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# Physics 1 – Physics Fundamentals I

## Fundamental Units number will be one added to the

number in that position in the original
 Length (m)
number
 Mass (kg)
o If the digit is 5, then the penultimate
 Time (s)
digit will become the even number
 Electric Current (A)
above it if it is odd, and otherwise
 Temperature (K)
 Luminous Intensity (cd) retained.
 Amount of Substance (mol) Kinematics in One Direction
Length, Mass and Time are the fundamental  Mechanics – the study of force, energy
units of mechanics with an additional unit: and motion
force.  Kinematics – a branch of mechanics
Significant Figures dealing with motion
 Scalar Quantity – deals with magnitude
- Are the number of reliably known digits only
in a number  Vector Quantity – deals with magnitude
o All non-zero digits are and direction
significant  Motion – change of position with
o Leading zeroes are not respect to a point of reference
significant o Distance – a variable of motion
o Captive zeroes (in between sig. which defines how long an
figs.) are also significant object travels in its actual path
o Trailing zeroes after the decimal taken; a scalar quantity
are significant and otherwise o Time – a scalar quantity
are not. o Displacement – how far an
o When multiplying or dividing, object is from its starting pint;
follow the number with least the shortest distance from an
number of significant figures object and where it came from;
o When adding or subtracting, a scalar quantity
follow the number with the o Speed – rate of change in
least number of decimal places distance; scalar quantity
o When quantities are given in a
problem, follow the datum with distance
s peed =
the least number of significant time
figures
o Displacement – rate of change
Rounding Of of displacement; vector
o When the digit after the last position of quantity
the desired rounded number is in the displacement
range of 0 to 4, retain the number in the v elocity=
time
last position of the desired number
o If the digit is between 6 and 9 inclusive, o Average Speed – total distance
then the final digit of the desired over elapsed time
o Acceleration – rate of change in proportional to the square of
velocity time
 steeper, the incline, greater the
Three Fundamental Equations in Physics acceleration
 vave = dt-1  free-fall has greatest acceleration taking
 vave = (vi + vf) t-1 in to account no initial velocity
 a = (vf – vi) t-1  in a vacuum, all objects fall at the same
time
Additional Equations  g = -9.8 ms-2 = -32 fts-2
 velocity going up = velocity going down
 vf = vi + at
at the same y or height
 d = vit + 0.5at2
 vf2 = vi2 + 2ad Projectile Motion
Motion Graphs  When an object is thrown horizontally
Distance-Time Graph on a certain height, gravity works upon
o How far was travelled it and it follows a parabolic curve with
o Slope is instantaneous velocity the following equations:
o d-t, s-t, x-t graphs  horizontal time = vertical time =
 Velocity-Time Graph parabolic time
o How fast the object is moving  d = 0.5at2 + vit for free fall or vertical
o Slope is instantaneous distance covered
acceleration  d = vavet for horizontal distance covered
o v-t graph
o Area under the graph is
distance covered
 Acceleration-Time Graph
o How the velocity changes over
time
o a-t graph

Motion Diagrams

##  pictorial representations of an object I

motion taken in equally spaced intervals
of time

## Free Fall Motion

 Galileo Galilei
o an object rolling down an
incline picks up the same
amount of speed in successive
seconds
o distance travelled by uniformly
accelerating object is