Operation Guide V1.

0 - 20/07/2010

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What is NanoStudio? ...................................................3 Introduction ..............................................................4
Common controls ..................................................................... 4 The file dialog .......................................................................... 5 The status bar ......................................................................... 6 Creating, loading and saving projects........................................... 8 Playing and stopping the song .................................................... 8 Resetting the song position ........................................................ 8 Real-time recording .................................................................. 8 Quickly correcting mistakes ........................................................ 9

Resampling ........................................................................... 23 Editing samples ..................................................................... 23 The sample editor .................................................................. 24

Sequencer ............................................................... 26
Overview .............................................................................. 26 Song editor ........................................................................... 27 Part editor ............................................................................ 31

Mixer and global send effects ..................................... 36
Overview .............................................................................. 36 Mixer page ............................................................................ 37

TRG-16 Performance Pad ........................................... 10
Overview .............................................................................. 10 Using the TRG-16 with the sequencer ........................................ 10 Importing and exporting banks ................................................. 11 Setting up an output bus ......................................................... 11 Using the pads ....................................................................... 12 Muting a pad ......................................................................... 12 Pad velocity and Autobeat ........................................................ 12 Editing a pad ......................................................................... 13

Final mixdown.......................................................... 38 Settings .................................................................. 39
Key transpose........................................................................ 39 Global settings ....................................................................... 39

NanoSync for PC and Mac .......................................... 40
Overview .............................................................................. 40 Connecting ............................................................................ 40 Operation ............................................................................. 41 Network troubleshooting.......................................................... 42

Eden Synth ............................................................. 14
Overview .............................................................................. 14 Pages ................................................................................... 15

APPENDIX A - How the synth works ............................. 43 APPENDIX B - Glossary of terms ................................. 44

Sampling and the Sample Editor ................................. 22
Overview .............................................................................. 22 Sampling .............................................................................. 22

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What is NanoStudio?
NanoStudio is a highly integrated audio app which combines sampling, synthesis, sequencing and mastering. NanoStudio’s has 4 keyboard synthesizers and a set of performance pads for triggering up to 16 different samples. Each instrument allows in-depth editing and has its own dedicated insert effects. A 6-track sequencer allows you to record, edit and play note and controller events in real- or step-time. It incorporates many features such as multi-level undo/redo, controller editing/automation and allows real-time editing as the song plays. The mixer is used to combine the audio signals from the instruments and apply global ‘send/return’ effects to the final mix. You can record samples using a microphone or resample a section of your song. Resampling is a powerful technique which allows you to ‘bounce down’ your mix complete with effects and assign that sample to a trigger pad so you can re-use NanoStudio’s instruments for something else. Alternatively, you can assign a sample to a synth for further manipulation. Once you are happy with your composition you can render the final mix to a wav file. NanoSync is a stand-alone application for the PC or Mac which allows you to transfer your own samples to your device over Wi-Fi. You can also use it to download final mixes to your computer. Each of these elements will be described in detail in later sections of this guide. If you are new to making electronic music, you may find it helpful to refer to the glossary of terms at the back of the manual as you go.

TRACK 1 TRACK 2 TRACK 3 TRACK 4 TRACK 5 TRACK 6

EDEN SYNTH 1 EDEN SYNTH 2 EDEN SYNTH 3 EDEN SYNTH 4 TRG-16 PERFORMANCE PADS

INPUT 1 INPUT 2 INPUT 3 INPUT 4 INPUT 5 INPUT 6 INPUT 7

REVERB

GLOBAL EFFECTS SENDS

CHORUS /DELAY FINAL MIX

SEQUENCER

INSTRUMENTS

MIXER

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Introduction
Common controls

Up/down buttons Hold the screen area and drag up or down to make large changes

Rotary knobs

Hold and drag up or down to change the value.

Tap the up/down buttons to change the value in small steps. Hold a button down to change the value by larger amounts.

You can drag your finger to the left or right without changing the value so you can see the knob’s position.

If you prefer a rotary (angular) adjustment style you can change it in the Manage/Settings page, along with the control sensitivity.

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5 . you must use the confirm button to load or save the selected file. FILE LIST Tap to select a file or folder. SAMPLE PREVIEW Allows you to listen to the selected sample before you load it. CREATE NEW FOLDER Note: it is not possible to create a folder in some locations. LOAD A COPY This will copy the sample to the project folder before loading it.The file dialog The file dialog is used for choosing files and loading/saving samples and STATUS BAR TEXT Shows the path and name of the selected file or folder PC/MAC ONLY Opens the folder in an Explorer/Finder window. Drag to move the view up or down. BACK BUTTON Takes the view up a folder level. Tap again to enter the selected folder. projects. CONFIRM/CAN CEL Confirm or cancel the current operation. To avoid mistakes. You may also drag the scrollbar to move the view quickly. DELETE FOLDER OR FILE Note: it is not possible to delete some folders and files.

MAIN MENU BUTTON Access the instruments and manage your project. Also indicates the current loop position and metronome/loop mode. The main menu also has shortcuts for other common functions such as track mute and play/record settings. RECORD Starts the sequencer in record mode. a single-tap will locate the sequencer to the start of the loop. 6 . A double-tap always locates the sequencer to the start of the song. It is used to navigate pages. control sequencer operation and provide contextsensitive help information. Once the sequencer has stopped. In this mode. STATUS BAR TEXT Shows context-sensitive help. STOP/LOCATE Stops the sequencer. PLAY Starts the sequencer in play mode. SONG POSITION Shows the sequencer’s current position in bars and beats. Tap the button a second time to enter recorddelete mode.The status bar The status bar is always located at the top of the screen. any notes you play are deleted from the sequence rather than added.

The actual loop points are set in the Song Editor by dragging on the bar ribbon.Sets the quantize interval used when recording a performance in realtime. MANAGE YOUR PROJECT Load.Enables the metronome click sound. CLICK . UNDO .Undoes the last real-time recording session. Invoke the main menu by tapping the button at the top left of the screen. This is useful for muting tracks without interrupting a performance. PLAY AND RECORD SETTINGS LOOP . save or create new projects and configure global settings.Enables song looping. TRACK MUTE Tap a button in this row to toggle a sequencer track on or off. 7 . MIXER AND EFFECTS Adjust the overall mix and configure the global send effects. Each instrument has a small VU meter to help you see what’s playing. Drag with one or more fingers to mute multiple tracks. QUANTIZE .The main menu Some instruments (such as the synths) will allow you to use them even when the main menu is visible. SONG EDITOR Select the Song Editor to arrange and edit your song. Online help is also available. INSTRUMENTS Use this row of buttons to select the current instrument. You can also drag with one or more fingers.

Double-tap to go to the beginning of the entire song. You can now use the ‘New’. Select the ‘Project’ tab. Real-time recording Playing and stopping the song Tap the record button to begin real-time recording. ‘Save’. loading and saving projects You can think of a project as a single song together with all the settings the song needs.Creating. ‘Save As…’ or ‘Load’ buttons to manage your project. Resetting the song position Single-tap the locate button to set the song position to the loop start. The actual loop points are set in the Song Editor by dragging on the bar ribbon. Projects may also contain samples. The sequencer will begin recording any notes or controller changes you play on the instruments. The song will start playing. The Song Editor will be covered in detail in a later section. Instrument Eden 1 Eden 2 Eden 3 Eden 4 TRG-16 Performance Pads Sequencer Track 1 2 3 4 5–6 Tap the stop button to stop the sequencer. 8 . The sequencer tracks are assigned as follows: Tap the play button on the status bar. Tap the menu button and choose ‘MANAGE’.

any notes you play are deleted from the sequence rather than added. Additionally.Quickly correcting mistakes If you make a mistake during a recording session there are a couple of ways you can quickly correct it: Removing notes and controller events Undoing the last recording session Whilst recording. If you have recorded something you’re happy with it’s a good idea to briefly stop the sequencer (or briefly hop in and out of play mode) to begin a new session. You can then always undo the session to the last point you were happy with. touching a controller such as the pitch wheel or XY pads will remove the events for that controller. Editing notes and controller events Invoke the main menu and tap ‘UNDO’. you will lose the ability to undo the last real-time recording session. The last recording session will be undone. A new recording session is started whenever you enter record mode. NOTE: If you edit the song using the Song Editor. you can tap the record button to toggle record delete mode on or off. which are detailed later in this manual. 9 . In record delete mode. If you need to do something more complex than undoing the last session or deleting notes then you need to use the Song and Pattern Editors.

All busses have their own effects sends. Recorded By Sequencer YES YES YES NO NO NO 10 . tap the home button and use the Record Track control. the TR-16 has two sequencer tracks dedicated to it (tracks 5 and 6). and busses 2 and 3 also have a filter section.TRG-16 Performance Pad Overview The TRG-16 is an instrument with 16 pads. For each pad you may choose which bus it should use for its output. To choose the sequencer track that recording will take place on. a reverb to some samples but leave others unaffected. The controls which are recorded are as follows: Control Reverb Delay Filter Cutoff Filter Enable Filter Type Filter Q The colour of a pad indicates the output bus it is using: Colour Blue Green Red Output bus 1 2 3 You can easily recognise which controls are being recorded because they have a flashing icon next to them in record mode. The sequencer will also record the changes to some controls in addition to your performance on the pads. You can assign a sample to each pad which will be triggered when the pad is tapped or held. you may choose to put your drums on one track and other samples on the other. This helps you to organise your song a little better – for example. This makes for easier editing when you come to arrange your song. Using the TRG-16 with the sequencer Unlike the synth instruments. say. The TRG-16 has 3 output busses. This allows you to apply.

you can import an existing bank and avoid the process of setting up each pad individually. Setting up an output bus Firstly. Filter settings for the bus. The reverb and delay send levels for the bus. the synth chapter gives a good explanation. If you choose to use the original samples. When you begin a new project. Exporting a bank means you can save your favourite setups for use in new projects. To import a bank. tap the home button and then tap the import button.Importing and exporting banks A bank consists of a set of 16 samples together with the settings required to play each sample. select the output bus you wish to modify. Once you have chosen a bank. Copying the samples allows you to edit them without worrying about affecting the original bank or any other projects using the bank. you should use this option. If in doubt. NanoStudio has some default banks to get you started. 11 . NanoStudio will give you the option to copy the bank’s samples to the current project. If you are unsure about what filters do. then any changes you make to them will also affect other projects using them.

NOTE: If a sample could not be found (eg. Tap to toggle the mute on a single pad or drag to mute multiple pads. Autobeat simulates tapping a pad at regular intervals and is a quick way to play or record repetitive patterns. The knob is only active when the performance page is visible. If you select another page. You can use more than one finger if you wish. Pad velocity and Autobeat Pad velocity refers to how hard a pad is struck. Muted pads are shown with a bold mute logo. and determines the volume at which the sample will be played. Use the buttons to enable Autobeat.Using the pads Tap a pad to play the sample assigned to it. Use the rotary knob to set the current velocity level. Tap the mute button again to disable mute mode. Because the iPhone’s screen is not velocity sensitive. the velocity is instead set using a rotary knob. Depending upon how the pad has been set up (see Editing a Pad) you may need to hold the pad down to continue playing the sample. Tap the mute button to enable mute mode. 12 . it has been deleted) the sample’s name will be shown in red. Muting a pad Tap the performance page button. the knob will be reset back to 80%. Autobeat is only active when the performance page is visible. The indicator will flash in time with the chosen interval.

Volume section. See the Sample Editor chapter (later in the manual) for details.Editing a pad Tap the edit button and then choose the pad you wish to edit. Change or edit the sample. Set the output bus used by the pad. only one pad at a time is allowed to play. You can use this as a shortcut to jump to other pads without leaving the edit page. Hold – The sample plays to the end. Pitch transpose and fine tune 13 . This is particularly useful for open/close hi-hats. You can assign the pad to a voice group. Auto BPM will take a guess at the number of beats in your sample and adjust its pitch to match the current song tempo. See the synth chapter for an explanation of volume envelopes. Record a new sample KEY MODE Trigger – The sample always plays to the end. This is mainly useful for rhythmic samples such as drum loops. where the exact pitch is less important. Within a voice group. unless the pad is released. Choose the pad currently being edited. Used mainly for single drum samples. Loop – The sample continuously loops until the pad is released.

This is a good place to save presets when you don’t want them to be affected by other projects. you have the option to rename it.Eden Synth Overview Eden is a keyboard instrument which emulates a classic analogue subtractive synth. If key transpose is enabled in the project settings. be sure to write your preset before you change to a different one. WRITE Button Use the write button to save any changes you have made to the current preset. but you are free to overwrite them with your own. The two Global banks (A and B) contain presets which are shared between all projects. The Project bank contains presets which are specific to the current project. NanoStudio has 4 identical Eden synths assigned to sequencer tracks 1-4. Swipe to go to the top or bottom. Keyboard octave up/down Swipe to go to the top or bottom octave. When you write a preset. A sound setup is called a Preset. There are 192 presets. 14 . use the compare button to toggle between the edited and the original versions. Tap to move a page at a time. COMPARE Button If you have changed a preset. arranged into 3 banks of 64. These banks contain a wide range of example presets to get you started. Hold to rapidly change. Page up/down The key’s note value. If you have made changes that you’re happy with. the transposed key is also shown in red.

You can also tap within the square. under the Settings tab. touch the bar and drag up or down. When you write the current preset to a bank. To use the pitch bend wheel. Use the ACCEL button to control an XY pad using the accelerometer (tilt) instead of a touch. the current controller positions are written. Movements can be recorded and played back using the sequencer. The XY pads are controlled by touching within the square and then dragging up/down or left/right. Eden will only respond to tilt movements when this page is visible. You can set the pitch wheel’s range in the project Manage page. Use the Patchbay (see later section) to set which preset parameters are controlled. 15 .Pages Performance Modulation Page The Performance Modulation page is used to control modulation parameters in real-time.

Sample – the two oscillators are disabled and a sample can be used as the sound generator. A-B Mix and Detune are not available.Oscillator Page The Mod control determines how the output of the two oscillators is combined. Sync – oscillator B resets oscillator A at the start of its cycle. Good for discordant non-musical sounds. the A-B Mix will also perform this function – this allows you to modulate it via the Patchbay if you wish. Each oscillator may have its own waveform and transpose (pitch offset). A and B. Oscillators generate sound. Low settings create a fatter chorused sound.this determines the pitch of the note. only its transpose . The Detune knob is used to pitch the oscillators apart by a small amount (up to one semitone). a sine wav sounds pure and smooth and a sawtooth wave is bright and buzzy. An oscillator’s waveform determines how it sounds. Ring 2 – as ring 1 but the pitch of oscillator B is not changed by the keyboard. The A-B Mix knob sets the volume balance between the two oscillators. 16 . it doubles as a tonal control by modulating Oscillator A’s frequency. This can produce harsh. Oscillator B can be disabled in most modes by setting its waveform to ‘OFF’. Higher settings will make the voice sound out of tune. In Sync mode. Transposing oscillator A will change the tonal quality of the sound. Note that some transpose settings can cause the two oscillators to cancel out and produce silence. The oscillator is where everything begins – its output is fed other synth components such as filters and envelope generators for further processing. For example. metallic sounds when the oscillators are transposed. When oscillator B is disabled. Mix – the outputs of the two oscillators are simply mixed (added) together Ring 1 – the outputs of the two oscillators are multiplied together. In Sync mode. Each synth voice has two oscillators. Oscillator B’s waveform is not used.

Use this to create smoother tones. This is useful for smooth pad sounds when you wish each note to have the same tonal quality. HP (High Pass) – the filter lets high (treble) frequencies through and suppresses low (bass) frequencies.Filter Page The Cutoff knob determines point in the frequency range where the filter begins to cut unwanted frequencies. When enabled. a fixed cutoff frequency can sound quite boring. waveforms which have lots of ‘sharp edges’ (such as squares and saws) have a rich frequency content and respond well to filtering. Because a filter tends to only remove frequencies and not add new ones (known as subtractive synthesis) the effects of a filter are most noticeable when it is used to process a waveform already rich in frequency content. Use this to create thinner tones. At extreme values it produces a ringing tone at the Cutoff frequency. The Q knob determines the resonance of the filter. When you play a note. Use the 12dB setting if you can to reduce CPU load. Use this to create lighter. BP (Band Pass) – the filter suppresses low (bass) and high (treble) frequencies but lets a band of mid frequencies through. Key tracking is enabled by touching the ‘Track Keys’ button. The filter envelope is used to add an extra amount to the filter’s cutoff frequency over the duration of the played note. Filters are synth components which alter the oscillators’ sound by removing certain frequencies. Be careful to avoid distortion with very high settings. Its controls are as follows: Attack Rate – How quickly the envelope reaches maximum after the note is started Decay Rate – How quickly the envelope drops to the Sustain Level after the initial peak Sustain Level – The level at which the envelope remains until the note is released. the filter’s cutoff frequency is shifted according to the pitch of the current note. Release Rate. buzzy tones. As a general rule.How quickly the envelope fades to minimum when a note is released Amount – How much of the envelope is added to the filter’s cutoff frequency Invert – Flips the output of the envelope so that it begins and ends at the maximum cutoff rather than the minimum 17 . There are 4 filter types: OFF – Filter is disabled LP (Low Pass) – the filter lets low (bass) frequencies through and suppresses high (treble) frequencies. The Slope knob sets how steeply the filter cuts unwanted frequencies.

A violin (when bowed softly) may increase in volume. use the lowest possible value to reduce CPU load. The Delay control determines how much of the synth’s output is sent to the mixer’s global chorus/delay effect. Glide also restricts the synth to playing only one note at a time but unlike Mono the synth will smoothly slide the pitch between glissando (overlapping) notes. Most musical instruments produce sounds whose volume level varies over time. The Amp Envelope the synth component which is responsible for varying the volume of a note over the duration of the played note. The Glide Time knob determines how long the note takes to glide. Set the polyphony to ‘1 – Mono’ to restrict the synth to playing only one note at a time. a crash cymbal begins initially with a very high volume which then reduces slowly over time.How quickly the envelope fades to minimum when a note is released Amount – The overall volume of the envelope Invert – Flips the output of the envelope so that it begins and ends at the maximum volume rather than the minimum The Reverb control determines how much of the synth’s output is sent to the mixer’s global reverb effect. If your sound does not require many voices. Set the polyphony to ‘1 – Glide’ to enable glide (also known as portamento). The controls are as follows: Attack Rate – How quickly the envelope reaches maximum after the note is started Decay Rate – How quickly the envelope drops to the Sustain Level after the initial peak Sustain Level – The level at which the envelope remains until the note is released. Release Rate . 18 . For example. This allows you to do fast synth solos by holding one note down on the keyboard as you tap other notes.Amp Page The polyphony control determines the maximum number of notes the synth can play at once. hold at a certain level and then fade away again.

The Rate parameter controls the repeat rate (ie. Saw Down – The waveform ramps smoothly down to the minimum and then sharply rises to the maximum. Rand Step – The waveform steps between random values. For a description of envelope parameters. LFO stands for Low Frequency Oscillator. you could use the Patchbay to set up LFO 1 so that it controls the voice’s pitch. Use the Patchbay page (see later section) to set which preset parameter is controlled by each LFO. An LFO produces a waveform just like the voice oscillators.LFO/Aux Envelope Page Set the LFO’s waveform using the -/+ buttons: Sine . where the pitch of a note is made to vary up and down continuously over time. but the difference is that the LFO is used as a sound modifier rather than a sound generator. 19 . Triangle – The waveform ramps between minimum and maximum. Key – The LFO is reset to the beginning of its waveform cycle when the voice is started. A synth voice has 4 LFOs. Use the rate control to set the time division. Saw Up – The waveform ramps smoothly up to the maximum and then sharply drops to the minimum. The Delay knob determines how quickly the LFO amount is increased as the note is held. The Amount knob determines how much of the LFO’s output is applied to the controlled parameter (as determined by the Patchbay). Square – The waveform jumps between minimum and maximum. The numbered LED indicates which LFO is currently being edited.A smoothly varying waveform. The Aux Envelope is a general-purpose envelope which may be configured to control any preset parameter via the Patchbay Page. Beat – The speed and phase (ie. refer to the Amp Page section. Choose the LFO you wish to edit by using the button with the quarter circle legend. Tap the Sync button to cycle between three modes: Off – The LFO runs continuously. In the vibrato example used above. frequency) of the LFO. The other difference is that LFO’s frequency (the rate at which it varies) is much lower – in the range of 0-20Hz rather than the audible range of 20Hz-20kHz used by the voice oscillators. position) of the waveform is synchronised to the sequencer’s current tempo. A common use for an LFO would be to generate vibrato. Rand Ramp – The waveform ramps smoothly between random values.

Positive values add the source’s value to the destination and negative values will subtract. 20 . If you don’t require an effect.each of the Eden synths in NanoStudio has its own dedicated pair of insert effects. Unlike the mixer’s send effects. insert effects are not shared between instruments . Scroll through the list by dragging up or down. Its name derives from the good old days of analogue synths when patch cables connected the various components of the synth together in order to create a particular sound. LFO or XY Pad) to a parameter. the parameter it is connected to and the amount of modulation (change) that will be applied to that parameter. Each row of the list shows a modulation source.Patchbay Page Effects Page The Patchbay page is used to connect a modulation source (such as the output of an envelope. The The synth has two insert effects. available parameters are determined by the destination you chose. Set the destination using the first column’s -/+ buttons. This will reduce CPU load. Set the amount of modulation that will be applied using the third column’s -/+ buttons. The selected row is highlighted with a red bar. a Waveshaper and a Chorus/Delay. These effects are referred to as insert effects because they are inserted into the signal chain between the synth and the mixer. The master output of the synth is fed through Waveshaper and then through the Chorus/Delay before eventually arriving at the mixer. This is the component of the synth that the modulation source will be sent to. disable it by tapping the effect’s power button. Tap on the modulation source you wish to connect. Set the parameter using the second column’s -/+ buttons.

Chronos can also be used as a delay effect. eighth notes etc. It does this by delaying the audio signal by a small amount and then mixing it with the original signal. The Brightness knob determines the tonal content. ranging from a soft clip (overdriven amp) to hard modulation effects. Low values produce negative feedback and high values result in positive feedback. When centred. Feedback can be applied to create multiple repeating echoes. where no waveshaping takes place and only the Brightness control has an effect on the sound. the following controls are available: Delay – A small fixed delay value Depth – How much the delay time is varied Feedback – How much of the delayed signal is fed back to the input again.5th PLANET Waveshaper 5 PLANET is best suited to creating distortion effects. Low values will boost bass and cut treble. This is achieved but making a delayed version of the signal and mixing it with the original. The delay is much longer than that used by the chorus/flanger effect so that discrete echoes can be heard. 21 . The Drive knob determines the intensity of the wave shape effect. Positive feedback tends to have more bass content than negative feedback. There are 5 different wave shapes.) Beat Sync button – Tap to enable/disable synchronisation with the sequencer’s current tempo CHRONOS Chorus/Delay Chronos may be used to add a chorus/flanger effect. you may need to reduce the Depth control if you want to avoid pitch changing effects. When centred. the following controls are available: Amount – The volume of the delayed signal (echo volume) Feedback – How much of the delayed signal is fed back (number of echo repeats) Time (Beat Sync disabled) – The length of the delay (time between echoes) Rate (Beat Sync enabled) – The time division applied to the sequencer’s current tempo (echo rate expressed in quarter. Its typical use is to compensate the output volume of the effect so that it similar to the volume when the effect is disabled. Extreme values can create a ringing sound. In Delay/X-Delay Mode. the control has no effect. High values will boost treble and cut bass. th In Chorus Mode. There is also an EQ only setting. the control has no effect. Rate – How quickly the delay time is varied. Choose the wave shape according to taste using the -/+ buttons. You can use it on mono (single) voices to harden up the sound. The flanger can be considered to be a harsher variation on the chorus effect. or on polyphonic (multiple) voices for guitar-like power chords. The Boost control works like an output volume control. The amount of delay is varied over time and the signal is fed back on itself to create a richer sound. When using fast rates.

Tap the MIC button. The Sample Editor is used to edit samples. This is a good way to capture a sound when you’re not sure exactly when that sound is going to occur. 22 . The Sample Editor is best suited to quickly tidying up samples recorded from the microphone. copy or paste operations. NanoStudio will continuously sample until you press stop. This is detailed later in the manual. From the Eden Synth: From the Oscillator Page use the MOD button to select SAMPLE mode.Sampling and the Sample Editor Overview Sampling and sample editing may be accessed from the TRG-16 Performance Pad or the Eden synths. but stereo samples are represented as mono in order to simplify the editing view. There are 4 levels of undo/redo history available. It is possible to edit both mono and stereo samples. Sampling From the TRG-16 Performance Pad: Tap EDIT and choose the pad you wish to sample to. Since the iPhone’s microphone is mono. It’s useful for ‘bouncing down’ parts to free up additional instruments. You can now set up the sample properties: Note: If you enable Loop. Sampling is the process of capturing audio using the microphone. Tap the record button and select the Sample tab. samples captured in this way will also be mono. Currently it does not support cut. Samples can also be transferred to or from the device over WiFi using the NanoSync application for PC or Mac. or to further process a loop using the synth. Resampling is the process of capturing a section of the song from NanoStudio’s main mix stereo output.

Tap the SAMPLE EDIT button.Resampling From the TRG-16 Performance Pad: Editing samples From the TRG-16 Performance Pad: Tap EDIT and choose the pad you wish to sample to. From the Oscillator Page use the MOD button to select SAMPLE mode. You can now set up the resample properties: Start from bar – The bar of the song to begin sampling Number of bars – The number of bars to sample Pre-roll bars – The number of bars to play before sampling begins. Tap REC when you are ready to begin. Tap the record button select the Resample tab. This is a good way to capture the tail end of sustained notes and effects to make a perfect loop. Tap EDIT and choose a pad. Tap the RESAMPLE button. Note: The EDIT button will not be available if the synth does not have a sample loaded. Tap the EDIT button. From the Eden Synth: From the Eden Synth: From the Oscillator Page use the MOD button to select SAMPLE mode. 23 .

Drag left or right to make fine adjustments to the start or end of the current selection. You may also toggle loop play mode. zoom/move mode must be disabled. ZOOMING Use two fingers to pinch zoom. TIME UNITS BUTTON Choose to view the time units in seconds. HORIZONTAL SCROLLBAR Drag the scrollbar to quickly move to a part of the waveform. MOVING (move mode on) Use one finger to move. To make a selection. You may now drag to move.The sample editor EXIT BUTTON This is exactly the same as using the DONE button. Increase the vertical zoom to see low volume sections more clearly. MOVING (move mode off) Use two fingers to start a pinch zoom. MOVE MODE When move mode is enabled you can use one finger to move and two fingers to pinch zoom. frames or beats (according to the sequencer’s current tempo) VERTICAL ZOOM EDITING WINDOW SELECTION (move mode off) Use one finger to make a selection. SAMPLE PLAYER CONTROLS Use these controls to start or stop the sample player. and then release one finger. DONE BUTTON Use this button when you have finished editing your sample. SELECTION DRAG HANDLES These are only visible when a selection is made. Double-tap the stop button to locate to the beginning of the sample. If you don’t wish to keep your changes you can decline to save. OTHER BUTTONS The Sample Editor buttons are detailed on the next page. 24 . Zoom in beforehand if you require finer control.

Removes all samples before and after the current selection. None – Clears the current selection.Sample editor buttons Button History Zoom Select Description Shows the last four editing operations. To start – extends the current selection to the beginning of sample. Normalize – Readjusts the volume of the entire sample so that it fits the full range. If no selection is made. Selection – zooms to fit the current selection. To end – extends the current selection to the end of the sample. Silence – Sets the volume to zero. Fade In – Fades from zero volume to maximum volume. These operations alter the volume of the current selection. they apply to the whole sample: Fade Out – Fades from maximum volume to zero volume. Use it to step backwards or forwards through your most recent edits. Del Trim Volume 25 . so that just the selected samples remain. All – zooms out to show the entire sample. Deletes the current selection.

The touch interface is not velocity sensitive.Sequencer Overview The sequencer is responsible for recording and playing back your performance. C#). but note velocities may still be modified in the editor. A track feeds the sequence of events to the instrument assigned to that track. the pitch bend wheel) and the position the controller was moved to. The part will hold 3 note events. parts are automatically created by the sequencer and then the events generated by the performance are stored inside it. Controller event – A controller event consists of the controller which was moved (eg. let’s say that you enter record mode and play a 3 note chord using Eden 1: The sequencer will create a part on track 1 long enough to hold the chord you played. the duration the note was played for. When recording. The Song Editor is used to finally arrange the parts onto tracks. one for each of the notes that you played. An event is the general term given to a note or controller movement: Note event – A note event consists of the note that was played (eg. and a velocity (how hard the note was struck) which determines the volume of the note. It then plays back that sequence to repeat your original performance. It does not record audio. 26 . Parts (and the events contained within them) are edited using the Part Editor. The sequencer has 6 tracks which are always assigned as follows: Sequencer Track 1 2 3 4 5-6 Instrument Eden 1 Eden 2 Eden 3 Eden 4 TRG-16 Performance Pads To give a simple example. A sequence of events is contained within a part. but instead records the sequence of the notes (and controller movements) that you play.

TRACK DRAG HANDLE Visible when a selection is made. EDITING WINDOW SELECTION (move mode off) Use one finger to make a selection. You may now drag to move. HORIZONTAL SCROLLBAR Drag the scrollbar to quickly move to a part of the song. To make a selection. ZOOMING Use two fingers to pinch zoom. MOVING (move mode off) Use two fingers to start a pinch zoom. MOVING (move mode on) Use one finger to move. Drag left or right to move the current selection. Tap to set the song position. MOVE DRAG HANDLE Visible when a selection is made. Drag up and down to move the current selection to a different track. the view automatically scrolls to follow the current song position BAR RIBBON Drag on the grey triangular markers to set the song loop’s begin or end points. Drag left or right to change the length of the current selection. TRACK ENABLE BUTTONS Tap or drag to mute the tracks OTHER BUTTONS The Song Editor buttons are detailed on the next page.Song editor MOVE MODE When zoom/move mode is enabled you can use one finger to move and two fingers to pinch zoom. and then release one finger. zoom/move mode must be disabled. 27 . FOLLOW BUTTON When follow is enabled. LENGTH DRAG HANDLE Visible when a selection is made.

Only one part should be selected. tapping on parts will toggle their selection state rather than starting a new selection each time. Edit 28 . Edits the selected part using the part editor. From here you can convert a part to a pattern. Editing parts Double-tap on a part to invoke the Part Editor. use ‘add to selection’ mode (see the Select Command Button). All – zooms to all parts within the song. As you grow familiar with the song editor you will find that you will use it extensively. Only two parts may be selected for joining. Selection – zooms to fit the current selection Add to – toggles ‘add to selection’ mode To start – extends the current selection to the beginning of the song To end – extends the current selection to the end of the song Track – selects all parts on the same track as the current selection Inverse – inverts the current selection All – selects all parts in the song Enables draw mode. Select Draw Del Copy More. In this mode. Erase song and clear unused patterns. ‘Zoom All’ and ‘Zoom to Selection’) is a quicker way of working on tasks than using pinch zoom. Drag to select more than one part. tap on the background.. time signature and metronome. Min – zooms to the minimum level so that the entire song can be seen. It will tell you the number of selected parts. Use draw mode to create new empty parts by tapping or dragging in the editing window. You can also edit parts by double tapping on them. Zooming You will often find that zooming use the ‘Zoom’ button (eg. To deselect all parts.Song editor buttons Button Tools History Zoom Description Set up song tempo. and also set which synth preset the part will use. Shows the last four editing operations. select the part you wish to edit and tap the ‘Edit’ button. For more complex selection. Selected parts are shown in orange. The text on the status bar at the top of the screen helps when editing. Alternatively. Use it to step backwards or forwards through your most recent edits. The Select button (see Command Buttons) has a number of useful operations to make the task of selecting parts easier. the start/end points and the length of the selection in bars. Selecting parts Tap once on a part to select it. Deletes the current selection Copies the current selection Split – splits the selected parts at the current song position Join – joins the selected parts together. Properties – shows the part properties dialogue.

use the move drag handle to move them elsewhere. The blue area represents the loop region..’ and choose ‘Join’ 29 . Deleting all the parts on a track Erasing the song To fully erase the song including all patterns and set the tempo/metronome settings to defaults: - Select one of the parts on the intended track Tap the ‘Select’ button and choose ‘Track’ Tap ‘Delete’ - Tap the ‘Tools’ button Tap the ‘Clear’ tab Choose ‘Song’ and tap ‘Clear’ Splitting parts - Select the parts you wish to split Tap on the loop bar to move the song position to the intended split position Tap ‘More. The bar ribbon is the horizontal strip at the top of the editing window containing the bar numbers.Setting the tempo and metronome Changing the length of parts - Tap the ‘Tools’ button Use the ‘Tempo’ tab to set the tempo and time signature Use the ‘Preferences’ tab to set the metronome and count-in - Select the parts you wish to resize Drag the ‘Length’ drag handle left or right to change the length Copying parts Setting the song loop begin/end points Drag the grey triangular markers on the bar ribbon. Joining parts - Select the two parts you wish to join together Tap ‘More. If the copies are overlapping existing parts.’ and choose ‘Split’ Moving parts - Select the parts you wish to move Drag the ‘Move’ drag handle left or right to move the parts to a different position in the song Drag the ‘Track’ drag handle up or down to move the parts to a different track.. - Select the parts you wish to copy Tap ‘Copy’ The editor places the copies after the current selection.

Parts are unique – when a part is copied. In cases where this is not possible (eg. you can make a part tell the synth to use a different preset. This is the number of the pattern it uses. For example. all events inside that part are also copied. This is useful if you want to use one preset for the introduction of a song and then change to a second or third in later parts of the song.’ and choose ‘Properties’ Select the ‘Preset’ tab and tap ‘Enable’ Set the synth preset that the part should use You do not have to do this for all later parts on the track. However.. By default. 30 . the sequencer will create a part. Patterns will automatically repeat if their length is stretched in the song editor. Editing the copy or the original will have the same effect. Any changes you then make to the original part won’t affect the copies. * Only Eden tracks support this function – TRG-16 does not support presets. the copy will use the same pattern number as the original. each part plays using the synth’s current preset. since they both share the same set of events. You can delete all patterns not in use by the song as follows: - Tap the ‘Tools’ button Tap the ‘Clear’ tab Choose ‘Patterns’ and tap ‘Clear’ Part synth presets (advanced) - Select the part Tap ‘More. When you copy a pattern. where two different patterns are joined together). To turn a part into a pattern (or a pattern back into a part): Clearing unused patterns (advanced) When you delete a pattern in the editor.Parts and patterns (advanced) When you record a performance or use the ‘Draw’ function. the song editor will try to preserve it as a pattern if it can. if a pattern is 2 bars long and its length is dragged to 16 bars in the song editor. it will repeat 8 times. because they have their own set of events. the editor will convert it into a part. To change a part’s synth preset: - Select the part Tap ‘More. When you split or join a pattern. Sometimes you’d like to edit a part (such as a repeating bass line or drum loop) and have that change automatically reflected in all the copies. the events for that pattern number are not deleted in case you wish to use them again later.’ and choose ‘Properties’ Select the ‘Pattern’ tab and choose ‘Convert to Pattern’ A pattern is shown in the editing window with a number in its top left hand corner.. You can do this by turning a part into a pattern. They will all now use this preset.

LENGTH DRAG HANDLE Visible when a selection is made. KEYBOARD Drag to move the view up or down. 31 . MOVE DRAG HANDLE Visible when a selection is made. MOVING (move mode off) Use two fingers to start a pinch zoom. Pinch zoom to change the vertical scale. You may now drag to move.Part editor MOVE MODE When move mode is enabled you can use one finger to move and two fingers to pinch zoom. MOVING (move mode on) Use one finger to move. VERTICAL DRAG HANDLE Drag to move the current selection up or down (for note events. EVENT TYPE Use this to choose the type of events you wish to view/edit such as note. zoom/move mode must be disabled. SCROLLBAR Drag the scrollbar to quickly move to a different area of the part. velocity or controller events. Double-tap to jump between minimum and maximum zoom (this is useful when drawing events). Drag left or right to move the current selection. this transposes them). Drag left or right to change the length of the current selection. To make a selection. BAR RIBBON If the part has been converted to a pattern (advanced) you can drag the grey triangle to set the pattern’s repeat length. OTHER BUTTONS The Part Editor buttons are detailed on the next page. and then release one finger. ZOOMING Use two fingers to pinch zoom. EDITING WINDOW SELECTION (move mode off) Use one finger to make a selection.

The text on the status bar at the top of the screen helps when editing. tap on the background. The Select button (see Command Buttons) has a number of useful operations to make the task of selecting events easier. Drag to select more than one event. It will tell you the range of selected events and the start/end points. Selection – zooms to fit the current selection Add to – toggles ‘add to selection’ mode To start – extends the current selection to the beginning of the part To end – extends the current selection to the end of the part Note – selects all events on the same note as the current selection Inverse – inverts the current selection All – selects all events in the part Enables/disables draw mode. Selected events are shown in orange. Using draw mode you can create new events by tapping or dragging in the editing window. Use it to step backwards or forwards through your most recent edits. Copy events from another pattern. When ‘add to selection’ is off.Part editor buttons Button Tools Description Choose the grid settings for editing. a tap or drag always starts a new selection. To deselect all events. Clean up identical events and controller events Shows the last four editing operations. All – zooms to all events within the part. As you grow familiar with the part editor you will find that you use it extensively. Deletes the current selection Copies the current selection Quantizes the current selection Returns to the song editor Selecting events Tap on an event to toggle its selection. Min – zooms to the minimum level so that the entire part can be seen. History Zoom Select Zooming You will often find that zooming use the ‘Zoom’ button (eg. Draw Del Copy Quantize Done 32 . You can turn the default ‘add to selection’ mode off (see the Select Command Button). ‘Zoom All’ and ‘Zoom to Selection’) is a quicker way of working on tasks than using pinch zoom.

To change the grid setting (or turn it off altogether): Changing the length of events - Select the events you wish to resize Drag the ‘Length’ drag handle left or right to change the length. The status bar text is very useful when transposing events. - Tap the ‘Tools’ button Choose the ‘Grid Setting’ tab Set your preferred grid settings Copying events - Select the events you wish to copy Tap ‘Copy’ Deleting all events - Tap the ‘Select’ button and choose ‘All’ Tap the ‘Delete’ button The editor places the copies after the current selection. - Select the events you wish to quantize Tap ‘Quantize’ and choose the quantize settings. copy and draw) will snap according to the current grid setting. move. If the copies are overlapping existing events. The settings default to the current grid. Deleting all events of a particular note Moving events - Select the events you wish to move Drag the ‘Move’ drag handle left or right to move the events to a different position in the part. - Select one of the events using the note Tap the ‘Select’ button and choose ‘Note’ Tap ‘Delete’ Quantizing events Transposing events - Select the events you wish to transpose Drag the ‘Transpose’ drag handle up or down to move the events to a different note. use the move drag handle to move them elsewhere. 33 .Choosing the grid setting for editing Many editing operations (eg.

triplets and swing) Close the tools dialogue and tap the ‘Draw’ button Drag in the editor window to draw the events Before you release the touch. Copying events from another pattern - Tap the ‘Tools’ button Choose the ‘Copy’ tab Select the source pattern and tap ‘Copy’ The copied events will be merged with any events already contained within the part.Creating 16th notes Editing note velocities - Tap the ‘Tools’ button Choose the ‘Grid Setting’ tab Set the grid to 1/16 (you may also choose dotted. The best way to zoom when drawing notes is to double-tap on the keyboard. Editing controller values - Touch the ‘Event Type’ button on the top right hand corner of the editor window and choose the controller you wish to edit. You will find this easier if you zoom into the area of interest before you begin drawing. Alternatively. select the notes that you wish to edit before you change to the velocity view. Alternatively. zoom in afterwards and use the drag handles to reposition the drawn notes – the last set of notes that you drew will already be selected. Only the selected notes’ velocities will be shown. Select the controller events you wish to edit and use the vertical drag handle to change their velocities. you can move the drawn events up or down to place them on the intended note. 34 . - Touch the ‘Event Type’ button on the top right hand corner of the editor window and choose ‘Velocity’ Select the events you wish to edit and use the vertical drag handle to change their velocities. If your part contains lots of events. it can be difficult to distinguish one note from another. In this case. tap the ‘Draw’ button and drag in the editor window to draw the new velocities.

Drawing controller events - Touch the ‘Event Type’ button on the top right hand corner of the editor window and choose the controller you wish to edit. Try to use the largest grid setting you can. Removing all controller events - Tap the ‘Tools’ button Choose the ‘Clean’ tab Select ‘All Controller’ and tap the ‘Clean’ button 35 . Be careful with small grid settings such as 1/32 – you can fill up the pattern very quickly. To reduce the number of controller events further. quantize the events to a larger grid setting before running the clean function. Tap the ‘Draw’ button and drag in the editor window to draw the new controller events. The density of the controller events drawn depends upon the current grid settings. Reducing the number of controller events - Tap the ‘Tools’ button Choose the ‘Clean’ tab Select ‘Redundant Ctrl’ and tap the ‘Clean’ button The editor will remove any events which cause a controller change of less than approximately 5%.

The answer is that the sends are determined by the instruments. the output hardware of the device is only 16 bit integer. or the output will sound distorted. The mixed signal is actually split into three separate channels (or busses). This will give you the highest volume and generally you will find that you can get away with a small amount of occasional distortion. However. 36 . Why is OK for the input VU meters to go into the red? Where are the send knobs? If you’re familiar with mixers you may be wondering where the send knobs for each channel can be found. The VU meter on the output channel shows the level of the final output mix. If you get this warning you may want to try reducing the output fader and perform the mixdown again. and effects are applied to them. If the output meter is peaking too much you can choose to reduce the output level or all of the input levels.Mixer and global send effects Overview The mixer takes the stereo outputs of each instrument and mixes them together. This allows each synth preset to control its own sends. which has a virtually unlimited dynamic range. The other busses are fed (or sent) to the Global Send Effects. If all this audio terminology confuses you. it’s quite easy to exceed the available headroom. With this representation. NanoStudio internally uses a 32 bit floating point signal path. The effects’ output (known as the wet mix) is finally mixed with (or returned to) the main output. Using the VU meters The VU meters on the input channels show the level of the signal coming into the mixer from each instrument. All you really need to know is that the sliders control the volume of the instruments. One bus is a reverb effect and the other bus is a chorus/delay effect. not by the mixer. Ideally. Note: When performing a final mixdown to a wav file. The first bus goes straight to the main output and is known as the dry mix (a mix with no effects) or main output bus. aim for the output signal to occasionally peak on both red bars. NanoStudio will warn you if it thinks that the level of distortion is unacceptable. You must be careful to ensure that the output meter does not go into the red too often. The volume of each instrument is controlled by a vertical slider called a fader. don’t worry.

Tap on the top or bottom to make small step changes. simulating spaces of different shapes and sizes. CHRONOS CHORUS/DELAY This is the same unit used in the Eden synth. 37 . Adjust the volume level for the main mix input.Mixer page MIXER/EFFECTS Switch between viewing the mixer or the global send effects. Refer to the synth chapter for a detailed description. s. INPUT FADERS OUTPUT FADER Adjust the volume level for each input. E-SPACE REVERB The E-Space reverb effect simulates the effect of sound in a reflective space by adding dense echoes to the signal. Tap on the top or bottom to make small step changes. Drag to make large changes. Drag to make large changes. There are several presets to choose from.

If you do not want quality to suffer too much then try to use a bit rate no lower than 256 Kbps. When you have used NanoSync to transfer the final mix to your computer. If you want to load it into your computer DAW then it is best to leave it in wav format for the highest possible audio quality. After you have chosen a filename for your mixdown. which is typically 10 times smaller than the wav file. NanoStudio will start rendering the song to a wav file. You may then want to reduce the mixer’s output fader a little and try again. The wav file can then be transferred to your PC or Mac over WiFi using NanoSync (see later section). We recommend running a normalize function to get maximum volume (NanoStudio does not do this for mixdowns). NanoStudio allows a small amount of distortion before it will notify you.Final mixdown You can mix a song down to create a stereo wav file. If NanoStudio detects significant distortion during the mixdown it will warn you once it has finished. If you want to distribute it to friends then it is best to convert it to an mp3 or ogg file. since this is usually undetectable and allows for a louder mix. NOTE: Unless your song is very short you won’t be able to assign the mixdown sample to a pad or synth because there is a limit on file size. Depending on the length of the song this may take a minute or two. it is up to you how you process it. 38 . Select the Project tab and tap Mix to wav. Tap the main menu button and choose MANAGE.

Otherwise. Stop samples when song stops – Halts all triggered samples when the sequencer is stopped. Always start on project page – Makes the project page your home page. Transpose does not affect the notes played by the sequencer. NanoStudio will begin on the last page you were viewing when the project was saved. Global settings Global settings affect all projects. Buffer Latency (PC only) – Set to the lowest value you can without the audio stuttering. triggered samples are left to run to their end. Key Width – Width of keys on keyboard instruments. The global settings can be found under the Settings tab. Tap the main menu button and choose MANAGE. The transpose value is saved with the current project. Control Sensitivity – How rapidly a control value changes when dragging. Tap the main menu button and choose MANAGE. You can transpose up to 11 semitones in either direction.Settings Key transpose You can use key transpose to shift the notes you play on the keyboard to a different key. Otherwise. 39 . but will affect the notes recorded. If transpose is enabled the keyboard will indicate the transposed key in red. Knob Control – Choose between rotary (angular) or vertical drag. Generally you will probably only need to set them once according to your taste. Play note when drawing – Previews the note when drawing in the Part Editor. Lock Orientation – Locks the screen rotation to the current position so that it won’t change if you turn your device upside down. Select the project tab and choose your transpose value.

If your device reports that WiFi is unavailable. You must answer yes otherwise NanoSync will not work. If the NanoSync Server has been enabled correctly. your device should now report ‘Ready’ and display its own IP address. You can download NanoSync from the Blip Interactive website. There are also onscreen instructions to follow. Once you have download the correct version for your computer. such as sending or receiving files. it is sometimes necessary to wait a bit longer for it to find the network. Whenever you start NanoStudio. this software waits on the network for NanoSync to connect. under the Downloads section. In simple terms. the NanoSync Server will start off disabled for efficiency reasons. please see the Troubleshooting section for instructions on how to unblock the firewall for NanoSync. NanoStudio contains some network software called the ‘NanoSync Server’. run the installer and follow the instructions it gives you. 40 . The first time you run NanoSync.Connecting NanoSync for PC and Mac Overview NanoSync is a stand-alone application for the PC or Mac which allows you to transfer your own samples to your device over Wi-Fi. Select the NanoSync tab and tap Enable. Your first task is to enable it: Tap the main menu button and choose MANAGE. NanoSync requires access to the network. this can take more than 30 seconds. You can also use it to download the final mix to your computer. and then does whatever NanoSync asks it to do. If you answer no by mistake. your computer will probably ask you if you want to allow NanoSync access to the network. In some extreme cases.

NanoSync does not let you delete folders. there is no Trash or Recycle Bin. NanoSync will list the names of the devices it can find on the network which are current running NanoStudio. In this case.168.) Operation Once connected. Be very careful when deleting files. With some network setups it is not possible for NanoSync to find your device by name. You are allowed to create folders in some (but not all) locations. On your computer. operation is fairly simple. You can delete one or more files by selecting then and clicking Delete. Use the back button to go up a folder level. Alternatively you can use the Send button. Currently it is not possible to drag files from the file view. NanoSync will give you a tree view of all the NanoStudio files and folders that you have access to. Double click on a folder to enter it.53. To send wav or aiff files to the device. In the example above. click the Get button.Connecting (cont.1. To get wav files from the device. 41 . you can enter your device’s IP address manually. Click OK to connect. For safety. The ‘Connect To Device’ dialog will appear. click NanoSync’s Connect button. drag and drop them onto the file view. the IP address to enter would be 192. You must do this on the device using NanoStudio’s file browser.

Ensure that your computer is connected to the WiFi network and that both your computer and device are on the same network. router and/or computer.com/windowsxp/using/networking/security/winfire wall.microsoft. Windows XP: http://www. we recommend that you visit the Blip Interactive forums for NanoSync. Unblocking the firewall in Windows When you installed NanoSync on Windows.Network troubleshooting It’s impossible to cover all possible hardware. Use NanoStudio’s MANAGE/NanoSync page to look up the device’s IP address and try typing it into NanoSync manually. you may have answered ‘no’ when it asked you if you wish the program to have network access.microsoft. Instructions on how to do this are located on the Microsoft website. WiFi seems to be available but I can’t connect - Ensure that you have enabled the NanoSync Server (using NanoStudio’s MANAGE/NanoSync page). you will need to manually add NanoSync as a firewall exception in order for it to work. It could well be that another user has got the same problem as you and has found a solution.microsoft. software and router configurations but here’s a checklist you can use to find some of the most common issues. If so.mspx Windows Vista: http://windows. Another basic thing to try which can fix a large number of problems is to reboot your phone.com/en-us/windows7/Allow-a-program-tocommunicate-through-Windows-Firewall - Make sure that you are within range of a WiFi network Ensure that you have Airplane Mode disabled and WiFi enabled (you can find these options if you exit NanoStudio and go to your devices Settings page). 42 . Check that your computer’s firewall is not blocking NanoSync. If you have tried everything in the checklist and still can’t get it to work.com/en-us/windows-vista/Allow-a-programto-communicate-through-Windows-Firewall Windows 7: http://windows. Check that your router is not blocking NanoSync. Device does not have a WiFi connection available My device isn’t listed in NanoSync’s connection dialogue - With some network configurations it may not be possible for NanoSync to find your device automatically. Please note that this is difficult task unless you are experienced with networks.

All voices are mixed together before being passed through Eden’s insert effects – a waveshaper and a chorus/delay. Each of Eden’s 8 voices has two oscillators which may be set to use one of 30 basic waveforms. sync or ring modulation and passed through a resonant filter which may be set for a low. The oscillator outputs are combined using mix.APPENDIX A . Each voice has an additional aux envelope and 4 LFO’s which may be set up to control any voice parameter using the patchbay.How the synth works This description may be helpful to you if you’re familiar with electronic music techniques. not by the mixer. The filter cutoff is modulated using a dedicated ADSR filter envelope generator. The filter’s output is then split into stereo and passed to the amplifier section to control volume and panning. EDEN SYNTH VOICE 1 AUX ENVELO PE LFO 1 LFO 2 LFO 3 FILTER ENVELO PE OSCILLATO RA OSCILLATO RB LFO 4 AMP ENVELO PE OVERVIEW REVER B SEND DELAY SEND MIXER REVERB SEND MIXER CHORUS/DELAY SEND MOD FILTER AMP VOICE 1 VOICES 216 WAVESHAP ER CHORUS/DE LAY MIXER INPUT X/Y PAD 1 X/Y PAD 2 X/Y ACCELEROME TER PITCH BEND WHEEL CONTR OL KNOB MODULATION INPUTS X/Y PAD 1-2 ACCELEROMET ER PITCH BEND CONTROL KNOB AUX ENVELOPE LFO 1-4 PATCHBAY OSCILLATORS FILTER FILTER ENV AMP ENV AUX ENVELOPE WAVESHAPER CHORUS/DELA Y FX SENDS 43 . The global send levels are controlled by the synth’s preset. The amplifier’s output is modulated using a dedicated ADSR envelope generator. The modulation inputs may be set up to control any voice or effect parameter using the patchbay. band or high-pass response with a 12 or 24dB slope. The final output is fed to the mixer and optionally to the global send effects – a reverb and a chorus/delay.

Release . Decay. Also see ADSR Envelope. Quantize – Setting (or snapping) time to specific step intervals.A periodic signal which may be used to control a voice parameter such as oscillator pitch or filter cutoff. Filter – Something which attenuates some audio frequencies but lets others pass. Sync Modulation. Automation – The process of recording a steady stream of controller values and then playing them back. usually indicating an increase. like several similar voices all playing in unison. Low Frequency Oscillator (LFO) . Decay – How quickly an envelope drops to the sustain level after the initial peak.Attack. Sampler – Something which records audio snips. High Pass Filter (HPF) – A type of filter which lets high frequencies pass but attenuates low frequencies. Sequencer – Something which records musical events.The level at which an envelope remains following the decay until the note is released. Glide – Sliding from one note’s pitch to another. A type of modulation where one periodic signal is reset (in terms of phase) by a second periodic signal. typically used to modulate a voice parameter such as volume or pitch. Low Pass Filter (LPF) – A type of filter which lets low frequencies pass but attenuates high frequencies. Band Pass Filter (BPF) – A type of filter which attenuates low and high frequencies but lets a band of mid frequencies through. 44 .APPENDIX B . In NanoStudio it is always used to modulate a voice’s volume. allowing them to be edited and played back. Usually a note start or end but could also be controller values. Reverb – Small dense echoes simulating a reflective audio environment. Amp/Amplifier – Something which changes the volume of an audio signal. Mixer – Something which combines (adds) audio signals from two or more sources. Subtractive Synthesis – A type of synthesis which begins with a harmonically rich basic waveform and then subtracts from it by using filters. Delay – Usually refers to delaying an audio signal in time. Sustain and Release. It consisting of 4 distinct phases (or states) . Preset – A set of parameters defining a synth’s sound. Also known as Portamento. Ring Modulation – Modifying one signal by multiplying it by another.How quickly an envelope fades when a note ends. Cutoff Frequency – The frequency around which a filter operates. Chorus – A type of delay effect which produces a fatter sound. Gain – A change in amplitude (volume). Event – Something recorded and played by the sequencer. usually triggered when a note is first played. Attenuate – To reduce in volume. Sustain . Polyphony – The maximum number of voices an instrument can play.Glossary of terms ADSR Envelope – A value which varies over time. Envelope – A value which varies over time. Attack – How quickly an envelope reaches maximum after the note is started. Modulation – The process of changing one signal using another. Velocity – How hard a note was struck.

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