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GNOLL DEATHKNIGHT X Medium humanoid (gnoll), chaotic evil

Armor Class 17 (half plate)

Hit Points 120(16d8 + 48)

Speed 30 ft.

Str 18(+4) Int 10(+0)

Dex 15 (+2) Wis 11 (+0)

Con 16 (+3) Cha 14 (+2)

Saving Throws Str +7, Con +6, Cha +5

Skills Intimidation +5

Senses darkvision 60 ft., passive Perception 10

Languages Gnoll

Challenge 6 {2,300 XP)

Rampage. When the gnoll reduces a creature to 0 hit points with

a melee attack on its turn, the gnoll can take a bonus action to

move up to half its speed and make a bite attack.

Aura of Malice. All enemies within 10 feet of the gnoll have

disadvantage on saving throws.

ACTIONS

Multiattack. The gnoll makes three attacks: one with its bite and

two with its greatsword.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:1

(1d6 + 4) piercing damage, and the target must succeed on a DC

14 Constitution saving throw or take 14 (4d6) necrotic damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.


Hit: 11 (2d6 + 4) slashing damage.