THE HOWS AND WHYS OF LEVEL DESIGN

SECOND EDITION
by Sjoerd “Hourences” De Jong http://www.Hourences.com

TABLE OF CONTENTS
8 9 11 13 13 15 16 17 19 23 25 25 26 32 33 33 34 35 36 37 37 39 41 41 43 45
45 48 50

ABOUT THIS BOOK ABOUT THE AUTHOR INTRODUCTION INTRODUCTION THE BASICS THE HISTORY OF LEVEL DESIGN THE CHALLENGES AHEAD PROFESSIONAL LEVEL DESIGN - OVERVIEW PROFESSIONAL LEVEL DESIGN – COMMON PROBLEMS DESIGN INTRODUCTION THE CREATION OF A NEW WORLD THE CHECKLIST THE FLOORPLAN GROWING PAINS SUCCESS AND EFFICIENCY ORIGINALITY ORIGINALITY CONTINUED CLICHÉS HYBRID SETTINGS CONCEPT ART GAMEPLAY INTRODUCTION BASE PRINCIPLES FLOORPLANS MULTIPLAYER
FLOORPLANS ITEMS AND POWER-UPS TRAPS

50 51 51 52 52 54 56

PHYSICS COVER AURAL FIXATION IN-DEPTH EXAMPLES FINAL THOUGHTS
CTF-CORET CTF-LOPO

57
57 58 60 62 64 65 66 66 67 68 69

SINGLEPLAYER

71 73
73

AUDIOVISUALS AUDIOVISUALS COMPOSITION

THE BASICS AI PLACEMENT AND BEHAVIOR SCRIPTED EVENTS AND GAMEPLAY VARIATION FLOORPLANS LANDMARKS INTERACTIVITY TRAPS ITEMS DIFFICULTY PACING FINAL THOUGHTS

INTRODUCTION INTRODUCTION THE BASICS STAY ON THE PATH COMPOSITION OF NATURAL OBJECTS MOVING GEOMETRY ATMOSPHERE THROUGH COMPOSITION LIGHTING IN-DEPTH EXAMPLES
SAE KRODAN

74
74 74 76 77 77 78 81 82 82 82

84
84 84 87 89 89 90

GEOMETRY AND ARCHITECTURE
INTRODUCTION COMPOSITION AND BASICS UNITY AND CONNECTIVITY CUBISM WEIGHT AND BALANCE THEMATIC DETAIL TERRAIN TERRAIN TEXTURING ROCKS HORIZON THE SKY

91
91 92 94 98 99

TERRAIN AND NATURAL LANDSCAPES

102
102 102 105 109

TEXTURING AND MATERIALS
INTRODUCTION BASICS COLORS MATERIALS

110
110 110 112 113 114 116 121 122

LIGHTING

123
123 123 124 125

SOUND

INTRODUCTION THE SOURCE LIGHTING COMPOSITION BLACK AND WHITE COLORS COLORS CONTINUED: COMPOSITION AND CHOICE TEXTURING AND LIGHTING REALISM AND THE EXCUSE INTRODUCTION USAGE SOUND VARIATION AND PITCH THE POWER AND STRENGTH

126
126 126 127 127 128 128 130

IMMERSION AND ATMOSPHERE

132 135
135 141 148

THE CONCLUSION APPENDIX A - LEVEL EXAMPLES APPENDIX B - INTERVIEWS
SAE REDKIN KRODAN

INTRODUCTION BASICS HISTORY AND SIZE MOVEMENT DETAILS AND CLICHÉS STORY AND DEPTH IMMERSION AND DEPTH IN MULTIPLAYER

153
153 157 159 162 165 168

173 175 177

LIST OF SCREENSHOTS CREDITS AND THANKS COPYRIGHTS AND PERMISSIONS

CEDRIC FIORENTINO – GENERAL LEVEL DESIGN ROGELIO OLGUIN – GENERAL LEVEL DESIGN ANDREW WELDON – SINGLEPLAYER GAMEPLAY TOM HANRAHAN - ARCHITECTURE DANIEL LUKA - TEXTURING MATTHEW FLORIANZ - SOUND