Change Damage Values NOTE: This involves editing a game file so create a backup copy of the file befo
rehand. Use a text editor to open the defuser.ini file in the drive letter:\ea games\har ry potter and the chamber of secrets\system directory. Locate the following text : [HGame.Harry] bInvertBroomPitch=False bAutoCenterCamera=True bMoveWhileCasting=True bAutoQuaff=True fDamageMultiplier_Easy=1.2 fDamageMultiplier_Medium=2.0 fDamageMultiplier_Hard=3.0 Change the fDamageMultiplier values to something between 0.0 and 1.0 to take far less damage than you can ever imagine!
======================================= Harry Potter and the Chamber of Secrets ======================================= _ ___ ___ _ _ ___ _ _ ___ _ ___ _ _ / __' '___\ '___\ \ \_ _ _ \__'_ _ _ \__, __/ ___/
____ _ _ _ \ _ _ _ _ _ ___ _ _ _ _ ___ _ ___ ___/ / _ \ / _ \ '___ (_) __ __ __/ _ \___/ \___ \___ \___ _ _____________________________________________________________________________ _________________________AND THE CHAMBER OF SECRETS__________________________ /~**********************~\ * Complete Walkthrough * /**************************\ / Created By: Rahul Yadav \ _______/ Version: 1.0 \_______ / Created On: 21 September 2008, Sunday \ Game Created by: EA Games Game Released: November 2002 E-Mail Address: Colt.45Magnum@gmail.com _______________ _______________________________________________ ______________ I introduced a Crtl+F function in the guide so that you don t have to scroll all the way of the guide to find a single thing. Just type the code of the content you want to read. For example, if you want to see Duel Tips, then just type 0007 in the Find box. If you view this guide in notepad with Courier New font and enabling Word Wrap, it will look nice. This is my second walkthrough so if you guys want to give any suggestions, feedbacks or something like that please mail me at Colt.45Magnum@gmail.com.
_______________________________________________________________________________ Table of Contents Content Code 1. Guide Info......................................0001 2. Legal...........................................0002 3. Author's Info & Updates.........................0003 4. Controls........................................0004 5. Basics..........................................0005 =>> Characters....................................0005.1 =>> Spells........................................0005.2 6. Enemies.........................................0006 7. The Walkthrough.................................0007 =>> Whomping Willow...............................0007.1 =>> Grounds-Night.................................0007.2 =>> Entrance Hall.................................0007.3 =>> Grounds-Day...................................0007.4 =>> Grand Stair Case..............................0007.5 =>> Rictusempra Challenge.........................0007.6 =>> House Point Ceremony..........................0007.7 =>> Quiddich Practice.............................0007.8 =>> Potion Class..................................0007.9 =>> Skurge Challenge..............................0007.10 =>> Bicorn Horn...................................0007.11 =>> Dueling Club..................................0007.12 =>> Diffindo Challenge............................0007.13 =>> Shredded Boomslang Skin.......................0007.14 =>> A Bit of Goyle................................0007.15 =>> Slytherin Common Room.........................0007.16 =>> Spongify Challenge............................0007.17 =>> Grounds-Night (second time)...................0007.18 =>> Forbidden Forest..............................0007.19 =>> Aragog........................................0007.20 =>> Chamber of Secrets............................0007.21 =>> Basilisk......................................0007.22 =>> Quiddich Matches..............................0007.23 =>> Gold Wizard Card Challenge....................0007.24 8. Wizards and Witches Cards.......................0008 =>> Bronze Wizard Cards...........................0008.1 =>> Silver Wizard Cards...........................0008.2 =>> Gold Wizard Cards.............................0008.3 9. Duel Tips.......................................0009 10. FAQ............................................00010 11. Cheats.........................................00011 12. Credits........................................00012 _______________________________________________________________________________ _________________________________Guide Info________________________________0001 Guide Name: Harry Potter and the Chamber of Secrets Guide Guide Info: This guide is the full walkthrough of the game Harry Potter and the Chamber of Secrets. Guide Language: American English Guide Font: Fixedsys Guide Size: 145 KB Guide Started: 21 September 2008 Guide Finished: 13 December 2008 Final Proofreading: 16 December 2008 Guide Version: 1.0 _______________________________________________________________________________ __________________________________Legal____________________________________0002 This guide is copyrighted (c) 2008 to Rahul Yadav aka Colt.45 Magnum. No one can reproduce it in any way unless permission is granted. EA sports, Warner
Brothers are properties of their respective owners. These are some things you can do with my guide:1. You can upload it on your computer and use it for your personal use. 2. You can print this document and send the printed copy to someone else. 3. You can recommend my guide to anyone in your guide if you write one else you can just recommend it. 4. You can also convert it to any other format like in html or doc or any other format. Just don't change even a single word in the document. If you really want to change any word or format due to some problems, first mail me about the problem and send me a copy of the document with the changed format. I will see the document and then I will decide that if the editing is just or not. Then you can edit it but after editing it send it the edited copy to me before posting it to any sites. You can t do the following things to my guide: 1. Don't steal it and claim it as your work. If anyone does this, legal actions will be taken. 2. Don't reproduce it in any way for commercial use except when I grant a prior permission to you. However, if you want to do this for personal use, then I have granted you the permission. 3. Don t try to make money from it. 4. Don't post my guide on any other sites without my permission. If you want your site to add my walkthrough, then ask me nicely via an email. I will mostly give you permission to use my guide. The sites permitted to use my guide are: 1. GameFAQs.com 2. Super Cheats.com 3. Neoseeker.com I will update this list whenever a site gains permission to use my guide. If you find this guide anywhere not listed on the site list, please contact me. _______________________________________________________________________________ ____________________________Author's Info & Updates________________________0003 Hello there, I present my second walkthrough to you. I am glad that my second walkthrough is of a great game, Harry Potter. By the way, my name is Harry err.... sorry Rahul Yadav or Colt.45 Magnum. I was thinking too much about Harry. Anyways, I am a newbie to the world of guide writing. Even the computer on which I am working is new. So I want to please send any mistakes in my guide. You can also inquire me about the game, and I mean ONLY GAME, nothing else. I liked this game so much that I started playing this game at 11 am and finished it at evening 6:45 pm, which makes nearly eight hours. I wrote this guide as the other guides were written too straight forward and it made the game a bit harder than it was worth to be. So, I wrote this one. I think some expert gamers will say about the over detailing of the guide, but I want to help every gamer, from new to expert. So, the guide is detailed. Any questions, suggestions, feedbacks etc about the game and guide are welcome any time. Send me any tip, tactics, or anything not mentioned in the guide and you will receive a full credit with your name or your e-mail address and your tip, whichever thing, your name or your e-mail address you want me to written. So, I think I have given my satisfactory introduction. So without further ado, let's start the real guide. (OK, with some more ado.)
I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Me as a Guide Editor ] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I I have seen many guides on the net which has many spelling mistakes and very poor formatting. So, I decided to do some free editing for any guides which any ne sends to me. Just send me your guide at my e-mail address and I will edit in maximum one week, depending on the length of the guide. But please give me credit as the guide editor. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Updates ] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Version 1.0 21 September 2008: Started the guide and completed the Intro, Legal, Author's Info and Updates, Cheats and Credits section. 22 September 2008: Completed the Enemies, Dueling Tips and Golden wizard card info in the Wizards and Witches Cards section and added the FAQ section. 23 September 2008: Completed the Silver wizard card info in the Wizards and Witches Cards section. 24 September 2008: Completed the Wizards and Witches Cards section. 17 November 2008: Done many major editing, like added search codes to the sub menus and also reached at the near end of the walkthrough section. Sorry as I was so busy in writing that I forgot to edit the updates. 18 November 2008: Completed the Forbidden Forest and nearly finished Aragog. 19 November 2008: Completed Aragog and started the last area. Also added two new sections, namely Quiddich matches and Gold wizard card challenge. 7 December 2008: Completed the Chamber of Secrets section of the walkthrough. I didn't write anything because I was playing GTA San Andreas and you know what, I completed the game! I was so exited that I played again and won the game again in five days only. Now the walkthrough is nearly completed. 8 December 2008: Added a new section named "Characters" and edited some things. 9 December 2008: Corrected some wizard card locations. 10 December 2008: Completed the Chamber of Secrets section. 11 December 2008: Started the gold wizard card challenge. 12 December 2008: Today is my birthday! Wished myself happy birthday and collected some information about copyright. 13 December 2008: Finished all the sections of the guide including spells and gold wizard card challenge. 18 December 2008: Permitted Super Cheats to host my guide. 20 December 2008: Permitted Neoseeker to host my guide. _______________________________________________________________________________ ____________________________________Controls_______________________________0004 These are the default controls for the game, though you can change them:
Moves the broom left.Strafes Harry left. S or Down arrow. Mouse movement.Turns Harry right. ___________________ Quiddich Controls Up arrow key.Moves Harry backward. Space or Q.Turns Harry left. Left Mouse Button or Alt. Left arrow key.Moves Harry forward.Moves the broom down.Casts magic.Moves the broom in the direction which the mouse moves. Down arrow key. Enter. A or comma.Skips most of the cutscene.Drinks the Wiggenweld potion.Jumps up. Left Mouse Button or Alt. So let's do it! I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Characters 0005.Catches the snitch or kicks the opponent. Right Mouse Button or Crtl. ______________________________________________________________________________ ___________________________________Basics_________________________________0005 This section is all about some basic things about the game.Strafes Harry right. D or period.___________________ Movement Controls W or Up arrow. Right arrow. Tab.Moves the broom right. Right arrow key. __________________ Dueling Controls Right Mouse Button or Space.1] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I These are the characters which you will see in the game: ->> Harry Potter ->> Ron Weasley ->> Hermione Granger ->> Fred Weasley ->> George Weasley ->> Ginny Weasley ->> Rubeus Hagrid ->> Sir Nicolaus or Nearly Headless Nick ->> Filtch ->> Ms.Scrolls between spells.Shows the map.Moves the broom up. Left arrow. Norris ->> Gilderoy Lockhart ->> Albus Dumbledore ->> Oliver Wood ->> Professor Severus Snape ->> Professor Flickwith ->> Peeves ->> Moaning Myrtle ->> Professor Sprout ->> Lucius Malfoy ->> Draco Malfoy ->> Goyle ->> Crabbe ->> Professor Minerva McGonagall ->> Madame Pomphre ->> Tom Marvolo Riddle aka Lord Voldemort ->> Some other students and ghosts
.Cast magic. Left Mouse Button or .
Use spacebar or Q to drink the potion. Wiggenweld Potions.The last and probably the best spell. But this magic can be casted only on special Spongify tiles on the floor which have Spongify symbol.The third spell you can use right from the start. It has a green spiral shape symbol. Spongify.This spell can also be used from the beginning of the game. just avoid its roots and cast Flipendo on the trunk where Ron says you to do so. These enemies are magical beings which I will list down below: Whomping Willow: You will encounter this gigantic tree in the first level of the game. By using this. then go near a black cauldron emitting bubbles and Harry will automatically mix the potion. areas etc. This spell is mainly used to push things which are marked by the Flipendo symbol. Lumos. It shows a yellow crescent moon shape when you cast the spell. It unlocks certain things which includes chests.This spell can be learnt after potion class. just push them into the pattern to open doors or sometimes. a mischievous little ghostly being. Small Fire Crabs: You will encounter this flame thrower crab in many levels. ummm. Rictusempra. It is used to defeat certain creatures like horklump mushrooms.After Quiddich practice. Although this isn't a spell. This spell is used to defeat certain creature such as fire crabs.2] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I The most important tool of your gaming is your magic spells. It shows a blue keyhole shape when you cast it. you can learn this spell. giant orange snails. If they are any patterns on the floor. This spell is to remove Ectoplasm which blocks your way and also for defeating Peeves.The first spell you learn in the school. These are the spells in the game: Alohamora. It has a purple clover shaped symbol. spikey prickley plants. You can defeat him by casting Rictusempra on it and casting Flipendo on it to avoid standing him and starting shooting flames at you. you can jump higher without having damage. You learn spells in class and then you have to pass a certain test for the spell.This is a spell which you can use immediately at the start of the game. I can't define the symbol but it is in purple color and has a diamond like shape. and also for removing obstructions like vines and ropes. It has a. doors etc.After the Slytherin common room. this is very important as it refills your health. you can go into this class. Diffindo. Medium Fire Crabs: Just the violet and bigger version of the fire crab and
. Cornish pixies etc. Skurge. venomous tentacula etc. To defeat it. It has a red boomerang symbol.I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Spells 0005. It has an orange whirly shape symbol.. Used on a gargoyle statue for illuminating secret doors. If you have both the ingredients of the potion (Flobberworm mucos and Wiggentree bark). secrets. Flipendo. _______________________________________________________________________________ ____________________________________Enemies________________________________0006 There are many enemies in the game which will try to attack and kill you..
Large Venamous Tentaculas: This is found only in the Forbidden Forest. They take some of your stamina. Cast Rictusempra on them to get rid of them. Bowtruckles: These are found after the Diffindo Challenge. Just cast Diffindo on its arm to permanently disable it or cast Diffindo on its brown mouth to temporarily stun it. Just cast Diffindo to get rid of them and move here and there as they throw wood at you which take nearly half of your power. large biting mouths just waiting to eat you. Use Rictusempra three times to knock them off. Peeves usually hides in chests. just throw him back into the gnome hole and collect the beans. One more interesting way to finish them is to release a gnome. Just Flipendo on them to paralyze them and then pick them up and throw them into a gnome hole and they give one to three beans when you throw them into gnome hole. cute and greedy creatures are found after Rictusempra Challenge. Cast Diffindo on its arm to permanently get rid of it or cast Diffindo on its central mouth to stun it. Small Pixies: These appear after the Skurge class. Venamous Tentaculas: These are like Venus flytrap except that it has two or three extended arm. Just cast Diffindo on its three arms and then move right. Near a bunch of Horklumps are gnome holes covered with vines. You can simply cut them with Diffindo or cut one or two and then pick up one and throw it on other mushrooms. hugging the wall and cut the fourth arm and you're home free. so I mentioned it. Cut those vines and free the gnome. Gnomes: These little. Three Armed Venamous Tentaculas: These are found only in the challenge where you have to find shredded Boomslang skin and in the quest where you have to get a bit of Goyle. Large Pixies: These are bigger than the normal pixies. You can also just stun it with Diffindo and then run away to the door.
. They have four. Cast Skurge to make it flee away. Like Fire Crabs. Cast Skurge to get rid of them. nasty ghost starts to make appearances after Skurge class. so you need to cast Rictusempra twice on them. Just use Diffindo from a safe distance as they shoot spikes at Harry when he comes too near to them. in a secret room of entrance hall and in every challenge after Skurge Challenge. they can be pushed on the pattern to reveal secrets and to open doors. Then just see the gnome converting all Horklumps into beans! When he is finished converting. Spikey Prickley Plants: These are in almost every level after Diffindo Challenge. Just cast Rictusempra two times to knock them down. Peeves: This little. though these are found even in a secret room before the Defense against the Dark Arts class.probably more ugly too. Ectoplasm: This is in dungeons. Giant Orange Snail: These are found over and over in the game. Horklump Mushrooms: These mushrooms give a purple colored poisonous gas. Large Fire Crabs: These are found only in the last part of the Chamber of Secrets and in Gold Wizard Card Challenge. Use Rictusempra to stun them and then use Flipendo to push them around.
just shoot the powered shot of the sword and use potions when necessary. run towards your left and avoid being slammed by the root of the Whomping Willow. Climb the wall and save your game. Press the left mouse button and when you see a blue keyhole release the button. To avoid its root. This section will guide you towards the game. they bite you and free themselves if you roam here and there. just climb on the side ledge and jump back to the upper ledge.One Silver. one which are knocked by one Rictusempra and second which are bigger and need two shots of Rictusempra. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Whomping Willow 0007. Keep strafing here and there or Aragog will bite you. Climb up and go down from the ledge. but there can be some very minor spoilers here. The are of two types. Jump from ledge to ledge and collect the beans there. Secrets: 2 Wizard cards: Bronze. Jump down from the ledge and push the block with Flipendo pattern towards the ledge and climb up.This challenge starts after a couple of scenes. You will have a cutscene here (the weirdest cutscene of the game. Ron will tell you to come to the ledge on which he is standing.Zero Walkthrough. Continue from the next root. After the last ledge (the ledge with chocolate frog). When he stops. I think). Basilisk: This giant snake is in the last part of the game. Lumos the gargoyle by the same method and enter the new area. Just Flipendo all of them (I write all of them as they are always in two or three imp groups) and throw them into the gnome hole quickly as unlike gnomes. Watch the cutscene and cast Alohamora on the chest. carrying it. For second level. Be sure to have at least 20 potions before you fight him. This is the first secret area which you can open by casting Alohamora. _______________________________________________________________________________ _________________________________The Walkthrough___________________________0007 This is the section for which this guide was created for. He is at the end of the Forbidden Forest. You can see a chest and a thunder shaped hole in the wall. Go out and Flipendo the block on the whirly symbol. but it will not affect your gameplay. Time limit: No time limit. Take a little running jump on the ledge. Aragog: The spider who was thought to be the monster of the Chamber. just run forward as soon as the root slams the ground.1] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To rescue Ron. Go down. Just step on them one or two times to finish them. As soon as you start. Note that this guide is kept as spoiler free as it can be. following Ron. If you fall down from the ledge. Lumos the gargoyle. release the ball. Go into the room. Just use the sword and power the energy ball and when it seems that it is going to attack. After a cutscene enter the door and Lumos the gargoyle in there. Continue right and climb on the low wall. Avoid the second jumping root. Imps: These little head ache creatures are found after Spongify challenge. He stops one more time. This
. Repeat this for first level of fight. It will open the wall and you can pass right through it. Medium Spiders: They are found in every challenge after Diffindo Challenge. Just gather some Rictusempra power by pressing the left mouse button (default) and attack when he shows its belly with a Rictusempra sign.Small Spiders: They are found near any webby area. when he opens its mouth to spit venom. Cast Flipendo on the tree's trunk where Ron says to do so.
you can climb up and take the card. At the end there is a wall on the right which can be opened by Alohamora for some beans. having a blue colored banner on each tower.time Flipendo the switch to open some stairs going up (my God! why can't Ron cast any spells?). But before continuing further. Just turn right instead of turning left at the door and climb up. Go down the place after you encountered a cutscene with Ron.2] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To reach the school building. Instead. you can safely go down. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Grounds-Night 0007. after going down continue further in the corridor and go down from the stairs. After this scene. There is also a chest in the right side of the school. There is also a room containing beans adjacent to the area but you it is covered with vines. I can't write a walkthrough of this area but still I will write the secrets here. Come back when you have learnt Diffindo. By this way. After taking the beans take a right from the dragon statue and you'll see an iron gate with two towers. Take the bronze card and Flipendo the two armors twice to get eight beans. Alohamora on it and you ll find many beans and a chest of beans. Now go right from the stairs. This is the first secret. Now turn left and go towards the mirror. Alohamora it and it will open a secret area.Three Silver. From there. Secrets: 6 Wizard cards: Bronze. You can climb down by taking a running jump and you will land on the lowest step. Go down from the stairs and approach Ron. Enter the door in front of you to get into the Hogwarts grounds. Secrets: 12 Wizard cards: Bronze. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Entrance Hall 0007.3] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To reach the Gryffindor common room. There will be a chest there. Go up and there
. take a left and you may see a wall with a white square. Flipendo the dragon statue for some beans. Now go towards the school but don't enter the door.One Walkthrough. Enter the big door where the Ron is standing to continue the game.Eight Walkthrough: After you enter the door. This secret has a silver wizard card If you don't bother to lose some health. a small cutscene occurs.Zero Silver. Sometimes the beans struck down in the mid air.Well. There is a statue in the front of a wall. Flipendo it to open a secret area behind the statue. Time limit: No time limit. Alohamora the two blue banners and it will open a room on your left with four beans and your first silver wizard card. you can collect the beans if they struck in the middle air. Flipendo the two armors for eight beans. Don't forget to take the chest at the left of the secret. Now go up the stairs and Flipendo the witch statue two or three times. At the left of the previous secret is a chest which has some beans Just go down and you can see the chest. You can easily locate an odd rectangular brick at the right wall. You can Alohamora it for some beans inside. take the chest on the left side of the stairs and go up when you are finished collecting beans. The solution is to stand on the railing and jumping. It is near the three benches. He will be going up the spiral stairs. This secret gives you a silver wizard card and a black cauldron. Time limit: No time limit. It will give you some more beans. Anyways. Take the beans in the secret area and enter the next room. I would like to tell you that the green thing on the walls is Ectoplasm which takes some power of Harry.
Oh. Flipendo the two golden cauldrons for some more beans. you can go to the grounds for card or bean collecting.will be a cutscene waiting for you. There is a wall just at the right which is now open. Now go up by the first floor. Continue in the corridor and when you reach the two doors facing each other. named Nearly Headless Nick or Sir Nicolas is waiting for you. Stand on the middle of the stairs and they will take you up where a ghost. There are some beans in there. Now go towards that iron gate which has two blue banners. Now go into the big brown door which will automatically open as you come close.Five Silver. Watch the cutscene and after the cutscene is over. After this go where Ron is and see the left wall.Five Silver. After that open all the secrets once again as all the bean chest are refilled. Secrets: 10 Wizard cards: Bronze.
. there will be a cutscene.4] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Well. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Grounds-Day 0007. After the cutscene the game will be loading After loading. Time limit: No time limit. Enter the common room and open the chest on the left for a bronze wizard card. Now go on the third floor and when you do so.5] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Follow Ron to Professor Gilderoy Lockhart s Defense Against the Dark Arts class. When you have learnt Spongify. To "call" the stairs just stand at the edge and watch the stairs coming. go to the grounds by the big door from where you came inside the school. The door leads to the Hagrid's hut. Now go out there but don't go up yet. When you reach the area. Take the golden cauldron at the right. It will open and you can go straight in. do pay a visit here for some more beans. Alohamora the brown picture on the left and enter the area for some beans. Alohamora both on them until the lid stays open.Six Walkthrough: After the small cutscene go down from the "still" stair (still as the other stairs move) and take the bronze wizard card there. there will be two boxes.Four Walkthrough: When you enter the area. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Grand Stair Hall 0007. Harry will say. Till now you may have noticed the bronze wizard card on the tree log. I forgot to tell that before going to the grounds. Take the two chests there and go to the ground. you must be on your way to the Defense Against the Dark Arts class but. Ron will be waiting near the door. Jump on the lower log and jump on the log with the card and take the card. Now go into the corridor and Alohamora the left wall to open it. you will have a short cutscene with Hagrid. Go on to the second floor and when you enter the room. Cast Alohamora on the brick and go down to collect some beans. go to the common room and approach the portrait. look at the wall just at the left of the door on the right. Time limit: No time limit. then go down and take the door on the right side of the central stairs. You will see a pig loft. Go in for some beans. Secrets: 8 Wizard cards: Bronze. There will be a brick which is partially in ide the wall. Follow Ron to the door and wait while the game loads. Turn right at the gate and you will see a door opened which was closed in the night. Take the bean on the rock. Come back here when you have learnt Spongify for some additional beans. Alohamora it for four beans. "Good old Hagrid's hut". Now go back to the entrance hall and take the stairs on the right. Enter it for some beans.
But don't go into the class. When the elevator stops. You will be introduced by giant orange snail. Save your game and continue up. Take the chocolate frog if necessary and continue. Now go back to the class and enter the door. Stun them and put them into the green holes. Now go down from the stairs and after some stairs a ledge will be revealed which you can climb for a bronze wizard card. This lowers a chest which has a silver wizard card. Put the gnome into the hole by casting Flipendo on it and grabbing it and throwing it into the hole. Forget about the two snails. Enter the corridor and open the first picture on the left by Alohamora. It will give you some beans. Cast Alohamora and go in to collect some more beans. The elevator will rise up. Now go into the main infirmary wing and Flipendo all the four pictures on the four corners to lower the floor to a secret which has a silver wizard card. Maximum house points: 250 Secrets: 7 Wizard cards: Bronze. One tip is that you just press the corresponding arrow key when the wand's magic light touches the symbol. This will lower the walls. Inside is a chest full of beans. Maximum time: 4130 seconds though you can earn more points than this. quickly stun the crab by Rictusempra and push it into the brown plate with fire crab outline. Now go back to the elevator and jump on the balcony. Proceed forward and the floor will open. so you won't need to put them into the hole. Professor says you to use the arrow keys in order to learn the spells. Climb on the left wall and stun the crab. After the cutscene. They won't hurt you.10 Walkthrough.Four Challenge stars. When the two crabs are in the hole. Now enter the door in front of you and Lumos the gargoyle on your left. Instead go up on the fourth floor.There will a gnome who will try to steal your beans.After the game loads. You have to put the two fire crabs into the hole in order to go forward. go on to the ledge on the right and open the chest for a bronze wizard card and some beans. Take the chocolate frog if necessary and open the chest on the right which has a bronze wizard card. Just cast Flipendo on it and then throw it into the hole on the right side of the chest. Pass at least one level of the test to proceed to the Rictusempra challenge.6] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: I think to complete the challenge as fast as possible to earn some house points which will help in winning the house cup. Collect the challenge star as it increases your time by 200 seconds. Stun the crab and push it back into the pattern. As soon as you gain control go forward and this occurs a cutscene and you are introduced to fire crab. Now go up the stairs and Alohamora the portrait of Lockhart. Collect all the thirty points if you can. There will be four fire crabs as well. Collect the beans and go to the wizard statue Flipendo the statue two or three times for some beans. Now go down the stairs and Flipendo the both cauldrons. It also opens the door which leads you forward. Take the beans in
. there will be a thunder shaped hole on the right wall. Now before entering the class. the floor rises up.Five Silver. The cage closes if done right. This opens the door in front. Push the four crabs in the green hole. Lockhart gives you some instructions. Ignore the snails and go into the next room which has two crabs. Now put the snails in the plate which lowers the two challenge star on the roof. Enter the room and watch the cutscene. I choose to put the fire crabs first as they can be annoying and shoot flames while you are busy with snails. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Rictusempra Challenge 0007. Take the bronze wizard card which is in between of the two white cabinets. After two cutscenes. Go down from the stairs at the right and left of the cauldrons. Time limit: 2500 seconds at the start.
Open the secret for a silver wizard card and some beans. Now take the star and Flipendo the block to push it down. There will be three doors. Go into the room and Alohamora on the Lockhart's portrait. Now jump down and climb on the right wall. Take the chest opposite to the save book. Go into the door and the doors will close and two fire crabs will drop down. Now take the star and go in. be careful about not to be too close to the wall or your jump will miss. It gives you some beans. Save your game and continue forward. Lumos the gargoyle. open the last one by doing Flipendo two times on the upper and middle one. Save your game and go into the final area of the challenge.the cauldron and open the portrait of Lockhart. Open the chest for a bronze wizard card. Now just walk up to the second and the third ledge. The wall on the right in the next room will glow. Go in and open the chest for some more beans. Ignore the snail and go into the next room. near the roof. Push him into the pattern to open the door and lower the bridge. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ House Point Ceremony 0007. Now put the upper one into the pit. This opens the door. Jump and the completion star will lower. Go towards the save book. three Flipendo pattern and a challenge star at the platform. You can also try the challenge the second time for increasing your house points. at the other side of the star. Enter the room and open the chest. Take the chest at the right for a bronze card and continue down from the stairs. Go in from the door and ignoring the two snails. just jump on the completion star to complete the challenge. First Flipendo the upper pattern and then the lower one. Take the frog if you need it and Flipendo the cauldron. Take the challenge star and enter the next area. Here's a tip I read in Danny's Harry Potter guide. Roam in for a silver wizard. some beans and the last challenge star. Go onto the footprint floor and the floor will automatically rise up. Now you will get your first stamina increase. Push the last crab into the pit to lower the completion star the last time. Go in and go down of the platform. You won't need the jump key to jump on the ledge. Lumos the gargoyle and ignoring the snails. After taking the last challenge star. This will lower the platform a little. Stun the two crabs and avoid the moving beams. Anyways after jumping to the ledge continue climbing up. A simple way to do this is to jump as soon as the beam goes into the wall. The chest inside will give you some beans to collect. why does Lockhart likes himself too much?). These things together make a puzzle. After putting two crabs in the pit. Now Flipendo the middle one three times. resulting into a death by falling into the pit (oh my! what type of school is this? Students give their tests at the cost of their life! I won't study in this school). there is a Flipendo pattern at the top of the wall where the chocolate frog hops. First open the left door as it can be opened without consuming very much time. Enter the last area and push the lower most crab into the pit. Now jump on the middle ledge. Take the cauldron on the left of the save book and push the Flipendo pattern on the top of the right side of the save book and take the silver wizard card and beans there. follow the path. climb up from the stairs. Run towards the next ledge. A wall on the left will glow and it gives you a secret and a challenge star. This will open the main door. Take the beans and jump on the block with a footprint design. After the last beam. Push the both crabs into their holes to open the doors.7] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I
. Now climb up and stun the crab. Just walk to them. Take the beans and open the chest for a bronze wizard card. Repeat the same things here also and before taking the challenge star. Now go to the edge of the area and jump on the first ledge. Before taking the challenge star. jump into the pit and open the brown door with Lockhart's picture (God. the door opens and you will be outside again.
so I won't specify any secrets here. You need to come back here when you have learnt Skurge.Part of the entrance hall. there will be a cutscene which is about the Quiddich.Zero After you complete any spell challenge. When she comes near you. Now you have an enemy to care about. enemies and objects. take a look here.Same here but it has three silver cards. There are two armors here. the more time you will get to be in the bean room. but you get a limited time. Collect the beans there. So I won't repeat myself. After this there will be a cutscene. Flipendo the left one two times and the right one three times. When you have learnt Spongify. Fred (the blue shirt) has a Nimbus 2001.9] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Follow Hermione to the professor Snape's potion class.8] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Follow Wood to the Quiddich pitch. Secrets: I think you have opened the secrets here as the Quiddich pitch is in the grounds.Zero Silver. Time limit: No time limit. Both of them are standing near the Quiddich pitch. steer yourself with either arrow keys or mouse (I prefer mouse as it gives you more control over the broom). this area is part of the Entrance Hall. Wizard card: Bronze. they will help you in buying Quiddich updates and other things. there is an inverted t shaped hole at the left wall. The more ahead you are of Slytherins. Time limit: No time limit. press the left mouse button to catch the snitch. Secrets: 0 Wizard cards: Bronze. Silver. come back here for some more beans. Now go back to the place where Hermione was standing (it was the left door at the start). I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Quiddich Practice 0007. then open them. After you are able to control Harry. Alohamora the wall for some beans. Secrets: Well. When the bar is red. If you have more points than the Slytherins (the other two houses are inferiors). Go in
. just press left mouse button repeatedly to kick her out. you have to go to the Weekly House Point Ceremony. Flipendo them for some beans. After going down from the stairs in dungeons. the bar on the lower left will glow red. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Potion Class 0007. Walkthrough: Just follow Wood to the pitch and if you haven't opened the secrets. Instead of following Hermione to the class. When you come near to the snitch. Collect as many beans as you can. the fastest broom and George (the green shirt) has a Quiddich armor which will help Harry by protecting him from Bludgers. Walkthrough: Just follow Hermione to the dungeons. Wizard cards: All the cards have been taken here before head. Time limit: Depends on how many house points you are ahead of Slytherins. Once you catch the snitch. the second session starts. Catch the snitch when the bar glows red. In that time only you can collect the beans. You can buy Quiddich updates from Fred and George. But it has one bronze card. you will have an opportunity to go into the bonus bean room which has only beans scattered there.Objective: To collect as many beans as possible before the time expires. After you enter the iron gate. Lumos it and it will show an opening in the floor. There is also a chest at the left which has some beans and an inverted t shaped hole at the right wall which has a gargoyle. Now follow Hermione to the dungeon main corridor. and this will end the practice session.
Go down from the stairs and cast Skurge on the Ectoplasm blocking the door. Stun the two crabs and then the next crab in the next room. It has a bronze wizard card. Take the cauldron in the left wall and Flipendo the block until it is stuck in the Ectoplasm. Flipendo the block which will open the door. Go in and Skurge all the Ectoplasms first then proceed. climb on the block and cast Skurge on the two blobs blocking the way. Watch the scene and get ready to fight with Peeves.Four Silver. you have to follow Hermione to the charms class. Stun the crab and take the frog if you need it. Now go towards the door and professor Flickwith will tell you about the Ectoplasm.Two Challenge stars: 10 Walkthrough: After the cutscene. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Skurge Challenge 0007. Now go back into the room with the dragon statue. They are placed on the table near the cauldron. Now Skurge all the Ectoplasm on the floor and open the chest and Flipendo the red pot. Stun the next crab and go in the room which has many Ectoplasms at the beginning. Maximum time: 3755 seconds. Take the challenge star there and go out from there. Save your game and proceed. Lumos the gargoyle and this will reveal a secret path behind the wall. when you reach there. When the bar on the lower left empties. After this there will be some cutscenes. There is also a chest which has a bronze wizard card.10] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Complete the challenge as fast as you can. Now push the block until it falls down.. After these cutscenes. Harry will automatically mix the contents. This will open the path but closes the door from which you have to proceed. Once inside the class. jump down and open the crack-hole at the right side. open the chest in front of you and take the mucos (blue in color. Take the star and enter the next room. Time limit: 2000 seconds at the start. Now the iron door is opened so you can proceed
. Peeves will run from you and open the door. Flipendo the two armors for some beans. Take the Wiggentree bark in the glass jar and open the chest for a bronze wizard card. bubbles? Anyways. Maximum house points: 250 Secrets: 7 Wizard cards: Bronze. Now jump towards the star and grab it. But first you can go up to the Defense Against the Dark Arts class and take the goodies including the bronze wizard card and a bunch of beans on the balcony (well there is no Rapunzel waiting for a prince there) which you can reach by first climbing the table and then the chair's back and then just climb on the balcony. But before going there. After this test. After the cutscene. But before jumping towards your first challenge star. you have to do the Skurge challenge. yuck) and the bark (the wooden thing) and go towards the cauldron which is black in color and is emitting. He throws Ectoplasm on you so be careful and strafe left and right by using the left and right arrow keys. Flipendo the block. Alohamora the dragon statue and it will open a secret area in the previous room. Take the frog if your power is low and Skurge the Ectoplasm blocking the way. This will drop the door above.. After the cutscene. Go up from the stairs and stun the crab. Collect them and go back to Hermione to the charms class on the second floor.and there will be a cutscene. to hit the arrow keys in the corresponding pattern. the same thing will be said to you to do i. After the scene. Take the path and go down from the stairs. Professor will tell you that you can free items that have been trapped by Ectoplasm. you can collect the two jars which have Flobberworm Mucos and Wiggentree bark in the potions class. Take the frog if necessary and save your game.e. cast Skurge on the Ectoplasm and continue forward.
Take the cauldron and go in from the stairs. you have to go to the house point ceremony. Don't forget to take the box on the table. This will drop down a snail on the plate. Go back there and collect the beans and the silver wizard card. The wall on the left will also open by the Lumos spell. Go in the room and collect the beans.Two Walkthrough: You will start at the entrance of the dungeons. This opens a room at the left wall. A secret wall will open from where you have started.forward. Climb up and collect the star. At the end of the stairs is a cauldron. Skurge on the Ectoplasm above the door and continue from the door.Four Silver. Remove the Ectoplasm and the platforms will swing. allowing you to go up. there will be a cutscene and you have to go to the Snape's storage room. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Bicorn Horn 0007. Time limit: No time limit Secrets: 7 Wizard cards: Bronze. Take the challenge star and the chest which has two beans. Collect the beans and enter the door. Open the chest for some beans. Go down from the stairs and Flipendo the cauldron.11] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Enter the Snape's storage room and take the bicorn horn for the potion. Flipendo the odd colored block on the low wall. There will be a platform at the middle of a pit which is joined by Ectoplasm. After the bean room. Instead of this. Flipendo the cauldron and defeat the pixie. Now jump on the two platforms carefully and climb up to the area. After the challenge. Flipendo it and enter the room. Open the box with the green lid two times and collect the beans. Collect the beans there and jump on the completion star and you will win. There is a room on your left which has a chest containing bronze wizard card. Take the frog and keep an eye on the crabs. There is an orange snail pattern at your left covered with Ectoplasm. Go down from the stairs and take the frog if you have to recharge yourself. it will give you many beans. Now take the star and remove the Ectoplasm. Save your game. Go down and take the challenge star. Skurge on it and push the snail into it. Throw the gnomes in the hole and collect the bronze wizard card in the chest. A room will open which will have two gnomes and a chest. Now Lumos the gargoyle in the next room. Jump on the first one and go on the extreme end of the first platform. The wall will open and you will be just above the completion star. Now go down from the extreme end of the corridor and take the beans and open the glass jar at the top of the left ledge for Flobberworm mucos. Now go into the
. open the roof just above the second plate. This will light up a ledge which will take you to the last challenge star. Just climb up the ledge and Alohamora the wall above you. Now Skurge the both Ectoplasm and the door will open. After the cutscene. Proceed forward and you will see a see saw which is the end of the challenge and the way to the challenge star. Enter it and open the chest for a silver wizard card. Now climb up and push the snail on to the first plate but don't Skurge the Ectoplasm. Rictusempra the pixie and open the blue colored picture. Hit the box on the table three times. Flipendo the witch statue two times and Lumos the gargoyle. Collect the beans and don't forget to Lumos the gargoyle. Now jump down on the see saw and climb up towards the star. Stun the snail and open the chest for some more beans. There will be a cutscene about Cornish pixies. they can wake up suddenly. You can also try the challenge the second time for increasing your house points. two cauldrons and a red pot. Drop down again and stun the two fire crabs. Drop down and collect the beans and the challenge star. Push the block into the hole and the see saw will rise up.
which has two chests containing chocolate frogs. Opposite to the hole is the same weird pattern. There will be a chest which has a
. Open the last secret room (red door) and collect the beans in there then proceed out You will be in a room with shelves. Now jump back on to the elevator and go to the lower room (the room which has Ectoplasm on the floor) and defeat the pixie there. This will open the mouth which will release Ectoplasm. This will show some hidden stairs which will make your path simple. which has a gargoyle which will help you in the lower room and the upper. This is a puzzle which is easy to solve. Skurge the Ectoplasm and jump on the block revealed. At the end is a room which has an elevator and a pit full of Ectoplasm in which I would not like to fall. Flipendo them and the elevator will start working. Continue up from the stairs and defeat the pixie there. For example. Now Flipendo the switch opposite to the wall to open the door. This will open a secret which you can access by some blocks which came up when you jumped on the block. Go into the two blue cage rooms for some beans. Now Skurge the Ectoplasm so that the stairs can come out. After this. then go to the upper room. from where you have to go in order to continue. Jump on the ledge and collect the beans there. Now go back up by the elevator on the left and this time cast Flipendo to red. Open it for a silver wizard card. Each Flipendo pattern moves a particular colored wall. Now go back to the corridor and proceed towards the end of the corridor. Stun him and push him into the red Ectoplasm. the door will open. Lumos the gargoyle at the left side of the room and the cauldron at the right side. Continue to the next room and put the gnome into its hole. Put them into their cells and check both the cells for some more goodies. There will be a ledge at the left of the next area. After loading. If you need some health. Now take the door at the left side which is blocked by Ectoplasm and go in. Skurge both of the blobs on the floor and take the cauldron. medium. Anyways. Take the bridge and go into the next room. Now there will be a maze whose wall can be moved by the four Flipendo patterns near the roof. Alohamora the door and enter the next area. After you put the two snails into the pattern. cast Flipendo to the red switch. In the next room. Take the beans but don't open the chest unless you want to fight with Peeves. There is a chest on your left and a weird pattern on your right. Go down by the elevator on the right. defeat the gnome. Lumos the gargoyle and Skurge the Ectoplasm in the secret area. This will lower the gate and you can enter it for a silver wizard card and some beans. jump across to the maze area and open chests in two of three secret rooms (green and blue doors). Go into the next room and put the two snails into the pattern. Go up and climb into the room for four beans and a chest which has a silver wizard card. otherwise first go into the middle room and Lumos the gargoyle. The chest will give you a bronze wizard card and the pattern has a secret room which has a chest of silver wizard card. Open the chest there for a bronze wizard card. Take all the things like beans and Flobberworm mucos. Jump on the other one and enter the next room. Open the chest for a bronze card. lower. Now go down from the stairs and Skurge the Ectoplasm on the mouth of the monster. two fire crabs will show up. Stun him and push him down the edge. Stun them both and push them into the blue rooms. purple and green switches. Save your game and Skurge the blob so that the stairs can go down. You will be in a room with a snail. First. Jump up and go into the next room. There are three rooms here. there is a fire crab. resulting in the raising of the bridge. Go into the next room and save your game. Now Skurge the Ectoplasm which will release the gears which rotate the platform. a wiggentree bark and a chocolate frog. Open them both by Alohamora. Open the inverted t shaped hole at the right wall.classroom and open the crack hole in the left wall. red Flipendo pattern moves the red wall. open the door by Alohamora and go into the next room. Before jumping to the door. you can see two Flipendo patterns on the wall. In the next room there are two snails which are dropped off from above.
But don't go there yet. Knock them off and jump your way to the left. After the cutscene. After collecting the cards just go into the hall. Push the crab down into the previous room or into the gnome hole so that he won't be a trouble afterwards. one in the charms classroom and second in Moaning Myrtle s bathroom. The wall on the left will glow. Maximum time: 3927 seconds. Enter the room and open the chest. Now go back to the moving bridge. Maximum house points: 250 Secrets: 11 Wizard cards: Bronze. Jump carefully to the end in order to open the last secret which has some more beans. Open it and go in for some beans. Time limit: 1500 seconds at the start. Go up to the top. There is a white square just above the door. After that you have to learn dueling.12] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I After you have got the horn. Stun the crab on the ledge and take the cauldron. Take the cauldron. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Dueling Club 0007.Four Challenge stars: 14 Walkthrough: As soon as the challenge starts.13] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Complete the challenge as fast as you can. Stun it and push it towards the vines. run to the door and cast Diffindo the vines blocking the door. Alohamora the locked door and you will be in the final area. Go to the right side first and take the frog if you need one and Flipendo the strange block on the right side which has a gargoyle behind it.bronze wizard card. Read the dueling tips section for more info about how to duel. Go out and there will be a cutscene. When you enter the hall. a cutscene appears about dueling and you have to duel with Draco Malfoy. but first defeat all the pixies. Now go out of the door and you will see some vines at your left and a snail roaming. you have to follow Ron to the greenhouse for learning Diffindo. Go in and collect the silver wizard card and some beans. There also you have to do the arrow key thing after entering the greenhouse. The greenhouse is in front of you. Take the chest there and enter the door. there will be a cutscene and you have to go to the Great Hall where the dueling club is about to start. After this test. There will be two things on the two sides. Now cut the vines and push the snail on the plate which was behind the vines. Climb up and collect the four beans on the rack. Quickly stun both crabs and move right. After the duel will be a cutscene. There will also be a gnome. which reveals a chest containing some beans. Now follow Ron to the next door. This
. Flipendo it and the door will open. chest and a flower pot which is slightly big and has no soil in it. at the left side is the way to the bicorn horn and a gnome and the right side has a frog and a gargoyle hidden. You will drop down while trying to reach to the four beans on the rack. Just five or six correct hits and he will be defeated. Take the beans and the Flobberworm mucos. Then take the horn on the table and you will be in the Snape's potion classroom. Open the chest in front of you for a bronze wizard card. Put the gnome into the hole and open the door by Skurge. There is a secret room just behind the trader in the greenhouse. This one is very easy. Lumos the gargoyle and jump to the left part. Follow the boy into the hall or you can go into the Grand Stair Case and take the two bronze wizard card. Instead go towards the left of the wall and you may see a chest which has a bronze wizard card. At the left of the cauldron is a green wall with a painting with a flower. you have to move on to the Diffindo challenge. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Diffindo Challenge 0007.Four Silver. Flipendo him and throw him into the gnome hole in the adjoining room.
But before proceeding. Defeat the pixie and jump up from the hole. Instead. Now go to the next area connected by the bridge. Open the left and the right hole by standing near the door and wait until gnomes harvest all the beans. Cut the rope now and Lumos the gargoyle again. Take the cauldron save your game here. Stun the gnome and throw into the hole. cut the rope and save your game. After the cutscene. Now push the second snail towards the vines (the snail roaming in the corridor which goes towards the vines) and cut the vines two times. Now go back to the place where the gargoyle was. Jump from the smaller block to the bigger block and climb up the ledge. Now open the third one and let him harvest the mushrooms near the ledge. Jump down and go from the next door. Cut them with Diffindo and push the block towards the ledge. Climb back to the Horklump mushroom and the gnome must have harvested all the mushrooms into beans. just stand on the right square and cut the rope to release a smaller block. but don't open the chest as it has the annoying Peeves. At the right is a secret. Open the chest inside for a bronze wizard card. Collect all the beans and stand on the left square. As
. take the flower pot and the water can with no sprinkler. Now go back on the bridge and go to the other side. cut the vines covering the gnome hole and release the gnome. throw the gnome into the hole. Take the cauldron at the right of the save book and cut the spider web. Cut the rope which will release the elevator. take the star. Cut it and it will open the door from which you can proceed further. Jump on it and go up. Take the challenge star and Flipendo the flower pot. When you reach at the wooden bridge. It will open a wall which has a secret room behind it. You will be in an open ground with some mushrooms and three gnome holes covered with vines. Proceed through the door and there will be a cutscene about Horklump mushrooms. Save your game here. There is also a silver wizard card here. Take the chest for a silver wizard card and now proceed from the next door. Go in the next room and professor will tell you about the Spikey prickly plants. Take the challenge star and Flipendo the armor and the water can two times. Stun the snail and take the cauldron. Don't take the star yet. Now push the snail on to the pattern which will open the door from which you can proceed forward. Go in for a challenge star and jump back on the bridge. don't cut the mushrooms as said by professor. go down and go into the room with a chest as it is a secret. Just Flipendo all the four white squares. Meanwhile. Cut the vines blocking the door and take the four beans. Diffindo the web and jump across. which are just on the wall. Cut the vines and the rope which opens the gate. You will drop down. Go in and take the star. Now quickly jump on to the floating grey platforms as they move in. After conversion of mushrooms into beans. Now stun the two gnomes and throw them into the gnome hole. Take the challenge star and stun the two pixies there. Instead take the stairs on the left after casting Lumos on the gargoyle. Instead proceed forward and the wall will glow at the end of the bridge. Stand on the block with a rope and cut the rope. Take the flower pot. Cut the rope in front of you and a block will rise up. There will be the block. This will open the door which has a challenge star. Push it inside for a secret area. Take the frog if you need it and climb up the ledge. Open the box three times and finish the pixies and stun the snail. Now go into the room which has a rope waiting to be cut. Jump down and cut the rope at the right side. Remove all the Ectoplasm and stun the crab. Jump on to the ledge on the left and collect the beans there. Take the Flobberworm mucos and cut the two ropes and push the block on the grey plate. Open the chest for a bronze wizard card.will open a lock from the door. In case if you fall down. Enter the area and open the chest for a silver wizard card. Drop down and take the frog if necessary. Take the frog if you need one. Now climb up the stairs at the right and push the block down until it falls down. jump on it but don't cut the rope. Push the block towards the door and climb up.
Instead. Stun the snail and push it into the pit marked with the snail pattern and the door will open. jump down towards the two new creatures which are Bowtruckles. You can avoid them or cut their arms. Alohamora on it and enter the room for a chest of bronze wizard card. Secrets: 3 Wizard cards: Bronze. Now go ahead and you will be in the same situation. a Flobberworm mucos. This opens a door which has a silver wizard card. Enter the room and cut the vines. But before going to the completion star. There is also a snail. Take the Wiggentree bark from them and jump down.One Walkthrough: Now you have learnt the Diffindo spell. This will open the door. Now go towards the completion star but before taking it. Climb up the plank but don't cut the second rope. Take them all and now take the completion star. When you try to continue forward. Time limit: No time limit. Cast Diffindo on its both arms to permanently defeat him. He will tell you about the shredded boomslang skin. the door closes and a snail drops down. you will be introduced with venomous tentaculas. Across the bridge is a green wall with a flower design. Take the challenge star and the cauldron and save your game. Take all the goodies and go back to the ledge. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Shredded Boomslang Skin 0007. Take whatever you need and Lumos the gargoyle.soon as you jump down. You will see a crank like thing which is tied by two ropes in the next room. Continue your journey to an area with three venomous tentaculas. Diffindo them and take the Wiggentree bark from them. Cut the ropes of the plank and defeat the two Bowtruckles. a frog and a flower pot. Cut the two ropes for releasing the crank and opening a bridge. Climb up and collect the star. Now open the crack at left wall and take the beans in there.14] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Collect the shredded boomslang skin and take it to Hermione. Take the frog which is hopping at the right of the first tentacula. After you complete the challenge and go up the stairs where Ron is waiting for you. Repeat the same process with the other three tentaculas. There will be two snail patterns on which you have to put two snails. have a look there. Put the nearer snail on the pattern covered with vines and cut the vines. go behind and stun the snail and put it into the plate in the secret area. There will be a Flobberworm mucos and a chest which has four beans. In the next room there is a gargoyle which is waiting to be illuminating. Now put the second crab at the opposite side. The wall will open and there will be a way to the next area Go into the next room and take the challenge star.One Silver. Don't forget to take the chest at the left side of the fourth and last tentacula. The gargoyle at the right side has no use here. Cut the rope to lower the challenge star. a challenge star and a chest which has a silver wizard card. Put them into the pit and the door will open which leads you to the completion star. Take the water can and save your game. Open the green wall with a yellow flower for a bronze wizard card then go down from the stairs. Now you have to follow him. Stun the two snails which drop down just near the pit. Climb up from the stairs and take the challenge star Now cut the nearest rope. Now go towards the left side and Skurge the Ectoplasm. Take the cauldron and the frog if you need. Now go into the room and Alohamora the white square near the roof. Go into the next room for a challenge star. Don't forget to take the Flobberworm mucos at the opposite to the second pattern. Defeat the Bowtruckles and continue your journey from the stairs. There is a big white square on which you can cast Alohamora to open a secret room which has two flower pots. you can open even more
. Now climb back on the plank and jump on the ledge.
there will be a cutscene and you have to go to the House point ceremony. just cast Rictusempra on it to get rid of it.
. Alohamora the crack which is just opposite to the Diffindo challenge. Now cut the other three and open the gnome hole by cutting the vines. jump down to the place where the beans are. Now Diffindo the vines and enter the door. Let him make the beans and after bean making. Use the potion cauldron if you need it and circle the class for some beans. After the last spider. Cut the vines and enter the room. Let him convert all the mushrooms into beans and then zap him. Stun the second crab and continue forward on the bridge. After the scene. Collect the beans and throw him into the hole. Collect the beans and the bronze wizard card in the chest. Cut the arms of the first tentacula and wait for the second one to come. Now go back into the house point ceremony chamber and collect as many beans as you can. This will extend a bridge which connects the outer area with the greenhouse containing the boomslang skin. Now drop down into the greenhouse and collect the two flower pots (one on the table and the other on the left). instead of following Ron to the greenhouse. There will be a cutscene. Now go at your right and open the chest outside for some beans. take the boomslang skin which is on the small central table. At the turn. After taking it. Now repeat the same process with the other two spiders. go out from the door and cut the both arms of the first tentacula. Throw him at the mushroom bunch at the left of the chest. Climb on to the roof for some beans. But don't go in just now. You will be introduced with spiders after you cut the web. Now go back to Ron and cut the vines blocking the gnome hole. you will be in an open area with a frog at your left. behind the Slytherin girl trader. Instead go towards the two Bowtruckles and defeat them. Alohamora the wall on the left. Now cut the three spikey prickley plants and go into the door by cutting the vines covering the door. Now cut the two ropes again for rotating the crank. Lumos the gargoyle in there and go out. Cut its both arms and cut all the four mushrooms. climb at the side of the opening which has a dragon. Take it if necessary and jump on the big block which you can see from a distance. Now go back to the greenhouse and follow Ron into the Herbology class. When you reach just outside the house point chamber. Now approach Ron and watch the cutscene. After the cutscene go on to the right side of the school and a wall will glow at the right side. Drop down and open the chest for some a silver wizard card and some beans. Take the chest. Now cut the vines and enter the room which has some beans and a chest which has a bronze wizard card. Go in and take the beans and the silver wizard card in the chest. Now drop down and follow the same path for reaching the bridge. Skurge the blob and Diffindo the web. Enter the room at the end of the bridge and cut the two ropes which tie the crank.secrets. Go out and approach the bridge. and a Flobberworm mucos on the right side and a bronze wizard card on the left side. But instead of taking the bridge. Go in for some beans. At the right are two venomous tentaculas and four Horklump mushrooms. Before going to the bridge. stun him and throw it on the ledge with two spikey prickley plants by jumping up and throwing him while you are in air. just stun him again and throw it into the gnome hole. Now cut the two spikey plants just outside the room and take the water can and the frog. After gnome makes the beans. Flipendo the flower pot and stun the fire crab at the top of the stairs. So. When you enter the door. Take the flower pot at the other side and open the symbol at the opposite side of the flower pot. Take the two flower pots and go into the room covered with vines. Now you can pick one and throw it on the two spikey prickley plants. two water cans. cut the vines blocking the door and save your game. there is an odd block on the floor on which you can Flipendo for opening a room which has a gargoyle. Collect the beans and climb back up. Lumos the gargoyle and run on the bridge. After taking all the things. At the end is a save game book. At the right of the save book is a secret which has a silver wizard card in the chest. Take a Wiggentree bark if you don't have one (you will need it as there is a Flobberworm mucos inside the greenhouse).
Go into the balcony from where you can see the common room. After the loading. Save your game and continue. Just keep jumping and when you reach the last block. There will be a mirror covered with web. you have to go to the Moaning Myrtle's bathroom. There will be three doors covered with vines. following the trail of chicken legs (yuck). After you enter the door. First defeat the Bowtruckles.Two Walkthrough: Now you have to go to see Hermione whether umm. Now go up the stairs and open the box two times. take the beans (or the frog. Now go down and approach the bird. Circle the whole balcony for some beans and a silver wizard card. but if you are injured. Jump carefully from block to block and when you reach the last one just jump back on the stairs. The Flipendo switch is at the left of the chest. Cut the vines and Flipendo the pattern. Push the block on your left down and then you also drop down by the ledges (I didn't knew that Harry is also assistant of Santa. so play the game and see the cutscene. a frog also comes out. Now go at the back of the table and open the chest for a bronze wizard card. The book shelves will shift aside and a secret elevator will be revealed at the left...15] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Get the bit of Goyle who is sleeping in the garden. So just go to the Moaning Myrtle's place. you will be in Dumbledore s study. sticking to the right side in order to take the card at the top floor. There will be an open area with two Bowtruckles. Cut the web with Diffindo and enter the room for a silver wizard card. There will be a secret room with a silver wizard card. Now go into the common room and climb up the stairs. Cut it and go down from the stairs and enter the room for a silver wizard card. Now Flipendo the pattern just below the window on which the box is kept. This will reveal a rope just behind you. Go up the stairs. Continue ahead and cut the web covering the door. There will be a save game book here. he will go into the garden. just jump on the landing. Just go ahead. some Horklump mushrooms. Approach the hat on the table and see the short cutscene. Take the beans there and go in. There is an odd block on which you can cast Flipendo. Cut all the three vines and then proceed forward to the beam which is held by vines (grrr. there will be a cutscene and you will be in dungeons. Now proceed into the next room.Four Silver.
. On the first floor is a spoiler waiting for you. There will be another unskippable cutscene. whatever you get) and jump on the central beam. a chest with a bronze wizard card and a Flipendo switch covered with vines. After you enter the bathroom. Anyways. Now go to the grand stair hall. The door is on the right. Take the elevator and go up to the balcony.. When you reach near him. and then open the chest. I can't tell you. After the unskippable cutscene. These vines don t have any other work to do?) Cut it and jump on the beam. Jump in and open the chest which usually has four beans. Now jump into the chimney (I think that is chimney) after cutting the web. Go back down and take the stairs. At the top of the stairs is one more set of blocks waiting to be jumped. Go up the stairs and turn right. Go up the stairs and open the chest. Now Lumos the gargoyle which has at the left of the book shelves.) Now push the block towards the shelves. This will reveal some blocks at the left of the huge spiral stairs through which you can reach the beans on some blocks. Climb on the book shelf by that block you pushed down and go towards the left. this will be a major spoiler. Secrets: 8 Wizard cards: Bronze. Time limit: No time limit. you will be in the garden. opposite to the door from where you entered the Snape's storage room for the bicorn horn. After this.I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ A Bit of Goyle 0007. Now you have to follow him to the gardens. the game will load. But first you can collect some cards by Diffindo.
Take them and go out from the door. Just stay on the door and cast Rictusempra two times on it to knock it down. Go across the ledge behind the gargoyle for a secret which has a bronze wizard card. When he is finished its agricultural works. Now climb on to the window. If you like. Repeat the process and the floor finally stops rising. There will be a gargoyle at the left side. At the right side when you enter the room there is a wall which you can open by Alohamora. There is a room which has a gargoyle. there is a chocolate frog and Flobberworm mucos. Climb up the block and cut the both spikey plants by jumping up (I say jumping up. Now go forward and the floor will drop down. Now cut the web which will open the door. starting from the right if you want. The shelf at the right will glow. beans and a bronze wizard card. Go in and defeat the gnome. There is also a gargoyle which opens a block at the opposite side of the gargoyle. two snails drop down. two fire crabs drop down. Climb up the stairs like ledges and enter the window. After it has finished the work. Stun them both and push them both into the hole which you can easily locate. There are two colors here. Now push the crab down from the platform and climb up on the platform. Once the floor stops rising. The wall on the opposite side has a secret which has some beans.In the next room. Now go back to the place from where you started. There will be a door in front of you which is blocked by web. Lumos it and go towards the door in front of you.
. Now continue forward and Skurge the three Ectoplasms. namely left and right. Stun the two snails and go into the door in front of you. There will be some ledges there. go up and follow the wooden path. there is a big fire crab (you can identify it by its big size and violet color). Otherwise go into the window in front of you. Take them and continue forward. Go ahead and turn left. The right ledge has two chocolate frogs and the left one has the way to go forward. Stun it by using the Rictusempra two times. Don't go into the room as it can hurt you seriously. Go up the path and carefully cut all the spikey plants. Put it into the gnome hole and Diffindo the web covering the secret area at the opposite side of the gnome hole. stun him and pick him up. This area has a chocolate frog. Defeat the pixie and save your game. Now jump down from the same hole. Now climb up the block and on to the area from where you released the gnome. Now you have to flip the wooden beams so that all the three beams have same colors facing you. Go back down and take the stairs. The bad thing is that their flames split into multiple flames after hitting the ground. Go into the next room. Push the block towards the ledge opposite to the right side. At the corner. Take the path leading up at the right as it is smaller than the left one. After this the floor rises a bit and after the second stop. not climbing up) and casting Diffindo when you are in mid air. two spikey prickley plants and some beans. Check the both rooms on left and right side. the door will shut and the floor will rise. Cut the web and go in. red one and blue one. There will be a circular area which has many venomous tentaculas and spikey prickley plants. The left section is left. Defeat the pixie there and open the lock. you can throw it into the right side path and let him do his work. There will be a bronze wizard card in the chest. Climb up the ledges and push the block from the hole. Go into the room and open the chest for beans. Once you enter the door. Diffindo the web covering the door at the end and go out. But don't go in yet. The floor will rise back. again stun it and put it into the hole in the previous room which had a secret you opened. You will be on the same ledge from where you have to go. When the two doors are opened. After that push it into the hole. Release the gnome and let the gnome harvest the mushrooms. Cut the web and Lumos the gargoyle. Collect the beans underneath the blobs and go forward. Step on the footprint to open the door. Now Lumos the gargoyle to reveal a secret stairs going down. This area is quite big so I am dividing this area into two parts. Take the frogs at the opposite side if you need and enter the room which has a save book and a pixie. Take the beans in there and go out from the door. A large fire crab is there. Open it and climb up the stairs. Cut them both and climb up. These rooms contain chocolate frog. Circle the area.
go forward and step on the large green circle which has a design of a compass.e. Harry will say the password and the door will open. Before saving your game. Cut the four spikey plants and open the door. Now go out and follow the water path. Secrets: 8 Wizard cards: Bronze. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Slytherin Common Room 0007. Go straight ahead and if you want you can take the two cauldrons in the left and right doors. Now climb up by the block in the front. This will open the door in between the two tentaculas. spoiler. Enter the door and wait while the game loads. Now save your game. Cut the rope to reveal a chest which has a silver wizard card. Then look up on the wooden beam and cut the rope there to reveal a chest which has a silver wizard card. two Bowtruckles and a silver wizard card. After this. three frogs. I can't tell you. Go into the next room which has a brown statue and two armors. The floor will rise down. At the right there is a crab and a gargoyle.Two Walkthrough: After loading. Now Flipendo the statue and then the pattern revealed. Zap it and put it into the gnome into the hole at the far left side.. look at your right and you will see a block which you can Flipendo. Drop down from the door opened and jump on the block tied by a rope. He will say the password by which you can enter the common room. Cut the ropes and the door will open. Stun the gnome family and put them into the hole one by one. You will be turned into. Now you have to go to the dungeons. Take it and now approach the door. Just go to the bathroom and watch the scene. After the harvesting. Flipendo the pattern and then Flipendo the symbol just behind that pattern. This will open the final secret. Open the chest and there will be a chocolate bonanza i. Flipendo the armors and collect the beans.16] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Get into the Slytherin common room and inquire Draco Malfoy for some information. You will enter a room with a crank like device held by two ropes. Now proceed forward and you will see two venomous tentaculas at the either sides of the door. just go towards Goyle and stay very close to him. Jump down and enter the room. A door at the right will open. After this you will be at the second floor of the grand stair hall. There will be a cutscene while you reach into the room with the save book The bridge will fall down. Defeat the two Bowtruckles and the spikey plants. It will show a rope underneath a pillar at the far right corner. Cut the two plants and open the chest. Jump your way ahead and save your game. There will be a snail there.Three Silver. Proceed down into the next area and cut the webs blocking your path. Climb up the bundle of straw and enter the room with a pixie flying. Cut the rope and you will drop down. Jump down at the left and you will see a gnome doing its work. Now go back to the door and turn left. Eat them if you like (you probably will) and Skurge all the Ectoplasms in the next room.. Now step on the next compass like thing and enter the next door. Time limit: No time limit. Follow him to the door just opposite to the potion class. Remove it and Lumos the gargoyle.
. Stun it and follow the path. Open the chest and collect the beans. But before you enter the common room. there will be a Slytherin kid which you have to follow. This is a secret which has two spikey prickley plants. This is the room where Goyle is sleeping. Cut them both and go forward. Harry will automatically pick up what he needs.Lumos the gargoyle at the right and a room at the left will open. There will be Ectoplasm on the wall. Rictusempra the pixie and open the chest and cauldron on the right. Now go to the left side and open the lock on the floor. have a look around. After you reach the main corridor of the dungeons. There is a rope in the hole on the floor. Stun the crab and Lumos the gargoyle. cutting the spikey plants.
Now there will be an odd colored block between the two library shelves. Now enter the room for some beans. The two blocks which move back and forth needs special attention. don't skip the cutscene and reload your game. Remember this area. Jump off the fence and keep jumping the blocks and be careful about the moving block. There are four in total. Now go back to the door and go towards the left side. So please. Enter the room and go to the end by that spiral stairs. NOTE: I found a bug here. If you skip the cutscene. First jump on the block and Flipendo the switch. the light on the wand won't disappear quickly. Open it for a bronze wizard card. Details are in next paragraph. Climb up the spiral stairs and at the end is the last secret. Follow the path and Alohamora the wall at the end. There is a picture of sun which opens a secret. But it also opens two secrets. Enter the room and stun the two spiders and Alohamora the wall at the last of the area to open the door to the library. Now follow the path and look for a floating block at your left. Go ahead through the bridge and take the two cauldrons. there is also a secret which has a silver wizard card. there will be three squares on the lower wall. Play once again from the beginning. Open the chest and take the beans. But before going there. Now enter the next room. There will a cutscene and you have to escape from the common room. Now go back to the gargoyle and Lumos it. then load it. Open the chest and go back from where you started. Hide behind the pillar and go into the library once the boy has seen the witch statue. Now go back to Draco and go out from the place. so be patient. You will win this challenge without many problems. there will be a
. The blocks will move. Go to the door following the carpet. Now you can access to the chest at the far right side by means of the three blocks. Alohamora the two banners to open the secret area. It is the second picture on the left. Once the boy seeing the painting is gone. Be sure to hide behind the wooden frame at the left or right. you will escape from here. First open the secret on the right of the gargoyle. quit the game. Jump on the block once you found it and keep jumping. Drop down from the hole revealed by Lumos and step on the foot print block. Now again go back to the gargoyle and Lumos it. Alohamora the fountain for a bronze wizard card. Climb up to the third shelf to open a secret chest. After loading. otherwise you have to start from the beginning. Enter the door and you will be in the Slytherin common room hallway. Lumos it and it will show you the doorway leading to the Slytherin common room. At the opposite side of the common room (the area with sofas and some Slytherin kids) is a dragon statue and two Slytherin banners. Take the card and now go into the common room. then wait until it comes near you. go back to the place where you met Draco. Flipendo the two armors and go to the common room area. Jump down from here (this saves some of your time). At the end. run towards your right. but instead of casting Lumos on it. immediately run out and towards the right side door. Flipendo it and it will lower the two shelves. The e will a Flipendo switch and two blocks floating in air. If this happens. Now jump down and go at the opposite side of this area. all you can see is nothing except Harry's health bars. go towards the pixies and defeat them. There will be a gargoyle in front of you. there is no way to continue your game. Now jump into the room at the top and Skurge all the Ectoplasms. Open the secret door between the second and third shelves and go in. You will meet Draco. If it isn' near you. Open the chest for a silver wizard card. Now Flipendo the block revealed by removing the Ectoplasm on the wall and Lumos the gargoyle. Jump from block to block and reach the chest there. Once the game autosave (the first and probably last autosave). Enter the room for a bronze wizard card and some beans. The bridge will rise up and stays up due to Ectoplasm. Now go towards your right and again turn right. There will be two armors and a fountain in shape of a mouth. Take the Flobberworm mucos and Wiggentree bark on the tables. Now jump on the second block as soon as it starts going back up. After that cutscene. Now jump at the chest and on the railing. Now go back to the gargoyle.Go towards your right after saving and there will be a door opened.
Enter the door and watch the scene. Jump on to the block and enter the room. Now Spongify the carpet and jump up. At the left side is a block which is slightly darker and is inside the wall. Now zap the last one and throw it. Jump on that ledge and climb up on the higher level. Stun all the four crabs there and push the nearer one into the hole. Open the chest for a bronze wizard card. A secret area will be revealed which has a bronze wizard card. Jump on them very carefully and then on to the platform with the challenge star. Spongify the carpet and go up to the challenge star. Now go back down and go towards the frog. Alohamora the block and climb over the block which came out. Now Spongify your way up and go back to the place where two red pots were.17] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: Complete the challenge as fast as you can.Four Challenge stars: 10 Walkthrough: After the usual cutscene. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Spongify Challenge 0007. jump towards the challenge star. you will start the challenge. Now go down to the place where you can see two gnomes. Pass the test and you will be in the Spongify challenge.cutscene and you have to follow Hermione to Lockhart's class. Don't press any directional keys here or you will miss the beam. Climb up the ledge and Lumos the gargoyle. The first painting on the left is transparent. Now see the right wall. Then Flipendo the other one and push it into the hole. The platform will lower and the door will open. Maximum house points: 250 Secrets: 11 Wizard cards: Bronze. Now go into the next room and look for a ledge at your left.
. Lumos the gargoyle and climb back up. Spongify the tile and jump on to the next area. There isn t any secret which you can open so just follow her to the class. Flipendo them one more time and throw one more. After taking the chest (if you want). Alohamora the darker colored wall and proceed for ard. First ignore the tile and jump down to your left. Flipendo the picture and the stairs will move down. Now push the block towards the hole. Take the silver wizard card there and proceed into the next room. When it comes. Quickly grab one and throw it. At the middle side is a wall which you Alohamora for a gargoyle. WALK to the platform with the Spongify tile (if you jump. Maximum time: 3950 seconds. Time limit: 1000 seconds at the start. Lure the three imps near the hole and stun them all. Go in and take the silver wizard card there. Proceed forward and save your game. the tile will push you back). Enter the next room and Skurge the Ectoplasm. Jump up by Spongify on the block and climb up.Four Silver. Just jump into it and open the chest for some beans. Jump into the room for a silver wizard card. A secret wall will open at the ledge. After the platform lowers. Take the challenge star and wait for the floating block to come near you. Go down and you will be in a room with some paintings. At the right is a block revealed by Lumos. There will an inverted picture. Go down by turning right. There is one more secret room here. Now jump at the other side and Flipendo both of the crabs. Also take the frog if you need it and go back to the ledge. jump on it. a deep pit and two beams to jump on. Go into the next room which contains some hard problems to be faced. Put them both into the hole to open a secret room in between the two holes. Now Flipendo the pattern in front and back of you. Now push them into their holes and a secret area is revealed in between. There will be four crabs just waiting for you. Two more beams are revealed. You will be in a room which has a large block and three imps which makes things hard. Now go back to the place where the challenge star is and take it. You can take the chest at the other side. Spongify the carpet and go up.
Take the bark and mucos and then run towards the opening in your front and jump when you are VERY near the edge. Now you have to. There will be one more Spongify carpet revealed and a block. Spongify the tile but before taking the completion star. Spongify the carpet and quickly jump over it to avoid the crab.. Spongify your way up and defeat the giant fire crab there. check the area and you will see a chest. Now go down and push the block towards the ledge which has a challenge star. Now save your game and proceed. so get ready. Instead. Now take the star and jump down. Flipendo it and two rooms will open. Take the Flobberworm mucos and Wiggentree bark. Now go back out and Spongify the tile. Remove the Ectoplasm and then the second one. When you are on the second ledge. Spongify the carpet and jump your way towards the next challenge star. Now go out into the next room where there is a foot print on which you have to jump. Enter the room at the right for the last secret and a bronze wizard card. At the left of the chest is a symbol on which you can cast Flipendo for four beans. The floor will rise up and you will be down there in a secret area.Alohamora the owl flying above? Do so and a door opens near the challenge star. Lumos the gargoyle there and enter the room. Enter the room and open the chest. Enter the room for a secret and some beans. There will be three ledges revealed. You will be on a ledge. Alohamora the crack and then enter the room which has a challenge star. Don't open the chest there. Flipendo the carving on the upper wall just behind the star. Take the star and complete the challenge.Lumos it and go back up. Jump your way towards the challenge star and enter the secret room for some beans. Enter the room for a silver wizard card. Open the chest for some beans and then Spongify the carpet to jump back into the room. Defeat the two pixies and then enter the room for some beans. Go in if you need some health. jump up by Spongify. Now climb up the block and take the challenge star. Now jump on it when the two moving beams start moving down after moving up. Flipendo the two jars on the right and left side. Don't save your game here yet. Now jump down on the web and stun the spider. Now cut the web and go back to the star by that Spongify tile. In the next room. Near the frog is the secret. look left and you may see a carving on the post in front of you. Take the star and go into the room for a chocolate frog if you need health. Now jump to the Spongify carpet and Spongify the tile. Go a little forward and the floor will lower and two spiders will come out. There will be a secret revealed which you can reach by the Spongify just outside. If you remove the Ectoplasm in front of you. Now jump on the ledge which has a crack shaped hole in the wall. Now enter the last room.. Propel yourself up and cut the rope there. Take the Flobberworm mucos there and then go into the new room opened. Save your game and proceed forward. there will be a small crab with two frogs. There is also a box on the left which has three beans. Stun them both and then go into one of the hole from where the spiders came out. defeat the pixie and then jump up by Spongify. there will be two spiders. Now remove the last Ectoplasm and then on the floor. Go into the room with carpet and jump off by it. Take the cauldrons and Lumos the gargoyle. Save your game and proceed on to the next Spongify carpet. There will be two pixies flying and a chocolate frog hopping. Flipendo the two patterns in the holes but go into one of the holes.
. Open the chest for a bronze wizard card. Just walk on the ledge and don't jump or you may fall down. When you reach the area with the gargoyle. it only contains Peeves. Do so and it will lower. Now jump back and climb up the ledges. revealing a Spongify tile. First push the block into the hole and then Spongify the upper carpet. Defeat all the pixies and then go up by the Spongify carpet. Before jumping up by the tile. Go out from the hole and jump into the hole. jump down where the two cauldrons are. In the next room. Cut the web while in air and defeat the two spiders. Cross the bridge and take the last star.
Enter it and wait while the game loads.Zero Walkthrough: This area is very simple. After that spoiler part you have to go to the grounds. Collect all the beans at the hut and then follow Ron to the door. After the house point ceremony. there will be a cutscene and you have to make your way to the Forbidden Forest.After the challenge. Now go into the dungeons and open the inverted T shaped hole. there is an odd colored block on the floor (seems to be darker than the normal floor). Take the beans from the chest and jump down by the Spongify tile.19] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To find the monster who may be the attacker. it will fall down when you are in middle. Go up and collect the bronze wizard card in the chest. Take the frog in the next area and then get ready to fight to the plant monster. Jump on it for the last secret. After you pass that tentacula. After you go in there. Defeat the spider and cut the web holding the log. Just open all the secrets in the grounds and then follow Ron to the hut. this has a chest behind it. there is a Spongify tile at the entrance hall. Now jump to the other side by the Spongify tile. as usual you have to go to the house point ceremony. a cutscene occurs and after this. Flipendo the Flipendo pattern to enter a secret area which has a chest of silver wizard card. Now before going forward.Two Walkthrough: When you enter the big door. Jump up by the Spongify tile above on the rock. After the scene. When you reach the hut. Now go to the place where you saw the secret opening. This will reveal two Spongify tiles. You have two choices to fight with it. Spongify the carpet and take the card and beans there. Now go back to the house point ceremony. But there are more secrets which can be opened by Spongify. Secrets: 6 Wizard cards: Bronze. Enter the area and Spongify your way up. Then run up to the right side of the grounds and enter the secret area. jump back to the first log and turn right. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Forbidden Forest 0007. Defeat the two Bowtruckles and then cut the web which holds the other block. and I mean large. At the other side of the stairs. Lumos the gargoyle in front of you. Collect all the beans there and jump back down. the next part is fully spoilerific so I won't write it. Now jump down to your left most side for avoiding you to lose health. Time limit: No time limit. Either is workable but be quick and alert every time.Zero Silver. But before going there. so I wouldn't explain everything to you. The log will drop down. Now go to the grounds and then towards the Diffindo challenge. You will lose some of your health but it's OK. you have to follow Ron to Moaning Myrtle s bathroom. either you can stun it with Diffindo and then run away to the exit blocked with vines or cut its three arms and run to your right and cut the fourth arm and then go to the exit.Four Silver. Cut the vines. Instead look at your left
. Don't cross it. venomous tentacula. Now you can collect the beans more quickly by the Spongify tiles which are in all over the place. Secrets: Four Wizard cards: Bronze. Open the crack hole and Lumos the gargoyle. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Grounds-Night (second time) 0007. Time limit: No time limit. there will be a cutscene and you will start your little journey into the Forbidden Forest. you have to cross a bridge. Proceed forward and you will see a large.18] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To find Hagrid and ask some questions.
Oh. Now come out and go back to the upper area. Save your game and proceed. Cut the vines and then let the gnome do their work. On the ground which is up have three imps which can give you a pain in your head. Use the potions if you need. His plan failed) and you will have a direct fight with it. Take the frog if you want and then jump forward by the Spongify carpet. I forgot that there is a secret down there. Go there and collect your last silver wizard card. Take the bronze wizard card there at the other end in the chest and go towards the Spongify tile. a ledge floating in air and a Spongify tile on the ground. so proceed with caution and stun all the spiders. just lure them towards you and climb up immediately to avoid getting bitten by imps. In the tunnel which is blocked by webs. Now continue your way and you will see a tree log which is pointed by a signboard. Now jump through beam and stop at the second one. Instead cross it by going to the extreme right side. Anyways it will come handy for those oncoming mushrooms. Defeat both of them and then hop your way by the five Spongify tiles. Jump to the other side and then release the spider. Go up by the stairs and then Flipendo the. To make this work hard there are numerous spiders coming out from pit. They can be knocked out only by two shots of Rictusempra. At the end is one more spider. Now climb the three logs at the left. When you see the first web.. You can see two Flobberworm mucos and a cauldron in a cave covered with vines. there are like some eight web pillars to cut so that Aragog may fall down. You will be in a waterfall area. Take the bronze wizard card there and go back. You will pass through the web. Now make your way to the cave like corridor which has some big spiders. some rock towards which a signboard points. Take the frog if you want and jump up by the Spongify tile. Now continue up and save your game. Flipendo it and it will fall down. Take them and mix the potion at the cauldron and go behind for a chest with bronze wizard card. Defeat them and if you lose some health. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Aragog 0007. gnome. Don't jump down directly or you may die instantly. don't worry.20] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I After the loading. don t worry. Jump on to the log and when you have crossed halfway. Keep
. Take the card and jump down to the outside area. the log will drop down. Stun it and then go up. So don't try to put them into the hole.. you can see a minor bug. Cut the vines and jump towards the chest. Hop your way back to the tree and jump to the ledge.. Take it and then cut the rope. the first phase is about some cutting and second one is direct fight. At the end there are three Bowtruckles which are nasty. After you cut all the pillars.and you can easily locate a gnome hole covered by vines. If you miss any beans floating above. instead jump down to the tile. Release the other two and stun both of them. After their work. Now the first phase. Now enter the cave and wait for the loading process to end. At last you will be inside the tree which has a chocolate frog. The rocks will fall down and it will block the path so that you can't go back.. This area needs some patience so that you can complete this area. there is also a chocolate frog. You can see some pixies flying. A secret area will open downwards. Aragog will drop down (poor Harry. This fight is in two phases. there will be a scene to watch and after the scene you have to fight a LARGE spider named Aragog. The tree will divide into four stairs and the part of the tree will go up. Now jump from beam to beam and at last you can see a chest and a gnome hole. Just continue your way into the water area and go towards the origin of the waterfall into a cave like place for a chest full of beans. don't cut it. Now defeat the spider there and continue from the tunnel. you have to come back here. Instead. you know what to do. throw the two gnomes back into their hole. Defeat it and look around. Open the chest and the thing that comes out is a. Don't jump on the ledge. Jump on it and go up by Spongify. Let it do the work and when it has finished. Look at the right side and you will see a chest behind vines.
Flipendo on it to open the blockage and enter the two rooms with cauldrons. Wizard cards: Bronze.Zero Walkthrough: After the first cutscene of the chamber. When they stop. Jump on to the area and circle it for two chests of beans. there will be a short cutscene and after that you have to go to the infirmary wing. this place is hard and needs a lot of patience. Now advance towards the chest by that path. you are left alone in a room with Ectoplasm blocking some rooms. To increase your difficulty. Aragog uses three types of attacks. one more thing to say. so there are two separate secrets. When it raises its belly.21] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Objective: To enter the chamber of secrets and defeat the final boss. This is the only way to hurt it badly. Enter the room by removing Ectoplasm and stun the crab. shooting a row of webs and charging and biting you. But if you want. Now go down by the elevator. Just go into the infirmary for a scene and now you have to go to Moaning Myrtle s place. Just keep moving to avoid being burnt to death. shooting webs on by one. a chocolate frog pops out.. there is a fire crab down there that is shooting flames. Oh. Flipendo the pointy rock at the top to drop it. If you want. just stand at the edge or you will miss this secret. Now jump down and follow the path. Two fly together and passes the door and one flies at the left side. umm sewer thing I don't know which are constantly moving and are trying to crush you. you can also try the gold wizard card challenge in the room which Nearly Headless Nick showed you. Save your game and take the cauldrons at the right and left side of the save book.One Silver. Don't jump down. Now stand just at the mouth of the door and defeat the three pixies that fly around. Jump down and take the cauldron and the frog. Now come out of the area. quickly release the magic. you may notice an outer ring type area before the end of the elevator path. Now continue your way forward and save your game. After crossing the obstacles save your game and take the chocolate frog if necessary. Remember. The walkthrough for this section is below.strafing left or right and gather some Rictusempra magic. After the scene. But while you try this some rocks fall down. Time limit: No time limit. Cast Skurge on the Ectoplasm on the left and defeat the big fire crab. The next room has a secret and a fire crab. Now here comes the trap. Then climb it and then up to the right side.. Secrets: 3 and 4. After you beat Aragog. Take the beans and Spongify the carpet. There is a switch at the side of the sewer blockage. removing Ectoplasm and web as you go. Go up and there you will get two walls coming towards you to crush you down after you step on the switch. So be careful and cross the thing when it starts to go up. just run to the ledge in the front and wait for the walls to stop. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Chamber of Secrets 0007. you can use some rapid fire techniques by strafing and shooting magic. This shouldn't be a problem as you start on the fourth floor. But if you are hurt. Spongify the tile and go up on the rusty elevator. Lumos the gargoyle and run towards the left of the room. go behind the right wall for some beans. Throw it into the pit if you like and enter the secret room for beans. You can avoid first and third one by strafing but the second one will inevitably hit you. Either is workable. wait for the next scene. After this. there are three metal. On your way down. go into the Moaning Myrtle s place for another scene. Cut the web and drop down. Stun all the spiders there and then take the potion ingredients at the opposite side. Anyways. After you defeat
. Remove the Ectoplasm which will also open a trap. Skurge and JUMP out the room. jump down into the green tunnel. The chamber is divided into two parts. Climb up and jump up through Spongify.
Stun the pixie near the Spongify tile and jump up. Take all the things and don't forget the pixie there. there will be two Flipendo patterns on the floor. patience and potions. Defeat the fire crab there and push it into the pit. second you have to move the blocks.three of them. First defeat the pixies and then jump up when the platform at its maximum height. Enter the secret at the left for a secret. You
. Push it on the plate and repeat the same process. Then Spongify the carpet at the next door and come back to Lumos the gargoyle. There will be two snails circling the whole corridor. other starts to burn you real quick. you will drop them down and then quickly cast Spongify and jump up to avoid their teeth. Now jump down to the ledge. stand on the edge of the trap floor and Flipendo the picture of some snakes above you. a Flobberworm mucos. stunning all the crabs so that they can't hit you is next to impossible and last. It also has a rope at the right side. Welcome to the worst place in the game. Try to take their attention and then jump down to the Spongify carpet you just used to come up. Repeat the same process as in the previous one and cut the two ropes at the right side of the platforms. But this area can be beated by three things. Continue down and cut the two ropes to drop down. go to the door and watch the scene. Then go into the room just beside the elevator for a secret. This secret has a Wiggentree bark. Here you can use mouse control for shooting the branches blocking your path. Before jumping from it. There is an elevator in between the two metal catwalks. Now Spongify the carpet on which the crab was standing and jump up. After you go down. Now climb the second one and jump down. First cut the rope and then look at the other side of the elevator. Climb up and collect your last bronze wizard card. When both of the snails are away from the entrance. Now look at the trap path and it will be covered by two iron platforms. This thing is very hard as first you have four crabs blasting on you. enter the next trap area. Now save your game and get the snail. Cut it and a platform will lower above the trap Now jump to the other platform when it is also at its maximum height. This will open a gargoyle. Walk a few steps to enter the second area of the chamber and the worst and the most difficult place of the game. If lucky. Jump down and see a short cutscene of a huge boulder falling down towards you. At the right side is a chocolate frog. not the trap door). speed. Now this is a very hard part. after you put a crab in the place. there is a picture of a snake. a rope you absolutely need to cut. There are three imps which are just ANNOYING. Flipendo the picture for a hidden elevator. Now jump down and you will start from where you started. Casting Lumos on it reveals two ledges on which you can climb without opening the trap. Take it and go down. At the left side of the corridor from where you entered is a Spongify tile (the corridor which the snails patrolled. You have to strafe yourself left and right using left and right arrow keys. look above. There is a gargoyle and a Spongify carpet. Lumos the gargoyle and it will show you the ledge through which you can reach the next area. Now jump down and look around. Cast Flipendo to open the area which has cauldrons. Jump through by the Spongify carpet and continue the path by repeating the same Lumos and jump process. some beans and a gargoyle. some beans and a secret area. After that defeat the last pixie quickly and run to the right. First move the two blocks and then stun any crab nearest to the plate. Then quickly enter the door and defeat all the imps there to open a secret. But if you want that last bronze card. At the right side of the platform is a rope. Your mission is to put two fire crabs on two plates which are covered with some blocks in order to open the door. just Flipendo it and throw it into the hole. This will trigger a cutscene which shows a snail falling down by a trap door. after defeating the two snails by stunning and pushing them into the same trap. Jump up by Spongify carpet and then by the bridge. Follow the path and save your game. If an imp still remains there. There is a platform going up and down and two pixies flying. then you have to cut the four ropes on the left side which is hard to reach.
when the fire stops for one or two seconds. charging towards you and biting and throwing poison. there are two Flobberworm mucos and a Wiggentree bark at the right side and a cauldron at the left. Congratulations! You just finished the second part of Harry Potter game series. The snake comes out from the mouth of the statue of Salazar Slytherin. After you pass the first three. Approach the door and wait for the loading the next part of chamber. The tactic to cross them is to pass through them when the fire is red i.e. then also you can win the house cup! This shows that there is no alternative end here. I don't know. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Quiddich Matches 0007. one more thing. It has two types of attacks. this area has no secrets or anything for interest. Take the two potion ingredients and save your game. don't go down where two large fire crabs are. For the last secret. You can also try the gold wizard card challenge. I would say. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Basilisk 0007. But you can control the direction of Basilisk here by moving towards the sewer holes to where you want it to pop out. After Basilisk is down. At the end of the path. While attacking it. In short. Now you can roam around Hogwarts and open secrets if you like and if you didn't did this before. jump down to avoid the rock. After you are fully satisfied with your works. you will be given a sword to fight with Basilisk. You will be in a corridor which has a bunch of snake statues emitting fire. please don't hesitate to kick me a mail. Now you are very near to the lair of the final boss. Approach the door and it will open. you have to go to the great hall for the house cup ceremony where you can have a bug to see. If you stay at the last position in the house point tally. Cut the rope in front of you and it will break the door which is the path for the final chamber Stand on the wooden thing to jump over to the door. Once its health goes down the next part of the battle starts. You can even try all the challenges for some additional house points or for improving your time. First when are they available: --------------. If anyone found out this last one. Jump down and get ready to fight Basilisk.----------------. Mix some potions and cross the rest of the snake fires and save your game.22] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I After a rather long cutscene. Now Basilisk appears in four sewer holes near Ginny. The door on the left side just leads back to the place from where you started.----------------. Quiddich matches and the dueling club. Oh. But when Basilisk stays only at the second left sewer hole and my trick doesn't work no more.---------------------------------------First Match Hufflepuff After Quiddich practice --------------. a final cutscene occurs and you win the game.----------------. it means that you have to do a final attack to finish the game. ????????????????????????????. first power up some energy and shoot it when the mouth is open.23] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Here I will list down all the Quiddich match tactics and when they are available. Basilisk will always comes out from the hole to which you are most near to it.can also jump by right mouse button. Its head moves right and then left and then it opens mouth for poison.----------------------------------------
.---------------------------------------Matches Opposite Team Availability --------------. Chao. showing a small cutscene. The best tactic to fight is to keep strafing and powering up some energy of the sword and quickly releasing the energy.
Second Match --------------Third Match --------------Fourth Match --------------Fifth Match --------------Final Match ---------------
Ravenclaw ----------------Slytherin ----------------Hufflepuff ----------------Ravenclaw ----------------Slytherin -----------------
After Potions class ---------------------------------------After Skurge challenge ---------------------------------------After Shredded Boomslang Skin ---------------------------------------After Slytherin common room ---------------------------------------After winning all the first five matches ----------------------------------------
Now some tips for you1. use potions while you are between the match. 4. they help a lot. you lose health. Enter the room and the timer starts automatically. Now leave the room and see the next one.24] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I You can access this challenge after you collect all the silver wizard card. your previous points will be replaced with the lower points. Cut the
. The trick is to climb at the right or left side and jump on the block with the third card. 2. jump on to the next one. If you want more points for Gryffindor. 3. If your health bar empties. You can buy upgrades from Fred and George which are standing just outside the Quiddich pitch. you have to learn all the spells. I will write a walkthrough of this area also though it's very linear. the match will end. There are Ectoplasm on the floor but you can get past it without even get stuck in it.Zero Gold. Time limit: 420 seconds (approximately). Try to buy Quiddich upgrades as soon as you can. While you go forward. ground or enemy seeker. Enter it and stand on the black colored floor just in front of the crank device. Cut the two ropes to lower the bridge and then cut the webs blocking the two doors. the more block holding the card rises up. Remove the webs blocking the way and then enter the trap room.Zero Silver. To overcome this. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Gold Wizard Card Challenge 0007. Try not to get hit for speeding things up. But if you lose the match or won the match with lower points. your Nimbus 2001 and Quiddich armor becomes useless. the floor drops and two fire crabs and a Spongify tile are revealed. Thanks to my brother for this tip. So here we go:Objective: To collect all the gold wizard cards. Please note that before doing this challenge. First Alohamora the brown picture on the right when you enter the room and a secret room opens. When two blocks are nearly touching each other. When you get hit by things. Follow the corridor and save your game if you like. The trap is that the more you move towards the card. click yes to replay the match. Secrets: Zero Wizard cards: Bronze. Use the tile to propel yourself up and then take the first gold wizard card. you can replay the match which you have already won by clicking on the match and when a confirmation box appears. Repeat the same at the other four and take the second gold card. If you get hit by things or seekers.Eleven Walkthrough: You start in a room with eleven rectangular windows covered with curtains. Open the door by Alohamora and climb your way up by means of four floating blocks.
Go out from the door and a straight path awaits you. Plays lute with the popular wizarding band The Weird Sisters. 6: Almeric Sawbridge. Climb up for the eighth card.rope and you will rise up. Founded Saint Mungo's Hospital for Magical Ailments and Injuries. Witch who studied the use of phases of moon in potion making. right. Take the card and jump to the other side. Push the left and right one three times and middle one two times. Each card has its own use. Now enter the final room with three blocks and a card.The river troll in question was believed to be one of the largest ever to exist in Britain. Silver Wizard Cards and Golden Wizard Cards. Go into the purple room and enter the lone door there. Card No. Card No. Lead singer with the popular
. Enter the final room and cut the rope holding the crank device. Card No. left. right. There are 50 bronze. Unicorn expert. There is a rope which you can cut for a Spongify tile at the left side. Helped set up unicorn reservations throughout Britain.1881-1973. Card No. Famous wizard healer. 4: Glover Hipworth. Keep hopping down from ledge to ledge and collect the seventh card. Now approach and you will start back from where you have started. Cut the rope holding the crank rope and enter the next room. 2: Havelock Sweeting. leading you to the next card. Hop down from one Spongify carpet to the other and collect the last card.1974-till date. Famous for taking offence at nothing and cursing innocent bystanders. Inventor of the Pepperup Potion. well its quite fun collecting and seeing these cards in 3D view after you complete the challenge. So let's see what is inscribed on these cards. Card No. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Bronze Wizard Cards 0008. cure for the common cold. Jump from it and take the ninth card. You will be in a room with four blocks needed to pushed in order to go forward. collecting 10 silver wizard cards gives you a key of the room containing golden wizard cards and golden wizard cards. dates unknown. 1: Hesper Starkey. 7: Herman Wintringham. 8: Myron Wagtail. just go to the doorway just beside the first window. After taking the card look up at the door. _______________________________________________________________________________ ____________________________Wizards and Witches Cards______________________0008 There are three types of cards in the game: Bronze Wizard Cards. Now this one is odd. I have discovered that you won't need any trading with traders to buy cards as you can collect all cards by finding all the secrets.1560-1659. Jump on to the ledge with gargoyle and use Lumos.1] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Card No. having a weight of one ton. Take the next card and remove the Ectoplasm blocking the door.1634-1710.1742-1805. Card No. 3: Ethelred the Ever-Ready. Continue down to the next room. 5: Mungo Bonham.Medieval. Now enter the next room and use the Spongify tile to propel yourself up above the two large fire crabs. Collecting 10 bronze wizard cards will give you a permanent stamina increase. Lumos the gargoyle and you will see that the floor vanishes and five small ledges and the card is at the opposite side of the second ledge. Now the windows which were previously closed are opened and you can see the charecters of the card in 3-D view in the window! To exit the challenge. Push them in this order to quickly reach to the next card: left.1970-till date. Open the lock on the floor and use the Spongify tile to jump directly towards the next card. Died at Gaol. Card No. 40 silver and 11 golden wizard cards.
16: Flavius Belby. Card No. First to identify meaning of Augurey song. 9: Heathcote Barbary. President of English Gobstones Team. 15: Greta Catchlove. Card No. Famous Arithmancer. for wearing a jellyfish for a hat. 22: Miranda Goshawk.1556-1639. 20: Glammore Beakes. 10: Merton Graves.1486-1535. Famous spellbook writer.1566-1629. Breeder of flying horses.1656-1729. 18: Balfour Blane.1672-1769. 25: Merwyn the Malicious. 13: Nusidora Barkwith. Card No. Witch who discovered the use of Gillyweed when she nearly suffocated after eating it and recovered only when she stuck her head into a bucket of water. appointed 1811. Card No. Card No. Card No. Card No. 11: Orsino Thruston.1978-till date. Author of "Charm Your Own Cheese". dates unknown.
.1770-1884.1921-till date. Composer of the unfinished Wizarding Suite.Medieval. Card No. Celebrated wizard imprisoned by non-magical folks for his writings. 17: Ronald Kegg. Card No. 23: Grogan Stump. Only wizard ever to survive a Lethifold attack.1960-till date. when it blew the roof out of Ackerley Town Hall. 28: Lord Stoddard Withers. First to establish the magical properties of the number seven.1976-till date. 12: Gunhilda of Gorsemoor. 27: Elladora Ketleridge. Card No. Card No.Medieval. 26: Eric the Oddball. Plays drums with the popular wizarding band The Weird Sisters.wizarding band The Weird Sisters.1520-1666.1974-till date. Credited with the invention of many unpleasant jinxes and hexes. Card No. Its performance has been banned since its last performance in 1902.1202-1285. Plays cello with the popular wizarding band The Weird Sisters.1715-1791. Card No. which features an exploding tuba. Card No. Established the Committee on Experimental Charms. Highly eccentric wizard who is famed.1750-1839. Card No. among other things. Card No. 24: Guliver Pokeby. hump-backed witch famous for developing a cure for Dragon Pox. 19: Cassandra Vablatsky. Famous slayer of the Sea Serpent of Cromer. Plays rhythm guitar with the popular wizarding band The Weird Sisters. Celebrated Seer and author of "Unfogging the Future". dates unknown.1903-till date. Card No. Card No. 14: Bridget Wenlock.1677-1761. Card No. One-eyed. Popular Minister of Magic. Expert on magical bird. Card No. 21: Corneleus Agrippa.1894-1997.
The Three Broomsticks inn is alleged to be Hengist's old home. 39: Justus Pilliwickle.1917-till date. 31: Tilly Toke. when a dragon swooped down on a bank full of sunbathers. 40: Qwong Po. Author of the Toadstool Tales. Card No.1888-1957.1975-till date. 45: Jocunda Sykes.Medieval. Famous magical theoritician. Witch who invented the Lunascope. Holds British records for fastest capture of Snitch during game: three and a half seconds. 32: Burdock Muldoon. First Class for saving non-magical lives during the Ilfracombe Incident of 1932. Card No. Part of the court of King Arthur. Discovered Gillyweed. Died saving a non-magical child from a runaway Manticore. Card No.1443-1539. a series of childrens' books since banned because they have been found to cause nausea and vomiting. 46: Gifford Olderton. 29: Norwel Twonk. 42: Hengist of Woodcroft.1900-1991.1429-1490.1889-1987. Card No.1862-1953. 33: Roderick Plumpton. Famous for flying across the Atlantic on a broomstick.1568-1623. Card No. First Class.1812-1904. Founder of the Society for the Distressed Witches. Founder of the Nimbus racing broom company. 36: Edger Stroulger. Hengist is supposed to have settled in Scotland where he founded the village of Hogsmeade. Card No. Card No. Card No.1794-1810. Chief of Wizard's Council 1448-50. 47: Perpetua Fancourt. Card No. 41: Celestina Warbeck. Card No. Famous giant-slayer.1742-1845. Card No. Card No.1390-1441. Gained Order of Merlin. Card No. Card No. Popular singing sorceress. Chinese wizard who discovered the uses of powdered Fireball eggs. Card No. dates unknown. Card No. Killed the giant Hegmist of Upper Barnton.1703-1790. Card No. Driven away from his home by non-magical persecutors. 38: Yardley Platt. Serial goblin killer.Card No.1446-1557.
. 37: Adalbert Waffling. Sometimes known as the Prince of Enchanters. Inventor of the Sneakoscope. Card No. Card No. Famous for blowing up the hamlet of Little Dropping in Hampshire whilst attempting to magically mix a birthday cake.1899-1981. 48: Dorcas Wellbeloved. Pioneer of Herbology and collector of many rare and magical flowers. 35: Devlin Whitehorn. 34: Beatrix Bloxam.Medieval. 43: Merlin.the first person to do so.1903-1991. 44: Archibadd Alderton. Celebrated Head of the Department of Magical Law Enforcement. Posthumously awarded the Order of Merlin.1945-till date. Seeker for England Quiddich team. 30: Beaumont Marjoribanks. dates unknown. Most famous wizard of all times.
Ancient Greek. Inventor of many love potions. Card No. Card No.Legendary witch who trained young sorcerers in Ireland prior to the establishment of Hogwarts School of Witchcraft and Wizardry. 7: Kirley Duke. Alleged to have been only the wizard to produce a Patronus the size of a giant. Card No.2] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Card No. Plays bagpipes with the popular wizarding band The Weird Sisters. Plays bass player with the popular wizarding band The Weird Sisters. Celebrated author of "Fantastic Beasts and Where to Find Them". 3: Andros the Invisible. First British witch to referee a
. 16: Leopoldina Smethwyck. The originator of the curse was never caught but believed to have been a member of the crowd.1897-till date. 13: Crispin Cronk. Only Quiddich referee ever to die during a Quiddich match.1975-till date. 11: Laverne de Montmorency. Card No. Card No. Sent to Azkaban for continuing to keep Sphinxes in his back garden despite repeated warnings. 12: Gaspard Shingleton.1112-1199.1467-1555. Card No. Plays lead guitar with the popular wizarding band The Weird Sisters.1823-1893. Card No. 8: Donaghan Tremlett. Card No. Celebrated inventor of the Self-Stirring cauldron. 10: Gregory the Smarmy. Card No. Famous originator of Gregory's Unctuous Unction potion to persuade the drinker that the giver is their very best friend. 6: Gideon Crumb.Card No. Chaser for Puddlemere United Quiddich team. dates unknown. Record for highest number of goals during British season this century (against Ballycastle Bats. Famous for being so cowardly he never ventured out of his house. 9: Fulbert the Fearful.1964-till date. 4: Queen Maeve. Card No. Popular presenter of the W. Alleged to have wormed his way into King Richard's confidence and thus made his fortune. Card No. 5: Glenda Chittock.1911. Founded the society for the Reformation of Hags. 15: Cyprian Youdle.W. Card No. 1931).N (Wizarding Wireless Network) programme "Witching Hour". Card No. First landlady of the Leaky Cauldron. Card No.Medieval.1971-till date. 49: Newt Scamander. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Silver Wizard Cards 0008.1014-1097.1312-1357. First wizard to be gored by an African Erupment.till date. 1: Joscelind Wadcock.1972-till date. 2: Daisy Dodderidge. 14: Honoria Nutcombe.1665-1743.1829-1910. Card No. 50: Wilfred Elphich.1795-1872.1958-till date. Died when a Defensive Charm backfired and the roof fell in. Card No.
Card No. Famous for producing seven squib sons and turning them all into hedgehogs in disgust. Winner of the All-England Wizarding Dueling Competition of 1430. Alleged to have enjoyed being burnt at the stake so much that she allowed to be captured fourteen times in various disguises.1803-1882. Card No. Enemy of Merlin. she transfigured herself into a haddock and was never seen again. First witch to become Minister of
. When her parents forbade her to marry him. Card No.1754-1825.1968-till date. Inventor of the Dungbomb. Card No.1492-1560. with a Blasting Spell. 18: Blenheim Stalk.1447-1508. Card No. Pioneer of Beautifying Potions. Lived on Island of Aeaea. 17: Derwent Shimpling. Card No. 28: Circe.Ancient Greek.Medieval. Card No. Discovered the pimple curing properties of Bobotuber Pus. Soothsayer who vanquished the Seer Calches in a contest of their powers. Card No. 33: Alberic Grunnion. Expert at turning lost sailors into pigs. dates unknown. 21: Wendelin the Weird. Famously abducted by pixies on holiday in Cornwall and lived in mortal dread of them thereafter. Card No. Non-magical expert and author of many books including "Non-Magical Who Notice".1839-unknowm. 36: Artomisia Lufkin. 30: Morgan le Fay. 25: Sicharina Tugwood. a study of non-magical awareness of magic. Flamboyant wizard entertainer who vanished unexpectedly while tap dancing to a crowd of three hundred in Painswick and was never seen again. Card No.1612-1687. Chieftaness of Warlock's Council. Pioneer of Goblin rights. Card No. 29: Elfrida Clagg. 22: Mopsus. Famous for developing the Golden Snitch. Card No. 34: Xavier Rastick. Card No. Failed to persuade the Ministry of Magic to have all pixies humanely destroyed. Famously overcame the favorite. Card No. 26: Oswald Beamish.1227-1320.Ancient Greek. Famous for falling in love with a merman in Loch Lomond while on holiday. 35: Alberta Toothill. Card No.Quiddich match. Card No.1750-1835. Card No.1920-till date.1687. 19: Thaddeus Thurkell. Card No. 24: Gwenog Jones. 27: Ignatia Wildsmith. Card No.1612. though is still purple. Card No. Inventor of Cheering Charms.1912-till date. Captain and Beater of only All Female National Quiddich team the Holyhead Harpies. Samson Wiblin. Ate an entire Venomous Tentacula for a bet and still survived. dates unknown. King Arthur's half sister.1850-1932. 32: Felix Summerbee. 31: Dymphne Furmage.Medieval.1632-1692. 20: Mirabella Plunkett.1874-1966. Witch who invented Floo powder. 23: Bowman Wright.1391-1483.
Card No. _______________________________________________________________________________ __________________________________Dueling Tips_____________________________0009 I collected these dueling tips from internet and from some guides. Ms.Medieval. 37: Chauncey Oldridge. Wizard chess champion. 11: Harry Potter.E (Quiddich Union for the Administration and Betterment of the British League and its Endeavors). I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Golden Wizard Card 0008. Card No. First known victim of Dragon Pox. 10: Carlotta Pinkstone. Card No. Co founder of Hogwarts.L. Irish druidess who discovered properties of Moondew. dates unknown.U. dates unknown. 39: Cliodne. Gave his name to one of the four Hogwarts houses.Medieval period. Pinkstone has been imprisoned several times for her blatant and deliberate use of magic in public places. dates unknown. Card No. Card No.The headmaster of the Hogwarts. 4: Rovena Ravenclaw. Gave her name to one of the four Hogwarts houses. Card No.1720-1799.1922-till date. Co founder of Hogwarts. 2: Salazar Slytherin. Gave her name to one of the four Hogwarts houses. A technique is to cast a spell then immediately start charging if they reflect the spell. Chief of Q.Magic.Medieval period.Ancient Greek magician. Some tips are added and founded by me also. dates unknown. Credited with discovering Parseltongue.1935-till date. 40: Gondoline Oliphante.1493-1541.Medieval period. 6: Paracelsus.1506-1588. Card No. Card No. First known creator of the Basilisk. Clubbed to death in Cotsworlds while sketching. Co founder of Hogwarts. These two were of Danny:1. Famous campaigner for lifting the International Confederation of Wizard's Stature of Secrecy and telling to non-magical folks that wizards still exists. dates unknown. 8: Bertie Bott.Medieval period. 5: Herpo the Fowl.3] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Card No.A. Gave his name to one of the four Hogwarts houses. Contemporary to Copernicus and Leonardo Da Vinci. 7: Albus Dumbledore. Card No. Card No.1342-1379.B. Co founder of Hogwarts. 1: Godric Gryffindor. Card No. Card No. then right after the spell passes. 3: Helga Hufflepuff. Card No. So. Famous for studies of life and habits of trolls. step back into its trail and let another fly. a medical genius whose bold theories challenged medieval thought.
. I will give credits to peoples who wrote these tips.1968-till date. The present inventor of the Bertie Bott's Every Flavored Beans. 9: Montegue Knightley. side step. 38: Dunbar Oglethorpe. Card No.The boy who lived.B.
it will hit. quickly power up some Rictusempra.0a or higher
I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ Frequently Asked Questions ]
.0a or higher Recommended Configuration Operating System Processor Memory Video card HDD Space CD ROM Speed Sound card DirectX Windows(r) 95/98/2000/ME/XP (Windows NT 3.0 are not supported) 500 MHz or faster Intel Pentium III or comparable 128 MB RAM (256MB for Windows 2000 & XP) 16MB Direct3D.0a or higher compatible DirectX 8.0 are not supported) 350 MHz Intel Pentium II processor or comparable 64 MB RAM (128MB for Windows 2000 & XP) 4 MB (Software rendering).x. When he is very close to you then release the wand button. 16MB (Hardware rendering) DirectX 8. you will hit the opponent and he will get hit severely. Another technique is to send a spell and gather magic.com:3. System Requirements ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Minimum Requirements Operating System Processor Memory Video card HDD Space CD ROM Speed Sound card DirectX Windows(r) 95/98/2000/ME/XP (Windows NT 3. 4. then wait until the opponent hits it back (if it doesn't hit him). In dueling. First use rictusempra and hold down the wand button until the red ball becomes large.0a or higher compatible video card 600 MB free hard disk space (additional space required for Windows swap-file) 4x Speed DirectX 8. side step and just after it passes.0a or higher compatible DirectX 8. then quickly take a step or two to the side. If timed correctly. This one was from oteichmann@msn. After three or four rounds of moving stop at a point and be sure that you don't stop until you want to attack because the opponent starts attacking you if you stop. It seems to catch them off-guard. Keep moving here and there randomly and make sure that you are neither too far nor too close from the opponent. Let your opponent choose the spell and simply send it back. just keep casting.x. Sometimes they send it back. _______________________________________________________________________________ _______________________________________FAQ________________________________00010 This section describes about Frequently Asked Questions by readers and of some technical stuffs. These one from me:5. When they reflect your spell.2. let it go. then fire. You will get through all the duels in no time. DirectX 8. 4. step back into its trail and let another one fly.com:4. If timed exactly. This one was from angelrms@hotmail. use Expelliarmus only.0a or higher compatible video card 600 MB free hard disk space (additional space required for Windows swap-file) 8x Speed DirectX 8. After stopping wait for the opponent to come in your line. Here's a tip for dueling I learnt on my own: Charge a power full Rictusempra attack.
1. I wouldn't have got your mail. create a backup copy of the file before proceeding. Potter 2-Guide in your subject line. Is there a demo version of this game? A4. You can download this from the EA games website. The solution is that just be patient and wait for the answer in one or maximum two days. don't peek in this section. named Rahul Yadav. and it is quite fun playing this demo. Page Down: Speeds the game down. F6: Recharges you to the full health. Now you can use the cheats! These are the following keys to use the cheats: Delete: You can teleport Harry to any of the location. Q4. There are only two possibilities of not answering your mail. and I don't want you to send me this type of silly questions. Q5. Second. Open it and search the sentence "bDebugMode=False" and change it to bDebugMode=True. To overcome this. F4: You can choose the level you want to play. As I told you in my info. So.I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I Q1. Why? A2. your just put Harry time to read reply. 2. My game crashes when I start the game or load a game from a save file. But I liked this game because it can be won without cheats. Press once to move around with arrow keys to your destination and press again to teleport Harry to that place. You should find a file named Game. What is this happening? A3. What are the changes which happens if I increase the difficulty level? A5.Harry]
. Nothing special except that the spell test (the test of the arrow keys) becomes a bit fast. Q3. Who are you? A3. subject line was like a spam and I deleted it. You didn't answer my mail. Thanks. First. Caeser 3 and some other games which I won somehow by cheating. I set the resolution to 800*600 and then the game ran smoothly with very little lagging. I like action. though I can see the main menu. so you must change the second sentence also or the cheat won't be activated. Do you want to do friendship with me? A1. Aragog and Basilisk makes the battle very hard to do. Before this game I played Max Payne. _______________________________________________________________________________ _____________________________________Cheats_______________________________00011 I want to say something before I start this section. Q2. Page Up: Speeds the game up. I will
Q3.ini" file in the "EA Games\Harry Potter and the Chamber of Secrets\system" folder.e. The directory is like this: My Documents\Harry Potter II. I encountered this problem when I first purchased the game. Go into your Harry Potter save folder usually in My Documents.ini there. This happened because the resolution of the game was 640*480. ~: It toggles console on or off. This procedure involves editing a game file. Use a text editor to edit the "defuser. Scroll down to the end of the file to find the following text: [HGame. This sentence is written two times. I am just an ordinary PC game player. I don't think that you would need any cheats for completing this game. I would like to admit that this was the first game I won without using any cheats. adventure and city builder games. No. Yes. F9: You will learn all spells without attending classes. if you want some cheat less gaming. dueling is difficult and the boss fight i.
Warner Brothers: For creating a super extraordinary movie series. 10. Piyush Yadav: For helping me for finding some secrets and card locations which I didn't found out and also for the bronze wizard card which I forgot to mention. just find game.ini file usually in My Documents\Harry Potter II folder then change this: [FrontEnd] EASplashWaitTime=3 WBSplashWaitTime=3 LaunchCode=0 Into [FrontEnd] EASplashWaitTime=0 WBSplashWaitTime=0 LaunchCode=0 _______________________________________________________________________________ _____________________________________Credits______________________________00012 I would like to give a big thanks to the following peoples: 1.com: For their dueling tips. 2. Emma Watson and all the other characters of the movie: For the Harry Potter movie series. Danny. 3. EA Games: For presenting such a wonderful and marvelous game.0 fDamageMultiplier_Hard=3. I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I [ ] [ End of Document ] [ ] I~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I
. GameFAQs. angelrms@hotmail. Super Cheats and Neoseeker. 9. Daniel Radcliff.2 fDamageMultiplier_Medium=2.1 to get less damage.com and oteichmann@msn. My brother. 4. 6. If you are tired looking at the EA logo and WB logo when starting the program. 5. Me: I got the idea so the credit goes to me also. 7. Harendra Singh Yadav: For buying my PC and the game for me. My father.For hosting my guides. Rupert Grint. "fDamageMultiplier_Medium" or "fDamageMultiplier_Hard" (depending on the level you have selected) to 0. 8. You: For choosing and reading my guide. J K Rowling: For the greatest children fantasy story ever.0 You can change the values of "fDamageMultiplier_Easy". 3.bInvertBroomPitch=False bAutoCenterCamera=True bMoveWhileCasting=True bAutoQuaff=True fDamageMultiplier_Easy=1.