennart! Forbidden: Targeting Distant Units Appears: After completing Side Quest "The Search". where a solo battle will commence. but luckily for you.Chocobo can also cure the other enemies. If you have a Sage with Aero. and is rather easy to beat. the battle ends. and a Brown Chocobo. so you need to make sure to have some strong people ready to fight back. Adelle leaves with him to another area. Luso and Adelle will meet up with Lennart. Lennart will instill upon Adelle the Heritor job! ================ Graszton Seaways ================ Victory Circumstance: Defeat all foes! Forbidden: Targeting Adjacent Units . so you will want to be extremely of this as well. these monsters should be simple to beat. Once you defeat everyone here. The Dreamhare also has Illude. which can Charm your allies. Location: Zedlei Forest New Job Availability: Heritor (Adelle only) Ability Points: 30 Clan Rewards: 36 Clan Points Negotiation +1 Adaptability +1 Reward: 2050 Gil Lightwing Crystal Over here. You must defeat Lennart in battle.

Location: The Neslowe Passage Ability Points: 30 Clan Rewards: 90 Clan Points Negotiation +2 Adaptability +2 Reward: 5130 Gil Fire Stone (x2) X-Potion Over here. the battle will be over. by going against House Bowen in the auction. =========== House Bowen =========== Victory Circumstance: Defeat all foes! Forbidden: Actions by Seeq Appears: After participating in an auction at Fluorgis and becoming champ of Sant D'alsa Bluff. The Ravager can fly. Once you manage to defeat this clan. the quest is over. you have to fight the Graszton Seaways clan. so you will want to take him out quickly. The White Monk. too. The Illusionist has the strongest attacks that can hit you from a distance. but you should send your strong attackers to face the White Monk and Warrior. consisting of a White Monk. Illusionist. Location: Baptiste Hill Ability Points: 30 Clan Rewards: 34 Clan Points Adaptability +1 Reward: 1470 Gil Mirror Scale (x3) . You are surrounded by them. Warrior. and Beastmaster. Ravager). Assassin. so that gives her the range to reach you at any location. as it contains the rare Ragetsu-denbu. Berserker. and visiting Graszton. and Berserker are the greatest threats here. Warrior. so you will want to defeat them first of course. by going against Graszton Seaways in the auction. Archer. After you defeat this group of bandits. so watch out for her attacks. Thief. Don't forget to open the fancy chest in the area. Location: Graszton Ability Points: 30 Clan Rewards: 58 Clan Points Negotiation +1 Teamwork +1 Reward: 3560 Gil Water Stone (x2) Remedy Here. so you may want to save her for last. you have to face House Bowen in battle (Fighter. Their Assassin is the most annoying due to her ability to use Vanish and Doubleshot. =================== I Got A Bad Feeling =================== Victory Circumstance: Defeat Klesta! Forbidden: Opportunity Commands Appears: After completing Quest B2-06 (Wanted: Gilmunto) and Quest B2-03 (Throw Down). while sending the rest for the other half.Appears: After participating in an auction at Graszton and becoming champ of Graszton.

Luckily. as it can Charm you. Location: Fluorgis When you come to Fluorgis. Don't open the chest in this area. you need to use those to defeat it. you again meet up with the giant Crushatrice Klesta. once you defeat the group of enemies here. you will be waiting for Hurdy to appear. Klesta's attacks can hit multiple targets. you will run into a rather unfriendly Bangaa who wants to fight. The scene will end after this incident takes place. as House Bowen arrives to assist you. while hurting you at the same time. Location: The Ruins of Delgantua Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Cockatrice Skin Here. The other flans can heal themselves with their respective elemental abilities. =============== I'm Back. as well as a Yellow Jelly. It's only around level 20. Kupo! =============== Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. it will flee just like last time. ============= Just Desserts ============= Victory Circumstance: Defeat all foes! Forbidden: Non-elemental Effects Appears: After completing Quest D4-16 (A Request) and visiting any town. and a White Pudding. so if you wish to uphold the law. as it contains a Mimic (unless of course you want to fight it).Yellow Liquid (x4) Here. you are faced with a couple of Bloody Orbs. Anyway. Red Marshmallow. so be careful when you move in close to attack. and use Graviga to bring your HP down by 50%. Just in time. but you cannot steal it unfortunately. The White Pudding has a Ribbon. You can only bring three of your own units to battle. As you wander the city. Ice Flan. It is also by far the most dangerous of the enemies here. so bring some strong attackers and a magick user if possible. Once you deplete its HP. The White Pudding is only weak against Holy and Dark elemental attacks. a Moogle will appear and help you escape to safety. so you shouldn't have too much difficulty bringing this giant down. the battle will be complete. you don't have to take it alone. ============= Jytras Pirata ============= Victory Circumstance: Defeat all foes! Forbidden: Targeting All Units Appears: After participating in an auction at Fluorgis or Goug and becoming champ of any area in Ordalia (not region master). so be careful if you get close to them. .

Bring some strong attackers and you should be able to take down this group in short time. as well as strong physical attackers. Location: The Neslowe Passage Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Teamwork +2 Reward: 2520 Gil Earth Stone (x2) . as long as you take out the strongest of the bunch early on (users of attack magick. a Beastmaster. for example). Depending on the location you face them. but where's the fun in that? Anyway. You can avoid the battle by paying the 5000 Gil they demand. When you defeat the clan in battle. you have to do battle with two Thieves. ================ Kthili Surveyors ================ Victory Circumstance: Defeat all foes! Forbidden: Being Robbed Appears: After completing Quest C3-16 (Sleepless Nights) and Quest A3-15 (Something's Dropped!). they are not too difficult to beat. ============== Moogle Porters ============== Victory Circumstance: Defeat all foes! Forbidden: Height >= 10 Appears: After participating in an auction at Goug and becoming champ of The Neslowe Passage. these guys are not too difficult at all.Location: Aisenfield Nazan Mines Tramdine Fens Ability Points: 30 Clan Rewards: 68 Clan Points Negotiation +2 Teamwork +2 Reward: 3220 Gil Water Stone (x2) In this battle. Location: Kthili Sands Ability Points: 30 Clan Rewards: 60 Clan Points Negotiation +2 Adaptability +2 Reward: 2890 Gil Tomato Stalk Sweet Sap Dark Matter In the desert here. a Viking. the quest will be complete. you have to face the Jytras Pirata clan. your opponents may be slightly different. especially since they'll primarily concentrate on trying to steal from you. Overall. and two Axebeaks.

so keep trying the quest until it appears if you want this item! ========= Open Wide ========= Victory Circumstance: Defeat all foes! Forbidden: Opportunity Commands Appears: After completing Quest C3-11 (Rumors Abound). and Haste the enemies. If you have a strong attacker with magick. and two Green Chocobos. It should be noted that in this battle. Location: Goug Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Storm Sigil In this battle. The Tinker's abilities can get annoying as well. Flintlock. which allows you to summon Shemhazai if you can steal the accessory from it! This creature may not appear in every battle. the quest will end. The rest of the enemies here aren't particularly notable. who are mad that you have control of the auction from winning the auction. It will be a level 99 enemy. you are up against a group of Chocobos (five Yellow. Great Malboro. They all have the same moves. so you will want to defeat it first. Once you defeat the herd. ============ Of a Feather ============ Victory Circumstance: Defeat all foes! Forbidden: Ranged Weapons Appears: After completing the game and reloading complete game save data. and two Mooglebanes. This is the perfect opportunity to capture a Green Chocobo for the "Rancher's Request . The greatest threat of all are the Mooglebanes since they can Charm you. so there's nothing really unexpected here (Yellows have Peck. Tinker. They consist of an Animist. so you should be able to defeat them with no problem. so you will want to try and concentrate on one at a time so that there's no room for recovery to take place. you have to defeat the Moogle Porters clan. you have the chance of meeting a Red Chocobo with the name Red Hawk. but the big deal is that it holds the Armlet of Whispers. you will be able to take these enemies out quickly. then defeat all other foes and weaken the chocobo you want before mounting it). The Malboro and Great . one Red). especially when they work against you (causing Sleep/Blind status). The Red Chocobo's Choco Meteor is the biggest threat.Here. you have to face a Hoppy Bunny. It gets annoying when they all cure themselves. Malboro. Red has Meteor). Location: Zedlei Forest Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 Reward: 4590 Gil Dipraeu Bronze Rabbit Pelt Malboro Vine In this battle. Juggler.Green" quest if you haven't done so already (make sure you bring a Chocobo Knight.

and Doom). The Lamias have the Twister ability which can take 50% of your current HP. =================== Seeker of Slaughter =================== Appears: After completing Quest A2-06 (The Stone with No Name). during the month of Plumfrost. and visiting any town. the battle will end. this battle will be completely over. The Chocobos can cure and attack. you should have some good long-range attackers ready to conquer these enemies in battle. you are up against a couple of Lamias. it's the other enemies that you need to watch out for. Once you defeat them all. Once you have done that.Malboro each have their devastating status effects they can inflict. You should really concentrate on the Deathscythe first. The requirement is that you must have killed over 200 enemies. so watch out for them as well. Location: Tramdine Fens Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Vampyr Fang Here. Location: The Ruins of Delgantua When you come to this area. you will meet someone who wants to reward you. Ghosts. ===================== Otherworldly Visitors ===================== Victory Circumstance: Defeat all foes! Forbidden: Swimming Appears: After completing Quest D4-06 (Seeking the Stone) and Quest B4-03 (I Want to Forget). Location: Nazan Mines Ability Points: 30 Clan Rewards: 99 Clan Points Adaptability +3 . but they aren't too much of a threat. come here and you will receive 5 Dark Matters and 20 Knots of Rust. That said. that way you can totally kill them. When dealing with the undead enemies. Once you defeat all of the enemies. a Wraith. and a Deathscythe. The greatest threat is the Deathscythe with its abilities that can inflict some serious status effects on you (Stop. Disable. plus the Hoppoy Bunny tends to Haste the other enemies. be sure to use a Phoenix Down or something similar after you deplete their HP. ================ Spirits of Nazan ================ Victory Circumstance: Defeat all foes! Forbidden: Back Attack Appears: After completing Quest D4-06 (Seeking the Stone) and visiting any town. Immobilize. followed by the two Lamias.

you have to face a number of undead enemies (Zombies. The undead enemies have their typical attacks. you need to return to this area during the month of Goldsun. they will engage you in battle. as well as to your other allies in general. your job here is done. you need to completely destroy them after you get their HP down to 0. and you get to keep your money! ===================== The Luck-Stick Seller ===================== Appears: After completing Quest D4-01 (Making Music) and visiting Moorabella. the battle will end. but if you tell them to beat it. Once they are defeated. Initially they will ask you for 5. You can buy one for 1000 Gil. There will be an old woman who appears in that month. as well as two Tonberries. you will be rewarded. If you don't come back during Goldsun. you have to do battle against the Camoa Braves. ================ The Camoa Braves ================ Victory Circumstance: Defeat all foes! Forbidden: Targeting Adjacent Units Appears: After participating in an auction at Camoa and becoming champ of Camoa. Location: Camoa Ability Points: 30 Clan Rewards: 38 Clan Points Negotiation +1 Teamwork +1 Reward: 2330 Gil Earth Stone (x2) Knot of Rust Here. As with any undead battle.Reward: 3150 Gil Fiend's Blood In this area. Since it's a crowd of physical attackers. so be prepared for that unless you want them to revive and continue attacking. If you do. you will want to bring some good melee attackers of your own to make quick work of them. two White Monks. Once you manage to defeat everyone here. during the month of Blackfrost. or not buy one. and if you bring the LuckStick to her. Location: Fluorgis When you come to this area in the month of Blackfrost.000 Gil. and a Warrior. so you want to keep your distance and kill them quickly. so they are not too much of a threat here. a Ghost. The prize you receive is randomly picked from the list below (your rank is also random): Rank ---A B Prize ----Brilliant Theorbo High Arcana . you will meet a merchant selling Luck-Sticks. The Tonberries have the ability to Stalk and cause massive damage to their targets. and a Ghoul). the stick will rot and you will need to buy a new one in Blackfrost again. Their lineup consists of two Thieves. a Black Mage.

and a Hellhound. Beware of their Screech abilities. Location: The Aldanna Range For this side quest. That is where this side quest of sorts ends. They are all strong physical attackers.C D E 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ========== The Search ========== Grimoire Stone Darklord Crystal Lightwing Crystal Hurdy-gurdy Dark Matter Elixir Zodiac Ore Ether Zincatite Low Arcana Gikhet Lead Remedy X-Potion Hi-Potion Gold Needle Zinconium Eye Drops Potion Appears: After completing Quest E5-06 (Through Another's Eyes) and visiting any town. particularly the Werewolves. you are up against three Werewolves. Adelle will visit Lezaford at his cottage in pursuit of information regarding her powers. the battle will be over. ======================== The Strength of the Wolf ======================== Victory Circumstance: Defeat all foes! Forbidden: Back Attack Appears: After completing Quest B2-11 (Now That's a Fire!) and completing an auction. ======== Wee Evil . Take out these enemies one at a time as you advance up the cliffs and you should be fine. so you will want to defeat them quickly so they can't do too much damage. two Worgens. Location: The Bisga Greenlands Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Blood-darkened Bone Bat Tail Here. which can Confuse your allies. She wants to be stronger. and so Lezaford points her in the direction of a man named Lennart. Once you defeat them all.

and Berserker. and reading the Notice "Clan Hunters. and a Deadly Nightshade. Location: Baptiste Hill Ability Points: 30 Clan Rewards: 99 Clan Points Teamwork +3 Reward: 5130 Gil Ahriman Wing (x3) Cursed Coin (x2) Gikhet Lead (x3) For this battle. so once you take them out. Once you defeat all of the enemies. Beastmaster. ================== Where Could He Be? ================== Victory Circumstance: Protect Vaan and defeat all foes! Forbidden: Actions by Bangaa Appears: After completing the Side Quest "An Elegant Encounter". The Hoppy Bunnies are most annoying since they can use Haste to speed up all of the enemies. you are up against two Baknamys. The rest of the enemies are not too notable in their abilities. In general. you will find Vaan. especially at a point so late in the game. you'll be in good shape. two Hoppy Bunnies. Gladiator. a Luchorpan. these enemies are no match for you. but he is under attack! You are up against a Wolf. the rest of the battle should run quite smoothly. The biggest threats are the Gladiator and Berserker with their strong attacking abilities. Vaan will join your clan! ============ With a Smile ============ Victory Circumstance: Defeat all foes! Forbidden: Actions by Bangaa Appears: After completing Quest D4-06 (Seeking the Stone). Location: Fluorgis Ability Points: 30 Clan Rewards: 52 Clan Points Adaptability +2 Reward: 2660 Gil Firebird Crystal Here. begin" at the Pub. so make sure you have someone who can heal him just in case he gets low on health. Quest B4-06 (Caravan Cry). You also need to protect Vaan.======== Victory Circumstance: Defeat all foes! Forbidden: Actions by Moogles Appears: After completing Quest B2-01 (Wanted: Ugohr) and visiting Graszton. and once you take out the annoying Hoppy Bunnies. Location: Aisenfield Aldanna Range Nazan Mines The Ruins of Delgantua . which basically makes the battle take longer and for you to have less room to attack in between. Worgen.

Before each turn. Since you're dealing with mages here. Time Mage. and an Illusionist). I should also note that there are four possible locations that you may encounter this group on the map. Defeat the White Mage first so he can't heal the others. Ice. but if you defeat them at one location. having your own long-distance attackers and magick-users are a must. you won't see them again. Lightning Rank: 10 Price: 10 Clan Points Location: Camoa Days: 20 Required Talents: Adaptability = 1 Title ----Scouts Observers Surveyors Imitators Mimics Talents ------Adaptability Teamwork -3 Adaptability Teamwork -4 Adaptability Teamwork -5 Adaptability Teamwork -6 Adaptability Teamwork -7 Enemies ------1 1 2 2 3 Clan Privilege -------------Empowered Moogles N/A Agility^ 2 N/A Agility^ 3 Quest/Item Discounts -------------------N/A N/A N/A N/A N/A +4 +7 +10 +13 +14 Title ----Scouts Observers Surveyors Imitators Mimics Rounds -----4 3 4 3 3 You will face up against Red Marshmallows in this trial. so you have that added support against the mages hiding up there. Pay attention. and a number of them are on high ledges. you will find yourself up against a group from Duelhorn yet again (three Black Mages. one of them will make a certain movement. It may be helpful if you send one of your clan members onto the ledges that form the perimeter of the area.Ability Points: 30 Clan Rewards: 70 Clan Points Negotiation +2 Teamwork +2 Reward: 2870 Gil Tanned Beast Hide (x3) When you arrive. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 8. then start picking off the mages one by one until they're all gone. since this movement . a White Mage. Clan Trials -= -=-=-=-=-=-=-=-=-=-=-= ============== Adaptability I ============== Forbidden: Fire.

Ice Flan -------Command ------Eat Insult Movement -------Licking Sliding to the sides Red Marshmallow --------------Command ------Stare Down Surprise Movement -------Spinning Moving back and forth . Move next to an enemy and pick the Experiment option to receive three commands. and Yellow Jellies in this trial. Pick the proper command for the enemy's action and it will flee. Ice. Pay attention. Red Marshmallows. Command ------Stare Down Surprise Threaten Movement -------Spinning Moving back and forth Spinning and jumping =============== Adaptability II =============== Forbidden: Fire. one of them will make a certain movement. since this movement will determine what you need to do to make it flee the battle. Lightning Rank: 20 Price: 10 Clan Points Location: Moorabella Days: 20 Required Talents: Adaptability = 20 Title ----Contrivers Talents ------Adaptability Teamwork -8 Survivalists Adaptability Teamwork -9 Trailblazers Adaptability Teamwork -10 Executors Adaptability Teamwork -11 Master Adaptability Improvisers Teamwork -12 Title ----Contrivers Survivalists Trailblazers Executors Master Improvisers Enemies ------1 1 2 2 3 Clan Privilege -------------Libra N/A Agility^ 4 N/A Agility^ 5 Quest/Item Discounts --------------------2% -4% -6% -8% -10% +19 +22 +25 +28 +31 Rounds -----4 3 3 2 2 You will face up against Ice Flans. Clear the area and the trial will be won. Clear the area and the trial will be won.will determine what you need to do to make it flee the battle. Before each turn. Pick the proper command for the enemy's action and it will flee. Move next to an enemy and pick the Experiment option to receive three commands.

is that you cannot harm weaker units. you will find yourself up against a bunch of Cockatrices. The catch. so if you are at a higher level . though.Slap Yellow Jelly -----------Command ------Pat Poke Praise Screaming Threaten Spinning and jumping Movement -------Jumping Leaning forward Falling into itself ======================== Adaptability-Negotiation ======================== Forbidden: Harming the Weak Rank: 15 Price: 10 Clan Points Location: Graszton Days: 20 Required Talents: Negotiation = 10 Adaptability = 10 Title ----Followers Talents ------Adaptability +7 Aptitude -3 Negotiation +5 Teamwork -4 Compromisers Adaptability +13 Aptitude -4 Negotiation +11 Teamwork -6 Outriders Adaptability +19 Aptitude -5 Negotiation +17 Teamwork -8 Catalysts Adaptability +25 Aptitude -6 Negotiation +23 Teamwork -10 Master Adaptability +31 Intercessors Aptitude -7 Negotiation +29 Teamwork -12 Title ----Followers Compromisers Outriders Catalysts Master Intercessors Enemies ------4 6 6 6 6 Rounds -----2 2 3 3 3 Clan Privilege -------------Bonus Gil 1 Quest/Item Discounts --------------------1% Bonus Gil 2 -2% Debuff Resistance 1 -3% (up to 3 if repeated) Bonus Gil 3 -4% Non-Elemental Attacks -5% Here.

Instead. you can move close to the enemy and have them attack you so your reactions can kick in. you cannot directly attack the enemies. there is no battle to face. You can only have three clan members for this challenge. If you want.than the 25-40 range. and you have to examine each one to find the winning barrel within a certain number of rounds. allowing you to deal damage or even kill them without breaking the law. then just continually wait and you will win this easily. but your reaction abilities (such as Counter) CAN. Bring someone who can recover the group's HP. so spread out and check all the barrels to quickly succeed here. ========== Aptitude I ========== Forbidden: Attack Rank: 10 Price: 10 Clan Points Location: Targ Wood Days: 20 Required Talents: Aptitude = 1 Title ----Grease Monkeys Apprentices Machinists Technicians Dab Hands Talents ------Aptitude +4 Negotiation -3 Aptitude +7 Negotiation -4 Aptitude +10 Negotiation -5 Aptitude +13 Negotiation -6 Aptitude +16 Negotiation -7 Barrels ------4 4 6 6 6 Rounds -----3 4 3 4 2 Clan Privilege -------------Empowered Bangaa N/A Power^ 2 N/A Power^ 3 Quest/Item Discounts -------------------N/A N/A N/A N/A N/A Title ----Grease Monkeys Apprentices Machinists Technicians Dab Hands For this trial. there will be a number of barrels placed around the area. =========== Aptitude II =========== Forbidden: Ice Rank: 20 Price: 10 Clan Points Location: Zedlei Forest Days: 20 Required Talents: Aptitude = 20 . you pretty much can do nothing except defend. Take note of the actual law here.

there will be Bomb enemies wandering the area. ===================== Aptitude-Adaptability ===================== Forbidden: Ranged Weapons Rank: 15 Price: 10 Clan Points Location: The Galleria Deep Days: 20 Required Talents: Aptitude = 10 Adaptability = 10 Title ----Travelers Talents ------Adaptability +5 Aptitude +7 Negotiation -4 Teamwork -3 Adaptability +11 Aptitude +13 Negotiation -6 Teamwork -4 Adaptability +17 Aptitude +19 Negotiation -8 Teamwork -5 Adaptability +23 Aptitude +25 Clan Privilege -------------Debuff Resistance 1 Quest/Item Discounts -------------------N/A Prospectors Smash Gauge Bonus 1 N/A Pioneers Smash Gauge Bonus 2 -1% Voyagers Smash Gauge Bonus 3 -3% .Title ----Craftsmen Smiths Wrights Artisans Master Artificers Title ----Craftsmen Smiths Wrights Artisans Master Artificers Talents ------Aptitude +19 Negotiation -8 Aptitude +22 Negotiation -9 Aptitude +25 Negotiation -10 Aptitude +28 Negotiation -11 Aptitude +31 Negotiation -12 Barrels ------4 4 6 6 6 Enemies ------2 3 4 2 2 Clan Privilege -------------Empowered Seeq N/A Power^ 4 N/A Power^ 5 Quest/Item Discounts --------------------1% -2% -3% -4% -5% Rounds -----3 4 3 4 2 In the second Aptitude trial. Once you find the winning barrel. you again have to find the winning barrel among a bunch scattered throughout the area. In addition. you will complete this trial. You do NOT have to defeat the Bombs here. concentrate on dispersing your four clan members to examine the barrels within the specified number of rounds. potentially serving as nuisances.

Try to branch your group out. You don't have to fight the enemies. you only need to examine the shimmering lights around the area. so bring people with attacks that can hit a large area so you can quickly defeat them. They are simple. and keep an eye on where the lights move after each one is examined. The tricky part is that each time you examine a light. you are up against a varying number of Sprites. there will be some lights scattered around the area. depending on the level you are attempting. as if you are unprepared. ================== General Training I ================== Forbidden: Missing Rank: 15 Price: 10 Clan Points Location: Baptiste Hill Days: 20 Required Talents: All = 1 Title ----Novices Trainees Journeymen Professionals Veterans Title ----Novices Trainees Journeymen Professionals Veterans Talents ------All +4 All +8 All +12 All +16 All +20 Enemies ------4 5 6 6 6 Rounds -----N/A N/A N/A 4 3 Clan Privilege -------------Empowered Humes Bonus CP 1 Regen Bonus CP 2 Bonus CP 3 Quest/Item Discounts --------------------1% -2% -3% -4% -5% Here. lowlevelled enemies to beat. Be careful of their Meteorite attacks. so that you can efficiently check the rest and succeed in this trial.Master Explorers Negotiation -10 Teamwork -6 Adaptability +29 MP Channeling Aptitude +31 Negotiation -12 Teamwork -7 Lights -----3 3 4 4 5 Enemies ------3 3 4 4 5 Rounds -----4 4 4 3 3 -5% Title ----Travelers Prospectors Pioneers Voyagers Master Explorers In this trial. There will be a similar amount of enemies wandering the area as well. they can cripple your party! . the remaining lights switch to another random position in the area.

Each level starts off with a Zaghnal. you can kill the Zaghnal and win the battle before anyone else shows up. a Zaghnal. You will have to break the law in order to do this quickly. the tougher the reinforcements will be. Every round. you start off facing only one enemy. but the higher the title you want. That way. another enemy will appear to aid in the fight. but that shouldn't be a big deal anyway. bring a strong party which can deliver a high amount of damage quickly. while serving as a nuisance to your effort. Since they can be rather powerful.=================== General Training II =================== Forbidden: > 20 Damage Rank: 25 Price: 10 Clan Points Location: Baptiste Hill Days: 20 Required Talents: All = 40 Title ----Adepts Braves Heroes Legends Talents ------All +24 All +28 All +32 All +36 Clan Privilege Quest/Item Discounts --------------------------------Move^ 1 -8% Regenra -10% Regenga -12% Debuff Resistance 1 -14% (up to 5 if repeated) Move^ 2 -20% Master All +40 Adventurers Title ----Adepts Braves Heroes Legends Master Adventurers Enemies ------2 3 4 3 4 Rounds -----4 4 4 3 3 In this trial. ============= Negotiation I ============= Forbidden: Targeting Distant Units Rank: 10 Price: 10 Clan Points Location: Camoa Days: 20 Required Talents: Negotiation = 1 Title ----Hagglers Talents ------Aptitude -3 Negotiation +3 Intermediaries Aptitude -4 Negotiation +6 Barterers Aptitude -5 Clan Privilege -------------Empowered Nu Mou N/A Luck 2 Quest/Item Discounts --------------------1% -2% -3% .

============== Negotiation II ============== Forbidden: Grouping Rank: 20 Price: 10 Clan Points Location: Moorabella Days: 20 Required Talents: Negotiation = 20 Title ----Mediators Talents ------Aptitude -8 Negotiation +18 Counselors Aptitude -9 Negotiation +21 Conciliators Aptitude -10 Negotiation +24 Arbiters Aptitude -11 Negotiation +27 Master Aptitude -12 Negotiators Negotiation +30 Title ----Mediators Counselors Conciliators Arbiters Master Negotiators Enemies ------2 3 4 5 6 Rounds -----N/A N/A N/A 4 3 Clan Privilege -------------Safe Keeping N/A Luck 4 N/A Luck 6 Quest/Item Discounts --------------------6% -7% -8% -9% -10% For this trial. Be careful though. so you should be able to easily defeat them quickly with basic attacks. Once you defeat all of your opponents. you have to do battle with a number of Dreamhares. the trial will be a success. . you automatically fail the trial.Brokers Orators Negotiation +9 Aptitude -6 Negotiation +12 Aptitude -7 Negotiation +15 Enemies ------2 3 4 5 6 Rounds -----N/A N/A N/A 4 3 N/A Luck 3 -4% -5% Title ----Hagglers Intermediaries Barterers Brokers Orators For this trial. they are all low level enemies. but you must uphold the law in order to win here. as they do have the Illude ability which can Charm your clan members. If you break the law (Targeting Distant Units). You may be tempted to use magick to quickly dispatch these creatures. you have to fight a varying amount of Deadly Nightshades. Luckily.

which can Berserk your clan members and potentially ruin your chances of winning. in order to quickly and safely win the trial. Be careful when you weaken them since they will gain Quicken status to move . you must uphold the law. The Tonberries can be quite dangerous if you get too close to them. The most annoying ability will be the enemy's Tomato Ketchup. you have to fight a number of Tonberry enemies. which shouldn't be an issue. it is required that you uphold this law or else you will fail automatically. so try and use abilities such as Aurablast to attack from a distance. this time against Grouping (ending a turn next to another unit). this means you can use long-range attacks to quickly defeat them. in order to win the trial. ==================== Negotiation-Teamwork ==================== Forbidden: Using MP Rank: 15 Price: 10 Clan Points Location: The Bisga Greenlands Days: 20 Required Talents: Negotiation = 10 Teamwork = 10 Title ----Speakers Talents ------Adaptability -3 Aptitude -4 Negotiation +7 Teamwork +5 Adaptability -4 Aptitude -6 Negotiation +13 Teamwork +11 Adaptability -5 Aptitude -8 Negotiation +19 Teamwork +17 Adaptability -6 Aptitude -10 Negotiation +25 Teamwork +23 Adaptability -7 Aptitude -12 Negotiation +31 Teamwork +29 Enemies ------2 3 2 3 2 Rounds -----4 4 3 3 2 Clan Privilege -------------AP^ 1 Quest/Item Discounts --------------------2% Lectors AP^ 2 -4% Advocates AP^ 3 -6% Champions Debuff Resistance 1 -8% (up to 4 if repeated) Always Counter -10% Master Judicers Title ----Speakers Lectors Advocates Champions Master Judicers Here.Once again. Attacking multiple units at once will be the best approach here. The only stipulation is that you cannot use MP. However. which will help a lot.

which helps a LOT since you are required to use MP on every turn in order to uphold the law. bring clan members with abilities that use MP or magick users to quickly dispatch these simple enemies! =========== Teamwork II =========== Forbidden: Smash Gauge >= 60% Rank: 20 Price: 10 Clan Points Location: Moorabella Days: 20 Required Talents: Teamwork = 20 Title ----Comrades Cohorts Talents ------Adaptability -8 Teamwork +19 Adaptability -9 Clan Privilege -------------Empowered Gria N/A Quest/Item Discounts --------------------2% -4% . try to attack them strongly to kill instantly (DualWield attacks work well here).immediately. you have to do battle against a number of Mimics. ========== Teamwork I ========== Forbidden: Not Using MP Rank: 10 Price: 10 Clan Points Location: Camoa Days: 20 Required Talents: Teamwork = 1 Title Talents ----------Acquaintances Adaptability Teamwork +4 Associates Adaptability Teamwork +7 Relations Adaptability Teamwork +10 Confidantes Adaptability Teamwork +13 Old Friends Adaptability Teamwork +16 Title ----Acquaintances Associates Relations Confidantes Old Friends Enemies ------2 3 4 5 6 Clan Privilege -------------Empowered Viera N/A Speed^ 2 N/A Speed^ 3 Quest/Item Discounts -------------------N/A N/A N/A N/A N/A -3 -4 -5 -6 -7 Rounds -----N/A N/A N/A 4 3 In this trial. That said. They are weak against every element. This is a requirement! So.

Teamwork +22 Adaptability -10 Speed^ 4 Teamwork +25 Adaptability -11 N/A Teamwork +28 Master Allies Adaptability -12 Speed^ 5 Teamwork +31 Boon Companions Countrymen Title ----Comrades Cohorts Boon Companions Countrymen Master Allies Enemies ------2 3 4 5 6 Rounds -----N/A N/A N/A 4 3

-6% -8% -10%

In this trial, you are up against a varying number of Chocobos. The law you must uphold can make things tricky, since a unit's Smash Gauge fills by 10 points each time they act. As such, you need to make sure your actions hit hard to defeat the Chocobos before the gauge fills above 60%. The Chocobos can heal themselves also, so you will want to defeat them fast as well. They are weak against fire, ice, and lightning, so you will do well to bring a magick-user to quickly bring them down. ================= Teamwork-Aptitude ================= Forbidden: Ranged Weapons Rank: 15 Price: 10 Clan Points Location: The Aldanna Range Days: 20 Required Talents: Aptitude = 10 Adaptability = 10 Title ----Hands of Steel Talents ------Adaptability -4 Aptitude +5 Negotiation -3 Teamwork +7 Hands of Adaptability -6 Silver Aptitude +11 Negotiation -4 Teamwork +13 Hands of Gold Adaptability -8 Aptitude +17 Negotiation -5 Teamwork +19 Hands of Adaptability -10 Divinity Aptitude +23 Negotiation -6 Teamwork +25 Master Hands Adaptability -12 Aptitude +29 Negotiation -7 Clan Privilege -------------Bonus Exp 1 Quest/Item Discounts -------------------N/A

Debuff Resistance 2

N/A

Bonus Exp 2

-1%

Bonus Exp 3

-3%

MP Efficiency

-5%

Teamwork +31 Title ----Hands of Steel Hands of Silver Hands of Gold Hands of Divinity Master Hands Urns ---4 5 6 7 8 Enemies ------4 4 5 5 5 Rounds -----4 4 4 3 3

For this trial, there will be a magick urn placed in the area, but it is guarded by Ahriman enemies. They can Charm your allies, as well as use Roulette to instantly KO someone, so you need to be very careful here. As for the urn, you need to examine it a certain amount of times in a certain number of rounds in order to win here. Each time you check it, the urn will relocate to another position in the area. As you move around the area, try to spread out so you can quickly reach it, no matter where it is. If you are strong enough, kill the Ahriman enemies so you have that much less to worry about as well. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 9. Brightmoon Tor -= -=-=-=-=-=-=-=-=-=-=-=-= ======== Overview ======== Brightmoon Tor is a mysterious tower that appears in certain locations during certain months. You must complete a number of quests as well in order to gain access to the first tower. There are a total of three towers, each of which become accessible after you read the notice about it at any Pub and have completed the tower before it (after the first one of course). =============== Required Quests =============== The quests you need to complete prior to the notice about the first tower becoming available are: A1-15: A2-02: A2-03: E1-02: The Star Seal The Sun Seal The Moon Seal Bonga Bugle - Silversun

=============== Tower Locations =============== The locations of each tower are as follows (you must read the notice at any Pub and have completed the previous tower in order for them to appear, aside

from the first one). Tower 1: Melby Point (Graszton) Tower 2: Gaol's March (Aisenfield) Tower 3: Footfalls of Despair (Zellea, the Forbidden Land) ====================== Pre-Tower Preparations ====================== You can attempt the towers at any point after you have met the initial requirements. However, it would be best to wait until your party is sufficiently leveled (at least level 50-60; higher if you are attempting the second and especially third towers), and have certain key accessories (Ribbon, Orb of Minwu, etc.). It is also quite useful to plan your party's jobs accordingly, as well as their abilities (Reaction abilities like Reflex and the various types of counterattack abilities, Passive abilities like Dual Wield and Blood Price, and the best Action abilities to complement the jobs you choose). In each tower, your prize is only wearing Fairy Shoes, or is of the completing the tower, since after accessories AND beat each tower's ================= Inside the Towers ================= In each tower, there will be four different floors, followed by a "Watch". On each regular floor, you will have to fight your way through a number of new enemies. Upon defeating them, a crystal will appear; check it and you will be able to advance to the next floor. Sometimes the crystal will already be there, which means you only need to get there and check it (unless of course you want to fight). The fifth and final floor is called a Watch, since it contains tougher enemies than the regular floors. Once you defeat the enemies here, you will have completed the tower you are in! At the top of the third tower, after you beat the Third Watch, you will have to beat the Final Watch immediately afterward to fully complete it. The enemies you will face in here are nothing you've seen outside of the Brightmoon Tor. Some may be holding special accessories that will be worth stealing if you have someone with the Steal: Accessory Thief ability in your party. In each tower is a special one-of-a-kind accessory that can be accessed by checking an urn located on the third floor of each tower. To reach said urn, you may need to check certain crystals that appear or else you won't be able to reach it. Additionally, you will need a Gria (or someone with Fairy Shoes) to actually reach the urn. These accessories are: Crimson Tear (Tower 1) Snowy Tear (Tower 2) Azure Tear (Tower 3) If you complete all three towers, you will also receive the Moon Maiden (you can complete the third tower repeatedly to get more Moon Maidens; the Tears can be found one time only. If you somehow miss one of the Tears, you can come back to the tower later for another attempt. When you return, get to the second floor and you will find a new crystal has appeared; take that one to accessible if someone in your party is Gria race. This is essential to fully all the purpose is to obtain these Watch.

reach that tower's Watch immediately. If you want to progress normally and find the Tear, ignore that new crystal. As you progress through the tower, crystals will appear after you kill the floor's enemies. When it appears, have each member of your party check it to send them through to the next area. On the third floor of the second and third towers, there will be two crystals; one that can be reached normally, and the other only by a Gria or someone equipped with Fairy Shoes. The trick here is to send your non-Gria/Fairy Shoes party members to the normal crystal. After they go through, have your floating character check the otherwise inaccessible crystal. That way you can reach that tower's Tear! ***************************************************************************** -=-=-=-=-=-=-=-= -= 10. Jobs -= -=-=-=-=-=-=-=-= NOTE: Under the Type heading, A represents Action abilities, R is Reaction, and P is Passive. The ability lists are sorted by AP needed to master. ===== Agent ===== Races: Hume (Al-Cid only) Prerequisites: Complete Side Quest "A Refined Recruit" Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Escort A 6/1 - Receives damage for targeted female unit until next turn ------------------------------------------------------------------Impassion A 3/1 - Raise target's Critical Hit rate, inflict "Berserk" status ------------------------------------------------------------------Enchant A 1/1 150 Peacemaker - Inflict "Charm" on enemy or raise female ally's Attack ------------------------------------------------------------------Fawn A 1/1 150 Outsider - Cast "Astra" and "Regen" to targeted female unit ------------------------------------------------------------------Flourish A - Weapon 150 Chaos Rifle - Deal more damage if female units are in party ------------------------------------------------------------------Succor A - Self 150 Silver Cannon - Restore user's HP and remove some debuffs ------------------------------------------------------------------Interrogate A 6/1 - Reveal target's Gil/loot/items, reveal traps and invisible units ------------------------------------------------------------------Reckless Abandon A - Weapon 250 Longbarrel - Decrease target's Speed ------------------------------------------------------------------=========

Alchemist ========= Races: Nu Mou Prerequisites: Master 2 Illusionist A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Item Lore P 150 Wizard's Hat - Recover 2x HP when using items ------------------------------------------------------------------Magick^ P 150 Life Crosier - Increase damage of magick attacks ------------------------------------------------------------------Poison A 8 4/2 150 Druid Mace - Inflict the target with "Poison" status ------------------------------------------------------------------Safeguard P 150 Adamant Vest - Protect against equipment being stolen or broken ------------------------------------------------------------------Astra A 8 4/2 200 Sage Crosier - Give target protection against one debuff ------------------------------------------------------------------Rasp A 8 3/2 250 Energy Mace - Reduces target's MP ------------------------------------------------------------------Transmute A 8 1/1 350 Zeus Mace - Transform target with critical HP into the item they carry ------------------------------------------------------------------Flare A 16 3/1 400 Lotus Mace - Create a large explosion to cause large damage to target ------------------------------------------------------------------Protometeor A 8 3/2 400 Scorpion Tail - Hit target with a meteorite to cause strong damage ------------------------------------------------------------------Toad A 32 3/1 450 Mandragora - Inflict the target with "Toad" status ------------------------------------------------------------------======= Animist ======= Races: Moogle Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Sheep Count A 12 4/2 150 Hurdy-gurdy - Put enemies to "Sleep" by making them count sheep ------------------------------------------------------------------100% Wool A 8 Self 200 Glass Bell - Spin a woolen insulation, causing "Protect" and "Shell" status

------------------------------------------------------------------Archer's Bane R 200 Green Beret - Dodge all arrows shot in your direction ------------------------------------------------------------------Catnip A 8 1/1 200 War Trumpet - Use Nepeta cataria to make the target "Berserk" ------------------------------------------------------------------Chocobo Rush A 8 Linear 250 Satyr Flute - Call a stampede of Chocobos to trample your enemies ------------------------------------------------------------------Cuisine A 22 1/1 350 Heal Chime - Cook up food to completely recover HP ------------------------------------------------------------------Tail Wag A 12 1/1 350 Frigid Viol - "Charm" the enemy through alluring tail wagging ------------------------------------------------------------------Friend A 4 4/2 400 Shining Lute - Call upon a random "Scion" to aid in battle ------------------------------------------------------------------Toadsong A 22 4/1 400 Blueleaf Flute - Use music to inflict "Toad" status to the target ------------------------------------------------------------------======== Arcanist ======== Races: Nu Mou Prerequisites: Complete Quest C1-12 (The Nu Mou Nobles), master 2 Time Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Pierce P 200 Red Robe - Magick spells cast are unaffected by target's Reflect status ------------------------------------------------------------------Gravity A 12 3/1 250 Force Rod - Reduce target's current HP by 25% ------------------------------------------------------------------Lv. 3 Dark A 8 All 250 Flame Rod - Dark elemental damage to units whose level is a multiple of 3 ------------------------------------------------------------------Lv. 5 Haste A 8 All 250 Lilith Rod - Give "Haste" to units whose level is a multiple of 5 ------------------------------------------------------------------Lv. ? Shadowflare A 12 All 250 Bomb Arm - Dark damage to units who share first digit of user's level ------------------------------------------------------------------Drain A 12 4/1 300 Sleet Rod - Recover HP equal to amount of damage the target takes ------------------------------------------------------------------Syphon A 12 4/1 300 Terre Rod - Recover HP equal to the amount of MP taken from target ------------------------------------------------------------------Death A 16 3/1 450 Heretic Rod - Inflict KO status on target

------------------------------------------------------------------Graviga A 22 3/1 450 Stardust Rod - Reduce target's current HP by 50% ------------------------------------------------------------------MP Shield R 450 Mirage Vest - Lose MP instead of HP when taking damage (if current MP > 0) ------------------------------------------------------------------====== Archer ====== Races: Hume, Viera Prerequisites: Master 1 Soldier A-ability (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Focus A - Self 100 Longbow - Increase amount of damage afflicted with next regular attack ------------------------------------------------------------------Archer's Bane R 200 Green Beret - Dodge all arrows shot in your direction ------------------------------------------------------------------Burial A - Weapon 200 Silver Bow - Totally destroys Undead targets, disallowing them to come back ------------------------------------------------------------------Take Aim A - Weapon 200 Yoichi Bow - Cause 50% damage to target, but with 100% accuracy ------------------------------------------------------------------Blackout A - Weapon 250 Char Bow - Inflict "Blind" status to target ------------------------------------------------------------------Concentration P 250 Target Bow - Raises the accuracy of all abilities by 5% ------------------------------------------------------------------Leg Shot A - Weapon 250 Thorn Bow - Inflict "Immobilize" status to target ------------------------------------------------------------------Lightning Strike A - Weapon 300 Perseus Bow - Causes damage to target, disregarding equipped R-Abilities ------------------------------------------------------------------Arm Shot A - Weapon 350 Nail Bow - Inflict "Disable" status to target ------------------------------------------------------------------Cupid A - Weapon 450 Artemis Bow - Inflict "Charm" status to target ------------------------------------------------------------------======== Assassin ======== Races: Viera Prerequisites: Complete Quest C4-01 (Veis, Assassin), master 2 Elementalist A-abilities and 1 Sniper A-ability

Raise target's Resistance ------------------------------------------------------------------Requiem A 4/2 - .Inflict target with "Silence" status ------------------------------------------------------------------Ague A 8 1/1 250 Huntsman's Bow .Self .Become invisible when made critical from an attack ------------------------------------------------------------------Hide A .Seal targeted enemy in "Stone" ------------------------------------------------------------------Ultima Masher A 32 Weapon 990 Zanmato .Suffocate target to instantly KO them ------------------------------------------------------------------Rockseal A 22 1/1 450 Kotetsu .Ultimate magick attack.Stitch the shadow of the target down to "Stop" them ------------------------------------------------------------------Oblivion A 12 1/1 400 Masamune .Raise target's Defense ------------------------------------------------------------------Critical: Vanish R . does heavy damage to target ------------------------------------------------------------------==== Bard ==== Races: Moogle (Hurdy only) Prerequisites: Complete Quest D4-01 (Making Music) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Battle Chant A 4/2 .Give target fever. causing them to be "Slow" ------------------------------------------------------------------Nightmare A 8 1/1 300 Kiku-ichimonji .Inflict "Addle" (can only use Attack) to target ------------------------------------------------------------------Last Breath A 18 1/1 450 Adazakura .Become completely invisible until your next attack action ------------------------------------------------------------------Magickal Refrain A 4/2 .Simultaneously curse target with "Sleep" and "Doom" status ------------------------------------------------------------------Shadowbind A 18 1/1 350 Elfin Bow .Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Return Fire R 150 Power Sash .Catch arrows and throw them back at the attacker ------------------------------------------------------------------Aphonia A 6 1/1 200 Murasame .

Cast "Regen" on target ------------------------------------------------------------------Soul Etude A 4/2 250 Brilliant Theorbo .Control Bomb class monsters ------------------------------------------------------------------Cockatrice A 2/1 150 Heal Chime .Control Deathscythe class monsters ------------------------------------------------------------------Drake A 2/1 150 Hurdy-gurdy .Deal heavy damage to undead targets only ------------------------------------------------------------------Angelsong A 4/2 200 Hurdy-gurdy .Control Cockatrice class monsters ------------------------------------------------------------------Deadly Nightshade A 2/1 150 Lamia Harp .Control Behemoth class monsters ------------------------------------------------------------------Bomb A 2/1 150 Blueleaf Flute .Control Dreamhare class monsters ------------------------------------------------------------------Flan A 2/1 150 Demon Bell .Control Ahriman class monsters ------------------------------------------------------------------Antlion A 2/1 150 Faerie Harp .Restore HP and remove some debuffs ------------------------------------------------------------------Magick Ballad A 4/2 350 Shining Lute .Give a random buff to target ------------------------------------------------------------------=========== Beastmaster =========== Races: Nu Mou Prerequisites: Complete Quest B3-16 (Knowing the Beast) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Ahriman A 2/1 150 Brilliant Theorbo ..Control Flan class monsters .Control Baknamy class monsters ------------------------------------------------------------------Behemoth A 2/1 150 Shining Lute .Control Drake class monsters ------------------------------------------------------------------Dreamhare A 2/1 150 Lamia Harp .Restore 10 MP to target ------------------------------------------------------------------Nameless Song A 4/2 350 Frigid Viol .Control Tonberry class monsters ------------------------------------------------------------------Baknamy A 2/1 150 Demon Bell .Control Deadly Nightshade class monsters ------------------------------------------------------------------Deathscythe A 2/1 150 Black Quena .

Control Floating Eye class monsters ------------------------------------------------------------------Ghost A 2/1 150 Black Quena .Control Lamia class monsters ------------------------------------------------------------------Malboro A 2/1 150 Blueleaf Flute .Counterattack after being attacked ------------------------------------------------------------------Critical: Berserk R 150 Gauntlets .Control Zombie class monsters ------------------------------------------------------------------Critical: Haste R 250 Ninja Gear .Control Werewolf class monsters ------------------------------------------------------------------Wolf A 2/1 150 War Trumpet .Increase damage of physical attacks ------------------------------------------------------------------Counter R 150 Headband .Enables "Haste" status when made critical from attack ------------------------------------------------------------------Immunity P 250 Survival Vest .------------------------------------------------------------------Floating Eye A 2/1 150 Brilliant Theorbo .Renders character immune to most buffs and debuffs ------------------------------------------------------------------========= Berserker ========= Races: Seeq Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Attack^ P 150 Leather Knuckles .Control Malboro class monsters ------------------------------------------------------------------Shelling A 2/1 150 Conch Shell .Control Ghost class monsters ------------------------------------------------------------------Headless A 2/1 150 Satyr Flute .Control Headless class monsters ------------------------------------------------------------------Lamia A 2/1 150 Glass Bell .Control Wolf class monsters ------------------------------------------------------------------Zombie A 2/1 150 Black Quena .Enables "Berserk" status when made critical from attack ------------------------------------------------------------------- .Control Shelling class monsters ------------------------------------------------------------------Sprite A 2/1 150 Faerie Harp .Control Sprite class monsters ------------------------------------------------------------------Werewolf A 2/1 150 Frigid Viol .

Water elemental damage ------------------------------------------------------------------Dispel A 12 3/1 300 Staff of Blessings .Does damage.Recovers a moderate amount of HP ------------------------------------------------------------------Water A 14 3/2 200 Spring Staff .Self 250 Metal Knuckles .Remove buffs from the target ------------------------------------------------------------------Halve MP P 400 Luminous Robe .Attack target and attempt to steal loot ------------------------------------------------------------------Aero A 14 3/2 200 Judicer's Staff .Give "Protect" and "Shell" status to target ------------------------------------------------------------------Cura A 14 4/2 200 Healing Staff .Deal damage and knock back target ------------------------------------------------------------------Hone Senses A .Does damage.Raise the user's Critical Hit rate ------------------------------------------------------------------Inner Calm A .Raise the user's Evasion ------------------------------------------------------------------Scream A .Wind elemental damage ------------------------------------------------------------------Barrier A 8 3/1 200 Pomegranate Staff .Remove all buffs from nearby units ------------------------------------------------------------------Ground Shaker A 4/2 350 Death Claws .Increases chance of landing a critical hit when attacking ------------------------------------------------------------------Furore A 1/1 200 Kaiser Knuckles .Prox. 300 Poison Knuckles . may destroy target's accessory ------------------------------------------------------------------====== Bishop ====== Races: Bangaa Prerequisites: Master 2 White Monk A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Pilfer A 6 3/1 150 Cheer Staff .Deal damage and inflict a random debuff on target ------------------------------------------------------------------Helm Smash A 1/1 400 Godhand .Self 200 Survivor .Weapon 350 Cat Claws .Earth elemental damage ------------------------------------------------------------------Smite of Rage A . may destroy target's helmet ------------------------------------------------------------------Smash A 1/1 400 Tiger Fangs .Death Strike P 150 Bracers .

Inflict a large amount of Fire elemental damage ------------------------------------------------------------------Thundaga A 18 4/2 300 Thor Rod .Strengthens the elemental damage inflicted by magic ------------------------------------------------------------------Magick Counter R 400 Samite Coat .Inflict a small amount of Lightning elemental damage ------------------------------------------------------------------Blizzara A 14 4/2 200 Sleet Rod .Inflict a small amount of Fire elemental damage ------------------------------------------------------------------Thunder A 8 4/2 100 Rod ..Inflict a large amount of Ice elemental damage ------------------------------------------------------------------Firaga A 18 4/2 300 Flame Rod .Re-cast a spell back at an enemy when attacked by magick ------------------------------------------------------------------Break A 24 3/1 450 Serpent Staff .Decreases required MP to cast magick spells by 50% ------------------------------------------------------------------Holy A 32 3/2 400 Nirvana . Moogle.Inflict a large amount of Lightning elemental damage ------------------------------------------------------------------Geomancy P 350 Sage's Robe .Inflict a moderate amount of Lightning elemental damage ------------------------------------------------------------------Blizzaga A 18 4/2 300 Chill Rod .Afflicts target with "Stone" status ------------------------------------------------------------------========== Black Mage ========== Races: Hume. Nu Mou Prerequisites: Master 1 White Mage A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Blizzard A 8 4/2 100 Rod .Inflict a moderate amount of Fire elemental damage ------------------------------------------------------------------Thundara A 14 4/2 200 Thunder Rod .Inflict a small amount of Ice elemental damage ------------------------------------------------------------------Fire A 8 4/2 100 Rod .Inflict large Holy elemental damage to the target ------------------------------------------------------------------Magick Counter R 400 Samite Coat .Re-cast a spell back at an enemy when attacked by magick ------------------------------------------------------------------- .Inflict a moderate amount of Ice elemental damage ------------------------------------------------------------------Fira A 14 4/2 200 Firewheel Rod .

Lower target's Defense and Resistance ------------------------------------------------------------------Limit Glove A 4 1/1 Turtle .Recover some HP. inflict "Blind" status to target ------------------------------------------------------------------Screech A 8 3/2 Wolf .Earth elemental attack.Switch the target's HP and MP around ------------------------------------------------------------------Mighty Guard A 8 4/1 Drake . taking away some of their MP ------------------------------------------------------------------Matra Magick A 22 3/1 Turtle .Inflict "Doom" status to target ------------------------------------------------------------------Dragon Force A 8 4/1 Drake .Attack the target. inflict "Confuse" status on target ------------------------------------------------------------------- .Remove all buffs from all allies and enemies ------------------------------------------------------------------Roulette A 12 All Ahriman .Inflict "Sleep" status on all enemies ------------------------------------------------------------------Quake A 12 3/2 Headless .Randomly KOs an ally or enemy ------------------------------------------------------------------Sandstorm A 12 4/2 Antlion .Magick attack.Deal 999 damage to target if user's HP is at 1 ------------------------------------------------------------------Magick Hammer A 4 3/1 Baknamy .Inflict random debuffs on target ------------------------------------------------------------------Doom A 8 4/1 Deathscythe .Raise target's Attack and Magick ------------------------------------------------------------------Eerie Sound Wave A 8 4/1 Malboro .Raise target's Defense and Resistance ------------------------------------------------------------------Night A 22 All Lamia .Remove all buffs from target ------------------------------------------------------------------Expose Weakness A 8 4/1 Drake .========= Blue Mage ========= Races: Hume Prerequisites: Master 1 Black Mage A-ability Abilities --------Name Type MP Range AP Item/Enemy Species ------------------------------------------------------------------Angel Whisper A 32 3/1 Sprite .Earth elemental attack ------------------------------------------------------------------Roar A 8 All Werewolf . give "Reraise" status to target ------------------------------------------------------------------Bad Breath A 8 2/2 Malboro .

Recover a moderate amount of HP ------------------------------------------------------------------Learn P 100 Light Saber .Allows user to attack twice in the next turn ------------------------------------------------------------------Prime A .Weapon 300 Hand Cannon .Increases range of next attack ------------------------------------------------------------------Foresight A .Self-destruct A 8 Prox.Inflict a strong attack with 100% accuracy on next turn ------------------------------------------------------------------Potion Shell A .Lose MP instead of HP when taking damage (if current MP > 0) ------------------------------------------------------------------========= Cannoneer ========= Races: Bangaa Prerequisites: Complete Quest C1-15 (The Bangaa Brotherhood).Renders character immune to most buffs and debuffs ------------------------------------------------------------------MP Shield R 450 Mirage Vest .Increase target's Attack ------------------------------------------------------------------White Wind A 20 3/2 Sprite .Inflict a strong attack. Bomb .Self 150 Ligatur .Self 150 Omnis Cannon .Self 150 Diklum .Increase amount of damage afflicted with next regular attack ------------------------------------------------------------------Scope A .Inflict "Oil" status to target ------------------------------------------------------------------War Dance A 12 4/2 Dreamhare .Self 150 Supernal Ray .Allows the learning of Blue Magick spells ------------------------------------------------------------------Immunity P 250 Survival Vest . but user cannot move next turn ------------------------------------------------------------------Target A 4/1 250 Dromaeo .Self-destruct to damage surrounding units. master 2 Dragoon A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Blur R 150 Fortune Ring .Dodge all regular attacks from guns and hand cannons ------------------------------------------------------------------Buckshot A .Restores 60 HP to the target ------------------------------------------------------------------- .Increases Accuracy of next attack ------------------------------------------------------------------Mortar A 4/1 200 Massive Bazooka . KO self ------------------------------------------------------------------Unction A 8 4/2 Flan .

Cast "Regen" on target.Restore a moderate amount of HP to target ------------------------------------------------------------------Choco Esuna 8 2/2 Green Chocobo .Ether Shell A .Magick attack.Fire elemental attack ------------------------------------------------------------------Choco Guard 10 2/2 Brown Chocobo . you don't actually learn any abilities. master 2 Animist A-abilities NOTE: With this job.Weapon 500 Brevis . The abilities you have at your disposal are based on the color chocobo you are current riding. Abilities --------Name MP Range Chocobo ------------------------------------------------------------------Choco Barrier 8 2/2 All Chocobos . does heavy damage to target ------------------------------------------------------------------Choco Recharge 4 1/1 White Chocobo .Magick attack.Cast "Protect" and "Shell" on target ------------------------------------------------------------------Choco Beak 1/1 All Chocobos .Remove some debuffs from target ------------------------------------------------------------------Choco Flame 18 4/2 Black Chocobo . raises Defense and Resistance ------------------------------------------------------------------Choco Meteor 18 4/2 Red Chocobo .Restores 60 MP to the target ------------------------------------------------------------------============== Chocobo Knight ============== Races: Moogle Prerequisites: Complete Quest C4-05 (Popocho's Chocobos). does heavy damage to target ------------------------------------------------------------------Choco Cure 8 2/2 All Colors .Restores some MP to target ------------------------------------------------------------------====== Dancer ====== Races: Viera (Penelo only) Prerequisites: Complete Side Quest "An Elegant Encounter" Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------- .

recover HP lost by target ------------------------------------------------------------------Forbidden Dance A 4/1 350 Heretic Rod .Magick attack.Removes some debuffs.Enables "Berserk" status when made critical from attack ------------------------------------------------------------------Defense^ P 150 Diamond Armor .Attack twice in the same turn ------------------------------------------------------------------Critical: Quicken A .Magick attack on target ------------------------------------------------------------------Slow Dance A 4/1 .Damage and knock back adjacent units ------------------------------------------------------------------Bulwark A .Enables "Quicken" status when made critical from attack ------------------------------------------------------------------Mincing Minuet A 4/2 .Prox.Decrease MP of target ------------------------------------------------------------------Heathen Frolic A 4/2 250 Force Rod .Self 200 Lionheart .Inflict random debuffs on target ------------------------------------------------------------------======== Defender ======== Races: Bangaa Prerequisites: Master 2 Gladiator A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Hibernate A . regardless of current job ------------------------------------------------------------------Whirl Blast A .Decrease damage received from physical attacks ------------------------------------------------------------------Defend A .Self 300 Save the Queen .Increases Defense/Resistance by 20% for subsequent attack ------------------------------------------------------------------Tank P 200 Platinum Armor .Allows Heavy Armor to be equipped. 200 El-Cid .Inflict "Slow" status on target ------------------------------------------------------------------Witch Hunt A 4/1 .Decrease target's Attack ------------------------------------------------------------------Jitterbug A 4/1 300 Staff of the Magi .Self 100 Defender . but causes user to Sleep ------------------------------------------------------------------Critical: Berserk R 150 Gauntlets .Decrease target's Magick ------------------------------------------------------------------Polka A 4/2 250 Esztam Baton .Blade Dance A 1/1 .

master 2 Warrior A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Jump A 4/1 150 Javelin .Force critical Dragons to withdraw from the battle field ------------------------------------------------------------------Wyrmkiller A . 350 Stribog .Does damage.Prevent all damage for one turn ------------------------------------------------------------------Meltdown A .Absorb HP from targeted enemy ------------------------------------------------------------------Thunder Breath A . may destroy target's weapon ------------------------------------------------------------------Aura A 28 Self 400 Lohengrin . only once per battle ------------------------------------------------------------------============ Elementalist ..Weapon 350 Claymore .Prox.Breathe out Thunder elemental damage ------------------------------------------------------------------Bangaa Cry A .Jump up and then impale target on the way down (requires Spear) ------------------------------------------------------------------Wyrmtamer A 1/1 150 Burglar Sword .Breathe out Fire elemental damage ------------------------------------------------------------------Ice Breath A .Attack which damages equal to user's current HP but KO's self ------------------------------------------------------------------Mow Down A .Gain "Reraise" status when attacked.Expell 300 Gae Bolg .Expell 300 Ice Lance .Damage targeted enemies. Dragoon).Cast "Regen" on "Reraise" on self ------------------------------------------------------------------======= Dragoon ======= Races: Bangaa Prerequisites: Complete Quest C3-13 (Kyrra.Inflict 2x damage to Dragons ------------------------------------------------------------------Fire Breath A . 350 Vajra .Breathe out Ice elemental damage ------------------------------------------------------------------Lancet A 1/1 300 Restorer .Weapon 200 Blood Sword .Expell 300 Lava Spear .Expell 400 Dragon Whisker . may cause "Confuse" status ------------------------------------------------------------------Dragonheart R 500 Vitanova .Damage adjacent units. but lowers user's Evasion ------------------------------------------------------------------Rend Weapon A .Prox.

Summon a swarm of tiny bugs which damage and inflict "Poison" ------------------------------------------------------------------Featherblow A .Earth elemental HP recovery ------------------------------------------------------------------Shining Air A 8 4/1 200 Djinn Flyssa .Inflict Earth elemental damage and "Immobilize" status on target ------------------------------------------------------------------Earth Heal A 6 4/1 200 Fleuret .Weapon 200 Estoc .Inflict Wind elemental damage and "Blind" status on target ------------------------------------------------------------------Thunderous Roar A 8 4/1 200 Mage Masher .Inflict Fire elemental damage and "Disable" status on target ------------------------------------------------------------------Sliprain A 8 4/1 250 Silver Rapier .Weapon 150 Stinger .Inflict Water elemental damage and "Slow" status on target ------------------------------------------------------------------Evil Gaze A 8 4/1 300 Joyeuse .Reduces target's MP ------------------------------------------------------------------- .Inflict Dark elemental damage and "Confuse" status on target ------------------------------------------------------------------====== Fencer ====== Races: Viera Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Shieldbearer P 150 Bronze Shield .============ Races: Viera Prerequisites: Master 2 White Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Boulder Crush A 8 4/1 200 Estoc .Inflict Lightning elemental damage.50% damage.Equip Shields regardless of current Job ------------------------------------------------------------------Swarmstrike A .Weapon 250 Mage Masher .Fire elemental HP recovery ------------------------------------------------------------------Fire Whip A 8 4/1 250 Scarlet Rapier . but with 2x accuracy ------------------------------------------------------------------Manastrike A . "Silence" status on target ------------------------------------------------------------------White Flame A 12 4/2 200 Flamberge .

300 Djinn Flyssa .Wind damage to units in front of you ------------------------------------------------------------------Aurablast A 4/2 350 Kwigon Blade .Counterattack after being attacked.Weapon 250 Sun Blade .Deals damage and knocks back target ------------------------------------------------------------------Air Render A 3/1 250 Atomos Blade .50% damage.Deal damage in a wide range ------------------------------------------------------------------- .Weapon 100 Sweep Blade . and deal greater damage ------------------------------------------------------------------Doublehand P 250 Venus Blade .Lowers target's Speed ------------------------------------------------------------------======= Fighter ======= Races: Hume Prerequisites: Complete Quest C4-02 (To Be a Fighter).Attack from a distance ------------------------------------------------------------------Beat Down A .Checkmate A . but with 50% accuracy ------------------------------------------------------------------Blitz A .Twirl with rapier to cause damage to all adjacent units ------------------------------------------------------------------Shadowstick A .Curses target with "Doom" status ------------------------------------------------------------------Nighthawk A 4/1 300 Joyeuse . but with 2x accuracy ------------------------------------------------------------------Bonecrusher R 250 Wygar .Weapon 300 Gupti Aga .Attack adjacent unit and the unit behind them ------------------------------------------------------------------Reflex R 300 Ever Robe .Prox.Produce a projectile to attack from a distance ------------------------------------------------------------------Piercing Blow A 2/2 300 Flamberge .Deal damage to adjacent units ------------------------------------------------------------------Air Blast A . 250 Ogun Blade . master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Rush A .Completely evade all any incoming "Attack" actions ------------------------------------------------------------------Swallowtail A .Hold weapon with two hands to increase the damage dealt with it ------------------------------------------------------------------Wild Swing A .Expell 350 Air Blade .Prox.Weapon 400 Silver Rapier .Weapon 250 Shadow Blade .Deal twice as much damage.

Inflict a stronger attack. causes some backfiring damage ------------------------------------------------------------------========= Flintlock ========= Races: Moogle Prerequisites: Complete Quest C4-06 (Of Kupos and Cannons). master 1 Animist A-ability Abilities --------- .Allows user to use other ballistic abilities ------------------------------------------------------------------Blur R 150 Fortune Ring .Inflict a strong magick attack but lose 20% of your own HP ------------------------------------------------------------------Teleport Cannon A .Deal Fire elemental damage.Weapon 500 Brevis .Dodge all regular attacks from guns and hand cannons ------------------------------------------------------------------Charged Attacks P 150 Supernal Ray .Weapon 350 Massive Bazooka .Weapon 450 Guang Cannon .Restores 40 MP to the target ------------------------------------------------------------------======== Fusilier ======== Races: Moogle Prerequisites: Complete Quest B4-04 (The Goug Consortium).Weapon 250 Omnis Cannon .Restores some HP and removes some debuffs ------------------------------------------------------------------Protect Cannon A . master 2 Fusilier A-abilities and 2 Tinker A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Prime A .Back Draft A 1/1 400 Flametongue . but use 10 MP ------------------------------------------------------------------Cure Cannon A .Cast "Protect" and "Regen" on target ------------------------------------------------------------------Shell Cannon A .Weapon 400 Dromaeo .Self 100 Hand Cannon .Cast "Shell" and "Regen" on target ------------------------------------------------------------------Ether Boost A .Teleports the target to a random position on the battlefield ------------------------------------------------------------------Ether Cannon A .Weapon 250 Diklum .Inflict a magick attack on the target ------------------------------------------------------------------Blowback A .Weapon 250 Ligatur .

Weapon 150 Aiot Gun .Increases Evasion when made critical from an attack ------------------------------------------------------------------- .Shoot a bullet which inflicts "Stop" on target ------------------------------------------------------------------========= Geomancer ========= Races: Gria Prerequisites: Complete Quest B5-08 (Geomancer's Way .Shoot a bullet which inflicts "Blind" on target ------------------------------------------------------------------Silenceshot A .Weapon 200 Silver Cannon .Increase user's Resistance (ability to dodge magick attacks) ------------------------------------------------------------------Critical: Evasion^ R 200 Cachusha .Weapon 400 Chaos Rifle .Shoot a bullet which inflicts "Silence" on target ------------------------------------------------------------------Concentration P 250 Longbarrel .Name Type MP Range AP Item ------------------------------------------------------------------Boltshot A .Raises the accuracy of all abilities by 5% ------------------------------------------------------------------Charmshot A .Weapon 200 Lost Gun .Traps will not activate if you step on them ------------------------------------------------------------------Resistance^ P 150 Magus Robe .Weapon 450 Outsider .Shoot a bullet which deals Fire elemental damage ------------------------------------------------------------------Iceshot A .Weapon 400 Peacemaker .Shoot a bullet which deals Lightning elemental damage ------------------------------------------------------------------Fireshot A .Magick attack. master 1 Hunter A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Nature's Embrace A 8 6/2 .Weapon 150 Riot Gun .Weapon 150 Giot Gun .Mist). only use in fair weather ------------------------------------------------------------------Avoid Traps P 150 Spiked Boots . only use while standing on natural terrain ------------------------------------------------------------------Shining Flare A 12 6/2 .Shoot a bullet which deals Ice elemental damage ------------------------------------------------------------------Blindshot A .Shoot a bullet which inflicts "Confuse" on target ------------------------------------------------------------------Stopshot A .Shoot a bullet which inflicts "Charm" on target ------------------------------------------------------------------Confushot A .Fire attack.

Magick attack. and counterattack back ------------------------------------------------------------------Wild Swing A .Deal damage to adjacent units ------------------------------------------------------------------Blizzard Tackle A 4 1/1 300 Icebrand . inflict "Poison". but with 50% accuracy ------------------------------------------------------------------Blitz A .Prox.Magick attack.Weapon 250 Sun Blade .Evade incoming "Attack" actions.Artifice's Embrace A 8 6/2 250 Gokuu Pole . only use on grassy terrain ------------------------------------------------------------------Mist Storm A 24 6/2 250 Fanatic .Deal twice as much damage. inflict "Sleep".Hold weapon with two hands to increase the damage dealt with it ------------------------------------------------------------------Strike Back R 250 Bone Plate .Water attack. deplete target's MP.Magick attack. 250 Ogun Blade . only use in rainy weather ------------------------------------------------------------------Magick Counter R 400 Samite Coat .Deal damage.Cast ice on sword to inflict Ice elemental damage ------------------------------------------------------------------Fire Soul A 4 1/1 300 Flametongue . only use in misty weather ------------------------------------------------------------------Venom Squall A 12 6/2 250 Zephyr Pole .Cast flames on sword to inflict Fire elemental damage ------------------------------------------------------------------Thunder Assault A 4 1/1 300 Air Blade . only use in snowy weather ------------------------------------------------------------------Earth's Embrace A 8 6/2 250 Ivory Pole .Ice attack. inflict "Immobilize". inflict "Disable". only use on artificial terrain ------------------------------------------------------------------Avalanche A 12 6/2 250 Eight-fluted Pole .Deals damage and knocks back target ------------------------------------------------------------------Beat Down A .Weapon 100 Sweep Blade . only use on barren terrain ------------------------------------------------------------------Life's Embrace A 8 6/2 250 Iron Pole . inflict "Slow". but with 2x accuracy ------------------------------------------------------------------Doublehand P 250 Venus Blade .Deals 50% damage.Re-cast a spell back at an enemy when attacked by magick ------------------------------------------------------------------========= Gladiator ========= Races: Bangaa Prerequisites: Master 2 Warrior A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Rush A .Weapon 250 Shadow Blade .

Inflict "Sleep" status to target ------------------------------------------------------------------Tranq A 8 4/2 200 Sage Crosier .Inflict "Silence" status to target ------------------------------------------------------------------Sleep A 12 4/2 200 Battle Mace .Dodge all magick spells that cause damage ------------------------------------------------------------------Oil A 8 4/1 250 Sledgehammer . does heavy damage to target ------------------------------------------------------------------========== Green Mage ========== Races: Viera Prerequisites: Complete Quest C3-14 (Green Dominion).Inflict "Blind" status to target ------------------------------------------------------------------Protect A 8 4/1 150 Iron Hammer .Raises target's Move and Jump ------------------------------------------------------------------======= Heritor ======= Races: Hume (Adelle only) .Absorbs the MP used to cast the magick spell used to attack you ------------------------------------------------------------------Evade Magick R 250 Magick Robe .Cast bolts on sword to inflict Thunder elemental damage ------------------------------------------------------------------Ultima Sword A 32 Weapon 990 Materia Blade ..Raises target's Defense ------------------------------------------------------------------Shell A 8 4/1 150 War Hammer .Increases the amount of time buffs last ------------------------------------------------------------------Silence A 8 3/2 200 Energy Mace .Raises target's Accuracy ------------------------------------------------------------------Absorb MP R 250 Lordly Robe .Inflict "Oil" status to target ------------------------------------------------------------------Leap A 18 4/1 400 Mandragora .Raises target's Resistance ------------------------------------------------------------------Spellbound P 150 Tiara . master 1 White Mage A-ability Abiliites --------Name Type MP Range AP Item ------------------------------------------------------------------Blind A 8 4/1 150 Druid Mace .Ultimate physical attack.

but KO self ------------------------------------------------------------------Hilo A 6/1 300 Chirijiraden . inflict "Slow" status to target ------------------------------------------------------------------====== Hunter ====== Races: Gria.Drive critical Monster from battle (doesn't work on last unit) ------------------------------------------------------------------Regenerate R 200 Gaia Gear .Allies 300 Hyakushiki-masamune .Gain "Regen" status when attacked ------------------------------------------------------------------Sonic Boom A 4/2 200 Cranequin .Deal damage.Deal damage.Prerequisites: Complete Side Quest "Gifted" Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Adelaide A 1/1 .Increase damage of physical attacks ------------------------------------------------------------------Oust A .Restore all allies' HP and MP.Weapon 300 Nagrarok .Inflict "Charm" status to target ------------------------------------------------------------------Nesiaam A . inflict "Confuse" status to target ------------------------------------------------------------------Ljda A 1/1 300 Ayvuir Blue .Deal damage in a wide range ------------------------------------------------------------------- .Raise ally's Critical Hit rate ------------------------------------------------------------------Attack^ P 150 Nike Bow .Cast "Regen" to target ------------------------------------------------------------------Lennart A 4/2 .Deal damage to targets in range ------------------------------------------------------------------Elpe A .Weapon 150 Windslash Bow . inflict "Addle" status (can Attack only) to target ------------------------------------------------------------------Viola A 6/2 300 Tiptaptwo .Deal damage equivalent to amount of HP currently lost by user ------------------------------------------------------------------Wermut A 4/1 300 Whale Whisker . Hume Prerequisites: Master 3 Archer A-abilities (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Advice A 1/1 100 Twin Bow .Deal damage.

Afflicts target with a random debuff ------------------------------------------------------------------Ultima Shot A 32 Weapon 990 Seventh Heaven .Weapon 300 Master Bow .Inflict Earth elemental damage to all enemies ------------------------------------------------------------------Star Cross A 28 All 300 Crown Scepter .Inflict Wind elemental damage to all enemies ------------------------------------------------------------------Halve MP P 400 Luminous Robe . Nu Mou Prerequisites: Master 2 White Mage A-abilities and 4 Black Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Absorb MP R 250 Lordly Robe .Counter Force A .Inflict Holy elemental damage to all enemies ------------------------------------------------------------------Stardust A 28 All 300 Stardust Rod .Inflict Fire elemental damage to all enemies ------------------------------------------------------------------Tempest A 28 All 250 Thunder Rod .Inflict Water elemental damage to all enemies ------------------------------------------------------------------Rockfall A 28 All 300 Terre Rod .Inflict Ice elemental damage to all enemies ------------------------------------------------------------------Prominence A 28 All 250 Firewheel Rod .Weapon 300 Elfin Bow .Decreases required MP to cast magick spells by 50% ------------------------------------------------------------------- .Absorbs the MP used to cast the magick spell used to attack you ------------------------------------------------------------------Freezeblink A 28 All 250 Sleet Rod .Receive loot from target if the attack kills it ------------------------------------------------------------------Sidewinder A .Weapon 300 Hunting Bow .Inflict Lightning elemental damage to all enemies ------------------------------------------------------------------Deluge A 28 All 300 Chill Rod . does heavy damage to target ------------------------------------------------------------------=========== Illusionist =========== Races: Hume.Inflict 2x damage to Monsters ------------------------------------------------------------------Vitals Shot A .Cause non-elemental damage to all enemies ------------------------------------------------------------------Wild Tornado A 28 All 300 Thor Rod .Inflicts "Addle" status (can only use Attack) to target ------------------------------------------------------------------Hunting A .Ultimate magick/physical attack.Weapon 300 Hades Bow .

Catch items thrown and hurled at you and keep them ------------------------------------------------------------------Ball Toss A 4/1 350 Scramasax .Dark elemental damage.Allows Heavy Armor to be equipped. regardless of current job .Toss a molotov cocktail to cause damages and cause "Berserk" ------------------------------------------------------------------Sticky Fingers R 250 Brigandine .Throw Gil at target to cause damage equal to amount of Gil lost ------------------------------------------------------------------Weapon Toss A 4/1 100 Kris .======= Juggler ======= Races: Moogle Prerequisites: Master 2 Tinker A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Gil Toss A 4/1 100 Jackknife . causing them to "Stop" ------------------------------------------------------------------Smile Toss A 4/1 450 Orichalcum Dirk . but lose 10% of your own HP ------------------------------------------------------------------Tank P 200 Platinum Armor .Weapon 150 Xankbras .Toss a ring around the target.Toss a dagger at the enemy to damage and inflict "Disable" ------------------------------------------------------------------Ring Toss A 4/1 450 Cinquedea .Toss a ball at the enemy to cause "Confuse" status ------------------------------------------------------------------Dagger Toss A 4/1 400 Swordbreaker .Toss a weapon from your inventory at an enemy ------------------------------------------------------------------Return Fire R 150 Power Sash .Allows the target's turn to be next immediately after user ------------------------------------------------------------------======= Lanista ======= Races: Seeq Prerequisites: Complete Quest C5-06 (A Lanista's Pride). master 1 Berserker A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Souleater A .Catch arrows and throw them back at the attacker ------------------------------------------------------------------Molotov Cocktail A 4/1 250 Khukuri .

------------------------------------------------------------------Blink Counter R 250 Bone Armlets .Raise target's Defense ------------------------------------------------------------------Monkey Grip P 250 Oblige . may destroy target's armor ------------------------------------------------------------------Sword of Darkness A 12 Weapon 350 Ancient Sword . and knock back attacker ------------------------------------------------------------------Dark Fist A 2 300 Battle Bamboo . Defense.Deal damage and inflict target with "Blind" status ------------------------------------------------------------------Sword of Light A 8 Weapon 300 Ogrenix .Restore some HP by inflicting Dark elemental damage to target ------------------------------------------------------------------Razzle-dazzle A 24 Prox. only once per battle ------------------------------------------------------------------=========== Master Monk =========== Races: Bangaa Prerequisites: Complete Quest C4-13 (Banbanga!).Counterattack after being attacked. Magick. 450 Vigilante .Restores HP and removes some debuffs ------------------------------------------------------------------Pummel A .Damage targets.Raise target's Critical Hit rate ------------------------------------------------------------------Haunting Vision A 8 4/2 300 Dagriohm .Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Strike! A 8 4/2 250 Luabreaker . master 2 Warrior and White Monk A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Unscarred P 150 Judicer's Coat . raises Attack.Counterattack after being attacked.Hit twice in the same attack . Resistance ------------------------------------------------------------------Blink Counter R 250 Bone Armlets .Restore some MP by inflicting Holy elemental damage to target ------------------------------------------------------------------Charge! A 8 1/1 350 Hardedge . but reduces user's HP by 25% of damage dealt ------------------------------------------------------------------Inner Focus A Self 300 Tonfa . and knock back attacker ------------------------------------------------------------------Block! A 8 4/2 250 Diamond Sword .Restore target's HP ------------------------------------------------------------------Dragonheart R 500 Tournesol .Deal damage and knock back target.Weapon 300 Eight-fluted Pole .If user's HP full.Gain "Reraise" status when attacked.

Attack and knock back the target ------------------------------------------------------------------Shieldbearer P 150 Round Shield .Weapon 100 Flametongue .Weapon 250 Shadow Blade .Give target protection against one debuff ------------------------------------------------------------------Critical: Haste R 250 Golden Armor . does heavy damage to target ------------------------------------------------------------------- .Enables "Haste" status when made critical from attack ------------------------------------------------------------------Moogle Lance A 3/1 250 Atomos Blade .Recover HP and remove most debuffs ------------------------------------------------------------------Moogle Disarm A 4/1 300 Paraiba Blade .Equip Shields regardless of current Job ------------------------------------------------------------------Moogle Guard A .Attack from a distance ------------------------------------------------------------------Moogle Rush A .Attack the target.Attack target with regular attack plus target's counterattack ------------------------------------------------------------------Holy Strike A .Weapon 400 Esztam Baton .Self 300 Icebrand .Ultimate magick attack.Deal 2x damage.Deal damage equivalent to amount of HP currently lost by user ------------------------------------------------------------------============= Moogle Knight ============= Races: Moogle Prerequisites: Master 1 Animist A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Moogle Attack A . may destroy target's armor ------------------------------------------------------------------Lifebane A .Holy elemental attack ------------------------------------------------------------------Rend Armor A .Weapon 350 Fanatic .Raise user's Defense and Resistance until the next turn ------------------------------------------------------------------Moogle Shield A 4/1 200 Pearl Blade .Weapon 350 Cypress Pole .Self 200 Kwigon Blade .Weapon 350 Sanjiegun .Does damage.Weapon 400 Gokuu Pole . but with 50% accuracy ------------------------------------------------------------------Moogle Aid A .Detect hidden equipment which target can draw form stock ------------------------------------------------------------------Ultima Charge A 32 Weapon 990 Materia Blade . may cause "Doom" status ------------------------------------------------------------------Withering Strike A .------------------------------------------------------------------Cross-counter A .

===== Ninja ===== Races: Hume Prerequisites: Master 4 Thief A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Throw A 4/1 100 Kunai - Throw a weapon from your stock at the targeted unit ------------------------------------------------------------------Earth Veil A 4 4/1 200 Osafune - Deals weak damage, and may cause "Slow" status to target ------------------------------------------------------------------Gold Veil A 4 4/1 200 Kiku-ichimonji - Deals weak damage, and may cause "Blind" status to target ------------------------------------------------------------------Water Veil A 4 4/1 200 Murasame - Deals weak damage, and may cause "Silence" status to target ------------------------------------------------------------------Critical: Haste R 250 Ninja Gear - Enables "Haste" status when made critical from attack ------------------------------------------------------------------Wood Veil A 4 4/1 250 Kotetsu - Deals weak damage, and may cause "Immobilize" status to target ------------------------------------------------------------------Fire Veil A 4 4/1 250 Ashura - Deals weak damage, and may cause "Confuse" status to target ------------------------------------------------------------------Oblivion A 12 1/1 300 Masamune - Inflicts "Addle" status (can only use Attack) to target ------------------------------------------------------------------Unspell A 4 1/1 300 Ama-no-murakumo - Dispel target's buffs ------------------------------------------------------------------Dual Wield P 990 Ragetsu-denbu - Equip a weapon to each hand, and therefore attack twice ------------------------------------------------------------------======= Paladin ======= Races: Hume Prerequisites: Master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Nurse A - Prox. 100 Defender - Recover HP and remove some debuffs to self and surrounding units

------------------------------------------------------------------Defense^ P 150 Diamond Armor - Decrease damage from physical attacks ------------------------------------------------------------------Parley A 1/1 150 Barong - Persuade critical enemy to leave battlefield (not last unit) ------------------------------------------------------------------Defend A - Self 200 Lionheart - Increases Defense/Resistance by 20% for subsequent attack ------------------------------------------------------------------Sanctify A 3/2 250 Ogrenix - Totally destroys Undead targets, disallowing them to come back ------------------------------------------------------------------Cover A 4/1 300 Save the Queen - Take damage instead of attacks directed at target for one turn ------------------------------------------------------------------War Cry A - Prox. 300 Oblige - Increases Resistance to self and surrounding units ------------------------------------------------------------------Reflex R 350 Genji Armor - Completely evade all any incoming "Attack" actions ------------------------------------------------------------------Holy Blade A 22 Weapon 400 Excalibur - Envelopes blade in light to cause strong Holy damage ------------------------------------------------------------------Saint Cross A 10 Prox. 400 Arch Sword - Holy damage expelled in all four cardinal directions ------------------------------------------------------------------======= Parivir ======= Races: Hume Prerequisites: Complete Quest B4-08 (The Eastwatch), master 3 Soldier A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Death Strike P 150 Bracers - Increases chance of landing a critical hit when attacking ------------------------------------------------------------------Blade Bash A - Weapon 200 Ashura - Deals weak damage, and may cause "Immobilize" status to target ------------------------------------------------------------------Wind Slash A 4/1 200 Murasame - Physical attack with Air elemental damage ------------------------------------------------------------------Strike Back R 250 Bone Plate - Evade incoming "Attack" actions, and counterattack back ------------------------------------------------------------------Iai Blow A - Weapon 300 Osafune - Deals weak damage, and may cause "KO" status to target ------------------------------------------------------------------Hoarfrost Blade A - Weapon 400 Ama-no-murakumo - Deals weak damage, and may cause "Slow" status to target

------------------------------------------------------------------Lifethread Blade A - Weapon 400 Adazakura - Deals weak damage, and may cause "Doom" status to target ------------------------------------------------------------------Shimmering Blade A - Weapon 400 Nosada - Deals weak damage, and may cause "Confuse" status to target ------------------------------------------------------------------Skyfury Blade A - Weapon 400 Kotestsu - Deals weak damage, and may cause "Berserk" status to target ------------------------------------------------------------------Unburden Soul A Self 400 Sumihomura - Sacrifice self to fully recover HP/cure debuffs of all allies ------------------------------------------------------------------====== Ranger ====== Races: Seeq Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Avoid Traps P 150 Spiked Boots - Traps will not activate if you step on them ------------------------------------------------------------------Item Lore P 150 Wizard's Hat - Recover 2x HP when using items ------------------------------------------------------------------Sten Needle A 2/1 150 Zwillblade - Lay a trap which depletes 50% of the target's HP ------------------------------------------------------------------Awareness A All 200 Target Bow - Reveal all hidden traps and Invisible units ------------------------------------------------------------------Silence Gas A 2/1 200 Kard - Lay a trap which inflicts target with "Silence" status ------------------------------------------------------------------Leech A 2/1 250 Rondel - Lay a trap which depletes 50% of the target's MP ------------------------------------------------------------------Life Bond A 4/1 250 Thorn Bow - Restore target's HP by depleting user's own HP ------------------------------------------------------------------Camouflage A - Self 300 Khukuri - Become completely invisible until your next attack action ------------------------------------------------------------------Mirror Items A - Item 300 Nail Bow - Reverse the effects of items when used ------------------------------------------------------------------Love Potion A 2/1 350 Tonberrian - Lay a trap which inflicts target with "Charm" status ------------------------------------------------------------------Critical: Vanish R 400 Jambiya - Become invisible when made critical from an attack -------------------------------------------------------------------

====== Raptor ====== Races: Gria Prerequisites: Complete Quest C4-07 (Instrument of Inspiration), master 1 Hunter A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Counter R 150 Headband - Counterattack after being attacked ------------------------------------------------------------------Safeguard A 150 Iron Armor - Protect against equipment being stolen or broken ------------------------------------------------------------------Shieldbearer A 150 Platinum Shield - Equip Shields regardless of current job ------------------------------------------------------------------Mind Crush A - Weapon 250 Falchion - Deal damage, lower target's Resistance ------------------------------------------------------------------Monkey Grip P 250 Stribog - Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Power Crush A - Weapon 250 Samson Sword - Deal damage, lower target's Defense ------------------------------------------------------------------Bulwark A - Self 300 Vajra - Prevent all damage for one turn ------------------------------------------------------------------Cyclone A 16 4/2 300 El-Cid - Wind elemental damage ------------------------------------------------------------------Whirlwind A 8 4/1 300 Claymore - Wind elemental damage, inflict "Confuse" status to target ------------------------------------------------------------------Reflex R 350 Genji Armor - Completely evade all any incoming "Attack" actions ------------------------------------------------------------------Soul Crush A - Weapon 350 Rhomphaia - Deal damage, deplete target's MP ------------------------------------------------------------------Speed Crush A - Weapon 350 Predator - Deal damage, lower target's Speed ------------------------------------------------------------------Shield Bash A 1/1 400 Beastsword - Deal damage and knock back target, and inflict "Disable" status ------------------------------------------------------------------======= Ravager =======

Races: Gria Prerequisites: Complete Quest C5-05 (Ravager), master 1 Hunter A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------En Garde A - Self 100 Xankbras - Counter attacks against adjacent units for one return ------------------------------------------------------------------Defense^ P 150 Diamond Armor - Decrease damage from physical attacks ------------------------------------------------------------------Unscarred P 150 Judicer's Coat - If user's HP full, raises Attack, Defense, Magick, Resistance ------------------------------------------------------------------Battle Cry A - Self 200 Ancient Sword - Raise user's Attack, while lowering user's Defense ------------------------------------------------------------------Tank P 200 Platinum Armor - Allows Heavy Armor to be equipped, regardless of current job ------------------------------------------------------------------Bonecrusher R 250 Dragon Mail - Counterattack after being attacked, and deal greater damage ------------------------------------------------------------------Strike Back R 250 Bone Plate - Evade incoming "Attack" actions, and counterattack back ------------------------------------------------------------------Sweeping Spin A - Prox. 250 Diamond Sword - Damage adjacent units ------------------------------------------------------------------Overpower A 1/1 300 Vigilante - Causes damage to target, disregarding equipped R-Abilities ------------------------------------------------------------------Sneak Attack A - Weapon 300 Dagriohm - Deal damage based on direction target is facing ------------------------------------------------------------------Tenacity A - Weapon 300 Hardedge - Damages target equal to amount of debuffs inflicted on target ------------------------------------------------------------------Blast Wave A 4/2 350 Zweihander - Attack all units directly in your path ------------------------------------------------------------------Full Assault A - Weapon 350 Ogrenix - Deal heavy damage, but causes user to "Sleep" ------------------------------------------------------------------======== Red Mage ======== Races: Viera Prerequisites: Master 1 Fencer and 1 White Mage A-ability Abilities --------Name Type MP Range AP Item

------------------------------------------------------------------Cure A 8 4/2 100 Fleuret - Recovers a small amount of HP ------------------------------------------------------------------Blizzard A 8 4/2 150 Flamberge - Inflict a small amount of Ice elemental damage ------------------------------------------------------------------Fire A 8 4/2 150 Scarlet Rapier - Inflict a small amount of Fire elemental damage ------------------------------------------------------------------Magick^ P 150 Colichemarde - Increase damage of magic attacks ------------------------------------------------------------------Protect A 8 4/2 150 Djinn Flyssa - Raises target's Defense ------------------------------------------------------------------Shell A 8 4/2 150 Mage Masher - Raises target's Resistance ------------------------------------------------------------------Thunder A 8 4/2 150 Stinger - Inflict a small amount of Lightning elemental damage ------------------------------------------------------------------Silence A 8 3/2 200 Silver Rapier - Inflict "Silence" status on target ------------------------------------------------------------------Sticky Fingers R 250 Brigandine - Catch items thrown and hurled at you and keep them ------------------------------------------------------------------Doublecast A - Magick 990 Madu - Use two Magick spells in the same turn ------------------------------------------------------------------==== Sage ==== Races: Nu Mou Prerequisites: Master 1 Beastmaster and 2 White Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Blind A 8 4/1 150 Druid Mace - Inflict "Blind" status to target ------------------------------------------------------------------Defense^ P 150 Dark Garb - Decrease damage from physical attacks ------------------------------------------------------------------Shieldbearer P 150 Round Shield - Equip Shields regardless of current job ------------------------------------------------------------------Aero A 14 3/2 200 Energy Mace - Wind elemental damage ------------------------------------------------------------------Bio A 18 3/2 200 Mandragora - Deal damage and inflict target with "Poison" status -------------------------------------------------------------------

Water A 14 3/2 200 Battle Mace - Water elemental damage ------------------------------------------------------------------Esunaga A 24 4/2 350 Life Crosier - Cures most debuffs ------------------------------------------------------------------Reflex R 350 Ever Robe - Completely evade all any incoming "Attack" actions ------------------------------------------------------------------Gigaflare A 32 3/2 450 Lotus Mace - Magick attack, deals heavy damage ------------------------------------------------------------------Scathe A 32 Linear 450 Morning Star - Magick attack, deals heavy damage ------------------------------------------------------------------Ultima Blow A 32 Weapon 990 Zeus Mace - Ultimate magick attack, does heavy damage to target ------------------------------------------------------------------======= Scholar ======= Races: Nu Mou Prerequisites: Complete Quest C4-09 (Treasued Tomes), master 1 Sage and 1 Time Mage A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Spellbound P 150 Tiara - Increases the amount of time buffs last ------------------------------------------------------------------Study A 4/1 150 Battle Folio - Reveal target's loot and items ------------------------------------------------------------------Force A 6 4/2 200 Tome of Ending - Raises Resilience of targeted units ------------------------------------------------------------------Earth Dragon Tome A 28 All 300 Mage Manual - Earth elemental damage to all units ------------------------------------------------------------------Natural Selection A 18 Racial 300 Enavia Chronicles - Damage all units of a chosen race ------------------------------------------------------------------Rime Bolt Tome A 28 All 300 Urutan Annals - Ice elemental damage to all units ------------------------------------------------------------------Shadow Shade Tome A 28 All 300 Veil of Wiyu - Dark elemental damage to all units ------------------------------------------------------------------Thunder Flare Tome A 28 All 300 The Arnath Glyphs - Lightning elemental damage to all units ------------------------------------------------------------------Mad Scientist A 18 4/1 350 Edaroya Scriptures - Give target a random buff -------------------------------------------------------------------

==== Seer ==== Races: Hume Prerequisites: Complete Quest C4-14 (The Cat's Meow), master 4 White Mage A-abilities. Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Cura A 14 4/2 200 Battle Folio - Recovers a moderate amount of HP ------------------------------------------------------------------Esuna A 12 4/2 200 Urutan Annals - Cures most debuffs ------------------------------------------------------------------Pierce P 200 Red Robe - Magick spells cast are unaffected by target's Reflect status ------------------------------------------------------------------Raise A 10 4/1 200 Veil of Wiyu - Resurrect a fallen character + recover 10% of their HP ------------------------------------------------------------------Blizzara A 14 4/2 250 The Arnath Glyphs - Inflict a large amount of Ice elemental damage ------------------------------------------------------------------Fira A 14 4/2 250 Mage Manual - Inflict a moderate amount of Fire elemental damage ------------------------------------------------------------------Thundara A 14 4/2 250 Enavia Chronicles - Inflict a moderate amount of Lightning elemental damage ------------------------------------------------------------------Ribbon-bearer P 300 Orb of Minwu - Allows user to equip a Ribbon, regardless of current job ------------------------------------------------------------------Recharge A 4 Self 350 Tome of Ending - Restores 24 MP to the user ------------------------------------------------------------------Replenish MP R 350 Black Robe - Absorb 20% of damage received as MP ------------------------------------------------------------------Magick Frenzy A - Magick 550 Edaroya Scriptures - Combined magick attack followed by a physical attack ------------------------------------------------------------------========== Sky Pirate ========== Races: Hume (Vaan only) Prerequisites: Complete Side Quest "Where Could He Be?" Abilities ---------

Name Type MP Range AP Item ------------------------------------------------------------------Razor's Edge A - Self - Increase user's Evasion ------------------------------------------------------------------Salvage A 1/1 - Deactivate traps and receive loot ------------------------------------------------------------------Shadow Stalk A - Weapon - Causes damage to target, disregarding equipped R-abilities ------------------------------------------------------------------Steal A 1/1 - Deal damage, attempt to steal loot, Gil, and items ------------------------------------------------------------------Sticky Fingers R - Catch items thrown and hurled at you and keep them ------------------------------------------------------------------Vigilance P - Receive same damage regardless of enemy's position ------------------------------------------------------------------Flee A - Self 300 Adamant Blade - Increase user's Move ------------------------------------------------------------------Life of Crime A 1/1 300 Ebon Blade - Deal damage equivalent to number of times user used Steal ------------------------------------------------------------------Swipe A 1/1 300 Manganese Saber - Deal damage, steal 2x amount of Gil normally stolen ------------------------------------------------------------------Trophy Hunt A - Weapon 300 Harpe - Deal damage, receive Lv. 4 loot if enemy is KO'd by attack ------------------------------------------------------------------====== Sniper ====== Races: Viera Prerequisites: Master 2 Archer A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Death Sickle A - Weapon 200 Hades Bow - Curse target with "Doom" status ------------------------------------------------------------------Regenerate R 200 Gaia Gear - Gain "Regen" status when attacked ------------------------------------------------------------------Beso Toxico A - Weapon 250 Cranequin - Deal damage and inflict "Poison" status ------------------------------------------------------------------Doubleshot A - Weapon 300 Twin Bow - Shoot two arrows to attack in the same turn ------------------------------------------------------------------Vanish A - Self 300 Windslash Bow - Become completely invisible until your next attack action

------------------------------------------------------------------Armor Shot A - Weapon 350 Elfin Bow - Destroys target's Armor ------------------------------------------------------------------Wallet Shot A - Weapon 350 Hunting Bow - Hit wallet to steal Gil from target ------------------------------------------------------------------Weapon Shot A - Weapon 350 Master Bow - Destroys target's Weapon ------------------------------------------------------------------Marksman's Spite A - Weapon 400 Max's Oathbow - Inflict damage equal to unit's wounds, split between HP and MP ------------------------------------------------------------------======= Soldier ======= Races: Hume Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------First Aid A - Self 100 Broadsword - Recover a small amount of HP ------------------------------------------------------------------Gauge A 4/1 150 Burglar Sword - Reveal Lv. 1 loot and items ------------------------------------------------------------------Shieldbearer P 150 Bronze Shield - Equip Shields regardless of current job ------------------------------------------------------------------Monkey Grip P 250 Dagriohm - Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Rend Magick A - Weapon 250 Buster Sword - Lowers target's Magick ------------------------------------------------------------------Rend MP A - Weapon 250 Ancient Sword - Lowers target's MP ------------------------------------------------------------------Rend Power A - Weapon 250 Barong - Lowers target's Attack ------------------------------------------------------------------Provoke A 1/1 300 Blood Sword - Causes target to have "Berserk" status ------------------------------------------------------------------Mug Gil A - Weapon 350 Diamond Sword - Deals damage and steal Gil from target ------------------------------------------------------------------Rend Speed A - Weapon 350 Silver Sword - Lowers target's Speed ------------------------------------------------------------------==========

Spellblade ========== Races: Viera Prerequisites: Complete Quest B4-12 (To Be a Spellblade), master 2 Red Mage A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Blood Price P 150 Buster Sword - Use HP instead of MP when using magick, but at 2x normal cost ------------------------------------------------------------------Critical: Evasion^ R 200 Cachusha - Increases Evasion when made critical from an attack ------------------------------------------------------------------Poison Blade A 8 Weapon 200 Blood Sword - Deal damage and inflict "Poison" status ------------------------------------------------------------------Stun Blade A 8 Weapon 200 Burglar Sword - Deal damage and inflict "Immobilize" status ------------------------------------------------------------------Sleep Blade A 8 Weapon 250 Gale Sword - Deal damage and inflict "Sleep" status ------------------------------------------------------------------Confusion Blade A 8 Weapon 300 Onion Sword - Deal damage and inflict "Confuse" status ------------------------------------------------------------------Oil Blade A 8 Weapon 300 Broadsword - Deal damage and inflict "Oil" status ------------------------------------------------------------------Slow Blade A 8 Weapon 300 Silver Sword - Deal damage and inflict "Slow" status ------------------------------------------------------------------Maim Blade A 8 Weapon 350 Restorer - Deal damage and inflict "Disable" status ------------------------------------------------------------------Doom Blade A 8 Weapon 400 Vitanova - Deal damage and inflict "Doom" status ------------------------------------------------------------------======== Summoner ======== Races: Viera Prerequisites: Master 2 Elementalist A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Carbuncle A 16 4/3 250 Pomegranate Staff - Summon ruby sprite to cast "Reflect" on multiple units ------------------------------------------------------------------Kirin A 16 4/3 250 Healing Staff

- Summon Chinese unicorn to cast "Regen" on multiple units ------------------------------------------------------------------Unicorn A 16 4/3 250 Cleansing Staff - Summon holy beast to restore HP and remove debuffs ------------------------------------------------------------------Ifrit A 16 4/3 300 Staff of Protection - Summon fiery djinn to inflict Fire elemental damage ------------------------------------------------------------------Ramuh A 16 4/3 300 Judicer's Staff - Summon lightning god to inflict Lightning elemental damage ------------------------------------------------------------------Shiva A 16 4/3 300 Serpent Staff - Summon ice faerie to inflict Ice elemental damage ------------------------------------------------------------------Maduin A 24 4/3 350 Cheer Staff - Summon phantom beast to devastate with strong Holy damage ------------------------------------------------------------------Halve MP P 400 Luminous Robe - Decreases required MP to cast magick spells by 50% ------------------------------------------------------------------Phoenix A 24 4/3 450 Nirvana - Summon reborn roc to revive KO'd units and restore HP ------------------------------------------------------------------======= Templar ======= Races: Bangaa Prerequisites: Master 2 Bishop A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Attack^ P 150 Trident - Increase damage of physical attacks ------------------------------------------------------------------Discipline A - Self 150 Partisan - Increases Attack power ------------------------------------------------------------------Astra A 8 4/1 200 Save the Queen - Give target protection against one debuff ------------------------------------------------------------------Silence A 8 3/2 200 Ragnarok - Inflict target with "Silence" status ------------------------------------------------------------------Bonecrusher R 250 Dragon Mail - Counterattack after being attacked, and deal greater damage ------------------------------------------------------------------Haste A 8 3/1 250 Lohengrin - Give target "Haste" status ------------------------------------------------------------------Rasp A 8 3/2 250 Apocalypse - Reduces target's MP ------------------------------------------------------------------Soul Sphere A 3/2 250 Arch Sword - Create a sphere which reduces target's MP

Steal Gil from targeted enemy ------------------------------------------------------------------Steal Items A 1/1 200 Kard . 4 A 1/1 400 Cinquedea .Attempt to steal targeted enemy's level 2 loot ------------------------------------------------------------------Steal Gil A 1/1 200 Jackknife . 1 A 1/1 100 Scramasax . Moogle Prerequisites: Master 1 Soldier A-ability (Hume) Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Loot Lv.Attempt to steal targeted enemy's level 2 loot ------------------------------------------------------------------Loot Lv.Attempt to steal targeted enemy's accesory ------------------------------------------------------------------========= Time Mage ========= Races: Moogle.------------------------------------------------------------------Lifebreak A . Nu Mou Prerequisites: Master 5 Black Mage A-abilities .Counterattack after being attacked ------------------------------------------------------------------Safeguard P 150 Adamant Vest . 400 Javelin .Lower the Speed of adjacent units ------------------------------------------------------------------===== Thief ===== Races: Hume.Prox.Protect against equipment being stolen or broken ------------------------------------------------------------------Loot Lv. 3 A 1/1 300 Swordbreaker .Steal Smash Gauge from targeted enemy ------------------------------------------------------------------Steal Accessory A 1/1 550 Jambiya .Attempt to steal targeted enemy's level 1 loot ------------------------------------------------------------------Counter R 150 Chainmail .Weapon 400 Kain's Lance .Damages target equal to damage sustained by casting unit ------------------------------------------------------------------Piercing Cry A .Attempt to steal tageted enemy's level 4 loot ------------------------------------------------------------------Steal Limelight A 1/1 400 Orichalcum Dirk .Attempt to steal targeted enemy's items ------------------------------------------------------------------Loot Lv. 2 A 1/1 200 Rondel .

Gain "Regen" status when attacked ------------------------------------------------------------------Black Ingot A 8 All 250 Death Claws .Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Extend A 8 3/2 150 Stardust Rod .Enables "Quicken" status when made critical from attack ------------------------------------------------------------------====== Tinker ====== Races: Moogle Prerequisites: Master 2 Thief A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Regenerate R 200 Gaia Gear .Inflict target with "Slow" status ------------------------------------------------------------------Undo A 14 3/1 300 Crown Scepter .Increases the amount of time debuffs last on the target ------------------------------------------------------------------Evade Magick R 250 Magick Robe .Cast "Sleep" on all allies or enemies .Give target "Haste" status ------------------------------------------------------------------Reflect A 8 3/1 250 Thunder Rod .Reverts target's HP and MP to same as in their previous turn ------------------------------------------------------------------Stop A 12 3/2 350 Chill Rod .Dodge all magick spells that cause damage ------------------------------------------------------------------Haste A 8 3/1 250 Firewheel Rod .Cast a shield on target which reflects magic back at caster ------------------------------------------------------------------Slow A 8 3/2 250 Terre Rod .Allows the target's turn to be next immediately after user ------------------------------------------------------------------Critical: Quicken R 450 Magus Robe .Inflict target with "Stop" status ------------------------------------------------------------------Hastega A 16 3/2 400 Flame Rod .Give multiple targets "Haste" status ------------------------------------------------------------------Quicken A 12 3/1 400 Thor Rod .Cast "Dispel" on all allies or enemies ------------------------------------------------------------------Chroma Gem A 8 All 250 Dream Claws .Cast "Doom" on all allies or enemies ------------------------------------------------------------------Blue Screw A 8 All 250 White Fangs .

Damages target equal to damage sustained by casting unit .Cast "Haste" on all allies or enemies ------------------------------------------------------------------Silver Disc A 8 All 250 Metal Knuckles . regardless of current job ------------------------------------------------------------------MP Shield R 450 Mirage Vest .Cast "Blind" on all allies or enemies ------------------------------------------------------------------Ribbon-bearer P 300 Orb of Minwu .Recover 10% of damage sustained when attacked ------------------------------------------------------------------Mug A 1/1 250 Ace of Spades .------------------------------------------------------------------Gold Battery A 8 All 250 Cat Claws .Cast "Protect" and "Shell" to all allies or enemies ------------------------------------------------------------------Green Gear A 8 All 250 Poison Knuckles .Damages target equal to amount of debuffs inflicted on target ------------------------------------------------------------------Agitate A 8 4/1 400 Queen of Clubs .Allows user to equip a Ribbon.Afflicts target with "Berserk" status ------------------------------------------------------------------Absorb Damage R 250 Thief's Cap .Lose MP instead of HP when taking damage (if current MP > 0) ------------------------------------------------------------------========= Trickster ========= Races: Bangaa Prerequisites: Complete Quest C4-10 (Sleight of Hand). master 2 Master Monk A-abilities Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Hypochondria A 12 4/1 150 Four of Spades .Afflicts target with "Immobilize" status ------------------------------------------------------------------Ribbon-bearer P 300 Orb of Minwu .Afflicts target with "Poison" status ------------------------------------------------------------------Snigger A 8 4/1 150 Eight of Hearts . regardless of current job ------------------------------------------------------------------Traumatize A 8 4/1 300 King of Hearts .Completely restore HP of all allies or enemies ------------------------------------------------------------------Gold Moogletron A 8 All 250 Survivor .Deals damage and steals loot from target ------------------------------------------------------------------Shadow of Doubt A 12 4/1 250 Jack of Diamonds .Allows user to equip a Ribbon.Cast "Poison" on all allies or enemies ------------------------------------------------------------------Red Spring A 8 All 250 Rising Sun .

attempt to steal target's armor ------------------------------------------------------------------Thundaga A 18 4/2 350 Golden Axe .Deal damage.Inflict a moderate amount of Lightning elemental damage ------------------------------------------------------------------Gil Snapper R 300 Chocobo Shield .Equip Shields regardless of current job ------------------------------------------------------------------Absorb Damage R 250 Thief's Cap .Steal Gil from target if attack was a critical hit ------------------------------------------------------------------War Cry A . attempt to steal Gil from target ------------------------------------------------------------------Strong-arm A 1/1 250 War Hammer .Water elemental damage.Afflicts target with "Toad" status ------------------------------------------------------------------====== Viking ====== Races: Seeq Prerequisites: Complete Quest B4-16 (Lord Grayrl!).Afflicts target with "Charm" status ------------------------------------------------------------------Suggestion A 32 4/1 450 Six of Diamonds . only use in water ------------------------------------------------------------------- .Prox. master 1 Ranger A-ability Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Thunder A 8 4/2 100 Broadaxe .Hold weapon with two hands to increase the damage dealt with it ------------------------------------------------------------------Pickpocket A 1/1 250 Iron Hammer .Raise target's Resilience ------------------------------------------------------------------Pillage A 1/1 350 Sledgehammer .Deal damage. 300 Francisca .Inflict a large amount of Lightning elemental damage ------------------------------------------------------------------Tsunami A 8 6/2 350 Hammerhead .Recover 10% of damage sustained when attacked ------------------------------------------------------------------Doublehand P 250 Greataxe .Deal damage. attempt to steal an item from target ------------------------------------------------------------------Thundara A 14 4/2 250 Slasher .Inflict a small amount of Lightning elemental damage ------------------------------------------------------------------Safeguard P 150 Iron Armor .------------------------------------------------------------------Charisma A 24 4/1 400 Two of Clubs .Protect against equipment being stolen or broken ------------------------------------------------------------------Shieldbearer P 150 Platinum Shield . deplete target's MP.

Lowers target's Magick ------------------------------------------------------------------Rend MP A .Recover a small amount of HP ------------------------------------------------------------------Shieldbearer P 150 Bronze Shield .Lowers target's Attack ------------------------------------------------------------------Body Slam A .Weapon 300 Gale Sword .Equip Shields regardless of current job ------------------------------------------------------------------Monkey Grip P 250 Predator .Deplete target's current HP by 50% ------------------------------------------------------------------Rend Speed A .Hold two-handed weapons in one hand (in order to equip a Shield) ------------------------------------------------------------------Rend Magick A . disregarding equipped R-abilities ------------------------------------------------------------------Lifetap A 16 Weapon 300 Restorer .Attack target with more power.Self 100 Broadsword .Lowers target's MP ------------------------------------------------------------------Rend Power A .Weapon 300 Stribog . Nu Mou. .Lowers target's Speed ------------------------------------------------------------------========== White Mage ========== Races: Hume.Weapon 250 Buster Sword . but receive recoil damage ------------------------------------------------------------------Greased Lightning A .Weapon 250 Samson Sword .Weapon 250 Falchion .Weapon 350 Silver Sword .======= Warrior ======= Races: Bangaa Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------First Aid A .Recovers a small amount of HP. Viera Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Cure A 8 4/2 100 White Staff .Causes damage to target.

------------------------------------------------------------------Refresh A 14 4/2 400 Staff of the Magi .Damage all adjacent units ------------------------------------------------------------------Chakra A .Dispel buffs from target ------------------------------------------------------------------Revive A 1/1 300 Survivor . ------------------------------------------------------------------Arise A 20 4/2 400 Nirvana .Prox.Totally destroys Undead targets.Self 200 Cat Claws .Counterattack after being attacked ------------------------------------------------------------------Roundhouse A .Cures most debuffs. ------------------------------------------------------------------Reraise A 28 4/2 400 Cheer Staff .Attack from a distance ------------------------------------------------------------------Exorcise A 1/1 250 Rising Sun . ------------------------------------------------------------------Curaga A 18 4/2 300 Spring Staff . ------------------------------------------------------------------Turbo MP P 250 White Robe . ------------------------------------------------------------------Raise A 10 4/1 200 Staff of Blessings .Causes "Reraise" status on target.Resurrect a fallen character + recover 10% of their HP.Recovers a large amount of HP. but its effectiveness increases.Recovers a moderate amount of HP.Resurrect a fallen character + recover 1 HP ------------------------------------------------------------------- . 150 Metal Knuckles . ------------------------------------------------------------------Esuna A 12 4/2 200 Cleansing Staff .------------------------------------------------------------------Cura A 14 4/2 200 Healing Staff .Resurrect a fallen character + fully recover their HP.Use 2x MP to cast a spell. disallowing them to come back ------------------------------------------------------------------Holy Sign A 1/1 300 White Fangs .Recover HP and removes some debuffs ------------------------------------------------------------------Air Render A 3/1 250 Kaiser Knuckles .Cures most debuffs (more than Esuna). ------------------------------------------------------------------========== White Monk ========== Races: Bangaa Prerequisites: N/A Abilities --------Name Type MP Range AP Item ------------------------------------------------------------------Counter R 150 Chainmail .

Linear 350 Tiger Fangs . Monsters -= -=-=-=-=-=-=-=-=-=-= ======== Ahrimans ======== Ahriman ------Absorb: Dark Weak: Holy Name ---Bewitching Gaze Demonic Gaze Glare Roulette Archer's Bane Counter Avoid Traps Defense^ Plague -----Absorb: Dark Weak: Holy Name ---Bewitching Gaze Binding Circle Demonic Gaze Dread Glare Roulette Archer's Bane MP Shield Reflex Resistance^ Reveal ======== Use --Inflict "Charm" and "Slow" status Lower target's speed.Aurablast A 4/2 350 Godhand .Earth elemental damage to everything standing in your path ------------------------------------------------------------------Reflex R 350 Ever Robe .Deal damage in a wide range ------------------------------------------------------------------Earth Render A . inflict "Slow" status Inflict "Confuse" status Inflict "Addle" and "Disable" status Inflict "Stone" status KOs random target Completely dodge attacks from arrows Lose MP instead of HP when damaged (if MP > 0) Completely dodge all regular attacks Increase chance of dodging magick attacks Reveals Invisible units in battle Use --Inflict "Charm" and "Slow" status Inflict "Confuse" status Inflict "Stone" status KOs random target Completely dodge attacks from arrows Counter-attack when attacked Traps will not activate if moved onto Decrease damage from physical attacks A A A A R R P P A A A A A A R R R P P .Completely evade all any incoming "Attack" actions ------------------------------------------------------------------***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 11.

but deal greater damage Become Invisible when at critical HP Strengthens elemental damage Raise Attack. Magick. may inflict "Slow" status Damage target. Resistance at full HP A A A A A A R R R R P P P P A A A A R R R P P A A R R .Antlions ======== Antlion ------Absorb: Earth Weak: Air Name ---Bile Cannibalize Mucus Saliva Sandstorm Suffocate Archer's Bane Blur Counter Regenerate Attack^ Death Strike Defense^ Unscarred Pit Beast --------Absorb: Earth Weak: Air Name ---Bile Sandstorm Subsidence Suffocate Blur Bonecrusher Critical: Vanish Geomancy Unscarred ======== Baknamys ======== Baknamy ------Name ---Items Goblin Attack Magick Hammer Archer's Bane Counter Use --Can use consumable items Deal damage to target Drain target's MP Completely dodge attacks from arrows Counter-attack when attacked Use --Lowers target's Defense and Resistance Earth elemental damage. may lower speed Earth elemental damage. Resistance at full HP Use --Lowers target's Defense and Resistance KO an ally to raise own stats Damage target. may cause "Blind" status Earth elemental damage Prevents target from taking their next turn Completely dodge attacks from guns and hand-cannons Counter-attack when attacked. Defense. may cause "Blind" status Prevents target from taking their next turn Completely dodge attacks from arrows Completely dodge attacks from guns and hand-cannons Counter-attack when attacked Gain "Regen" status when damaged Increase attack power Increases chance of making a critical hit Decrease damage from physical attacks Raise Attack. Defense. Magick.

Resistance .Critical: Berserk Avoid Traps Death Strike Item Lore Spellbound Luchorpan --------Name ---Blind Leap Magick Hammer Mutilate Silence Sleep Tranq Absorb Damage Bonecrusher Magick Counter Return Fire Avoid Traps Concentration Death Strike Resistance^ ========= Behemoths ========= Behemoth -------Weak: Ice Name ---Hell Assault Rend Defense Rend Shield Absorb Damage Blink Counter Impervious Mutadragon ---------Weak: Earth Name ---Hell Assault Holy Strike Rend Defense Absorb Damage Destroyer R P P P P Gain "Berserk" status at critical HP Traps will not activate if moved onto Increases chance of making a critical hit Recover 2x HP when using items Increase amount of time that buffs last A A A A A A A R R R R P P P P Use --Inflict "Blind" status Raise target's Jump and Move Drain target's MP Drain 50% of target's HP Inflict "Silence" status Inflict "Sleep" status Raise target's Accuracy Regain 10% of HP lost when damaged Counter-attack when attacked. but deal greater damage Counter with magick if attacked with magick Catch arrows and throw them back at attacker Traps will not activate if moved onto Raise accuracy of all abilities Increases chance of making a critical hit Increase chance of dodging magick attacks A A A R R P Use --Attack and knock back target. lower target's defense Deal damage. may break target's Shield Regain 10% of HP lost when damaged Counter-attack and knock back attacker Immunity to debuffs A A A R P Use --Attack and knock back target. Defense. lower target's defense Regain 10% of HP lost when damaged Raise Attack. Magick. raise own attack power Holy elemental attack Deal damage. raise own attack power Deal damage.

Reaver -----Weak: Earth Name ---Holy Strike Rend Armor Rend Shield Evade Magick Impervious ===== Bombs ===== Bomb ---Absorb: Fire Weak: Ice Name ---Fire Flame Attack Self-destruct Critical: Quicken Pierce Unscarred Grenade ------Absorb: Fire Weak: Water Name ---Fira Firaga Fire Flame Attack Spark Archer's Bane Bonecrusher MP Shield Pierce ======== Chocobos ======== Black Chocobo Use --Moderate Fire elemental magick Strong Fire elemental magick Weak Fire elemental magick Fire elemental attack Deal damage while recovering own HP Completely dodge attacks from arrows Counter-attack when attacked. Resistance at full HP Use --Holy elemental attack Deal damage. but deal greater damage Lose MP instead of HP when damaged (if MP > 0) Magick is unaffected by target's "Reflect" status Use --Fire elemental magick Fire elemental attack KOs self to deal heavy damage to nearby units Gain "Quicken" status when at critical HP Magick is unaffected by target's "Reflect" status Raise Attack. may destroy target's body armor Deal damage. may destroy target's shield Dodge all magick spells that cause damage Immunity to debuffs A A A R P A A A R P P A A A A A R R R P . Defense. Magick.

Water Name ---Choco Beak Choco Cure Choco Guard Archer's Bane Spellbound Unscarred Chocobo ------Weak: Holy. Magick. Water Name ---Choco Barrier Choco Beak Choco Cure Counter Critical: Quicken Avoid Traps Unscarred Green Chocobo ------------Weak: Holy.------------Weak: Holy. Resistance at full HP A A A R R R P P P P P A A A R P P A A A R R P P . Resistance at full HP Use --Deal damage to target Recover some HP Gain "Regen" status. raise Defense and Resistance Completely dodge attacks from arrows Increase amount of time that buffs last Raise Attack. Lightning. Defense. Lightning. Magick. Defense. Water Name ---Choco Barrier Choco Beak Choco Cure Use --A Gain "Protect" and "Shell" status A Deal damage to target A Recover some HP Use --Gain "Protect" and "Shell" status Deal damage to target Recover some HP Counter-attack when attacked Gain "Quicken" status when at critical HP Traps will not activate if moved onto Raise Attack. Water Name ---Choco Barrier Choco Beak Choco Flame Blink Counter Counter Critical: Haste Death Strike Defense^ Immunity Spellbound Unscarred Brown Chocobo ------------Weak: Holy. Lightning. Magick. Defense. Lightning. Resistance at full HP Use --Gain "Protect" and "Shell" status Deal damage to target Fire elemental attack Counter-attack and knock back attacker Counter-attack when attacked Gain "Haste" status when at critical HP Increases chance of making a critical hit Decrease damage from physical attacks Immunity to debuffs Increase amount of time that buffs last Raise Attack.

Choco Esuna Counter Critical: Quicken Death Strike Red Chocobo ----------- A R R P Removes some debuffs Counter-attack when attacked Gain "Quicken" status when at critical HP Increases chance of making a critical hit Weak: Holy. Water Name ---Choco Barrier Choco Cure Choco Recharge Immunity =========== Cockatrices =========== Axebeak ------Weak: Water Name ---Peck Scurry Stone Breath Wake-Up Call Counter Critical: Berserk Attack^ Death Strike Cluckatrice ----------Absorb: Air Weak: Earth Use --Deal damage to target Gain "Haste" status Inflict "Stone" status Give "Quicken" status to target Counter-attack when attacked Gain "Berserk" status when at critical HP Increase attack power Increases chance of making a critical hit Use --Gain "Protect" and "Shell" status Recover some HP Recover some MP Immunity to debuffs Use --Gain "Protect" and "Shell" status Recover some HP Deal a large amount of damage Gain "Quicken" status when at critical HP Increases chance of making a critical hit A A A R P A A A P A A A A R R P P . Lightning. Lightning. Water Name ---Choco Barrier Choco Cure Choco Meteor Critical: Quicken Death Strike White Chocobo ------------Weak: Holy.

Name ---Wake-Up Call Cockatrice ---------Weak: Water Name ---Fluster Peck Scatter Scurry Stone Breath Wake-Up Call Archer's Bane Counter Critical: Berserk Critical: Quicken Attack^ Avoid Traps Defense^ Immunity Unscarred ============ Crushatrices ============ Crushatrice ----------Name ---Devour Fortify Peck Piston Drop Territorial Marking Absorb Damage Impervious Mamatrice --------Name ---Devour Fortify Peck Territorial Marking Absorb Damage Impervious Use --A Give "Quicken" status to target A A A A A A R R R R P P P P P Use --Gain "Berserk" status Deal damage to target Deal damage to target and surrounding units Gain "Haste" status Inflict "Stone" status Give "Quicken" status to target Completely dodge attacks from arrows Counter-attack when attacked Gain "Berserk" status when at critical HP Gain "Quicken" status when at critical HP Increase attack power Traps will not activate if moved onto Decrease damage from physical attacks Immunity to debuffs Raise Attack. Magick. Defense. Resistance at full HP A A A A A R P Use --Deal damage to target Increase attack power Deal damage to target Deal damage to target Deal damage to all enemies Regain 10% of HP lost when damaged Immunity to debuffs A A A A R P Use --Deal damage to target Increase attack power Deal damage to target Deal damage to all enemies Regain 10% of HP lost when damaged Immunity to debuffs .

knock back units directly adjacent A Inflict "Immobilize". or "Stone" status Use --Strong Dark elemental magick Inflict "Sleep" and "Stop" status Inflict "Doom" status Switch target's HP and MP Inflict "Disable" and "Immobilize" status Inflict "Addle" status Counter-attack when attacked Immunity to debuffs Use --Weak Dark elemental magick Strong Dark elemental magick Moderate Dark elemental magick Inflict "Sleep" and "Stop" status Inflict "Doom" status Inflict "Disable" and "Immobilize" status Counter-attack when attacked Dodge all magick spells that cause damage Lose MP instead of HP when damaged (if MP > 0) Catch items thrown at you. "Sleep".============ Deathscythes ============ Deathscythe ----------Absorb: Dark Weak: Holy Name ---Dark Darkga Darkra Deep Sleep Doom Shackle Counter Evade Magick MP Shield Sticky Fingers Blood Price Immunity Impervious Pierce Oversoul -------Absorb: Dark Weak: Holy Name ---Darkga Deep Sleep Doom Invert Shackle Steal Thoughts Counter Impervious =========== Demon Walls =========== Demon Wall ---------Weak: Holy Name ---Gravija Repel Shining Darkness Use --A Reduce target's HP to 1 A Deal damage. and keep them Use 2x HP instead of MP when using magick Immunity to debuffs Immunity to debuffs Magick is unaffected by target's "Reflect" status A A A A A A R R R R P P P P A A A A A A R P .

Telega Absorb Damage Impervious ====== Drakes ====== Fire Drake ---------Absorb: Fire Weak: Ice Name ---Dragon Force Expose Weakness Fire Breath Fireball Mesmerize Mighty Guard Counter Critical: Berserk Immunity Unscarred Ice Drake --------Absorb: Ice Weak: Fire Name ---Ice Breath Ice Orb Sleet Counter Attack^ Charged Attacks Defense^ Geomancy Mutadragon (large) ------------------ A Inflict "Immobilize" status R Regain 10% of HP lost when damaged P Immunity to debuffs A A A A A A R R P P Use --Raise own Attack and Magick Lower target's Defense and Resistance Fire elemental damage Fire elemental damage Lower target's speed. Magick. Ice. Lightning Weak: Holy Name ---Fireball Ice Orb Lightning Blink Counter Use --Fire elemental attack Ice elemental attack Lightning elemental attack Counter-attack and knock back attacker A A A R . Defense. inflict "Charm" status Raise target's Attack and Magick Counter-attack when attacked Gain "Berserk" status when at critical HP Immunity to debuffs Raise Attack. Resistance at full HP A A A R P P P P Use --Ice elemental damage Ice elemental damage Inflict "Doom" and "Sleep" status Counter-attack when attacked Increase attack power Use MP to inflict a stronger attack Decrease damage from physical attacks Strengthens elemental damage Absorb: Dark Half Damage: Fire.

Resistance A A A R P Use --Fire elemental attack Ice elemental attack Lightning elemental attack Counter-attack when attacked.Destroyer Mutadragon (small) -----------------Absorb: Fire Weak: Ice Name ---Fire Breath Ice Breath Thunder Breath Bonecrusher Destroyer Nagaraja -------- P Raise Attack. Defense. Defense. Resistance Absorb: Dark Half Damage: Fire. Magick. Lightning Weak: Holy Name ---Dragon Force Fire Breath Fireball Lightning Thunder Breath Absorb Damage Blink Counter Defense^ Pugilist Thunder Drake ------------Absorb: Lightning Weak: Water Use --Raise own Attack and Magick Fire elemental attack Fire elemental attack Lightning elemental attack Lightning elemental attack Regain 10% of HP lost when damaged Counter-attack and knock back attacker Decrease damage from physical attacks Raise Attack and Defense Use --Lower target's Defense and Resistance Ice elemental attack Ice elemental attack Raise target's Attack and Magick Inflict "Doom" and "Sleep" status Lose MP instead of HP when damaged (if MP > 0) A A A A A R A A A A A R R P P . Magick. Lightning Weak: Holy Name ---Expose Weakness Ice Breath Ice Orb Mighty Guard Sleet MP Shield Nidhogg ------Absorb: Dark Half Damage: Fire. but deal greater damage Raise Attack. Ice. Ice.

Ice. Resistance at full HP Absorb: Dark Half Damage: Fire. Defense. Lightning Weak: Holy Name ---Expose Weakness Fireball Ice Breath Ice Orb Mighty Guard Absorb Damage Geomancy ========== Dreamhares ========== Dreamhare --------Absorb: Holy Weak: Fire Name ---Blind Hip Attack Illude Sleep War Dance Blur Counter MP Shield Resistance^ Reveal Hoppy Bunny ----------Absorb: Holy Weak: Fire Use --Inflict "Blind" status Deal damage to target Inflict "Charm" status Inflict "Sleep" status Increase attack power Completely dodge attacks from guns and hand-cannons Counter-attack when attacked Lose MP instead of HP when damaged (if MP > 0) Increase chance of dodging magick attacks Reveals Invisible units in battle Use --Lower target's Defense and Resistance Fire elemental attack Ice elemental attack Ice elemental attack Raise target's Attack and Magick Regain 10% of HP lost when damaged Strengthens elemental damage A A A A A R P A A A A A R R R P P . Magick.Name ---Expose Weakness Lightning Shockbolt Thunder Breath Critical: Quicken Geomancy Unscarred Zahak ----- A A A A R P P Use --Lower target's Defense and Resistance Lightning elemental damage Inflict "Addle" and "Confuse" status Lightning elemental damage Gain "Quicken" status when at critical HP Strengthens elemental damage Raise Attack.

Name ---Go-Go Dance Hip Attack Illude Sleep War Dance Archer's Bane Critical: Vanish Archmage Resistance^ Mooglebane ---------Absorb: Holy Weak: Fire Name ---Go-Go Dance Illude Magick Counter MP Shield Charged Attacks ===== Flans ===== Ice Flan -------Absorb: Ice Weak: Fire Name ---Acid Blizzaga Blizzara Blizzard Merge Absorb Damage Absorb MP Geomancy Red Marshmallow --------------Absorb: Fire Weak: Ice Name ---Acid Firaga A A A A A R R P P Use --Give "Haste" status to target Deal damage to target Inflict "Charm" status Inflict "Sleep" status Increase attack power Completely dodge attacks from arrows Become Invisible when at critical HP Increase Magick and Resistance Increase chance of dodging magick attacks A A R R P Use --Give "Haste" status to target Inflict "Charm" status Counter with magick if attacked with magick Lose MP instead of HP when damaged (if MP > 0) Use MP to inflict a stronger attack A A A A A R R P Use --Inflict various debuffs Strong Ice elemental attack Moderate Ice elemental attack Weak Ice elemental attack Fully restore target's HP. but KOs self Regain 10% of HP lost when damaged Regain MP used in magick attack against you Strengthens elemental damage Use --A Inflict various debuffs A Strong Fire elemental attack .

Fira Fire Merge Unction Absorb Damage Absorb MP Critical: Berserk Geomancy Pierce White Pudding ------------- A A A A R R R P P Moderate Fire elemental attack Weak Fire elemental attack Fully restore target's HP. Fire. Water Weak: Dark. Earth. Lightning. Holy Name ---Gnaw Use --A Deal damage. Ice. may inflict "Poison" status Use --Inflict various debuffs Strong Lightning elemental attack Moderate Lightning elemental attack Weak Lightning elemental attack Fully restore target's HP. but KOs self Regain 10% of HP lost when damaged Regain MP used in magick attack against you Completely dodge attacks from guns and hand-cannons Counter with magick if attacked with magick Traps will not activate if moved onto Strengthens elemental damage Magick is unaffected by target's "Reflect" status Use --Deplete 50% of target's current HP Inflict "Silence" and "Toad" status Inflict "Charm" status Counter with magick if attacked with magick Allows user to equip Ribbon A A A R P A A A A A R R R R P P P . Holy Name ---Graviga Menace Simper Magick Counter Ribbon-bearer Yellow Jelly -----------Absorb: Lightning Weak: Water Name ---Acid Thundaga Thundara Thunder Merge Absorb Damage Absorb MP Blur Magick Counter Avoid Traps Geomancy Pierce ============= Floating Eyes ============= Bloody Orb ---------Weak: Earth. but KOs self Inflict "Oil" status Regain 10% of HP lost when damaged Regain MP used in magick attack against you Gain "Berserk" status at HP critical Strengthens elemental damage Magick is unaffected by target's "Reflect" status Immune: Air.

but KOs self Deal damage. Resistance at full HP A A A R R P P P Use --Deal damage equivalent to current HP. may inflict "Silence" status Completely dodge attacks from arrows Gain "Quicken" status when at critical HP Raise accuracy of all abilities Increases chance of making a critical hit Reveals Invisible units in battle A A A A A A R R P P P P Use --Weak Dark elemental magick Moderate Dark elemental magick Inflict "Blind" status Deal damage. may inflict "Poison" status Deal damage.Supersonic Wave Vampire Archer's Bane Counter Avoid Traps Immunity Reveal Unscarred Floating Eye -----------Weak: Earth. Magick. Holy Name ---Death Dive Gnaw Supersonic Wave Archer's Bane Critical: Quicken Concentration Death Strike Reveal ====== Ghosts ====== Ghost ----Absorb: Dark Weak: Holy Name ---Dark Darkra Flash Silence Touch Sleep Touch Wake the Dead Counter MP Shield Blood Price Magick^ Resistance^ Reveal Wraith -----Absorb: Dark Weak: Holy Name A A R R P P P P Deal damage. may inflict "Silence" status Drain target's HP to regain own HP Completely dodge attacks from arrows Counter-attack when attacked Traps will not activate if moved onto Immunity to debuffs Reveals Invisible units in battle Raise Attack. Defense. may inflict "Sleep" status Summon another undead creature to battle Counter-attack when attacked Lose MP instead of HP when damaged (if MP > 0) Use 2x HP instead of MP when using magick Increase damage of magick attacks Increase chance of dodging magick attacks Reveals Invisible units in battle Use . may inflict "Silence" status Deal damage.

may destroy target's helmet Earth elemental attack Regain 10% of HP lost when damaged Counter-attack and knock back attacker Counter-attack when attacked Increases chance of making a critical hit Raise Attack. Resistance A A A A R R R R P Use --Deal damage. but deal greater damage Counter-attack when attacked Decrease damage from physical attacks .---Dark Darkga Darkra Flash Wake the Dead Critical: Vanish Lifespring MP Shield Blood Price Immunity Reveal ========== Headlesses ========== Golem ----Weak: Air Name ---Bone Shatter Brute Strength Helmsplitter Sunder Earth Absorb Damage Blink Counter Counter Death Strike Destroyer Headless -------Weak: Air Name ---Bone Shatter Brute Strength Quake Sunder Earth Absorb Damage Blink Counter Bonecrusher Counter Defense^ Wendigo ------Absorb: Ice Weak: Lightning A A A A A R R R P P P --Weak Dark elemental magick Strong Dark elemental magick Moderate Dark elemental magick Inflict "Blind" status Summon another undead creature to battle Become Invisible when at critical HP Gain "Regen" status when attacked Lose MP instead of HP when damaged (if MP > 0) Use 2x HP instead of MP when using magick Immunity to debuffs Reveals Invisible units in battle A A A A R R R P P Use --Deal damage. Defense. delays target's next turn Raises own Attack Deal damage. delays target's next turn Raises own Attack Earth elemental attack Earth elemental attack Regain 10% of HP lost when damaged Counter-attack and knock back attacker Counter-attack when attacked. Magick.

delays target's next turn Inflict "Poison" and "Toad" status Inflict "Charm" and "Doom" status Counter-attack when attacked Immunity to debuffs Increase chance of dodging magick attacks A A A A A R P P A A A A A R R R P P P P . delays target's next turn Raises own Attack Deal damage. and counter-attack Use MP to inflict a stronger attack Absorb: Dark Half Damage. may inflict "Addle" status Inflict "Doom" and "Sleep" status on all units Deal damage. Air. may destroy target's helmet Earth elemental attack Earth elemental attack Counter-attack when attacked.Name ---Bone Shatter Brute Strength Helmsplitter Quake Sunder Earth Bonecrusher Counter Strike Back Charged Attacks ====== Lamias ====== Lamashtu -------- A A A A A R R R P Use --Deal damage. but deal greater damage Counter-attack when attacked Evade regular attacks. Lightning Use --Deal damage. Lightning Name ---Hand Slap Kiss Night Poison Frog Twister Counter Critical: Berserk Return Fire Concentration Defense^ Resistance^ Reveal Lilith -----Half Damage: Air. delays target's next turn Inflict "Charm" and "Doom" status Inflict "Sleep" status on all units Inflict "Poison" and "Toad" status Reduce target's HP by 50% Counter-attack when attacked Gain "Berserk" status at HP critical Catch arrows and throw them back at attacker Raise accuracy of all abilities Decrease damage from physical attacks Increase chance of dodging magick attacks Reveals Invisible units in battle Use --Deal damage. Lightning Name ---Eternal Oblivion Eternal Sleep Hand Slap Poison Frog Kiss Counter Immunity Resistance^ Lamia ----Half Damage: Air.

Water Name ---Pester Punish Reward Safeguard ======== Malboros ======== Cassie -----Weak: Air Name ---Cloying Breath Honeyed Breath Love Song Counter Lifespring MP Shield Great Malboro ------------Weak: Air Name ---Bad Breath Eerie Sound Wave Use --A Inflict "Blind". "Poison". Dark. and keep them Immunity to debuffs Reveals Invisible units in battle Absorb: Air. Holy. Fire. Lightning.Name ---Eternal Oblivion Hand Slap Kiss Night Twister Critical: Berserk MP Shield Sticky Fingers Immunity Reveal =========== Magick Pots =========== Magick Pot ---------- A A A A A R R R P P Use --Deal damage. "Silence" status A Remove buffs from target Use --Inflict "Sleep" and "Slow" status Inflict "Charm" status Give "Regen" status and raise defense Counter-attack when attacked Gain "Regen" status when attacked Lose MP instead of HP when damaged (if MP > 0) Use --Begs for an Elixir Deal a high amount of damage to target KOs self Protect against equipment being broken/stolen A A A P A A A R R R . may inflict "Addle" status Deal damage. delays target's next turn Inflict "Charm" and "Doom" status Inflict "Sleep" status on all units Reduce target's HP by 50% Gain "Berserk" status at HP critical Lose MP instead of HP when damaged (if MP > 0) Catch items thrown at you. Earth. Ice.

"Toad" status Counter-attack and knock back attacker Counter-attack when attacked. "Poison". Dark. Resistance at full HP A A A A A A R R R P Use --Inflict "Blind". inflict "Immobilize" status Give "Regen" status and raise attack power Removes debuffs from self Inflict "Confuse". but deal greater damage Counter-attack when attacked Immunity to debuffs A A A A A R P P Use --Inflict "Blind". "Doom". inflict "Immobilize" status Removes debuffs from self Inflict "Confuse". Holy. Defense. "Toad" status Counter-attack when attacked Immunity to debuffs Raise Attack. inflict "Immobilize" status Removes debuffs from self Inflict "Confuse". "Poison". and "Silence" status Inflict "Sleep" and "Slow" status Lower target's speed. Water Name ---Rock Scissors Absorb MP Use --A Restores some HP A Deal damage to target R Regain MP used in magick attack against you . and "Toad" status Regain 10% of HP lost when damaged Counter-attack when attacked Gain "Regen" status when attacked Immunity to debuffs Weak: Air. Earth. Fire. "Doom". Lightning. "Silence" status Remove buffs from target Lower target's speed. "Doom". Ice.Malboro Song Goo Purify Putrid Breath Blink Counter Bonecrusher Counter Immunity Malboro ------Weak: Air Name ---Bad Breath Eerie Sound Wave Goo Purify Putrid Breath Counter Immunity Unscarred Malboro King -----------Weak: Air Name ---Bad Breath Cloying Breath Goo Malboro Song Purify Putrid Breath Absorb Damage Counter Lifespring Immunity ====== Mimics ====== Mimic ----- A A A A R R R P Give "Regen" status and raise attack power Lower target's speed. Magick.

Water Name ---Apocalypse Catastrophe Consumption Syphonja White Hole Absorb Damage Impervious ========== Rafflesias ========== Rafflesia --------Absorb: Earth.Counter Blood Price Pierce Turbo MP ======== Neukhias ======== Neukhia ------- R P P P Counter-attack when attacked Use 2x HP instead of MP when using magick Magick is unaffected by target's "Reflect" status Use 2x MP to cast magick. delay target's turn Regain 10% of HP lost when damaged Immunity to debuffs Use --Inflict "Confuse" status Lower target's Defense. Lightning. Ice. spell is more potent Absorb: Dark Half Damage: Air. Fire. Earth. Resistance Deal damage to target Recover HP equivalent to MP taken from target Deal damage to target Regain 10% of HP lost when damaged Immunity to debuffs A A A A A R P A A A A A A R P . inflict "Slow" status. Water Weak: Fire Name ---Bewildering Cloud Blinding Cloud Nectar Volley Saporific Cloud Seed Vine Lash Absorb Damage Impervious ======= Sprites ======= Banshee ------Absorb: Holy Weak: Dark Name Use Use --Inflict "Confuse" status Inflict "Blind" status Inflict "Poison" and "Silence" status Inflict "Sleep" status Create a Malboro enemy to enter the battle Deal damage.

? Holy Meteorite Petrifying Rattle Critical: Berserk MP Shield Reflex Defense^ Immunity Resistance^ Unscarred Sprite -----Absorb: Holy Weak: Dark Name ---Angel Whisper Extend Meteorite Quicken Reflect Slow Stop White Wind Archer's Bane Counter Regenerate Resistance^ Spellbound Unscarred ======== Tomatoes ======== Alraune ------Weak: Air Name ---Blind Horn Blow Horn Shot Horn Venom Silence Counter Resistance^ Deadly Nightshade ----------------- A A A R R R P P P P --Hit targets sharing first digit of level with user Deal damage to target Inflict "Stone" status Gain "Berserk" status at critical HP Lose MP instead of HP when damaged (if MP > 0) Completely dodge all regular attacks Decrease damage from physical attacks Immunity to debuffs Increase chance of dodging magick attacks Raise Attack. Resistance at full HP A A A A A A A A R R R P P P Use --Restore HP. inflict "Poison" status Inflict "Silence" status Counter-attack when attacks Increase chance of dodging magick attacks . Resistance at full HP A A A A A R P Use --Inflict "Blind" status Deal damage and knock back target Deal less damage. give "Reraise" status Increase time buffs/debuffs last Deal damage to target Give "Quicken" status Give "Reflect" status Inflict "Slow" status Inflict "Stop" status Restore adjacent unit's HP while decreasing own HP Completely dodge attacks from arrows Counter-attack when attacked Gain "Regen" status when damaged Increase chance of dodging magick attacks Increase amount of time that buffs last Raise Attack. Defense. Defense. but with an increased chance to hit Deal damage. Magick. Magick.---Lv.

Water Name ---Butcher's Knife Karma Knife Stalk Critical: Quicken Tonberry King ------------Half Damage: Air. will not act until next to that unit Gain "Quicken" status when at critical HP Use --Deal damage and knock back target Inflict "Berserk" status Deal damage. Earth. lower target's speed Inflict "Silence" status Counter-attack when attacks Gain "Berserk" status at critical HP Increase amount of time that buffs last Raise Attack. Ice. Magick. Holy. Dark. Holy. Water Name ---Butcher's Knife Karma Knife Stalk Voodoo Absorb Damage Critical: Quicken Avoid Traps Immunity ======= Turtles ======= Adamantitan ----------Absorb: Earth Weak: Air Use --Reduce target's HP to 1 Deal damage equivalent to 4x monsters killed by target Reduce target's HP by 90% Target a unit. Lightning. Dark. Lightning. Resistance at full HP A A A A R R P P A A A A R A A A A A R R P P . Fire.Weak: Water Name ---Tomato Fang Tomato Ketchup Tomato Tackle Silence Counter Critical: Berserk Spellbound Unscarred ========== Tonberries ========== Tonberry -------Half Damage: Air. Defense. Ice. Earth. Fire. will not act until next to that unit Deal a high amount of damage to target Regain 10% of HP lost when damaged Gain "Quicken" status when at critical HP Traps will not activate if moved onto Immunity to debuffs Use --Reduce target's HP to 1 Deal damage equivalent to 4x monsters killed by target Reduce target's HP by 90% Target a unit.

may cause "Immobilize" status Earth elemental damage to target Counter-attack when attacked Decrease damage from physical attacks A A A R P Use --Deal damage. may destroy target's equipment Inflict "Disable" status on units with bladed weapons Counter-attack when attacked Decrease damage from physical attacks . may cause "Immobilize" status Deal damage. may cause "Immobilize" status Deal 999 HP damage (if user's HP < 10) Earth elemental damage to target Deal damage to surrounding units Regain 10% of HP lost when damaged Counter-attack when attacked Gain "Quicken" status when at critical HP Gain "Regen" status when attacked Raise accuracy of all abilities Decrease damage from physical attacks A A R P Use --Deal damage. may destroy target's equipment Deal damage to surrounding units Regain 10% of HP lost when damaged Counter-attack when attacked Immunity to debuffs A A A A R R R R P P Use --Deal damage.Name ---Matra Magick Munch Sonic Spin Absorb Damage Counter Immunity Great Tortoise -------------Absorb: Earth Weak: Air Name ---Headbutt Limit Glove Rain of Stone Sonic Spin Absorb Damage Counter Critical: Quicken Regenerate Concentration Defense^ Rocktitan --------Absorb: Earth Weak: Air Name ---Headbutt Rain of Stone Counter Defense^ Toughskin --------Absorb: Earth Weak: Air Name ---Headbutt Munch Resonate Counter Defense^ ======== A A A R R P Use --Swap target's HP and MP Deal damage.

Lightning. Fire.Upsilons ======== Upsilon ------Immune: Air. may inflict "Immobilize" status Counter-attack next attack made on it Drain target's MP. Earth. Resistance at full HP Use --Deal damage. may inflict "Immobilize" status Counter-attack next attack made on it Drain target's MP. Dark. Holy. Magick. may inflict "Confuse" status Remove buffs from all units Deal damage to target Counter-attack and knock back attacker Use MP to inflict a stronger attack Use --Inflict "Charm" and "Doom" status Reduce target's HP by 50% Deal damage to target Regain 10% of HP lost when damaged Immunity to debuffs A A A R P A A A A A R P A A A A A R R P P P P P P . may inflict "Confuse" status Remove buffs from all units Deal damage to target Counter-attack when attacked Gain "Berserk" status at critical HP Traps will not activate if moved onto Raise accuracy of all abilities Increases chance of making a critical hit Recover 2x HP when using items Reveals Invisible units in battle Raise Attack. Ice. Water Name ---Beguile Primary Weapon Secondary Weapon Absorb Damage Impervious ========== Werewolves ========== Loup-garou ---------Weak: Air Name ---Assault En Garde Howl Roar Slug Blink Counter Charged Attacks Werewolf -------Weak: Air Name ---Assault En Garde Howl Roar Slug Counter Critical: Berserk Avoid Traps Concentration Death Strike Item Lore Reveal Unscarred Zaghnal Use --Deal damage. Defense.

Water Name ---Chilling Blow Fangs Fiery Blow Screech Shadowy Blow Summon Pack Blink Counter Bonecrusher Counter Attack^ Charged Attacks Defense^ Reveal Wolf ---Half Damage: Earth Weak: Water Name ---Chilling Blow Fangs Fiery Blow Screech Summon Pack Counter Reveal Use --Ice elemental attack. may inflict "Silence" status Deal damage. may inflict "Immobilize" status Deal damage to target Fire elemental attack. but deal greater damage Counter-attack when attacked Increase attack power Use MP to inflict a stronger attack Decrease damage from physical attacks Reveal Invisible units in battle Use --Deal damage. may inflict "Blind" status Summon a Wolf to enter the battle Counter-attack and knock back attacker Counter-attack when attacked. may inflict "Immobilize" status Drain target's MP. may inflict "Confuse" status Dark elemental attack. may inflict "Silence" status Deal damage.------Weak: Air Name ---Assault Howl Roar Slug Blink Counter Counter Avoid Traps Death Strike ====== Wolves ====== Hellhound --------Absorb: Dark Half Damage: Earth Weak: Holy. may inflict "Confuse" status Summon a Wolf to enter the battle Counter-attack when attacked Reveal Invisible units in battle Use --Ice elemental attack. may inflict "Confuse" status Remove buffs from all units Deal damage to target Counter-attack and knock back attacker Counter-attack when attacked Traps will not activate if moved onto Increases chance of making a critical hit A A A A R R P P A A A A A A R R R P P P P A A A A A R P . may inflict "Immobilize" status Deal damage to target Fire elemental attack.

may inflict "Immobilize" status Regain 10% of HP lost when damaged Immunity to debuffs Use --Ice elemental attack.Worgen -----Half Damage: Earth Weak: Water Name ---Chilling Blow Fangs Fiery Blow Screech Shadowy Blow Summon Pack Critical: Quicken Attack^ Reveal ====== Yowies ====== Yowie ----Immune: Earth Weak: Air Name ---Draw In Gravity Flux Stun Crush Absorb Damage Impervious ======= Zombies ======= Ghoul ----Absorb: Dark Weak: Holy Name ---Dark Darkga Darkra Drain Touch Invert Miasma Absorb Damage Death Strike Turbo MP Use --Weak Dark elemental damage Strong Dark elemental damage Moderate Dark elemental damage Deal damage to restore own HP Switch target's HP and MP Deal damage. may inflict "Silence" status Deal damage. spell is more potent Use --Pull target close. may inflict "Blind" status Summon a Wolf to enter the battle Gain "Quicken" status at critical HP Increase attack power Reveal Invisible units in battle A A A A A A R P P A A A R P A A A A A A R P P . may inflict "Confuse" status Dark elemental attack. may inflict "Poison" status Regain 10% of HP lost when damaged Increases chance of making a critical hit Use 2x MP to cast magick. deal damage to restore own HP Deal damage to all units in battle Deal damage. may inflict "Immobilize" status Deal damage to target Fire elemental attack.

Resistance +5 Added Effects: Immune: Some debuffs Abilities: N/A Price: 7800 Gil Ribbon Effects: Defense +2. spell is more potent A A A R R R R P P P ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 12. Resistance +5 Added Effects: Immune: Several debuffs Abilities: N/A Price: 12400 Gil Cachusha* Effects: Defense +2. or steal from enemies) ==== Hats ==== . Head Gear -= -=-=-=-=-=-=-=-=-=-= NOTE: Head gear with a * after its name signifies that only one is available for purchase. Quest D3-07 (Teach a Man to Run).Zombie -----Absorb: Dark Weak: Holy Name ---Dark Drain Touch Miasma Absorb Damage Absorb MP Blink Counter Counter Attack^ Charged Attacks Turbo MP Use --Weak Dark elemental damage Deal damage to restore own HP Deal damage. Resistance +5 Added Effects: Immune: Debuffs Abilities: N/A Price: N/A (complete Quest D1-13 (Memories) with 7 logs. may inflict "Poison" status Regain 10% of HP lost when damaged Regain MP used in magick attack against you Counter-attack and knock back attacker Counter-attack when attacked Increase attack power Use MP to inflict a stronger attack Use 2x MP to cast magick. you must create another one through the Bazaar. find in treasure chests. ================ Hair Accessories ================ Barette* Effects: Defense +2. If you buy it.

Trickster/Viking Price: 1280 Gil Tiara* Effects: Defense +8. Resistance +5 Abilities: N/A Price: 100 Gil Thief's Cap Effects: Evasion +5. Resistance +6 Added Effects: Immune: Immobilize Abilities: Absorb Damage . Resistance +20 Abilities: Spellbound .150 AP . Resistance +14 Abilities: N/A Price: 4200 Gil Wizard's Hat Effects: Defense +3. Magick +1.150 AP . Resistance +3 Abilities: Counter .Black Hat* Effects: Defense +4. Defense +8. Resistance +12 Abilities: Item Lore . Magick +4. Defense +8.Berserker/Raptor Price: 480 Gil Plumed Hat Effects: Defense +2.250 AP . Resistance +6 Abilities: N/A Price: 240 Gil Gold Hairpin Effects: Defense +4. Resistance +18 Abilities: N/A Price: 5400 Gil Green Beret Effects: Evasion +2.150 AP . Magick +2. Resistance +2 Abilities: Archer's Band .Scholar/Green Mage Price: 5400 Gil White Hat* Effects: Defense +4.200 AP . Defense +2. Resistance +15 Added Effects: Immune: Silence Abilities: N/A Price: 960 Gil Golden Skullcap* Effects: Defense +8. Resistance +16 Abilities: N/A Price: 4200 Gil Circlet Effects: Defense +3. Magick +6.Archer/Animist Price: 240 Gil Headband Effects: Attack +2.Alchemist/Ranger Price: 810 Gil ===== Helms .

Body Armor -= -=-=-=-=-=-=-=-=-=-=-= NOTE: Armor with a * after its name signifies that only one is available for purchase. Resistance +4 Abilities: N/A Price: 800 Gil Diamond Helm Effects: Defense +11. Defense +19. =========== Heavy Armor =========== . Resistance +9 Abilities: N/A Price: 5400 Gil Giant's Helmet* Effects: Defense +17. you must create another one through the Bazaar.===== Barbut Effects: Defense +7. Resistance +8 Abilities: N/A Price: 4600 Gil Hanya Mask* Effects: Defense +15. Resistance +4 Abilities: N/A Price: 1200 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 13. Resistance +2 Abilities: N/A Price: 200 Gil Close Helmet Effects: Defense +9. Resistance +4 Abilities: N/A Price: 1350 Gil Genji Helm* Effects: Attack +2. If you buy it. Resistance +3 Abilities: N/A Price: 300 Gil Platinum Helm Effects: Defense +10. Resistance +3 Abilities: N/A Price: 450 Gil Bronze Helm Effects: Defense +4. Resistance +8 Abilities: N/A Price: 4200 Gil Iron Helm Effects: Defense +5.

Moogle Knight Price: 1500 Gil Iron Armor Effects: Defense +34.150 AP . Resistance +6 Abilities: Critical: Haste .150 AP .Adamant Armor* Effects: Defense +54. Resistance +3 Abilities: N/A Price: 12000 Gil Bronze Armor Effects: Defense +30.250 AP . Defense +58.Paladin/Raptor Price: 13500 Gil Golden Armor Effects: Defense +38.Paladin/Defender/Ravager Price: 1850 Gil Dragon Mail Effects: Defense +40. Resistance +3 Abilities: Safeguard . Resistance +8 Abilities: N/A Price: 8500 Gil Maximilian Effects: Defense +44. Resistance +6 Added Effects: Equip: Reflect . Magick +5. Resistance +10 Abilities: N/A Price: 5600 Gil Mirror Mail Effects: Defense +40. Resistance +8 Abilities: N/A Price: 2800 Gil Diamond Armor Effects: Defense +40.Templar/Ravager Price: 3800 Gil Genji Armor* Effects: Attack +2. Resistance +2 Abilities: N/A Price: 220 Gil Materia Armor* Effects: Defense +50. Resistance +6 Added Effects: Half Damage: Fire Abilities: Bonecrusher . Resistance +3 Abilities: N/A Price: 600 Gil Carabineer Mail Effects: Defense +42. Resistance +3 Abilities: Defense^ .250 AP .Viking/Raptor Price: 1200 Gil Linen Cuirass Effects: Defense +28. Resistance +12 Abilities: Reflex .350 AP .

250 AP .150 AP .Abilities: N/A Price: 2000 Gil Peytral Effects: Jump +1.Sage Price: 1700 Gil Bone Plate Effects: Defense +37. Resistance +3 Abilities: Tank .150 AP . Resistance +3 Abilities: Safeguard .Defender/Lanista/Ravager Price: 3200 Gil =========== Light Armor =========== Adamant Vest Effects: Defense +30. Resistance +3 Added Effects: Immune: Stop Abilities: Defense^ . Magick +5.Parivir/Gladiator/Ravager Price: 2000 Gil Brigandine Effects: Defense +33.White Monk/Sage/Fencer . Magick +5.150 AP . Resistance +28 Abilities: Reflex .Thief/White Monk Price: 220 Gil Ever Robe* Effects: Defense +49. Resistance +3 Abilities: N/A Price: 1400 Gil Platinum Armor Effects: Defense +42.Red Mage/Juggler Price: 1300 Gil Brint Frock* Effects: Defense +47. Resistance +16 Abilities: N/A Price: 10200 Gil Chainmail Effects: Defense +28. Resistance +2 Abilities: N/A Price: N/A (complete Quest A4-15 (Blue King of Cinquleur) to obtain) Platemail Effects: Defense +38.Thief/Alchemist Price: 600 Gil Black Garb Effects: Evasion +2.350 AP . Resistance +6 Abilities: Sticky Fingers . Speed +2.250 AP . Evasion +2. Defense +35. Defense +88. Resistance +8 Added Effects: Element: Dark Absorb: Dark Abilities: Strike Back .200 AP . Speed +2. Resistance +4 Abilities: Counter .

Ninja/Beastmaster Price: 1700 Gil Power Sash Effects: Attack +4.Master Monk/Ravager Price: 7000 Gil Jujitsu Gi Effects: Defense +34.200 AP . Resistance +4 Abilities: N/A Price: 190 Gil Minerva Bustier Effects: Defense +33. Resistance +12 Added Effects: Element: Earth Absorb: Earth Abilities: Regenerate . Defense +47.450 AP . Defense +33.Price: 12800 Gil Gaia Gear Effects: Defense +34. Defense +34. Resistance +8 Added Effects: Immune: Doom Abilities: N/A Price: 1300 Gil Leather Clothing Effects: Defense +24.Hunter/Sniper/Tinker Price: 1500 Gil Galmia Frock* Effects: Attack +5. Resistance +16 Added Effects: Element: Holy Abilities: MP Shield .250 AP . Resistance +18 Added Effects: Immune: Lightning Abilities: N/A Price: 2000 Gil Survival Vest Effects: Defense +31.150 AP .Assassin/Juggler Price: 1500 Gil Rubber Suit Effects: Defense +36. Resistance +6 . Resistance +16 Abilities: N/A Price: 10200 Gil Judicer's Coat* Effects: Defense +44. Resistance +24 Abilities: Unscarred . Resistance +14 Added Effects: Immune: Dark Abilities: N/A Price: 1580 Gil Mirage Vest Effects: Defense +36.150 AP .Blue Mage/Arcanist/Tinker Price: 1900 Gil Ninja Gear Effects: Evasion +5. Resistance +10 Abilities: Return Fire . Speed +1. Resistance +6 Abilities: Critical: Haste .

Fighter Price: 1850 Gil ===== Robes ===== Black Robe Effects: Defense +23.Green Mage/Illusionist Price: 14800 Gil Luminous Robe* Effects: Defense +27. Resistance +10 Added Effects: Immune: KO Abilities: Bonecrusher . Resistance +40 Added Effects: Element: Holy Absorb: Holy Abilities: N/A Price: 1240 Gil Flurry Robe Effects: Defense +21.250 AP .Seer Price: 1800 Gil Blaze Robe Effects: Defense +21. Magick +2.Bishop/Summoner/Illusionist Price: 11800 Gil . Resistance +50 Abilities: Halve MP .250 AP . Resistance +40 Added Effects: Element: Ice Absorb: Ice Abilities: N/A Price: 1240 Gil Hempen Robe Effects: Defense +17. Resistance +20 Abilities: N/A Price: 7200 Gil Wygar Effects: Defense +35.250 AP . Resistance +52 Abilities: Absorb MP . Resistance +46 Added Effects: Half Damage: Water Abilities: Replenish MP .350 AP . Resistance +40 Added Effects: Element: Fire Absorb: Fire Abilities: N/A Price: 1240 Gil Chameleon Robe Effects: Defense +21.400 AP . Resistance +32 Abilities: N/A Price: 150 Gil Lordly Robe* Effects: Defense +30.Blue Mage/Beastmaster Price: 1100 Gil Templar Cloth* Effects: Defense +46.Abilities: Immunity .

Magick Robe Effects: Defense +26.250 AP .Green Mage/Time Mage Price: 5600 Gil Magus Robe Effects: Defense +17.450 AP . If you buy it. Resistance +48 Abilities: Magick Country .Seer/Arcanist Price: 2400 Gil Sage's Robe* Effects: Defense +26.Black Mage/Bishop/Geomancer Price: 7800 Gil Silken Robe Effects: Defense +17.White Mage Price: 1800 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 14.150 AP . Resistance +62 Abilities: Geomancy . Resistance +46 Added Effects: Element: Dark Absorb: Dark Abilities: N/A Price: 7200 Gil Red Robe Effects: Defense +24. Resistance +38 Abilities: N/A Price: 180 Gil Thunder Robe Effects: Defense +21. Weapons -= -=-=-=-=-=-=-=-=-= NOTE: Weapons with a * after its name signifies that only one is available for purchase.250 AP . you must create another one through the .400 AP . Resistance +46 Abilities: Pierce . Resistance +40 Added Effects: Element: Lightning Absorb: Lightning Abilities: N/A Price: 1240 Gil White Robe Effects: Defense +23.Geomancer Price: 600 Gil Reaper's Robe Effects: Defense +34.350 AP .Black Mage Price: 16400 Gil Samite Coat* Effects: Defense +32. Resistance +46 Abilities: Evade Magick . Resistance +40 Abilities: Critical: Quicken .Time Mage Resistance^ .200 AP . Magick +6. Resistance +48 Added Effects: Half Damage: Ice Abilities: Turbo MP .

350 AP .350 AP .350 AP .Viking Price: 4800 Gil Hammerhead Effects: Attack +38 Abilities: Tsunami .Moogle Knight Price: 1200 Gil . ==== Axes ==== Broadaxe Effects: Attack +31 Abilities: Thunder .100 AP . Defense +10 Abilities: Flee .Bazaar.Fighter Moogle Lance .Viking Price: 2400 Gil Golden Axe Effects: Attack +49 Abilities: Thundaga .250 AP .250 AP .300 AP .Viking Price: 7400 Gil Greataxe Effects: Attack +46 Abilities: Doublehand .Viking Price: 1580 Gil ====== Blades ====== Adamant Blade* Effects: Attack +55.300 AP .300 AP .250 AP .Fighter Thunder Assault .Gladiator Price: 2400 Gil Atomos Blade Effects: Attack +38 Added Effects: Element: Lightning Abilities: Air Render .250 AP .Viking Price: 420 Gil Francisca Effects: Attack +42 Abilities: War Cry .Viking Price: 1580 Gil Slasher Effects: Attack +38 Abilities: Thundara .Sky Pirate Price: 12000 Gil Air Blade Effects: Attack +42 Added Effects: Element: Air Abilities: Air Blast .

300 AP .990 AP .Sky Pirate Price: 7200 Gil Flametongue Effects: Attack +42 Added Effects: Element: Fire Abilities: Back Draft . Magick +10 Abilities: Moogle Disarm . Resistance +10 Abilities: Ultima Sword . Resistance +10 Abilities: Ljda .400 AP . Attack +45. Resistance +3 Abilities: Aurablast . Defense +3.300 AP . Attack +64.Moogle Knight Price: 6400 Gil Pearl Blade Effects: Attack +33 .Moogle Knight Price: 12000 Gil Ogun Blade Effects: Attack +38.200 AP .300 AP .Gladiator Moogle Attack .100 AP .Moogle Knight Price: 2400 Gil Iron Blade Effects: Attack +25 Abilities: N/A Price: 150 Gil Kwigon Blade Effects: Attack +45.Fighter Moogle Guard . Defense +7 Abilities: N/A Price: 14800 Gil Ebon Blade Effects: Attack +50. Attack +64.300 AP .Gladiator Ultima Charge .350 AP .Fighter Fire Soul .Ayvuir Blue Effects: Evasion +4.350 AP .Moogle Knight Price: 2400 Gil Icebrand Effects: Attack +42 Added Effects: Element: Ice Abilities: Blizzard Tackle .Fighter/Gladiator Price: 1350 Gil Paraiba Blade Effects: Evasion +4.Heritor Price: N/A (complete Quest D5-16 (Woman of the Wood) to obtain) Ayvuir Red* Effects: Speed +2.Moogle Knight Price: 5600 Gil Materia Blade* Effects: Attack +58. Defense +5 Added Effects: Element: Dark Abilities: Life of Crime .300 AP .990 AP .250 AP .Gladiator Moogle Aid . Magick +15. Magick +2 Abilities: Wild Swing .

Moogle Knight Price: 480 Gil Sun Blade Effects: Speed +2. Resistance +10 Added Effects: Element: Holy Abilities: Mad Scientist .250 AP .250 AP .Seer Price: 600 Gil . Attack +33. Magick +10.Seer Price: 350 Gil The Arnath Glyphs Effects: Attack +31.Seer Price: 680 Gil Mage Manual Effects: Attack +28.Abilities: Moogle Shield .Seer Price: 5200 Gil Enavia Chronicles Effects: Attack +32. Magick +8.350 AP . Resistance +8 Abilities: Thunder Flare Tome .250 AP .250 AP .Scholar Cura .200 AP .Scholar Fira .300 AP .Fighter/Gladiator Price: 580 Gil ===== Books ===== Battle Folio Effects: Attack +24. Resistance +8 Abilities: Earth Dragon Tome .Seer Price: 180 Gil Edaroya Scriptures* Effects: Attack +44. Magick +8.Fighter/Gladiator Price: 480 Gil Sweep Blade Effects: Attack +28 Abilities: Rush .300 AP .150 AP .250 AP . Attack +33 Abilities: Blitz .Fighter/Gladiator Moogle Rush . Magick +2 Added Effects: Element: Fire Abilities: Doublehand .250 AP . Attack +33 Abilities: Beat Down . Magick +8.Moogle Knight Price: 640 Gil Shadow Blade Effects: Evasion +4.Fighter/Gladiator Price: 220 Gil Venus Blade Effects: Speed +2.300 AP .Scholar Magick Frenzy . Resistance +8 Abilities: Natural Selection .Scholar Blizzara .550 AP .100 AP . Magick +5.250 AP . Resistance +5 Abilities: Study .200 AP .Scholar Thundara .

300 AP .Archer Price: 220 Gil Crescent Bow* Effects: Evasion +4.Archer Price: 14000 Gil . Magick +10.350 AP . Attack +42 Abilities: Lightning Strike .Tome of Ending Effects: Attack +42.200 AP .250 AP .300 AP .Seer Price: 1200 Gil ==== Bows ==== Artemis Bow Effects: Attack +29 Abilities: Cupid . Resistance +10 Abilities: Shadow Bolt Tome . Magick +10. Attack +45 Abilities: N/A Price: 16000 Gil Longbow Effects: Attack +19 Abilities: Focus .Archer Mirror Items . Resistance +10 Abilities: Force .Scholar Recharge .Archer Price: 120 Gil Malbow* Effects: Attack +55 Abilities: N/A Price: 22500 Gil Nail Bow Effects: Attack +29 Abilities: Arm Shot .100 AP .Scholar Esuna .450 AP .Ranger Price: 3800 Gil Perseus Bow Effects: Evasion +5.Archer Price: 3800 Gil Char Bow Effects: Attack +21 Abilities: Blackout .Seer Price: 480 Gil Veil of Wiyu Effects: Attack +35. Resistance +8 Abilities: Rime Bolt Tome . Magick +8.300 AP .Seer Price: 3280 Gil Urutan Annals Effects: Attack +29.Scholar Raise .200 AP .350 AP .200 AP .300 AP .

Attack +45. Defense +5.300 AP .250 AP .Archer Price: 500 Gil Target Bow* Effects: Attack +35 Abilities: Awareness .250 AP . Defense +5 Abilities: Shield Bash . Defense +7 Abilities: Whirl Burst .250 AP .Ranger Concentration .200 AP .250 AP .200 AP .Raptor Price: 3800 Gil El-Cid Effects: Attack +40.Ranger Price: 850 Gil Yoichi Bow Effects: Attack +33 Abilities: Take Aim .200 AP .300 AP .250 AP .Archer Life Bond .Defender Cyclone .Warrior Mind Crush .Raptor Price: 3800 Gil Claymore Effects: Evasion +2.Shortbow Effects: Attack +17 Abilities: N/A Price: 100 Gil Silver Bow Effects: Attack +23 Abilities: Burial .Defender Whirlwind .350 AP .Archer Price: 5200 Gil =========== Broadswords =========== Beastsword Effects: Attack +45.400 AP . Defense +5 Abilities: Rend Weapon . Resistance +5 Abilities: N/A Price: 18000 Gil Falchion Effects: Attack +34.Archer Price: 5800 Gil Thorn Bow Effects: Attack +25 Abilities: Leg Shot .Raptor Price: 1000 Gil .200 AP . Defense +5 Abilities: Rend MP .Raptor Price: 2400 Gil Estrella* Effects: Attack +72.

Predator Effects: Attack +34.150 AP .300 AP . Speed +2.Trickster Price: 4400 Gil Joker* Effects: Evasion +4.350 AP .150 AP .Trickster Price: 4800 Gil Eight of Hearts Effects: Evasion +2.Warrior Power Crush .350 AP .Raptor Price: 1700 Gil Vajra Effects: Attack +45. Defense +5 Abilities: Body Slam .250 AP .250 AP .300 AP . Defense +5 Abilities: Soul Crush .Raptor Monkey Grip .250 AP . Speed +2. Attack +32 Abilities: Mug . Attack +52 Abilities: N/A .Trickster Price: 3800 Gil Jack of Diamonds Effects: Evasion +2.Raptor Price: 3800 Gil ===== Cards ===== Ace of Spades Effects: Evasion +2. Defense +5 Abilities: Rend Power . Resistance +5 Added Effects: Element: Lightning Immune: Lightning Abilities: Meltdown . Speed +2.Trickster Price: 4000 Gil Four of Spades Effects: Evasion +2. Magick +5 Abilities: Speed Crush . Speed +2.350 AP .250 AP . Defense +5.Raptor Price: 1000 Gil Stribog Effects: Attack +39.Defender Monkey Grip .350 AP . Attack +31 Abilities: Shadow of Doubt . Speed +5.Warrior Price: 1000 Gil Rhomphaia* Effects: Attack +65. Attack +29 Abilities: Hypochondria . Attack +30 Abilities: Snigger .250 AP .Raptor Price: 14000 Gil Samson Sword Effects: Attack +34.Defender Bulwark .Warrior Mow Down .250 AP . Defense +5.

Assassin Armor Shot .400 AP .200 AP . Defense +5. Speed +2.350 AP .Hunter Beso Toxico .Trickster Price: 4800 Gil ========= Greatbows ========= Arbalest* Effects: Attack +41. Speed +2.250 AP .Trickster Price: 4800 Gil Queen of Clubs Effects: Evasion +2.Sniper Price: 5200 Gil Gastrophetes* Effects: Attack +48.Hunter Shadowbind . Attack +33 Added Effects: Element: Air Abilities: Vitals Shot .Trickster Price: 4200 Gil Six of Diamonds Effects: Evasion +2. Resistance +10 Abilities: N/A Price: 18900 Gil Hades Bow Effects: Attack +35 Added Effects: Element: Dark . Attack +32 Abilities: Charisma .300 AP .300 AP .350 AP .Sniper Price: 3800 Gil Elfin Bow Effects: Evasion +2.Trickster Price: 5200 Gil Two of Clubs Effects: Evasion +2. Defense +5. Speed +2. Resistance +5 Added Effects: Element: Earth Abilities: N/A Price: 13500 Gil Composite Bow Effects: Attack +21 Abilities: N/A Price: 220 Gil Cranequin Effects: Attack +29 Abilities: Sonic Boom .450 AP . Attack +33 Abilities: Suggestion .400 AP .Price: 14000 Gil King of Hearts Effects: Evasion +2. Attack +32 Abilities: Traumatize . Speed +2. Attack +31 Abilities: Agitate .

Hunter Price: 7500 Gil Seventh Heaven* Effects: Evasion +5.150 AP .Hunter Price: 22500 Gil Twin Bow Effects: Attack +31 Abilities: Advice .Hunter Doubleshot .Sniper Price: 4400 Gil Windslash Bow Effects: Evasion +2. Attack +39 Abilities: Counter Force . Attack +55 Added Effects: Element: Holy Abilities: Ultima Shot . Defense +2 Added Effects: Element: Lightning Abilities: Attack^ .Hunter Weapon Shot . Defense +5.Sniper Price: 500 Gil =========== .Hunter Death Sickle .100 AP .Sniper Price: 4800 Gil Huntsman's Bow Effects: Attack +25 Added Effects: Element: Earth Abilities: Ague .Hunter Vanish .400 AP . Attack +23 Added Effects: Element: Air Abilities: Oust .350 AP . Magick +2 Added Effects: Element: Dark Abilities: Marksman's Spite .350 AP .Sniper Price: 21100 Gil Nike Bow Effects: Attack +37.300 AP .250 AP .150 AP .200 AP .300 AP .300 AP .300 AP . Resistance +2 Abilities: N/A Price: 10000 Gil Master Bow Effects: Evasion +4.Hunter Wallet Shot .Sniper Price: 10500 Gil Max's Oathbow* Effects: Attack +52.Abilities: Sidewinder .Sniper Price: 5600 Gil Hunting Bow Effects: Attack +32 Abilities: Hunting .990 AP .250 AP .Assassin Price: 850 Gil Marduk* Effects: Attack +39.

150 AP .Soldier Sweeping Spin .Ravager Block! .300 AP .Paladin Monkey Grip .350 AP .Paladin Price: 1250 Gil Dagriohm Effects: Attack +38 Abilities: Sneak Attack .Lanista Price: 5800 Gil Master Sword* Effects: Attack +76 Added Effects: Immune: KO Abilities: N/A Price: 14800 Gil Oblige Effects: Attack +46 Added Effects: Immune: Charm Abilities: War Cry .Soldier Price: 1450 Gil Diamond Sword Effects: Attack +38 Added Effects: Immune: Slow Abilities: Mug Gil .Ravager Charge! .Soldier Parley .250 AP .Lanista Price: 5400 Gil Ogrenix Effects: Attack +47 .250 AP .250 AP .350 AP .350 AP .250 AP .300 AP .Ravager Sword of Darkness .Greatswords =========== Ancient Sword Effects: Attack +38 Added Effects: Immune: Stone Abilities: Rend MP .300 AP .200 AP .Ravager Haunting Vision .Lanista Monkey Grip .300 AP .250 AP .Lanista Price: 5400 Gil Luabreaker Effects: Attack +48 Added Effects: Immune: Sleep Abilities: Strike! .Lanista Price: 1450 Gil Barong Effects: Attack +37 Abilities: Rend Power .250 AP .Lanista Price: 1450 Gil Hardedge Effects: Attack +46 Added Effects: Immune: Doom Abilities: Tenacity .250 AP .Soldier Battle Cry .

Fusilier Price: 5200 Gil .300 AP .150 AP .300 AP .Abilities: Sanctity .150 AP .Lanista Price: 1250 Gil Zweihander Effects: Attack +47 Abilities: Blast Wave .Ravager Souleater .350 AP .250 AP .Ravager Price: 5600 Gil ==== Guns ==== Aiot Gun Effects: Attack +23 Abilities: Fireshot .150 AP .Lanista Price: 5600 Gil Tournesol* Effects: Attack +78 Abilities: Dragonheart .Fusilier Price: 500 Gil Chaos Rifle Effects: Attack +29 Abilities: Confushot .Lanista Price: 18000 Gil Vigilante* Effects: Attack +60 Added Effects: Immune: Confuse Abilities: Overpower .100 AP .250 AP .Fusilier Flourish .Lanista Price: 13200 Gil Xankbras Effects: Attack +37 Added Effects: Immune: Poison Abilities: En Garde .450 AP .350 AP .400 AP .150 AP .500 AP .250 AP .Ravager Razzle-dazzle .Agent Concentration .Agent Price: 3800 Gil Giot Gun Effects: Attack +31 Abilities: Iceshot .Paladin Full Assault .Ravager Sword of Light .Fusilier Price: 4400 Gil Goug Mk 29 Effects: Attack +21 Abilities: N/A Price: 220 Gil Longbarrel Effects: Attack +33 Abilities: Reckless Abandon .

350 AP .Viking Protect .Fusilier Fawn .400 AP . Resistance +5 Abilities: Strong-arm .150 AP .250 AP .Agent Price: 850 Gil ======= Hammers ======= Iron Hammer Effects: Attack +28.250 AP . Resistance +5 Abilities: Pickpocket . Resistance +15 Added Effects: Element: Lightning Abilities: N/A Price: 12000 Gil Sledgehammer Effects: Attack +52.Green Mage Price: 1100 Gil ============ .Agent Price: 5400 Gil Peacemaker Effects: Attack +35 Abilities: Charmshot .Viking Oil . Magick +10.150 AP .Fusilier Succor .Green Mage Price: 8500 Gil War Hammer Effects: Attack +34.Fusilier Price: 2400 Gil Outsider Effects: Attack +34 Abilities: Stopshot .200 AP .Fusilier Price: 1050 Gil Silver Cannon Effects: Attack +25 Abilities: Blindshot .Fusilier Enchant .Green Mage Price: 220 Gil Mjolnir* Effects: Attack +55.150 AP .150 AP .150 AP .450 AP .Agent Price: 5600 Gil Riot Gun Effects: Attack +26 Abilities: Boltshot .250 AP .200 AP .Lost Gun Effects: Attack +28 Abilities: Silenceshot .150 AP . Resistance +10 Abilities: Pillage .Viking Shell .

Cannoneer Prime .350 AP .Flintlock Price: 500 Gil Rocket Punch* Effects: Attack +55 Abilities: N/A Price: 20000 Gil Supernal Ray Effects: Attack +25 Abilities: Foresight .500 AP .Cannoneer Ether Boost .100 AP .250 AP .Flintlock Price: 800 Gil .Flintlock Price: 3500 Gil Omnis Cannon Effects: Attack +24 Abilities: Buckshot .400 AP .150 AP .Cannoneer Protect Cannon .Hand-cannons ============ Brevis Effects: Attack +29 Abilities: Ether Shell .Cannoneer Charged Attacks .200 AP .300 AP .150 AP .Flintlock Price: 4500 Gil Hand Cannon Effects: Attack +22 Abilities: Potion Shell .250 AP .450 AP .500 AP .Flintlock Price: 500 Gil Dromaeo Effects: Attack +32 Abilities: Target .150 AP .Cannoneer Cure Cannon .Flintlock Price: 800 Gil Massive Bazooka Effects: Attack +29 Abilities: Mortar .Cannoneer Ether Cannon .Flintlock Price: 4500 Gil Guang Cannon Effects: Attack +32 Abilities: Teleport Cannon .250 AP .150 AP .Flintlock Price: 3500 Gil Diklum Effects: Attack +24 Abilities: Prime .Cannoneer Shell Cannon .Flintlock Price: 220 Gil Ligatur Effects: Attack +25 Abilities: Scope .150 AP .250 AP .Cannoneer Blowback .

400 AP . Magick +2 Abilities: Sprite .Bard Price: 2500 Gil Conch Shell Effects: Attack +26.150 AP .150 AP .Beastmaster Toadsong .150 AP .150 AP .350 AP Nameless Song .150 AP .Animist Bomb . Defense +2 Abilities: Shelling . Resistance +1 Added Effects: Immune: Sleep Abilities: Lamia . Attack +40.Beastmaster Flan . Magick +5 Added Effects: Element: Fire Immune: Silence Abilities: Ahriman .150 AP . Defense +5.Beastmaster Antlion .150 AP .Beastmaster Soul Etude .350 Price: 2500 Gil Defense +5. Attack +40. Resistance +2 Added Effects: Immune: Poison Abilities: Malboro .150 AP .Beastmaster Price: 650 Gil Blueleaf Flute Effects: Attack +33.Beastmaster .Beastmaster Price: 780 Gil Brilliant Theorbo* Effects: Speed +1.150 AP .Beastmaster Ghost .150 AP .250 AP . Added Effects: Element: Ice Abilities: Werewolf .150 AP .150 AP .Beastmaster Price: 220 Gil Faerie Harp Effects: Attack +33.150 AP . Resistance +2 Added Effects: Element: Dark Abilities: Zombie .=========== Instruments =========== Black Quena Effects: Attack +32.Beastmaster Deathscythe .150 AP Tail Wag .Beastmaster Price: 360 Gil Demon Bell Effects: Attack +22 Abilities: Baknamy . Resistance +5 Beastmaster Animist AP .Beastmaster Floating Eye .Beastmaster Price: 780 Gil Frigid Viol Effects: Speed +1.Bard Glass Bell Effects: Attack +25.

Beastmaster Catnip .200 AP .150 AP .Parivir Unspell .400 AP .300 AP . Attack +25 Abilities: Wolf .Ninja Price: 4800 Gil Ashura Effects: Attack +33 Added Effects: Element: Fire . Resistance +5 Added Effects: Element: Holy Abilities: Behemoth .150 AP .Animist Price: 320 Gil ======= Katanas ======= Adazakura* Effects: Evasion +2.Animist Price: 320 Gil Heal Chime Effects: Evasion +2. Attack +32 Added Effects: Immune: Charm Abilities: Headless .Assassin Price: 4800 Gil Ama-no-murakumo* Effects: Attack +34.Animist Magick Ballad .150 AP .Beastmaster Cuisine .400 AP .350 AP .250 AP .Beastmaster Chocobo Rush .Beastmaster Deadly Nightshade . Attack +33 Added Effects: Element: Holy Immune: Doom Abilities: Cockatrice .350 AP .100% Wool .Parivir Last Breath .Animist Price: 780 Gil Lamia Harp Effects: Attack +21 Abilities: Dreamhare .150 AP .200 AP . Magick +5.150 AP .Bard Price: 2500 Gil War Trumpet Effects: Evasion +2. Resistance +5 Added Effects: Element: Holy Absorb: Holy Abilities: Hoarfrost Blade . Attack +34 Abilities: Lifethread Blade .Beastmaster Friend .400 AP .Beastmaster Price: 200 Gil Satyr Flute Effects: Evasion +2.450 AP . Attack +40.150 AP .Animist Price: 680 Gil Shining Lute* Effects: Speed +1. Speed +2.

Defense +5 Abilities: Skyfury Blade .250 AP .Ninja Nightmare .Parivir Wood Veil .Ninja Price: 12000 Gil Sumihomura* Effects: Speed +6.250 AP .Parivir Earth Veil . Resistance +5 Abilities: Gold Veil .400 AP . Attack +48 Abilities: Unburden Soul .450 AP .Heritor Price: N/A (complete Quest D5-14 (The Shrine of the Paling Gods) to obtain) Kiku-ichimongi Effects: Attack +46.Assassin Price: 4800 Gil Kunai Effects: Attack +31 Abilities: Throw .Ninja Price: 500 Gil Masamune* Effects: Attack +58 Abilities: Oblivion .Ninja Rockseal .200 AP .Parivir Fire Veil .200 AP .300 AP .300 AP .Ninja Aphonia .300 AP .Assassin Price: 500 Gil Nosada* Effects: Attack +34. Speed +4.Abilities: Blade Bash . Magick +5 Abilities: Shimmering Blade .Ninja Price: 880 Gil Ragetsu-denbu* Effects: Evasion +5.Ninja/Assassin Price: 13500 Gil Murasame Effects: Attack +31 Added Effects: Element: Water Abilities: Wind Slash .Parivir Price: 4800 Gil Osafune Effects: Attack +34.100 AP .400 AP .250 AP .Ninja Price: 780 Gil Hyakushiki-masamune* Effects: Attack +78.400 AP .250 AP . Magick +15 Abilities: Elpe .Parivir Water Veil .200 AP . Attack +40 Abilities: Dual Wield .400 AP . Defense +2 Abilities: Iai Blow .Parivir .250 AP .990 AP .Assassin Price: 4800 Gil Kotetsu* Effects: Attack +34.

Attack +48.Paladin/Defender Price: 1220 Gil Lohengrin Effects: Attack +43 Abilities: Aura .Paladin Hibernate . Resistance +1 Abilities: Defend .100 AP .250 AP .Templar Price: 2400 Gil Longsword Effects: Attack +32 Abilities: N/A Price: 380 Gil Nagnarok Effects: Evasion +4.Defender Price: 1000 Gil Excalibur Effects: Evasion +4.400 AP .250 AP .300 AP .990 AP .Price: 6200 Gil Zanmato* Effects: Attack +52. Magick +8 Added Effects: Element: Holy Immune: Dark Abilities: Ultima Masher .400 AP .Paladin Price: 5680 Gil Lionheart Effects: Attack +38. Attack +68 Abilities: Nesiaam . Speed +6. Speed +1.Templar Price: 1150 Gil Arch Sword Effects: Attack +47 Abilities: Saint Cross .400 AP .Defender Haste . Defense +2. Magick +2 Added Effects: Element: Holy Immune: Holy Abilities: Holy Blade .200 AP .Paladin Soul Sphere .100 AP .Assassin Price: 5800 Gil ============ Knightswords ============ Apocalypse Effects: Attack +37 Added Effects: Element: Dark Abilities: Rasp .Templar Price: 5550 Gil Defender Effects: Attack +35 Abilities: Nurse .250 AP .Heritor Price: N/A (complete Quest D5-15 (The Beast of Aisenfield) to obtain) .

Attack +22 Abilities: Steal Gil .Thief Ring Toss . Attack +43. Attack +92. Resistance +3 Added Effects: Element: Holy Absorb: Holy Abilities: Cover . Evasion +2.Juggler Price: 160 Gil Jambiya* Effects: Evasion +2.300 AP . Magick +5. Defense +2.Defender Astra .Thief Silence Gas . Attack +72.Juggler Price: 5200 Gil Dagger Effects: Evasion +2.200 AP . Speed +5.300 AP .200 AP .200 AP .400 AP . Magick +3 Abilities: N/A Price: 17800 Gil ====== Knives ====== Cinquedea Effects: Evasion +4.Templar Price: 5400 Gil Sequencer Effects: Jump +1. Attack +45. Resistance +2 Abilities: N/A Price: N/A (complete Quest A4-11 (Red King of Cinquleur) to obtain) The Fallen Angel* Effects: Evasion +5. Attack +27 Abilities: Steal Items .200 AP .550 AP .100 AP .Thief Gil Toss . Attack +42 Abilities: Loot Lv.Ranger Price: 10800 Gil Kard Effects: Evasion +4. 4 . Magick +2 Abilities: Steal Accessory .Paladin Bulwark .Templar Price: 2400 Gil Save the Queen Effects: Evasion +4.450 AP .Ragnarok Effects: Attack +42. Defense +3.Thief Critical: Vanish .200 AP . Speed +4.400 AP . Attack +20 Abilities: N/A Price: 80 Gil Jackknife Effects: Evasion +2.Ranger Price: 360 Gil Khukuri . Magick +5 Abilities: Silence . Speed +2.

Juggler Camouflage . Attack +37 Abilities: Loot Lv.100 AP .350 AP . Speed +2 Attack +34 Abilities: Molotov Cocktail .450 AP . Speed +2.100 AP .Thief Smile Toss .300 AP . 1 .300 AP .250 AP .Juggler Price: 3200 Gil Rondel Effects: Evasion +2. Speed +1. 3 .Ranger Price: 4200 Gil ======== Knuckles ======== Cat Claws Effects: Evasion +2.300 AP . Resistance +5 Abilities: Weapon Toss .Ranger Price: 1200 Gil Kris Effects: Evasion +2.200 AP . Attack +33 Abilities: Loot Lv.200 AP .Berserker .Juggler Price: 500 Gil Swordbreaker Effects: Evasion +4.350 AP . Speed +10.150 AP . Attack +52 Abilities: Love Potion .250 AP .White Monk Gold Battery .400 AP .250 AP .350 AP .Juggler Price: 1850 Gil Tiptaptwo Effects: Evasion +2.Effects: Evasion +2. Speed +15. Attack +41 Abilities: Sten Needle .Ranger Price: 600 Gil Scramasax Effects: Evasion +2.400 AP . Attack +40.Thief Leech . Magick +2 Abilities: Steal Limelight .Juggler Price: 850 Gil Orichalcum Dirk Effects: Evasion +2. Attack +37 Abilities: Chakra . 2 . Attack +33.Tinker Smite of Rage .Thief Dagger Toss .Heritor Price: N/A (complete Quest D5-08 (A Lost Companion) to obtain) Tonberrian* Effects: Evasion +2.Thief Ball Toss .Ranger Price: 11600 Gil Zwillblade Effects: Evasion +2. Attack +55 Added Effects: Immune: Slow Abilities: Voila . Attack +30 Abilities: Loot Lv.

White Monk Helm Smash .250 AP .Tinker Price: 900 Gil Gleisburst* Effects: Evasion +5.Berserker Price: 2200 Gil Dream Claws Effects: Evasion +2.250 AP .Price: 1100 Gil Death Claws Effects: Evasion +2.250 AP .White Monk Silver Disc .Berserker Price: 1100 Gil Leather Knuckles Effects: Evasion +2.250 AP .350 AP . Attack +29 Abilities: Roundhouse .150 AP .350 AP .400 AP . Attack +59. Attack +31 Added Effects: Element: Fire Abilities: Exorcise . Attack +24 Abilities: Attack^ .Berserker Price: 100 Gil Magick Hands* Effects: Evasion +5. Attack +39. Attack +43 Added Effects: Element: Dark Abilities: Black Ingot .Tinker . Attack +52. Attack +33 Abilities: Green Gear .Berserker Price: 1500 Gil Kaiser Knuckles Effects: Evasion +2.250 AP .White Monk Red Spring .300 AP .Tinker Inner Calm .250 AP .250 AP .200 AP . Magick +3 Added Effects: Element: Holy Abilities: Aurablast .Tinker Scream . Resistance +5 Abilities: N/A Price: 8500 Gil Metal Knuckles Effects: Evasion +2.250 AP . Magick +5. Speed +1.White Monk Furore . Attack +37 Abilities: Air Render . Attack +35 Abilities: Chroma Gem .Tinker Ground Shaker .Berserker Price: 300 Gil Poison Knuckles Effects: Evasion +2.Berserker Price: 600 Gil Rising Sun Effects: Evasion +2.150 AP . Magick +10 Abilities: N/A Price: 12000 Gil Godhand Effects: Evasion +4.

Defense +5 Abilities: Revive .Alchemist Aero . Magick +2.Alchemist Blind .200 AP . Magick +2.Berserker Price: 1300 Gil Tiger Fangs Effects: Evasion +4.300 AP .200 AP .Sage Magick^ .White Monk Blue Screw .Price: 400 Gil Survivor Effects: Evasion +4.450 AP .White Monk Gold Moogletron .Tinker Hone Senses .200 AP . Resistance +10 Abilities: Esunaga .Sage/Green Mage Price: 200 Gil Energy Mace Effects: Attack +29. Attack +39 Added Effects: Element: Ice Abilities: Holy Sign . Resistance +5 Added Effects: Element: Fire Abilities: Flare . Attack +38.250 AP .Green Mage Price: 180 Gil Druid Mace Effects: Attack +26. Magick +2.Tinker Price: 1500 Gil ===== Maces ===== Battle Mace Effects: Attack +24 Abilities: Water .200 AP . Resistance +5 Abilities: Rasp .350 AP . Attack +41 Added Effects: Element: Lightning Abilities: Earth Render .Green Mage Price: 300 Gil Life Crosier Effects: Attack +34.150 AP .Sage Price: 6800 Gil .Alchemist Price: 1100 Gil Lotus Mace* Effects: Attack +44.150 AP .300 AP .White Monk Smash . Resistance +5 Abilities: Poison .250 AP .350 AP .400 AP . Magick +3.Berserker Price: 2000 Gil White Fangs Effects: Evasion +2.Sage Silence .250 AP .200 AP .400 AP .Sage Sleep .150 AP .Alchemist Gigaflare .

250 AP . Attack +34.400 AP . Resistance +5 Added Effects: Element: Holy Abilities: Transmute . Resistance +5 Abilities: Scathe .200 AP .Sage Price: 3680 Gil Sage Crosier Effects: Attack +28. Resistance +5 Abilities: Protometeor . Speed +2.Alchemist Price: 7200 Gil Zeus Mace* Effects: Attack +50.Mandragora* Effects: Attack +40.300 AP . Defense +2. Resistance +5 Added Effects: Element: Earth Abilities: Toad .300 AP . Magick +2. Defense +2 Abilities: Avalanche .Green Mage Price: 260 Gil Scorpion Tail* Effects: Attack +48.Alchemist Tranq .250 AP .350 AP .200 AP . Resistance +8 Abilities: Astra .450 AP .Sage Price: 10500 Gil ===== Poles ===== Battle Bamboo Effects: Speed +2. Speed +2.450 AP .Master Monk Price: 6200 Gil Esztam Baton Effects: Evasion +2.400 AP .Master Monk Polka .Master Monk Price: 720 Gil Eight-fluted Pole Effects: Evasion +2. Magick +5.Dancer Price: 2500 Gil Fanatic . Attack +42.Alchemist Ultima Blow . Attack +32.990 AP .350 AP .Alchemist Bio .Geomancer Pummel .Green Mage Price: 5800 Gil Morning Star* Effects: Attack +38. Defense +2 Abilities: Lifebane .Sage Leap .Master Monk Price: 1000 Gil Cypress Pole Effects: Speed +2. Attack +49.200 AP . Magick +2. Defense +5 Abilities: Dark Fist .400 AP . Resistance +2 Added Effects: Element: Earth Abilities: Rend Armor . Magick +2. Magick +8.

Defense +2. Attack +44. Attack +36.Geomancer Price: 4000 Gil Sanjiegun Effects: Speed +2. Defense +5 Abilities: Earth's Embrace . Attack +40. Attack +38 Added Effects: Immune: Berserk Abilities: Magick^ .Geomancer Price: 2350 Gil Ivory Pole Effects: Speed +2. Defense +2 Abilities: Holy Strike . Attack +32.Master Monk Price: 4000 Gil Iron Pole Effects: Speed +2. Defense +2 Abilities: Life's Embrace .300 AP . Magick +5 Abilities: Mist Storm .250 AP . Defense +5 Abilities: Wermut .Heritor Price: N/A (complete Quest D5-12 (Help!) to obtain) Zephyr Pole Effects: Speed +2. Resistance +5 . Speed +2.250 AP . Attack +20 Abilities: N/A Price: 100 Gil Colichemarde Effects: Speed +2. Attack +44. Defense +2 Abilities: Artifice's Embrace .250 AP .Geomancer Price: 680 Gil ======= Rapiers ======= Battle Rapier Effects: Speed +2. Resistance +5 Added Effects: Element: Air Abilities: Venom Squall . Defense +2.Master Monk Price: 680 Gil Whale Whisker Effects: Evasion +5.Geomancer Cross-counter .350 AP .250 AP .Effects: Speed +2. Speed +2.Red Mage Price: 1280 Gil Diabolique* Effects: Speed +2.350 AP . Attack +44.Master Monk Price: 1200 Gil Tonfa Effects: Speed +2.150 AP .Master Monk Price: 4000 Gil Gokuu Pole Effects: Evasion +2.250 AP .400 AP .300 AP .Geomancer Withering Strike . Attack +38. Attack +58. Defense +2 Abilities: Inner Focus . Attack +52.

Elementalist Blizzard . Attack +35.Elementalist Price: 1100 Gil Last Letter* Effects: Evasion +5.200 AP .300 AP .Elementalist Cure . Attack +54 Added Effects: Immune: Doom Abilities: N/A Price: 12000 Gil Flamberge Effects: Speed +2.100 AP .Fencer Shining Air . Defense +5 Abilities: Piercing Blow .300 AP .Red Mage Price: 1060 Gil Épée-prisme* Effects: Speed +2. Attack +26 Abilities: Earth Heal . Attack +40 Abilities: Checkmate . Speed +2. Attack +32.300 AP .300 AP .200 AP .Fencer Evil Gaze .Red Mage Price: 620 Gil Fleuret Effects: Speed +2.Elementalist Price: 280 Gil Femme Fatale* Effects: Speed +2.Red Mage Price: 360 Gil Gupti Aga Effects: Speed +2.Fencer White Flame . Speed +2.Added Effects: Element: Dark Immune: Dark Abilities: N/A Price: 9800 Gil Djinn Flyssa Effects: Evasion +4. Attack +24 Abilities: Featherblow .Elementalist Protect .150 AP .200 AP .200 AP . Attack +34.300 AP .200 AP .Fencer Boulder Crush .Fencer Price: 1600 Gil Joyeuse Effects: Speed +2. Resistance +5 Abilities: Nighthawk . Attack +42 Added Effects: Half Damage: Dark Abilities: N/A Price: 4200 Gil Estoc Effects: Speed +2. Magick +2 Added Effects: Element: Air Immune: Wind Abilities: Swallowtail . Attack +66 Abilities: N/A Price: 13800 Gil .150 AP .

Red Mage Price: 1200 Gil Scarlet Rapier Effects: Speed +2. Magick +5. Magick +2 Added Effects: Element: Ice Immune: Ice Abilities: Blizzaga .Red Mage Price: 420 Gil Silver Rapier Effects: Speed +2. Attack +34 Abilities: Shadowstick .Red Mage Price: 5400 Gil Mage Masher Effects: Speed +2.Time Mage Price: 1280 Gil Crown Scepter* Effects: Evasion +5.300 AP . Defense +5.150 AP .250 AP . ? Shadowflare .250 AP .350 AP . Attack +22 Abilities: Swarmstrike .Black Mage Deluge .250 AP .Madu* Effects: Speed +2.Arcanist Price: 14800 Gil Chill Rod Effects: Attack +27.Elementalist Fire . Resistance +10 Abilities: Lv.Fencer Sliprain . Attack +35. Attack +36. Attack +40 Abilities: Doublecast .Red Mage Price: 980 Gil Stinger Effects: Speed +2. Magick +10 Added Effects: Element: Air Abilities: N/A Price: 11200 Gil ==== Rods ==== Bomb Arm* Effects: Attack +42.990 AP .Elementalist Silence .150 AP . Attack +28.200 AP .Red Mage Price: 220 Gil Windsong Rapier* Effects: Speed +2.150 AP .400 AP .Fencer Thunderous Roar . Magick +2. Magick +2 Added Effects: Element: Fire Abilities: Fire Whip .200 AP . Resistance +5 . Resistance +10 Abilities: Manastrike .150 AP .Illusionist Stop .Elementalist Shell .250 AP .350 AP .Fencer Thunder . Attack +56. Magick +5.

Magick +5 Abilities: Stardust .Black Mage Price: 60 Gil Sleet Rod Effects: Attack +21.250 AP .Arcanist Price: 1280 Gil Force Rod Effects: Attack +25.Black Mage Blizzard .250 AP .250 AP .Black Mage Prominence .Time Mage Price: 640 Gil Flame Rod Effects: Attack +27.Illusionist Drain . Magick +2 Added Effects: Element: Fire Abilities: Fira .350 AP .Arcanist Price: 640 Gil Stardust Rod Effects: Attack +29.250 AP .300 AP . Magick +2 Abilities: Fire .350 AP .450 AP . Magick +2 Added Effects: Element: Ice Abilities: Blizzara .Added Effects: Immune: Water Abilities: Star Cross .100 AP . Magick +5 Abilities: Gravity .Illusionist Undo .300 AP . Attack +40.Time Mage Lv.Black Mage Freezeblink .250 AP .Time Mage Price: 5800 Gil Firewheel Rod Effects: Attack +21. Magick +2 Added Effects: Element: Fire Immune: Fire Abilities: Firaga . 3 Dark .Dancer Price: 16000 Gil Lilith Rod* Effects: Evasion +2.250 AP .250 AP .100 AP .Dancer Price: 850 Gil Heretic Rod* Effects: Attack +42.Black Mage Hastega .Time Mage Graviga .250 AP .150 AP .Illusionist Haste . Magick +20 Added Effects: Element: Dark Abilities: Death .Arcanist Heathen Frolic .Arcanist Forbidden Dance .Illusionist Extend . Speed +4.250 AP .300 AP . Magick +5 Abilities: Lv.400 AP .Arcanist Price: 12000 Gil Rod Effects: Attack +18.450 AP .300 AP .Arcanist .100 AP .Black Mage Thunder . 5 Haste .

300 AP .Price: 3800 Gil Terre Rod Effects: Attack +23. Magick +2 Added Effects: Element: Earth Immune: Earth Abilities: Rockfall .250 AP .250 AP .Sky Pirate Price: 4800 Gil Shamshir .Illusionist Quicken .250 AP .100 AP . Magick +2 Added Effects: Element: Lightning Immune: Lightning Abilities: Thundaga .Time Mage Syphon .Time Mage Price: 1280 Gil Thunder Rod Effects: Attack +21. Attack +25 Abilities: N/A Price: 200 Gil Harpe Effects: Attack +54.350 AP .Illusionist Reflect .300 AP .Arcanist Price: 780 Gil Thor Rod Effects: Attack +27.400 AP .Blue Mage Price: 100 Gil Manganese Saber Effects: Attack +57.300 AP . Attack +38 Added Effects: Element: Water Abilities: N/A Price: 1200 Gil Blue Saber Effects: Speed +2.Black Mage Tempest .300 AP . Magick +2 Added Effects: Element: Lightning Abilities: Thundara .250 AP .Illusionist Slow . Magick +10 Abilities: Swipe .Sky Pirate Price: 3600 Gil Light Saber Effects: Attack +22 Abilities: Learn . Magick +5 Abilities: Trophy Hunt .Time Mage Price: 640 Gil ====== Sabers ====== Aqua Saber Effects: Evasion +5.300 AP .Black Mage Wild Tornado .

150 AP . Attack +31 Abilities: Jump . Attack +42 Abilities: Discipline . Attack +55 Abilities: Bangaa Cry .400 AP .Templar Price: 2300 Gil Short Spear .300 AP . Attack +65.Effects: Evasion +4. Defense +5. Attack +47 Abilities: Lifebreak .150 AP .Templar Price: 500 Gil Kain's Lance Effects: Jump +2.300 AP .Dragoon Piercing Cry .400 AP .300 AP .Templar Price: 5700 Gil Lava Spear Effects: Attack +35 Added Effects: Element: Fire Abilities: Fire Breath . Resistance +10 Abilities: N/A Price: 12000 Gil ====== Spears ====== Dragon Whisker* Effects: Jump +2.Dragoon Price: 1180 Gil Partisan Effects: Jump +2.Dragoon Price: 1180 Gil Ice Lance Effects: Attack +35 Added Effects: Element: Ice Abilities: Ice Breath .Dragoon Price: 1180 Gil Javelin Effects: Jump +2. Resistance +10 Added Effects: Element: Fire Abilities: N/A Price: 12000 Gil Talwar* Effects: Speed +2. Attack +34 Abilities: N/A Price: 520 Gil Soulsaber* Effects: Evasion +4.400 AP .Dragoon Price: 6000 Gil Gae Bolg Effects: Attack +35 Added Effects: Element: Lightning Abilities: Thunder Breath . Attack +62.

Magick +3. Resistance +5 Added Effects: Element: Lightning Abilities: Aero .Summoner Price: 500 Gil Nirvana* Effects: Attack +34.200 AP .250 AP . Defense +5. Resistance +10 Added Effects: Element: Holy Abilities: Arise .White Mage Pilfer .Summoner Price: 4400 Gil Serpent Staff Effects: Attack +27.200 AP .400 AP . Resistance +5 Abilities: Esuna .300 AP .Bishop Phoenix .Summoner Price: 850 Gil Healing Staff Effects: Attack +25.450 AP .White Mage/Bishop Kirin . Resistance +5 Added Effects: On Hit: Restore HP Abilities: Cura .350 AP .White Mage Unicorn .250 AP .Bishop Ramuh .150 AP .200 AP . Magick +2 Abilities: Attack^ .450 AP .300 AP .Summoner Price: 850 Gil Judicer's Staff Effects: Attack +23. Attack +50.White Mage Holy .400 AP . Resistance +5 Added Effects: Immune: Stone Abilities: Break .Bishop Maduin . Resistance +5 Abilities: Barrier .250 AP .400 AP .Bishop Carbuncle . Attack +32.Summoner Price: 8600 Gil Cleansing Staff Effects: Attack +25.Templar Price: 7800 Gil ====== Staves ====== Cheer Staff Effects: Evasion +5.200 AP .Bishop Shiva . Resistance +5 Abilities: Reraise .Effects: Attack +29 Abilities: N/A Price: 300 Gil Trident* Effects: Jump +2.150 AP .Summoner .Summoner Price: 8800 Gil Pomegranate Staff Effects: Attack +31.

300 AP .Spellblade Price: 1850 Gil Broadsword Effects: Attack +25 Abilities: First Aid .150 AP .Price: 1280 Gil Spring Staff Effects: Attack +29.300 AP .200 AP .Soldier Stun Blade . Resistance +5 Added Effects: On Hit: Remove Doom Abilities: Cure .300 AP . Resistance +5 Added Effects: Element: Water Immune: Water Abilities: Curaga . Resistance +5 Abilities: Ifrit .150 AP .200 AP . Resistance +5 Abilities: Raise .Spellblade Price: 200 Gil Burglar Sword Effects: Attack +35 Abilities: Gauge .White Mage Water .White Mage Price: 100 Gil ====== Swords ====== Blood Sword Effects: Attack +22 Added Effects: On Hit: Steal HP Abilities: Provoke .Summoner Price: 480 Gil Staff of the Magi* Effects: Attack +40. Defense +5.Dragoon Poison Blade .300 AP . Resistance +5 Abilities: Refresh .Bishop Price: 1280 Gil Staff of Protection Effects: Attack +21.200 AP .Dancer Price: 12000 Gil White Staff Effects: Attack +19.200 AP .300 AP .Spellblade Wyrmtamer .100 AP .400 AP .Bishop Price: 3800 Gil Staff of Blessings Effects: Attack +27.White Mage Jitterbug .200 AP .Soldier/Warrior Oil Blade .300 AP .Soldier Wyrmkiller .Dragoon Price: 1000 Gil Buster Sword .100 AP .White Mage Dispel .

300 AP .Warrior Lancet .Spellblade Dragonheart .Soldier/Warrior Blood Price .Spellblade Price: 400 Gil Vitanova* Effects: Evasion +4. Resistance +5 .Soldier/Warrior Slow Blade . Defense +2. Attack +35 Added Effects: Element: Air Abilities: Greased Lightning .150 AP .Spellblade Price: 3200 Gil Restorer* Effects: Attack +43.300 AP .Dragoon Price: 4800 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 15.Spellblade Price: 1100 Gil Onion Sword Effects: Evasion +2. Defense +7 Abilities: Hilo .Spellblade Price: 600 Gil Chirijiraden Effects: Attack +62. Shields -= -=-=-=-=-=-=-=-=-= NOTE: Shields with a * after its name signifies that only one is available for purchase. Magick +5. Magick +2 Added Effects: Element: Holy Absorb: Holy Abilities: Doom Blade .300 AP .300 AP .Warrior Sleep Blade . Resistance +5 Abilities: Lifetap .250 AP .Spellblade Price: 4800 Gil Shortsword Effects: Attack +22 Abilities: N/A Price: 100 Gil Silver Sword Effects: Evasion +4.300 AP .250 AP .400 AP . If you buy it. Attack +44. you must create another one through the Bazaar. Resistance +5 Abilities: Confusion Blade .Effects: Attack +30. Defense +5. Speed +2. Attack +42.500 AP . Attack +35 Abilities: Rend Speed .350 AP .Heritor Price: N/A (complete Quest D5-13 (Bringer of Doom) to obtain) Gale Sword Effects: Speed +5. Defense +5 Abilities: Rend Magick .300 AP .Dragoon Maim Blade .350 AP . Aegis Shield Effects: Evasion +10.

Resistance +7 Abilities: N/A Price: 7200 Gil Ice Shield Effects: Evasion +10.150 AP .Soldier/Warrior/Fencer Price: 200 Gil Chocobo Shield* Effects: Evasion +12. Defense +1.Sage/Moogle Knight Price: 800 Gil Shield of the Four* Effects: Evasion +12. Defense +5. Resistance +2 Abilities: Shieldbearer . Speed +2 Abilities: Gil Snapper . Resistance +2 Abilities: Shieldbearer .Viking/Raptor Price: 1400 Gil Reverie Shield* Effects: Evasion +20 Abilities: N/A Price: 21000 Gil Round Shield Effects: Evasion +7.150 AP . Resistance +8 Added Effects: Element: Fire Absorb: Fire Abilities: N/A Price: 1400 Gil Genji Shield* Effects: Evasion +10.150 AP .Viking Price: 7200 Gil Ensanguined Shield* Effects: Evasion +15 Added Effects: Element: Dark Weak: Fire Abilities: N/A Price: 18600 Gil Flame Shield Effects: Evasion +10. Attack +2.Added Effects: Element: Holy Immune: Stone Abilities: N/A Price: 2200 Gil Bronze Shield Effects: Evasion +5. Resistance +5 Abilities: Shieldbearer . Resistance +10 Abilities: N/A Price: 7200 Gil . Resistance +8 Added Effects: Element: Fire Absorb: Fire Abilities: N/A Price: 1400 Gil Platinum Shield Effects: Evasion +10.300 AP .

there will one available for purchase. Accessories -= -=-=-=-=-=-=-=-=-=-=-= NOTE: For the only be another without =========== Accessories =========== Angel Ring Effects: N/A Added Effects: Equip: Reraise once Abilities: N/A Price: 6200 Gil Armlet of Whispers Effects: Defense +5. you must create one through the Bazaar. Resistance +5 Added Effects: Summon Zeromus Abilities: Big Bang Price: N/A (complete Quest A5-14 (The Five Kings) to obtain) Corsage of Corruption Effects: Defense +5. Resistance +5 Added Effects: Summon Zalera accessories that you can actually buy in a Shop. Resistance +5 Added Effects: Summon Mateus Abilities: Frostwave Price: N/A (complete Quest A2-05 (Graszton Cup) to obtain) Crimson Tear Effects: Attack +20 Abilities: N/A Price: N/A (find within the urn in Brightmoon Tor 1) Earrings of the Dead Effects: Defense +5. Resistance +5 Added Effects: Element: Holy Immune: Several debuffs Abilities: N/A Price: 7200 Gil ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 16. This does NOT apply to accessories prices attached to them in this section.Templar Shield* Effects: Evasion +12. If you buy it. Speed +10 Abilities: N/A Price: N/A (find within the urn in Brightmoon Tor 3) Condemner's Choker Effects: Defense +5. Resistance +5 Added Effects: Summon Shemhazai Abilities: Soul Purge Price: N/A (complete Side Quest "Of a Feather" by stealing from Red Hawk) Azure Tear Effects: Evasion +20. Defense +2. .

Resistance +5 Added Effects: Summon Exodus Abilities: Meteor Price: N/A (complete Quest A3-13 (Jylland Cup) to obtain) Gigas Pendant Effects: Defense +5. Defense +1.150 AP . Magick +1.Cannoneer/Flintlock Price: 4800 Gil Gift of the Judge-Sal Effects: Defense +5.Abilities: Condemnation Price: N/A (complete Quest B1-02 (The Last Step) to obtain) Empyreal Armband Effects: Attack +1. Magick +2 Added Effects: Immune: Most debuffs Abilities: Ribbon-bearer . Resistance +5 Added Effects: Summon Ultima Abilities: Ultima Price: N/A (complete Quest B5-03 (Hunted) to obtain) Magick Ring Effects: Magick +5. Resistance +5 Added Effects: Summon Belias Abilities: Hellfire Price: N/A (complete Quest A2-01 (Camoa Cup) to obtain) Golden Amulet Effects: Magick +10.Seer/Trickster/Tinker Price: 7800 Gil . Resistance +5 Added Effects: Summon Famfrit Abilities: Tsunami Price: N/A (complete Quest A3-01 (Goug Cup) to obtain) Fortune Ring Effects: Defense +2 Added Effects: Immune: Doom Abilities: Blur . Resistance +1 Added Effects: Immune: Stop Abilities: N/A Price: 6200 Gil Ewer of Darkness Effects: Defense +5. Resistance +10 Abilities: N/A Price: 8300 Gil High Seraph's Plume Effects: Defense +5. Resistance +5 Added Effects: Immune: Berserk Abilities: N/A Price: 5400 Gil Moon Maiden Effects: All Stats (except Move and Jump) +5 Abilities: N/A Price: N/A (complete Brightmoon Tor 3 to obtain) Orb of Minwu Effects: Attack +2.300 AP .

Resistance +5 Added Effects: Summon Adrammelech Abilities: Judgment Bolt Price: N/A (complete Quest A2-09 (Moorabella Cup) to obtain) Ring of Precepts Effects: Defense +5. Resistance +2 Added Effects: Immune: Charm Abilities: N/A Price: 6200 Gil Scarab Charm Effects: Defense +2. Resistance +5 Added Effects: Summon Chaos Abilities: Tornado Price: N/A (complete Quest A3-05 (Loar Cup) to obtain) Ruby Earring Effects: Magick +2.Pin of Order Effects: Defense +5. Resistance +5 Added Effects: Summon Zodiark Abilities: Final Eclipse Price: N/A (complete Quest C5-13 (A Lasting Peace) to obtain) Ring of the Wheel Effects: Defense +5. Resistance +2 . Resistance +5 Added Effects: Summon Cúchulainn Abilities: Blight Price: N/A (complete Quest A3-05 (Loar Cup) to obtain) ===== Boots ===== Battle Boots Effects: Defense +7 Abilities: N/A Price: 1000 Gil Faerie Shoes Effects: Defense +3. Resistance +5 Added Effects: Summon Hashmal Abilities: Gaia's Wrath Price: N/A (complete Quest A2-13 (Fluorgis Cup) to obtain) Raging Brooch Effects: Defense +5. Resistance +2 Added Effects: Immune: Toad Abilities: N/A Price: 6200 Gil Snowy Tear Effects: Magick +20 Abilities: N/A Price: N/A (find within the urn in Brightmoon Tor 2) Tainted Cufflink Effects: Defense +5.

Speed +1.250 AP . Defense +3 Added Effects: Equip: Ignore elevation Abilities: N/A Price: 5400 Gil Germinas Boots Effects: Jump +2. Resistance +2 Abilities: Blink Counter . Defense +4 Abilities: Avoid Traps . Resistance +5 Abilities: N/A Price: 3600 Gil Spiked Boots Effects: Jump +1.Ranger/Geomancer Price: 1000 Gil Sprint Shoes Effects: Move +1. Attack +2 Defense +5. Defense +3.150 AP . Defense +2 Abilities: N/A Price: 2000 Gil Winged Boots Effects: Defense +3 Added Effects: Equip: Walk on water Abilities: N/A Price: 3600 Gil ====== Gloves ====== Armguards Effects: Evasion +2 Abilities: N/A Price: 1800 Gil Bone Armlets Effects: Evasion +5. Defense +3 Abilities: N/A Price: 9600 Gil Red Shoes Effects: Evasion +5.Master Monk/Lanista Price: 12400 Gil .Added Effects: Equip: Move by teleportation Abilities: N/A Price: 6800 Gil Gaius Caligae Effects: Evasion +2. Defense +3 Abilities: N/A Price: 3600 Gil Ninja Tabi Effects: Move +2. Defense +7 Abilities: N/A Price: 6800 Gil Galmia Shoes Effects: Speed +2.

Resistance +1 Abilities: Death Strike . raises Attack and Defense of all allies Price: N/A Eye Drops Effects: Removes Blind status Price: 50 Gil . Magick +3. Resistance +5 Abilities: Critical: Berserk . Resistance +5 Abilities: N/A Price: 8400 Gil ***************************************************************************** -=-=-=-=-=-=-=-= -= 17.Defender/Berserker Price: 7200 Gil Genji Gloves Effects: Defense +10. Items -= -=-=-=-=-=-=-=-= Antidote Effects: Removes Poison status Price: 50 Gil Bandage Effects: Removes Disable and Immobilize status Price: 100 Gil Dark Matter Effects: Cause a random amount of damage to all enemies Price: N/A Echo Herbs Effects: Removes Silence status Price: 50 Gil Elixir Effect: Fully restores all HP and MP Price: N/A Ether Effects: Restores 30 MP Price: N/A Eureka Crystal Effects: Fully restores HP.Parivir/Berserker Price: 5400 Gil Brigand's Gloves Effects: Evasion +2.Bracers Effects: Defense +5. Attack +2 Added Effects: Equip: Increased steal success rate Abilities: N/A Price: 4800 Gil Gauntlets Effects: Attack +2. Defense +5.150 AP .150 AP .

Loot -= -=-=-=-=-=-=-=-= ===== Bones ===== Rank ---Name ---Animal Bone Bomb Shell Bone Chips Crooked Fang Sale Price ---------40 Gil 60 Gil 20 Gil 40 Gil .Gold Needle Effects: Removes Stone status Price: 100 Gil Grimoire Stone Effects: Fully restores MP. raises Magick and Resistance of all allies Price: N/A Handkerchief Effects: Removes Oil status Price: 100 Gil Hi-Potion Effects: Restores 100 HP Price: 100 Gil Holy Water Effects: Raises Resilience to debuffs Price: 80 Gil Knot of Rust Effects: Can be thrown for a random amount of damage Price: N/A Maiden's Kiss Effects: Removes Toad status Price: 100 Gil Phoenix Down Effects: Revives KO'd units Price: 200 Gil Potion Effects: Restores 30 HP Price: 30 Gil Remedy Effects: Removes most debuffs Price: 800 Gil X-Potion Effects: Restores 200 HP Price: 300 Gil ***************************************************************************** -=-=-=-=-=-=-=-= -= 18.

1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 ===== Cloth ===== Rank ---1 1 1 1 1 1 2 2 2 3 3 Fury Fragments Gimble Stalk Insect Husk Iron Carapace Lamia Scale Molting Pointed Horn Turtle Shell Zingu Pearl Shell Aged Turtle Shell Battlewyrm Carapace Cod Scale Coral Fragments Dragon Bone Great Serpent's Fang Mirror Scale Skull Sturdy Bone Zingu Pearl Alraune Drill Blood-darkened Bone Spiral Incisor Star Fragments Vampyr Fang Wyrm Carapace Ancient Turtle Shell Beastlord Horn Emperor Scale Wyvern Fang 65 Gil 50 Gil 50 Gil 60 Gil 60 Gil 30 Gil 50 Gil 60 Gil 55 Gil 400 Gil 350 Gil 300 Gil 350 Gil 300 Gil 300 Gil 300 Gil 300 Gil 250 Gil 550 Gil 1200 Gil 1000 Gil 800 Gil 1200 Gil 1000 Gil 1000 Gil 2000 Gil 2500 Gil 2500 Gil 2500 Gil Name ---Aged Linen Thread Ahriman Wing Dirty Wool Faerie Wing Giant Feather Large Feather Silk Thread Small Feather Soft Cotton Wool Bat Wing Black Thread Fine Wool Superior Silk Thread Velvet White Thread Rainbow Thread Spider Silk Windslicer Pinion Demon Feather Wyvern Wing Sale Price ---------25 Gil 55 Gil 20 Gil 60 Gil 45 Gil 35 Gil 40 Gil 25 Gil 40 Gil 40 Gil 350 Gil 450 Gil 400 Gil 450 Gil 400 Gil 450 Gil 1000 Gil 800 Gil 1000 Gil 2500 Gil 2500 Gil .

===== Flora ===== Rank ---1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 Name ---Ball Moss Cactus Fruit Faren Pollen Ladies' Tresses Malboro Vine Marriom Heather Nepenthis Peppergrass Power Fruit Prima Petal Recall Grass Silk Bloom Sturdy Vine Succulent Fruit Telaq Flower Tiny Mushrooms Whisperweed Hedychium Hedychium Pollen Leucojum Moon Bloom Onion Pearl Moss Tomato Stalk Four-leaf Clover Goldcap Kalos Magick Fruit Malboro Flower Spiral Vine Suspect Mushroom Aurea Pollen Flutegrass Screamroot Sale Price ---------40 Gil 50 Gil 20 Gil 35 Gil 55 Gil 35 Gil 40 Gil 30 Gil 55 Gil 35 Gil 40 Gil 35 Gil 45 Gil 55 Gil 35 Gil 20 Gil 40 Gil 250 Gil 200 Gil 250 Gil 300 Gil 300 Gil 250 Gil 200 Gil 1200 Gil 800 Gil 800 Gil 800 Gil 1000 Gil 1000 Gil 800 Gil 2000 Gil N/A 2500 Gil ======== Magicite ======== Rank ---1 1 1 1 1 1 1 2 Name ---Earth Stone Soul Ceffyl Water Stone Wind Stone Dark Stone Fire Stone Holy Stone Ice Stone Low Arcana Storm Stone Tarkov Crystal Body Ceffyl Sale Price ---------120 Gil 150 Gil 120 Gil 120 Gil 600 Gil 600 Gil 600 Gil 600 Gil 700 Gil 600 Gil 700 Gil 1800 Gil .

2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 ====== Metals ====== Rank ---1 1 1 1 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 3 Earth Sigil Fire Sigil Ice Sigil Mind Ceffyl Storm Sigil Water Sigil Darklord Crystal Earthwyrm Crystal Firebird Crystal High Arcana Lightwing Crystal Snowcat Crystal Stormsoul Crystal Waterwyrd Crystal Windgod Crystal 1500 1500 1500 1800 1500 1500 5000 3000 3000 6000 5000 3000 3000 3000 3000 Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Gil Name ---Clock Gear Cruzle Brass Gikhet Lead Sanative Needle Trusty Frying Pan Xergis Tin Zinconium Adamant Alloy Cursed Coin Damascus Dipraeu Bronze Gun Gear Leestone Platinum Zincatite Zodiac Ore Adamantite Crusite Alloy Gemsteel Moon Ring Mysidia Alloy Bundle of Needles Einherjarium Gold Chalice Mythril Orichalcum Scarletite Sale Price ---------70 Gil 80 Gil 70 Gil 60 Gil 30 Gil 80 Gil 80 Gil 500 Gil 400 Gil 500 Gil 400 Gil 300 Gil 500 Gil 500 Gil 400 Gil 500 Gil 1200 Gil 1200 Gil 1200 Gil 1000 Gil 1200 Gil 2500 Gil 2800 Gil 2800 Gil 2800 Gil 2800 Gil 2800 Gil ======== Philtres ======== Rank ---Name ---Cloudy Sap Fresh Water Sale Price ---------25 Gil 10 Gil .

1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 ===== Skins ===== Rank ---1 1 1 1 1 1 1 2 2 2 2 2 ====== Timber ====== Rank ---- Green Liquid Bitter Sap Foul Liquid Healing Water Malboro Wine Yellow Liquid Aqua Galac Clear Sap Crusader Tonic Silver Liquid Strange Liquid Sweet Sap Unpurified Ether Fiend's Blood Hero Tonic Putrid Liquid 35 Gil 200 Gil 200 Gil 400 Gil 350 Gil 200 Gil 1200 Gil 1000 Gil 1200 Gil 800 Gil 800 Gil 800 Gil 1000 Gil 2500 Gil 2800 Gil 2800 Gil Name ---Bat Tail Chocobo Skin Rabbit Pelt Rat Pelt Rat Tail Snake Skin Tanned Hide Tiger Hide Wolf Pelt Coeurl Pelt Giant's Tanned Hide Quality Hide Quality Pelt Rabbit Tail Tanned Tyrant Hide Tyrant Hide Cockatrice Skin Pink Tail Prime Pelt Prime Tanned Hide Tanned Beast Hide Sale Price ---------20 Gil 50 Gil 40 Gil 20 Gil 20 Gil 20 Gil 30 Gil 50 Gil 45 Gil 400 Gil 400 Gil 450 Gil 350 Gil 250 Gil 400 Gil 400 Gil 1000 Gil 1000 Gil 1000 Gil 1200 Gil 1200 Gil Name ---Birch Cottonflue Danbukwood Mape Wood Moonwood Spruce Waltwood Sale Price ---------60 Gil 65 Gil 65 Gil 65 Gil 65 Gil 65 Gil 65 Gil .

you currently have all of the loot necessary to create something in that category. Bazaar Formulas -= -=-=-=-=-=-=-=-=-=-=-=-=-= The following are the formulas used to create the items available for sale in the game's Shops. you must make another one by using more loot in the Bazaar. there will only be one available for sale at a time (all accessories. the shop becomes sold out. it will be available from that point forward to buy at the shop. Making an item in the Bazaar DOES NOT give you a freebie or anything like that. you don't yet have everything needed to make something of that rank. you will see a list of categories with circles to the right of them. If the circle is empty. Those are designated by red boxes behind the item's icon. If there is a red X in any of the circles. and in order to get another one. ================== Apprentice Weapons ================== Grade ----E Item ---Broadsword Formula ------Gikhet Lead + Faren Pollen ==================== Arms of the Firelord ==================== Grade ----B B Item ---Flame Shield Lotus Mace Formula ------Fire Sigil + Cursed Coin + Great Serpent's Fang Fire Sigil + Mysidia Alloy + Ancient Turtle Shell . as well as certain weapons and armor). Once you buy it. This is where all of the loot you win/steal from battles and doing quests becomes useful! When you go to the Bazaar option in a shop. Once you create that item. it will simply disappear from the list. There are a number of items that even though you made it at the Bazaar.1 1 1 1 1 1 1 2 2 2 2 3 3 3 3 Agathis Divariwood Kempas Pagoda Wood Quality Lumber Red Geeps Rose Branch Gurnat Kuraisle Boxwood Quince Wyrmtwig Godwood Mahbeny Stradivari Strawood 300 Gil 400 Gil 300 Gil 350 Gil 350 Gil 350 Gil 350 Gil 1200 Gil 1000 Gil 1000 Gil 1000 Gil 2800 Gil 2500 Gil 2800 Gil N/A ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. that means you made everything you can make for that particular rank. If there is a gold orb in any of the rank columns. and also by the prompt that appears when you try to buy said item. If you made every item in a given category.

C C D Blaze Robe Flame Rod Firewheel Rod Fire Stone + Zincatite + Bomb Shell Fire Sigil + Leestone + Wyrm Carapace Fire Stone + Zinconium + Iron Carapace =================== Arms of the Icelord =================== Grade ----C D E Item ---Chill Rod Flurry Robe Sleet Rod Formula ------Ice Sigil + Leestone + Fine Wool Ice Stone + Zincatite + Aged Linen Thread Ice Stone + Zinconium + Dirty Wool ================ Astrologer's Aid ================ Grade ----B C Item ---Empyreal Armband Stardust Rod Formula ------Low Arcana + Zodiac Ore + Star Fragments Tarkov Crystal + Adamantite + Star Fragments =========== Battle Gear =========== Grade ----D E Item ---Battle Bamboo Battle Boots Formula ------Tarkov Crystal + Cursed Coin + Quality Pelt Wind Stone + Dipraeu Bronze + Rat Pelt ===================== Battle-hardened Armor ===================== Grade ----A B C D E Item ---Templar Cloth Rubber Suit Wygar Brigandine Chainmail Formula ------Einherjarium + Pink Tail + Aurea Pollen Mysidia Alloy + Prime Tanned Hide + Magick Fruit Orichalcum + Pink Tail + Leucojum Gikhet Lead + Prime Tanned Hide + Moon Bloom Clock Gear + Tanned Hide + Ladies' Tresses ====================== Battle-hardened Staves ====================== Grade ----A Item ---Cheer Staff Formula ------Four-leaf Clover + Gurnat + Hero Tonic ===================== Battle-tested Bracers .

===================== Grade ----A B C Item ---Bone Armlets Gauntlets Bracers Formula ------Gemsteel + Tanned Beast Hide + Blood-darkened Bone Platinum + Tanned Tyrant Hide + Wyrm Carapace Zincatite + Quality Hide + Dragon Bone ==================== Battle-tested Swords ==================== Grade ----B C D E ====== Bauble ====== Grade ----B Item ---Scarab Charm Formula ------Tarkov Crystal + Coeurl Pelt + Blood-darkened Bone Item ---Arch Sword Lohengrin Ragnarok Lionheart Formula ------Tarkov Crystal + Platinum + Cod Scale Soul Ceffyl + Platinum + Cod Scale Body Ceffyl + Platinum + Zingu Pearl Tarkov Crystal + Zinconium + Dragon Bone =============== Black Vestments =============== Grade ----B C Item ---Black Hat Black Robe Formula ------Darklord Crystal + Prime Tanned Hide + Black Thread Mind Ceffyl + Quality Pelt + Black Thread =================== Black-stained Armor =================== Grade ----B C D Item ---Dragon Mail Carabineer Mail Platemail Formula ------Adamantite + Silver Liquid + White Thread Adamant Alloy + Malboro Wine + Superior Silk Thread Dipraeu Bronze + Green Liquid + Silk Thread ============= Blood-red Gem ============= Grade ----C Item ---Ruby Earring Formula ------Body Ceffyl + Zodiac Ore + Pink Tail .

============ Bronze Armor ============ Grade ----E Item ---Bronze Armor Formula ------Gikhet Lead + Cactus Fruit =========== Bulky Robes =========== Grade ----A B D E Item ---Lordly Robe Luminous Robe Chameleon Robe Silken Robe Formula ------High Arcana + Pink Tail + Rainbow Thread Storm Sigil + Prime Pelt + Rainbow Thread Earth Stone + Coeurl Pelt + Soft Cotton Tarkov Crystal + Rabbit Pelt + Silk Thread ============== Colossal Sword ============== Grade ----E Item ---Samson Sword Formula ------Cruzle Brass + Chocobo Skin + Nepenthis ============== Cracked Staves ============== Grade ----A B C Item ---Nirvana Pomegranate Staff Serpent Staff Formula ------Lightwing Crystal + Mahbeny + Crusader Tonic Fire Sigil + Pagoda Wood + Fiend's Blood Mind Ceffyl + Divariwood + Strange Liquid ============ Crystal Gear ============ Grade ----A B Item ---Materia Blade Materia Armor Formula ------Mythril + Hero Tonic + Demon Feather Mysidia Alloy + Crusader Tonic + Windslicer Pinion ============ Cursed Armor ============ Grade ----A B Item ---Ensanguined Shield Reaper's Robe Formula ------Blood-darkened Bone + Fiend's Blood + Demon Feather Skull + Fiend's Blood + Demon Feather .

=============== Dog-eared Cards =============== Grade ----A B B C C C C D E Item ---Joker Six of Diamonds Two of Clubs Ace of Spades Jack of Diamonds King of Hearts Queen of Clubs Eight of Hearts Four of Spades Formula ------Cockatrice Skin + Aurea Pollen + Fiend's Blood Tanned Beast Hide + Malboro Flower + Putrid Liquid Cockatrice Skin + Screamroot + Strange Liquid Pink Tail + Onion + Unpurified Ether Cockatrice Skin + Magick Fruit + Yellow Liquid Prime Tanned Hide + Malboro Flower + Clear Sap Prime Pelt + Hedychium + Silver Liquid Giant's Tanned Hide + Onion + Silver Liquid Rat Tail + Recall Grass + Yellow Liquid ============ Exotic Armor ============ Grade ----A B C C Item ---Genji Armor Genji Shield Genji Gloves Genji Helm Formula ------Prime Tanned Hide + Beastlord Horn + Kuraisle Boxwood Tanned Beast Hide + Ancient Turtle Shell + Wyrmtwig Tyrant Hide + Aged Turtle Shell + Wyrmtwig Tanned Beast Hide + Coral Fragments + Godwood ========== Faded Caps ========== Grade ----B C D E Item ---Tiara Thief's Cap Wizard's Hat Circlet Formula ------Storm Sigil + Quality Pelt + Rainbow Thread Dark Stone + Tanned Tyrant Hide + Windslicer Pinion Soul Ceffyl + Tanned Hide + Velvet Fire Stone + Rabbit Pelt + Wool ========== Faerie Set ========== Grade ----A B Item ---Faerie Shoes Faerie Harp Formula ------Star Fragments + Stradivari + Faerie Wing Alraune Drill + Mahbeny + Faerie Wing =============== Feathered Boots =============== Grade Item Formula .

----A C ---Galmia Shoes Winged Boots ------Windgod Crystal + Prime Tanned Hide + Windslicer Pinion Windgod Crystal + Rabbit Tail + Bat Wing ============= Fencing Foils ============= Grade ----A B C D E Item ---Femme Fatale Madu Gupti Aga Flamberge Estoc Formula ------Firebird Crystal + Bundle of Needles + Kuraisle Boxwood Snowcat Crystal + Moon Ring + Mahbeny Body Ceffyl + Einherjarium + Kempas Ice Stone + Sanative Needle + Moonwood Earth Stone + Sanative Needle + Birch ============= Flash of Dawn ============= Grade ----D E Item ---Rising Sun Sun Blade Formula ------Fire Stone + Adamant Alloy + Bomb Shell Soul Ceffyl + Cruzle Brass + Bomb Shell ================= Flower of the Sun ================= Grade ----A Item ---Tournesol Formula ------High Arcana + Scarletite + Emperor Scale ================== Forgotten Firearms ================== Grade ----A B B C C D D D E Item ---Rocket Punch Dromaeo Guang Cannon Brevis Massive Bazooka Diklum Ligatur Supernal Ray Omnis Cannon Formula ------Bundle of Needles + Ancient Turtle Shell + Strange Liquid Clock Gear + Skull + Putrid Liquid Clock Gear + Great Serpent's Fang + Fiend's Blood Clock Gear + Aged Turtle Shell + Fiend's Blood Clock Gear + Coral Fragments + Sweet Sap Clock Gear + Dragon Bone + Bitter Sap Clock Gear + Battlewyrm Carapace + Yellow Liquid Clock Gear + Sturdy Bone + Foul Liquid Clock Gear + Iron Carapace + Cloudy Sap ================ Formidable Flora ================ .

Grade ----A C Item ---Mandragora Onion Sword Formula ------Mysidia Alloy + Screamroot + Clear Sap Gemsteel + Onion + Crusader Tonic ============= Gift of Stone ============= Grade ----C D E Item ---Diamond Armor Diamond Helm Diamond Sword Formula ------Dipraeu Bronze + Battlewyrm Carapace + Sweet Sap Adamant Alloy + Zingu Pearl + Bitter Sap Zinconium + Pointed Horn + Bitter Sap ================ Gilt Accessories ================ Grade ----B C D Item ---Golden Skullcap Golden Amulet Gold Hairpin Formula ------Mind Ceffyl + Moon Ring + Goldcap Low Arcana + Crusite Alloy + Hedychium Pollen Tarkov Crystal + Crusite Alloy + Pearl Moss ========== Gilt Armor ========== Grade ----B D ======== Grab Bag ======== Grade ----B C C D D E E Item ---Perseus Bow Fanatic Satyr Flute Kwigon Blade Oblige Conch Shell Tonfa Formula ------Gemsteel + Quince + Spider Silk Damascus + Wyrmtwig + Windslicer Pinion Damascus + Rose Branch + Bat Wing Platinum + Birch + Aged Linen Thread Dipraeu Bronze + Cottonflue + Superior Silk Thread Zincatite + Cottonflue + Soft Cotton Cruzle Brass + Agathis + Ahriman Wing Item ---Golden Axe Golden Armor Formula ------Gemsteel + Prime Tanned Hide + Goldcap Dipraeu Bronze + Tyrant Hide + Tomato Stalk ========= Greatbows ========= Grade ----Item ---Formula ------- .

A C D D E Seventh Heaven Marduk Elfin Bow Hunting Bow Cranequin Lightwing Crystal + Kuraisle Boxwood + Windslicer Pinion Wind Sigil + Pagoda Wood + Bat Wing Wind Sigil + Kuraisle Boxwood + Faerie Wing Water Sigil + Agathis + Silk Thread Wind Stone + Danbukwood + Ahriman Wing =========== Greatswords =========== Grade ----A B C C D D E E Item ---Master Sword Vigilante Ogrenix Zweihander Ancient Sword Dagriohm Barong Xankbras Formula ------Scarletite + Beastlord Horn + Godwood Orichalcum + Emperor Scale + Kuraisle Boxwood Zodiac Ore + Zingu Pearl + Pagoda Wood Zodiac Ore + Skull + Quality Lumber Sanative Needle + Pointed Horn + Spruce Gikhet Lead + Iron Carapace + Mape Wood Cruzle Brass + Animal Bone + Waltwood Xergis Tin + Insect Husk + Birch ==================== Grime-stained Gloves ==================== Grade ----A B C D E Item ---Gleisburst Magick Hands Kaiser Knuckles Poison Knuckles Metal Knuckles Formula ------Waterwyrd Crystal + Gold Chalice + Bundle of Needles Stormsoul Crystal + Bundle of Needles + Cockatrice Skin Storm Stone + Adamant Alloy + Giant's Tanned Hide Dark Stone + Xergis Tin + Bat Tail Earth Stone + Zinconium + Wolf Pelt =============== Hair Adornments =============== Grade ----B C Item ---Barette Cachusha Formula ------Alraune Drill + Kalos + Gurnat Coral Fragments + Four-leaf Clover + Pagoda Wood ============= Hallowed Arms ============= Grade ----A C D D Item ---Zeus Mace Life Crosier Cleansing Staff Healing Staff Formula ------Lightwing Crystal + Godwood + Hero Tonic Waterwyrd Crystal + Rose Branch + Unpurified Ether Holy Stone + Waltwood + Crusader Tonic Holy Stone + Waltwood + Healing Water .

========== Heavy Bows ========== Grade ----A B C D Item ---Max's Oathbow Gastrophetes Master Bow Twin Bow Formula ------Mysidia Alloy + Blood-darkened Bone + Wyrmtwig Zincatite + Alraune Drill + Quality Lumber Zodiac Ore + Gimble Stalk + Kuraisle Boxwood Damascus + Sturdy Bone + Danbukwood =========== Heavy Maces =========== Grade ----A B C D Item ---Scorpion Tail Morning Star Druid Mace Energy Mace Formula ------Wind Sigil + Crusite Alloy + Aurea Pollen Windgod Crystal + Mysidia Alloy + Kalos Fire Stone + Zinconium + Whisperweed Dark Stone + Zinconium + Succulent Fruit ============ Heavy Swords ============ Grade ----A B C C D D E E Item ---Estrella Rhomphaia Beastsword Claymore El-Cid Stribog Falchion Predator Formula ------Waterwyrd Crystal + Scarletite + Prime Pelt High Arcana + Adamantite + Tanned Beast Hide Earth Sigil + Zodiac Ore + Giant's Tanned Hide Tarkov Crystal + Adamantite + Tanned Tyrant Hide Water Stone + Zodiac Ore + Coeurl Pelt Wind Stone + Zodiac Ore + Tanned Hide Wind Stone + Zinconium + Rat Pelt Earth Stone + Gikhet Lead + Wolf Pelt =============== Hurdy's Request =============== Grade ----A B Item ---Shining Lute Brilliant Theorbo Formula ------Flutegrass + Strawood Spiral Vine + Strawood ===================== Ill-tuned Instruments ===================== Grade ----B D D Item ---Frigid Viol Glass Bell War Trumpet Formula ------Einherjarium + Star Fragments + Kempas Cruzle Brass + Skull + Moonwood Trusty Frying Pan + Aged Turtle Shell + Mape Wood .

E Demon Bell Gikhet Lead + Skull + Danbukwood ========== Iron Armor ========== Grade ----D E Item ---Iron Armor Iron Helm Formula ------Trusty Frying Pan + Zingu Pearl Shell Trusty Frying Pan + Turtle Shell ============= Lethal Blades ============= Grade ----B C D D E Item ---Ebon Blade Paraiba Blade Ogun Blade Pearl Blade Sweep Blade Formula ------Darklord Crystal + Crusite Storm Stone + Zodiac Ore + Water Stone + Xergis Tin + Water Stone + Cruzle Brass Wind Stone + Gikhet Lead + Alloy + Vampyr Fang Lamia Scale Gimble Stalk + Zingu Pearl Shell Animal Bone ============ Light Blades ============ Grade ----A C D E Item ---Tonberrian Orichalcum Dirk Khukuri Rondel Formula ------Scarletite Orichalcum Damascus + Xergis Tin + Wyvern Fang + Putrid Liquid + Alraune Drill + Bitter Sap Bomb Shell + Foul Liquid + Insect Husk + Malboro Wine ================= Maelstrom's Might ================= Grade ----C E Item ---Nike Bow Judicer's Staff Formula ------Storm Stone + Spiral Vine + Divariwood Storm Stone + Recall Grass + Waltwood ==================== Magicked Protectives ==================== Grade ----B C E Item ---Magick Robe Magick Ring Magus Robe Formula ------Darklord Crystal + Magick Fruit + Bat Wing Mind Ceffyl + Four-leaf Clover + Small Feather Tarkov Crystal + Tiny Mushrooms + Soft Cotton ============== .

Malodorous Bow ============== Grade ----A Item ---Malbow Formula ------Malboro Vine + Godwood + Malboro Wine =================== Mark of the Goddess =================== Grade ----B C D Item ---Minerva Bustier Artemis Bow Save the Queen Formula ------High Arcana + Dipraeu Bronze + Spiral Vine Mind Ceffyl + Gemsteel + Moon Bloom Holy Stone + Mysidia Alloy + Pearl Moss ============= Mirrored Gear ============= Grade ----B C D Item ---Mirage Vest Mirror Mail Épée-prisme Formula ------Mind Ceffyl + Gemsteel + Rainbow Thread Storm Sigil + Platinum + Windslicer Pinion Storm Sigil + Zincatite + Faerie Wing =========== Moldy Tomes =========== Grade ----A B C C D D E E Item ---Edaroya Scriptures Tome of Ending Enavia Chronicles Veil of Wiyu The Arnath Glyphs Urutan Annals Battle Folio Mage Manual Formula ------Screamroot + Stradivari + Putrid Liquid Kalos + Quince + Strange Liquid Tiny Mushrooms + Kempas + Strange Liquid Hedychium Pollen + Kempas + Yellow Liquid Marriom Heather + Quality Lumber + Malboro Wine Ladies' Tresses + Quality Lumber + Foul Liquid Silk Bloom + Cottonflue + Foul Liquid Succulent Fruit + Waltwood + Foul Liquid =========== Mystic Arms =========== Grade ----A C Item ---Angel Ring Staff of Blessings Formula ------Lightwing Crystal + Mythril + Wyrmtwig Soul Ceffyl + Platinum + Divariwood =============== Night's Embrace =============== .

Grade ----A B C D E Item ---Heretic Rod Death Claws Bone Plate Black Quena Apocalypse Formula ------Darklord Crystal + Mythril + Vampyr Fang Darklord Crystal + Adamantite + Vampyr Fang Dark Stone + Crusite Alloy + Blood-darkened Bone Dark Stone + Zincatite + Skull Dark Stone + Zinconium + Skull ================= Ornamented Blades ================= Grade ----C C D E Item ---Joyeuse Mage Masher Fleuret Stinger Formula ------Trusty Frying Pan Sanative Needle + Sanative Needle + Sanative Needle + + Zingu Pearl + Aqua Galac Sturdy Bone + Aqua Galac Molting + Fresh Water Lamia Scale + Fresh Water =============== Ornamented Bows =============== Grade ----A B B C D E E Item ---Crescent Bow Target Bow Yoichi Bow Nail Bow Thorn Bow Char Bow Longbow Formula ------Beastlord Horn + Aurea Pollen + Mahbeny Great Serpent's Fang + Suspect Mushroom + Kuraisle Boxwood Aged Turtle Shell + Spiral Vine + Quince Spiral Incisor + Malboro Vine + Gurnat Sturdy Bone + Spiral Vine + Kempas Animal Bone + Sturdy Vine + Red Geeps Molting + Sturdy Vine + Mape Wood ================= Ornamented Spears ================= Grade ----A B C D E Item ---Dragon Whisker Trident Kain's Lance Partisan Javelin Formula ------Einherjarium + Wyvern Fang + Wyvern Wing Moon Ring + Cod Scale + Wyvern Wing Crusite Alloy + Vampyr Fang + Black Thread Dipraeu Bronze + Wyrm Carapace + Velvet Xergis Tin + Animal Bone + Wool =================== Ounce of Prevention =================== Grade ----B Item ---Orb of Minwu Formula ------Low Arcana + Crusader Tonic + Rainbow Thread ============ .

Power Within ============ Grade ----A C Item ---Judicer's Coat Colichemarde Formula ------Stormsoul Crystal + Platinum + Prime Pelt Mind Ceffyl + Damascus + Tanned Tyrant Hide ==================== Pride of the Templar ==================== Grade ----A C Item ---The Fallen Angel Excalibur Formula ------Lightwing Crystal + Mythril + Hero Tonic High Arcana + Mysidia Alloy + Crusader Tonic =============== Pugilist's Gear =============== Grade ----B C D E Item ---Tiger Fangs Power Sash Jujitsu Gi Headband Formula ------Adamantite + Tanned Beast Hide + Kalos Mysidia Alloy + Giant's Tanned Hide + Onion Damascus + Prime Pelt + Pearl Moss Trusty Frying Pan + Rabbit Tail + Power Fruit ============== Rimebound Gear ============== Grade ----B C D E Item ---White Fangs Ice Shield Icebrand Ice Lance Formula ------Ice Stone Ice Stone Ice Stone Ice Stone + + + + Mythril + Blood-darkened Bone Zodiac Ore + Vampyr Fang Adamant Alloy + Molting Sanative Needle + Fury Fragments ============== Roadworn Boots ============== Grade ----A B C D Item ---Gaius Caligae Germinas Boots Sprint Shoes Spiked Boots Formula ------Stormsoul Crystal + Tanned Beast Hide + Demon Feather Earthwyrm Crystal + Tyrant Hide + Spider Silk Wind Sigil + Rabbit Tail + Superior Silk Thread Fire Stone + Wolf Pelt + Fine Wool ================= Rust-stained Guns ================= .

Grade ----B B B C C D D E Item ---Longbarrel Outsider Peacemaker Chaos Rifle Giot Gun Lost Gun Riot Gun Aiot Gun Formula ------Fire Sigil + Moon Ring + Strange Liquid Ice Sigil + Moon Ring + Clear Sap Earth Sigil + Moon Ring + Silver Liquid Earth Stone + Gun Gear + Silver Liquid Ice Sigil + Gun Gear + Foul Liquid Wind Stone + Gun Gear + Yellow Liquid Storm Stone + Clock Gear + Green Liquid Wind Stone + Sanative Needle + Cloudy Sap ================== Rust-stained Helms ================== Grade ----B B D E Item ---Giant's Helmet Hanya Mask Close Helmet Barbut Formula ------Crusite Crusite Adamant Adamant Alloy Alloy Alloy Alloy + + + + Beastlord Horn + Foul Liquid Blood-darkened Bone + Strange Liquid Bone Chips + Malboro Wine Crooked Fang + Green Liquid =========== Sacred Arms =========== Grade ----A B B C C Item ---Zanmato Ama-no-murakumo Heal Chime Godhand Vitanova Formula ------Lightwing Crystal + Bundle of Needles + Aqua Galac Lightwing Crystal + Gemsteel + Strange Liquid Holy Stone + Gold Chalice + Sweet Sap Holy Stone + Adamantite + Unpurified Ether Holy Stone + Crusite Alloy + Clear Sap ============== Sage's Bequest ============== Grade ----A B C Item ---Sage's Robe Staff of the Magi Sage Crosier Formula ------High Arcana + Gold Chalice + Stradivari High Arcana + Gold Chalice + Godwood Holy Stone + Leestone + Rose Branch =================== Seal of the Templar =================== Grade ----B C Item ---Templar Shield Maximilian Formula ------Holy Stone + Mythril + Star Fragments Low Arcana + Dipraeu Bronze + Wyrm Carapace ================== Sharp-edged Katana .

================== Grade ----A B B C C C D D E Item ---Ragetsu-denbu Adazakura Sumihomura Kiku-ichimonji Kotetsu Nosada Ashura Osafune Kunai Formula ------Low Arcana + Gun Gear + Screamroot Earth Sigil + Moon Ring + Kalos Fire Sigil + Crusite Alloy + Goldcap Earth Sigil + Einherjarium + Hedychium Pollen Body Ceffyl + Moon Ring + Goldcap Wind Sigil + Adamantite + Spiral Vine Fire Stone + Xergis Tin + Suspect Mushroom Water Sigil + Zincatite + Leucojum Earth Stone + Xergis Tin + Prima Petal =============== Shattered Claws =============== Grade ----B D Item ---Cat Claws Dream Claws Formula ------Mythril + Quality Hide + Sweet Sap Zincatite + Giant's Tanned Hide + Cloudy Sap ==================== Sign of the Guardian ==================== Grade ----B C D E E Item ---Crown Scepter Fortune Ring Formula ------Body Ceffyl + Damascus + Beastlord Horn Body Ceffyl + Dipraeu Bronze + Battlewyrm Carapace Defender Wind Stone + Zinconium + Fury Fragments Armguards Tarkov Crystal + Zinconium + Turtle Shell Staff of Protection Water Stone + Cruzle Brass + Coral Fragments ============ Silver Death ============ Grade ----B C C D E Item ---Samite Silver Silver Silver Silver Formula ------Mind Ceffyl + Crusite Alloy + Alraune Drill Dark Stone + Clock Gear + Zingu Pearl Shell Holy Stone + Trusty Frying Pan + Mirror Scale Wind Stone + Zincatite + Wyrm Carapace Ice Sigil + Platinum + Insect Husk Coat Cannon Rapier Bow Sword ==================== Silver-sheened Armor ==================== Grade ----B C Item ---Platinum Armor Platinum Shield Formula ------Platinum + Hedychium + Yellow Liquid Platinum + Leucojum + Silver Liquid .

D Platinum Helm Platinum + Peppergrass + Green Liquid =========== Smallswords =========== Grade ----B C C D E E Item ---Jambiya Cinquedea Zwillblade Kris Kard Scramasax Formula ------Crusite Alloy + Spiral Incisor + Four-leaf Clover Damascus + Spiral Incisor + Kalos Zincatite + Blood-darkened Bone + Hedychium Pollen Gikhet Lead + Sturdy Bone + Tomato Stalk Gikhet Lead + Animal Bone + Cactus Fruit Xergis Tin + Pointed Horn + Ball Moss ============= Solid Hammers ============= Grade ----B C D E Item ---Mjolnir Sledgehammer War Hammer Iron Hammer Formula ------Scarletite + Quince + Unpurified Ether Cursed Coin + Gurnat + Yellow Liquid Cruzle Brass + Cottonflue + Cloudy Sap Xergis Tin + Spruce + Fresh Water ==================== Soot-stained Shields ==================== Grade ----A B C D E Item ---Reverie Shield Shield of the Four Chocobo Shield Aegis Shield Round Shield Formula ------Scarletite + Tyrant Hide + Wyvern Fang Adamantite + Pink Tail + Ancient Turtle Shell Damascus + Chocobo Skin + Alraune Drill Gemsteel + Tanned Tyrant Hide + Spiral Incisor Cruzle Brass + Quality Pelt + Lamia Scale =========== Stealth Set =========== Grade ----B B C C E Item ---Brigand's Gloves Ninja Tabi Black Garb Ninja Gear Shadow Blade Formula ------Rabbit Tail + Battlewyrm Carapace + Windslicer Pinion Prime Tanned Hide + Wyvern Fang + Demon Feather Quality Hide + Emperor Scale + Giant Feather Rabbit Tail + Emperor Scale + Faerie Wing Bat Tail + Molting + Large Feather ===================== Steel of Living Flame ===================== .

Grade ----A D D E E Item ---Soulsaber Flametongue Lava Spear Scarlet Rapier Venus Blade Formula ------Firebird Crystal + Moon Ring + Vampyr Fang Fire Stone + Cruzle Brass + Zingu Pearl Fire Stone + Cruzle Brass + Animal Bone Soul Ceffyl + Sanative Needle + Bomb Shell Soul Ceffyl + Xergis Tin + Bomb Shell ====================== Storm-forged Armaments ====================== Grade ----B C D Item ---Thor Rod Thunder Robe Thunder Rod Formula ------Storm Sigil + Leestone + Kalos Storm Stone + Leestone + Silk Bloom Storm Stone + Zinconium + Sturdy Vine ================= Strength of Earth ================= Grade ----B C D E Item ---Arbalest Gaia Gear Terre Rod Huntsman's Bow Formula ------Earth Sigil Earth Sigil Earth Stone Earth Stone + + + + Gurnat + Wyvern Wing Rose Branch + Fine Wool Agathis + Spider Silk Spruce + Aged Linen Thread ============= Sundry Sabers ============= Grade ----A B C D Item ---Talwar Manganese Saber Harpe Shamshir Formula ------Earth Sigil Ice Sigil + Water Sigil Earth Stone + Adamantite + Aurea Pollen Gemsteel + Four-leaf Clover + Gemsteel + Suspect Mushroom + Dipraeu Bronze + Hedychium ============ Survival Set ============ Grade ----B C D E Item ---Survivor Survival Vest Green Beret Jackknife Formula ------Bundle of Needles + Prime Pelt + Tomato Stalk Gun Gear + Tiger Hide + Power Fruit Cursed Coin + Tiger Hide + Malboro Vine Gikhet Lead + Snake Skin + Tiny Mushrooms ===================== Swords of Destruction ===================== .

Grade ----C D E Item ---Luabreaker Swordbreaker Hardedge Formula ------Gemsteel + Mirror Scale + Red Geeps Adamant Alloy + Sturdy Bone + Moonwood Zodiac Ore + Great Serpent's Fang + Danbukwood ============= Tempting Fate ============= Grade ----A C D Item ---Diabolique Blood Sword Hades Bow Formula ------Darklord Crystal + Gold Chalice + Vampyr Fang Dark Stone + Cursed Coin + Spiral Incisor Dark Stone + Clock Gear + Blood-darkened Bone =========== The Drowned =========== Grade ----C D E Item ---Spring Staff Aqua Saber Murasame Formula ------Water Sigil + Moon Ring + Healing Water Water Stone + Dipraeu Bronze + Healing Water Water Stone + Xergis Tin + Healing Water ================== Threadbare Clothes ================== Grade ----A Item ---Ever Robe Formula ------Lightwing Crystal + Prime Tanned Hide + Wyvern Wing ============= Thunder's Cry ============= Grade ----C D E Item ---Vajra Gae Bolg Atomos Blade Formula ------Storm Sigil + Zodiac Ore + Hedychium Thunder Stone + Cruzle Brass + Telaq Flower Soul Ceffyl + Gikhet Lead + Faren Pollen ================ Time-tested Rods ================ Grade ----A B D Item ---Bomb Arm Lilith Rod Force Rod Formula ------Fire Sigil + Moon Ring + Magick Fruit Mind Ceffyl + Mysidia Alloy + Magick Fruit Body Ceffyl + Leestone + Marriom Heather .

============== Trendy Clothes ============== Grade ----A A Item ---Brint Frock Galmia Frock Formula ------Prime Tanned Hide + Emperor Scale + Putrid Liquid Prime Pelt + Emperor Scale + Putrid Liquid =================== Turquoise Trappings =================== Grade ----B E Item ---Blueleaf Flute Blue Saber Formula ------Water Sigil + Mysidia Alloy + Unpurified Ether Water Stone + Trusty Frying Pan + Fresh Water ============== Uncommon Poles ============== Grade ----B B C C D D E E Item ---Eight-fluted Pole Ivory Pole Gokuu Pole Esztam Baton Iron Pole Zephyr Pole Cypress Pole Sanjiegun Formula ------Storm Sigil + Gold Chalice + Red Geeps Ice Sigil + Mythril + Agathis Body Ceffyl + Leestone + Quality Lumber Mind Ceffyl + Leestone + Divariwood Earth Sigil + Leestone + Waltwood Wind Sigil + Zincatite + Mape Wood Soul Ceffyl + Leestone + Spruce Storm Stone + Leestone + Pagoda Wood =============== Uncommon Swords =============== Grade ----B D E Item ---Restorer Burglar Sword Buster Sword Formula ------Holy Stone + Orichalcum + Wyrm Carapace Earth Stone + Xergis Tin + Dragon Bone Earth Stone + Xergis Tin + Crooked Fang =================== Unyielding Strength =================== Grade ----A B D Item ---Adamant Armor Adamant Blade Adamant Vest Formula ------Earthwyrm Crystal + Adamantite + Pink Tail Body Ceffyl + Adamantite + Cockatrice Skin Earth Stone + Adamant Alloy + Rat Tail ==================== Vermillion Vestments .

==================== Grade ----A B C Item ---Ayvuir Red Red Robe Red Shoes Formula ------Firebird Crystal + Orichalcum + Spider Silk Fire Stone + Einherjarium + Rainbow Thread Wind Sigil + Cursed Coin + Large Feather ================= Voice of the Wind ================= Grade ----A C D D E Item ---Windsong Rapier Gale Sword Air Blade Djinn Flyssa Windslash Bow Formula ------Windgod Crystal + Mysidia Alloy + Wyvern Wing Wind Sigil + Damascus + Bat Wing Wind Stone + Dipraeu Bronze + Giant Feather Wind Stone + Cursed Coin + Ahriman Wing Wind Stone + Cruzle Brass + Small Feather ============ Whetted Axes ============ Grade ----B B C C D Item ---Francisca Greataxe Hammerhead Slasher Broadaxe Formula ------Leestone + Rabbit Pelt + Spiral Incisor Gemsteel + Cockatrice Skin + Gimble Stalk Adamant Alloy + Coeurl Pelt + Great Serpent's Fang Adamant Alloy + Tiger Hide + Battlewyrm Carapace Gikhet Lead + Rat Pelt + Mirror Scale =============== White Vestments =============== Grade ----A B C Item ---Last Letter White Hat White Robe Formula ------Snowcat Crystal + Wyvern Fang + Wyvern Wing Lightwing Crystal + Star Fragments + White Thread Mind Ceffyl + Zingu Pearl + White Thread ================== Work of the Master ================== Grade ----B Item ---Masamune Formula ------Moon Ring + Clear Sap + Spider Silk ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 20. Auction House -= -=-=-=-=-=-=-=-=-=-=-=-= .

When participating in an auction. If there is a tie. If you have control of a region. you become the Region Champ. You can pay them off to avoid battle. the clan with the most coins bet will win control of that area. These bonuses are as follows: . keep an eye on what coins the other clans have left to use. you are more likely to come across a rival clan from that area who will want to battle you as retribution for beating them in the auction. which permanently gives you control of that region. You place bids by pressing the buttons that coincide with a given coin. as well as what your rivals have bet so far. Coins come in 1. to plan for these. if you have control over an area. auctions are held in each of the major locales to decide who will gain control of a given region. =============== Auction Records =============== There are a number of bonus rewards that can be earned based on your performance in the auctions. Before any auctions begin. but you will win items instead of gaining control over areas. you can skip it). If you have control of a given area. you need to enter the auction in the town/city within that region. you will be able to pick and choose which sub-auctions you participate in (suppose you don't care for one area. at each point. On the bottom of the screen. a winner is randomly selected (if one of the tied clans is defending their control of the region. but why do that? ================ How it Plays Out ================ When you register for an auction (using CP). bids are placed. 3. These coins are used in the bidding process when an auction is commencing. If you want to gain control of a certain region. you will find out about the auctions that are carried out in most of the game's towns. you will see a meter that passes various points as the auction moves along. so keep your eyes open! However. you can still participate in auctions within that region.======== Overview ======== After completing Quest B2-11 (Now That's A Fire!). If you take control of every area in a given region. there will be a varying number of rounds during which you can place a bid. watch the meter below. and 5-coin denominations. Once a year. When the meter reaches its end. and plan your own bets accordingly. During an actual auction. 2. you may receive rewards by walking around in that area. If you become Region Champ. it makes side quests appear more frequently. and the cost of goods in that region will be decreased by 20%. Don't get too crazy early on. more on that below). you will be up against several other clans who will also be betting with coins. There are sometimes added bonuses you can win if you are in a certain place when a round of bidding takes place. they automatically win). so you must select your bid amount (if any) before the meter reaches the next section. and by setting records. you will also be able to spend CP to buy "coins" (assuming you unlocked the Token Shop bonus reward.

Nazan Mines. Tramdine Fens Goug ---- . Sant D'alsa Bluff. Camoa.1-Coin Tokens How to Win: Bid with a 1-Coin 10 times Reward: Earn an extra 1-Coin at the start of auctions 1st How to Win: Come in first place at an auction 5 times Reward: Ability to win Region Master title 2nd How to Win: Come in second place at an auction 5 times Reward: Ether (item) 2-Coin Tokens How to Win: Bid with a 2-Coin 10 times Reward: Earn an extra 2-Coin at the start of auctions 3rd How to Win: Come in third place at an auction 5 times Reward: 10000 Gil 3-Coin Tokens How to Win: Bid with a 3-Coin 10 times Reward: Earn an extra 3-Coin at the start of auctions 5-Coin Tokens How to Win: Bid with a 5-Coin 10 times Reward: Earn an extra 5-Coin at the start of auctions Bonuses How to Win: Receive 20 bonuses during auctions Reward: Ribbon (accessory) Passes How to Win: Pass (do not bid) 20 times during auctions Reward: 200 CP Played How to Win: Participate in 20 auctions Reward: Token Shop feature ======= Regions ======= Camoa ----Areas: Baptiste Hill. Targ Wood Fluorgis -------Areas: Fluorgis.

Areas: Aisenfield. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =========================== Accessing "The Final Quest" =========================== After you complete all 300 quests. The Bisga Greenlands. so arrange your party appropriately. The Galleria Deep. head to any Pub and a new notice will appear. The Neslowe Passage Graszton -------Areas: Graszton. and good luck! =========================== Unlocking Secret Characters =========================== Character --------Al-Cid Frimelda Montblanc Penelo Vaan How to Unlock ------------Complete Side Quest "A Refined Recruit" Complete Quest B5-07 (Memories Forged) Complete Quest E5-12 (Wanted: Friends. equip accessories/abilities that will enable Reraise/Raise (the Summoner's Phoenix is great here). This final quest consists of five consecutive battles against five of the toughest groups of enemies in the game (all level 99). Zedlei Forest Moorabella ---------Areas: Moorabella. Read it. The Aldanna Range. and you will find it waiting for you. It is EXTREMELY difficult. Kthili Sands. then head to Sant D'alsa Bluff during the month of Blackfrost. Kupo!) Complete Side Quest "An Elegant Encounter" Complete Side Quest "Where Could He Be?" . The Rupie Mountains ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 21. Goug. The Ruins of Delgantua.