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Handbook

© 2017 by David Dražil. All rights reserved.


Thank you!
Thank you for downloading the sample chapter
of the PDF Handbook Sketch like an Architect.
All the best!

- David Drazil -
#SketchLikeAnArchitect

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Reading Guide
This Handbook is created as an interactive PDF.
It means, that you can, for instance, click on the
chapters on the Contents page and you‘ll be
instantly directed to the corresponding page of the
book. The same applies for buttons on the contact
pages (p. 3 and 60) and external links to websites.

The Worksheets for practicing always have the


PRINT ME! sign with a little printer icon on the top
right corner of the page. These Worksheets are meant
to be printed out, so you can physically practice new
techniques and skills.

Happy sketching!

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Contents
How It Works p. 6

Step 01 Lines & 2D Objects p. 7

Step 02 Basic Perspective Rules p. 17

Step 03 Shadows, Textures & Materiality p. 24

Step 04 Populating Your Sketch p. 33

Step 05 Adding Vegetation p. 38

Step 06 Awesome Perspective Sketch p. 45


Final Thoughts p. 56

References and Resources to Explore p. 57

About the Author p. 59

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How It Works
The main body of this Handbook consists of 6 Steps. Each of these
Steps is divided into 4 parts (as seen below). First, I explain you what
we are going to learn and why. Then, I show you the techniques and I
give you some crucial tips & tricks. After that, you can learn by practicing
on the provided worksheets. Finally, there is an exercise for each of the
Steps, so you can apply and test your newly acquired skill or technique.

What & Why Tips & Tricks Learning Applying


What we are going to Techniques and advice on what Practice makes perfect, right? It is Time for a final exercise, where
learn and why this skill to do and what to avoid. It is applicable for sketching, too. You you can apply the techniques
or technique is important for more of a guideline since any can use the prepared worksheets we have practiced. This is the
architectural sketching. rule can be broken... ;) to help you start. part you should upload to your
project gallery :)

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Step 01

Lines & 2D Objects


If you look at most architectural sketches, they are made of a number
of different lines. Some of them are wavy, jagged, zig-zag, and some
are straight. They are used not only for contours, but also for guide-
lines, constructional lines, shading, hatching and texturing - pretty
much almost everything in a drawing!

As the first step, we´re going to learn to draw different types of lines.
We start with relaxing our hand, getting familiar with the right posture
and correct movement of our arm, and drawing various types of lines. Different types of lines

Basic 2D objects

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Line Types

Wavy

Staggered

Zig-Zag

Jagged

Dotted

Dotdash

Solid

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PRINT ME!

WORKSHEET 01.a

Wavy

Your turn!

Staggered

Your turn!

Zig-Zag

Your turn!

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PRINT ME!

WORKSHEET 01.b

Jagged

Your turn!

Dotted

Your turn!

Dotdash

Your turn!

Solid

Your turn!

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Drawing Straight Lines

For the construction of 2D objects


and perspective views later on,
we will need to practice sketching
straight lines.

The best technique for practicing


straight lines is to connect two points
with the shortest possible line.

Basically, we are going to need


3 types of straight lines according to
their direction - horizontal, vertical,
and diagonal. All of them will be
very useful in the later stages of our
architectural sketching.

Practice drawing straight lines with


Worksheet 01.c on the next page.

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PRINT ME!

WORKSHEET 01.c

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Drawing 2D Objects

Once you become confident about


drawing lines, you can move on to
drawing some basic 2D objects.
Typically, what we are going to need
further on in the process are squa-
res, rectangles, triangles, and circles/
semicircles.

When drawing 2D objects, it is


important to draw each side of an
object with a single stroke, as shown
in the explanation below.. It is not
recommended to overdraw a line
with more strokes as it only gets a
bit messy ;) Try to draw only one line
even if it´s not perfect. Just practice
more of them, they‘ll get better.

Another great tip is to always con-


nect two lines of an object without
leaving a gap in between, even quite
the opposite - create intersections
in corners. It will add a bit more Basic 2D Objects
technical look to your sketches.

The process of sketching 2D objects

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PRINT ME!

WORKSHEET 01.d

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Exercise

Your Exercise for practicing Lines


& 2D Objects is to sketch a simple
cityscape of your favourite city.
If you cannot think of any city, feel
free to get inspired by your own
photos, search on Google, Pinterest,
or any other platform of your choice.

The point of this Exercise is not to


get too complex, but still practice
different types of lines, long straight
lines, various 2D objects, and also to
get familiar with the use of lineweight.

Don‘t worry too much about making


TIP
Note how different levels
it look perfect, the focus should be on of detail and lineweight
becoming more confident about the are used to create depth in
mentioned techniques when drawing these sketches.
lines and 2D objects. Good luck!

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Step 01

Wrap up
Let‘s sum this up! On this page you can find the most important
tips & tricks for sketching Lines & 2D Objects. This advice should
serve as guidelines, but feel free to use what suits you the best and
leave the rest out with no worries.

#01 #02 #03 #04


Mind your posture and Draw with whole your arm, Always draw with a light Do not erase the incorrect lines
maintain a good overview starting the movement hand; pull your pencil/pen - learn from them instead.
of your canvas. from your shoulder. rather than push it.

#05 #06 #07 #08


Use of different lineweights Long lines are achieved by 2D Objects - draw each line 2D Objects - create
serves well for defining drawing with your whole arm with a single separate stroke. intersections in corners,
depth planes, better clarity, and supporting your hand by avoid leaving gaps.
and creating emphasis and sliding on your little finger.
contrast in a drawing.

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Step 02
1-point perspective

Basic Perspective Rules


The way we see the world is driven by rules of perspective - both
linear and atmospheric. In this chapter we‘ll take a look at one point
and two point linear perspective as it will lay the foundation for our 2-point perspective
architectural sketches.

The important thing about perspective is to realize that it is applied


everywhere, literally everywhere. Everything we draw, from an apple to
a spaceship, needs to follow the rules of perspective in order to look
realistic. The perspective works like an invisible grid helping to place
objects in our spatial composition. It is a way how to describe 3-di-
mensional space on a 2D plane.

There is no reason to be scared of perspective drawing, it doesn‘t al-


ways require a ruler or math knowledge to handle it. By following just
a couple of simple rules, you‘ll be able to express your spatial ideas
through sketching in perspective. Let‘s dive into it! 3-point perspective

Multi-point perspective

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Step 03

Shadows, Textures & Materiality

Now that we are confident about lines, 2D objects and perspective


sketching, we are ready to move on again. To improve our sketches,
we need to add more details, specifically by working with light and
shadows and by expressing materiality through different textures.
Shade and Shadow

In this chapter, we will start with defining shade and shadow and
sketching different lighting conditions in perspective to add more
plasticity and depth to our drawings.

Subsequently, you will learn how to visually represent materials in


your sketch, such as brick, stone, concrete, timber, or glass.

To create suggestive textures, we‘ll take inspiration from real-life re-


ferences, simplify them to textures, and sketch them through various
rendering techniques. Let‘s get started!

Rendering Techniques

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Step 04

Populating Your Sketch


At this stage, we move forward to sketching human figures as it is an
essential skill in order to better understand a sketched space. There
are several reasons why integrating human figures in architectural
sketches is important.

Generally speaking, architecture is about creating spaces for people.


From this point of view, it makes sense to add people into spaces
which are meant for them. By doing so we depict more lively envi-
ronment and we create higher chances to describe our idea, because
people are the key element of storytelling.

Finally and most importantly, human figures add a sense of scale


to our sketches. Therefore, we should always refer to a human figure
when defining the scale of sketched spaces and surroundings.

In this chapter, we will learn a quick way how to sketch human


figures based on the right proportions, how to incorporate them into
perspective sketches, and how to work with them to build a sketched
composition in the right scale.

Quickly Sketched Human Figures

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Step 05

Adding Vegetation
As a final step before putting everything together, we‘ll take a look at
vegetation as an element in architectural sketching.

Natural elements can play important roles in any visuals. Through


combining (very often) boxy architecture with more organic shapes of
vegetation, we can achieve very appealing image. Moreover, vegeta-
tion might serve well for defining a setting of our image, for framing
the spectator‘s view, and unveiling the real focal point of an image.

That being said, vegetation is very powerful and universal element to


use in sketches. In this chapter we‘ll focus on drawing trees, bushes, and
grass in different scales and from different angles. Let‘s dive into it!

Variations on sketched trees and bushes

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Step 06

Awesome Perspective Sketch

In this last chapter, we‘ll have a look at ways how to combine all the
previous elements into an awesome perspective sketch. The focus
will be on integrating them in a way so we achieve the desired impact
- specific mood, atmosphere, or story in a sketch.

With this final exercise, the goal is to learn how to translate this im-
pact into a sketch by working with composition, scale, depth planes,
and focal points.

One of the important aspects and variables is also whether we draw


from our imagination or by observing an existing reference. For this
purpose, you‘ll have a chance to study different examples of finished
sketches, describing key thechniques and explaining a workflow behind
an image.

On the next pages, you can follow the tips on each sketch to get an
insight into the chosen techniques and approaches. Happy sketching!

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Thank you!
Thank you for downloading the sample chapter
of the PDF Handbook Sketch like an Architect.

If you wish to purchase the whole Handbook,


please click on the button bellow.

I Want the Full Version.

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About the Author
David Drazil is a young architect and CG artist from the Czech Republic,
currently based in Copenhagen, Denmark.

Since his childhood he‘s been fascinated by visuals and has been incli-
ned to fine arts, architecture, and graphic design. During his architectural
studies, both in the Czech Republic and Denmark, David found his
passion in the visual presentation of architecture - namely architectural
sketching, visualisations, animation, and virtual reality.

To name a few accomplishments, David obtained several academic dis-


tinctions, including the Yellow Card Award for outstanding and high qua-
lity studio project (2011, nomination 2012) and Best student‘s visualisa-
tion award (2013, 2014). Furthermore, he wrote an online article about
Photoshop post-process in arch-viz, and presented a Net-ZEB project
City Gardens at the Passive Housing Conference 2016 in Brno, CZ.

David has gained working experience from both Czech and Danish
studios, such as Cigler Marani Architects and KHR Architecture. In 2016,
David graduated from Aalborg University in Denmark with a Master of
Science (MSc.) degree in Architecture and Design.

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Thank you for reading!

Click on the icons

to get in touch, leave a comment, or just say hi!

- David Drazil -
#SketchLikeAnArchitect