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DA-500-patrol-v2 (Warhammer 40,000 8th Edition) [34 PL, 500pts]

Patrol Detachment (Imperium - Dark Angels) [34 PL, 500pts]


Rules: Defenders of Humanity, Grim Resolve

No Force Org Slot

Relics of the Rock (1 CP)


Categories: No Force Org Slot, No Force Org Slot

HQ [9 PL, 144pts]

Lieutenants [4 PL, 63pts]


Categories: Character, Infantry, Lieutenants, Adeptus Astartes, Faction: Dark Angels, HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision

Lieutenant [4 PL, 63pts]


Selections: Chainsword, Master-crafted boltgun [3pts]
Unit: Lieutenant, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade, Master-crafted boltgun

Abilities Description Ref

During deployment, all models in this unit must be set up at the same time, though they do not need
Company
to be set up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a
Heroes
separate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Lieutenant 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted Rapid Fire


24" 4 -1 2 -
boltgun 1

Master [5 PL, 81pts]


Selections: Heavenfall Blade [4pts], Master-crafted boltgun [3pts]
Categories: Character, HQ, Infantry, Master, Faction: Dark Angels, Adeptus Astartes, Faction: Deathwing
Rules: And They Shall Know No Fear
Abilities: Iron Halo, Rites of Battle, Unit: Master, Weapon: Bolt pistol, Frag grenade, Krak grenade, Master-crafted boltgun

Abilities Description Ref

Iron Halo This model has a 4+ invulnerable save.

Rites of
You can re-roll hit rolls of 1 made for friendly <CHAPTER> units within 6" of this model.
Battle

Unit M WS BS S T W A Ld Save Ref

Master 6" 2+ 2+ 4 4 5 4 9 3+
Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Each time the bearer fights, it can make one additional


Heavenfall Blade Melee Melee +2 -3 D3
attack with this weapon.

Krak grenade 6" Grenade 1 6 -1 D3 -

Master-crafted Rapid Fire


24" 4 -1 2 -
boltgun 1

Troops [14 PL, 215pts]

Scout Squad [4 PL, 55pts]


Selections: 4x Scout (Combat Knife) [44pts]
Categories: Infantry, Scout, Scout Squad, Faction: Dark Angels, Adeptus Astartes, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Concealed Positions, Unit: Scout, Scout Sergeant

Scout Sergeant [11pts]


Selections: Bolt pistol, Chainsword
Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Concealed When you set up this unit during deployment, it can be set up anywhere on the battlefield that is
Positions more than 9" from the enemy deployment zone and any enemy models.

Unit M WS BS S T W A Ld Save Ref

Scout 6" 3+ 3+ 4 4 1 1 7 4+

Scout
6" 3+ 3+ 4 4 1 2 8 4+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Combat Each time the bearer fights, it can make 1 additional attack
Melee Melee User 0 1
knife with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Tactical Squad [5 PL, 80pts]


Selections: 3x Space Marine [39pts]
Categories: Infantry, Tactical Squad, Adeptus Astartes, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads

Space Marine Sergeant [15pts]


Selections: Bolt pistol, Storm bolter [2pts]
Categories: Adeptus Astartes
Unit: Space Marine Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter
Special Weapon Marine [26pts]
Selections: Plasma gun [13pts]
Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma gun, Rapid Fire


24" 7 -3 1 -
Standard 1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge 1 weapon's shots have been resolved.

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Tactical Squad [5 PL, 80pts]


Selections: 3x Space Marine [39pts]
Categories: Infantry, Tactical Squad, Adeptus Astartes, Troops
Rules: And They Shall Know No Fear
Abilities: Combat Squads

Space Marine Sergeant [15pts]


Selections: Bolt pistol, Storm bolter [2pts]
Categories: Adeptus Astartes
Unit: Space Marine Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Special Weapon Marine [26pts]


Selections: Plasma gun [13pts]
Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum
Squads number of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid Fire
Boltgun 24" 4 0 1 -
1
Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma gun, Rapid Fire


24" 7 -3 1 -
Standard 1

Plasma gun, Rapid Fire On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge 1 weapon's shots have been resolved.

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Heavy Support [11 PL, 141pts]

Devastators [11 PL, 141pts]


Selections: 2x Space Marine [26pts]
Categories: Adeptus Astartes, Faction: Dark Angels, Heavy Support
Rules: And They Shall Know No Fear
Abilities: Combat Squads

3x Space Marine (Plasma Cannon) [102pts]


Selections: 3x Plasma cannon [63pts]
Unit: Space Marine, Weapon: Plasma cannon, Standard, Plasma cannon, Supercharge

Space Marine Sergeant [13pts]


Selections: Bolt pistol, Boltgun
Categories: Adeptus Astartes
Abilities: Signum (Devastators), Unit: Space Marine Sergeant, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak
grenade

Abilities Description Ref

Before any models are deployed at the start of the game, this unit when containing its maximum
Combat Squads
number of models, may be split into two units each containing an equal number of models.

Before this unit shoots in the Shooting phase, you can choose one model from this unit that is
Signum
within 3" of its Sergeant; you can add 1 to hit rolls made for your chosen model's weapons this
(Devastators)
phase.

Unit M WS BS S T W A Ld Save Ref

Space Marine 6" 3+ 3+ 4 4 1 1 7 3+

Space Marine
6" 3+ 3+ 4 4 1 2 8 3+
Sergeant

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Grenade
Frag grenade 6" 3 0 1 -
D6

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma cannon,
36" Heavy D3 7 -3 1 -
Standard

Plasma cannon, On a hit roll of 1, the bearer is slain after all of this
36" Heavy D3 8 -3 2
Supercharge weapon's shots have been resolved.

Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective
marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker
has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its
prior Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test.

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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