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Robbie Coyne

Email Address: robbiecoynedeveloper@gmail.com


Portfolio: coynesportfolio.weebly.com
Qualifications:
 2016 – 2021: BSc Hons Computer Games (Software Development)

Work Experience:
 June 2017-August 2017: Trainee Software Developer:
o Company: Village Software
 Link: http://www.villagesoftware.co.uk/
o During the couple of months I spent at village, I helped refactor and improve
an ongoing project of theirs by redesigning the GUI and streamlining some
inefficient features of the backend.

Skills:
 Software/Frameworks
o Microsoft Visual Studio
o .NET framework
 Winforms
o MS SQL Server
o Unity (various projects located under “Unity Games” tab in portfolio).
o 3DS Max
o SDL2
o IDLE
o NodeJS
o GitHub
 Programming Languages:
o C#
o C++
o Python
o Minor experience in:
 HTML
 JavaScript
 CSS

Student Projects:
 Boris the Tomato: SDL2/C++ PC game
o coynesportfolio.weebly.com/boris-the-tomato-2nd-year-programming-
project.html
 “Student vs. Life” Integrated Project Unity mobile game
o coynesportfolio.weebly.com/student-vs-life-integrated-project-1.html
 “Alchemical Warfare” Integrated Project Unity PC game
o coynesportfolio.weebly.com/alchemical-warfare-integrated-project-2.html
Personal Projects:
 Boris Engine
After completing my 2nd year programming project of a game complete with its own
internal engine, it occurred to me that I could salvage the engine and create a library that I
could easily import into other projects in the future (effectively creating my own “game
engine”). https://coynesportfolio.weebly.com/boris-engine.html

 MusicLibrary3
An (albeit older) project of mine, but one that diversifies my portfolio. This library was
an experiment with digitising the representation and playing of music in a similar way to what
the midi format would do. https://github.com/Rariolu/MusicLibrary3

 NEAT
I have dabbled with the use of neural networks, but in particular I have created
various libraries experimenting with the “Neuro-Evolution of Augmenting Topologies”
paradigm, as this has the property of allowing a network to have a dynamic structure of
nodes and connections, rather than just the weights being variable.
https://github.com/Rariolu/NEAT_C-

Interests
Generally, I enjoy creating programming and game projects using C# from vague
ideas that occur to me as this helps refresh my ability to create such projects and improve
my knowledge of C# and object-oriented programming.
Also worth noting is that I’ve recently taken an interest in Artificial Intelligence,
specifically in neural networks. Although I believe that the current hype of AI is somewhat
exaggerated (i.e. various companies use it as a buzzword in order to gain attention), the
recent renaissance in the public interest in machine learning has led to various useful tools
and insights into how people themselves think.

References:
References available upon request.