Uplifted Morphs Thick Skin (New Gear) (Cost: Low) ± Provides 0/5 Armour ratings without changing the appearance

, texture or sensitivity of the morphs skin. This armour is cumulative with worn armour. Ursus (Bear)(BioMorph) One of the newer species of Uplifted animals to be accepted under the constantly broadening umbrella of Transhumanity, the Ursus' are uplifted bears of almost all types, from Brown and Black to Polar and Panda. All feature human levels of intelligence, as well as being modified to be capable of bipedal movement and human like hand dexterity. Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Smell, Adrenal Boost, Claws, Hibernation, Thick Skin Aptitude Maximum: 30 Durability: 50 Wound Threshold: 10 Advantages: +5 COO, +10 SOM, +5 to one other aptitude of the players' choice, Bite Attack (2d10, use Unarmed Skill) Disadvantages: Fast Metabolism CP Cost: 50 Credit Cost: Expensive (40,000) Neo-Feline (BioMorph) Neo-Felines are uplifted big cats, including lions, panthers and tigers. Featuring human level intelligence while retaining their native reactions and speed, the Neo-Feline line is a favourite among many Uplifted quadrupeds who want some bang for their buck. Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Claws, Prehensile Tail Aptitude Maximum: 30 Durability: 35 Wound Threshold: 7 Advantages: +10 REF, +5 SOM, +5 to one other aptitude of the players' choice, Bite Attack (1d10 +5, use Unarmed Skill), Quadruped (Movement Rate 6/30) CP Cost: 35 Credit Cost: Expensive (30,000) Neo-Kitten Variant (BioMorph) A smaller version of the Neo-Feline, instead based on the larger domesticated cats that positively plagued Earth before the Fall, the Neo-Kitten is the Morph of choice for the few such uplifted animals that managed to escape the ruin of the home world. Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Smell, Enhanced Vision, Prehensile Tail Aptitude Maximum: 25 (SOM 20) Durability: 20 Wound Threshold: 4 Advantages: +10 REF, +5 COO, Quadruped (Movement Rate 6/30), Small (-10 to hit in

Basic Mesh Inserts. Pain Tolerance (1) CP Cost: 40 Credit Cost: Expensive (30. Basic Mesh Inserts. Basic Mesh Inserts. who find their ability to handle rough terrain with ease vital in the mountainous terrain that makes up their range. the results of which tend to inhabit these mass produced pods. +5 to one aptitude of the players' choice. Cortical Stack. Enhanced Smell Aptitude Maximum: 30 Durability: 35 Wound Threshold: 7 Advantages: +5 INT. Implants: Basic Biomods. slowly but surely breeding favourable traits into the species and unfavourable ones out. They have also developed a small foothold with certain Martian groups. Featuring a more complete implant suite. Cyberbrain. Bite Attack (1d10 + 5.combat). Although the first attempts at Uplifting focused on primarily on chimps and cetaceans. Limber (1) CP Cost: 25 Credit Cost: Expensive Neo-Canine (BioMorph) For time immemorial humanity has relied on domesticated wolves for a variety of roles. Retrievers and Rottweilers. T-Ray Emitter. Cortical Stack. Bioweave Armour (Light). +20 to Perception. as soon as the technology was proven to be functional many research teams turned their attention to man¶s' best friend. +5 to one aptitude of the players' choice. +20 to Perception. a more durable frame and increased pain tolerance. Bite Attack (1d10 + 5. +5 REF. Cortical Stack. Enhanced Hearing. many security teams find these Uplifts extremely valuable while performing their duties. use Unarmed Skill) CP Cost: 30 Credit Cost: Expensive Alpha Variant (BioMorph) This larger. a trend that continued during the emergence of transhumanity and its venture into space. use Unarmed Skill). Implants: Basic Biomods. particularly ones that showed substantial intellect before any modifications occurred such as German Shepherds. Although the intelligence levels of such creatures where far below the required for full Uplifting some research teams had success in partial uplifting techniques. Enhanced Smell.000) Arachnoid [Pod] Arachnoids are a pod design bioengineered from stocks of the large spider species of Earth. These uplifted canines tend towards the larger breeds. Implants: Basic Biomods. more advanced variant of the Neo-Canine Uplift is specially modified to better suit the security detail that many of their owners tend towards. Enhanced Pheromones. Medichines Aptitude Maximum: 30 Durability: 40 Wound Threshold: 8 Advantages: +5 INT. +5 REF. Enhanced Hearing. Mnemonic .

+30 Exotic Weapon (Web) Skill CP Cost: 45 Credit Cost: Expensive (40. Carapace Armour.000) . Hopper (6/30) Aptitude Maximum: 30 Durability: 40 Wound Threshold: 8 Advantages: +10 REF. Web Attack (Immobilising. 360 Degree Vision. +5 SOM. Grip Pads. Implanted Nanotoxins.Augmentation. +20 Climbing. Bite Attack (1d10 + 4. use Exotic Weapon (Web) Skill). +5 COO. 8 Limbs (Arms/Legs). Built-In Spindle. Puppet Sock Movement System: Walker (8/40). use Unarmed Skill).

9 1d30: 11 Entilza AGI Venusian Remulian Hyperelite Hypercorp Slyph Striking Looks Rapid Healing timid Lonefury: Reinstated Lunar furie Shadowhyde: Lord Asmodeus Lost .1d12: 8 1d14: 8 1d4: 4 1d20: 18 2d30: 25.

Brinker Futara Danger sense Psi: 1 Border Line Personality 1d12: 7 1d14: 3 1d4: 1 1d20: 22 2d30: 5 and 19 1d30: 15 Gothic: Lunar Colonist Luna Exalt. Dwarf: Argonaut Fall Evacuee Olympian .

2.Hyper Linguist Psi-Defense Enemy Maltodextrin.) Situational Awarness Math Wiz On the run Twitch: Martian Criminal Splicer Fast Learner Tough Social Stigma: Criminal Asmodemus Uplifted: Canine Alpha Morph Extropian Brave Improved Immune System Editted Memories. Hiver 1. Drifter 2. Original Space Colonist Hypercorp Synthetic Morph (Mask. Anarachist .

@Rep:54 c-Rep:45 e-Rep:60 (Reclaimer Project.) f-rep:14 g-rep:55 i-rep:61 r-rep:42 .) 4.3. Insomnia. Synthetic. Synth (No mask. Danger sense and Math wiz 5. 3.

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