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HQ [9 PL, 144pts]
During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
separate unit.
Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision
Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+
Grenade
Frag grenade 6" 3 0 1 -
D6
Rites of
You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Battle
Master 6" 2+ 2+ 4 4 5 4 9 3+
Weapon Range Type S AP D Abilities Ref
Grenade
Frag grenade 6" 3 0 1 -
D6
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.
Scout 6" 3+ 3+ 4 4 1 1 7 4+
Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant
Combat Each time the bearer fights, it can make 1 additional attack
Melee Melee User 0 1
knife with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant
Rapid Fire
Boltgun 24" 4 0 1 -
1
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge 1 weapon's shots have been resolved.
Rapid Fire
Storm bolter 24" 4 0 1 -
2
Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.
Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant
Rapid Fire
Boltgun 24" 4 0 1 -
1
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge 1 weapon's shots have been resolved.
Rapid Fire
Storm bolter 24" 4 0 1 -
2
Before any models are deployed at the start of the game, this unit when containing its maximum
Combat Squads
number of models, may be split into two units each containing an equal number of models.
Before this unit shoots in the Shooting phase, you can choose one model from this unit that is
Signum
within 3" of its Sergeant; you can add 1 to hit rolls made for your chosen model's weapons this
(Devastators)
phase.
Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Grenade
Frag grenade 6" 3 0 1 -
D6
Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard
Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.
Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its
prior Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test.
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.