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Wizard 5 Rogelius1

CLASS & LEVEL PLAYER NAME


Merik Ventus
Valenar High Elf Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+2 Constitution +3 15 32 --
-1 • +7 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+2 P
+0

+7
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart,
Double-Bladed Scimitar, Longbow,
Quarterstaff, Scimitar, Shortbow, Sling, Whip
14 -1 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+0 Deception CHA
Common, Elvish, Giant, Primordial, Sylvan
P +7 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
+4 +0 Intimidation CHA
P +7 Investigation INT
18 +0 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


P +3 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
P +7 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+3 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Short Rest
+0 Survival WIS
Twice per short rest, you can use a bonus action to === SPECIAL ===
Arcane Recovery • 1 / Long Rest
+0 start a Bladesong, which lasts for 1 minute and grants
you the following benefits: Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
You gain a +4 bonus to your AC, your walking speed combined level of 3, and none of the slots can be 6th
10 increases by 10 ft., you have advantage on Acrobatics level or higher.
checks, and you gain a +4 bonus to any CON saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Whip +6 1d4+3 Slashing Martial, Finesse, Reach

Fire Bolt +7 2d10 Fire V/S


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 0 Bludgeoning


17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 5 Rogelius1
CLASS & LEVEL PLAYER NAME
Merik Ventus
Valenar High Elf Cloistered Scholar (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===


It ends early if you are incapacitated, if you don
* Spellcasting • PHB 114 medium or heavy armor or a shield, or if you use two
You can cast prepared wizard spells using INT as your hands to make an attack with a weapon. You can also
spellcasting modifier (Spell DC 15, Spell Attack +7) dismiss the Bladesong at any time you choose (no
and wizard spells in your spellbook as rituals if they action required).
have the ritual tag. You can use an arcane focus as a
spellcasting focus. | 2 / Short Rest • 1 Bonus Action

* Arcane Recovery • PHB 115


Once per day when you finish a short rest, you can === VALENAR HIGH ELF RACIAL TRAITS ===
choose expended spell slots to recover - up to a
combined level of 3, and none of the slots can be 6th * Darkvision • PHB 23
level or higher. You can see in darkness (shades of gray) up to 60 ft.

| 1 / Long Rest • Special * Keen Senses • PHB 23


You have proficiency in the Perception skill.
* Arcane Tradition • PHB 115
* Fey Ancestry • PHB 23
| Bladesinging You have advantage on saves against being charmed,
and magic can’t put you to sleep.
* Restriction: Elves Only • SCAG
Only elves and half-elves can choose the bladesinger * Trance • PHB 23
arcane tradition. Your DM can lift this restriction to You don't need to sleep, but meditate semiconsciously
better suit the campaign. for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
* Training in War and Song • SCAG exercises that have become reflexive through years of
You gain proficiency with light armor, one type of practice. After resting in this way, you gain the same
one-handed melee weapon of your choice, and the benefit that a human does from 8 hours of sleep.
Performance skill if you don’t already have it..
* Valenar Elf • WGtE
* Bladesong • SCAG You gain proficiency with the scimitar, double scimitar,
Twice per short rest, you can use a bonus action to longbow, and shortbow.
start a Bladesong, which lasts for 1 minute and grants
you the following benefits: * Cantrip • WGtE
You know one cantrip of your choice from the wizard
You gain a +4 bonus to your AC, your walking speed spell list. INT is your spellcasting ability for it.
increases by 10 ft., you have advantage on Acrobatics
checks, and you gain a +4 bonus to any CON saving * Extra Language • WGtE
throw you make to maintain your concentration on a You can speak, read, and write one extra language of
spell. your choice.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb.

Dagger 1 1 lb.

SP 0 Whip 1 3 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Component Pouch 1 2 lb.


GP 528 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


PP 0 Rope, Hempen (50 feet) 1 10 lb.

Spellbook 1 3 lb.
WEIGHT CARRIED

81 lb. Tinderbox 1 1 lb.

ENCUMBERED Torch 10 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Waterskin 1 5 lb.

PUSH/DRAG/LIFT Arcane Focus 1 --

240 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Merik Ventus
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

I work to preserve a library, university,


scriptorium, or monastery.

BONDS

Unlocking an ancient mystery is worth the


price of a civilization.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Fire Bolt Wizard +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Mending Wizard -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Mage Hand Wizard -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Toll the Dead Valenar High Elf WIS 15 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Feather Fall Wizard -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Magic Missile Wizard -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 2nd LEVEL === 3 Slots OOO

O Flock of Familiars <C> Wizard -- 1m Touch V,S Concentration, up to 1 hour LLoK D: 1h, V/S

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Suggestion <C> Wizard WIS 15 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

=== 3rd LEVEL === 2 Slots OO

O Catnap Wizard -- 1A 30 ft. S,M 10 minutes XGtE 151 D: 10m, S/M

O Fireball Wizard DEX 15 1A 150 ft./20 ft. Sphere V,S,M Instantaneous PHB 241 20 ft. Sphere, V/S/M

O Fly <C> Wizard -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 243 D: 10m, V/S/M

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 S

O Haste <C> Wizard -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Galder’s Tower Wizard -- 10m 30 ft. V,S,M 24 hours LLoK D: 24h, V/S/M

O Water Breathing [R] Wizard -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

SPELLS

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