You are on page 1of 2

Fast Character Maker | Character Sheet For Warforged Fighter 1 http://www.fastcharacter.com/results.

php

GRONK
Fighter 1 0 Gronk
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Warforged Soldier
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+2 PROFICIENCY ARMOR
+3 BONUS CLASS
(AC) INITIATIVE
Alignment: Lawful Neutral. I obey laws,
tradiPons or my own strict code to
16 promote order and society above all else.
SAVING THROWS
19 +1 30 W.
Warforged Traits [UA Feb. 2015]
Armor Worn: Chain mail and shield
+5 Strength Saves * • Age: 260-years-old
DEX +1 Dexterity Saves • Medium Size (4' 11", 195 lbs.)
HIT POINTS HIT DICE • Composite PlaPng (bonus added to Armor
+1 +4 ConsPtuPon Saves *
Class)
13
-1 Intelligence Saves
+1 Wisdom Saves
12 1d10 • Living Construct (immune to disease, do
not need to eat or breathe, but you can
+0 Charisma Saves DEATH SAVES: Success O O O Fail O O O ingest food and drink if you wish)
* Prof. bonus added
• Trance (meditate semiconscious for 4 hours
CON a day instead of 8 hours sleep)
SKILLS WEAPON & UNARMED ATTACKS
+2 +1 AcrobaPcs (Dex) Basic A[ack. One target per A^ack acPon. Class Features [PHB p. 70]
• FighPng Style (ProtecPon)
15 +1 Animal Handling (Wis)
• Second Wind (regain 1d10+1 h.p.)
-1 Arcana (Int) Warhammer. Melee Weapon A>ack: +5 to
+5 AthlePcs (Str) * hit, reach 5 `. Hit: 1d8+3 bludgeoning
Background Features [PHB p. 140]
+0 DecepPon (Cha) damage. (If used two-handed in melee,
INT • Military Rank
does 1d10+3 damage.)
-1 History (Int)
-1 +1 Insight (Wis)
Javelin. Melee Weapon A>ack: +5 to hit, reach 5
8 +2 InPmidaPon (Cha) * `. Hit: 1d6+3 piercing damage. (If thrown,
-1 InvesPgaPon (Int) normal range to 30 `.; disadvantage long
+1 Medicine (Wis) range 31 to 120 `.)
-1 Nature (Int)
WIS MAGIC & SPECIAL ATTACKS
+3 PercepPon (Wis) *
+1 +0 Performance (Cha) Figh]ng Style: Protec]on. Use reacPon with
12 +0 Persuasion (Cha) shield to cause disadvantage on a^ack
against target in 5 feet.
-1 Religion (Int)
+1 Sleight of Hand (Dex)
+1 Stealth (Dex) (Disadv.)
CHA
+3 Survival (Wis) *
+0
10 * Prof. bonus added

13 PASSIVE WISDOM
(PERCEPTION)

PROFICIENCIES & LANGUAGES EQUIPMENT & TREASURE


Carried Gear: chain mail armor (AC 16), shield
Armor: light armor, medium armor, heavy
(AC +2), warhammer, javelin, gaming set (dice
armor, shields set), belt pouch, set of common clothes, an
Weapons: simple weapons, marPal weapons insignia of rank, a trophy taken from a fallen
Tools: one type of gaming set, vehicles (land) enemy (dagger, broken blade, or piece of a
banner)
Saving Throws: Strength, ConsPtuPon
Skills: AthlePcs, InPmidaPon, PercepPon, LiWing and Carrying: 240 lbs. max. carrying
Survival capacity; 480 lbs. pushing or dragging (speed -5
`.); 480 lbs. max. li`.
Languages: Common, Orc
Coins & Gems: 14 gold pieces (gp); 6 silver
pieces (sp); 48 copper pieces (cp); 4 gems (worth
10 gp each)

1 of 2 1/9/19, 3:39 PM
Fast Character Maker | Character Sheet For Warforged Fighter 1 http://www.fastcharacter.com/results.php

[PHB] = page number reference to the Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published
August 19, 2014, by Wizards of the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601). [VGtM] = Volo's Guide To Monsters (ISBN
9780786966073), available from a gaming store near you.

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-products
/player's-companion
CONTACT (especially about typos, glitches and othre errrors)

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC in the United States and other
countries. © 2009 Wizards. All Rights Reserved.

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the
trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example,
DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and
D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more
information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at
www.wizards.com.

2 of 2 1/9/19, 3:39 PM