New Media Practices: Paths to New Media in Media Practices curriculum...

The New Media Path of the Film, Video & New Media Department must be introduced, articulated, explained and engaged in Media Practices classes on a daily basis. New Media Art should be shown in the context of Film and Video Art whenever these fields are screened or discussed. The Film, Video & New Media (FVNM) department's approach to the theory practices of these 3 interrelated fields focuses attention on the critical, conceptual, formal, aesthetic, social, hystorical and dynamic aspects of Media Art works made with these approaches. With these considerations in mind, FVNM positions New Media Art as historically rooted in relation to time, screen and code based [+/or] resistant experimental Media Art from the advent of cinema to the current moment.

The New Media Path follows this trajectory, with the following courses: New Media 01 (FVNM 2100) dotVideo (FVNM 3810) Realtime (FVNM 3812) Radical Software Critical Artware (FVNM 4830) IF (FVNM 4860) Machinima (FVNM 4866) playFull, playMe (FVNM 4865) OnEvent (FVNM 4867) 0850LEET (FVNM 4225) The New Media Path classes can be described as follows:

New Media 01 (FVNM 2100)
-> Create, Transcode and Remix {Screen|Time}-Based New Media -> The prerequisite for all classes in the New Media Paths -> Introduces the skills and ideas needed for New Media Art making

dotVideo (FVNM 3810)
-> Web Art meets Media Art online and then they fall in cyber-love -> Students program hypermedia works, database cinema projects and develop Networked Digital Art works, systems and processes

Realtime (FVNM 3812)
-> Experiment, Improvise and Code Live New Media Art -> Students develop realtime audio video systems and perform live experimental New Media Art

Radical Software Critical Artware (FVNM 4830)
-> Develop Software As Art and Art As Software -> Students connect and compare the field of Software Art to the early moments of Video Art through code-based studio approaches to these moments

IF (FVNM 4860)
-> IF Interactive Forms THEN branching nonlinear New Media Art -> Students create hypermedia projects and investigate database approaches to nonhierarchical and nonlinear New Media Art works

Machinima (FVNM 4866)
-> Hack Video Game engines to create experimental Media Art works -> Machine ++ Cinema == Machinima -> Students use commercial Game Engines such as Half-Life as well as Free and Open Source software

playFull, playMe (FVNM 4865)
-> Play, Hack ++ Build Art Games! -> Students code, critique and hack computer based Art Games

OnEvent (FVNM 4867)
-> Curate, Code and Organize Collaborative, Collective New Media Events, Action and Activities! -> Students publicly program New Media Art events and activities online and in physical spaces, such as alternative Art spaces

0850LEET (FVNM 4225)
-> Hacker Art, obsolete computers and the ethics of forgotten technologies are discussed in this hybrid seminar/studio

The New Media Reader by Noah Wardrip-Fruin and Nick Montfort (2003) and New Media Art by Mark Tribe, Reena Jana and Uta Grosenick (2006) should be used as readings and secondary sources for research in Media Practices classes as introductory texts on New Media Art.

The following web-based New Media Art projects make explicit references or connections to their {time|code|screen}-based-ness and therefor should be included in Media Practices syllabi: inflat-o-scape - Jessica Irish entropy8zuper - entropy8zuper The Endless Forest - Tale of Tales aka Auriea Harvey and Michaël Samyn idiomorphic software - Barbara Lattanzi braingirl - Marina Zurkow dollspace - Francesca da Rimini

Life Is Like Water - Peter Horvath FLMTXT 2.0 - mark amerika ASCII History of Moving Images - Vuk Cosic Little Movies - Lev Manovich Vivian Selbo vertical blanking interval

The SAIC WIRED curriculum is a program to orient freshman and establish digital literacy. SAIC WIRED is required for all freshmen as part of the laptop program and teaches "Basic computing skills, basic HTML/Dreamweaver/FTP skills, and intermediate imaging skills" as well as "software protocols and operating systems, as well as software art" and includes "An appreciation of open source software initiatives" such as Processing. The SAIC WIRED program uses the phrase "New Media", relies on readings from The New Media Reader by Noah Wardrip-Fruin and Nick Montfort and includes the kind of curriculum developed by, familiar to and forwarded by FVNM's New Media Path. It is particularly important for Media Practices classes to understand SAIC WIRED and present an FVNM perspective on the content and concept of New Media Art in relation to Film and Video Art through an emphasis on time, screen and code based Art making.

Incoming students will be more familiar with New Media Art and all ubiquitous digital and network technologies. As is the case with Cinema, Film and Video Art, we are often in the position of teaching students critical thinking and studio skills so that they can creatively question the assumptions of dominant corporate media cultures. We should be and are encouraging and facilitating students' explorations of and experimentations with various independent Media Art approaches. New Media is the most recent addition in the chronological sequence of Film, Video and New Media Art, however, we must also question this chronological approach as to not artificially privilege the “newness” of New Media and in order to recognize that all of these Media Arts coexist in the present moment. The coexistence of an education into Film, Video and New Media Art is crucial for students of our department and Media Practices must introduce these interrelations at every opportunity.

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