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Character Name

NN Race Class 1
Init +0; Senses Perception +0

AC 10, touch 10, flat-footed 10 (+0 Dex, +0 Armor)


HP 10/10 (1d10); Fort +0, Ref +0, Will +0; Pool 4/4

Ability thing; Ability thing;


Ability thing

1st level Spells DC 14; 2/2 per day


spell

0th level Spells DC 13; 2/2 per day


spell

Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Attack Bonus +0; CMB +0; CMD 10
Skills Skill

Class Abilities Ability


Feats Feat
Traits Trait
Race Humanoid (Human),
Languages Taldane
Favored Class Class +1 whatever
Statistics 5'9" 150 lbs. 20 years old

Equipment 0 lbs. (00/00/00) —pp —gp —sp —cp


Clothing & Worn Clothing 4,
Backpack & Gear Item 4,

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Animal Companion
N Medium Animal

Init +0; Senses Perception +0; Low-Light Vision, Scent

AC 10, touch 10, flat-footed 10 (+0 Dex, +0 Armor)


HP 10/10 (2d8); Fort +3, Ref +3, Will +0; Resist 5
Element

Bite +0 (1d4+0) Trip; Ability thing;

Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Attack Bonus +1; CMB +0; CMD 10
Skills Skill +0

Abilities Natural Armor Bonus +0; Str/Dex +0; Bonus


Tricks (1); Link; Share Spells
Feats
Race 50' Speed; +4 Stealth in tall grass; base tricks (0)
Statistics 2'5" 107 lbs. 4 years old

Trip may attempt trip as free with no AoN or return


Link druid handle as free, push as move; Druid +4 circ. to
Wild Empathy, Handle Checks regarding comp.
Share Spells Druid may cast spell "you" on comp.; may
cast spells that normally don't affect animals

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Item
Description

Item
Description

Character's Spellbook
Description

Abjuration
Spell
Conjuration
Spell
Divination
Spell
Enchantment
Spell
Evocation
Spell
Illusion
Spell
Necromancy
Spell
Transmutation
Spell

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Proficiencies Weapon
Wizard Spells Prepared; Int; Slots per day Cantrips 3 Level
12
Spellbook begin with all 0 level, 3 + int mod 1st level
Class Ability

Feat Description

Trait Description Type


Trait Description Type
Trait Description Type
Drawback Description Drawback

Racial Description

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Other Notes
Notes

Mireva's Spellbook

Cantrips

Abjuration
Resistance: Subject gains +1 on saving throws.

Conjuration
Acid Splash: Orb deals 1d3 acid damage.

Divination
Detect Magic: Detects spells and magic items within 60 ft.
x
Detect Poison: Detects poison in one creature or object.
Grasp: Retry a Climb check as an immediate action x
Read Magic: Read scrolls and spellbooks.

Enchantment
Daze: Humanoid creature of 4 HD or less loses next
action.

Evocation
Dancing Lights: Creates torches or other lights. x
Flare: Dazzles one creature (–1 on attack rolls). x
Light: Object shines like a torch.
Penumbra: Keep something in the shadows. x
Ray of Frost: Ray deals 1d3 cold damage.
Spark: Ignites flammable objects.

Illusion
Ghost Sound: Figment sounds.
Haunted Fey Aspect: You surround yourself with
disturbing illusions.
Vacuous Vessel: Make a single container appear empty.

Necromancy
Bleed: Cause a stabilized creature to resume dying.
Disrupt Undead: Deals 1d6 damage to one undead.
Touch of Fatigue: Touch attack fatigues target.

Transmutation
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Scrivener's Chant: Imbue a quill to rapidly transcribe
words from one page to another.

Universal
Arcane Mark: Inscribes a personal rune on an object or
creature (visible or invisible).
Prestidigitation: Performs minor tricks.

Level 1

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