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Battle Report

Tyranids vs Orks

Mission Played – Necron Implacable Advance

Orkses is never beaten in battle. If we win we win, if we die we die so it don’t count as beat. If we runs for it we don’t die neither, so we can always come back for annuver go, see!”

In this mission the Orks took the place of the Necrons.

The game was played down the length of the table, with the table being split into thirds. An objective marker was placed in the centre of each third of the table. At the end of the game the player that has captured the most objectives wins the battle. Neither side may outflank in this mission. The Orks won the deployment roll and choose their deployment zone.

Ork Deployment The massed Ork forces spread across the width of the battlefield, with the Gretchin deployed holding the objective in the Ork deployment zone. The Ork artillery was placed to the left & right of the Gretchin. A unit of infiltrating Commandos was placed deep in the Tyranid deployment zone, ready to strike at the unsuspecting aliens.

Tyranid Deployment The Tyranid forces set up with the Raveners on their left flank and the warriors on the right. The Trygon Prime, Hive Tyrant, Carnifex brood and Carnifex in the centre.

Tyranids won the initiative roll and went first.

Tyranid Turn 1

Everything in the Tyranid army moved towards the main Ork force and the objective by the bridge with the exception of the Trygon Prime & the Carnifex. Both monstrous creatures headed back to deal with the Ork commando threat. The Tyranid shooting phase saw a few wounds against the commandos from the Trygon and the Carnifex & the Carnifex Brood inflicted several wounds on the Stormboyz. There was no Tyranid assaults this turn.

Ork Turn 1

The Ork force surged forward with the Hard Boyz leading the charge for the bridge and the all important middle objective. The Ork shooting started well with the Zzap Guns and the Tank Hunters inflicting wounds on a Carnifex, however the rest of the shooting phase was disappointing with no other wounds being inflicted. Unfortunately for the Commandos their lines of communication where closed by the Tyranids, so they received no orders from their Warboss

Tyranid Turn 2

The Tyranid Prime, a unit of Warriors, a Lictor and a Pyrovore became available from reserve this turn. The Pyrovore and its Mysetic Spore landed right on the mouth of the bridge, meaning the Orks would need to destroy them to gain the objective. The rest of the Tyranid force moved forward to prepare an assault on the objective/bridge. This turn the Tyranids concentrated their fire effectively, with the Tank Hunters taking 8 wounds, the Stormboyz taking 9 wounds, the Hard Boyz 7 wounds and a War Trukk being destroyed. The Trygon Prime and the Carnifex shoot and assaulted the orderless Commandos, killing them to an Ork.

Ork Turn 2

The Stormboyz ignited their Jump packs and cleared the river ready to charge the Raveners, while at the same time the Hard Boyz and the Warboss moved over the bridge towards the Pyrovore and Mysetic Spore. The Ork War bikes also moved up into shooting range of the Tyranid force. The shooting phase saw the Orks wound the Carnifex again as well as the Raveners. They also killed 2 newly arrived Warriors. In the assault phase the Stormboyz charged the Raveners, winning the combat but not forcing the Raveners to run. The Hard Boyz assaulted the Pyrovore/Mysetic spore, beating and destroying both.

Tyranid Turn 3

The Tyranids now realised the threat the Hard Boyz and the Warboss could potentially be. The Tyranids moved towards the Hard Boyz and just before charging in opened fire with most of the army inflicting 13 wounds on the unit. In the assault phase the Lictor joined the Raveners in trying to destroy the Stormboyz and although the Tyranids won the combat they couldn’t force the Orks to run. In the centre the Carnifex Brood and the Hive Tyrant charged the Hard Boyz and although the Boyz and the Warboss put up a good fight bringing down one of the Carnifex, they were unable to deal with three rampaging monstrous creatures and were slain outright.

Ork Turn 3

Undaunted by the loss of the Warboss the Ork force pressed forward determined to avenge his death. The Biker Boyz prepared to cross the river, firing at the Carnifex as they went. The shootas also killed another Warrior. Finally the Stormboyz killed the Raveners & the Lictor in close combat and consolidated towards the centre of the battlefield.

Tyranid Turn 4

The Termagants became available from reserve. The Hive Tyrant moved onto the bridge within range of the Biker Boyz, supported by the Trygon Prime and the Warriors. A lone Warrior started to move towards the back of the battlefield and the Tyranids objective. The Warriors and the Trygon Prime inflicted 7 wounds on the shootas this turn from firing with the Carnifex destroying 1 War bike. In the assault phase the Hive Tyrant charged the Biker Boyz wiping out the unit. However to the Tyrants left the Carnifex could not destroy the remaining War Trukk.

Ork Turn 4

The Orks still determined to grab the win pushed on hoping to grab the all important middle objective. Unfortunately for the Orks this turn their firing was extremely poor, only managing 1 wound from 7 units firing. In the assault phase the shootas bravely charged the Hive Tyrant, trying to remove it from the bridge. They lost 4 Orks in the combat but refused to run.

Tyranids Turn 5

The Tyranids now start to consolidate their position with most units moving to support each other. Except for the lone Warrior who seems to being running from the battle Shooting for the Tyranids this turn produced 1 wound on the Tank Hunters. The assault phase saw the Carnifex charge the Stormboyz, another Carnifex assault a War Trukk and the Hive Tyrant & shootas continuing their fight. Somehow the Stormboyz survived the charge and the combat was drawn. Unfortunately for the Orks the War Trukk and shoota unit were not so lucky, both being destroyed.

Ork Turn 5

In a final throw of the dice the Ork pushed the Gretchin towards the middle objective, while everyone else concentrated fire on the Hive Tyrant. The Gretchin, Hive Tyrant and Tank Hunters all inflict wounds, with the Tank Hunters finally bring it down. The only assaults this turn is another drawn combat between the Stormboyz and the Carnifex.

At the end of Turn 5 the battle ends with a roll of 1 or 2 on a d6. Unfortunately for the Orks a 2 comes up and the battle is over.

Tyranids 2 objectives - Orks 1 objective Tyranid Win

Ork & Tyranid deployment

Ork & Tyranid deployment
Ork & Tyranid deployment

The Commandos await their orders

The Commandos await their orders

…which never arrive.

…which never arrive.

The Ork Horde advances

The Ork Horde advances

Battle for the bridge

Battle for the bridge

Stormboyz hold their ground

Stormboyz hold their ground

The Warboss gives no quarter

The Warboss gives no quarter

but loses his life.

but loses his life.

The battle for the bridge rages on

The battle for the bridge rages on

and on

and on

until the Tyranids hold the bridge and the objective

until the Tyranids hold the bridge and the objective