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Garou (ガロウ, Garō; Viz: Garo) is a former disciple of Bang, but was kicked out from his dojo

going on a rampage.[7] Because of his fascination of monsters and his hatred of heroes, he is
commonly called the Human Monster and the Hero Hunter. Sitch of the Hero
Association views him as a grave threat to the organization despite being only a human.

Garou is a young man with sharp features, yellow eyes, and long silver hair that spikes
upwards in two large prongs, giving a feeling of a young wolf.[8][9] While not being a
particularly large person, he is shown to be quite muscular. He wears a tight black long-
sleeved shirt and loose fitting white martial arts pants, similar to his former master Bang,
with a yellow belt wrapped around his waist. He wears Tai Chi slippers for footwear.
During the beginning of the Monster Association Arc, his upper body is wrapped in
bandages. When he becomes a "half-monster", his right eye is bloodshot and his hair
has been tinted red with blood.[10] After recovering, he now wears a tight black long-
sleeved shirt and loose fitting black martial arts pants.[11] However, his clothing
becomes teared up after a fight with Overgrown Rover and starts resembling some sort
of scarf.[12]

Garou is introduced as an evil character with a hatred for heroes and has a confident,
vindictive characterization. He hates being insulted and will attack any who offends him.
He thinks highly of himself and uses that assertion to threaten high-ranking personnel
such as heroes and Sitch. He will also attack low-ranked heroes and Hero
Association staff members if he encounters them.
Garou hates the popular, as he believes the popular will always win in the end. [1] This is
because as a child, he had no friends and the popular children at school enjoyed
abusing him both physically and verbally, particularly a boy named Tacchan. They
forced him to play Heroes, where Tacchan ("Justice Man") would beat up Garou ("the
monster"). Garou noticed how everyone liked Tacchan but hated him. [13] After watching
his life repeat over and over again on the Justice Man TV show, he grew a distaste of
heroes in general and believed that in the end, the majority will always want him ("the
monster") dead.
Although Garou is a villain and considered evil by most, he possesses a sense of
morality: he fights heroes in a way without killing them, but he is okay with others killing
heroes. He has a soft spot for children, as shown when he converses with Tareo in the
park, or when he stops fighting Metal Bat after Zenko shows up. When Tareo calls him
"Mister" after Garou told him not to, he does not get angry at the child. Later, he rescues
and protects the boy from the Monster Association, even risking his own life to do so.
In some ways, Garou can be considered a foil to Saitama. Both of them have their own,
strong sense of honor and justice, albeit manifested in different ways. While Saitama
wanted to be like a hero from his childhood who fought villains, Garou wants to be a
monster who defeats heroes. While Garou is a genius fighter and a prodigious martial
artist, Saitama fights improvising with no tactics and has a basic fighting technique.
Furthermore, Garou can enjoy the feeling of losing in order to improve himself to
become stronger in most of his fight, while Saitama desires to have a worthy opponent
to find the rush of excitement he once had while he was training.
In battle, Garou is extremely arrogant, often mocking his opponents and calling them
"amateurs". He derided Death Gatling and the group of A and B-class heroes, calling
them all pathetically weak and despite their smart idea of ganging up together, they
were still nothing in comparison to S-class heroes. Despite this, he gives credit to his
opponents when he sees it due, as seen when he commented on Glasses endurance
throughout their battle.

He is very observant in and before battle, always preparing himself to combat his
opponent and never fighting without prior knowledge. An example of this is when the
group of A and B-class heroes arrives to take him to the Hero Association. When he
sees them, he asks the child to look at the Hero Association book with all of the heroes
listed powers, weapons, ranks, and abilities. He uses this to make sure he avoids the
attacks that would do him large damage, specifically Shooter's poisonous arrows.

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