112
A U D I O V I S U A L S
Similarly, the player should see exactly where the light is coming from. The area near asource should appear the brightest.The left image is bad because the entire corridor has an equal brightness, which is strange.It doesn’t feel like the light is really coming from the lamps. The light should be considerablybrighter near the source rather than ten meters further away in a corner. Its brightness shouldfade as it travels further and further away from the source. The light should show variationin brightness as it travels. This is not only more realistic but it also helps the lightingcomposition. Show a direct influence on one element from another!If there are multiple identical light sources in a row, such as the lamps in a corridor above,it can help to give some of the lights a slightly different color or brightness to add additionalvariation.
LIGHTING COMPOSITION
Think about the concepts explained in the composition and architecture chapters. If thereare no, or barely any, changes and contrast in an area, then the scanline chart would be a veryflat line. No change is repetitive and is thus predictable and boring.Lighting composition examines the way highlights and shadows are scattered around. If an area has flat lighting without any contrast, it will look boring. The best example of thisis a corridor. By creating darker areas in between the highlighted areas the area gains somevariation and thus it will be more visually appealing. Have a look at the example screenshotat the top of this page again.This is also true for rooms. If the entire room only has one light source then there is a goodchance the lighting composition is not being exploited to its full potential; which is especiallytrue for highlights. Shadow composition is much easier to achieve because it is simpler tocreate. A single light can create quite a lot of interesting shadows by itself but it will be muchmore difficult to create an interesting highlight composition, although it can be done.This is especially a problem for outdoor environments. Outdoor areas typically only havea single light source like the sun or the moon, and while a single lightsource in the sky cancreate nice shadows, it won’t succeed in creating a nice highlight composition. Both areneeded to create a good composition. The shadows need to play with the bright highlightsand in outdoor lighting this is too often forgotten.When I have to light an outdoor environment I always add highlights like small lamps, carheadlights, torches, and any other small light sources that could give off light throughout the
Image AV 64