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Feanor Male
Character Name Char. Lvl. Player Gender

Elf Medium
Race H.D. L.A. Size Category Alignment Religion / Patron Deity

Wizard
Character Character Class 1 LVL. Character Class 2 Lvl. Character Class 3 Lvl.
v3.0a18
Portrait/Sketch

Character Class 4 LVL. Character Class 5 Lvl. Character Class 6 Lvl.

Health PHB
145-146 Saves PHB
136 Skills PHB / XPH
Ch. 4 / 35-39

Class Skill
Max. Ranks
Max. Temp. /

Fortitude
(Class/Cross-Class)
Max

Untrained
Reflex *
HP 26

Ability

Ability

Ranks

Temp.
Mod.

Misc.
Hit Points

Will
Skill

Key
(Con)
Abilities

(Dex)

(Wis)
PHB Total
Ch. 1
Current Appraise • Int
Total
Autohypnosis ³ Wis
Ability

Ability
Score

Score
Temp.

Temp.
Mod.

Mod.

Ability
Mod. Balance ¹ • Dex
Str 9
Nonlethal
Damage *
Base Save
Bonus 2 2 5 Bluff • Cha
Strength

Dex Misc. Climb ¹ • Str


Dexterity 14 Damage Reduction/
Conditions Concentration • Con
Energy Resistance Temp. 9
Con 13 Craft • Int
Constitution
Improved
* Evasion
Int 17
Evasion
Craft • Int
Intelligence

Wis Spell Power Decipher Script Int


Wisdom 12 Resist. Resist.
Diplomacy • Cha
Cha 12 * If Nonlethal matches or exceeds Rolling a 1 is an automatic Disable Device Int
Charisma
Current HP, you’re uncouncious. failure, 20 is a success.
Disguise • Cha

Armor Class PHB


122-126 Modifiers Escape Artist ¹ • Dex
Forgery • Int
Including No
Natural

Flat-
Deflect.

Load
Bonus *

Gather Information • Cha


Armor

Armor

Dodge
Bonus

Bonus

Shield Shield Footed ¹ LIGHT


Other
Mod.

Mod.
Size
Dex

Handle Animal Cha


10 Total Carried
Load (LBS.) 0.0
0 0 Heal • Wis
10 10 10 Max. Check Hide ¹ • Dex
Uncanny
Dodge
Monk AC
Bonus ²
Wis
Mod. Dex - 0 Penalty
Touch
MOd. Max.
Intimidate • Cha
¹ Based on what is currently equipped. * Armor & Shield details in the Speed 0 ×4 Run
² Applies while unarmored and at Light Load. Worn Items & Clothing section (pg 3).
Jump ¹ • Str
Knowledge Arcana Int 9

Combat PHB
Ch. 8
Knowledge
Knowledge
History Int
Int
9

Knowledge Int
Ability

Base
Initiative Attacks
Temp.
Mod.

Mod.

Misc.

Attack Bonus
Size

1st 2nd 3rd 4th 5th Listen • Wis


Dex.
1st 2nd 3rd 4th 5th
Mod. Melee
(Str) / / / / Move Silently ¹ • Dex
Misc.
Ranged 0 3/ / / /
(Dex) / / / / Open Lock Dex
Temp.
Grapple Powerful Perform • Cha
(Str) / / / / 0 Build
Perform • Cha
Perform • Cha
Weapons & Ammunition PHB
112-122, 160 Profession Wis
In Off Hand
Equipped

Profession Wis
Increment
Light, 1H,

Ranged

Modified
Weight
Attack

Psicraft ³ Int
Finesse
Bonus

or 2H
Type *

Attacks
(Lbs.)
(Ft.)

Weapon 1st 2nd 3rd 4th 5th Damage Critical Ride • Dex
/ / / / Search • Int
/ / / / Sense Motive • Wis

/ / / / Sleight of Hand ¹ Dex

/ / / / Spellcraft Int 9
Spot • Wis
/ / / /
Survival • Wis
/ / / /
Swim ² • Str
/ / / /
Tumble ¹ Dex
Deals Lethal
Unarmed Strike / / / / Damage Use Magic Device Cha
Equipped

Use Psionic Device ³ Cha


Key Notes Rich *
Weight
Attack
Bonus

Use Rope • Dex


Each
(Lbs.)

Ammunition Damage Quantity

* If a weapon is of two types; all damage it deals is of both types. ¹ Armor Check Penalty – if any – applies ( ² double penalty for Swim.)
³ These skills are detailed in the Expanded Psionics Handbook.

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(Primary Stats)
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Movement PHB
162-164 Carrying Capacity PHB
161-162 Carried Load
Modified Quadruped Total Carried Load 0.0

Penalty

(Ft./Rd.)
(Current) Total Base Class

Check
Speed Speed Speed Mod. Misc. Temp. Carried

Speed
Max.

Max.
Dex.

Run
Weight Range
(Lbs.) Weight of Weapons & Ammunition
0 (see page 1) 0.00
Dwarven
Light 0 - 30 Normal 0 ×4 Weight of Worn Clothing and Equipment
(See page 3) 0.00
Movement
Multiplier Medium 31 - 60 -3 3 0 ×4 Weight of Carried Equipment

1 Minute
1 Round
0.00

1 Hour
(see Page 3)

(Miles)

(Miles)
(Feet)

(Feet)

1 Day
Heavy 61 - 90 -6 1 0 ×3 Weight of Carried Wealth
(see page 3) 0.00
Walk ×1

(Ft./Rd.)
(Normal)
All Weight values are in Pounds (lbs.)

Speed

Max.
Run
Weight
Hustle * ×2 Capacity (Lbs.)

Run * ×3 Lift Off Ground 2× Max. 180 5* 5*


Languages PHB
82
Run * ×4 Push or Drag 5× Max. 450 5* 5*
Literate Dwarven
* Requires a Full-Round Action. Common
* Movement requires a Full-Round Action.
All Speeds are in Feet Per Round unless otherwise noted.
Orc

Rich * Special Abilities Descriptions PHB


Ch. 2, 3 & 5
Draconic
Elven

Proficiencies PHB
Ch. 5

Armor (Light)
Armor (Medium)
Armor (Heavy)
Shield
Tower Shield
Simple Weapons
Martial Weapons

Feats PHB
Ch. 5

Page
Source
Feat Book

Improved Initiative
Spell Focus
Augment Summoning

Make note of the Source Book and Page for easy reference. You may also wish to record Traits & Flaws here.

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(Secondary Stats)
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Rich * Special Abilities Descriptions... Cont’d PHB
Ch. 2, 3 & 5

Make note of the Source Book and Page for easy reference.

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(Special Abilities...)
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Worn Clothing and Equipment PHB / DMG
134 - 136 / 214 Carried Equipment PHB
Ch. 7

Quantity
Head Face / Eyes

Weight
Each
(Circlets, crowns, hats, headbands, (Goggles, lenses, masks, spectacles, Carried
helmets, phylacteries) Weight third eyes) Weight Item Location

Shoulders Neck
(Capes, cloaks, mantles, shawls) Weight (Amulets, badges, brooches, collars,
medals, medallions, pendants, periapts,
scarabs, scarfs, torcs) Weight

Armor / Body
(Armor, robes) Weight
Torso
(Shirts, tunics, vests, vestments) Weight

Type
Max.

Penalty

Spell
Dex

Check
AC
Bonus

Failure
(%)

Speed
(Ft.)

Equipped
Waist
(Belts, girdles, sashes) Weight

Hands
(Gauntlets, gloves) Weight
Arms / Wrists
(Armbands, bracelets, bracers) Weight

Shield Weight

Fingers
(Rings) – Left
Shield
Type
Max.

Penalty

Spell
Dex

Check
AC
Bonus

Failure
(%)

(Rings) – Right
Equipped

Feet
(Boots, sandals, shoes, slippers) Weight

Illustration by A. Swekel. ©1995-2007 Wizards of the Coast, Inc.

Rich * Item Details

Wealth PHB
112

Weight
Total

Carried Banked
CP (Copper)
SP (Silver)
GP (Gold)
Stored Equipment PP (Platinum)
Quantity

Quantity
Weight

Weight

Weight

Estimated
Each

Each

Each

Place of Place of
Item Storage Item Storage Valuables Quantity
Value Each
(GP)

Estimated Net Wealth


0.00
(GP)

Total Carried Load 0.0

All Weight values are in Pounds (lbs.)

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(Equipment & Wealth)
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Rich * Item Details... Cont’d

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(Item Details...)
Data Settings Tools ? Help
Calculate Bonus Spells/Day
(Class A) ✔ Magic Calculate Bonus Spells/Day
(Class B) ✔ PHB
Ch. 10
Enable Turn Undead PHB
159-160

Times Per Day Turn Check


Cha. Cha.
Mod. Modifier Mod.
Magic Class A Magic Class B
3+ Misc. Misc.

Temp. Temp.
Domains / Schools Domains / Schools

Turning Check Most Powerful Undead Affected


Result (Maximum Hit Dice) *

0 or Lower Cleric Level - 4


Prohibited Schools Prohibited Schools
1–3 Cleric Level - 3
4–6 Cleric Level - 2
7–9 Cleric Level - 1
10 – 12 Cleric Level
Ability

Ability
13 – 15 Cleric Level + 1

Temp.

Temp.
Mod.

Mod.

Mod.

Mod.
Misc.

Misc.
Spell

Spell
Spell DC Spell DC
DC

DC
Key Ability Key Ability 16 – 18 Cleric Level + 2
Spell Spell 19 – 21 Cleric Level + 3
Save DC 10+ Save DC 10+
22 or Higher Cleric Level + 4

Temp.
Mod.

Misc.
Total Hit Dice of
Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Spells/Day

Cha
Quantity

Quantity
Domain/

Domain/
Known *

Known *
School

School
Undead Affected
Save DC

Save DC
Bonus

Bonus
Total

Total
Cast *

Cast *
Spells

Spells

Spells
Class

Class
Spell Spell
Misc.

Misc.
Spell

Level Level + Cleric


Level +

0 0 * A paladin’s effective Cleric Level is equal to


his Paladin Level - 3.

1st 1st
2nd 2nd Rich * Notes
3rd 3rd
4th 4th
5th 5th
6th 6th
7th 7th
8th 8th
9th 9th
10th 10th
* Only applies to classes which aren’t required to prepare spells ahead of time.

Psionics XPH
Ch. 4
Current

Max.
Power Points
Per Day * Temp.
Max.

Psionic Class A Psionic Class

Discipline Discipline
Ability

Ability
Power

Power
Temp.

Temp.
Mod.

Mod.

Mod.

Mod.
Misc.

Misc.

Power DC Power DC
DC

DC

Key Ability Key Ability


Power Power
Save DC 10+ Save DC 10+
Save DC

Save DC

Save DC

Save DC
Known

Known

Known

Known
Powers

Powers

Powers

Powers
Power

Power

Power

Power

Power

Power

Power

Power
Point

Point

Point

Point

Power Power Power Power


Cost

Cost

Cost

Cost

Level Level Level Level


1st 1 6th 11 1st 1 6th 11

2nd 3 7th 13 2nd 3 7th 13

3rd 5 8th 15 3rd 5 8th 15

4th 7 9th 17 4th 7 9th 17

5th 9 5th 9
* The maximum number of Power Points you can spend on a power is equal to your Manifester Level for the power’s class.

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(Magic & Psionics)
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Calculate
Power Points ✔ Known Powers XPH
Ch. 4 & 5

Power Level

Resistance

Augment
Psionic

Points
Power

Power
Class

Manifest. Aim
Power Discipline Display Time Range ¹ (Target/Area/Effect) Duration Save Description

¹ CLOSE = 25 ft. + 5 ft./2 Caster Levels, MEDIUM = 100 ft. + 10 ft./Caster Level, LONG = 400 ft. + 40 ft./Caster Level * Effect is centered on you.
† Concentration Duration is Limited. ‡ Lasts Duration or until Discharged/Triggered, whichever comes first. ~ Effect lingers after Concentration is released.

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(Known Powers)
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Rich * Powers Details... Cont’d 1 XPH
Ch. 5

Record the Source Book and Page for easy reference.

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(Powers details...)
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Rich * Powers Details... Cont’d 2 XPH
Ch. 5

Record the Source Book and Page for easy reference.

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(Powers details...)
Data Settings Tools ? Help
Rich * Powers Details... Cont’d 3 XPH
Ch. 5

Record the Source Book and Page for easy reference.

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(Powers details...)
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Rich * Character Description & Personality PHB
110

Height Weight (Lbs.) Skin Color Eye Color Hair Color

Pref. Hand Age Birthdate Hometown

Rich * Background PHB


110

Rich * Notes Experience PHB


22, 58-60

Total Experience

Multiclass Penalty %
Required For Next Level

Calculate Experience
Required for Next Level

You cannot spend so much Experience on a Spell or Power


that you lose a level.

Campaign

September 24, 2010


Date Character Created Date Last Updated

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(Character Details)
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Rich * Notes... Cont’d

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(Notes...)

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