cinematics started from the script prepared by Alek, our writer and storyboarder. Next, Robert, our ink artist, prepared a quick pencil sketch, and later made a proper ink hand drawing out of it. Next Kasia, our color painter put a color on it. STORY THE DRAWINGS THE MOTION STORY STORY THE MOTION
To make the 2D animations look
cool, we needed parts of it moving on the screen, so usually Robert drew some elements of the image separately. Then Kamil, our 2D animator, could move the elements around, making a cinematic impression. THE MOTION STORY STORY THE MOTION THE MOTION STORY
Their work was, of course,
just a beginning. Only then we could record and implement voiceovers, timed with the animation. Next, we added sound effects, music, and mixed each scene into a proper cinematic experience. STORY THE MOTION THE SCALE STORY
Sometimes, the drawings needed
to be way larger than the actual screen space, so that we have enough time for the narration, provided by just panning the camera over the image. ULF’S CAMPAIGN STORY RURIK’S CAMPAIGN STORY EDWARD’S CAMPAIGN STORY STORY HAROLD’S CAMPAIGN STORY RUDOLF’S CAMPAIGN MIESZKO’S CAMPAIGN STORY VIKINGS CHARACTERS
Ancestors Legacy is a game heavily inspired by history, but our goal
was not to make it historically-accurate at any cost. As a result, we wanted to make sure that our troops simply look cool and, what’s even more important, that their look changes into even cooler, when squads get stronger. Last but not least, we wanted to make sure that warriors within each squad do not look all exactly the same, thus we introduced partial randomization. CHARACTERS VIKINGS ANGLO-SAXONS CHARACTERS CHARACTERS ANGLO-SAXONS GERMANS CHARACTERS CHARACTERS GERMANS SLAVS CHARACTERS CHARACTERS SLAVS IN-GAME EXAMPLES CHARACTERS CHARACTERS IN-GAME EXAMPLES The architecture and environment of each nation is inspired by its history, but also features noticeable visual changes stressing the technological advancement and growth in power, which takes place throughout the game. ENVIRONMENTS VIKINGS ANGLO-SAXONS ENVIRONMENTS ENVIRONMENTS ANGLO-SAXONS GERMANS ENVIRONMENTS ENVIRONMENTS GERMANS SLAVS ENVIRONMENTS ENVIRONMENTS SLAVS SUMMER
AUTUMN
WINTER PROMO-ARTS THE TEAM
March 2018 Art Direction: Tomasz Schneider Illustration / Concept Art: Tomasz Górnicki 2D Animation: Kamil Wójcik
3D Artists: 2D Artists: 3D Character Artists:
Dawid Gomola Katarzyna Kaczmarek Pavel Guba Marek Kozłowski Robert Lada Seweryn Niedzielski Cyprian Listowski Aleksander Sajnach Tomasz Ochalik Bartosz Miha Maja Skutnik Sebastian Tworek
Destructive Creations thanks everyone who expressed